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Full text of "Train, The Escape to Normandy (1988 Electronic Arts) [5396]"

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To Start The Game 


1. Connect your joystick to port #2. 

2. Turn on your Commodore 64/128. 

3. Insert the cassette label side up and rewind tape fully. 

4 Hold down SHIFT and press the RUN/STOP key. 

5. Press PLAY on your recorder. 

6. The Train will load in approximately 5 minutes. 

7. Follow the on screen prompts at the end of each section. 


August 1944. Occupied France is soon to be liberated by the advancing Allies. The German grip 
on Europe is caimbling and an evacuation of men, materials and plunder is underway. The prize 
and pride of France, its entire art collection, is to be expropriated and shipped by rail to Berlin. The 
German hope is to hold the art treasure for ransom, in the now inevitable surrender negotiations. 

You and other members of the French Underground Resistance Movement must first "take" the 
heavily guarded train in the main yards at Metz. If you manage to escape and make your way onto 
the main line then the real game begins. Casualties may be high. You must be prepared to 
engineer the train yourself but you will have help. 

The train is on a siding, heavily guarded. The steam pressure is up, ready to go awaiting orders to 
head east for Berlin at midnight. (Daylight mns were suicide at this point in the war.) You must 
take possession of the train and head west to the border to meet up with the Allies by dawn. Your 
cargo - priceless Monets, Guaguins, Renoirs, Picassos, Miros - an unimaginable art treasure - is in 
your charge. Onboard the train, a Resistarx:e crew will assist you in deciphering the whistles, 
signals, lights and signs necessary to make your way safely on the line. 

While on the train you will be receiving help from the underground movement. Then will Provide 
you with information updates and signals and assist you in track switching and support. However, 
due to bombing and sabotage the usual safety systems and track circuits may be damaged or be 
unreliable. Be careful! 

Bonne Chance! 


Pierre LeFeu (played by you) who is a first-time engineer by circumstance, and his injured 
companion - Le Due - who has had some previous experience as a fireman on a train. Both are 
members of the French Underground Resistarrce Movement. 





• Take the art train to Riviere to meet the advancing Allies. 

• Achieve a high score by; 

shooting as many enemy fighter planes as possible 
taking as many enemy stations as possible 
taking as many enemy bridges as possible 
protecting the train and its precious art cargo from damage 

Special Keys 

• At any time you may press; 

FI to restart the game 

F 3 to toggle the sound on/off 

F 7 to pause the game and view the status screen 

(except while taking a bridge or station) 

SPACEBAR to pause the game at all times except while taking 

a station. 

• While the trains is running (if you are not at a bridge or a station) you may press the 
number keys; 

1 front gunner view 

2 rear gunner view 

3 engine cab 

4 map screen 

• You may also switch screens (not while you're at a station or a bridge) 
by DOUBLE clicking the fire button and then pushing the joystick; 

U P for the front gunner view 

down for the rear gunner view 

right for the engine cab 

left for the map screen 

• When you are on the cab screen, the joystick lett/right moves the cursor (red triangle 
shape) to each of the various controls. The name of the control you are currently at is 
printed at the bottom left, just above the tin)e. 

• To operate any of the controls you must PUSH AND HOLD the fire button, as well as 
operate the joystick. 


PUSH AND HOLD the fire button, then press; 
BACK to accelerate 
FORWARD to decelerate 




PUSH AND HOLD the fire button, then press; 

DOWN to open the furnace door, 

RELEASE the fire button and push the joystick to the RIGHT\o shovel coal then, 
PUSH AND HOLD the fire button, and press DP to close the furnace door. 


PUSH AND HOLD the fire button, then press: 

DOWNXo turn 0/Vthe brake, 

DP to turn OFF the brake. 

Forward Reverse Lever 

PUSH AND HOLD the fire button, then press; 

DOWN to put the train into REVERSE gear, 

UP to put the train into FORWARD gear. 

Steam Blowoff 

PUSH AND HOLD the fire button, then press: 

DOWN to blow off steam. 


PUSH AND HOLD the fire button, then press; 

DOWN to blow the whistle once. 

Cab Signal Indicators 

The cab signal box has three green lights that indicate the signals and semaphore 

conditions on the line. 

top light red = switch is set right 

middle red = middle (left on double switches or middle on triple.) 
bottom red = switch is set left (only on triple switches.) 

To Switch Lines 

The Resistance will switch the line for the speeding train if you are near a switch. The light 
changes red as the train approaches a switch to show the current switch position.: 

Whistle once to light top position 
Whistle twice to light the middle position 
Whistle thrice to light bottom position 



Special Events 

Taking the Train 

• Use the joystick (all positions) to aim your gun, fire button to shoot. 

• Use the SPACEBAR to duck enemy fire. If the trail of enemy fire should hit you the game 
will be over. 

• Le Due will signal...he runs as you give him cover 
- if stop firing he ducks for cover himself 

• Use the joystick (left/right) to select between the three levels, indicated bottom of the 
screen, when he reaches the switch 

• Points are awarded for each hit 

Taking a Bridge 


• Use joystick to aim you cannon, fire button to shoot. 

• If the boat that is currently firing should fire seven shots before you destroy it, the game 
will be over. 

Taking A Station 


• Plays the same as Taking the Train. 

Using the Telegraph 

If a station has been taken or is otherwise free, the telegraph may be used to send or 
receive messages to the underground Resistance. German intelligence reports and 
previous communications will also be found. 

To send communication to the Resistance select one of the option requests - take next 
station, next bridge or make repairs to the train. If there are two stations he "next" station 
name is given. You nnust choose One selection only. 

After a message is sent a confirmation is received from the Resistance. If they cannot 
comply (the player has no more requests left) the player is informed. Repairs are made at 
the station indicated in the return message. You have two hours to reach the stop and 
enter the telegraph room there, "making Repairs" is announced. Other confirmations are 
"Will take station or bridge at xx:xx hours;minutes." A station or bridge taken remains free 
for two hours. A station which is in Resistance hands is shown as a red dot on the the 
map. A German held station is blue. 

Entering a High Score 

Enter your name in using the keyboard making sure it is no longer than 11 characters 
long. If a mistake has been made use the INST DEL key to delete the last character typed. 
When you are finished press RETURN. 




You are awarded points as follows; 

• soldiers at stations = 50 pts. each 

• boats sunk before they fire up to; 

4 shells = 250 pts. 

5 shells = 200 pts. 

6 shells = 150 pts. 

7 shells = 100 pts. 

8 shells = 50 pts. 

9 shells = train destroyed 

• enemy fighters from front or rear = 300 pts. each 


• Damage to the boiler is caused by taking too much machine gun fire, excessive demands 
for speed and steam pressure. 

• Brakes are damaged from the misuse at high speeds. 

• You yourself may be shot in any of the firing sequences. 

• Damage to the art treasure is a direct reflection of the amount of fire taken or destruction 
of the train. 


Repairs can be obtained from the Resistance repair crews. See telegraph for instructions. 

Running out of water or coal slows the engine to an eventual standstill - as does damage 
to the boiler. Plan the station stops. If you must stop and either are uncertain whether a 
station is safe or not, you will have to be prepared to take the station by force if necessary. 
Coal and water are supplied at each station. 


The game ends when you meet the advancing Allies line (eg. after you take the Riviere), 
damage is so excessive the train cannot move, the art car itself is hit and the mission lost, 
or you abandon the train in a hopeless situation. If you inadvertently shoot your 
companion the game is over. 


The map show the position of the bridges marked in green. German held stations are 
shown as blue dots while Resistance held stations are red. Major and secondary roads 
are marked in red and light red crossing tracks at various spots. The main yard stations are 
labeled, Metz, Nancy, etc. The smaller "whistle stops" and stations are shown on the 
accompanying topo map. 


The train and cars consist of: 

• single piston type H engine 

• coal car with machine gun mounted atop 

• the three cargo cars with the art work 

• the mid-train cannon 155mm mounted on a flat car 

• the telegraph car or caboose - rear gun 




Remember, as a general strategy rule, that it is in both parties interest to preserve the 
tracks, bridges, etc. at all times. The Germans for instance will not outright bomb the train - 
as they need the lines for their impending retreat. The Allies need the track for their 
advance. The Germans do no want a derailment either! 

The main line is vital. You may find that the Germans are more eager to risk the track on 
some of the mirwr rails and sidings. 

The reverse lever allows you to back up if you miss a station or a switch. Stop near a 
switch to practice using the whistle to set and reset lines. Some crossings and siding 
lines simply join without switches. 

xr’rv^i xni— 

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