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Full text of "Video Games & Computer Entertainment Issue 22 November 1990"

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U.S.A. $3.50 
Canada $3.95 
U.K. £2.50 


Swords and Serpents, Part 1. 


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Ultra" dares you to defy the impossible. But if you accept, 
be forewarned. You and your trio of Impossible Mission 
Force agents will infiltrate a six level maze of unthinkable 
danger. A fortress of international evil designed to sap every 
ounce of your brains and brawn. At each turn you must fend 
off snipers and fire bomb maniacs. Elude spy cameras and 
robot sentries. Escape from countless enemies in hot pur- 
suit. All in your desperate search for booby-trapped clues, 
secret ID cards and life-saving switches. 
And why? Because the worldwide ter- 
rors known as the Sinister Seven have kid- 
napped Ог “Û, his nuclear military defense 


C Ma ыты Picivnes. АШ 
Mantendo of America 


CIRCLE #101 ON READER SERVICE CARD. 


NEED WE SAY MORE? 


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system and IMF agent Shannon Reed, and now they threaten 
to wreak planetary chaos. 

Luckily, your agents are well schooled in the art of espio- 
nage and possess their own favored fire power, from rifles to 
remote control cluster bombs. But that’s no guarantee you'll 
make it past brutes like Slash Stiletto, Blitz Blizzardski and 
the Iron Claw. If by chance you do, there's always the hyper 
speedboat chases through Venice, hand grenade ski runs 
down the Swiss Alps, and prison camps in 
the Pyrenees mountains. 

Remember, should you choose to accept 
this mission and fail, you, your Nintendo, and 
the world will self-destruct in five seconds. 


Rights Reseed Missiorr impossible ia a Trademark of Paramount Pictures Ойго Software Corporation. Authored User Nintendo’ and Nintendo Entertainment System" are registered trademarks of 
ine Uira" мъ ULTRAAGAMES* are reqeatered trademarks al Mira Softaare Corporation Underlying Source Code © 1990 (Ага Software Сопрағаһс АЙ Rights Resereod 


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Few live to finis 


The whole thing started when you invented 
this radical formula that turns men into 
supermen. And someone stole it. You'll have 
to fight some very deadly interplanetary 








characters to get it back. 
And that’s just for starters 
ашы “Ыы N с 5 in Street Fighter, one of 
nal fast ar Bashersx fits You U face A ndrobay "EE rd or the 
У глебу serie the Hinter whose hax Tede parasites the toughest games for 
ts bigger than hix bite. will spin you to death. Nintendo ever. Play it 
©1990 CAPCOM U.S.A.. INC. Street Fighter 2010, the Licensed by Nintendo” for Flay сп the today. You might even 
pec SC gh (Ninendo) live to tell about it. 
z гүччагА — M — System are trademarks of Nintendo ENTERTAINMENT Maybe. 


CIRCLE #102 ON READER SERVICE CARD. 











PREPARE FOR THE MOST RADICAL — 
CHANGES OF Yt YOUR LIFE. 


ust when you thou Mhe dais aisi 
taking root on Dracula's gra 
and his evil army arise in опал 
Dracula's Curse" for Nintendo? 
But behold! This time the magical gift 
of transformation lets you turn yourself 
into three different spirits. You'll need 





them to fend off the Count's legion of اا يا‎ = 
grotesque ghouls. ADDRESS EAA 
And with 17 possi ble regions of CITY STATE ZIP 
unending doom, it's never quite the | | 
PHONE | | 


same adventure twice. So, noble warrior, 
choose the Paths of Fate wisely and you 
may bury Dracula for good and live to 
become an immortal legend! 

But don't Count on it. 


KONAMI” 


Please mail no later than February 28, 1?91 to: Огоста? Curse Sweepstakes, г 
РО. Вах 23258, Milwaukee, WI 53224. ' 


SWEEPSTAKES ABBREVIATED RULES: 





з 
À! Ы “ 
| 





Kang n a перелете vrai of Kneuems Ініне Ca Lid Gea E — миын Curse "ri eer сі snas iF Pond jag Мінер Ееее диетите regat aem piere ны cl Bhabad ізі Атағын в in 


Decus dec cauti вее аве om РСА Л пачы Fere "Valen "Duis OFT Lesen Ғызығт Серена. Нанға TEA L Ра рента Г петите Еш OD лғцеты На АЕ Воден Бағыт 


CIRCLE 8103 ON READER SERVICE CARD. 


FEATURES 





43-89 


This 47-page supplement contains lots of 
Genesis-specific information, including 

reviews, a buyer's guide, Genesis Easter 
Eggs and a strategy guide on Populous. 





106 


by Donn Nauert 
If you're having difficulty getting through 
the Serpent's dungeons, let our game 
expert take your party's lead to help you 
find all those elusive items and temples. 


140 


by Bill Kunkel and Joyce Worley 
It's Halloween time, but you don't have to 
leave the comfort of your home for a good 
scare. Power up for a look at the latest 
and greatest in horrific software. 





150 


by Bill Kunkel and Joyce Worley 
There are lots of ways to move your 

characters on-screen, and we'll give you 
an overview of the freshest entries. 





by Clayton Walnum 
In the second installment, we'll help you 
get past such enemies as the Graeae, the 
centaur and the dragon on your way to a 
final meeting with Hades. 





by Andy Eddy 
VG&CE's Executive Editor recently met 
with Alexey Pajitnov, Tetris' inventor, to 


discuss electronic gaming, his latest 
efforts and his feelings on its future. 








NOVEMBER 1990 


Г 


REVIEWS 


92 


Dick Tracy, Castlevania Ш: Dracula's 
Curse, Pipe Dream, Psychosis, Super Glove 
Ball, Final Fantasy, Dragon's Curse, Low С 

Man, Dragon Warrior II, Y's—Books I and 
II, Super Volleyball and Legendary Axe IL 


198 


Faces, Les Manley in: Search for The King, 
PGA Tour Golf, Future Wars, Block Qut, 
Champions of Krynn, The Cycles: 
International Grand Prix, Rick 
Dangerous, MegaTraveller I 
and Wayne Gretzky Hockey. 


220 


by Frank Tetro, Jr. 
Crime Wave and Street Rod are the focus 
of this month's expert disk assistance. 





DEPARTMENTS 


EDITOR'S LETTER б 
READER MAIL 12 
TIP SHEET 18 
NEWS BITS 24 
EASTER EGG HUNT 36 


GAMING ON THE GO 174 
DESTINATION ARCADIA 178 
INSIDE GAMING 188 
GAME DOCTOR 192 
ADVERTISER INDEX 194 


VIDEOGAMES & COMPUTER ENTERTAINMENT is published monthly by L.F.P. Inc., 9171 Wilshire Blvd., Suite 300, Beverly Hills, CA 90210. Copyright © 1990. All rights 
reserved. Nothing may be reproduced in whole or in part without written permission from the publisher. Return postage must accompany all manuscripts, drawings, disks, etc., if 
they are to be returned, and no responsibility can be assumed for unsolicited materials. All rights reserved on entire contents. U.S. subscription: $23.95 for 12 issues. Foreign 
subscription: Add $10 per year. Single copy $3.50. Change of address: six weeks advance notice and both old and new address are needed. POSTMASTER: Send change of 
address to VG&CE Magazine, P.O. Box 16927, North Hollywood, CA 91615. Application to mail 2nd class is pending at Beverly Hills, California, and additional mailing offices. 
Address all advertising materials to Paula Thornton—VIDEOGAMES 8 COMPUTER ENTERTAINMENT Magazine, 9171 Wilshire Blvd., Suite 300, Beverly Hills, СА 90210; 
(213) 858-7155. Nintendo is a Registered Trademark of Nintendo of America Inc. Sega is a Registered Trademark of Sega of America, Inc. Atari is a Registered Trademark of 
Atari Corp. NEC is a Registered Trademark of NEC Technologies, Inc. 


Editorial Offices 


^ у 4 
1 





Ф 


п the August 

1990 issue of 

VG&CE, | spoke about the 
“World of Video Games,” the online 
link between our editors and you, 
the reader. (If you need a refresher, 
turn to page 163 for details on how 
you can join us on Delphi in this spe- 
cial-interest group.) Since that time, 
we've gotten a great response, and 
it's nice to have met all of you. 

Among the discussions that have 
taken place is one we've 
moderated before: Which 
video-game machine is 
the best? Unfortunately, 
these “chats” usually end 
up somewhat heated, sim- 
ilar to the “my dad is big- 
ger than your dad” battle. 

The Sega Genesis апа NEC's Tur- 
boGrafx-16 are entangled in a hot 
battle over which is the leading 
"next-generation" video-game con- 
sole. As noted in our August issue 
(see Frank Eva's article "Genesis and 
TurboGrafx-16 Take on the 16-Bit 
Computers"), it's obvious how simi- 
lar the two game consoles are in 
ability. But people still get defensive 
and have strong opinions about 
which machine they feel is the best. 

When you have choices to make, 
lots of things have to be considered. 
For instance, you can buy any of a 
dozen car brands, and you'll use 
many different criteria to make an 
informed buying decision. 

A similar strategy should be used 
when you purchase a video-game 
machine—though, of course, they 
are much cheaper than cars. And 
these days, thanks to Nintendo's ex- 











clusivity clause in 

software соп- 
tracts, much of the decision comes 
down to what game titles you'd like 
to play, how much money you can 
afford to spend and the capabilities 
of the system. 

However, when deciding between 
the Genesis and the TG-16, much of 
it boils down to what games you 
like. The capabilities don't vary sub- 
stantially between the two systems, 
and price is also similar. 

My feeling is that, 
given current technology, 
the determining factors 
are the number of colors 
that can be displayed at 
| once and the quality of 

game design. 

The point | made to some of 
these online "combatants" is that 
there are good and bad games for 
both systems. For instance, though 
we're overly impressed with the 
Neo*Geo, the designs of the first 
games we played on that system 
lack that game play that makes you 
want to try over and over. And the 
Neo*Geo has better specs than 
either the Genesis or the TG-16. 

Из not a matter of "better" with 
regards to the hardware, in my opin- 
ion, but rather how designers use 
that hardware. ЇЇ corners are cut, the 
game will look bad; if the full palette 
of colors are employed, objects will 
appear smoother and more realistic. 
Let's try to have fun with our games, 
and save our arguments for which 
baseball team is the best. 


—Andy Eddy, Executive Editor 


VG&CE * NOVEMBER 1990 





You are Quaid (aren't you?). You're about to take а vacation to Mars (they're 
trying to kill you). It should be fun (deadly secrets аге being unlocked Бу your 
mind implant) and relaxing (only you can prevent an interplanetary catastrophe). 


Beware of secret agents, Ninja hitmen, and robot drones attempting to 
destroy you. Have a safe trip (you'll never make it alive...) 


Total Recall ". The action game you'll never forget. 


ш K 

в Klaim 

© ENTERTAINMENT sniertatniwent (nc 
3 ficia Masters of the Game" 


Tem! Amaral m RR Caren Femmes іне (1G А Cees) (Cantons miana N V. АЙ othr countnes АЙ түүт mwana Arcia © and Mashaa of the Gan ^ nm Parkers of Acckaim Farin few 
Font anne Катя аты FHF LE ELT yar per Mia pu ues, |! талауға QE TF n iiis [dL] Ai ПЕН га] ғ) Ae lee 1с Aer Hert | Ы. КТ hee MI га eerie 





CIRCLE #104 ON READER SERVICE CARD. 










Hudson 


"Do You, Sir Cuc 1, Take This Princess 












© 
1 i = 
А 


RINCESS TOMATO IN THE SALAD KINGDOM. 

Ж  Iune in to the wackiest videotale ever told! The bride 15 
sane [o and the groom is ready. But will Sir Cucumber and 
з Ж? Princess Tomato really live happily ever-after? 
к" ог will Minister Pumpkin have his wicked way? Will he 
FA islave the Salad Kingdom? Will he put Sir Cucumber on 
E. i ice? Will our Princess wind up on the tip of a french fry? 

The fate of the realm is in YOUR hands! 


ж. T E. - PRINCESS TOMATO IN THE SALAD KINGDOM. 
` Look for it today! 





бг 
mu 
1 


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"A 


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3 


Е 3 ысы” OS DHD шии 
E- ое” = | | | в LICENSED BY NINTENDO" 
i ! " Р а РР тір тт 
| м HUD N ЕТ FOR PLAY WITH THE 
а, +7 ^ j л | )/ | : - — 
(Nintendo, 


| Hudson Soft USA, Inc., 400 Oyster Pont Blvd. 5-515 ENTERTAINMENT 
` South San Francisco, CA 94080 Tel: 415-495-HINT 









Hudson Soft is a trademark of Hudson Soft Co., Ltd. PRINCESS TOMATO in the Salad Kingdom™ is a trademark of Hudson Soft USA, Inc. Nintendo® and 
Nintendo Entertainment System® are registered trademarks of Nintendo of America Inc. 





And Lurking in Mendel Palace. 
Suddenly, you're transported to a new dimension! 
Where only you can save a beautiful girl from her own 
nightmare - from her own toys that have sprung to life! 
Welcome to MENDEL PALACE'" , a fantasy as wild as 
your imagination! 


Get ready Гог non-stop thrills and {Пе hottest graphics 
around. With 20 areas and 200 levels! You've never 
played anything like it. 

MENDEL PALACE . . . a dreamworld that will blow your 
mind! 

Look for it today at your favorite video store. 


ыы ФР” Official 
Nintendo 


ENTERTAINMENT чу 
SYSTE 


























= 


HUDSON SOFT 


Hudson Soft USA, Inc., 400 Oyster Point Blvd. 5-515 
South San Francisco, СА 94080 * Tel:415-495-HINT 


Hudson Бой is a trademark of Hudson Soft Co.. Ltd 
Mendel Palace™ is a trademark of Hudson Soft USA, Inc 
Nintendo® and Nintendo Entertainment System * 

are registered trademarks of Nintendo of America Inc. 





CIRCLE #105 ON READER SERVICE CARD. 






















Pipe Dream. If you re а Game Boy" 
or NES® player, you re looking at 
the next big thing. Because it all 
comes down to you vs. a whole ware- 
house full of plumbing parts. And 
the forces of chaos. But you ve got 
four powerful weapons. Your right 


And your left brain. 

[п the real game, this slimy green 
stuff called flooz starts flowing 
through the pipes. To stay ahead of 
it, you have to build the most radical 
pipeline you can dream up. And 
thats exactly what you have to do 
with this puzzle. 

Start where it says START, and 
put each of the nine pipes in an 
empty square. Make sure every little 
white dot stays in the top left corner, 
or your entry wont count. Some 
pieces have two straight pipes cross- 
ing each other. The flooz always 
flows straight across these pipes and 
out the opposite side. If you can 
make your pipeline loop around so 
the flooz crosses through one of 















these pieces twice, you ll 
score bonus points. 
(Hint: To get the high- 
est score, you don't have 
to connect all nine pieces 
to every pipe on the grid.) 
So if this sounds like 


нининининининиии 






hand. Your left hand. Your right brain. 





PIPE DREAM CONTEST ENTRY FORM 








Name te Рат „у Ми" E ағыт Асе T 
Address. £ 
City EEE State. Zip 


Phon кый Жыш Á Му SCOTC 15. 


$1000 BONUS PRIZE! Answer question | or 2 to qualify. (Optional) 
|. The two scores on the Pipe Dream package for Game Boy are 
3 а! d — 
2. The scores on the Pipe Dream package for NES are: 
Player 1 
"ipe Dream Contest, РО Box 291] Redmond, WA 98073-2911 


VG100 


Plaver | bL Ей 2 В ШЕР — Bonus 


Send to: | 


























your kind of game, try it now. EEE 
Then go down to your Nintendo 1.44 
dealer, and see what it's like ATRIP 7 > NIN соаг. 
for real. When you've got nine If you're one of our three 




















million gallons of Grand Prize win- 
flooz breathing ners, you'll get a 
down your neck. ы trip to Seattle for 
And gaining. Add 100 points: For every 4 days and 3 nights. 
_ > ES square the flooz flows through. 







































Iwas To Шз count the starting piece. air, | 
d ^w Count all the pieces you place, round trip alrfure 

| ТЕ X. | and all the pieces that you use for two, and hotel 

Gat the pue deni accommodations. 

e pu 1157: 500 point bonus: For each place You ll get the "i 
pieces out of this the flooz crosses itself in a cross > 54 ке СІ Dream | Ko irte аты bois is | 
magazine and pipe. (Plus the basic 100 poins | grand tour oi телді сты on them. Include the 

еее for the square.) Nintendo. Meet Aga 
paste them in the NES or Game Boy box 

Я h |. АРИР 500 point bonus: For each piece | Nintendo Game 
right places on marked "BONUS" the flooz C | - 
the grid. Or make flows through. (Plus the basic T па Оз. | 
асору апа work | 100 points.) 1а К some 
with that. Then | Subtract 100 points: For every hard-core 

Caen „| piece you dont use, including NES with 
send in the puzzle | the pieces you cut out, and the h Бо ҰЗ 1 
and the com- pieces that are already on them. You 


{ he grid. Ke. Бан 
pleted form to us. een even. have 








All at Lr If you figure out the highest | lunch at C [C 

All Еп must score, you win. In case of a tie, M ario™ where 
Бе received by | winners will be decided by | | 
January 31. 196 21. | random drawing. all the Nintendo 





people eat. А паа 
IMPORTANT: Write your score xd at 12 Space Needle ir 
ба фе back of the envelope. your honor. 

Unscored or incorrectly scored So, if you want to see how | 
entries will be disqualifiec intense Pipe Dream really i is, | 
















OFFICIAL CONTEST RULES (No Purchase Necessary) One entry per person, please. All entries | 
must Бе received no later than January 31, 1991. No responsibility is assumed for lost, stolen, or misdirected mail. Inthe ewentofa | 
tie, winners will be chosen by random drawing, on от about February 5, 1991. Regardless of score, BONUS PRIZE will be 
determined by random drawing from all entries that answer Bonus question. |t is not necessary to answer this question to qual y 8 
Гот Grand, Second, or Third Prize awards. Winners will be notified by mail. By acceptance of their prizes, winners consent to use | 

of their names, photographs, or other likenesses for the purpose of advertising or promotion on behalf of Bullet- Proof Software 
(BPS) without further compensation. Chances of winning are determined by the total number of entries received. Limit one prize 
per household. No substitution of prizes is permitted. АШ prizes will be awarded. A list of winners will be available after February 5, 
1991 by sending a self-addressed, stamped envelope to Pipe Dream Winners, 8337 154th Ave. NE, Redmond, WA 98052. BPS 
will arrange air travel and hotel accommodation for each Grand Prize winner and his or her guest. BPS will also provide $300 
spending money lunch at Cafe Mario, and dinner at the Space Needle. All other expenses are responsibility of game winner 
Approximate value of each Grand Prize: $2,500. Grand Prize excursion dates will be determined by BPS. lf the winner is under 
I8, they must be accomparied by their parent or guardian. Any guest under ihe age of 14 must provide written parental consent 
and release. Some restrictions apply Contest not open to employees of BPS, Lucasfilm, Lid., Nintendo of America Ine., their 
affiliates, agencies, or their immediate families, This contest із void in Canada and занта where prohibited by low. Ті 
contest ік "— го all federal, state, and local taxes and ев Taxes and бері ате sole рева of winners. 






















Dear VG & СЕ: 

| must commend you on a fine job 
on the July issue of your magazine. | 
myself love portable systems and 
found your “Game Boy Buyer's 
Guide,” “The TurboGrafx-16 Goes Into 
the Shrinking Machine” and Gaming 
on the Go articles very well-done. | 
have two corrections. First of all, in 
your News Bits column you stated that 
the FM-Towns was displayed publicly 
for the second time at the Microsoft 
CD-ROM Conference. But wasn't it 
shown at the Winter CES show in Las 
Vegas? (| saw the FM-Towns at the 
Galaxy of Electronic Games in San 
Jose late last year.) 

Second of all, to Maurice 
Molyneaux, who wrote Gaming on the 
Go about the Lynx, California Games 
is a four-player game. Even though 
the instruction manual doesn't say it, 
all the events support multiplayer 
simultaneous play. 

—Dennis Lee 
Union City, California 


PS: One of the things | like about 
your mag is the number of pages we 
get for the price. Thanks! Keep up the 
good work. 


Thanks for the kind words, Dennis. 
We try to keep. all our dedicated read- 
ers happy, and it looks like we are 
doing our job. The number of pages is 
a result of the advertising in the mag- 
azine: The more ads, the more articles 
we can put in the magazine. As you 
can see from this issue, we're getting 
support from the various video-game 
companies. In turn, we'd appreciate it 
if you would tell these companies that 
you saw their ad in VG&CE! 

To our recollection, the FM-Towns 
wasn't shown at the Winter CES, at 
least not publicly. Often new products 


12 





are shown to potential buyers and 
press in advance of the release to 
judge opinion and garner some early 
publicity. This may have been the case 
with the FM-Towns. There is still no 
set date for this machine to be 
released in America. 

You're right about California 
Games being a four-player game. Our 
apologies for not being clearer about 
that in the Gaming on the Go column. 


FAIRLY FAIR COMPETITION 

Dear VG & CE: 

| called Tengen the other day to see 
what new reason Nintendo had to sue 
them. Your rumors are correct! Nin- 
tendo is threatening to sue retail 
chains that sell Tengen products and 
rival systems like Genesis, Turbo- 
Grafx-16 and Lynx. Nintendo hasn't 
done anything yet, but Гм still 
annoyed by this. 

Nintendo says it's going against 
Tengen because unlicensed games are 
"illegal." This is being fought in 
court and will be for some time. 
(How does 12-18 months sound?) 
But examine the facts: In addition 
to Tengen, you've got Color 
Dreams, Sharedata and, soon, 
Camerica making unlicensed NES soft- 
ware, but Nintendo hasn't even 
acknowledged their existence! Tengen 
is the only one that Nintendo is after. 
Why? I'll put it this way. Who first 
broke light on Nintendo's business 
practices and pushed a U.S. govern- 
ment investigation of the whole issue? 
It was Tengen. After it reported that 
Nintendo has established а 
monopoly—and they have, | believe— 
Nintendo has sued this company right 











and left. Nintendo is after these guys 
because Tengen started talking about 
what's really going on, how Nintendo 
really got to the top. This is unaccept- 
able. Nintendo can't get away with 
this! 

But what can we do? We're the peo- 
ple that could bankrupt Nintendo liter- 
ally overnight, because as consumers, 
we buy their products: the NES, 
GameBoy and in-house software. It's 
up to us to do something about this 
situation, and it will sound a bit drastic 
to some. We must boycott Nintendo's 
products! I’m not saying trash your 
NES, but don't buy anything anymore 
that's made and/or marketed by Nin- 
tendo. If you're intent on keeping the 
NES around, don't buy games made 
by Nintendo and turn around and buy 
NES software from other companies 
(Konami, Capcom, etc.), especially 
Tengen! Most important, you must 
contact Nintendo directly, and tell 
them how you feel about Tengen and 
the entire monopoly issue at large. 
With enough letters and phone calls, 
the big "N" is bound to listen. 

We can't rely on the government to 
take care of this for us. As electronic 
gamers, we must make ourselves 
known and take a stand! Taito or 
Tengen might not be able to stand 

against Nintendo, but with the 
game players at their side, the 
day will come when game com- 
panies can write software for all 
systems, when the whole licensing 
concept will be thrown out the win- 
dow, and everyone has a chance to 
compete fairly for the American dollar. 
That's what free enterprise is. 
Wouldn't you love to see Twin Cobra 


Letters to be considered for publication 
should be addressed to Reader Mail, МСЕСЕ, 
9171 Wilshire Blvd., Suite 300, Beverly Hills 
CA 90710. Letters may be edited for style, 


clarity and space considerations. We regret 


that we cannot respond to all mail received 


VG&CE е NOVEMBER 1990 


Trash all those other basketball 
cartridges! ULTIMATE BASKETBALL" 
captures all the thrills and intensity 
of a real full-court basketball game. 
You are in command; leading the 
court, making the plays, and 
scoring the points. 

Want close ups? Go for the 
slam or a 3-pointer and let the 
full-screen animation blow 

you away! 

When your men start 

to drag, you can substitute 
some fresh blood. 

It's all jam packed into 











one NES cartridge, ЗА ОВК TET RT ДИНЛИН Sere ae Ж” 
pro-basketball. Be а part of the action-not | See your shots-up close 
at your fingertips! just a spectator and personal 









You control full court 
movement 


El TUE 
WII i 


ЕМІ, .А ROGERS .T 

| FREDDIE.H OE ТАУ .B 
Tii: M lbs 
"LOUIS.K aiii rim, .S 
nOY.ü ачу M F 
HALTER . 0 THOHAS. J 











Pick your starting line-up Team up with a friend 
against the computer 
». 






American Sammy Corporation 


2421 205th St., Suite D-104, Torrance, CA 90501 
> PHONE: (213) 320-7167 - GAME TIPS: (213) 320-7362 





CIRCLE #107 ON READER SERVICE CARD. 





ULTIMATE BASKETBALL™ is a trademark of 
American Sammy Corporation. Nintendo and 
Nintendo Entertainment System® are registered 
trademarks of Nintendo of America, Inc. 


on Ше TG-16, Contra on the Genesis 

or Double Dragon on the Lynx? And it 

would all be possible because we took 
a stand. Isn't America great?! 

—Dan Macinnes 

Duluth, Minnesota 


Wow, Dan—don't hold back, okay? 


Seriously, much of what you talk 


about—the so-called intimidation 
and threats—is something that 
takes place behind the scenes, 
and is hard to prove. Аз we write 
this, word has come to us that the 
FTC (Federal Trade Commission) is 
subpoenaing various people in the 
industry to testify about some of the 
issues you bring up. Hopefully, we'll 
soon see what the legal system has to 
say about the video-game biz. 


OH, CRYSTAL BALL... 

Dear VG & CE: 

First of all, let me comment on the 
fine publication you guys put out. 
Your magazine seems to get the infor- 
mation first and makes sure that your 











readers know as soon as possible. 

Another reason | find your maga- 
zine so interesting is that my hobbys 
are computers and video games, and 
you guys combine the two, making 
sure that they are balanced so that 
your magazine applies to all readers. 

My favorite section is the News Bits 

column. | like reading about all the 
Y things that are happening in the 
field of video games. Howewver, in 
the course of reading the news, | 
find that not all of it is actually 
that good. 

This concern of mine was elucidat- 
ed in the Inside Gaming section in the 
June issue. There seem to be so many 
companies and companies breaking 
off of those companies. And like 
everything else that happens in the 
corporate world today, there seems to 
be some major competition. 

Especially now, with the new 16-bit 
systems, the companies that produce 
them are so good at doing their own 
thing. My concern is that these guys 
will be so intent in the near future on 
becoming the best that their software 
output will be of tremendous quantity 


See Your GAME BOY.. 
In A Whole New Light 


- Folds For Compact Storage 


‚ Adjustable Light 
. Lightweight Design | 
‚ Great For Tre 

> 3 


ат 


Greer & Associates Inc. 
Hayward, CA 
(800) 426-5767 


GREER| 


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2% ТМ 


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GOA rnar Û Raa aay at 
М) Єт & ASS СИЕ 


CIRCLE #108 ON READER SERVICE CARD. 


14 


апа of poor quality and thus a repeat 
of the slump that the video-game 
industry experienced in the mid 805. 
Could you please shed a little more 
light on the subject? 
—Jeff Anderson 
Tempe, Arizona 


Indeed, Jeff, this was the subject of 
the Letter From the Editor іп the 
September issue of VG&CE. It's our 
concern as well that “too many cooks 
spoil the broth,” a situation we feel is 
just around the corner. Of course, the 
current market is good, so it’s hard to 
say what will take place; but anything 
could happen. It’s a strange industry, 
as evidenced by the crash in 1983. We 
seriously doubt that we are headed 
for a similar situation now, but much 
of the grapevine information says that 
this time next year we'll see fewer 
companies producing video-game 
products than there are right now. 

We'll just have to sit back and see 
what happens, and VG&CE will contin- 
ue to inform you as to what develops. 
Thanks for reading. 2. 


CORRECTIONS 


in the September issue of VG&CE, 
| in Medallions and Magic: A Players 
Guide to Neutopia, we inadvertently 
mislabeled the game as for the Gene- 
sis. It is for the TurboGrafx-16. We 
also neglected to print some vital 
maps for Neutopia, which can be 
found on the next page 
Also. in the Neo-Geo article in our 
October issue, some facts have 
changed from when we initially wrote 
| the report. 
‚ SNK claims it will continue to be a 
Nintendo licensee and will be display- 


ing NES products at the Winter CES, 
contrary to what we reported. 

“Тһе suggested retail prices for 
Neo-Geo products will likely be differ- 


ent than we reported. The cost of the 
NeoGeo console will be closer to 
$500, and cartridges will run approxi- 
mately $225 each 

• It's likely that SNK will market the 
Neo-Geo as а rental unit (as it has 
done in Japan) through video stores 
in North America. in adaition to mav- 
ing it available for home purchase. 

As more information on the 
Neo-Geo comes to us, we will pass Ii 
on to you in a future issue of VG&CE. 





VG&CE * NOVEMBER 1990 


of Fear, Masters of the Game " and Accisim ^ are trac 
nie т у“, Nintendo En 
are tragan 


ie. by Rare Coin с. Nintendo”, Game Boy 





0 0 % Е Е C T | | In our strategy guide 
Е | | 19 to Neutopia (уа СЕ, 
September 1990), we 
neglected to run the 
area and labyrinth 
maps, which are shown 
below. 
Our apologies for 
this omission. 





VG&CE + NOVEMBER 1990 






QUICKSHOT 


The Ultimate 
in Comfort 
and Control 











Available at most retailers. 





© 1990 Bondwell Global Lid Bondwell is a registered tademark of Bondwell Global Lid 
CIRC 90 EADER SERVICE CARD 





ven the Без! 
player has trou- 
ble with a game 
now and again, but 
where can you turn for 
help? VIDEOGAMES & COM- 


PUTER ENTERTAINMENT has 


designed Tip Sheet to 


give you, the reader, 
answers to questions 
such as “How do | 
defeat the end boss on 
this level?” or “I’ve 
looked everywhere, but 
| can’t find the blue 
vase.” So if you’re hav- 
ing a problem on a 
game, write to us, and 
our group of experts 
will do everything they 
can to solve it. Send 


your letters to 


УС&СЕ, 

9171 Wilshire Blvd., 
Suite 300 
Beverly Hills, CA 
90210 


Attn: Tip Sheet 











` The bubbles in Stage 4 in the Skull 
Castle of Mega Man 2 are no 
lightweight obstacles for you. 

Help! | really need advice on 
two games. 

In [the INES version of] Double 
Dragon, is there a way to 
continue? In Mega Man 2, is there 
a way to destroy the bubbles on 
the wall of Stage 4 (in the skull 
castle] using something other than 
the crash weapon? 

—Dennis Howath 
Okotoks, Alberta, Canada 


No, I'm sorry, there isn't a code 
that we're aware of that will allosv 
continues in Double Dragon. 

For Mega Man 2, you will 
need to use the crash weapon on 
the end boss. Make sure you have 
full use of both crash and Special 
Weapon 1. You should try to 
destroy the "bubbles." Start with 
the one on the left, and move to 
the one above that (at 11 o' 
clock). Then go to the one in the 
middle, and finally, go after either 
one on the right. Remember, don't 
use the crash to destroy the 
walls on the right. Use Weapon 1 


ю get out of these areas. 


| read about Tip Sheet in the 
August 1990 issue and was 
wondering if you could help with 
a few games. First, how do you 
defeat Zang Zip's brother in Ikari 
Warriors 29 Next, where is 
Dracula and how do you use the 
crystals in Simon's Оџеѕ And, 
finally, are there any 1-Ups or 
extra men in Bionic Commando? 

—T. Cohn 


Petaluma, California 


VG&CE * NOVEMBER 1990 





YOU'VE NEVER SEEN BASKETBALL LIKE THIS... 


Pa 













[EIN Gi EM 


Е ААА Д Ан ا‎ INA 
GLOBETROTTERS 
; Ls 





ГЕ ЕМ 
GLOBETROTTERS 


Г he Harlem Globetrotters bring their brand of high-speed action to the court " № 
оп your computer. With all the finesse you'd expect from top professionals, کا‎ Ия, 
plus famous trick passes like the heel kick and incredible trick shots like the full- CT ТШ 


court hook - you've got basketball game play like you've never seen it before. == gets 
So, if you're looking for a nice game, then buy just any old basketball game. But if 





с? 
«: 


7) 





you're looking for the ultimate challenge, then get Harlem Globetrotters Basketball! 


СаатеТтек: 
©1990 ӘатваТек/МЕ.., Inc. All rights reserved. Harlem Globetrotters® ©1990 Harlem Globetrotters, A Division of International Broadcasting Corporation. 
Harlem Globetrotters is a registered trademark of Harlem Globetrotters, A division of International Broadcasting Corporation. All rights reserved. 


Ву the way, here 
| are two other codes 
| that will give you a 
second and third 
ending. (There is a 
black-and-white 


ending, a color 





| 1 ending and a color 
A circular motion will ar you successfully evade the 


exploding shots from Zang Zip's brother. ending where Simon 


dies.) For the 
You can continue оп Кап first color ending, ope in 
Warriors 2 by pressing A, B, B, A 
when you have lost all your 
energy. Press the buttons 


before "Game Over" appears 


Jl ll M M M i ] ! 
үе Al (1 
a 
P a 
- - Ғы” “| 
] Ц 


on the screen. То kill ће end 


1 


1 


ЙД, LL 1 
(адау! 
^ 


boss, you must move in a 


ши 


circular motion while avoiding } 


the explosive shots he fires at 





tats 


| 
| 


you. When fighting 
Zang Zip's brother 
you can continue only 
three times. 

To find Dracula, 
you must go fo 
Deborah's Cliff and 
kneel (you must have 


the red crystal). This 


Г. За Ма Pl. ра dL. Ша ша Жа 
LENIN IAAL ыыы тате та 


will take you to the 
fourth mansion. From 
there, до ю the right 
until you reach a 
staircase. Go down 
and right again until 
you reach the bridge. 
Use the holy water to 
destroy one of the 


blocks, then continue 


Two E (1 and 2) xo arher PETURU in Simon's 
Quest and one color ending screen (3). Break the 
block with holy water (4) to get to Dracula's Castle (5). 


to the right, and you 


20 





for the last color ending, type in 
CIDF O26D LIKN SWIK. 


= =| S| ,-- ,-- - 
Жатақ д кик ктуу тр کر‎ ule um um um, um um am un жүт 


ЕУ: I 





Е мала Se Seo کد خی کر خی ا غر کي‎ we 





In the game Ultima Exodus, 
when all of the characters in my 
party are on the fifth level, the king 
tells me to go find the “Mark of 
Kings.” | have searched 
everywhere, but | can't find it. 

There is also something about the 
“Mark of the Snake.” Where is that? 

—Ethan Brown 


Knoxville, Tennessee 


The easiest place to obtain the 
Mark of Kings is in the Cave of 
Gold, located up and fo the right of 
[ога British’s castle, on the first level. 

The Mark of the Snake is 
located in the Cave of Sol, on the 
eighth level. If you make a map of 
the level, you will find it at 


approximately six o’clock. 4 


VG&CE + NOVEMBER 1990 








"ue" 


id you ever find yourself sitting in front of your television set 
ШЫР shouting out the answers to the questions on your favorite TV 
game show? 

You answer first but nobody hears you. Or so you thought. 
GameTek was listening! And now, you сап be part of the action 
...practically right in the studio! GameTek has captured all of the 
excitement of the original programs on computer software. Each 
program was designed in full cooperation with the producers of 
each show to ensure that every game is packed with all the thrills 
and supense of the original program! 


Tune in to GameTek software, and get with the program! 


CX Ine 





2999 NE 191st Street е North Miami Beach е Florida 33180 е (305) 935-3995 е Fax (305) 932-8651 

1990 батеТек ШЕ. Inc. GameTek is а Trademark of IJE. inc. АН rights reserved. WHEEL OF FORTUNE FAMILY EDITION is based on the television program produced by Merv Griffin Enterprises, a Unit 

of Columbia Pictures Entertainment. Inc. ©) ©1990 Califon Productions. Inc. All Rights Reserved. JEOPARDY! 25th ANNIVERSARY EDITION is based on the television program produced by Merv Griffin 
nterprises. a Unit of Columbia Pictures Entertainment, Inc. © ©1990, Jeopardy Productions, Inc. All Rights Reserved. Nintendo and Nintendo Entertainment System are trademarks of Nintendo of America Inc 
k ' (21986,1988 Century Towers Productions. All rights reserved. Super Password ™ ©1988 The Password Co. All rights reserved. The Price is Right™ 521988 Price Productions Inc. All rights 


reserved. Press Your иск” ©1988 The William Carruthers Company. All nights reserved. 













Boomer's Adventures іп 
Asmik World is the story of 
a last-chance warrior who 


battles an evil warlord and 
his army of mutant guards. 


Г ee [ 
ГЕ 
= = ы 
= i 8 = = 
a 






We'll take you to the ulti- 
mate sports challenge in 1, 
2,3 ог ames with 
EVERT and LENDL'S TOP 
PLAYERS TENNIS. 





i 


re 





Nintendo 


ENTERTAINMENT Nintendo* ара Nintendo Entertainment System® are Trademarks of Nintendo America Inc. 
SYSTEM“ 








Presenting four new соғ 
games Бу Asmik that | 
will take you to worlds where 
adventure and challenge is not just е 
an option, it’s the law. 
same small enemies, then return | x4 
to the throne at the Crystal Palace. 

There you will find the evil Zaras in control. Zaras 
is the toughest, meanest enemy you will face on 
the NES. Zaras will prevail unless you, with the help 
of your dog Zap, master the ancient skills of Crystal 
= | memes Palace and discover the 


he 
% I | 


in И secrets in the epic action 
г: | a: adventure—Conquest of the 
сіре Crystal Palace. 


ОД piirit 


РМ ав 
=s 





№ these games aren't exactly 
up your alley, then there's 
Catrap, a unique labyrinth of 
complicated mazes and mon- 
sters that seems to go on forever. 
And if you manage to solve 
Catrap's puzzle, amaze your 
friends by designing your very 
own mazes for ihe labyrinth. 

So, if you think you have the quts to play 
with us, then you know what you have to do. 

Face me. 





Nintendo, Game Boy and the official seals are trademarks of Nintendo of America Inc. 61989 Nintendo America Inc. Corporation of America 


4 CIRCLE #112 ON READER SERVICE CARD. 








If you're tired of fighting the (е-е) 





COMPILED BY 
Joyce WORLEY 


Carmen Will 
Star on TV 

The frequent query 
“Where in the World Is Car- 
men Sandiego?” will soon 
have a new answer: on tele- 
vision. 

Breéderbund is working 
with two PBS stations, 
WGBH Boston and WQED 
Pittsburgh, to develop a 
game show based on the 
megahit detective-adventure 
geography game. The half- 
hour program should be 
ready to broadcast in the fall 
of 1991 as a weekday enter- 
tainment. The program will 
feature three in-studio teams 
who'll compete to answer 
geography questions and 








deduce the location of Car- | 


men and exotic treasures. 
The team creating the 
show has many television 
credits. Some of the pro- 
grams created by WGBH 
Boston are Frontline, Mas- 


terpiece Theatre, This Old | 


House and children's pro- 
grams such as Zoom! 


24 








WOÉD Pittsbürgh has рго- 


duced many science andl 
| nature programs, such as 


National Geographic Spe- 
cials, The Infinite Voyage 


| and Mister Rogers' Neigh- 
| borhood. 


Ed Auer, president of 
Вгадегбипоа, is under- 
standably proud. "This 
is the first time a soft- 
| ware character has been 
| used as a basis for a 
television game pro- 
gram. The Carmen 
Sandiego series fits in 
naturally with public 
television. The game 
show tests viewers' 
knowledge of geogra- 
; phy using a very enter- 
taining format. | think 
television audiences will 
| feel challenged to out- 
| guess the contestants." 
The Carmen San- 
diego software series, 
introduced in 1985, has 
sold almost 2 million 
units to date. It teaches 
geography and history, 
as players chase com- 
puting's most famous thief 
and her gang all over the 
world and through time to 
recover stolen treasures. 


Crime Wave 
Gets Update 


Access Software really | 
| listens to what users and re- 


viewers have to say! The 








Company paid careful atten- | 


tion to suggestions received 


and made several enhance- | 


ments to their hit game 
Crime Wave. 


The game (which was for- 


merly keyboard-controlled) 
can now be played with a 
joystick/keyboard combina- 
tion. In addition, Access 
added a save feature so that 
the game can be saved or 
loaded from almost any 
spot. Finally, Crime Wave 
has been made compatible 
with 80486 computers. 
Updated disks are avail- 


able from Access for no | 
| charge to current owners. 


How Hot Is Too Hot? 


ViDEOGAMES & COMPUTER | 
ENTERTAINMENT has the an- | 


swer to an oft asked ques- 
tion about safe storage tem- 
peratures for disk-based 
software. Thanks go to 
Steve Solomon of Fuji Film 
Floppy Disks, who gave us 
an expert's advice to pass 
on to gamers: 


| “It's best to avoid ex- | 
tremes of heat and humidity 


for both the storage and 
usage of computer disks. Al- 
though sturdy and well-in- 
sulated by their protective 
jackets, disks are designed 
for use at normal tempera- 
tures: 3.5 disks operate best 
between 50 and 140“; 5.25” 
disks between 39 and 125“. 





| Both types of disks can han- 


die a greater range when 
being stored, but don't let 
the temperature drop below 
-40 or above 125°.” Solo- 
mon added, "And, for opti- 
mum performance, also 
avoid humidity levels above 
80% or below 8%.” 


Company Offers 
Cartridge Services, 
New Uses for NES 
American Video 

Entertainment (Fullerton, 
California; [714] 993-6659) 
has developed an alternate 
method for manufacturing 
NES game cartridges. Ac- 
cording to company spokes- 
man Phil Mikkelson, the 
company now offers "a sili- 
con solution to the [NES] 
security chip." 

The company has a 
131,072 x 8-bit CMOS ROM 
chip with embedded secu- 
rity circuitry or a separate 
security chip with any com- 
bination of ROM or static 
RAM. American Video offers 
its new service—which in- 
cludes total turnkey board 
manufacturing, quick: turn- 
around time and no restric- 
tions on volumes or num- 
ber of titles. 

Mikkelson also discussed 
alternate uses for the Nin- 


| tendo Entertainment Sys- 


tem. American Video is ex- 
ploring the possibility of 
using cartridges to deliver 
advertising, public service 
and other messages. 

"We no longer think of 
the NES as a toy," Mikkel- 
son said. "There are so 
many of these units in 
American homes, we are 
not considering them only 
as entertainment devices, 
but as appliances that can 
be used for many pur- 
poses." 


VG&CE * NOVEMBER 1990 










A Game So True-to-Life, 4 
» You Don't Just Play It. 
You Live It! 











Finally, a fantasy role-playing adventure 
that makes you a part of the action. 


E و‎ 


М 


uenia by Mgama 8 
tor piy on the 


у AUI nA America Corporation 
" | " LI j 1 е P 1 г 
EEE "umengat anc името ECM aystem ^ arg registered trademarks of Sentence of America lnc 151890 Nintendo of Amenea ine 


^ 
на ты 
" 
| 2 | | О айты ӘБ” Vrest Espianade, North Vancouver. В С. Canada VIM ТАБ If you cannot find thes product at your оса) retailer, Visa/MasterCard holders can order direct 
7 мне м ' купете in me US ar Canada by cating той нев, 1-800-588-7486 Tato; The Only Game in Town™ and Dungeon Magic™ are trademarks o! Та 
THE ONLY GAME IN TOWN Tato ТИЮ. Al right Fr 
a 





CIRCLE 8113 ON READER SERVICE CARD. 





Acclaim Gifts Hospital 
With Games 
and Hardware 

VG&CE salutes Acclaim 
Entertainment for outstand- 
ing community service. The 
software company was on 
the spot with help for the 
Childrens’ Medical Center of 
the University Hospital at 
Stony Brook, New York, 
when they learned that the 
medical center needed 
games for the young pa- 
tients. 

“The Childrens’ Medical 
Center has slowly been able 
to build a supply of toys, 
but has been unable to pro- 
vide the most frequently 
asked for items—video 
games for the NES," ex- 
plained Robert Holmes, Ac- 
claim’s president. Acclaim 
answered the need by do- 
nating a library of video 
games, as well as a Nin- 
tendo Control Deck, to the 
teaching hospital. 

In addition, the company 
also donated Acclaim Su- 
perPlay handheld electronic 
video games for children 
with restricted movement 
or those confined to their 
beds. Jill Partin, director of 
the Child Life Unit, was par- 
ticularly happy to receive 
these entertainments. 

As she explained, “Many 
children are restricted in 
their activity and must re- 
main relatively stationary. 
Video games provide excit- 
ing entertainment without 
the children having to 
overexert themselves.” 


Florida Girl Wins 
Taito Sweepstakes 
Shelby. Logan of 

Mulberry, Florida, is the 
winner of the Taito Wrath of 
the Black Manta Sweep- 
stakes. The 12-year-old was 
just one of approximately 
750,000 callers who re- 
sponded to the nationwide 
telephone sweepstakes. 
Logan's grand prize was а 
$5,000 shopping spree in 
the store of her choice. 

The sixth-grade, straight- 

A student chose to shop at 
Sears in the Lakeland 
Square Mall, a store she be- 
Пеуез “has almost every- 
thing | could think of in one 


26 








place.” Sears personnel is- | 
sued her a special charge | 


card for her 2 1/2 hour shop- 
ping expedition and fol- 


| lowed her around with a 


flatbed dolly to hold all the 
merchandise she chose, 
which included a 12-speed 


bike, stereo with CD, 


| clothes, a cordless phone, | 
| gifts for her family and а fa- 


vorite teacher and "armfuls 
of PC and [NES] software." 


EA Expands 
Exchange Program 
Electronic Arts has 


expanded its software-ex- 
change program to include 
the Sega Genesis, to make 
it easier for disk owners to 
acquire games for their new 
system. Under terms of the 
"Software for Life" pro- 
gram, gamers who own an 
EA title for a personal com- 
puter can purchase the 
same game at half price 


| when it becomes available 
| for the Genesis. 


Trip Hawkins, president 


| of Electronic Arts, explained 
| the reason for this ex- 
| change policy: "One of the 
biggest fears consumers | 
have when purchasing soft- | 
| ware is that it will become 
| obsolete should they decide 


to change systems. We 
want to eliminate that frus- 
tration.” 

Gamers who submit the 
back cover of the manual 
from the original software, 
plus half the price of the 
Genesis version, will get the 
new program without hav- 
ing to pay full retail price. 





Customers can call (800) 


245-4525 for information on | 


ordering. 


Top Coin-Ops of 
July 1990 
Figures courtesy of 
RePlay magazine, based on 
an earnings-opinion poll of 
operators. 


Best Upright Videos 
1. Teenage Mutant Ninja 
Turtles by Konami 

2. G-LOC by Sega 

. Hard Drivin' by Atari 

. Smash T.V. by 
Williams 

. Galaxy Force by Sega 

. Mercs by Capcom 

. Final Lap by Atari 

. 2-Dude Off Road by 
Leland 

. Off Road by Leland 

. Beast Busters by 
SNK 


Ow 


Best Coin-Op Software 
1. Final Fight by Capcom 
2. Combatribes by 
American Technos 

3. Cadash by Taito 

4. WWF Superstars by 
American Technos 

5. Aliens by Konami 

6. Air Buster by Sharp 
Image 

7. MVP by Sega 

8. D.J. Boy by American 
Sammy 

9. Lightning Fighters by 
Konami 

10. Golden Axe by Sega 


Best New Uprights 
1. Line of Fire by Sega 
2. Winning Run by 

Namco/Belam 
3. Thunderjaws by Atari 
4. Sports Match by 
Fabtek 
5. WGP by Taito 


Tengen First.at 
Rent-to-Own 
Tengen is now offering 
"Rent to Own" video 
games through video-tape 


rental stores so a gamer | 


can see and play a game 
before actual purchase. The 


rental fee is then deducted | 
from the purchase price. | 


Tengen hopes this will open 
up the market and make it 
easier for retailers to handle 
their new product line. 

Ted Hoff, Tengen's senior 











vice-president of marketing 
and sales, stated, "We want 
to make Tengen games an 
integral part of the video- 
rental store. This program 
allows customers the op- 
portunity to sample the 
games and make educated 
purchasing decisions while 
providing video-rental 
stores with a new source of 
revenue." Hoff also encour- 
aged sampling, "We are 
confident that the quality of 
our titles will carry through 
to a sale even after two or 
three rentals of the game. If 
a title has terrific game 
play, a customer will pur- 
chase the game rather than 
rent it five or six times." 
Tengen plans to adver- 
tise its rent-to-own video 
games similarly to the way 


VG&CE * NOVEMBER 1990 


YOu ve got ше strength, You Ve got the moves. You are the weapon! 


The bone-crushing sequel to the original smash arcade hit, Renegade. 


س 












M O | ы - 
Шоғы ғаны LET < 
be м Nr. А Taare Зе = 
17" | Shs A 429. Cie 
ауған жама ou Бр е лт a 
КЕ” eM і ст ag eet 3 = zi 





back ift up. 


Graphics 30 Peal their 





тато 


THE ONLY GAME IN TOWN.” 
LEE 





| 





157 West Esplanade, North Vancouver, B.C., Canada VIM 1A5. И you cannot find thes product at your loca! retailer, Visa/MasterCard holders can order direct from amywhere in the U S. or Canada by calling toll-free, 1-800-937-0005. Та T 
and The иду Game in Town™ are trademarks of Tato America Corporation. Taito È 1990. Ай rights reserved. Target: Renegade is a trademark of Ocean Software Lid. Nintendo, Nintendo Entertainment System™ and the official seal 
кеттен ита гат are trademarks of Nintendo of America Inc. © 1980 Nintendo of America lar 
earn 





CIRCLE #114 ON READER SERVICE CARD. 





it's done Бу the movie in- 
dustry. All titles will have 
release and street dates, 
movie-style posters and 
point-of-purchase displays. 
Special dealer incentives 
and consumer-rebate pro- 
grams will be initiated 
throughout the year. 


Bally Midway's latest 
play-for-pay game, Pigskin 
621 A.D., is a one- or two- 
player scrimmage between 
two barbarian teams. 
Loosely based on football, 
the game adds obstacles 
and traps never seen before 
on a gridiron, such as mud 
pits, trapdoors 
and concealed 
weapons. 

It features 3- 
D graphics of 
two teams from 
the Dark Ages, 
and players can 
change team 
strategies. On 
offensive, play- 
ers can send 
teammates for a 
pass or cause 
them to regroup 
around the саг- 
rier. Defensive 
strategies т- 
clude “Man to 
Man,” which 


28 











spreads out the defense, 
and “Get the Ball,” which 


makes all the players scurry | 


toward the pigskin. 

Three action buttons and 
а 49-way joystick—that's 
right, 49!—control оп- 
screen action, and there are 
two skill settings, regular 
and pro. 


Wesson International 
(Austin, Texas; [512] 328- 
0100), manufacturer of 
TRACON, an air-traffic con- 
trol simulator, will release a 
military version of the pro- 
gram. RAPCON lets home 
controllers handle military 
air traffic ranging from sin- 
gle-engine planes to 


mental stealth 
bombers. RAPCON 
not only reproduces 
the various aircraft 
and several mili- 
tary air facilities 
(including Ed- 
wards AFB and 
Miramar Naval 
Air Station); it 
also simulates 
airport surveil- 
lance radar and 
precision ар- 
proach radar 
equipment. 


standard phrase- 
ology commands 
via keyboard 
and mouse, pop- 
up information 


windows that 
show aircraft sil- 
houettes and 


specifications 
and wind and 
weather set- 
tings. Ground 
speed is dis- 
played on the 
aircraft "data- 
tag." The pro- 
8 gram is avail- 

able for IBM PC 
machines. 

The company 
3 also has an up- 
date 
| CON. TRACON II 
1 Multi-Player Air 
Traffic Control 
Simulator ran- 
domly generates 


F-111s to experi- | 


RAPCON uses | 


| major location, 


of TRA- 


various aircraft | 





in the controller's sector, 
with a variety of ap- 


proaches, pilot errors and | 


other conflicts. Two players, 


| via modem, can work sepa- 


rate, adjacent sectors, with 


| one controller handling ar- 


rivals and departures and 
the other handling overall 
approach control. It simu- 
lates weather, pilots, 
storms, on-board emergen- 
cies and runway changes. 
Tracon ІІ can support а 
two-way linkup with up to 
16 Microsoft Flight Simula- 
tors. The Flight Simulator 
aircraft show up on the Tra- 
con ІІ screen, and two-way 
digital communications be- 
tween controller and pilot 
are supported. It's also been 
refitted with the Wesson 
Graphical User Interface 
that produces pull-down 
menus and pop-up dialogue 


boxes and can be, as ап op- | 
tion, retro-fitted with a | 


voice-recognition kit for 
two-way verbal commyni 
cation. 


Strategic Simulations 
has completed a new clue 
book, for the game Ad- 
vanced Dungeons & Drag- 
ons: Secret of the Silver 
Blades. Из a complete 
player's guide that includes 
maps of the entire game, 
detailed maps of every 
locations 
and descriptions of all 
major encounters, magical 
treasures and specific tac- 
tics on how to defeat foes. 


The cluebook also in- | 


cludes a checklist, so 
gamers won't miss any- 


thing important, informa- | 


tion on which combinations 
of character classes and 
races work best and strate- 
gies for combat. 

The book is available at 
most retail stores or by call- 
ing (800) 245-4525. 


Lawrence Productions 


(Galesburg, Michigan) has | 


signed an affiliated-label 
agreement with Brgder- 
bund. Under terms of the 
new arrangement, Вгодег- 





bund will distribute two of 
Lawrence  Production's 
early learning titles, McGee 
and Katie's Farm. 
The two programs, de- 
signed for children who 
can't read yet, use no words 
at all, so even the youngest 
computerists can run the 
programs using only the 
mouse. In both games, pic- 
tures across the bottom of 
the screen lead to different 
places to explore. The child 
simply clicks on the picture 
to get into a new area. 
Bréderbund’s spokes- 
people expressed their 
pride in acquiring the 
Lawrence titles, which now 
bring the Brgderbund early 
learning lineup total to 
three programs. (Br¢- 
derbund's own award-win- 
ning The Playroom is also 
designed for nonreading 
children.) 


me ts ше 


Quantum Computer 
services (Vienna, Virginia; 
[703] 448-8700) has intro- 
duced a new online service 
for the IBM PS/1. Prome- 
nade features a window 
system and menu options 
to provide education and 
entertainment over the 
modem connection. 

“We developed Promen- 
ade based on what con- 
sumers said they were look- 
ing for in a new computer 
for the home, according to 
IBM's research," said Steve 
Case, executive vice-presi- 
dent of Quantum. 

Educational resources 
were among the most 
prized, so Quantum is pro- | 
viding professional teach- 
ers with live online classes. 
To meet the requests for 
on-line entertainment, 
Promenade features multi- 
player games with graphics 
and animation. There are 
also special-interest clubs, 
comedy routines, contests, 
game shows and other 
nightly events. 

Promenade's library has 
over 7,000 software titles 
for single-step download- 
ing. Online forums with 
software publishers and 
computer experts will pro- 


VG&CE * NOVEMBER 1990 


) 


Dont let Kickles “nice guy" image fool you. 
Нез really the hot new hero in this relentless 
strategy-action game on NES™ He plays it 60) 
while blowing away the bad guys with letifal 
kicks and blizzard breath. 

Discover why Nintendo® Game Counselors 


rated Kickle Cubicle so highly. “Icin’ on the cake” 


game-play features include: 

= Numerous obstacles and traps in over 100 
maze-like courses that send shivers of excite- 
ment up and down the spine. 

_ в Increasingly difficult levels which make Kickle 
Cubicle impossible to put down. 


Kid Niki™ and 
Kung Fu Master™ 
to В-Туре” and 
Image Fight™ 
you've probably 
played Irem 
America games 
before. Now 
chill out as 
Kickle Cubicle 
heats up 

the screen. 











IREM AMERICA CORP? 


Irem America Corporation 
8335 154th Avenue N.E. 
Redmond, WA 98052 
FAX: (206) 883-8038 


LICENSES ЕУ Бак TENDO 
FOR PLAY BN THE 


(Nintendo) 


61990 Irem America Corp. TM and ® are trademarks оё irem. Nintendo and Nintendo Entertainment system (NES) are trademarks of Nintendo of America, inc 


CIRCLE #115 ON READER SERVICE CARD. 



















































































vide tips апа 
answers to 
individual 
questions. 
Promenade 
also includes, 
among other 
services, an 
online casino and an elec- 
tronic encyclopedia. 

Quantum Computer Ser- 
vices was founded in 1985 
and has three additional 
services for consumers: 
America Online (for Apple 
and Macintosh users), PC- 
Link (for IBM PC users) and 
Q-Link (for Commodore 
users). 


Accolade Establishes 
New Hint Lines 

Accolade has installed 
two new 24-hour hint lines 
for gamers who need help 
or advice. The first line, 
(800) 990-HINT, costs those 
with touch-tone phones 
856 for the first minute and 
60€ for each additional 
minute and provides hints 
for Les Manley In: Search 
for The King and Altered 
Destiny. 

Recorded inquiries are 
answered using the phone's 


hints and tips about any 

specific area of the game. 
The second hint line is 

Accolade's bulletin board, 


which is accessible via 
modem at (408) 296-8800. 
Gamers can get hints on 
the two graphic adventures, 


30 


DE insi 











check for other 
Accolade infor- 
mation and leave 
| questions about 
апу Accolade 
| game, which will 
be answered by 
technical support 
representatives. 

Accolade is also market- 
ing clue books for Search 
for The King and Altered 
Destiny. For more informa- 
поп, call (800) 245-7744. 


MicroProse to 
Nintendo-ize 


MicroProse Software has | 


signed a licensing agree- 
ment with Nintendo to cre- 
ate products for play on the 
Nintendo Entertainment 
System. The firm, well 
known for state-of-the-art 
computer software, will do 


| its own design, program- 
| ming, advertisement, pack- 


aging and distribution of its 
NES games. 

“We see tremendous op- 
portunity in this new mar- 
ket," said MicroProse Presi- 
dent Bill Stealey. The 
company previously li- 


| censed the hit computer 
| games Silent Service and 
buttons, so gamers can get . 


Pirates to Konami for pro- 
duction on the NES format. 
Now that MicroProse will 


| handle its own NES line, it 


expects substantial sales in 
the video-game arena. 

MicroProse expects 
to have its first NES 
product, Е-15 Flight 
| Eagle, ready to ship in 
the fall of 1991. 


Tiger Gets 
New Lair 
Tiger Media, 
currently the leading 
CD software publisher, 
has moved to larger fa- 
cilities because of the 
growth of its success- 
ful operations. The 
new headquarters, lo- 
cated at 5801 E. Slau- 
Los Angeles, CA, 
is twice the size of the 
previous facility. 
Tiger Media is the 


| first software developer to 


publish and market a game 
for multimedia. Airwave 


Adventure—The Case of 


| instantly to 


son Ave., Suite 200, | 


90040; (213) 721-8282, | 





the Cautious Condor, an in- 
teractive murder mystery, 
was introduced in Japan in 
1989 for play on the Fujitsu 


| FM/Towns multimedia com- 


puter. The game for Com- 
modore's CDTV and two 
other multimedia systems 
will be available in the U.S. 
by the holiday season. 
(Multimedia systems incor- 
porate various components, 
such as video, audio, 
laserdisc and traditional 
software.) 

The company has de- 
veloped "safe subset," the 
technical common de- 
nominator shared by all 
optical disc formats. 
Using this safe subset 
process, Tiger Media's de- 
signers can easily de- 
velop software for all op- 
tical-disc formats. 

Laura Buddine, presi- 
dent and CEO of Tiger 
Media, explained what 
this means: "The new 


| media market is in its in- 
| fancy and has not deter- 
| mined a hardware winner. 


Any one of a number of for- 
mats, from СО- to CD-ROM 


ХА, could emerge as the | 


standard new media for- 
mat. We've found a way to 
address them E 

all equally 
without hav- 
ing to make 
fundamental 
changes in 
the basic pro- 
gram design." 
She went on 
to mention, 
"We can re- 
spond almost 


changes in 
optical-disc 
formats, with- 
out incurring tremendous 
development costs." . 


New Pins Introduced 
This is the year of the 
pinball. New technology is 
creating games to make 
even the most exhausted 
arcaders dig in their pock- 
ets for more quarters. 
Williams Electronics in- 
troduced Diner, a fast-food 
contest to serve five cus- 
tomers and light up the 


Dine-Time Jackpot for up | 
to 12 million points. It fea- | 








tures the 
sights and sounds of a real 
diner, E-A-T lanes for 


bonus, a grill bonus and a 
cash register ramp for 
multiball play. 

Bally/ Midway's new pin- 
ball is an homage to skate- 
boarding. Radical features 





a vertical ramp—an open- 
sided challenge. Other diffi- 
culties for the pinballer to 
conquer are the Bust-a- 
Move Million Point Ramp, 
the Lip Slider Ramp and 
the Snake Run, which 
awards extra balls and 
mystery scoring possibili- 
ties. If players spell out R- 
A-D-I-C-A-L, they get to 
compete in a special skate 
or die multiball challenge, 
which makes scoring of up 
to 10 million points in a sin- 
gle shot possible. А. 


VG&CE е NOVEMBER 1990 








#8 or the first time in the history of mankind, 
= you сап play Ше existing 





See See 16-bit library of killer TurboGrafx-16 games 
— 22 yS anywhere іп Ше known world 
= Еее with the new TurhoExpress" Handheld 
Entertainment System. 


TW Sports Football is a trademark of Lisemawars Corporation С. 1990 Linemawars Corporation. Вовк“ Adventure™ isa trademark of NEC Techeologios, Inc, C 1990 Hudson Set, 1990 Міне Lid., 1990 Red. 


Hp zm j | 
| | Ш | lj oExpress 
1 ШЕ ШЕГЕ | a |. 





". ry 


| 
Tube 
* 





2, 
Т Иии T 
hone Jack • -ar and AC Adapters 


i 


ons 





& \ 


ctual size and screen | ual Terbe-fire butt 


TarboEnpress, TarboVision, Тагробга! и are trademarks of МЕС Technologies, lac. 
CIRCLE #117 ON READER SERVICE CARD. 


b 

в * F | 
бода В. 
ч m P 5 "d r 
+F bs. = 1 


Қы 


Just buy a TurboGrafx=16 system and you'll not only get Keith Courage in Alpha 201 
games worth up to $70 totally free. How can we he so generous? See your dealer 


Keith Courage in Alpha Zones " and TerboGrafs are trademarks of МЕС Technologies, Inc. © 1990 NEC Technalogies, jac. Call the TurboTeam at 1-708-860-3648 for details. 





ри" also get any one of 38 selected other killer TurboGrafx-16 
etails. This offer good between Oct. 1 and Dec. 31, 1990. 








Tips are graded оп а scale 
of one to five joysticks. The 
more joysticks that are col- 
ored in, the more valuable the 


| hint. 


Blow the dust off those old 
games and try out some of 
our new hints! If you have 
some great hints and tips for 
us, just put them on a piece 
of paper and send them to 

VG&CE, 9171 Wilshire Blvd., 
| Suite 300, Beverly Hills, CA 
| 90210, ATTN: Easter Egg 
Hunt. The author of each new 
tip we use will receive $10. 
Write neatly and be sure to in- 
clude your name and address! 


рези GALAXY 


5 
ш; 


IN жюкщо 


pe ete E II Кык" EM 
ПЕ КЕШ мостом 
ааа пачи EI 





VG&CE е“ NOVEMBER 1990 







^ Official ~ 


ч 


| ) 


|. Seal of Quality / 





Dragon Spirit 
(NEC for the TG-16) 


ہے А‏ کے کے کے 


| In Dragon Spirit, there are several places where you can bomb and have a 
| special gel appear. The gel will give ВР 
ас. Ваа: 






+ 
1 = 
= 












you invincibility, three-way directional 
control and make you small. Tom Han- 
Чеу of Hackettstown, New Jersey, has 
| sent in the location of these gels. In 
Stage 7, after the section that contains | 
| all the spiders, there is a large block оп 
| the right side of Ше screen. If you сап 
M, de niis side of tha сы the gel will 
appear. In Stage 8, you can find the gel near the end right be- 
fore you reach the spears that shoot out from the wall. When 
you reach this section, you have two paths you can take. Go 
to the left and bomb in the corner of the upside down "L". 
The gel will appear—arab it to help you past the spears and reach the final boss. Great finds, Tom. 







ad Pedro Вбр 32 ГВ 


= 
- 
, қ j 





















NINJA GAIDEN |I 


Tecmo for the NES 


АА А‏ کے کے 


day Ной of Philadelphia, Pennsylvania, has sent in ways to get three different sound tests. For the first, 
during the title screen, press and hold U, L, A, B and SELECT. You should see a cartoon drawing of | 
- Ryu. For the second sound test, allow the title screen to appear. As it fades, press START to make it | | 
appear again. Then press the same button procedure аз above. You should see а cartoon drawing of 
Irene with a gun. For the final sound test, allow the title screen to appear. As it fades press the START | 
button to make it reappear. Allow it to fade once more and 


| press START. Now follow the directions for the first sound Жы > NINJA GAIDEN п 
_ test. This time you'll see both Ryu and Irene—along with a м з d, MUSI CRUISE 
пем set of sounds. Thanks for the great eggs, Jay. шеді өр oo 
| EHA - пра | 

rx НЕ аа ма 

«Hd - НИНИ 
Chip’ 5 Challenge | ГТ” 
(Atari for the Lynx) ХЕ 


во зу 


2T 


-= 


Lag 
Е. 


| کے کے کے کے کے‎ 
In the last issue we printed a code (MAND) for a se- 
cret level (Level 145) in Chip’s Challenge. Well, 
Doug Shannon of Sunnyvale, California, has anoth- 
| ег one. Level 34, called Cypher (using code МОЕЙ, 
holds a secret. If you can draw a map of the level, 
you'll notice each room is a letter. The first two lines 
of letters tell us codes to other levels, while the third 
row, spelling JHEN, gives us the code for a secret 
level, Level 146. The manual claims there are only 
144 levels, but the people at Atari say there are re- 
ally 149. That gives three more levels to play with. 
| Nice find, Doug. 





continued on page 158 


терг” 


38 VG&CE * NOVEMBER 1990 _ 





The pinball game of t the "50s e the E 
of tbe 90s! ROLLERBALL brings 
you two exciting new games in опе, 
SKYSCRAPER—A four-screen, vertical- 
scrolling pinball tour-de-force guaranteed 
to challenge any player, beginner or pinball 
wizard! MATCHPLAY—Fast-paced bead-to- 
bead competition witb a few twists you've 
never seen before! Tbe electronic pinball 
game witb true pinball flipper feel and ball 
action! The only thing it won't do is TILT! 





EE ғи на -— 
— мш 
a | Gm — -— Watch for our games at tbe 
ое... د‎ Жин Nintendo World Cbampionsbips. 


Soon fo be in a city near you. 


HAL AMERICA INC. 


Licensed by Nintendo for play on the The Fun alta. => . 4 . 75 





Nintendo 
ENTERTAINMENT 729 ve Cirrus Drive, Building 25F * „дарена, Oregon 97005 # Tel 503/644-4117 * Fax Jaen d 5119 
m a HAI is a trademark of HAL America Inc. Nintendo Nintendo Entertainment Systems" are registered tradmarks of Nintendo of 
Nintendo нча ла. trademark of Nintendo of America Inc. 
© HAL AMERICA Inc. 


From the makers of REVENGE OF THE САТОК 
CIRCLE #120 ON READER SERVICE CARD. 


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Ий "s тор Да | E REAL 
Y d ларі ТЕБЕ 
= РЕНЕ iti: $ 
а прав, 





„yz NOUD NEED SHOULDER PAD: 
-— | AND A HELMET кы 


Р \ one that 

m | пре уа mo unts. The only 9 

En Tu afx-16 ка eaid goals and P 

What makes TV Sports Football for Turbobra ù you рт both fiet aP to 3 defensive players. 
more real than any other 16-bit video football game? lets you assign 3 different jon: па hing league 

tor 5 players. The only one that lets Throw in sports announcers, bone-cr 

^s the only one TOF 9 Pies’ ~" | 20 oma billes. жегің екен sa | 

кте ініні са! audibles and reverse direction — — TV Sports Foot 

plays at the line of scrimmage. The only one that lets ng eise look like pee-wee league. 





үзын 





светата Соер. ч 
ovfacturer's suggested retail price for the Тогробга!х-16 system is $159.99. TurboGrafa” is a trademark of МЕС Technologies, Inc. © 1990 NEC Technologies, lnc. 


CIRCLE #121 ON READER SERVICE CARD. 





/ 


СЇНЇН АИ Tr 


ШИЛ 





ае ша 


Е ІВМ & Amiga are 


| 





BANDIT KINGS 
OF 
ANCIENT CHINA 


Bandit Kings available for NES, PC and Amiga. 

















registered trademarks 








Battle Map 


Nobunaga's Ambition - Become a Daimyo warlord in 16th 
century Japan. Set in the brutal warring states period, the 
conflict begins as the Shogun has fallen. Your quest 18 to 
use military might as well as peacetime negotiations to 
unite the separate provinces. With the right moves, you 
can secure the command of the entire nation! 

Available for NES, PC, Amiga and Mac 12/90. 


Romance of the Three Kingdoms - As a Warlord of the 
2nd century China, you must restore a shattered Empire. 
Gather the bravest warriors of the land to build up your 
armies. Use strength and strategy to destroy your enemies 
and claim the power to govern all of China. 


Available for NES, PC and Amiga. 


Genghis Khan - Become the greatest warrior the world has 
known. Through battles and allegiances, forge the mighty 
Mongol Horde. With armies at your command, the empires 
of the world are tempting targets. Fight bravely to achieve 
the ultimate goal of world conquest. 

Available for NES, PC and Amiga. 











of International Business Machines Corp. & Commodore Ine. 


Nintendo and the Nintendo Entertainment System are registered trademarks of Nintendo of America Inc. TM 
designates trademark of KOE CO.. LTD 


аб 













Тһе Song Empire faces two dire threats. 
From within - Gao Qiu, the minister of 
War. Aman who has usurped the power 
of the throne from a weak, but just 
Emperor. His corrupting touch has in- 
fected every level of the Kingdom. Hon- 
orable men are hunted and exiled while 
the wicked are rewarded with positions § 
of authority. 


From outside the borders - The Mongol 
Horde waits for the perfect opportunity 
to invade. But these are the days when 
tigers walk as men. Join the band of 
outlaw heroes as they unite to defend 
the honor of the Empire from the evil 
tyranny of Gao Qiu and the might of the 
barbarian armies. 






KOEI's "HOW WELL DO YOU KNOW OUR HISTORY?” Sweepstakes 

















Ur teer 
| 1) Genghis Khan s greatest deim Ко fama wert? 
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7) What famous gong detected the evil айай боо Qiu ond restored peona іс the Song Empire? 
ta) Hole in the Wall Gong [b] Bandit Kings of Ancient China (е) Gang of Four 
3) Мк wer fie қа i the power viruggle at бе end of China's second Han Dynasty called? 
(a) Romanca of the Three Kingdoms. (b) | Ching (0) Godzilla 
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(а) Cownbenge (h) Mebunage Ode 12) Godzilla 
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the correct onmwers. These winners will receive a КОВ Gome, Фока 













ond odvertiung per pou: without офи compensation or 
address. Available after March 1, 1991.) 


КОЕ! 


We Supply The Past, You Make The History i 





= 
KOEI CORPORATION One Bay Plaza, Suite 540 1350 [ 
Bayshore Hwy. Burlingame, CA 94010 (415) 348-0500 1 


ҮЧ ЭЛӘ mcs 
Ботршещетшетмаштети 


VG&CE PRESENTS A SPECIAL SECTION ON THE 











ARCADE GAMES: 


The Sword of Vermilion™ 


ких жин 


Ре) 


за. 


Pat Riley Basketball" 


STRATEGY GAMES: | 


-w . (а 
че и [^ ” L 


James “Buster” Douglas 
Knockout Boxing" 


ACTION GAMES: 








Get the hottest new video games going. Arcade, sports, adventure, strategy 
and action hits available only on the 16-bit Genesis System by Sega? 

Todays latest blockbuster arcade hits like Super Monaco GP" Climb into the 
cockpit of the world's fastest Grand Prix machines as you race wheel to wheel 
through the streets at over two-hundred miles per hour. Or take on the evil 
мат Mr. Big in Michael Jackson's Moonwalker™ as you use dance-kicks, hat- 
tricks and finally transform into a powerful robot that does it all. Or become 
"а Cybercop іп E-SWAT " and clean up the city besieged Бу mad terrorists. 

Get ready for the most action-packed sports games ever. In Joe Montana 
Football, check out the defense, make the call, fake a pass and scramble for a 
touchdown. Or force your opponent to move inside your left hook and nail 
him with an uppercut that puts him on the mat in James "Buster" Douglas 
“Knockout Boxing™ Or in Pat Riley Basketball” get the ball with seven seconds 
left in the game, drive the length of the court, slam-dunk and draw the foul 
which you make to break the tie. 

In The Sword of Vermilion” make your way through 14 towns and № mazes 
in this adventure thriller where encounters with the evil demons are played in 
real time on the hand controller. And dazzle your friends with your skills on the 
puzzle game Columns” Or become the ultimate 
commando warrior in Dynamite Duke" as 
you blast the enemy from an омег- 
your-shoulder first person view. Д 
There's only one true l6-bit 
‘system and its got the hottest 
Video game hits going. You can 
only play these on Genesis by Sega. 
Genesis does what Nintendont. 




























and Genesis are registered trademarks of Sega of America, Inc. Michael Jackson's Moonwalker is a trademark of Ultimate Productions. | ме Duke is a trademark of Seibu & Kaihatsu, Inc. АЙ other game titles are trademarks 
| of America, Inc ©1990 Sage of Amer nc FO. Box я South Sin Franciam, СА ЗАО. Nintendo is кои уң елу Int 


CIRCLE #123 ON READER SERVICE CARD. 





Michael Jackson's 
Moonwalker 


Golden Axe 












Rambo III" 





Forgotten Worlds 


ADVENTURE GAMES: 


Altered Beast Ghouls'n Ghosts Тһе Revenge of Shinobi” 






Super Monaco GP 





Phantasy Star Il” The Sword 


City Under Siege" of Vermillion 








World Championship ^ Arnold Palmer PatRiley's ^ James“Buster”Douglas Joe Montana Football’ 
Soccer Tournament Golf ` Basketball” Knockout Boxing 


Baseball 






ACTION GAMES: 





Alex Kidd: 





The Castle of Illusion 
Starring Mickey Mouse 








Altered Beast, the Sega" arcade hit, comes with the Genesis system. Other games sold separately. Sega and Genesis are registered trademarks of Sega of America, Inc. Ghouls n Ghosts and Forgotten Worlds are licensed 
trademarks of Capcom, Inc. Rambo НІ is a registered trademark of Сагоісо International М.У. Thunder Force Il is a trademark of Techno Soft. Zoom! is a trademark of Discovery Software International, Inc. Truxton із a соруп! 
of Toaplan Co, Ltd. Cyberball is a registered trademark of Atari Games, Inc. Ghostbusters: © 1984 Columbia Pictures Industries, Inc. Original game © 1984 Activision. Spider-Man” & © 1990 Marvel Entertainment Group, Inc. 

Ай rights reserved. Dick Tracy and Mickey Mouse are copyrights of The Walt Disney Company. Michael Jackson's Моопуғайсег is а trademark of Ultimate Productions. Strider is a trademark of Capcom, Inc. Dynamite Duke ва 
trademark of Seibu & Kaihatsu Inc. All other game rides are trademarks of Sega of America. CIRCLE #124 ON READER SERVICE CARD. 











SEGA 


Michael V. Katz | 
President August 1990 
Consumer Products Division 


Dear Friends and Sega Game Players, 


It is a very exciting time now at Sega and in the video-game industry. The 


number of video-game players 15 large and growing larger every day, and 
video-game systems and state-of-the- 


players are looking for the very best in 
ding up to 4 16-bit system with great 


art games. Large numbers of you are tra 
graphics, superior animation and stereo sound capabilities. We are delighted 


that over 8096 of 16-bit players have chosen the Sega Genesis System. 


In order to provide the very best for our owners, We are offering a great 
selection of new games this year—over 40 new games in all for the Genesis. 
ilable from Sega. Games like Michael Jackson '8 


They include games only ava 
Moonwalker, Joe Montana Football, Pat Riley Basketball, Buster Douglas 
Boxing, Super Monaco Grand Prix, Vermilion and many more—great games 


that you can't f ind on Nintendo ог NEC. 


over 17 outstanding third-party software companies will be 
offering great games for the sega Genesis System this Christmas—some of the 
top arcade games 85 well as great original games. They have earned the right 
to display the Genesis Seal of Quality. Our goal is to bring to you, the Sega 
player, а lineup that is second to none in quality and variety of game play. 


In addition, 


Also, our original game system, the Sega Master System, now has a new look, 
a new popular price and offers its own selection of great new titles. 
The 1990s is the ere of the Sega generation, and we are thrilled to have you 


on the Sega team. 


Sincerely, 
te 


Michael V. Katz 


FAX (415) 742-0516 






So. San Francisco, СА 94080 + (415) 142-9300 ext. 303, 403 * 












ТКЕСО Atomic Robo-Kid" 67 NUVISION Bimini Run" 
А unique, action-packed, high-seas 
adventure where strange sea creatures 
tax your skills. 


Trash mutant life-forms and save the 
earth in this radical adventure! 


HONA тіре ЕДЕН ІНЕН L SIMI. 


E] ) m 7 


ил cy Ж. 


“- 










611-459) ру воу- 
Rollerskate to action and win 
the ultimate street fight challenge. 


INtV CORPORATION Curse 


An intense shooter as you fly an 
attack craft through alien hazards to 
reach the ultimate goal—the quest of 
the Solar Grail! 


shooting game. 





: АС | Mondu’s 
ACTIVISION Fight Palace" 
Role playing fun, hit music and great 
sound effects for | or 2 players— 
outrageous! 


TENGEN kiax~ 

Move fast and think faster in this 
strategic video challenge. Catch and 
arrange color tiles coming down 
conveyer belt—this is a scream! 


ИРЕР 


iJ — nm. — T. v7 


{Ке oa К i Pp 1 f, hc 
| [A J Mik i / ا‎ г if 
M, AN 

ж” j 

"a ow 


HFT FPF T I tP fif i „ыр op 








кво erre Super Volleyball” / ТАН < 


- 





1 Неда ве ^ к----- 


КЫР | | 
! я ілшей - 


Whip Rush™ 


A horizontal and vertical scrolling 
game where you operate a mighty jet 
fighter and challenge seven stages of 
shooting scenes. 





SCISMC нен Fire" Е Insector X” 
Shoot ог фе in this horizontal scrolling 





пагпсо Phelios 


Apollo challenges enemies to rescue 





Тесһпосор” 





KYUGO TRADING CO.,LTD. Fire" 
A shooting action game featuring 
helicopters in death-defying combat! 










Destroy insect worlds full of danger in 
this intense shooting game based upon 
the arcade hit. 





ELECTRONIC ARTS" Populous™ 
Play God! Create the world or destroy 


Artemis in this arcade classic with vivid ісіп a heartbeat. Control awesome 
graphics and animation. 


natural disasters. The first game of its 
kind. 


Т. = ----- 








Technosoft ш" 


Total volleyball action that puts you In this action space-fantasy game, Earth сИ You're а сор, detective androad Rush into a world of perpetual motion 


in the game. Go for the spike—this 


is tournament play at its best! armada. Your mission is to protect the 


planet at all costs— Good Luck! 
The Official Sega* Genesis* Seal of 
Quality It's your assurance that the games 
you buy for the Sega Genesis video 
entertainment system are compatible with 
y у Ж. $ Genesis and will provide you with high 
EME 7 standards of quality in action, graphics and 
(IE LU A gameplay as part cf the "commitment to 
— excellence" that you've come to expect 
from your Genesis system. 





An action puzzle game. You must And now seventeen renowned software 
control blocks in order to pass | : в хаме 

ME ДА роба, Bur be careful co companies from around the world have 
avoid deadly enemies as you proceed. joined Sega Genesis in our “commitment 


is under attack from an invading cyborg warrior of the future. Your mission isto and experience the line scroll function 
rid society of radical gangs of punks and (ог the first time ever. 
thugs. Arm yourself and aim straight! 


to excellence" by maintaining our high 
standards in game development with their 
own games for the Sega Genesis system. 

Look for these companies who have 
earned the right to display the Official Sega 
Genesis Seal of Quality. 








Sega and Genesis are trademarks of Sega of America, Inc. All of the games 
shown are trademarks of their ctive owners. 
© 1990 Sega of America, Inc. РО Box 2157 South San Francisco, CA 94080 


KLAX. 
The 
arcade 
smash 
hit can 
now be 
in your 
hands on 
Genesis ! 








ERO O MEM ORDER TODAY! уст vour кєт 
players, KLAX is simple in concept: you'll go OR CALL TOLL-FREE WITHVISA/MC: 
Catch colored tiles that come down nuts trying to | 1-800-2-TENGEN (1-800-283+ 
the conveyor belt. Rack up points by catch them all — while figuring - 

arranging them in same-colored out where best to stack them before 

stacks or rows. A tic-tac-tile test if you уои run out of room! Should you - 

will. Sounds easy? It is... until the get this mind-boggling brainteaser: 

tiles come tumbling at vou so fast, The answer is a no-brainer... YES! 


ARCADE HITS THAT HIT HO 





CIRCLE #126 ON READER SERVICE CARD. 





NOVEMBER 1990 





REVIEWS 
FEATURES 


EN- ` GEN-10 
LETTER 2 V. ое Прас сама 


KATZ, PRESIDENT, CONSUMER 
PRODUCTS DIVISION, SEGA OF 
AMERICA, INC. 


The Sword of Vermilion, Buster Douglas 
Knock-Out Boxing, Whip Rush, Ka-Ge-Ki, Е- 
S.W.A.T.—City Under Siege, Shadow 
Blasters and Columns 





GEN-40 
THE GOD GAME: А PLAYER'S 
GUIDE TO POPULOUS 
by Clayton Walnum 
Electronic Arts has a big smash with this 
strategy game translated from the 
computer-game realm. Troubled gods can | 
refer to our tips for successful colonizing. DEPARTMENTS 





GEN-26 
GENESIS BUYER'S GUIDE 
Ав we get closer to Christmas, lots of new 
Genesis games are coming out. Take a 
peek at our comprehensive listings, and 
see what titles from Sega and its 17 third- 
party licensees tickle your fancy. 


GEN-38 
EASTER EGG HUNT 
As the Sega Genesis gains popularity and 
has more titles added to its library, more 
hints and tips are appearing. Неге а 
handful of Eggs that should keep you 
busy. 








SEGA 
For the Sega Genesis ($79.95) 





PLAYABILITY 12 3 4 56 7 В. 10 
OVERALL 1234567 2 10 


There's а feeling to Vermilion, а sort of 
atmosphere achieved by all of its ele- 
ments, that makes it vanish as a game. 
Instead, it тш 
becomes а 
living world 
of enchant- 
ment for 
the player 
to enter 
into. | sup- 
pose that 
almost all | 
of the various role-playing adventure 
games for computer systems and game 
consoles try at the very least to accom- 
plish this. Few, however, offer the oppor- 
tunity to truly feel that you are at one with 
the character you are play-acting and the 
world you are moving within might be 





real, somewhere, sometime. The world of | 


Vermilion is real to me. 

Long ago, Edward the Third of Carta- 
hena sent an invasion into Excalabria. 
Although Eric the Fifth of Excalabria and 
his people fought valiantly, they were 
overwhelmed and their national sov- 
ereignty destroyed—along with Eric's cas- 
tle and the lives of his Royal family. Well, 
except for the young Prince. 

As in Malory’s Morte d’Arthur, when 
Merlin cannily sneaks young King Arthur 
through a gate to bring the young King up 
safely and in secret, so the warrior Blade 
acts on instructions from his King Eric to 
save the young Prince's life. They secretly 
flee the castle with the Ring of Wisdom, 
and now, when the game begins, it 18 18 
years after the evil Edward's invasion. 

As the Prince, you start off in the village 
of Parma. At first all of the houses are 
closed to you, but you will soon discover 
one that is open. Entering there you will 
have a final, emotional meeting with 


GEN-10 

















Blade, who will reveal to you both your 
ancestry and your destiny. 

The Genesis graphics are used ex- 
tremely well on these village scenes. The 
houses and walkways, fountains and ап!- 
mated people are all rendered in an over- 
head perspective. But it is the colors and 
the textures that the artists have achieved 





from the Genesis palette that make these 
scenes so eye-catching. In a video game, 
graphics can often be “too cartoony” and, 
at the other end of the scale, too much 
strived-for realism can wind up simply 
looking faked. Vermilion's graphics tread 
this often slippery line and seldom stum- 
ble into either territory. 

Because the resolution of the Genesis is 
so fine-grained, the small dots and shad- 


| ings used to make bricks look like bricks 
and shingles look like shingles really do 
blend in both the physical and the mind's 
| eye. It's a pleasing world to see, this Ver- 


milion. But some of the denizens are far 
less than pleasing to meet. 

The evil Edward's soldiers have turned: 
into creatures who look and act as evil а 
their hearts. As you travel on your various 
quests, you will have to fight them many, 
many times. As you fight you will gain 
experience and receive golden coins 
called “kims.” The experience will make 
your blows more telling; the golden coins 
will allow you to buy better armor 
weapons and magic from the shops. | 

The mapping idea is unique. When you! 
leave the village, there is a window to the! 
side of the main display. This window 
shows you and a very small, circular аге 
of the terrain that you are walking) 
through. But if you have а map, that small? 
er window fills with all of the various ter 
rain features, making it far easier to пам 










УС&СЕ е NOVEMBER 1997 








gate the mazelike twists and turnings of 
the road. 

When you do meet one of the many 
fiends, you will quickly switch to one of 
the arcade-style combat screens. This 
screen is a three-dimensional representa- 
tion of your character facing an onslaught 
of however many enemies he came upon. 
The control pad enables you to run in all 
directions, stand and hack with your 
sword. And, if you have the right magic, 
you can also use various spells to fight. 

Although combat is exciting, | would 
like to have seen more options. All you 
really have are two moves—hacking and 
magic—and the ability to move around. 
This gets repetitive. | would dearly love to 
see Vermilion's designers tackle combat 
screens that would allow for some real 
thumb-twisting arcade movements with 
smoothly animated fighting shown on- 
screen (maybe in their next venture). 

Another problem is that many times | 
found my character had been hurt and lost 
hit points, but the enemy who scored had 
not visually contacted the on-screen char- 
acter. Other times, it seemed | was able to 
close in without damage. Because of this, 
combat is harder than it needs to be, but 
harder because of confusion rather than 
additional elements. 

As you can’see, Ver- 
milion will provide 
many hours of play. | 
Thanks to the built-in 
battery, there is a save- 
game feature that can 
be used at anytime 
you're on the road (but 
not in combat). 

Vermilion will be 
compared by many peo- № 
ple to Phantasy Star . 
I—but it is really a very different 
type of game. To people familiar 
with computer games, this is 
more an Ultima-style adventure 
while Phantasy Star probably | 
owes more of its genesis (no рип № 
intended!) to the Wizardry genre. 

Classic games don't come BE 
along every day—and that's ЧӘ 
what Vermilion is: a classic | 
game that will provide you with | 
days of adventuring value. У 

—Neil Shapiro 
Sega of America 
573 Forbes Blvd. 
South San Francisco, CA 94080 
(800) USA-SEGA 


 VG&CE е NOVEMBER 1990 











Buster Douglas 
Knock-Out Boxing 


SEGA 
For the Sega Genesis ($49.95) 





| remember when | was a kid watching 
boxing on the TV with my grandfather. 
Boxing was more popular then, and even 
though it was less respected than it is 
today, it was an exciting sport just as it is 
now. While some people in every genera- 
tion may say that such fighting is some- 
how “uncivilized,” many civilization's 
entertainment have included such staged 
fights. 

So, | plugged in the Buster Douglas car- 
tridge with a great deal of expectation. | 
hoped to be able to see some in-depth 
simulation of the strategy, the detail, the 
reflexes and the pure power of the sport. 
Well, in some ways, | must report that 
Buster Douglas was a bit of a disappoint- 
ment То me. 

At the beginning of the game, one 
chooses from five fighters to control. The 
fighters range from Dynamite Joe and 
King Jason, up to Buster Douglas himself. 
All the fighters have various reaches, 
weights and KO records that somewhat 
affect their performance. The player must 
fight his way through the other opponents 
in a series of championship bouts. Or, in a 
two-player game, each player may control 
a different fighter. There is also a "specta- 
tor" mode in which the Genesis will run 
each side while you sit back and watch. 

Judging graphics is subjective—one 
man's masterpiece painting is another's |- 
wouldn't-have-it-for-wallpaper. Still, | think 
there are some objective reasons why the 
Buster Douglas graphics did not appeal to 
me. For one thing, the flesh tones are way 


off. They are ill-chosen as far as cartoon- 


style colorization and extremely garish if 
photorealism was the goal here. The fig- 
ures are presented on-screen in so large a 
size that they take up as much TV screen 
space as would a broadcast on regular TV 
of two fighters. It seems obvious that the 
designers hoped for realism and used this 
size to help achieve that. But the realism is 
simply spoiled by the garishness of the 
figures. 

Also, the animation is just not up to the 
size of the figures. While smaller figures 


GEN-11 





would appear smoother іп movement, the 
large size of these figures reveals all of the 
jerkiness and nonanatomical movements 
that they go through. The fighters are too 
big and bright for it not to be 
noticed—thus, all illusion is shattered. 

Simply put, sound is almost nonexis- 
tent. Yes, there are muted crowd noises, 
sounds of blows and even a rather silly 
gloves-through-air sound. But the raucous 
cacophony of crowd and ring noises that 
make up a match have not been captured 
here—and | think the Genesis system is 
capable of that. 

Control also disappointed me. | had just 
gotten away from the Genesis game 
Budokan, wherein | had learned a few tril- 
lion ways (it seemed) of moving the pad 
and holding the buttons to make on- 
screen characters do different things. Well, 
Buster Douglas is no Budokan. 

Each arm is controlled by a button. 
Positions of the pad allow you to move 
forward and back while throwing straight 
punches, uppercuts and flurries. Crouch- 
ing, dodging and blocking are also con- 
trollable. 

| suppose that a case could be made 
that this, after all, is not karate, and such 
things as kicking, flying somersaults, hit- 
ting anywhere below the belt and such 
could not be simulated anyway. However, 
| would liked to have had the possiblity to 
aim blows and ways to gauge and change 
their severity. 

On the other hand, one thing the car- 
tridge does well is simulate the timing of 
boxing. It’s important to use the ol’ right 
hand to get in some quick, softening-up 
blows to the head and body. Then you can 
move in with a roundhouse left or a quick 
uppercut to finish the job. Or, you can 
push your opponent onto the ropes (rope- 
a-video-dope!) and pummel them with 
flurry after flurry. 

Each game is one round long and is 
timed on-screen. As a fighter takes dam- 
age, his strength bar graph at the bottom 


СЕМ-12 





of the screen goes down. Мо strength and 
the fighter crumples to the mat. The ref 
begins the long count. Will the fighter get 
up again? 

№ the fighter does rise once more, һе 
will be at a reduced, damaged level. 
Blocks, dodging and crouching come into 
play here. At round’s end, if both fighters 
are still standing, the game is decided by 
the referee based on the on-screen score 
that each player racked up following suc- 
cessful blows. 

While | feel Buster Douglas has some 
problems аз a one-player game, Из the 
sort of two-player game that would be 
very popular compared to sessions of 
longer, more complicated games—or even 
at a party to introduce new people to your 
Genesis. While the controls may be sparse 
they are intuitive, and fighting on-screen 
against another fighter controlled by the 
person next to you makes for a whole new 
sort of excitement. 

Buster Douglas may not be the last 


_ word yet in boxing simulations. But, for 


now, those of us who enjoy "The Fight 
Game" will find that Buster does indeed 
impart some flashes of the excitement that 
has kept that sport alive for thousands of 
years into this age of video. 

—N. 8. 
Sega of America 
573 Forbes Blvd. 
South San Francisco, CA 94080 
(800) USA-SEGA 


Whip Rush 


RENOVATION 


For the Sega Genesis ($56.50) 





Has anyone ever met an alien that they 


liked? Well, certainly not in the game of 


Whip Rush in the year 2222 AD! This 
game is a shoot-'em-up, a вһоо1- em- 





VG&CE е“ NOVEMBER 1990 





down and а shoot-'em-all-over extrava- (not just in this game but in all similar 
ganza of sound, color, animation and chal- ones). Push once to start the stream of fir- 
lenging game play. ing, push again to stop it. 

Three exploratory spaceships left our The graphics are outstanding. While 
overpopulated solar system and, five опе or two Genesis arcade games suffer а 
years later, vanished after the brief trans- bit from overkill, when the eye gets daz 
mission, “We are approaching the planet zled and confused just by the wealth o 
Voltegeus." Less than a week after that, on-screen happenings, the designers 0 
the slimy old Voltegians arrived in a huge Whip Rush have made even the most 
starship in the vicinity of Mars. But it was active, colorful screens detailed and com: 
Earth they headed for, Earth they trained plex, but not overly confusing. | 
their blasters upon and Earth's finest who 








The player will not have to wonder if à 
would have to rise to the challenge of little dot is an enemy missile or just some; 
defending their home world from this thing in the air. Let your reflexes take ovel 
vicious attack. (The graphic prologue, by completely here. The on-screen graphics 
the way, is one of the best demos | have allow that mysterious linkup of brain: 
seen yet of the Genesis’ storytelling power direct-to-hand that the very best video 
as a graphic medium.) arcades achieve. | 
The game signs on with the ability to 
change options, such as difficulty, but 
even the easy levels are challenging. Whip 
Rush does not suffer from the disappoint- 
ing wimp levels that some of the earlier 
carts had. 
The first level is a side-scrolling pot- 
pourri of fast-moving excitement. As the 
Voltegians throw wave after wave of killer 
ships against you, the little fighter craft 
you control will weave in absolute 
response to your controls. 





One button on the pad assigns the ves- 
sel's speed. As you speed up and slow 
down, a bar graph at the top of the screen 
shows how much speed you have put on. 
While І did not find it necessary to be con- 
stantly setting and resetting speed, it is 
still a very important control. There are 
some areas of Whip Rush that you will 
want to whip your way through in a rush 
of firing and maneuvering—but there are 
other areas where it is best to slow down 
and bide your time for the right moment 
to spring. 

Another button is your fire button. It's 
sort of a thumb-burner, this fire button. 
Why you would ever want to move without 
holding the fire button down escapes me. 
Play Whip Rush for an hour, and your sore 
firing digit will know it! | would like to see 
the fire button designed as a toggle switch 


GEN-14 


Talk about needing to maneuver—wai 
until you see the second level. Here we 
meet up with an example of what you're 
up against in Whip Rush. Small craft pop 
up in front of you wearing shielding pro 
pellers in front that your fire bounces ой 
Suddenly, the indestructible propeller 1! 
off at you, and you must control yout 
fighter to quickly dodge. Then the pro 
peller-shield boomerangs back to the 
fighter that fired it and threatens you fror 
behind. Quick, circular motions are call 
for here. 

Of course, picking up options will cer 
tainly help. As you fight you will find su 
options as missile firing, lasers and fir 
balls. Each revealed pick-me-up cycle 
through offering each of the preceding- 
but wait until it says "P" for power-up. 
you pick up these things you get а secon 
smaller ship—called an spon атак 
to your mothership. You can even have û 
second such option for three ships on 
screen at once—all firing the weapon 
the moment. Even better, the options. 
be positioned using one of the control к 
buttons so you can fire in almost all direc 
tions at once. 

Whip Rush's sounds are very good. 
know this is true because | routed them 
through my 100-watt per-channel sten 
amplifier system, and even people in th 
family who like video games starte 
yelling at me. There's always headphon 

Whip Rush is very much a Genesi 
style arcade game, and you're going f 
want to have it on your cartridge shelf. j 






Renovation Products 

987 University Ave., Suite 10 
Los Gatos, CA 95030 

(408) 395-8375 


VG&CE * NOVEMBER 1991 





7 SEGA | 
GENESIS 





= з 


КЕЗУ 2421 205th 









street, Suite D-204, Torrance, СА 90501 (213) 782-6960 


CIRCLE #128 ON READER SERVICE CARD. 





Ka-Ge-Ki 
SAGE’S CREATION 
For the Sega Genesis ($55) 





What can you say about a game called 
Ka-Ge-Ki? Why, even the name evokes 
images of...of...well, okay, maybe it 
doesn't evoke any images. But with а 
game called Ka-Ge-Ki, you know you're in 
for a few good rounds of...of...hey, what is 
Ka-Ge-Ki, anyway? l've played the game 
from start to finish and l'm still not sure. 

Basically, Ka-Ge-Ki is an offbeat nine- 
round boxing match between a wide 
selection of computer-controlled oppo- 
nents and a single player. But there's noth- 
ing very realistic about Ka-Ge-K/s boxing 
mechanics, so don't expect an authentic 
simulation. This is more of a jaunty car- 
toon than real boxing. (Incidentally, this 
review is based on a preproduction cart; 
it's likely that a few details of the game 
will change before release.) 

The option screen allows you to choose 
two different configurations of your con- 
trol pad, assigning the functions jump, jab 
and straight punch. You can also start at 
any given round, change the length of 
your life meter and choose the number of 
continues. 

Rounds are played on successively 
higher levels of a skyscraper. Finish off the 
ninth level, and you'll be treated to a static 
view of a couple—ostensibly, you and the 
girl who roots you on throughout the 
game—standing on the roof, gazing down 
at a demolished city in the moonlight. 
Huh? How or why was the city demol- 
ished? | was disappointed in the lack of 
any sort of congratulatory screen or ani- 
mation. After all, isn't that part of what 
we're playing for? For that pat-on-the-back 
scene that only we ace video gamers get 
to see? 

The boxing itself was too easy, though 
I've been assured by the publisher that the 
difficulty is going to be greatly increased. 
That's good news, because | was able to 
defeat every opponent within a couple 
hours of booting the game. One reason it's 
so easy is that the computer automatically 
faces your character in the right direction, 
no matter how deftly your enemy circles 
you. Punching with short jabs is a good 
way to wear down your enemy and will 


GEN-16 








eventually knock him down. The straight 
punch requires a setup, but it's a devastat- 
ing blow that'll almost always sends the 
opponent sprawling. You can jump over 
your opponent, but without a shadow, it's 
tough to get a perspective on the jump. 

Each character has a life meter, a line 
that shrinks with every knockdown. At the 
beginning of the game, the opponents all 
have much shorter life meters than yours; 
by the end of the game, that situation is 
reversed. Each level also begins with à 
couple of sparring partners with extremely 
short life meters just to give you a chance 
to "loosen up." 

There's a fun, funky Japanese feel to 
the graphics. The characters are large, 
detailed and amusing—oversized heads 

and all sorts of 
| pained expressions. 
| The backgrounds are 
colorful, but mostly 
floor—there's not too 
much to look at there. 
The music is cute and 
| varied, with voice 
synthesis throughout 
cheering crowds 
when you recover 
from a knockdown, 8 
gobbledygook sound 





| 


as an opponent shakes off your last 
punch, the 1-2-3 count and much more, 

A two-player head-to-head option 
would have been a major improvement in 
Ka-Ge-Ki. The nine levels don't really offer 
enough variety to keep you entertained 
once you've completed the game. As itis, 
Ka-Ge-Ki will probably fill the bill if you 
enjoy punch-outs but don't care about the 
realism of a sophisticated boxing cart. 

—Joshua Mandd 










Sage's Creation 

1255 Post St., Suite 1040 
San Francisco, CA 94109 
(415) 292-6201 


VG&CE • NOVEMBER 1990 


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(213) 782-6960 / (213) 782-6961 
2421 205th Street, Suite D-204, Torrance, CA 90501 


a ON READER 










- АВГ 


SEGA 
For the Sega Genesis ($49.95) 







PLAYABILITY 


123 4 Б в 7 з 10 


12 34 55687 ВЕЦ 10 


OVERALL 


There are probably thousands of Gene- 
sis owners out there 
hoping that RoboCop, 
the arcade game, might | 
see the light of day as a 
Genesis cart. There's no 
indication that that's 
going to happen, but 
take heart: E-S.W.A.T.- 
City Under Siege is 
close and delivers | 
arcade-quality action. 
Moreover, like the mas- 
terpiece Hevenge of 
Shinobi, not only does 
the game play exceed- 
ingly well, it does so with a high degree of 
graphic style rarely seen outside of the 
arcade. 

E-S.W.A.T.'s plot is similar to the theme 
of RoboCop (without the corporate corrup- 
tion): the government has decided to cre- 
ate an elite corps of gangbusters (the 
"Cyber Police") and arm them with robotic 
suits. The suits provide extraordinary 
powers: there's a jet pack, a basic gun and 
room for up to four more weapons. But 
you'll have to earn your E-S.W.A.T. stripes; 
the first two missions are played totally 
without benefit of the suit or extra 
weaponry. 

Those first missions are a cakewalk, 
though, even in the hardest mode (there 
are three modes to choose from). The 
game escalates the difficulty in Mission 3, 
when you've got your suit and can start 
collecting weapons. In each mission, your 
life meter gets a little longer, and once 
you've got your cybersuit, you also get a 
"burner" meter. The burner meter refers 
to how much firepower you've got for 
your jetpack and the optional fire weapon. 
Fire weapons can only be used once and 
eat up all your burner power (which 
regenerates slowly by itself), but they're 
spectacular and incredibly destructive. The 
jet pack eats burner power more slowly. 

While the suit gives you superior fire- 
power, it can also be a hindrance. Kneel- 
ing, which will let you duck under most 


GEN-18 














bullets and weapons in the 
training missions, will no 
longer be so useful; the cum- 
bersome bulk of the suit leaves 
you in the line of fire. 

The variety of locales and 
villains is wonderful. You go 
| from the tops of buildings and 
skyscrapers (like the back 
streets of Tokyo in Revenge of 
Shinobi), to a multilevel cyber- 
prison—where both guards 
and inmates are out to get you, for no 
apparent reason. There's a salute to Three 
Mile Island where you battle the boss at 
the summit of a cooling tower. There are 
immense mechanized installations and a 
mad wizard's lair that bubbles over with 
purple ooze and slithering green slime. As 
in most video games, the strategies 
required for each successive level get 
more and more complex. 

The scenery shifts in multiple layers, 
giving a feeling of depth and realism that 
Genesis games are noted for. The sound 
effects and music make 
| full use of stereo separa- 
tion, and they're as good 
as any yet produced on 
E the Genesis—rich, rum- 
bling and appropriately 
pulse-quickening. The 
usual option menu allows 
you to control game diffi- 
| culty, change the number 
] of lives, configure the 
control pad buttons 
(attack, jump and weapon select) and pre- 
view all the music and sound effects. 

My only complaint, a minor one, is that 
the game may be too short for top-notch 
arcade players. It seems that many Gene- 
sis games devote so much programming 
attention to graphics and sound that game 
length is shortchanged. Revenge of Shino- 
bi proves that this needn't be the case. On 
the other hand, the Genesis seems to 
attract great numbers of outrageously 
skilled players, so it's hard for any game to 
satisfy their voracious appetites. Е- 
S.W.A.T. is such an extravaganza that l'd 
recommend it even for those players, 
though they may want to start the game in 
the toughest mode to ensure a lengthy 
challenge. 

—Ј. М. 
Sega of America 
573 Forbes Blvd. 
South San Francisco, CA 94080 
(800) USA-SEGA 


VG&CE * NOVEMBER 1990 


In the 22nd century, Earth 
Defense Headquarters de- 
tected a huge unidentified 
object approaching our sys- 
tem. A probe revealed three 
of our own Alpha-type robot 
Spaceships at its core. In 
the hands of a hostile alien 
intelligence, the ships had 
been transformed into a 
gigantic, heavily-armed, 
flying fortress — bent on 
destroying Earth! The de- 
fenses of Earth have all 
failed to halt the juggernaut. 
In a final desperate bid for 
survival, all resources have 
been expended to create 
one mighty jet fighter: Whip 
Rush. You must pilot Whip 
Rush on a noble mission to 
deliver mankind from cer- 
tain doom! 


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ch ia 


about to be trans- 
ported 100 years in the fu- 
ture, where the latest wave 
nwarfare is the New Age 
Power-ouit, or NAP — a 
robotic combat machine 
which gives the wearer un- 
neard-of fighting ability. 
Your NAP can be equipped 
with up to 15 weapon, 
speed, and maneuverability 
options, out of 100 avail- 
able - including flame 
throwers, land mines, and 
both hand-held and body- 
mounted firing equipment. 
with this kind of firepower 
t? command, your only 
imitation will be your own 
Strategic Sense and 
combat savvy. The ulti- 
mate battlefield — the 
FINAL ZONE - awaits you! | 





CIRCLE #130 ON READER SERVICE-CARD. 


Shadow Blasters 
SAGE'S CREATION 
For the Sega Genesis ($49.95) 





Shadow Blasters is the first of its kind 
for the Genesis: a two-person scrolling 
action adventure with role-playing ele- 
ments. Yes, there’s a little bit of everything 
in this game, including a lot of atmo- 
sphere, some awesome graphics and a 
few real surprises of the “just when you 
thought the game was over...” variety. 

Although two players can play at the 
same time, there are actually four charac- 
ters total. Before the game begins, you 
select a difficulty mode, configure your 
buttons and choose a one-or two-player 
game. Each player has a choice of one 
male character and one female character; 
each character has a special power—light- 
ning, fire, ninja magic or wind. Once the 
two characters are chosen, you're given а 





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menu of six locales, which can be finished 
in any order. Each locale must be 
"cleared"; that is, you must find your way 
through to the boss area and defeat the 
local boss. 

Defeating various creatures will some- 
times net a flame. You can determine what 
sort of power-up it is from the color of the 
flame: Some help restore your life meter 
by a notch or more, some increase your 
jumping ability and still others increase 
your attack ability. Thus, you'll increase in 


GEN-20 





ҡ 


defensive and offensive power as you go 
along, which is fortunate, since the bosses - 
in this game are mean! If one of the char- 
acters dies, you can replace it with one of 
the unused characters from the opening 
menu. If you're playing solo, you can play 
through all four characters before the 
game ends. 
Getting through the various locales 
isn't difficult. But once you've cleared all 
six, you progress to a new, unlabeled 
area, much tougher than any of the other 
six. Finish that area and you're still not 
through—not by a long shot! The game lit- 
erally has endings on its endings, conclud- 
ing with a beautiful outer space battle | 
sequence that bears no resemblance to 
anything preceding it. | 
The game has a mix of uninspired and | 
breathtaking graphics. The characters you 
control are small and not especially well- : 
animated. Some of the powers (particular- 
ly wind, which at full power is supposed to 
represent a small tornado) are bland and 
uninteresting. 
The bosses are enormous and beauti- 
fully drawn—some of them are three-quar- 
ters the height of the screen; even so, 
there's not a flicker in the game. And 
though it sounds trite, the explosions 
when you defeat the bosses are terrific! 
The multilevel backgrounds get pro- 
gressively more captivating; one involves 
an Egyptian structure against а back- 
ground of swiftly moving sunlit clouds. К. 
looks at least seven levels deep and cre- 
ates an incredible sense of 3-D—some- 
what like the Lava Lake in Mystic Defend- 
er or the parallax ground effect in Space 
Harrier Il. The final battle in space is also 
wonderfully three dimensional. 
The music in Shadow Blasters is also 
reminiscent of Mystic Defender. atmo- 
spheric, heavy, almost depressing. The 
themes are nicely woven into the game, 
so while the music isn't particularly 
impressive, and the stereo effect isn't very 
pronounced, it is varied and stylish. Sound 
effects were adequate but not spectacular. 
Parts of the game seem to demand voice 
synthesis; it's a pity that there is none. 
| found Shadow Blasters fairly difficult, 
but the game has unlimited continues in 
both normal and difficult modes. This: 
might make the game seem too easy for 
skilled finger-flingers, but nobody's forcing 
you to use those continues! The real 
fun—and the biggest challenge—comes 





continued on page GEN-2 


VG&CE * NOVEMBER 1990 










Pin TEE ТГТУ 
“БЕМ НАШЕ ИЯ FEVER: 

TEIS CANE WILL MAKE YOUR DAY. 
GERERE SEE 


CIRCLE #131 ON READER SERVICE CARD. 


Г 
ESSE 





THE ONLY GAME 


RR AERE 
tidy 
КЕЕ 





So whatll it be? Shooting hoops with 
a bunch of nobodies. Or playing with the 
baddest of the МВА big boys. 

Get real. Its Lakers vs. Celtics & the 
NBA’ Playoffs"every time. 

The only Sega" Genesis' game with 
real NBA teams-— 199085 eight playoff dao. 
contenders plus the East and West All Stars. мы на; ағ 

Тһе only one with real players. Jordan, -- ПРИН 
Chambers, Robinson, Isiah, The Mailman, Ewing, and — 

114 other household names. 
For unbeatable five on five action. 

The only one with real signature moves, too. The 
slams, jams, and three pointers that made the stars 
famous. 

Even real stats from the B 
- season. And a half-time 

sports show. 
| Inother words, action as ` 
big and intense as basketball itself. 
Big sound. Intense graphics. Killer animation. For one 
or two players. 

You think you can find this level of play anywhere 

else? Come on, get real. 







Rule the court. Full-court action with 
everything from fouls to fast breaks. All to T u.c ие 
the tune ofa sizzling stereo soundtrack. == چک‎ oc MM 





СНІСАСО 
{BULLS)" 






Bird in Flight. 
Nothing but net. 















A FEB 9-111290 wm 


The Class of 90. You get the complete 
rosters of 905 top playoff teams, subs 
included. Plus the East and West All Stars. 


į Your Best Shot. Get the best 
action. The most realistic 
| animation. And gameplay 
| that lasts long after the rest have 
| burned out. Get real with 
| Electronic Arts. 


Visit your retailer or order 

by phone. 800-245-4525 
between 8 am-5 pm 
Pacific Time. 








ELE 


Licensed by Sega Enterprises Lid for play on the SEGA GENESIS SYSTEM “SEGA and "GENESIS" are registered 
trademarks of Sega Enterprises Lid. Lakers versus Caltics and the МВА Рінуайв is a trademark of Electronic Arts The 
individual МВА Tham insignias depicted are trademarks which are exclusive property of the respective Teams and 
тау not be reproduced without the written consent of NBA Properties, Inc, МВА і а registered trademark of 


CIRCLE #132 ON READER SERVICE CARD. 


continued from page GE.N-20 


from playing the two-player game and 
having all four characters alive at the con- 
clusion. 

—J. M. 
Sage's Creation 
1255 Post St., Suite 1040 
San Francisco, CA 94109 
(415) 292-6201 


Columns 
SEGA 
For the Sega Genesis ($29.95) 


Two of the most popular puzzle games 
these days are Tetris and Klax. Wanting a 
similar contest for the Genesis, Sega has 
taken the themes from both of these suc- 
cessful titles, combined them and come 
up with Columns, a colorful and intriguing 
game of strategy—and, of course, a guar- 
anteed hit. 





In Columns, the player maneuvers 
columns of colored crystals and tries to 
get three or more of the same color in a 
row (the Klax influence), either vertically, 
horizontally or diagonally. When a row of 
three or more has been formed, the crys- 
tals.in the row disappear, and those 
above, if any, settle to fill in the vacated 
spaces. 

Like Tetris, the crystals drop from the 
top of the screen into a rectangular con- 
tainer. Three crystals, arranged vertically, 
fall at one time. Although you can switch 
their order as they fall, as well as maneu- 
ver them left and right, once the crystals 
settle into place, they cannot be moved. 

As you rack up points, the crystals fall 
faster. The container fills quickly, and once 
the crystals reach the top of the screen, 
the game is over. After a while, even on 
the easier levels, the crystals drop so 
quickly that you barely have time to move 


GEN-24 . 














B them left or right, let alone | 
| rearrange their order. | 
Columns is deceivingly 
| simple—a snap to learn, 
| but a bear to master. The 
more you play, the more | 
| strategies you discover. 
E Soon, you'll not only learn 

to place crystals where 
they'll immediately score points, but also 
where they'll set you up for future coups. 
For example, constructing many pairs may 
eventually cause a “chain reaction,” 
where the removal of one set of crystals 
causes the crystals above to drop into 
more rows of three. With a little planning, 
you can score half a dozen or more times 
with a single column of crystals, as one 
row after another vanishes from the 
screen. 

іп Flash Columns, a variation of the 
main game, you must try to remove a 
flashing crystal from the screen. Because 
the flashing crystal is buried, you must 
plan carefully, removing the crystals 
above it. In this version of the game, your 
score is based on the time required to 
remove the target crystal. 

A two-player game is also available, as 
is the original arcade version. Іп addition, 
an option screen allows you to set the skill 
level, the starting level, the background | 
music and other game attributes. | 

As you may have guessed, Columns is | 
not a graphics-intensive game. Still, the | 
game screen is attractive—the colors vivid 
and the few animations stunning. 
Although limited in choice, the music is 
also excellent, and the sound track has а | 
decidedly Baroque feel. Classy stuff! | 

If you're a fan of arcade-action titles | 
and are impatient with puzzle games, you | 
may not care for Columns. However, if 
you've been dying to lay your hands on à 
Tetris-type game for your Genesis, you'll 
be delighted with this one. | 
—Clayton Walnum | 








Sega of America 

573 Forbes Blvd. 

South San Francisco, CA 94080 

(415) 742-9300 | 


VG&CE + NOVEMBER 1990 


Psychotic Aliens аге Blasting 
You From All Directions! 

Escape is nearly impossible, you feel 
the end is near. Don't worry, you wield 
the ultimate weapon “НЕШҒІНЕ”! This 
weapon will destroy any enemy in your 
path, but beware, your onboard supply 
is limited. 

Don't think you can get out alive with 
blinding firepower alone, you'll need to 
utilize your four weapons with strategy 
and great prowess! 

| Complete with 4 Mbit ROM, 6 Levels, 
| Continue, Selectable Firing Direction, 
` Multiple Endings and 16-Bit Graphics. 

|. At least you'll look good as you 

_ go down in flames! 


SCISITII | 
CINI THe | 
3375 Scott Blvd. Suite 100 
Santa Clara, CA 95054 


> ey 


alld CES 


Е 6% 03 15 зин “аз 


беда“, Genesis™ , and Sega of America™ аге registered trademarks ОГ 7 “America, № 
Licensed by Sega Enterprises, Ltd. for play on the Sega Genesis System. © 1990 NOSARQIAPLAN — 4 
HELLFIRE is а trademark of NCS/TOAPLAN, and distributed exclusively by SEIS SOFTWARE "INC. — RCLE #1 EADER SERVICE CARD. 





1 руно пее o сын 
about it! 


Since its introduction to America in August 1989, 


the Sega Genesis has done quite well, with 
hundreds of thousands of video gamers buying, 
upgrading to or adding the Genesis to their 
collection of hardware. 

Similarly, many of the cartridges are knocking 
the socks off of the players, from the space 
adventures of Thunder Force Il to the martial-arts 
combat of Last Battle and Revenge of Shinobi to 
the sideline excitement of such sports games as 
Tommy Lasorda Baseball and Pat Riley Basketball. 

And there’s lots more to come. What follows is 





VG&CE's Genesis Buyer's Guide. It's by no means 
complete in its listings, as things are constantly 
changing in the software-development biz. Also, 
we tried to keep games that you won't see for a 
long while off the list, otherwise you'll feel teased 
and have to wait in anxious anticipation for the 
cartridge's appearance on your store shelves. This 
buyer's guide captures a small chunk of the 
Genesis software market, a gathering of games 
that are just coming out or will shortly be shipping 
to stores. 

As we said, the 16-bit market is coming on like 
gangbusters, and we hope our preview will satisfy 
your curiosity for new software. Enjoy. 











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Bimin Run is a trademark of Nuvisian Entertainment, Inc. 

















Tunique, action-packed, New generation game: 
Nigh-seas adventure! from Nuvision 
брепепсе the awesome Entertainment! 
jower of your high speed A breakthrough in realistic 


formance boat! Pilot 


game experience presents 
ler across uncharted 


new and exciting challenge 


(c) 1990 Nuvision Entertainment, Inc. 


laters as Kenji dg and adventures for hun- 
pursues the evil “Dr. | TN dreds of hours of involving 
Уса,” in search of his The sane aad game play. A truly unique 
and hideaway. Save аге formidable! game for the беда" 

our kidnapped sister and Evade and destroy his fleet Genesis’ System. 


lstroy his diabolical plan to of killer boats and choppers. 






ме over the world! Beware of the dreaded Bimini 
Iriangle where strange sea _ Е 
creatures and wild sea condi- | V. Bre 
tions threaten your survival. | ЕЕ Ие 
Кам by Sega Enterprises, Ltd. for play on the SEGA GENESIS SYSTEM. Sega and Genesis are registered trademarks of Sega Enterprises, Ltd P 0. Box 5064, Wes [port , C Т 06881 


CIRCLE #134 ON READER SERVICE CARD. 


1 
‘ 





а 





LE 



















FRESH FROM THE SAGE 

SUMMON THE POWER OF 
HYPRION TO STAND DEFIANT 
IN THE SHADOW OF EVIL 


Experience the supernatural 
Powers of Warriors from 
distant times as they roam the 
planet battling the forces of 
darkness, the phantoms of 
Ashura. Hurling the Flames 

of Justice they seek and 
destroy the scourge that has 
befallen the Earth. 


© TAITO CORP. 1989 - INSECTOR-X 
$ & ТМ SAGE'S CREATION, inc. 14) 
12062 Valley View, Suite 250, Garden сие СА 92648 
> Licensed Бу Sega Enterprises . (19. for рі! 
"беда Genesis System. Segadind Genesis are trade: 
беда Enterprises Ltd. 


CIRCLE #435 ON READER SERVICE CARD. | #4 Ё 






16-8!T CARTRIDGE ШІ 
















Genesis BUYER'S GUIDE 


KLAX (TENGEN) 
BRAIN-TEASING GAMING AT ITS BEST FROM THIS FAITHFUL TRANSLATION OF AN ATARI COIN-OP 
| GAME. TUMBLING TILES MUST BE PUT IN MATCHING ROWS, COLUMNS AND PATTERNS FOR POINTS. 


LAKERS vs. CELTICS [ELECTRONIC ARTS) 

EA's CLASSIC COMPUTER BASKETBALL CONTEST MAKES ITS WAY TO THE GENESIS. MOVE ALL THE 
BIG-NAME NBA PLAYERS ACROSS THE HARDWOOD FLOOR, AS YOU TRY TO SURVIVE THE PLAYOFFS AND | 
TAKE HOME THE CHAMPIONSHIP RINGS FOR YOUR TEAM. 


Monou’s FIGHT PALACE (ACTIVISION) 
IN THE YEAR 2550 A.D., MAN HAS REACHED THE OUTER LIMITS OF THE GALAXY AND IN THAT | 
JOURNEY HAS ENCOUNTERED MANY STRANGE BEINGS WITH BIZARRE CUSTOMS. ONE OF THESE 


STRANGE CUSTOMS IS A GAME—A GAME LIKE YOU'VE NEVER SEEN BEFORE. PART WRESTLING, PART Î 


MARTIAL ARTS, YOU'LL TAKE ON TEN CHAMPS FROM ACROSS THE COSMOS IN THE ULTIMATE KING OF 
THE GALAXY BATTLE. EACH CHARACTER CAN PERFORM UP TO TEN ATTACK MOVES IN THIS ONE- OR | 
| TWO-PLAYER GALACTIC SLUGFEST. 


Pat RILEY BASKETBALL [SEGA] 

THE FORMER HEAD COACH OF THE Los ANGELES LAKERS LENDS HIS NAME TO ONE OF THE MOST | 
EXCITING SPORTS GAMES EVER DEVELOPED FOR THE WORLD OF VIDEO GAMES. FEATURING ALL THE 
| GREAT MOVES FOUND IN REAL BASKETBALL AND EXPLOITING THE CAPABILITIES OF THE GENESIS, YOU'LL | 
BE ABLE TO ZOOM IN AND ACTUALLY EXPERIENCE THE SLAM DUNK AS IT HAPPENS. 


Рнецоз [Namco AMERICA] 
NAMCO MIXES MYTHOLOGY AND VERTICALLY SCROLLING EXCITEMENT, AS YOU TAKE THE ROLE OF | 


APOLLO, ON A TREK TO SAVE ARTEMIS, YOUR LADY FAIR. ON THE OTHER END OF THIS SEVEN-LEVEL | | 


SHOOTER IS TYPHON, THE EVIL LORD WHO HAS IMPRISONED ARTEMIS AND TURNED HER TO STONE. | 
| АТОР THE BACK OF YOUR FAITHFUL FLYING STEED, PEGASUS, YOU TAKE OFF TO BATTLE AGAINST 
Туеномв GUARDS, LIKE MEDUSA, WHO ARE CLASSIC MYTHOLOGICAL FIGURES. 










































Arcade action hits home! 
As a ghostly aviator, travel through time 
to defend a small South Pacific island. Your 

bi-plane is equipped with such futuristic 
weapons as wide-range machine guns, red power 
lasers, air-to-air / air-to-ground missiles, and the 
deadly green "shark" ray. 


Your skill as a pilot is challenged at every 
moment as you fly straight into the jaws of the 
enemy! So grit your teeth, lower your goggles, 
and take to the 
skies with the 
vertical scrolling 
arcade hit — 
Fire Shark! 


For additional information on DreamWorks games, 
send a self-addressed, stamped envelope to: 
DreamWorks Genesis Games, 10201 
Wayzata Blvd. - Suite 150, 
Minnetonka, MN 55343. 


7%26 d >2 2 
ы... into futuristic adventure! 


You are Кех, Commander of the Earth Defense League, 
sent to defend your people against an enemy cyborg 
invasion. In your Assault Suit, you control the most 
powerful weapons known to man. 





Beginning on Jupiter’s Ganymede moon, 8 specific 
missions carry you through space and back to 
Earth. Complete each level to learn the shocking 
story behind your н 

main adversary, the 
evil cyborg Rance. 


ж ж.т 


рейт 


61990 Toy Soldiers, Inc. All Rights Reserved. SEGA and GENESIS ara 
vademarks of Sega Enterprises Limited. The trademark FIRE SHARK is 
owned by TOAPLAN CO., LTD. The trademarks DREAMWORKS and 
TARGET EARTH are owned by Toy Soldiers, Inc. 








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Michael Jackson's 


Moonwalker 


Sega for the Genesis 


کے کے کے کے کے 


Іп some rounds of MoonWalker, if 
you rescue the children in the cor- 
rect order, you can become the 
mechanical robot. In round 2-1, if 
you rescue the girl in the window 
located in the upper left first, a 
shooting star will 
appear. Jump to 
get the star and 
become the 
| robot. In round 

3-2, rescue the 

| first girl, located 

behind the rock. 





DreamWorks for the Genesis 
24222. 
When the title screen shows two continues, go to the 
option screen and press START. This will give you 

nine continues. 

























2244,4, 
Go through the first round without killing anything, 
then defeat the first stage end boss without hitting 
any other enemy characters. When you go to the 
weapons screen, you should have a complete arsenal. 


42444 Л, 
At anytime during play, press pause, then on Con- 
troller 2 press the START button. When you take 
your game off pause, Кехз life meter will go down 
but he will not die. Rex is now invincible. 








' pm PRS ! | 
GHOULS 'N' GHOSTS 
Sega for the Genesis 
24222. 

Unfortunately, the invincible feature mentioned in the July 
1990 issue of VG&CE doesn’t work for all cartridges. Noah 
| Dziobecki of Long Beach, California, wrote in with an update 
for this feature. When the title screen appears, press U, B, D, 
B, L, B, R and B until you hear the tone. Then hold down B 


and press START until the game begins. Thanks for informing | 
us of the new code, Noah. 


eeeeceee 

















GEN-38 VG&CE е NOVEMBER 199! 


(Keep іп mind that Sega warns not to remove cartridges with the power оп, 
тонус рена ак ONT пш. 


a | - а | - | е! | 
1 Р | L ` г | i да 
i ь г | : | "4 " | 
| “ы ш-н EN = -— мы “ше uM NEM 


Sega for the Genesis 
ETTE 
Неге 5 ап egg that will allow you to select any level and start with unlimited men. To initiate this trick, insert 
the TF II cartridge and turn on the Genesis. When the Sega logo appears, pull the cartridge out and insert it 
back into the Genesis. (Don’t turn the power off throughout this trick.) After you reinsert the cartridge, hit 
the RESET button. When the title screen appears with the picture of the plane, hit START so that the 
Thunder Force II logo appears; then press A and START to go into the option screen. You will know the 
trick worked if the option screen is a different color. You should be able to select from Levels 1 through 9. 


| 1444 





To get unlimited men, you should keep trying the trick until the option screen shows the inven at one | 


life. Push L on the controller twice so that your stock reads 99. When you start the game, you will have | 


| unlimited lives. Thanks to Eric Adams of Strongsville, Ohio, for sending in these eggs. 


Sega for the Genesis 
کے کہ کے کے کے‎ 

| Geoff Murray of Santa Barbara, California, has found a 
way to obtain 150 extra men. First, insert the ا‎ 
Beast cartridge into the 
Genesis and turn it on. 
Then, as the Sega logo 
appears, take the cartridge 
out of the Genesis, but do 
not turn the Genesis off. If 
you did it correctly, the | 
logo will remain on the 
screen. (If not, try the pro- № 
cedure again.) If the logo is 
still on-screen, insert ^ — ла 27 
Space Harrier and press the RESET button. Start the 
game as you normally would and watch as the extra men 
keep racking up. Thanks for this interesting tip, Geoff. | 


COT ARATIN мян 
EXIT 
i GT HEE 
Руа 
STUCK 
SHOT 
анти: 
таа та) 





Electronic Arts for the Genesis 


24242. 
| Here's а password for Ше 

400th world. At the begin- 
ning replace “GEN- 
ESIS” with “BAD- 
MEILL.” Thanks to 
| Verna Legaspi of 
™ Seattle, Washing- 
| ton, for this pointer. 













VG&CE * NOVEMBER 1990 GEN-39 








sis, is probably one of the most original video games of 

the last five years. In this battle of good against evil, you 

play the part of a god who must help the good armies defeat 
ап evil god's hordes. 

Populous is not only an original game, but also a controver- 
sial one. Like most original games, you either love it or hate it. 
This is not a fast-action arcade game (although you must learn 
to give fast orders), but rather a thinking game. In fact, once 
you get good at setting up your world, there may be times 


Pris ковш one of ie mos ойда video games o 


GEN-40 


2% 









ШЕ за У 
ж 





ы СҰ ала 


м ( 


ву CLAYTON WALNUM 


when you have little to do but sit back and watch your follow- 
if you like strategic war games and are fascinated with the 
idea of creating a world and watching what happens, you'll 
find Populous to be one of the finest games in your video li- 
brary. Whatever your tastes in video games, being a god is no 
easy task, as most novice Populous players quickly discover. 
You must know how to create good land for settlements and 
move your people about. You must also learn to control such 
natural disasters as earthquakes, volcanoes and floods. 


VG&CE е NOVEMBER 1990 





а ч, SS сул ез 
| 10 NH e. 4. 
to DM 77 "LET [ҖЕ | 


Е | 


На 


‘As with any strategy game, it takes a while to master Ё 

bus controls. Using the following photos, we will give УФ 

па course іп godhood, telling everything you need to kr 

fo get started defeating evil. и 
| Пе photo captions are a continuing narrative, soy / | 
wuld start at the beginning and read through to thers 

istas you would with any article. M 
| When you've mastered the techniques presented here, you'll 

pevell on your way to ridding the Book of Worlds of thE емі 

amies, ше г 





ILLUSTRATION BY J L 


ТСЕСЕ е NOVEMBER 1990 





eS 


а | 


| 
og 


= 





i 





42 











As you тау suspect, іп 


..first raise а single “= 
order to build your square. Then... 


population quickly, you 


must learn to raise and мет” 


lower land masterfully. 
Look а! the water next to 
the castle here. The player 
could spend a lot of time 
filling in the land one 
square at a time. Ви! 
| there’s a shortcut. To raise 
land quickly from the sea... 








lower the “nipple,” and 
you've changed a trench 
into flat land in just two 
moves. 


fills іп the 
immediately. All you must 
do now 15... 


trench 





| Now that you've mastered land maintenance, here's another 
| trick you can use to produce new settlements rapidly. Because 
| you have only limited power at the beginning of the game (as 
measured by the manna meter shown below the shield in the 
upper-right corner of the screen), you need to create manna 
fast, Castles, like the one shown here, are great manna 


generators. So, first create a castle. 


VG&CE * NOVEMBER 1990 













[5 i 
да», 

Г Sih N P. да 
| RS ад 
ЖІ ғ а Ше (ис 


Балалы 
а “АМ 





йке land again, іп 
[M same position. 
Jinal square will 
ла base of nine 


just lower the original 
square, and you'll have 
created nine squares of 
land in only three moves. 
Wow! Meat trick! 









x 









rn ee у де 4 
^v E і 


„lower the land once... 
For example, Mice 
your cursor on aes of the 


кап bere. Then 





Although castles create a lot of manna, it takes them a 
while to create walkers. (Walkers are the little people 
who stroll around, settling the land.) Here's how to have 
your castle and a walker too. First, bring up a single 
square of land near the castle. This move will reduce the 
castle to a smaller building, usually forcing a walker 
out. Then... 


GEN-43 





«sink the square again, to 
bring back the castle. you ‘re build 
Presto! A castle and a 

walker. Try this trick on all building its. 
your castles in the you're 
beginning of the game in 
order to create a steady 
flow of walkers. Once you 
have many buildings 
producing walkers, you can 
let the castles build up 


strength. 


eui _ ione it. (Of course, you 
your Жоғ first have enough 
ту 7 manna to use the swamp 
-аНаск. ) As you сап see 
from this photo, a swamp 
wakes the- land less 





„апа maybe even three пет 
times. А single volcano a volcano on you? 
wipes out a lot of buildings Тһе fastest way to г 
and leaves the land the land and get rid of 
temporarily inhabitable some of the rocks i. о use 
(too many rocks). A double an “ehauaks on youre 
or triple volcano raises the 

land so high that it wipes "ES 

out a huge portion of the dos 
enemy's territory. The evil 

forces may not be able to 

recover from such 

devastation. 


: нег а single earthquake, 
the volcano shown іп the 
previous picture will look 


like this. 





Keep іп mind that the evil god has a few tricks up his sleeve (not The most devastating weapon is the flood. The 
mentioned in the instructions) that are not available fo you. In causes so much damage that it may change the с | 
this photo, the long range of mountains, which cuts through те | of the entire game. Although a flood is а great woi 
good army’s entire land mass, was created by the evil god. significantly reduce your enemy's population, 
Watch for dark magicians on magic carpets and huge, green dangerous and may backfire if you're not careful. IS 
monsters, both of which, among other creatures, will wreak player in the picture above finally has enough то 




















Which are 
swallowed up by № 
swamp (the speckles 
areas). | 











the land has been 
almost completely to м 
level. Now you can sink! 
recks one by one (or } 


can leave them, if there 
not too many) and 
the land. 

















havoc in your settlements. for a flood. See the population meters? (The gray 
[good] is on the left of the shield and the yellow iSi 
[evil] on the right.) After the flood... a 


GEN-44 VG&CE е NOVEMBER 199308 














When you build up а lot of 
devastating weapon is the territory. Then... 
volcano. As you can see 
here, this player's manna 
meter indicates plenty of 
power for a volcano. 50... 





Ihe white rocks (or the 


fairly easy to sink. First... Eventually... 





,Arrrggghhh! Both ЖОРЫ Да Пауе Бееп 


reduced to almost nothing. (Look а! the population 
meters.) This player forgot to build his land up high 
before using the flood. Not only has he lost almost 


his entire population, he has far less land left than 
the evil armies. See the small island with the white 
dots on the book page? That's all the land Good 
has left. The remaining land shown on the book 
page belongs to Evil. 


ҮСЕСЕ е“ NOVEMBER 1990 





...he first finds lat. .— 
manna, an even more populated area in enemy | 





..dig out the fa | dte 
gray rocks in-a desert) are surrounding the rock. | 















will sink out of Опсе the rock is gone, raise 
the land again. Get rid of 
ruined buildings (buildings 
that have been burned by 
an enemy knight) the same 
way. Of course, in many 
cases, it might be quicker to 
just build somewhere else. 


Low 
geom. ж 


41” 


ew 


ЕД. 


арс 
РА 
= 221 


"ua 
ж 
- 
-— 
.. 
К: 
ж 
D 





Worse, the Good's leader is dead, 
and their Papal magnet is stranded 
out in the ocean. (You can't move 

your Papal magnet without a leader, 
SES only wate ric с leader is 
to have a walker touch the Papal 
magnet, which of course no walker 
can do as long as the magnet is stuck 


in the ocean.) 


GEN-45 





Sometimes Evil сап create 
floods too. When you start 
a new world, if the world 
description shows that Evil 
has this ability, you should 
build everything high—at 
least three levels as shown 
here. To build high... 


The second strategy is to 
use your leader and your 
knights to destroy Evil, 
settlement by settlement, 
building by building. This 
strategy takes longer, but 
is more satisfying than a 
quickie Armageddon. To 
use this strategy, you must 
master the control of your 
Papal magnet (the big, 
ankh-shaped thing next to 
the cabin in the photo 
here), which is the only 
method by which you can 
tell your people where to 





„leaving behind... 


GEN-46 


times, then... Wy 


To move your | 
toward те” i 


frequently move 

magnet, ае т м 
front of your expan 
Each time you mos 
magnet, select the, ng 
Papal magnet” то! 
play, to draw ЖШ 
and your people 
the 








. untold 
Knights are formidable 
soldiers. 


Pia to Papal magnet” 


destruction. 



















“mode, and go back to the 
“settle” mode. After a 
while... 


The best defense against 
enemy knights is to keep a 
lot of small buildings оп 
your front lines. It takes a 
knight longer to work his 
way through the small 
buildings. 


VG 








„you'll have lots of hight 
flat land on which you, 
people can settle safely 
without fear of floods. Bes) 
of all, the computer is ver 
likely to: make the samf 
mistake the player a fe 
photos ago did and flood, 
itself into oblivion! 











„move the magnet again. Trj 
to keep your leader near 
magnet (see the small magne 
on the cabin? The leader is 4 
there), because when уй 
change a leader into а kni 
the magnet moves to whe 
your leader is before 1 
change takes place. 

You want your knight to 
out on the front lines so № 
doesn't have so far to gd 
before he can burn som@ 
enemy buildings. Don't let уой 
Papal magnet get stranded ij 
enemy territory! Retreat 
necessary. 












The settlement in the р 
above, which has Беей 
built near the front lines, Й 
a sitting duck for an enemy 
knight. All those castles № 
burn! | 


ЕСЕ е“ NOVEMBER 1990 








There аге two basic ies for 
beating Evil. The first is to build 
your population until it’s large 
enough to call up Armageddon 
and win. Look at the population 
bars on either side of the shield 
in the photo here, Good’s meter 
(gray) is full, while Evil's meter 
(yellow) is almost empty. Тһе 
manna meter shows enough 
power for Armageddon. To put 
Evil out of his misery and end the 
game quickly, this player decided 
Armageddon. 





Here Good’s leader is... 


Not all places in the Book of Worlds are lean 
and green. The ice landscape shown in this 
photo is a brutal environment in which to 
conduct a war. People die quickly when 




















атты раар йа 
‘Werke LEE NI 


het the bee ве 
hinaia FEF ЕШ TEE = as 
пача аа Во Ва Вей в hiban ға 
Hipna m UIS UIT ERTE LE] 
4 ны oda ви T 
SI ME 
i 


РРР [E TT] ч 
в Бағыт ВЕР аі 


Вата ВИЕ Бей Ші ваар ві 


в Рв | тағаны 


ТЕГ пати 8 





..аНег which you'll be 
given a new world to 
conquer. (There are 500 of 
them!) 


both Papal m 

moved fo Ше с 
world, and all the p 
both good and 
toward them for 
battle. И you e 
“view Papal 

you'll be able по" 
battle. № you win... 


ДЕ. | 


4 bL 


af, 
ра ftw. 
ДИР. 


2 eZ 





HELE nowt 2 
ті Dh ылы 


„Stick with settlements of 
smaller buildings, which 
take up less room and 


produce walkers faster. 


Develop finely tuned 
strategies, and you'll see 
this guy's face often. 


Happy godhood! 


exposed to the elements. А change in strategy is 
required. For example, castles in the ice create 
no more manna than smaller buildings, so... 


VG&CE * NOVEMBER 1990 GEN-47 





ia T 
CANDIES! 





Задар aa ds Yer t1 | 
ТТР РЕН ia А ЕТТІ TTHETTIT 4 


i 





- 


ый 


oT 





< CIRCLE #138 ON READER SERVICE CARD 


= -. 
ВИПОВЕ РН j + 


Dick Tracy 
BANDAI 


For the Nintendo Entertainment 
System ($49.99) 







= -- m, >= =, 


| 5837 В 9 10 
OVERALL 2345 > з ә 10 

“Calling Dick Tracy! Calling Dick Tracy!” 
it looks like a job for the city's main 
man—Dick Tracy. Big Boy Caprice is 
behind the recent crime wave, and, Dick, 
you've got to put the sleazy hood behind 
bars where he belongs. Bust 
Caprice's lieutenants first, then go 
after Big Boy himself. 

In this arcade/action game, you 
play Dick Tracy, the renowned 
crime fighter of the century. 
Unlike most arcade/action games, 
Tracy doesn't have апу 
superpowers. His only weapon? А 
standard-issue revolver with 50 
bullets. But Tracy also has fists of 
steel. At least that's what his 
enemies would say. А few special items 


and weapons appear during the game, but 


you'll still need to rely on your problem- 


solving abilities and quick reflexes to 


capture Caprice. 
Dick Tracy is a man of action, and he's 















Once Tracy has left the police station, 
he drives his black and white through the 
city streets, which are displayed on an 
overhead map—and what a city it is! 
Every few blocks, rooftop snipers pick 
away at Tracy's precious badges. Once 
Tracy leaves his car to explore a building, 
the scene switches to a sideways cutaway 
of the building's interior. 

While exploring the various structures 
for clues, Tracy must deal with obstacles 
and thugs who can punch or shoot at him. 
He must decide which weapon to use on а 
thug and be careful not to shoot an 
unarmed thug; it deducts half а badge! 
Fortunately, badges сап be 
replenished by finding first aid at 
various points in the game or by 
returning to a police station, where he 
can restore up to one badge (and 
recharge his дип). 

Once a suspect has been 
discovered, Tracy must decide whether 
to interrogate or arrest him (or her). 
Don't make a mistake or he'll be 


false-arrest 
charges, Tracy is 
removed from 
the case! 


whenever you 
solve a case, 


charged with false arrest. After three | 


Finally, | 


you get а safe 
combination for 
the next case. li 
Tracy dies, use 


not worried about winning any popularity 
contests. As a result, there are no points 
or scores in this game. Instead, Tracy gets 
four badges that measure his life 






———Às wa 


expectancy on the job. Every E Seo this combination | 
time Tracy makes a mistake to start at the beginning of the last case | 
or gets shot, he loses half а you were on. | 
badge. А badgeless Tracy is а Overall, Dick Tracy is fun and 


dead one—the game 15 kaput. 

Tracy gets his assignments 
in the police station (where 
else?), and he must solve five 
cases before he can nab 
Caprice. Usually he starts 
each assignment with a clue 
that sends him out 
investigating. In the police 





challenging to play. For the most part, the 
clues are elementary; this is really a game 





of action. But then, the guy in the yellow | 


raincoat is no couch potato. Timing, 
pattern recognition and some clever 
jumping and climbing are Tracy's main 
assets. So suit up and get ready to punch 
and blast your way through the mean 
streets. Look out Caprice—here comes 


station, Tracy can examine mugshots of Dick Tracy! 


the known hoods in Caprice’s gang—a 





—George Fontaine 


good place to discover their last known the две: ; = Bandai America 
whereabouts. There is also a notebook — есч 12851 East 166th St. 
that records the main clues as Tracy Cerritos, CA 90701 
discovers them. (213) 926-0947 


92 VG&CE е NOVEMBER 1990 





FOR PLAY WITH THE 








Galaxy 5000. The outer space 


RE 


race of the 51st century, 36 faster- 


5%, 
roe, 
ТҮТУ 
TI 
HIIIITM 
Hoot, 
ILITTTITT 
ПЕТИТЕ 
ТТІТ 
"TYTLE 


4 


than-lightspeed races. 9 awesome 
planets. 5 high-tech turbo-craft. 
Explosive combat. 
Speed zippers. Solar 
spikes. Dozens of 
warps and power- 
ups. Its the most 
amazing race 


in the universe. 


ACTIVISION 


Galaxy 5000 © 1990 Activision Nintendo @ and the Nin 
tendo Entertainment System P are registered trademarks 
of Nintendo of Amenca Inc. 








KONAMI 
For the Nintendo Entertainment 
System (549.95) 


| 


PLAYABILITY 





12345 6 TEJI 10 


OVERALL 1 завет? 2 10 


Fans of Konami's Castlevania series for 
the NES have cause for celebration: The 
third chapter, Dracula's Curse, has arrived 
and it's another winner. If you haven't 
tired of Gothic graphics, malevolent 
melodies and spooky scenarios, you'll 
find that this installment is more than 
worthy of the Castlevania name. 

It's not obvious from looking at the 
screen that the hero of Dracula's Curse is 
not Simon Belmont, the character who led 
players through the first two 
games. But there's a strong 
family resemblance: Trevor C. 
Belmont is Simon's infamous 
ancestor, a whip-wielding 
vampire hunter whose goal is to 
destroy Count Dracula once and 
for all. Because this game's 
"story" takes place before the 
first two Castlevania adventures, 
it doesn't take a genius to figure 
out that you won't be able to kill 
Dracula this time. If you did, how 
would he be able to challenge 
Simon in the other two games? You can 
certainly do your best, though—putting 
him out of commission for a few hundred 
years would be better than letting him run 
around in search of blood. 

And so, Trevor's endeavors take him 
through 17 possible levels of creature- 
filled excitement. Your game may have a 
different number of levels. There are 
several points in the game where your 
path splits in two, and you'll have to 
decide which way to go. Such options are 
rare in games like this one. Usually, you're 
limited to one route, which can get 
tiresome if you've got a map of the whole 
game committed to memory. 

There's another important difference 
between Dracula's Curse and the first two 
installments. As Trevor whips his way 
through legions of Dracula's goons, he 
might run into one of three powerful 
spirits that roam the village of Warakiya. 
These spirits can become Trevor's 


94 


"PO GGERDIUGE 9 5 © ГЕТ, 
LAYER ::00000000000000 
HEH Y ТИІТІГІЛІГІН г. 


ri FE 
- ТІГІ! 
MTT iii 





кз 


ШІ!!! |11 











partners in battle, if he so 
chooses, though he can 
only take one partner 
with him at any given 
juncture. 

Once a spirit has 
joined your quest, you 
can change Trevor into 
that character whenever 
you please. They've each 
got unique talents and 
abilities: Sypha 15 8 
magic user who can attack 
enemies with flames, frozen 
crystals and lightning bolts; 
and Grant is a ghostly pirate 
who has the ability to jump 
high and cling to walls and 
ceilings. Interestingly enough, 
the spirit Alucard is the long: 
forgotten son of Count 
Dracula himself, a cave 
dweller who attacks with à 
"ball of destruction" and can 
change into a bat just like his old man. 
The "spirit" option is a refreshing dash 
of variety that really sets this game 
apart from the other Castlevania titles. 

Though Trevor is not animated as 
smoothly as you might expect, his 
less-than-perfect appearance is 
perfectly acceptable in the context of 
the game's rich, detailed backgrounds. 
There are a number of beautifully 
drawn locations, like the bright 
colored stained glass windows in the 
first level and the churning, grinding gears 
and swinging pendulums that make up the 
guts of the aptly named Clock Tower of 
Untimely Death. As usual, the music 18 
Konami's finest, with a variety of spooky 
songs and terrifying tunes to tickle your 
eardrums as you take on Dracula and his] 
undead underlings. 

With its password feature and well. 
written instruction manual, Castlevania 1 
Dracula's Curse is one of the mosi 
complete arcade adventures available for 
the NES. Из not as challenging as most) 
games of this type, but it'll deliver a lot of 
colorful monster-movie action on those 
rainy nights when the wind howls through 
the trees like one of Trevor's restless spirit 
friends. | 

—Chris Bieniek 
Konami Inc. 
900 Deerfield Parkway 
Buffalo Grove, IL 60089-4510 
(708) 215-5111 


VG&CE * NOVEMBER 1990 








years ago Ку of the 

| men in China dedicated 
| their life to the study of 
philosophy. And then 
applied it to a war to 
end all wars. 

The country was 
plagued by a bandit 
hoarde known as the 
Yellow Scarves. Who 
amassed a power no 
one had yet to conquer. 
Fact is, no one could 
assemble a force strong 
| enough to destroy 
| them. 
| In Destiny of 1 
an Emperor, your 5% 
challenge is to z 
change the i 
course of history 4 
forever. For the 









thanks to the discovery 


of authentic documents 
detailing the era. 








will be hard to win the _ 





mention the most feared 


| Characteristics of 180 war- 


lords have been simulated 
based on the renowned 
text of Sanquozhi Yanyi. 
Even 20th century 
strategists are destined to 
spend hours, even days on 
each game. And when you 


| take a break to philosophize 


on your next action (if you 


can pull yourself away) you 


can actually save up to 


, three histories exactly 
NA where you ve left off. 


You can put yourself 
, in the place of Liu Bei, 





good of China. army for the restoration 
And the world. of the dynasty. Or Guan 
This full scale, y Үй, an exceptionally 
role playing skilled warrior, 
adventure game E match for a 
for Ше Nintendo FE = 6008008 thousand |, 
system will put |8 tex soldiers and 
you deep in the А | worshipped | 
| throes of that ca Кен as a god. 
war. | mu Ph [^ the ерте à But no 
The action is rebels await behind | matter who 
as real as it gets ӨШ НЕЕ you are, it 


war against Zhang Jao, | 
the deadly leader of | 
the Yellow Scarve 
rebels and founder of 
the Tai Ping sect. Not to 


И Sistemi are tra 


CIRCLE #140 ON READER SERVICE CARD. 


| to Беа 
| traitor 


| great 





dedicated to raising an 


е | 
ты 
ғ 
з”, 
+ =”. 
^A. 


n Emperor is a trademark 
a registered rae Жақ. of Capcom USA | 
remarks à "n bun 


warlord of 
all, Lu Bu, 
destined 







Chinese | 
| 


одаи 
of his 


strength 4 


and courage. 
You'll use every 

strategic cell in your 
brain to fulfill your 
constant requirements 
for weapons, food and 
manpower. You'll give 
important commands 
that could mean your 
Ше, and the life of _ 
your armies. And in 
true Chinese tradition, 
youll engage in battle | 


| again and again to defend 


your honor. Ап honor 


certified by an oath signed 


in blood. 

When all is said and 
done, there will be room 
for only one Emperor. 
Whether or not that will 
| be you is your destiny 
| alone. | 













һ [Tum 
ге "m 





Ріре Огеат 
ВИЦ ЕТ-РКООР 
For the Nintendo Entertainment 
System ($39.95) 


i 


== Е 
Г 
| 





Compared to the current crop of 
biomechanical monster games, save-the- 


рф Г 


princess adventures апа endless 
variations on Galaxian, Pipe Dream is an 
old-fashioned diversion. The plot is as 
elementary as Tetris — and, in fact, Alexey 
Pajitnov, creator of Tetris, is credited in 
Pipe Dream. The game also brings to mind 
one of the very first computer games, 
Snake, in which an ever-lengthening 
worm had to be directed around the 
screen without touching either a wall or 
itself. Pipe Dream adds the comfort and 
convenience of modern plumbing to the 
puzzle, and the result is a simply 
enjoyable, simply infuriating game. 

You're a plumber armed with a large 
supply of pipe sections: horizontal, 
vertical and four different “elbows.” The 
pipe sections are kept in a dispenser at 
the side of the screen; you use each 
section as it appears (you can see five 
sections ahead of the one youre 
currently laying). The sections fit into the 
squares of an 8x10 grid. One of those 
squares is already occupied by a spigot, 
and from this spigot flows flooz, a gooey 
sewer-cleaning fluid. Your job is to lay 
pipe quickly enough to keep the flooz 
flowing. 

Sounds simple, but since the game 
dispenses the pipe sections in random 
order, you'll find yourself dropping 
unusable lengths of pipe all over the 
playfield. Sooner or later, your maze will 
end in a cul-de-sac, and when the flooz 
reaches it, the level's over. 

Naturally, there’s a lot more to it. Each 
level has a minimum number of pipe 
sections that the flooz must flow through 
in order to advance to the next level, or 
else the game ends. Certain sections offer 
two lengths of pipe; horizontal and 
vertical. You can use these crosses to 
direct the flooz in one direction and with 
careful planning, come back and utilize the 
other direction as well, earning a 
“crossover bonus.” 

There's another set of complications: 


Чи 
slo MI 
he 


pava |р —Ó | 


IPLAYER 


вомиз 
HRENCHES 
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computer game of 1989, 
Bullet-Proof's version of 














one-way pipes and 
obstacles. Some obstacles 
are actually helpful: 
"reservoir" squares that | 
slow down the flooz, 
bonus squares and outlet 
squares. If the flooz is 
directed into an outlet 
square, the level ends and 
your bonus increases. 
Other squares must simply 
be avoided, like the 
blackened squares ina 
crossword puzzle. There 
are also bonus screens 
where pipe pieces fall 
(like Tetris blocks) 
vertically into a well, 
and you have to create 
an unbroken length of 
pipe with the falling 
sections. 

At the end of each 
level, after you have | 
accumulated points for 
every section of pipe 
the flooz flows through, points are 
subtracted for each leftover pipe section 
on the board. If you're a sloppy plumber, 
you can actually end a level with fewer 
points than you started it with! Those 
leftover pipes aren't permanent, though. 

If you find that you can direct the 
flooz through a square that is already 
occupied by some unused pipe, you can 
knock out the old pipe (if it's not facing 
in the direction you need) and put in à 
new section. There's a penalty for this, 
albeit a smaller penalty than leaving 
unused pipe lying around. 

Each of the three different play modes 
the game offers can be played by either 
one or two players. Two-player mode is ап 
interesting mix of competition and. 
cooperation: While each player is trying 
for a higher score, both have to work 
together in order to keep the flooz flowing. 

Though the graphics are nothing 
special, there's a good variety of music 
and sound effects. The game play itself 18. 
addictive, frustrating and fast-moving. 
Those who enjoy elegant puzzles games 
will find Pipe Dream a delightfully 
maddening challenge. 








—Joshua Mandel 
Bullet-Proof Software 
8337 154th Ave., N.E. 
Redmond, WA 98052 
(208) 861-9200 


VG&CE * NOVEMBER 1990 
| 








WU AY oT] м 





Е #141 ON READER SERVICE СААС 









Join Pendrich, the Prince of Penguins as he 
battles the enchanted armies of the wizard 
Borbon the Great. The evil magician has sent 
scores of animated erasers, metal clips, 
crayons and pencils to block the passage- 
ways of the Penguin Realm. 


Attack with mighty kicks that blast the ene- 
mies across the screen. Reverse their direc- 
tion by bursting the power seals. Clear all the 
panels to progress to the higher levels. 





Split-second timing combines with the chal- 

lenge of multiple mazes in this action-strat- 

egy game. It takes quick reflexes and keen 

tactics to help Pendrich win back the Pen- 

guin Realm from Borbon's invaders! 

е 40 levels of non-stop action! 

е Password feature returns you to your last 
completed zone. 

œ Unlimited "continues" gives you 

Portable Penguin Power. | 





Psychosis 


NEC 
For the TurboGrafx-16 ($48.99) 





| thought | had seen it all when it comes 
to storylines for a game, but | have to 
admit—this is a weird one. “Beware the 
enemy within!” is your warning. "They 
say that good and evil live within every 
mind, and now you know it's true." (Wait, 
it gets better...) "Your mind wanders into 
the evil part of its own existence. Soon 
you will be trapped! The Devil Ugar 
himself will be your keeper." Apparently, 
players of this game are having some kind 
of flashback and must fight their way 
through their own paranoid delusions 
until the final confrontation with Ugar. 

While the storyline for Psychosis is a 
departure from the norm, the game itself 
is based upon a familiar theme. To save 
your own mind, you must battle through 
five "causes" or stages, flying a small 
spaceship of sorts that your mind has 
created to counter various enemies that 
Ugar has brought forth to steal your soul. 

You start this adventure with three 
ships and three continues, with extra ships 
every 50,000 points. When you die, you 
will be placed either in the middle of the 
round or back at the beginning, depending 
on how far you advanced. When а con- 
tinue is used, you always start back at the 
beginning of the last round you were on. 

The game play follows that of your 
typical horizontally scrolling shooter: Blast 
'em before they blast you. Five power-ups 
are available, consisting of three different 
weapons, a speedup and a shield. Small 
"satellites" are available that may be 
rotated around your ship to act as shields 
or to kill your enemies. The levels have 
not only several types of enemies to be 
dodged or killed, but some areas of 
twisting walls that must be navigated 
carefully. 

The backgrounds have three different 
planes of scrolling, for nice effect, but they 
don't really bring to mind a trip through 
the evil part of your mind. Sometimes 
they resemble a beachfront landscape or 
jungle rather than what the theme of the 
game would suggest, but, then again, who 
can say what resides in the wicked 


13600 




















recesses of some people's 
minds (ahem). | 

Things improve around: 
the fourth level, as the 
background becomes more 
abstract, but after three 
rounds of mundane 
scenery, it may already be 
too late. The music and 
sound effects are pretty 
good—while the beginning 
of each round starts off 
with a short, slow intro, the 
music quickly jumps to 4 
frantic pace, which accents 
the action adequately and 
gives a sense of urgency to 
this game. 

The object of Psychosis 
is to advance through the 
five levels and face Ugar in 
order to restore your 
soul/sanity. (Completing the 
game will put you back at 
the beginning, with 
somewhat higher difficulty.) 
While most shooting 
scrollers can be defeated by simply being 
aggressive and blasting everything as 
soon as it appears on the screen, this опе 
requires a bit more strategy and care if 
you hope to make it anywhere. The 
power-ups appear with frequency in the 
early rounds, but later on they become 
much more scarce. While the 
aforementioned urgency created by the 
music will push you to take risks, they 
often end in disaster. | 

Psychosis requires a much morê 
conservative approach for a shooter. If you 
try to force your way through, you аге 
likely to be frustrated. If you don't глападе 
to make it through each round withoul 
getting wiped out, you have little chance 
of advancing. Advanced firepower is 
required at the end of the rounds for thé 
first three, and serious firepower i$ 
needed constantly for the last two. 

The only hints offered consist of helpf | 
items like “learn how to pause the game 
rapidly to slow the action down." 1 wonde! 
why it wasn't possible to have many mor 
than just five rounds in this game. Th 
rounds aren't extremely long 0 
complicated. Although there are only five, 
each will need to be memorized ап 
experienced several times before iti 
mastered. | 


continued on page Il 


VG&CE е“ NOVEMBER 199 













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CIRCLE #142 ON READER SERVICE CARD. 





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MH. 


LightBoy, there's no better way to see the light. 


LightBoy™ is a unique accessory designed to be used with Game Boy®. It is a lightweight, 
compact instrument which unfolds to fit directly onto Game Boy®, allowing you to view the 
screen with light through a magnifying glass. As an added bonus, Vic Tokai is including a 
shoulder/waist carrying case with the purchase of a LightBoy™. This case can house both the 
LightBoy™ and Ше Game Boy? together. It also has compartments which hold up to four 
Game Boy® game paks. 


22904 Lockness Ave., Torrance, California 90501 

TEL: (213) 326-8880 

Nintendo®, Game Boy® and Nintendo Entertainment System® are 
trademarks of NINTENDO OF AMERICA, INC. LightBoy™ is a trademark 
of Nintendo, licensed exclusively to VIC TOKAI INC. 





CIRCLE #143 ON READER SERVICE CARD. 





Я “ТМ 


Air wolves and iron tanks? Hey, this dude eats heavy metal 
for breakfast. The man likes to pack a custom M-16, but his 
karate kicks to the chops are just as deadly. He's anybody's 
agent if the price is right; and he's everybody's worst 
nightmare. Golgo 13™ is the secret code for action. Air 
combat anyone? Golgo 13™ takes you right up the tailpipes of 
bellowing bombers, right through the little choppers, and right 
around screaming interceptors. Whether it's crunching karate 
combat, tense underwater tank warfare, or the sizzling laser 
fights in the best mazes in video, Golgo 13™ means action. In 
fact, there's so much action that you'll probably wear down the 
B-button. 






TM 


[n a realm that might have been, in a time that could have 
been long ago, or just tomorrow, a good king lies dying. The 
enemies of the north are massing for an attack on his kingdom. 

The good king's sorceror has been searching for magic and 
out of desperation pulls a rockin' rebel from the eighties back in 
time. Kid Kool™ is sent on a quest to help retrieve the seven 
wonder herbs, the only hope to save the king. 

















At the break of dawn, the eerie sounds of heavily-laden tanks? 
pierce the morning calm. The metallic reflection in the distance: 
only proves that the sun is bright, but who is it? | 

Are these tanks the armored support you called for, or has the? 
red machine broken through? There is little time to react. Should? 
you wait till your men аге in range, or should you attack them) 
now? 

As Commander-in Chief, you've got no time to waste. 





А “StarWars” satellite has been snatched out of earth orbit, 
the inventor of satellite capture technology has disappeared, tht 
C.LA. and the K.G.B. are blaming each other, and the world) 
edges toward nuclear oblivion. 

Golgo 13 is back just in time. The Mafat Conspiracy" 152 
phantasmagora of action and interaction. Your eyeballs will 
stretch from their sockets as you speed through Europe in 
Golgo's Ferrari. Your bones will rattle as you leap across the: 
cars on the Orient Express. And if you think you've seen bad) 
dudes, wait till you feel the power of Duke Togo's wicked 
karate kick. | 

The Mafat Conspiracy!" is for those who demand the very: 
best in video games. See it at World of Nintendo, and wel | 
prove it to you! 













































ІМ 


Bored with simple-minded one-on-one basketball? 
Disappointed that only three men on your team can dribble 
down court? In a foul mood because the guy who made the 
basketball game you bought seems to be using hockey rules? 

If you're a die-hard gym rat who can play the game, and 
expect your competition to be the same way, then it's time to 
play ball because All-Pro Basketball" has arrived. 

All-Pro is true all-court Five-On-Five basketball complete 
with long-range jumpers, in-your-face stuffs, passes, steals, 
rebounds, fouls, and even a half-time show. 

If youre new to basketball, buy the other games. But if 
youre a real basketball junkie, leave that weak stuff on your 
home court, and let's get down to the pro game. 


























TM 


Bored with action on earth? Sick of hohumming it around 
Ше neighborhood? Need some excitement in your life? 

Take off into space with Terra Cresta™ . You'll be hurled 
in to space and thrown into a fight with the evil forces of 
| darkness. Only you can break through the enemy's treachery 
and beat Mandora, the Supreme Commander of the evil that 
awaits. 








indo", Game boy and Nintendo Entertainment System are trademarks of 


NTENDO i laip RICA ING 
до 13 nflict Kid Ko 


lhe Мага! Conspiracy All-Pro Basketball 
га! Demonhead mal ra rra Cresta аге trademarks of VIC TOKAI INC 





CIRCLE #144 ON READER SERVICE CARD 





GAMEBOY GAMEBOY GAMEBOY GAMEBOY GAMEBOY GAMEBOY GAME BOY 





Professor Plum and his designs for the dreaded, 
death-dealing doomsday device, Dead End, are in the clutches 
of the diabolical Lawbreakers-a sinister society dedicated to 
the destruction of mankind. It's only a matter of time before 
the Dead End Device 15 assembled and the final countdown to 
global Armageddon begins. 

As Sgt. Billy “Big Bang” Blitz-the youngest and gutsiest 
commando of the Special Assault Brigade for Real 
Emergencies (S.A.B.R.E)-your mission is to foil the 
Lawbreakers insidious plot. To accomplish your mission, you 
must find the shortest route to the summit of Demonhead 
Mountain, where the poor professor is being held prisoner. 
Rescue the professor, and you save the world from total 
destruction. But if you should fail. . . 





TM 


The ancient land of Daedalus is governed by symmetry and 
time. It 1s a land, where your progress will be severely tested 
by the challenge of myriad shapes and blocks. It will take the 
art of Daedalus and the power of your mind to solve the 
confounding riddles of the blocks. To be beaten is ordinary, to 
achieve victory is an art. 


тов ct СКА 55, 
TORI АМОС А 9051 


VIC TOKAI, INC. 





ia 


(ни еч мік) 












Рона агу 


т 3 1 
PRU Aan Еттің 






вй 1 
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ме. == -. 


A уз $ 1 i Er Te: 
ON REAREN SERVICE CARD. 2522 
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ART BY CATHY RUNDELL DUNN 





NOVEMBER 1990 





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| NINTENDO 
ENTERTAINMENT 
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VG&CE • NOVEMBER 1990 107 





то тере 
: ПОГА Armory. 
O Boon 
! 5. Secret Doors 
| Up Staircase 


Bow Sts сазе 


М Magic Fountain 
X пар 
21-100 items, Weapons 
` Magic Spells 
| © Gold Boer 
j | © Bronze Door 


Жога location you have 
eee ра породи 


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Бала ВТ a ee МЕМЕТ 1991 
108 





Available Now! 





ТЕСМО is proud to introduce another sure winner Bad News Baseball” is the new cartoon-style, 
game for the Nintendo Entertainment System" , outrageously funny baseball game. Choose boys teams 
featuring outstanding graphics, realism, and control or girls teams, and get ready to laugh. 
that will keep you on the edge of your seat! Tecmo Bowl" gives you total control of key players as 

Ninja Gaiden 1“ is the continuing action adventure they charge for the winning trophy using the game plan 
of Ninja Ryu and The Evil Ashtar. Lightning, snow, that you select! 
rain, wind and ice challenge your Ninja skills. With Tecmo World Wrestling, you can pin your op- 

Work your way to the playoffs as you plan your ponent using 36 wrestling moves. You control the action 
strategy as a coach or player in Bad News to achieve the world championship. 


Baseball" or Tecmo Bowl" . 


Victoria Business Park, 18005 5. Adria Maru Lane, Carson, СА 90746 USA PHONE: (213) 329-5880 FAX: (213) 329-6134 


Nintendo and Nintendo Entertainment System are registered trademarks of Nintendo of America Inc 
CIRCLE #145 ON READER SERVICE CARD. 





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VG&CE е NOVEMBER 199‹ 
110 | 






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continued оп page IT 


112 VG&CE * NOVEMBER 199! 





ТОНО со., LTD. 


Official 


NINTENDO, GAME BOY AND THE 
OFFICE SEALS ARE TRADEMARKS 
ОҒ NINTENDO OF AMERICA INC 

1989 NINTENDO OF AMERICA INC 


TOHO CO., LTD. 


2049 Century Park Enst, Suite: 490, 
Los Angeles, CA 90067 







990 ТОНО COMPANY, LTD 
ы ol TOHO COMPANY. LIT 


ат Г Бягай а q 
F TL) y амы ЕТ 


CIRCLE #147 ON READER SERVICE CARD. 














“Атап Lynx” comes with AC adaptor, Comlynx" cable a nd four games on one Lynx game cart ndge. 





Lots of games are available on compact 
cartridges, with more being developed as 
we speak. 





Blue Lightning": Fly a top secret com 
while avoiding missiles, ice field: 
walls and the dark of night. 


Plug any stand 
headset into the L 
more realisti 

4 channel sou 





Gauntlet": Smash arcade hit. The 
enchanted Star Gem has crashed to 
earth. Capture it from evil creatures 
before they use its magical strength 

to destroy man. 1 to 4 players. 





Atari, the Atari logo, LYNX™ and Electrocop™ are trademarks or registered trademarks of Atari Corporation. ©1990 Atari Corporation, Sunnyvale, CA 4089-1502 All rights reserved. (Electrocop™ Software GIZA 


[IME LEFT: 58:25:21 





Bectrooop : Rescue Ше kidnapped 
daughter of the president. Invade the 
Steel Complex where dangerous robot 
traps protect the Criminal Brain. 





Connect up to 8 Lynxes. 
On some games, all 8 players can be 
on screen at once. 





CalifomiaGames °: Surf your brains 
out. Skateboard the Half Pipe. Juggle the Foot 





KLAX": The lates 
arcade mega-hit from 

| Atari Games. You must 
form "Klax" from 
colored tiles tumbling 
down the conveyor 
belt. 100 levels. 


Bag. 
Slam off the desert berms on your BMX bike. y 





ғ 
# 4] 
Г. 
Г / 
4 





JT 


5e ou 





К... 


Help Chip 

through 144 

levels without 

getting nailed by 

cherry bombs, water - 

traps, and hundreds of 
other hazards. 





The Lynx portable game system is every bit as good 


as home systems. 


It has great color and sharpness like a big screen TV. 

It has deep levels of play on popular and new games. 

And on some games, you will be able to link up to 
eight Lynxes so everybody can play together. 

It’s enough to give you chills. 


And make our competitors 


sick. 


Its available at all major toy and electronic retailers. 


Call 1-800-443-8020 for 
the dealer nearest you. 


к - 


РОГА ЕЕ COCOR 





ENTERTAINMENT FST Ew 


Мал Com.) oma Carnes, Chip s Challenge"", and Hue Lightning™ are trademarks or registered trademarks of Epyx, Inc. 6 1990, Gauntlet® and Klax™ are registered trademarks of Atari Games Gor. (01990 


CIRCLE #148 ON READER SERVICE CARD. 


continued from page 112 


| 


tii = 


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| 

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23 


| 





116 VG&CE * NOVEMBER 199390 


4 


MATARI 7800 


The Alien Brigade has entered 
the Atari 7800 system. Attacking 
with full frontal fury. Infiltrating 
your army. Turning your men into 
slimy zombies. 

You've got a war on your hands. 
You've got to stay alive, man. You've 
got hostages to rescue. And your 
weapons are joystick or light gun 
controlled. So start wasting em. 
But be careful, you could be 86ing 
your own men. 


One of the new 
games for the Atari 7800. 
Now oozing its way to a 
store near you. 


i атта 


| Sra ч 


CIRCLE #149 ON READER SERVICE CARD. 





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118 VG&CE е“ NOVEMBER 1990 








Л.АТАКЇ 7800 





ИДР ЕТІЛЕ; 
И SLU | ALT A 1553 ANN A 















You are the Ikari warrior on 
the Atari 7800 system. 

You go behind enemy lines 
with nothing but machine guns, 
tanks, grenades and a prayer. 
You and your buddy wipe out 
the enemy, dodging bullets, 
knives and missiles. You have 
to rescue the colonel from an 
impenetrable fortress. And 
ammo is running low. Yes, war 
is hell. But you can handle it — 

with one or two players. 
Ж Oneofthe new games for 
Atari 7800. Try it. If you re man 


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CIRCLE $150 ON READER SERVICE CARD. 


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УС&СЕ е“ МОУЕМВЕВ 1990 





















YOU АВЕ ТНЕ RULER, ; | 
MASTER OF YOUR M ай 
OWN FATE, % “ 


Now enter ка dream 
Of ши E. ox ion -Fuflem eue 









сл | “ 
country has Pegmtorn apart № 
_ МЮ 21 4 Шегев 4 а 9: MODI © 
through your strémgthyand wis- 4 
dom as а ruler will it be restored 
toits former Greatness! As ruler 
of 2 territories and commander 
ofa vast army, the POWER is in 
your. hands to attack апа сопбиет 
the other 19 territories 
















NOW...ENTER SHINGEN'S Е 
“ чо = T! жайы L T HE 
DREAM OF D кенде ING ALt! 
| „АА 
| "АСТ. 
е ол) 
| A | | —— ^ | 
Seal of Quality /4 
= == а 
Nintendo® and the Nintendo Entertainment System® are registered "oa. 2m 


trademarks of Nintendo of America, Inc. 
HOT-B" and SHINGEN™ THE RULER™ are trademarks of HOT-B USA Inc. 
$1990 HOT-B USA Inc., 1255 Post St., Suite 1040, San Francisco, CA 94109 (415) 567-9501 





CIRCLE #151 ON READER SERVICE CARD. 





continued from page 98 

Players interested in games of this type 
may want to give this one a shot. On the 
other hand, while Psychosis definitely has 
its share of challenge, a weak storyline 
simply won't elevate it above the rank of 
ordinary. 

—Brent Walker 

NEC Technologies 
1255 Michael Drive 
Wood Dale, IL 60191 
(708) 860-9500 


Super Glove Ball 
MATTEL 
For the Nintendo Entertainment 
System ($44.95) 











Ever since the release of Mattel's Power 
Glove a little over a year ago, there 
haven't been many games 
specifically designed to utilize its full 
potential. One idea not initially 
touched upon, until now, was using 
the Power Glove as an interactive 
means for a video-game based on 
the experimental “virtual 
reality” —better known as 
"cyberspace"—research being 
developed at NASA and other 
companies. Now, with Mattel’s new 
Super Glove Ball, the concept of 
virtual reality comes one step closer 
to home. 

The background information 
regarding Super Glove Ва! is really 
a lame narrative that was written, it 
seems, to "justify" what actually is 
an interactive sports video game 
with a surrealistic look. The whole 
pointless story has something to do 
with your space shuttle being 
entrapped in a giant 3-D maze made 
up of rooms consisting of 
multicolored blocks. With the help 
of your “robo-glove” hovering outside 
your craft, you intend to find a way out of 
your prison. 

Super Glove Ball is really a hybrid of 
handball and a sort of 3-D version of 
- Arkanoid. There isn't a space shuttle to be 
seen nor anything else to give the player 
the feel of what is supposed to be 


122 


Уи: 















intergalactic strife—just а clumsily” 
animated star field as the background to 
the “Game Over” screen. 

Using the Power Glove, you maneuver 
your on-screen robo-glove in a variety of 
rooms that are usually made up of a; 
ceiling, floor and walls to the game 
screen's right, left and background. The 
walls are constructed of brightly colored 
blocks that you сап knock out one by one 
with an energy ball. You can grab this ball 
in midair, deflect it or punch it with your 
robo-glove in a desired direction. In fact, 
as you move your Power Glove to perform 
these feats, you almost experience the 
sense of actually coming into contact with | 
the ball. 

But don't let these balls go by your 
robo-glove—your glove's power charge 
level will lower. Also, your robo-glove 
shoots bullets when you point your 
forefinger. Clear away all the blocks of a 
wall and, you'll get to go to the next room 
in the direction of that wall. 

You're not left alone in these rooms to 
do what you please. Bizarre creatures 
roam these areas to drain your 
power level. Most can be done 
away with by hitting them with the 
energy ball or shooting them. To 
help you out, hitting blocks bearing 
a "?" will reward you with special 
weapons and power items like 
bombs, ice balls and extra robo- 
bullets. 

A prevailing ailment in Super 
Glove Ball is notorious on-screen 
flickering. When objects get 
crowded into a room, they start to 
flicker. Another problem is the 
extreme tedium experienced while 
playing. The maze consists of 
several scores of rooms. If you 
encounter a dead end, tough. You'll 
have to backtrack, and the walls of 
the rooms you've already been in 
must be knocked down again. Also, 
keep in mind that this maze is 
multileveled. What first begins as 8 
fascinating experience can soon 
become more stressful to your right: 
arm than a Nautilus machine. 

If you've been indecisive on whether or 
not to add a Power Glove to your NES 
setup, Super Glove Ball itself won't give à 
strong enough incentive for you to go 
ahead with the investment. Those who 
already own the Power Glove, however, 
might want to take a look at the game, as 


VG&CE • NOVEMBER 1990 


Are you hero enough... 

„to ride with Gandalf, Aragorn, and the other 
Fellowship characters against the forces of the traitorous 
wizard Saruman? 

Then explore the all-new fantasy adventure game 
based on J.R.R. Tolkien's The Lord of the Rings. 


сл j 
"ER 
ми! fo Middle Garth fo 

| ile fhe freu Рет | | 
ada! outer, 4x 
A Tromformed айы | 

ha defeat of the Balrog 
АЧ кип балай бы Шығ, | 
Ld] \ would пош cond | 


Autri FEM ma Terie 


| 


% Experience Ше faithful, detailed re-creation of Tolkien's 
classic work. 
Ф Duel one-on-one with the evil Orcs and Dunlendings. 
Ф Interact with individual characters and lead the elite 
cavalry of Rohan as they battle across realistic 
3-D terrain, or let the computer y 
handle the details of combat. 


See your local retailer, or call 1-800-826-0706 to order. 


iam Requirements: ІВМ PC, true [BM compatibles. DOS 2.1 or higher. 512K RAM, MOGA, VGA, EGA ог Tandy graphics card. 5.25" and 3,5" disks available. Amiga and Atari STE. Mouse optional. Ad Lib card support. 
Те peogram is published with the cooperation of the Tolkien Estate and their publishers, George Allen & Unwin (Publishers) Ltd. The plot of Riders of Rohan, the characters of the Hobbits, and the other characters from the 
| lard af the Rings are copyright George Allen & Unwin (Publishers) ПЯ 1966, 1974, 1979, 1981. All brand names and trademarks are the property of their respective holders. Spinnaker is a registered trademark of the Spinnaker 


| are Corporation. ©1990 Spinnaker Software Corp. 





CIRCLE #152 ON READER SERVICE CARD. 


well as anyone interested іп the 

elementary aspects of virtual reality. 

Unfortunately, Super Glove Ва! and the 

Power Glove together won't completely 

satisfy your curiosities of the world of 

cyberspace, but it will pique your interest 

in the possibilities. | 
—Howard H. Wen 

Mattel . 

5150 Rosecrans Ave. 

Hawthorne, CA 90250 

(800) 421-2887 


Final 
NINTENDO 


For the Nintendo Entertainment 
System ($42.99) 





These days, fantasy role-playing 
games (RPGs) make claim to a large 
chunk of the video-game market. 
Adventures like Ultima and Dragon 
Warrior regularly find their place on 
bestseller lists, probably because 
they offer much more than just 
long-term blastathons. These 
games allow the.player to immerse 
himself in an entire world, 
exploring strange territory, fighting 
awesome creatures and solving 
tricky puzzles. 

In Nintendo's new RPG, Final 
Fantasy, you assemble a party of 
four heroes, each of which has a 
magical orb. Two thousand years 
ago, the orbs had glowed with 
power from within. Now all are 
dark, and your heroes must bring 
back the light. Along the way, your 
adventurers will complete many 
other smaller quests, including 
rescuing Princess Sara from the 
Temple of Fiends, waking the Prince of 
Elfland and finding a missing crown. If 
you're familiar with such games as Ultima, 
Dragon Warrior or Sega's Phantasy Star 
series, you'll be at home with Final 
Fantasy. 

As mentioned above, you start your 
quest by assembling a party of four 
heroes. You may choose from 12 
"occupations": fighter, knight, thief, ninja, 
black belt, master, red mage, red wizard, 


124 


Nintendo has shown its 





playing games (а growing 
genre of video games), and = each. Which you select depends on your) 


Hs latest, Final Fantasy, 





-— A 
Г ща и 


HAGIC 
DRINK 


follows the formula well. 


RUH 





n! Like your heroes, each monster has 
. his own set of abilities and attributes, 
|. Some creatures are stupid and slow, easy 


| trouble. Some are poisonous. Others 


white mage, white wizard, black mage and 
black wizard. Each occupation boasts 
different abilities. A well-rounded party 
will include both strong fighters and 
powerful magic users. 

Your magic users start out weak, with 
only a couple of spells. As they grow 
stronger, however, you will be able to 
choose from 64 different spells, some 
defensive and some offensive. Defensive 
spells allow your magic users to perform 
such magical feats as healing members of 
your party or increasing the strength of 
their armor, while offensive spells allow 
you to fight with powers like fireballs and 
lightning. 

Magic alone won't win the quest. Your 
party also needs weapons and armor. You 
can choose from 40 different types of 


characters' occupations and levels. As the 
game progresses and your party 
becomes stronger, you can buy 
better, more powerful weapons and 
armor. In addition to your weapons 
and armor, a slew of other special 
items aid you in your quest, 
including potions for healing your 
warriors, and portable housing for 
both healing your party and saving 
their status to the battery-backed-up 
cartridge. 

Most items can be found in the 
many shops located in each town. 
There are magic shops, potion 
shops, armor shops and weapon 
shops. In addition, you'll find inns in 
which you can completely restore 
your adventurers' strength and save 
your game and clinics in which you 
can reincarnate dead heroes, 
Everything has its price, of course 
As you fight the many monsters, 
you gain not only experience levels, 
but also gold. 

Did somebody mention 
monsters? You bet! Over 130 of 


pickings for even the weakest adventurers 
Others are quick-witted and ready for 


enjoy magical abilities. Final Fantasys 
game world is a dangerous place indeed! 

It's also a huge place, containing over 
25 important locations: towns, castles, 
caves, dungeons, secret tunnels and more, 
You'll need to locate various "vehicles" in 


VG&CE * NOVEMBER 199 










—— ÉD —MÁ—— 
застат, wus LAS 
= iam. d XT | 

ИҢЕ + 










You are Мах Force...your mission... bust Mr. Ва and 
destroy the dreaded criminal empire... seize all 
contraband, stolen money, illegal weapons... Use 

| | rocket bombs. high DOwel есі тасһіпе guns... 
\ ӨЙ! apprehend all suspects... protect the innocent and 
= punish the guilty... stop at nothing! 


no 4 tertainment, it 
ENTEATAINMEMT 


SYSTEM еми Master " те Сате 















CIRCLE #104 ON READER SERVICE CARD. 


order to explore the entire 
map, including a ship, a canoe 
and even an air balloon. 

Final Fantasy comes with a 
wonderful, full-color 80-page 
manual that not only teaches 
the basics of the game, but also 
provides maps and clues for 
the first half of the quest. In 
addition, the game is packed 
with two poster-sized sheets 
that provide additional maps, 
as well as complete monster, 
armor and weapons charts. 

Final Fantasy 18 role-playing 
adventure at its best. The many different 
character types yield a game that can be 
played again and again, using different 
strategies. Add to that the large size of 
the game world, and you've got a quest 
that'll keep you busy for hundreds of 
hours. In fact, you may never exhaust its 
possibilities. 

—Clayton Walnum 
Nintendo of America, Inc. 
P. O. Box 957 
Redmond, WA 98073-0357 
(206) 882-2040 


NEC 
For the TurboGrafx-16 ($48.99) 





PLAYABILITY 12345 67 9 10 
OVERALL 123456749 10 


Although the title of this game may not 
be familiar, upon closer inspection many 
may recognize this game. Ever hear of 
Wonder Boy IIR Outside the different title, 
this game is pretty much the same. 

As Hu-Man—first-place prize for most 
original name there—you have been 
locked in Dragon Castle. To escape, you 
must find your captor, Mecha Dragon, and 
defeat him. You do so and manage to 
escape, but with the curse of the dragon 
upon you. You are transformed into 
Lizard-Man, and the only way that you can 
be transformed back into your original 
handsome self is to find the legendary 
Salamander Cross, which has the power 
to cure you and bring peace to the land. In 
order to find it, you must fight your way 
through five different dragons and their 
many minions. 


126 


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То help you on your 
way, you have ten 
different swords, 
shields and armors, 
You only start with o 
set however—the 
others must be found 
in the shops scattered 
throughout the land, 
Gold must ре 
accumulated to help in 
the purchase of these 
weapons and pay for 
health boosts that ап 
available in some shops, 
Health may also be restores 
by small and large hearts tha 
are found by killing enemies 
Other appearing item 
include medicine vials 
charisma stones and keys 
Special weapons such as fir 
balls, tornados, arrows, 
boomerangs and thundel 
(similar in effect to a weak smart bombi 
are also available to aid in your quest. 

The five dragons are each secretet 
away inside their respective kingdoms 
Sea World, Desert World, Jungle World 
Cave World and Sky World must all be 
invaded and explored to find each 
dragon's hiding place. To complicate 
matters even more, some of these ares 
are inaccessible in your lizard form. 10 
access these areas, you must changi 
between five different characters: гаг 
Man, Mouse-Man, Piranha, Tiger-Man an 
Hawk-Man. | 

Each has different characteristics thai 
give advantages in fighting and traveli | 
through certain landscapes. For Md Я 
as Mouse-Man you сап walk up walls, а! 
even ceilings, and travel through tin) 
tunnels. As Hawk-Man, you can simply fly 
across the landscapes, and avoid many 0 
the monsters completely—just don't gi 
near the water! That's for Piranha, f 
powerful swimmer who's perfect in th 
underwater areas. Lion-Man is a power 
fighter with a huge swing, handy in wipi 
out enemies quickly. 

As you gain gold and charisma stone 
and build up your health capacity, you 
have the opportunity to gain the mon 
powerful weapons. Each has an offensiv 
power rating of the damage it will dot 
your opponents. The armor and shield 
have defensive ratings, which pertain t 
the amount of damage they shield yo 


VG&CE е NOVEMBER 193 
| 








EC 


IT'S YOUR TURN! / 
Get Ready for a wild romp through time. ~ {~ 

Your Challenge: а double mission to save W 

the past, present and future. Here’s your 

chance to teach Biff Tannen a thing or two for 

stealing your Sports Almanac. It’s nonstop excitement, from 
high-speed hover boarding in the year 2015, to gun slinging 
mayhem in the wild west. Get “Back to the Future” now--and 
save the world--before it’s too late. 





Licamamd by rr] 
for play on ihe 










е 


ENTEATAINMENT 
" E ы 


сто SYSTEM 


Васк la Ihe Future Part Il & |“ a 


га the official seals are trademarks of Nintendo of America Inc. LJN" is a registered trademark of LJN Ltd. ©1990 LJN Ltd. All rights reserved 


CIRCLE #104 ON READER SERVICE CARD. 


1989.1990 Universal Studios, Inc. 8 Amblin Entertainment. Inc. All rights reserved. Nintendo”, Nintendo Entertainment Syster 








from. Both are crucial to advancing to the 
higher levels of the game and are often a 
challenge just to find. 

Visually, Dragon’s Curse is diverse; 
there's different scenery for each dragon 
kingdom and well-drawn characters. The 
graphics are interesting and pleasing as a 
whole, and the color palette changes from 
area to area. The music varies throughout, 
and adds to the atmosphere of each area 
without distracting or becoming annoying. 
The game plays well and with enough 
variety to hold your interest. А password 
feature is available to save your game 
stats, and a password file lets you store 
multiple passwords as long as you have 
the power on. 

Dragon's Curse is a well-made game, 
and those that haven't already played 
Wonder Boy Ш into the ground would do 
well to give this version a look. 

—B. W. 
NEC Technologies 
1255 Michael Drive 
Wood Dale, IL 60191 
(708) 860-9500 


Low G Man 


TAXAN 
For the Nintendo Entertainment 
System ($44.95) 





Taxan's Low G Man is what | like to call 
a "guy game." A "guy game" is an arcade 
adventure that lets you control a guy who 
runs around shooting, jumping, punching, 
whipping and/or stabbing everything that 
gets in his way. The best "guy games" 
make use of every available programming 
trick and clever idea that would add 
variety to the basic concept. In other 
words, they'll go out of their way to 
distract you from the fact that they're all 
essentially the same game! 

Low G Man's designers have made this 
title much more interesting than the 
average "guy game." Of course, Low G 
Man is definitely not an average guy. The 
“С” stands for gravity. He's one of an elite 
group of futuristic warriors who have been 
extensively trained in the use of the 23rd 
century's most revolutionary invention: 
the low-gravity backpack. I'll spare you the 


128 





















background story that appears in the 
instruction manual; the on-screen summan 
that precedes the game is unbelievably 
concise: "It was а robot-producing 
exploration planet like any other. Large 
cities, beautiful sunsets. But then they 
came...we'll send in Low G Мап!” | 

Аз Low G Man makes his way throug! 
the alien-infested planet of robots, he cat 
stun his opponents with his electro 
magnetic disrupter pistol before puttin 


mE them away with his armor-piercing sped jf 


Interestingly, the pistol only fires left û 


| right, and the spear can only be изе 


when you're above or below ап enemi 


| There are also four optional weapons 
| which are powered-up by some of th 


many items that the vanquished creature 
leave behind. If you stun @ 
alien before you take him ûl 
with your spear, you mig 
get one of these items—bu 
if you can spear one үүїїї 
using the stun-gun, you 
always get a power-up. 
Another of the game! 
impressive features 
demonstrated when уо 
encounter an alien whol 
piloting a walker, hover of 


| spider vehicle. If you beat the creatun 


who’s inside one of these machines, үй 


| can climb aboard and use it yourself fori 
| limited time. This is a perfect example û 


the everything-but-the-kitchen-sit 


` mentality that makes this type of game 


Success. 

Unfortunately, all of these great ide 
don't mean a thing if they're not presente 
properly, and Из here that Low С Ма 
falls flat. One of the game’s biggest Тай 
is the poor animation of the mai 
character. Low G Man is colorful a 
detailed, but his movements are extreme 
jerky, and that makes it hard to contr 
him accurately. The scrolling of th 
background is also poor; the scene 
doesn't move smoothly enough to gii 
the game the slick, professioni 
appearance that it could have had. 

These two flaws are magnified by of 
of the game's most important element 
Low G Man's ability to jump higher th 
the top of the screen. The "camera 
follows him when he makes one of thes 
superhuman leaps, which means that th 
background is scrolling in two differe 
directions—and it just doesn't look 900 
But the music definitely covers up a lot 


VG&CE е NOVEMBER 19% 















` PICTIONARY: © 
The first NES game 
for any family! 


WILD ARCADE ACTION PLUS CLASSIC PICTIONARY FUN ! 


An NES" game that everyone in the family will enjoy playing? Not your family you 
say? Wait ‘til you play LJN' Pictionary! 

Four thoroughly addictive arcade-type games will challenge the NES" champ in 
your family. The higher the score before the clock runs out, the more the hidden picture 
s revealed. Heres where the Pictionary fans take over, trying to identify the object 
before their time runs out. 

Most videomaniacs will want to hog Pictionary all to themselves for the arcade 
action. Others might choose to play 
the electronic version of the 

legendary board game. Better 
yet, everyone can join in on 
the fast-paced, video quick- 
draw super arcade action 
together. So, get ready for 
я ; Pictionary like its never 
je been played before. 





ЕГІТЕНГТЕНГТІТНЕ ГІТ 
SS TEM 





Бисти” 15 à regestered trademark of Pichonary Incorporated. © 1990 Pictionary icra pora. All nights served Nmnbendo: Меле Entertaiment System" ancl the 
сым seals are trademarks of Nintendo of Amenca inc © 1980 LIN Lid Ail ghita nage eari 





CIRCLE #104 ON READER SERVICE CARD. 





the game's shortcomings. Из got one of 
those fast-paced, frantic soundtracks that 
can make a dull game seem exciting, and 
this was not a dull game to begin with. 

It can't be denied that Low G Man has 
some serious problems, and that's the 
reason why it can't be called one of the 
best "guy games" of all time. But even so, 
it's been in "heavy rotation" on my NES 
for quite a while. | guess you have to be 
able to appreciate the concept even when 
the execution isn't quite as good. 

—C. B. 
Taxan USA Corporation 
161 Nortech Parkway 
San Jose, CA 95134 
(408) 946-3400 


Dragon Warrior И 
ENIX 


For the Nintendo Entertainment 
System (МА) 





OVERALL 123 4s 7 8s 9 10 


After a long period of popularity and 
profitability, the Japanese video-game 
audience is finally losing interest in the 
Famicom. The Famicom is the game 
system that took the U.S. by storm when it 
was released here as the Nintendo 
Entertainment System. Though it's being 
surpassed by more powerful 16-bit 
systems in its native country, there are still 
a few games that are keeping it alive 
there. One of the most important is 
Dragon Quest, a series of role-playing 
adventures that seem to increase in 
popularity with each new "chapter" = 

In case you haven't guessed, Dragon 
Quest was renamed Dragon Warrior for 
the U.S. market, and Enix is now releasing 
the second game in the series. This 
installment tells the tale of Hargon, an evil 
sorcerer who intends to conquer the 
medieval lands of Cannock, Midenhall and 
Moonbrooke. As a descendant of the hero 
from the first Dragon Warrior game, you 
must fight Hargon's disciples and protect 
these three lands, which have been ruled 
by your ancestors for more than a century. 
You'll be joined by the Princess of 
Moonbrooke and the Prince of Cannock on 
your mission, and together the three of 
you will travel, talk, fight and eventually 


“Тем! тн NAT deed 2| 2-4 Mii 


ТІРЕ || п 


Jap TSH f 
RUN 
рани | 





-страпаойп= alona thw 
road.” 


"Еп Cannock and 
HOG NI bP OO KE 

alee =. LAE TN 
Ета С К° = 








enemies 


battle Hargon to the death! 

Unlike some other NES? 
role-playing titles, Dragon) 
Warrior 11 requires little! 
control-pad ability. This may 
be one of the reasons for the f 
game's overseas | 
popularity—you don't have tof 
be a nimble-fingered joystick | 
jockey to do well. И does get | 
very frustrating when you're? 
trying to talk to a character | 
who refuses to hold still long 
enough for you to Тасе! 
him/her and issue the talk 
command, but for the most? 
part, the game is almost 
entirely menu-driven. When} 
you encounter an enemy, you 
are presented with a number 
of options, like fight, run or 
parry, and you can take 85 
long as you wish to make: 
your decision. 

№ you liked the first game, 
you will definitely enjoy the 
second. They're so similar, 
you can't tell them apart ata 
glance. There are a few 
changes that have been made 
in the menu screen: namely, 
the elimination of a few 
unnecessary commands that 
made the first game 
cumbersome. The territory 
you must explore is much 
more expansive; according to 
the instruction manual, Из at least four 
times larger than the land of Alefgard in 
the first Dragon Warrior. 

Unfortunately, the “fighting” mode it 
not as well-done as it was previously, 
despite the improvements that allow 
attacks by groups of enemies instead ûl 
just one. Unlike the colorful battle screen: 
in the first game, which showed уош 
against an appropriate 
background, the fighting in Dragos 
Warrior II takes place on a plain, black 
screen. The “multiple enemy" battles ar 
awkward, too—it looks strange when î 
group of completely dissimilar creatures 
shows up, and the text window explains) 
“А Drakee, two Big Slugs and an Iron Art 
appear." Hey, guys—let's have a party! 

It's hard to criticize Dragon Warrior ll 
On the day the third installment was 
released in Japan, kids waited in line for 
hours just to buy a copy, and many d 


| 
| 
4 
и 




































VG&CE « NOVEMBER 199 


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CIRCLE #153 ON READER SERVICE CARD. 


LJKNIGHT RIDER 


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any purchase or sale. Price subject to 
is Reserved. 








them had the game stolen Бу muggers as 
they walked home with it! Although this 
type of video-game hysteria is unheard of 
in America, you can bet that the series will 
prove to be popular here. But | сап help 
thinking that when the NES is dead and 
buried, historians will look at games like 
Dragon Warrior П and scratch their heads, 
wondering what all the fuss was about. 
—C. B. 
Enix America Corporation 
4030 148th Ave. NE NG1 
Redmond, WA 98052-5516 
(800) 233-ENIX 


NEC 
CD-ROM for the NEC TurboGrafx-16 
($61.99) 
(TurboGrafx-CD Player required) 





| 
GRAPHICS 1423456 ве о 


PLAYABILITY 1234567 в то 


OVERALL 1234567 a 10 


This graphic adventure is one of the 
most detailed, involved games | have ever 
played. Taking on the role of Adol, a red- 
haired lad armed with sword in hand, you 
set out in search of the six ancient books 
and to defeat the evil Dark Fact. Your boat 
lands in Minea Town, where you can build 
up your weapons and get some clues as to 
what is going on. You then set out across 
the land of Esteria, where you'll have to 
locate and explore the abandoned mine, a 
large shrine, the town of Zepic and, finally, 
Darm Tower. 

Repeated visits to Minea will be 
necessary to get the additional items 
you'll need to get into Darm Tower, and 
heavy trading with the Esterian locals is 
part-of the trick to get you there. You'll 
also have to locate most of the treasure 
chests scattered all over and find other 
items only by listening carefully to clues 
given by the Esterian inhabitants. Along 
the way, monster trees, wolf packs and all 
kinds of meanies will try and stop you, so 
your strength must be kept up. 

Finally, you'll—hopefully—make it to 
Darm and climb the 25 or so levels to get 
to the top, where Dark Fact is waiting. 
Nearly each level is filled with danger and 
nasty surprises, like the Hall of Mirrors in 
Darm or the ghosts or grape people who 
live in the mine. Adol will also confront 


132 


4 
ж 
3 
1 
^ 
4 Ё 
к 
4 


"X ТҮ ЛЛ OD me 


iS GO 


БЕС СЕЛІ; 
oometning К | 
со happen |) : | 
SOUT | Ц! | | because of the music. Y's has 


in FMI 





ша 





myriad mini-bosses throughout that 
game, each with its own unique weak spot 
that must be taken advantage of. Without 
defeating the mini-bosses, you won't gel 
necessary items, and you won't proceed 
further into the game. If you don't have all 
of the silver items by the time you 
confront Fact, you are toast. 

After defeating Fact it's on to Y's Book 
ІІ! But not зо fast—the game has ап 
"intermission" that shows your journey 10 
the floating land in the sky. Here you must 
find six new books in the ruins under the 
town of Rance, then locate the statues of 
the Ancient Priests of Y's, and return the 
books to them. Then your real journey 
begins through the world of ice caves; 
lava world and, finally, to the town of 
Ramia. From there you'll enter Solomons 
Shrine, a vast castle with underground 
canals. Here you'll eventually come face 
to face with the final challenge. 

During the game Adol must gather 
dozens of items to fight the evil forces, 
including different magic wands that 
allow him to shoot fireballs, stop enemies 
in their tracks, transport him to different 
places and turn into one of the Goons. All 
these are in addition to the shield, swords 
and armor he needs. Some of the items 
are imaginative; for instance, Adol can use 
a seashell to get verbal help from an old 
man in a house or special earrings that 
allow him to hear faint conversations and 
on and on. (Neat stuff.) 

The graphics in Y's are just 
as great, but the whole game 
appears better than it really 


Biv 


the best musical soundtrack! 
have ever heard! The dozens 
of scores are all on the CD. |! 
have to give Y's a 10 for the 
sound/music rating, then Ше 
next best game | ever play 
with good music will probab 
get а 1. The intro to the gamê 
itself is so good, | find myself watching it 
over and over again. This is the first gam 
worthy of being put on CD and the best 
reason to buy the TurboGrafx-CD Player it 
you don't have one. No one can ever claim) 
that CD-ROM games are just a gimmick 
ever again! 

—Lee Рарраз 
NEC Technologies 
1255 Michael Drive 
Wood Dale, IL 60191 
(708) 860-9500 


VG&CE * NOVEMBER 1990 











1 | 
O TOHO CO,LTD. mum 
a, For am поп about playing 


MTy Wes 


2049 Century Park East, Suite 490 these video gam 


Los Angeles, CA 90067 (708) 710-7685 
(2131277 -1081 FAX:(213) 277-6351 


e, please phone 


From the company that brought 
you GODZILLA” comes 


“MOST FASCINATING | 
» a GAME EVER!” 4 









P 
e, 
“ж 


ж... 
ж 
MOTHRA™ 





Official 


| Nintendo 





H 


Licensed by Nintendo for play on the 


ENTERTAIMMENT 
њ = 55 ТЕГП" 
— 9 Nintendo’ and Nintendo Entertainment System’ are 
+ m registered trademarks of Nintendo of America Inc. 


С 1990 ТОНО COMPANY, LTD 


GODZILLA” is a registered trademark of TOHO CO.,LTD. 
CIRCUS CAPER' ", КОПрАМ!”, MOTHRA!" and GHIDRAH '™ are trademarks of ТОНО CO.,LTD. 
CIRCLE #154 ON READER SERVICE CARD. 








МЕС 
For the TurboGrafx-16 ($48.99) 


12345 6 зэ 10 





PLAYABILITY 


OVERALL 12345 Из = 10 


Now's your chance to take those 
beachside volleyball skills and attempt to 
claim the world championship. Do you 
have the right stuff? In NEC's new Super 
Volleyball for the TurboGrafx-16, you 
match ball-bopping talent against the top 
teams in the world as you vie for first 
place in the World League. Or, if the 
pressure gets too intense, just kick back 
with a single game against a friend (that 
is, if you have the TurboTap accessory and 
an extra controller). 

While many video sports games suffer 
from a clumsy user/game interface, Super 
Volleyball gives the player just enough 
control to make the game fun, without 
overwhelming him with options. When the 
ball comes over the net, control 
automatically switches to the appropriate 
player, so you have to worry only about 
the player being in the right position to 
receive the ball and time the hit well. 

Still, when you first sit down with the 
game, even the easier opponents are 
difficult to play against. Before frustration 
sets in, | recommend that you go 
to the game's option menu and 
set the ball's speed to slow. Then 
maybe you'll be able to return 
some of those face-smashing 
spikes of which your computer 
opponents are so fond! Other 
game attributes that may be set 
are the beginning score 
(normally, the teams start with ten points 
each and need only five points to win à 
game) and the score handicaps. 

At the beginning of the game, if you 
choose the "normal" game mode, you can 
play.single matches against any team. 
This mode is good for practicing, since 
you can take on the same team 
repeatedly, until you've learned all their 
tricks. In the "World League" mode, you 
get your chance to claim the world 
championship by challenging each of the 
world's top teams. 

There are eight teams in the World 
League, each of which is described in the 
manual. Some teams are a snap to beat; 


134 





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others play like 
demons. Novice 
players must һе 
sure to pick easy; 
opponents, or 
they'll get creamed! 

Once the game 
commences, you 
сап manipulate? 
your controller to 
perform a variety 
of serves and 
returns. Four serves are available: 
overhand, underhand, jump and drop. By 
pressing specific arrows on the control 
pad when returning a ball, you can opt to 
tap the ball over the net or slam it. 
Depending on how long you wait to hit the 
ball (try too soon or wait too long, and 
you'll miss), а huge variety of hits may be 
performed. Even blocks and feints are 
possible. 

For additional . challenge, take 
advantage of Super Volleyball"s editor, 
which allows you to invent a custom team, 
You choose the team's name and uniform 
color, after which you create your players, 
one by one. Attributes that can be set 
include the player's name.and number, as 8 
well as four characteristics: spiking power, | 
serving power, receiving power and 
blocking power. 

The graphics used in Super 
Volleyball, while not awe-inspiring, аге 
competent. The crowd in the stands 
looks almost as if it was digitized from 
a real photo. In addition, the 
animations are fluid and realistic. 

All in all, Super Volleyball is a good, 
challenging simulation. If you мега 
hankering to take your place among the | 
world's volleyball heroes, Super Volleyball 1 
may be right in your league. | 











--С. М. 
NEC Home Electronics, Inc. | 
1255 Michael Drive 

Wood Dale, IL 60191-1094 
(312) 860-9500 | 


VG&CE + NOVEMBER 1990 





па streets of this city are 
Le) lined with cash and fill- 
25 ed with diamonds. All 
yours for the taking. 
But not so fast. It’s not that 
simple. First you've got to find the loot. 
And that's not all. You’ve got to be fast. Very 
| fast. Because the police are right behind you. 
And they’re out to do what the Boys in Blue 
do best—stop you cold. 


Each street is a surprise, and no two routes 
are the same. You'll need all your skill to 
make it through multiple mazes, each one 
completely different and more challenging 


through six a-maze-ing levels of play! 

Lock М? Chase is certain to get your Game 
Boy humming. You'll be scooping up bucks, 
running mazes, and ditching cops for hours. 
If you're good enough, you might make a 
clean getaway. 


LICENSED BY | ы توت‎ 
(Nintendo) ЕТ” —----- 
| L— 1 =-ш 


А САО: 


18560 Littia Orchard ған, dan jers, СА 93115 
(408) 104-7074 





аси МИ ставал © amd TM 19782 баба East UA, івы. 


arma and Cee ҒЫСЫ Damm ыға іттыйа- 
marks of нае of America inc. € 1809 Mintende өз 
America ны. 


Legendary Axe Il 
NEC 
For the TurboGrafx-16 ($51.99) 





Two brothers fight it out for the throne 
to the Ancient Kingdom, but the older 
brother, Prince Zach, has called upon the 
forces of evil to defeat his younger 
brother, Prince Sirius. All is lost until Sirius 
discovers the legendary Royal Sword, a 
weapon with magical powers. Legendary 
Axe ІІ begins with Prince Sirius preparing 
to enter the gate to the Royal Palace, 
where the evil creatures await him. 

Legendary Axe llwas originally 
designed in Japan as a separate game, 
though slight modifications were made to 
it so that it could be released in the U.S. as 
the sequel to the best-selling Legendary 
Axe. іп the original game you whomped 
the enemies with your trusty axe, but in 
Legendary Axe ll your best all-around 
weapon is a sword. However, a powerful 


Axe И, 


Legendary 
axe is also available, as well as a sickle NEC's sequel to VG&CE's 
and chain for whacking adversaries. Axe Best Video Game of 


ІІ, like the original, is а one-player game. 


By collecting power capsules, your used in the original, 
weapon power is upgraded, which is pitting Prince Sirius 
against 


indicated by a red 
bar graph at the top 
right of the screen. 
This only happens 
when you keep the 
same weapon and 
don't opt for 
another. If you 
switch weapons, the 
power reverts back 
to single bar (out of 
a potential of five). 
You can also 
increase your “life” capacity by adding 
more gems, just like in the original. A 
maximum of ten life gems are possible. 

One major twist compared to the 
original game is the timer. You must get 
through a level within a specified time 
limit or your character loses a life. With 
some of the level bosses taking a bit of 
work to kill, you'll most likely run out of 
time at least a few instances. 

Another twist is the Magic Bombs. 
Pressing the START button releases a 
bomb that blows up everything around it. 


136 








1989, alters the formula 








his older brother. 








wasting my time. 


That is, assuming you've collected bomb: 
along the way. (As а side note, using the 
START button for bombs was awkward, 
because most TG-16 games use that 
button for pausing, which in this case is 
enabled with the SELECT button. It would 
have been just as easy to set the SELECT 
button as the bomb trigger and stick to the 
standard configuration.) 

Most of the creatures in the game are 
your typical monsters à la Splatterhouse 
or any other hack-'em game. Overall, the 
enemies aren't as imaginative as in 
Legendary Axe. The music is far inferiorto 
the original, and the same goes for the 
graphics. 

There is also a lot less to do in Axe I| 
compared to its predecessor. Here, there 
isn't any rope swinging, rock monsters, 


қ” стаи” ee Уди” wen МУ 


flipping lizards, giant spiders ог jumping 
frog men. Visually, Axe had some of the! 
most beautiful visual backgrounds | have 
ever seen in a game; in fact, some almost 
looked like photographs. The visuals in 
Axe İl are kind of blah. 

Game play isn't on a par to Ахе either. 
The first game was really fun to 
play—even when you were killed off, it 
was fun to restart and go again. Some of 
the areas in Axe І/ are somewhat tough to 
get through and not even the least bit fun 
to play. There were times | got killed and 
just shut my TG-16 off to do something 
else. | was so frustrated that | felt | was 





All this is too bad, because though the 
original Legendary Axe warranted Век 
Video Game of the Year for 1989, Axe |! 
won't even come close to making that list 
this year. As a stand-alone this game it 
fair, but as a sequel to Axe—well, it just 
doesn't cut it. 

—L.P 
NEC Technologies 
1255 Michael Drive 
Wood Dale, IL 60191 
(708) 860-9500 


VG&CE * NOVEMBER 1990 


This is too heinous, dude. 
Your army thrashed. 
Half of Georgia smoking. 


You should have listened to me, dweeb. 


But no way, you had to do it your way. 
What a mistake. But listen up dude, 
it's not too late. 

I have a most excellent plan... 


CIRCLE #156 ON READER SERVICE CARD. 


о, you think you'd make 

an awesome leader? 
Prove it. With North & 
South; the hot new action 
strategy game with a twist. 
What'll you be? А Yankee 
general? A Confederate 
commander? Choose one — 
and make a radical change 
to Civil War history! 
Realistic graphics and 
sound guarantee action to 
the max. Friendly icon 
interface makes controlling 
your soldiers a breeze. 
Take the challenge, if you 
think you're good enough. 
You'll need screeching 
speed and a masterful 
mind. Can you do it? Do you 


have the guts to try? North 
& South from Data East. 
It's one radical game. 


Copyright © 1989 Infogrames, Lid. United States 
шк] (Comedian copyright Глава. East USA, Inc 


LESO Little Orchard 5t, San ве. CA 95125 
Telephone (408) 186-7074 











You are the Casino Kid. As you maze through the casino, | 
you pick up gambling tips you'll need to help win at 
blackjack and poker. The stakes are high and the games 
are hard. Life’s a gamble so what have you got to lose? 
Come on, gamble with us. We dare you. 


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CIRCLE #157 ON READER SERVICE CARD. 





ENTERTAINMENT 
SYSTEM 
ЕМ Е ТЕНТА МЫЕНМ 
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FOR THE 
NINTENDO 
ENTERTAINMENT 
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YES. I'M : Lr | 
READY TO № i 

MANAGE, MY WHAT COULD YOU DO WITH $500,000 ? 
$500,000 

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у А Look с а! the um r's 


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Frost is оп the pumpkin, the 2 ~ 
harvest moon is shining, <, 8 т. 
children everywhere аге N 
considering this year’s Halloween 
costume and gamers are oon 
the shelves for — entertainment | 9) 
bo ү ig rà a spooky ше ie | T 
Since ast su e scary software 
ye (see “Sr D dove dicen кос 
& COMPUTER ENTERTAINMENT, November '89], 
he. market has Бк eed: with ney 
entries. Games that give us goosebumps, lec ad 
by а number of movie licenses that аНепу 
to bring cinematic thrills to video ond com: 
` games, now hold a hot corner of А 
electronic-entertainment universe. In 
tion, there are the usual spooky adventur d 
and monster-themed arcad games. DA 
What we will not pn at in this feature 
are the dozens of horizontally scrolling 
video games employing monsters that ore 
Чу scary. Nor will we examine the 
| zillion. role-playing games featuring drag: 
ons, orcs and other fantastic creatures. 
Again, it is not the primary intent of ha 
games fo scare users; беу; sim ly так 
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Ay It's the year 2033. Your name is Tex Murphy, 

| private investigator in San Francisco. You've 
been hired by the beautiful daughter of a 















| Mean Streets h \ 
set a new oben university professor to uncover the facts 
for interactive adventure about her father's death. 
| завие А Frisk As you begin your investigation, you — - 
| Sugarland, Texas uncover the deaths of several prominent | 
| а NU members of the scientific community. 
ЖА | = "S an име movie Are these deaths coincidental, or is 
Г acaustuf A haw © i ~ Be pete! m something more sinister going on? 
|. зераһеаоп ere Rr MM NGA You will interact with more than 27 
зала Аия еі ы; | characters which animate and 
| -M A. Platnick respond to questions, bribes and 
Bluefield, WV threats. 
Some characters actually talk. 
This spectacular effect is 
L| SERES Bus m. Tu 1 achieved by synchronizing 
| ا‎ а er animation with 
Mean Streets is Sound ™. 
— amajor technical You'll crack high-tech 
"breakthrough for the security systems. 
IBM You'll rummage 
84 warehouses, and 
| Mean Streets ва. factories as you 
E... dazzling airar Най search for vital clues. 
Колу You'll risk your life in 
—Video Games апа action-packed 
Computer Entertainer shootouts. 
маза ерес че Mean Streets features 
Mean Streets’ Real Soun Real Зем”, our own 
quality of music, voice & special Пиза GO, that 
decis beats anything уе heard from корнер - 
| my "Ad Lib"... hands down! allows MS-DOS computers to | 
—H. Nichols play high quality digitized sound | 
CPAA effects, music and speech | 
WITHOUT HARDWARE. 
Г] | Animating digitized images and %- Ап 
— synchronizing them with great | м ЕЙ: ери пета ty. B ACTUAL 
ice and sound simu- — EM UA ҮР 
Bion for IBM РС. make eee 722 COLOR 
Mean Streets more COLOR VGA SCREENS 
азис than anything 
ки may already have 
‘experienced. To сай 
Mean Streets just 
another computer game 
Вап understatement! 
-бате Player's Strategy 


545 WEST 500 SOUTH, BOUNTIFUL, UTAH 84010 
(801) 298-9077 1-800-824-2549 


CIRCLE #159 ON READER SERVICE CARD. 





144 


VG&CE ° 


NOVEMBER 


te 
i. 














ACTUAL 
С А VGASCREENS 









4 powerful crime 
syndicate has taken 
wer large areas of our 

major cities turning them 
Мо vast criminal wastelands. 


arson, extortion. drug distribution. 
murder and now...terrorist abduction! You 
fave just learned that they have taken the U.S. President's 
daughter and are holding her and our country hostage. 


YOU'VE HAD A GUT-FULL! ... YOUR PURPOSE: To wipe out this 
тіпа! Organization and rescue the president's daughter. Even 
with the most sophisticated Assault Technology available, it won't 
be easy. YOu are the only one that can save the country from this 
sinister infestation... 





Bring arcade action home like never before! 


Crime Wave, with Real Sound and 256 color digitized VGA 


yaphics, puts you on the streets for real! л 298.0 
CIRCLE #160 ON READER SERVICE CARD. 











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146 


Agent Frank McBain is dead...but 
why did they pin it on you? You've 
just 96 hours to find out...crack an 
international spy ring...and prevent 
an INTERNATIONAL DISASTER. 


ou're American agent Mason Powers 

À and you've just intercepted an ultra 
secret message about an international. 
terrorist group. Just as you're 
about to brief CIA Section Chief, 
Frank McBain, everything goes 
black...and you wake up in a 
remote prison hospital in 
Turkey...with no memory of 
what happened and charged with 
the murder of Frank McBain! 

Who set you up? Who is trying to 
kill you? And why do you feel such interise 
urgency? The Countdown has begun...and 
you'd better find the answers fast. 

If you break out of the hospital you'll set 
out on an interactive adventure of intrigue and 
espionage taking you from /stanbul to 
Paris...with both agents and terrorists in hot 
pursuit. Interview different characters which 
converse, animate and respond (some 
actually talk!)...use your hand held computer 
to search for key evidence...gain valuable 
clues in realistic Motion Graphics flashbacks! 

But can you complete your mission in 
time to avoid global disaster? 

Motion Graphics* 

Countdown is brought to-you by Access 
Software...the same madmen who brought you 
Mean Streets. You'll experience movie-quality 
Motion Graphics action...with 256-color 
screens that bring new meaning to VGA. Add 
RealSound ™ high-quality digitized sound 
effects and you've got an interactive movie 
that will involve you totally...mind, body and 
soul. 

Start the Countdown. ..and live the ultimate 
interactive movie. 


——————— 


To experience COUNTDOWN, | 
| 







visit your retailer or сай 





TOLL FREE | 


| (Credit Card orders only) or clip and return the order form | 


eA RE INCORPORATED 
545 West 500 South, Bountiful, Utah 84010 
801-298-9077 - FAX 801-298-9160 

CIRCLE #161 ON READER SERVICE CARD. 


Interactive Movie of 
Espionage and 
Intrigue 





ЧР zEmc 0e sv Be: М ae t. ee ee 


= Em ae. TAS 


= E] 
Foa oe” COEF et РРА 


= ACCESS 


SOFTWARE INCORPORATED 





Countdown features breathtaking Motion Graphics...combining stunning 256-color 
movie-quality graphics with Real 52", the revolutionary technology that gives 
you astonishing digitized sound effects, music and speech without hardware. 
Countdown also supports the major sound boards. 


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ЕЧ YES! | want to clear my пате and prevent a Global Disaster ... with the breathtaking 
reality of Motion Graphics 256-color graphics and digitized sound effects. Please rush me 
my сору of Countdown. Satisfaction Guaranteed 


[15 1/£inch Disk. | 13 1/2-inch Disk наще 
C] I've enclosed $59.95 as payment in full. Address 
С | Charge this order to ту; 
L.] VISA |_| MasterCard | | American Express City 
Card No. State Zip 
Ехрї 
EEE, Май to: ACCESS SOFTWARE INCORPORATED 
Signature 545 West 500 South, Suite 130, Bountiful, UT 84010 


(all orders must be signed) 





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VG&CE +» NOVEMBER 



















Й. 


This 256-color, true-to-life golf simula- 
tor gives you unprecedented 3D 
graphics...so realistic—so advanced— | 
you ll think you're on the course. 

Г a beautiful Spring morning as you prepare to 
tee off. You select your #1 driver (ignoring your 
сайфу 5 wisecrack)...take a practice swing... adjust 

your stance. ..and drive one right down the middle 
lor 290 yards. As you approach your second shot, 
| you notice every detail of your surroundings... '— 
the location of each tree...the contour ofeach V ^ [i tally 
| hill and slope...the lay of the ball... | ee 
A day on your favorite course? Not Real 151 М 
quite, but it's the next best thing. | VW А 
LINKS...The Challenge of Golf is a totally real- - V ic | ео 
istic golf simulator that's a quantum leap ahead ^] _ 
‚ ol any computer golf game you ve ever seen. 
| You ll control your game to the degree you pre- 
ler...from defaulting to the standard swings...to 
adjusting your stance, backswing, acceleration, 
power and snap. With every drive and putt, your 
ball will act according to the true laws of physics. 
And you'll experience all the sounds of a real 
tournament...from commentary...to саду’ 
remarks...to the swoosh of the swing...click of the 
drive ....and bloop of the ball in the water. ШР” E c" 
LINKS also includes a practice area for driving, Уда, a : 
chipping and putting. w е -— | 
3D Terrain U^ таа“ а АССЕЗЭ 
LINKS is brought to you by Access Software... ‚>. WE 
Ше same fanatics for accuracy and realism who gave TA ла — 
you World Class Leader Board Golf—and the graphics - — 
are unbelievably realistic. Gone аге square-edged *So Realistic, you ll think you re there 
screens that look like Lego blocks. With LINKS, hills ИМК features totally realistic 3D terrain...combining stunning 256-color, 
actually look like hills, trees look like trees, water 3-dimensional terrain graphics with Real $a, the revolutionary technology that 
| looks like water. (And, yes, golfers even look like gives you astonis Him digitized sound effects w hott hardware 
| golfers.) In fact, LINKS uses graphics technology so E ELS 
| advanced that a VGA system is absolutely required 
lor play. 
Experience the next generation of golf simula- 
tors. Reserve a Tee Time with LINKS. 
We guarantee you'll absolutely love it—or 
| your money back! 


й ИВ. CHALLENGE OF GOLE 








Actual 256-Color VGA Screens 


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stands the controller. The controller is | 

the interface that allows the user tO | 
access the game elements. An inadequate Г 
controller can sabotage the best 
hardware and software in the world. 
Want proof? Ask an old-time gamer 
about the Atari 5200. 

The 5200 was Atari's long-awaited, 
vaunted follow-up to the 2600 VCS. It 
offered superb sound and graphics, 
excellent game selection—including 
some of the finest titles from Atari's 
arcade catalog—and one of the most 
ineptly designed joystick controllers in 
gaming history. The only place you're 
likely to find a 5200 today is in an 
electronic-gaming museum, while the 
system it was designed to replace, Ше | | 
2600, continues to sell (admittedly, at | 
much reduced prices). 

We always come back to the 
controller. Like mankind's search for a 
better mousetrap and the cure for the 
common cold, the pursuit of the perfect 
controller has obsessed game players 
since the dawning of the electronic- 
gaming era. In the early '80s we had 
Datasoft's "LeStick," a joystick withouta 
base that used mercury switches to sense 
movement. Most of these awful 


Dex the game and the gamer 





ONTROLLERS contraptions currently occupy California 
landfills. 

And what about the Atari Remote- 
Control joystick, the first attempt at a 
wireless controller? It would have Беепа | 
major success except for the fact that it 
was so large, even Andre the Giant 


would have had a hard time working 
| | one of them. 
| The failure of these earlier novelty | 
| | | joysticks has not discouraged | 
| и contemporary manufacturers from trying 
’ their hands at fashioning the perfect 
control device. Last year saw the debut 


of three new exotic controllers for the 
Nintendo Entertainment System alone: 
Brederbund's U-FORCE, Nintendo's 
own Power Pad and Mattel's Power 
Glove. Miracle of miracles, the Power 
Bill Kunkel and Joyce Worley Glove was actually a hit, landing on the 
bestseller lists for much of 1990! Having 
scented blood, the quest for controller 
supremacy began in earnest. 





by 


150 VG&CE * NOVEMBER 19% 





у 











Look, МА, No HANDS! 

2 The hottest-looking new control 

| device of 1990 is Konami's Laser Scope 

` Voice Command Stereo Headset, or, 
simply, the Laser Scope (as seen in the 
October VG&CE). The Laser Scope is 
actually a helmet, or headset, with a 

| sighting device, microphone and stereo 
- headphone built-in. The sighting device 
is attached to the top of the headset and 
. extends out over the front of the user's 
eye. The microphone is hinged to the left 


earpiece, enabling it to pivot up or down. 


The Laser Scope, which works on all 
_ current and upcoming NES Zapper 

. games (Duck Hunt, 
Operation Wolf, 
Gotcha!, Bayou Billy, 
etc), was invented 
by Dan Moran, 

| Jonathan Gerlitz 
and Roni Raviv. 

The trio was aiming 
for a more natural 
interface between 
games and gamers 
and believe they 
succeeded. 

"You get totally involved in the 
synergy between man and machine," 
promises Roni Raviv. "Using Laser 
Scope, players will have better game 
control and will be able to reach limits 
never before exploited." 

The Scope is a replacement controller 
in that it takes the place of the Zapper; 
though now your hands are free to also 
use it with a traditional NES Control 
Pad. It's somewhat similar in design to 
the LipStick that Access introduced with 
Echelon, its epic space-conquest game for 
the Commodore 64. 

The LipStick was actually a fake 
| headset in that it did not produce sound; 
| its sole function was to support the 

mounted microphone used to initiate 
| voice commands for firing. Echelon 
needed the LipStick because the sole 
_ action button on the Atari-style joystick 
was otherwise engaged. 

The Laser Scope, on the other hand, 

_ handles all target-and-fire functions. The 
player lines up the target through the 
_ crosshairs of the eyepiece and issues fire 


VG&CE • NOVEMBER 1990 





commands verbally into the microphone. 
If other function commands are required 
(such as movement), they're handled 
through the control pad, which can be 
gripped with both hands. 

The eyepiece on the Scope is 
detachable, allowing it to be used like 
traditional audio headphones. The Laser 
Scope comes with a 15-foot cord and a 
suggested retail price of $39.95. 

Handicapped gamers, or anyone 
looking for a totally no-hands NES play 
experience, should check out Nintendo's 
Hands Free joystick controller. This 
ingenious device is strapped to the user's 
chest and features 
a pivoting mount 
with an attached 
joystick shaft and 
a plastic 
blowtube. The 
player can cap the 
joystick shaft with 
either a padded 
cover or a chin- 
cup. At that point, 
the player uses his 
or her chin to 
manipulate the joystick. The blowtube, 
meanwhile, is used to simulate the 
functions of the action buttons. 
"Sipping," or sharply inhaling on the 
tube, produces the same effect as hitting 
the "A" button on the Control Pad, while 
"puffing," or blowing, activates the "B" 
function. Other commands, such as 
START, SELECT and a 
pressure setting for the 





certainly Galoob's Game Genie. At press 
time, the Genie was still the subject of 
intense litigation, and Nintendo had 
succeeded in obtaining an injunction 
against Galoob. Assuming, however, that | 
the Genie eventually reaches store 
shelves, here’s the lowdown on one of | 
the most innovative and controversial 
gaming peripherals ever created. 

The Genie isn't actually a controller in 
the traditional sense. The player doesn't | 
hold it in his hands, and it doesn’t plug | 
in through the controller port on the 
NES. Instead, a game cartridge actually 
plugs into the Genie, then both game and | 
Genie are inserted into the system's 
cartridge slot. 

When the NES is turned on, however, 
instead of the standard title screen or 
game intro, a special Game Genie screen 
appears, consisting of a series of alpha- 
numeric characters. At this point, the 
Genie is prepared to grant the gamer 
three wishes. If one were playing Super 
Mario Brothers, for example, he could set | 
the height of Mario's jumps, give him 
any number of lives or the ability to enter 
the game at any level. 

These "wishes" are passed to the 
Genie through a series of codes from a 
booklet that accompanies the peripheral. | 
Galoob promises codes for most of the 
popular NES titles with updates issued 
periodically to cover new releases. 

The Game Genie will sell at a 
suggested retail price of $49.95 if and 
when it escapes the 
clutches of Nintendo's 


blowtube are mounted legal machinery. 

on the console, which is 

attached to the user TAKE A SEAT! 

through a pair of 

adjustable bands. unique control devices to 
The Hands Free appear in recent months 

controller works with Simulator Technologies’ is undoubtedly the 

all NES games except for Simulator 1 Simulator 1 “action chair” 

the Zapper or Power from Simulator 


Pad software and can be ordered directly 
from Nintendo at (800) 255-3700. 


OPEN SESAME! 

The Laser Scope may be the coolest- 
looking of the NES specialty controllers, 
but the most eagerly anticipated is 


Technologies. An NES- or SMS- 
compatible controller, the Simulator 1 is 
basically an extremely durable (one 
hopes) joystick with a suspension- 
mounted chair atop the shaft and a pair 
of handles with action buttons on the 


| 
| 
| 
| 
| 
One of the most 
| 
| 
| 
| 
| 
| 
| 
side. The user sits in the chair, lifts his 


feet onto Ше elevated footrests апа LESTER THE CORDLESS MOUSE 


grasps the twin handles like ski poles. While wireless joysticks have become 


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On-screen movement fairly ho-hum items in 


is then controlled by recent years, wireless 
leaning the chair in the mouse controllers still 
desired direction. qualify as novelties. Meet 


As with many Lester, a cordless mouse 


novelty controllers, the from Lightwave 
Simulator 1 is not Technologies. Lester has 
ideally suited to all been available for the 
types of games. One Macintosh for over a year, 
wouldn't really want to Simulator Technologies’ but the IBM-compatible 


play a lot of Simulator 1 


horizontall y scrolling 





version is brand-new. 
This mouse uses a new 
jumping-and-shooting games in it, for type of infrared technology dubbed Light 
example. Where it excels, however, is in Emitting Static Tracking Extended Range 
first-person, or pseudo first-person, (hence the acronym, LESTER). Its 
driving and flying games. (Pseudo first- internal CPU emulates both Microsoft 
person perspective is exemplified by and Mouse Systems standards and 
games like Pole Position, in which the adjusts to either automatically. Lester 
user's vehicle actually appears on- operates within a 90-degree cone-shaped 
screen.) Games like Super Thunder Blade area up to five feet away from its 

(Sega for Genesis), Super Monaco Grand receiver. The suggested retail price is $129. 
Prix (Sega for Genesis) and Hard Drivin’ 


(Tengen for NES) attain a new level of THINGS TO COME 


The WING COMMANDER realism. 
Flight Cap with official insignia! 


If any or all of the above-mentioned 
The big questions with the Simulator control devices catch on, we'll doubtless 
„ке the one worn in the game! 1 are size, durability 


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see many more in the 
and price. These are months to come. However, 
failure hasn't daunted the 
development of new and, 
probably don't have 
the space to keep a 
Simulator 1 in the 


theoretically, improved 
controllers so far and is nol 
likely to in the future. 


middle of their game The next big breakthrough 


room. As for in controller technology 
durability, none of could come from any 
the promotional number of directions. 
material we received Maybe voice actuation will 
mentioned product finally become a reality, or 


warranties, so check someone will devise a new 


Lightwave Tech 
LESTER the Cordless Mouse 


this out before wrinkle on the all-but- 





purchasing. 
The current 


forgotten trackball. 
Perhaps some bold 
suggested retail price is 5149 for the visionary will devise a system whereby 
economy model and $179 for the deluxe we can plug our very own cerebral 

model, but Simulator Technologies hopes cortex, à la Cyberspace, into the CPU of 


to lower the price after the first of the the computer or game player, allowing 





152 


year. Five-thousand chairs have already 
been ordered for Canadian distribution, 
and the company hopes to have 20,000 
ready to ship by the holidays. They also 
hope to add versions for other video and 


computer game-system configurations. 


us to accomplish on-screen movement 
and other commands merely by thinking 
about it. 

Now that's a controller that just might 
catch on! 


continued on page I5 


VG&CE е NOVEMBER 1991 











imn so real you'll mue FE they pass! 
‚ Intense starfighter action pushes you to the limit! 
‚ Earth-shattering stereo sound surrounds you with realism! 
· Dynamic shipboard scenes prepare you for the battle ahead! 
‘Your skilled wingman is ready to pull your bacon out of the fire! 
‘Cinematic launch and docking sequences hurl you into the action! 





| ÉZORIGIN- 


We create worlds. 


Available in retail stores or call: 1-800-999-4939 for Visa/Mastercard orders. 
For MS-DOS w/ 640K; 256-color-VGA,EGA or Tandy graphics; AdLib & Roland sound: mouse, joystick 


1990 ORIGIN Systems, Inc. 
CIRCLE #163 ON READER SERVICE CARD. 








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154 


continued on page 154 





KRAFT 

(ArARi-/'IBM-/ APPLE-COMPATIBLE) 

ERGONOMICS: 10 

For fans of the traditional Atari-style 
joystick, Kraft makes the most natural, 
comfortable controllers. 

INPUT: 7 

It isn’t Kraft's fault, obviously, but the 
Atari version has only one action button, 
and that hurts, even if Kraft's sticks do 
offer dual versions of that sole button for 
lefties/righties. Тһе IBM stick has 
conveniently positioned dual action 
buttons, as well as X/Y "trim" controls. 
DURABILITY: 10 

Practically indestructible. 

COST: 9 

Very reasonably priced sticks up and 
down the line. 

DESIGN: 7 

Not the hottest-looking controller in 
town, but classic nonetheless. 

TOTAL: 43 POINTS 


GENESIS CONTROLLER 

[FROM SEGA FOR THE GENESIS] 

ERGONOMICS: 9 

The sculpted design is a real 
breakthrough in terms of control pads. 
Most comfortable controller of this type. 
INPUT: 10 

Three—count "ет, three—conveniently 
positioned action buttons. Makes for 
much improved gaming. 

DURABILITY: 8 


Hasn't been out long enough to really be | 
tested, but early reports look good. 
COST: 6 

Too expensive. It is outrageous that only 
one is included with the system. 

DESIGN: 10 | 
One of the most elegant controllers we've 
ever seen. 
TOTAL: 43 


ADVANCED GRAVIS 
[ATARI-COMPATIBLE] 
ERGONOMICS: ? 

The base is rather large for small hands. | 
INPUT: 8 

Loses two points for being Atari- 
compatible and another for positioning 
two fire buttons on the same side of the 
base, but wins a point back by offering a 
third version of the single-action button 
at the top of the gun-grip-style joystick. 
Also has centering adjustment controls. 
DURABILITY: 10 

This is an extremely well-made joystick. 
COST: 8 | 
Slightly expensive but worth it. 

DESIGN: 8 

Extremely slick looking; cool, high tech 
design. 

TOTAL: 42 | 

[Note: Gravis also makes a MouseStick 
for the Macintosh and IIGS using the 
same high-quality technology and 
promises models for the IBM PS/2, ST 
and Amiga.] 


| 


VG&CE * NOVEMBER 1990 


900111111 


қ io 
, | 
on же 


А ИЕ. 


Two-fisted ` 
adventure! . , 


ИЯ exo e: MUS : e | | ; Sp ine-ting ling 


wu ру." graphics! 


Pulse-pounding 
| | зоипа! 


£o А = 
Ti к] ^ іг 


b Available in retail stores or call: 
1-800-999-4939 


for Visa/Mastercard orders. / We create worlds. 


For MS-DOS w/ 640K; 256-color-VGA,EGA or Tandy graphics; AdLib & Roland sound; mouse 
©1990 ORIGIN Systems, Inc. 





CIRCLE #164 ON READER SERVICE CARD. 





Наррз Competition Pro Professional C отто! Pad 


COMPETITION PRO 
PROFESSIONAL CONTROL PAD 
sai Hape CONTROLS, INC., FOR THE NES) 

ANOMI 
Designed Е. the creator of the Genesis 
control pad, the Competition Pro brings 
the same sculpted, comfortable design to 
the NES. 


peal multi-function “tur 

controls allow the player to fine-tune 
the pad for auto-fire and other 
(ате. 

We had some problems with the test 
unit and have not received a 
replacement at press time. 


The ultimate in control-pad design. 
Looks awesome. 


MINDSCAPE POWERPLAYER 
[ATARI-COMPATIBLE] 


If you like gun-grip-style controllers, this 
15 ра best. 


The e located trigger button is 
perfect, but loses two points, as do all 
Atari-compatible sticks, for having only 
one button. 


The most durable of any gun-grip-style 
controllers we have tested in a dozen 
years, but this style stick is still 
vulnerable to joystick snap-off. 


Very 2006 ргісе. 


и те depends оп how silly Ше idea of 
a gun-grip with a small red joystick on 
top of it strikes you, doesn't it? 


156 


pn NC FOR THE мо 16) 


Uses the айла! NES control-pad 





COMPETITION PRO 
JOYSTICK 

(From Нар? FOR ATARI, NES, GENESIS, 
к % AND IBM РС) 
Small- ized. сосове 
феи controller. 


“йы large buttons at top 
right and top left of base. 


= 
اا ا 





DESIGN: 7 Acemore’s Supersonic 

Simple, nothing special, but attractive. reason, the system only has one 
AL: Jd controller-input slot! 

DESIGN: 6 

Nothing fancy. 


= a ғ 
| | | A | 474% 
ы Ё а=. ы! ы 


TURBOPAD 


SUPERSONIC—THE JOYSTICK 
| (FROM ACEMORE FOR THE NES) 


ERGONOMICS: 7 
The best of the oversized, 
wireless NES controllers. Unlike 
most of the controllers, which are | 
similar to joysticks but mimic the | 
control-pad layout—thereby 
creating left-handed joysticks— | 
this one is triangular, with action : 
buttons well-positioned at both 
sides of the base. 
INPUT: 6 
Lots of fine-tuning and special 
features. 

DURABILITY: b 
The models we have tested do not 
have a good track record. 
Expensive, but the infrared technology 
really works. 


Cl Al. 
+ * ГЫ ' 
В. ТІ. 


Нарру Competition Pro Joystick 


design, and while it's okay for short play 
sessions, it's a hand-hurter after longer 
sessions. 


Hot-looking, though perhaps not for 


Баа лана chon button it would be oe adults. 
TOTAL: 35 + 


perfect. The best features are the three- ا‎ ae 
position fine-tuner switches for each of | 
the two action buttons, allowing 
multishot and auto-fire options as well as 
handicapping. 


--В. К. & J. ү 


Тоо early to call. 


We're taking away points here because 
not only do users only get one controller 
with the TG-16, they have to purchase a 





special peripheral to enable more than 


Сер | ! AES Nintendo's Power Pad 
solitaire play. For some inexplicable | 


VG&CE + NOVEMBER 1991 














Ы LIIIIT! 

mk wma 
E 
Шен, t 

Wal мына» си LOIR" 
SUGHI YMMI 








Over one hundred years ago during the mighty Shogun Era, the Lord of 
Darkness sent his fearsome army to terrorize the Japanese countryside. Using 
the Dark Lord's powerful magic, his evil minions spread famine, plague, and 
pestilence wherever they went, leaving the peaceful population hopelessly 
oppressed. it's up to you to recruit a lethal Mercenary Force from a band of 
deadly warriors and free the country from the Dark Lord's ruthless reign of terror. 

Now Nintendo? Game Boy™ players сап get mercenary with Meldac's 
completely new type of action/shooting game, MERCENARY FORCE. Voted 
one of the top 10 game introductions in 1990 by Japan's Game Boy Club 
Magazine, Mercenary Force brings superlor graphics and incredible stereo 
sound to Game Boy’ software. So if you have a head for strategy and a body 
for action, what are you waiting for? Let's Get Mercenary! 


For more Information 


Meldac of America, Inc. please contact: 

1801 Century Park East National Sales Department 
Suite 2210 Telephone: 213/286-7040 
Los Angeles, CA 90067 Fax: 213/286-7039 


CIRCLE #165 ON READER SERVICE CARD. 








continued from page 38 | 












ТІ т са ba | | SELECT L EVEL 
NEC for the TG-16 
AA AV M 


| To select from the last 16 rounds at 
the start of play, use the code 





Thunderbirds 


Activision for the NES 


AA US‏ کے 
В. Stewart of Cleveland, Ohio, sent in two eggs |‏ 
for Thunderbirds.‏ 

The first one is a level select: With the game 
powered up, press and hold U and L on Con- 
troller 1. Reset the game, which should bring ира 
black screen. (If the company credits appear, try it 
again.) Once the black screen is up, press and 
hold A, then hold down B and finally, press SE- 
| LECT. A configuration mode will appear. 













| Blue Lightning 


Atari for the Lynx 


| A A LETRA) 






AA US 


` The second egg is a level advance. During play | 


158 


In Level 6 you must fly | 
to the various airstrips 


and land. By doing a 


| barrel roll (Option 2 and 


L or R) and holding the 
plane steady upside 


down while pressing U | 
(landing) over ап 


airstrip, you are able to 


| land upside down. Тһе | 
cockpit opens from the | 


fuel tank, and vou take 
off backward. Although 


this egg, sent in by Eric | 


Foirster of Powell, Ten- 


nessee, won't do any- | 


thing for your game, it's 
still fun to watch. 


т 





press START to pause. Then press О, L, А, В 
| and SELECT buttons at the same time. When 

you take the game off pause, your ship should au- 
tomatically exit through the top of the screen. 







әзі. Via ros Se 


fT eel ан 
ғами EASY 
[Fh TE E 
ENE Ном о» 
миз I COR 
ом» с» а 
EXIT 


тъ IT bl ma 
" "- вт а а= М ғыз 
- ж. à h د" کر‎ _ A H 


La а c I 
ыз ды = 22 жы, 
ме FF т.ч ат 
-- E = Pee - F 
қ . Wee 2. жы, шы a, * 
№ жағы = uc „ш ч = -— - 


а у. m АР тата 
| | | | ра Дио) 
L : Р E 


VG&CE е“ NOVEMBER 1: 














А thousand years ago, the ancient 
Japanese city of Kyoto is threatened 
by predatory aliens which swoop 
down from the sky. It is up to 

you to repel the attack—by 
digging underground traps in 
which to bury the mon- 
sters alive!! But when? 
And where? That's for 
you to decide!! 





x 4 Ж 
4 г 4 
ў p КАТИ ү ^ SENE 7-0 m. 
A _ | t k | Ц 7 3t Қайғы тт Pis ur 
К, ШҮ = № В 1 ihi - ж. а 5 га ғ LA 
=... си, ар m 1 \\ AT aa | К > г РА 
E ЖУЛА, | | MA + : Ғы 
i Y. | 1 h - Ah P 12 | 
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та 724. 
b ч а" , е t 

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№ г 










TM 


* This legendary Japanese best-selling video 
sensation is now a GAME BOY! 

* Multi-Matrix Sound System for High- 
Tech Audio! 

* New Two-Player Mode Doubles The 
Possibilities! 

* Both Original And Updated Versions In 
Single Game Cartridge! 





Meldac of America, Inc. DEO LINE 
света ul и си LICENSED BY 


For more information Nintendo 
please contact: Nintendo, Game Boy and the 
National Sales. Department ro түзе are кавана of 
Я Nindendo of America, inc 
Telephone: 213/286-7040 ©1989 Nintendo of America, inc 


Fax: 213/286-7039 ©1089 Meldac/Live Planning 








CIRCLE #166 ON READER SERVICE CARD. 


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G75 Almanor Avenue, Suite 201 
=, vvale, CA 94086. 


BUCK ROGERS and XXVc are trademarks used under licen: 
from The ille Family Trust. 1290 The Dille Family Trust. 


1:30 эшк Simulations, Inc. 1990 TSE Inc. АЙ right 
wd Vand the TSR logo are trademarks owned 
a (рай used under license from ТУЙ. ine 





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CIRCLE #167 ON READER SERVICE CARD. 














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WARNING: If you already own The Battle of Olym- 
е pus, we suggest you play it before reading Ше infor- 
4 mation presented here. Studying our maps ргета- 
turely may decrease your enjoyment of the game. 
However, if you have yet to purchase The Battle of 
н Olympus, it should be safe to browse through this arti- . 
BC cle in order to decide if the game is something you'd . 
: ‚ enjoy. It's unlikely you'll remember many of the clues 
once you do start to play. 





VG&CE • NOVEMBER\1990 165 





в. "ы № | 1 
This stairway also leads to- Sii 

























Lf you тш on the ри х5 here] >: | № 5 probably easier to walk on the ил 
ou'll find a secret trapdoor. | and jump over the eagles than it is to 

| а: | | 3 (A tke Е "int all. the pres on the ground. 
Take this Stairway down to: а ага: - ТІ не — toner: 

деше | | - я LAIN ТА а ттт ттт зна E ES] 


This dodi үт Баск to 
Peloponnisos. 


nm 


а ы 


й 
———À— 
* # 


| This is a-good place to buite 
ùp your life-and olives, Бу 
continually. fighting the” ~ 
monsters. 


<a 





| Beat this re Е thrower, and ‘you'll be 4 
awarded Ambrosia, which will not only curad 


This door also leads back to Strip 2; ұсы, but will also lengthen your lifelines 


кыл 






eae alee айы сш | ши ЕСЕН 








y 














This door leads back to o Strip 2. TO light Beyond the aber е here. you'll The fountain here will cure Taik to the man foul 
the chambers, you must shoot a fireball find the temple. weary travelers, as well as beyond this door. 
with the Staff of Fennel. , fill Trojan pitchers. 
SIBEIPASEACONUAN | —— В) 
У tcc аи. ee қ 

зі қы де 2 

= snis x E s ге : k ; | қ” 
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Нор опа dolphin here, and Play gums harp to stun the ў | 
ride back to the Laconian Siren; then kill her with your | 1 


mainland. sword. When she's gone, a 
secret door will appear that 
will take you beneath the sea, 
where you'll face the graeae. 


Get rid of the crawlie creature here, 
then stand on the ledge and kill the 
eagles. When the eagles drop items, 


You'll find your first nymph don't pick them up. Soon the eagles | | ше p: 
here. Talk to her and she'll will stop coming at you, and you can Here, call Pegasus with youl) 
| give you a fragment of love, jump across the platforms without This door leads harp, and you'll be taken 1 


| along with a message. difficulty. back to Attica. back to Laconia. 


= 1 
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This door leads to the main | TM 
166 caverns of Argolis. 1 Е 









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Find the secret trap doór ini 7 ғ? you ғау the chap here; Pegasus wi ma E 





the stones here, and уо ‘pi Чако you back to Arcadia. nny T ж ng 
gain access to the templen 9 РИ, | ра | 














This door leads to o ka tar. 
left of Strip 3, an ‚ Т 
underground chamber, | 


Tak@ithis door back to tfi This way to the temple. where you can 
Siren's island. | buy the ocarina for 60 olives. я 





А ме, 








TN 
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The graeae are easy to beat. 
1 When you defeat them, you'll 
get the Eye of the Graeae. 
Take the eye back to the 

"» RN cavern in Argolis and find а 


| ута ۳ | Ni | 
TAB Dm vm im ee wd im DE? ж ае | ааз Мазь ыма шай Hidden door. 









А dolphin here will take you 


№ tothe shores of Crete. 
| The bottom of the waterfall hides a 


| secret door. Stand over the waterfall 
ГУ — (and press up on your controller. 











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Use the power of Argus | The top of the waterfall also- 
{shoot with the Divine has a secret door. Jump into 
Sword) to kill the с Е the waterfall to find the 

door. (You may have to туа | 
few times.) Use your Eye of | 
the Graeae to reveal а i 
secret door in the chamber 
beyond. There you'll find 

another fragment of love. 


4 






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Door 8 leads to а small room. 


^ 
WOE 


The Salamander Shield will help protect 


rip 12, | 


“ы. 


you from these fire-throwing flowers. 
Use the power of Argus to destroy them. 


Door 7 leads to Strip 12, Door 16. 


Door 2 leads to St 





Door 1 leads back to Strip 9. 


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Exit left and you'll be at Strip 10, Door 6. 


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The doors here lead through а cave and 


ГТЕТІТІТІГІГІТТ 


VG&CE * NOVEMBER 1% 


168 


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ДГ 


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Н you exit here, you'll be 
Strip 6. 













| . Beyond this door, yo 1 il 
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travel past it to the lef 
climb the tower and 6 
move back to the Пай $ 
























ainst the обй then tu 
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[When he’s оон yon 










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is door leads to Strip 10, the | | | 
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fight and you'll be at Strip 11, 






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TUM ТАРИА Ср ай 





VG&CE • NOVEME 


c ды. 


Door 14 leads to Strip 10, Door 5. 


. Ғе л ; ; ч. [| E. | : ds = 
ENTS г i 1 ке ғ ста № 1 Ф - | я ч я i й" а bu =. a к... 


ЕхИ һеге апа yowli be at | Strip 14, Door 30. Door 19 leads to o Strip i 1, Door 9. Door 21 leads to Strip 11, Door 1074 


Door 26 leads to Strip 10, Door 4 


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ы FS ТҮСІ «Е CONI SAPE Ы Вама м Що»: 4 Мо Кв ыға алама каға 220 24 - Р д Ш : = - 
Exit here and you'll һе at Strip 13, Door 24. Door 25 leads to Strip 18, Door 39. Door 27 leads to Strip 10, Door 5. | 


Door 32 leads to a small room. 


‚ “ = ч 


Door 31 leads to Strip 13, Door 20. 


| ОЕР T. 


1 


Door 37 leads to Strip 12, Door 15. Door 38 ade to the EHE of Are 
where you can get the Bracelet of Power, 
The Bracelet of Power doubles your) 1 
attack power and will let you use the T 
power of Argus without losing life points: 


' j 


170 VG&CE * NOVEMBER 

















ЖАНТ POE а жы ци “Ч< 
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ir aim pm қ ға 
рев 7 
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or 16 leads to Strip 11, Door ? E ^ Door 17 leads to ғ a magic : fountain he 24 ! Doer. 18 leads to Strip 11, Door 12. | 4:4 
Ж: ар” you сап get healed. gm Жж e 
Re Жо та 7 FN Тұт 
ў 1 Door 2 leads to Strip 15, Door 33. Ё М 
г 7 ща | a | | = р, е : : 


қане 


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Поог 24 leads t to а 5 Magic t Mountain. 





Door 30 leads t to а small room. 


аң ami в. = ша чи гети Oum t mne 


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; 1 | Door 29 leads to Strip 16, Door 36. ЕЕ here and you'll be ай Strip 13, Door 19. 


Door 35 leads to Strip 14, Door 28. 


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x 

) if you have trouble béating This door, beyond which | 

№8 Door 25. WEE it óf love, found in the this Minotaur, you're . you'll find the third fra 
i 5 E с! ave іп Phthia, this probably not yet Strong of love, will open whai the | 

2 ат пив оп. опо: ges you gel t the Minotaur is defeated, | > 

| e 


|: =e he 
fa Jy 
1 77. 


Door 39 leads to to Strip tly "When you get the second 

















HOW TO PLAY SOLAR JETMA 


AND LIVETO TELL ABOUT IT 





The Jetpod. 


An intergalactic | 
explorer's dream 


machine. 


ы ҒаЧаТат ата Гата РАТА 


A TA TU al тата AP 


E 
R 


Don't make him 
mad. He doesn't 
take well to 
strangers. 


Usually travels 
in space gangs. 








The main man himself. 
Solar Jetman. 





CIRCLE #168 ON READER SERVICE CARD. 


t's often been commented that women 

make up only a very small percentage of 

video-game players and leisure computer 

users (using a computer outside of work). 
I've heard publishers and distributors of gam- 
ing software bemoan the fact that there is this 
vast, essentially untapped market of females 
out there that they have been hitherto unable 
to reach. 

I've heard the explanations: women find 
the violence in most video games а turnoff, 
the games are too "cold" and mechanical and 
the ever-popular insinuation that women 
aren't as good at spacial relationships and 
hand-eye coordination as men. Now if you 
believe these explanations, you'd expect that 
the only kind of software most women would 
find interesting would be something like a 
"Nintendo's Super Nadine Knitting" or "Jenny 
Jaguars Genesis Jump Rope. = 

I don't buy into these stereotypes. I think 
the market fails to attract a female audience 
for a number of reasons, one of the strongest 
being the way the computer- and video-gam- 
ing industries portray women. Take a look at 
the ads and packaging for many games, and 
you'll often find scantily clad or "bombshell" 
women either being saved or draped over a 
hero like a cheap centerfold. Then look at the 
games themselves. In how many of these 
titles, particularly in the adventure video 
games, is the goal to rescue the princess/girl- 
friend/damsel in distress? Once or twice this 
is a valid plot point, but after game upon game 
features this premise, it goes beyond that and 
points to a larger problem. What? Simple. Your 
goal in these games is to "get the girl,” which 
carries with it the incredibly backward image 
that women are objects, to be taken and/or 
won. Fight the dangers and you're rewarded 
with a girl. 

No wonder women remain such an 
untapped market. 

It's been said before in these pages, but it 
bears repeating: The video- and computer- 
game publishers should be trying a little 
harder to publish something original, not just 
the same old clichés in boxes featuring scant- 
Пу clad princesses or tough bimbos in tube 
tops draped across Corvettes. 

That said, let's look at some games where 
you don't get the girl when you win. 


NFL Football 


by Konami for Ве Game Boy 


L] 
Soccer Мапа 
by CSG Imagesot Ine. for Ве Game Boy 
I don't know. I really just don't know. 
Sports are a big deal and big business these 
days, but there's something about the thrill of 
a sporting event that just doesn't come off on 
a screen barely more than half the size of a 


174 





Б. | is more of a “try to control the ball" typed 
Ẹ | game. All in all, I was unimpressed with bot 


| flat, despite the fact that they take differen 









That said, both of these seem to be dece 
games, although both of them seemed kind û 


approaches to the games they present. NH 
Football depends very much on picking play 
and then executing them, while Soccer Mang 


Ow a titles, because when push came to shove} 
= | just couldn't get into them. Maybe it was th 





by 
MAURICE MOLYNEAUX 


playing card. 
Sports like 
_ American foot- 
_ ball, baseball 
and soccer 

(real "football" 
to the rest of 
the world) are 


Gridiron action gees portable 


large-scale 

with Konami’s NFL Football events, pitting 
Гог the Game Boy, whichis large teams 
authorized by the NFL. against one 


another in 
tense contests where only one side emerges 
victorious. There’s something larger than life 
about them, as if even larger conflicts and hos- 
tilities are being played out in miniature 
before the fans. 

If I had to criticize video sports simulations 
in general, it's precisely because they can 
rarely re-create the feeling of the actual sport, 
the drama of the event. They get the rules cor- 
rect, but the sport is missing. 


| around the field. However, these players & 


absence of the roar of the crowd, or maybe 
was just that it never felt like I was playing Ше 


| sport. Both games seemed sluggish am 
| lacked that sense of speed and tension na 
| should exist during play. 


As for graphics, with NFL Football | te 


| like I was looking at an animated Xs and 0 


drawn оп a coach's chalkboard. The “playes 
are hardly recognizable as humans, and th 
field is little more than a series of horizong 
lines. With Soccer Mania the graphics al 
much better, with detailed little men runni 











the cute, big-round-head and short-legga 
variety, and I constantly found myself scream 
ing at them to run faster. 

Soccer Mania's greatest saving grace | 
that you can use the VideoLink to play again 
another person, heating up an otherwise (Ері 
contest. NFL Football appears to be a sings 
player contest. 

If you like other sport-based video game 
then I suppose these two might be for yol 


Xenophobe 
Atari Corp. for the Lynx 


This is опе of the first arcade translatid 
to come over to the Lynx from the coin 
world, and it's a top-rate job. Admittedly, tli 
graphics aren't as good as the arcade 
sion's, but they beat most of the other под 
versions hands down. Oh, and under the n8 
graphics there's a solid game too. Who om 
ask for anything more? 

In Xenophobe your job is to clear уапо 
space stations and outposts of the Xenos tl 
have infested them. (Xeno, for your inform 
tion, means "alien" and phobe means ‘fear, | 
the title of this game is really "Alien Fear 
much for today's language lesson.) Тошо 
pick from a starting roster of nine charac 
ranging from Dr. Pink to Col. Truth. Yours 
cruiser delivers you to each station, where} 
are beamed in. Your mission is simple: 04 
out the alien infestation using nothing 
your wits...and your guns, your bombs andi 
occasional self-destruct mechanism! = 

The Xenos resemble the title creature i 
Alien in that they start as eggs, turn into lif 
forms that grip your body and eventually gi 
into large, venom-spitting creatures W 
cruel, nasty, vicious teeth. Showing no ma 


VG&CE * NOVEMBER 19 














introducing QUARTA: The action packed, mind bending puzzle 
challenge of your life, 00k out! Ultras QUARTH is the 


most tortuous tag team test of 
brain power and fire power ever to storm your Game Воу“ 

Can you stop the puzzling rain of bionic block patterns from crushing 
you to a pulp? To find out, pick the playing field. Choose a blockbuster ship. 
Then cruise the Quarthdome using your rapid fire fingers to blast away at 
block patterns and pile on the points. Collect power boosters along the 
way and you may even charge into bonus stages where it's you against 
the clock and the unstoppable blocks'of QUARTH. But use your head or 
you'll lose it, because without a strategy there's sure to be a tragedy. 
| Double the action with Video Link™ and take on a friend. But whatever 
| you do,take on QUARTH. Just remember, think EF ya 

fast or you'll be puzzled into extinction. =f 



















Ultra* and ULTRAGAMES* | 
are registered trademarks | 
of Ultra Software Corporation. 
QUARTH™ is a trademark of 
Ultra Software Corporation. 
Nintendo, Game Boy and the 
üfficial Seals are trademarks 
от Nintendo of America, Inc. 
6 1990 Nintendo of America, Inc. 
| $1090 Ultra Software Corporation. | 
All rights reserved. 





CIRCLE #169 ON READER SERVICE CARD. 





Atari’s latest release for the Lynx is Xenophobe, a translation of 
the Bally/Midway coin-op game that requires you to battle it out 
with an infestation of alien insectlike creatures. 


is the only way to survive, and time is of the 
essence. The only good Xeno 15 a dead Хепо 
seems to be the motto of this game. 

If (more like when) your on-screen alter ego 
bites the cosmic dust, you are returned to the 
list of unused characters to pick another 
adventurer. When all are gone, the game Is 
over and the Xenos relax and pick their teeth 
with the bones of the unfortunates you led to 
their doom. 

The game, which can be played by a sin- 
gle player or up to four (using the ComLynx), 
ends when all of the available characters have 
been exhausted. At this point you are 
informed how well you did, and it's very likely 
that at the finish one of the Xenos will pop in 
to have the last laugh. 

The only problem I've had with Xeno- 
phobe so far is that it doesn't seem hard 
enough. On one of my first attempts at the 
game I completed five of the nine stations. 
The instructions state that the stations repeat 
until the game ends, but I feel I'd rather have 
had the game a tad harder to complete with a 
definite ending instead of this "loop until you 
die" stuff. Still, it's a decent game, and if 
you're into killing alien snotterpillers, you'll 
probably enjoy it. 

Oh, and look, no damsels in distress! Un- 
fortunately, only one of the nine possible play- 
er-characters is clearly female, so she seems 
like a token. Still, at least she gets into the 
action instead of being the hero's reward. 


Harmony 
Accolade for the Game Boy 


Want to unwind with your Game Boy 
instead of tensing up? Sick of rescuing kid- 
napped royalty? Tired of blasting snotter- 
pillers? Nauseous at the thought of making 
Mario trip on his moustache yet again? If so, 
you need to relax with a nice game of Har- 
mony. This game's a welcome change of pace 
in a field rife with action contests geared pri- 
marily at pumping you up with adrenaline as 
opposed to letting you have fun. Harmony is 


176 


an interesting contradic- 
tion—simple yet complex, 
easy yet difficult. The rules 
and play are simple, but the 
challenge is great and the 
addiction factor is immense. 

In Harmony you pilot a 
"Seeker" and push matching 
"energy spheres" together, 
thus creating harmony that 
would otherwise be shattered 
if the spheres were left dis- 
united and exploded. This 
sounds easy enough, except 
that if your pushing causes 
dissimilar spheres to touch, 
they can produce a new 
sphere, complicating matters. One wrong 
nudge can set off a series of ricocheting 
spheres creating literally dozens of new 
energy spheres to eliminate. 

Harmony incorporates some simple phys- 
ics. Your Seeker and the spheres all have mo- 
mentum, so you have to be extremely careful 
how much thrust you apply when pushing a 
sphere, else you might hit it with too much 
force and send it careening across the screen. 
Some spheres and sphere groups are linked 
with ropelike bonds that complicate matters, 
because when you push one sphere, it can 
sort of "tug" on those bonded to it. 

Your Seeker has a specific energy level, 
which runs out as time passes. Uniting like 
spheres bestows extra energy and, therefore, 
more time. If your energy runs out, it's Blam- 
mo time. Likewise, if the spheres explode 
before you can unite them, you lose a life. 

The instructions for the game suggest that 
you not tense up, that you relax and think 
each puzzle through. This is good advice but 
hard to follow because Harmony does grate on 
the nerves now and then, particularly when a 
chain reaction of colliding spheres creates 
new spheres galore and the action on the 
screen slows to a crawl. Much to my surprise, 
in some cases my control of the Seeker got 
sluggish with surprisingly few spheres on the 
screen. I suspect this may have something to 
do with the limitations of the Game Boy hard- 
ware, but Га also chance a guess that it has to 
do with the "bonds," which seem to add tothe 
slowness. Perhaps calculating how those 
bonds affect linked spheres is part of the prob- 
lem. Whatever the cause, it's so annoying that 
when things get really slow, you're tempted to 
reset the game (possible by pressing the А, B, 
START and SELECT buttons simultaneously) 
just to get away from the mess. 

The sluggishness is not Harmony's single 
Achilles' Heel. The other is the screen display 
itself. The playfield "wraps" around on all 
sides. Fly out the top and you reenter at the 
bottom and so forth. Unfortunately, there 
seems to be a little "hyperspace" around the 


borders, where you can easily lose track ob 
your Seeker. Furthermore, the score and 
energy displays often obscure what is passing) 
under them. On more than one occasion Ive 
had a hard time telling what kind of sphere 
was under my score and momentarily lost 
track of the Seeker under the energy meter. 
Another thing that really bugged me в 
that sometimes a round starts with your) 
Seeker under the level number, which does? 
not immediately vanish. Because the ship 8 | 
partially obscured, it's hard to tell which way} 
it's pointing, and you're forced to either wait 
for the level number label to vanish (wasting) 
time and energy) or take а risk of thrusting in 
the wrong direction. These graphics clunks) 
could have been eliminated by ending the) 
playfield under the score and making the leva) 
label vanish before a player could start талер 
vering. | 





Harmony, from computer-game manufacturer 
Accolade, is a strategy game for the Game Boy 
that features non-violent game play. 


Harmony features 50 levels of puzzles № 
solve, some elegantly simple, others беті 
complex. The occasional sluggishness and 
graphics clutter aside, it's an excellent game 
The only thing it lacks is some nice тив 
add to make it more “harmonious.” 

That's it for now. Next time we'll taked 
look at some Game Boy adventure titles 
including Duck Tales, Gargoyle's Quest ai 
Wizard and Warriors, the Fortress of Fest 
among others. 

Gotta go! So many games, so little timela 


VG&CE + NOVEMBER 19% 





Malibu Beach Volleyball. Two-on-two sandblastin' 
volleyball, Malibu style. Set 'n spike against V-ball 
crews from 4 countries, each with different strengths. 


Power serves, “bulldozer” digs, and other cool shots. 
1st and Only Game Boy Volleyball Game! 











Heavyweight Championship Boxing. You've got 
hooks, jabs, uppercuts—plus a special knockout 
punch you select for each fight. Knockout, bash-'em 
boxing with 6 bad bruisers. 2 views of the action! 
1st and Only Game Boy Boxing Game! 





Ghostbusters ll. All the best scenes from the hit movie. 
Battle Vigo and his slimy forces in all of New York's 
favorite "haunts," from the subway to the Museum 

of Art. Nonstop blockbuster Ghostbusters action. 
Best Game Boy Graphics Ever! 





ACIIVISION 


See your local retailer or call 1-800-227-6900 to order. em — 


Ghostbusters"" || logo 421989 Columbia Pictures Industries, Inc. All rights reserved. Nintendo, Game Boy, and the official seals are trademarks of Nintendo of America, Inc 


CIRCLE #170 ON READER SERVICE CARD. 


Pigskin 621 A.D. 


ву ВАЦУ/ MIDWAY 


| | 





A long, long time ago, two well-known 
antiheroes, Attila DeSoil and Thor Aken- 
bak, accidentally bumped into one another. 
Well, okay—they plowed into one another 
like two freight trains out of control. 

But that’s beside the point, for their 
chance meeting just happened to be on a 
100-meter plot of seventh century A.D. En- 
glish countryside. After the sniveling over 
the spilt ale stopped, they decided to settle 
the score (or lack thereof) in the traditional 
way of the time: by playing a good old- 
fashioned, no-holds-barred game of 
Pigskin. 

Pigskin 621 A.D., by Bally/Midway, is 
a football contest of sorts where anything 
and everything is fair game. At the begin- 
ning of this two-player game, you can 
choose to be either Atilla DeSoil and the 
“Mongrel Horde” or Thor Akenbak with his 
renegade Vikings. After a few battle cries 
of “Loot and pillage, loot and pillage, let's 
find us an English village,” the game be- 
gins. The first half of the game is played in 
an open (the term is used loosely) field that 
is approximately 100-meters long. At ei- 
ther end of the field is the end zone. Scat- 
tered throughout this vast acreage lie vari- 
ous obstacles, such as a swamp, logs and 
a hangman’s noose, that you must avoid as 
you attempt to cross the goal. 

For the second half, the game is taken 
indoors. Played in the dungeon of a castle, 
the layout and dimen- m 
sions of the playfield 
remain the same, but 
the obstacles are dif- 
ferent. This time you 
must avoid trapdoors, 
chairs and tables and 
treasure chests that | 
will trip you up as you 
make your mad dash 
across the room. 
Other objects such as 
swords, axes and 
maces can be picked 
up by your team cap- 


178 


a MS шш къса 
ШШ ДЕ 


ИШИП 


BY 
DONN NAUERT 


If you thought you 
roots of the game we call 
“football,” perhaps you 
should review history a 
little. Bally/Midway's 
Pigskin is а visual sample 
of what you could call 
“brawl-ball.” 








tain and used as weapons during the 
course of the game. The abused player в 
revived after a goal has been scored. | 

Each team consists of one team captain 
(Attila and Thor, known as "Gruntbacks] 
two guards (опе is called a “Goalsquatier 
and the other is а "Hogtackle") and three 
forwards (two are called “Porkblockers’ 
while the third is called “Running Boar’ 
Goalsquatters and Hogtackle won't cross 
midfield very often—they prefer to stoj 
near your goal line as a last line of de 
fense. Running Boar will try to stay i 
enemy territory as much as possible, м 
the Gruntbacks and Porkblockers have ! 
range of the entire field. Trolls, specie 
players to be named later, will join th 
game on the side of the underdog at № 
time. № you're good enough, you can tod 
an entire team made up of trolls. 

By using a joystick, each player control 
his team captain while having indirect cog 





trol of up to six other teammates (if уой 
playing the pro difficulty). This means ih 
you can only select when they pass ¢ 
punch by pressing the appropriate b 
on the controls. You can't control where û 
when they run. 

Another button called the “team attitud: 
adjustment button” allows you to seê 
from three offensive and detensive attitude 
your characters have. On offense, you а 
have your teammates go out Юг a passa 
"scatter." "Block" causes your teammates 
huddle around the ball carrier. On defens 
choosing “man-to-man” spreads out у 
defense. "Get the ball" will make ye 


VG&CE * NOVEMBER 18 





Phantom Fighter is Ше martial arts game with a big difference. It’s Ше new action game that lets 
you chop and kick against ghostly enemies with supernatural powers! These zombie phantoms get 
even bigger and stronger as your skill improves. (But don't worry—you've got some magic of vour 
own.) You'll bechallenged by some tricky questions. Ghosts, puzzles, and dialogue make this Kung 
Fu challenge more unpredictable. Get your kicks with Phantom Fighter! 

mOver 100 Ghosts! mDialogue! mPassword Memory! 


"Send the UPC Bar Codes from апу two FC! games with your size, name, address, zip code, 
and $2 postage and handling in an envelope to this address: ЕСІ T-SHIRT OFFER, PO Box 
659508, Charlotte, NC 28266. Adult sizes only: 5, M, |, XL. Allow 4-6 weeks for delivery 
Offer good through Dec. 31, 1990, or while supplies last. 


Licensed by Nintendo for play on the Nintendo Entertainment System: , 


WLW and World Championship Wrestling are service marks (SM) of World Championship Wrestling. inc 

Phantom Fighter ін a їгїт of Fujinon Communications Intemational. inc. Licensed by ЕСІ for раду on the Nantenda 
Entertainment уйан. Nentenco and Muvtencio Entertainment System ana Tapered trademarks of Nindendao of с 
ЕСІ ва regisieredl trademark of Рива Conmmunscations international bec. 150 East 52 Sires, Mew York, NY 10022 
Consumer Information (FOR) Bmg-0425 


GET BIGGER KICKS FIG 





CIRCLE #171 ON READER SERVICE CARD. 


players more aggressive toward the ball 
carrier. The selection “bad attitude” works 
for both offense and defense and is basi- 
cally a “take no prisoners” strategy. 

Pigskin 621 A.D. uses the same charac- 
ter and graphic style found in other 
Bally/Midway games, such as Rampage 
and Arch Rivals, which is round, cartoonish 
characters. This style isn't striking or over- 
bearing, but suitable for this type of game. 
There are a few good grunts and groans 
from the sound department but not much 
from the musical side, (What do you want 
in а sports game? Roseanne Barr? Yikes!) 
Overall, Pigskin 621 A.D. is a fun game to 
play, especially when played as a two- 


player game. 





Ninja Combat 
SNK (For THE NeoGeo MVS) 








They are the only survivors of the Shi- 
nobi family. Together, Joe and Hayabusa 
can stop the Shadow family and their 
leader Genyosai from terrorizing the peo- 
ple of New York City. But the road to vic- 
tory is a long one for the two. With his 
powertul black magic, Genyosai has cast 
spells and deceived the pair's potential al- 
lies. Now they must fight through these lost 
souls before reaching their final confronta- 
tion at Ninja Tower. 

Ninja Combat, the fifth title released by 
SNK for the Neo*Geo game system, is a 
martial-arts game in which you must guide 
either Joe or Hayabusa through seven lev- 
els of fast-paced action. You'll take these 
Iwo video-game heroes through various 
parts of New York City, including an 
amusement park, downtown along the river 
and through the subways as you try to 
reach the Ninja Tower. 

To complete the cleanup of each area, 
you'll do battle with a horde of ninjas that 
carry various weapons and have different 
ninja talents. Bibilinbi, the birdwoman 
ninja of Level 2, has strong legs and 
winged arms that allow her to carry on her 
assault from high in the sky. Itaizo, the 
Level 4 end boss, has large iron balls with 
spikes for hands. 

Ninja Combat makes use of a feature 
rarely used in arcade video games (al- 


though | can think of a few for home and 


180 





Each character has his or her own sp | 
cial magic. By holding down the “А” bution 
(the attack button) Юг a few seconds and 
then releasing it, your character will s 00 
off magic that will either kill the enemies o 
the screen or at least do several hits wort 
of damage. The various magics include the 
fire dragon used by Joe and the po | 
thunder that Hayabusa uses. | 

You also have different forms of attack 
Rather than pressing the attack button lg 
punch or throw shurikens (knives), you can 
also press the “B” (jump) button and the 
"A" button at the same time to do a jum 


computer games}, one that allows charac- 
ters that you meet—or in this case, de- 
feat—to join your party. At the end of the 
first three levels, you'll be given the option 
of choosing between three new characters 
(giving you a total of five) to control 
through the different levels, each with his or 
her own characteristics and Nipon magic. 
The first to join your Ninja Combat team 
is Musashi. As it turns out, he is also a sur- 
vivor of the Shinobi family and with his two 
swords is able to emit a strong cutting 
ghost light as a magic. Kunoichi, a mysteri- 
ous female ninja who joins you after Level 
2, can produce tornados using her 
sword. Finally, Genbu appears т ЖЕР 
Level 3, stomping on the ground, МҰҒА”, vo 
causing the rafters to fall on the evil NAF | Қ 
ninjas in the immediate area. “у ^^ 
Weapons or items that our band 
of heroes (except Genbu, who can’t 
carry a weapon since he's the sumo | 
wrestler of the bunch) can obtain are 
found under various obstacles, such В 
as barrel drums, or are dropped by АД 
the enemies when they are defeated. EZ ИЗ 


By walking over the weapon and | 












of games that SNK has for the Neo*Geo 
system. It offers one or two players the 
opportunity to battle it out with the 
Shadow family through New York City, | 


kick, or press ће. "C" (used to Юй 
evasive action or somersaults) с 
the “A” buttons simultaneously to d 
a flying leap. 

Graphically, Ninja Combat is 
perb. The game designers and рф 
grammers made good use of the abilitiesd 
the Neo*Geo in producing this top-nold 
game. Simply do а somersault, and youl 
see that the same care went into the anima 
tion. The game also has a good progres 
sion in difficulty. The first two levels ai 
easy enough to allow the average gamer f 
get into the game and feel he's getting 
толеу worth. The higher levels, he 
are not impossible but will take a few qua 
ters to allow the player to get used lo | 
timing in defeating different enemies 
Hopefully, by the time you read this, the 
cade in your area will already have № 
game so you can enjoy the experien 
yourself 


pressing the "A" button, you can pick up 
nunchakus and swords, which are the most 
common weapon that can be found, start- 
ing in Level 1. By pressing the "B" button 
you can drop a weapon, which will allow 
you to get spears, axes and fans, which 
can be obtained in the higher levels. There 
are also scrolls that you'll come across 
while playing. Green scrolls will increase 
your attack power, while blue scrolls in- 
crease your speed. Grab the yellow scrolls 
when they appear—they give you extra 
men. Other special items include sodas, 
hamburgers and the like, which will help 
recover your health by one notch each on 
the life meter. 


VG&CE * NOVEMBER 19! 





а 
‘joy 


= JACKIE CHAN'S 


т 
я В) 
CO 
Se? 
4" 
Е 
Г 
" == 
: - P 
: £- н. “> 
Lo г ЖА ж 
тт * 
aif ў 


E 
в 


+ 
a Lac 
ъ БЕРЕ г“ 


Ready... Set... POW!!! It's a Black Belt Blowout 
with JACKIE CHAN'S ACTION KUNG FU.” ате 


Punch. Kick. Flip. Dive. Hurl fire bolts at legions of demons! 
Who knows? You just might last long enough to face the 
Prince of Sorcerers. 

Battle your way past molten lava pits, creep by the skull 
and crossbones tomb, slay man-eating tigers! 

And NO wimpy graphics. Everything's big, splashy, exploding with 
color through hundreds о levels! 

JACKIE CHAN'S ACTION KUNG FU. Look for it wherever you buy super 
video games. 


JH СЕ 





nnn =O! | 





1 


PM E 


Hudson Soft USA, Inc., 400 Oyster Pont Blvd. 5-515 
South San Francisco, СА 94080 е Tel: 415-495-HINT 





| i 1 | Гн j І 1 1 | > Ы 1 Р = Б F л Es | П tr Г C" à " Ч + + Ж" à 
1 га s Hudson Бой Сол Lod. Jackie i ТЕЛА" n Kung I 5 а trademark of Hudson sott USA, Inc. ХМіпгеткккЕ and Nintend 
А : 


Entertainment System @ are registered trademarks of Nintendo of America In CIRCLE #172 ON READER SERVICE CAR 





ILLUSTRATION BY RICHARD MARTIN 





An Interview With Alexey Pajitnov 


| E SOFT EYES AND CALM DEMEANOR OF 

Ó Ш Alexey Pajitnov, the Russian inventor of Tetris, are 
a strong contrast to the rest of the Consumer Electronics 
Show surroundings. While everyone is rushing around to 
fill their eyes and notebooks with the frantic happenings 
and displays in the various CES booths, Pajitnov roams 
around the hall in full aplomb. But it's easy to get caught 
up in his contagious composure, as we meet in the Spec- 
trum Holobyte booth. Before long, the show has disap- 
peared into the background as we discuss the state of com- 
puter gaming from the Pajitnov perspective. 


182 


His latest game, Faces, is one of the strongest focuses a: 
the show, an anticipated buzz that flies from person to per 
son. The anticipation is not surprising when you figure tha 
Tetris has sold 200,000 copies in its computer incarnation 
(from Spectrum Holobyte), countless more as an NIS 
game and, more interestingly, as a bundled cartridge (0 
the American version of Game Boy. The recent sequel (її 
vou can call it that) to Tetris, Welltris, also sold well ûf 
computer, with 100,000 copies on the various platforms. 

What makes it more fascinating is that, other thai 
extraneous embellishments like the pictures of Soviet ШЕ 


VG&CE е NOVEMBER 1990 





| 


that border Ше playfield, the games he designs don’t 
require elaborate graphics or a super computer's process- 
пр speed to exist. It is simplicity and elegance in design— 
and a killer to master as a player. His approach to com- 
| puter-game design is one that is being analyzed 
carefully—and, yes, copied—as a new wave of puzzle-ori- 
ented games come onto the market. In fact, Pajitnov 
relayed that the designer of Lucasfilms' Pipe Dream was 
inspired by Tetris. 
Even stranger is that, after meeting and talking to him, 
Pajitnov seems an unlikely celebrity. But still, as he moves 


|, VG&CE е“ NOVEMBER 1990 








by Andy Eddy 


through the throng of CES attendees, fingers point him 
out and whispers float through the din of multiple conver- 
sations. His attendance in this venue cranes as many 
necks as Madonna would strolling through your local 
shopping center. 

Acknowledging this celebrity status, he notes how dif- 
ferent it is in Russia. “It’s strange because in our country 
nobody knows us,” Pajitnov says, “and we can be very 
[productive]. All our work is for American and European 
computer users. We are very glad that the Western people 
like our games.” 


183 











Playing Those Mind Games 

It’s not too hard to understand why Pajitnov’s back- 
ground is as a mathematician and programmer and that he 
cut his teeth working on such applications as CAD/CAM 
and artificial intelligence. All along, though, in the back of 
his mind, there was something else. “My own interest was 
the games,” Pajitnov noted. “I very much like puzzles... and 
at one time I created Tetris,” he said with a laugh, as if it 
weren't already common knowledge, “which became very 
popular.” 

What’s even more fascinating is Pajitnov’s motivation, 
which also explains his current working partnership with 
Vladimir Pokhilko, a Ph. D. in psychology at the Depart- 
ment of Psychology and Knowledge Engineering at 
Moscow State University. “Sometime after [he started 
working on computers], I understood that, for me, comput- 
ers are not so interesting—that humans are much more 
interesting." This pairing is responsible for recent and 
upcoming spinoffs from Tetris: Faces (currently for com- 
puter by Spectrum Holobyte) and Hatris (soon to be 
released by Bullet-Proof Software for NES and Game Boy). 
The key to these games is that the player is required to 
use lots of brain power and formulate strategies, features 
that aren't as apparent in the countless shoot- em-ups апа 
kick-and-punch games so popular in the video-game world. 
Their attention to the “people” result, as opposed to Ше 
“computer” result, could be what makes their games so 
popular and intriguing. 

^| don't like shooting games. If people like them, that 
means they are useful, but for us it's something greater," 
Pajitnov, said. “It’s very uninteresting to create a 'destroy- 
ing' game—it's a very simple algorithm. It's сон only to 
create everything а 
player will destroy. 
Active games, where 
you have to figure out 
how a player will create 
something, is much 
more interesting for us. 
So now it's our position 
to make only construc- 
tive games." 

It appears that this 
policy was a positive 
move, not only for the 
designers but for the 
player also—even Pajit- 
nov realized he was on 
to something when he 
created Tetris. "When [Tetris] was ready, I called some 
psychologists and asked “Соте on, guys, explain why I 
can't stop playing this game!" 

But it's the game's desig» that really grabs Pajitnov. 
Somehow it's not surprising that Tetris doesn't really inter- 
est Pajitnov much from the player standpoint. “I’m not so 
hot at Tetris. I can't say I'm a bad player, and I can't say I'm 
a good player. I'm absolutely an average player." He'd 
rather concentrate on what makes Tetris popular and how 
to alter it or improve it into another manifestation. The 


184 





whole “-fris” series seems to be an endless tweaking, cor 
stant what-ifs off the initial theme. | 


Peering Into the Future 

Pajitnov and Pokhilko acknowledge that there will b 
plenty of Tetris derivatives, as there are offshoots of all sue 
cessful inventions, but it's insightful to hear them describe 
their visions into | 
the пише о! 
game—or better 
labeled, electronic 
entertainment— | 
design. 

Our discussions 
turn to the fact 
that they will con- 
tinue to work on 
projects for Spec- | 





trum Holobyte, Welltris, Pajitnov's second computer 
then we fly off on 4 ame | е! азе d to е | А г W orld, 
а related tangent — 9 ете ене кентте аа 


to touch оп virtual 

reality. This con- 

cept, which is being researched, developed and expande 
at a couple of Northern California companies, puts the use 

“into” the environment created by the computer progra 

It takes place through the use of visors containing inden eh 
dent monitors for each eye, movement sensors that deted 
head position (for altering the computer-graphic perspet 
tive provided through the visor) as well as sensors t 
track other equipment and/or limbs (such as the swing d 
a tennis racket or the grasping of the fingers), 

(See the article "Is It Live, or Is] 
Cyberspace?" in the January 1990 issue û 
VG&CE for more information on the wor 
that’s being done in this field.) 

Virtual reality is still quite a way from bein 
| affordable for consumer usage—though Ма 
tel’s Power Glove touches on the lower end d 
this concept—but Pajitnov and Pokhilko Бо 
agree it could change more than just the рал 
ing aspects of our lives. “I hope, as a psychol 
gist, that virtual reality will make a change 
drugs," Pokhilko concluded, emphasizing tl 
possibilities that people would seek out ele 
tronic experiences instead of chemical оле 
Again, the insistence on the constructive гаше 
than the destructive. 

As we shook hands and closed down our conversatio 
about the computer-gaming glasnost they created, it strud 
me. АП the fables I was told while I was growing up abod 
the vast differences between Americans and Soviets жей 
just that—fables. I imagined that, as I ate lunch in Ё 
Angeles, Pajitnov could very well be at the beginning of 
computer-game all-nighter, caught up in the pure еп 
ment of a classic game of Tetris or perhaps testing a diffe 
ent algorithm for a new game. 

No, we aren't all that different. 


VG&CE * NOVEMBER 198 





М 
y 







e LIGAN 


\SLAND 
ха» 




































ntroducing Spirit of Excalibur, 
the first-ever Fantasy Epic Game! 


A Fantasy Epic Game is a synergistic blend of traditional 
Fantasy Role-Playing, adventure and combat simulation, 
for an experience greater than the sum of its parts. 


Spirit of Excalibur is set in the richly detailed world of 
mountains and rivers, townships and cities, castles and 
ruins of medieval England. More than 2.5 megabytes 
of dazzling artwork illustrate your journey. With add-on 
sound boards, powerfully orchestrated music will carry 
you away on a sea of enjoyment as you search for objects 
and solve the puzzles. 


Roam at will across the 16-screen scrolling map 

of Arthurian Britain. Use the [con-based interface to 
check character status, zoom down to the scene level 

or up to the map, and give directional commands to parties 
or forces. You can enter, talk, take, trade, drop, attack, 
and even use magic at the click of a button — no unwieldy 
commands to memorize or key words to ferret out. 


As in the best FRPs, Ше knights and lords, wizards and . 
clerics of the court of Camelot are yours to befriend and 
command. As they undertake their quests, they can 
_ interact with the peasants, warriors, maidens, nobles, 
bandits, and other folk of the time, ове е 
| their abilities and uu | 


(he realm 





| ears sforical research ensure that this, at last, 15 the 
definitive game on Arthurian legends. Now playing only 
on powerful computer systems for discriminating 

game players. 


















MS-DOS version supports these fine sound boards: 
- Roland MT-32, Adlib, Covox, CMS. 

Screens taken from [ВМ VGA and Amiga versions. 
For IBM, Amiga, Atari ST, Apple [IGS and 
Macintosh computers. 

Suggested price $49. 99. 

Spirit of Excalibur’ 15 а trademark of Virgin Mastertronic 
International. Inc. 


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18001 Cowan, Ste. À, Irvine, CA 92714. (714) 833-8710 


ЕЕ CIRCLE #174 ON READER SERVICE CARD 





lectronic-gaming fandom, 
which started as an idea in 
several of ту earlier 
VIDEOGAMES & COMPUTER ENTER- 
TAINMENT columns, is going full blast. 
As the godfather of this new activity, | 
feel like passing out digital cigars. 

Gaming fanzines are booming! 
Hundreds of video- and computer- 
game lovers have discovered the fun 
of writing, editing and reading 
fanzines. Fanzines usually aren't very 
slick, but they're tremendously enter- 
taining. They're packed with opinions 
and a surprising amount of savvy 
about games. 

Those-who lack time or money to 
publish a fanzine can still participate. 
Most fanzines are available in 
exchange for a letter of comment 
(LoCs) on the previous issue. In addi- 
tion, most editors would be delighted 
to print your well-written review or 
article. Fanzines are an amateur effort, 
which means that no one gets paid, 
but contributors always get free 
copies. And if you can draw, a few car- 
toons will keep those editors groveling 
at your mailbox for more. 

Thanks to the support of VG&CE, a 
number of aids to the fanzine reader 
and publisher are available from me 
(see sidebar). | will also be glad to 
answer any questions about fandom, 
either in this column or by mail to any- 
one who sends a Self-addressed, 
stamped envelope with their question. 





Headline Correction 

A previous review of the highly rated 
fanzine cyberdrome contained the wrong 
address. Editor Edward Karpp reports 
that the publication has changed 
addresses in the interim. You can get a 
sample copy of this excellent fanzine by 
sending $1 to cyberdrome, Р.О. Box 317, 
La Jolla, CA 92038. 


188 








FOCUS ON 
ELECTRONIC: 
GAMING FANDOM 


BY ARNIE KATZ 





Writer, editor, lecturer and game 
designer Arnie Katz knows the field 
from every perspective. Each month 
his column takes readers inside the 

world of video and computer 
games. This time he reviews some 
of the most interesting new 
fanzines. 


Let's look at some of the most inter- 
esting recent fanzines: 


The Subversive Sprite #3 
Route 1, Box 236-C, Jasper, AL 35501 
One issue/$1 
Ten pages 

Can a fanzine editor be too opinion- 
ated? It’s highly unlikely that many 
gamers will agree with every state- 


ment in The Subversive Sprite, but nt 
one is going to fall asleep while read 
ing it, either! The editor isn't shy abou 
giving his views on everything fron 
newsstand magazine distribution tt 
CD software, but he forgot to includi 
his name and address anywhere i! 
this absorbing issue. (| got the liste 
address from the fanzine's envelope.) 
The main subjects this time are С! 
software, the new TurboExpres 
portable unit and professional elec 
tronic-gaming fanzines. There are alsi 
some good news notes and a selectio! 
of reviews of video and compute 
games. The writer leaps to a lot o 
debatable conclusions, but his passioi 
for good gaming is so obvious that it 
possible to tolerate the rashness. 
What would improve The Subver 
sive Sprite most, apart from mor 
information about its anonymous edi 
tor, would be a letters column. This i 
а fanzine with a dozen controversiz 
ideas on every page, and I've got. 
hunch most readers are itching ti 
respond to one or more of them. 


Turbographing #1 
Russ Robinson, 6511 Е. Church St. 
Clarkston, MI 48346 
One issue/50¢ 
3 pages. 

Meet Russ Robinson, the articulat 
15-year-old master of ceremonies 10 
this small but interesting fanzini 
aimed at TurboGrafx-16 owners. Rus 
writes well and usually explains thi 
reasons for his opinions instead of jus 
stating them as uncontestable facts. | 
makes Turbographing seem топ 
pleasant and personable than some 0 
the more strident publications. 

Another good point is that ht 
doesn't express his love of the МЕ 


| 
VG&CE • NOVEMBER 199 





4 















Stab a frozen À 
ForceFace to gain ==. 
the powerful Wave! — 

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Power-up your LC ИР 


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\ ^ 
^ Pd 
Do You Have the Intense Concentration И You Don't Master 4 ; e a Boomerang, 
Required to Save the Countries of the Spear, You'll Die à ш Fireball, Bomb, 
United Earth from War-Crazed Robots? а Quick Death! hc or the awesome Wave! | 
The lives of trillions depend After you power-up ص‎ You get blazing action, detailed 

on you - Low G Man, the most your anti-gravity back- scrolling backgrounds, multiple 
incredible warrior alive. If you — pack you can blast from above: levels, heavy power-ups, infectious 
are to succeed in your near im- WAY ABOVE! Stab or use one of music, infinite continue & password. 
possible quest, you must master our many acquired weapons: u 

| the deadly armor-piercing spear, j d е Are You Worthy of “Low 6 Man"? 
an electro-magnetic disruptor Everyone can play Low G Man, 


pistol and a super-human jump 


but only a few can master it. 
(up to 13/4 screens)! 


If you're ready Гог a game ша! 
— gives you everything and only 

| DA ПРГ ВЕ шы | NEC di asks for your extreme concentra- 
p | 7 Lm. 17-77 бет» Д Consumer Division tion, then watch for Low G Man. 








о 1930 TAXAN USA Corp. All nights reserved. Nintendo and Nintendo Entertainment System are registered 
trademarks of Mintendo of America Inc. Low G Man, Burai Fighter, & Putt Master are trademarks of and 
copyright protected by TAXAN USA Corporation. 8 Eyes is a trademark and copyright of Seta/Thinking Rabbit 
Mappy-Land is a trademark and copyright of Namco LTD. G.I. Joe is a registered trademark of Hasbro, Inc. 


CIRCLE #175 ON READER SERVICE CARD. 


system as hostility to all the compet- 
ing hardware brands. He doesn't 
waste a lot of space running down 
other video-game machines. 

The cover is ghastly, but perhaps in 
future issues Russ will devote the 
cover space to more of the reviews 
and commentary that fill the balance 
of the fanzine. Russ takes an even- 
handed approach to software in his 
examinations of Bonk and Takin’ It to 
the Hoop. 

Also worthy of mention are his 
comments about the TurboExpress, 
and why he wants this unit so badly. It 
gives a good insight into his approach 
to the hobby. Turbographing #1 is a 
good first step, and this enthusiastic, 
bright editor is likely to make it 
improve rapidly. 


Turbo Tap #1 
Jeffrey Lin, 3947 Arthur Ave., 
Lincolnwood, IL 60645 
Four issues/$3 
2 pages 
Jeff crams a lot of material into his 
two pages, including a detailed review 
of Takin’ It to the Hoop, a hot tip for 


‘GETTING 


Fandom needs two types of people: fanzine edi- 


Keith Courage, a critique of a profes- 
sional magazine and brief reviews of 
three games. The format is acceptable, 
but it might look a little better if Jeff 
used both sides of one page. 

His best piece is an intelligent anal- 
ysis of one of the most serious weak- 
nesses of the Sega video-game саг- 
tridge line, the quality of the 
documentation. Perhaps his comment 
will spark a forum of readers’ letters 
on the general subject of rulebooks. 


amiDETONATOR Summer 1990 


Bryce Dawley, 413 N. Park Drive, Apt #1, 
Arlington, VA 22203-2312 
One issue/$2 
38 pages 
If you own an Amiga and like 
games, you owe it to yourself to send 
for amiDETONATOR. Bryce is the dean 
of fanzine editors, and his magazine 
provides outstanding coverage of 
Amiga entertainment software. The 
current issue has news, reviews 50 
games, offers hints for dozens of pop- 
ular titles and presents views on many 


Readers List." The list will be distributed to fanzine 


gaming topics by Bryce and his side- 
kick Chris Rowley. | 

AmiDETONATOR is tough, but fair 
Chris and Bryce dish out the praise, 
but they shred substandard disks with 
mad abandon. Don't miss this. 




















Try a Fanzine | 

The amateur magazines that were 
reviewed this month were all рго- 
duced by video- and computer-gaming 
fans. They are labors of love and chan- 
nels of expression. 

Fanzines аге a great way to meet 
others who like electronic gaming 2% 
much as you do and want to talk about 
it intelligently. The cost of producing 
small publication is low, and subscrip 
tions can get some of that back. 

More fanzines are already piling up 
on my desk, so look for another set of 
reviews in an upcoming issue of 
VG&CE. Don't forget to send your 
video- and computer-game fanzine 10 
Arnie Katz, 330 S. Decatur, Suite 152, 
Las Vegas, NV 89107. 






tors and fanzine readers. Part of VG&CE's effort to 
foster the development of the electronic-gaming 
hobby is to put all those who want to publish com- 
puter- and video-gaming fanzines together with 
potential readers. Everything described in this sec- 
tion can be obtained from: Arnie Katz, 330 S. Decatur, 
Suite 152, Las Vegas, CA 89107. Please send a зе!- 
addressed, stamped envelope if you are requesting a 
list or reply. 

Would you like to receive sample issues of current 
electronic-gaming fanzines? It's easy. Just send me 
your name and ask to be added to the "Fanzine 


190 


- 
- 
* 
. 
* 
LI 
* 
т 
* 
* 
* 
* 
* 
LJ 


LES EE LEIJ 


editors who want to add interested readers. 

Fanzine publishers who want to receive tha. 
Fanzine Readers List—more than enough names to | 
make а first-issue mailing list—can request one from | 
me at the same address. And when you publish | 
those fanzines, don't forget to send them to me sol 
can tell VG&CE's readers about them. 

Megagaming, the biweekly fan newsletter pub- 
lished by Bill Kunkel, Joyce Worley and | is available] 
for $1. It contains Bill Kunkel's fanzine reviews, 
Joyce's Worley's fanzine editors’ advice column and 
all the latest news and reviews of the gaming world. 





VG&CE * NOVEMBER 13 








Climb on ceilings | the Spider vehicle! 
Spray bullets with the help of the Маке). 





Do You Have the Savage Instincts 
Required to Save the Countries of 
United Earth from War-Crazed Robots? 
The lives of trillions depend on 
you - Low С Man, the most extra- 
ordinary warrior alive. If you are 
to succeed in your mission, you 
must master the deadly armor- 
piercing spear, an electro-mag- 

















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netic disruptor pistol and а super- 
human jump (up to 13/4 screens)! 


Are You Sly Enough to Seize 
Enemy Vehicles & Weapons? 

Capture the Hover, Walker, and 
amazing Spider vehicles! Freeze 
the enemy with your EMDP, then 
jump on and stab the robot driver. 


TAXAN 





Consumer Division 


LT 

Ф 

zie 
2700 ЕЕ. TO Teena 
нег 3090.5 olin E E 





With these vehicles you'll have 
loads of weapons and you can 
Шег even more: a Bomb, Fireball, 
oomerang, and the mighty Wave! 
With Low G Man you get 
blazing action, detailed scrolling 
backgrounds, infectious music, 
multiple levels, heavy power-ups, 
infinite continue & a password. 


Can You Handle "Low G Man"? 

If you're ready for a game that 
gives you everything and only 
asks for your extreme concentra- 
tion, then watch for Low G Man. 


© 1990 TAXAN USA Corp. All rights reserved. Nintendo and Nintendo Entertainment System are registered 
trademarks of Nintendo of America Inc. Low G Man, Burai Fighter, & Putt Master are trademarks of and 
copynght protected by TAXAN USA Corporation. 8 Eyes is a trademark and copyright of Seta/Thinking Rabbit. 
Mappy-Land is a trademark and copyright of Namco LTD. G.I. Joe is a registered trademark of Hasbro, Inc. 


CIRCLE #176 ON READER SERVICE CARD. 


5 always, lots of good stuff 
in the mailbag this month. 
Questions, answers and a 
Game Doctor Prize Packet (filled with 
promotional items, buttons, T-shirts, 
key chains, etc., from game publish- 
ers) follow, so let's get оп with it. Our 
first letter is also the winner of this 
issue's Game Packet and the first cor- 
respondence the Doc has gotten from 
France in several years! 


GUST Го п 


| adore your column tremendously. 
Besides the Genesis reviews, it's 
[what] | read first! I'm most likely your 
only French-based reader, and over 
here, video games are treated quite 
differently [than in the U.S.]. 

First of all, I'm a Mega Drive (Jap- 
anese Genesis) owner. At this moment 
the Mega Drive is imported unofficial- 
ly in small boutiques. [This system] 
has several advantages, such as off- 
the-press games [like] Final Blow, D.J. 
Boy and Phantasy Star Ш, games that 
aren't even previewed in the States! 
But what concerns me the most are 
the disadvantages: The price [of car- 
tridges] is three times more expensive 
than in the States (up to $100 U.S.), 
and the games are imported in ex- 
tremely limited quantities. My brother 
is taking a trip to the States, so | have 
several questions l'd like to ask you: 

1) Are Genesis games compatible 
with the Mega Drive? Are the same 
colors accessible on a French PAL- 
Scan TV? 

2) Are accessories such as the Tele- 
Genesis modem or Arcade Power 
Stick compatible? 

3) All my instruction booklets are in 
10095 good-old Japanese! Is there any 
way | can get the English versions 
through VG&CE or Sega? | wrote to 
Sega about eight months ago, and 
they never wrote back! 

4) In France, it's rumored that Sega 
has created a disk drive, keyboard, 
CD-ROM [drive] and graphic tablet for 
the Mega Drive. Are any of these 
available in the U.S.A. (or will they be 
in a short time), and will they be Mega 
Drive-compatible? 

5) The SNK Мео*Сео is available 
here (as is the NEC SuperGrafx). Do 





192 






# ur 


Visit the 
Arcade Clinic! 


by 
the Game Doctor 


you feel these machines are worth 
their high price? The Neo*Geo seems 
quite impressive with its cartridges 
that can store up to 330 megabytes! 

6) During your many years of game 
study did you manage to come across 
any Japanese (or American) maga- 
zines dedicated only to the Mega 
Drive? If so, where could | get them? 

7) When | heard about the Sega 16- 
bit in Japan for the first time, | 
searched for every bit of info possible. 
| came across a dilemma: Half of the 
magazines said the Mega Drive has a 
color palette of over 256,000 colors 
with up to 512 colors on-screen (non- 
scrolling, 256 on-screen with scroll- 
ing), and the other half said it had 512 
colors in its pallet with 64 colors on- 
screen. Please clarify this for me. 

—Antoine Peltier 
Megeve, France 


Before we get down to the informa- 
tion, Antoine, | want to thank you for 
writing. Из great to get an insider's 
view of another country’s game mar- 
ket, and | hope you'll write to me regu- 
larly in the future with more updates 
and excellent questions! Now, to your 
answers: 

1) The Mega Drive and the Genesis 
are compatible, with a small cosmetic 


difference in cartridge shape. 

2) Since the TeleGenesis modem 
isn't available in the U.S. yet, we cant 
say if it's compatible with the Mega 
Drive, but the Arcade Stick is fully 

_-€ompatible. 

3) Try contacting Sega of America 
again (573 Forbes Blvd., S. San Fran- 
cisco, CA 94080). They have the 
English-language instruction booklets 
you need. | 

4) None of these peripherals are 
currently available in the U.S., and 
Sega denies the existence of several 
of them (like the CD drive). There is, 
however, a hand-held Sega game 
machine called the “Game Gear" that 
will soon be available outside the US 
This system is rumored to be compa 
rable to the NEC's hand-held TurboEx 
press, except it won't be compatible 
with Mega Drive/Genesis cartridges. 

5) The Neo*Geo is not yet available 
in the States, but it will be soon. (See 
our information on the Neo*Geo in the 
September 1990 issue of VIDEOGAMES 
& COMPUTER ENTERTAINMENT.) The more 
powerful NEC system is not for 
sale—nor are there plans to sell it as 
of this writing—in the U.S. Even where 
these systems are available, the 
amount of software is thin. For thi 
reason, it's hard to tell if these 
advanced systems are worth theif 
price. The capabilities of the consoles 
are impressive, but it all depends on 
how the game designers use this 
power that makes the difference. | 

Also, on the subject of the 
Neo*Geo, its memory capacity is 3% 
megabits, not megabytes. | 

6) Several U.S. magazines current 
cover the Sega game systems exten 
sively. I'd be amazed if there werent! 
several Japanese magazines that сом 
ered the Sega machines, but m 
inability to read Japanese handicap: 
me in this area of expertise. 

7) 256,000 colors? No, the Gene 
sis/Mega Drive has a palette of 51 
colors, 64 per screen, 16 per sprite. 


қ io n 


How can Sega make a game con 
verter to play 8-bit games on а 16-4 
machine? Does [Sega] slow down th 

continued on page 19 


VG&CE * NOVEMBER 199 





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Operator at 800 number cannot answer these questions. Code: VG1190 


Nintendo, Sega and Lynx are registered trademarks and are not related to us nor аге we endorsed by them. 
CIRCLE #177 ON READER SERVICE CARD. 








This is a free reader service card. Tear it out and keep it with 
you as vou go through this issue. You'll see a reader service 
number accompanying most products reviewed or advertised. 
If you want free information on any of these, simply circle the 
corresponding numbers on the card and mail it in, 












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continued from page 1 9 2 


Genesis so you сап play it without 

ruining the cartridge? And please tell 

me if [Sega] plans to have a CD 
machine for the Genesis. 

--Аагоп Preston, 

Reno, Nevada 


Good to hear from a fellow resident 
of the Silver State, Aaron! Here's the 
scoop on the SMS adapter for the 
Genesis (and, in fact, every down- 
wardly compatible game adapter ever 
developed for any system): No, they 
don't slow down the existing sys- 
tem—they totally ignore it. In fact, 
these so-called “adapters” are actual- 
ly compact versions of the game sys- 
tem designed to run off its big broth- 
er's power source. So that means the 
SMS "adapter" is actually an SMS, 
and the only way it interfaces with the 
Genesis is through the power source, 
which it taps into, and the screen-dis- 
play hardware. 

Sega continues to deny that it will 
be bringing out a Genesis CD drive. 


а о Го n 


In the July issue of VG&CE there 
was some incorrect information about 
the TurboGrafx-16. The resolution for 
the TurboGrafx-16 is 512 x 224 pixels. 
Also, the TG-16 can display 482 colors 
on-screen while the Genesis can dis- 
play only 64. 

—Daniel Morgan 
Aliquippa, Pennsylvania 


See the responses to the first letter, 
Daniel, for more discussion of the 
Genesis’ color-display capabilities. As 
for the TurboGrafx-16, it has a stan- 
dard зсгееп resolution of 256 x 216 in 
its standard graphics mode; in its 
overscan mode, which few games 
support, the res kicks up to 320 x 224. 
Maximum resolution for the Genesis 
seems to be 320 x 224. Both the Gene- 
sis and TG-16 work from a palette of 
512 available colors, but while the TG- 
16 can display 256 colors per screen, 
the Genesis displays 64. | 

On this subject, let me recommend 
that interested parties obtain VG&CE's 
August '90 issue and read the excel- 
lent technical article by Frank Eva for a 


196 


more detailed discussion of the rela- 
tive merits of the two game sys- 
tems—as well as a look at how the ST 
and Amiga stack up against the new 
game machines. 


а ом Го n 


| recently picked up а pamphlet а! 
my local retailer regarding the Lynx. It 
read: “The Atari Lynx is the world's 
first complete portable color entertain- 
ment system. Lynx's 16-bit graphics 
engine provides outstanding color, 
dramatic graphics, fast action and 
game play. Lynx's 32-bit audio proces- 
sor brings out realistic sound in each 
game for maximum enjoyment.” 

Is this true or does the Lynx use 
two 8-bit processors like the Turbo- 
Grafx-16 or what? In your magazine, 
you mentioned that the Lynx is more 
sophisticated than the NES or SMS, 
but not equal to the Genesis. Also, the 
Lynx advertises four-channel 32-bit 
sound. So are you telling me that the 
puny Lynx can pound out better 
sound and music than the mighty 
Genesis?! 

Also, with all the graphic differ- 
ences between the Genesis and the 
TurboGrafx-16, the Genesis being far 
superior, nobody mentioned anything 
about the sound differences between 
the two. Just how much better can the 
sound for the Genesis be than the 
sound for the TG-16? 

—Ted Ching 
Orange, California 


The TG-16 supports stereo sound, 
but a $34 adapter (called the Turbo- 
Booster) is required. The Genesis 
boasts nine-voice stereo sound if you 
use either headphones or your home 
stereo system. ("Voices" refer to the 
number of different instruments the 
system can reproduce; the more voic- 
es, the more "color" the resulting 
music possesses.) So the Genesis 
seems to have the edge, though once 
you pick up the TG-16's CD player, all 
bets are off. 

As far as the Lynx goes, it's always 
deceptive to look at one statistic, com- 
pare it to the same measurement on 
another system and draw a conclu- 
sion. Computer sound and graphics 
comprise a wide variety of parame- 


ters, and without the complete pictun 
it's dangerous to pick winners. 

For example, as an earlier answe 
pointed out, the Genesis and TG-1 
both work from a palette of 512 avail 
able colors, whereas the Lynx draws 
from a palette of almost five thousand 
colors. So | guess the Lynx is better 
right? Wait a second; while the Gene 
sis can display 64 colors рег screen 
and the TG-16 can show off 256 at апу 
one time, the Lynx is limited to a mer 
16-color simultaneous display. The 
Lynx also has a maximum screen res 
olution of 160 x 102 pixels, compare 
to the Genesis (320 x 224) and ТС-1 
(256 x 216 without overscan). | 

According to Atari, the Lynx use 
an 8-bit processor. However, it runs à 
a processing speed of 16 MHz, which 
is very fast. The Lynx also has fou 
independent, simultaneous voices an 
does indeed produce four-channe 
sound. 

The longer | spend in this field, th 
more | realize how deceptive thesi 
compare-the-numbers games сап bê 
In many cases it's like the old poem 
"The Blind Men and the Elephant. 
Three blind men stand around an ele 
phant, trying to ascertain what an ele 
phant is like. One grabs the trunk ang 
thinks the elephant is like a Пид! 
snake; another the leg and assume 
the beast is like a tree; and the thir 
takes the tail and presumes an ele 
phant is like a rope. In focusing on th 
details, in other words, they missel 
the “Big Picture.” 

Looking at any one or two specifi 
cations on these systems is just a 
tricky and leads to conclusions just а 
incorrect as the insights collected b 
the blind men. The bottom line, fo 
most gamers, is to look and play the 
best games available on each system 
The best software generally supporti 
the known capabilities of the hard 
ware, and it's a lot easier to determing 
which systems’ games look and soun 
best to you by playing, rather than 
vivisecting, them. 

















Remember, gang: Send your ques 
tions, comments, Vectrex cartridges 
fanzines and assorted goodies to T 
GAME DOCTOR, 330 S. DECATUR 
SUITE 152, LAS VEGAS, NI 
89107. See you all in thirtysome 
thing.... 


VG&CE в NOVEMBER 199 





= IN с 





I's here. 

Challenge your wisdom 
with this ultimate new 
adventure/puzzle game! 







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* Brilliant 5-0 Graphics, 
Мивіс and Side Effects 

* Powerful Potions and 


M i На | 4 | [C cl [ А ( 11) Б" 





* Fearless Evil Characters 
fo Defeat 


Licensed by Nintendo” for play on the 
- ь ENTERTAINMENT 
Ептенте 





CIRCLE #178 ОМ READER SERVICE CARD. 


Еасез 
SPECTRUM HOLOBYTE 
Versions: Amiga ($39.95), IBM PC 
($39.95), Macintosh ($39.95) 





Who could have guessed Tetris would 
become such a megahit when it was intro- 








duced as the first game brought to the а 


West from the Soviet Union? Then came | 
the next installment, Welltris. People 


thought, "Can they do it again?" Indeed 
they have! Alexey Pajitnov gives us his 
third installment: Faces. Guess what, fel- 
low gamers? It may be the best one yet! 

In Faces, players maneuver pairs of 
falling facial parts in an 
effort to construct complete В 
heads. Each face is made up fF 
of five pieces that must be 
dropped in the right order. It 
is possible, and ofttimes 
funny, to mix different parts 
to complete a face, but 
these distorted heads are | 
worth far less than the gen- | 
uine article. | 

As the pieces fall, play- | 
ers move them left and 
right to position them over | 
one of the five column positions. The 
pieces may also be swapped or rotated 
in an effort to get a better fit. The sec- 
tions move left and right in unison 
unless a column is placed between 
them, at which time they may move 
independently of one another. 

Since the pieces fall in pairs, there are 
times when a piece doesn't fit anywhere 
and will inevitably ruin any face it falls on. 
This face must then be started over at this 
higher position. Should a column reach 
the top of the screen, the game ends. The 
only way players can lower a column is by 
completing a face. 

Each of the game's ten different levels 
sports its own eye-catching backdrop. 
Gamers advance a level by completing ten 
faces, and each level contains its own 





Spectrum Holobyte's 
Faces is the third in a 





series of games to come to 
the United States from 
Soviet game designer 
Alexey Pajitnov. 


unique personalities displayed with 
exquisite detail. | 

Faces features а number of pla 
options that add to its attractiveness 
Gamers may play solo, against up to nin 
competitors, or go head-to-head with 
friend via modem. Players may start 





any level and at varying diff 
culty settings. | 

There are over 60 mug 
on-disk, ranging from 
famous historical figures їй 
popular monsters. It eve 
lets you draw custom face 
| using a third-party drawin 
| program, then import then 
| for play. | 
| The only negative thin 
| about Faces is a paucity û 
| audio effects. Although th 


= Ad Lib soundtrack is пік 


people without this card hear almost m 
sound effects whatsoever. This oversigh 
doesn't detract from the playability by an 
means. After all, what kind of sound ca 
one get out of a PC speaker anyway? 

In short, If you liked Tetris and Welltri 
you're going to love Faces. | 


—Frank Тео, J 


Spectrum Holobyte 
2061 Challenger Drive 
Alameda, CA 94501 
(415) 522-1164 


Les Manley in: Search 


for The King 


ACCOLADE 


Versions: Amiga ($59.95), 


IBM PC ($59.95) 


——A P——MÁMM— ee а 


OVERALL 


Fans of Sierra adventures, especial} 





the Space Quest and Leisure Suit Lar 

series, might be surprised when they sa 
Accolade’s name on Steve Cartwright 
Search for The King. Search is a parse 
driven graphic adventure so similar Î 
look, play and substance to Sierra's prot 
uct, gamers will probably be calling Sie 


VG&CE е“ NOVEMBER 199 











ШҮ 


—International Snou boarding M agr ГА 





if you want snowboarding action to the 
bone, “HEAVY SHREDDIN'”™ the 


outrageous new video game by 






Parker Brothers, is not only the 






first Snowboarding game for your 







Nintendo Entertainment System”, it's 





also the closest you'll come to the real thing 


without getting a face full of powder, Jam down 






the downhill and try to work your way through 






the other levels (half-pipe, slalom, mogul and 






survival). Just try. Sure, it's a sweat, but you'll 






probably be using mule kicks, toe grabs and 360 






degree turns in no time, as you rocket down the 






slopes at over 50 miles per hour to go for the World 






Сир Trophy. Out of control? No way, dude. Just think 






last апр use a hand plant to get back on course. And 






speaking of the course, seriously realistic diagonal 






3-0 feel, dude! And grok on this: each game 






cartridge sports а special International 






Snowboarding Magazine offer! So, get 
- ready to leap the chalet, beat the clock. 






= 






Cosmic Chasm Leap 





Гоа mid-air 350 in the hall-pipe: 


: и отго is a гийөта © 1950 Parit 






- 


| 7“. ` (twr  — н 
C d VU 4%- CIRCLE #179 ON READER SE 





ly linear. Les cannot walk anywhere Ше 
designer doesn't want him to. Рог exam- 
ple, try to cross the street anywhere but а 


А. ccolade's Les Мен d the town's single crosswalk, and Les sim- 
т: Search for The | Kin TÉ ply does not move. The player is also 
a comical ad жы ت‎ restricted in activities to a frustrating 
the same sense of humor degree. 
fou nd in Sierra’s Space Search for The King herds the player 


Л Папас? Б. EF "T 
"has 9 Pee ZUM RT 


relentlessly in the desired direction, refus- 


Type Sonething Е Е : | 
ing to allow апу behavior that deviates 


Slide down the pole 


Ето WWE 
М 


T 4 я 


газ help line 
for hints. 

Les Man- 
ley, your 
player-char- | 
acter, is a sad 
sack-type 
strongly remi- 
niscent о! 
Space Quest's Roger Wilco. Les 
is on a quest to win a contest by 
locating “The King"—the never- 
named Elvis Presley—in a game 
that uses all the established | 
Sierra protocols, including 
everything from the interface 
and visual presentation (cut- 
away walls, multiple perspec- 
tives, etc.) up to and including 
the scoring system. 

The similarities are both pos- 
itive and negative. On the plus side, the 
graphics are extremely attractive, and 
Russell Shiffer's sound effects and musical 
score maintain a high audio standard 
throughout the game. There are loads of 
cute visual touches, including a cameo 
roll-on by a skateboarding Bart Simpson 
and Les' reflection in a running puddle of 
water as he walks along a city street. 

The game also makes good use of 
humor. The funny stuff is mostly that, 
funny, and an ongoing motif of alluding to 
the fact that the user is playing a game 
lends a nice, surreal quality. For example, 
the player can't take the radio on Les' desk 
because the cord isn't "long enough to 
reach into any other scenes." The player 
also encounters the game's storyboard 
artist, Justin R. Chin, at one point, but 
Chin can't stop and chat because he's on 
his way to "finish drawing the next scene 
before you get there." 

On the downside, the game is extreme- 


"СЕЙ! 


200 





: pen = өзі g Щ 


bi diii t 


= ГЕ -— 








from the preconceived plot. To an extent, 
all adventures suffer from this kind of lin- 
earity, but seldom is it so badly disguised. 

Dealing with the Search parser is like а 
series of conversations with an obtuse and 
somewhat unpleasant know-it-all. Exam- 
ple: The player moves next to a chair and 
commands, "Sit." | 

"Sit where?" the parser wonders. 

" Sit in chair." 

"You're not staying that long," it smug 
ly responds. 

There's lots to like in Les Manley 
in:Search for The King, but here are a few 
more drawbacks besides its linearity. Its 
parser is too unsophisticated to qualify a 
a state-of-the-art gaming experience, and 
there are too many inaccessible locations 
unsatisfying conversations and phantom 
objects (they're there but Les eithe 
doesn't see them or can't take them). 

On the other hand, it certainly lool 
and sounds nice. 

—Bill Кипіе 
Accolade 
550 S. Winchester Blvd., #200 
San Jose, CA 95128 
(408) 985-1700 


PGA Tour Golf 
ELECTRONIC ARTS 
Version: IBM РС ($49.95) 





Believe it or not, golf games апа fligi 
simulators have some important things f 








common. For one thing, they are b 
ideal subjects for computer simulation an 
for another, fans of these game genre 
never tire of buying new variations. On 
would think that with all the golf ga 


VG&CE * NOVEMBER 19! 


THe Best OF THE PAST 


Step into the past, and into the 
cockpit of a World War | biplane for 
thrilling dogfights against the greatest 
aerial aces of all time. The masters of 
combat flight simulation present the 
masters of aerial dogfighting in Knights 
of the Sky. 

Play against the computer, or 
challenge a friend via direct link or 
modem, Dazzling Super 3-D Graphics 
and realistic sound deliver the action 
in unprecedented detail. Infantry units, 
trench lines and natural terrain 
features below are crystal clear — 
they’d better be: you have to navigate 
by them. 

Flying without radar and at slightly 


= E 
| C е x 


less than the speed of sound, your 
dogfighting skills are more important 
than ever. Your opponents aren't just 
specks in the sky — you'll see them 
close-up, shake your fists at them, 
perhaps even salute their skill. 

But there's more at stake than just 
reputation. When you're not dueling 
you'll help the Allies win World War 
|. Lend support to ground forces during 
the war's major offensives; take part 
in legendary bombing raids; penetrate 
Axis territory on aggressive patrols. 

The heroic adventures of times past 
re-created through the latest advances 
in modern technology. As always, 
MicroProse presents the Best of Times. 


ж 


A 
LEA SIE 


Great Ргіге 


5 


Л 

















Left and Right à ггощше move oursor 
F1 and FZ move grid 


The ball is 2 in. below the сур, 20 11. away 


and flight simula- 
tors available | 
there would hard- 
ly be room to 
я = 
Squeeze іп апу жй ا‎ 
more. But every ap o 4 
few months, like ШЫ 
clockwork, some- ME 
one brainstorms |. 
something new іп (87 
graphics, inter- Б 
face or subject, и ла 
and users get out their credit cards. 

PGA Tour Golf, by game veterans Lee 
Actor and Dennis Koble (a/k/a Sterling Sil- 
ver Software), is an extremely well-imple- 
mented and intelligently designed links 
simulation that brings some new, worth- 
while elements to the field. In addition to 
the standard features (multiple courses, 
club selection, swing/backswing meter, 
etc.), PGA Tour Golf adds such niceties as 
wind direction, tournament play, tips from 
PGA regulars, tracer replay of especially 
good shots and the most sophisticated 
putting game in any computer simulation. 
Before each putt, a topographical putting 
grid shows every bump and contour of the 
green, and woe to the gamer who ignores 
this crucial information. 

PGA Tour Golf is oriented around the 
Pro Shop screen, from which the player 
can play a practice round, join the tourna- 
ment, visit the driving range or practice on 
a putting green. This screen also gives 
access to saved games, player stats, 
scores and camera views (PGA offers a 
dazzling array of visual perspectives). 

Once a game starts, each hole is intro- 
duced with a swooping crane shot that 
takes the user from high above the fair- 
way, down to the pin, then back to the tee. 
This is followed by a tip from one of the 


202 











touring pros апа а top-down look at the 
entire hole. 


At the tee, the 
| user's — surrogate. 
golfer stands in the 
center foreground of | 
the screen and 
shoots into the dis- 
tance. A wind gauge 
| appears in the lower 
| left of the screen 
while the important 
stroke/power bar is 
positioned directly under the golfer. A text 
window at the lower right contains supple 
mental information on everything from 
the current distance to the hole to the club 
being used. 

The graphics, while not especially 
glitzy, are well done and emphasize the 
game's playability as opposed to its visual 
sizzle. New screens are drawn quickly, and 
PGA maintains strong visual continuity 
from one shot to the next. The exception 


Hole 218 Рес ү 
Stroke 3 
Distance 22 yds 


sinat 
| | Чер b P UJ 
RE CE Nd Ciub: Р Wedge 





is obstacles that occasionally disappear 
After one drive, a ball landed in the middle 
of a small forest, yet not a single tree was 
visible on the next shot! On drives, you 
might follow the ball off the tee as it sails 
into the distance, then pick it up almost 
instantly from a second "camera" posi- 
tioned slightly beyond the point where the 
ball lands. 

Music is nothing special and, like most 
golf games, sound effects are minimal 
(Speaking of sound, although PGA Tour 
Golf is compatible with Ad Lib sound 
boards, it does not automatically detect 
them, as stated in the documentation; the 
Ad Lib driver must be loaded first.) 

This simulation really shines in its 
playability. Even total golf poseurs wil 
pick up on the play mechanics in minutes 
and, with the help of a quick visit to t 















Уа” СЕ NOVEMBER 19 











қ America's hot new best-seller takes 
| you on a trip through the golden 
la \ age of railroading in America and 
Я Europe. Compete with famous rail 
24 barons. Plan, build, operate, main- 
tain and expand your railroad into 
a mighty industrial machine. 





“ШТ; “Ta ға 4. 
oma -/% PLATOON 


a 


STEALTH: FIGHTER 








1990 brings phenomenal new | 
graphics and game play to the | 
World War Il submarine game that | 
won Simulation of the Year honors 
around the world in 1986. Stalk | 
Japanese ships through the Pacific 
from Pearl Harbor to М| Day. 












SWORD OF THE 


SAMURAI 





The Software Publishers 
Association named this one 
Simulation of the Year. En- 
grossing game play. Fasci- 
nating strategies. Revolu- 
tionary graphics. Based оп 
America s radar-elusive jet. 


Command not just one 
tank, but a full platoon of 
four with controls so 
smooth they put single- 
tank games to shame. Call 
in jets, helicopters, artillery 
and infantry support, too. 


Dogfighting is the name of 
this game. No experience? 
No problem: just tum on 
all the rookie options and 
you'll be up to your eye- 
balls in dazzling graphics 
and furious fun. 


Discover the game that has 
the critics raving. Fight and 
scheme your way to power 
and prestige in a role- 
playing/action/adventure 
of war and politics in 16th 


Century Japan. 


Take on shrewd Russian 
commanders in a gripping 
game of nuclear submarine 
strategy. Find and destroy 
the enemy with the latest 
sonar and weapons. Based 
on Tom Clancy's novel. 








ant find these games Cail 1-800-879-PLAY for prices and ordering 
1890 MicroProse Software, Inc. All Rights Reserved 


ПИТТ 


ма 
| | 
2 1M Û А, { М s іт? Арт 








CIRCLE #181 ON READER SERVICE CARD. 


All the Time. 


driving range and putting greens, soon 
drive that little white ball down the fairway 
like a pro. Best of all, PGA Tour Golf feels 
as comfortable as an old shoe within min- 
utes of boot-up, despite its high level of 
sophistication. 

—B. K. 
Electronic Arts 
1820 Gateway Drive 
San Mateo, CA 94404 
(800) 245-4525 


Future Wars 
INTERPLAY PRODUCTIONS 
Versions: Amiga ($49.95), Atari ST 
($49.95), IBM PC ($49.95) 





Leave the mundane world of the pre- 
sent for some thrills in the past and future 
in this interactive graphics science fiction 
adventure. 

While working as a maintenance man, 
the hero of this puzzle-oriented challenge 
discovers a time machine. When it whisks 
him back through time to the Middle Ages, 
he discovers a trans-temporal conspiracy. 
Alien invaders will destroy mankind if the 
hero doesn't thwart their evil plans. This 
mission sends the character into the future 
and past to solve puzzles and fight mutant 
monsters. French game designers have 
not shown much inventiveness in plot, 
and Future Wars is generic, though pleas- 
ant, time tripping. 

Delphine Software introduces a very 
simple point-and-click interface that's con- 
trolled entirely with the mouse. To move 
the hero around the multiscreen playfield, 
the computerist points the cursor at the 
desired destination and clicks a mouse 
button. The character walks to the desig- 
nated spot with a fluidly animated gait. 

The user picks other activities from a 
pop-up menu. The choices are: examine, 
take, inventory, use, operate and speak. 
The gamer highlights and clicks a menu 
choice, which changes the arrow cursor to 
crosshairs and prints the verb in the mes- 
sage box near the bottom of the screen. 


204 








Like its other offerings, 
Interplay 
Future Wars is a simple-to- 


play adventure that is 


filled with beautiful back- 


grounds and excellent 
musical passages. 





The mouse positions the cursor over Ше. 
object that receives the action. If the play 
er selects operate, for example, and points 
and clicks at an unlocked 
door, it opens. 

The interface's weak- 
ness is its simplicity. Its 
no more detailed than à 
video adventure game, 
but Future Wars doesnt 
have comparable action. 
The small number of 
commands means that 
each represents а wide 
variety of tasks. Con- 
structing an order like 
“operate carpet" 
makes the game seem 
rather abstract. 

Designer/program- 
mer Paul Cuisset get: 
good marks for imple 
mentation. Future Wars 
spares the gamer such 
frustrations as the character freezing in à 
corner. The program responds to virtually: 
all player actions, though too many replies 
are the same old dreary smart-alect 
insults. Sometimes the player must repo 
sition the on-screen character to click 
something with the cursor, but a pop-up 

window always informs 
| when this is necessary. 

Егіс Chaht's graphics 
and Kean Baudlot’s 
soundtrack are excellent 
| The hero is large and cot 
orful, if somewhat rem: 
niscent of Roger Wilco 
(from Sierra's Space 
Quest). The backgrounds 
are exceptional, dramatic 
and well-drawn. | 

Future Wars won awards for "Ве 
Adventure Game" in France, but it's no! 
equal to the best of our domestic cre 
ations, including several recent Interplay 
titles. Still, the play system is so intuitive 
and effortless that fans of puzzle dun 
geons may want to sign up for these voy 
ages to the past and future. 

—Arnie Kati 
Interplay Productions 
1575 Corporate Drive 
Costa Mesa, CA 92626 
(714) 549-2241 


VG&CE NOVEMBER 199% 





Three smart tactical decisions 
for your great strategic mind. 


What if you flew your hang-glider north, 
got lucky enough to catch the afternoon 
updraft, made it to town, rallied your 
troops, and attacked the invaders just as 
they reached the narrowest part of the 
valley below? 


The world is locked in a new ice age. A 
powerful enemy has invaded your small 
village to overtake your heat mines, your 
only source of heat and power. 

A collection of mismatched citizens is 
the only army to oppose the invaders. 

Innocent civilian equipment — skis, 
hang-gliders, snowmobiles and cable cars 
— suddenly become indispensable 
implements of war. 

Manpower and equipment alone will 
never stop the enemy. Your community's 
only hope is superior strategy and leader- 
ship. 

Strategy and leadership are up to you. 

With 32 fully-developed characters, 
detailed maps of its 160,000 square mile 
playing zone, and fractal, light-sourced 3- 
D terrain, Midwinter is gigantic, innova- 
tive, unforgettable! 

For Amiga, Atari ST, 
patibles. 


IBM-PC /com- 





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What if Alexander the Great had fought 
Charlemagne? 

What if Napoleon had brought more 
artillery to Waterloo? 

What if a band of Indians attacked King 
Arthur's court? 


UMS Il is a sophisticated wargame 
construction kit that gives you absolute 
control of any military encounter you can 
imagine. You determine who fights, 
where, when, and with what equipment. 

In fact, the guiding principle of UMS II 
is to let the player control everything, 
including the level of control he wants. 

You can assemble a battle, watch it 
being fought, then tear it down and build 
it again with the changes you want. Maybe 
change the weather, maybe introduce hills 
instead of valleys, maybe give Custer a 
few thousand more men at Little Big Horn. 

And you can see it all from any of four 
levels of zoom and magnification, from a 
global view of the whole campaign, down 
to a battle zone only 8 miles on a side. 

UMS Il is the most powerful tool a 
strategy wargamer can own. 

For Amiga, Atari ST, IBM-PC/com- 
patibles, Macintosh. 











What if you give up on capturing your 
enemy's cities and try to shut down his 
oil fields instead? 


‘Command HQ is а wargame for the 
rest of us. Serious, but not too serious. 
Details, but not too many. You're the 
commander-in-chief; small questions аге 
no сопсет of yours. When you move a 
plane, you're really moving hundreds of 
aircraft. When you place a soldier some- 
where on the global map, you're deploy- 
ing tens of thousands of troops. 

But when the conflict starts, an innova- 
tive animation window lets you see all 
the action as if you were right there on 
the front lines. 

With its modem and direct connect 
capability, Command HQ lets you and a 
buddy send taunting messages back and 
forth as you maneuver to drive each other 
into submission. If your friend's not 
around, no problem... the shrewd com- 


puter opponent will give you all the ac- 
tion you can handle. 

From Dan Bunten, award-winning de- 
signer of M.U.L.E. and Seven Cities of 
Gold. 

For IBM-PC/compatibles. 


ы: i ъ= 
p.a а * 
ж-- ла “ға тои а ا‎ 


ча. A ^ : 


CALIFORNIA DREAMS 
Versions: Amiga ($39.95), 
Apple 1165 ($39.95), 

Atari 5Т ($39.95), Commodore 64 
($29.95), IBM PC ($39.95), 
Macintosh ($39.95) 





Players first started manipulating on- 
screen cubes with the brilliant Tetris. о 
Then came Alexey Pajitnov's 
attempt at quasi-three-dimensional | 
block-play, Welltris. Ап inspired 
sidestep to the concept, it remained 
essentially two-dimensional. The 
designers of Block Out also raided 
the toy box for 3-D tumblers. The 
result may be the most successfully 
realized of all the 3-D games using 
connecting cubes. 

Block Out found reasonable solu- 
tions to the playfield problem and to the 
challenging task of controlling the falling 
pieces in three dimensions. The view is 
from the top, rather than from one side, 
and the shapes are skeletal outlines 
through which the pit is visible. The piece 
may be rotated three ways with one set of 
keys and positioned over the pit with 
another. When dropped into position in 
the pit, the piece is filled in with colors 
according to the levels its component 
cubes occupy. 

Beside the pit is a vertical "layer bar" 
showing what layers have been attained 
by color. As in Tetris, when a layer is com- 
pletely filled, it disappears from the 
screen, and the layers above drop. From 
the overhead perspective, this is signified 
by their change of color. 

There are a wide variety of play options 
to choose from. The dimensions of the pit 
may be three to seven squares wide or 
long and six to 18 layers deep, and there 
are three sets of block pieces to select 
from: flat, using one to four cubes, with all 
shapes one cube deep; basic, three to four 
cubes, several of which are more than one 
cube deep; and extended, which adds 
pieces constructed of five cubes. The total 
play combinations are said to come to 
about 1,000. 


206 








| 


А favorite setup combination may be | 
saved to disk; it will be the default when- 
ever the game is run. Every unique setup 
has its own “Hall of Fame” scoreboard, 
with the top-ten scores saved to disk. The 
demo and practice modes work in whatev- 
er setup has been selected. 

All movement is controlled from the 
keyboard; there simply aren't enough ways 
to control the action from a joystick or 
mouse. For keyboards in which the cursor 
(arrow) keys are on the numerical keypad, | 
movement сап be easily controlled in eight 
directions. With the cursor keys іп а. 
separate cluster, the action is less 
convenient. Movement is smooth 
and highly responsive, and rotation 
speed is selectable. 

The learning curve for controlling 
the pieces is reduced by three excel- 
lent techniques: 1) an animated help. 
screen that shows the action of each 
| cluster of keys that turns the shape 
on its axes; 2) a very watchable 
demo mode that shows how the: 
game is played; and 3) a practice mode so 
the player can manipulate the pieces with- 
out time pressure. 

Once the key actions have been prac 
ticed sufficiently to become second 
nature, the only thing to slow the play is 
how well the player masters spatial rela- 
tionships. 

Block Out isn't hard to learn, but the 
action is challenging and addictive. There 
is enough variety here for every player to 
find a satisfying game. | 

—hoss Chamberlain 


| 





















California Dreams 
c/o Electronic Arts 
1820 Gateway Drive 
San Mateo, CA 94404 
(800) 245-4525 


Champions of Krynn 
STRATEGIC SIMULATIONS 
Versions: Amiga ($49.95), Apple Il 
($49.95), Commodore 64 (539.95), 
IBM PC ($49.95) 





VG&CE NOVEMBER 1990 





Before the LAPC-1 Music Card After the LAPC-1 Music Card 





Actual results may vary. 


If we were you, we sure as heck wouldnt run out and buy an LAPC-1 without knowing 
something about what it does. So if you give us a moment, we'll tell you. 

The ГАРС-1 is a music synthesizer card which, when you stick it into your computer, 
takes the pitifully anemic sounds computer games offer up and turns them into something quite 
extraordinary. Or, to put it another way, instead of going “plink” the way it does now, your com- 
puter will go "KA-PHLOOM' the way it’s supposed to. And as luck and our ingenious engineers 
would have it, itll do all this with the games from Sierra, Activision, MediaGenic? Lucasfilm? 
Access; MicroProse; and nearly everybody else. | 

And since the LAPC-1 uses Ше same L/A 
Synthesis circuitry we put in our professional mu- RP 
sical equipment, combined with the only true MIDI 
interface on the market, it also provides you with 
something else—access to all of the tools you need for creating ‘incredibly realistic music as well. 

There. We're done. Now you can run out and buy one. 


Roland’ 


RolandCorp US, 7200 Dominion Circle, Los Angeles, CA 90040-3647 213 685-5141 





CIRCLE #183 ON READER SERVICE CARD. 








JUN.SOFT 


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movement is shown on either а 3-D ог 
overhead map of their surroundings. If 
SIR ВЯКЗМООКЕ there is an encounter, a semi-animated 
| portrait is windowed (the dragon leers and 
winks at you as it blows smoke from the 
corners of its mouth). During conflict, a 
pop-up tactical map shows combatants as 
they attack and defend. Combat moves 
swiftly, even on older PCs. 

Champions of Krynn's few shortcom- 
ings were probably the result of design 
decisions, not over- 
sight. It's too easy to 
catch party members 
in area-effect spells like 
fireballs. The charm 
spell makes combat- 
ants change sides; 
then it's difficult to tell 
the allies from the ene- 
mies. Finally, it is 
impossible to restart 
from a saved position 
without quitting to the 
DOS level. 

For the computer 
owner who has never 


(НЕМЕ. 


The Dragonlance world (intro- 
duced in novels and role-playing 
games from TSR) makes a success- 
ful transition to computer in Cham- 
pions of Krynn. Из not necessary to 
be familiar with the series, but fans 
of the novels will be in for a treat. 

The War of the Lance is over and 
the Dragon armies have been | 
crushed when the player creates a | 
party to patrol the liberated territo- 
ry. Soon the party finds treachery, 
fragments of a sinister plan and evidence 
that evil forces are on the rise again. Each 
clue discovered leads to more conflicts, as 
the game marches toward the final show- 
down with the semi-human draconian 
general, Myrtani. 

All worthwhile computer role-playing 
games are complicated, and Champions 
of Krynn is no exception. Even after read- 
ing the documentation, creating and 
equipping a party takes a fair amount of 
time; however, a pre-generated fully 
equipped party is included for quick-start 
adventuring. 

Until the adventure begins, players can 
adjust the characters’ statistics and the dif- 
ficulty level. At the novice level, for exam- 
ple, a dragon might have 38 hit points; at 
: champion level, the same monster would 
[have 115. 
| Logically laid-out menus are used 
extensively to provide an intimidating 





Race through loop-the-loops, corkscrew jumps and other death-defying obstacles. 
Compete against the world’s top drivers in your turbo-charged Corvette. 

г | If you've played Ше new STUNT DRIVER™ ог VETTE!™ from Spectrum HoloByte, 
number of options. For example, when a you know the only thing more thrilling than our simulations is the real experience... 
player chooses to parley, it's necessary to 
select among five styles of conversation 
ranging from meek to abusive. ( 

The graphics are outstanding. Players A Division of Sphere, Inc. 
keep track of events through а window оп 2061 Challenger Drive, Alameda, CA, 94501, (415) 522-0107 


the left side of the screen. Character 


TM 





VG&CE NOVEMBER 1990 209 



















Tips, 


News, 
Stuff! 


Be the best and be in the know with 
the Free Sunsoft Game Time News™ 
Name 
Age 
т 
City 
State 
ПР LICENSED BY NINTENDO 
Mail to: — 258 FOR PLAY ON THE 
Libertyville, IL 60198 


F 


| ж 

в 

ес ЕгтентіиігітетіІ 
SYSTEM В 


Are you ready? | 
Because The Joker 
is waiting! 


та 


ال ' 


| i 
BATMAN 
from Sunsoft. | 
Go For It! 


Im ВАТ ДМ 









played AD&D, this game is |. (J ee ИШ ИШ SPECIFICATIONS: 165сс 
highly recommended; Из a [Lx ааа | UU | e, 

great introduction to role-play- 
ing. For seasoned computer 
adventurers, Champions of 
_ Krynn is a "must have." 


= в i alamelem ШЕ — e. i Sinn ХО „Бита, vatercoolecd 
Strategic Simulations Inc. а ; са БАС | | ingle-eylinder tuo-stroke 
675 Almanor Drive, Suite 201 Lites” и | at Flat slide Hikun 
an я : A a Тар; O1 T. 
Sunnyvale, CA 94086 = MA = Aa E оо Ре ИМЕ stulte 


(408) 737-6800 | А. Artin про са EUM 5 | + т 


зе. РГ 
ПРЕ ++ 





any move. 
The Cycles: This diversity in the 
international artificial intelligence 
Grand Prix increases the realistic 
ACCOLADE | feel of the product. И 


| also draws the compu- 
cyclist into grudges 
against certain riders 
that can carry over to 
subsequent contests. 
The perspective is 


Versions: Amiga ($44.95), 
Commodore 64 ($29.95), 
IBM ($39.95) 





PLAYABILITY 12346 ens 9 10 | from behind the handle- 
OVERALL 123465 Ша 9 10 bars, with the character's hands, tach- 
ometer, speedometer and rear-view mirror 


The Cycles uses a first-person perspec- visible. The latter is indispensable for 
tive of the competition to get players roar- : 
ing through the International Grand Prix 
motorcycle circuit. Players compete in 
three major categories (125cc, 250cc or 
900cc), although new bikers should stick to 
the low end until familiar with the controls 
and each track's features. Naturally, the 
bigger bikes are a lot faster, so players 
must anticipate the track more due to 
shortened reaction time. 

Fifteen tracks from around the world, 
modeled in loving detail, have realistic 
placement of the curves, hills and tunnels, 
as well as distinctive, subtle undulations 
that make finding the groove that much 
more difficult. Unprepared cyclists may 
find themselves moving laterally into an 
opponent unexpectedly, resulting in a 
tumbling, sliding crash for both riders. 


Any track may be selected and any Command your own squadron and feel the awesome power of the afterburners, the thrill 
number of laps chosen for the practice of mixing it up with a MiG and the total satisfaction of an accomplished mission. 

| : jets es Experience Spectrum HoloByte's FLIGHT OF THE INTRUDER™, 
mode. Then, a single timed lap qualifies and the new FALCON 3.0™ and A-10 AVENGER™, the most realistic 
the gamer for pole position. Races are air combat simulations ever created. 
against nine opponents, each with differ- 
ent attributes and riding styles. Some 





It used to be if you wanted more authentic thrills, you had to enlist. Not anymore... 


racers are aggressive, frequently causing тм 
crashes while pushing their bikes to the A Division of Sphere, Inc 
limit. Others hang back and wait for the 2061 Challenger Drive, Alameda, СА, 94501, “ais 522-0107 


leaders to make mistakes before making 


VG&CE NOVEMBER 1990 211 


ср" SLY Ө Юю ШТ 


LICENSED ЕТ NINTENDO = 
FOR PLAY OM THE 


Nintendo 


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isolated Warrior is a high-speed, uniquely Power Mission simulates a realistic sea bz 
developed game based on a 3-D concept that against a powerful enemy force. Select d 
features over 40 types of enemy creatures, | deploy опе of seven fleets and then destroy! 
realistic graphics and explosive sound effects! enemy using radar, missiles and various р | 
Become Max Maverick, alone warrior, who must power Mission has 10 stages and the enemy 
defeat the awesome creatures that attack his stronger and stronger. Prepare yourself for ti 
highly civilized planet! | challenging, strategic, Game Boy game! 









EET go Te 


LICENSED BY NINTENDO 
FOR PLAY ON THE 


NTYIC 





of Minter 





послание Piara N* N | Nintendo Seal ol 
^ 2405-6412 
EMTEATAINMEMT 
тман SRL WP Некені” аш ыы Entwrtaenmant SYSTEM’ 
қыта. diar го д ا ا ا‎ Атаға РР. 





IRCE #4 اة‎ pen терасе SERVICE CARD. 





keeping track of the competition. The play- 
егз position on the track appears па sep- 
arate window in the upper quadrant of the 
display. Using this display alone to antici- 
pate the track is insufficient due to the 
intensity of the action. Racers must also 
be intimate with each track’s features to be 
successful. 

Additional playing aids on the right por- 
tion of the screen are a lap counter, cumu- 
lative time for the race and a time count 
for the current lap. Track features, terrain 
and background fly by commensurate 
with the speed one is traveling. The com- 
bined effect is so realistic, players may 
find themselves really getting into the 
action by leaning into curves. 

Five levels of difficulty, from beginner 
to professional, involve manual or auto- 
matic shifts, the degree of engine damage 
possible and opponents’ skills. 





The joystick method of shifting gears is иа оча, азер ғу of 
well-conceived, but loose or overly sensi- “ай отча ваце БАН a 
tive sticks do not work properly. A stick you through the Amazon 
with a firm axis is required to keep the Jungle in an attempt to find 
biker from sliding all over the road. treasure, rescue hostages 

The level of Ad Lib support is not all and save the world. 





that it could be. After the opening music, 
the program defaults to the internal speak- 
er for the race itself. How difficult could it 
have been to include the rumble and 
whine of the big bikes? 

The Cycles offers players a shot at the 
world championship. It will be a long hard 
road, but all the fun is getting there. 

—Ed Dille 
Accolade 
550 South Winchester Blvd. 
Suite 200 
San Jose, CA 95128 
(408) 985-1700 


Rick Dangerous 
MICROPLAY 
Versions: Amiga ($34.95), Atari ST 
($34.95), Commodore 64 ($29.95), 
IBM PC ($34.95) 


| 
PLAYABILITY 1234 56 B 9 10 
12 за в з» 10 





OVERALL 


The year is 1945 and only Rick Danger- 
ous can save the world. Cut from the same 


VG&CE NOVEMBER 1990 









From the Soviet Union, birthplace of the world's Gram 
comes premier game designer Alexey Pajitnov and his WELLTRIS™ and FACES!M, 
The rules of chess can be explained in minutes. The game itself takes a lifetime to 
master. Now, let the deceptively simple Pajitnov series fascinate and 
addict you with its endless intrigues. 

With the challenge of WELLTRIS and FACES, Spectrum HoloByte opens the 
mysteries of Russia to you. Now we challenge you to... 


mold as Indiana Jones, Rick is a rough, 
tough world explorer who must find his 
way through four challenges, each set in a 
different part of the world with its own 
particular hazards. 

Rick's adventure begins just after his 
plane crashes in the Amazon forest. He 
must explore and escape from an ancient 
Amazon temple filled with hostile tribes- 





ИП 


men sworn to protect it. Next һе must 
avoid a band of ruthless assassins that 
populate an Egyptian pyramid while 
searching for the priceless jewel of 
Ankhel. The third phase of Rick's adven- 
ture requires him to rescue hostage Allied 
POWs held in the heavily fortified 





Master Chess Champions, 


TM 


A Division of Sphere, Inc. 
2061 Challenger Drive, Alameda, CA, 94501, (415) 522-0107 


213 


Schwarzendumpf Castle. Finally, it's on to 
a secret Nazi missile base where only Rick 
can prevent a launch and save the world 
from nuclear destruction. 

The plot probably sounds hauntingly 
familiar, but the play action saves it. A 
mere touch by any guard causes Rick to 
lose one of his precious lives. Hurling 
spears, falling rocks, spike traps and other 
hazards fill each area and must be careful- 
ly avoided for Rick to make it to the end. 
He's armed with a limited-shot pistol and 
several sticks of dynamite. While some 
caches of additional ammo are located 
along his path, their supply is limited, and 
Rick must plan each shot and explosion 
carefully not to waste shots. 

Each section features a wide variety of 
hidden traps, in addition to the hostile 
enemies. Some require precise motion, 
such as jumping at the exact edge of a 
platform to miss a deadly fall into a spike 
pit. The variety of traps add an ongoing 
challenge апа are very good by them- 
selves. 

All graphics look sharp, and the side 
views lend a feeling of depth and accuracy 
to their various settings. All animation is 
smooth and seamless. The seemingly digi- 
tized sounds, such as realistic gunshots 
and dynamite explosions, complement 
game play. While it takes some getting 
used to, the joystick interface is rather 
intuitive and can be learned fairly quickly. 
(The keyboard is used on IBM PCs and 
compatibles.) 

On top of all this action, the game has a 
distinct comical feel. Puns are used in the 
text descriptions that begin each location. 
Deaths, either the player's or an enemy's, 
show the character flapping his arms as 
he spirals downward. 

Death restarts Rick at the beginning of 
the current section of the action, often 
many painful screens back; and when all of 
Rick's lives are gone, play must begin at 
the start of the first level. Although some 
forced replay is acceptable, the amount 
required greatly detracts from the game. 
Even a way to skip the distinct locations, 
such as the Amazon temple, would have 
made the game much better, and a save 
feature would have been a tremendous 
enhancement. 

Rick Dangerous is still an enjoyable and 
challenging experience, if not altogether 


214 














| 
original. The highly charged adventure 
will keep gamers striving toward heroism 
again and again. | 
—R. Bradley Andrews 
MicroProse Software | 
180 Lakefront Drive 
Hunt Valley, MD 21030 
(301) 771-1151 


MegaTraveller! — 
PARAGON SOFTWARE 
Version: ІВМ PC ($59.95) 





In the last few years, many computer 
game companies have looked to other 
gaming fields for titles to translate. A wide 
variety of entertainments have made tl 1 
3 jump, from mainstrear 

| family board games like 
| Clue and Monopoly to 
Advanced Dungeons & 
Dragons. So it is no sur- 
prise that the longest: 
running science-fiction: 
role-playing game Нав 
finally come to comput 
er screens. MegaTrav- 
eller 1, by Paragon Soft- 
ware, is based on Game 
Designers Workshop? 
very popular board 
game. The Traveller rules, almost as old 35 
the better known AD&D rules, wert: 
recently updated and rewritten into their 
current MegaTraveller package. | 

The game jumps right to the action 
The party starts in a bar, where an under 

cover government agent giver 
| your group a mission. Before she 
J] can finish, some thugs hop the 
№ group and the fighting begins 
| Surprised, overpowered and out 
gunned, the party must quickly 
regroup to begin their quest. 

The whole mission falls a bit 
short of its tense beginning. Al 
ship travel takes place withing 
small group of eight solar sys- 
tems on the edge of the Imperium, divid- 
ed into two groups of four systems. At the 


VG&CE NOVEMBER 1991 








. spectrum HoloByte s 
Drive It/Fly It/Play It Sweepstakes 






You drove it. You flew it. You played it. Now do it! 
Spectrum HoloByte offers you the chance to experience: 


Win a week for two in Southern California, 
including a 1/2-day aerial dogfighting course for 

| one at the nation’s only civilian Top Gun school, 

| Air Combat USA. 

Experience the exhilaration of aerial combat 
maneuvering (ACM) as you streak across the sky in 
your NATO light attack aircraft. After your intense 
dogfight, you can relax and enjoy fun-filled days at 


Win a week for two in Monterey/Carmel, California Disneyland and other world-famous tourist attractions. 


including a 3-day course for one at the legendary 
Jim Russell Racing Drivers School. 

Master the challenge of professional racing as you | 
pilot a lightning-quick Van Dieman Formula Ford 
around historic Laguna Seca Raceway. 











Win a ten-day tour for two to the 
Soviet Union's most historic cities: 
Moscow, Kiev and Leningrad. 


You'll enjoy the most popular desti- 
nations in Soviet Russia and the Ukraine: 
visit Red Square, the Kremlin, Gorky 
Park, Lenin Stadium, the Hermitage... 
truly the trip of a lifetime. 





HOW TO ENTER do 


Official entry forms with complete contest rules can be A Division of Sphere, In 

found at your nearest participating software dealer and in 2061 Challenger Drive, Alameda, CA, UM (415 522.0107 

specially marked Spectrum HONOR packages. Vette! ©1989, Stunt Driver and Flight of the Intruder ©1990 Sphere, Inc. Welltris © 1989 Doka. Faces © 1990 ParaGraph. 
Contest runs from 11/1/90 to 2/28/91, and you must be 18 Stunt Driver, Vette!, Falcon 3.0, A-10 Avenger, Flight of the Intruder and Spectrum HoloByte are trademarks of Sphere, Inc. 
or older to enter. No purchase necessary. Welltris is a trademark of Bullet-Proof Software. Faces is a trademark of ParaGraph. 


Other products are trademarks of their respective owners. 


CIRCLE #185 ON READER SERVICE CARD. 


start, the party is told to get to а bar оп а 
planet in the second group, and the agent 
gives the group a ship to travel there. But 
since it only has a Jump 1 drive, and the 
target is two systems’ distance, the whole 
focus of the first part is raising the cash, a 
tidy $20 million, to buy a Jump 2 drive. 

Several methods are available for rais- 
ing capital: trading, piracy, goods location 
and even bounty hunting. Each method 
makes some money, but the only way to 
raise all the cash in a hurry is to hunt 
down, kill and turn in the dogtags of sev- 
eral notorious criminals. Once the Jump 2 
drive is purchased, the final part of the 
game proceeds quickly, and the adventure 
is wrapped up—a bit of a letdown. 

The character-creation system is one of 
the best aspects of the game. Not only are 
the stats rolled up, the user then must run 
the character through an actual military 
career, complete with promotions, training 
and mustering out bonuses. 

The graphics are crisp, clear and attrac- 
tive. In most views, the top of the screen 
shows the party members and inventory. 
Clicking here brings up detailed informa- 
tion about each character. The bottom sec- 
tion of the screen displays information 
currently pertinent to the party, including 
dialogue with other characters, different 
ship station views or an overhead view of 
the area of the planetary terrain. 

Unfortunately, the game falls far short 
of its potential. This is Paragon's first 
futuristic game, and it shows. The role- 
playing elements seem tacked on, and 
actual game play is rather repetitive. The 
skill-learning and character-creation sys- 
tem is interesting and unique, but it's 
often hard to understand exactly how 
skills relate to the actual play. The worst 
failure of the game comes in combat. 
While the party can include up to five 
members, the additional four basically act 
as pack mules. Since only one character 
can take action during combat, the rest 
just stand around and get shot at. 

Though the initial release was a bit 
buggy, the company plans future updates 
to fix all known bugs, revamp the charac- 
ter-creation system closer to the original 
rules and add some printing capabilities. 
This is available at no charge if the user 
mails the original disks to Paragon. 

МедаТгауе!ег | falls far short of its 


216 








1 potential. Тһе 
actual plot із 
| much too sim- 
ple and much. 
of the splendor 
of the original 
game got lost 
in translation 
It is playable, 
however, and 
with Paragon's 
liberal upgrade: 
" policy, there is 
hope for the future. Version 3.0 and any 
future modules should be well worth the 
money spent. 

—R. В.А. 
MicroProse 
180 Lake Front Drive 
Hunt Valley, MD 21030 
(301) 771-1151 


Gretzky Hockey 
BETHESDA 
Versions: Amiga ($49.95), Atari ST 
($49.95), IBM PC ($59.95), 
Macintosh ($59.95) 





Hockey fans may rightfully expect great 
things from any product endorsed by the 
great one himself. Wayne Gretzky Hockey 
lives up to these expectations. All that в 
missing to achieve the perfect hockey sim- 
ulator is the sound of organ music. In 
every other respect, from coaching strate 
gies to the penalty box, the program deliv- 
ers top-notch realism and excitement. 

The simulation is played from а coach§ 
viewpoint, ordering substitutions and вер 
ting up power plays, or the gamer may 
assume control of an individual player. 
The most challenging option is to act in 
the player/coach capacity, simply beca se 
it's tough to keep sight of the big picture 
when bouncing the boards. Two-playe 
games are handicapped by selecting one 
of four different skill levels. Remember 
the computer opponent is no slouch! 

All game play occurs from an overhea 
perspective and encompasses approxi 


VG&CE NOVEMBER 1990 


















































































































| O Adv. Magic Kingdom $44.95 Қ ықы ма Muppet Adventure TBA ape Bases Loaded $22.95 
| САН Pro Basketball 3695 ПО Narc 3995 (О Batman 26.95 
| C] Al Unser's Racing 3995 ІП Nightmare on Elm Street 39.95 О Boomer's Adventure 22.95 | 
С] Arkista's Ring 34.95 Ll Ninja Gaiden 2 46.95 E sunu расе ; Th А || 
| C] B.Elliot Nascar Challenge TBA [H Nobunaga's Ambition 54.95 О дао BON rape We | 
C Back to the Future 2&3 3995 Û Phantom Fighter 4495 EÛ CS Tek Vp 
Bad News Baseball 3995 | Pictionary 3399 g "aspe iin CO» 2295 
О Bandit Kings Anc. China ТВА О Pinball Quest 3495 C Dexterity fo => 
О Bases Loaded 2 42.95 О Pipe Dream 3795 ГО Double Dragon 26.95 
ГІ Batman 3995 О RBI Baseball 2 3695 Fi Fistof North Star 2295 
| O Battle Chess 1795 ÛJ Remote Control 34.95 ГІ Flipull | 22 95 
О Battle Tank 3295 1 Rescue Rangers 44.95 ГІ Fortress of Fear 24.95 
О BIGFOOT 3995 | Robocop 3995 ГІ Gargoyle's Quest 2595 
[ Cabal 38.95 ІП Roller Games 37.95 (О Ghostbusters 2 TBA | 
Г] Captain Skyhawk 4595  LlRomanceof3 Kingdoms 59.95 ГІ Heavyweight Boxing ТВА 
ГІ Castlevania 3 42.95 ÛJ Sesame Street ABC 29.95 [] Hyper Lode Runner 22.95 
O Caveman Games TBA (О Sesame Street 123 29.95 Г] Ishido: Way of Stone ТВА 
ГІ Chessmaster 3995 О Skate or Die 2 39.95 CO Jordan vs. Bird TBA 
Г1 Crystalis 4995 U Ski or Die TBA L] Kwirk 22.95 
O Days of Тһийдег 4495  LlSnake's Revenge 35.95 О Light Boy Accessory 22.95 
| O Dick Tracy 4295 Û Solar Jetman 44,95 L] Lock *N Chase 22.95 
| Û Dirty Harry TRA Û Spot 3995 (О Loopz TBA | 
ГІ Double Dragon 2995 О SuperC 35.95 Г] Malibu Beach V-Ball 22.95 
О Double Dragon 2 4995 О Super Off-Road 42.95 H Mercenary Force | TBA 
ГІ Dungeon Magic 4495 (О Swords & Serpents 3995 © Motocross sepes 22.95 
О Dusty Diamond Softball 37.95 — LJ Tecmo Bowl 39355 = Abg gue ae 
С Fast Break 3995 Û Teenage Mutant icc y дере 
П Frankenstein ТВА Ninja Turtles 35.95 О зае v 23.05 
ГІ Gauntlet 2 4595 О TMNT: The Arcade Game ТВА 5 Penguin Wars aee 
О Genghis Khan 5495 O The Simpsons TBA ГІ Pipe Dream | TBA № 
| 0 Ghostbusters 2 39.95 ГІ Thunderbirds 32.95 О Quarth 27 95 | 
Hollywood Squares 3995 Û Tombs & Treasures 39.95 ГІ Skate or Die 24.95 
О Нооря 3695 (О Top Gun: Second Mission 37.95 ГІ Spiderman 24.95 
О Hunt Гог Red October ТВА (О Total Recall 39.955 Spot TBA 
[ Image Fight 3995 ÛJ Wheel of Fortune-Family 39.95 CO Super Scrabble TBA 
ІП Jack Nicklaus Golf 3795 Û Win,Lose ог Draw 34,95 Û Teenage Mutant 
О Jeopardy-25th Anniv. 3995 ІП World GP(Andretti's) 42.95 Ninja Turtles 26.95 
О Journey to Silius 39.95 ШЫ Wrath of Black Manta 29.95 ГІ Wheel of Fortune 26.95 Щ 
П кекс Cubicle 39.95 [OUR POLICY: VISA & MASTERCARD accepted * No surcharge for 
E Kid Kool 36.95 |. redit card orders • Your card is not charged until we ship * No shipping 
Г] ar of the Beach ee charges on backorders for currently available product(s)*Separate orders 
СГ: ж ТА Ве -3 505 for product(s) not yet available *Two weeks clearance on personal and 
Ше League Haci 7^" company checks * Мо C.O.D.'s * We will gladly exchange defective 
Ч Г оорг MA cartridge(s) for the same title only within 30 days of purchase. No other 
Û Ms. Pac Man m exchanges or refunds will be given. All items subject to availability. 
Ы сарай ЕЕ eae Prices subject to change without notice * SALES TAX: FL residents add 
| 3 | 7 1696 to order. 
О Maniac Mansion TBA [SHIPPING POLICY: Continental US : АП orders ship via UPS Ground 
LJ Mechanized Attack 35.95 for $3.50 or UPS Blue Label (2nd Day Air) for $6.00 • Outside Continental 
E es p" 3 зае 08: Call/write/fax for info. 
ega Man 





35 95 VGE * 1120 Holland Drive #16 • Dept. УС ИИ + Boca Raton, FL 33487 


PHONE ORDE KS: 407-241-8511 FAX ORDERS: 407- 241- 8609 


CIRCLE #187 ON READER SERVICE CARD. 


218 


mately two-thirds of 
the total rink. When a 
| period begins, the ice 
| is clean and 


with one another, the 
ice is marred—a nice 


player/character is 


his teammates via à 
white helmet, not the 
best choice considering the background 
color. As in real hockey, Wayne Gretsky 
Hockey moves fast; the player can easily 
lose track of the skater while keeping an 
eye on the puck. 


The best graphic sequences are the | 


fight scenes. When a fight breaks out, the 


unmarked. As the | 
teams skate and fight _ 


embellishment. The 


distinguished from | 





view shifts to the monitor suspended over | 


the rink for digitized animation sequences. 

The characters throw off helmets, tug jer- 

seys, slug one another or wrestle each . 
other to the ice. Bethesda Softworks real- | 
ized that fights are an integral part of 
hockey and even developed a supplemen- - 
tary disk loaded with new slugfests for 
separate purchase. There are also yearly 

team disks for the NHL plus a league sim- 
ulator that allows drafts and statistics 

management. 

Each player is rated for 11 statistical 
groupings, including penalties. Individual 
skaters are controlled via the keyboard, 
joystick or a mouse. Mouse control is the 
only method that controls the speed of the 
skating. It's also the easiest method to 
position shots on goal. 

Sound effects contribute to the realism 
of play. Bodies thump along the boards 
fighting for control of the puck, the crowd 
roars and the siren wails when а goal is. 
scored. 

All these minor touches are indicative. 
of the loving detail encompassed in 
Wayne Gretzky Hockey. Until CD-ROM. 
technology provides digitized images of 
actual players, this product will remain the 
standard against which all hockey simula- 
tors will be judged. 

—E. 0. 
Bethesda Software 
P. O. Box 7877 
Gaithersburg, MD 20898 
(301) 948-2200 


VG&CE NOVEMBER 1990 









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| ) SNK CORPORATION OF AMERICA 
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How to Fight 
a Crime Wave 


ACCESS SOFTWARE 
Version: IBM PC 


Crime Wave blasted Access Software 
into the arcade scene with a fury. This 
high paced shoot-'em-up pits the player 
against the sinister Mr. Big. The mission is 
to wipe out his criminal organization, res- 
cue the President’s daughter and restore 
peace to the land. 

Once the game 
starts, immediately 
head right and try 
to keep moving in 
this direction 
throughout the 
game. The only way 
to clear a zone is to 
walk all the way to 
the exit at the far 
right of each sec- 
tion. Don't hang | 
around іп one place 
to destroy all the 
enemies. This is futile, since they appear 
continuously and eventually overpower 
our Него. 

As often as possible, crouch while mov- 
ing as opposed to walking. It may look 
foolish to slink along the ground as you 
move, but it’s crucial for two reasons. 
First, there is less “person” for the bad 
guys to hit, and second, the player seems 
to actually move faster in a crouch. 

Effective shooting must be mastered to 
win in Crime Wave. In the early stages, it's 
best to use the machine gun exclusively, 
since the supply of rockets is low. Rockets 
should be used only to destroy large 


220 


Access' Crime Wave 
is arcade intensity at 
its best, featuring not 
only great graphics and 
fabulous sound, but 
also high-paced shoot- 
ing action as well. 


00175 





0001000 


 —— с 


objects, which are unaffected by gunfire. 
It's important to horde the rockets in the 
first part of the game; they are all needed 
down the road. | 

In addition to the normal bad guys, 
there are a couple of special enemies to 
watch. Be wary of the men who fire from 
fixed positions, such as train windows. To 
nail these guys, move up against the train, 
out of their line of fire. Then jump up and. 
fire as you reach the enemy's level. | 

The ninja is another tough thug. These 
guys must be destroyed quickly. Their 
weapons are extremely nasty. Should they. 
get off a star or two, quickly duck behind 
an object as these stars home in. The play- 
er has to trick them into hitting an object. | 

The last pair of enemies are the robots 
that appear at the end of the drug factory 
and in the final battle sequence. These two. 
robots may look different, but the strategy 
for destroying them is the same. In both 
situations, players must continuously 
jump up and down, firing a rocket into the 
eye of the robot. This location must be hit 
about ten times before the enemy 
explodes. Remember to keep jumping. 
This makes it more difficult for the robots. 
fire to discover you. 


A successful 
wg game requires 
r careful use of 





objects and bonus 
rooms. As far as 
objects on-screen 
are concerned, the 
general rule should 
be fire first and ask 
questions later. 
Many seemingly 
useless objects 
hide crucial items 

| 


VG&CE е NOVEMBER 1990 


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CREE cU роти 
ETE E 





such as energy ог extra lives. This 
includes soda machines, fire hydrants and, 
of course, barrels. Use the rockets to blow 
these things away and uncover the valu- 
able prizes. 

The bonus rooms are incredibly impor- 
tant. Each chamber contains two bonus 
lives. Never leave one of these rooms 
unexplored. The first life is found right in 
the beginning of the room. The second 
will fall if you pass by the exit by an inch 
or two. Remember this and don't just walk 
out as soon as the exit door appears. 

Entering all of these rooms adds to the 
time it takes to complete the game, but 
they can earn players upward of 30 extra 
lives. These are certain to come in handy 
in the final battle. 

—Frank Tetro, Jr. 


Cruising in 
Your Street Rod 


CALIFORNIA DREAMS 
Versions: Amiga, Commodore 64, 
IBM PC 


Ever wonder what it was like back in 
the '50s? How it felt to get behind the 
wheel of one of those old scream 
machines and drag your way to victory? 
Well, California Dreams granted that wish 
and more in their new high-speed racing 
simulation. 

The secret to success in Street Rod is to 
start off on the right foot. This means buy- 
ing the right car and getting some wins 
under your belt as quickly as possible. 

The 1955 Dodge Custom Royal Lancer 
is the best choice early on. Once you've 
bought it, use the remaining money to buy 
a dual four-barrel manifold and two four- 
barrel racing carbs. This will require sell- 
ing the carb and manifold that came with 
the car. This engine work gives the player 
a pretty fast machine to start with. 

Once the car is gassed, head to the 
drive-in to pick a challenge. In the begin- 
ning, it's best to check out the other cars 
as they cruise by. As they pass, the com- 
puter places them on your challenge sheet 
in order of increasing difficulty. This helps 
avoid accidently challenging a pro too 
early on. 

Once a challenger is selected, start with 
the drag race for $10. This is a straight 
drag where reflexes are all that matter. 
When the light has been red for a second 


222 


Not only is it necessary for 
you to be the absolutely best 
racer possible in California 
Dreams' Street Rod, but you 
also need to build up your hot 
rod with better parts in order 
to keep up with the challeng- 
ing competition. 














or two, hit the gas to bring up the RPMs. 
The instant the light turns green, hit it! 
Once you begin motion, immediately 
swerve left and smack the opponent a 
couple of times. This almost always slows 
him down-—and, besides, if you don't, he'll 
most likely do it to you. Once ahead, just 
stay in the center and keep the pedal to 
the metal. 

Once confident with dragging, move to 
the road race to earn big bucks and even 
pink slips! Start this race the same way as 
the drag, by quickly accelerating and 
bumping the opponent. Once ahead, 

, accelerate to maximum 
speed on the straight- 
| away to get as big a lead 
| as possible. 

When the first turn 
indicator lights up, it's 
time to change gears. 
Slow down to take the 
turns, accelerating only 
in the straightaways. 
Тһе key to a successful 
road race is cool wits, 
knowing when to floor 
it and when not to hit 
the gas. Also, since the 
course doesn't change, 
try to memorize the 
roadway as much as 
possible so that next 
| time it will be easier to 
| speed through it. 

In general, watch the 
gas level and the 
engine wear closely. It's 
frustrating to ruin a good game by run- 
ning out of gas or blowing a tire. Once 
there's a considerable amount of money 
in the kitty, switch to a bigger engine with 
a manual transmission. Manual shifting 
takes a bit of practice but must be mas- 
tered in order to beat the king. Remember 
that the better racers are fickle and may 
not race a car that isn't impressive so keep 
the car clean with a fresh paint job. 

Finally, to race the king, players must 
have a number of wins against the better 
drivers, as well as a hot car both inside 
and out. Don't even attempt the race 
unless you've got one of the top cars such 
as the '63 Corvette or the '53 Pontiac Sil- 
ver Streak. Even these vehicles have to be 
souped up quite a bit to stand a chance 
against the "King of the Road." 

--Е T., Jr. 


VG&CE * NOVEMBER 1990 







SEND US YOUR 
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Championship Joust 19951000 pior EACH Nintendo Wheel of Fortune 3295/1800 to Roader 3495/1800 warranty and are subject to availability. 
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Chessmaster 29:95/15.00 Karate Kid - 1995/1000 , check within 48 hours of ^ Junior 2495/1200 Ок 29.95/15.00 without notice, most prices will be 
Chubby Cher 2395/2000 Kamov | 1295/1000 | receiving your car Wild Gunman 19.95/10.00 Рас Land 2495/1200 effective through December 31, 1990. 
Circus Caper 2095/15.00 Kid Icarus 24 05/1200 = = = = Willow 32.95/18.00 Power Golf 3495/1800 Some titles may not be available, but 
City Connection 1995/1000 Kid Kool 2895/1500 Raid Win, Lose or Draw 29.95/1500 А Туре 29.95/15.00 — are expected to available shortly. We 
Clash Kid Niki 19 95/1000 оп Bungling Bay 1995/1000 Winter Games 19.95/8.00 Side Arms. 34.95/18.00 — reserva the right to refuse any sale ог 
а! Demonhead 2895/1500 King's Knight 24 95/1200 Rambo 19.95/8.00 Wizardry 3995/2500 Space Натег 344951800 purchase. For UPS Ground shipping, 
Clu Clu Land ^ 2895/1500 Kings of the Beach 2495/1200 Rampage 29.95/15.00 Wizards Splatterhouse | 299591500 add $4.50 for the first two cartridges 
Cobra Command * 19.95/10.00 Мах 33 95/18 00 Remote Control 2495/1200 — and Warriors 19.95/800 — Victory Run 24.95/12.00 and $50 for each additional cartridge. 
Cobra Triangle ^' 2495/1200 Knight Rider 2495/1900 Renegade 19.95/10.00 World Championship Vigilante 2495/1200 For UPS 2 Day Air shipping, add $8.00 
Codename Viper 2895/1500 Kung Fu Heroes 2895/1500 Rescue The | Wrestling 34.95/20.00 World Class k for the first two cartridges and $1.00 
Commando 1995/800 Last Starfighter 2995/1500 Embassy Mission 28.95/15.00 World GP. 2895/1500 Baseball 34.95/18.00 foreach additional cartridge. Alaska | 
| Contra 2995/1800 Legacy of Wizard 2495/1200 Rescue Rangers 33.95/20.00 World Runner 19.95/8.00 World Court | and Hawaii UPS 2 Day Air Only - $9.00 | 
Crystalis 29,95/15.00 Legend of Kage | 1995/800 hing King 28.95/15.00 Wrath of the Tennis 29.95/15.00 Minimum. Canada Air Mail Insured | 
ybernoid 28.95/15.00 Legend of Zelda 1995/1000 River City Ransom 28.95/1500 Black Manta 29.95/ 15.00 : $9.00 Minimum. For Lynx Systems, | 
Dash Galaxy 29.95/15.00 Legendary Wings 1995/1000 Road Blasters 29.95/15.00 Wrecking Crew — 2495/12 00 All Used TurboGrafx 16 add $6.00 for UPS Ground, add $12.00 | 
| Deady Towers, 1895/1000 Life Force 1995/10.00 Road Runner 24.95/12.00 Wrestlemania 19.95/10.00 Cartridges must include plastic for UPS 2 Day Air. California | 
| Defender Little League ^. Robo Warrior 24.95/12.00  Xenophobe 18.95/8.00 case and instructions, Residents add 6.75% tax. 
Шам" вина i „пиво бета дшш BERD т 
951500 Lode Runner 29.95/ 15.00 5 J. 2 да,э T2. — 
| Demon Sword | 2495/1200 Lunar Pool 39952500 Rock N Ball 24351200 Zana 19.95/10.00 | B R Е Dept. ме 
Desert | Mach Rider 17.95/8.00 Rocket Ranger 34.95/ | = Т. 
SU | R90] Mak сиқын HUND DOLES сов ео eens ана we sect, 
iestination ic of | ' +! 
Earthstar 29.95) 15.00 туз 2995/1500 Rolling Thunder 24.95/12.00 $2.00 for each missing box, So ft Wa re | 
Dig Dug I 24.95/12.00 Magmax 1995/1000 Romance of the $1.00 for missing instructions ^ | i | tercard 
Donkey Ko 19.95/10.00 Major League ` Three Kings 33.95/20.00 and 8.50 for missing slipcases. | : | 
Donkey Kon TG 1995/1000 Rush N Attack || 1995800 Although all "Nintendo | 352 W. Bedford, Suite 104 
Classics 2895/1200 Mappy Land 2895/1500 Руда: 19.95/8.00 cartridges include instructions, Fresno, CA 93711 No Credit 
Donkey Kong 3 19.95/10.00 Marble 3395/2000 Section Z 19.95/8.00 зоте may not have the original | Card Suche 
Donkey Kong Mario Brothers | 2895/1500 Seicross 19.95/10.00 Бох. If you require a box with (209) 4 3 8 ta 4 26 3 ' где 
Jr. Math 24.95/12.00 Marvel's Xmen 3295/1800 Shadowgate 2895/1500 your cartridge, please make а Same low price Cash 
Donkey Kong Jr. 24.95/12.00 Megaman 49.95/30.00 Shingen the Ruler 29.95/15.00 note of it with your order. FAX (209) 432-2599 et Cdi Cunt. 


SUP?EMACY CHIPS & BITS 
kkk өл, e] TUR 
Crisis in the Far East GENESIS G 10. Х 




















CIRCLE #192 ОМ READER SERVICE CARD. 
DIRECT 
DISTRIBUTORS 

1-203-395-0851 
-NEW GAMES AT DIRECT PRICES! 
-USED GAMES AT BELOW COST! 
-WE BEAT ANY PRICE ON ANY ITEM! 
-WE SELL TO VIDEO STORES, 
TOY STORES, MINI-MARTS, 
MOM & POP STORES, AND 
OTHER BUSINESSES ONLY! 
-WE STOCK ALMOST EVERY VIDEO 
GAME, SYSTEM, AND | 
ACCESSORY MADE! 
-BUY 1 TO 1,000 FROM OUR FULL 
COLOR CATALOG. SORRY NO 
SALES TO THE GENERAL PUBLICII 
-WE ALWAYS GET THE | 
BEST GAMES FIRST! 






















A 
ATARI 









„Ум 
(GENESIS) 


LYNX 






IF WE DON’T HAVE IT- | 
THEY DON’Y MAKE ІТ!!! 


CIRCLE #193 ON READER SERVICE CARD 







GENESIS System $175 | TurboGrafx 16 System $145 
: IRE After Burner 11 $ 39] TurboBooster $2 
In the dimly lit Situation Room, Charles Air Diver 5 44] Alien Crush 5 
F - i Alex Kidd Castle $ 321 Blazing Lazers $ 4 
stands alone. Intelligence reports confirm ченен керей $ 49 | Bloods Wor Ве 
the worst. The Chinese army has captured | Basketball Pat Riley $ 39 | Волк Adventure 4 4 
| өні EI Boxing $ Chew Man Fu $ г 
Ihe Soviet port of Vladivostok. Moscow E за | Ghina Waria i] 
wants help now! 5 Cratermaze $: 
Charles glances at the map, his heart $ 3o| sen Blue иа 
pounding. If he sends troops, will the $ Devil's Crush $ 
r | ска” 5 Double Dungeons $ 4 
Chinese pull back...or escalate to a | Football Joe Montana `$ 39 | Dragon Sok 5 4 
nuclear strike? Forgotten Warld $ 45 | Dragon's Curse 3 | 
i ш : х | Ghostbusters $ 39| Dungeon Explorer 
Live on the edge like Charles. Play Ghouls 'N Ghosts $ 46 | Fantasy Zone 4: 
Supremacy” - the world conquest board Golden Axe > $ 49 Final Lap Twin 3 
Lei Gol! Amold Palmer % 43 alaga 90 
game fought in the nuclear age. Herzog Zwei £ 38 | JJ and Jeff $ 
Last Battle $ 42| KLAX % 
FREE COLOR CATALOG OF GAMES Mickey Mouse 5 39] King of Casino : 
| Moonwalker $ 39 | Legendary Axe 1 
Call Toll Free 1-800-333-0589 | Mystic Defender $ 45| Microbox $ 
пе ТА Phantasy Star 11 $ 56] Military Madness $ 
24 hours 17 days Populous $ 42] Moto Roader $: 
At better game stores worldwide. Rambo Ш $ 42 | Neutopia $ 4 
эоссег $ 32] Ordyne 5 
Space Harrier || $ 42] Рас - Land $: 
Strider à $ 53| Power Golf $ 4 
Super Basketball 5 44] Psychosis 5 
Supper Hang-On $ 42] R- Type $! 
Super Hydlide $ 54 | Shanghai $ 
Super Monaco GP $ 39] Space Harrier $5 
Super Shinobi $ 49] Splatter House 5 
Super Thunder Blade $ 42 | Takin’ It to the Hoop $: 
Sword of Vermillion $ 56 | Timeball 53 
Thunder Force 11 $ 45 | Victory Run $: 
Truxton $ 45] Vigilante $ 
Wrestling $ 38] World Class Baseball % 3 
| Zoom $ 35) World Court Tennis $ · 





7 
wem + 


CIRCLE #194 ON READER SERVICE CARD. 






« Nintendo . Genesis 





- Tips « Passwords 





« Hints ‚ Techniques 





‚ Turbografx - 16 


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CIRCLE #195 ON READER SERVICE CARD. 








































Mastercard 8 Visa Accepted at no additional Charge с 
UPS Ground $3, UPS 2 Day Ак $5, CODs 52 
_ IBM and AMIGA Entertainment Software available 





РО. Box 234 Rochester VT 05767 | 


802-767-3033 


CIRCLE #198 ON READER SERVICE CARD. 


Viodem owners! VG&CE 
can be reached online with 
comments and hints. We'd 
be happy to hear from you. 
Electronic Mail can be sent 
to us on the following 
systems: 


CompuServe: 70007,3554 
GEnie: VIDGAME 
DELPHI: VIDGAMES 
Prodigy: CKJB66A 
МСТ Mail: VIDGAMES 


like more 


If you'd 
information on how these 
systems operate and how 
to sign up, give them a call 
and tell them VIDEOGAMES 
& COMPUTER ENTERTAINMENT 
sent you! 


CompuServe: 800-848-8990 
GEnie: 800-638-9636 
DELPHI: 800-544-4005 
Prodigy: 800-822-6922, x556 
MCI Mail: 800-444-6245 











IF ІТ GETS ANY MORE REALISTIC, YOU'LL 
NEED A GLOVE TO PLAY! 


When you want real pro baseball without going 


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@ It's approved by the 
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EB I гориш Тит EUN 


MET н-Р и 


Tengen's products are designed and manufactured 
in USA by Tengen. They are not designed, manu- 
factured, sponsored or endorsed by Nintendo’ 


АВЕ TM Alari Games: licensed bo Tengen, Inc. 1990 Tengen, Inc 
Nintendo and Nintendo Entertainment System are trademarics of Nintendo of America, Inc 


Т Tengen’s hot lineup 
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a T) 


Hu 








Tengen's hot lineup 
of over a dozen super 
arcade hits includes 
these exciting titles. 
Order them today! 






Tengen's products are designed and manufactured 
in USA by Tengen. They are not designed, manu- 
factured, sponsored or endorsed by Nintendo: 





ORDER TODAY! = =| \ ша А 


VISIT YOUR RETAILER OR CALL 1 шы дена | 
TOLL-FREE WITH VISA/MC: 

PAC-MANIA: TM Namco, Ltd. ©1990 Tengen, inc к= mı ARCADE HITS FOR ALL GAME SYSTEMS 
inca сыскные ШЕРА 1623 Buckeye Drive, Milpitas, California 95035 


CIRCLE #196 ON READER SERVICE CARD. (1-800-283-6436) 





мее" to sports 
training ~ 2 million 
B.C.! Forget jogging 
айа weightlifting- | 
Caveman Games is 


serious athletics. 5ix 
radical Neanderthals 





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X 


e * Caveman Games: т and TM i990 Data East USA, Inc. 


Game: С! 1988 Dynamix, inc. All rights reserved. Package 


СР Design: © 1988 Electronic Arts. Manufactured by Data 


East USA, Inc. under license from Electronic Arts. | 


Ға 


А Кол пела? ا‎ 1-74 
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Егер... m 

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Then Pie, 700 Warm - big fire е 
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