IMPRESSUM
Programmed by.King Mikkelsen
and.Winfried Stappert
and.Thomas Rolfes
Graphics by.Ralf Vogel
Sound by.Jim Rankenberg
and.Georg Brandt
and.Carsten Neubauer
Sound Fx by.Alan Pedersen
and.Georg Brandt
and.Carsten Neubauer
© 1989 Turner Entertainment Inc., all rights reserved.
Produced by MAGIC BYTES
Layout & Artwork by,
and.
Text & Typesetting...
Translations.
and.
.Ralf Vogel
Hans-Georg Witte
....Stefan RiBmann
.Nathalie Escot
Dave T. Anderson
Thanks to:
Susanne for her good food, Lite’s noisy vacume cleaner for the
extra breaks, Thomas for paying the phonebill, Elisabeth’s coffee
and Adrian just for being there...
Extra special thanks to:
Carsten Borgmeier (SMASH) for the biggest micro-parti
Blue cheese blues
by Jerry (Lee) Mouse
Blue cheese blues scoop
boopy doo
My tummy tells me that I’m
missing you
Blue cheese blues oo la la
gimme some a that gorgonzola
If all the world were paper
and all the cat’s had fleas
I’d be happy on the moon
Eating all the cheese
Dutch cheese is red,
danish is blue
German cheese smells like an
old joggers shoe
Swiss cheese has holes in it
just like a cave
to make my home there,
is all that I crave
Gimme some o“ that blue, jeah
that blue, got them blue chee¬
se blues baby oh jeah!
Those of you who remain un¬
moved by all this raving about
what is basically a jaundiced
product af sour milk are just
the ones to be reborn as a
TomCat, who sings something
like-a-this...
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Acid Mouse
by Tom (Tin Roof) Stray
One mans meat can be
another man’s pet
all your fans of Jerry
don’t you forget
like mice and men,
us cats are only mortal
a mouse is smalll but it makes
a tasty morsal
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prises at you while you’re down there. Now for a bit of theatrical
training: by moving the joystick you control the direction of Jerry’s
leaps, and dashes to freedom. The firing button makes him jump,
and as you may remember, chairs and sofas are great for boun¬
cing. By moving the stick towards you, you can cause Tom all
sorts of trouble, and watch him get real mad. Don’t underestimate
Tom tho’ he’s a tiger without stripes and he’ll be after you
wherever you go, but don’t worry either, he won’t actualy eat you.
Yes his "meow” is much worse than is bite, he’s just having fun
too and maybe, as in the cartoon, you’ll shake hands and join in
the final chorous, all together now:
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Well now that we’re clear about Tom and Jerry’s conflicting inter¬
ests let’s examine the backdrop to our "dualistic” plot. The cur¬
tain opens on the livingroom scene, and you get to play the star,
the hero who steals everyones heart, who else, but that pint size
pirate Jerry of course. In this role you are free to explore the
whole house gorgeing yourself with as much cheese as you can,
cheese that melts in your mouth to dissapear into the insatiable
depths of your turn. Not only do you play the hero but also the
producer, it would seem, for you may at will, change the scenario
by nipping into a mousehole (Joystick forward) to appear in any¬
one of five different rooms all littered with your scrummy cheese.
These dark passages also contain a store of your favourite food
but watch out for mouse traps for Tom can roll all sorts of sur-
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Final Chorus
Little Jerry that little fox
jumps over sofa, table and box
with a cheeky chuckle
and no hesitation
gets lots of cheese, and indi¬
gestion.
Instructions:
You steer Jerry with the Joy¬
stick to consume all cheese
wedges on touch. When you
have collected all the cheese
on all 5 Levels within the time
limit then you have won the
game. Tom, however, is there
to stop you, so keep to the
higher shelves and pictures to
avoid him.
Obstructions:
Some articles of furniture pro¬
vide an obstacle for Jerry but
not for Tom. If Jerry is caught
at a furniture obstacle, (especi-
aly large ones) it can happen
that Jerry may be pinned to
the ground with no chance of
escape.
Jumping:
One press of the firing button
and Jerry jumps. Some objects
provide a trampoline effect this
may be increased by repeated
bouncing. These objects are:
Sofa, lamp, couch, chair, car-
boot, wheels and pram.
Direction directions:
Joystick left and right.
Jerry’s jumps can easily
change direction in mid-flight.
If during a jump you press the
firing button just before he
lands, at the same time moving
the joystick left or right, then
Jerry will make an extra jump
in the required direction.
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Object Objections:
Land on an object - joystick
towards you - object falls. To
make Tom object for a while,
thus keeping him distracted,
try to hit him with an object.
These objects are: Bowling
ball, Hammer, Vase, small pic¬
tures, plates, oil-can, paint-
bucket and toys.
Slipping and Sliding:
Land on a banana - joystick
towards you - banana skin
falls and you kwows how slip¬
pery they can be. If Tom steps
on one he slides, right out of
the screen, while Jerry keeps
on running.
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Distraction Instructions:
Joystick towards you - initiates
a distraction opperation. On
each level you will find some¬
thing to distract Tom. Once ac¬
tivated he’ll just sit there, obli¬
vious to Jerry even if he
touches him.
Such objects being: T.V. (Jerry
must stand above the control
switch), Ice-box, Statue, Au¬
tomobile-door, Jack-in-the box
with a devil in the box.
Mouse-passages:
Joystick left or right - and Jer¬
ry will follow. Press firing but¬
ton and Jerry jumps, preferably
over the bombs for: Cheese
wins (and bombs loose) play¬
ing-time.
Mouseholes:
Joystick forwards - Jerry dis¬
appears into a nearby mouse-
hole. Here he finds a mouse-
passage leading to the next le¬
vel, containing more mouse-
food. Unless you wish to return
its best to get this cheese
while you can. It saves valu¬
able playing time.
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Mouse-passage corrections:
Below is a schematic illustration of the mouse-passages leading
from room to room. The left portion of Room 1 is accessible
only from Room 5. If you wish to return to the right portion of
Room 1 you have to take the long way round .going from mouse-
hole to mouse-hole until eventualy you get there. Me-ow!
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