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AN EMAP IMAGES PUBLICATION 



ISSUE 33 • JUNE 1991 



DM 1 9.00 
Lire 3,300 



"euide tor 
"CoimP ,,te, > 




THE SECRET'S OUT 

Piracy Pranks en Lucasfilm's Monkey Island™ 




HERO QUEST ROD-LAND 

Gremlin Sweeps the Board— White Storm Brews Up a Culic 



IF Your Disk is Missing 
Consult Your Newsagent 




Just When 

You Thought 

it Was Safe 

To Go Back 

To The 

Bottom of 

Your 

Garden.** 




Ocean's 

Platform 

Romp 

I Raises 

its Tiny 

Head 



TSSusting Challenge o f Rainbow Arts' Lofl tart 
And... By Popular Demand 

In the Comfort of Your Own Home! 



9 77Q962V89C 



10 



Sid Meier's 



PHRAILROADB ■ 

JycooN 



Change! 




NOW AVAl$$BLE pOR CO 



TARI ST. 



/Mifr^ A 



WINNER 

OF 4 GOLDEN 

JOYSTICKS AWARDS 

RAILROAD TYCOON 

PC GAME OF THE YEAR 

F19 

BEST SIMULATION 8 BIT 

& 16 BIT 

RICK DANGEROUS 

8 BIT GAME OF 

THE YEAR 




A 



mtmmm 



ISSUE 33 • JUNE 1991 ^£9.50 




IwtWwi 

Vou Thought 

ii Was laic 

To Go Itch 

kit 

Bottom of 

tair 

Garden.- 




THE ONE 
AND ONLY... 

Here we are again, 
with our second 
new-look issue of 
The One (was it only 
a couple of months 
ago that we decided 
to bring you an 
Amiga-only 
magazine? It seems 
like years!). We've 
had a great deal of 
positive feedback 
since we first made 
the announcement 
that we were going 
to give up our multi- 
format ways and 
concentrate on 
bringing you the 
ultimate games 
guide for your 
computer - hut we 
still want more! Let 
us know what it is 
you like about the 
magazine (so that 
we can give you 
even more ot it) and 
what doesn't tickle 
' you so much (so that 
we can wipe it out!). 
Tell us about 
absolutely 
everything - the 
disk, the cover, the 
Work In Progress 
Features, the 
Reviews, the Tips ■ 
even this Contents 
page! Remember, 
we're putting this 
magazine together 
for you, so let's keep 
it just the way you 
like it. But hey! 
What are you 
reading this bit for? 
Get on with it... 

Ciaran Brennan 



OiSMH 





THE ONE 
DISK 

In one of the best 
cover disks yet, we 
bring you a complete 
'trainer' level for 
Gremlin's Team Suzuki, 
five levels of Logical 
(above}, the addictive 
new puzzler trom 
Rainbow Arts and this 
month's Goal-den Goal 
winner in action. 

10 LETTERS 

End sequences, lengthy 
decrunching and 8- Bit 
to 16-Bit conversions 
all come under 
discussion in the space 
that's yours... 

14 NEWS 

System 3's new stuff, 
US Gold Support Lines, 
and a fourth Indiana 
Jones game are among 
this month's red hot 
stories, along with our 
regular chart and Goal- 
den Goals. 



24 WIN A 
CDTV! 

A preview of a great 
competition to be 

launched next month 
in conjunction with 
Domark to celebrate 
the release of 
incentive's 3D 
Construction Kit. 

26 

ENTERTAINMENT 

USA 

'Crazy' Dave Gruisin, 
our new correspondent 
from over the pond, 
tells us about all things 
groovy and gameswise 
from the good old U.S. 
of A. 

32 THE ONE 
ON ONE 

"Guess what?" said 
roving reporter Brian 
Nesbitt one day. "I've 
located the Bitmap 
Brothers' mummy and 
'- daddy." "Getoutta 



LEARN 

iMHNta* AComplctcTram 5 



'CofliullYotfNtwM<|ti!t 



Ihelii 



JUNE 1991 

(0 1991, ElVtAP Images, Priory Court, 30-32 FarringcUwi Larve. London ECtR 3AU. 

• EDITORIAL: Editor Ciaran Brennan Group Art Editor Gareth Jones Associate Editor 

Laurence Scotford Production Editor Heather Perry Designer Gordon Barnck Staff 
Writer Paul Presley Trainee Staff Writer Julian Watsham Contributors John Cook, 
Christina Erskine, Dave Gruisin, Kati Harnza, Gordon Houghton, Brian Nesbitt, Matthew 
Stibbe • ADVERTISING: Manager Cathy Oates Deputy Manager Kathryn Boucher 
Sales Executive Ian Knibbs Production Assistant Michelle Dacosta • 
ADMINISTRATION: Publisher Terry Pratt Publisher's Assistant Glen ys Powell 
Marketing Executive Sarah Ewing 

Typesetting and Artwork by Digital Typesetting. 20 Bowling Green Lane, London EC1R OBD. Colour Origination by 
PrePrint, 750-753 Barking Road, london El 3. Printed by Southern Print, Upton Factory, Uptr>n r Poole, Dorset. 
Distributed, by BBC Frontline. 

Telephone Numbers: Editorial artd Advertising 071 251 6222, 071 490 1094 (fax}. Subscriptions and Back 
Issues 085S 41051W4108B3 (Answerphone). Mewstrade Queries {0733) 555161 



CONTENTS 








here..." we said. Gut he 
had too, and here they 

are in conversation 
with old Nessie 
himself... 

36 WORK IN 
PROGRESS 

Whew! There are no 

less than five 'WIPs' 

for your delight 

and delectation 

this month. 

MicroStyle's 

3D Goifls at 

the 

forefront of 

sporting 

simulations. 

Storm's 

Rod-Land 

(right) is a 

fairy good 

conversion. 

We're shouting 

about Gremlin's 

Pegasus until 

we're horse. Mad TV 

from Rainbow Arts has 

made lis all lose our 

horizontal hold on 

reality, and everyone's 

up in the air about 

Thali on's A irhus A320. 

42 
COMPETITION 

Atari is donating a 

super Lynx colour 

handheld console to 

one lucky 

reader -so 

paws for 

thought on 

this page, 

and if 

you're up 

to scratch 

you stand 

a fur 

chance of 

being the 

lucky 

winner. 



STRATEGIC WITHDRAWAL 



55 REVIEW 

The Secret Of Monkey 
Island leads off the 
most definitive games 
le-etion anywhere. 

97 DEMOS 

Harrison Fgrd is 
digitised yet again in a 

superb Indiana 
Jones animation, 
while FoboCop 
is also making 
a metallic 
A impression. 

And while 
all of this is 
going an, 
some 
superb 
Stealth 
Fighter 
cartoons slip 
by almost 
unseen. 

100 
BUDGET 

Cheap 'n' cheerful 
strikes again. On offer 
this month are Xenon 
tl, Hard Drivtn' and the 
fast and furious Miami 
Chase from Code 
Masters. 

102 ARCADES 

We get steamed up 

over indy Heat (below). 




are awestruck by Strike 
Force, go round in 
circles in Battle Sphere, 
and take time out with 

Time Travellers. 

108 TIPS 

Make new gaming 
friends through 
'contacts' and then 
escape from Castle 
Master in our Classic 
Player's Guide, 




114 NEXT 
ISSUE 

Another complete 
game on our cover- 
mounted disk! Plus, a 
wonderful WIP special 
featuring Populous 2, 
RoboCop 3 (above) and 
the new Indy 
adventure. 



Apologies to strategy fans everywhere for the non- 
appearance of the final part of Matthew Stibbes series, 
this was due to circumstances beyond our control. Normal 
service will be resumed next issue, 



3D CONSTRUCTION KIT 

Domark 
3D GOLF 

MicroStyle 
AIRBUS A320 

Thai ion 

ELF 

Ocean 

ENCOUNTER 

Novagen 

EYE OF THE BEHOLDER 

SSI 

HERO QUEST 

Gremlin 
LOGICAL 

Rainbow Arts 

MAD TV 

Rainbow Arts 
MEGATRAVELLER 1 

Empire 

MERCS 

US Gold 

METAL MUTANT 

Si I man' Is 

PEGASUS 

Gremlin 

P.P. HAMMER AND HIS 

PNUEMATIC WEAPON 

Demonware 

R.B.I. BASEBALL 2 

Domark 

ROD-LAND 

Storm 

THE SECRET OF MONKEY 
ISLAND 

Lucas film 

SHADOW DANCER 

US Cold 
STELLAR 7 
Dynamix 
WAR ZONE 



THE ONE IUNE 1 99 I 



.5 



Amiga 
Repairs 



If something is wrong with your Amiga 
500 or C64 who better to turn to than 
the Commodore National Repair 
Centre. 

For all repairs to your computer, one low 
payment covers diagnosis, repair 
(including parts and labour) and delivery 
back to you. 

The experience and expertise of our 
technicians ensures that your computer 
is repaired to a high standard at a low 
cost. And each repair will be carried out 
within 12 working days! 

To schedule a repair and claim your free 
software, simply call Michelle or 
Audrey on 0733 391234. 



FREE 
SOFTWARE 



Please be ready to give your name r 
address, computer type, serial number 
and the type of fault. 

The cost is £49.95 for an Amiga 500 
and £39.95 for a C64. Payment can be 
made by cheque, postal order or credit 
card. 



Commodore National 
Repair Centre 








0733 391234 

FMG House 

Newcombe Way, Orton Southgate 

Peterborough PE2 0SF 



£49.95 
COVERS 

ANY 
REPAIRS 



MifTF ONE 

MAGAZINE 



THE 
COVER DISK 



Wich the' Help Of 

EMAP IMAGES LTD 

.In - Con) unction- : With: : ■ : 

GREMLIN GRAPHICS ENTERPRISES 

And 

RAINBOW ARTS PRODUCTIONS 
Proudly Presents... 



THECOVER 




IL12i^. 



With A Spedal Guest Appearance By 

AiKO-sKickQffZ 1 




TEAM SUZUKI 

. THE TRAINER 



"AS 



NU AS THE 
RIDERS approach 
the first corner it's 
America's Kevin -Schwa ntz 
leading from Mackenzie, 
Radigues, Sheenc, Irons... 
and Lrailing way back in last 
place IS British hupeful 
Cedric Rlenkinsop, the 
schoolboy from East Cheam, 
part of the Team Suzuki 
line-up." 

Poor old Cedric, if only 
he'd spent more time 
practising on his computer 
before signing the multi- 
million pound deal with 
Suzuki , then maybe he'd 
have got to grips with 
Gremlin's classic 500cc 
simulator instead of getting 
to grips with that 
advertising board on the 
side of the track. 

But you don't have to fall into 
the same trap as Cedric. Thanks to 
those awfully nice chaps at 
Gremlin, The One is proud to 
present a complete trainer level 
for Team Suzuki, just the thing to 
help you learn how to take those 
bends and handle your gears, 

This 'Trainer' level is a 
beginner's guide to the full 
program, with the speed slightly 
reduced and the handling made a 
touch easier, to allow you to 
familiarise yourself with the basic 
mechanics of riding one of the 
most powerful bikes in the world. 
For the purposes of this trainer, 
there's no way to damage the bike 
- all you have to do is concentrate 
on learning the course and 




mastering the controls. To begin 
with, you're given three minutes 
to complete a lap, Once this is 
carried out successfully, the time 
allowed is reduced - this process 
continues until the Trainer deems 
you fit to tackle the full program. 

INSTRUCTIONS 

In default mode, the bike is mouse 
driven (although there are two 
distinct mouse control methods 
and an option to switch to joystick 
if you prefer) using exactly the 
same system as is employed in the 
full game... that is: 
Hight Mouse Button - Accelerate 
Left Mouse Button - Brakf 
Turn Mouse Left- Turn left 
Turn Mouse Right - Turn right 
But that's just to get the bike 



moving. There are also a few 

keyboard commands included to 

help you get a little more Out of 

the game: 

Space - Backwards glance 

F2 - Rear view 

Fl - Return to forward view 



F3- - Remote view from behind 
(close) 

F4 - Remote view from behind 
(distant) 

F5 - External camera (adjust 
position using the cursor keys) 
Backspace - Pause 
R - Action replay 
C - Removes "bike' display 
(forward view only) 
< > - Adjusts the brightness 
Help - Toggles control methods 
By the time you can complete 
the course in less than ,S0 seconds 
you've mastered this brilliant 
Trainer, You should now be 
confident enough in the saddle to 
tackle the extra courses, the 
realistic, handling, the damage 
factor and - most of all - the 
opposition which are all waiting 
in Gremlin's Team Suzuki. 

LOADING 

Switch off your computer, insert 
the disk and switch on again ■ 
within seconds you will be greeted 
by a menu screen. Press '2 r and 
the Team Suauki trainer will now 
load automatically. 



LOADING PROBLEMS AND 
FAULTY DISKS 

IF YOU SHOULD EXPERIENCE any loading problem* with 
either the Team Suzuki trainer, the Logical demo Or the 
Kick Off 2 Coal-den Coals, then remove all unnecessary 
peripherals (printers, disk drives and so on) and try again. 

Should your disk still refuse to work, then pop it into a 
jiffy bag or padded envelope and send it, along with your full 
name and address, to: The One Disk Replacements, 
Diskform, Yeadon Airport Industrial Estate, Yeadon, Leeds 
LSI » 1XS. Please allow approximately 28 days (and 28 
nights) for your replacement to arrive. 



C^ 



THE OKE JUNE 



1991 ■ / 



THE 
COVER DISK 



AND YOU THOUGHT that 
marbles were just for little 
boys to play with on their 
Summer holidays. Mot so! Put them 
in the hands of a German 
programming teann and. you'll get a 
highly-playable puzzle game out of 
them, 

There are five levels of thi?, 
puzzling action to be experienced in 
our demo of Rainbow Arts' Logical, 
while the complete game contains a 
full 99 levels or ball-sliding and 
wheel -turning fun (see the review on 
pageb"J). 

Logical, as its name implies, is a 
game of puzzle solving. The idea is 
simple enough: each level contains a. 
number of circular wheels joined by 
pipes - the idea is to fill each of these 
wheels with four like-coloured 
marbles by manipulating the screen. 
Once a wheel is full, the marbles 
explode and it turns black - turn all 
of the wheels black and you complete 
the level. 

The thing is, there are all sorts of 
obstacles along the way, For 
example, traffic lights indicate which 
colour the balls have to be for the 



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THE DISK - 




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wheel to accept them, coloured gates only accept the colour indicated, colour changers change the 
marble's colour to the one indicated, one-way gates only allow [surprise, surprise} one-way travel ■ and 

so on... 

And just to make things that little bit 
harder, Logical hasn't only got one 
time limit - it's got two! The hour 
glass indicates how long you 
have left to complete the 
level, while the shaded bat 
running horizontally 
across the top of the 
screen shows how 
much time you 
have left to use the 
ball that's 
currently 





.«„ J_ 



J_„ 



i 






j 



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1_, 






rjr* 



running back and forth along it, waiting for 
into play. Should either of these timers run 
life and start all over again. 



you to bring it 
out, you lose a 



CONTROLS 

The control method could hardly be simpler: pressing the 
right mouse button while the cursor is over a wheel rotates it 
by 90° clockwise; pressing the left mouse button while the 
cursor is over a marble shoots it along its adjacent pathway. 
And that's it! The res.t is up to you. 

LOADING 

Switch off your computer, insert the disk and switch on again - 
within seconds you will he greeted by a menu screen. Press 1 and the 
five-level Logical demo will now load automatically. 
Before the game proper starts, you're greeted by an options screen 
(complete with a text-line error) which allows you to switch off the music 
and/or the sound effects, and also allows you to enter each level's password, so 
that you don't have to go back through screens that you've already completed 
unless you really want to, of course!). 



8 



THE ONE IUNE 1441 




&T±& 






m- 



The year is 1398, World peace is being threatened by an unknown enemy force. 
You and your accomplice have been chosen to leaden allied attack which will 

i take you through eight different scenarios-. 
War zone can be played by two piayefrssimurtaneoOsly, aria a srngleblayer 
game. The two' player game centres around the interaction between 'both playars, 
leveloping a need tor team work and a 'cover my back' style ot strategy. 



Ft 



{T4V-S5P 




AVAtLABLEGH 

ATARr'STAtfb 

CQMMOpOHE AMIGA 




CSpErj^HOTS'TAKrN 

.towlaMtga vfrsion 



Suite C TMdtfvirtdf'House.M; 



HrasF^SSRS!?^ w #-J j ~^t'' 



AHl EWiAP IMAGES PUBLICATION 



ISSUE 43 * APRIL 1992 



DM IV 
Lire 1Q,0M 




LUCASFILM 
LINE- 



Plus Golf ins Greats And 
Trickshot Trials! 



®% SPACE CRUSADE 

/""N «©■ firtnlin 30 junj-hor 






J 



PARASOL STARS 

Bub and lob strike bach! 



if is 

^ W 5 vi 




NO DISK? SEE YOUR NEWSAGENT 




t 



SIDE THIS ISSUE 

FIRE AND ICE - GraftgoW's Red Hot Platform 

WAMYANKEE-AGuide To World 

War III ^c 

• VIRTUAL REAUTC - The Making Of 

A New World U( 

• SENSIBLE SOCCER -Football's 

Never Been Such Fun 



LETTERS 






THE CRUNCH BUNCH 

Dear The One. 

As 1 was loading my Brat demo disk a message appeared 
saying "Please wail whilst de-crunching'. Now, I know 
that large amounts of information can be munched to 
take up less room on disks - which is a great asset to 
you and other magazines which produce cover disks, so 
why don't software publishers follow your example? 
Surely this would mean that they could then produce 
less disks and could save both themselves and their 
customers money. 

Crunching would really come into its own ivith games 
which arc stored on several disks ■ games like The 
Untouchables , Shadow Warriors and Elvira; Mistress of 
the Dark. It would be a particular advantage with the 
latter: although the game itself is top-notch, the 
gameplay suffers badly as you have to swap the disks 
every few minutes I once had to change the disk three 
times, just to make three moves! 
Please could you put my views to a software house and print 

what they have to say? 

Luke Dunn. 

West Yorkshire 

• Well software publishers? The hall's in your court! 



WHATEVER 
HAPPENED TO*. 

Dear The One, 

1 used to own a Commodore 
t>4 (OK. so nobody's perfect!) 
and one of my favourite 
games was Armalyte (by 
Thalamus) - in my opinion 
the best shoot em up ever on 
8-bit. The Martin Walker 
sonics and sprites were 
unbelievable and the 
gameplay was hugely 
addictive. I believe It's a must 
for any gamer's collection - 
so can you tell me why 
nobody has released a 16-bii 
version? 

Armalyte isn't the only H-bit 
game which deserves to be 
released on 16-bit - The 
Citadel (also by Martin 
Walker) and The Lord of the 
Rings are just two more 
examples. I hope you can 
shed some light on this 
subject, as I know there are 
many more 'converts' out 
there asking themselves rhe 
same question. 
Anthony Seddon, 
Lancashire. 

• Yes and whur about Revs, 
or Thrust - or even the 
immortal Head Over Heels 
(which was recently spotted 
being put through its 16-bit 
paces up in Ocean's 
Manchester HQ, so maybe 
there's hope for that one 
yet)? There are a great many 



8-bit 'classics' which have 
never made it to the next 
generation -just About 
everyone has (fair own 
favourite... what 's yours? 

DESIGNER BLUES 

Dear The One, 
A few months ago, you 
printed a letter from 
someone who wanted to 
know what to do with his 
idea for a game, but your 
answer wasn't that helpful' 

I started thinking up games 
to give myself something to 
do on the way home from 
work - then I started taking 
my ideas further, until finally 
I ended up doing a full-blown 
instruction hook Including all 
the layout and workings of 
the possibly finished product. 
Once I had written it all up, I 
put it in a drawer, where it 
remains to this very day! 

I'm probably a bit better off 
than the other reader, as [ do 
the graphics for a demo 
group, but this group is only 
interested In getting vectors 
to fly around the screen. I 
decided to write to a 
software publisher who 
published the sort of game 
that I designed - it might not 
come as too much of a 
surprise to you that I got 
absolutely nowhere. 

I ran understand that 
software companies are busy 
places and maybe they can't 



waste their time going 
through loads of ideas and 
on-screen demos, but like 
your other reader, I think 
that new. 'fresh' ideas may be 
Sitting out there with no 
chance of being used. 

One solution might be for 
software houses to form 
small groups whose specific 
task would be to luok at 
people's ideas with a view to 
developing any good ones. 
While I'm on the subject, if I 
send my idea to a software 
house, how can I easily 
protect my ideas ■ Is It true 
that you cannot copyright a 
computer game? Anyway 
thanks for listening... 
Name and address withheld 

• You're welcome. Now 
down to business. It's not 
true that you can't copyright 
a computer game - although 

the process is a relatively 
lengthy and costly one, so 
you would really want to be 
sure of your game before 
getting into it. The reason 
lha t your game was 
overlooked by the software 
company that you sent it to 
was because it was simply a 
written draft (at least that's 
what your letter implies). 
Your game idea would have a 
far better chance of 
acceptance if some of your 
ideas had been put into 
practice, or even if it 
included some rough 
graphics. If proof were 
needed that software 
companies do accept games 
from newcomers, turn to the 
review of Elf on page 60. Not 
too long ago, (bis brilliant 
arcade adventure was taken 
to Ocean by two complete 
newcomers, Paul Qglesby and 
Damian Slee, and now here (l 
is only moments from the 
shelves. Remember, if at first 
you don't succeed... 

WINNER TAKES 
ALL? 

Dear The One, 

I totally agree with Perek 

Richardson (April letters) 

about end-of-game 
sequences, which in most 

cases are obviously an 
afterthought on the part of 
the programmer. 
The games manufacturers 

say that they can't waste 



valuable memory and 
programming time for the 

sake of a few elite gamers - 
and I can see their point of 
view - but people who are 
now paying more than £25 
for a game are not satisfied 
with a disappointing well 
done' message after hours of 
practice and perseverance, 

So what can be done? All 
we players want Is an 
Incentive to complete the 
game, So far, this has always 
been the end-of-game 
sequence which is almost 
always art ami-climax. It's 
about time that 
manufacturers thought up a 
new incentive' for gamers. 
This could be In the form of 
Treebies' from the software 
house whose game you have 
completed, and it needn't he 
all That special - something 
like posters or demo disks 
would do, 

Proof -of -purchase cards 
could be included with games 
so that you could show 
you've actually paid for it - 
and to prove you have 
completed a game the 
programmer could 
Incorporate a saveable high- 
score table into the program 
(of course, provisions must 
be made for the 'continue' 
options In games where your 
score is reset), 

Software houses may argue 
that the idea would be too 
costly, but as they stated 
themselves, few people 
persevere to complete a 
game, so their profits would 
hardly be denied. Having 
'freebies' could actually 
stimulate interest In a game 
and therefore push its sales 
up. 

Darryt Byrne, 
Manchester 

• And speaking of end 
sequences... 

MORE TURRICAN? 

Dear The One, 
1 have recently completed 
Rainbow Arts' new release, 
Turrican 2 - The Final Fight. 
After two hours of battle 
with the final guardian, I was 
presented with an artistic 
picture of the explosion of 
the satellite that had 
previously imprisoned the 
planet of Lonorin. Then I was 



10. 



THE: ONE JUNE 1<j<- n 



LETTERS 



told to look out for Super 
Turrican. Could you tell me if 
this is a myth, or is it 
seriously being discussed 
amongst the programmers? 
Richard Jenkins, 
Birmingham 

• Well Richard, the boys at 
Rainbow Arts won't say - but 
as it's on the end screen... 

DEJAVU 

Dear The One, 

] would just lake to say what 
a good game Shadow 
Warriors is. But at the end 01" 
levels one, two, and four, the 
men are easy to beat - and 
the end of level four has the 
same sprites as level two I Is 
this because the 
programmers couldn't think 
of any more sprites, or is 
there a better explanation? 
James Rice, 
Braintree 

FIGHTING TALK 

Dear The One, 
I have recently played an 
arcade game in which you 
control one of three players, 
Haggar, Guy or Codey. It is a 
one or two player game in 
the Street Fighter vHi(\. Do 
you know if it's available yet? 
Ales Warren, 
Wilts 

• The game that you 
remember so fondly is 
CapCom's Final Fight, which 
is currently under 
development at US Gold, the 
company that publishes all of 
CapCom's names, Watch out 
For a review over the next 
couple of issues, 

LIVID OVER LYNX 

Dear The One. 

I am putting pen to paper 

over an incident which has 
annoyed and upset me 
greatly. I bought an Atari 
Lyras colour handheld system 
earlier this year - and 
although it was expensive, I 
believed it was worth it. 

You can probably imagine 
my dismay when 1 discovered 
last month that my 'good buy' 
had not only been 
completely redesigned, but 
also halved in price. [ now 
find myself holding a piece of 
electronic wizardry that is 
just a few months Old, yet 
worth only a fraction of what 



SPEAKERS' CORNER 



THROUGHOUT THE ONES long and glorious 
lifetime, we've never been short of one thing - 
lively debate on the letters page. Whether it 
was the old 'my computer's better than yours" 
silliness from the old multi-format days to 
whether or not the magazine should branch 
out to cover consoles. Anyhow, we've now 
decided to create a brand new section for 
letters of this type, so whether you want ro 
spout about one of the topics mentioned 
above, or anything else for the matter, [hen 
Speakers' Corner is the place for you, So, 
without further ado,.. 

ENTER THE GREAT DISK 
DEBATE? 

Three and a half inch square plastic casings 
and 3 heart of pure silicon - love 'em or loath 
'*m cuver-RWum disks look as though they're 
here to stay. As ever, the great reading public 
has mixed views on the matter; take, for 
example, the words of wisdom from Lee 
Sanders of Bury St Edmunds.. 

"Your magazine is one of the best around, 
but why do you insist on having that worthless 
piece of plastic on the cover'-'" 

OK, so we should get rid of them... but hold 
on a minute, let's hear from London's Mitchell 
PolLington first... 

"I am writing in response to the letter from 
Khizar Durrani, who seemed to think that your 
cover price was unreasonable as you 
effectively charge £1 for a disk. Wet), that is 
the same price as a P.D. disk and your disks 
are often as good, if not better. " 

Confused? We are! Well, not really, as one 
thing that never changes is that if you get a 
letter expressing a strong opinion one day. it's 
almost bound to be followed by another one 
saying the opposite. Still, if anyone else has 
any views on the matter, you know where we 
are. 

AND NOW.. AN OLD 
FAVOURITE 

Dear old piracy. Where would our letters page 
be without it? The subject of illegally copied 
software is obviously something that still 
occupies your minds as the flow of mail on the 
subject is, if anything, becoming stronger. One 
reader, who wished to remain anonymous put 
pen to paper thus... 

"Six weeks ago I sent F.A.S. T. a letter 



containing the names and addresses of a 
group which I know to be costing the software 
industry thousands of pounds each month. I 
have phoned F. AS. T- several times since, but 
the pirates are stil! operating today. It's no use 
passing on Information to F.A.S. T if they're not 
prepared to act on it. Could you tell tne how 
many raids, arrests or convictions they make a 
year? 

Many of our readers believe that piracy is in 
fact caused by the high price of software, m 
point raised once again, by Mitchell PolHngton 
of London.., 

"If the price of software was reduced to 

around £15 many more people would buy the 

software and programmers would make just as 
much money - probably more, " 

Let's clear this point up for once an for all: 

piracy is nothing to do with the price of 
software, it's all about people taking 
something that doesn't belong to them - in 

other words, theft. And speaking of thieves.. . 

"/ am a fully- fledged pirate. I pirate games 
on a regular basis and most of the time I get 
them a week after or before the games are 
released into the shops. It is sad tfiat I am 
forced into this, but t have to. I earn £6 a 
week on my paper round and simply can't 
afford to buy the games I want. I agree that 
piracy is bad and t don't get as much 
enjoyment out of a game when it's copied as f 
would have done if I'd been straight about it 
and bought it. ! think I speak for all pirates 
wlien i say, 'until the price of games comes 
down, we wilijust keep on hacking'. " 

This sad little piece was put together by a 
coward who chose to call himself The Shade' - 

appropriate enough really, as theft is one 
shady business. One smalS point I'd like to 
clear up though Is who exactly is 'forcing' this 
git to Steal his software? That argument just 
doesn't wash: if a person not being able to 
afford something was a valid excuse for 
Stealing it, then they may as well take the 
locks off the doors of Porsches and leave the 
keys In the ignition. No matter what your 
views are on the cost of software (which Is a 
debate in itself), you have no right to take 
something that legally belongs to someone 
else, Make no mistake, piracy ■ no, let's call it 
what il is - software [heft is carried out by a 
few greedy individuals who think that they're 
beating the system. They are, but they're 
beating it to death. 









Got something to say? Then get it off your chest by writing to: The One, 
EMAP Images, Priory Court, 30-32 Farringdon Lane, London EC1R 3 AU 

{faxed correspondence is also welcome, on 071 490 1094). You could even 

win a T-shirt if your letter is chosen as the Letter Of The Month All letters 

should be written (or, preferably, typed) on one side of the paper only and 

confined to a single sheet. We reserve the right to edit any letter to fit. 



B^ 



THt ONF ILJNE IQOI 



.11 



LETTERS 



] paid for it. 

I fail to understand why 
Atari didn't take the extra 
few months to get the design 
rl£hl instead of releasing two 
versions, This just goes to 
show that many companies' 
main priority is making a 
quirk buck and has nothing 
to do with customer care, 
I would like to warn readers 
not to leap in tn huy a new 
piece of technology as soon 
as it's released. It often pays 
to wait a while to see how it 
develops before taking the 
plunge. Though this may 
seem II Ne a cynical way to 
approach new products, it 
may be the only way to 
protect ourselves until these 
companies change their 
policies. 
Keith <3 ration, 
Leicester 

• Ouch! Sifter words Keith. 
We can take It then, that 
Atari won't be receiving its 
usual card from (he Gratton 
household this Christmas? By 
the way, you'll be kicking 
yourself even harder when 
you turn to page 42 and see 
what's on offer in this 
month's competition' 

HOOKED ON 
COMPUTING 

Dear The One, 
lama keen angler, and 
nothing (except, perhaps, 
playing on my computer) 
beats a peaceful day on the 
river. [>o you know if there 
are any fishing games or 
simulators In existence? 
Fishing is a popular hobby 
with young and old, but 
doesn't seem to get any 
coverage at all. So it would 
be nice to see games 
manufacturers doing all us 
fishermen a favour and 
giving us the chance to fish 
whenever we like in the 
comfort of our own homes. 
Simon Playle, 
South Humberside 

• The almost god-like jack 

Charlton did once lend his 
name to an 8 -hit fishing 
simulator' ("You've sot to put 
the fish under pressure!"), 

but this gem has so for been 
conspicuous by its ib-bit 
absence. Anyone out there 
know of a game to bait 

Simon's book? 




SERGEANT SOFTWARE 

Are you in desperate need of software? Then 
why not try the commander who cares? Send 
your begging letters to: Sgt. Software, The 
One, EMAP Images, Priory Court, 30-32 
Farringdon Lane, London EC1R 3AU. 



Dear Sarge, 

I am having great parental problems. My 
mother has banned me from spending a 
penny for six whole months. Ail of my games 
are completed and re-completed. My dreams 
of owning such games as Sim Earth, Botks and 
Supremacy ate shattered. All my hard earned 
money is put into an untouchable bank 
account for later life. You aire the only one 
who can help. 
Neil Dear, 
West Worthing, 
West Sussex 

• Been banned from 'spending a penny' for 
six months - blimey! You've got far bigger 
problems than a mere shortage of software. 
Sorry Wei/, in your predicament any donation 
would be wasted. 

Dear Sarge, 

I'm a wreck. I go to a highly respected school 
which I should be proud of, but I'm not. i am 
in the first year and am extremely unpopular. 
Our year is divided into two groups: the cool 
dudes who smoke and drink and do not even 
know what it is like to be bullied, and the 
people who are bullied constantly, don't 
smoke, don't drink and spend most of their 
time trying to avoid the cool dudes. 

This group is a minority to say the least - 
three people have already left the school as a 
result of bullying and it's only our third term. 
Whenever I go anywhere near some people I 
get it. I don't know what to do. I just want to 
be left alone. 

How can I stop the bullying? Please don't tell 
me to ignore it because I can't. I can ignore 
verbal teasing aimed at me, but not against 
my family and I can't ignore any form of 
physical teasing or bullying against anyone ■ 
that's why I became unpopular in the first 
place. One of my friends was being bullied - 1 
refused to let it lie [he would've let it lie - Vic 
Reeves] and ended up getting bullied myself. 

My only joys in life at the moment are 
holidays, going home to my parents and 
playing on my computer {for which l can't 
afford any decent games.}. Please help me. 
Desperate 1 , 
Farnham, 
Surrey 

* You have got problems: going to boarding 
school, suffering bullies - and having a silly 
name tike Desperate! It's the- hast I could do 
to send you £100 worth of software (which 
you can always use as a bribe to stop the 
beatings!}. 

Dear Sarge, 

In my neighbourhood there were a lot of 
pirates, they sold games and nobody could 
touch them. I tried to stop them, to talk with 
them, but they wouldn't listen, so I decided to 
destroy them. 



I bought guns and rifles and I attacked. I 
fought the pirates for a whole month and 
destroyed many of them, but I was wounded 
in battle. I went to hospital where I had five 
operations. But pirates came to the hospital, 
took me prisoner and tortured me. The 
greatest pain for me was the moment when 
the pirates burned all my games, 

I got angry, broke my chains and ran away. 
Now l am under police protection, I have an 
Amiga but I have no games, and i can't buy 
any new ones because the pirates are 
threatening every legal seller that if anybody 
sells me games, they will kill them. Sergeant 
Software, you are my only hope. 
Tepic Dragan, 
Novi Sad, 
Yugoslavia 

• Whew! Piracy is obviously a far more serious 
problem in Yugoslavia than it is over here. 
Sorry, Tepic, but if the piracy problem's that 
bad then I couldn't possibly send any software 
to your country. 

Dear Sarge, 

My brother and I snare a computer. He has a 
paper round and so can afford to buy a 
computer game every few weeks, This would 
be no big problem if he would let me play 
them, but he won't. I would get a paper 
round too if l could, but I am not old enough. 
i don't get any pocket money so I hardly ever 
get a new game (except when I do a few jobs 
around the bouse, and that only earns a few 
quid). Please send me some software or i will 
die of boredom. 
Andrew Marks, 
Cheslyn Hay, 
Walsall 

• It seems a shame that all of that software is 
going to waste in your house, why not use 
some Initiative to get your hands on it Have 
you though t a bout bia ckma fling yo ur 
brother? Maybe he has some disgusting habits 
that he wants to keep quiet, or he fancies 
some girl at the Comprehensive that he 
doesn't want anyone to know about. 

Dear Sarge, 

My Dad bought me a computer last year for 
Christmas. To my great surprise, he bought 
£200 worth of educational software as well. 
Once I saved up all my money to £20, and 
gave it to my mum to buy a beat 'em up - she 
came back with a chess simulator. I am not 
allowed to buy any fun games such as Stealth 
Fighter or Goer's, as this was a waste of money, 
I am gradually turning into an egghead and I 
am a really boring kid. Please could you send 
me some nasty, horrible time-wasting games. 
Alan Boyle, 
Kilwinning, 
Ayrshire 

• You got it I 



12. 



I HI CJ>NE JUNE 1991 





■^A 




^ 




43U 




ggM»'t 



•j£K 



r" ^4 



v.r* 




x 



ling rale -playing game Gremlin brings you ,., 

COMPUTER ADVENTURE IN A WORLD OF MAGIC 




5«H ttil »htil* frum Amiud version 



Grenilin,Graphics Software Ltd., 

Carver house, 2-4 Carper Street, 

Sheffield SI 4FS 

Tel: (07-42) 753423 



@ 



iVM» 



HcroQllCSl ' I'Ml! Miliull hr;n][Lv Inl 



Available On: 
Amiga * Atari ST/STE 
Spectrum, Amstrad and 
C64 cassette & disk 

(PC VERSION AVAILABLE SUMMER 91) 



NEWS 



IT'S ALL 

IN THE 

BOOK 

HELP IS ON ITS 

WAV for those 

who need it 

with the 

Infocom classics 

recently 

re-released by 

Virgin. 

Mastertronic, 

Virgin is 

putting 

together two 

volumes of 

hints, tips, 

maps and 

object tables 

covering all 10 

Infocom games 

in its budget 

series, including 

Hitchhiker's 

Guide, 

intfijnter, the 

Zork trilogy and 

the immprtally- 

named Leather 

Goddesses of 

Phobos. The 

books will cost 

L9.EJEJ each and 

are due to be 

published in 

August. 



T ta 





ALL 

WIRED 

UP 

THIS STRANGE- 
LOOKING LUMP 
OF MECCANO is 
the Virgin 
Gamcstorcs' 
Android, 
Manufactured 
by Nordank 
Murrell, the 
Android is 
being used in 
Virgin 
Gamestores in 
Kingston and 
Oxford to 
attract 
customers to 

the computer 

displays. 




CA5R THRILL AN 



ihe Red Arrows rlusii ovrjiirad at the 



TETRIS 

REUUNCHED 

IRIS, ARGUABLY THE 

; GREATEST puzzle game of all 

l time (in fact, some would say 

j the greatest computer game of 

all time), is about to resurface 

after a long, enforced absence. 

Having first appeared over four 
years ago, this classic test of 
logic and dexterity was soon put 
on ice by 

Mirrarsoft, its **K<^ 
original 
European 
publisher, 
when a major 
legal row 
broke out in 
the U.S. over 
who owned the game's rights. 

It appears that Nintendo won 
that particular argument, as the 
game now comes packaged with 
its Gameboy handheld. 

Now however, French-based 
lnfogrames has somehow 
snapped up the rights to 
relaunch the game into the 
European market - and 
obviously thinks that the game's 
long-enforced absence should 
have kept interest high enough 
for it to sell at £19.99. 

Although the publisher and 
packaging may have changed, 
the gameplay remains the same: 
you rearrange a random series of 
falling blocks to make complete 
lines at the foot of the screen. In 
this version, the speed can be 
varied, your high scores can be 
saved and you can play in 
tournament mode with up to 
five other players. 



International Air Tattoo '91 - but remember, if you're not in, you can't win! 

COME FLY WITH US... 

...AND MICROFROSE, as the : King Of The Sim:' has a flight-tastic 
prize up for grabs for no less than five lucky readers of The One. 

That's right, for no apparent reason, MicroFrose Is offering the five 
winners of this great competition a pair of tickets each to the 
International Air Tattoo '91 at Gloucestershire's RA.F. Fairfbrd on 
either July 20th or 2lst r where they'll not only get to look at loads of 
aeroplanes and stuff - but they may even get a chance to meet some of 
their favourite The One journalistsl 

And to be in with a chance of winning one of these five pairs of 
tickets, all you have to do is name three MicroFrose flight simulators! 

That's it, just put the names on the back of a postcard (or a sealed 
envelope) and send it to: Fly Boys, The One, EMAF Images,, 
Priory Court, 30-32 Farringdon Lane, London EC1R3AU, to 
arrive no later than June 10th. 

INDIANA JONES RETURNS 

LUCASFLLM HAS JUST ASTONISHED the World by announcing that it has begun development on its 
fourth Indiana Jones game - even though there may never be another Indy movie! 

Indiana Jones And The Fare Of Atlantis puts the intrepid archaeologist on the trail 
of Nazi sympathisers who've stolen ancient artefacts, believed to have been 
excavated from the fabled lost city of Atlantis. 

Although LucasArts (the parent company behind all of George Lucas' products, 
including the Indy computer games) still denies that there will be another Indiana 
Jones film, the game's scenario is also being used for a series of comic books 
(right) and rumours are rife that Harrison Ford has actually agreed to don, the hat 
and jacket for one last crack of the whip. 

Just like Indiana Jones And The Last Crusade, this latest game will be released in 
two separate versions - one in the usual Lucasfilm adventure style, the other an 
arcade action game which is being developed in the UK by Attention To Detail. 

Indy fans should pencil in October and November in their diaries as potential 
release dates, however no price for either version had been decided at the time 
of going to press. 



14. 



I Ml ONL JUNE 1991 





NEWS 



HE MAY LOOK LIKE ROCKET RANGER, he 
may sound like Rocket Ranger, he could even 
fly like Rocket Ranger, but the Rocketeer is 
actually the star of a brand new film from 
Disney due for release later this year. In a 
story which pays tribute to the classic serials 
of the ; 50s, an American scientist discovers an 
ancient rocket pack and proceeds to fight for 
truth, |ustice and the American way in a 
struggle against the evils of Nazidom. The 
Rocketeer opens in the U.S. on June 21st, a 
British release date has yet to be confitmed. 

SIMIS SCORES A 

FIGHTER DOUBLE 

THE MiG-29M SUPER FULCRUM may be a top- 
secret Russian fighter plane, but that hasn't stopped 
those intrepid chaps at Simis (the team behind 
Domark' s AliG-29 Fulcrum simulator) from digging 
up all of its technical specifications. 

So it comes as no surprise that this advanced 
Soviet fighter plane is to be the subject of the 
follow-up to MiG-29 Fulcrum, with new 

performance 
ratings, combat 
scenarios, and a 
redesigned 
control panel. 

Domark plans 
to release the 




THF. HARRIER AV-8B, next for the 
Simis treatment when Domark's 

finished with MlCs. 



WOULD YOU BUY A COMPUTER GAME 



WE WERE CLEANING OUT our picture files just the other day, 
when we noticed just how many pictures we had of Domark' s joint 
managing directors, Mark Strachan and Dominic Wheatley, either in 
silly poses or dressed up in costumes so outrageous that you'd be 
embarrassed to go to a fancy dress party in them.'Would these men 
do anything to sell a computer garnet wc asked ourselves. On the 
evidence of the following pictures, it looks as though the answer 
could only be a resounding 'yes r ... 



game in 
September, to 
coincide w:th 
the first public 
showing of the 
real-life MiC- 
29 M at the Paris 
Air Show. 
Anyone who 
already has the 
original program, and doesn't fancy paying another 
£30 for the new version, will be able to buy a special 
upgrade for around £12. 

But Domark isn't confining itself to simulating 
Eastern Bloc aircraft, as the American version of the 
Harrier Jump Jet, the AV-8B, is also about to get the 
Simis treatment. 

Harrier Assault isn't due for release until late next 
year, but the basic gameplan is already taking shape 
- you'll play the part of the Commander of the 
Rapid Response Force, setting objectives for your 
team of US Marines. 




THEY'D RELEASE THEIR GAMES on THEY'D DRESS UF as hippies; (*1 
the Enterprise {keeping straight faces)... think I'm sitting on my joss-stick"}. 




THEY'D BOWL A MAIDEN OVER 
(Mark's outfit is by David Icke)... 



HEY'D SACK the reindeer... 



THEY'D 
STAND IN for 
Dan Quayle in 
the event of 
George Bush 
becoming 
incapacitated... 




J HEY'D LOOK. 'RLAL MEAN 1 ' (apparently, Dominic - he's the one on the left 
was asked to took as frightening as he could for this shot, but all he could 
manage was this polite sneer).,. 

THEY'D LOOK SHAKEN, not stirred 
Actually this is a pretty good picture to 
finish off with, as it raises mare than its 
fair share of questions, For instance, why 
are Dominic's sh-ncs peeping out from 
under the duor^ Or - an even more sinister 
query this one • how come Mark casts no 
shadow on the bonnet of the caH We think 
wc should he toid! 




THE ONE JUNE 1991 



15 



NEWS 



RENT-JUDTU 

IF YOU FANCY TRYING OUT one of Commodore's new CDTV 
wonder machines, but don't fancy shelling out the £599 asking price, 
there may still be a way for you to get this muti-media machine firmly 
under your TV. The multinational hardware manufacturer is currently 
talking to a number of major rental companies and hopes to reach 
agreement with one or more of them in the next few months. 

Those who do choose to buy their CDTV will find Psygnosis' award- 
winning Lemmings included in CD form. What they won't find is a 

-v ^ copy of 

h Hutchinson's 
\ql W Encyclopaedia - 
*_ £, setbacks in the 
juM^ program's 

f development mean 
| that purchasers 
" will have to wait a 
little while to 
receive their copy 
(which, 
Commodore 
assures us, will be 
sent out as soon as 
it's finished). 

Much of the early 
software available 
looks like being 
database-style 
information 

programs or straight computer game conversions, but the CDTV 
version of Trivial Pursuit, due to be published by Domark in September 
or October, could change all of this. 

The CDTV version of the best-selling board and computer game will 
feature digitised pictures, sounds and even speech (including voice- 
overs by such notable ' celebs' as Patrick Mower and Kate Robhins) 
with every question. 

AUDIOGENIC SELECTS GOOCH 

DECENT (OR EVEN HALF-DECENT) cricket games have always 
been pretty thin on the ground - in fact, here at The One we can't 
think of a single game that's successfully captured the atmosphere of 
the most English of sports. However, Audiogenic's forthcoming 
Graham Coach's Cricket may well change ail that. 

Due out next month (which should just coincide with the climax of 
the 'Windies' tour) the game will give the player the option to 
compete in either full tests or 'limited over' matches, or even to forget 
about competition completely to get in some practice in the nets. 

Once in the game, you'll be able to choose between 'fast', 'spin' and 
'swing' bowling and a wide 
choice of batting strokes, And 
despite the complexities of the 
real game, Audiogenic has 
managed to confine its 
incarnation to two basic views: 
either from, behind the bowler 
or, once the batsman has struck 
the ball, a full-pitch overhead 




''WHO PIONEERED this high- jurn ping styled" - just due 
question from the CDTV version of Trivial Pursuit. 



HELP 

FROM 

SIERRA 

US COMPANY 

SIERRA, newly 

set up In the UK, 

has already put 

its customer 

Support 

telephone lines 

into operation. 

Call them on 

D734 303171 for 

help with any 

Sierra product, 

or if you have a 

'touch-tone' 

phone, you can 

call the 24-hour 

automated 

helpline on 

0734 304004. 

Modem owners 

can get thro ugh 

to Sierra's 
bulletin board 
system on 0734 

304227 for 
hints, enquiries 

and 

downloadable 

demos. 



BANZAI 

BUNNIES 

WITH A CARROT 

IN ONE HAND 

and a hearty cry 

of "What's up 

Doc?", the Ninja 

Rabbits have 

arrived on the 

scene. In an 

obvious 

attempt to Cash 

in on the 

turtles' band 

wagon. 

Mi (revalue has 

released this 
tale of mutated 

bunny-wunnips 

and their 

mission to plug 

a deadly gas 

leak at the 

nearby chemical 

factory. Ninja 

Rabbits is 

available now 

at the value-for- 

bunrty price of 

£6.99. 



view. 



y TH£BAT5MAlSr'5 HOLDING, 

the bowler's WiLlie..." Relive 

your favourite cricketing 

momenta in Audiogenics 

Grahrm Oooch's C.ricUct 





CORE'S FIR.ST ATTEMPT at a shoot 
'em up promises plenty - bvz doesn't it 
look a little familiar' 

CORE 

EVACUATES 

EARTH 

EXPLORATION IN THE 
OUTERMOST REACHES OF 
SPACE is the theme at frenetic., 
the next game due to dribble 
from Core's productive pipeline. 
The classic shoot 'em up action 
sees your spacecraft attempting 
to create a safe galactic passage 
for an interstellar fleet evacuating 
the Earth's population. 

The finished game will boast 
eight separate levels, each with 
its own end sequence in which 
you must defeat the warship 
from Mozone (the mighty 
warships of Mozone having 
already desecrated most of 
Earth). You may want to rope in 
a friend to help, as the twr>player 
option doubles your firing rate. 

Look out for Frenetic, on release 
next month. 



THE WHOLE WORLD 
IN YOOR HANDS 

SID MEIER, AUTHOR OE 
RAILROAD TYCOON, is 

currently hard at work 
developing a 'mankind simulator' 
- once again for MicroProse and 
appropriately entitled Civilisation. 

The game drops you (and up to 
four companions) on a lonely 
plain in, the year 4000 BC - from 
then on, the survival of the 
human race is in your hands. 
You'll need to build relationships, 
forge alliances and invest in 
technology and medicine (for 
example, if nonsne invents the 
wheel, your race could die out). 

There are four different starting 
scenarios to choose from: 
Mesopotamia, North America, 
the World or even an all-new, 
computer-genera ted 
environment. 

Because of its size and 
complexity, Civilisation probably 
won't make it to the shelves 
until well into next year - as ever,, 
we'll keep you posted. 



16. 



THE ONE llJMf 1991 



\ 








w 



HE'S IN TOWN WITH A FEW DAYS TO KILL 

AVAILABLE ON: 

AMIGA, ATARI ST, COMMODORE 64/128, 
■ SPECTRUM, AMSTRAD CPC, IBM PC & COMPATIBLES 

TMS? 1990,1991 TwaiUietlv Century Fox Film Corporation. All rjglirs njOTved 
IMAGE WORKS. Iran House, 11B Sflutll«afk StaJUl. London 5E1 05W Tel: 071-926 1454 Ran 071 -58 3 34M. 



NEWS 



ELECTRA-FYIMG 



YOU'VE NEVER HAD IT SO 
GOOD! Following the recent 
launch of Leisutesof t's Tecno Ftus 
range of peripherals, Britain's 
other major software distributor 
Centresoft, has decided to get in 
on the act by producing its own 
range of 'branded' 1 goods, 
The Ekam range offers 
everything you could possibly 




need for your Amiga, from half- 
meg upgrades with a copy of 
either Kick Off 2 or Champions Of 

Kryfin at £39.99 to four- way 
joystick adaptors (for use with 
the aforementioned footie classic) 
at £5,99, 

The entire range will be 
available from all good software 



stores, but if you have any 
trouble finding what you're 
looking for. contact Centresoft 
on (021) 625 3383. 

However, some readers of The 
One won't have to go to even 
that trouble, thanks to our 
amazing giveaway competition, 
We are offering either a half-meg 
memory upgrade, a 1.5 meg 
memory upgrade, an Amiga to 
SG^RT monitor lead or a four- 
player joystick adaptor to the 
four lucky winners who can 
answer the following question; 

An electricity plug has three 
coloured wires running into it - 
what are they i 

Send your entry (on a postcard 
please, or the back of a sealed 
envelope) to: Electra-Fying, 
The One For Amiga Games, 
Friory Court. 30-32 
Farringdon Lane. London 
EC1R3AU. All the usual 
competition rules apply and your 
entries should reach us by 
Monday. June 10th. 





TOP TEN 






June 1991 


1 


NE 


GODS 

Renegade 


2 


A 


FANTASY WORLD DIZZY 

Code Masters 


3 


NE 


PGA TOUR GOLF 

Electronic Arts 


4 


T 


LEMMINGS 

Psygnosis 


5 


NE 


DEFENDER OF THE 
CROWN 

Mirror Image 


6 


T 


SPEEDBALL 2 

Image Works 


7 


NE 


ROCKET RANGER 

Mirror Image 


8 


NE 


ARMOUR-GEDDON 

Psygnosis 


9 


NE 


MIAMI CHASE 
Code Masters 


10 


NE 


CHUCK ROCK 

Core Design 



EA KEEPS 
SWINGING 

LAST ISSUE, 
Electronic Arts 

offered one luekv 

reader the chance 

to 'putt on the 

style' on a 

weekend at a 
Trusthouse Forte 
golf centre. That 
reader was Barry 

Warburton of 

Spalding in 

Lincolnshire. The 

10 runners up 

who will each 
receive- a limited 
edition Executive 
Golfing Shirt are: 

Adam Calicu 
from London; Mr 

P. Boucher from 

Bournemouth; 
T. Hollands from 
South Woodford, 
London; G. Burst 
from Ripon; Li am 
Grest from 

Grimsby, Stuart 

Fa rmer from 

Farnham, Surrey; 

Nick Male from 

Winchester; 

Robert Leasorv 

from Uttoxeter; 

Mr B. Burgess 

from Manchester; 

and finally Paul 

Mellors from 

Bournemouth. 
For the full list of 

competition 

winners, turn to 

page 22. 



r* 



18 



THE ONE JtJNF I'j'i I 



THE GOAL-DEN SHOT 

The Kick Off 2 

Golden Goal Of The Month 

PRESENTED BY THE ONE 

MAGAZINE AND ANCO 

THE KICK OFF 2 GOLDEN GOAL 

CHAMPIONSHIPS 

NOT MUCH HAS COME OUT OF BARNSLEY. 
Black Puddings, the A321, the B652241 and 
John Wilson. Who? John is only one of the 
greatest footballers that this game has ever 
seen. What he can't do with a joystick and a 
football doesn't bear thinking about. Words 
alone do not do justice to this great talent, so 
not only do we have a few pictures below 
describing his superlative goal, we also have 
the goal itself stored on our cover disk (see 
page 8 for details). 

FROM A SOLO 
EFFORT along the 
wing, John turns 

towards the goal 
and st d rt s to 

advance. The 
defenders rush in 
to intercept but 
John's got other 
ideas... 



TURNING ON A 
SIXPENCE John 
runs back out 
towards the 
■centre of the 
pitch, Then in true 
Gazsa style, he 
turns back 
towards the goal 
and continues his 



AS HE REACHES 
THE GOALMOUTH 
John spins around 
once more to face 
the opposite side 
of the goal He lets 
rip with a real 
scorcher, which 
the goalie hasn't a 
chance of 
Stopping. 



"Well Brian, we"il be lucky to see one as good as that in the 
near future, eh?" 

"I'm not so sure Jimmy, those readers of The One are full of 
surprises-. Remember, all they have to do is send their goals 
to: Golden Goals [Kick Off 2 Championships), The One 
Magazine, Priory Court, 30-32 Farringdon Lane, London 
EC1R 3AU. They shouldn't forget that the prize [j an entry 
to the Kick Off 2 Championships and that nothing but the 
best will do. Unfortunately the boys can't return disks, even 
with an SAE!" 

IGNORE THESE RULES AT YOUR PERIL 

FAILURE TO COMPLY with any of these regulations merits 
i nit ant disqualification. 

1) No more than THREE (3) goals per disk and no more than 
one disk per entrant. 

2) All goals must pe scored by the entrant and not by the 
computer {even in Position play you have to be the one that 
gets it in the net}. We can tell, so don't waste our time. 

3) The disk LABEL must contain the following information: 
the entrant's name, address and (if applicable) telephone 
number - it must also clearly state that it is an Amiga disk! A 
description of the goals would also be handy, along with 
what type of pitch they were scored on. 





No ugly wait-nose is 
gonna make a monkey out 
of me! But that's just 
what that witch has done - 
one minute I'm the mighty 
Toki and the next I'm having 
breakfast delo using my armpits, I can't 
walk a step without tripping over my 
knuckles and, oh, there's an overhanging 
vine ■ time to swing out sister! But my 
broken heart is going ape. My beloved 
Miho (I can't wait to share a banana with 
has been kidnapped and somehow I've 
got to regain my manhood - until then 
I'm just swingin' in the rain! 
The arcajf^iu sensation by Fabtek Inc 
^* * A^/ww* is now available 

• VtT\ for your micro, \ 




OCEAN SOFTWARE LTD, 6 CENTRAL 

STREET, MANCHESTER M2 5NS. 

TEL: 061-832 6633, FAX 061-834 0650 



SPECTRUM . AMSTRAD CARTRIDGE 

COMMODORE CARTRIDGE 

ATARI ST . AMIGA 



=IJ=J=lik'l 



MPUTER SBH 




smwtilay 




■ IV 



. rnMDUTER £ 



NEWS 



MUSICAL 
MIRACLE 
WORKER 




SOFTWARE TOOLWORKS RECKONS that it can work musical 
miracles - even for the tone deaf! 

The reason Eor this£ The firm's Miracle Piano Teaching System, a 
package which includes a full- sized synthesiser to plug into your 
computer and a 200-lesson tutorial software to take you through all 
stages of piano playing ■ from L*s Dawson to Liberate. 

Besides taking lessons, you can also hone your skills using arcade- 
style techniques (one lesson, for example, has you shooting targets by 
hitting the correct ntite on the synthesiser). The keyboard has 128 
separate sounds and effects, allowing full orchestral backing. 

Although no details could be confirmed at the time of going to press, 
the Miracle is expected to retail at around £299 (including keyboard) 
and should be available sometime in September. 



GOLDEN 
SUPPORT 

US GOLD HAS SET UP a 
number of telephone 'helplines', 

specifically for those people who 
are stuck on its adventures and 
RPGs. Computer-activated, the 
lines are: all of the 33p per minute 
off-peak, 44p per minute peak- 
time variety. 

When you call, you will be 
asked which part of the game 
you need help with; the 
telephone tape will then switch 
to that topic at your spoken 
prompt. Further lines give details 
of new releases and 
competitions, and all are open 24 
hours a day- seven days a week. 

The numbers are as follows: 
New releases -0839 654124 
Lucasf ilm games - 0839 654123 
(this tine covers The Secret Of 

'.v i • island, Indiana Jones And 
The List Crusade, Zak McCracken 
And The Alien Mindbenders, 
Maniac Mansion and loom) 
Delphine games ■ 0839 654234 
(covering Operation Stealth and 
Future Wars) 
SSI -0898 442025 
(the first of three, covering 

far, Dragons Of Flame and 
Heroes Of The Lance) 
SSI -0398 442026 
(for Pool Of Radiance, Curse Of 
The Azure Bonds and Champions 
ofKrynn) 

SSI -0898 442030 
(for Buck Rogers and Secret Of The 
Silver Blades) 




GAME FOR 
A LAUGH 

WE RECEIVED QUITE A FEW 
imaginative answers to last 
month's Sega Game Gear 
competition - but mainly blank 
postcards and personal abuse. 
The reason for this-' We forgot to 
run the question! 

We could try to wriggle out of 
this with some excuse, but we're 
going to come clean - a dog ate it 
(you're fired -Ed). 

Just to recap, last month we 
gave you the chance to win one 
of Sega's wonderful colour 
handheld consoles. 

However, since we failed to 
deliver the question, this time 
around we're going to do things a 
iiLt [iirkrently. The answer to last 
month's question was 'Japan' - 
so, all you have to do now is 
guess the question! 

Once you reckon you know the 
answer (or,, should we say, the 
question), pop it on the back of a 
postcard (or, you guessed it, a 
sealed envelope) and send it to: 
Question Me An Answer, The 
One, EMAF Images, Priory 
Court, 30-32 Farringdon Lane, 
London EC1R 3AU. Closing 
date for entries is June 10th 1991. 




20 



AN EXCITING ISSUE this one: Kick Off. one of the most 
successful games of all time, made its review debut. We 

■-;ave it a measly 88 per cent, but then, things v. 
tougk'i = r ■ i hose days. The reviewer was our very own 
Paul Presley (at the time a mere Magazine Assistant) who 
said: "Anco's footie game is by far the best of its type to 
appear on 16-Bit, and unless the opposition comes up 
with something really special, it's ail over bar the 
shouting." Weil, we all know now that the opposil i 
never did come up with anything really special and the 
only footie game to surpass Kick Off has been. Artco's 
awn Kick Off 2. 

As a small aside, 
on* rather 
embarrassing story 
connected with this 
review is that a pre- 
production copy of 
the game had been 
kicking around the 
office for about four 
months prior to our 
receiving the 
finished thing - and 
nobody took a blind 
bit oF notice of it... 
only wed known 
then what we know 
now, 

I he up-and- 
coming UK subsidiary of US firm MicroFrose featured 
heavily in the issue. The excellent Honda RVF from one of 
its new labels, MicroStyle, was the main -cover image and 
gave rise to one of the worsr cover lines □ th< history of 
magazines: Ride Very Fast (geddit£). The offending party 
still works for the magazine today (why' ), but he shall 
remain unnamed to protect the innocent (his initials are 
C.B. though}. 

MicroPros* also made big news this month because it 
had just bought Tekeomsoft. Nowadays, of the three 
labels included in the deal - Firebird, Rainbird, and 
Silverbird - only Rainbird exists, 

One game rhar had recently been the subject of a lot of 
enthusiastic journalism was Bullfrog's Populous, published 
by Electronic Arts. All that excitement now proved to be 
very well deserved, as out exclusive Software Circus 
charts showed Populous shooting straight to Number 
One on two of the formats that we covered in those days 
{guess which two ! j 

US company Cinemaware came under the Work In 
Frogress spotlight with its tribute to the '50s science- 
fiction film, It Came From The Fieseri. As well as charring 
about giant ants and what jolly good things CDs were, 
company MD Bob Jacob took die opportunity to claim 
that "British programmers are the best in the world 
technically, whereas the US don't program so well, but 
produce better conceprs." There hasn't yet been a mass 
exodus of Britisl i i ming talent to the States to 

bear out this theory, but who knows what might happen 
during the next two years'? 

it was American talent that impressed us most on the 
reviews front: Spectrum HoIoByte's Falcon. The Mission 
Diski ''dmite t clocked up an impressive 94 per cent, 
Other notables were DMA Design's two-player shoot 'em 
upRlecJ Money, Core Design's excellent platform romp 
tjfOifSj Delphine's Hie Ckatlenge (one of its early 
arcade games before the company became an adventure 
specialist) and the bizarre fl i 

To round off the issue we took a look at Horror 
Software, a genre that many developers have dabbled 
with, but few with much success. We mentioned several 
games, one of which, A Nightntdte On Rim Street 
quite made it out of the US Cold boiling pot (a shame 
really, because we had a Robert England interview 
carefully prepared, which, to this day is sitting in the Ed's 
drawer gathering dust). 

DMA Design's Core was another game mentioned in 
that piece which still hasn't got much further than the 
drawing beard. That won't stop it from appearing in 
further retrospectives though. Perhaps one day we'll be 
able to look back two years to its successful release. 



THE ONE JUNE 1991 




M*.flXETED HI 




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NEWS 



SYSTEM 3's 1 6BIT BLITZ 



VARIETY TS THE SPICE of the 
line- up of gamts <■'. li-. c rom 
System 3 over the next 12 
months,, with its range including 
conversions of highly-regarded 8- 
bit titles such as Last Ninfa 3 and 
Myth, as well as 16-bit originals. 

System 3, a company that's 
always been best known as a 
developer for the C<54, now 
reckons that it can bring some of 
that magic to a slightly more 
powerful machine. The first of its 
upgrades, Last Nirija 3 t tests your 
martial arts skills over five levels, 
with the gameplay including 
puzzles as well as pure combat 
and the landscapes hiding objects 
which can be used as weaponry 
later in the game. 

Another of the firm's big B-bit 
names. Myth, is currently 
undergoing an ambitious 
revamping. When finished, the 
game will take the player through 
the legends of different eras, 
including scenes from Greek. 
Norse and ancient Egyptian 




WHERE IN TIME 
could you 

possibly be in 
this, one oi 
Myth's many 
time-Lased levels?- 
It's all Greek to 
US... 




:. O'.rLDTHlS 
REALLY be the 
last Ninja* 
Probably not. as 
the series has 
already reached 

number three arid 

still skuws no 
sign of flagging 



mythology. Once again there will 
be a healthy mixture of 
exploration and combat - 
although this won't always be as 
straightforward as hacking the 
bad guys to bits, 

The last game due to have an 
extra eight bits added on is 
Vendetta, a multi-section arcade- 
style game, All three titles should 
be released over the next couple 
of months. 

Leaving the old days behind for 
a moment, Silly Puny {a pretty 
silly name, we're sure you'll 
agree) is a 16-bit original in 
which you are (surprise, surprise) 
a ball of blue putty. Due for a 
November release, this one will 
see you zap your enemies by 
wrapping yourself around them 
as you roll and bounce around 



the play area. 

A little more conventionally. 
Changeling is a space exploration 
game set in the catacombs of 
disused mine shafts on a far- 
distant asteroid. The reason for 
the name is that there are four 
different forms that you can 
adopt and change into during the 
game; in some stages you'll need 
to fly or swim to progress and 
must choose the relevant 
metamorphosis. The release date 
for Changeling is still to be 
confirmed, but it appears to He a 
case of 'this year, next year', 
rather than 'sometime, never'. 

One which will definitely make 
it by early next year is Constructor, 
a trading/building game with 
plenty of strategic sub- plots. W A 
good game for bank managers on 
their hmchbreak/ says System 3 r s 
Adrian Cale, which may or may 
not make you rush out and buy it 
when it's released. 

Finally, System 3's previous 16- 
bit off e tings have been rounded 
up into a compilation, the System 
3 Premier Collection. This 
collection consists of Tinker, 
Ftimbo's Quest, the veteran IK + 
and Ninfa Remix (a sort of 'Last 
Ninja Two and a Half) and 
should already be hitting the 
shops as you read this. 

Oh, before we forget, all the 
games will cost £24.99. 



NERS... WINNERS... WINNERS...WINNERS... WINN 



TWO ISSUES AGO is way back in 

April - cool), Ocean offered illuminated 
globes and sonic ex< Lting (but quite 
useless really) Plasma Orbs to those who 
could come up with the goods in its 
Simtiirth competition 

Six of the best of out readers whe 
won one or the other of these are; Ian 

i of Hoddesdon, Herts; Leigh Joiner 
of Hemel Hempstead, also in Hens; Rich 
Tomlin of Leicester: J. Storey of 
Lut tet w( >rth once aga in in Lei ces \ e r 
(what's going on here 1 '}. C Newman of 
ow in Essex and Barnaby Vollans of 
Salisbury in Will shire. 

We made a small error (for a than, 
n i ■.porting Leisuresofl '■-■ Teaio Plus 
mnge in issue 30 - bul as a result, we 
were able to put a random selection i 
hardware upgrades up as prizes, in our 
Lucky Leisure competition. 

The five folks who walked away wi 
the goods are: Simon Hopper of 
Middlesborough, Cleveland; W. Mane hell 
of Darlington, Co I lurham; Ali Afsharof 
Winchester in Hants Luke Escombe of 
Wimbledon, South London and Sean 
McKinley of Rickerscote in Stafford. 



But by far the most: popular prize 
offered in that issue was the double- 
decker video which Image Works put 
forward as the prize for its Predator 2 
comp oh, there was a video copy 

of the original Predator movie thrown in 
too. but for some reason that didn't ;■ 
to attract the same attention). 

We could keep the suspense up by 
blathering on a bit aboui this, that and 
the other, but what's the points The only 
thing that you're all reallv interested in is 

name (and it it's you!). So. 
like we were saving, without further ado 
we'll bring you the winner of the Am 
Double Decker video, courtesy of Image 
Works. 

By the way, at this stage we'd liki 
point out that making copies of pre- 
recorded videos is illegal... what s that? 
m with it" Oh, alright then. 

The winner., for those of you who s 
too impatient to wait for the full 

own, is... David K McCormack from 
Belfast in Northern Ireland. 
Congratulations David and happy 
view 

swiftly along to last issue... 



'Bound to Win' was Trevor Cobbe from 
Leicester, who told us that White Dwarf s 

character Thrud the Raibanan uses an axe 
to slaughter his victims - Trevor wi-! 
trendy axe pendant, courtesy of On-Line 
tainment 

In our Lovely Leather competition, 
MicroFrose gave you the chance to ■■■■- 
leather flying jacket. Suzi Yann from 
Dudley in the West Midlands will be 
getting into leather after correctly 
answering our three flying I 

M ;o in the last issue, we had a remote 
rolled pleasure yacht on offer, thanks 
to Domark and Hydra our watery 
win ithony Howard from 

Southport, Merseyside 

And last but not least, we asked you to 
provide us with a name for Electron 
Zoo's fluffy monkey mascot (wh 
reason for being is the company's new 
Monkey Business budget ra nge ) . 

The winner is Matthew Emery from 
Walsall in the West Midlands who came 
up with the name, Funky Monkey - 
thanks for that flash of inspiration, 
Matthew (if you think that's bad you 
should have seen the others!). 



22- t 



I IC ONE JUNE 1991 





Nothing is safe from vic/ous > 
terrorists who ruJe the skies 
and the seas. 

When an ultra -sen si five top 
secret package absolutely, 
positively has to get through, there's only 
one mem (or the job - YOU! 
Codenoinc; HYDE A 

Doomsday Devices, Crown lewels. Mutant 
Virus Strains they all need to be loaded on 
board your special cra/tand rushed to their 
next destination. 

Your missions *vi 11 take you all over the wor'd, 
and it's not plain sailing.' 
Using your Hydracrait's supercharged speed 
and fire power, you must blast your way 
through enemy jet skis, helicopters, boats. 
zeppelins and hovercraft. And to make your 
lite really difficult, a terrorist mercenary The 
Shadow" - Juris al every corner ready to steal 
your precious cargo, 

rfeafl'po uiiding excite men L explosive action 
and superb sound and graphics 
-HYDRA deiiversl 

lj A perfect cure for the Summertime Bfues.' 
Q Based on the smash hif coin -op' 
-tunning speed and graphics'. 









SPECIAL 





What's new, soft, and can design you a new bedroom? 

Incentive's 3D Construction Kit! 

What's new, hard, and sits in your bedroom? 

Commodore's CDTV! 

AT LEAST, IT COULD BE SITTING IN YOUR BEDROOM, if you're the winner of the 
great Domark competition which is to be launched next month to celebrate the 
release of the 3D Construction Kit We'll be asking you to design a game using 
the kit - and not only will the winner walk away with Commodore's wonder machine, 
but he or she will also have their game published on The One's cover disk- 
Full details will be announced next month, so that everyone who wants to take part 
has time to buy and use the program. The competition will be open for three months, 
so you'll have plenty of time to come up with something spectacular. 

Look out for next month's exciting issue for all the info 



'♦♦♦ 



A 



:L — J! 




THE 3D CONSTRUCTION KIT is 

an all-new utility package 
that allows you to design 
anything from house 
interiors to complete games, 
using the remarkable 
Freescape system (as seen in 
such incentive games as 
Castle Master). 

The kit's simple langauge 
allows sophisticated 
animation and user 
interaction, while still 
producing almost 
professional results. 

For more information, turn 
immediately to the review 
section in this issue. 



24 



■ 1HFONE JUNE 1991 



SPECIAL 




HOW DO YOU FANCY owning a machine with graphics and sound as good as an Amiga, 
but with a disk capacity 700 times greater? How would you like to own a machine 
that is capable of running an adventure game as big as all the Sierra games put 
together, or a shoot 'em up that combines all the qualities of X-Out, Xenon II, R-Type, and 
SWIV in one enormous game. Then you're bound to like the CDTV, a new type of computer 
based on the best-selling Amiga and using revolutionary state-of-the-art CD technology. 



WATCH OUT FOR FULL DETAILS 
OF THIS GREAT COMPETITION 

IN THE NEXT ISSUE OF 
THE ONE - ON SALE JUNE 26TH 



THE ONE JUNE IS 



t.i ■ 25 



FEATURE 




America - land of the free, mom's apple pie, the stars and 
stripes, the San Francisco 49ers... and 'Crazy' Dave Gruisin, 
In the first of an ongoing series, The One's all-new, fresh- 
faced Stateside roving reporter brings you all the latest in 
US games and gaming technology - and generally 'has a 
nice day'. So roll those drums, 'cos here comes... 




H! THERE BRITISH 
BUDDIES! Dave Gruisin 
here,., 'Crazy" by name 
and "first ■with the news" by 
nature! 

Wow thai: The One doesn't 
review PC games any more, the 
Ed thought that he'd better have 
someone 'on the ground" over 
on this side of the Atlantic to 
keep you up to date with what's 
happening U.S. gamewise. 

I've been playing,, writing 
about (and cheating, at) 
computer games since che 
beginning or rime, and having 
cut my critical teeth working on 
the late -lamented Rolling Scroll 
(America's greatest games 
magazine, which unfortunately 
dosed in '82) and Stars And 
Byres (which lasted a year 
longer) there ain't no sucker on 
this whole continent better 
qualified to tell you what's hot 
and what's nor. 

In what will become a regular 
feature, I'm going to keep you 
up to date with, the cream of the 
new releases from all the giants; 
Electronic Arts, Lucasfilm, Sierra, 
che Realtime Instrumentation 
Corporation and the rest,,, 

So let's get on with the show, 
"cos Grulsin's cruisin'... 



STAR WARS 
Lucasfilm Games 




'dJt 



- * 




CAM YOU FEEL THE FORCE? Lucasfilm Games' newt release on the 
Nintendo Entertainment System is based around the '70s 
blockbuster whlr.li launched the careers of Harrison Ford, David 
Prowse {later to find real fame as the Green Cross man - the man 
who helps you Limeys across the road) and R2-DZ. That's right. Star 

P^ HHHH Ware is back. 

This lafesr twist in the 
* •-' . 2 Star Wars game saga 

• allows you to navigate 

[lie Millennium Falcon 
' thiojgh an asteroid field 
and fly your X- Wing 
fighter into battle against 
the Dearhstar. All the 
mai n characters from the 
Him - Luke Skywalker. 
Han Solo, Princess Leia, 
Obi-Wan Kenobi and C- 
3PO - are included, each 
with his or her own 
individual traits (part of 
the fun is finding out how 
to use these Individualities to your advantage}- 

As in the film, the game opens in theTatOOine Desert with 
Luke, astride his (tyrusty landspeeder, searching for Obi- Wan 
Kenobi, who will give him a light sabre and teach him the ways of 
the Force, 

Luke then travels into the space port of Mos Eisley, where he fends 
off Imperial Stormtraopers and meets up with lusty space cowboy 
Han Solo, pilot of the Millennium Falcon, Soon, the two buddies find 
themselves on a mission to rescue Princess Leia from Darth Vader, 
before finally kicking ass on the Deathstar. Don't get 
too confident oFyour Imperiling success though, this 
version of Star Wars has severa] different endir>gs, 
And the good 



LOOK OUT FOR SAND PEOPLE, San-lac 
pit monsters, sand worms, B&nthas 
and |jwas while driving around the 
dusty desert surface of Tatoolue. 



news is that, for 
once, Nintendo's 
not going to keep 
all oF the Fun to 
itself - rumour has 
it that this game 
will also make It to 
all major keyboard 
formats. So, keep 
watching the 
skies,. 



CASTLE 



■m 




Could this little beauty be the Sim Otyof 
1991 ? From the maker of The Bsrds Tate 
series and Battle. Chess comes tastfes. 
Interplay's combination of a castle-building 
and roie-playing which gives you the chance 
to construct your own Camelot. 

Taking the role of a i 3th century land baron, you design, build, manage and 
defend your dream castie. First you find a suitable, easily-defended site. Then 
you select the best places to put the walls, towers and gatehouses. How high 



26. 



1 Hh ONE llJIMh 1«J*J1 




IS fnnOHTER HTHE MOST user-friendly simulator of all time? Velocity thinks so, 
but you can judge for yourself same time In die future. 





JETFIGHTER II - Velocity 

HOLY COW! California's been Invaded by South American terrorists who've used drug money to buy the 
latest weapons and Scud missiles - only the street gangs of East L.A. are offering any aimed resistance. 

What can the government do? They can't nuke their own cities! 

Cut to Commander Dusty Cray, a 'Top Gun' test-pilot whose rasfc l& 
to wipe out the terrorists" SAM capacity for the next six months. 
Only then can the good guys send In their bombers to blow the 
drug-dealers away. 

As a member of the Air Elite, you'll have to stop hijackings, terrorist 
missile strikes and surgical bombing runs in over 100 diverse combat 
missions. These can be flown in any of four jet fighters: the F-1B 
Hornet, F-16 Falcon, F- 14 Tomcat and the aforementioned F-23 ATF. 
This stealthy baby is supplied with the laresc weapons systems, radar- 
evading materials and aerodynamic design allowing speeds in excess 
of Mach 3, 

JetFighter U: Advanced Taclta' Fighter is the latest creation of Bob 
Dlnnerman. the talented programmer who previously designed the 
Discs Of Tron coln-op for Bairy and the critical ly-acclaimed V/A- IB 
interceptor for Electronic Arts. "His ongoing desire to push back the 
boundaries of technology and payability brought the next generation 
In personal flight simulation -JetFighter II," remarks Velocity - who 
obviously like the guy! I mean, check this out.,. "It destroys the 
competition with advanced 3-D simulation technology featuring the 
amazing new F-23 Advanced Tactical Fighter complete with 
breathtaking scenery and the most spectacular jet dogfight action 
you will ever experience." Far out! 

Billed as a containing some of the best 3D graphics ever seen, 
JetFighter II features 'real world' cityscapes, accurate shadowing 
and light-source shading. You aJso get the chance to fly 
Incredible midnight dogfights, If your flying skills are lacking, 
you can get advice from the innovative 'hypertext' help system and there is also an Instant Hying mode 
for beginners. 

JetFighter I! is currently available on your side of the pond through US Cold, costing 159.99. It's PC- 
only at rhe moment, but while the original JetFighter never escaped from its MS-DOS gherro, there's 
avery good chance that this one will We'll keep you posted. 







should you build 

the battlements? What 

level of taxation should you 

squeeze out of the local peasants to pay for 

all of this expensive endeavour? It's all up to you. 

Castles will be accompanied by a special musical score 
and will come complete with three Increasing levels of 
difficulty. 

And If the mediaeval theme -catches your fancy {but 
you're more interested In some olden day cut and thrust 
than house building), you may be Interested to hear that 
Tt-ngen's Ramparts coin-op is also due for conversion. 



jith the support of the HoCy Church, 
'ewef the Dukes of the three greevt 
houses, War fic-Lct. Westhevmpton, cvncf 



THE ONE JUNE 199 1 



■ 27 



FEATURE 



CYBER FIGH 



frs OVER TO SAN MATEO FOLKS, as Electronic 
Arts is bringing its feet firmly to the ground for its 
next release, an interpretation of a futuristic 
gladiatorial tight. 

Cyber Fight (a working title only), places Its 
combatants inside exo-skeleral fighting machines, 
aims them with sledge hammera, wire-guided 
bazookas And nuclear warheads and displays the 
results in glorious 3D. 

There's more to this contest than beefy weapons 
though. You can also equip your exo- body with a 
variety of add-on cybernetic devices such as radar 
vision, invisibility fields and battle computers to 

give you an edge. 

Com batants 
must also tackle 
physical Forces In 
the arena 
including gravity, 
friction, Inertia 
and elasticity. 





FROM THE AUTHOR OF FOWERDROME comes Cyber Fight, a scl-H "sport' filled 
with sledge hammer*, eKO-skeletal Fighting machines and Gour&ud shading. 



After each battle, the winner can scavenge the remains of the loser For e*tra hardware. 

To bring extra realism to the subject, programmer Michael Powell has used 'advanced shading 
techniques' to create smooth metallic surfaces and particle models for smoke, rocket exhausts and 
explosions. 

To help you take care of your friends, EA has Included numerous two-player options, Including split- 
screen and computer link-up modes. Happy bashing... 



DEATH OF THE 
CRAY GHOST 

ALTHOUGH jETTIGrfTER II Is 
based on the YF-23 Advanced 
Tactical Fighter, in real life the US 
Air Force has opted For Its rival. 

Last month, the Pentagon 
awarded a 650-plane contract to 
Lockheed, Boeing and General 
Dynamics worth $95 billion In 
orders over the next 20 years, 

Lockheed's YF-ZZ Advanced 
Tactical Fighter, dubbed Lightning 
2, is to replace the ageing F- 1 5 
long-range fighter. 

The ATT doubles the range of 
the F- 1 5 Eagle, is more 
manoeuvrable and harder to 
detect by radar. This stealthy 
aircraft can even 'supercmise' 
(that is r fly at Mach 1.5 without 
using afterburners) thus cutting 
fuel consumption and ER- 
signature. 

Borh the YF-22 and YF-23 'Gray 
Ghost' (from Northrop and 
McDonnell Douglas) prototypes 
cost almost $ I billion each to 
mal<e. A fly-off between the two 
planes started last August at the 
Edwards Air Force Rase in 
California. Over 5,000 engineers, 
computer experts and technicians 
were involved In this spectacular 
- a dogfight with only financial 
casualties. 

Perhaps the factor that tipped 
the deal in favour of the YF-22 
was that Lockheed flew 74 test 
sorties instead of Jusr 50 for 
Northrop' s plane. The ATF fighter 
could end up costing as much as 
$135 million apiece and should 
be in service by the end of 1997. 



CHUCK YEAGER'S AIR COMBAT 
Electronic Arts 

ARE YOU A FRUSTRATED DESKTOP PILOT? Is that MiG-25 flying rings 
around you? Sounds like you could do with some help from Uncle Chuck, 
the Mighty Yeager, bearer of the Right Stuff and the first man to fly faster 
than the speed of sound . 

In his latest collaboration with the guys from San Mateo, Electronic Arts. 
that aviatory legend Chuck Yeager assesses your flight technique and tells 
you how to get out of tritk.y combat situations - and all using speech 
digitised from the living legend himself! 

Chuck Yeager 's Air Combat has been brought to you by Bruce Iverson, the 
same guy who was responsible for LHX Attack Chopper, but it's also had 
major design input from his Chuckness. 

This collaboration gave Iverson a real bUK; "I admire anyone who has the 

guts to fly in a real dogfight," he confides. "The mure I 

read about it. the more amailng It seems that people 
actually do it. Yeager is especially admirable because he 
based a whole career on dangerous flying." 

You can choose from Over 50 missions, including some 
of the most hair-raising aerial combat from World War II, 
Korea and Vietnam - me result is a series of Fast and 
furious dogfights involving up to 16 aircraft. 

Having chosen their kite, selected the tactical situation, 
fixed the skill of enemy pilots and then finally chosen the 
number and type of enemy aircraft from 1 7 dirfeTertt 
models (whewl), trainee fighter pilots can invoke a 
number of cheats to get them through their first dogfights. 
Invincibility, easy landings and a never-ending supply of 
ammunition are all available to those who have got the 
Right Stuff - but don't want to use it |ust yet. 

Developing the game has involved Iverson In quite 
extensive research, "The first step Is reading the historical 
sources and deciding what qualities of each plane should 
be Included," iverson explains. The FW- 190, for example, 
gives poor performance at high altitude. 1 have to make 
sure that my aerodynamics code simulates these factors.. . 
and I rewrite it until it does." 

Before he started devising computer games, Iverson 
used to cook hamburgers for a fast food restaurant in 
Florida - but hey,., that's irrelevant! 

Back on the case, our man got most OF the Ideas for 




a: 



28 



fHE ONE JUNE 1551 



OOlhE 

El :?EQ CR 



FOLLOWING ON from the cyberpunk detective adventure Rise 
OF The Dragon, the second product to spring from Dynamix" 

Came Development System is set way back In the roaring 30s 

In Heart of China, you can visit numerous exotic locations of 
the time, from the cafes of Paris to dirty Shanghai backstreets, 
Like countless games before It, your task Is to rescue a pretty 
young woman from a bunch of dastardly kidnappers. 

At least you're not tied to the keyboard though - you just look at the screen, place your cursor 
the fire button to see what happens. "With our 'polnt-and-cllck" interaction system, our goal was 






over anything that interests you. and press 
to eliminate the frustration factor from 
adventure gaming, so that nothing 
interferes with the experience of the 
game," confirms Jeff Tunnell, Dynamlx' 
President. 

To keep even the most dedicated 
couch potato happy. Heart Of China 
Includes beautiful hand-painted 
backdrops and randomly generated 
animations, an indication of why there 
Is eight megabytes of game data In 
there. 

Now that Dynamix has combined 
full-colour paintings, live actors and 
digitising to achieve the stunning look 
of Heart of China, the 'interactive 
movie' seems Just that little bit closer, 

EXPERIENCE THE ORIENT through the 
glorious digitised splendour oF Heart 
Of Chi r?H , 



ELECTRONIC ARTS' 
original Yeager game has 
now sold more than 
460,040 units. 



BRUCE 1VERSON (below 

left) with the one- and - 

only Chuck Yeager • the 

man who broke the 

sound barrier Hying 

'Glamorous Glenys' on 

October 1 4, 1 947. 



Chuck Yeager's Air Combat from technical journals. "1 started with 

Yeager' s autobiography. After that, i read lots of books trying to dedde 
which were the most Interesting air battles. I tried to select missions that 
would highlight particular com bat tactics, strengths and weaknesses of 
various planes." 

The game Incorporates fast vector-based graphics technology combined 
with realistic special effects. Ken Hurley provided the digitised sound. 
bitmap scaling code (wowzal) and "dithered horizon' effect. Apart from the 
digitised 'Chuck-speech 1 , the game features synthesised sound effects for 
gun and explosion noises, which were put together by Dave Warhol and 
Mike Sanger, 

One thing's for sure, Iverson says his next project won't involve any 3D 
calculations.., but will it Involve hamburgers? 




V, 




CHUCK YEAGER'S AJR COMBAT features over 10 
different external views. You c<an record your dogfights, 
$4ve them to disk and replay the downing of enemy 
planes from any angle. 



FOOD 
FRENZY 

THERE'S MORE TO THE U.S. OF 
A. than games you know - this 
little country pf ours Is also as 
good a place as any to chow 
down I Here's a rough guide to 
my favourite eateries in my own 
home town,,, the Big Apple. 

So you've |ust landed in JFK 
airport and you're looking for a 
filling meal that's a little Wt 
different. How about a lapanese 
Steakhouse? In a Benihana 
restaurant you can experience 
the sights and smells of food 
being cooked on searing hibachi 
grills. 

If you like your ribs a little less 
spicy, go for Tony Roma's Rib 
House. Take-out and delivery 
services are available in this 
cheap and tasty chain of diners. 

And 5tayi ng with Italy, what 
better place to eat Fetucclne 
Alfredo than In the world- 
famous Alfredo The Original of 
Rome? Here you'll be offered 
delicious Italian pasta, veal and 
chicken dishes along with live 
jazz music. 

New York Is packed with 
Mexican bars and eating places, 
one of the best is Cinco De 
Mayo in the Soho district. For a 
real treat, try the chicken In 
pumpkin seed sauce or pork 
based in banana leaves. 

Check the local press for more 
details - and while you're at It, 
why not give me a call on 212 
555 9647? 



I III f. )IVE JL JNf 1W\ 



29 



HOPPER LIVE * COMPUTER SHOPPER LIVE 



/■town 




Try it before you buy it! That's what the Computer Shopper Show is 
all about. It's the only exhibition that covers all you've ever wanted 
for your computer and more, so whether you're into consoles, 
Amigas, STs or PCs, don't miss it! 

As well as offering you the best deals around from major hardware 
and software suppliers, you can have a crazy time making your 
mind up what to buy. 



CHECK OUT 

the games arena 

experience and be the first 

to put the very latest 

software to the test. 



a strole down Console 

Alley and get the feel of 

the latest consoles on the 

games market. 



Don't wait for the lore hour before 
checking into the Games lone, book 
HOW and save yourself some cashi 



GET SMART 

and take advantage of FREE 
technical and buying advice 

from Computer Shopper 
Magazine's team of experts 
and the 

CU 
Amiga 
clinic. 




Deal the queues 

book earlv 

MnitsEWU 
I Under 16's £3.00 

L {£8814 hi* 



ra 



M 

m | mm 



Spring Computer Shopper Shaw 

28-31 May, Olympia 

Show opening times: 10am to 6pm each day 

The show is taking place at . Olympia Exhibition 
Centre, Hammersmith Road, Kensington, London 
W14 and can be easily reached by TUBE: Olympia - 
District line, Circle line, Picadiily line and 
Metropolitan line. Or by BUS: No's 9, 10, 27, 29, 91. 

BOOK NOW: Complete and return the following 

coupon to: Spring Computer Shopper Straw, Earls 

Court and Olympia Ltd, Earls Court Exhibition 

Centre, 

Warwick Road, London SW15 9TA. 

Closing dale for ticket applications 22 May 1992. 



Spring Computer Shopper Show 
28 31 May, National Hal, Dtympia 

Name 



Pre-registratioo form 



Address 



Postcode 



Please send me 



adult tickets @£4.5D and 



child tickets @£3.00 



Ql enclose a cheque made payable to Computer Shopper Show for £_ 
□ Please debit my ACCESS/VISA account 



HO. 



Expiry date 



J I. 



Signature 



Which nf the following are you interested in at the show? 

□ Amiga D ST □ Printers/Other Peripherals 

□ PC □ Games Software □ Other Software 



ST1 





Dogfight with opponents over 

villages for command of the skies 

or attack ground targets which 

serve the enemy's cause. 




Night time sequences afford 

excellent cover for secret movement 

and actions, illuminated by the glare 

of your jeep's headlights. 



The playing area of three million 

cubic miles is not restricted solely to 

areas above ground. You have full 

freedom of movement underwater, 

and three types of 'submarine' in 

which to achieve it. 



Screen shots shown are taken from the Atari 

ST versions, Actual sceens may vary by 

format 



Flames of Freedom, the new blockbuster 
from the creators of Midwinter, offers you 
total freedom. Freedom of choice, Freedom 
of action, Freedom of movement. 




Seek out and destroy enemy 

shipping units, condemning them to 

a watery grave on the sea bed, from 

where the ocean's surface is clearly 

visible above. 






TOTAL FREEDOM- FROM RAI] Bl 



(1 ,000 miles long X 1 ,000 miles wide X 1 5,000 feet high.) + ( 4,000 characters X 22 modesdf tr 




A three dimensional environment packed 
with action, adventure and strategy. 

Entering it is easy breaking free is 

what's hard ! 




/ — -— N:*^ 







The sea surface is generated by 

constantly moving fractal points, 

causing you to bob up and down as 

you swim or sail across it. 




A million square miles of accurately 

mapped 3-D terrain, generated by 

fractal techniques, and fully light 

sourced throughout, provides a 

playing arena far superior to even 

its predecessor, Midwinter I. 




Fly the skies above the forty-one 

islands by helicopter, zeppelin, 

parachute, rocket pack, or, as seen 

here, biplane and balloon, all 

offering superb views of the land 

and of the other aircraft. 




J]NBIRD MASTERS OF STRATEGY 



The enemy have a vast array for 

firepower aimed at you, on land, in 

the air, and across the sea, and 

react quickly and intelligently to 

your actions. 



Flames of Freedom will be available 

shortly for your Commodore Amiga, 

Atari ST and IBM PC compatibles. 




es rj transprt X 1,000s of buildings) = 3,000,000 cubic miles of Action, Adventure and Strategy. 



SPECIAL 




We know them only as the coolest coders in town, the ace assemblers, the bigwigs of 

binary... but where did they come from? What force has made those Bitmap boys the 

dynamic demons of design that they are today? In an exclusive interview, The One 

magazine can blow away the cobwebs from the Bitmaps' murky past as Brian Nesbitt goes 

One On One with... 

. and Mrs. Bitmap 




WAY BACK IN THE MISTS OF TIME. in. the 
secluded village of Wyrepiddle. a 
miracle happened. Mrs. Anna Bitmap 
(nee Log) gave birth to quadruplets: three 
bouncing baby boys and one girl, froth she and her 
husband, Hobby, must have had little sdea that 
their sons. Eric, Michael, and Steven were destined 
to become superstars. 

The three boys tand ihielr sister, Belinda) led a 
quiet but hard life in the village, attending the 
local school and larer studying at the grammar 
school in the nearby town of Chipping on the 
Wold, [twasihere, perhaps, that the seeds of their 
stardom were planted, 

Sadly at this time their sister Belinda (who many 
would argue was the boys' original inspiration, 
and could have gone on to be an even more 
famous developer than Kef incredibly famous 
brothers), perhaps feeling overshadowed by her 
brothers' success, was driven to despair and ran 
away from home to join the circus, Although she's 
thought to be alive and well, she was last seen 
performing as an anchor woman for a Soviet 
acrobatics team in 1976. 

The other sadness In the boys' 
early life was that they saw little 
of their father, He had to rise at five every 
morning to begin the- 1 ong journey to the 
Cornish tin mine where he worked, and he 
would never return until long after the 
boys' bedtime. 
However, after much investigation, we 
managed to track down Mr. 
and Mrs, Bitmap, now 
living in comfortable early 

retirement in a cottage 

on ,the Isle of Lewis in 
the "Outer Hebrides, and 
asked them about the 
Bitmap Brothers' 
formative years. 

BRIAN NESBITT: Did 
you have the 
remotest idea on that 
fateful day that your 
I sons would grt'iw up 
to become famous? 
MRS. BITMAP: Ooh 
no dear, of course 
they were very sped a I 
to me • Michael with 
his cute little chubby 
chops, Eric with his 
little plastic sunglasses, 
and... win, the other 
one with the long hair 
but I had no idea they 
m ..tc l going to become 
5p special children for so 
s many other people too. 
MR. BITMAP: We're very 




Anna Bitmap con: 
a young Belinda. 







Eric 



A YOUNG ERIC EXPERIMENTS with one of his first, unsuccessful, attempts at flight Simulation - it wa 

wasted effort though, thin craft became the prototype for the ship in Xenon II, 



proud of them,,, 

BRIAN NESBITT: Weren't you Stall surprised that 
tor quadruplets, none of your children remotely 
resembled each other in the slightest? 

MRS. BITMAP: Ooh yes dear, even the midwife 
said to me: 'Well I never Mrs. Bitmap, to look at 
your boys you'd think they weren't really brothers 
at all.' So I had a good look myself, 'Ooh yes,' I 
says, 'who'd ever believe they all came from my 
womb," (Pardon my French.) Didn't I dear? 

MR. BITMAP. Mmmph! What?... Oh yes,,, we're 
very, very proud of them though... 

BRIAN NESBITT; Do you find it alarming that the 
boys are still playing games now that they're ail 
grown up? 

MRS, BITMAP: Ooh no dear! Well I mean, take my 
neighbour, Mrs. Molyneux, her little boy still plays 
with Lego. And those lads from down the road, 
Mark and Dominic, they're a lot older than my 
boys and they still get up to all sorts oF pranks. 

BRIAN NESBITT: Did any of the boys keep pets? 

MRS. BITMAP: Ooh no, I wouldn't allow animals 
in the house, rfof after what happened to poor 
Mrs. Minter. Her son kept bringing home all sons 
of nasty smelly creatures. Well I raean, have you 
ever seen the mess a dromedary makes on the 
carpet. Filthy beasts, 



MR. BITMAP: Of course we 
relented eventually and 
bought a Commodore Pet for 
each of them. 
. BRIAN NESBITT. So 
.was that when their 
interest in 
programming began? 

MR. BITMAP: Errtl... 
not ewactiy— Eric- 
made a mobile for 
his bedroom Trom 
his. and Steven 



32- t, 



E ONt JUNt 1441 





ANOTHER OF 

Eric's, 'flight J 

of fancy' 

heads: for. 
ground. 




and Michael both cut theirs up to 
make Irrto accessories for their action 
men. We're very proud of them though... 
BRIAN NESBITT: Was it a difficult time 
for you when thi* boys became Interested in t'ie 
''birds and the bees'? 

MR. BITMAP: Erm... no, not really, they are all • 
nature lovers, and they all joined the Young 
Ornithologists Cluh, So, no, that wasn't a 
problem, we didn't have- to tt?ll them anything at 
all... arid we're very proud of them for that. 

BRIAN NESBITT; Ah,., well... what about girls 
then' 

MRS. BITMAP: Ooh no, my hoy* didn't have 
anything to do with girls. Filtby beasts. No r no, I 
wouldn't let them go with git Is at their tender age. 
Well I mean, have you ever seen the mess a 
dromedary makes cm the carpet? 

MR, BITMAP: They have been 
seeing that nice girl recently 
though. You know, thi- 
slnger... Betty 

somE:thing or Other,.. 
The one with the 
nice... 

MRS. BITMAP: 

Yes, dear. Be 
quiet now. J 
don't think these 
nice gentlemen 
want to know 
about that. 
BRIAN NESBITT: 
Was there anybody 
who influenced the 

boys in their childhood'.' 
MRS, BITMAP: Ooh yes, 
their Uncle Tom was a great 
influence. He was certain that the boys were 
destined for great things, 1 remember him saying: 
'One day lads, you'll be Gods. I've seen how 
resourceful you all are. You've i^it magic pockets, 
and great thirty are going to spring from them by 
'etk.' They were ever so fond of their Untie Tom. 
He was a hit of a renegade ihoui>h. 

BRIAN NESBITT: Set you think it was Uncle Tom 
that influenced the hoys and led them on the mad 
to stardom? 

MRS. BITMAP: Ooh... well, perhaps not, no, 

BRIAN NESBITT: Do you ever see your boys 
anymore? 

MRS, BITMAP: Well... -sort of. Around Christmas 
time, we usually -get a DPaint disk with a picture of 
the three of them on It, sprawled over some hearh 
or another... 

MR. BITMAP: Usually that Betty whatsit... 

MRS. BITMAP: No. beach... BEACH. Where' k yOUT 
hearing aid gone? 

(Ai this point Mr*. Bitmap fumbles around inside 
Mr. Bitmap's, shirt and putts out a strange looking 
device with lots of button*) 

BRIAN NESBITT: That's a very unusual hearing 
aid... 

MRS, BITMAP: Ooh well that's because Steve built 
it you see. It was an amazing sight, he took a few 
odds and ends from his lirtle tool kit, pushed his 
glasses further up his nose and disappeared into 
his room for about an hour. When he came out he 
was holding this. 

BRIAN NESBITT- So bow does this hearing aid 
wr:,rk' J 

MRS. BITMAP: Ooh now this is very interesiing. 
I'his button turns it on and off and this bin tun 
controls the volume. 

BRIAN NESBITT: What about that one"* 

MRS. BITMAP: Ooh the Nashwan button, that's 
my favourite. Press that and for the next ro 




SPECIAL 



seconds 

you can 
hear 
everything 
within 10 miles. It's 
tjreaf for keeping up with 
all the gossip around here. 1 
mean, did you know that Mrs. Pelling at No. 3D has 
Just had a pool put in? 

BRIAN NESBHT: uh .. no, Anyway, do you ever get 
down to lundon to pay the boys a visit? 

MRS. BITMAP: Well, we went down there 
recently... 
MR. BITMAP: Never againl 
BRIAN NESBITT: Vou sound rather negative about 
the whole affair. What happened'' 

MRS. BITMAP; Well it was like this. When the 
boys won that award for Speedbatl 2... 
MR. BITMAP: That made us proud... 
MRS. BITMAP: ... they kind ly invited us 10 go 
down to the ceremony. Well, we've never been 
Insulted so much in all our lives, never. Have we 
dear? 

MR, BITMAP: Well there was that time at the 
Vicar's house... 

MRS. BITMAP Pfewfl We looked at 
the programme 
and there 
was 




some 

presentation 

toa Virgin! .. 

I mean, It's not the 

thing decent respectable people want 

to know about is it, so we left 

immediately? In the old days the 

boys used to come up and see us 

Thai wax great. Father would get his 

Bonrempi out and we'd all gather 

round and hum along 10 classic 

game soundtracks. 

BRIAN NESBITT: Oh... let's get back to 
the boys and their earlier days. We heard rhaf the 
origins of one of ihuir games came from around 
here. Do you remember what happened? 

MRS, BITMAP: Oooh yes, I'll never forget that 
day... 

MR. BITMAP: Neither will the local football 



team.,, 
MRS BITMAP: Vou see one of little 

Steve's earlier inventions was a small 
portable satellite relly receiver. One day he was 
watching some American spurt or another when 
all of a sudden the thr™ of them went into his 
little room. There was a lot of banging and 
eventually the boys came out with bits of steel 
atrached all over their bodily functions. 

MR. BITMAP: They had spikes coming out of 
every.... 

MRS. BITMAP: They picked up a rugby ball, went 
out of the dour with Eric mumbling about an 
experiment or something and went down to the 
local football club, the Chipping Wanderers. As 
they walked in, the team's trainer started giving 
the™ strange looks, 

MR, BITMAP: Was he ever cleared of those 
charges? 

MRS. BITMAP; Do be quiet. Anyway, without 
warning, the boys charged into the team on the 
field. There was blood flying everywhere... 

MR. BITMAP; rt was a marvellous sight, all them 
lads enjoying themselves... we were very proud of 
them.,, 

MRS. BITMAP: The boys eventually walked away 
from the field shouting 'success' and so on- They 
went home thai night and worked on their 
computers all night long. 

BRIAN NESBITT: And Spcadbati was 
the result? 

MRS. BITMAP: Good heavens no. That 
came about from watching Mill wall on 
the telly. This game was called Blood 
And Death On A Football Held or 
something. It never got released, 
funnily enough, 
MR. BITMAP: They're still trying to 
get the stains out of that pitch. 
BRIAN NESBITT: Have you any 
message you'd like to send to your 

son*;? 

MRS. BITMAP: Ooh yes,,,, 
m stuck on level three in 
Cadaver and I was 
wondering if they could 
help me out wiih a few- 
clues... 

MR. BITMAP: And 
we're,,, urntph... 
very, very proud 

of you all. 



IT'S A LITTLE 
KNOWN FACT 

that, in hi> 

early days, Mr 

Bitmap was 

also a bit, of a 

dabbler with 

technology. 

Here he tries 
his prototype 

slimming' 

cabinet out on 

Mike. 



THE ONE JUNE 1991 



33 



Four levels of 
J difficulty will help 
■ you to learn quickly 
- and optional 
autopilot landings 
j will allow you 10 
concentrate on 
airborne action. The 
controls are simple, 
- effective, and easy 
lo remember, It is a great flight sim for beginners and 
experts alike. 



L3L r MH 



Fly missions in any 
I of six real world 
arenas from the 
| Persian Gulf to 
Vietnam, Central 
Europe to the 
Middle East and 
|he North Cape to 
. North Africa, giving 
~^ you a lotal flying 
area of nearly half a million square miles. 
Each area contains hundreds of missions and each mission 
will differ depending on your chosen tactics, even if you fly il 






k 



< 



i 



,c 



An amazing ten 
viewpoints give you 
the opportunity 10 
view the fast flowing 
3-D environmanl 
from virtually 
anywhere around 
your plane - and a 
unique "Director" 
option can be used 
to automatically change the view for you, so that you're 
always looking right at the centre of ihe action. 



IP 



y 



4% 



7. 



/ ' 



The newest smart 
weaponry and laser- 
guided armaments 
are primed for 
launch - it's your job 
to make sur&thal 
you're in the right 
place at the right 
time, and avoiding 
the constant enemy 



Enemy pilots and 
missile crews act 
■ and react 
intelligently and 
quickly Success 
depends on making 
I the right moves - 
I and making them 
fast- Ft 5 Strike 
— ■ Eagle M puts you in 
the hottest seat of them all - Take a look for yourself. 



3 

attack being 


lUfi 

thrown al you. 


1 


Y "4 ■•'■'•■ -^m 



F15 Strike Eagle II follows F19 and Gunship into the front line. The latest and gi 



AIR SUPERIORITY 

The F15 Strike Eagle is the latest in a 
long line of F15 EagSes, whose 
development began in the mid '60s. 
Originally conceived as an ultra- 
powerful, ultra-fast air-superiority fighter, 
the design has developed into an air- 
superiority fighter with ground -attack 
capabilities. 

The F15 Strike Eagle is one of the 
fastest, most manoeuvrable, and most 
powerful military aircraft in the world, It 
has the capacity to carry the latest air- 
to-air and air-to-ground armament in 
addition to its 20mm cannon 

The latest version of the Strike Eagle is 
equipped with a sophisticated zoom 
FLIR/TV/Laser target tracking system 
that allows the pilot to see close up 
views (either TV or thermal) of the target 
at all times. 






J^^^™"0"l 


^-i-l 





irdatest from MicroProse will soon be available for Commodore Amiga and Atari ST. 



WORK IN 
PROGRESS 



Gordon Houghton may have a fair way to go before he car join the 1 
golfing elite, Taut for now he can make do with placing his tee on the 
latest three-dimensional course 



PROJECT 

3D Golf (Working Title) 

PUBLISHER 

MicroPro se 

AUTHOR 

The Thought Train: 

Lee Hodgson 
(Presentation, Al] 
Mark Davies 
(3D Graphics) 

INITIATED 

May 1 990 

RELEASE 
Summer 1991 



"We're trying 
to simulate 

the essential 

things such as 
reading the 
golf course 

correctly and 
positioning 

the ball, 
rather than 
the way you 

grip the club." 

Tim Roberts, 
Project Manager 




YOU MAY NOT HAVE 
Faldo's swing, erm... 
Faldo's temperament and, 
let's see, the strength of, urn... 
Faldo! But none of these is really 
necessary if you're to became the 
all-round golfer - at least that's 
the claim made by the people 
who are putting (geddit?) 3D 
Goif together. Doesn't all this 
sound alitrb familicr though? 

Tim Roberts, 3D Golf's project 
manager, doesn't think so - he 
reckons that MicroPros^ has a 
novel approach to simulating the 



pursuit of gentlemen: "What's 
unique about this game is that 
you experience a real 
landscape. What you get in 
virtually every other game are 
sprites and solid green going off 
into the distance. The 'true' 3D 
Syjlern in 2D Golf means that 
you get a (eel for the contours of 
the land." 

Using polygons and vectors to 
construct a course may be 
nev/jish - after all, Gremlin's 
Greg Norman's Ultimate Golf 
and Access-' imminent Links both 



use the same perspective), but 
more traditional methods 
arguably have one advantage: 
they look more natural. 
Nonelheless, what this one loses 
in graphical terms it gains in 
flexibility and realism: you can 
actually see the raised greens 
ahead of you and watch the ball 
bounce off a mound or roll 
convincingly down a slope, 

Probably the most striking 
feature or this system is its 
camera view, which allows you 
to track the ball In flight - just like 




NO GOLF CAME WOULD BE COMF1 EIE without the option to practice your 
driving and putting. 3D Ooffs dri¥ing range not only allows you to spiny 
the hall everywhere, but aha gives, you something to aim at ■ In this 
inse a couple of holes.. Getting the ball to land happily on the raised 
often t if particularly difficult: a high shot has to he spat an, while a low 
stroke needs exactly the right amount af pan. 



BEFORE EVERY STROKE you'll be able to examine a scaled-dawn landscape 
map of the hole. This gives an tsometrk view which can he rotated and 
viewed tram four different vantage points, all owing you to carefully 
plan your shots. The red art shows the ball's current direction, hut yew 
ran thannc the aim simply by clicking the mouse button on the spot 
where you want it la land. 



36. 



i i ii oni |t.;isir iwi 





WORK IN 
PROGRESS 



DOES GO! 



on the telly! The 
finished product 
should extend this 
concept even 
further: *Ws'rf hoping to hove 
selectable camera usage during 
the game," Roberts explains. "At 
the moment you con replay and 
save shots From a stcmdord 
viewpoint, hut we're trying to 
create a customised system 
which allows you to position 
cameras along the course and 
view your shol again and again 
from a variety of angles. This 



shouldn't be impossible, as 
cameras come fairly cheap once 
you've built your 3D world." 

The game will be released on 
ifie MicroSlyle label and, as with 
its stoblernates such as RVf- 
Hondo, 3iur\t Caf fiercer and Air 
Duet, it's intended to combine 
'fun' arcade action with the 
accuracy of simulation. Roberts 
elaborates: "We're trying to 
approach it from two sides: 



DESPITE THE EMPHA5IS on 
anessihility, there are plenty df 
parameters lor simulation fans to 
fiddle about with, including the 
po sit ion of your feet and the 
height af the lee. A mora standard 
option is choice of clubt: there's n 
default selection far each shot, hut 
at any time you inn take your pick 
from five woods, ulna Ironi, a 
pitching wedge, a land wedge, 
and a putter. As you can see, fee's 
skills have yet lo be applied to the 

presentation sirccns. 

simulation and gameplay, From 
the simulation point of view it has 
lo iook and feel as though you're 
actually on a golf course. For 
instance, when the camera 
follow;, the ball you con see the 
landscape beneath you and 
understand how the course is 
made up. 

"From a gamsplay point of 
view, you obviously can't 
simulate too much, because there 



PLAYING A SHOT couldn't bo 
simpler! one mouse-dick sets the 
strength, while a second 
determines the height. The latter 
feature Is unique to 3D Golf and 
allows you to apply top or 
ha lies pin: so, whether you need la 
hit the ball low out of the trees or 
you want It to land right next la 
the pin, height adjustment is the 

bey. The strength bars shown here 

nre only functional: the finished 
version will be semi-circular- 



DESIGNER OF 
COURSE 

THE GAME IS BEING WV=fOPEo 

using DevPor, but the 
programmers have also created 
their own course editor, This is 
described as "on unwieldy 
creature", but if things go well], it 
could prove to be the nexl release 
after 3D Goif. Tim Roberts 
explains: "it's quite complex at the 
moment, and we'd have to rework 
the front end completely, but if we 
refined it, we could release it later 
on and allow people to create 
their awn courses. If would be 

quite o substantial product in its 
own right." If this plan corner la 
pas;, it's likely that o further six 
course designs will be included, 
After that, data disks ore a 
possibility, "but we'll have to wait 
□net see." Each course does use 
the maximum amount of colours 
possible, but as Roberts points out, 
"given the landscape we're 
looking at, a fair number of them 
are shades of green." Meanwhile 
the 3D scrolling speed is well up to 
scratch, mainly because the 
progra rrt Cuts Out peripheral 

details when the camera rails into 
action: it's currency running at t-7 
frames per second, 



are so many things you can do 
wrong In a real game of golf - it 
all depends on your position and 
stance, We're Irving lo simulate 
the essential things such 



OS 




ANOTHER UNIQUE FEATURE is the television style 'camera tracking' 
system, which initially I allows the hall in flight, then switikes lo an 
imaginary fan's viewpoint af the side af the fairway te trai* your shot 
along the final tew yards. The frame rata is maintained by simplifying 
the graphical detail ■ once the scrolling Steps, full detail is reinstated. 
It's a technique already used in some 3D flight games, and it succeeds 
because you end up watching the hall rather than the background. 



ONCE YOU'RE READY TO TEE Off, you're given the standard view af lite 
count from behind the golfer. At the moment he's just a silhouette 
designed to test the number a I animation Ironies required - in the 

finished game this will be replaced by a full-colour re-tauihed sprite. You 

can make any lait-mlnufe fine-tuning la your aim here, and because the 
30 Is vector-based this doesn't involve lengthy screen redrawing - now 

thpi should he a hanus! 



TML C >NI |l iNil- 199 



,.37 



WORK IN 
PROGRESS 



reading iha golf course correctly 
ond positioning the boll, rather 
than the way you grip the club, 
Even so, there are plenty oF those 
kind of parameter* thrown in, 
such as the ability to position 
your feet and, of cowrie, club 
selection." 

Naturally j you'll also be abb to 
apply spin: this will largely 
depend on the position of your 
feet and selecting the right club, 
but the height or the shot is. also 
important: "I haven't seen many 
other games where you con 
actually control the end result - 
the program usually does it 
automatically for you occordlng 
to the club you select and how 
hard you hit the ball. In real life 
you cam control these factors to 
some extent by judging the height 
and! looking at where the ball is 
going to land, if you watch golf 
on TVj you quite often see 

E layers aiming for high ground 
ehind o pin and letting the ball 
roll bock towards the hole." 

Up to four people can play at 
once or, alternatively, there's a 
choice of 10 'ranked' computer 
opponents - each with his or her 
own playing style and 
performance characteristics, 
There will also be a variety of 
different game types: 'fourballs'., 
'singles'', 'threesomes' and 
'besfballs' should all be Included, 
if yau still want more, then the 
four difficulty levels should keep 
you smiling [as they make you 
anything from the kind of novice 
who hooks everything, io the 
proFessionol who gauges the 
wind with on outstretched finger, 
selects the right clubs ond finishes 
with a rouncfof 61 every lime). 

The finished program will 
include six courses, two of which 
will be imaginary, but four will 
be based on existing courses in 
Britain and Europe (which goes 
against the usual trend of setting 
golf games on the other side ot 
the Atlantic). Roberts explains 
why:: "I think every golf gome 




HOm HANDICAP I J UPDATED 
after each round - with the 
results then accessible on your 
personal statistics screen. The 
bar ihnrl allows yau to too 
instantly which kale on each 
course is your wont, so that 
you can practice ft to 
perfection. Tim Roberts 
elaborates: "Tour ultimate aim 
is to achieve Professional 
status and defeat all ot the 
ranking tompulcr opponents - 
offer that, the only limit is 

how tar below par you can get. 
The whole thing's a learning 
process - people should always 
be able to came baric to it and 
still have things to do." 



ArTER. EACH HOLE, a 
comprehensive score card 

reveals the state of play and 
details your achievements, not 
only in isolation, but also in 
comparison to all of the other 
players currently competing, 
lour computer opposition is 
roughly divided into two 
di s tin it groups: they're either 
run-of-the-mill players or 
member* of the elite ■ the Tap 
10. No famous nemos have 
been llrensed to flit loose 
categories so far - end none are 
likely to be either! 



before he started this project, 
both Hodgson and Davies are 
keen golfers. 

This is their Firs* major project, 
as Roberts explains: "They're 
fairly fresh o ul of college - they've 
done little bits here ond there, but 
nothing substantial.'" The duo's 
future plans lie squarely in the 
games domain, bul they want 
their next project to be a little less 
serious. This time next year we 
could be keeping our eyes peeled 
for the last word in shoot 'em ups 
from The Thojght Train... 



that's ever been released has got 
Torrey Pines on il - we thought 
we'd do some of the European 
ones for a change." However, 
because do to disks could be in 
the pipeline (see box), there is 
nothing to prevent Micro-Prose 
releasing an American tour at o 
later date. For now, Tim has 
written to several clubs 
throughout the country for 

Eermission to use their designs, 
ut no firm promises have been 
made as yet. 

The programmers behind this 
epic journey to the 19th hole are 
Lee Hodgson and Mark Drjvies, 
collectively known os The Thought 
Train. Lee Is responsible for all 
the front end graphics and is 
currency tackling I he artificial 
intelligence for the computer 
opponents, Mark's field of 
expertise, on ihe alher hand, is 
the 3D graphics routines. 
Although Roberts admits to never 
having picked up o golf dub 




AT THE MOMENT, holes are loaded in Iwa at a time, cutting down an 
loading time and making disk-swapping negligible. The final disk count 
should be three; one for the program, one for the courses, and 
(probably) a supplied data disk. This data disk will be capable of storing 
12 player profiles (in effect, a daren courses per player), 1 3 games in 
progress and 13 shots - so, at last, you tan prove that you really did get 
that hole in one. If you want additional storage space, the program has 

a facility for creating data disks of yaur OWni 





ONCE rOU'VE MADE IT TO THE GREEN, an unusual strength meter allows 
you Io gauge the power of the shot. Straight putts on a flat surface only 
require the bar to be half-filled, so a downhill putf needs ihe lightest of 
touches and an uphill one needs that extra 'oomph'. 



THE COUP. JES WLLlfABVin 
difficulty; same will have (lumps 
ol old oak trees and dog-legs, 
while others will feature lakes 

and ather hazards ■ the easiest 
will just be wide open fairways 
with a couple of bunkers. "The 
arm is to avoid having six similar 
designs, because people will just 
go back io their favourite one 
time and again. This way you'll be 
able to start aff with the easy 
Courses and work up to Ike nenr- 

impositble ones." 



AN ACCURATE WIND FACTOR is 
essential to the realism at a golf 
simulation * fusf look at those 
irees quiver. All right - you've 
guessed il ■ they're net moving al 
all* Bui they will: the cade is 
already lurking in Ihe program, 
but no icon has yet been designed 
to tndttale strength and direction. 







38. 



Tt IE ONE JUNE 1 391 



No PC Graphics Here 

As everybody knows, many Amiga games aren't really Amiga games at all. They're PC 
games in disguise. But now Accolade introduces three awesome games that definitely are 
"Made in Amiga." That means enhanced 32-color Amiga graphics. Great Amiga sounds. 
Hot Amiga music, And dazzling Amiga animation. If you're looking for 100% pure Amiga 
adventure. Accolade has three graphic examples. 



"Les Mantey is a bit 
of a nerd" 
What Personal Computer 



"A wicked role playing game 

with outstanding graphics " 

- Zero 



"Charismatic and highly rewarding ' 
- Strategy Plus 







Ttie look ond feel of □ Graphic Adventure 
with the depth of an FRP. Totally icon driven. 
Over 100 hours of frighten ingly realistic 
gameptay, Help Elvira solve the terrible secret 
of her 800-loCatiOh CQStle. 



As the skinny but heroic Les Manley . your task 
is to rind me greatest, most elusive enter- 
tainer of all time, win a million dollars -- and 
the affectton of you* boss's secretary who 

doesn't know you exist, 



One minute you're watching TV. the next 
you're sucked into a parallel universe of 
gorgeous artwork ond clever animation. 
Your quest? Save this remarkable world 
from destruction. 



To order write or call: 
Accolade Europe Ltd. 
50 Lombard Road 
London 3W1 1 3SU 
(071)736-1391 



EWairogoo IWWIW! fiww '"ITPfwiuct^u E^dorcWfairoactttHiOo* 
a'd ttw Taocrvjto cl -Olw. "IT ^wlyeic" 



ii ■ : ; mm 



THE 

i 1 $) 



ISSUE43* APRJL1992 ££195 






TH-TH-TH-THAT'S ALL FOLKS 

Well, for most of us. Next month's issue of 
The One is going to be somewhat different. 
For a start, none of us will be here. We're all 
heading off to meet fresh thai lenges head 
on, to be replaced by the lads from our 
ex-sister magazine ACE. Don't worry though, 
you're in good hands as one of these is none 
other than the irrepressible Gary Whitta. Yep, 
Whitta's back home where he started and 
together with the others (Jim Douglas, David 
Upchurch and Jim Willis) is bound to bring 
you the brightest, liveliest, most informative 
read for Amiga games, every month, without 
fail. 

Before the rest of us depart though, we 
would like to thank everyone who's helped 
i us put The One into your hands each month- 
Whatever part you played, no matter how 
small, your efforts were greatly appreciated 
and, we hope, well rewarded. 

Almost time to hand over to the new boys 
in town so with a lump in our throats and a 
tear in our eyes, we wish everyone all the 
best and... Goodbyeee! 1! 
Paul, Jools, Heather and Cordon 



6 THE 
SNEAK 
PREVIEW 
DISK 

Umbrellas at the ready 
chaps, Paraspt Stars is 

about to come 
storming onto your 
screens. That's joined 
by Space Crusade and a 
couple of Golfing 
Greats and Trickshot 
Trials. 

8 NEWS 

As the industry rumour 
mill goes Into 
overdrive, our band of 
spies, informants and 



bloodhounds keep 

their noses to the 
ground, their ears 
peeled and their eyes 
on the grindstone 
(ouch!). 

18 BIG NEWS 

Things they are 
a-changing] Read here 
to find out what 



21 

System 3's top-bod, 
Adrian Cale, reveals all 
his sins and secrets to 
our ever-alert tape 
recorders. Mike 
Singleton does the 
same, only different. 




b MicroPros*? 
announces two 
brand new 
flight sims, 
A.T.A.C. and 
B17 Flying Fortress. Paul 
Presley takes a look at 
what's to come from 
the masters of flight, 






24 LETTERS 

Subjects on offer in 
this month's debating 
forum are: Box quality, 
game quality, 
magazine quality and 
the death (sort of) of 
the Sarge, 

26 WORK IN 



Graftg old's Fire And 
Ice heats us up, cools 
us down and generally 
impresses all round, 
while Gar an Brennan 
dons his football kit 
and drops in on 
Sensible Software for a 
behind the scenes look 
at Sensible Soccer, the 
madcap answer to Kick 
Off. 



APRIL1992 

* © 19Q2, EMAP Images, Priory Court. 30 32 FarrHigdon Lane, London EC IP. JAU 

• EDITORIAL: Co-Editors: Heather Turley, Paul Presley and Jools Watsham Art Editor 
Gordon Barrick Contributors Ciaran Brennan, Steve Cooke, Kati Hamza, Rik Haynes, 
Gordon Houghton, Brian Nesbitt, Laurence Scotford 

• ADVERTISING: Manager Jon Baker Production Assistant Sarah Milne 

• ADMINISTRATION: Publisher Mike Frey Marketing Manager Marc Swallow 

The One for Amiga Games is (produced via Apple Macintosh Desktop Publishing, using Quark Express v3.0 and 
Adobe Illustrator. Colour origination by Track Origination, Unit 1$, Heiton Industrial Mall, Church Road, Heston, 
Middlesex. Printed by Southern Print. Upton Factory, Upton, Poole, Dorset. Distributed by BBC Frontline. 
Telephone numbers: Editorial and Advertising 071 972 6700f071 972 6710 (fax). Subscriptions and Back 
Issues. OS58 410 510/410 88S {Answerphone). Newstrade Queries {0733) 555 161 

And Finally... ultra-special thanks to: Kerrin Hands, Geoff Fowler, David Upchurch and to everyone else 
who's helped us over the years! 



WORK IN 
PROGRESS 



Do games really need beefy heroes with access to more military 
hardware than Storm in' Norman? Laurence Scoff ord thinks not, as 
he investigates Storm's latest coin -op conversion... 




PROJECT 

Rod- Land 

PUBLISHER 

Storm 

AUTHORS 

Random Access: 
Ronald Pieket Weeserik 
(Programming) 

John Croudy 

(Additional 

Programming} 

Ned Longman 
(Graphics) 

INITIATED 

March 1991 

RELEASE 

September 1991 



SISTERS ARE DOI 



"We are 
writing the 

16-Bit 

versions the 

way the 

arcade 

version 

should have 

been 

written. " 

Ronald Picket Weeserik, 
prog rammer 



\% 



T'S A REVOLUTION! Well, 
that is, if a revolution can be 
all fluffy, cute and nice, then 
this probably qualifies. 

Wnat we ore dealing with here 
is an arcade game which 
feature! female characters that 
aren't clod in sludded leather 
bikinis and brandishing phallic 
Swords. Instead, Roa-Lartd's 
heroines ore cute little fairies clad 
in pretty (and. mod est) dresses 
and armed with wands (okay, so 
the wands are a bit suspect, but 
you can't have everything] 1 . 

The fairies in question, Tarn and 
Rit, ore a sort of female 
equivalent of BubhS® Bobble's, 
heroes. Bub and Bob (who, of 
course, later made a 
reappearance in Rainbow 
islands}. The story which jollies 
Joleco's coin-op along is that 
Tarn and Rit'i mum has been 
kidnapped and locked up ot the 
top of the Maboot's tower. 
Understandably, neither of the 
girls is happy with this situation, 
SO they pack up their troubles 
and set off to the rescue. 

To help them in their guest, ihe 
village elders have given the girls 
the Rods of Sheesonamo: special 
wands designed specifically For 
monster-bashing. What's more, 
doddy has mode each of them a 
present oF a pair of Rainbow 
Shoes ■ handy Items if a quick 
getaway is called For. 

This more-or-less standard 
scenario sets the scene for 
colourful platform romp where 
our two long-haired heroines are 
beset by a variety of creatures 
from the land of cute. These 
range from bunnies with 
herns to the bizarre 
Polymorf monster 
(nicknamed The 
Sleeping Bag 
Monster by 
project 
manager Dan 
Merchant, because 
il resembles that very 



MORE THAN MEETS THE EYE 

SOMETHING THAT YOU WON'T FIND in the coin-op 
are hidden features and bonuses - because, unlike 
mast modem arcade machines, Jalece's bob/ is 
completely devoid of them. Once again, this is a 
deficiency mat the boys at Random Access ore 
anxious to rectify. These extras will probably only 
be revealed by use of special mode activation codes 
- and those or you who've really got into The Ninja 
Warriors will know just how bizarre Random 
Access' cheat modes con be. 




TO BEGIN fll THE BEGINNING... 
here'e the <oin-op. Yes, yes, we 
know the iprites look eitru- 

specially cut* and the bunnies 

don't bah ul nil deadly, but juit 
wait until you gel within 
snapping distance! Notice the 
balloons, one of two very useful 
forms el tram port (the other 
being the Tel*port doors). 



HERE IT IS AGAIN, nicety 
demonstrating how Ihe 

weapons con put n Kail to any 
man key business. These 
destructive bolts arc produced 
by setting of the dynomi le. 



item - with teeth]. All in all, this 

promises to be one of the mast 
delightful and playable coin-op 
conversions of 1 99 1 . 

The conversion is being 
handled by Random Access, one 
of the rnast competent teams in 
the business, with titles such as 
Silkworm and The Ninja 
Warriors already under its 
collective belt. And according to 
Dutch programmer Ronald Pieket 
Weeserik, this conversion has 
been plain sailing compared to 
those previous games. "It's nice 
to da a gome that the computer is 
capable oF emulating," he 
comments. "Everything in the 
cain-op con be included and the 
Finished game will rgn at the 
correct frame rate." 

PLATFORM PROBLEMS 

In fact, Random Access is not 
merely reproducing a near- 
perfect conversion of Jaleco's 
machine, it's actually hoping la 
improve on it. "if you play the 
coin-op you'll notice lots of 
bugs," Weeserik points Out, "such 
os enemies getting stuck at the 
top of ladders, the ability to slam 
enemies down on thin air, and 
not being able to zap things from 
ladders! These have all been 
corrected. We are writing the 16- 
bit versions the way the arcade 
version should have been 
written.*' 

The slamming-down-onto-thin- 
air bug, occurs when either Tarn 
or Rit catches a monster at the 
end of a platform. It's then 
possible to swing the monster 
over the edge of the platform and 
slam it down onto min air - try 
this in Storm's version and the 
monster will simply go hurtlin 
down to the next platform an 
land with a thump. 




you tun see. Ire graph 
ari glial - and ihe whtik ihing is {ml en 
sitktnincjly cute, Mel* hew Tom and Rit turn 
into Title fairies when they die, 



As well as the corrected bugs, 
eagle-eyed players will notice 
the inclusion, of some additional 
screens - so even if you can play 
through to the end of ihe coin-op 
you should find ihis version 
more of a challenge, 



40. 



Tt IE ONE JUNE 1 991 



WORK IN 
PROGRESS 



NG IT FOR THEMSELVES 



SOUND 

WHILE THE TREND in 
modem coin-ops is to 
sample sound effects 
(presumably to benefit 
from the more realistic 
quality], Jaleco has 
synthesised all the effects in 
Rod-Land. Weeserik is 
going to attempt to copy 



can, In the spirit of general 
improvement however, he 
feels that several of the less 
suitable sounds might get 
replaced by something a 
little more palatable. 





THE BOOTS ARE USED Ic irate a pormil* 
ladder ]usi where y w netd it. Thris con akn 

be used ty Enemies fhough, as il -sin vs ill 
place until you muv« 91 again. 



GRAPHICS 

GRAPHIC ARTIST NED 
LANGMAN has managed 
to get all of the original 
graphics into this 
conversion, but it hasn't 
been easy, The sprites were 
simple enough, but She 
backgrounds presented 
some problems. Jaleco had 
supplied a disk with the 
backgrounds stared as 1 6 x 
16 pixel squares, jumbled 
up and in the wrong 
colours, Since there were 
about 500 of them in total, 
making sense oF it all 
caused a real headache. 
However, one surprise 
extra that Ned did find on 




THE P0LYM0RF (OR SLEEPING JAG 
M0Hs1«r| is It disgusting creature that 
lliines ill way up tu an unsuspecting fairy 
and then mils its tongue aiil (yuh!). 



THIS IS THE EASIEST 
WAYTOBLMPOFF 
ENEMIES. Just grab 
liem with your magic 
lad ond bcuitct them 
bock and f »rth until 
lliejf turn into a 
WEapon. Tbii rttnjor 
can bt! led in plait 
until it'-i needed and 
then activated to 
deslroy filfltlM 
one Tile? and turn 
them inta bonuses. 




SOME OF THE OTHER SPRITES, ranging train 
the bofllISM, left when enemies are deslroyed 
vvitb weapons to the rule crac' - what's be 
far? Yau'll jusl hove 10 wait and set. 



Tins iwstyloaliing iellaw is jusl que o! 
the end-af-level monsters you am ixpKl 
to encaumter in the Finished ■version. 



Joleco's disks was a set of 
animations that hadn't been 
included in the final version 
of ihe coin -op. There was 
an extra animation for each 
of the enemy sprites, 
showing, for example, the 
chick pulling a worm out of 
the ground or the robbtt 
eating a carrot. Rather than 
just use these willy-nilly, the 
team decided that they 
would be used to indicate 
when the monsters were 
about to change from their 
■normal patrol mode to their 
attack mode. Remember - 
you have been warned! 



THE ONE JUNE 1951 



.41 



MPETITI 



MAGINE BEING ABLE TOM 
skateboard, tackle ci BMX course 
or chill out wilh your 'haekeysatk' 
- all under Hie blazing Californian 
sunshine,., and all without leaving 
your bedroom! 

Well the- wi nner of this great 
competition will be able to do just 
that, as Atari is offering arte of its 
all-new Lynx portable consoles, 
complete with Epyx' California 
Games as first prize. 

The latest colour handheld la 
hit the market, the Lynx offers a 
3*" back-lit colour LCD display, 
built-in jpypad and two-button 
control set up, an AC adaptor and 
a 'ComLynx cable so that up to 
1 6 players can take part in certain 
games. Also, a clever piece of 
software trickery allows the screen 
to flb by 180 '■ , so that the 



left-handers as it is for the rest of 
us. 

The basic unit, that is the one 
which tomes without a game 
included, costs £79.99. Tn all 
there are 1 6 titles to choose from 
including the aforementioned 
California Games, Rampage 
Rygar and flood Blasters, while a 
further 50 games are currently in 
development. 

J- [ A! . ■ L 



yours? Simple - just solve our 

Californian leaser and send your 

answers an a postcard (or the 

back of a sealed envelope) to: 

California Dreamin', 

The One, EMAP Images, Priory 

Court, 

30-32 Farringaon Lane, London 

EC1R3AU. 

Entries should arrive no later than 

Monday June 10th 1991 -and 

don't forget to include your full 

name and address. 



THE SMALL PRINT 

rhaoEilor i. cfetWCH I >S IffloJ OfKS 90 

fmoby 1 ^ m EMAP Images., Afjci C^3 
ffp -tv ■■:":( ■-■•■sr "he wi'JTfer'i ftstie 
".MjfxkJ i"' fcsrth<;-an\ing issue 
t>f I he tW 




A REAL 
COOL CAT! 

A LYNX HANDHELD COULD BE 
YOURS IN THIS GREAT ATARI 
COMPETITION 








RIPE THAT PIP! ! i pyx' California Cahtm in 1 



t on the Ly it*. 



INVADE THE rmj£ LEF T ■ 58 - ; 
STEiL !,| 

COMPLEX to ;i ||is||||u|^ 

resiue the 

president's 

kidnapped 

daughter in 

EtetttoCop, 

just one of 

the 16 titles 

turrtntly 

□ vciloble. 




CALIFORNIA TEASIN' 

California, the surfing capital of its U.S.A., has a~Gn ce-ebrg'ad in 
sorvg by coyrflless groups, including. T.iie Eagles, Th& Beadi Boys 
and The Ma™$ and Papas. To be in wilh o chence of walking 
awoy ws^i your very 'own Atari Lynx, oil you have fe do h roaich 
the three songs mentioned below to those three groups (simple eh?. 
But if yo-j do Have any problems, try caking your dad!]. 



cl Cclifornia Dredmin' 
bl California Girls 
cl Hotel California 



OINF JUNE I'J'Jl 



103A ST JOHNS HILL 

LONDON 

SW11 1SY 




PHANTASTIC 
GAMES 

16 BIT SPECIALISTS 




071 
708 
0617 



VISITORS WELCOME 
SOFTWARE 



Title 

ArmourGeddon 

Awesome + T-Shirt 
Atomic Robokid 



■rt+t<iiiiitfti 



Price 

.£17.99 
.£25.50 
.£17.99 

Captive.. ......£17.99 

Cruise For A Corpse ....£17.99 

Chick Rock , ., .....£17.99 

Colonels Request..,,., .....£29.99 

Codename Iceman £29.99 

Deuteros.. ........ .....£17.99 

DickTracy £17.99 

Eco-Phantoms £17.99 

Elite.. £17.99 

Fl9Stealth £23.50 

Future Basketball £1 7.99 

Full Blast. ......... £18.99 

Golden Axe £17.99 

Heroquest «... £17.99 

Hydra £17.99 

Kickof 2.. , ., £17.99 



JOYSTICK 



Cruiser-Black... ,....£8.99 

Cruiser-Auto ................... £11.99 

Speedktng-Std....... ,........£8.99 

Speedking-Auto ....£9.99 

Comppro5000 .......£1399 

Contriver Challenger Cable £23,99 

Contriver Challenger Intra Red £29.99 

Stingray £13.99 

Stingray Auto ...,£14,99 

Navigate r Auto £13.50 



NINTENDO 



NES Control Deck £77.99 

Guntlet2 £35.99 

Gremlins^ ...........£35.99 

MegaMan2 £35.99 

Super Mario Bros 2 £34.99 

Bayou Billy £30,99 

TronSword . £30.99 

Faxanado .,.......£26.99 

Solar Jetman , £26.99 

Tetris ......£21.99 



24 HR CREDIT CARD HOT LINE 



Title Price 

Limmings-Special . ....£16.99 

Lotus Turbo Challenge .£17.99 

M1 Tank Platoon £21.50 

MegaTravelleM..... ..£21.50 

Midwinter2 £21.50 

NAM. .....,£25.50 

Nightshift .....£17.99 

Pang ..£17.99 

Powermonster , £23.99 

Secret of Monkey Island - Special .....,..£21 .50 

Super Of Road racer £17.99 

Supercars2-Special. ....£16.99 

Teen age Turtles .....£17.99 

Turrican2.. £17.99 

UMSIL... ................£23.50 

Ultimate Ride. ..,...£17.99 

Wing Commander - Just Kidding! 



HARDWARE 



ST520 FM £269.99 

ST DRIVE + Corporation 

+ Kick Off 2 £75.00 

Contriver Sin - 1 Mouse £24.99 

Contriver St Mouse £19.99 



SEGA MEGADRIVE 



SegaMegadrive ...........„...,..£1 49.99 

Afterbumer2..... ..£32.99 

Ghostbusters £32.99 

lahido .....................,.....,,,............£32.99 

James Pond ..£34,99 

Moonwalker/ Video -,..,... ..£34,99 

PGAGolfTour. , £34,99 

Sword of Sadan £34,99 



THESE ARE JUST A HANDFUL OF WHAT IS AVAILABLE!! 

ALL SOFTWARE/HARDWARE IS SUBJECT TO AVAILABILITY 

NEW TITLES SENT ON DAY OF RELEASE 

£1.00 p&p ON SOFTWARE/UP TO £5 ON HARDWARE 



WORK IN 
PROGRESS 





PROJECT 
Pegasus 

PUBUSHER 
Gremlin 

AUTHOR 

Optimus Software 
Neil Hill 
(Coding) 
Adrian Ludley 
(Graphics) 
Jason Falcus 
[Project Management) 
Mike Muslcett 
(Presentation Graphics) 

INITIATED 
October 1 990 

RELEASE 

August 



:. 



PTIMUSMAYNOTbeo 
[ household word in rhe 

world of garnet 
development tti quite ihe same 
way as Bullfrog or Gfoftgold, 
but that doesn't mean that you 
haven't played some ai the- 
team's previous wares. Its 






Players and takes in such 

II l<r \d.wM <*9 l_ 



Simulator-, Powerboat Simula . 
and Saigon Combat Unit . 

Now however, Op*! mu s has 
Ml budget games behind or 
concentrating on this SO level j 




WHAT'S THE POINT at having wing* shoot 'em up which features the 
if yaw can't una thtm? Inch shoot winged horse of Greek 



'cm up stihon ie*i you a si ride 
your mount, taking nut tht 
□ morning hard» at Satan whll* 
avoiding ea»ta<t with the deadly 
ha i Li ground feature*- 



HNOPOi 

GINALLY DfVELO 



'hology as its nnapr sprite 
a dork tale of Satan and his 
iJlowers to spur the player into 



'inca motions' 
(death, time, fate 
and war] and 

trapped them in 



isvs runs at up to 50 frames 



as ever, to leap 
onto your horse 



ier sec o nrj th roug haul' (with u sua \\y n< j go after him 

m *- I nn ■ . t " I .1 - j- 



screen at any one time and up to 

on some occasions). The °_ s IAl-I™ 9 



• 1 •lr«k>^ I ft k X *"4m*I£laJ I B»H I I* L-H *.■■■». * am* J 1 



■ iber of machines, using a ore 50 levels, 

iety of paint packages including Pegasus splits 

smr and OCP Art Studio. There's ""jV into R ™ 

■ . ii _J sections 



sound maestro, 



■ ji iiiiililTI 



K The gameploy 



#■^!H■■P»'* , ■>*■^ *^ 






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JtUian UH almost ** ranch of the Straap m l«*ir Hfing founterparli 
[maitly through the use at platforms and th* tik<|, ThfliB sections also 
feature some tough Intermedia t» antmics imiuding these animated 
statues who step tram their a+deilals to take y*u out. Nate the 
lightning flashing in the background, an efteit which feature* 



is broken dawn further by the 
alternate appearance of Hying 
(shoot 'em up) and walking 

■ 



level. 

But this isn't how it all started 



able to do with the screen going 
both ways, so you tended to 
low some of me gomeploy." 

However, a number of 
elements hove remained 
throughout the game's 
development, despite the 
numerous changes - the most 



of which could scroll both ways. horse sprite: project manager 
However, this plan had to be Jason Falcus takes up the story: 

J ,_^J _.. »r ii m tit Mali '""KArvi. tijara truinri *r*i r»0+ nwnv 



i*l from the usual spacebosed stuff 



name was playing when we up and we knew that we could 

3 . . . r ' T i. j*. ■ .l: II r_l ...tiL 



what the player was going to be a fantasy scenario. So we put 










UNf HJNr I ■ -■ ■ J 







WORK IN 
PROGRESS 




if 



liHlUiH |8ltttgigttfH] 



it 



'Hi 

m 



till 



sy^^-^ te * k 



HE hUT HOT ■[ CICITI5ID from U low't lurry Hamlin or 
torn* other hunky IV her*, but this actually migm thai the 
boys from Optima have to pur •««■ more wort imo Mowing 
in* main character when he's not atlrlde hi* mythological 
horse. Thti character li still unnamed, all hough Renous, the 
current front-runner, loaki Ilk* lattlnf the distance 
(apparently there's h mythologkol rnnn for lb.li choice. 
If* juir thai Paneu* and Pegasus go well together]. 



MOM MOvrE STAR TO ASlMirtB SPRITE Ciojfc Of Tht Titans' winged hone In original 
Form imoin phturel and m a ieri»i of sprite frames lobov*). Graph!* artist, Adrian 
Ludley ei plain; the process involved: "W# got □ copy of Ihi film on video, genlock td 
it, drew Ih* outline of the horse then shrank tt down to the right six* and went 
through El frame by home adding the rietaif and iDUihing it up." The original result 
of thif lofcour was a tenet of 23 frames of elaborate equine movement, however 
Ihli wos eventually halved, as there writ no roam left lor the other ic-mpUi 
animation sequence! iueh ai the death and rt general Ion scenes. 




the two together end it all Pegcs-us neors conipletic 

seemed to work out," con only hope that they oren'r 



seemed to work out," 

You would think that, with 
conviction like that, the winged 
horse came about as. 
del iberol* matter of policy but 
in fact it was completely 
accidental. Graphic. Art! st 
Adrian 1yd ley eipiqihs: 
got the inspiration from 
watching Clash Of The 1 
which juit happened to ._ 
TV around the time that we 
were originally so-mrng up W 
id eas." 

The boys immediately sow j 
potential for me flying nog to 
into the game which was still ' j 
stuck firmly on their drawing ' 
board and - as all the best 
stories go - they've hardily 
looked bock since. Now, as 



spending their time watching 
Carry On movies, otherwise 
who knows, what their next 
effort could turn out to be? 

jii; 

THE MEM MOM 



ill 



THE WAT THE JTORV 601 J, your on-screen portona li being 
protected In his quest If a powerful wizard. So, whan It 
looks si though you're about ta pop your dogs, your 
guardian 1 Imply pick* you up, revitalises you and paps you 
bank down Into ft* ihick of things, as demonstrated by 
these sprites. Tout ban if actor may be powerful, h*t !#'■ 
not cj«f, to Ibli process can aaly bo repeated three timet 
(what da you want, immortality?). 





Mr* 



•%. 



BECAUSE OF THE GAME'S UNUSUAL STRUCTURE, Ih. *»d-of- 
levet guardians have boon replaced by 'ond of ovary tonth 
level' guardians, Iniludtng thii elaborate dragon. 







HFVj 




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WORK IN 
PROGRESS 



TV or not TV? Kati Homza ponders the question 



PROJECT 

Mad TV 

PUBLISHER 
Rainbow Arts 

AUTHOR 

Stefan Hoffmann 
(Code) 

Thomas Andrae 
(Graphics) 
Heiko Schroeder 
(Development System] 
Christian Kramer 
(Coding) 
Ralph Stock 
(Prefect Manager] 
Chris Huelsbeoc 
(Sound) 

INITIATED 

June 1 990 

RELEASE 

June 



EACH WORKING DAY begins with a 

trip to the bass' office. If your 
schedule so far is a disaster, you'll 

probably get tacked - if you're 

doing welt, the man juit growls a 

bit to k*»p yen on your toes. 





ON THOSE COLD, 
BORING EVENINGS after 
work, project manager 
Ralph Stock likes nothing belter 
fhon to get out a couple of 
packets of ready-salted crisps, 
grab a can of Loewenbrau and 
flick on the TV. As fate would 
have it, it was on one of these 
heady nights that inspiration 
struct: "I was watching a very 
bad commercial channel and 
wondered what sort of people 
could run lhat kind of TV station - 
that's bow the idea for Mad TV 
was born." 

It didn't take long For the 
embryo idea to develop into a 
live and kicking game-plan. 
Appropriately, the storyline is so 
realistic that you could 
surreptitiously swap it with an 
episode of Neighbours and 
nobody would notice. 
At the hub of the action 
are the madcap exploits of 
one love-lorn individual, 
Archie, as he attempts- lo 
ingratiate himself with the 

J-, love of his life, Betty 
Botterblom, a 
devastatingly beautiful 
- television announcer. By a 
stroke of astounding 
coincidence, Archie just 
happens to bear more 
than a passing 
resemblance lo Manfred L, 
Feinbein, Mod TV's new 
programme director - so 
naturally, besotted by dreams of 
Betty's pectoral*, Archie adopts 
Feinbein's name, his office and 
his job. 
The upshot of these emotional 



THE NERVE CENTRE dF your inter national telecommunications empire ti 
the off II e. Here you ran rail up the day's Khodule, information on iruiial 
advertising spoil, and the financial transactions of the lait few days. 
This is aisn the plate where a little careful wheeling and dealing, some 
judicious buying and selling of tram milters and a bit of business acumen 
hold you in food stead. The key la xu«eit it lo create a healthy 
relationship between advertising income and production expenditure - 
the skill lies in keeping it that way when your opponents gel ugly. 



gymnastics is thai you 
(impersonating Archie 
impersonating Feinbein, so lo 
speak) are entrusted wilfi the 
difficult task of making Mad TV's 
ratings soar. That means 
planning the programmes, 
revamping ibe news and 
producing those dead cert 
money-spinners that'll rake In the 



viewers before your two 
computer-automated rivals do. 

Chief programmer Stefan 
Hoffmann, whose previous 
games include several German 
adventure titles, defines it as: "An 
ab*alutely new kind of business 
simulation/ but insists that 
business isn't just another word 
for boring. "If s true, there are 



T\ D AAA/1 M f* IN Y0UR BOG STANDARD BUSINESS SIM, a joke fits in like it would at a funeral. Mad TV, claims Stefan 
aae** l^jr"%W I I tI ^jF Hoffmann will be radically different. Why? Because: "It's got a sense of humour." The appearance of Bett 

Botterhlom, a suitably lany soundtrack and mare tacky jobes than an episode of Birds Or A Feorfier, ore 



AUDIEN 



IN CONTRAST with Andrae's mora 

mainstream work, planning the graphics 

for Mad TV is a comprcmi se between 

cartoonist's licence and game necessity. An 

affic* like this has to look good, but he 

also needs to leave room far various visual 

rabies and displays. Obviously it's no good 

creating an off fee which is aesthetically 

pl easing, but in which all the essential 

items - computer screen, drawers and so 

an - aren't easily accessible to the mouse. 



The consensus is that the key to the whole shebang is the cartoon-style of the graphics - and to this end 
Rainbow Arts has deliberately opted to use professional cartoonist Thomas Andrae, rather than a 
dedicated computer graphics expert. 

'reducing the 



_ (his favourite} creating storyboards 
a selection of advertising companies. His 
& lively limited computer experience was 
acquired more or less by accident: "I bought an 
■ig-a about three years ago, saw an advert in a 
gazjne and got tempted into doing a few bits o 



46, 




gazine and got tempted into doing a few bits a! 
rework' for a small software company." As 
: would have ft, his contact there was Ralph 

Stock, and when Ralph moved to Rainbow Arts, 

freelance Andrae fallowed. 



I M ONE IUNE 1491 





EVEN WHEN YOU'VE GOT CARTlOflDS OF CASH available, you can't 
always buy the top quality programme-, you want. When a trip 
to the archive fa search through your bnck-cntnlogue proves 
fruitless, It may be time la start treating your own shows. The 
studio is the place to do it ■ providing you've got enough spate. 
If floor allocation gets too tight, you may have to kick oat one 
of the building's other tenants - the laundry, far instance. 



dozens of boring business 
games, bul most of those just 
nave the players taking turns. 
Mad TV is interactive; the 
compulgr rivals play at the same 
Untie as the human player does. 
You can actually see them oil 
walking around the skyscraper's 
floors and getting on with their 
individual jobs." 

Inevitably, perfecting this kind 
of intelligent automation lakes 
time. By Tar the most complex 
ospect of the programming 
process to dole has been 
creating Archie's simulated 
opponents, which has taken 



Christian Kramer several months' 
hard slog: "The trick/' he 
confides, "is to moke them so 
smart that you get the impression 
you're playing against a human 
being." 
These 
digital 
villains 
have got to 
be at least 
as devious 
as you - 
and 

reasonably 
fallible: 
make them 




s rsnenTTTBifl 



332UEH 




sOUSl 



"2 i 



: HliDOlJs 



12130OL 





THE AU0 TV BUILDING isn't just a lump of 
sophisticated architecture - it's where Betty 
Etotterblnm, apple of your fly* and love of your 
life, spends every single day. Daars lead off into ■ 
among other plates - studios, the film agency, the 
news office and the supermarket (handy for 
purchasing production props and the odd present 
for the love of your life). While negotiating this 
war ran of corridors, lifts and friendly artistes, 
the on-screen statistics keep you constantly up-to- 
date with the viewing figures, haw much cash 
you've get and Betty's feelings far you. The two 
TV screens show you what's an {left) and the kind 
of audience that's watching (right). Be warned 
though, non-family entertainment generally gets 
lower viewing figures. 



WORK IN 
PROGRESS 



too clever and playing won't be 
any fun, too stupid and winning 
just gets boring. Fortunately he 
had the Rainbow Arts' in -house 
development engine to help him: 
"It's our own system,, based on 
Turbo C++ combined with special 
graphics, sound and code 
libraries." 

A large chunk of this 
technology has been directed at 
perfecting cartoon graphics and 
a simulated sense of humour, but 
according to Stefan these aren't 
the two primary development 
objectives: "What we're aiming 
tor is payability. It doesn't matter 
how good the presentation is, in 
the end long -term motivation is 
what redly counts. You've got to 
have good graphics, but the most 
important factor is that the player 



actually feels there's a real world 
behind the game." 

This then, is why he's tried to 
squeeze as many different 
features as possible into Archie's 
quest for the perfect TV company, 
It's also one reason why all the 
game's different sections have 
been squeezed into roams in an 
interactive apartment building. If 
all the different areas were 
simply accessed from o static 
main game screen [as happened 
in a previous Rainbow Arts' 
strategy product, Oil Imperium, 
for example), you wouldn't get 
the some feeling of being a part 
af a genuine TV station's, world. 

Inevitably, all of this dedication 
to serious realism hasn't been 
made without lh^ odd personal 
sacrifice. For Stefan, along wJm 
the rest of the Mad TV team, 
night-time in the commune where 
he lives is now dedicated to 
hours of research; "We've all 
been watching cable For nights 
on end," 

There's just one snag though... 
he hates TV. 




YOU KNOW YOU'VE MADE IT 
when your portrait hits- the 
top of Botterblom's wall. But 
watch out J If one of your 
rivals starts spending more 
money on Betty's presents, 
you'll start to get that 
sinking feeling. Crucial 
moments like these will be 
highlighted by an 
appropriately silly soundtrack 
developed by Chris Huelsbeck 
{TurrUan and Tutritan Jfl using 
in -house sound utilities. 



Although Mad TV is his first large- scale computer project Androe's known exactly what 
kind of effect he's wonted to create ever since starting work an the main characters in 



MOST OF MAD TVS GRAPHICS start out looking 

something like this. Andrao scribbles whatever 

conies into his head straight down an paper, 

then refines his original Ideas on screen... 



THE FINISHED VERSIONS may look relatively 
similar - or totally different. It all depends on 
exactly how inspiration strikes. 




i; 



to create ever since starting work on the main characters in 
j September: "I was determined to produce something that 
was comic and funny. If you look at cither games of this sort, 
such as Oii Imperium, the graphics aren't exactly what you'd 
coll amusing. I want you to be able to play a gome of Mad 
TV and smile. That's how you end up getting genuinely 
involved." 

Though Andrae likes computer games (Populous and 
Lemmings are current favourites], he doesn't exactly wax 
1 on the potential of using a computer to 



' ■ hand; when I'm at my desk I've got everything I 
need." He prefers to draw everything freehand, 
, ^' -'li doesn't make use of most of the computer's 
, jv ! facilities and generally has a preference for good 
! old-fashioned materials. "Far me there's no real 
■ . p., <"_; ' difference in technique - I just draw with the 
mouse rather than with a pencil and that's it." 



I Hh C )IMt |UfMI 1 '■)'■> 



,■47 



IN THE 




9 




st^ 



eat and Eat your \ 

►waythrough 150 \ 
scenes of thoroughfy \ 
nourishing fun and relive \ 

the Trehisforik' epic in this \ 
hysterical plafform game. \ 

Armed with Diner Club Anticus, \ 

the King of the Frazzlers, you start \ 

the pursuit of the hysterical Maxidocus and engage \ 
in battJe against armies of hairy spiders... \ 

just watch it... Iheir sense of humour is very venomous! \| 



Go and explore the virgin icefields 
of Anraictica, the lush jungles of Ihe 
Tropics and the dark and mysterious 

caverns ol the Shady Continent! 
Find Rhino-Dendron, King Kongorous 
XII, Chimp-Agogo, Boa-Dee-Sauce, 
Pyro-Tax and many other chops... 



4 




AMIGA 



PC 

CPC 











Don't worry about 
smashing and bashing, 
It's all for the good of 
T-Bone tribe!!! 



imp 



ujm 




% 



Available from all the better software caverns, 
approved by the Association for the Protection 
of Animal Skin Joysticks!! 



©TITUS 1991 



UNIT ST 



BEGINNING THERE WAS HUNGER... THEN THERE WAS 






lb 










If you want to eat, 
you've gotlo hunt!!!. 



tehlstorik was in a bad way, 
No food and no drink for |p 
three days... ^^ 




t * *i 



*yy * 



fj 







m^mm®$M 



\^\mm§mM 



' * 



'isSSl 







1**? *-.I_JI 




SOFTWARE 



MIT JSTANNETTS. LAINDON NORTH TRADE CENTRE BASILDON ESSEX SSI 5 6DJ - Phor»»: (02*8> 54 11 2* 



©nc 

APRIL 





34 

LUCASFILM 

You've marvelled over 
Indians Jones And The 
Last Crusade. You've 
gore ga-ga over The 
Secret Of Monkey 
Island. Now go totally 
do-lally over the 
sequels! Paul Prestey 
did,,. 

36 VIRTUAL 
REALITY 

You've no doubt 
managed to 
experience the delights 
of VR by now, but have 
you ever wondered 
how they put those 
things together? Here's 
you chance to find out r 
with Steve Cooke, 

39 BIG NEWS 
PART 2 

More on the event of 

the year (almost)! 

41 REVIEW 

The best Amiga, 
software around 
brought to you in an 
easy to digest form so 
that they don't leave 
any unpleasant 
after-tastes. We tell 
you what's worth 
shelling out for and 
what's worth being 
shelved, in our 
all-colour last chance 
to see r once in a 
lifetime reviews 
section! 



If you're currently on 
an economy drive, 
you'd be well 
advised to check 
out what Jools 
has got 
hidden in his 
budget 
section. Some 
of the 

greatest games 
of yesteryear [and 
yestermonth) tend to 
crop up in here alf the 
time 

64 ARCADES 

Rik Haynes takes over 
the coin-slotting 
mantle this month and 
sends back a report 




from this year's ATEI 
show. If it's a coin-op 
and it's any good, you 

can rest assured that 
it'll be in here! 

67 DEMOS 

Singular of mind, body 
and purpose, Gordon 
Houghton treads. 
carefully into the 
murky world of Public 
Domain. 

70 TIPS 

Brian Nesbitt's final 
hour! He leaves you 
with fldbocooV Part 
Two, Team Yankee and 
all the usual cheats and 
contacts that he's 
become internationally 
famous for! 

82 

I NEXT 

1 MONTH 

And then 
that's it! The 
rest of us will 
now bow out and 
leave the door open for 
the new management 
to say hello. Find out 
what the future holds 
for your favourite 
Amiga games magazine 
right here. Things will 
never be the same 
again! 




GAMES FEATURED THIS ISSUE 



.T.A.C. 12 

MieroProse (News) 

B17 FLYING FORTRESS 12 
MieroProse (News) 

ELVIRA 2 50 

Accolade (Review) 

FIRE AND ICE 26 

Graftgold (WIP) 

INDIANA JONES AND THE FATI 



OF ATLANTIS 
Lucasfifm (News) 

MONKEY ISLAND 2: 
LECHUCK'S REVENGE 
Lucasfilm (News) 

MYTH 

System 3 (Review) 

PARASOL STARS 
Ocean (Review) 



34 



34 



54 



42 



PINBALL DREAMS 58 

21st Century Entertainment 
(Review) 

RACE DRIVIN' 60 

Dorrtark (Review) 

ROBOCOD 70 

Millennium (Tips) 

SENSIBLE SOCCER 30 

Sensible Software (WIP) 

SPACE CRUSADE 46 

Gremlin (Review) 

SPACE GUN 48 

Ocean (Review) 

TEAM YANKEE 
Empire (Tips) 

TITUS THE FOX 
Titus (Review) 

VROOM 
Lankhor (Review) 






THE ONE APRIL 1^2 



WORK IN 
PROGRESS 



SubLogic has long been hailed as King by lovers of 'serious' flight 
simulation, bat its crown may be in danger - as Thai ion points out to 
Kati Hamza. 



PROJECT 
Airbus A320 

PUBLISHER 

Thai ion 

AUTHOR 
Rainer Bopf 
(Concept, Coding) 
Christian Jungen 
(Coding) 

Thorsten Mutechall 
(Graphics) 
Willi Carmincke 
(Project Manager J 

INITIATED 

June 1989 

REIEASE 
August 1991 



"Basically 

we're 

saying: *OK, 

you've 
coped with 
the single- 
engine 
machine in 

Flight 
Simulator, 

now try 

something 

bigger.' 

Willi Carmincke, 
Project Manager 



T 



WO YEARS AGO at a 
German computer show 
Thalion's Willi Carmincke 
was approached by a 

middle-aged man clutching a 
disk. "He asked! if I was interested 
in flight sims and when I said I 
woj/he offered to show roe his." 
What Willi saw astonished him: 
"Usually when: you're button - 
Med by someone at a shew they 
just tell you all a bout the 
marvellous game they're about lo 
start programming, but if s once 
in a blue moon that you actually 
find someone who's prgclically 
completed one, 

"This man had obviously just 
spent a couple of years quietly 

P ramming in his room and 
come up with something 
totally exceptional. I'd never 
come across anything like it and I 
don't think I ever will again." The 
genius in question was Luftwaffe 
profes-sicmal Oberst Rainer Bopf, 
his game: a simulation of the 
Airbus A320. As a result of their 
meeting, Bapf and Carmincke 
struck a deal. 

Rainer Bopf is an active 
Luftwaffe pilot who iearnt to 
program back in 1965 (in those 
days they were still working with 
punch -cards), when his 
professional involvement with 
military radar systems sent him to 
America, Over the yeors he's 
clocked up over 
2,000 flying hours 
in a huge variety 
of planes and in 
Germany his rank, 
Oberst, is just one 
rung below 
general. His 
personal 

experiences are a 
based on actual 
journeys in real 
planes, so it's not 
surprising that his 




THI COCKPIT. If doesn't Inks long te (ompirhend the 
purpose ef the controls {buth joystick and keyboard *ptk*its 
or* availasto), hut learning in master t hem fake* hundred « 
of decficaied %itrf Itowrs. On e*ory journey the npproprfBte 
rfnin hoi to be entered Into tfie HI tiling the fable nn the 



PLANE 




primary criterion 
to 







In tine with the general tone of 
the simulation, the sound's 
emphasis is heavily on funcftori 
Aumenhc engine noises are 
already implemented, but the 
final version will sport acoustic 
cockpit warnings alongside 
effects Jo maHt the movement 
of landing gear and] Hops. 



or a good 

simulator is 

realism. 
Airbus A320 

alms to be a 

technically 

accurate flight simulation written 

by a pilot to a standard that pilots 

will enjoy ■ anyone who's 

expecting a Fafcan-slyle 
extravaganza that's 
simple to pick up, pretty 
to look at and easy to 
put down is in for a 
disappointment. 

In fad, Bopf, who has 
made a hobby out of 
simulations, has flown 
Falcon as well as various 
MicroProse games - but 
for him, the flight 
dynamics just don't feel 
right. "All I'm doing is 
sitting in front of some 



WHATEVER ELSE IT MAT BE, a pilot's lite is never 
dull. While most semible people are at httme and 
linked up in bed, you're toping wilh the harihnaii 
of th* elements and a forbidding night sky. It's 
tough owning a flight sim! 



screen while the on -board 
computers do the flying - and I 
always get disappointed by the 
navigation, what the plane looks 
like or the fact thai il hasn't even 
got Haps to land with." Airbus is 
aimed! at a more specialised 
audience - ihe kind of people who 
share BopF's enthusiasm for the 
original of ihe breed, SubLogic's 
classic Flight Simulator, 
Carmincke elaborates: 
"Basically we're saying: 'OK, 
you've coped wilh the single- 
engine machine in Flight 
Simulator, now try something 
bigger.' In one way, anyone 
who's familiar with SubLogic 



should find it easier because the 
games have similar navigation 
systems. What's new about it is 
the Airbus flight experience 
itself." 

Right from the start, Bopf' 5 
objective was lo create a 
'civilian' sim. He picked the 
Airbus because, as a piece of 
engineering, it's always had a 
special fascination for him. "It's 
such an innovative machine," 
enthuses Carmmcke. "As It's 
totally computerised, the pilot is 
really more of a software 
manager." 

This might lead you to believe 
that Thalion's simulation actually 
lets you fly by wire - not so! 
Whot really intrigues Oberst 
Bopf Is what happens when you 
turn the computers off, All the 
controls in his Airbus one 
operated manually - the only real 
exception is the auto-pilot for the 
Instrument Landing System [ILS] 
and if you want to get good 
assessment marks, you even have 
to switch that off I 

The finished product will 
feature BopPs original flight 
dynamics combined with a few 
new Tholion touches. A career 
writing routines for radar hasn't 
given Bopf ihe most thorough 
grounding in vector graphics, so 
that's where Christian Jungen, 
Swiss programmer and polygon 
expert, has stepped in, Jungen is 



50. 



THE ONE IU1ME 1441 



WORK IN 
PROGRESS 




t 




IHI fi t WE HO SHOUT CUTS to « qw«k pt emotion- Whet* 
starts qs a routine Higkl rnny throw up alt sW(( fr* 
. uAfor*t*«rti enter jcniiii - imd Ihe higher youjr rruifc, the 
totrghtr theit unexpected drfficullles get. tfnvigBtien 
instrument* may suddenly stop wording, weather report* 
nan pro*» Inwrurafe and yog itjuld find )Mwlf toping 
with ni! visibility o*> airport approach . <*■ rie t lilte ifteso 
arc. pilat-buitriitiy. Fail the test end you've learned a . . 
valunfeie *B?£on: subbed ond fWte gaining I he bind at 
e x perien<£ ttrdf i oiild pb t y&u In li he t br Bijpf 's jdh. 



AS YOU MM HP the r*f ulrfltf flying hours you got o 
bird's tye view of Europe's ftfmoas airports - emfc sins a 
tide presentation of the real thing iteday's duty-flight 
jive* yum on opportunity to admire Cologao). Trnining not 
bwly give j you the (hum* la pick your awn sight see? ng 
trips, it aiio helps you to gel to grips with the two ntfttl 
vital Airbus skills- ■ novrfoJfon *mt eleun ta-ke-of f nod 
landing tErhninu.es. 




THIS IS A SERIOUS FttGHT SUM, sa votf don't 
get the e* vol number «$ potior onm internal 
and erfernal view*, in ony case, just looking 
out at fhi window it noway to navigate. 
Airbus intludes approilmnlity 1 30 different 
airports, ea<ti one equipped with 1L5 
futilities. "And that's not jest In one 
eft rettlen. When there or* *1« differ e ril 
runway* .y vn get six different IIS 
dir e ition j." for added realii r*, the 
potkaoinfl. intludos the reJeyqnt (harts in q 
topy of the off iiiat Joppesch handbook #s '■ 
used hy profejsfonai pilot*. 





also contributing to the 
landscape detail and helping 
&opf in the scanning: of me flight 
territories. 

When everything hoi been full/ 
implemented, hopeful pilots will 
hove the chance to struggle 
through five progressively more 
difficult levels simulating a career 
from student .right through to 
Chief Pilot. This innovative 
structure was Thai Ion's Idea. 
Oberst BopPs personal 

E reference is for total flight 
eedom, SubLogic- style, with no 
assigned duties or schedules of 
any Kind, so, in the interests of 



BEFORE 

DEPARTURE, you're 

given a brief 

weather report, 

but |uit like in the 

real world you <an 

never prediit quite 

what conditions 

will be like. To 

minimise the 

element of 

turprlia, 

'Training' mode 

allows yaw la sol 

your own 

meteorological 

conditions so that 

you fan prnifiie dipping in and out of [loud 

possible promotion on the !)■*. 



IMC 

IT. 




vrv 






Pillow <rt h 
OOI O 

Ceiling it t Q 
OI 1 O 



(over like this before you put 



compromise, thai option has 
been Included loo. 

For free spirits there's a totally 
unrestricted training mode - fly 
any place, any time, anywhere 
under weather, wind and 
visibility conditions specially 
defined by you. Career pilots, on 
the other hand, have carte 
Wandaeto go oil out for 
promotion from day one. 

There are even pfans to create 
'Thalion Airways', wilh users 
becoming automatic employees 
once they've purchased a copy 
of the simulation. The plan is med 
'pilots' should notify the airline of 
their promotions and will receive 
some kind of medal in return, 
Carmincke is enthusiastic: "We 
want to keep up with all our 
pilots until they make it to Chief." 

Thanks to some co-operation 
from Lufthanso, the criteria for 
promotion are exactly the same 
as those demanded by the real 
thing. A pilot's duty-Rights are 




THE REAL THING 

THE AIRBUS, THE f IRST MfcDIl/M SANGE JUMBO' JET, is a totally European aircraft. It's the product of a collaboration between companies 
from France (Aerospoliate),, Germany (MMB), Spotn [CASA], Belgium |Bekiirbu&) and Britain (British Aerospace) which flew for the very first 

time in T 973 (although the A320 model has only beer* in service since 1 988). 
The plane is a 150-seat single-aisle twin-jet aircraft with a range of between 35,000 
km and 59,500 km (2,1 ?5 to 3,697 mites). It's designed to hcj the most ctonofflicflf 
aeroplane in its class through me use of the most modern technology available. 
Improved metal alloys and composites are used in its construction, out what makes the 
Airbus A320 even mare advanced thon Concorde is its J f fy-by-wire' technology - 
unique in o civil airliner- 
All of the Airbus controls are driven primarily by computers: these include an 
automatic guidance system (the alpha floor) designed to detect dangerous 
'microbursts' of wind al the critical phases of landing and take-off. The object of this is 
to ait down the pilot's routine workload and increase the overall safety of the 
aeroplane. 

Two new Airbus models are currently in development, The A330 is a high capacity 
medium/long-range wide-body aircraft (328 seafs^ with a range of 9,300km, while 
the A34Q is a four-engined long-range aircraft {262-294 seafs[with range of J 3, 200 
to 14,300km. 




I I II ONI llJNh 1*J«J 



.51 



WORK IN 
PROGRESS 




organised according to 
Lufthansa schedules- You'll hove 
to cope consistently well with 
everyday duties ond checks, 
raact quickly under adverse 
weather conditions end confirm 
your ability to hold a licence 
regularly. And according lo 
genuine Lufthansa regulations, if 
takes around 400 to 500 Flying 
hours (evaluated at a quality or 
75 per cent and higher) to moke 
it to ihe top. 

Lufthansa wasn't the only 
official organisation to 
Contribute, as Carmlncke 
explains: "Heir Bopf said he'd 
simulated the Airbus A3 20 ond 
we thought it was important to 
actually call it 
that, so we 
presented it to 
the plane's 
manufacturer," 
And it wasn't just 
the flight 
dynamics that 
met with the 
Airbus 

contingent's seal 
of approval: 
Ober st Bopf 
ultimately got the 
thumbs-up for 
his whole approach. Keen to get 
away from the image that 
civilian pilots just sit at the 
controls and let the machinery 
do the rest, several admitted that 
they prefer to switch the on- 
board computers off just for the 
pleasure of taking manual 
control. 

Other professionals loo, hove 
tried it and enjoyed It. Airbus 
gained praise For flight dynamics 
and scenario from onolher old 
SubLogk fan, the spokesman for 
'Cockpit' - the official pilot's 
organ isotion in Germany - as 
well os from several German 
pilots. Meanwhile Oberst Bopf is 
using what spare time fie has left 
to whittle away at another 
simulation program. This lime it's 



IN-DEPTH OR 
NOT, these 
days, a flight 
rim just hai 

to have 
impressive 
presentation 
graphic. 
Designed by 
Th or it en 

Murschdl, tfcii 
p re-minion 

ronmn+aiz 
includes a 
meeting with 
yo*r Chief 
Pilot, a 
weathor 
briefing and a 
point-by-point 
duty 
rundown. 



a civilian helicopler game with a 
rescue scenario that has you 
racing to serious accident spots 
on highways and in the 
mountains, searching for the 
injured and rushing them to 
hospital. 

Carmlncke is clearly impressed; 
"One of its advantages i s lhat we 
can use exactly the same 
landscapes os in Airbus, though 
obviously the game area will 
have to be smaller and there'll 
have to be mare detail." Expect to 
feast your eyes on lhat early next 
year. 





BRITAIN COMES COMPLETE with 35 airports including the ebviwi Uggioi! 
Birmingham, Luton and Heathrow. It's a woaauto of the s sin's accuracy 
that exactly where you can touch down in this green and pleasant land 
li currently a subjed of hat debate. Followers of British flight history 
would no doubt enjoy the chant* la land si the more famous airports 
such as Biggin Hill. Unfortunately most of them aren't equipped with the 
1LS facilities that would make an Airbus landing possible. Obcrst Bopf 
wants to stick with realism - Cnrminike feels there's a case for 
overriding the facts, just for nostalgia's sake: "OK, so the Lufthansa will 
never fly to Biggin Hill, but it would really bo nice to be able to." The 
resolution will probably he a compromise ■ the old airport! won't 
feature on duty flights, hut you 
might just be able to fix a quick 
nostalgia trip in training. 

















e«« :«St 






i'»lj>! 


In 




"' ii .k 


1*113 r 




Bene 






sap : oa 






V. 












no 



THE LOGBOOK - a personal 
(hronftlo of your career as an 
Airbus pilot, complete with details 
of duty-flights and number of 
hours flown. 




AIRBUS 1$ PROBABLY THE FIRST flight sim to offer 
an extensive simulation oi European airports. 
The Flight-arena covers the UK, Denmark, France, 

Austria, tho Benelux countries, parti of Italy and 

a topically reunified Germany. This provides its 
own peculiar challenge. Technically, navigation 
facilities in areas of what was once East 
Germany are relatively primitive. In reality, 
only former East German pilots fly there far the 
Luttwalfe (they're the only owes who really 

know what's wttal) sa a simulated trip to 

Leipzig, say, can make for a very interesting and 
challenging flight. 



ON COMPLETION OF A FLIOHT you 
gat a read-out of yo*r 
performance. Th* assessment is 
based on the most crucial as peels 
of your trip; points are awarded 

far swih vital factors 
as the smoothness 
and position of the 
landing, fuel 
lobulation and 
vortical speed. To 
make Ihe grade as a 

career pilot you'll 
hav* 10 consistently 
score wore than 75 

per tent. 



AIRBUS AIRBRUSHED 



HE MAY BE A DAB HAND at flight dynamics, but 

vectors, polygons and scenery aren't among Obersl 
Bopf s strong points, so these graphics are all 
currently in itie process of being updated by 
Thalion, By the time Airbus A320 is released, in 
addition to all trie relevant girports and runways, it 
will also sport all of Europe's major rivers (the 
Rhine, the Loire, the Themes etc) and all cities with 
papulations of over 200,000, 

But that's just the beginning. Thalion is stressing 
that the version to be sold this summer is just arte of 
e series designed to sport gradual improvements. 
One graphic feature to look forward to is shading, 
to give ihe impression of large geographical 
features such as forests or fields. But Cormincke is 
odamanf that these won't be bells and whistles just 
for the sake of it: "We want to confine ourselves to 



flying, so we're definitely ngl going for gimmicks, 
That may cause us trouble with the kind of gamers 
who expect that sort of thing because they've had it 
before an scenery disks, but I redly don't think we 
want to go so far os to show you ihe Eiffel Tower." 

Instead, ihe Thalion team is working on the 
problem of introducing features such os mountains 
at their correct height "In the Airbus you've got to 
fly 1 0,000 feet before you can hit 250 knots - so 
nothing dangerous could actually happen." The 1 
main thing is to create a world that's recognisable 
even at ihe Airbus ceiling of 40,000 feet, 
Carmincke estimates that it'll take about three years 
to perfect - mainly because oil of Herr Bopf 's 
landscape routines will have to be rewritten. 
Adding detail to the world as it stands won't work - 
it would just make the scrolling jerky. 



52. 



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:k^^:w^ 



WffiMFS 

THE TEAM? 

V.'V M''- I ' CEO lli;v. th 

sw iw,- ist w li.n'ii;. cm the. ptsyovlf JKr.tto;* 

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... .:::•■;:,: 

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yOULL NOTICE THIS MONTH 
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changed to DURABILITY. This, 
we feel, is a better way of 
describing the qualities of the 
game that are summed up in that 
rating. Otherwise , it's business as 
usual. Followins the reviewers' 
comments, the games are left to 
speak for themselves. Relevant 
screenshots illustrate the game's 
features, while the ratings, price, 
and release date are encapsulated 
in an easy-to-digest form. What 
more could you possibly ask for? 



JUNE 1991 



siKLiLtM >s iliH w;,U et§ to get - hx* H • 
Kit it-i "inn' ws5l cuntc 




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PRICE £24.99 

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GRAPHICS 78% 
SOUND 74% 

DURABILITY 60% 
PLAyABILITV 75% 

OVERALL 

70% 

GRAPHICS 

Not necessarily a 
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drawn they are, 

but how well they 
are used 

SOUNDS 

Once again, this 
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quantity, or indeed 

quality, but of how 

well it fits in. 

DURABILITY 

Essentially a 

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PLAYABILITY 

The big one - how 

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OVERALL 

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56 THE SECRET OF 
MONKEY ISLAND 
Lucasfilm 

60 ELF 
Ocean 

63 LOGICAL 
Rainbow Arts 




The Secret Of Monkey Island. 





Mercs 




66 HERO QUEST 
Gremlin 

68 WAR ZONE 
Core 

71 METAL MUTANTS 
Simarils 

I 74ME6ATRAVELLER1 
Empire 

76 MERCS 
US Gold 

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Novagen 

80 E¥E OF THE BEHOLDER 
SSI 

83 P.P. HAMMER AND HIS PNUEMATIC 
WEAPON 

Demonware 

86 SHADOW DANCER 
US Gold 

. 88 RB.L 
BASEBALL 2 

Domark 

91 STELLAR 7 

Dynamix 

92 3D 

CONSTRUCTION KIT 
Incentive 



I Hi- ONF JUNF 1 441 



.55 



REVIEW 



From the same stable that brought you the wacky humour of 
Zak WleKracken*™* and the superlative skills of Indiana Jones And 
The Last Crusade (TM) comes yet another masterpiece. 







OVERALL 



o 



H, TO BE A PIRATE. To sail the high seas, sword in hand, patch on eye, parrot on 
shoulder and wood on leg. That's the I He for young Guybrush Threepwood, who has 
newer wanted anything more than to bo spoken of in the same hushed whispers as 
Long John Silver, Captain Hook and Bluebeard. 

Unfortunately Guybrush's home town - Melee Island 1 ™ - is in the midst of something of a 
buccaneering depression, Pirates have become very safety-conscious, due to an evi! spirit 
known as LeChuck roaming the seas between Melee™ 1 and the mysterious Monkey Island*™ 5 
in his ghoulish galleon, killing everything and everyone he comes across. 

And as if that wasn't enough to hinder a young pirate-wannabe's progress, the PTA {Pirate 
Tenant's Association) has demanded that our hero complete its three tests of thievery, 

sword- pi ay ery and 
treasure-huntery 
before they'll even let 
him apply for 
membership. Should 
Guybrush pass all 
three of these, then, 
just maybe, he'll be 
able to discover the 
secret of Monkey 
Island 1 ™'. 




LUCASFIIM BUFFS will be familiar with the now legendary SCUMM (Script Creation Utility for 
Maniac Mansion 1 ™ ) in (erf we- What (hey won't be familiir with ia a new touch, which proffers the 
most useful verb when in object is hivh lighted. 



THE ISLAND OF MELEE 1 ™ 1 is rip* tar 
exploration, Such nuiabU- landmarks as (he 
Fetlucini Kn.idn.Trs' Circus, Stan's Used Ship Tanl 
and the Governor's Mansion all provide Guybrush 
with hours of mirth and fastinatifiii. 






56. 



THE ONE JUNE 1991 



REVIEW 








THE INHABITANTS OF MELkh ISLAM* '* are a colourful lot 
win i like nothing better than to offer helpful ativitt' and unbiased 
<i|iiiiiiins. hithi'T that ur they'll use any excuse tn fmiimitt' i 
Lucatfilm product. 








J*} *w A 1 ii i -* 



uou*n be tuurtyg jnv suiord «kc * shtth 



.EWT" 



c»n yourself a prate! 

I 9Ml UP, UOU UJfrt! 



NO PIRATE STORY WOULD BE COMPLETE wlthraii a few 

buckles being swashed. However, in a slight break with tradition, 
it's nut what von know but what nu say ihal win* diese fights. 
Instead i hi milting your opponent with, your sword, cut him tu ihe 
quick with a witty iiiMill and walch him surrender. 

AT KEY MOMENTS IN THE STORY, a short Interlude lake* 
place derailing events taking plate uff-screcn. Not only do these 
provide mi enjoyable break from the often I rent-lit; action, but 
trtay •!*■■ ht-lp to further (he story, 



THE SECOND PART of Guy-brush' s quest 
takes him tu tlu> high was en route for a 
dale with fate on MmiLry Island' '*"■, This 

trip is far from plain sailing, j* ynu have tu 
<,i>nl?n<l wjth mutinous trews, terrible fond 

arid a leaky hold. Luckily though, (here's 

hardly a shivcrine Hnilti-i in siy.ht. 



E^ 



/* -*C >^ to " • 



THE ONE JUfsfE 1991 



57 



REVIEW 



THE THIRD, and 
penultimate, 

episuda of 

Guybro*h's talc 

takes nlacc &n 'hs- 

tabled Monkey 

Island"*. !(\ a lot 

large* (and hotter) 

than Melee 

I Blind 1 ™ ami the 

Encals arc a Int less 

friendly. 








ONE OF THE 

MANY STRANGE 

SIGHTS to be ttkai in on Munkey 

Ivlaiid' '"■ fa this unusual nn.>Jcfli-irt 
EtBtcment, hewn in stone- A* you've crime 
to Biles** Vty now everything serves * 
purpo&c (even (he rubber thivlteri with a 
pulley in the middle), perhaps ihat hvllu* 
sectiun offers a ckse,,- 




CLIYBAUSH'S TRAVKLI> don't just 

remain a1xjvi--K"iLciLd - under iIik surface 
of Monkey Island™' ait (lie fiery 

tiitacombs. The 
prtrihlcm here is dial 
passages ar* constantly 
shiftinn due to ihe 
he-iii. so maps bevome 
useless , 



LECHUCK& SHII 1 is 
alive wiih dead 
rjlrwtes(l). However, 
while die spirits 
continue to par!y, 
( Inybnuh has more 
urgent matter* to 
contend tvilh - nut 
being seen, for a ftttfft, 




THE CLIMAX OF THE 

fJUP-ST takes pl^e back 

Oil Melee blaadT HlU , at the 

wedding irf LeChuck and 

(he (Juvcrnor. It must he 

Niiip|H.-d, but how? Only 

nnc man can slop them 

now, OuypTiiili 

IlitLtpwood, pirate. 

adventurer, roniaiiillc and 

all-raund good Riiy. 



MORE SECRETS FROM MONKEY ISLAND™ 

JUST WHEN YOU THOUGHT that it was safe to be a pirate again... 
LeChuck's back and he's out for revenge. The Secret Of Monkey tsiand 
tin* (a proper name has yet to be thought of) brings back most of the 
original cast, takes Guybrush across many different islands and tells 
jokes even worse than those in the first. 

Digitised artwork is the current fashion amongst American adventure 
programmers - and Lucasfilm isn't a company to be left out- Each of 
the screen 4 in the sequel is an original piece of airb rushed artwork, 
digitised, touched -up and generally mutilated to bring to life 
Guybrush's world of walked planks and grog-swilling pirate?. 

The sequel is still a long way from completion, but thanks to the 
response that the first game received, it should be one of the biggest 
releases Lucasfilm has ever had. Its only main competition should be 
the next in the Indiana Jones series {see news). 



•&&CE THE; FAR -OFF .DAYS of October ■ 
'89, *.hete-' hasn't been an interaet-ive 
aeiwtty re to beat ind/anz jooes : And . 
\ ' ifre Last Cni&deW . ■ Neither the silky . ■ 
graphs' of Deipbtrie, the sheer size of 
ileWa-northecomp^-teatrseftC^ of. 
totocom have-been- able to rtvatch the 
■fi.ii r=rd exCitemenf thdtincjy ■ - : - 
generated- However, Hie Secret Of ' 
' MPriic-e^ $md™'& about to change at] 
of that Lucasfiim appears. to have taken- 
3JS-of the elements tftat worked- in its 
^fti^bU5:r$!fl$seV6rt<i, n-.it "ily; ::..':; ■ 
incorporated, them into this- tale- of- 
'Jtu'r vy- swash buck fmg,- Put ever 
tmoFovfcd on them in the process! A hilarious 
•istbr-yj^rte, strong 

chapters and. art :/ -. 

intriguing. iSftti rig 

make! it impossible ■ 

to- fault the 

gamepl'ay, white 
'■: event he near - 
fperfett SCU MM' ■'-'■■ 
:--to:ntrpl.me'v'Ho:d; las 

been improved, Hi 

do hdve one gripe, 

it'swiih the ■ ■ 

graphics.. Although; 1 

■ they're -desalted to' ' 
; the : point of 
^■perfection, the 

-animat'on slows 

■ down . 
tremendously. 

\vvhen there's : a lot 
nan pern rig on- 

screje n . A dc to th at a so m ewh at j erk y h o r i zcntal 
scfofl and a fait amount-of di&-$Vtf3ppEngcr'!d 
you "ve. g ot the- ta u Its a f apped u p . Everyth -rq 
else: works fine. The- SecjerOf. Monkey ls ! yrd ■ is 
further proof that the 'Americans rule the m "cr o ■ 
rjiov'*?' world, wfh Lucssfttm once again showing 
-j&B r*st of us-bowt" do-fnm^ and now to do 

'■them:W^i.;;:.-1.!'^ : ^'■'■■;'r::'.:'.;]-.'. : '::':: :' ::: -':.^.;'.:'.i:^y.': : .\ 



■ ; #i i* *m Icro 

movie* 

. V: :«Wij^iriili 
available 

only a 

knave 
would 
miss 



Paul Presley* 



58 



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©ne 

DISK 




THEY'RE BACK! Everyone's favourite ex-dinosaur now-^utey 
characters, &ubby and Bobby, are back in their third advenlure 
on the small screen, Parasol Stars has the hapless twosome 
whined away from iheir now-safe Rainbow Islands after having 
received a pair of magical umbrellas a$ a reward. An evil wind carries 
the duo away and deposits ifiem in a completely new set of fun-filled, 
action-packed worlds. 

Our cover disk features the first four levels in the Music World, 
featuring bod guys ranging from grand pianos lo trumpets, which 
allows two players ro get involved in tfie fun arid should be just enough 
b get even the most hardened platform addict frothing of the mouth for 
more. The lull game should be in the shops any day now and contains 
aver 60 madcap levels. For full details, peruse our review on page 42. 





INSTRUCTIONS 

Go north. Get the magic sword, Dante with the green 
dragon of Isundel. Eat curry with the pixies of Solaris Five. 
Turn left at the lights and straight on past the roundabout. 
The aim of the game is to clear each screen of nasties and 

collect any bonuses that you can find. Normal joystick 
movements apply and pressing fire will cause either Bubby 
or Bobby to hit out with their parasols. If, however, you bit 

something and keep holding fire, you'll be able to pick 

whatever it is up and be able to carry it around the screen, 

10 be thrown at something whenever you feel like it. You 

can even pick up the other player if two of 

you are taking part. 

Bonuses are hidden around ibe screen and ibe best way to 

find them is to pick something up and throw it from one 

side of the screen to the other. Any bonuses that it hits 

along the way will reveal themselves, 



THE ONE AI-'KIL 1992 



REVIEW 



With games getting bigger and bigger with every passing month. 
Ocean has taken a new track by making its hero smaller. But is it 
good for his 'elf? 







OVERALL 



iBBi 



M 



LICENCE-FREE GAMES from 
Ocean a re about as rare as 
someone winning the car on 
Buflseye. but when the Manchester 
Maestros do pop up from behind 
their movie and coin-op cover, the 
results are often better than the 
games with famous names on the boxes. 

This arcade adventure, programmed and 
developed by Nirvana Systems (see the Work 
In Progress in Issue 30) is just such a case. Its 
basic format isn't new by any means, but it's 
just about as good an Example of the type as 
you're likely to see, incorporating many of the 
best ideas from previous games of the style and 
adding just enough new ones to keep the pot 
boiling. 

The story is about the most hackneyed part of the 
whole package though. Your character, a young 
Elf called Cornelius, takes it upon himself to 
fight through eight hostile environments to 
rescue his girlfriend, Elisa. This poor 
unfortunate creature has been kidnapped by the 
unspeakable Dark Lord, a mad scientist 
who whiles away the hours in his ghastly 
forbidding castle high above the elves' 
village by performing cruel experiments on 
any unfortunate creature who comes into his 
grasp. 

To help him get on top of things, Cornelius is 
wearing the magic ring which has been passed 
down through countless generations of his family. 
At first this only fires a bask spell, but it can be 
upgraded at the many magician's shops (you 
didn't know that most magicians are shopkeepers, 
did you?), where the pint-sized adventurer can 
also turn himself into a hero (which means that all 
shots bounce off him) or a wolf (so that he can fall 
any distance) and pick up countless other aids - as 
long as he has the right cash of course. 

Don't take too long browsing though, Elisa is at 
this moment being lowered into a vat of some 
disgusting bubbling chemical - and what's more,,, the 
Dark Lord's laughing his head off. 



ybr. L 



-JM, 





A QUICK GLANCE at this, the initial forest level, will tell you little more (h,in thai this is 
an arcade adventure, but there are a number of subtleties which set it Apart. Firstly, it's not 
just * matter nf moving from screen to screen shouting every thing that you see - unless 
you meet the rich! people, carry out [he ri&h« actions and find the riKhl objects, you may 
not even find half of the landscapi:! Also, it's not a good idea to shuoi the 'nice/ creatures^ 
kill tou many butterflies, hedg-chngs, bunny rabbits ur the like, and this can adversely 
affect your linal 'cilleries?' ratin.R - which in Hint may mean that you dnn'l sec Ibc full end 
sequence when you do finish the game. 



^Btiv^i^Ba r- 
SHOULD VOU ENCOUNTER A USEFUL OBJECT or character, 
a small 'thinking Cornelius' icon appears in Ihe hoitmn right nl the 
screen. At this point, pushing up on the 
joy<.tiik (or pressing Sjucej reveals an 
interaction screen (inset) where a number 
at functions including 'give', 'bribe', 
'identify' and so un (ire stressed. You tan 
mi 'tilit' in the character you've 
encountered, but only in single words as 
the 'parser' is quite limited. 




.WtAZWGLV. IHE TIKE TAILS It 



60 



THE ONE IUNE 1391 




KAC.H l.hVH. HAftlTS OWN 
particular graphic style - here, in 
Level Two's ruins, you find 
yourself in the Catacomb-like 
dunKvunv fighting off mummies, 
rait acid other subterranean 
horrors. Further evpkjratiuTi will 
take yuu IftTtiuith the lake, a 
iwtmp, die 'dwarf caves', over 
snowy mountains, into Ihe taslle 
dungeons and finally int«> the Dark 
Lord's CaStU itself 



THE 5WAA1P SECTION IS BLESSED with some 
of the fines! graphics in the whole game - check 
out those reflecting pools. 



!T^-*£ 3 jT^?"^ 



THE DARK LORD 

ha* $ent his. most 

trusted henchmen 

to try Id put a st<i0 

!<l t iiiriiL-lsii-" 

progress - as you 

may have guessed, 

they appear at ihe 

end at each level. 

Initially quite dim, 

these boys h*M 

better and lit-ner 

the f 1 1 r il it- c ynu gel 

into the Kami*. 




It 
1 




ANOTHER PLACE TO INDULGE in a little 

interaction is the shop; once again this isn't a 

new idea, but, as ever, (here hate been a 

couple of lwi$|$ included. Elf's currency isn't 

money - it's pels - cute creatures which are 

found dotted about the laniUi-jpr. But even 

having a plentiful supply of these isn't 

L-n<ni|.;!i! anything thai you buy is actually 

enncocled on the premises by the shupkeeper 

from a mixture of herbs (which are also 

collected tin your travels}, so as well as 

having the right amount of pels in your 

pocket, you also need the relevant flora and fauna. The merchandise un oKer includes 

f our different types (if shut, a flying machine (which can unly be used in certain parts of 

the i:.iim- :, mystic mail (chain mail that is, not letter*} and lips - which are the biggesi 

waste of pets since vivisection, 




REVIEW 



WHO'S TURNED THE LIGHTS OUT? No matter how many 
people ynu talk m, tires you light or owls you bribe, there arc still 
a few screens that ynu're never going to sec, unless you really 
search. The bonus screens are very diffvcull lc* find, but it'* well 
worth trying M they offer up plenty of rewards - completely free 
of charge. 

■>-■■ + -<*-■-*> ■> ■ '< s -.'■> ■ v Vv '■ '■. s w w i ' I ■■'"■■"■■■'■■ 1 ""a v '" '" ' "" ' ■■'■' " ,-- *" '■ ' "* ' "* ' "• ■" '• '•■■•■•.■■■■•-■■•:■■ ■■-'•■ ■: > ■ ■>:■■: >>;■*■:■ ■:■■:■ 

A GOOD ARCADE ADVENTURE' Is 3 
joyto play .- unfortunately you could 

IcbiiM the: amount of good .arcane ' 
adventures that: have been- released- 
ih recent- timet on th e :f i ngers -of- one . 
of frsot, Tha:oMia%. : £ff puts this 
sjhaaltori right. OK, so the actual 
gameplay isn't going- to win 199t's 
Most Original Game Idea award (if , 
■iuch^-thirt^.exists), but asfcing-as '' 
the ' : gaflieplay f 5 there, then -total ■ 
ongtriaJity tsn'tabsolytei.y- essen^JBi)""; 
and there's: : no : shortage of ^nieptey- here. ;: 
: If exploring a**d shooting's your thing, then 
there's -enough here. to. keep you.h.appy r tii 
' the : cowfs come: home (anOevenu-ntil 
they've been milked and. sent hack out 
&%itiftji howe-vec if yost thirst :fo* a little 
iTfOr© depth, then folfowme. In order -to- get 
the most otit of : E If, the : pxi m\$~m Sv i ng 
etemept-ts at feast as important a*, the 
action- (if- not more, -if 5 difficult to. decide). 
■And while the puzzles -range from.the 
childishly simple:- to the. (n-lunat i n^t-y- . . . 
ot&eorei there are enough hints dotted ■■ 
around to allow you to complete every, one, 
to feet, some of the -levels- are- almost 
completely puzzie^ or maze-ha&ed (one 
fiend rah: section -sees you tackle the -problem; 
Of getting a sene$ : of -moving platforms to 
move just the. way you. want, them tO*. f?0 
easy. task), while -others irvcrease the- carriage 
to -compensate.- - M -■_# ■ 

A beautiful 






depths 



■And: if rye 

;gJventhe; . 

ii'mpre&icn.tbat 

: there are no ■ 
new ideas a i 

:^ih inhere! . 
apologise 
how about 
these for : 

starters-?: Whenever you die^ a gravestone 
appears in that spot from then on to. mourn: 

■;yOgt. : Thenj if you pass. that' way-aga in, 
f&a ji££S. id-re. th^ft your own- g host. wiJfnse up 
to have : a-pop; also the option to only -save 
the:- game : -at the end of each- level means 
thatcheating tsmore-Of -tesS::OUt!--of the ■ 
.question, if & a prty that yoy can only have 
either music or sound .effects.- playifrO, at any 

. one little (apparently,- this ts due to Ocean 
Fran<ce ? 5 -custorn-bu-i It sound, software?, but 
the fact that thefs the only real -fault I can ■ 
come up with speaks vofames; 



Ciaran Brennan 



THE ONE JUNE 199 



.61 




OFTWARE CITY 

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FUFWCAflO ACCtFTED OME 56-^1 



i 




and are required for Rainbow Arts' latest. 

rence Scotford lacks both, but is happy just 



REVIEW 









. THE CHANNELS »c the 
joirtr (rwtetli rftcbajk fafet 
bv^ttn tins wlitfeU. 



■■TWto\& 
DISPLAY 

*.:h.t> wi.Etcrw. . 
tftaiiy h;i[l* 
vfV- turr^r*dlv 
ill mfi.tirtJl - 
'UfftCr : a' 
maximum 1*1 
friiii . 

by thi 
OjR*C>R.i* 

iisUtl fn'p SC-Tec[ 

BALLS remain In rht: wheels luiltl 
Nd'i sri tf.ttk*.d' with tbi; Ic& pkhjsk 

touJlti.il. i'tuf tilun.t'^ llu-Pli U> traVri 

dfivtir c!it chsniit-l until llu-v itj.i.!i 
amjtftcrvlieel 



ALLS! That's 
what Logical is 
all about - 
coloured balls to be 
precise. Logical Is 
essentially a puzzle 
game, but it requires 
some manual 
dexterity as well, so it 
may not appeal to 
boffins who are all 
fingers and thumbs. 

Those who it does 
appeal to will find no 
less than 99 screens 
of mind -boggling 
action to work 
through, each of 
which contains a 
network of channels 
linking a set of 
wheels. The coloured 
balls run along the 
channels and slot 
into one of the -four 
notches on each 
wheel. The wheels 
can then be rotated 
in an anti-clockwise 
direction and the 
balls sent off down 
another channel. 

The object is to fill each wheel with four balls of the 
same colour, thus causing them to explode and leaving 
the wheel free to be filled once more. Once each 
wheel has been correctly filled at least once, the level 
is completed. This must be achieved within a time limit 
indicated by an on-screen 'egg timer'. Nor can balls be 
left to roll back and forth at the top of the screen for 
too long' a separate timer counts- down for this very 
eventuality (indicated by the bar at the top of screen) 
and if it reaches zero before you have placed a ball, 
you lose one of your three Jives. 

The balls come in four colours: red, green, blue, and 
yellow. Up to four of them can be in motion at one 
time: this is usually more than enough to keep you 
going, but it's possible in the 
later screens to get balls 
stuck in perpetual motion 
between two points, thus 
reducing your capacity to 
move other balls and 
consequently slowing you up 

To add to the confusion, 
later screens contain devices 
such as one-way routes, 
single-colour routes and 
teleporters, so you have to 
think very carefully about 
how to go about completing 
each screen. 



THERE AXE THREE 

ALTERNATIVE set* uf uraphks 

(which can be changed each lime 

you load up) for wh.cn yern gel 

bured -with the default look. 



your plattmit^ h*y *]tajwi«u nil at itjS wtr 
the SHrxtbaff will he. 




thc bar chaph &-&* 

top tit the sir-tea shfrtrt In >.w 
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I HF BOUR- 
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yon have 
rcnUtmitm to; 
(lili*li tin' kfvet. 



'J'HFSfc OrfMEfc: 
KLfcAWNIh 
complicate die 

(.TJutpfltlilMi uf 

eiM'h level by 

■iftl-LtffV,: til-: 

mctlliHi or tiikuii 
rt'f eadh ball. 



LOGICAL 

Piambovv Arts 



FRIGEi 



wrr 



GRAPHICS 



rim 



*& 



A-.lfVM'l-Lli is rijtal**! by 'HI in an 
ami-c!rK.kwiic'dii trtifo-n a\i\.h iijw it : 
'cJkkcrf' by (he mouM.- 



SStitid 



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THE ONE JUNE 1 




63 



REVIEW 









T&l^^"■:s*^V.^5^-' ! . , .■■ ': : ■ ."'.'.■,-■ '" ! . ■ V V-': ■ ■:".■■:■ '.^: i ~:£^ : :":'h'':- 



■^— T-:~- . ■■; ■_•_.• ..,.■•",..'•."■ ."■=-= '■■■ '-- '..■■• r 



LITTLE BITS OF LOGIC 



m 



* 



*^» 





v* 



> 



COLOUR STOPPERS: 
These only allow 
balls of the correct 
colour to pass 
through, so you 
either hftwe to find 
a way round them 
or wait urrti I the 
right colour* turn 
up. 



COLOUR 

CHANGERS: Balls 
passing through 
one of these will 
be changed to the 
indicated colour, 
This is often useful 
if you require lots 
of that colour, but 
infuriating it you 
don't. 



DIRECTION 
ARROWS: These act 
like erne -i* ay 
streets, only 
allowing balls to 
travel in a single 
direction. They 
also determine 
which way balls 
lea.ve a junction. 



LIGHTS: if the 
traffic lights 
appear on a level 
yqLF must fill 
wheels in the order 
indicated- Fill a 
wheel out of turn 
and it will remain 
unexploded until 
those before it 
have been done. 



COLOUR 

HANDICAP: These 
occasionally 
appear and show a 
combination of 
colours. A wheal 
must be made to 
explode using this 
combination 
before any other 
wheels will 

explode. 



TELEPORTERS: 
These transport 
the balls to 
another 

tekpbrter. rf 

there's more than 
one pair of 
tela porters on 
screen yo\i will not 
know how they 
■re linked until 
you try them- 



. ; : — 



^V-'-Y-S':.: -. . 




COMPLETE 

ALL 99 

LEVELS and 

you're rewanJk-d 
with * 
password 
which 
alluws y<»> 
to 

Access [lit 

level 

editor. This 
is a simple tn 

use utility which 
gives you the 
oppurtuifcity 
in design 
and lest your 
own puxzlcE. 







vf 



i 



J 



* 



V* 



T-* 



THE PREViEW SCREEN show* rhe genera! layout of the level hetnre you play. Each 
level has iH own password so you can so dircttlv bazk lo it. 




LIKE MOST OTHER GAMES of this 
nature, Logical doesn't reafty 
hold any great surprises tn the 
1 qo k s and sound sta k es . The 
graphics are merely functional 
(although they are qu it* smart), 
but the : in c I us Ion of three 
alternative sets is a thoughtful 
touch. The sound too is 
restricted, amounting to little 
more thari a ba<k^r<HJrh4 ditty 
(which quickly becomes 
monotonous, but can at l«astbe 
switched off) and some suitably 
metallic sounding effects. Logical ts 
easy to play - you hardly need to read: 
the Instructions - and, because 
everything is control ted through the 
mouse, it doesn't take hours to get to 
grips with. Masters of the puzzle genre 
may find it d 

iittie too An addictive 

W35 actioiHW*!* 
piay* game calling 

managed to . : ' <# Af *± 

get ail the **?" "... 

way to level COITlDI naXIOTl 

23 before a f dexterity 

losing my 

f i rst Nf e. and Dif&tft* 

Even so, at DOWGr 

that stage 
the 

complex ity of the puzzles was already ; 
beginning to look promising, SO 
undoubtedly the last few levels will 
require more than a few attempts from 
the average player. 



Laurence Scotford 



i 



64. 



THE ONE JUNE 1991 




^ 



Eagle 



FTWARE 

118a Palmers Road 

New Southgate 
LONDON N111SL 
Tel: 081-361 1933 






BUDGET TITLES UNDER £10 



30 Port .. 

AAoluTiEr 

AmaraJII 

AitlMtQjcttlafflrMO 
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LaaltEniall 

Lteitw Goddsw ei PIkAm ... 
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fiijSeiisao muds. 



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5inlEl*n 

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SptceAgt ..,, , 



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SW 

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Their FmaatHnj' 

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T* 

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TOtntafnenl Gcf ......... 

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U«S II 

LIH SqusriiCfi .....,- r 

USSJornlf[jun(j 

Vtnim 

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We 

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Warteck the Avenger .... 
Wr1»D«B«n(1Hatf .... 

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Wanderland 

Vfraft rj DeTtOfi 

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2Hrai 

ZOul 



ST AIHU 

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£1439 £14 99 
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Computer 
Title 



01 



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Price 

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Total 



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Access □ VlsaQ Cheque O po ' s D 




REVIEW 



Computerised board games are nothing new, but when the 
conversion is of a Games Workshop best seller things tend to get 
a little bit more interesting... 






'"■■"Srisffllifts: 
GRAPHICS 



SOUND 





,^t*w; -istwafiifcrT* 



OF ALL THE BOARD GAME PRODUCERS in the 
world, one is more notorious for its style, 
presentation and rules than any other - that 
company is Games Workshop. 

Just to underline this point, the rule book for the 
table-top version of Hero Quest would make any 
MicroProse flight simulator manual 
embarrassed at its relative weediness 
Nothing is left to chance, with 
everything covered in detail, 
from how to move (which is 
never as simple as if sounds) 
to what dice to roll if a 
Chaos Lord attacks you 
from behind while 
wearing a yellow hat,., 
on a Thursday. 

The reason for all of 
this attention to detail in 
GW documentation is to 
heighten its games' 
accuracy, which makes it 
very surprising that, until 
now, none of the company's 
wares have ever been converted 
to computer - what better way could 
there be to keep track of all the number- 
crunching than by having a machine do the job? 
Until recently, the main reason that none of these 




conversions have appeared was Games Workshop's 
slightly 'underground' reputation: all of the 
company's games were heralded as table-top role- 
playing games, which limited their growth somewhat 
(a pity, because they've come up with some real 
gems). 

AH of that changed however, as soon as 
mainstream board game specialist 
Milton Bradley noticed a growing 
interest in the RPG, A partnership 
between the two companies 
emerged and the all-new 
Hero Quest was born: Milton 
Bradley produced the basic 
'kiddies' version, while 
Games Workshop went on 
to make a more complex 
older version called, 
simply, Advanced Hero 
Quest. 

Now, thanks to the 
simpler rules and widespread 
popularity of the younger 
version, Gremlin has seen fit to 
convert both the board game and 
its expansion kits (extra quest 
scenarios - due to appear over the next few 
months), and is also due to begin work on the game's 
science fiction follow-up, Space Crusade. 




66. 



THE C)NF JUNE 1991 




AS YOU 

proc :&(■«,« (hMni^h 

the dun peon, the 

map (right) is 

updated In show 

rOOni, Cufridur*, 

furniture and. 
enemies What it 

ilihi'sn'l rL"V4'.il U thf 

location of secret 

doors, so all is not 

I m:1 it > rail think (hat 

you're -.1 nek in a 

dead end. 



BETWEEN 

ADVENTURES 

come: your chance 

ti] spend ytuir itl- 

pnttuii f-'aini at the 

shop, where 

weapons and armour 

;ltl- laWAyi Available 

(usually at 

extortionate prices). 

Not -only doc* (hi* 

element equip yuur 

characters for the 

ever more difficult 

trial* which [ay 

ahead, hut it alio 

gives the whole 

thing a sense of 

L-imiiniiiiv. 

MOST QUESTS call 
fur the death of a 

jirniL'ipIc enemy . in 

this case die 

Witchlord, 

Unfortunately they 

usually can't be hurt 

unless you've 

picked up a magical 

"i .lfnin from a 

previous adventure. 




ROLE MO 

AH0V>CI«eS ( PROrfCfftAN^&R/AT- SA.ME5 WORKSHOP, describes hi 5 
W&r^e-:t(jirttttnw**b«tft$a "\5y*ax-oid adolest&Ht twafe vtitH #*;■ 
interest in roekmtistc.* This might round: a-littte specific but after 11. 

year* ,: #f ptj&dutmg m-lrtia tur$s, tusard garrt&s: a?id ffPtj<?, GdrHS* Works 
•is entftted to b« sore about Ft* owrr-isfwe;* >r| th# v.v£>rtd of--garruj£, 
' f attta^j! .wrHsiures he- re always, bj sen GW's bf eed *p<j IjjiijttefV'w IsiCt 
trte^e viiays yptt^ fi* Sutfcy to pitk tfp. arte of its garoaa without a bundle 
of 9*t**>[\ isti^tic fls«h*W. f all jft§ otit-. Ht»»v*V<Sr r it w*s«v r t tintif P'urKrctorijf A 
■Ur^fiofli. ft rst made acf appe sraftie «v 197$ that t$ was f feW -more 
substance was- weeded, so*he mlTiietures got .their own hjhj books and 
WaffifaiJn&jhgi^a^ b&r*v 

Sim*. th*r>i &W teas srown snd-.groMrr},. prfiKtuttrig /nore and more 
-games. £r^Swp.aowemk'tS- J T3/*£rJwn ■ *"* °f ,TS feest-aefliiRg beftftfgsnie?- 
■ has fiv : Q isjfftitwBitjrt 4^ts*^$b**a of «hitji f*atu*e rt*w bo*r<te*t 

Th* firiceht *rj't*fto*#tksn wrtth MB open^e' a- door tti-a *vh^)e rtw*- ■ 
generation- of gamers, Were Otfjf$f anti SjSac* Cf^s&tte- beting srmp.fe.fiMt 
versions- bfo$w-**W pfoitjtttctSv Pfaas are- afoot -TerturtrM-r jeiAt camparty 
.proditrta as-vveti as.more cotnp'Mt^rtajitil v«tr$t«ftpts - tvjth GWftotiiiig N> 
tafce-' a -inwerft- a;iet*v* wife \a ft/twe. 1&4sf.t d^ef'ijpmpr*^ 



REVIEW 








THE .NUMBER OF 
SQUARES thai you're 
allowed to move is 
determined by slopping- 
the spinning coin at the 
start of you 1 turn (tnr> 
left). Each turn adheres 
tn nne of the 'uElowing 
sequences: move then 
search, search then 
iiMivLv itiovc (hen fight or 
I:l.Iu < 1 1 i_7 1 1 1111 n, f. 



WHILE, FOR THE MOST PART, 
Hero Quest manages to 
faithfully recreate the fun of 
the table-top version (without 
the player having to deal with 
all of the paperwork*), in one 
or two areas of this conversion 
Gremlin has actually managed 
to over-simplify things. This ■ 
over-simplifying is mainly 
apparent tri the combat areas: 
a larger feel ing of involvement 
would have been generated by even 
the simplest of additions such as the 
rolling of a dice. As it stands, the 
fights are pretty bland and act more as 
a temporary obstacle than as a major 
pa it of th e excitement. Another area 
that could be improved is the 
a n tmat ton - it's not that there' s 
anything monstrously wrong, it's just 
that there could be more of it. instead 
of printing the words "Your enemy is 
consumed with flames" on the screen, 
it would have; A** 

been nice to see a 
large flaming ball 
stream from your 
; character's ; 
fingertips 
towards the 
helpless goblin. : 
Where Gremlin 
has succeeded is 
in taking all the 

elements from the board game and 
convincingly turning them into a 
highly playable computer game. The 
control method easily tends itself to 
multt-player games, while still 
managing to stay interesting enough 
for a single player - a rare feat indeed. 
Hopefully, Hero Quest will pave the 
way for more Games Workshop 
conversions as the system Gremlin has 
employed could quite easily lend itself 
to other games of this ilk. Providing 
the quality stays this high {and the 
presentation is pol ished up ) they 
should all foe fust as successful. 



conversion 



already 




Paul Presley 



JUNE 1991 THF ONE 



■ 67 



REVIEW 



After a long absence, the 'Commando' game is back, with US 
Gold's conversion of Mercs (page 76} and this one from Core. But 
is there life in the old dog yet? 




WAR ZONE 

Core 





ALTHOUGH WAR ZONE 
claims a futuristic setting 
(1999, to be exact] its 
initial jungle setting and 
Commando-style gameplay make 
it a more or less timeless shoot 
'em up. And, like all games of this 
type, it can be played alone, but is 
best enjoyed when two players 
team up for a blast. 

As the story goes, you and your 
partner have been detailed to 
lead a counter-invasion force to 
push back an enemy which has 
landed at eight strategic points in 
your country. However, the rest of 
your crew has been killed or 
captured, so now it's up to you. 

Your prime directive is to shoot 
your way through eight levels of 
scrolling action for a date with 
the end-of-level guardian of each, 
be it a tank, helicopter, submarine 
or some other piece of military 
hardware. However, along the 
way it would be nice if you could 
free the rest of your unit ■ oh, and 
have a little fun! 



:^ 



y tki 



68. t 



HE ONE JUNE 199T 







THtr^S^O ftf'UCH 



X^'J». |J >" 



REVIEW 



THf IDEA OF WAVING two heavily* 
armed macho men running 
around causing havoc Is nothing 
jn^&w - but for some reason it 
usually provides excellent 
blasting action.. -War Zone is 
happy to continue this tradition. 
A I th ou g h the graphics are 
possibl y a I ittle too 'cartoorty' for 
the subject matter; the artist has ■ 
made good use of colour, and 
that, combined with the clever 
animation of the heroes' sprites gives 
the whole thing a nice 'clean '. look. 
Clean is hardly a word that could be 
applied to the sound effects though - 
they're as dirty as they need to be in 
game with this much violence - and well 
varied too, to match the d Iff e rent 
weapons. And speaking of the 
weapons... this is where War Zone 
comes into its own. There are plenty of 
pick-ups available throughout the 
jungle, so there's no need to worry too 
much about losing one- and there's 

such a variety between the 

different guns, cannons, 
flamethrowers and other 
'dealers of death' that every 
player is bound to find a 
particular favourite {check 
out those homing missiles!). 
the different capabilities of, 
say, the laser and the 
grenade launcher also add 
to the strategic fee I o f the 
whole affair: when 

disposing of some of the tougher 

enemies, it's often half the battle 

working out which weapons to attack 

With. Finally, the stunning smart-bomb 

effect is enough to 

round rt all of 1 You 

may think; that 

there are enough 

games of this type 

about already (and 

you may even be 

right) rand, in 

truth. War Zone 

offers very little 

Variation on the 

theme- However, if 

you haven't already 

got a game of this 

type, or do, but still fancy trying 

another, war Zone's combination of 

■you watch my back and I'll ware h 

yours' strategy and all-out action may 

be just the ticket. 



A meaty 

blast from 

the past 

withth& 
90s looks 



worth a 



i 



Brian Nesbift 



■ 



THE ONE |UNf 1591 ■ p9 



THE 



®ne 



DISK 




iiJ^JiJ c j 




IT'S TIME FOR OUR OTHER great monthly competition to take a 
bow., the MicroPros Golfing Create! The best armchair golfers in 
ihe world have been driving balls in our general direction ever since 
we announced the comp. This month's winner is a superb set or shots in 
one by none other than Mr. Wingchee Man of Essex, the very man 
who Inspired the competition in ihe first piacel Of all the shots that 
we've received, none Iras yet managed to top his efforts. 

So, load them up, take a look and see if you can do better. 
Remember there's a superb MicroProse prbe up for grabs and all the 
winners of our (our month competition will be playing in the grand final 
at MicroProse' s very own offices! 

By ihe way, we're not just after holes in one Any shot that you think is 
a spectacular feat can be a winner, a pixel-perfect chip from a deep 
bunker straight into the hole, a deep drive that effortlessly avoids the 
trees, water and sand traps. If you think that if s any good, pop it on a 
disk and send it to; Golfing Greats, The One For ST Games, Priory 
Court, 30-32 Fanringdon Lane, London, EC1 R 3AU. Send it along with 
your name, address, telephone number and T-shirt size (including your 
name and address on the disk label). 





/ ^ 


m 


H m h H Bh 


v 


m 


™ 


m^H 


Presl 


te^3HlM^M^3e! 



-L'l 




OUR SECOND GREAT competition also officially kicks off this 
month, Trickshot Trials. And who has the honour of being our 
first winner? It's (drum roll please] MaHk Laine of Chalfont St 
Peter's, yaaaayyyyl His disk contained the statutory two shots and 
while neither were particularly complex, our panel of judges decided 
that they both had a certain simple pleasure about them. A couple of 
really nice baking shots. 

So what are you waiting for? Load them both up as per usual and 
watch 'em go down. Done that? Think you con do better? Have you 
watched Jim Davidson's Big Break, seen one of John Virgo's Trick 
Shots and converted it successfully to your computer? Well, send it in 
then. Trickshot Trials, The One For ST Games, Priory Court, 30-32 
Farringdon Lane, London EG R 3AU is the address you should use and 
pleose remember to include all your own details on the disk AND on a 
separate sheet of paper. 









THE SMALL PRINT 

Condition the first. 

Whilst The One makefli every effort to check thy cover disks 

for all knownst viruses, we canst accepteth no responsibility 

for possible damage caused by viruses unbeknownst to us. 

Condition the second. 

The One andst its noble retailers are ne'er liable for any 

unbeknownst changes to thy contents of cover mounted 

disks which mayhap occur. 




LOADING 

Parasol Stars can be loaded up by following these simple 
instructions. Just pop Ihe disk in the drive and turn on Hie 
computer. The Golfing Greats and Trickshot Trials can be 

seen by loading up the appropriate game in the usual 

manner, selecting the relevant Load Data options from the 

menus (check the manuals for full derails) and then 

treating the cover disk as a data disk. 

DISK TROUBLES 

Trouble with static cling? Is your low temperature cover 
disk not able to remove those fatty stains left behind by... 
beetroot? Well now the answer is here! Mew specially 
improved, thicker, concentrated, disk-repairing Zappa 3 
has arrived. The only liquid conditioner that leaves your 
hair with a softer, shinier look that feels as though eight 

out of ten cats prefer it. 
Of course you could save even more money by taking two 

battles into the shower and sending your faulty disk 
(along with a stamped addressed envelope to ihe value of 

28p) to: The One For ST Games Cover Disk Returns, PC 
Wise, Unit 3, Merthyr Industrial Park, Pentrebach, Merthyr 

Tydfil, Mid. Glamorgan, Cf 48 4DR. 
However, if you're sat around at home, you could make 

new friends on the telephone. (0443) 693233 is the 

number where a big party is happening right now! It's 

also the number for PC Wise's helpline and should be used 

for me most dire of emergencies (such as running out of 

instant coffee when your sexy neighbour is in another 

country] at the following times only: 10.30 to 12.30 

weekdays. And remember, if they can't help you, they'll 

probably know a man who can. 



I I II ONE APRIL 1992 



.7 




legato feofttoare 




16 lintien Gartens, qji*toicfe, loniion ^4 2€<0 Jf™: 081-995 1325 

fteiepfjone: enquiry line* 081-747 4757/081-742 1831 



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Please make cheques and PO's payable to Legend Software 

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Despite a slow start Silmarils' combination of beat 'em up and 
puzzle solver offers a superb graphics, a thumping soundtrack 
and more enemies than Saddam Hussein. 



REVIEW 





TYPE ; CTbllCEiMHMI 



2]s?uai]D..„jaiua 



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PC'SITiCrv 



THE CYBORG IS (he most versatile of all the robots. Tit 
If ailing Ability helps KfoHklC swamplands and platform- 
based levels, while its weaponry and Madvets tan defeat a 
large number of opponents. Thece include a magnetic rope 
(alUiwinx vertical travel), a powerful haltlc-axc, a fork. lit* 
grabber and a devastating lightning weapon. 




THE-" DINOSAUR IS a vLlal alternative weipiint system 

whith comes into its own when combating eye hit )jr i 

level opponents. 1 1 bos a long neck and deadly foEle, a 
shield system, dait- and head-mounted flame-throwers, eye- 
lasers and Ibc Cybcrstyx-007 rLinuiL device, '["hie Ins! item 
if a snail, imiecloid robot launched from the beast's, hat k 
which can activate the switches other robots cannot reach. 




THE TANK IS the least mobile of ihe ihree robots, 
mounted on calerfiillar tracks. It's a quick-response weapons 
system, equipped with five-way overhead rapid fire, a nifty 
missile launcher and a head-mounted radar. 



THE HUMAN RACE HAS SPREAD across the 
universe like locusts across a wheat field, They've 
been there, they've done that.,, and now they're 
bored. So, for want of better things to occupy their 
time, they've created a race of bio-tech nologka I 
beings to run the show, started taking illegal 
substances and indulged in the kind of activities that 
can't be described in a computer magazine, 

It's a recipe for disaster - and that's exactly what's 
happened... 

A nasty piece of bio-technology called A rod 7 has 
woken up and decided that he is going to wipe out 
the entire human race - and has mercilessly 
slaughtered billions of people in the attempt. 

The few people that have managed to survive have 
now hit upon the ruse of creating a second 
generation piece of bio-technological hardware, 
nfcknamed Metal Mutant. They reckon that if they 
send it to Arod 7's home planet of Kronox, it could 
infiltrate his defences and give him a damn good 
thrashing. 

But what makes them so confident? This - Metal 
Mutant can transform at the touch of a button into 
any one of three different robots. How's that for 
versatile? 



METAL 
MUTANT 



XttlT 

Wffl 



GftAPBIC 



SOUND 





Ptmmmw : 




CHESS VLOCffUEV 

5IILL INflS' 



~ 



I HERE ARE OVER 40 different type* of 

enemy, many of which require distinct 

tactics or weapon* to defeat. Each level 

has its own unique cnllectHkin: you'll find 

plenty of lizards, flying reptiles and mini- 

ilrsjjHHiK in Ihe swamplands and robots 

galore in [he factory level, Arod 7's space 

palace is a law unto itself - anything tan 

be found there - and it's guaranteed thai 

you won't like it. 




THE ONE JUNE 199 



.■71 



REVIEW 




SHOULD YOU tEr LOST in the factory level, you could find 
yourself in the mine*- This is nti piste for a saviour of (he 
universe to tfel taught; danger* »■"! t'aps hirfc in e^ef? corner and 
you'll lose plenty of energy trying to escape, Ka Hesl to avoid if 
l miiLpIc [ul y - particularly when you run .itni*s creatures like these 
hlo-robotic spider^. 







THE CLOSFR YOU GET tu Arod 7, the more difficult the praxis* beenme. The last few 
screens before you encounter him lake place in this mystical spat it complex. Metal 
Mutant is set a series of tests which he must salve, or die in the attempt, These include 
the ability to repeat music and a real stinker which pits you against an exact clone of 
yonrselli fire a< H and it fire* riflht hack. But hw dn you get past that donr? 




THROUGHOUT THE GAME you stumble across an ALOG saucer, without which your 
life on Kmnox would be intpossihlei it allows yon to Save your game position arid 
sLilJslics to date r and renews your energy supply- Only the cyborji can link up with it, by 
standing dirc-tlly below the ship, opening his skull and Lnlerfaciufi wilh an on-board 
energy supply- Be warned, however: the craft is easily destroyed. 



metal .Mutant-is initiauy 

DISAPPOINTING: all you do for 
the first few screens is match 
appropriate manoeuvres to 
combat situations and keep 
plugging away until your 
enemies are destroyed- If you 
persevere however, you begin to. 
discover the game's appeal: 
horrible puzzles, 40 different 
types Of monster to defeat and a 
variety of weapons and gadgets 
to acquire. It's really a 130^screen test 
of memory and joystick dexterity - 
opponents come at you quickly, and tf 
you haven't selected the right dro id or 
weapon to face them, you might as 
welt kiss goodbye to your energy. This 
isn't too much of a burden to begin 
with, since in the early stages you can 
destroy some opponents in variety of 
ways and by m ^.f «$**«k|»|o 



tbination 




THE SHOW-DOWN WITH AROD 7 is the lousiest test of the lot. Having honed your 
joystick reflexes on over 10& screens by this stage, il's now time to put your stills to the 
test. As you can see, Arod [s a xisnl skull with a television screen buill into his hcadr this 
screen flashes icons at you corresponding lo Ihe weapons you have collected throughout 
the same, tf you don't respond with the appropriate 'oystick rnovements, you'll survive 
about as long as a flatfish in a black hole. 



experi menting 
you select the 

more effective 
methods, the 
difficulty is 

cleverly graded; ; 
so that 

(hopefully) by 
the time you 

face Arod you'll have the necessary 
reactions to knock his lights out. This is 
just One of the game's neat touches - 
others include a 'save game' option 
which doubles as a source of energy 
and three difficulty level*, the thi^of 
which is really tough. After thafc good 
sound effects and graphics (indudi ng a 
host Of excellent animation sequences) 
areiustthelcingonthecaNe. 



Gordon Houghton 






:■:':: ■ : - :■ -■■-■ '■ » : 




72. 



I HE ONE JUNE 1441 



103A ST JOHNS HILL 

LONDON 

SW11 1SY 



PHANTASTIC 
g| GAMES 




VISITORS WELCOME 
SOFTWARE 



16 BIT SPECIALISTS 



071 
738 
0617 



24 HR CREDIT CARD HOT LINE 



Title Price 

A-10Tank Killer .,,,£25.50 

A.D.S ...... ............ ..£17.99 

AnmourGeddon ...,£17.99 

Awesome/T-shirt , £25.50 

Back to the futLire3.. £17.99 

Captive .,...,.„....., ,,.,.,..,.,....,£17.99 

Chaos Strikes Back...., , .£17.99 

Cruise for a corpse ,,.,....,£17.99 

Deuteros £17.99 

Dick Tracy £17.99 

F-1 9 Stelth Fighter ........... £23.50 

Full blast £18 99 

Gauntlet3 ...... £17.99 

Genghis Khan .....,£29.50 

Gods - Special .,. £16.99 

Golden Axe .,..,. £17.99 

Heroquest. £17.99 

Hollywood Collection £21.50 

Indianapolis 500 £17.99 

Kick Off 2(1 Meg) £17.99 

KillingCloud £17.99 



JOYSTICK 



Cruiser-Black £8 99 

Cruiser-Auto ...£11.99 

Speedking-Std £8.99 

Speedking-Auto. ......,...,.,,„„..,„.,.,....,.,..,., ..£9.99 

Comp pro 5000,,,,. ...£13.99 

Contriver Challenger Cable .£23.99 

Contriver Challenger Intra Red £29.99 

Stingray....................... .......,£13 99 

Stingray Auto... ..„.,...„.,.... ..,£14.99 

Navigator Auto £13.50 



NINTENDO 



NES Control Deck , £77 99 

Guntlet2 , , .,£35.99 

Gremlins2 £35.99 

MegaMan2 £35,99 

SuperMario Bros2 „,.,...... ,., ,....£34,99 

Bayou Billy £30,99 

Tron Sword , £30,99 

Faxanado £26.99 

Solar Jetman.,... ,..,.,.,..,.,....£26,99 

Tetris , £21.99 



Title Price 

Lemmings.,...., ,. ,,£17.99 

Lotus Turbo Challenge £17.99 

M1 Tank Platoon., .....', ............£21.50 

Mega Traveller 1 ............. £21.50 

Midwinter 2, , .......,....£21.50 

NAM „ ...£25.50 

Nightshirt .....£17,99 

Panza Kick Boxing £17.99 

PGAGolfTour £17.99 

Platinum,. , , ,.,..,£17.99 

Powerpack. £17.99 

Power Up , £21.80 

ProTennisTour2 ..,.,...£17.99 

Secret of Monkey Island - 

Special , £21.50 

StDragon , £17.99 

SuperOffRoad , £17.99 

Super Monaco GP..... ,....£17.99 

S.W.I.V. -Special , ...........£16 99 

Wheels of Fire........ , .................£17.99 

Blank Disks X10. £650 



HARDWARE 



Amiga A500 £330 

Amiga A500-1 Meg .£375 

Contriver 5-in-1 Mouse £24.99 

Contriver Amiga Mouse .£19.99 

V2 M eg U pg rade, no clock + D, Master .....£34.50 

VzMegUpgradeclock + D. Master £44.50 

Amiga drive + RUF/BeasVK.O./ 

B.Squadron...., £79.99 

Lightgun ..,£44.50 



SEGA MEGADR1VE 



SegaMegadrive.... ....£149.99 

Afterburner 2.. ...,..,„ £32.99 

Ghoslbusters £32.99 

Ishido £32.99 

James Pond ...,.,. .........£34.99 

Moonwalker/Video , ...£34,99 

PGAGolfTour ............£34 99 

Sword of Sadan £34.99 



THESE ARE JUST A HANDFUL OF WHAT IS AVAILABLE!! 

ALL SOFTWARE/HARDWARE IS SUBJECT TO AVAILABILITY 

NEW TITLES SENT ON DAY OF RELEASE 

£1,00 p&p ON SOFTWARE/UP TO £5 ON HARDWARE 



REVIEW 



After numerous incarnations, the world's most popular science- 
fiction Role-Playing Game is finally available on 16-bit. Paul 
Presley sees if it's been worth the wait. 






MEGATRAVitLER 
J.THE2H0&ANI 




LIFE IN THE 51 ST CENTURY is rougher than ever. 
Mankind, now under the rule of the Third 
lmperium r has realised his dream to reach into 
the stars - and has made contact with all manner of 
weird and wonderful alien life-forms for his trouble. 

The most alarming of these extra-terrestrial 
contacts, made in 5018, was with a virtually identical 
race known as the Zhodani. The contact was not a 
pleasant one, however, and the first of four Frontier 
Wars soon broke out between the two races. 

You'd think that after four bouts of inter-stellar 
genocide the two sides would have had enough, but, 
for reasons best known to themselves, a group of 
corrupt officials within the Imperium is preparing to 
start a fifth - and, as always, there's only one person 
that can stop them. 

Well five people actually. Barely 10 minutes ago, 
your merry band of travellers was having a quiet 
drink when a frantic young lady pushed a 
holographic disk into your hands, burbled something 
about a traitor and was attacked by a group of thugs. 
You made your excuses and left... quickly. Now it 
seems there's a price on your head and every bounty 
hunter in the galaxy is on your tail- 
So, to take stock of your situation: you hold the only 
evidence which can expose the traitors and have to 
deliver it to the officials on some faraway planet - all 
of this under the less-than-friendly scrutiny of the 
meanest villains in the cosmos, 
lever rain 







ONCE...TWICE...THREE 
TIMES A GAME 

THE SIMILARITIES BETWEEN CERTAIN ELEMENTS of 
the table-top and the computerised versions of 
MegaTraveller are ineredibte. With the possible 
exception of SSI's AD&D series, na other 
computerised RPG comes as close to being an 
accurate conversion. Unfortunately though, 
things tend to fall down in certain areas. 

Because the original IBM PC version wasn't well 
received by US critics, Paragon (the team 
responsible for the American conversion} 
"recalled' the game, took on board all the 
negative comments and set ahout executing a 
redesign, the most noticeable result of which was 
the Orders command for combat. 

Empire's decision to bring the product to these 
shores was a natural step, but it was felt that 
changes still bad to be made to tailor the 
program for Britain. The keyboard controls were 
replaced by more accessible mouse-driven 
controls and the space travel was improved by 
simply replacing the inertia-based thrust. 

Paragon is not a company that takes criticism 
lightly. A great deal of changes have been made 
to MegaTravetter 2 (due for an August release), 
most of which have been implemented in 
response to user reaction. The sequel will feature 
many more star s /stems, the ability to transfer 
original characters and a completely new plot. 
Paragon's other forthcoming release - Space 7SB9 
- will also utilise the improved MegaTraveller 
system, except this time it's set in the days of 
Victorian space travel(!), 




AS WITH ALL 

RPtis, character 

KentratH>ni plav* ;iil 

important part in 
the proceeding - 
but here there's a 
dilk:r<;iicei each 
character chooses 
a career in one of 

five military 

servlc#f> At the 
end of tins period 
of scrvke, the 
now-trniiaed 
pArticipants are 
released into 
civilian life (o start 



74- 



THE ONE JUNE 1991 




I.I HE IN THE 
WORLD of 

Mtjja 1 1 as t Iki i I 
viewed from 
above, with cacti 

type Hit Imilslinfr 

colour-coded tar 

easier 

jdertlil'leailcin. ( )( 
course null a 
price on your 
head, local bounty 

n Lilllurs .'.ii ftlWiyf 

loollni to ni.i'.i a 
quick Imperial 
( n-tln. Ijriould a 

lil^llL Uei'hIl i net, 

the team splits up 
and each character 
IS L'miiriilleu 
individually from 
the control panel 
■■■I the righl, 




IN ORDER TO REACH YOUR FINAL 
DESTINATION, It'i in.-cm.iry to obtain 

a Jiimfi-"2 Drive - the bad ne«'s is thi'si- 
cfMtover 2 r OUI>,0lX) Credits apiece. The 
best 'way of earning this vrad i*i throuuh 
imler-planelary trading «f the Ml available 
types <il cargo: iirdndinj; everything (mm 
fertilisers lo rnhi>l«. The vtarpurl tradinp 
market isn't always the lw;s( plate ia sell 
your stent though... 




THERE'S AT LEAST ONE 
ALTERNATIVE way m make money.,. 

piracy. This has. nothing in (fu with copying I 
disks however - piracy involves ait.-H/liinj; 
nirliiT ships and stealing their carfjo. Be 
■warned Ihimgjh, srmii.' -ships arc prepared 
■for this cventiiallly jud tnjiiip their cnrKC ^ 
bay* with timed detonation devices. JP 





Party 

iMppstpig 

T S R a 



iiitM 






AfilDE FROM TRADING, the most 
important factor of tin- game is Catherine 
utformation on (he traitors and their 
nefarious tcttviiics, Bars are always a 
f>nod smutfe* <hi gossip, ,-ilihiii.i<jh moil 
people will expect a little {fatuity in 
Tt-iiirn for their trouble. 

SPACE, THE FINAL FRONTIER. To 
boldly eo where no one has pjcuic hi'lur,;, 
yiiiL need a ship. Movement in outer 
space uses Strang- inenia-based 
controls, similar in style 1» 'hi; tlavsic 



REVIEW 



THE MOST ACCURATE 
DESCRIPTION befitting 
MegaTravetter 1 is to liken it to 
Elite without the graphics... but 
With a plot. Although it's an RP<5 
at heart, the trading side of 
things will appeal to all those 
Cobra Mk II pilots who longed 
to he able to land their craft. For 
anyone who has played the 
table-top game, a lot of 
elements are going to appear 
very familiar: the excellent character- 
generation System, the planet names 
and the whole 5 1st century 
environment are all there and all very 
well implemented. In truth, there are 
only two problems with the system. 
The first of these concerns the space 
travel; the Qids style control method 
becomes very awkward until you get 
used to it (and that could take quite 
some time). This is especially true when 
the planet which you're tethered to 
doesn't want to let you go. The second 
problem is far more damaging and lies 
in the crux of virtually every RPG 
available - combat. The trouble is that 
everything is 
run in real- 
time, which is 
all very well 
for an all-out 
action romp, 
but ifs next to 
useless when 
you're trying 
to control five 
different 
characters. 

Granted, the 'Orders' command helps 
out, but it's still far easier just to group 
your team and run from each fight. 
However, if you overlook those 
problems there is a nicely-crafted 
game system in there. The on-screen 
presentation is superb, the planets are 
varied enough to provide explorers 
with plenty to be getting on with, the 
trading aspect and plot devices are 
intelligent and the 'Stations' section on 
board your spacecraft is very well 
handled. Ultimately, the decision as to 
whether this is the RPG for you boils 
down to whether or not you want to 
get caught up in a great deal of 
combat. If not, then MegaTraveller 1 
provides plenty of challenge. If so, then 
unfortunately you'll have to look 
elsewhere - MegaTraveller 2 perhaps? 










A-wtilK* 

executed 

table-top 

conversion, 

sadly deflated 

by the 

unwieldy 

combat control 



^ 



Paul Presley 



BMW 



THE ONE IUME 1441 



■ 75 



REVIEW 



■ ■:•■-:■■ 



MERCS 

OS Gold: 



*WC£ 



OUT 



GRAPHICS 



sound: 




MJWABiUXV 



mmjkBmxr 



OVERALL 









Being a conversion of an all-action coin-op, IIS Gold's scrolling 
shooter has an obvious advantage over its rivals - but does it do 
justice to its arcade parent? 







AVING PLAYED AS MANY COMPUTER GAMES 
as you undoubtedly have, you should by now 
step naturally into the role of being either a 
hero or heroine without too much alarm. Even so, 
you've rarely strapped on pets as pulsating as those 
on offer in this latest US Gold CapCom coin-op 
conversion. 

As ever, the size of the heroes' muscular bulk is 
inversely related to the amount of brain power 
needed to complete the game, so there's no need to 
worry about about wasting any time on background 
here: your macho, muscle- bound hero (whose brains 
don't quite match his brawn), with the help of a mate, 
takes on almost unfeasible levels of cannon-fodder 
along an eight- level route. 

Okay, so some of you refuse to sign up until you 
know the story, so here goes... The former US 
president has been taken hostage by a group of 
foreign villains, but, for some diplomatic reason or 
other, the US government can't intervene directly. 

This is where you come in. As head of an elite corps 
of mercenaries, known as the MERCS, you've been 
commissioned to rescue the President and halt the 
rebels' attempt to take control of the country of 
Zutula, To achieve this, your mission is to land in 
enemy territory, break through its tank line, 
neutralise the 'Scorpion' attack unit, penetrate the 
mountain pass, destroy the enemy's supply line and - 
finally - 'neutralise' the enemy's HQ. 

Feel better for knowing that? Good - now get out 
there and get blasting... 




AS YOU CAN SEE. when the going gets 
lough, the triugh jjet scrfillinjf- "l"he main 
challenge is Id dodge the onnotilkm't 

bullet* and ipfat (hem vfith yours - simple, 
eh? Us-injj this nci-iHiiiMsnse method, all 
(hat remains is for you m find & way 
through the eight-level i tingle, causing 
havni ami m.iyhem thruughuilt yuiir 
journey. 



SHOUIJ) YOU FIND YOURSELF up 

against a bii<_k w.ill win- lunt*:. Inv, 
elephant - in fact, any large obstacle - do 
[he iibviuus <b"nH-,. blast the hell out of it! 
The usual result \\ a. rleur yi.itli Fotf you tu 
stroll straight through, 



76 



I I II OtVE JUNE 1991 




~t ^ ; ..-'%.: 







REVIEW 







m 










"^v.-. 



*•** ?■.. 












should you 

CETTIRJTJ trirh 
walking through 

Eliu piui^'lr .ind 
n.uiin;u llirihii^h ilu- 

water, you can 
alwayi hop into a 
piifp (which h.is 
i mm. (o* I J! i ill 
play en), a lank, or 
ev-en a hovercraft! 
There i* one mil 
pain! at itHs tlage 
which differs from 
■hu iiriuiiial: in ihv 

LEMlk-tl|] yi>LL llJVl! 

to shoal ihe jeep's 
original occupants 

! " I' ■!. J.I Li II" lll< 
'' % I I L ■ '. ■ I - IlLHJ VlhLL 

simply hop in and 

set off. 



•x. y. - ." 



V.-. 



- r 



-* *» ^ -- ■ ^ j .. J *^-v_ r 1 ," .*\ m* 







fcniZD 









JUST VVHCN YOU THINK that 
you've eol (o the end of a level, up 
pop* (hi- rUMftSvc cnd-of-lcvcl 
guardian. Thestj usually umnt! lei ilu" 
shape of some type of military 
hardware: helicopter, lanfc and 
harrier jet t[i MOM hni three. 

DURING YOUR hard-earned real 

Hi-iKffn utj^Si you're greeted by sin 

iiliirriiLiwiHin urei;n rki a himlcr Hiq>' 

in a pttscv Bounce. Thi>. supposedly, 

is you, so maybe a little practice in 

J mm nt a mirror a necessary. 




TWO-PiAYER COMMANDO- 
STYLE' $HOOT 'EM UPS are 
always big hits in the arcades: 
all they have to do is offer 
enough opposition soldiers and 
hardware to attack in force and 
a few new weapons to wipe 
them out with and the coins 
some rolling in. Mercs is, as 
yoti'd expect, no exception - but 
we're not here to heap praise on 
the arcade game {although it is 
vi&ry good indeed!), we're here to see 
how good the conversion is. And 
basically, the answer is that it's 
good(ish). Conversions should be 
judged in two ways: as re-creation* of 
the original or as playable games in 
their own right (or maybe even as a 
mixture of both) - Mercs almost hits 
the mark in both cases. There's little 
problem looks- wise, all of the sprites 
and backgrounds are well executed, 
although the main characters move a 
little too jerkily for comfort. The 
problem's certainly not in the 
soundtrack either; the groovy music 
gets you straight into the swing of 
things, while the massive explosions 
and great cross-fire sounds all add to 
the excitement. The problem is that 
the whole 

thmg just a competent 
«;«£,„. enough two- 

'feel' or 
excitement of 
the coin-op - 
there are too 
many 
instances 
where the 
action siows 



blaster, but 
it loses a 

little of the 
original's 

'oooomph!' 

down (very 

bad news nowadays) or where the 
nature of your opposition is too 
indistinct, making the proceedings 
more confusing than exciting. The two- 
player option does, however, pull the 
game up by its bootstraps. Having to 
choose whether or not you pick up the 
extra weapon or leave it for your 
partner adds an extra dimension (every 
man for himself, and all that!}, while 
two heads are better than one in terms 
of getting further into the game. 
Ardent fans of ihe coin-op will have no 
problem getting into this one - others 
will probably only bother if they have 
a friend around 



Jools Wat sham 



THE ONE IUNE 1441 



77 



REVIEW 



Very few of the classic games of the 8-bit era have been reworked 
to make use of the extra eight bits. Novagen's shoot 'em up is 
one - but is it a worthy enough effort? 



ENCOUNTER 

Nova-gen 

our 
NOW 



GRAPHICS 






SOUND 






DURABILITY 



PLAY ABILITY 



^ 



OVERALL 




4 4 



1 1 i i ir ii I, I III 



■ 4 k \ i 



lii i 



i'lfc IkUil 



•^4* 



Encounter 



YOU'RE ALONE in I three 
dimensional arena - equipped only 
with a laser and the ability to 
rvtak' through IftO",,- but Vf*'l* 

n<»iiLK iii have iii cut the icene- 
scttinp short, because a yellow Oid 
ha-s just appeared or the radar and 
it yoil dljn'l sIltHjl it pKttJf qililkly 
i hun you're dead! With that small 
matter out of the way, a quick 
frfante ai flu- tup panel rcvtals that 

ynu havu nine l.'.i ri'ls En dexiroy, 

two shields left and you're Mill on 
level one (pathetic!;. The vast 
mjijtirity "f yunr BMAuAltr lime is 
spent i" [Iii* arena, where yau 
cither light and survive or flee and 
be crushed. Those pillars which fill 
ilii' l.inilM^pi' ili'lle'it .ill l.ni'T shots 
(both yours and [he enemy's), add 
a small touch of unpredictability to 
the proceedinKS. 




IF THERE'S ONE THING that all of the great 'cult- 
prog rammers have in common, it's that they don't 
release very many games. This is especially true of 
Paul Woakes, the man behind the classic 3D space 
exploration games Mercenary and Demodes (which 
wst\ after all, MerCef)£ty II). 

Before either of these though, came a more 
straightforward 3D shoot 'ern up. Encounter, which 
was, to say the least, revolutionary for its day, That's 
not to say that it would stil I Impress though, as its day 
was over seven years ago!' 

This isn't exactly a prol ific output, but Woakes fans 
(let's call them 'Woa ksies'} should be pleased to hear 
that things are speeding up a little. As Movagen's 
Bruce Jordan informs us: "His average is improving - 
he's up to one a year now." 

The next result of this sudden burst of activity will 
be Mercenary III - The Return Of Damocles. This time 
around, the game will not only include an even more 
impressive 3D environment than Damocles, but also 
something which has never 
appeared in any of Mercenary's 
previous incarnations - an enemy. 

KC Kim is the evil-doer in 
question, whose actions more or 
less mirror those of the player's, 
making Mercenary ?IS a true one-on- 
one battle. As long as Mr Woakes 
doesn't revert to his old ways, we 
i ^Sfet^ should bring you a full review aver 
the next couple of issues. 




OCCASIONALLY, a 'karniikaic' Old hurtles towards ynm (top) - leaving, you litlle option 
but to blast it to oblivion before it mn.ki.-s contact. Defeat all of these and a 'star Kate' 
Opens, allowing access tii die next level, but only if yuu survive the intervening meteorite 
Storm... Tills is j.11 a matter of duckint", diving, dodjiine. and clever pn,lb -finding,, flnrihu in 
nature to the asteroid field in Atari's The Umpire Strike* llaek coin-op. And should you 
survive this periluu« vlrvlcn nf viiid, why not try turning; on the spot to go back through a 
•jet'ond time:? The return trip jjels faster - and consequently mure dangerous • uach time 
you attempt it. but every successful completion skips yon fin-ward another precious level. 




ALTHOUGH IT COULD HARDLY 
QUALIFY as a candidate for 
icon version to the CDTV or some 
other such multimedia vehicle, 
£n<ourtt&f te good clean 3D f«n 
nonetheless. And while the 
general gamep I ay is going to 
win no prizes for its variety, the 
appearance of such elements as 
the meteorite storm and the 
progressive intelligence of the 
enemy 'bids' is enough to keep 
the player coming back - at least for a 
white. Despite all of its claims to be a 
reworking of a classic 8-bit game for 
the r 90s and such like, this is basically a 
3D shoot "em up in the venerable 
8a ft/ezone mould, which makes great 
use of the extra speed afforded by the 
newer machinery, but unfortunately 
yety little use of the enhanced graphics 
capabilities. The use of a 'psychedelic' 
colour scheme for some of the aliens is 
about the only attempt made at 
including a 
graphic frill 
otherwise 
the look can 
best be 
described as 
functional. En 
fact 

functional is 
a word that 
just about 
sums the 
whole thing 
up. it's a 
good blast, 

but not quite the advance that it could 
have been - especially considering the 
amount of time that's elapsed since 
the original's release. 



A nippy shoot 

'em up which 

will appeal 

greatly to 

: 'Woaksies', 

but may lack 

enough 

everyone else 



Brian Nesbitt 



78 



THE ONE JUNE 1991 



ra 



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DEVIZES, WILTS 






APRIL 1992 

all the latest info 
straight from the 
horses' mouths 
including*., a couple of 
new computerised 
television shows, a 

new lease 
of life for 
Graftgold's 
Fire And Ice, two new 
games from the 
designers of Elf, a 

brand new 
software 
house 
from the 
people that brought 
you MicroProse and 
Sierra, a range of mice 
that are specially 
designed for kids... 




RUSH FOR IV 
GAME SHOWS 




AVID GAMERS. WHO'VE 
LONG BEEN IGNORED by 
the powers that be in 
television, are suddenly the 
most desirable viewers 
imaginable it "would seem, 
with all of the major channels 
currently looking for a way 
into the computer games 
market. 

The biggest of the lot, of 
course, is Channel 4 r s 
Gtittwsmaster, which has topped 
the three million mark in terms 
of viewing figures, and is now 
almost certainly due for a second 
series to begin in September. 

Hewland International, the 
production company which 
produces the popular game 
show, refused to confirm that 
the second series would happen, 
but it is currently advertising for 



two new researchers, which 
would suggest that it's a good 
bet. 

Not content to sit back and let 
Channel 4 have all the glory 
though, Yorkshire Television is 
in the process of producing its 
own computer entertainment 
show. Provisionally entitled 
Overload, the show will be 
presented by Andy Crane and 
promises to be "More 
Tomorrow's World than 
Gamesmaster," according to its 
producer. 

Other TV programmes believed 
to be interested in including 
computer games coverage are 
BBC's iOO Per Cent and ITV's 
late night video review 
programme Video View, 
although no firm details are 
available for either at present. 



8 



Tl IC ONr AJ'KIL 1 W42 



REVIEW 



We've had top-down wargames, side-on arcade games and 
isometric RPGs. Now the AD&D series goes a step further - 
introducing 3D exploration. Dungeon Master beware... 



■ : : : : : : : : : : : : ': : : : : :" 

EYE OF THE 
BEHOLDER 




GRAPHICS 



5CHINB 






SOMETHING'S ROTTEN IN WATERDEEP, well under Waterdeep actually. The lords of the area have recently 
discovered a presence of evil somewhere within the city and dispatched Khelben the Adventurer to 
investigate. Having searched nearly everywhere though, he learned only a name - Xanathar. 
The one place Khelben didn't look was under the city, and what with him still conducting his investigations 
away from home, guess who's been given the task of Sanitary Engineer? 

It's not all muck and filth though. You have been given permission to keep any treasures you find down there 
and there's always the chance you'll get into a good scrap - amongst the scrap so to speak - so things are 
looking up. And of course, there's the reward waiting at the end of it all... 




KUBOLL>S ARK NASTY 1.1 II l>: CK! I'LhKS. They might not be 
very strong, hut they tend m travel in packs and a lot of Little bad 
guys ire definitely more trouble than one big one. ISiiln't ymi evef 
sce Gremlins? 



THE ONE JUNE 1991 



REVIEW 






>. 



(1 Lli : hi LltiUt i Li-£ Lit- «_ 

L^i-tsO 1- lie. -fe- £ o * 



IS » iii jL- Jl J? Jhs b S^^^^l AS * 






Li- 

ii. 




ONTETHROUOH 
LEVEL J you 
discover that 
(here's more to this 
sewer than mui-K 
i ht eye. There's art 
ul<i l>wnrvrn mine 
llehw ifiL' eity 
which Xanadiar- is 
making full use of. 



THROUGHOUT 
IHE GAME, short 
messages apjii'.ir (in 
the walk giving 
clues to various 
pnzik'i. However, 

iil»1 all 1*1 tlifm nr, 1 

written in (. niiiiinH! 
( the lancuajft c f 

your thiirsnters), BO 

some need, to he 

(ran silted first. 



STICKS AND 
STONES iren't 
your only weapons 
in (he dungeons of 
VVriltf tlevp - words 
can hurt ton. SptilH 
arc a formidable 
part of anyone's 

.ir :n': . .1 '. Mill >. in hit 1 
pretty del ^stating. 
To start with your 
knuwlvdfrc of the 

.IT I. .1 11^' .LI K is I. 'ail I'. 

limited, ,iiii as time 
noes on, your spell 
honk becomes 
fatter and falter. 



ONE OF THE 
DEADLIEST FOES 
(hat you're Eikcly 
lv HCtMUlC* (apart 
from Xanathai 
himself) is the 
E;i,int spider. 
Poisonous, hites 
and sticky webs 
form (he creature's 
mjiln weapons and 
1 1 take*, a \]kli.iI 
kind «f advent urer 
to get out of (hem. 




COMPARISONS TO THE AOEIrj 
IHCLAS5IC- Dungeon Master- ae? 
: inevitable- When two games look 
I this similar, even their programmers 
[ would have- trouble- telling them 

.apart,. The: question that has to be 
I asked, then, is if you own one do ■' 
I you really need to buy the other? 
R And with: Dungeon Master. (and Its 
I successor Ch&o$ Strikes B&ck) having 

been around for what seems like 
I eons, has SSI waited too long to 

Eye Of The Beholder! Well, it has its 
points and bad points. In its favour is 
the fact that as with all the other A8&D 
products, there ate bound to be plenty of. ■ 
sequels using the same characters in each 
- g^me,- Ateo the essence of the table-top 
version of AD&D has been captured nicely 
(in contrast to previous; AD &p. titles, there's 
more emphasis on puzzle-solving' than 
combat - a refreshing change). Combat is 
^also handled extremely well, the spells and 
'ranged weapons' rules are all faithful to 
the original game .and the graphics are, 
quite simpiy, 
superb. The 
: ;'.gamcplay 
.works 
wonderfully, 
conjuring. up 
both the spirit 
and- the 
atmosphere 
that you get 
from any 
Xgood 

dungeon 
'romp in the 
table- top 



If you haven't 
already had 
enough of 
first-person 
exploration 
genre, then 
Eye Of The 
Behoider is 

just too good 
to miss 

game,'7he 

trouble is, both Dungeon Master and Chaos 
■ Strikes Back worked equally well and 
although they didn't have the background 
of the most popular RPG in the world to 
work with, they still offered just as much 
atmosphere and challenge. Eye Of. The 
Beholder is an essential purchase for 
followers of the AD& D series, but also for 
;■; people- who missed FTL h s games first time 
:: round and those of you thai finished them 
and want some more. 



Paul Presley 



I I 1 1 < > N I I L J N I 1991 



.81 



PREMIER MAIL ORDER 

Titles marked" are not yet available and nil! be sent on ttar of release. 
Please send cheque PO Access Visa No, ami expirv date to: 

Dept THAM/05, Trvbridge Ltd., 8 Buckwins Sq., Burnt Mills, Basildon, Lssev. SSI3 IBJ. 
I'k-ttsu stak' make and modi*! of computer when ordering. IVU' inc, UK on orders over £5,00. Less than £5,00 unci K 
add £1,00 pvr ik'ltl. HstrivluTe uleil^ add £2.00 per item lor Airmail. These offers are available Miiil order onl\ 
Tt'k'phoiU' orders; Mon-Fri 9;im-7pm. Saturday 1 1 fain -4pm. Fax urders: 0268 5 ( >IHl7fi. Tel orders: 0268-F9076O 



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Whether you're stuck in a hole, trapped underground or caught in 
a block, P.P. Hammer has got a tool that can fix anything. 



REVIEW 



P.P. HAMMER 

AND HIS PAlJillVilAlIC \7_ PON 



IT'S A FUNNY OLD WORLD. One 
minute you're driving rivets 
into bolt-holes and turning 
flange wheels to match the drill 
bits, and the next you're stuck in 
the middJe of a Roman temple, 
looking for treasure. 

Good old P.P. Hammer, 
everyone's favourite construction 
wo rker/ad venturer, has 

undertaken a quest to 
^^^^^^^l find ail the treasure 
j WB ^L contained within 70 

M A levels filled with pits, 

B^^J| I platforms and pesky 
I little creatures. 
M - -m ■ Not until alF the 
W Wf treasure in one 

^B ^r location has been 

^^^^^^. * found, will the door 

leading to the next open... 
and even then the overworked 
navvy still has to search to find it. 




FllfO THE SECRET 
PflSSRGE TO THE 
TREASURE TOHB i i 



P.P.S QUEST FOR TREASURE Infect him atrosi ma^ different locations, 

Rome... 



;:;.:;;;~r: 



P.P. HAMM1 
AND HIS 
PNSUMAIIC 
WEAPON 

Dertionware 
OUT 



^s^rwcs 



SQUWO 




.to Iceland.., 



*r r 



...to Legoland? r.p. occasionally uncovers* 

mysterious Woe gem. Timthinp it [cadi la a bunus sla«e in vim li 
our hern ha* a short amount ni time to collet! as nuitr itemi as 
possible before Uniting the lifc-glvinx heart and his exit. 



IHE ONE JUNF T 99 1 



83 



UELCOHE III VtHJ 







THERE \kf. VARIOUS II h\\S t<i Lulled thrmijilimit the j....r..L f , llle inciM um<M <»t 

which arc the poUons Drinking one of the coloured cocktail i besmws, P.P. with a certain 
limited power: including invisibility, a super jump and soon. 




MfHGU.GH THE: TITLE conjures up 
; -images' of either v blench an d : :g:ore : 
ona massive scale or innuendoes 

that even Frankie Howerd would shy 
:away from, P.P. Hammer And His 
; Frjeuma ttc Weapon is ' no. mo re 

offensive than a Cliff Richard conceit 
m Westminster Cathedra I. What it;is|; 
; J is a. .highly, enjoyable and challenging 
pi aff ©.rnv^affie that -owes, more than ■ 
;Jte.;fair share to numerous 'classics'; 
JMlUdifig Rick D&oycrous and 
/mpossamote, One problem that 
. :bemonware seems io have with P.P. is 
• deciding what it wants its: mam character- to 
be: while on the packaging and intro 
screens he's a 'cutesy* bespectacled young 
tad ,. once ycu -re Into the game he. turns- into 
a real construction worker-type, puffing on 
a fag if you leave him. for a while and 
throwing, insults it- you fail ^he-bonus round. 
The- other problem that's stopping PJ*. 
reaching die' hallowed Heights that only 
Rick has managed to scale before,- is that it 
gets a- little- too- confusing. The inclusion of 
invisible platforms .and. havmg treasure . . . 
'; hidden behind. blocks semes, oh the later: ' 

;;leyels, to 
; -frustrate • 
.rather than 
;:chaliengeand 
:the: whole' ■ 
thing- tends to 
:; bolder grv the 
: .;'fceen.tnere 
;;#dhe ; that: r 
-::Sy:ridrdrnei 



An enjoyable 

:-:;pliitforiTi^ 

: HICK 

dangerous 

trn0|jl*t : : 

|?Tftere.isa'fot 

;to do and there are plenty of ni.ee touches 
: : (the helpful. strolls, the bonus founds and 
■■the little' 'Roger Mifla' samba'that.P.P. does 
:when he completer a levet, to name- but 
three) and the actual idea of havihg to dig 
your own route, as it were; is a novel one; ■ 
.it's a shame that there isn't any real way to 
attack your opponents (let's face it, a 
: pneumatic ham m&r- makes for a great 
weapon) and a few more sethngs would 
■: have been nice, but as it-stands- P.P. 
Hammer And His Pneumatic Weapon; is ;a 
nice. journey back. -into the platform -genre.. 



WHEREVER P.P. GOES - HIS PNEUMATIC HAMMKR I. OK* UN). Ik m-ltiI in 
cornpktinE each level is (o drill away at particular blocks - choose the correct ones an J It 
can lead to other area 1 *, reveal treasures or trap enemies, 




84. 



rHE ONE JUNE 1991 



W'ULl 



, lis must be the most advanced off-rood bike 

there is! It's automatic, so ifs easy to ride, and its 

lightweight design and futuristic styling make it 

stand out from the crowd! The Cub would cost 

you £1 800 to buy, but we're giving one away! J 





tKto a Honda 

MT SOS EtopSlB JS440 J 




The MT50S Honda is the best bike for any 16 year 
old who wants to hit the road in styleJ! It has an air- 
cooled 49cc 2 -stroke engine and a Moto cross style 
frame, seat and tank! To buy it you'd have to pay 
£1 300, but 1 phone call and it could be yours! 




The Kawasaki J5440 is one of the best Jetskis 

you can buy at a cool £2500, but you could 

win one!! Jetskilng is going to be the trendy 

sport of this Summer, and you could be there 

first with our brilliant competition!! 





WlflJ 
Pinball 



mmmM 





This Pinball is no under-achiever, it's a Simpsons game! 

Yup, people all over the country have been flipping 

over this machine, the biggest pinball craze in years! 

And if you fancy pocketing this £2500 prize, then just 
got on the ball and call the number shown below!! 




«W 




Calls cost 34p (cheap rate) and 45p (at all other times) per min incl VAT. For list ot winners send SAE to:Pepperoni h PO Box 2065, 
London, W1 2 9JH Piease ask your parents permission before you call. Average length of the call is 6 minutes. 



REVIEW 



Any new beat 'em up needs something special to set it apart from 
the crowd. US Gold's latest Sega conversion is the follow-up to the 
infamous Shinobi, but is this enough to give it the edge? 



SHADOW 

price 
out 

<5RAWf€S 



^'T-'T 



sound: 




7-,. ■■'. . :■•■ ,;^y«^'«^ 

|>'W'<J;> ■; > ■-.- ■■ :;;•:■-;■.:■■••.'.;.■: ■ ■ .•■:.■: .■■.-.• 

overall 




JOE MUSH AS HI, MARTIAL 
ARTIST, is about to take on the 
fight of his life. His best chum, 
Kato, has been viciously murdered 
by a gang of street fighters - 
understandably - as he 
inadvertently discovered the 
gang's secret plans to take over 
the world! 

How, as Joe, with your trusty 
mutt in tow, you set out to avenge 
your friend, defuse a number of 
bombs, save the space shuttle (no, I 
don't where that bit fits in either!), 
kill al I of the bad guys and get out 
alive. By the way, the dog's no 
passenger, as he's quite a dab 
hand for paw) at the old martial 
arts himself, 

And in case you think that's all to 
easy, here's the killer - you've only 
got three msnutes to complete 
each stage. Have fun... 

THF FIRST BASIC OBSTACLE lo your 

smooth progress Ls ihe appearance of 

mere than too many bad Ktiys, all armed 

to ihe tt't'tli with * variety h>I weapons 

knives, MworcLv £uiim - and even deadly 

frisbeesl Despite all of this hardware 

though, a spot of Eargct practice with your 

unlimited Slippl }' i»l slmrilitiii), L* usually 






SHOULD ONE OF 
THKHNKMIhS 
pmvc a little 
tougher than 

niiTra»l r it could be 
time li> i ;l[I in 
'man's best friend'. 
T'uJIini! down on 
the juystkk »nd 

pr^»\iiiK Fi re &end« 

the pooch oft to 

wrestle wilh Ihe 
bad (juy. Ic»vjtij( 
you lime to ]h>p lip 
and finish him off 
with a iruirikcn. 

Hhuvl-vkf, it yem 
Lake Imp Iiiili^ alhml 
this, the bid gay 
overpowers your 

i .lichhil pet .iinl he's 

forced to relurn - a 
shadow of his 
former self (inset), 

llMHHL' -. • .. 1 I 

temporarily without 
canine back-up, 



THE ONt |UNt ly^l 




THE lit >Nl JS ROUNDS pravidc a 

*tlmmc break from the frantic pi m form 

jumping. In true Shintibi style, cascades uf 

Huicidal Ninia's wiJIitiflly fling themselves 

from the building at an attempt to... hurt 

you! Fail So Ititt them jl[ and you dnn'l get 

the tttm-an - succeed, and you're rewarded 

with an ex.lra life. 



4ST STACK ol each Irvcl Feature* 
only inn- bad Buy - hut what a beefy one! 

I his Liiuld He ,1 piant N'inja, nr maybe a 
train - or even j woman in a bubble! . but 
whatever it* form, each end-oMevcl 
guardian li.nt a particular wnL spot (an, if 
you will, AehilK-s heel} that needs to be 
cuntinually shot at. Finding this ipm i* 
half the battle. 




IF A SITUATION SHOULD PROVE TOO TRICKV li>r yuu So handle (e««n with ihc 
help of your drm), then it's probably time tu call up a little N inja Magic to clear the 
screen. Limited tn one shot per life, thii magic doesn't only act at a smart bomb - it alto 
add* a little graphic spice hi the occasion by producing a different effect un each level. 



POWER UPS appear at very infrequent 
Intervals, so grab them when you can 
(powered- up shurikens have a nfce fiery 
tail tu distinguish (hem from the standard 
model). A souped-uo weapon if a coud 
asset in your fight against [he end-of-level 
guardians, as they do double the damage. 

IP FIRST IMPRESSIONS w*re anything 
to go by r then Sbaftow Dancer would 
s<pre very highly indeed - especially 
A* the large sprites arc initially 
rammi scent of the 5*03 «»trvop. 
Unfortunately first impressions don't 
*y&# very highly arid the eariy 
firamfsr* soon fades a little. There are 
good points* the use of the dog adds 
a novel strategic twist to the 
proceedings and the background 
graphics are noteworthy (especially 
on the later levels, with the appearance of 
waterfalls and suchlike), but unfortunately 
the sprites tend to disappear into them, 
thus making the action a touch confusing 
Most importantly of aii for a beat em up, 
the control method is very straightforward, 
enabling you to get straight into the actkJrt. 
But there'* one problem Ihat rwiN quftkh/ 
imtatc almost anyone who tries their 

hand,, jus* say AiSte+fv 

you're up ■■■■■f^ t^" : " ^*yry:', ■ . 

against the fast fatthf III CO*lt«Op 
bad guy, you see -n^^--,*-,^ 

the eirit sign, /• Clll^ffilOi*-;^; 

you've sagged and a fair slice 

your guts out to ;; ' *' ; lijt :: ' : '*■*■ ' : ' : '" ■ : ^-- : > i; 
getthtefar, "Of aCtlOfl 

you're excited, all your mates have been 
wtth you all the way ■ then, you get 
stabbed.,, and W.y all the way back to the 
beg t nn jng of the feveU This Co uld be worse, 
as each level is split Into four stages and 
you're only banished to the beginning of 
the current one, but :if * annoying 
nonethefefrs. W* deep, c-sfourfui and an 
adequate conversion, but the fault just 
mentioned above may deter some. 



Jools Watsham 



THf- ONE JUNE 1 <-)<-) n 



REVIEW 



A quick straw poll around the office couldn't produce a single 
person who'd ever heard of the original R.B.I. Still, its sequel 
won't be judged on past performances... 



KiDila 

BASEBALL 2 

Domark 
PRICE 

£29.99 

OUT 

LATE JUNE 

■— GRAPHICS 





Ol 



OVERALL 



91°/c 



FFIGALLY ENDORSED BY' is the surest way 
of getting a sports game to sell. R.B.I. 
Baseball 2 is sponsored by the Major 
League Baseball Players - and while most of us will go 
round thinking that Charlie Sheen and Certain 
Berensen have finally put their names to a computer 
game based on the hit "film, only Americans and die- 
hard fans of the sport will know about the real-life 
M_BP. 

Still, film licence or not. The Kremlin's simulation of 
the most popular sport in the U.S. of A., (yes, even 
more popular than American Football) attempts to 
recreate all of the action that takes place over the nine 
innings, while still keeping the overall sense of fun 
that's sadly missing from other companies' attempts- 
Choosing from any of the 26 Major League teams 
across America (each with its own list of the real team 
players and statistics) your aim, as with most sport 
si'ms, is to end the season at the top of the league. 




*i 



•t 




THERE ARE TWO 
MAIN I'i.AY 
SCREENS, with Hi..- 
first being viewed 
from behind the 
batter (although this 
offers no 
disadvantage to 
either player). Ilie 
pitcher hai full 
control over the 
spin, speed and 
di r ui. tin il dI lik 1 )j.Et . 
even after it Ins 
been thrown (a sort 

4 hi 'aftfrttmch' j. 

wink- Lite haili lip 

player has control over both (he batter and the runners, either shown behind the pitcher 

or in Ihe appropriately positioned inset windivw 



THE MOMENT a 

ball has been ' 

struck, the vir>» 

changes lo follow 

its travels. To 

compensate fur the 

batsman not being 

able to see all of his 

players at this 

-.c.ikc * ihanioitd- 

shaped ' >" 

representation 

shows wliiereabOtits 

limy are. The 

pitcher has full 

control over his 

fielders, wim lju 

jump, dive and 

accurately thruw tu „,~»-^*y^ C 

any i>f tin; banc's- 



88. 



feta. 



THE ONE JUNE 1991 






REVIEW 




A GUIDE TO THE 'INS' AND 'OUTS' OF BASEBALL 

EACH TEAM HAS N INE MEN. A coi „ is tos&ed and the winners decide wither to he in or out the 
team that is out qotti out onto th* field and the team that is In goes into the pen esitapt for 
the first brfter, who ga** out onto the field to be I™. The team that is out start* with nine men 
the team thai is in starts with one. 

Th, aim for the t«om fhat is out, is to get the team that Is in, out. The aim of the team that is 
in, is to get as many runs as possible Until they art, got out, by the team thist, h out. 

To get a r M o, the team that is in must have a player run around four bases before arriving 
home. Once he If home he it out until either the rest of the team that it in has gem* out to the 
field and been out or stayed in and got home. The team that is out gets to do in. one* it s not 
three members of the team that's In, out. 

Then the team thai is in goes out and the tea™ that is out goes in, 

Qnte a player on the team that is in goes out he has to hit the ball far enough to run to First 
Base before the team that is out throws the hall to him. If he makes it bet in, if not h*t out If 
he s still in, another member of the team that is in goes out and attempts the tame thing trying 
to stay in while he's out. until he nan run around all four bases and get in. This gives the team 
that is in one point. 

the team that is out tan get a member of the team that is In out by throwing three strikes, 
catching th* ball once it has been hit or running the man out. Once three members of the team 
that is in are out they are out and the team that is out get to go in. 

This is then repeated for nine innings. See ■ it's simple! 



JUST LOOKING AT R.B.I. BASEBALL 2 S 
you'd think that the Kremlin's design 
brief was to include as many small 
touches as possible, then design a 
game around them. Every man on the 
field seems to have his own small 
'life'. As they wait for the action to 
start, some look around at the 
crowds, some stamp their feet, some 
spit on the floor and so on. When a 
player tries to steal a base, dust piles 
up around him as he slides and if he 
fails to make it the umpire throws his arms 
apart screaming 'OUT!'. The cheerleaders 
get frantic as their team is winning, the 
crowd roars when a home run rs hit, the list 
is almost endless. Another of the really nice 
features is the animated scoreboard; the 
quality of the cartoons is superb on the 
instant replays and the digital read -outs are 
just as realistic as the real things. Into every 
life a little 

Could well 

be described 

as the Kick 

O/fof 

baseball 



games 



rain must fall, 
and in every 
game a little 
fault must be 
found. R.BJ, 
Baseball 2 
suffers from a 
disease that 
seems to 

strike most sports games - initial difficulty. It 
takes quite a while before you're able to 
real ly judge the correct time to swing the 
bat (even on the Little League setting) - 
until then it's a case of pot luck (except that 
when you do hit a ball, obviously you meant 
to. Yeah, right, of course you did). In a 
nutshell, R.B.I. 2 is one of the finest baseball 
games yet released (in fact, one of the 
better sports si ms of any type). One might 
even say it knocks the opponents for six... 
sorry, wrong country, 



Brian Nesbitt 



THE ONIJ- JUNE 1 ^4 



,.89 




CAME 

DESERT? 




for example, the ability to chuck 
a spear may become essential as 
the game progresses. 

Moving just about as far from a 
Lemmings- style platform game as 
possible, Mirage's next offering 
will be Ashes Of Empire, a 



SOFTWARE LABELS COME 
AND GO, so the arrival of a 
newcomer is usually little to 
get steamed up about. 
However, when the man in 
charge of one of these 
newcomers has previously 
been the force behind 
such successes as the 
Midwinter series and 
the more recent 
Sierra hit s, then a 
little more attention 
is required. 

Peter Jones is the man 
in question and Mirage 
is the name of the 
publishing firm which 
he's just set up. And 
although the firm may 
be a relative infant, 
Jones is confident that 
it's going to grow up a 
winner; "We aim to be 
the biggest European- 
owned software house 
within three years," he 
claims. 

The firm is already 
making waves in the PC 
leisure world with its 

eerie Sierra-style THE MIRAGE TEAM. From left to right (seated): Andy WhittakeH, 

advent u re Darkseed Andjr .° ar H ej Aad y Nob]e . &e vertey Wood, J ulia Coombs , Simon W 

Standing: Jim Murdoch, Feter Jones, Andy Wood 




but this, it would seem, 

is only a taste of things to come, 

as the following Eine-up 

demonstrates. 

Developed by tmagitec and 
scheduled for a May release, 
Humans is, in Jones' words; 
"Like Lemmings, only 10 times 
better." Like Psygnosis' mould- 
breaking platform roller-coaster, 
Humans sees you attempt to 
guide a number of characters (in 
this case cavemen) from one end 
of a level to another. 

However, there's a little more 
to it than that, as the ignorant 
Neanderthals need to evolve and 
learn as they go in order to 
negotiate some of the later levels: 



".. .massive 3D effort which is an 
adventure game first and a 
strategy game second." 

Programmed by Mirage's h> 
house team, Ashes Of Empire's 
plat closely follows the break-up 
of the former Soviet Union. Set in 
a Conglomeration of countries 
which consists of five republics 
(each of which has eight districts) 
and two separate, but allied, 
states, the game allows you to 
interact with more than 28,000 
characters in order to avert the 
imminent civil war. 

Of this population, more than 
600 are individually crafted and 
programmed using a new 3D 



technique, and sport the \. .most 
realistic features yet seen on any 
computer character." 

Jones is equally excited by the 
game's depth as he is by the 
technological advances it 
contains: "What sets Ashes Of 
Empire apart from other 
trategy games," he says, 
is that in. everyone else's 
the conflict is really clear 
cut, whereas in this case 
there are, in effect, 42 
states - each one fighting 
against all of the rest. It's a 
political nightmare.* 

Those of you itching for a 
fight of this kind will only 
have to wait until early 
une for this particular war 
to break out. 

The final title in Mirage's 
initial line-up is Ragnarok 

another strategy game, 
but this time with a very 
different style. 
Based on an old Viking 
sand game called The 
ing's Table, Ragnarok is 
essentially a battle for 
supremacy between four 
gods and features "...quite a 
sophisticated set of rules 
and move sequences." 
Once again developed by 
Imagitec and due for release at 
the end of June, Ragnarok is: 
"Like Battle Chess only 10 times 
better. It's got all of the 
sophistication of chess while 
being a faster and more 
stimulating game." 

Commenting on the diversity 
of Mirage's games, Jones says; 
" We want to run through the 
whole spectrum of games, even 
now we're talking to RFC and 
adventure creators, Actually., 
what we'd really like to be is like 
Sierra and MicroFrose put 
together,,, only 10 times better." 



roe 



THE ONE APRIL 1992 



.9 



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L.il 1 art niur: !=|i*"S'»! Ihan sr.jr.iry Igliprianc CHU in] ihguld naif ha rtUdi Willi It* [[ri-viHlnn Dl til suDSS'ihcr 
Calls: cm Mp par nin ahaap and «S> par mm m nmr iim». CnmpuBiJijj Lid., GulUlurrj. Sun, Bui «JU. 







y, IFAI\ 
^ JWERT IS WRONG, 
HO PUTS IT RIGHT? 

\Vc do. The Advertising Standards Authority ensures 
advertisements mcci with the strict Code or Advertising 
Practice. 

So if you question an advertiser, they have to 
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It» find out more almut the ASA, please write to 

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ASA 



ThK Kpin •• Is dunmed inlhe Inlf rests of high ulaiinrrtn In ulirrllnrimnli 



It's nostalgia time folks! We've already seen a return of Breakout, 
Defender and Asteroids - and there's even a Space Invaders 
revival just around the corner. But for now, It's Battlezone's turn... 




C^^Ji 


































m 










fl 


R 


f \ v^^^^K. /^H 


- 








■— ^. 


I \ 




X 

r- 



BECAUSK OH Il'S HANDY Power Modules, Hi*.- Kav«n in 
equipped tor all types «f vnemy, with weapon* fanning imm \mnll 
nuclear bomrw to ctoiklflB device*. Use (hem sparingly llioujjh. as 
number* arc limiied. 



LIKE MOST AMERICAN 
PRODUCTS, Stettar 7 is superbly 
presented... but lacking in 
depth. The opening and 
between-level sequences are 
^ stunning (even if one of the 

characters does sound like Arnie 
doing an impersonation of Sly 
Stallone) and the actual in-game 
screens are almost excellent - 
almost, because things tend to 
I be a bit on the slow side, right 
from disk accessing to animations. This 
is probably because Stellar 7 was 
planned and conceived on the IBM PC 
and while it moves like lightning there, 
here on the Amiga things are a little 
bit different. There are plenty of good 
points throughout, the enemy acts 
very realistically (setting up its own 
devious a - ■ 

A nicely 

polished 

arcade blast 

with 

superlative 

graphics and 

sound, but 

lacking in 

long-term 

appeal 



tricks as 
well as 
falling for 
yours) and 
the 

difficulty 
has been set 
just right. 
It's difficult 
to know just 
where to 
place Stellar 
?; it's well 
worth 



taking the 

time to play, but you wouldn't 
necessarily want to keep coming back. 
A definite case of 'try before you buy'. 




I 



""HAT 15 IT ABOUT THE EARTH that makes it 
so desirable for invaders from other 
g a I ax i es? Were we I i sted o n t he Arctu ra n 

Galactic Estate Agents' files as a perfect fixer-upper 
without being toid? Is Gir Draxon sending down an 
invasion fleet to blow everyone to bits, or is it just his 
way of making a downpay merit? 

Whatever the reason, we're under attack again and 
- as always - the powers that be feel that the best way 
to repel the intruders is to send one man against 
them. Why we can't just launch a couple of surplus 
nukes is beyond me... 

To successfully tell the aliens that Earth is already 
spoken for, you're armed with the latest in modern 
ground warfare - the Raven Assault Hover-tank. Your 
mission takes you over seven different planets on the 
way to Draxon's flagship, each currently being 
patrolled by the Arcturan forces. Destroy a patrol and 
the Warp Link to the next planet opens, allowing you 
to further your journey. 




BETWEEN LEV F-.l ,S> you're treated lo a mhiiiiuihi nr <-wi> from (hi; 
conversations <>l dm i-vil Overlord C,\r Drantm anil lik xL't<tnd-in- 
ctirnmand Haf Turin. MhisL ul tneir DOSy furag-nu]Be<jlck ilinc .in' 
<hl lire aril i -III! man nature. Can't Hunk why.,, 





REVIEW 



STELLAR 7 

Dynamix 
PRICE 

£25,53 

OUT 

NOW 

GRAPHICS 




W i' 




OVERALL 



SO SHOO | '\;\\ l|[' ; m , ili ji [u i iJi.ii I hi- perspective) wtnrkL In; rumplclc wilhuwl .111 
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surface by die Aretttnui flagship and buy. an- ihi'-j big! 

WHEN YOU DIE. y. u , really die! 
Just to rub sail in lIili mimid (he 
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i.'v p 1 1 1- j< m in .ill 1 I *, ::!(in. 




REVIEW 



3D 
CONSTRUCTION 

KIT 

Domark 

PRICE 



OUT 



PRESENTATION 
USER-FRIENDLINESS 





DOCUMENTATION 



w 




VALUE 




OVERALL 



E«ry so cfwn we'll 
review a utility program 
that wc think will be of 
interest to even the mast 
■die-hard games player. 
Obviously our traditional 
ratings can t be applied, in 
these cavei, so vt&we 
tome up with some 
flrtematiue categories... 

Even 
corrtfoi panels arwt menu* 
should iaak attractwe. So 
"his is an <nd juniori of not 
only how pretty the utility 
looks, hut of how deafly 
the screens have been 
designed. 

Do 
you have to wade 
through 15D pages of 
manual to understand 
each function, or can you 
get going wcttiin the first 
five-minutes of loading? 

Even 
(greatest utility is no 
use without a clear and 

. . 1 1 ; : s i rill-, 
rating tells you wihether 

you're likely to get o largi 
wail -written manual or a 
scrappy sht-i- 1 of t p*ptr, 

Do you get a 
powerful and 
soptiistlrated tool fee 
your money or little more 
than an overpriced level* 
editor? 

A combination 
af the other four !■•■■ 
This is the Dne to base 

your buying decision ott, 



Incentive's all-new game creator promises 'new 
worlds' for all. Laurence Scotford clears his mind of a 
things technical to try game creation made simple. 






THE TROUBLE WITH DIY GAMES PACKAGES is 
that usually they either require the user to have 
the brains of Einstein, or they're simple to use 
but incapable of creating anything worth playing. 

Mandarin's AMOS, for example, could certainly be 
used to create games of commercial qual ity, but it's 
of little use to users without any programming 
experience. On the other hand, anybody can get to 
grips with Outlaw's Shoot 'Em Up Construction Kit - 
but the chances of selling a game created with it a_re 
less than nil. 

Incentive has long -si nee proved that it could 
produce a games creator that had the power 
to produce games of commercial quality, 
while still remaining comparatively simple to 
understand and use: that product was, of 
course, the superlative Graphic Adventure 
Creator. Now the Berkshire-based developer 
has done it again, only this time it is its 
Freescape system that is being made available 
to the public. 

The good news is that 3D Construction Kit, 
in competent hands, could feasibly produce 
games of the quality of Castle Master. The 
other good news is, as long as you can 
understand a simple BASIC program and have 
some artistic and creative flair you could get a 
whole lot. more out of it. 

If you've ever used a 3-D object generator, 
then you'll know how time-consuming and laborious 
the job of creating even the simplest shapes can be. 
In contrast, creating shapes with 3D Construction Kit 
is a doddle. 

In addition to simple lines, there are two basic 3D 
shapes - cubes and pyramids - and five 2D shapes to 
be manipulated. This isn't as limited as it sounds 
though: using these basic elements, a variety of 
complex objects can be constructed, as the kit 
allows each shape to be stretched, shrunk or 
turned to a severe degree. 

For ease of handling, several individual 
shapes can be defined as a group, and then 
manipulated either individually or together. 

Objects can be coloured from a range of 16 
user-defined colours, but the kit uses a method 
of 'dithering' which expands this to a, total of 
256 shades. To add to the flexibility, each area 
that you define has its own palette, so the user 
isn't confined to using the same 16 colours for 
the whole game, 

Objects can also be defined as sensors (which 
will detect the presence of the player - and 
even fire at him if you wish), made visible or 
invisible, destroyed or made movable. 

Once the game environment has been 
created, it's manipulated via a simple 
language - Freescape Control Language (FCL) - 
which is constructed as a set of conditions 
which can appJy to areas, to objects or even 
globally. There are 52 commands to get to 
grips with, but the principle behind their use is 
fairly simple and a littie experimentation should be 
enough to gain ample proficiency to begin 
constructing a game. 

The commands are also used by the Animation 
Object Controller {AOQ. Whenever an object is 
required to move, an AOC is allocated t o it containing 
a few I ines of code that describe the H3S8R 
animation. The AOC can then be 



3-D STEPS TO HEAVEN 
- A LAYMAN'S GUIDE 

We gave ourselves eight hours to come up with the 
opening scenes of a Freescape adventure game 
using the 3D Construction Kit. Here wetafk 
you through our creation... 




TO BEGIN WITH, we wanted a few simple walls to divide 
the area into two zones - inner and outer. This is tiQfvz 
easily by placing cuboids and then flattening and stretching 
them to the required length and height. By using colour 
zero on unseen surfaces wc tun speed up the screen 
updates. The door is created with two-dimensional shapes, 
while the control screen is one of the two included with the 
kit. 




TO MAKE THE START of our game a little more unusual, 

we've placed the player on a cube suspended high above 
the ground, At first all the player can see is thin air, but 
looking down reveal* a prompt carved into the ground by 
using the line tool, as well as an opportunity in survey the 
scene, Normally the piayer would be injured by falling so 
far, but we've adjusted the default values so that he can 
safely fall any distance. 



92 



THE ONE JUNE 1 99 1 





REVIEW 






INCLUDE C5J .« 

include cS&& 

LOOP (14) 
MOVE (0,0, 
HGflIN 




DOING THE OBVIOUS THING and walking 
through the door is a bad move, it's a one- 
way entrance and there's, no way out of this 
tiny chamber alive. Activating the triangle on the far wall 
causes it to slide inexorably forward crushing the playec to 
death. The inset picture shows how simple (he code that 
animates the wall is. 




OVER IN THJ$ CORNER is an entrance to some sort of 
underground area, but the steps don't quite reach. They are 
on rails though so why don't we try pushing? No... that 
doesn't work, What do we do now? 



:•:■-:.'.-■:■: ?'■■ 







OVE« IN THE OTHER CORNER there's a 
hole m the wall and some sort of symbol. 
Let's try firing at it,,.. Well the symbol 
seems to have changed, but what else has 

happened? 



SUCCESS! 

Checking the 

step; again we 

find they've 

moved along the 

rails and into 

position, 

allowing us to 

enter the 

underground 

area. The inset 

picture shows 

the few lines of code that check for the hole being shot, change the symbol and" 

move the stairs. This piece of code has been designed so that if the hoFe is shot 

again, the stairs will slide back out and the symbol beneath the hole will change 

back to its original form. 




GREAT, we've entered an underground corridor, but it looks a bit gloomy Let's 
try the light switch.... that's better. This simple, but effective trick is achieved by 
creating two versions of the corridor, each of them with a different colour 
palette. When the player activates the light switch the program records his 
position and then places him in exactly the same place in the alternative 
corridor. Ciever huh? 



FINALLY, we emerge back in the inner 
area and there's another building to 
explore, which may lead onto even 
stranger environments. The only limit 
is your imagination. 




JUST TO FINISH OFF, we've got to 

allow for those poor souls that got 

crushed to death. They are taken 

to this new 

area which 

acts as an 

end screen. 

All prettily 

done up in 

The One's 

logo 

colours 

Ain't that 

nice? 




OhSfr 



MMMM^SZ 



THF C.1ISTE JUNE 199T 



93 



Hi^MMiiPf— »«mw 



REVIEW 




switched on and off by some 
controlling code applied to an object 
or area. Once again, the use of 
animation is a skill that is quickly 
gained with a little brave 
experimentation. 

There are 25& variables, the first 30 
of which are reserved for use by the 
system. These can be used to keep 
track of the status of your player or 
various events throughout the game, 

The area surrounding the main 
view and containing the player 
control icons must be created using 
another art package such as DPaint 
III, although there are two examples included. Once the control panel 
has been created, the mouse is used to define the areas in which the 
user should click for various controls to function and the size and 
position of the 3D view. Finally the instruments can be defined. These 
are energy bars, score windows, message windows and so on, 

FCL has two different sound commands. These are used to play any of 
32 sampled sounds, seven of which have already been defined. These are 
commonly used effects such as a laser sound, a bump and an explosion. 
Once again, a separate sound sampling package is required to create 
your own sound effects. 

Testing the completed game is simple because you can skip back and 
forth between the editor and the game at will. This makes designing a 
game a very immediate process because you can try ideas out the instant 
that you put the code in. There's also a handy RESET command to revert 
everything to its initial condition. 

TO BEGIN WITH, 
yuu only ha vc one 
obji'V. and that's a 
tiLigc cuboid that 
represents the 
ground. Vou can 
cither us* lhal as a 
bask for the res) of 
yrsur consi™<,ti«n, 
or delete it and 
skirl again from 
scratch, 




_ 



: _^ ■*"# ! " =sr^ "^'■P' 
Trcaa^rt Found 





j 



THIS 
GOOD HELICOPTER 
LSACOOI> 
T> ~ —--t EXAMPLE of 

^ f obictts that can 

b= treated with ID Construction Kit. It's -well wurth studying , 
because it snows how en use ihe basic shapes economically to 
crcaie more detailed objects. 





mmaam ____ __ ___ __ 



(SCOR 



' ~ J &?* -^ 






THERE'S A SUBSTANTIAL CAMK INCLUDED with the kit that shows soffit of the 
powerful things thai can be suhieved. As well as be^a a fun cxira, this is also a useful 
learning aid. By loading the name into the editor il is a simple matlef to sec how Inventive 
has constructed certain nbjecis and huw lis, game designers hare used FCL »nd" AOCs to 
achieve particular effects. 



3D CONSTRUCTION KIT IS ONE OF 
THE BEST 16-BIT UTILITIES to appear 
- ever* Whether you're just 
interested in using it as a 3D art 
package or whether you want to 
create games to rival Incentive's 
own, you'll find it to be an ideal 
tool, with the combination of drop- 
down menus and short-cut icons 
taking the drudgery out of object 
creation. The doc u mentation is quite 
concise - especially in its description 
of FCL - so you might have to 
experiment quite a bit before you fully 
understand how things work, but there are 
some good examples of its use in the 
sample game which should help. The 
package also includes an instructional 
video, but unfortunately the first few 
minutes of this are wasted with generalised 
promotional blurb (what's the point of 
trying to sell the game to you? - you've 
already bought it or you wouldn't be 
watching the video!). Once the video does 
get around to the instructional element it's 
good, but it only goes as far as explaining 
simple object creation, Users who register 
their purchase 

A powerful, 

but accessible 

tool that 

really can be 
used to create 

3D games of 

commercial 



also get product 

support via the 

user's dub. 

Freescape games 

were never the 

fastest things in 

the world - so 

don't expect 

mirades here. The 

final frame rate is 

largely down to quality 

the user though: 

if you create a huge area with hundreds of 

large multi-faceted objects and about 50 

general conditions then you've only 

yourself to blame if you've got time to 

make a cuppa between each frame. With a 

bit of care though, you'll find you can fit 

quite a lot into each area without 

drastically affecting the running speed. All 

in all, 3D Construction Kit can't be too 

highly recommended. Even if you have no 

plans to become the next Bullfrog, you'll 

still have weeks of fun just playing around 



Laurence Scotford 



U 



TME ONK iUNE 1991 







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AMG-1 73: DELIRIOUS 2- More Tram Eddie. 'X' rated 12 disks). 

AMG-1 76: HORROR DEMO - Exploemg Meads Si dismembered 

arms. '¥,' rated 

AMG 1 B2: TOILET PAPER AD - A brilliantly funny damn 

unfortunately 'X' rated. 

AMG-2II6:TETRIX - Based on the classic Russian game 

Tetris'. 

AMG-2V5: CASINO GAMES - Video Poker. SlurJ Pofcei S more. 

F i eel lanl 1 1 I 

AMG-Z19: PLAYS LEARN - 4 educational games 8, 3 fun 

games. 

AMC-22fl;BACH lOVtRSOSSK - Cantams classical music 

which plays, lor 30 mms II 

AMG 230; EASY BANKER - Excellm! financial program to 

keep track of your bank account 

AM G ■ 240 : ACTI DN ! I - A! lows you : :: design sequential 

movies & an i nations. 

AMG-24Z: JACK FROST - An elecinnic comic book with 

digitised mono graphics based on the comic si rip 'Jack Frost'. 

Excellent! 

AMG-349:ANTEP - Excellent "Ultima' role playing game * Slot 

Cars Si more. 

AMG -351: METRO - Become a city olartner like in 'Sim City'. 

AMG -60 1 : BUG BRAIN - One ol the bosi demos of the year! 'X' 

rated [2 disks). 

AGM-B03: TOTAL RECALL DEMO - Digitised audio Si visuah 

From the film. 

AMG-51 5: SCANNERS - Delinately urt for the squeamish. 'X' 

rated. 1 Mb recommended {2 disks). 

AMG-51 6: GOflEZDNE HQFtftOft SLI0E5HDW - Stomach 

churning stuff i ' 'X' rated. 

AMD -520; LAUREL & HAR0Y - Animations of the lamous duo 

|1Mb* 2 disks,. 

AMG -522: HOLSTON PILS DEMO - High Moon Version'. 

Digitised from (he ad. 

5T-09B: frAMFS 2 '- Klondike cards Mastermind. Tun nehrisi on 

& m ore I 

ST- 100: GAMES 4 - Hotshot checker. ST Aggravation, Pent 

Islrategy game) &. more ! 

ST-1 01: GAMES 5 - Mousetrap, CD Board (based on the game 

GO I &more I 

ST- 1 0Z: WH EEL DF FORTH NE - Based on the cla ssic TV show i 

ST- 1 04: GAMES & - Stocks (stock market am). Guess It 

(hangman k Nim \ computer version of the classic) & more ' 

ST- 1 07: GAMES 1 6 • Monopoly, Dth alio, Yahtie e 8 

Backgammon. 

ST- 106: GAMES 1 Z - Tennis (excel ^nt). American Football. 

Sam & Ed I basketball gam^S more 

ST-ll 0: GAMES 14 - Trivia Master Craps (excellent). Jigsaw 

& more ! 

ST-111: GAMES 1 5 - Blackjaci. Stud Pc4t«r Si CribbagB. Truly 

excellent. 

ST-1 12; GAMES 1 £ - Taipan [rule the seas in the 1 BOfl's), 

Phantom House I fes I adventure). World jtexl adventure) 

Si more I 

ST-1 14: AOVSYS - An adventure creator with ready to 

play/study adventures included. 

ST-1 19: GAMES 23 - Pool IS ball peel). Munch ers [pacmanl S 

more (mono Tin niter only), 

ST-1 20: GAME 24 - Runners Revenge (arcade action game) 

cr abat chess & more (mew m on itor only, 

ST-14B:STAP, TREK- Written in STQS featuring digitised 

sounds. 

ST-1 5) :BOLD - Air incredible 'Brenoal' clone. Highly 

recommended (colour or mono monitor only I 



I 



This is a very 
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We have over 
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Phone us for a 
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ST-1S3: DRBIT - Another 'Breakout' done with screen editor 
Written in STOS. 

ST-1 $4: QUESTION OFSNQQKEft - Answer the questions 1c 
pot the balls Written in STOS. 
ST-43 1 : BO (INGE OUT - An excel lent gam e based on 
'Pacmania'. 

ST-491: STAR TREK GENERATION - A strategy game called 
'Encounter aEArcrurus' (OS 1Mb] 
ST-493: VIRUS - Save- the computer Irani the virus by 
ptting to CPU. 

ST-4S4; QUI Z CDNSTROCTI ON KIT Great program written in 
STOS 

ST-449: EMPIRE BUILDER - Build your company Iron* scratch 
+ HAflFE - A great patience game |DSf. 
ST-5Q6: ST VEGAS - Blackjack. Slot Machine, Poke* S 
Roulette. 

ST-474: MARS MAZE - Based on the classic 'Bubble Bobble' 
ST-516: FSF COPERNICUS - Commercial standard 
shool-em-up. Excellent ! 

ST-312: WALKER 1 - Classic animation of the AT walker Irom 
Star- Wars [OS 1Mb,. 

ST-31G; THE RUN - Classic animation ol the police car riiasinrj 1 
a criminal |D5 1Mb!. 

ST-440: PREDATOR - Digitised audio & visuals from the film 
|DS|. 

ST-438: SCANNERS - The exploding head sequence from the i'r. 
X rated (DS 1Mb). 

ST-241: WIZARDS TOWER - Toxt, 1 Graphics adventure. 
ST- 244; DARKNESS IS FOREVER - Texn'Graphics adventure 
(mono monitor only}. 

ST-245: INVASION - Text/Graphics adventure + SHERLOCK 
excellent game of illiminartion. 
ST-2&3: UNDER BERKWOQG - Te*|.'Graprties arcade 
adventure. 

ST-1S7: ST WRITER ELITE V3.fi - The best PO word processor 
on the ST* spelling checker. 

ST-DD4. ViStGALG CLONE - A VC spreadsheet with mam*J 
ST-S56 : OPUS SPREADSHEET - The BEST shareware spreacs •* 
on the ST (DS 1Mb). 

AMC-1 Oh WHEEL Of FORTUNE - Clone ol the classic TV- 
show Excellent !! 

AMG-1 06; SPACE GAMES - Cosmorcids. Gravity Wars & 
more 

AMG-1 ID: DOS HELPER - Designed to help ytv with Amiga 
DOS commands. 

AMG-1 14: BLACKJACK + BANDIT (Slpl machine). 
AMG-1 15: E5ULLRUN - American civil war simulation. 
AMG- 1 1 1; DO M I NOES - Popular gam e with good graphjcj+ 
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AMG -1ZB-: GAMES 3 - Vesas slot machine. Pegboard. Reversi 
It man 

AMG-1Z9; BUSINESS 1 - Mail Manager. Label Printer, 
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AMG - 1 3D: AMOEBA INVADERS - Clone a\ the classic 
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AMG- 137: SINKING ISLAND 2 - Taxi/Graphics adventure (2 
disks - 2 drives required]. 

AMG-142:MCAD - Full featured CAD program (1Mb). 
AMG 1 43 BACKGAMMON - A great game with good 
graphics 

AMG-1 44: SOLITAIRE - Complete with graphics Si soi.n; 
AMG- 1 46: T I L E S - M atch the tiles * Kings Korner & man. 
AMG-1 4T: CRIB BAG E - Take on the computer I ! 
AMG- 1 45: BUSINESS 2 - A VC spreads-beet clone. 
AMG- 151: POTPOURRI 10- A 'Mercenary' urn illation game * a 
Tf on' game as well. 

AMG-1 5B; MICHAEL JACKSON - Digitised audio & vhSuulsol 
the megastar. 



z 






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DEMOS 






Imagine a world just beyond our own. A world where 
graphics, music and animation spring to life from the minds of 
programmers. A world that utilises your Amiga to its limit you 
are not imagining, you have just entered,.. 




T! 



DOMAIN 




| HE MOST SURPRISING SIGHT OF THE MONTH was the 10^Second 'advert' 
for Coca-Cola which popped up from nowhere on the front of The 
Simpsons Demo disk from N.B.S. 
Docs this signal a new trend in demos? Will we be seeing Pearl 6> Dean 'ba-bah, 
ba-bahing' at the start of every disk? Will the further adventures of the Gold Blend 
couple come to us in digitised form? Or was it just something mat N.B.S. felt was a 
good idea at the time? Still, it provided us with a good laugh - so that's enough analysis' 

Back in the real wortd, this month sees a fine bundle of goodies: first-class animations, top-quality music, 
mind-blowing graphics and other digital wonders. This month also sees a once-off section on Database's game 
creator, AMOS. The reason? A number of disks arrived containing a whole host of AMOS-created educational 
games, perfect for the youngsters and a bargain at the price. 



I 



PICK OF THE MONTH 




I AM NOT A. NUMBER, lama free man! Ah, the memories come 
flooding back - but only to those who were glued to their TVs in the 
''60s (or who caught (he more recent re-runs). The original 'cult' TV 
show - The Prisoner - has been immortafised on this curious little 
package from N.B.S. Sampled music and speech from the show play 
throughout a slideshow of stills and quotes from Tine Village. 
iProfessionallsm oozes throughout and the end credits contain a 
message close to my own heart - asking for more originality in demos 
(and promising more to come). We wa-mt information... infarmabon... 
information. 



SOUND 



SIMPSONS-MANIA 
CONTINUES to spread itself 
across the world of demos, rtiis 
monm giving rise to two demos 
of varying quaiity. The. best s 
from N.E.S., simply called The 
Simpsons Demo which boasts 
a surprising intro (see above), 
great animations and high- 
quality sampling. 

More sampling comes in the 
form of the 'infinitely talented' 
MC Hammer A r\j|. -length remix 
of various numbers from the 
Please Hammer Don't Hurt 
*Em album is provided and is 
great quality - better than that 
Valium Ice guy anyway. 

Other records which find 
themselves under the sampling 
hammer a r e Paul Harclcastle's 
N-N-N-Nineteen, a collection of 
Depeche Mode hits and the 
soundtrack to Goooooood 
Morning Vietnam. All are high 
quality and worth a look if you 
don't already own the vinyl 
versions 




THE OrvH JUNE 1991 



97 



DEMOS 




GRAPHICS 

WHEN DID THE SWEDES 
INVADE MARS? According 
to Phenomena they're there 
already and have brought 
back an impressive routine 
called Trip To Mars. In this 
entertain ins little vignette, 
you're taken on a guided 
tour around a small 3D- 
vector colony complete 

with helicopters, 
hover-boards 
and hover-cars. 
All of this comes 
with a Cool 
Cube, a light- 
traced world, an 
incredible ray- 
traced fractal 
and the promise 
of a vector game later in the 
year! Orby one word can 
describe it,., phenomenal 
(ouch!). 

Ray-tracing is definitely 
making a comeback this 
month, with three other 
demos all making good use 
of the Amiga. Clothes Peg, 
Abacus and Basketball 
are all above-average, but 
by far the best of the bunch 
is a collection of four 
'bouncy' pieces from 
Premier PD. 
Also worth a mention this 
month are a rotating golden 
head - which is reminiscent 
of the classic Tutankhamen 
of a few years back (only 
much, much better) - and a 
slideshow of some NASA- 
inspired pictures. 





AMOS 



WHERE TO GET EM 

6 Of 1 r The Phenomena Demo 
and The Simpsons Demo are 
available from: 
N.B.S, 

l3£Gunvj||eRoad r 

Newport, 

Isle Of Wight PO30 5LH 

Basketball (91 OX Abacus 
(911), Clothes Peg {903}, 
NASA Slideshow (907), Gold 
Head (906), MC Hammer 
(899), 19(934), Depeche 
Mode {926}, Good Morning 
Vietnam (905), foobocop (902) 
and Porky Pig [909) are 
available from: 
1 7 Bit Software, 
PO Box 97, 
Wakefield WF1 1XX 

'Bouncy' Animations (374), 
Haiders Of The Lost Ark (392) 
and The Stealth Animation 
{390} are available from: 
Premier PD r 
1 5 Crcwteth Drive, 
Rainford, 
Merseyslde WA1 1 SJZ 



AMOS IS ONE OF THE MOST POPULAR game-creation utilities available, 
but up until now there hasn't been any decent way of getting your 
creations into the public eye. That's changed now though, as 1 7 Bit 
Software has a collection of AMQS-created games specifically for 
distribution on the shareware market. 

There's a wide selection to sample, containing everything from pre- 
school educational software to Klax variants, Let's start there... 

Hypnotic Lands is quite an absorbing little number, the basic idee 
being to guide a series of coloured balls into the correct containers at the 
end of a KJax-styte conveyor belt- The proceedings start simply enough, 
but after the first few levels things become quite tricky: creatures fly onto 
the screen and divert the balls, several containers appear at once and so 
on. It's all good clean fun and worth a loot. 

Other AWOS delights are Jigmania - a jigsaw simulatoK '), Play It Safe 
- a kiddie's safety game; Worfc & Plary - a collection of three educational 
games (the best of which is a snakes & ladders style board game); and 4- 
Way Lynx - a sliding puzzle game with a twist. 




ANIMATIONS 






A 




ONE Of THE BEST SCENES from any movie 
ever was when Indiana Jones was confronted 
by the mad swordsman in Raiders Of The 
Lost Ark. After a daszlmg display of skill from 
the swordsman, Indyjust pulls out his gun and 
shoos him, much to the delight of the 
watching crowd. Now Indy fans can live the 
scene again and again, as it's been captured 
forever on a brilliant little sample from Premier 
PD. 

-i;:v s'i't the only fil-n hero to make t onto 
the monitor this month though, he's joined oy 



everyone's favourite 21st-century law 
enforcement officer, RoboGop. The tjrne it's 
the scene where Ef>2Q9 blows away the 
hapless corporate official who fails to 
acknowledge his surrender. With the amount 
of times EtoboCop's been sampled, the enfjne 
film is probably out there somewhere on 
various disks by now! 

One of the most popular animations of all 
time - the Stealth plane - is back in his first 
sequel. Using his stealth 'invisibility', our hero 
tricks a poor, confused MiG into taking a crash 



dive. But in the tradition of all good cartoons, 
he starts to feel pretty guilty as the enemy 
crashes headlong into the earth. 

The sound effects are excellent and the 
characters are reee-aaal cute, so don't delay 
buy it today (there goes my cste.£f as an 
advert writer). 

Finally this month, we have the debut of 
good oT Porky P-P-, Porky P-P-, Porky P-P-Pig. 
Be warned though, for the purposes of this 
disk his language has become,, colourful to 
say the least. 



98. 



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one 



NEWS 






THALAMUS 

HITS THE 

FAN 

THALAMUS 

Groupies (and 

aren't we all?), 

your prayers 

have been 

answered - 

the world's 

favourite 

software 

publisher has 

just given in to 

public demand 

and 

announced the 

formatter! of 

its all-new fan 

dub Cluh 

members will 

receive 

product 

information!, 

merchandise 

and a 

newsletter, 

and will also 

be entitled to 

take part in 

exclusive 

competitions. 

Interested 

parties should 

contact 

Thalamus on 

0734 81 7261 

(but don't be 

disappointed if 

you Can't get 

through first 

time!). 




PRIZE 
PROGRAMS 

The term 

'value for 

money' has 

just taken on a 

whole new 

meaning as 

Empire has 

released 

Award 

winners, a 

£25.99 package 

which contains 

an unfeasible 

13 disks. These 

disks contain 

Space Ace, 

Populous, Kick 

Off 2 and 

Pipeman ia and 

are in the 

shops even as 

we speak. 



GLORY GLORY ARSENAL 



SHOWING A REMARKABLE INSIGHT for 
public demand, Thalamus has announced that 
it is working on a brand new football game, 
based on North London's all-time favourite 
club, Arsenal FC writes Ciardn Brennan, devoted 
Gunners fan and season ticket hvlder. 

The Berkshire-based publisher, perhaps best 
known for its shoot 'em up Arttmtytc. has been 
working on the game (described as a being "mainly 
arcade action, but 
incorporating a management 
section") since it secured the 
licence in late '91, and hopes 
to have it in the shops for 
Easter, 

As you'd expect from a team 
with such an impressive on- 
field reputation, Lhe Gunners 
have been more than helpful 
in the development of the 
game. "Right from day one 
they have supplied us with a 
comprehensive range of club 
information as well as the 
opportunity to photograph 
throughout the superb 
\ Tighbury stadium," says 
Thalamus 1 David Birch. "We 
now hope to reward their 
support with our own top of 



the table release/ 

Arsenal F.C The Computer Game will feature all 
domestic and European cup championships - even 
though Arsenal are sadly no longer involved in any 
of them (next season, next season - Ed.) - while 
there's- also a "free in-pack giveaway" promised. 

When asked about the possibilities of a 
Tottenham Hotspur based game, Birch replied 
*Whot". Good answer,.. 




Arsenal make the long-awaited conversion to a computer game. 




STORMLORD SEQUEL 
DELIVERS THE GOODS 



GET READY FOR 
DELIVERANCE from 
2 1st Century 
Entertainment , the 
sequel to the highly- 
acclaimed Stortttlord 
which is due for 
release next month. 

Created by Peter 
Verswyvelen (from an 



original idea by Raf 
Cecco and Nick Jones) 
and with graphics by 
Kim Goossens. 
Deliverance is the four- 
level story of your 
attempts to locate and 
free a bunch of 
imprisoned fairies from 
Satan's clutches. 



GAMING 

GOES 

NATIONAL 

DOING ANYTHING ON MONDAY APRIL 
13TH£ Mo£ Then why not dust off your 
joystick and get involved with the first ever 
National Flay A Game Day, which has been 
organised by the European Leisure Software 
Publishers Association (ELSPA). 

An as-yet unnamed major charity will benefit 
from the day, which will mostly centre around 
local software retailers, who are expected to 
organise special promotions, competitions and 
other relevant tie-ins. 

Most of the major software, publishers are 
expected to get behind the event, so to find out 
what's happening in your locality, get down to 
your local software store. 



BUDGET 






Brian Nesbitt 

uses his nose 

for a bargain, 

by sniffing 

through the 

latest range of 

budget 

releases. 

BLOOD 
MONEY 

Sizzlers 
£9.99 

PSYGNOSlS' BEST 
GAMES have usually 
been those 
developed by Scottish 
team DMA Design - and 
this two-fisted shoot em 
up (first reviewed in issue 
9} is no exception. 

The action unfolds across 
four landscapes, each of 
which scrolls inexorably 
forward as you and your 
partner burn holes into 
the oncoming hordes. The 
more you kill, the more 




■** 



the cash piles up - the 
dough you earn is then 
used to purchase extra 
weaponry and also to 
allow access to later levels. 

Btood Money isn't the 
fastest horizontally 
scrolling shoot 'em up ever 
to hit the wonderful world 
of budget software, but 
it's certainly one of the 
most challenging and 
technically accomplished, 

If you frequently find 
shoot J em upstoo easy, or 
if you have another gamer 
handy to help you out, 
then this is well worth 
checking out. 



THE 






Mirror Image 

£9.99 

THIS IS A SERIOUSLY WELCOME RE-RELEASE for what's generally agreed to be the 
best vertically scrolling shoot 'em up ever written (first reviewed in The One, way 
back in Issue 11), 

If imitation is the sincerest form of flattery, then Xenon it is one of the most 
flattered games goiing r as the many innovative features that the Bitmap Brothers 
worked into it have been ripped off by most other development teams. 

The basic action involves flying through a very restricted chasm, taking out anything 
that moves- and even a few things that don't. What really sets it apart though are 
the inventive power-ups which are bought at the shop which appear twice during 
each leveL One really clever idea is that you can sell old power-ups to provide funds to 
buy new {and better) ones, Naturally there are some very nasty end -of- level guardians 
to be done away with too. 

The whole thing is nicely topped off with three-layer parallax scrolling and the Bomb 
The Bass Meg a Blast soundtrack. If you haven't got Xenon II in your collection, now is 
the perfect time to put that situation right 



&!%&& 



^r&^&xY 



HARD DRIVIN' 

Respray 
£7.99 

HIS IS A VERY PLAYABLE 
conversion of Atari's classic stunt 
driving coin-op. A realistic 
simulator (first reviewed in issue 15), 
Hard Drivin' puts you behind the wheel 
of a sports Ferrari which can be put 
through its paces along either of two 
tracks: speed or stunt. 

The speed track is a flat course, where 
car control is all important in order to 



maintain a high 

speed. The stunt "*"*' 

track offers three — 

major obstacles - j 

the bridge-jump, J ' — — — 

the loop-the-loop, 

and the bank- ^^^^^^^^^^^^ 

each of which require precise control 

In this conversion, the juddering 
cabinet is not really missed that much, 
while the sensible control system almost 
manages to make the joystick a 
reasonable replacement for the wheel. 



100 



Tl IE ONE JUrvlh 1441 



BUDGET 



IS RIGHT 



^ii* *» * 



ss 



repetitive, Even so, 
this is as good as 
many full-price 
releases, and 
definitely worth a 
look if you like driving 
combat games. 



LICENCE TO KILL 



Res pray 
£7.99 



MIAMI CHASE K 



Code Masters 
£7.99 

IMAGINE CHASE HQ crossed with Super-Sprint and 
you'll be halfway to visualising Miami Chase. You 
play Lou Ferrari, an undercover agent of the Drug 
Enforcement Agency who's been detailed to clear the 
streets of drug dealers. This is achieved by careering 
dangerously around the city streets in (what else?) a 
Ferrari, taking pot shots at the offender's cars which 
you've tracked down by checking a radar cityscape. 

While youre trying to bump off villains you have to 
take care not to damage civilian cars or brush with the 
local police. Once you've taken out afl the gang 
members it's time to track down the big boss. 

The action is made more interesting by collecting 
power-ups which produce extra weaponry (including 
mines), and a garage in which you can buy yourself 
more add-ons to give your car better handling. 
Miami Chase is superbly presented and initially fun to 

7^:.-:-::^-r^r: --— play, but the action 

iitm wimwmtiiraimuiimitgiimi'ri) ii ammrntnin soon p ecomes a little 



AFTER THE POOR EFFORTS that went under the 
names of Live And Let Die, A View To A Kill and 
IThe Living Daylights, Domark's fourth attempt to 
transfer the Best Secret Agent Ever to the computer 
screen resulted in probably the best Bond game ever. 
Not only did it successfully capture the spirit of the film, 
it was also an enjoyable game to boot. 

The first level sees Bond travelling by helicopter, 
trying to reach Sanchez (our bad guy) and stop his 
heroin-dealing ways. The second has Bond shooting it 
out with Sanchez's personal army, the third stage 
takes place back in the helicopter (only this time 
Bond's dangfling below it) trying to ground Sanchez's 
plane, white the fourth sees 
him water-bound, desperately 
trying to reach the villainous 
Sanchez's plane before it 
reaches Cuba. Okay, so that 
takes care of the film's intro 
sequence. 

The fifth and final level 
recreates the film's climax, 
where Bond finds himself ' ^ 

driving the truck full of heroin. And although ;, 
don't get to drive on two wheels tike Timothy Dalton 
does in the film, you stilt have to deal with a Stinger 
missile-armed Sanchez. 

So what exactly happens between level four and 
five? Presumably it wasn't interesting enough to make 
into a game, I don't know myself, you could have had 
a shoot out in the fish factory or a punch-up in the bar 
- rent the film and see what you think. Still what is 
there is great entertainment and weSI worth the new 
asking price. 

jft +\ >i iff 



•1 


1 LICENCE | 

HToKill 


•1 

* 1 






1'Mii.lI 



CJ'S ELEPHANT ANTICS 



Code Masters 
£6.99 

C'J (CODE MASTERS 
JUMBO?) is a cute 
elephant who has 
escaped from the zoo 
and is trying to get back 
home to his family in 
Africa - an adventure 
which takes him through several 
countries in a colourful platform romp. 
Of course, the route is blocked by a 
variety of nasties ranging from frogs 
to penguins. Collision with any of 




these drains CI of his 
energy, so it's 
fortunate that CJ 
3 can fire peanuts 
*i from his trunk, 

ffimKJjJU^^^Vrfe4Jj^^jJ4 Enemies ' n hard-to 

reach places can be 

put out of business 
Sjj with a well-placed 
bomb. Once 
destroyed, enemies leave either 
another bomb or a fruit bonus. 

Unlike traditional platform heroes, 
Gl doesn't worry about falling long 
distances - he has a handy brolly that 




opens up to break his fall. Learning 
how to manoeuvre while failing is an 
essential skill though, because there 
are plenty of spikes about to spear 
the bottoms of unwary jumbos. If CJ 
makes it to the end of a level there's 
always something large and nasty in 
wait for him... 

CJ's Elephant Antics is good fun 
and offers a reasonable challenge 
for the price. Although the quality 
of the graphics is, at best, fair - and 
never particularly consistent. 






EXCELLENT 

(Deserves to be 

part of 

anyone's 

collection) 



GOOD 

(Probably worth 

buying if you 

don't already 

own it) 



AVERAGE 

(Worth 

acquiring if it 

looks like your 

cup of tea) 



POOR 

(Oh dear, this 

isn't really up 

to scratch) 



DIRE 

(Nobody's that 

desperate) 



The one jUMii i 99 



,101 



ARCADES 



Hot stuff from the Leyland Corporation, a follow-up to Midway's immortal 
Defender and arcade news from Japan - all brought to you by the purple prose 
of John Cook. 






INDY HEAT 




102. 



THE ONE JUNE Tifi 




Leyland Corp 

IT WAS ONCE SAID THAT, "To a man of the wortd, the Universe is a suburb." Does 
it not follow then, surely, thai the Milky Way is a ring road, Jupiter is an out of 
town Tescos, the Moon is a sub post-office, Milton Keynes is an out-of-order 
porta Loo and an amusement arcade is Mercury Communications Cardphone? 
The answer is simple - you try paying to play vids with a Mercury Card and 
you'll find out that, indeed, the Universe is much, much more like a Casualty 

Ward Such penetrating insight! What devastating analysis! But still not as much fun as playing Leyland's new vid to hit the 
streets, Danny Sullivan's Indy Heat. 
You'll remember that Leyland's last successful game was another racing game, endorsed by an All-American guy, Ivan 'Ironman' 

Stewart's Super Off-Road Racer, which had you playing a version of Super Sprint 
on a bumpy indoor track Virgin thought it good enough to produce a home 
version - and very creditable and playable that was too. 

Since then. Leyland has tried out a version of Othello on an unsuspecting world 
which reportedly, "did well on campus sites," which suggests it got a good 
kicking elsewhere. 

So now the company is going back to basics - and with indy Heat it's produced 
another game in the Super Sprint mould - but it has to be said, it's very polished, 
playable and altogether something of a wheeze to play. 

Endorsed by another Famous Driver (famous across the pond, that is) - Indy 
Heat is based on, I think, Formula 2000 racing - which is very fast and is raced 
over long distances, so that the events become a cross between Formula One 
and endurance. 
You play the game, either alone or with up to two other friends, using the simple controls of 
steering wheel, accelerator pedal (which becomes a brake when you take your foot off the gas) 
and turbo burton that gives you a bit of extra wellie on demand. Whatever, there are always 
five cars in the race - and beware, the drone cars show no mercy! 

The season is raced over 115 different tracks, all very prettily constructed in a kind of top- 
down', yet semi-isometric perspective. The result looks good - far better than Atari s sad 
effort with it's own Super Sprint variant. Badlands. 

Obviously, the idea is to finish the appropriate number of laps before anyone else - but this 
is made harder by the obligatory 'pit stops' that become necessary during the race itself. A little 
man walks out from the pit lane holding a 
placard, which means either you're running out 
of fuel or that your vehicle has been badly 
damaged. 
Now comes the clever bit... 
Drive carefully and you might only need the 
one stop in a race, saving you valuable time 
while your automatic mechanics scurry around 
your car like manic ants and fix you up. Drive 
like a maniac and you'll probably need two 
stops - but on the other hand, you'll be going 
faster,., and maybe you can risk going the last 
lap or two ignoring the advice to pull in! Or 
maybe you'll break down in a steaming heap! 
To add to that, in between races you can re- 
equip and upgrade the motor using the prize 
money that you've won during the race - or if 
you're rich, you can even buy extra prize money 
by inserting additional coins! 

Six components that can be upgraded are; 
Turbos (to give you extra boosts). Brakes (so 
you can slow down faster), Tyres (better grip). 
Crew (to make your pit stops faster), MPG (so 
you get better fuel mileage) and Engine (so you 
can go faster). It's this level of dynamic strategy 
within and between the races that makes this 
my game of the month. 



ARCADES 




BATTLESPHERE 




W Industries 

YOU'VE PROBABLY SEEN VIRTUAL REALITY on the telly by now, 
now's your chance to experience it for yourself - in the flesh! 

W Industries got a lot of coverage with a big splash launch of 
the world's first Virtual Reality coin-op last month - now the 
sit-in unit is beginning to filler through to the major arcades. 
with some expected lo hit Funis nd at London's Trocadero 
pretty soon. 

The first two games are top notch efforts: VIOL, a flight combat game {complete with low- 
level bombing of an enemy HQ) and a more challenging quest for the average space cadet, 
Battlespfiere, where you have to zap the baddies and take out an enemy Battleship into the 
bargain. 

Playing a game without a screen In full stereo vision - where you are surrounded by the game itself and blasted with quad CD music plus realistic 
sound effects - is something of a blast Reports from sites where units have been installed (South Coast World at Bognor was the first) are of Ions. 
long queues 10 play. Get out there and grab a piece of the action for yourself - if you can! 







STRIKE FORCE 

Midway 

WILLIAMS PRODUCED TWE BEST ARCADE GAME in the history of the world in the early 'Bos, with 
Defender. The Williams folks actually produced a whole bunch of classics, such as Robutrtm - which 
was very successfully updated to great acclaim, becoming Smash TV in the 90s 
So why not produce an 



updated Defender? You might 
as well say why not produce an 
updated Mona Lisa? Midway's 
tried - and it looks like 
pa int I ng-by-numbers. 

If you ever loved the original, 
don r t torture yourself by 
playing this. If you never did. 
ironically, there's still enough 
left to make it worth a few 
lop's - if you can work out the 
new, wildly complex, scenario. 



innuiiffi 



■■viiiS 

■I 




TIME 

TRAVELLER 

Se^a 

OKAY - SO YOU'VE DONE VIRTUAL 
REALITY. How about Holography? 

Holography? Vup, three 
dimensional images. Not flat. 
Moving real people, too. Not 
drawn or made up of polygons. 
Real tiny moving iD people! Neat 
or what! This is not science 
fiction folks. This is exactly what 
Sega has managed to do with 
Time Traveller. 

Using.. I believe, variable focal 
length mirror technology 
(yoinks!). Time Traveller allows 
the player to move the central 
character, a cowhoy, to 




react 10 events around him - 
although it can hardly be 
described as full interactivity. 

The result is rather like playing 
a true 3D version of Dragon's 
Lair, where by manipulating the 
joystick you set off stored 
sequences of movements - even 
so. the results look like they 
could be stunning. 

I've only seen videos of the 
unit to date, but it looks like 
another development that, like 
VEt. will make the arcades worth 
more than the occasional visit, 
once again. Nice one Sega, 



JUNE 1991 THE ONI 



.103 



38ffiffik'<Q3SgS§ 



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A SMASH arcade adventure 
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- TEAM SUZUKI 




E&S2 

Ptay 









Demos 







► TEAM SUZUKI 

Live the sensation of a full 
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16 circuits on a 500cc Team 
Suzuki motorbike in this 
amazing arcade sim. 



"eaty t 










Consult 



•^-^S" 5 - 






► b.S.S, JANE SEYMOUR 
Explore 20 vast biological 
survey ships encompassing 
more than 4,000 rooms, in this 
mammoth strategy role-playing 
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_•' 



GAMES AND GET FREE SOFTWARE 




► HERO QUEST 
Take up the challenge to 
become a hero and enter the 
underground realm of the evil 
wizard Mortar in this absorbing 
role - playing fantasy game. 




►TOYOTA CELICA GT RALLY 
This is the most realistic, breath- 
taking Rally Sim produced to 
date.Quick reactions and driving 
skill are a must for this stormerf 




►lotus esprit 
turbo challenge 

Feel the thrill of accelerating 
from to 60 in 4,7 seconds as 
you race head to head gripping 
the wheel of your Lotus Esprit 

Turbo! 











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► SKIDZ 

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(Please remember that the & games above, are 
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TWO DISKS FOR THE PRICE OF ONE 



That's right. At no extra cost the June 
issue of CU AMIGA will boast not one 
but TWO action-packed disks of white- 
hot AMIGA entertainment Unlike 
other Amiga magazines, who put up 
their prices whenever they include an 
extra disk, there WILL BE NO PRICE 
INCREASE WHATSOEVER. Two disks for 
only £2 .95! 
But that's not all. Our June issue 
will be every games 
player's dream. 
Weighing in at a 
massive 180-pages, the 
mag will be packed 
with all the usual top- 
quality news, in-depth 
previews, exclusive reviews and as 
many hints and tips as we can cram 
in. 

Welt also be ADDING to the 
magazine by bringing you a whole 
wealth of entertaining articles that 
tell you exactly how to get the very 
best from your computer. And that's 
not even counting a special 24-page 
supplement that takes a close up look 
at the world's best home computer. 

Remember: Double the value, 
double the coverage, and at no extra 
cost to the readers. 



FREE 

FULL AMIGA 

GAME 

THE MIIRROR50FT 
BLOCKBUSTER GRAVITY 




PARTY TIME ™ P 

celebrate the changes happening to CU we've 
lined up a double disk of the best in Amiga 
entertainment, utilities and programs. For 
starters we've got A WHOLE GAME. Not just any 
game, mind you. Those lovely people at 
Mirrorsoft have given us GRAVITY, a smash hit 
and one of the best sci-fi arcade strategy games 
ever. Believe us, you ain't seen nothing yet! 
What's more we've also lined up a playable level 
of Core's brand new Ikari Warriors-type blaster, 
Warzone- a game that'll literally blow you 
away. On top of all that, we've also got lots of 
brill utilities that'll let you get the most out of 




your Amiga. Learn how to program, create 
graphics and sample sounds - we'll help you 
unleash the power in your Amiga! I 
Still in a party mood, we've also 
commissioned a 24-page supplement whicri'11 
tell you all you need to know about the Amiga, 
Each page will be crammed with useful 
information, tips and a run down on which 
software programs get the CU seal of approval. 



WHAT'S NEW? . T 

be the Ultimate Guide to the Ultimate Computer. 
We're also going to make computing fun. Each 
month we'll betaking a look at all the new 
hardware and software packages in an 
authoritative and comprehensive manner. Well 
guide you through each package, tell you how to 
use it in easy-to-follow guides, in a manner which 
will be ideal for the beginner and satisfying for 
the enthusiast. 




AMOS 



AMOS has quickly established itself as the top 
programming language for the Amiga. We'll be 
showing you how to get the most out of AMOS 
and keeping you informed of all new 
developments ano updates. Look out for a special 
feature on AMOS 3D, soon to be whizzing its 
way into the softshops. 












MONEY 




V^Ofrt Gat a problem? Then send your 

querres into our new Technical Editor who's a dab 
hand at solving anything from printer problems and 
virus infections to advice on the best memory 
expansions or DTP packages. 



GRAPHICS 



We'll be taking a 



look at state-of-the-art graphics on the Amiga. 
We'll show you exactly what your machine is capable 
of and feature the work of topjraphic artists in a 
fun section which will tell you everything you 
need to know. 




SOUND 



Fancy adding a 
backing track to the game you've 
created or AMOS? Or sampling bits 
of music from top albums or CDs? 
We'll tell you how it's done. 



PD 



We've already got the best PD section in 
any mag, but it's just got better. From our next issue 
we'll also be covering ail the best PD utilities - some 
of which are better than full-price software! 



From memory expansions to colour 
printers, each month CU will tell you 
which are the best buys and show you 
how they work We'll be sorting out 
the good from the dross. All of our 
reviews will make comparisons to 
similarly priced items, and we'll tell you 
exactly how useful they am. 

\mV I V Set to revolutionise 
the home computer. Commodore's 
CDTV will take Amiga owners into 
the forefront of the computer 
revolution. Each month we'll show 
you the latest games, the best 
software, and keep you up-to-date 
on just when you can get your 
hands on the CDTV expansion pack. 

EDUCATION 

The boom in education software has 
thrown up an increasing number of 
education programs. Our new 
review section will cover all the 
new releases. 



CU Amiga scoops the world with an 
exclusive in-depth look at Electronic 
Art's amazing new graphics package - 
DELUXE PAINT 4. 
Stand by to be amazed. 






.. 




■»,- . - >t; 


S 













180 PAGES, 2 DISKS, 

24 PAGE SUPPLEMENT, 

ALL FOR f2.95. 

WHAT MORE CAN WE SAY I 

ON SALE 26TH MAY 




M..ZJ^ 



a o a 




Quick, switch off your computer and go out for 
the evening 1 Too late, here comes... 





HELPING HANDS 




HMM... IT SEEMS THAT LAST MONTH'S NEW-LOOK, easy-to-use Tips section 
wasn't quite as easy-to-use as I first thought. I'm not sure where you got 
the idea that the Contacts section was an all-purpose home for every last 
hints and tips query you have, hut anyhow - here's the way it is.... 

The address to send everything to is: The One For Amiga Games, EMAP 
Images, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU. 

However, depending on your particular need, your envelope should be 
marked as follows: 

For any Cheats (such as 'Press the Space Bar while standing on your head and 
drinking a glass of water for infinite lives') head your envelope: CHEATS (you 
see, this is simple really!). 

For any Questions (or answers to them) head your envelope: HELPING 
HANDS. I will do my best to print a response, but if it's beyond even me then I 
will ask your fellow readers to lend a hand. 

For Contacts head your envelope: CONTACTS (it's getting even easier!). I 
can't guarantee that your name will be printed, but if you would like me to 
consider you for the following month please say so dearly on your letter. 

Incorrectly headed envelopes will simply be discarded, so pay attention. 
Honestly, it's like talking to myself sometimes... 

invent on the workshop and 
when your men leave, dick 
on it again. This often makes 
a catapult immediately. The 
cheat only works once on 
each island though. For a 
more in-depth guide to this 
Bullfrog classic, turn the 
page. 

FROM: DAVID WELCHMAN, 
ESSEX 

CHUCK ROCK 

Press 'Caps Lock' and type in 

one of the following: 

ESTRANO - for flying mode 

MORTIMER -for zone 

selection 

UNCLE SAMS -for infinite 

energy 

TURK FRAME LEE - for level 

select 

LIVE IS MY DREAM -for 

infinite energy 

FAST A! NT THE WAY - for 

infinite energy 

ITS FAIRLY BOWBELZ- for 

infinite energy and 

SHE LOVES CLEANING 

WINDOWS - for infinite 

energy 

FROM: JEROEN VAN VLIET, 

HOLLAND 



BACK TO THE FUTURE III 

Type these cheats in during 
the story before the chosen 
level starts: 

Level 1 - ROTTEN CHEAT 
Level 2 -LOUSY CHEAT 
Level 3 -LOW DOWN CHE AT 
FROM NICK SMITH, 
LONDON 



TOTAL RECALL 

When the title screen 
appears (that's the one with 
Arnie'sface on it), type 
LISTEN TO THE WHALES. This 
gives you infinite energy on 
the platform levels. For the 
driving sections, pause the 
game and type JIMMY 
HENDRfX (OK, so his name's 
Jimi, but that's what you 
type), 

FROM: GRAHAM JOSEPH, 
FARNBOROUGH 

BRAT 

To get onto the later levels 

use these codes: 

Toy Land 

Level 1 - BISHIGMO 

Level Z-MIHEMOTO 

Level 3 - SASUTOZO 

LeveU-SUMATZEE 

Park Land 

Level I - NOKITAGO 

Level 2 - ITSAIMONO 

Level 3 - MOZIMATO 

LeveU-HOZITOMO 



Moon Base 

Level 1 - MOKITEMO 

Level 2 - ZUMOHATO 

Level 3 - CHANASTU 

Level4-NAGAITSU 

FROM: STUART BUTCHER, 

WEST MIDLANDS 

ROBOCOP 9 

During the intro type SERIAL 
INTERFACE. Then, once the 
game starts, F9' tops up your 
energy and 'F10 r skips levels, 

GOLDEN AXE 

Play in one-player mode, but 

with two joysticks. When you 
are about to die press fire on 
the other joystick to continue 
with three more lives. 

I-OUT 

During play, hold down T 
and press T-'S' to skip levels 
and T-'3 J onthe numeric 
pad to go to different stages. 

POWERMONGER 

When you wish to 'invent' in 
double-quick time, dick 



HANDS 



Dear Brian, 

1. How do you acquire the 
flames on Targhan to destroy 
the evil one? 

2. Has anyone any idea 
where the mother alien can 
be located in any of the 
levels in infestation? I've had 
this game for three months 
now and I get the feeling 
that she can't be found on 
any level. I suspect she's not 
in any room, so she's either 
on the ceiling or outside on 
the moon's surface, Maybe 
she's not in It at all, Can you 
help? 

Martin Lond, Skipton, N. 
York* 

• Typical. The first letter out 
of the sack and it gets us alt 
stumped, ifs time to turn 
things over to the readers. 
Can you help out? You know 
the address. 

Dear Brian, 

I am stuck on a particular 
section in Venice in fndiana 
Jones And The Last Crusade 
fThe Graphic Adventure), I 
can get into the catacombs, 
but I cannot think of any way 
to.open the grating. 
Gareth Ashley, Bardsey, 
Leeds 

• The catacombs are a lot 



108. 



THE ONE JUNE 1991 







larger than you think. If I'm 
correct, you haven't found 
the entrance to the second 1 
level yet. First you need to 
get the bottle of wine from 
the table in the restaurant 
Next, take it to the cavern 
filled with water and fill the 
bottle, Use the bottte on the 
torch on the wall and then 
pull it. You should find 
yourself on level two. The 
rest, you'll have to work out 
for yourself ; 

Dear Brian, 

I have played and enjoyed 
Rick Dangerous very often, 
but I am stumped in one 
room in the second stage 
(Egypt) I've enclosed a map. 
G. White, Mere worth, 
Kent 

• The trick is all in the timing. 
The best way of dodging the 
spears Is to time your jumps 
so that the sounds are in 
synchronisation with the 
sounds of the spear firing, 
then duck when you reach 
the second platform, 

Dear Brian, 

I am writing to ask if there is 
anyone who can help me out. 
I am having some trouble 
with Shadow Of The Beast 2, 
lean get into the crystal 
caves and then something 
starts yelping 'Intruder draw 
back the drawbridge' and I 
cannot get by it. It is driving 
me insane and I am about to 
snap my disk. 
Mark Johnston. Erskine, 
Scotland 

• You need to get the axes 
from the Ogre. Then, when 
the drawbridge starts to 
retract yump and fire them 
at the person on the other 
side. You only have about 10 
seconds to kill him, so act 
quickly. 



TELEPHONE TIPS 

Over the past few months The 
One-'* offices have became 
completely swamped with 
telephone calls - most of which 
are tips-related. Unfortunately, 
it's now getting to the point 
where we're spending more 
time answering calls than we 
pre writing the magazine! So 
we're going to have to put a 
stop to this. If you do have a 
valid reason to get in touch, 
please try to make your ca 1 1 
between 4.30pm and 5,30pm on 
Friday afternoons, when either 
myself or someone else in the 
office should be free. If it's tips 
information you want, you've 
got a better chance of receiving 
a reply if your query is written. 



CONTACTS 



Let's make one thing clear. Whatever 
impressions you may have been given 
about this column, it's got absolutely 
nothing to do with any deviant practices 
other than the playing of computer 
games (especially not those involving 
rubber and kitchen implements). If 
you're stuck in a game then there may 
be somebody listed below who can help 
you out - if you're stuck in anything else 
you've only yourself to blamel 

NAME: Max Hkks 

ADDRESS: 63 Mount Crescent, Penllergaer, Swansea, 
Wales, SA41BG 
TELEPHONE: (0792) 39 1372 
TIMES: Monday to Saturday after 6.30 pm 
Games: Afterburner, AMC, APE, Archipelagos 
Arkanoid, Arkanoid II, Awesome, Back To The Future 
Part IS, Barbarian (Psygnosis), Batman The Movie. Battle 
Squadron, Battle Valley, Beach Volley, Better Dead 
Than Alien, Beverly Hills Cop, Bio Challenge, Carrier 
Command, Chariots Of Wrath, Chase HQ, Chubby 
Gristle, Cyber no ic i, Cybernoid IL Dark Side, Dale/ 
Thompson's. Olympic Challenge, Defender Of The 
Crown, Denaris, Dogs Of War, Dominatpr, Double 
Dragon, Dragon Ninja, Dragonscape, Dragon's Lair, 
Driller, Dynamite Dux, Dyter-07, Elite, The Empire 
Strikes Back, E-Swat, Eitolon, Eye Of Horus, F-29 
Retaliator, Falcon, Fernandez Must Die!, Flying Shark, 
Forgotten World's, Gauntlet II, Ghouls 'N r Ghosts, 
Gravity Force, Hard Drivin', Hawkeye, Horror Zombies 
From The Crypt; Hybris, Ifcari Warriors, Impossamole, 
Indiana Jones,, Interphase, Ivanhoe, Karate Kid II, Kid 
Gloves, Klax, Menace, Mickey Mouse, Midnight 
Resistance, Last Duel, Leatherneck, LED Storm, 
Lemmings, Lotus Esprit Turbo Challenge, Navy Moves, 
Nebulus, The New Zealand Story, Ninja Spirit, Ninja 
Warriors. Operation Thunderbolt Outfiun, P-47 
Thunderbolt, Padand, Pipemania, Platoon, Ram bo III, 
Return Of The Jedi, Rick Dangerous, Roadblasters, 
Robocop, R-Type, Rolling Thunder, Scorpion, Seven 
Gates of Jambaia, Shadow Of The Beast, Shadow 
Warriors, Shinobi, Silkworm, Sim City, Skidz, Slayer, Sly 
Spy Secret Agent, Solomon's Key, Sonic Boom, Sorcery 
Plus, Space Ace, Space Harrier, Spherical, Starglider II, 
Starray, St Dragon, Stormlord, Street Fighter, Strider, 
Stryx, Super Cars, Super Hang-On, Switchblade, Sword 
Of Sod an. Test Drive il, Th underbade, Torvak The 
Warrior, Total Ed ipse, Trail blazer, Treasure Island 
Dizzy, The Untouchables, Vigilante, Virus, Weird 
Dreams, Wizball, X-Ouf, Xybots [phew!). 
NAME: David Trewick 

ADDRESS: 6 Stonehaugh Way, Ponteland, Newcastle- 
Upon-Tyne, Northumberland, NE20 9LX 
TELEPHONE: (0661) 72282 
TIMES: After 6 pm 

GAMES: Arkanoid 2, Batman, Castle Master, Chase HQ, 
Cybernoid, Elite, MS Stealth Fighter, Fantasy World 
Dizzy, Ghouls 'N' Ghosts, Golden Axe, Hard Drivin', IK+, 
Lemmings, Midnight Resistance, Narc, New Zealand 
Story, Nitro, Operation Thunderbolt Operation Wolf, 
Rick Dangerous, RoboCop, Shadow Of The Beast, 
Shadow Of The Beast 2, Silkworm, Speedhall 2, Strider, 
Universe 3, The Untouchables, Venus The Flytrap 
NAME: Stuart Preece 

ADDRESS: 4 Crosby Road, Radcliffe, Manchester, 
Lancashire, M26 0JL 
TELEPHONE: 061-7647848 
TIMES: 10am to 5pm Saturday and Sunday 
GAMES: 3D Pool, Awesome, B.A.T., Flood, Golden Axe, 
Midnight Resistance, Narc, Shadow Of The Beast II, 
Stunt Car Racer, Speedball II, Supremacy, Switchblade, 
North And South, Turrican, Turrican II. 
NAME: M.E.Bosson 
ADDRESS: flfl High Street Colter, Rugeley, Staffs 



WS15 3LB 

TELEPHONE: (MM) 582293 

TIMES; 4pm to 3pm Monday to Friday, Sunday 

Afternoon 

GAMES: Buck Rogers, Cadaver, Dragon's Lair II, Dragon 

Wars, Future Wars, Nightbreed - The Action Game, 

Operation Stealth, Time Machine, Shadow Of The Beast 

II, plus tips and pokes for hundreds of other games. 

NAME: ThureinNe Win 

ADDRESS: 30 Cowley Drive, Woodingdean, Brighton 

East Sussex, BN2 5WB 

TELEPHONE: {0273) 30193.6 

TIMES: After 6pm Weekdays, After 3pm Weekends 

GAMES: Atomic Robokid, Awesome, Full Contact, 

Ghouls 'N' Ghosts, Monty Python, Nitro, Operation 

Stealth, Rick Dangerous, Shadow Of The Beast II, 

Teenage Mutant Ninja Turtles, Turrican II, Xenon II, 

NAME: John Crawford 

ADDRESS: 15 Whappstown Road, Moorfields 

Ballymena, Northern Ireland 

TELEPHONE: (0266) 8Hlb43 

TIMES: After 5pm Weekdays 

GAMES: Barbarian, Batman The Movie, Leisure Suit 

Larry, Midnight Resistance, Nebulus, Overlander, 

Populous, Prince Of Persia, Rick Dangerous, Rick 

Dangerous 2, Shadow Of The Beast Shadow Of The 

Beast 2, Speedball 2, Super Hang On, Test Drive 2, 

Treasure Island Dizzy, Turrican, Turrican 2. 

NAME: Paul A, Hardy 

ADDRESS: 33 Fir Tree Drive, Wales, Sheffield, S3l Slz 

TIMES: Sensible hours only, 

GAMES; Battletech, Beyond Zork, Champions Of Krynn, 

Dungeon Master, Escape From Singe's Castle, Gnome 

Ranger (part one), Indiana Jones And The Last Crusade 

{adventure), Ingrid's Back, Joan Of Arc, Journey, Knight 

Ore (part one). Legend Of Faerghil, Lords Of The Rising 

Sun, Lords Of Time, Millennium 2,2, Myth, Operation 

Stealth, Powermonger, Red Moon, Rocket Ranger, War 

In Middle Earth, Wishbringer, Zork Zero. 

NAME: Seam us Slater 

ADDRESS: 'Capri', George Street, Shoeburyness , Essex 

SS3 9AB 

TELEPHONE; (0702) 294383 

TIMES; Strictly 6pm - 9pm 

GAMES: Awesome, Chaos Strikes Back, Corporation, 

Elvira Mistress Of The Dark, Gods, Killing Game Show, 

Lemmings, Midwinter, Operation Stealth, Panza Kick 

Bowing, Prince Of Persia, Shadow Of the Beast I & II, 

Sim City, Simulcra, Speedball II, Z-Out, Cheats for most 

games and technical problems for the Amiga 500 

If you can keep your head when all about you are 

losing theirs,,, If you can solve the worlds most 

complicated adventure while simultaneously playing 

Stargate with one hand... If you can find cheat modes 

for a game that isn't supposed to have any... Then, my 

son, you're a bit of a clever-t logs aren't you? So why 

don't you make up for being such a know-all by 

sending us your details in the following style: 

Name; 

Address: 

Telephone Number: 

Times To Call: 

List Of Games (in alphabetical order): 

In return for your generosity we'll send you a free 

piece of software (ain't that nice?). Send everything to: 

Contacts, The One For Amiga Games, Priory 

Court, 30-32 Farringdon Lane, London, EC1R 3AU 

WARNING!!! 

Listen up folks. If you're going to send us your 

telephone number for publication then pfease make 
sure you have your parent's permission. If you are a 
parent, then please make sure you have your parent's 
parent's permission. If you are a parent's parent then 
make sure you have your parent's parent's parent's 
permission.,, do you think we've laboured the point? 






THE ONE JUNE 1991 



.109 



one 

NEWS 




MINDSCAPE 
NABS MARIO 

IN WHAT MUST BE SEEN as the coup of the 
century, Mind scape has become the first 
company to win the rights to use Nintendo's 
world famous Mario character on any format 
other than the Japanese giant's own consoles. 

However, before you get too excited, the 
agreement doesn't allow the US publisher to 
develop any Mario-based games: instead, the first 
result of the link up will be an 'edutainment' (the 
new buzzword for educational software) package 
entitled Mario Is Missing, where the less famous 
twin Luigi goes in search of the miniature plumber. 

Mindscape is however excessively pleased about 
the arrangement , with UK boss Geoff Heath 
commenting: "We are pleased that Nintendo and 
ourselves will be expanding an already close and 
successful relationship. We expect to offer personal 
computer users their initial opportunities to 
experience the Mario Bros, first hand," 

Although this first package is initially aimed at PC 
owners only the very fact that Nintendo has 
allowed Mario this much freedom can only be a 
good thing for computer users everywhere. We'll 
bring you further developments as they happen. 

THE SHOW GOES ON 



THE LONG- 
RUNNING series of 
1 6-bit Computer 
Shows continues to 
go from strength to 
strength; the Shows' 
organiser, 
Westminster 
Exhibitions, has just 



announced that more 
than 32,000 people 
attended last month's 
event. 

The next in the series 
will take place at the 
Wembley Exhibition 
Halls between July 10th 
and 12th. 




AN IMPOSSIBLE 
DREAM? 

Well now, here's something of a first, a game from one of us! 

Yep, that darling of the software media and all round friend of 

the stars, Jools Watsham, has been spending what precious 

little time we give him to himself, 

completely designing and 

drawing the graphics for his very 

own platform game, 

imaginatively titled Impossible 

World, 

The irrepressible Mr, Watsham 
describes it as, The home computer's 
answer to Sonic and Mario... only 
much, much better!". That, however, 
remains to be seen. Impossible World 
is the result of almost half a year's 
work and it's undergone many, many changes since Watsham started 
- including being first a manic shoot 'era up, followed by a 
Lucasfilm-styie adventure game.. Eventually he settled on a platform 
romp and with the help of Gareth Vilday (music and design), Paul 
Matthes (FX) and Arcane Design's Simon Cook heading up tine 
programming side, Impossible World has blossomed and attracted 
several interested parties. Core was rumoured to be nibbling at the 
bait at one stage, but pulled out due to a few similar projects already 
underway, but the top contender at the moment is Rod Land 
publisher, Storm. 

"It's all come as quite a shock to the rest of us at The One", exclaims 
long-time companion Paul Presley. "He was always such a quiet lad 
and would often disappear for hours on end into the games room. We 
just thought he was playing Anco's Sirtft Poker or leafing through his 
body-building magazines. We had no idea he was loading up DPaint 
III and messing around with sprites/ Close friend and tips supremo 
Brian Nesbitt wasn't in the least surprised though, "I always knew 
Jools had it in him - believe me, I've often tried to pull it out but with 
no luck. He's been in a prime position to check out what's happening 

with the competition for some 
time and 1 could often hear the 
togs creaking in his skull as he'd 
nick ideas left, right and centre." 

Impossible World is planned 
for a Christmas '92 release, 
providing Watsham and Co. can 
strike a firm deal with someone. 
Anyone interested in snapping 
up the young talent and likes 
what they see on this page should contact The One. 




AH APOLOGY 

In the February issue of The One (issue 41) we printed a 
lessr-than-complimentary review of Anco J s Tiff Off. In the review 
Paul Fresley compared the game to Anco's earlier hit Kick Off, stating 
that both games were 'chock-full of bugs, inadequacies and mistakes'. 
It was not our intention to imply that the original Kick Off was a dire 
game, far from it. Kick Off is still one of the most playable football 
games ever, surpassed only by its older brother, Kick Off 2. 

We have also been asked to point out that Dino Dini, programmer of 
both Kick Off and its sequel, was in no way connected with Tip Off 
and while we stand by the comments made in the aforementioned 
review, we wish to apologise to Dino for any inconveniences that 
have been caused and say how much we are looking forward to Kick 
Off3. 



II II ONi APRIL 1002 



.11 



PLAYER'S 
GUIDE 





THE BEGINNING 

BEFORE PLAYING A GAME 
seriously, 'begin' and 

watch the other armies on 
the map. It is often 
advantageous to try and 
establish an alliance with 
the stronger side (which 
you could break at a later 
time). Watch which 
villages are attacked first 
and which paths the 
armies walk., then you can 
decide how best to start, A 
good start is vital, 

When you begin you 
will have less food and 
men than any other army 
on the map - you should 
attack the nearest small 
village and recruit all the 
men to hunt for food. 



FOOD 



This month's Player's Guide takes a look at 
one of the finest strategy games to come 
along since Populous. Take it away Matt 
Sullivan, 



♦♦♦ 




When you start the game 
you always begin with a small 
amount of food. Killing sheep is the 
easiest method of gaining more 

food, Farming takes too long and is 
not a practical use of manpower. It 
is better to recruit the soldiers and 
attack other villages that have 
spent time farming. Use the 



question mark icon to check how 
much food a village contains. 

Computer controlled captains 
always carry large amounts of food. 
If you see a captain roaming around 
the map without an army then 
attack as the food he was carrying 
will be dropped in the form of a 



sack of grain. These sacks can often 
be found after battles and the 
computer never collects them. 

Never trade for food unless you 
are really desperate and then make 
sure you only trade pots or you will 
make the job of attacking the 
computer's armies much harder. 



110. 



II II ONf iUME 1091 






PLAYER'S 
GUIDE 




INVENTIONS ARE 
CRUCIAL to ihe success 
of a campaign. Jdm*, (or 
example,, are a very 
effective limn range 
weapon. 



FIGHTING 



THE MOST IMPORTANT FACTOR to 
consider in a fight is the safety of 
your own captain. If a fight is going 
badly, try to run away! This is always 
possible if your captain is not 
involved in the fighting and works 
in your favour, as once the other 
army's captain is dead then the 
soldiers will try and run away. 

Weapons are also important to a 
fight - a soldier with a sword can kill 
up to three unarmed men. Bows are 
useful if you have larger numbers of 
men and high aggression because 
they can wipe out huge numbers of 
soldiers before they reach your 
army. A useful tactic is to attack an 
army when you are some distance 
away from them. Then, after your 
men have fired a volley of arrows, 
turn and run as this will often 
weaken a larger army quite 
substantially. 

To walk past an army without 
attacking it (or vice versa), put your 
aggression factor down to one. Try 
to walk around the outside of the 
main body of the enemy and keep 
using the movement icon so that 
your army will not turn and fight. 
The computer army will turn too 
late, once you have walked past it. 

After certain fights you may 
capture captains. They are often 
best used to spy on the largest army 
on the map so you can see where its 
forces are deployed. Be sure to 



remove your captain from the army 
he is spying on before you attack. 

Another use for captains is to 
give them a small amount of 
soldiers and send them around the 
back of an army. If you then attack 
with the main force, the computer 
army's captain will be left 
undefended at the rear. 

Don't build boats if you can help 
it, build weapons and either wait 
for a computer army which has 
boats to attack you or attack them, 
Either way, you can then collect the 
boats that are left behind. Collect all 
the weapons that are left after a 
battle. 

If you are fighting a village, use 
aggression level one so that you 
leave some men there. If you are 
attacking a larger town or city and 
you begin to lose, switch to 
aggression level two. If you are 
fighting an army that is not in a 
village then use aggression level 
three: there is no need to leave 
them alive, especially if they are just 
going to go around attacking other 
villages. 

If a village you control just makes 
pots, recruit all the soldiers you can 
from it and move on to another 
village that provides something 
more useful. 

To get the maximum use from 
inventing, recruit all the soldiers in a 
village and then invent so that 
instead of two teams inventing 
different things in one village, you 
just have one larger effort. 



Also, attack trees to prevent an 
enemy village from building a lot of 
weapons. When the enemy builders 
spread out to find trees, it is then 
easier to pick them off one by one. 

The best way to win fights is to 
get a catapu It or a cannon. While 
inventing, set your aggression level 
at three until you create one. 
Cannons and catapults can destroy 
u p to 1 to 1 5 men with one shot, 
but can also destroy houses and 
workshops {along with their food 
and inventions). If a computer army 
gains a catapult, take extreme care! 

Make sure that you save the 
game before you go into a large 
battle, then if you don't win it 
doesn't matter. Also, save after you 
win a battle so that you don't have 
to risk re-losing it at a later date. It 
is also advisable to rest your army 
before engaging in a major battle, 
as this can often greatly affect the 
outcome. 

If the game ends up with one 
huge computer army running 
around the map while you try to 
avoid being hacked to pieces, carry 
on avoiding the army by running to 
the opposite end of the map and 
start inventing catapults. The large 
army will walk down towards you 
so, before they arrive, run to the 
other end and invent there. Repeat 
this until you. have a catapult, then 
attack the army from a distance {as 
described above), run away and 
carry on until the army is a more 
manageable size. 



THE ONE JUNE 1 QO 



,.111 



CLASSIC 
GUIDE 







MASTER 




CHEAT MODE 

AS SOON AS YOU'VE STARTED THE GAME, look straight down (5HIFT- 

L), then- press the right (action) button a number of times (between 12 

and 25 should do the trick) until you hear a noise- then look straight 

forward. You'll see four coloured squads on the ground ahead. 

Throw rocks at them for a choice of infinite revitalisation, all 10 keyi, 

rot.k travel or the end-game sequence. 



TREASURE TROVE 

LOOKING FOR EXTRA POINTS? Here's where you can 

find the treasure: 



TREASURE 

10 gold bars 
Crown 
Sceptre 
1 large gem 

1 large gem 
4 small gems 

2 small gems 

1 small gem 
12 coins 
6 coins 

2 coins 
1 coin 
1 coin 
1 coin 
1 coin 
1 coin 
1 coin 



LOCATION 



Pentade Vault 

Display Chamber 

Display Chamber 

Dragon's Hoard 

Display Chamber 

Dragon's Hoard 

Display Chamber 

Torture Chamber (rack) 

Dragon's Hoard 

Cellar Corridor (slot) 

Igor's chest 

Priest's Hole 

Under Staircase 

Kitchen (larder shelf) 

Cellar Steps (behind second flight) 

Lavatory 
Wizard's Hut (but only after you've been 
on the church roof) 



Although 3D software technology has only 
recently become fashionable, Incentive has 
been there right from the start. This month 
sees the launch of its very own Frees cape- 
based construction kit {see review), so 
what better excuse could we find for the 
programming team to take us on a trip 
through one of its classics? 

BUSTIN' FOR BEGINNERS 

THE EVIL MAGISTER has incarcerated your 
twin brother/sister in a room somewhere 
within Castle Eternity - and you're there to 
play the part of Heroic Rescuer. The only way 
you can rescue him/her is by defeating 
Magister and all his ghostly chums. 

Unfortunately, you only have a limited 
amount of strength, which is sapped every 
time you a) fall heavily or b) encounter a 
spirit. It's vital to keep your strength up - by 
eating food, drinking potions or simply 
visiting the hospital, gym or barracks. 




I THROUGH THE KEYHOLE 


MOST OF THE MORE IMPORTANT ROOMS are barred 


by locked doors. This is where the 


keys are: 


KEYS WHERE FOUND 


OPENS 


Gold Church Roof 


Granary Chest 


Gold Hut Chair 


Kings Solar 


Gold Pentagon Vault 


Final Room 


Silver Well 


Library Door 


Silver Igor's Chest 


Stairs 


Silver Shrine 


Stairwell 


Gold Under Trojan Horse 


Barracks 


Silver Hay Barn 


Stairwell Exit 


Silver Kitchen 


Igor's Room 


Gold Vault Vestibule 


Final Cell 



1 1 2- THE 



ONE JUNE 1991 



CLASSIC 
GUIDE 





GRUB AGAINST GHOSTS 


FOOD GIVES STRENGTH and points: 


2,500 for each 


tasty morsel of cheese and 5,000 fo? 


any other kind 


of food. Here 


s where you'll find it - 


but be warned, 


some of it is poisoned: 




LOCATION 


quantity 


TYPE 


Smithy 




(Cheese) 


Stables 




(Cheese) 


Chapel 




(Cheese) 


Hut 




(Cheese) 


Corridor 




(Cheese) 


Curing Room 


2 


(two Fish) 


Carpenter's 


1 


(Cheese) 


Inn 


1 


(Cheese) 


Igor's Room 


1 


(Cheese) 


Corridor 


1 


(Cheese) 


Kitchen 


2 


(Cheese) 


Larder 


9 (three Cheese, six assorted) 


NW Tower 




(Cheese) 


NE Tower 




(Cheese) 


SW Tower 




(Cheese) 


SE Tower 




(Cheese) 


Catacombs 




(Cheese) 




PENTACLE POWER 

THESE ARE THE LOCATIONS of all ihe Perttacles: 

Cavern (Well) 

Cavern (Wizard's Hut) 

Cavern (Pool) 

Cavern (Boulder) 

Cavern (Pulpit) 

Gatehouse Ledge: left Ledge, behind you. 

Junk Room: on shelf. 

Display Chamber: entered from above! 

Dragon's Hoard: revealed after collecting green gem. 

Bell Tower: pull be! [pull! 





Hf | .li.n<: mem 


_ 
North Passage 


Staircase 


Rspav 


Courtyard 


Irei 


m 






■ a 


Level 3 


rn 
:■■■ 

■o 
CO 

1 

& J 


Balrcom 

w 




1 ■ 

Carp- | SLaif , 

enler | wll 

1 
Drason ■D»B0fl's 1 


iJjV i L^^ ^^^^^™ 


Uoal 





SPOOK CITY 



six (dragon; eyes, teeth, horns) 
six (Igor; head 



THE CASTLE-DWELLER'S GUIDE to spook locations; 
SPIRIT LOCATION HIT POINTS 



Courtyard (in flag) 

Stable 1 

Main Hall 

Hospital 

King's Solar 

Granary 

Dragon Room 

Igor's Room 

Baths 

Vault Vestibule 

Curing Room 

Gym 

Stores 

Lobby 

Armoury 

Spirits' Abode 

Hut Cavern 

Well Cavern 

Pool Cavern 

Pulpit Cavern 

Boulder Cavern 

Torture Chamber 

Wine Cellar 

Dungeon 



one {three individual 



THE ONE JUNE 199 



,■113 



THE 



♦♦♦ 



next month ♦♦* next month .♦♦ next m 




DD 



ANOTHER 
CLASSIC GAME 
. COMM-ETE! > 







WORK IN PROGRESS 
GOES WILD! 



We peek behind 
the scenes at 
four of the 
hottest forth- 
coming games*** 

Populous 3! 

RoboCop 3! 

Indiana Jones 

And The Fate Of 

Atlantis! Core's 

Thunderhawk! 






M 




Keep ahead of the same with The One 
next issue on sale June 26th 



» 

f 



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,D 

SUME 
ADOWjTHA 
'EST FRIEND, 



ARE IN LOVE WITH THE SAME 
■TIMATELY, IN A NAIL BITING CLIMATIC 
ARE GOING TO END UP POINTING GUNS AT EAC 
ONLY ONE CHARACTER CAN WALK AWA£ 
SHOWDOWN - BUT THAT'S^ 

WAY OF TH_ 

I.B.M./AMSTRAD 
ATARI S.T, 




[3353333333 



HESTER ■ M2 5NS ■ TEL: 061 832 6633 ■ FAX: 061 834 0650 



NEWS 






MICROPROSE REACHES 
NEW HEIGHTS 



ALTHOUGH IT'S 
FRIMARTLY KNOWN for its 
fast-moving, all-singing, 
all-dancing modern-day 
military simulations, 
MicroPro se has recently 
started adding other strings 
to its three-dimensional bow. 
Knights Of The Sky and Silent 
Service II were the first product.5 
to take the simulation specialists 
back into the past and now, 
thanks to UK-based Vektor 
Grafix, B17 Flying Fortress looks 
set to continue this trip into 
yesteryear. 

Anyone that's seen David 
Puttnam's Memphis Belle will 
have a good idea what B17 7 s all 
about. You are put in command 
of one of the huge World War II 
bombers and not only have to 
deal with keeping the machine 
up in the air and flying in a 
strict formation as the entire 
squadron passes through 
occupied France and Germany, 
but you'll control each of the 
crew's 10 positions as the plane 
is attacked by Luftwaffe 
squadrons and anti-aircraft fire. 
As you control one position, the 
computer takes over the other 
nine, alerting you if something 
happens. Also, as you're in 
charge of the plane, you get to 
issue rewards and promotions 
as you see fit, ensuring that 
each of your crewmen keep 
improving. 

You also get to plan out your 
mission, taking in every little 
detail from crew selection to 
what piece of artwork is 
painted on the nose of your 





i 

1 


Lgnp— - — --— ~ — _j 


♦ 




plane. The graphics are a stunning mix of detailed animation 
and MicroProse's usual excellent 3D and in some places the 
two are combined to good effect. 

Also being worked on (as reported in issue 40) is the 
simulation/strategy game A.T.A.C. which sees you as 
Supreme Commander of an entire anti-drugs campaign. 
Rather than spearhead nations! poster 
campaigns and serious telly adverts,, you 
have at your disposal an entire army of 
undercover infiltration agents, two fully 
armed attack helicopters, four F22 stealth 
fighter/bombers and a complete secret base, 
hidden deep in the jungles of South 
America. 

From there you have to plan out your 
entire campaign, designing aerial missions 
from scratch and using your agents to gain 
intelligence on the enemy forces. They 
have a full army of resources too though, 
not least of which is money and they can 
buy everything from politicians to hinder 
your campaign to hardware to fight back 
with. 

A.T-A.C. is more than (ust strategy, you 
also get to take part in the missions too 
thanks to the fully realised 
three-dimensional simulation aspect, 
controlling up to four aircraft at once, 
Features such as 3D radar displays and. and 
fully-definable external views add to the 
graphical delights and towns, cities, hills, 
mountains and plantations add to the 
atmosphere. 

Both games are still deep in development, 
with Bl 7 due out around June and 
A.T.A.C, around September. 



WIN! A DAY AT AN AIR TOURNAMENT! 

In order to get everyone in the mood for both B17 and A.T.A.C, MicroProse is offering five lucky winners a free trip to 
this year's Air Tournament International, taking place on the 13th and 14th of June. The event is held every year to raise 
money for the Royal Air Force Benevolent Fund, and ATI '92 will be the biggest ever, include flying displays by over eight 
different formation, flying teams from across the world (including the ever-popular Red Arrows}, demonstrations by 
B52s, Tornados and, of course, B 17s. We can't promise any stealth bombers, but there will be one of the largest ground 
displays of aircraft ever seen. 

To win one of the five tickets, simply send your name, telephone number and address on a postcard (or the back of a 
sealed envelope} to the following address (NOT to us!): ATI '92 Competition, The One For Amiga Games/Mi croPrase 
Software, Unit 1, Hampton Road industrial Estate, Tetbury, Glos. GL8 8LD. Get your entries in before 28th May 1992. For 
further details on this year's ATI, a recorded information line is available on 0891 122997. Calls cost 36p per minute 
cheap rate and 48p per minute at all other times. British Telecom are donating a sizable portion of the money made on 
each call to the Royal Air Force Benevolent Fund, but still get your parent/guardian's permission to make the call. 



12. 



THE ONE APRIL 1992 






* 




-w* 




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&0&& 



ttttttti 



tttWt" 



ttttt* 



i If" 



itit** 



iff* 



• • 



. has landed. 



developed in cooperation with 



Lufthansa and Deutsche Airbus 



NEWS 



RECOMMENDED 

It's that time of month when our crackpot 
review team gather together and come up 
with the best titles over the last three 
months; if you're after the best, read on... 



ANOTHER WORLD 

tester Knight Chaykirt is 
a nuclear scientist, Due 
to a massive explosion 
he's engulfed in Another 
World. The use of special 
effects will have you 
enthralled in this real- 
time adventure. 



BLACK CRYPT 

Take a parry of four 
around a Dungeon 
Masrer-esk maze, 
working out traps and 
killing the odd two- 
headed nasty. The state 
of the art in role-playing 
games 

JOHN MADDEN 

AMERICAN 

FOOTBALL 

The crowd roari as the 
quarterback runs to the 
end xone. Experience the 
thrill of it all, with EA's 
latest American Football 
game. Just as good as 
the Mega Drive version. 

HARLEQUIN 

Gremlin's latest platform 
romp calls itself the 
Amiga's answer to Sonic 
and Mario! it looks OS if 
this might be true. Roam 
around massive levels in 
search for the pieces of 
the heart of Chimerica, 

MERCENARY HI 

Your friend Margaret is 
in strife. She's out of 
office, and there's an 
election soon. The only 
candidate is a shady 
character named P,C, Bil. 
Your mission is to stop 
this character. 



SHADOW LANDS 

You're dead! Not 
completely, but pretty 
close ■ Your spirit is 
trying to retrieve your 
body, for away in a 
temple. A strange 
scenario, for a great 
game! 




91% 

mm 




- - " - 







RENEGADE REPLAY 
THE CLASSICS 

IN A MOVE SURE TO DELIGHT newcomers to 16-bit 

computing everywhere, Renegade have announced the 

imminent release of two £25 compilation packs collecting the 

complete, if you will, "works" of the famed Bitmap Brothers. 
The first compilation is due to be released in April/May and has been 

inventively named The Bitmap Brothers Volume One. It will 

comprise of the classic blaster Xenon, the RFC/arcade adventure 

Cadaver and the superb "state of the art" future sports simulation 

Speedball 2. 
The second compilation, to be called (in an inspired leap of 

imagination) The Bitmap Brothers Volume Two, is due to be released 

around September time and will collect the seminal Speedball, the 

arcade-quality 

shoot-'em-up 

Xenon 2 and the 

inspired arcade 

adventure Cods. 
Talking about 

the compilations 

Erie Matthews, 

founder Bitmap 

and head games 

designer, 

commented 

"This is 

something we've 

wanted to do for a long time/ The packs- mix and match titles from 

the Bitmaps' early (Xenon, Speedball), middle (Xenon 2, Cadaver) and 

late (Speedball 2, 
Cods) periods, 
and together 
provide a 
complete record 
of the Bitmaps' 
output to date. 

Adds 
Matthews, "We 
could 've 
compiled the 
games 

chronologically 
but we wanted 
to mix the games 
up to avoid 

buyers getting two similar games [i.e. Speedball and Speedball 2] in 

the same pack." Matthews also took the opportunity to nix rumours 

that the collections were originally going to be called The Complete 

History of 

Computer 

Games. 



Xenon, 

Cadaver and 

Speedball 2 - 

due to he 

released this 

April in The 

Bitmap 

Brother 

Volume One 

compilation. 





14 



THE ONE APRIL 1992 







K3 



Jrfax; 081 SS5 1325 W^eh 081 747 475 7 JStmris ttf apeiiiiry IDmtt tn 6pm 



THIS MONTHS TOP TITLES 



TOP TITLES „ . -5T 

HnJf Mee Upends JWA 

] ivteg Crtttet N/A 

3D Construction Kit .26.99 

4P Sports losing .. . » 1 6.99 

4D Spans Driving 16.99 

A320 A.I.R.B.U.S .....23.99 

-Addams family (5.99 

Advantage Tennis 16.99 

Agony 18.99 

Air Suppon 1 6.99 

Alien Breed 15.99 

Alien S(0(tl ,....,.,16.99 

Altered Destiny..... 19.99 

Amnios.. 15.99 

Ai ii ii Ik i WniM „,.,„ , i 6.94 

■A.TAC .23.99 

*H-17 Ftyine Fortress 23,99 

*BAT II .23.99 

Baby To 15.99 

Barbarian ll gnosis) L6i99 

Bards Talc III 16.99 

•Baffle Bound.... 16.99 

B*Ule Command. 14.99 

Battle Chess 16.99 

Battle Chess II 16.99 

Bailie Ldes 19.99 

'Big Rim 15.99 

•Bill Elliots Challenge 17.99 

Birds CM Prey (Hawk) 23.99 

BlttcX Crypt 16.99 

h iu«x Bteflhen i 6.44 

Boston Bomb Club 1 6.99 

Eon unza Bio* hers „ ..,..,.16.99 

Catfdii*jt 16.99 

"Cardinal of 1he Kremlin 16.99 

Celtic Legend 21,99 

Qenbuhw 16.99 

Challenge Golf 16.99 

CtlMi Mngiue .,„„ ,16,99 

Charec of the Light Brigade 17.99 

♦Chimos Revenge,,, 15.99 

Cocas ihe Ctnunttisio 14.99 

•Covert Action 23.99 

C.'niist! furl Corpse 1699 

Cyber Fight 1 5.99 

fJnemonsgnte 16.99 

Death llringei ..16.99 

Dcurerous 19.99 

Disciples of Steel 23,99 

DueMe Dragon 3 16.99 

•Dune 16.99 

♦EhQiWSI ,., 27,99 

Elf _ 15.99 

•Elvisrn Mistress of the Dart 23.99 

* Epic 1 5.99 

Eye of the Beholder Jf/A 

Eyeoflhe Drholdertl J0.99 

•E\c of fee Storm „ 19.94 

Esifc 16.99 

Fl J Strike E*t1eD 23.99 

Fl 9 Sieahh Fighter 19.99 

F29 Retalialor , 15,99 

•FU7A 21.99 

Fantastic Voyage 16.99 

Final Fight 16.99 

Flisi Samurai 16.99 

Flioht of 1tic Intruder 19,99 

♦Boor 13 31.99 

Formula One Grind Prk 21.99 

•Formula One 3D 16.99 

Fuzzball 1S.99 

Gaumlkt W 16.99 

Oeittuj (IS vmscm]?) .....16.99 

Godfather _ 16.99 

Cods 15.99 

GLoc 16,99 

•Gun5hip 2000 23.99 

Henri of China ,.27.99 

Hfllmdflll ..,.23.99 

Hudson Hawk 1 5,99 

•Honk 15,99 

Hard Nova 13.99 

Hunter , 19,99 

"Indiana Jones {Pare Attaniisl..lH.99 

Jimmy While Snooker Lll.99 

•Joe Momaaia Football I6.W 

•John Madden Fooihall 16.99 

Kings Quest V 26.59 

Knighnnare 19,99 

Knights of the Sky 11.94 

Last Ninja III 15.99 

Leartder ,.„ 18,99 

♦Lcisare Suit Larry V.... 26.99 

Lemmings.. 16.99 

Lemmings. Stand Aleut* I :'■ 99 

Oh No More Lemmings 16.99 

LaM of *e Rum ' 16.99 



AMIGA 

29.99 
12.94 
26.99 
16.99 
16.99 
23.99 
IS.99 
16.99 
18.99 
16.99 
15.99 
If, MM 
19.99 
15.99 
16,99 
23.99 
23.99 
25.94 
15.99 
16.99 
16.99 
16.99 
U.99 
16.99 
16.99 
19.99 
15.99 
17.99 
2 vM4 
16.99 
16.99 
16.99 
16.99 
16.99 
16.99 
21.99 
I6.M4 
16.99 
16,99 
17.99 
15.99 
14.94 
23.99 
16,99 
15.99 
16.99 
16,99 
19.99 
23.99 
16.94 
16.99 
27,99 
15.99 
23.99 
1.199 
18.99 
20,99 
19.99 
16.99 
23.99 
19.99 
15,99 
21,99 
16.99 
16.99 
16.99 
19.99 
11,99 
23,99 
16.99 
15,99 
16.99 
! S <>■; 
16.99 

t;.*i 

16.99 

2J.99 
27,99 
23.99 

15,99 
15.99 
19.99 

thl.99 
LH-.99 
16.99 
16.99 
26.99 
19.99 
2,1.99 
1 5.99 
18,99 
26.99 
16.99 
16.94 
16.99 
If, MM 



TITLE, ST 

Lonus Esprir II 13.99 

•I .lire nr'ihe Temptress. 16,99 

Maddog Wil liana 2 1 .99 

Magic Pockets. 16.99 

Mandieuer Lkd Fumpc in. 99 

*Maupl1i Island _ 16.99 

Mega Lo Mania 19,99 

•Mega. Twins 16-99 

Microprose Gotf 23.99 

Midwinter [I 23,99 

•Might &. Magic in 21.99 

•Moral base 22.99 

MoCdIHOfic -.,..,21,99 

Monkey Island 16.99 

•Monkey Island II 17.99 

*MyiH 1,1.99 

Navy Seals 15.99 

Onlnjn Jioropa ,....,...16,99 

Pang 13.99 

Paperboy II 16.99 

♦Parasul Slam 15.99 

Pegasus 16.99 

PGA Plus N7A 

PGA Data. Disk N/A 

Pirfighier 15.99 

Pools of fljirkrKSi 21.99 

Populous II 2(1.99 

PDwermomger. 19.99 

PnvremnHiger WWI Dal* Disk, 1 1,99 

Railroad Tycoon „ .23.99 

R*B*I* Biiseball II 17.99 

Reach far the Skies 19.94 

Rise of ihc Dragon .26.99 

Robww) ,,,.,„ 15,99 

RoboCopIl 13.93 

RoboCopIll 15.99 

RnK>™*ie, ..,....,...., 1 6 99 

Rocketeer 20.99 

Rodland 16.99 

kolliTtg Runny 1 594 

Rubicon 16.99 

Rugby World Cup 16.99 

Savage Empire 1 4.94 

•Sean* for lie King 19.99 

Shadm* Knrcenir 17 <W 

Shadow Warrior IJ.99 

Shuttle the Simulator ...27.99 

•Seige Master 16.94 

Silent Service II 23.99 

♦SimBiHa 1699 

•Sim Am 15.99 

Simpsons 15.99 

SHMllTV I^MM 

•Space I8S9 16,99 

•Space Am JT (Borfs Reven|e)26.99 

S|!^l CiusadL I.5..99 

Space Gun 15.99 

Srata Que.il IV ...„ 26,99 

•Special Forces 23.99 

S1bj Flighl II , , 16.99 

•SlaiTrcL V 16,99 

Shrike Hett 1 6.99 

Super Spuce Invaders- 16.99 

*Suspic-iiius Catgft 1 6.44 

Sieve McQueen 16.99 

Swap , 16.99 

Switch Blade 11 15.99 

The Godfather 20.99 

•Imiimiilui-H 1S.99 

Test Driven! 19.99 

The Adv^nhJies ofRobin K-ood 16,99 

Their Finest Hoar 19.99 

Their Finest HoarMiEsion Disk 12.99 

The Manager , , 16.99 

Thunderhawk _.1T.99 

Tip Off 15,99 

Toki 15.99 

"Turbo Charge 16.99 

*T unles Arcade , ,,16,99 

TV Spans Bourne. IB.99 

Twilifhi 2000 21.99 

"CUirrta. VI, , 20.99 

Utopia 19.99 

Ve-ngenceof Esfnlibur IB, 99 

VidKAiiS 15,99 

•Volfiev 2L.99 

VtWM* 16.99 

WUd Wheels 15 .99 

WLzKW 14.99 

Wulkliild .,,,17,99 

World Class Cricket 19.99 

World Ckss Rugby 16.99 

Wrarhof Ihe Damon 19.99 

WWF 15.99 



AMIGA 

I.v;m 
16.99 
21.94 
16.99 
15 99 
16.49 
19.99 
in MM 
23.99 
23,99 
21.44 
22.99 
21.99 
16.99 
17.99 
15.94 
15.99 
16.99 
1.1.44 
16.99 

1 S MM 
16.99 
20.99 
II. MM 
15.99 
21.99 
211.99 
19.99 
11.99 

2 >.■■"■' 
17.99 
19.99 
2(..'.'M 
15.99 
1S.49 
15.99 
16.99 
20.99 
16.99 
15.99 
16.99 
16.99 
19.99 
19.99 
17.99 
14.99 
27.99 
16.9V 
23.99 
16.99 
1^.99 
15.99 
15,99 
16.99 
26.99 
15.99 
■.:\u : ,' 
26,99 
2J.99 
16.99 
16,99 
16.99 
16.99 
16.99 
16.99 
• •■. ,:... 
IS .99 
20.99 
15,99 
19.99 
16.99 
19.99 
12.99 
16.99 
17.99 
15.99 
11.94 
16.99' 
I -,. H 
IK. 94 
23.99 
20.99 
19.99 
18.99 
15 99 
21.99 
16.99 
1.1.99 
U.99 
17,99 
19.99 
16.99 
19.99 
15.99 



(JHmes marlu'd with an • may not be released 
nit schedule dale. 



SUPER SEGA 
Super Monaco- GP. Golden Am. Crackdn-wn , 
Eswat 
All four aairuM for rmly 1 1 9.99 



HOLLY WI>l)]Ji:<ll.l.l':t7T(QN 

Roaoeeip, Gbe«iliiuterj [[, Imtiana Jones., Bntmnr lie 

Mavie 

All i iain," Ii r imlv £17,99 



POWER PACK 

Xanor) 2. TV Sports FoolbaJl, Blaodsvych, 

LomMid Rally 

AI games for only 1 14.99 



KAINHOW GOLLEGTION 

Rainbow Islands, Sl« Aralaml Siury. BubMe 

Bobbk. 

All three ; ::i » far H.mly 412,99 



TEN URLAT GAMES 

XenDn II, Ferrari Formula 1, ProTeanit, Rick 

Dangemus, Satan, Pick ft Pile, Chicago 90, Super 

Skt.NLglu Hunter. Carrier Omuuiad 

All ten games lor «ily£19.99 



FOOTBALL CRAZY 

Kick Off n. Plnyei Manager. Kick Off 11 the FuiaJ 

ViTiislk 

All three games for only £16.99 



POWER OP 

Altered Beau. Radobow Island, \ Out, Cbnse HQ, 

Tunrican 

All fire j^mes Tor cinly £17,99 



FoolhaJl Manager 2, Gazias Soccer, MJcropFott 
Senear, Ffflnll Man, World Qip Edition 

All foue games 1ftr unit 19.99 



FLIGHT COMMAND 

hllimmakH-, Strike Fart* Harrier. Lancaster. Sky 

Fox and Sky Chtts 

AIE lite games for only i 12.99 



1.TIARTA.TTACK 

Lotus Esprit. Janii=s I'mil, Venus (he Flytrap. 

Ghou Is and Ghosts 

All four games fthr unly 419.99 



AIRS E A SUPREMACY 

Sikni SciviccCarrier Command, F47, Gunship. 

F15 Strilc Eagle (ST nnlyj, Wings (Amiga only) 

All five Kuilirs unly £19,99 



NINJA COLLECTION 

Double Dragon. Shadow Warrior, Dragon NJnJd 
AN 1hrr«Kii[w« lor (14.99 



MIND GAMES 

Austrrl iti. Waterloo. Confiet in Earape 
All three games for Hinh i 1 4.99 



COMPUTER HITS VOL 2 

TcLi^. Joe Elade. (iiililun I'alli, N I wk Shadow 
All four games for only i j.99 



COMBAT ACES 

Fighter Bomber, Gunship, Falcon 
Alt three hjiiim Fur only £19,99 



(jrjKsr AND ni.n-RV 
Cadaver. Midwinter, uMmdwych. BAT (Amija only), 

Imnliyncl (STonlyj 
AH Thhit Ramps hrmly £19,99 



TOFI.F.AGUE 
SjKedhiill II, Rick Dan^ercuti II, TV Spons Foorliall, 

Midwiniet.Fnlcon 
Alt Five games lor only £19.99 



I'Ol R WltlvFI. DRIVE 

Uai Espril, Ctliea 0T4 Rally, Team Swzuli. Combo 
R.iii- 
All ftmr games for only £17.99 



QUEST ViiU AIJVKMl Ht. 

OlCi al ion Skallii. Lady Jcines Ihc ..Vilvcrlurr, Menn 

Slreelr, 

All lihe Hani" fur unly £11.99 



MAX 

Turrican II, Sum, KightsnLh. ST Dn^on 

All four ganiei for only £l»,'Mi 



SUPER HEROES 

Lasl Ninjti II, Indy Jones and the Last Crusade, 

Strider II, The Spy Who Loved Mc 

All four games for only £17.99 



BIG BOX 

Captain Blood, Safari Guns. Teenage Queeri.Tin 

Tin On The Moon, Purple Satin Day, Krypton 

Egg. Jumping Jackson. Bo Bo, Hnsrage* 

All ten eames for only £16.99 



BOARD GENIUS 

Monopoly! Amp* Only I. Scrabble, Cluedo .Maaiet 

Deicciive, Riak 

All for only £16,99 



COMPENDIUM SIX (Ajj= 4- 1 1 yra.i 
Six eoucalional games, to encourage creative 
leaminj in Mths. ScJeflCt.OeOgnlphy and English- 
Kids type, Weather Waicher, Calender Qa u, Wnnls 
& N ambers ganie.S«tVe:Maii;h, Whal is wftere it is 
All six for only £23.99 



2 Htl'l 211 Will i: 

Shadow Warrior. Golden Axe, Toral Recall , Supi5r 

(Iff Rnad Racer 

All four games far only £16.99 



BUDGET TITLES L'NI>ER £ 1 0.4111 



TITLE St AMIGA 

'Sl:v.;es ft.99 ...S.99 

3-D Pool .7.99 ....7.99 

AlW Frail Machine... 6,99 ,...6.99 

Atier Burner j6.99....6.99 

Arlcnoidll .6,99 .,..699 

Axel Magic Haji inier ..6.99 ....h.94) 

Burbariar IE (Falace) ..6.99 6.99 

Barman Caned Cnj-fli.lerfi.49 .h.99 

Batmarilhc Movie 6.99 ....6.99 

Bul*le BnibMe 6.94 „,6,99 

Carrier Command 7.99 ...7.99 

(lenlret'nlil S^iures .. ..6 49 ,,,6,99 

Chase HQ 6.99 ...6.99 

Quickie Egg 1 S.99.,,.8.99 

Chuckie Egg 2 S.49 ....K.99 

Colossus Chess 7.99 ....7.99 

Canruienral Cin.a.i ii.44 ....a.eti 

Crniy Cars 6.99 ....6.99 

H Di'iilble Horse Raeinn .6.94 . .. *, W 

Daley Thompsons Chall.6.99 ....6.99 



Ltlui. Stnp Piiker ,. ,. „.*99 „. ,6,99 
Double Dragon I or II J.99 ....3.99 

Rut Fori jd.99,,.,6,99 

Flood 8.99 ....8.99 

WnjjptieTv Worlds 6,99 ,,.,6,99 

Gauntlet II .6.99 ....6.99 

flhnuls and Gnosis 6.99 ....6.99 

Hirchhikcrs Gabiy....Ji.99....K,99 

JJC+ 6.99 ....6.99 

Jet Set Willi*. H.99 ...,(i,99 

Lust Nmja II 6.99 ....6.99 

Leaihert iiidilesvRhyfMSH .99 „ ,B,99 

Lotus Espril 6.99 ....6.99 

Mamie Minnr 8,99 „„B,99 

MJacksan MoMiwalker.6.99 ....6.99 

North SSoulh 6,99. ...6.99 

New Zealand Story fl.44 . .. .K99 

Ninja Warrior ....8.99....B.99 

hpcrtxyy fi.49 . .,j6,99 

Treasure Island Dizry.4.99 ....4.99 
Operarion niunderhiili6.99....6.99 



Operation Wolf. 6.99 ....6.99 

Outrun 6,99 ,...6.99 

Pbnmasy World Diu.y ...6.99 ...6.99 

I'redaJnr 6,99 ,...6.99 

R.A.C. Lombsaid Rally. .6.99 ...6.99 

Ramk>3 6.99 ....6.99 

Red HeaL 6.99 ...,6,99 

Renegndr 6.99 ....6.99 

Ho to Cop 6.99 ,,.,6.99 

R-Type... .6.99 ....6.99 

Silk Womi .6.99 ....6.99 

Siunlcnr Racer .7.99 ....7.99 

S m uch made- ,6,99 „ ,,6.99 

Thunderblade .6.99 ....6.44 

1 1, .* a-e Island DiEiy.4.99 ....4.99 
TV Spons (U.S.lFeoifcoJI7.94 ...7.44 

Untouch s*les 6.99 ....6.99 

Vigilanne 6.94 ... .6,49 

W C Leaderboard 6.99 ....6.99 

Wizball 6.99 ....6.99 

Xenon 8.99 ....8.99 



24 HOUR CREDIT HOTLINE 0839-300 606 



OPEN ENQUIRIES 081-747 4757 

Please charge my Access/Visa card no; 

Mjiiiine : 



April One 92 

Signature Exp. Date. 



Computer Titles 



Prkv 



Name "Date , 

Address , 



Pontirrxlc .,.„„ Tel. 



Existing Customers Pis quote Ac no. 



Please make cheques and/or posial orders payable to : Legend Suftwaie 

Credi! card unle?-; laVen, 75p postage and psckine. EEC counrries add £2.00 per iicm. 

Hon EEC countries add O-flOper lusrti. All iiemi Mihject (o availability. E & OJE. 




INDY HEAT" is fast and furious racing action where a decidedly mean 
streak may just keep you out in front. 

With the money you win, plan your attack for ten different circuits - 
do you ploy safe with better brakes or go for it with more engine 
power? Do you boost your turbo or your crew ? - 
the decision is yours. 










"It sounds fantastic, it is fantastic 1 ' 
AMIGA ACTION. 

"Converted by the same top geez 
that did Rodland and SWIV" ACE. 



STORM 





le - February. 
Amiga/ST £25.99. 
C64 cassette £11.99, 

disk £15.99. 



The SdIei Curve Lidjhc Lombard Business Centre. 
SOLqmtwrd Bead. Lpn don iWll 3SU. Tell 071 5*5 3308 

Licensed from the Lclond Corporation. 
A joint iaki CurW TraoWett PuMkaPion ■ 1W1. 



®ne 






* 





(as*** 1 *? ■ 

■ 




QOH, WHAT A MONTH April was-. Our opening 
news story was about a game being programmed 
by master developer Bullfrog, called CyberAssiwtt 
556, Billed as 'the best game ever 1 , it was a 3D 
vector-graphic, space flight simulator with 50 
billion constantly evolving planets to explore, a 
clever programming trick that boosted the 
computer's speed, 64 on-screen colours and the 
ability to deal with 400 million computations at 
the same time. Why was this miraculous sounding 
game never seen£ Take a look at the month again. 
Yep, it was one of our infamous April Fool jokes - 
and what a good one it was too, We even got 
Bull frog's graphics team to knock up a few 
s tunning DPaittt screens. Ho ho. 

Apart from pulling your 
legs, we also bad a few 
genuine amazing games to 
report, not least of which 
was Delphine's 
t he n-f orthcoming 
Operation Stealth, the 
Bitmaps' Speedbalt 2 
% and a special 'cheaters' 
, . version of the platform 
classic Rick Dangerous. 
In a very strange 
marketing move, MicroProse 
decided to release Rick Plus, a version that 
allowed you to choose which level to start on. 
Wisely, it retained the end sequence for people 
who completed the whole thing instead of 
jumping to the end. 

It Was a pretty poor month for reviews, with 
only eight games covered and only four of those 
getting anything close to a decent score. The only 
90+'s were Castle Master and Ktax, while the 
lowest mark went to Ready soft's Escape From 
Singe's Castle, notching up a paltry 58 per cent. 

We can't let this jape-filled month go by 
without mentioning our E. Motion competition. 
Answer three questions and win a microwave 
oven! Another joke surely^ Nope, a real 24-carat, 
gen-yoo-wine article. US Gold really put it up for 
grabs and we realty gave it away! Almost as good 
as the classic Win A Load Of Wood competition. 
Finally, after his mammoth sprint from £ to J, 
Gary Fenn's look back at the Eighties' entered 
another month, sprinting through l,f ,K,L and half 
of M, Who remembers K-Tel, J. K. Gteye, Jawx 
rand Martechf Interestingly enough, the next issue 
was to see Gaz whip through all the letters 
between M and S (using smaller type to fit them 
in) and just as everyone hung on for the final ride 
in issue 21, The One changed its look, style and 
content and dropped the piece. The Eighties: A 
look Back in Anger was to fall at the final hurdle. 
A great shame. The nation mourned... 

• Paul Presley 



NEWS 



TAILS FOR 

LITTLE 

CHILDREN 

ALTHOUGH WE'RE SURE that the last thing 
you want to do is to encourage your little 
brother or sister to play with your computer, 
that's exactly what widget manufacturer 
Logitech is trying to do with the release of its 
Kidz Mouse. 

Grey in colour and shaped for all the world like the 
furry little creature from which it takes its name 
(with the ears acting as buttons and the cable its 
tail), the Kidz Mouse has been deliberately scaled 
down in order to make it more comfortable in a 
child's hand. 

To accommodate this, Logitech has had to develop 
a new 15mm ball to build the peripheral around. 
However, the company claims that this actually 
improves the mouse's performance. "Although we 
have gone out of our way to give the mouse 
maximum child appeal/ says Logitech's UK boss 
Brendan MacJerran, "it is by no means a toy. It very 
much fits in with Logitech's philosophy of 
humanising the computer." 

Costing £35, the package includes a 10-page fold 
out instruction booklet entitled Getting Ready To 
Enjoy Your Kidz Mouse and a 'birth certificate' so 
that the new owner can give the little creature a 
name of its own. 




PICTURED 
LEFT: 
Logitech's 
Kictz Mouse 
"Tits in with 
Logitech's 
philosophy of 
humanising 
the computet ", 




RENEGADE 

CATCHES 

FIRE 

PICKING UP 
some of the 
pieces which 
scattered 
throughout 
the realm 
when Humpty 
Maxwell fell 
from his wall, 
Renegade has 
just announced 
that it has 
picked up the 
rights to 
publish 
Graftgold's 
Fire And ice. 
Commenting 
on the 

development, 
Renegade's 
Torn Watson 
said: "Right 
from the start. 
Renegade has 
been 

committed to 
publishing 
only the best 
of original 
product - and 
Fire And Ice 
certainly fits 
that bill," Fire 
And Ice will be 
released In 
May, 

ELF 
HAZARD 

THOSE 
LOVEABLE 
CHAPS from 
the £ If 
department. 
Nirvana's Paul 
Oglesby and 
Da mi an Slee, 
are currently 
producing two 
all-new games. 
Disaster 
Strikes, is a 
"...platform-ish 
effort along 
the lines of 
Elf." set 
against a 
background of 
a scrolling city, 
while The Edge 
is a shoot 'em 
up with a 
touch of 
strategy. 
Neither has a 
publisher as 
yet, but both 
should be 
ready for 
release early 
newt year. 



I 



THE ONE APKIL 1992 



■ 17 



If you had the chance to produce an 
Amiga games magazine of your very 
own, wouldn't it be rather like this.*? 



1 32 SCOrChing PageS FILLED with the hottest Amiga games information. 
News mat matters, Previews that will amaze, Reviews you can trust and the biggest competitions 
you've ever SEEN! 

CRAMMED with exclusive playable demos, top notch PD games a new series of 
special interactive programs written by famous games programmers exclusively for The One! 



UUl in every Issue with complete solutions, maps, 
hints and cheats for the top selling games of the previous month (what better way to ensure that a 
higher percentage of the tips are appropriate to YOU?) 

JCS where every game that has ever been reviewed 
in The One's respected pages are listed. Graphics, sound, lastability, payability and overall scores 
are printed with price information, a comment, and even a cross-reference to the back issues 
containing the review and the tips. 

More reader interaction than any other magazine - compos, tips service, conferences, 
games challenges; stand-alone sections for Public Domain, Budget and Compilations; interviews 
with top games creators and, of course, a jaw- slackening amount of exclusive* and first-looks. 

In short, The One is growing into the sort of magazine you've always dreamt of: an utterly 
indispensable guide to everything that moves in the Amiga games scene every month. 

Tliis is The One youSi 



NEW LOOK! NEW TEAM! 

Delivering suck megatonnage of gamesplaying excitement 
is no job for wimps. An entirely new squad of software 
commandos have been hand picked from the ranks of 
ACE Magazine* Armed with over 1 4 years of games 
reviewing experience between them, the 
new crew of USS The One lines up like this: 





Jim Douglas - Editor 

Five years active service on Sinclair User. 
Transfer to Complete Guide to the 
Commodore 64. Last post: Editor of ACE 
Magazine (disbanded for being too dangerous). 

Jim Willis - Art Editor 

Responsible for all things visual. Pioneer of incredible new 
mag-producing technology. Insists on lengthy games-sampling 
periods in order to accurately get the "feel" for a page. 

David Upchurch - Deputy Editor 

Decorated for his bravery compiling the tips as Staff Writer for ACE 
Magazine and subsequently promoted to Dep Ed. So addicted to Amiga 
gaming that he even plays at home. 

Gary Whitta - Staff Writer 

From the original The One squad. Served for three years before going Missing in 
Action. Rumoured to have worked in a mercenary capacity for northern outfit Games X 
before seeing sense and returning to EMAP as ACE staff writer last year. 



Ve been waiting for! 




FOUR GREAT GAMES 

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• * * ** ri 



IISZ11" 



Wf 




<8>ne 

PROFILE 




fW/IS 



Singleton, decided to ring up Clive Sinclair 
himself. When Sinclair Research saw the 
programs,, it invited Mike to visit the company in 
November 1980 and showed him the prototype 
2XB1. 

To cut a Jong story short. Singleton was asked 
to convert his programs to run on the new 
machine and they eventually appeared; albeit in 
BASIC, as Games Pack 1. Mike was receiving I5p 
for each unit: sold; and the deal made him about 
£6,000 in total. This was enough to convince 
him that he could make a living out of 
programming. 

Mike's development team, Maelstrom, was an 
offshoot of another of his early activities: Play By 
Mail games. Dedicated FBM fans will recall 
SHOW Mike's own game, Starbrd, which he ran using 
I •** his Pet computer. Maelstrom was originally set 

up for the purpose of producing a PBM game 
t?VCt? &¥€-($, I L w o u 'd r1j n ™ the ZX Spectrum and in 

Y j* * j which players' moves would be submitted on a 
1S / I dtu.fi t Microdrive cartridge rather than on paper. 



an 
assembler 



MIKE SINGLETON 

Game Designer and Programmer 



MAELSTROM IS RENOWNED for producing in-depth, 
playable games, which probably has a lot to do with the fact 
that Mike Singleton was a games player and designer before 
he became interested in computers. Although he has never 
had one published, he spent his early years designing board 
games. 

His success with games took a turn for the better in 1979 
when he got hold of a Commodore Pet computer. In 



ge ratner man on paper 
p \fP*t y*tiwa Unfortunately, hy the 

even Know time the game wa3 

*Wkat an approaching 

completion, both the 

Spectrum and the 

Microdrive were 

yesterday's technology 

SO the product 

appeared as a single 

player game and was 

called Dark Sceptre. 
As to the future. 

while there are no 

definite plans. 

Maelstrom may well 

take the route of 
other successful developers 
towards publishing its own 
games. "It's a direction we would 

like to move in," Mike confirms. '''Amongst other things, it 
will give us more control and more freedom." 

Unlike other development teams, Maelstrom will not be 
rushing headlong into multi-media development. Possibly 



SOFTOGRAPHY 

"©■"©Age 
m ° a rt Sceptre 

*Midwi n ter 
•Midwinter //■ 

F *ames 



Of Pre 



eobm 



between doing the odd business program he tried his hand at nm y ear we ma y see some CD products from the company 



some simple games in BASIC. Three months of that was 
enough to convince him that using machine code was the 
only way to write games properly. "1 got hold of the 
manufacturer's handbook on the 6502/ Mike reflects, "and 
wrote my first machine code game. It took about six weeks 
to write this thing; which was all hand assembled. By the 
time I'd finished I practically knew every op-code off by 
heart." 

This tiny game (about 6"K of code and the same in data), 
was called, coincidentally. Space Ace (no relation to the 
Sullivan Bluth game). If writing it without an assembler- 
sounds painful, debugging it was a real horror story. "It 
shows how ill-prepared I was," Mike confesses. "I didn't 
even know what an assembler was!" 

Once the game was completed, Mike got in touch with a 
firm called Pet soft, it accepted Spau Ace, and the game 
became a bestseller. Fetsoft also gave Mike an assembler and 
introduced him to the revolutionary ZX80. At that time, the 
company was trying to do a deal with Sinclair, which would 
involve writing six short machine code games for the 
computer. Mike went away and dutifully wrote the games, 
which included one of the earliest versions of Conway's Life, 
only to be told by Petsoft that the deal was off. 

Determined that he wasn't going to be defeated so easily, 



but it has grave doubts about the CDTV. 

And finally, what are Singleton's personal ambitions 1 ^ "One 
thing I'd have loved to have done is direct a film." Mike 
confesses, "but nowadays computer games are going that way 
anyway, so maybe within the next couple of years I'll be 
directing my own film game." 

Laurence- Scotford 







Tl IE ONE APRIL 1 992 



.21 



PROFILE 




ADRIAN CALE 



Myth is Adrian's latest project. His first was 
Dotnittdter: "We had a lot of trouble with 
this/ he says, "It kept on slipping with the 
release date, and when it finally came out, a 
year later, it had the response of 'oh dear, 
another shoot 'em up',* The two most 
successful titles that Adrian has worked on 
were the original Last Ninja, which ''sold 
stacks 17 and Myth (8-bit) which was 
" technically our best game/ he recalls. 
Currently being worked on is Silly Putty, 
which can't easily be categorised, but 
involves puzzles and metamorphosing into 
different shapes. Other games on the go are 
Mind Your Own Business, which is aimed at 
the younger user and Construction, "aimed at 
the high-end user." Cale adds, "You have to 
basically build a construction, while the 
computer is doing the same." 

Behind even,' company, there's a 
philosophy which they try to aim for with 
each title. As Cale explains, System 3's 
philosophy is product quality: The market 
is license dominated - it's getting more 
difficult to produce original games, up 
against the licensed games like Terminator Z 
and The Simpsons. There's good competition 
out there, and we're rising to the challenge.' 

System 3 understands the importance of 
having an in-house 



programming team: 
"It's the best way of 
working, there's 
always a couple of 
in-house developers 
and the rest are 
freelance. We've 
got deadlines to 
meet, we've got 
graphical changes 
to deal with - 
we need to be a 
on-hand to sort 



.?\ ■. J * .. 1L .. i. . .JSV... 



Director, System 3 

BEFORE ADRIAN CALE entered the games industry, he 
worked at a holiday camp: "I organised the acts and generally 
helped out," he says. While he was there he did a few jobs for 
his brother,, Mark Cafe, the Managing Director of System 3, 
drawing box artwork and writing manuals. This eventually 
led to a full-time job at System 3 as a Director, under Mark, 
in 1988: "We work well together/ says Adrian. 

His job involves a 
wide range of tasks; "I 
talk to you lot 
[magazines] as much as 
I can about our 
products". System 3 
doesn't actually employ 
a Public Relations 
person: "As we're 
producing four ; A grade' products a year, we like to keep a 
tight ship/ he explains, "We organise it all. We're there right 
from the conception ail the way through to the finished 
version - nobody is going to know about the title as well as 
we do". Apart from speaking to and visiting all of the 
computer magazines, Cale writes the manuals, helps with 
the game's development and generally helps throughout each 
project. 



*?* £$, *% x\ i 
4 -V | ^ f S. ft J 

m ■' * \ at 




JSftoGKAPffy 



Kaon'"'"*. 



: &£** 



them out/ 

Adrian 

explains, "It's 

a creative 

industry, 
creativity thrives on new 
ideas. With lots of creative 
people working together, 
they can feed off each 
other/ Cale adds. 

What everyone wants to 
know about every 
software publisher, is 
where they're going in 
the future: "We've got a lot of 
faith in CD based stuff, like the CD Rom/ Cale 
says, "We were the biggest European publishers on the Cf54 
last year, but this year it's changed. We're trying to establish 
the same reputation with the 16-bit market." That's the 
home computer side wrapped up, but what about consoles^ 
"We now have an official Nintendo license. Nintendo is still 
fairly new to the European market, so we hope to become 
one of the front runners/ Cale explains. 

With System 3 set to produce 16-bit games for some time 
to come, the future looks good for fans of the likes of Last 
Ninja and Fuzzbail. 

JoqJs Watsham 



22 



THE ONE APRIL 1992 






DIVISION ONE 92 REVISION ONE *** 




DIVISION 
ONE 92 REV 1 



"(The Midnight Oil) treat soccer in the sophisticated way 
Americans treat their national games." - 1 he Guardian 

TUK H AMK Everyone has their own ideas on what makes a .soccer leans 'lick", Hen; is 
the opportunity W pnt illlO pMC-lke your u<w.n itteas. Qpemling from the English lit 
division you must build a squad 1o challenge for [he league title, |tie FA arid League Cups 
and the 3 Eimipeitn Iniphies. And \n players age, rebuild the team while holding off 
relegation. 

SQI.ARS/TRANSFER MARKET In a 1 squad system (Id team squad, reserve squad 
and youth squad), use the continuous intake of youth players, iiitd lfiining program (u 
Create m syuad whose skills reflet! youi ideas, aupplemenl these skills with carefully 

selected irartsfcr market acquisitions. As ihey age, vetwans fade and youngsters develop, 
lieep an eye on the changing stills of your team 

SKILLS All players hive a balance of 5 stills C«10 "stall kvels'') which you must develop 
by espcrimenling with your team. Even metre important will be your judgement shout the 
effect of the particular ream balance or skill conibiiuirLiiri mi ihe outcome of the mulch, and 
subsequently a mason of football. Suitable (raining can develop/enhance skills. 



MATCnTSTTATS Your Judgement will be put 
lo the lest in this unique 4 minute match/siats simulation 
against accurately simulated Opposition, This isuie 
measure of your learn and your most reliable source of 
information- There Sire displays of: match flow, two 
1eums, player-wilii-the-ball, injuries, discipline, 
suhstii aliens, ui-itmldt iraucs, goal scorers, possession 
breakdown and performance assessment. 

REVISION ONE 

The best just got beUcrl All updates that have been iKUde 
to Division One 92 over the last sis months. In addition 
the mulch screen has improved, opposition team info 
expanded, a Eun^pesn transfer muikel added and a few 
more minor changes. .An edit program and a 
cusiomisaiion program have also been added. The 
manual has been expanded and the packaging improved, 
EDIT PROGRAM. Edil the team and players thru make 
up Division One. Produce your own Division One. or 
Scnitisli league, British League. European League. 
Oermarti'5panisli/FrenclVllalian...etc.,.eie. Or even rnale 
Up a league of all (he besJ teams you've ever seen. 
L'l S I (J.MISA HON PROGRAM CUSlomUe Lhe4S 
niiiri '.liiiln ■; -:. i i;i-:- .."■!.■ your own favoHrifii pdaypre, .ii 
your local side. How about as, squad with Pele, 
ReckMbauer, Best, Cruyff, Maradonna ....? 




WHAT IS 1)11 I KK1 N I A.IIIHJTTHISOAME7 

on One 92 transforms 1he socrer management game. Vnu can conecfiiraic cniihefKiilmJl. Ei|»:rimBiK wiitipiayera.fCTmiarioTis. tenrn styles, Build your dream squad 
; ehedt |[ urn in aeewsiElj- umulaiKl leapiefcnp frcitbijll. Mrirch resiilrs are from a unique soccer maicrt. Every pass, rackte, shortic. is determined by ihc players 
involved. Your choice of skills ihus influences rruncb results.. Menial antriitietic has Imun dumps:!. FncbtH knowledge islhe mine of the gaaw. 



HEAD COACH 
V3 

"When it comes to the 3th down Head coach has 
lt ,t . ,1 Headcoach ,, , "TV Sports Football" head to head" 

(Pop C'tiirip.:< 




Ueadnnacii V3 has been described as "the best game 
ever pill OtltO a oompuier". It is the complete American 
Football ijirne, a mulli season epic with the very bes-t 

strategic clemcnis, of the real (bine. You wtlS -call the 
plays, devise the gumeplans and develop The team. 

Use the first season (2 preseason games, 16 regular 
season games, and the. pLay-oiTsj tr> discover your 45 
man squad of players. Then exploit the college draft to 
improve the team and expand, your game play to beat 
the very besi the N R. can throw at you. 

Flayers wj]] age and learns will fade (a piayer will last 
about 6 seasons), but you will stay and rebuild ,.,, 



Tel Sales: 
0438 721936 



FOR IESBM 

MiXTDAY^J 
DELIVERY 




POSTAL SALES 

The Midnight Oil 

DeptTOl 

IK, Hazelmere Road, 

Stevenage SG2 HRX 

2/3 dtivs delivery 



Please supply: 

HC DLrevl 

Amiga O D 

Amiga I Meg O □ 

Atari ST 3D 

£19.95 £19.95 
Current owners: replacement disk £1.50 







•** n m ********' .- ~ 



jf IF AN 

/7 ^SDVERT IS WRONG, 
HO POTS IT RIGHT? 



Wc do. The Advertising Standards Authority ensures 
advertisements meet with the strict Code o( Advertising 
Practice. 

So if you question an advertiser, they have to 
answer to us. 

lb find out more about the ASA, please write to 

Advertising Standards Authority. Depl. X T Brook House, 

Tbrrineton Place, London WC1E 7HN. 




ASA 



This spare Is duiuilcd In the ill fir sis uf htgli standard* in .nhtrl Iscnuin ■ 



one 

LETTERS 



I know what you're thinking. It's April and there's 
bound to be an April Fools joke somewhere in this 
issue, Well, you're wrong, there Isn't even one. Just 

like the letters. We didn't receive one letter this 
month so the next three pages are going to be 

blank! April Fool! Bet we gat you with that one! 




TWO BUTTONS PLEASE 

Dear The One, 

] think that the time has come for joystick 

manufacturers to come up with a two fire-button 

joystick, By this,, I mean two different fire 
buttons, like the left and right mouse buttons. All 
too often., arcade conversions and sometimes 
other games could have been much improved if 
programmed for a two-buttoned joystick. 

Take, for example, Wrestlemania from Ocean. In 
your review, you said that there was a distinct 
lack of options on moves. You can punch, kick 
and do a special move. True, you did make a point 
about joystick waggling. But the game could have 
benefited from a two-buttoned joystick, You 
could have had more moves. The case for a two- 
buttoned joystick is a strong one. Two alternate 
buttons have been a success on the consoles. They 
get some great games, just because they have two 
buttons. Another game in which two buttons 
could have been used is in Jehu Madden American 

Football, which you recently reviewed, 
I think that joystick manufacturers must take the plunge 

and introduce a two buttoned joystick, If they do I will be 

one of the first to buy one 

Darryll low. 

Crawley, 

Sussex 

You're right, the use of two hut Sens wouidbe very useful, especially 
in a gams like John Madden American Football - so come on you 
joystick manufacturers, listen to your buyers. 



BIG 15 BEAUTIFUL 

Dear The One, 
Contrary to the majority, I 
am greatly in favour of 
games that come in great, 
'outsize' boxes. The boxes 
which so many software 
titles are now packaged in. 
After strolling into town 
and spending £26 on a piece 
of great software, such as 
Robocod, I like to parade back 
Up the pedestrian precinct 
carrying Such a grand item. 
As I continue my journey 
home I feel proud as people 
turn their heads in awe, to 
stare and wonder what this 
huge purchase I have made 
is, 

When J get home I can 
place the giant box on my 
software shelves, alongside 
my other large boxes, 
Railroad Tycoon and Flames of 
Freedom, rather like a 
Michelangelo or a Da Vinci. 
I quickly reach tor tht ijjione 



in order to invite some 
friends to my house so I can 
boast my magnificent 

display of software 
packaging. 

Not only are these boxes 
ego boosting, but also allow 
extra screenshots and 
information to be shown on 
the reverse, essential for 
deciding which game to buy. 
They also contain the 
wonderful manuals one is 
now accustomed to 
receiving, take Jimmy White's 
Whirlwind Snooker for 
example. 

Come on publishers, 
follow MicroFrose and 
Lucasfilm, keep the big 
boxes rolling. 
Tom Walker, 
Winchester, 
Hampshire 

It's true that big boxes look 
good. But if software companies 
went for minimal packaging. 



like the size of a disk, think of 
how much cheaper the games 
will be. You wouldn 't have to 
pay out for the cardboard used, 
or the massive manuals and 
other "bits' they put in their 
boxes. Now, let's make thai the 
end of the matter... 

NO BAN AN A 

Dear The One, 

Here is a list of ten games, 

and people I would give 

rhem to. 

Days of Thunder - 

Michael Fish 

Altered Beast - Michael 

Hesekine 

Baby Jo - Your 

worst enemy 

Dragon's Breath - 

Margaret Thatcher 

Under Pressure - The 

Tory Party 

Past Food - Not the 

Glasgow Burger King 

Shadow of the Beast - John 

Major 

Powermonger - Neil 

Kinnock 

Corruption ■ The 

Maxwell Family 

Cruise For A Corpse - 

Steve Brown (please). 

Steven Brown, 

Ltnzie, 

Glasgow 

Erm... yeahl Nice list, 

relatively funny - but no 

banana. You'll have to impress 

us more than that to get a free 

game. Here's a list that would 

have won you a prize straight 

away.- 

Big Run - Salman 

Rushdie 

Lemmings - The Tory 

Party 

Another World -John 

Major 

Prehistorik - Liz Taylor 

'fktinderhawk - Rdwina 

Carrie 

Final Fight - Mike Tyson 

Wolfchild -Prince 

William 

Fuzzball - Noel 

Edmonds 

Cruise For A Corpse - Robert 

Maxwell 

Logical - Speck 

PRAISE AND 
PRODDING 

Dear The One, 

I like your magazine a lot, 

but I don't like the way you 



do your Budget section. I 
don't mind the number 
rating, but if you rated the 
Graphics, Sound, Piayability 
,-: n d D u ra biiit y like yo u d c 
your full-price reviews it 
would be better. I'm sure 
Other people feel the same 
way, 

I do like your Work in 
Progress and Brian Nesbitt's 
Cheats sections though. And 
you have very big game 
reviews which are well done. 
Is Tip O/f really that bad 
though, and if it is which is 
the best basketball game out 
{I know there aren't many) 4- 
Jonathan Patching, 
High Wycombe, 
Bucks 

Your idea about the budget 
section is a good one, we've 
thought of doing that in the 
past - but now that anew team 
is taking over The One maybe 
they'll do it anyway. And, yes, 
Tip Off is that bad - it's 
completely bug-ridden (we 
never managed to complete one 
single match). 

COMPUTERS ARE 
RUBBISH 

Dear The One, 

The whole world is full of 
computers, they're 
everywhere. They're on 
Neighbours, Motor Mouth and 
even Going Live - where I 
recently spotted a Game 
Gear. They actually gave one 
away! 

Why is it that everyone is 
completely computer mad£ 
Isn't it enough that we use 
them in our leisure, and 
when we're bored of them 
we watch T.V, and get 
haunted by the same thing - 
what is the world coming 
toi 

A. Reid, 
London 

Why do you own a compute^ if 
you can't stand the sight of 
them most of the timet It seems 
as though you hate the sight of 
computers; maybe you should 
chuck yours away and start 
playing tiddly winks or 
something instead. To cope 
with the problem that they're 
also on the television, simply 
watch videos, go to the cinema 
and stop moaning! 




24 



FMI OlvJC AFRIL 1992 



0ne 

LETTERS 



GAMES ARE RUBBISH 

Dear The One, 
Every computer game on the 
market is rubbish. There, 
I've said it. There isn't one 
game that makes me want 
to go out and buy it. Sure, 
there are highly acclaimed 
games such as Robocod, but 
how long will that last - 
probably about five minutes, 
before it becomes repetitive 
and boring £ 

The problem is that all of 
the software companies are 
getting sloppy. They're 
producing bog-standard 
games that have been done 
before. Robocod is basically 
Jet Set Willy with nice 
graphics, 'parallax' and a few 
sampled sounds like r ooh! r . 
The basic idea of running 
around a platform picking 
things up is still there, and I 
personally prefer Jet Set 
Willy because of its 
originality at the time. 

Wake up software 
companies, we're in the 9Q's 
not the 80' s. 
Matthew Turner, 
Lexden, 
Colchester 

A very valid point Matthew. 

The basic content of the market 
today is revamped unoriginal 
games. A few original products 
like Cruise For A Corpse and 
more recently, Another World 
have keen popping their heads 
up, hut more of the same is 
needed (and by that, I mean 
original games, not Another 
World clones!). 

MACS ARE RUBBISH 

Dear The One, 
Why are computer 
magazines so boring^ When 
you sit down and read a 
magazine like SKY or The 
Face you're stuck there for at 
least half an hour. They have 
very interesting articles 
about general things: why 
don't computer magazines, 
like yourselves, include 
interesting articles on 
famous people like Jonathan 
Ross - he plays loads of 
games. 

The attraction with the 
stylish magazines like SKY is 
that the design is amazingly 
wacky and eye-catching, 
The closest anyone has got 
to this in the computer 
industry is Game Zone.. Why 



don't you guys go for the 
young (not too young} and 
wacky, but stylish and quite 
sophisticated look^ It 
wouldn't hurt to try - 
would it£ 
A SKY reader, 
Stoke-Ot)-Trertt, 

Well, what can I say ^ You're 
absolutely right. Computer 
magazines have got the 
reputation of being rather drab 
and fust for greasy and spotty 
readers. But now it's evident 
that people are realising this. 
Like you pointed out,. Game 
Zone has got the right look and 
image, Mega Tech is also 
aiming towards the mate stylish 
look. The One is no bystander 
la these happening*, next 
month you'll see The One as 
you've never seen it before - 
everything is being completely 
changed. So, keep your eyes 
peeled and you might just be 
shocked. 

DISKS ARE RUBBISH 

Dear The One r 
Disksi I hate them. They're 
completely unreliable and a 
waste of space. They corrupt 
within days, and form in 
irritating piles. Who ever 
invented these little 
annoyances, I'll kill 'era. 

Why don't computers just 
come with a massive hard 
drive, so you don't have to 
route through your 
hundreds of disk trying to 
find the one you want. 

That's enough of the 
ranting, let's get nice, I Uke 
The One magazine, it's got 
good, informative reviews 
and proves to be a good 
buyers guide - keep up the 
good work. 
Steve Dance 
Cardiff 
Wales 

HOW LONG? 

Dear The One, 
How long does it take to 
make a gamei It must take 
quite a while, because 
drawing all of those graphics 
and programming all of 
those lines is obviously a 
long and laborious job- 
Games like Jimmy White's 
Whirlwind Snooker must take 
the longest, due to the 
mathematical calculations 
and thought that's been put 
into it. Anyway, that's 



enough of my waffling, 
could you just tell me: 
what's the average length of 
time spent on making a 
game 4 
Paul Jones 
Birmingham 

The average time spent on a 
game, is about seven months. 
Having said that, though, it 
can range from two years, right 
down to three months. Believe 
me, you can tell how much time 
has been spent on a game, 
simply by looking at it. If the 
graphics look as though your 
baby brother did them, and the 
music sounds like your brother 
after he's eaten his Ruffles, it's 
been done in next to no time. 

WHERE'S OUR SONIC? 

Dear The One, 
When is there going to be a 
role model like Sonic for the 
16-bit computers £ We need 
one, all of the little kids at 
school are going out and 
buying MegaDrives and 
Super NES's just because of 
the great adverts on T.V. If 
we had a character, we too 
could make all of the kids 
buy home computers instead 
of the limited abilities of the 
consoles. 

Robocod could have been 
made into a big hero, if Atari 
and Commodore got up off 
their arses and made some 
decent adverts, you don't 
sell a computer to the kids, 
you sell a character, so 
everyone can relate to them, 
When will the crusty old 
farts at the aforementioned 
companies realise that kids 
want to see a hero, not a 
keyboard and monitor- and 
definitely not a stupid kid 
trying to play DPaint with a 
joystick! I don't know!!!^' 
Kyle Lorents, 
Manchester 

You're absolutely right, Kyle, if 
there was a similar kind of hero 
for the 16 bit machines, whom 
the kids could relate to, it would 
sell loads. We know that, ycti 
know that - but do Atari and 
Commodore^ 

Dear The One, 
I've heard that Sonic The 
Hedgehog is going to be 
converted onto the home 
computers. Is it true, if so 
when will it be released i 



Thanks a lot. Oh, and what 

about Mario, will he ever 

raise his little head on the 

16-bit computers 1 ^ 

Jane Smith, 

West Mt-rsea, 

Essex 

There are rumours that Sonic 
will appear soon, hut nothing's 
official Sonic Z will be coming 
out on the MegaDrive soon, so 
if Sonic isn't released on the 
home computers then, it 
probably never will be. As for 
Mario, there's strong suspicions 
skat Nintendo's Mario World 
will be converted sometime, hut 
something that is definite is 
that Mlndscape's sister 
company, Software Toolworks 
are using our little friend in an 
educational package. 

WHO'S THE BEST? 

Dear The One, 

Your mag is brilliant and the 

James Pond 2: Codename 

Robocod was one of the best 

demos I ever played and 

completed. 

Anyway. I've noticed that 
you don't give straight 
answers to all questions, so 
you'd better make mine 
straight, as straight as a 
ruler. 

Firstly, which machine (ST 
or Amiga) is better overall 
for a) graphics, b) sound, t) 
playability, d) overall. 

Secondly, will you be 
giving a Teenage Mutant 
Ninja Turtles The Coin-Op 
playable demo disk away in 
the near future^ 

Please print my questions 
because this is what many 
people out there want to 
know, 

Nathan Davies, 
Bedford 

We don't give straight 
answers?'££(£) What are you 
talking abouti- The One has 
always given straight answers 
to every question we've ever 
been asked! I mean, it's 
certainly not like us to beat 
around the bush when it comes 
to telling you which computer is 
the best, wheh game is the best 
or what's wrong with the 
industry today. 

Anyway (sorry, I started to 
ramble on a bit then didn't II 
So sorry, didn't mean to), the 
best computer to buy is (darn, 
out of space. Sorry!). 



tw 



THE ONE APRIL. 1992 



■ 25 



Talk about extremes! Gordon Houghton blows hot and cold about Graftgold's latest game. 



t 




:iA A j x 




WHEN IS A COYOTE 
not a coyote? When 
if s a big, slobbering, 
floppy-eared dog. The star oF 
GraHgold"s latest game used to 
be more canine than lupine, until 
MirrorsoFt bJuntly pointed out that 
ihey didn't like him. Parting with 
the dog caused no great distress, 
as Andrew Braybrook, the 
game's programmer, explains: 
"He wasn't cute enough. He just 
bounced around and didn't do 
much. Now that he's a coyote, 
we've given him icy-blue fur, a bit 
of a mean snad and a range of 
abilities.* After a few sessions at 
the local library, long after the 
gome itself hod begun, 
Braybrook had only' one 
reservation: "It was a bit of a risk 



putting a nasty creature into a 
cute gome." 

fire and ke was started in fate 
1 990. GfoFtgold had just started 
to use the SNASM assembler and 
Braybrook was tinkering around 
with new ideas when the concept 
come to him, So why has- it taken 
so long? The complexity of the 
landscapes is one answer, as 
Braybrook explains. "I wanted a 
contouring system for the lands. 
The blocks aren't solid - they've 
got slopes and different angles, 
and bullets bounce off those 
angles properly. Initially the game 
was going to be rural; there 
weren't going to be many 
buildings, so 1 wanted slopes. The 
character and his enemies had to 
be able to walk and roll up and 



down them, and the problems of 
implementing this |ust mounted . 
For example, we wanted the wolf 
to slide dawn snow hills, but not 
ordinary grassy hills. Ninety-nine 
times out of a hundred it worked, 
but that last time o bullet would fly 
through the landscape." 

The plot begins peacefully 
enough: our coyote chum is living 
quite happily, playing the piano 
in his igloo in the arctic region of 
a wodd much like Earth. 
Suddenly, all the local 'wildlife 
turns nasty and it's rumoured ihpt 
an evil wizard living in the hot 
lands to the south has corrupted 
almost all of the world's 
creatures. 

This is where you come in. The 
aclfon covers the prairie dog's 



travels through seven worlds, 
from the arctic region to an 
Egyptian land. Each world has- up 
to five different stages, and each 
stage is about 20 screens in size 
| Five wide by four high), which 
makes around 700 screens in 
total, Braybrook explains the 
game's structure in more detail; 
"From the orotic you pass through 
Scotland, travel underwater, enter 
a jungle and an Inca temple, 
collect goodies in a bonus stage 
and combat the wizard in the 
Egyptian level. We've designed 
ihe game so thai there's plenty of 
room to roam around in: if it was 
any bigger you'd start getting 
lost/ 

The action isn't linear, either, as 
Braybrook explains: There isn't 





ON THE l£FT IS a small 
ccdfectwn of some of the 

ipritvs that will appear 

in ike game, Wltfiams 
us** CyberPaint 2 on the 
ST to design olt of the 
sprites, along ■with a few 
rough sketches Oft a 
note pad. They're all 
made up of a mere 16 
(oiourst 



THE STAR Of THE SHOW 
(above) is a coyote with 
a mission. Any self- 
respecting prairie wolf fa 
armed with a variety of 
special weapon* 
according Jo his 
environment; here you 
so* htm docked out with 
ski goggles, but he can 
also use items such as 
an aqualung under 
water. 



THf ONE APRIL 1 392 



L 







PROJECT: Fire and Ice 

PUBLISHER: TBA 

AUTHOR: Graftgold: 
Andrew Braybrook {Programming) 
Phillip Williams (Graphics) 
John Lilley (Graphics, Mapping} 
Jason Page (Sound) 

INITIATED: Late 1990 



always a clear-cut route Enough 
the worlds, and there are 
alternative ways of completing 
mem. There are secret lands you 
don't have to vi sit, secret exits, 
and opportunities to come bock to 
a land. There are about 30 
different stages altogether, but 
you could finish the game by 
completing only 20 if you know 
where to look" At me end of the 
game you'll be rewarded with a 
percentage which represents how 
much you've seen and done. 

if all this sounds like just another 
platform game, don't be fooled; 
there's plenty of blasting to please 
shoot 'em up tons. Let Andrew 
Braybrook lake you on a tour of 
the weapons available: *The 
basic weapon is the ice ball: these 



freeze me meanies, and your 
character has to jump into me 
enemies to shatter them. Most of 
your armoury is made up of ice 
weapons, with various balls 
which can be fired in all sorts of 
directions. However, you have got 
special weapons for some 
enemies. For example, there are 
bears in Scotland which hold a 
shield up when you fire at them - 
and you need the Sonic Bark to 
kill them. This reaches the parts 
other weapons cannot reach." 

like all me special weapons, me 
Bark is limited in number, so you 
only get about seven for every 
refill you pick up. There are plenty 
oF airier arms around, including a 
slide mine which you can chuck 
down hills and which freezes 



anything it touches. The best 
weapon, though, has to be the 
Puppy Multiple. "Puppies act as a 
smart multiple weapon. You can 
pick them up and generally they'll 
follow you, but they can get left 
behind if you run too fast. They 
fire when you fire, and you can 
position them to suit your 
attacking posture. You don't get 
them straight away, though; you 
might have to go out and find 
them on the world you're in, but 
you do get a bonus life and 
points for guiding them all to the 
exit." 

With all these weapons and 
goodies to hand, you might think 
it's going to be a walkover. Nat 
so: Braybrook has created a 
Fiendish time limit which will have 



even the most stout-hearted of 
wolves shivering like a sheep. "I 
didn't want an artificial timer 
because that's a bit of a cop-out, 
so in each land you have seven 
days and seven nights to do the 
job. As you approach the 
deadline, things hot up and you 
get a warning. You can still carry 
or, but the game hassles you 
more ard more as you run out of 
days." Worse still, the days get 
shorter the nearer you get to the 
hot countries... 

Everything has been designed 
using a combination of ST and 
PC r with not a scrap of paper in 
sight. This is Braybrook' s 
preferred way of working: "I have 
an idea, we do a basic spec, and 
we create some anim demos on 




THE GKAPHKAl LOOK of 
the gome has been 
joint effort by Andrew 
Braybrook ana Phillip 
Williams, as Braybrook 
points ouft "I her™ the 
brood game design, but 
Phillip decides what to 
draw in the first place, 
and goes ahead and 
draws it, l then try and 
program what he conies 
up with." 

THE FICTITIOUS land of 
Scotland (where it 
nearly always rains and 
the total wildlife 
include* killer haggises 
and bagpipe spiders} is 
the first foreign land 
you'll encounter. If$ 
split into three distinct 
sections: outside, inside 
a Scottish castle (with 
Crocodiles in the moat, 
naturally} and an 
encounter with Nmssie, 

UNFORTUNATELY, the 
wolf forgot to pack a 
ship in his rucksack, so 
the only way he can get 
from Scotland to the 
tropical forest is 
underwater. Here, 
various nasty fish and 
other subaquatic 
menaces attempt to turn 
him into an ox-wild dog. 
Fortunately, unlike most 

dogs, he's an excellent 



JASON PAGE is d*e man behind rfie fow- 
voke music and effects during hSe game. 
The amount of sound hasn't been as much 
of a problem as deckling which effects 
and music to put in: "We've had to gauge 
the number of effects," explains 
Braybrook, "Obviously we didn't want a 
sound for every footstep a meanie takes." 
As a result, only important moments have 
sound accompaniment. The music was a 
slightly thornier issue, though: "At first I 
didn't want to do in-gome music, Rainbow 
Islands taught me that you con drive 
people mad if you leave one lune going 
for too long. It's not so much the player 
that gets annoyed as everyone around 
him," Eventually, however, he was 
persuaded to put three-voice musk in the 
background, with a different atmospheric 
tune on each world, "We've got a Scottish 
jig in Scotland, and a Christmas tune in 
the Arctic, beating drums in the Inca 
section, an Egyptian flavour la the last 
world, and gentle, quiet musk for the 
undersea stage." 



J 







XJL*jz 



THE QUEST BEGINS in an 
arctic landscape, a place 
where the wolf 
naturally feels at home* 
Unfortunately, the 
power of th* evil wiiord 
is such that he's even 
sent his minions hare,,. 




A 



n IE ONE APRIL 1992 



■ 27 



L 





PROJECT: Fire ond Ice 

PUBLISHER: TBA 

AUTHOR: Graftgold: 
Andrew Braybrook (Programming) 
Phillip Williams (Graphics) 
John Li I ley (Graphics, Mapping) 
Jason Page (Sound) 

INITIATED: Lale 1990 







CyberPaint We tend la do our 
artwork on the ST because the ST 
and PC read the same disk- if 
we did our graphics on (he 
Amiga, every time we saved them 
on DPaint we'd hove to convert 
them to a PC-readable disk. 
Essentially we use Cyber paint and 
our own STOS-written mappers to 
do all our graphics, then it gels 
ported to me Amiga through the 
SNASM link." 

Ever though the graphics have 
been drawn on the ST, the game 
itself is ihe first for which 
Graftgold has used the Amiga as 
the lead machine. "As a result 
we've tried not to pull any 
punches." 

Graftgolth plans for the future 



lie in "a bunch of new ideas 
we've got brewing", and 
(hopefully) consoles: in" particular, 
the premised 32-bit Sega 
machine is tickling Andrew's 
fancy at the moment. The team 
has some general aims, but 
they're also thinking about a 
conversion of (heir old C64 
classic, Vadium, which "should 
run at 50 frames per second." If 
Fire and Ice does well, they might 
even consider releasing a data 
disk, which would feature all the 
technical tricks they wanted to put 
into the current version, but could 
find no excuse far, such as 
running parallax scrolling in the 
foreground and background 
together. 




THE SIXTH LEVEL is 
devoted to bonuses; a 
welcome respite from 
mcanie-bashing. You 
can't die, but you can 

too! up with lives and 
iota of point* (including a 
hefty accumulator which 
could give you up to 
100,000 points}. But 
there's a nasty twist, as 
Andrew observes: 
"There are Sriblets from 
Gribbly's which are 
trying to get everything 
before you. And things 
get in your way, too, 
including steaming apple 
pies on legt," Your 
bonus expedition ends if 

you tali off the rockh or 
reach the exits. 




LIFE BENEATH the waves is a piece of 
cake compared to the tropical forest. 
Here you can see the major aim of 
almost all the levels: to collect each 
one of six keys. As tuck would have 
it, each of the keys is guarded by one 
of the wizard's lackeys - set you 
might not find that missing piece until 
you've killed everything on the stage. 



THE GAME'S difficulty level is not only 

determined by the increasingly lough 

time limit: as our lupine hero 

progresses, his weaponry is less 

effective. He can still unleash mean 

volley of ice balls, but the closer he gets 

to the hot lands, the quicker they mow. 









% J 


' p 


rfffrffyr+f 


r 


Jaam 


■ 


KhMHhHh 


; «?; 








'<■ 




* 1 t ' • 




THE GAME TAKES place during the 
northern hemisphere summer. This 
means plenty of daylight at the 
beginning, hut mote equal lengths of 
day and night towards the end. The 
sunset might be pretty, but it's a signal 
that you're rapidly running out of 
time, A neat touch is that ri» sky fade 
differs from worid to world. 




THE FIFTH LEVEL takes place inside the 

tnca temple, and features a "very nasty 

lava creature which spits alt manner of 

nasty stuff at you." When you 

encounter these *nd-af-levet meanpes, 

you're likely to end up a nervous 

wreck, Braybrook promises 

"atmospheric sound effects and music. 

The main tune will speed up at 

moments of tension." 




ii 



M *i* *B* *&* •*■•&■ *A« »A* • A" *i« #c." *ri* #cl*.#j 




FALLING FROM the bonus level you 

land in an Egyptian landseope, where 

it's time to meet the big cheese wizard 

himself. As you'd expect, there 's a 

pyramid here, along with dancing 

Egyptians, mummies and fire 

creature*. 



-.v J| .< LP 




28 



THE ONE APRIL 1992 




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OF COURSE, no gome would be compfete without the 
goad otd onion bag. Or would it? One of the ideas 
which the team discussed was including an option for 
a 'park' game, where these beautifully netted goals 
would be replaced by two strategitalfy placed coats. 




THE CHAPS' FAVOURITES, Southampton end Norwich, 
will be joined by 98 other learns: the final game will 
incorporate 64 club sides from all aver Europe as well 
as 36 European national sides. Not only that, hut the 
player can also create his own look; "In alt, you can 
have feur colours on a single kit," says Yates. "Twa for 
the shirt, and ana each for the shorts and socks." Note 
the original sliding tackle frames - thankfully these 
■were one of the first elements to change* 



PROJECT: Sensible Soccer 

PUBLISHER; Ocean 

AUTHOR: Jon Hare 
(graphics and game design) 
Chris Chapman (coding] 
Chris Yafes (additional graphics) 
Richard Joseph (music) 

INITIATED: October 1991 
RELEASE: May 1992 

"THERE ARE TWO GROUPS OF PEOPLE fhct we hero Id 
win over: hhe people who really like Kick Off- we've got 
to make them realise thot our game is better - and the 
people who don't like Kick Oft, who we've got to make 
thing* as simple as possible few." So says Sensible 
Sohwore's Jon Hare, outlining the target audience For its 
forthcoming foolball game... just about everyone really! 

With the forthcoming European Soccer Championship 
in Sweden on everybody's minds, every developer in trie 
country is currently looking at bringing out a game to 
cash in on the event. However, one problem they'll all 
have is that everything they do will inevitably be 
compared to Anco's 'greatest foatie game ever', Kick Off 
2. 

Never one to leave his own trumpet unplayed though, 
Hare reckons that Sensible'* efforts will give that classic a 
run for its money. Firstly, he points out mot the entire 
team ore Kick Off fanatics, so they at least have a good 
idea of what they're up against, "...and besides, we're 
not exactly new to this either," he continues, "After all, 
we did MicroPros?. Soccer [the classic 8-bit foofie game] 
and got quite a few goad reviews for that." 

Hare and his partner, Chris Vales, have always wanted 
to do a 1 6-bit soccer game, but it was only during the 
Final stages of the development of Mega-lo-Mania that 
they made up their minds that it would definitely be their 
next project. "We played o lot of Kick Off 2," says Yates, 
"but after a while we found that we were getting tired oF 
the things that were wrong wilh it; the bugs, the fact that 
you slide tackle when you don't mean to and that you 
can't see enough of the pilch to plan your moves in 
advance," 

Putting their heads together, the team decided that they 
needed a game that was instantly playable, but with 
enough to learn to keep it interesting for some time. They 
also came to the conclusion that they had to concentrate 
heavily on the presentation; "We wanted it to be mat 
playing Sensible Soccer was more like watching the telly 
than playing a computer game," says Hare. 

Part of the way to achieve this was to provide 
spectacular sound effects.; "We're going to do some 
decent samples of kicking sounds and some real-life 
crowd samples which will change with the mood of the 
game. If, say, you've goto red team playing a yellow 
team, then me red fans will start to get excited when their 
team plays well - not only that, but if you're ploying in 
Italy then you'll get drams and firecrackers and stuff like 
that and if you're playing against Sheffield United it will 
be really quiet." 

But it would be wrong to give the impression that it 
would only take a few goad sounds to keep the chaps 
happy. Vales takes up the thread: "Graphically, we 
wanted to improve on Kick Off too, so that you could 
actually see what your players are 
doing." At the current stage of 
development, the players look like 




k 





PROJECT: Sensible Soccer 

PUBLISHER: Ocean 

AUTHOR: Jon Hare 
(graphics and game design] 
Chris Chapman (coding) 
Chris Yates (additional graphics) 
Richard Joseph (music) 

INITIATED: October 1991 
RELEASE: May 1992 



le.BQRN 




LYFITES 


2.BRRNES 


3.J0PS 




4. HULL 




HRT^s 


MAN 






o. rn it 




7. PflRCHESE 


8. MCLAREN 


9, HILL 


10, BECKENBRUR 





Alt events which aren't 
directly related to 
kicking the ball are 
taken cars of by use of 
this wopqws 'dugout' 
feature, which can be 
Ctsiled into view 
whenever the ball's 
gone out of play. "It's 
really simple to use," 

says Yates. "You just 
click on the manager to 
make a substitution or 
change. Tactics, or dick 
on the trainer to treat an 
injured phyer," By the 
way, don't some of 
those players' names 

look a little familiar? 



AND NUMBER J F must score! But no! A beautiful sliding 
tackle robs him at his moraenr of glory. Sensible Soccer 
is already playable to o degree but needs a lot of 

presentation work before it's ready tar public shovrina. 

they've just been signed on a free transfer from Mego-lo- 
Mania, out they're not quite finished yet: There are 
header frames to do,'" explains Hare, "and throw ins. 
diving headers, overhead kicks. . . the trainer is even 
going to come on with his magic sponge when a player 
goes down." 

Despite the efforts being ploughed into the 
presentation, the team realise that payability is what it's 
all about. As you'd expect, Hare remains confident; "The 
reoson that we feel that this gome is going to supersede 




af Speedbalt 2 and a Few oF our favourites from MicroProse Soccer, The best games 
ore always mixtures of other successful games," 

However, what will really set the game apart and win most oF its fans will be the 
masses of options. The team set-ups, for example, will be almost limitless, including a 
choice of kit between plain colours, stripes, hoops and different coloured sleeves (like 
the old West Ham kit); any team will have both a home and an away kit. Not only 
that, but each of the players can be individually named and there will be three 
different graphical styles of player to choose from; blond white players, dark-haired 
white players and black players - so you can authentically recreate your favourite 
team or even include all of your mates. 

This naming of players won't be purely cosmetic though, as Hare explains: "When 
you scone a goal, the computer will log which player scored and later on when the 
scone is flashed up on the bottom of the screen, the time of the goal and scorer's name 
will appear underneath it. 

"As you'd expect, action replays will be a vital element, but once again there will be 
a twist - each time you watch a move or goal again, the sequence will be stored so 
that at the end of the game you can play them all back again as match highlights. 
Unforlunately, technical problems limit this to 10 highlights., but what da you want, 
Match Of Trie Day? 

And so finally, they get around to explaining just how the game's mechanics will 
operate. Hare begins; "Each player is given a part of the fiefd which he 'patrols'', then, 
depending on where the ball is on the field, he'll get as close to it as passible within his 
own boundaries. There are two players who are free from this restriction, the player 
who actually has the ball, and a supporting player who moves with him. Once they 
lose the ball they become 'deselected' and move back to their area." 

And what about actually controlling the ball? Yates explains: "If 5 simple enough 
really, just a short tap on the button for a pass and a longer press to shoot the boll - 
however, we haven't got all of the oftertouch «n yet, which should add a little spice." 



MORE GOALMOUTH ACTION, only this time it's on a 
slightly less salubrious surface. 

Kick Off, is because Kick Off has set its path - we know 
what control system the next version will have and they 
can't really change it because it's too much part of the 
game, What we' ne doing is almost the next step forward 
- but Artec can't do that because then it wouldn't be Kick 
Off any more if they did. Our game is going to be like a 
marriage between the best bits of Kick Off, the best bits 





AND THE REST,., 
What do you mean late? Wizkid was always due 
out at Easter. What's that? Oh I L a *l Easter! Well, 
better late than never; the Sensible masterpiece of 
abstraction is finally ready to roll, It would be 
giving the game away to let you know what the 
final sequence is, but suffice to say that fans of the 
classics won't be disappointed if they make their 
way through to me end of mis one. Those of you 
who are really sharp may have noticed that the 
picture isn't exactly like every other Wizkid picture 
you've seen before. Thaf s right! That's because 
if s not from Wizkid at all - this is on exclusive 
shot of another Sensiproject, Cannon fodder, a 
multi-directional blaster which is currently in its 
early stages. 




32. 



Mil < ?M ,\l 'KM I '*<).■ 



LAZER 

SOFTWARE 



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CHISWICK, LONDON W4 2EQ 
Telephone: 081-747 9344 WT% 

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Microprose Gall 2199 

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Moan base' 22.99 

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1JJ8 



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ELoer C" RD Paiar, TKil 

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£17.99 



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HjH 



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E1JUW 



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Lotu; Ecprt. Vnm Jamea 

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Combo rlacer.Teem SuiukJ 

tia.ss 



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Monopoly. Scrabble. Ctueda 
Masltr OelaiSve. Rsk - The 

World CaiitfjBSt Game 
Elfi.90 



QUEST AND GLORV 

CadawBr. Mdwraar. BAT. 

9bcdAytri 

HJI 



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B* OK 2. Rrul Wiislln. 

fairer Manager Alsoircbues 

llaly l»bFB£E. 

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®ne 

FEATURE 



Since the success of The Secret Of Monkey Island and Indiana Jones And 
The last Crusade, Lucasfilm has become one of the biggest players in the 
graphic adventure stakes. Paul Presley looks at the next two instalments. 



IUCA3 



WHEN IT COMES TO FILM LICENCES, one company has a 
major edge over the others. Lucasfilm is the software 
branch of Film director George Lucas' formidable empire, 
so it's only natural that it gets the chance to produce games based 
on some Of the greatest adventure films to date. Indiana Jones is the 
biggest name in the Lucas Stable and gamesplayers across the world 
have already marvelled at Indiana Jones And The Last Crusade: The 
Graphic Adventure, 

Thankfully, it isn't just biy name stars' thai gain all the attention 
over at the California ranch, There can hardly be an Amiga owner 
who isn't familiar with The Secret Of Monkey Island, the adventure 
game that became one of the most talked about games of the 90s. 
The quality graphics, wonderful sound effects, music and humour 
that made up the adventures of Guybrush Threepwood went to 
prove that Lucasfilm is more than just another vehicle for Lucas' 
movies. 

Since the release of those two games, Lucasfilm has been a hive of 
productivity, developing not just new titles, but sequels to old ones 
and new programming systems. The biggest improvement that the 
new range nf games will have is the iMUSE music programming 
system. Given that this stands for Interactive Music and Sound 
Effects, you probably get a pretty good idea of what it's all about. In 
a basic sense, a game that uses the /MUSE system will have music 
and effects that 'follow' the player's actions, changing and adapting 
as the player issues different commands. 

A good example of this is In Mnnkoy Island 2 (see panel). When 
Guybrush enters the swamp area, a spooky melody starts to play. 
When he climbs into the nearby canoe, a Taint backing tune is 
added, As he paddles off towards a mysterious shack a slow 
drumbeat starts, and when he finally enters the shack, the whole 
tune comes to a crescendo. Should the player deviate from this 
course (doubling back on himself for example) the music will rise 
and fall accordingly. 

The two biggest products being worked on are the aforementioned 
Monkey island 2 and Indiana Junes And The Fate Of Attends, There 
are plenty of other projects in the pipeline, though, including 
adaptations of the Star Wars saga (an arcade version Of which has 
Just been released for NES consoles), a game (or games) based 
around the upcoming Young Indiana Jones television series (.which 
premiered recently in the States) and conversions of most of its 
existing titles to CDTV, enhancing them with improved graphics and 
sound and adding speech. 

In fact. Loom is to be Che First CDTV Lucasfilm game to appear and 
is a full "talkie', with speech completely replacing the text. With 
most of the other sames to follow, you can't help but wonder if 
Harrison Ford will provide Indy's voice and we can only guess at 
who'll be brought in to play Guybrush. 



34. 



II II ONI AI'RII IM'I,: 




FEATURE 




rv 



r 



i 



j 



MONKEY ISLAND 2: LECHUOKS REVENGE 

THE FIRST NEW RELEASE that Amiga owners will be able to enjoy is 
the sequel to the legendary adventures of Guybrush Threepwood. 
Monkey island z sees the return of his arch-enemy, the ghost 
pirate LeChuck, and takes Guybrush on a Journey to discover (he 
real secret of Monkey Island (which will come as a n:u\ shin k}. The 
plot was originally all part of the; original game's, but owing to its 
size, it was out In liaif and used fnr the follow— up. 

The sequel introduces three new islands- to Gnybrush's world 
plus a host or new characters (and a couple of old ones you might 
recognise, such as Stan the used ship salesman, now selling used 
■coffins), 

The story begins with Guybrush suspended over a huge pit, 
holding onto a vine in one hand and an extremely heavy chest in 
the other, Suddenly, down comes another rope and he's joined by 
Elaine Marley, his true love from the first game, who's curious as 
to what's going on. As Guybrush begins to relate his tale, they all 
start to fade out and the player begins the game. 

Monkey island 2 sees a couple of 'firsts' for Lucas film, namely the 
use of the iMUSE system for the music and hand— painted, digitally 
scanned backdrops for the graphics. The result is a stunning 
mixture of sight and sound and should keep you enthralled for a 
good few months at least. Expect to see ii on the shelves around 
May. 



INDIANA JONES AND THE FATE OF ATLANTIS - 
THE ADVENTURE 

iLM'S OTHER BIGGIE' is the fourth adventure to feature 
everyone's favourite archaeolog: urer, Indiana Jones, this 

exploring the mysterious city of Atlantis. This is a unique Indy 
adventure: it isn't an adaptation of a film, but was designed purely 
ram scratch. You may have already had a chance to read the 
thanks to the recently released Indiana Jones And The Fair: Of 
Atlantis comic book (available Iroin most good comic spi 
shops). 

Indy's quest stans 
nysterious German with an ancieti Unwitting 

-auses the statue 10 rele I H.'ful will- 

promptly snatches and 1 with, A chase ensues but all 

Indy mar. containing a couple of 

names and address, One of these leads to an old flame of Indy's, 
apgood. who is currently performing in a stage show all 
lands The duo team up and embark on a peril> 
inture that stretches from one side of the world to ihe 01 
nttirig up, eventually, in the fabled city of Atlantis its 
gain. Indiana Jones And The Fate Of Atlantis 11 
iMUSE system, together with a remarkabh process knowr 

as Rotoscoping. Real— life video tapes of people involved in ■ 
actions (walking, running and sitting around, to name but a few) 
re fed Into a grapti ics aMypainu [his 

ives a much more realistic appca 

Indiana Jones And The Fate Of A ill bring worked on at 

the moment and LucasfHm ai to be finished towards 

the end of the year. 




THE ONE APRIL 1992 ■ J 5 



The cybersketchers at Angel Studios are fed up with doing it on 
screen, so they've decided it's time to start engineering for the 
real world. Steve Cooke gets all shook up about the Solopod... 




36. T 



I II ( )Nh APRIL 1992 



FEATURE 






Angel Studios' creative talent Brad Hunt is Fed Up. He's just 
Finished eight minutes of state-of-the-art animation for The 
l^wnmower Man - Hollywood's first major feature film 
about Virtual Reality — and it took him and his colleagues about a 
month per minute to put it together. The footage is superb and the 
critics are howling for Oscars. Hunt, bathed in Californian 
sunshine, looks as if he might burst into tears at any moment. 

"It's just so much WORK!'' he sighs, "It's really difficult. It's tough. 
It's hard. And after all that sweat, the stuffs used only once. We 
need to build a long-term business here, not just leapfrog From one 
project to the neKt. What's the answer?" 

There's a loud shriek from next door, accompanist! hy a derisive 
hydraulic hiss. Something falls on die Floor with a loud ihud. h 

sounds human. 

"What we need," says Hunt, 
rasting u homicidal glance at the 
wall, "is something to turn our 
animation work into a product 
that can be sold over and over 
again. If we put so much into 
something, we need to make more 
money out of it. it's as simple as 
that." 

There's a long pause, punctuated 
by what sounds like a huge metal 
cat pouncing on inflated plastic 
mice in the nest door room. Hunt 
looks awkward: he wasn't 
expecting my arrival today arid he 
was too courteous to turn me 
away. Wc- sip our decaffeinated 
coffees politely. Suddenly the 
silence next door is even more 
menacing than the sounds that 
preceded it. 

After a hiatus of at least 10 
Seconds, which is a very long time 
in California, Hunt looks up from 
his coffee and smiles at me 
innocently, "Are you," he asks, 
"susceptible to very high G- 
forces?" 

He's going to show me— hut he's 
going to make me pay... 

'"Everyone's into simulators 
nowadays," comments Hum as we 
head next door, "but no-one's 
concentrated en single-person 
motion bases. We have the 
experience in co-ordinating, 
movement with visionr sound is 
pretty easy to deal with. We're 
ideally set up for something like 
this. It's my Pet Project,.." 

The Pet Project stands in the 
middle of a large room and looks 
hungry. It's called Solopod, Brad 
tells me, and it immediately makes 
a very poor impression on me. 
That's because its seat is set very 
high off the floor and it's busy 
tossing one of the Angel Studios 
testers around hke a Barbie doll 
on a rhino with a hormone 
problem. Mostly, however, it 
makes a poor impression because 
I know its my turn next. 

"We've designed Solopod for 
higher performance," Hunt points 





Brad Hunt enjoying a brief fliglit on Solopod. "Tins is an tipportunity for 
us to recreate some of the excitement of the nightclub. At the Siitt Center, 
we could have conductors, maybe eveii Dj'sl" 




Vertical movement is provided by a scissor-like mechanism that is 
astonishingly efficient: but Angel is thinking of substituting hydraulics 
for even better performance. 



H*--.s» 







Brad Hunt at his workstation. The company uses Silicon Graphics 
equipment to generate state-of'the-art animations for film and television. 
Don't miss The lawimtower Man, out here in the UK this mirnim?r. 



THE ONF APRIL 14<*2 



.37 



t ie 

FEATURE 



out. "Our objective is to develop a 
totally new arcade experience, We'll 
then use our software skills to 
develop a series of blueprints for a 
simulation centre that will offer the 
first full-motion virtual world 
safaris." 

Virtual safaris? Surely not, Where 
are the headsets and the case full of 
smart drugs? All we have here is a 
monstrous Metal Mickey. "We've 
decided not to go for headsets at 
the moment." explains Hunt, "First, 
there's a hygiene problem and then 
there's the Poison Theory (see 
pane!). We need something that will 
be kind and gentle with children 
and wont require a dozen 
attendants to keep it on the leash.'' 

I do not point out that usually the 
attendants are there to keep the 
kids on the leash. Looking at the 
Pet, however, I reckon he has a point. 

Solopod is still in the early stages of evolution and lacks a visual 
display panel. To project a virtual world environment for the user, 
Arigel is developing software to run on simple NEC LCD projectors 
which give a high quality, hi-res display. Having seen their computer 
graphics in The Lawnmower Man, it's a fair bet that, when you strap 
yourself into the Solopod, you're going to be in for a surprise. 

"Up you go," says Hunt, jovially. I'm not too happy about this. "It's 
a bit high up, isn't it?" I enquire, thinking that even if they don't 
have any smart drugs, a stupid one would do. Scotch, perhaps. 

"Yes, higher performance," jokes Hunt, "Now, strap yourself in, 
then grab the joystick. There are three degrees of freedom here, SO 
you'll be moving up and down, and 
tilting left, right, forwards and 
backwards./' He moves over to the 
PC which is linked by a vast cable 
to the Solopod's base, "OK, you're 
online,,." 

1 push the stick forward gently, A 
mistake, I should have pushed it 
forward very gently. With sickening 
speed I'm catapulting upwards, my 
spine bending gracefully through 
about i&o degrees, In my haste to 
pull the stick back, 1 find myself 
corkscrewing in the opposite 
direction. The sense of acceleration 
is so compelling that it never occurs 
to me to take my hand off the stick, 
so for the next few seconds i 
perform a number or very silly 
manoeuvres. I'm far too proud to 
cry riui fur lic-lp. I MTL'jarn insieud. 

Hunt, curse him, pays no attention 
at all. This is clearly his revenge for 
my unauthorised visit, For the next few minutes. I'm condemned to 
a dynamic bonding ritual with half a ton of carbonised steel. 

And blow me if after a minute or two I'm not having the time of 
my life! Having got the knack of the controls, and with Hunt 
Standing beside the Pet describing their plans for the visual displays 
and the software, I'm beginning to see why he gets so excited about 
it all. 

What all current entertainment platforms lack Is a true synthesis 
of sound, motion and ?D vision. One day in the not so distant 
future, this system could offer such an experience. Forget Rjfio and 
join the queue for Solopod. 




Safety first' Fail to 

strap this on, and 

you'll be scraped off 

the ceiling. 




Current control 

mechanisms nn 
SolofHHi may be 
bulky, but their 
extremely precise 
and surprisingly 
quiet. 



Tech nop roblems 

Synthesizing sound, motion and 
vision is a sophisticated art that 
many are trying eo learn and few 
have mastered. The trouble is 
that you need expertise in three 
very different areas' sound 
technology, animation and 
graphics modelling and 
engineering. Then you have to 
combine these skills with a 
fourth: the ability to relate cues 
for all senses to each other, 

Get it wrong and the results 
are at best nonsense and at 
worst disorienting and even 
dangerous, "The problem at the 
moment," points out Hunt, "is 
that people really need to do 
much more research into relating 
motion-based systems to visual 
cues. The army has been real ly 
busy in this area with their 
helicopter simulators, but there 
are still a lot of unanswered 
questions." 

For example, why do people 
frequently suffer nausea and 
sickness when wearing VR 
goggles in conjunction with a 
motion base? One possible 
explanation put forward 
recently, the Poison Theory, 
suggests that the brain interprets 
bizarre visual cues as a symptom 
of poisoning and induces a reflex 
vomiting attack to clear the 
supposed cause. 

Then there are more subtle 
interface problems. "How do you 
use the motion base to simulate 
walking," asks Hunt, "and what 
about hand cues? Imagine a 
sword tight. How do you use a 
lever to control p sword that 
needs to stop when it's pushed 
up against a breastplate?" 

Of course, advances have 
already been made, Anyone 
who's been on Disneyworld's 
Star Tours, for example, will 
have experienced the effect of 
'wash out', when a motion base 
with a limited range of 
movement can simulate. In 
conjunction with visual material, 
a prolonged surge in any 
direction. "The trick." explains 
Hunt, "Is simply to let the base 
give the initial impetus, then 
allow the visual cues to take 
over. The brain is completely 
fooled." Regular visitors to Star 
Tours, however, will know that 
the brain soon cottons on to this, 
so VR designers have to avoid 
repetitive wash-out effects in 
their scenarios. 



38 



THE ON^ 




ten 



What would happen if these people... 







^ Archer Maclean 
Jimmy White's 
Whirlwind 
Snooker, IK+, 
Oropzone 



Jei 5anp> 
Sfarglfder J & 
2, Birds of Prey 



4 David Braben 
Elite, Virus 



▼ Erie Matthews 
Xenon I & 2, 
Speedhall I & 
2, Gads 







Andrew Bray brook 
Rainbow islands, 
Paradroid, Vridium 



Peter Molyneux p> 
Populous I A 2, 
Powermonger 



^Jon Hare 

Mega la Mania, 
Wizhall, S.F.I/.C.K 




^^^^^^^^^ 



*** 



were cornered by these people: 




David Upchurch & Gary Whitta 
- Two truly Impressive members of The One's new editorial team - 

...and weren't allowed to leave until they had aired 
their views of the future of Amiga gaming? 

You can find out more on Pago 82 





GAMEBOY 






GAME 
GEAR 




1 LYNX 




Got a hand held? 





teamen 



ick-a-bfock full of the 
reviews and previews on the 
greatest hand-held games in the 
world! 

test and greatest, 
it's Britains only hand-held 
console mag - andjt's free with- 
C&VGl ' 

GO! Grab it quick 
- iVs going fast! 



*> 



^ 



I 





APRIL 1332 



42 



PARASOL STARS 

(Ocean) 



45 SPACE CRUSADE 

(Gremlin)] 





48 SPACE GUN 

(Ocean) 

50 ELVIRA 2 

(Accolade) 

52 TITUS THE FOX 

(Palace/Trtus) 



56 













MYTH 
(System 3) 

VROOM 

(Lankhor) 

P1NBALL DREAMS 

[21st Century 
Entertainment! 

RACE DRIVIIM 1 

(Domark) 



WHAT'S TICKLING 
THE TEAM 



PAUL PRESLEY 

Prez has been a very 
busy chap this month. 
He suddenly realised 
that there was idd 
editor, so his brain 
went into to overdrive. 
We only saw him once, 
and that was when he 
submerged to have m 
cup of coffee. Space 
Crusade was the only 
game that we managed 
to find out of his 
games playing hours. 





«- m 




~*tflw^wl 

nrni fiv 


%\ 


t ,f^ & 





JOOLS WATSHAM 

Where's Jools been? 
He's worse than Prez. 
We heard him 
muttering something 
about Impossible 
World, hut when it 
conies to games 
playing, he said: i just 
haven't had time for 
such luxuries, DPaint 
is taking up all of my 
time'. Yes, you've 
guessed it, Jools has 
been busy drawing 
away on DPaint, 
coming up with more 
sprites, platforms anil 
all of the other things 
that go into a game! 




1 A/ho, what, where, 
WW when, why and 


£(£ 


■'/•- 


how. Everything you ever 


w 


. / . 


wanted to know about 




1 r 


file latest games that 


GRAPHICS 


DURABILITY 


others couldn't tell you. 


Do the reds so well wHh the blues or 


Will it gather dust after a few weeks 


Here at The One, we 


do you just get a purple hare? Quality 


or will it he in and out of your 


strive to bring you the 


counts as well as quantity. 


computer so often it gets dizzy? 


most informative guide 


A 


^^ 


to whether or not you 


Ji 


should part with your 


t&wf 


4& 


cash. Our unique 


WW 


y5r 


reviewing style lets you 


SOUND 


PLAYABILITY 


feast in the quality (high 


A test of quality and outness. Does it 


Does it handle like a Ferrari or a 


or low) of the graphics, 


suit the mood or do you get brass 


Skoda? Is it a prize marrow or » prize 


while our expert 


bands during a funeral? 


turkey? This is the big one. 


game&players tell you 
everything else. Why 


OVERALL 


bother with expensive 


AH the rest combined and then some 


. This is the one you should listen 


imitations? 


to, it means 


business! 




BRIAN NESBITT 

Wow, Brian has 
actually been seen 
around the office. 
Even though he's 
been sitting around, 
playing on his 
GameBoy. Mario, is 
the game that has 
taken up all of Bri's 
hours ■ apart from 
the occasional game 
of Kick Off 2 with 
Jools and Prez, of 
course. Brian boasts 
the 2-1 win over both 
Prez and Jools - sad 
really! 





one 

REVIEW 



PARASOL 
STARS 




Once again that lovable twosome, Bufc Sob, are back for 

plenty of mat . And this time they've even 

got some protection if it starts 



i diiiini 





|UB AMD BOB, after saving the Rainbow islands from a fate 
.worse than death, have just sat down for a rest when the 
'"whole world in danger 1 alarm goes off again. The evil fiend, 
Chaostikahn, has unleashed a horde of nasty aliens all over the 
universe, and It's the duo's job to go around seven different planets, 
disposing of all the aliens by thwacking thern with their magic 
parasols, gifts from the Islands' grateful inhabitants. 

Well, it's all very silly of course, but then did you really expert 
anything different from a game like Parasol Stars, a cross between 
Bubble Bobbte and Rainbow islands! The saga has indeed come a long 
way since the pair were encased in dinosaur form, jumping around 
platform after platform in order to break free of the spell. 

Once again you get to control either Eub or Bob (simultaneously or 
separately), taking them through the levels collecting bonuses and 
killing everything and anything you see. Each stage b similar to that of 
Bubble Bobble (enemies dropping down from above and roaming 
around the platforms}, with extra bonuses to be found when you pick 
something up and throw it across the screen. 

Once the bonuses are revealed they're up for grabs: either throw 
something across the screen, collecting all of them, or run as fast as 
you can over them, trying not to get killed. A particularly nice touch is 
that anything can be picked up and thrown, from the smallest of 
water droplets to the other player! 




THE FOREST WORLD 

is one of the levels 

where the play-area is 

bigger than one screen. 

it allows you to 

wander around from 

left (n right, right to 

left, collecting the 

goodies Bab has been 

picked up by Bub at 

t hii stage: he can be 

used to either kill hi 

enemy 01 reveal 

bonuses, either way it 

doesn't do Bob any 

good. The blue bubbles 

with lightning inside 

them can he picked up 

and thrown: if you 
collect five on top of 
one parasol, it turns 
into a super weapon. 



42 



THE ONI /M'l-Jl! 1 >■><■>>. 







AS YOU CLEAR each world, loads of goodies are dropped down. If vou collect 
the giant pumpkin you're rewarded with 10,000 points. There's a. mass 
scramble co the centre of the screen as both players kill and malm (1 thought 

this was a. i utcy garnet - Ed.) to collect this prestigious prise, 



J 



JJAjI 



AT THE END of each world, there's an evil guardian to 
face. In this case it's the Grim Reaper dude that wants to do 
you in. Collect the jars containing the stars and build Up the 

bubbles on top of your parasol to blast him. 





THIS MECHANICAL MANOEUVRER is a real pain. 
Luckily there are loads of bubble stars to collect which 
should help you out a lot. Lob loads of single bubbles at him 
for an easier kill, 




THIS EVIL PRJNCESS guides her peculiar pony around the 
screen dishing out lighr halls. Simply zapping them with 
lightning should send them back to the stables in no time. 



Tl II. ONI. APRII 149? 



43 



one 

REVIEW 




HOOKAH, you've picked up a miracle 
bonus. When you pick up rwo 
miracles, it causes all on-screen aliens 

to be paralysed for a limited period. 

Three miracles wil 1 kill f:vtry1hmi> on 
screen. 



THIS IS A MAP of 
all of the worlds 
you need to visit. 
Two of the worlds 
shown are actually 
secret worlds - see 
if you can find 
them. 




1GGHH! The 

aliens have 

landed. The 

mother ship 
hovers around the 
screen making a 

general nuisance 
of itself. You're 

nnt armed with 

lightning hero, so 

ycnrll have to 

i change your 
strategy to suit 
the fire that you 
by down. 
AGIANTD1NO 
from Hubkk 
Bobble. Why b he 
attacking youi 
When hi: appeared 

in. the original, you 
were a ^birother' so 
to speak. Oh, well, 

there's no time to 

I convince him of 
family loyalties 
now, he seems to 
only have one 
thing on his mind, 
and that's the end 
of you. 




PARASQL STARS is obviously going 
to be judged by the success of 
Bubble Bobbie and Rainbow 
Islands. It's definitely a great 
mixture of the two, but that 
doesn't automatically mean that 
it's going to be an excellent game. 
Parasol 5tars is a good game, 
there's no doubt about that, but 
it's nothing new, nothing fancy - in 
short there are not enough 
differences between the original 
game and this one to start making a fuss 
about. Jumping around the brightly 
coloured platforms is enjoyable, but it 
also becomes a little tedious after a while 
(doing the same routine in every level). 
There are all the usual good points, the 
graphics are 
brilliantly 
done, bright 
and colourful 
and the main 
sprite has been 
based on that 
of Rainbow 
Islands, but re- 
drawn (so that 
there are extra 

expressions on Bub's and Bob's faces). The 
enemy sprites are equally as impressive, 
even if they are slightly limited in 
animation. A lot of the baddies are 
recognisable from Bubble Bobble, 
Rainbow Islands and even other games 
(like Doh, from Arkanoid)! The jolty tunes 
that accompany each level give it a very 
cutesie/arcade feel, which is exactly what 
it needs. However, it's still just a 
collection of mostly similar platform 
games that doesn't have nearly enough 
variety In gameplay that something such 
as Harlequin or Titus The Fox offers. 
Parasol Stars deserves to do well as it is a 
very good game, it just doesn't quite 
deserve the many accolades and cries of 
'classic' that it's more than likely to get, 
simply because the first two were so 
good. 



Jools Watsham 



graphics, 

great music, 

great fun - 

but nothing 

new 




Eagle 

Software 



^FREE ^t^ 

-^ MYSTERY ^ 
i GAME r 

* WTH ORDERS J 
M OVER EM * 



118a Palmers Road 

New Southgate 

LONDON N111SL 

HO am - 6pm 6 days ) 

Tel: 081-361 2733/5730 
■^ {2733 Faxltne after 6pm) 




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Fii^a Si*a* RgMar , £3t 99 £31.99 

F19Sleam Fishter £1999 ['9.9S 

F39 RtHalialgr £1599 £1599 

FaceOn-iueModay ... 11539 £ii.99 

Falcon III £3399 £33.99 

Fwrlartc Voyage £3399 E3399 

Fa'scf Aliarls lAdVTUiBl Hi'A £'7.99 

Fale of Allans lArcadeJ N.'A ES7.99 
Feoaraftofi cH F^eeTradewa £6.99 £6.99 

FeuddLofQi £1639 £9.99 

final Bow a £1639 £16.39 

final FiBhl _ £l639£l6.99 l 

firal Eianurai Ii639 £ 16.93 

FUgttl on |'4 IrnfJdef . , . £16.99 £32.39 

Hoar 13 Ei9S9 E19.3& 

FoolbalCrazy £1639 El699 

Fj*.t BaLeoal £1639 £16.99 

Funbal Ni'A £13.99 

C3-LocR360 £16.99 £16.99 

(i*jrilrtll , £16.99 [16.99 

&MM ■::■: lwi . £>639 £14,99 

GenjnisKlian E31 .99 £21.99 

GcrflSunj E«99 ElB.99 

Godiat* £'339 £18.99 

G&S E -.5.99 £16.99 

e«»wSM)l £l«.9i£lfr» 

(jTBhsriKjoschCncket £3139 121.93 

Ooitiann Taylor £19 99 £19.99 

Orandftiifforniglalp . £JS.» £2199 

w..-i&'i.3 2000 £31.99 £21.99 

HardOrwnU £1A» £ 15.99 

flanaquhll £1E.99 £16.93 

Harpwri (1 Hej) . . £1999 £1999 



TOP TITLES 

Heart of China 

Hernial 

Hera's Quasi (Gfemlnit .. 

HHj Sired Bkjea 

H6rfleAI*p* 

tiKbai Hawk 

Hjrfer „ 

I. Bacama. Octal 

Hdy Heal 

knarcetfor 

Ivanlue 

JatkUrlrndsdCtipar; .. 
Janiijr Khan't Smasti 
jVnniir while's Whrtwirid 

JdmBarmB 

John Marjen'i FwibSl 
Kick 0(1 II It Uegi 
K*k Cfl II r.5 MH) .. . 
ft is Off Wirsvig ladies 

KidGicweSlI 

KllinoOwd -, 

KtUNQ GAME SHOW 
Kings Boiflly .. 

Kings Queil W 

KinosOuealV _ 

xr-gni Mere „ 

KniaW ol lha Sty 

L«1 larijfl 1 1 

L&anoer 

Leisure Swit Lany II 

Leour* Sul Lany III 

L«Sur* Swt Lafty V 

Le/nrtirgj 

uernmnga - Dais Cisk .. .. 

LirmKigi' SiandAlortB 

Logical 

Lord cf Tie Rmca 

tdSlPairol 

(-ofcsfspnt 

(.oliri Turbo CnaJene? II 
M1 Tsm r\alorjn .. . 
Music tjarden 

klagic Fockels 

WafwIicSlOl 

Man uw etneoc 

M. Qlka JIhTale Foci Sal 

Mega -Lo-Mana 

Meo:ili3vallar II 

MegBhwra 

Mercenary ?l . 
Merdur.1 Colony 

Miwpr'»« 5o* 

Mdnighl ResiaCanoe 

Midwintsril 

M>] 23F>jkrijm 

M*3 ?3+J. Super Ftfenirn 

htarr a! F*Mp? in 

Wocfl&l 

Moonsniiwfiacers 

Moorstone 



ST AMIiA 
£2*.33 £2«.99 
£33.99 £33.99 
£l«.99 £16.99 
£16.39 £1639 

NW E33.39 
£15.39 £15.39 
£30.99 £30.39 
£19.99 £19.99 
£16.99 £15.99 
£26.99 £26,99 

£6.93 £6.99 
N7A £10.99 

£19.99 £19 99 
£16.99 £15.99 
£15.99 £15.99 
£1599 £15.99 
Ni'A £1199 
£9.99 £999 
£1599 £1699 
£i i 99 £1 1 .99 
£15.93 £1799 
U'A £599 
£1*99 m 

£26.99 £26.99 
£1699 El 699 

£2199 £2199 
£1599 £1699 
£1599 £1599 
£1*99 £2599 
£2599 £2659 
£36.99 £2699 
£15.99 £U99 
£llS9£l399 
£1599 £1599 
£1699 £1699 

N/A £2099 
£1599 £1599 
£1599 £U99 
£1699 £1699 
£1999 £1999 
£1633 £16.99 
£1539 £1533 
£1999 E'9.99 
£'599 £'539 
£1899 £1833 
E20.99 £20*9 
£2939 £20.39 
i'ifl £16.99 
£20.99 £20.99 
£30.99 £30.99 
£'6.99 £56.99 
£2199 E23» 

£6.99 £6.99 
£33 3S £33.99 
£21.39 £21.96 
E35.99 £2599 

N.'A £19 99 
£15.99 £1599 

£6.99 £5.99 
£31 99 £21 .99 



TOP TITLES 

Matey Island 

Mcrtey ujjnrj :i .,.„ 

Myilical 

Myh 

Narc 

Na^Saala 

NebuKit II 

Netgfiboura 

hewerenangSwyll 

Nighlsliift .. 

OPBITUS 

Ooeralicn FTwndeft* 
W 

OlA-jr El»Dp4 .. .. 

p*^- _ , 

P&narbpyH , 

Pettis 

PGA3CIIT*/ * .. 
Plnba)! Dreams 

Phianer .. ,. 

PtolVng 

FopuhBiSirti (Sty 

Pupdeusll 

PndalorU.... _. 

FTtriflwK .... 

Fnnce at Persia 

PuUTB... 

GtJEST AND GLORY 

RaAnnd Tyootn 

labiOow islands 

1BI 3Bas«bal 

Seslms 

HfldBa/-Dii 

fiedion* 

Renegade ^Cfltf-oe MrUJ ., 

•toe ol ihc Draga 

fioiinHooa 

RcbtcDd 

tocccufi . 

Rc&ocopll 

R&iKKQp. III _ 

RfltLBfld 

Rctki' flcmnj 

R-Typell 

Ruhcm 

FUigby rVCfld Cup 

R.V.F.Hcftda 

^^HB. 

Secret ol trie Sdver Blue* 
Suertl Waupai L jftwan: 

Snadowlands 

SHADOW OF BEAsTH 

S^iadOYi Screarot 

Ehadcw W#r,-)r 

ShtnilemeSim. 

SaenlSefviwrl 

Sim Afil 

Sri: Earl" . „ 

Skapaii ..... 

Ski w Cie 

Snwti TV . 



ST AMIGA TOP TITLES ST AWGA 

£1599 £1599 S)M6S 1589 £20.99 £20.38 

£1599 11599 Space Ace II h« (43,99 

£159911599 SpacaGun £1599 £15.99 

. £1 5 93 £1 599 Space CrwaSS £1 7.99 £1 7.99 

£1599 11599 Space Cbesl IV £26.96 £35.96 

.£1539 £1599 Sseoai tvm £33.99 £21.99 

, E 1 5 99 £1 5 99 Sceec&al II £15.39 £l 5.99 

.£16.39 £1699 Spm 0< Eiessour £30.99 £33.39 

SlarComrol M7A £17.99 

SarflMarll E6.99 £6.99 

StarTVety, £1699 £16.99 

, £699 £8,99 Slarfijhw II hd'A £16.39 

. WA 115,96 Stalin Et739El7.39 

. £16.53 £16.99 £.bider II £!539 £15.99 

. £1 5 59 115.99 Strike Pern £l 7.39 £17.99 

. £15.99 116.99 Supapji 116.99 £16.99 

. £1599 £1599 5m»r C^rWI (15.99 115,99 

Nik £3C'.99 Supsrheift N!k £1596 

£1599 £1699 &ijer 0* Hoad £999 £999 

(1699 116.93 SuparSpace Invaders .. . £2039 £2039 

£1599 £1599 Supsmarv £3033 E1699 

£31. 98121.99 Suepcixs Carco E'639 £'699 

£2C'99 £3039 Swat EI6.33 E'6.99 

£9.33 £9.93 Sw.* Blade H £l539 C.j'fl 

£169911699 Terrmalorll EI5.39 £',5.99 

£1599£I599 T«IDn<relll ....£!. 5.99 [ii.39 

£15.99 £1599 Their Fneal Hour £'9.39 £13.39 

£2039(2099 Th*r Fnasi ***** . £'2S£'29S 

£3*99 £34.99 Thunderfia** Ari-TSM .... £21.39 £21.39 

£6.39 £6 99 rhyi-ider J9«* .. £-i599ii6.39 

£20 99 £20.99 Tip Otl £16.39 £16.39 

13099 13099 Tab Eu.K (1A.9S 

£2199 £2199 Tolai fiscal , £15,99 H5.99 

11599 £1599 Tumcan h £9.99 £3.99 

£699 £699 Twik-jni 3000 £33.99 £33.99 

Nik £24 99 Lima Median Dreams. .. £30.39 E2Q.90 

(W99 11699 bftma Undarwsdd. . .. . £30.99 £30.99 

(1599 £1599 urima V £59.39 H9.99' 

£699 £699 LMmaVI E20.39 £2C'.39 

£1*99 £1*99 ULTIMATE ftlDE,,., „ £109911(99 

£15.99 £1599 UMSII £23.99(23,99 

£1699 £1699 Under Pressure £17.99117.99 

£1539 £1599 LURsal 116.99 115.99 

£16.99 £16.99 UN Squadron (15,99 115.99 

E'iB £'■:•>} JikJLdiables. £6.99 (699 

£1599£I5.99 Ukbpa £20.99 £21.99 

£7.99 £7.99 Vendetta £15.99 H5.96 

EM 99 £1399 Venoeanceof Fjciibu .. Nik £19.99 

£21.99' £21.39 Vidas Md Jir.99t1i*.»6 

£1999 £1999 VcJIed £30.99 £30.99 

£20.39 £20.99 Vr«m (1633 £1639 

Ei2.99El2.99 Wa-Head £7.99 £7.38 

£1999 £1999 VWHeDMlhil MeoJ 119.99 £1999 

£»5.99£'539 ywdwnetu (14.99 £1499 

£29:33 £39.99 wr j Conyrandv II £l 9.99 i 1 999 

£23-99 £23.99 Wit Kid £1599 £1599 

EsS.39 E>5.9& Wad Child £1699 £l6S 

£30.99 £30.99 WOLFPACK £14.99 El + 99 

£15.39 115.36 Wcrdertand £1999 £1999 

£16.99 £9.99 w.W.F, £1539 £1539 

£ 1 5.99 11 539 2illrai £l 699 E lG.39 



UAI EXTRA onsy 111.9^^^ 
T.r-can I, 51 [>ifty-, S'ft'rv jniinitf,' a*n 



EDITION ONE only £1599 
Dotb'-c-LVarjjfii. JMnri" (Itmn Wng it. fikJkwgrm 



NIN J A COLLECTION only (11.99 
\>. LVaipn, Snwtm Hm. it r*n[a 



WTIUAL WTJaJSonry £3099 



MIND GAMES W-ly £14.99 

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TNT 2 only £30.99 

H/ai. B"u' * C.'aaxra\ Hat iv<r II 

Esmfai^ilSiunR^naf 



CWEST r-OH AUVtNTURfc Bqry £23.99 
Cvfflw S's**, ntfara s Lati O^sane aid 



Aifl CC*«*AT ACE-S wdy £19-99 
Facui, Cuninci no f ^mwrToar 



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^uuirZ"^:. G. r 'us'lhji'tr5 2 >■■: r-j Jfr ts. 



-,i- • , ". 'At. - 



BOARD QENIUS AbtGA only £17.99 

CMui*MirQiHfy. DH.XI ScthUr duag. 

Mulr drx\ : 1 1 •■: 1 1 1- 



SOCCER MANIA only £11.96 
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Huiag«r - m C Eatvi, Meibprd* S<£f * 



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a~>3 Spy wtu? UK ml IB 



GHArtiJTANDomy £17.96 

Quia £**>* iactw, ftc T«rn ! To.r, 



2 HOT 2 HANDLE only £1599 
GdOr, Ail, Tnul Rn* fihado* Wamo-. 
S.p# OH Rile Raurg 



SuPEfl 591 PACK Prty (21,88 

r'.JDTmi Crv,Crt I. 

>t»iW »"0*i-juuna Hinge' 



M5ROE5 *T oivty£9.99 

SllMrjl ?. H.,n-t-;Mj-, SlVWk-1 
ana LtfrKBlnKfl 



FLI&HT COMMAND Duly £13.99 
ti war. Suit* Hyrfl Hame', 



4 WHEEL DRIVE i»vly £20.9& 

Liijitusr-: Cs!tiuJ*FH i r>amSuj^>;, i'O 

Com to N*^. 



POWER PACK cfliy (14-99 

Juanon E. TV SpWi foclba I. BUHflwu.- r ; 
Lii-liineftillv 



5-J PEP SEGA 
only £21.99 
9-W Uvjta iiP. lis*'. »js. Cauakun. 
££WAT. and S- nifr 



BIG 801C only 11 6.99 
Caiiia fi Baud, Tm If on VI Mucfi.Salai ILnt. 

lBHilftBDL««n ijEfill Pi,x PuTKt Sj-ut ua r i. 

KrrDior too. Jmqkw Jacntyi. Bu6e. Hoii^nt 



TEST DRIVE II COLLECTlOM 
AMIGA only £20,99 

UukIi Can, Ci •yr.i ,>jd-.;o 
L^L"paa' Z'- i'4roc Uud. Sijpa - La's 



DOUBLE DOUBLE BILL 

AMIGA only £22.99 

lv s»mF««04i.u^nn.'i*'Lj,iipSj', 

1 v S^jni EiSkfiMi . #ngi 



POWER L r P only £1699 
1y;i Baa;l. I-!: . -n.» 1,1:1:. I <Xi. 

Onis hj. " .fiean 



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ACTION PACK wny £15-96 

ftuTi P 'I'M. Fkgicr. Upa. On Si'ir. V. - - 1 .' 

ffcUna. Sfanni' U4 HMiign U^y 

CcKTid; 



MAGNUM 4 only £1599 
» ' rbu'rir On.eiB Dfi^M, IbMni- /i':'l. 
and BaLTian Capad Crjiadir 



RAINBOWCOLLEDTlOfl only £13.99 
Nfk J«iaitl&or,. B,,ri>(, &xl'». 
|ia--'io* &xci 



WINMINGFIVE Amigt only £11.99 

Iron Lmo, NiOPI H Jilf IwiWtfVB, 
F I-Ti Sjsu j nd-Sf F-afl_ 

Pteas* ma ke cheques and P.O.'s payable to Eagle Software. PcVPisiLffiperofderinirieUK. Orders 
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Memb«r No: Compter; Date L_J 

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REVIEW 



I don't know what I've been told, Alien spaceships are mighty cold. 
Gremlin's merry band of Space Marines prepares to board and conquer. 




SPACE 
CRUSADE 

GREMLIN 
PRICE 

£25.99 



OUT 

NOW 

GRAPHICS 



DURABILITY 






THERE ARE 
HREE chapters of 

marines to choose 
from, with one 
player controlling 
all three, three 
players controlling 
one each or two 
players controlling 
any combination of 
cither one. two or 
All three (got 
thatf). It's worth 
noting that 

different chapters 
have different 
chokes on the 

equipment and 

orders screen. 



THE 3D VIEW is used mainly to display set ion (such 15 shooting aliens'], k 
is also p-OSSlble to tike a look at the view from any point during thE game, 
the only thing you can't do while here is to issue orders or move around, It 
does look nice, though. 



T 



HE SPACE MARINE: a fearsome 
fully-trained fighting machine 
Although only a small part of 
the Legiones Astartes, each marine is 
trained from birth in the art of 
inter-galactic warfare and small arms 
combat with some of the most 
devastating armament known to man, 
Fortunately, they're on our side. 

Space Crusade Is Gremlin's conversion 
of Games Workshops i I ton Bradley's 
best-selling sci-fi board game of the 
same name. Centring on small 
skirmishes aboard huge derelict 
spaceships 5 pace Crusade allows up to 
three players to command a squad of 
marines as they set about various 
missions in the name of the Emperor. 

Their adversaries include orks, 
Gretchen (small space-faring goblins), 
renegade marines, soulsucking aliens 
(similar to those of the film Alien) and 
huge robotic dreadnoughts (which 
bear a passing resemblance to the 
EI>-2095 in Robocop). All of these foul 
beasts have just one thing on their 
collective minds,., your death. Is your 
Plasma Gun up to the job? 




MARINES CAN 

arm themselves 
with Bolters (small, 
deadly hand guns). 
Assault Cannons 
(as in a modem 
attack helicopter), 
Plasma Guns 
{weapons that 
vaporise anything 

in their path) and 

Missile Launchers 
(really powerful 
explosives that 

damage whole 
areas) . 

EACH MARINE 
can take one piece 

of equipment 
(allowing them to 
roll extra dtee in 
combat, OT 
replenish lost 
energy points] , 
while the 
Commander takes 
one Order 
(allowing the 
marines to move or 
tire twice in one 

turn for example). 











' §?•*£( 


1 




In 


• s 1 1 


.. 7£& 


N. 


r 

i 

i 


i 1 ^ r 






j 


:,:>-" 




THE OVERHEAD 
V1£W is where all 
yjiir commands art; 

issued from and 
where all the 

movement takes 
place. Both the 
marines and the 
aliens move in set 
"turns', during 
which time they 
are allowed to 
either move then 
fire. Eire then move 
or just Eke or move. 



ONE OF the other 
things a player can 
do during his turn 
is to use the 
scanner. This 
shows the positions 
of enemy troops, 
although it doesn't 
show their numbers 
or type. Until a 
visual identification 
is obr.-iiiifd, the 
aliens are 
represented by 
green blips on both 
the map and the 3D 
vtew, 



WHENEVER 
SOMEBODY fires 
at or hits someone 
else, the view 

changes to an 
isometric look at 
the surroundings. 
Here you get to see 
the piece oi alien 
slime get vaporised 

from the face of 
the... eim, 
spaceship, in all its 
animated glory, 



TO ACTUALLY 
BLAST anything, 
you have to issue 
the command via 

the overhead 
display, Select fire 

or attack and the 
possible targets are 
highlighted in 

yellow. For ranged 
weapons the path 
of the 

bullet s/rotkets/Iasers 
is showti- 



THE BIG ADVANTAGE that Space 
Crusade has over Hero Quest is the 
use of teams instead of individuals 
for each player. This gives you a 
lot more to do and helps you feet a 
lot more involved with the action, 
It also allows you to develop a 
much more strategic approach to 
the scenarios (something which 
makes the game almost 100 per 
cent better than Hero Quest) and 
when you start playing with other 
humans and developing strategies, it just 
gets better. There are faults to Space 
Crusade, the most notable of which is the 
lack of continued 3D action. While full 3D 
game pi ay would have been most 
satisfactory, the quick 'action tuts' as they 
stand are balanced well with the use of 
the overhead view. Other cracks in the 
hull are the m 

Enjoyable, 

atmospheric 

and faithful 

to the 



original 



strange way 
everything (from 
aliens to piles of 

rubble) explodes 
when you hit it, 
eithet from laser 
fire or with a 
sword, the 
apparent ease with which some of the 
larger 'muthers' can be killed (one of my 
Commanders destroyed an entire 
dreadnought with the mere flick of his 
wrist-sword) and a lack of decent 
congratulations when you complete a 
mission or a simple intro before you start 
one (just to set the scene). These are 
challenged by atmospheric gameplay, 
very nice in-game animations and 
graphics and a faithful reproduction of 
the board game that loses none of its 
play ability and competitive, enjoyable 
action. These pros (as far as I'm 
concerned) more than outweigh the cons 
and make Space Crusade a very 
worthwhile product, especially with the 
prospect of plenty of data disks to liven 
things up. It could do with some Wing 
Commander-type story telling though, 
helping to tie everything together. 



Paul Presley 



J 



one 

REVIEW 



James Cameron's done an awful lot for computer games. There's 
hardly a sci-fi game around that doesn't use his Alien creature for a 
bad guy. Space Gun is no exception... 




SPACE 
GUN 

Owan 
PRICE 

£25.99 

OUT 

NOW 

GRAPHICS 





SOUND 



/T.': DURABILITY 



PLAYABILITY 



OVERALL 




75°/< 



o 



THROUGHOUT 

THE SHIP you 1 1! 

find flashing Lights 

oil the wall (hey, 

what space skip is 

complete without a 

Few flashing Eights 

and strange bits of 

machinery that 

seem to serve no 

apparent purpose*). 
Shoot them and 
extra weapons, 
equipment and 

ammo will be up for 
grabs. 




NOT ALL THE 

ACTION takes place 

in the space ship. 

Learning of more 

problems on the 

nearby planet, you 

nip down to put an 

end to their evil, 
colonising ways. 



THE MAIN TASK is to rescue as many hostages as possible. 
Within the time limit, However, in the heat of combat, it's all 

100 easy to shoot the fleeing humans instead of the aliens. With 

the added problem of humans that turn into aliens, it's 
probably best just to kill everything, The action can take you in 
several directions. Initially you Start by moving: down an eerie 
corridor, but quite often you'll arrive at junctions and have to 
choose whether to go left or right. 



THERE'S NOTHING LIKE 
having a big, meaty gun in 
your hands to make you 
feel in complete control. 
Unfortunately, Ocean's conversion 
of the coin-op with the biggest, 
meatiest guns ever dispenses with 
them in favour of a mouse, 
joystick or Trojan Light Phazer, 
which just isn't really the same. 
Anyway, Space Gun takes you 
deep into the future, on board an 
earth-bound cargo ship that's 
been hijacked by aliens, The 
powers that be have deemed that 
the only feasible way of rescuing 
the hostages is to send a couple of 
heavily armed sofdiers in to kill 
everything that moves. How's that 
for inter-galactic diplomacy? 









_____] 




I 1 


m <] 


— 




«.- <.«J 







48 



ITHL ONE APRIL 1992 






■■■pg 





THE ACTION can take you in several directions. Initially you 
start by moving down ail eerie corridor, but quite often you'll 

arrive at junctions and have to choose whether to go left or 
right. 



NOT EVERY ALIEN 

is big., green and 
multi-limbed, there 

are plenty of smaller 

pests to keep your 

gun overheating. 

Fa£e buggers arc 

particularly nasty, 

clinging to the 

screen and sucking 

away at your 

energy. 





PRESS FIRE 



EVERY FOUR OR 
FIVE corridors 
you'll meet up with 
the mother alien. 
Big. hard and: fast, 
they've got every 
intention of 
stopping you from 
succeeding in youf 
mission. 





ITS NOT JUST 
BULLETS that you 
can pump into the 
alien 

seunV'filEh/dirtbags 
,'otheT expletive. 
With the flick of 
yuur barrel, you 
can unleash a 
variety of 'smart 
bomb 1 styfe 
weapons, including 
flame throwers, 
freeze rays and a 

laser blade. 



I MUST ADMIT to being quite a fan 
of the arcade version of Space Gun 
(I've almost clocked it but keep 
blowing up my escape ship), so I 
was quite eager to see if Ocean 
had managed to do a decent job of 
the conversion. The answer is 
definitely a mixed one. There are 
areas of the computer version that 
shine through, but they are 
unfortunately offset by the areas 
that are distinctly murky. The 
speed and difficulty of the original are all 
there (as is the original feature of being 
able to reverse your direction of travel for 
a while by 
pushing Space - 
a fact not 
mentioned in 
the manual). 
Unfortunately, 
the graphics, 
presentation and 
play ability are 

what's missing and it doesn't make for an 
enjoyable game. It just doesn't have the 
same thrill or 'loudness' that the arcade 
version had. I miss the feel of the large 
pump-action gun on the cabinet (even 
with the Trojan Light Gun compatibility it 
doesn't have the same impact) and the 
sound of the aliens screaming in agony as 
you killed them. Space Gun is a competent 
enough conversion all right, just not 
outstanding -and I'm not sure that 
everyone was as big a fan of the arcade 
game as I was. 



Paul Presley 



Adequate 

conversion 

of a 

passable 

coin-op 



i i ii OrsF A^RII 1992 



.49 






one 

REVIEW 



Elvira is back in her second Horrorsoft adventure. This time a three- 
headed demon from the underworld and a horde of evil minions 
are out to nobble her. 



ELVIRA II: 

THE JAWS 

OF 

CERBERUS 

ACCOLADE 
PRICE 

£34.99 

OUT 

NOW 

GRAPHICS 



SOUND 




■<^Q\ DURABILITY 

if) 



PLAYABILITY 





E 




ILV!RA,THESTARof many a 
Ischlotk-horror B-movie 
I extravaganza and president 
of the film company, Black 
Widow Productions, is in serious 
trouble. She's been forced into a 
compromising situation by 
Cerberus, the three-headed dog 
from Hell, and is being held 
captive somewhere on her own 
studio lot, Our canine friend is 
torturing her with the kind of 
breath associated with years of 
Chappie and Pedigree Chum 
Mixer consumption - but the 
worst is yet to come. If her 
clueless boyfriend, Stud Muffin 
(aka you), can't rescue her by 
midnight, we can all kiss goodbye 
to everyone's favourite vamp. 

It's no easy task, though. Stud 
will have to battle his way 
through three movie sets -a 
maze-like web, an old Victorian 
House, and a fog-enshrouded 
graveyard - before he can reach 
his beloved. He has magic and 
brute strength on his side, 
but you'll have to help 
him defeat more monsters 
than you'd find in your 
worst nightmares if you 
want him to succeed. 



warn them not LuiLd 

studios here. Now area 
will befall . 

i . What qreat EviL *? 

2 . U>io.t coai I do "t 
Where is Elvira ? 



LIKE MANY nf the 

characters , this 
Native American 
(found squatting in 
the basement) can 

offer you useful 
advice, as long as 
you're not sarcastic 
in your line of 
((lie stioning. Other 
encounters are not 

sfi Friendly: on the 

second floor cf the 
building you'll run 

■hob more 

formidable 

company. 



I 



k very poorly Looking 

EecurtUr uuarrt. 



3 



FEELING THAT THE 
ANSWHR might lie 
inside the security 
hut, you pick up a 
handy rock, quietly 
chuck it through the 
window and Force 
you* way in. Inside 
there's a nasty 

surprise, a hunch of 
keys (attached to the 
nasty surprise) and 
access to the security 
system. 



50 



THE ONE APRIL 1992 



THERE ARE A QUARTET of 

character classes to choost- 

from at the beginning of the 

garni". Each with appropriate 

statistics and skills. You can't 

generate your own players, but 

as you'd expect from a decent 

RPG. your stats can be 

improved with experience. 





YOU'VE BARELY 
PUT one foot in. 
front of the other 
before Elvira pops 
up Amid a cloud of 
smoke to offer you 

a welcome and 
steer you in the 
right direction, 
Fortunately, she 
doesn't make a 
habit of it. 



IF YOU HEAD straight 

for the studios you'll soon 

find yourself engaged in 

combat. There arc plenty 

of moni-ters, all of them 

neatly animated and all 

formidable, You have four 

combat options to choose 

from, ranging from 

Normal to Berserk, and 

you attack by clicking 

directly on the foe's most 

sensitive places 




BEHIND THE GATES are a motor pool 
and this reception area. This is effectively 
where the main part of your adventure 
begins. There are several doors here - 
straight ahead are the three studios, but 
there are also a couple of floors and a pair 

of toilets to grope around in first. 
Decisions, decisions... 




ANYONE WHO'S PLAYED Elvira, 
Mistress of the Dark will be able to 
find their way around Elvira It. The 
Seismic Activity indicator - which 
reveals approaching monsters - 
and a status display are useful 
additions, but fail to make this 
game radically different from its 
predecessor. The plot is new, but 
the game system is essentially the 
same, comprising Dungeon Master- 
style 3D (with excellent, gory 
graphics), handy inventory and controls 
displays surrounding the play area, and a 
huge number of disks (this time there are 
seven). On the whole, the interface is 
reasonably intuitive to use: if you want to 
go somewhere you usually have a choice 
of clicking on 
the screen or on 
the cursor 
arrows. 
However, 
exploration 
sorely lacks the 
Dungeon Master 
'sideways 
movement' 
command: for example, if you want to go 
to the right you have to spin through 90 
degrees and move forward - two actions 
where one would have been more user- 
friendly. Other commands are better 
implemented; you can pick up objects by 
dragging them into your inventory with 
the mouse, and clicking on an item 
automatically brings up a menu of 
commands associated with it. Elvira II is a 
decent RPG, marred by excessive disk 
loading and swapping - there are 
occasions when the loading takes up more 
time than the action - but with plenty of 
monsters, good combat and magic 
systems, and a large landscape to explore, 
there's plenty to keep you entertained. All 
you need is patience... 



Gordon Houghton 



A large role 

playing 

game with 

small, but 

significant, 

in faults 



THE ONE APRIL199J2 



.51 



one 

REVIEW 



He's furry, he's fast he's tost his fiancee, he's... 



TITUS 
THE FOX 

Titus 

PRICE 

£25.99 

OUT 

NOW 




TITUS IS A FOX, and a 
fairly energetic one at 
that. His life is going 
quite well - until his fiancee is 
kidnapped by some evil bandits 
while on an assignment in the 
Sahara desert in search of the 
desert fox for Fox 3 Locks 
magazine. Now you must take 
the role of Titus and go in 
search of your beloved one. 

This entails going through 1 5 
levels of fighting thugs, fish and 
other meanies, while collecting 
energy bonuses and secret 
codes, whkh allow you to skip 
onto a further level. 

As in The Blues Brothers, there 
are traps and enemies lurking 
around every corner and you'll 
have to contend with rising 
platforms, secret rooms and 
impassible gaps, all of which 
require different means to pass 
them, 

You can explore all levels 
thoroughly, returning to the 
same position more than once 
(just in case you forget 
something), Make your way to 
the end of each level, simply 
by,,, surviving I 





TITUS ISN'T 
ACTUALLY armed 
with anything, but 
he'* got a great 

throwing arm. By 
picking up various 
items that are left 
lying around, you 
can in turn throw 
them at the 

enemies. Some 
object* bounce back 
to you, 50 it's a 
good idea to hold 
onto these as long 
as, possible. 



IN EVERY LEVEL 
there's a padlock 

and a lamp to be 
found (there are 
sometimes more 

than one of each'). 

The padlock acts as 

a restart point and 

the lamp rewards 

you with a code 

which enables you 

to go straight co 

this point at a later 

&tagc. 




TOl EGYPTIAN 

LEVEL is one of the 
better h'VL'lu. It has 
a few handy 
gadget s, the best of 
which is the magic 
flying carpet, This 
enables you to fly 
from a great height 
and glide safely to 

the bottom, killing a 
few of the bad guys 
cwv the way. 




ANOTHER IS the 

bouncy ball (this. 

also appears on 

other levels,) which 

returns to you 

after you've 

thrown it and 

allows you to use 

it as a trampoline - 

which is useful 

when you can't 

jump high enough 

to reach a 

platform. 



52 



THE ONE APRIL 1992 




A FART OF THE 

Egyptian level involve; 

speeding around an 

array of pipes. Follow 
the numbers and you 
should reach the end 
safely. Take a wrong 

turn anil you'll be 

boiled] 



GUIDE our little friend 

at neck-breaking speed 

through the Level*, 

avoiding meanies like 
Ealdy here. If you so 
much as couth him, 
you can say goodbye to 
an energy cell (energy 

tan be replenished by 
Collecting the fancy 
blocks, which are 
dotted around all over 
the place). Not every 
level is what It Seems: 

if you pull down on 
your joystick in front 
of some doors, you 
enter a secret room - 
keep your eyes peeled. 




SKELETONS ARE 
just ode of the 

nasties in this level. 
Watch your head, 

because they 

appear from 

everywhere, Other 

things to look out 

for are the fire balls. 

that are Spewed out 

from the lire 
beneath the bridge. 
A bit of cunning 
thinking is required 
to make it across a 
large gap (hint; use 
the springy thing) . 





EVER BEEN to a warehouse party* Well, 
here's your chance. No, this one isn't 
illegal, but you're definitely not invited. 
In this warehouse, squiggling worms 
come in their hordes to pester you: once 

they're on the same level as VO", they're 
impossible to hit, so get them when 
they're on another ledge. At the bottom 
there's a mine shaft, which has mine carts 
racing along a track; these are very tricky 

to dodge, so just throw something at 

them. 



AS SOON AS you clap your eyes on 
this, you'll immediately see the 
similarities with The 8 lues 
Brothers and Rick Dangerous. The 
graphical style is that of the 
former and the gameplay bears 
some resemblance to the latter. 
The main character, Titus, is 
brilliantly animated, both when 
running and when standing still 
(giving you the 'c'mon. what are 
you waiting for?' took). Other 
sprites are equally as impressive in look 
and animation. The in-game tunes are 
great, giving a real sense of atmosphere 
which, coupled 
with the spot 
effects, make the 
overall sound 
brilliant. Despite 
the little furry 
creature's speed, 
he's easily 
controllable - and, 
if you're a real wimp you can slow him 
down. The speed does lead to some very 
tricky moments though, especially when 
you need to judge the pin-point 
positioning of a landing on a ledge. Titus' 
biggest strength though, is in the amount 
of thought that's gone into the game's 
design. The fact that almost every object 
can be used is so many different ways, the 
sheer variety of transportation available 
to the cunning little fox and just the 
intelligent layout of each level makes the 
whole thing such a joy to play. Titus the 
Fox is a very playable and fun game and is 
an excellent follow-up to the superfluous 
Slues Brothers. Titus looks set to become 
the Delphine of platform games. 



Jools Watsha 



Almost as 

good as 

The Blues 

Brothers... 

almost 



THE ONE APRIL 1 <J<Jl 



53 



one 

REVIEW 



On the Commodore 64 he was dressed in a T-shirt and jeans. Now he's 
bared his chest grown his hair, and gone for the barbarian look. 
System 3's hero has grown up. 



MYTH 

SYSTEM 3 




OVERALL 

93% 




THE BASIC IDEA in all platform games is to kill everything in sight and make it to the end of the level, Myth 
has this, and more. Within each level you r re required to sort out a puzzle before you can progress onto the 
next level. For example, in level two you need to collect the Medusa's shield, so you can protect yourself 
from her evil rays in level three (other puzzles come in the shape of having to hit a skeleton's head into the flames). 
All of the levels take on different mythological eras, be they Greek, Norse or Egyptian. They also include 
characters like the Medusa and the devil himself. 

Starting your adventure in Hades, the Greek hell you're greeted by skeletons and gargoyles, before reaching the 
Greek mainland. This leads on to the Crypts of Medusa, and then on to the three headed Hydra, Next up is the 
Norse viking ship, which brings you to the dark, forest and eventually Valhalla's Castle, After this, it's Egypt, There 
you begin outside the great pyramid, and then enter it, exploring the trap infested chambers before finding King 
Tut's Tomb and Treasure Chamber. Finally it's the main confrontation with Dameron (the giant head of heads) in a 
fast scrolling shoot 'em up section. 

Simply make your way through the many levels, killing, surviving and working out all of the different puzzles. 
What could be easier? A game of crazy golf perhaps? 




WHEN YOU MEET the delectable Medusa , she's not exactly 
pleased to see you. She continually fires lethal bolts at you; deflect 
these, or face your peril, The magic shield will protect you from 
these, but you still have to get close enough to slice her head off. 



ONCE YOU'VE MANAGED to defeat the Mtftfawa, you can uk 
her head as a weapon. Firing magic bolts all over the place proves 

to be an effective means of killing enemies - especially the three- 
headed Hydra, 




IN THE EGYPTIAN LEVEL little guards try to stop you* progress, 
a few swipes with your sword and their heads soon come flying 

off. Make it past these and you can enter the pyramid... 



... once inside, you have to be very careful. Numerous traps ore 
set. just waiting to spring on you. Some can he seen if you look 
carefully, so you've only got yourself to blame if you get an axe 
embedded in your head. 



54 



Tl It ONE APRIL [992 



ONE OF THE AIMS in the 

first level is to break this 

chain. If you follow the 

skeletons' fall, the second 

part of the puzzle can be 

fulfilled, This leads on to.., 



^MLm 


<f m<^T^-- 











ONCE YOU'VE MADE IT onto the 
second level, you're greeted by a 

licsutiful woman. She gives you 
command k like 'come closer'. Follow 
these and you're rewarded with 
esttra energy. Ignore these and she 
turns into a fierce bird, and bites. 
your head, off, Further on La the 

level, you need to get the Medusa's 
shield; this will protect you from 

being turned into stone La the 
confrontation. 



IN THE DARK 
and mysterious 

woods, there's a 

Dragon waiting to 

snap your head off. 

This can't actually 

be killed. Force its 

head into an 

upright position 

and you're able to 

run past, How you 

do this is up to 

yuu, 





YOU START your 
intrepid adventure 

in the dingy caverns 
of hell. This place is 
crawling with 
skeletons and 
gargoyles, A few 
punches and they're 
soon sorted out - 
ami some of them 
leave handy objects 

behind: either a 
sword, magic bolt 
or extra energy. 



ON THE 8-BIT MACHINES, Myth was 
a massive hit, winning awards and 
acclaim alike. Obviously, System 3 
has tried to emulate this on the 16- 
bit machines, but has it succeeded? 
Even though it's been a long time 
in development, it's been worth 
the wait. Myth looks like a 
standard platform game at first 
glance, but as you play through 
the levels you realise that there's a 
lot more to it. For a start, the 
feeling of control over the main character 
is exceptional (even when standing still, 
you can perform more than enough 
moves to kill everything in sight making 
it a lot easier than the usual 'turn around 
to kill' game). The animation is also very 
well done: when you run along a 
platform, for example, you really feel as 
though you're giving it your all. 
Thankfully the detail doesn't stop there 
either. 

Great graphics, 

great sound, 

great gameplay 

- great game! 



The 
enemy 
sprites 
and 

backdrops 
have been 
given an 

equal amount of attention to detail, and 
they all help the overall 'feel' of the 
game. Even the sound effects are meaty 
(one example is the 'thud' when you 
punch a skeleton). "This is all a bit like 
First Samurai, isn't it?" you're probably 
crying and well, yes you'd be right. Even 
though the main sprites are smaller and less 
detailed than Mev Dines semi-classic (and 
even though Myth doesn't have the 
harmonious sound effects}, the same feeling 
of control is generated by both games and 
the speed blur is a dead rip-off . However, 
Myth has got more than enough variety to 
make it worthwhile, He may have started 
life on the CE4 as a boy, but Myth has made 
it onto the Amiga and become a man. 



Jools Watsham 



THE ONt AI'KI 



1 44Li | JJ 



erne 

REVIEW 



Is there room for another racing game? If it's as fast and playable as 
this is -Yes! 




THERE ARE TWO TYPES of racing game: the 
simulator, which Micro Prose seems to have 
wrapped up with Grand Prix; and the arcade 
type which programming team Lankbor has chosen 
to attempt here. 

Vroom has three main driving modes: arcade, 
racing and training. The arcade mode allows you to 
control the cars with either joystick or mouse and 
the aim is to get the overall highest score; the 



racing mode differs in that you can't use joystick 
control (which is easier by far) and the aim is simply 
to win the race. Finally, training mode allows you 
to choose any course and to practice with any 
amount of laps- to ease you into the control 
method. 

If you get bored of thrashing the computer, you 
can link up your Amiga to your friend's and 
compete against each other - great fun! 




WHAT A PIT-Y (GROAN), you've 

run out of gas and you have to 

make a pit stop. When you manage 

to enter the pit (as slowing down in 

time tends to he slightly difficult 

when travelling at over 3Mkph), 

pressing 'T tells the pit attendant 

to change your tyres and 'G' tells 

him to 'fill it up'. Then yon have 

the task of getting out without 

being hat by another passing car, 






THE RACING 
OPTION puts you 
against 15 opponents. 

all computcr- 
COrltrOlled. You start in 
Japan on the Mont Fuji 

Circuit followed by 
Austria, France,. U.K, 
Sweden and finally 

U.S.A (although the 
manual refers to rfie.se 
in a different order!),. 
Apparently the circuits 
are identical to the teal 
thing apart from added 
slopes, trees; and 
hushes. You Can uhoosf 

between manual or 

automatic gears: with 
manual allowing use of 

six gears, 




IN TRUE FORMULA ONE STYLE, a qualifying lap is required before each race. You're 
plated at the front and have to make a respectable fastest lap time if you want to 
qualify with a good grid position. 

AS WITH MOST CAR 
SIMULATIONS 
there's an overhead 
map to help you out. 
This is extremely 
accurate and proves to 
be a bit of a life saver 

since you can see the 
little black dot that 
represents your car 
approaching hairpin 
bends. Other cars 
aren't indicated, so a 
few glances in the side 
mirrors might prove 
to be a help. 




AS WITH EVERY RACING GAME. 
Vroom'S computer- control led 
opponents are all skilled drivers 
and able to take the sharpest of 
comers with ease. Although this is 
frustrating, it also adds a sense of 
competition and makes you more 
determined to catch up with them 
and to eventually overtake. The 
first thing that will strike you 
about Vroom is the speed - it feels 
great when you zoom away from a 
crash and go 
through the gears 
at high speed. The 
surrounding 
graphics and 
cockpit are more 
than functional 
and convey a realistic fee); that along with 
the sound effects generates a sense of 
'being there'. The problem with the ST 
version was that you couldn't use the 
joystick control in the championships, and 
this took the overall mark right down. 
Luckily all Amiga owners are gifted with 
full joystick/mouse control. It's nice to see 
someone's listening out there. An easy to 
get into type of game - great! 



Jools Watsham 



A fast arid 

fun 

Formula 

One game 



one 

REVIEW 



Can't get near the tables at your local arcade? Never mind: now you 
can have four of the things in your own home! Yes, you too can fearn 
to play with only your sense of smell 



PINBALL 
DREAMS 

21ST CENTURY 
ENTERTAINMENT 

PRICE 

£25,99 

OUT 

NOW 





W r E ALL KNOW the names DEF, TAK r BTB 
and that well-known favourite AAA. 
They're all the guys that you'll find on 
the high-score tables of virtually every pinball 
machine from So ho down to Brighton. But how do 
they manage to get their initials alongside scores 
that you wouldn't have thought were physically 
possible? Practice, my boy, practice. Unfortunately 
not everyone can afford to have a full-size pinball 
table in their homes and the little Fisher-Price sets 
are just too embarrassing to be caught in 
possession of. Thankfully, pinball games are a dime 
a dozen on computers; it's just that most of them 
aren't much cop. 2 1st Century Entertainment 
however, has changed all that. Read on to find out 
how you can transform yourself from an 
unpopular geek to an ultra-cool pinball wizard,.. 




STEEL WHEEL is a 
talc of cowboys. 

Indians and 
railroad. As far as 

tonuses are 

concerned. It's 

almost as complex 

as Railroad Tycoon. 

Thankfully, it 1 s- a 

lot easier to play. 

BEAT BOX puts 

you right in the 

heart of the music 

biz, Climb the 

charts, go on tours 

and make pop 

videos, all for 

massive points, of 

course, 



The Ignition table 
is the easiest of the 
four on -offer, 




HiliK 



58 



THE ONE APRIL 1 <*<*^ 



I 





THE FOURTH [and most 
difficult) of the tMes is 
Nightmare. Activating 
certain bonuses adds an 
hour to the ftntral cluck. 
When it reaches midnight 

you get a nice fat jackpot. 



I DON'T LIKE PINBALL. I've never 
liked pinball, ever since I saw my 
first table in my local arcade. So 
why has Pinbatt Dreams got me 
throwing people off the Amiga, so 
I can flip the flippers and light the 
lights at every available 
opportunity? Beats me. What I do 
know is that it's an excellent 
pinball simulation. It's classy, 
professional and beautifully 
presented. From the superb 
musical scores that play throughout the 
game to the sheer speed with which 
everything moves, it's just such a slick 
piece of programming. That said, it is just 
pinball. Regular Tommys who can notch 
up a couple of million by merely twitching 
their eyebrows will no doubt never tire of 
the product, but for the average Joe, the 
four tables might seem a little limiting, 
with most of the features appearing on all 
of them. But this leads me back to my 
initial statement. Why does it have me - a 
self-confessed average Joe - gnawing at 
my desk with eagerness to get back and 
play it some more? It's probably 
something to _ _ ■ - ■ 

Very slick 
and 



professional 

pinball 

simulator 



do with the 
'coolness 
factor 1 . Most 
people are put 
off playing 
pinball tables 
because they're 
no good. 

There's nothing more embarrassing than 
strolling up to the local Son Of Mega 
Monster Meets Death Hurdlers Brother 
Two table and amassing a mighty 20,000 
points while the guy next to you has got 
crowds of girls around him as he passes 
his fifth 20 million in 10 minutes. Having 
four well designed tables in your own 
home ain't such a bad thing, especially 
when they're all as playable as these. This 
Is a surprising game, providing well 
produced and highly addictive 
entertainment. At last you have a chance 
to practice the real thing in the privacy of 
your own home, where the only person 
who'll know how bad you are is yourself. 



Paul Presley 



THE ONE APRIL 1992 



59 



one 

REVIEW 



Ever wanted to experience the thrills of executing a perfect 
three-point turn? Or the sheer excitement that goes with stopping on 
a hill without reversing? Tengen's 'realistic' driving coin-op allows you 
to do just that! 




RACE 
DRIVIN' 

DOMARK 




W 1 E ALL REMEMBER Hard Drivin', don't we? 
I've many fond memories of standing 
around the coin-op, watching the 
steering wheel, pedals and gear stick moving of 
their own accord. The game wasn't bad either, 
although it was extremely tricky for non-drivers like 
myself and I'd often spend the majority of the game 
falling off hills and smashing into trucks coming the 
other way. 

Race Drivin' was just the samne r only bigger... and 
harder. More hi lis to fal I off, more trucks to smash 
into and even more ridiculous stunts to perform 
(such as the loop with gaps and the gravity-defying 
corkscrew). 

Race Drivin' (The Conversion) contains all of the 
coin-ops features (barring the steering wheel, 
pedals and gears of course), including the new 
Super Stunt and the Autocross tracks and three new 
cars to smash beyond recognition. There's even a 
two-player link-up option, so that your Race Drivin' 
owning buddies can bring their machine around to 
your home (or vice versa), join up with a connector 
cable and race around the tracks together, ride over 
the loops together and plough into the roadside 
cows together. 





THE ORIGINAL Stunt and Speed 
tracks arc <m offer and have all the 

features from the original Hard 
Drivin', You can opt for the less 
hazardous Speed track and just aim to 
get mound as fast a.* possible without 
crashing, or the Stunt track in which 
yinu get to take on the raised hridge. 
the dreaded loop and the 45" curve. 



THE AUTOCROSS TRACK is just a. simple 

racing track. Set on the dirt roads of the desert, 

the aim is to take the tight corners at high 

speeds and complete each lap faster than the 

last. To help you, a computer car races against 

you, taking exactly the same amount of rim* « 

you did an your previous lap. 




THE NEW 

Featuring all manner ot nightmarish inventions 
(such as the corkscrew, the hump-hacked 

hridge - something akin to a fairground roller 
coaster - the tunnel of death and loads of jumps 
and humps), you're going to be hard pushed 
just to stay alive, let alone complete a lap! 



60. 



THE OMH AI'RU 1992 




ALL THE USUAL car simulation features are here, from the 
dashboard with spccdo. rev counter, fuel gauges and gear 

indicator, to the usual three-dimensional cars, houses, road signs 

and cows . 




OISTE OF THE MORE familiar obstacles (familiar, thai is, to Hard 
Drivin' aficionados j is the raised-platform bridge. It's fairly 

Simple to negotiate, just build up enough speed, hit the ramp and 

let 'er fly. Of course, if you're going too fast, you may end up 

landing at a rather fatal angle, 




WHENEVER YOU 

crash, you're treated 

to a brief glimpse of 

your filial moments 

from outaide the car, 

Watch as you plough 

in.ro the 

mountainside or fall 

from the very top of 

the loop as gravity 

deems you're not 

going fast enough 

and decides to lend a 

hand. 





THE MOST FEARED 

stum in the entire 

game is the 

corkscrew. This little 

terror sees your car 

hurtling through 720" 

for more likely 

hurtling towards the 

ground) and is half 

the width of a 

normal loop. What's 

worse, you can't 

drive around it 

either. 



EACH COURSE 
has a number of 
checkpoints to pass 

through. These 

grant you extra 
time to complete 
the rest of the 
track and it can be 
maddeningly 
frustrating to run 
out of time just in 
front of the line. 




■nnmiiiBiiiiiiiim 



RACE DRIVIN' had one major 
obstacle standing in its path 
before work had even begun on 
the conversion of Tengen's classic 
coin-op. The whole basis for the 
cabinet was that RD was as close 
to real driving as you'd get in an 
arcade, from controls to 
presentation. How you can 
adequately convert such a 
technical monstrosity to a humble 
home computer is an extremely 
tricky problem. Domark appears to have 
answered it by going for the basic 
playability of the machine-based game 
and adding all the frills on top until it ran 
out of room. The result is a surprisingly 
playable conversion. It's not without its 
drawbacks though. The 3D, although 
hardly terrible, isn't nearly as good as you 
would have thought it could be, especially 
when you consider the technical 
achievements of the coin-op on which it's 
based. Okay, a humble 16-bit is hardly a 
coin-op, but there have been other 3D 
games that have 

Not as 
technically 
impressive 
as it could 
have been, 
but still very 
playable 



had far more 
convincing (and 

solid) 

filled-vector 
graphics, This 
sacrifice of detail 
does mean one 
tiling, though: it 
moves tike a 
rocket {or a very 
fast sports car at 
any rate). Even with all the background 
detail on, it's fast and once you find the 
sensitivity setting that best suits you, you 
can really fly round some of the courses. 
The controls are a little tricky to get used 
to (especially with a mouse), but if you 
remember that this isn't Lotus 2 or Outrun 
but a realistic driving game, you'll soon 
get the hang of 'swinging the wheel' from 
left to right and straightening out as you 
come off a curve. It's the speed that saves 
Race Drivin' from driving you round the 
bend with irritation {pun fully intended). 
Trying to master the controls while 
maintaining enough speed to keep 
playing is a sufficient challenge for most 
computerised driving fans and since Race 
Drivin' incorporates all the original tracks 
and features from Hard Drivin', you're 
essentially getting two games for the 
price of one. Which is pretty good value 
all round. 



Paul Presley 



THE ONE APRIL 1992 ■ 



61 



GOLDEN AXE 
(90%, 

ISSUE 27must 
have been the best 
coin-op conversion of its 
time (and probably still is). 
The evil fiend Death-Adder has 
conquered Yuria and killed most of 
its people. As if that wasn't 
enough, he's now kidnapped the 
King and Princess and is holding 
them in his castle. To add to 
Yuria's troubles, he's pinched the 
Golden Axe, which is the land's 
magical mascot. He's vowed to kill 
the King and Princess and smash 
the Golden Axe if the remaining 
inhabitants of Yuria don't bow 




If you're strapped for cash and you need a game to 
while away those early morning hours, this is the 
place for you... 



GOLDEN AXE* 



16 Blitz Tronix £9.99 




and 



down to him. There's no one left to help them, except you and your merry band of men. 
one woman. 
Golden Axe is basically a revamped slash 'em up. Move from left to right disposing of countless 
enemies, collecting power-ups on the way. You can take control of either Gilius 

Thunderhead, the axe wiefder, Ax-Battler, the sword swiping hero or Tvris-Flare, 
the sexy sword s wisher. Each has his own 'super swipe' which gives a mighty 
thwack to the receiver. If that's not enough, you can use your special weapon 
which is a kind of smart bomb; the more weapon-ups you collect the Stronger 
the weapon becomes. 

To judge Golden Axe by its appearance and overall presentation, simply look 
at the coin-op. It's a dead-spit of its big brother, in sound,, graphics and 
payability, Basically, you can't go wrong with this buy. Buy! 



DEFLEKTOR 

Pocket Power £2.99 

DEFLEKTOR HAS TO BE one of the strangest games I have ev "he idea 

behind the game is to aim. the laser beam around the screen, zapping the balls and 
sventualiy projecting it into the exit, 

Easy^ No, not really, because there are little gremlins in the works that are 
determined to stop you in your quest. You must never project the light onto itself 
by hitting a wall or one of the mirrors you use to direct the beam around the 
screen: this will cause the system to overload, so you have to start all over again. 

n you've managed t::i complete 
en you move onto the next. As 
progress through the screens, 
,uey get increasingly harder, with 
xtra gremlins and trickier paths to 
nanoeuvre the beam around. 

very hard to mark a game like 
>n graphics, as there's a limit to 
: you can do with twiddling 
>rs and laser beams, 
ring said that, though, the 
music is quite jolly and features 
some nice sampled speech, which 
manages to add a real computerised- 
feel to it all. As puzzle games go, 
■ Deflek bad at all, although 



ult in later stages. 







16 Blitz Tronix £9.99 

PROBABLY THE MOST outrageous 'adult comic' became the most outrageous 
computer game and has Finally been re-released on bulging budget form. Lummy! 
Way aye mun, and all northern things that. With Viz - The Computer Game (68%. 
Issue 32) you get to choose between Johnny Fartpants, Buster Gonad or Biffa 
Bacon, Once you've chosen the character that suits you the most, you have a little 
limbering up to do. Johnny exercises his rear flaps by farting his way up the flatulence 
scale. Buster uses his unfeasibly large testicles to squash dough and Biffa either 
smashes bricks or downs as many pints as possible. Once that's all over with, it's onto 
the race where our man on the telly, Roger iVLelly is commentating. Make your way 

through the obstacle course pushing and 
shoving your way past the other two. 
Tree stumps and holes are just a few of 
the things that lay ahead. 

The look of Vis: has been captured 
brilliantly, although, the same isn't true of 
the language (thankfully). Having said 
that, though, it's not much of a game; the 
programmers seem to have relied solely on 
the license and not on game-play. Which 
is a shame really - this title could have 
provided hours of rip-roaring fun. 



OTHER RELEASES 

SHADOW WARRIORS 

E7.99 (The Hit Squad) 

NAVY MOVES 

£7.99 (The Hit Squad) 




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■vf* i.< 3 






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■^kJVT /£' y 


T ■ 





CARTOON COLLECTION 



£24.99 (Code Masters) 



BEYOND THE ICE PALACE 



Pocket Power £2.99 

THINK OP A 1AND, Far away and full oF mystical creatures. 
You're now entering... Beyond The /« Palace. This place could 
have been a dream, but there's one slight problem; good and 
evil don't get on at ail (what a surprise). The nasty evil forces 
have taken it upon themselves to be extra devilish this month. 
They killed innocent woodcutters and burnt down their 
houses with their families still in them (at least that'll stop all 
the trees being cut down for no reason - thanks chaps!). ' [ he. 
good people are beginning to see that everything isn't what it 
was and have decided to appoint one person to sort, it out, 
They fine a magical arrow up into the air, and the person who 
retrieves it will find himself in a weird and mystical adventure. 

Yeah, you guessed it. you're the idiot that picked up the 
arrow, and now you're going to pay for it. Helping you on your 
quest are a couple of spirits that cause quite a bit of damage to 

PUFFY'S SAGA 




the evil minions that prowl the Forest. Simply 
make your way through the fantasy worlds trying to survive, 
while picking up various energy replenishes and extra 
bonuses. When you first start playing Beyond The Ice Falace, 
you would think you're relaying on a C64. The graphics look as 
though they're a straight port. The music and payability both 

match the 
standard of 
graphics and all 
in ail produce a 
completely 
unplayable and 
unjoyful game. 
Don't get it - 
unless you 
want a good 
laugh! 












■J.U-i, 








' 'I 






* 



Hit Squad £7.99 












,Lk. 



■1 



Hoorah! PuFfy r s back. You ail remember our fluffy friend. He appeared on 
our cover disk many issues ago, and now he's bouncing back with a 
vengeance. Puffy's Saga (69%, Issue four) needs you to guide him (or the 
girlie version, named Fuffin} around the Gauntlet-type mazes. On the way 
you'll encounter Fire-breathing dragons and blood-sucking blobs, to name 
but a few of the adversaries. The aim of the game is very simple: make your 
way through the levels, collecting keys, opening doors and generally 
looking aFter yourself. 

Puffy's saga was obviously modelled on Gauntlet, and il 
bears a lot of visual similarities. The main difference is the 
cute sound effects such as 'Yeum!' and 'Puffy, you will 
die!', which add a great sense of fun. Although it looks 
good and sounds good, it plays quite tediously. Simply 
plodding around a maze, getting lost and resetting your 
computer in frustration isn't my idea of Fun. 





It's got to be the ultimate fantasy for every joystick jockey! BUk Haynes, unleashed 
on the loud arid dazzling amusements of this year's ATE1 show In London, brings you 
a sneak peek of the best stuff there. .. 




ARCADES 



The Addams Family - 
Williams Bally Midway 



rpHFVRF. CREEPY, spooky and ready to accept your cash in large 
1 doses. Joining the new pinball renaissance. The Addams Family 
Is the newest creation from the company thai made it all possible- 
Williams. Bally Midway introduced the first pinball game 10 fe:;jiurr 
a 'tilt' mechanism back in 19^2 and has constantly striven to bring 
Innovation to this enduring pastime. From the award-winning 
designers of Funhouse, The Addams Family has a full musical 
score that will have pinball-crazy punters snapping their fingers 
for more, There's also sampled speech from Raul Julia and 
Anjelica Huston who played Gomez and Morticia in the popular 
movie. 

Meanwhile, rival pinball wizard. Data East, was showing its 
interpretation of another big budget movie currently doing the 
rounds in the popcorn palaces, or, to put it another way, 
multiplex cinemas of this world. Hook has arrived just in time for 
the film's release next month. 




Commander - Rediffusion 



AFTER MUCH SPECULATION AND RUMOUR, Rediffusion 
Simulation Finally unveiled a fancy arcade machine, 
based on technology normally reserved for military 
simulators. And this one can fit into any backstreet 
arcade in the country. Commander Is possibly the 
greatest model in the style of dizzy hydraulic machines 
much loved by Sega. Looking like one of those futuristic 
'people carriers' from Japan, this fully enclosed capsule 
could provide the ride- of your life. 

Rediffusion Simulation reckons the high-resolution 3D 
computer graphics and CD tfualiiv stereo sound are way 
ahead of anything else currently available 10 the public. 
Its most unusual feature is the ability to simultaneously 
satisfy two players at the same time. Using a sensor built 
into the seat, the software will automatically adapt to 
suit a single or doubte-player game. In an air combat 
simulation, for instance, one person would fly the plane 
while the other took care of the weapons systems. 



Battle of the Solar System - Jaleco 



JALECO 15 BRINGING THE THRILL of giant robot warfare 
to these shores, with a second arcade license from 
MicroProse. Following widespread criticism about tin 
complexity of the arcade incarnation of' F-15 Strike Eagle, 
this release has far fewer controls and more immediate 
aims to contend with. It's really Just an excuse for a 
shoot 'em-up with fancy 3D graphics and thumping sound 
effects, 

Fans of the Br>ttletech saga will love the cast of 
forbidding warrior droids, although what they'll make of 
the surreal backdrops is another matter. A Buttle 'Zone 
for the 'gos has finally arrived. 



Guardians of the 'hood - Atari 



T TSING THE IMPRESSIVE digitised graphics technique 
KJ first seen in Pit fig/fter, Guardians of the Mood is 
another cocktail of martial arts crime fighting from Atari 
Games. The story is a familiar onft Dreads and Shavers, 
a hunch of strangely named gangs, have taken over your 
neighbourhood, and the scene is set for another romp of 
grab and bash over a series of horizontally-scrolling 
screens depicting everyday life on the streets oF New 
York. A maximum of three players can take part and 
there's a choice of four heroes, each with individual 
rough 'em-up skills and experience, plus a chance to 
control three gang bosses once they've been beaten Into 
submission and converted to your side, Anything lying 
around, such as dustbins and parking metres, can be 
picked up and used to defeat your enemy. Every 
character has been created from videos of live actors 
going through their moves and falls. As a result, the 
images are far more realistic than other games in this 
genre. 



m&\ 




j^Jn 












ukBOIANS 



BEST OF THE REST 



Thunderblaster - Irem 



THIS [REM EFFORT Is In the classic tradition of 
fast blasts and some tasty power-itps. The 
kids should be quiet for a few minutes as they're 
hypnotised by the myriad of colourful sprite 
attack patterns pouring down the screen. The 
designers of Thunderblaster have been working 
overtime on the seven 'hypergraphic' battlefields 
waiting to be explored. 



X the ball - Rare 



TAKING SOME timp off from producing In si 
selling Nintendo games, Rare has brought the 
realty popular part of tabloid newspapers to the 
video screen. The idea is to simply mark the spot 
where you think the football might be in a series 
of digitised scenes from various soccer matches. 
Instant prizes are awarded for players with a 
keen eye and magic touch. 



Who shot Johnny Rock? - Atari 



IDIDNT MUCH enjoy this scous! to the Mail Dog 
McCree laserdisc western. Another target 
shooting game usins an Amiga, Sony Laserdisc 
Pioneer 45 inch rear projection TV and infrared 

pistol, Who Shot johnny Rock? is a gangster story 
from Atari Games Ireland and American Laser 
Games in New Mexico, USA. 



Grand Prix star - Jaleco 



S JAPANESE VIDEO game developers and 
layers are fascinated by racing simulations, 
it's only natural that the next production from 
Jaleco should be of this type, Grand Frix Star 

■ the usual assortment of goodies such as a 
shaking steering wheel three formula One tra< ks 
from around thi> world and changing driving 
conditions, li even allows up to four player 
competition using a <Jire< i cable link between 
each console. 






• ,; 



-«-*-' U li 






*|X=a»t 



Laagics0»i 



£4 



ft. @ 



us. isi 



Space ball - Jaleco 



AND FINALLY, LADIES AND GENTLEMAN,, we 
have the hest novelty act currently on offer. 
The next time you enter a nightclub, ice rink, 
bowling alley or shopping centre, you could be 
confronted by the gut-wrenching Spaceb&H from 
G-Force. This is a leisure ride which is loosely 
based on some of flu- equipment used by NASA to 
train astronauts. Jusi climb inside the mobile 
rings and see how long you can spin around 
before th« thought ol thai greasy bacon 
sandwich eaten at iunchtimc seems all too much 
and yo j throw up! 



A 




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Extensive, clear 
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KW+ games reviewed 
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Beyond games with... 



®ne 

DEMOS 



If you're in a dilemma about which demo to buy, shuffle on 
down to this month's PD section. It could change your life 
(but probably won't). 






■in' j 

MVP 

mm 
mil 

Kill 



1 





WE'VE HAD HUGE NUMBERS of disks flying through The Ones letter box this month Most Of 
them don't even approach the kind of standards that discerning readers like yourselves 
demand, so we've selected the choicest and most tender demos and paries from the whole 
crop Just for you. As well as the off-the-wall Pick of the Month, we've got a barrel full of 
'ageing classics' (does anyone out there remember Missile Command and GravitarTi, the kind 
of psychedelia that blows your socks off and takes your feet with them, and one of the best 
music demos for some time. So, sit back, relax, and enjoy the rtde. 



END OF THE CENTURY 1999 's 

Rabbit Skier is typical of their 

Ray- Traced Dreams collection: 

surreal, Ufeless, and good to show 

off to your mates. 



PICK OF THE MONTH 
RAY-TRACED DREAMS 

This is a collection of seven surreal ray- 
traced pics from French programmers, End 
Of The Century 1999 (17-Bit disk 1605). They 
are all high quality efforts (even if some are 
a bit lifeless), and show just what your 
Amiga can achieve — it's the kind or demo 
you can stick on the machine and leave 
running when friends come round- You've 
probably already seen the ray traced rabbit 
skier on this page, but the six others on the 
disk are equally strange. They include a still- 
lire egg, spoon and salt cellar, a weird bird- 
cum-jet, a =;os-siyle kitchen, a catamaran 
and a completely hatstand road warning sign 
mounted on what looks like a futuristic car 
park. All this and a crazy soundtrack, too- 
Gibber, gibber... 




ALL YOU NEED to mukc the party 
complete-- psychedelia from Symbiosis. 





i^fc 



0* 



THIS IS JUST part of Razor ion's Voyage 
Demo — you also get a lengthy musical 
track and a cute animated block-man. 



MORE DEMOS 

17-Bit has a couple of Other quality demos 
this month, on disks 1603 and 3604, 1603 
gives you a whole monitor full of stomach- 
churning psychedelia sequences from 
Symbiosis. It Includes some pretty 
unprofessional ray-traced balls (knocked 
together, as the programmers admit. In three 
weeks) and a very long wait before the main 
event— but the finished result is well worth 
the wait. 1604 is a contribution from Razor 
1911 to a demos competition in Aars, 
Denmark is known as Voyage and features a 
few jD polygon spacecraft and robots, some 
neat variations on the parallax/rotational 
starfield effect, a cute, superb! y-animaird 
block-man, and plenty of music. 

A MUSICAL INTERLUDE 

While we're on the subject of music. Virus 
Free PD has the TEF Cii^a Mix (disks 2122 A 
and B). it features over ifl minutes of non- 
stop music on two disks, with some of the 
clearest speech you'll hear on your Amiga. 
And that's all there Is to it: anyone who 
wants to listen to the kind of slammin' 
baselines their machine is capable of should 
check it out. 

AND NOW THE GAMES,,, 

We've had a mixed bag of games this month, 
with a pair of nifty efforts rifled into the old 
onion bag by Virus Free PD and Software 



Expressions, and a couple of disastrous own 
goals that would disgrace any Amiga 
anywhere at any time, 

Virus Free disk 2113 contains Crazy Pipes, a 
game that plays so much like Pipentania that 
it could be its twin brother, except that it 
doesn't look all that much like the classic 
puzilc game. The object is to plonk a group 
of pipe pieces onto a grid to form one long, 
continuous pipe through which water can 
flow. You have a time limit before the water 
actually does begin to flow, after which it's a 
frantic scramble to put down the right pieces 
in the right place at the right time. It's not 
the best version of the game around (the 
full-priced original is), but it should keep you 
bashing your monitor in disgust and 
frustration for many an hour. 

Meanwhile, Software Expressions is 
determined not to be left out in the games 
compilation stakes: they've just released 
their Games Galore volume 8 collection (disk 
G127)- This bunch of goodies includes some 
of the best of the classics of yesteryear, 
includi ng Missile Command (even without 
the three missile-base firing system it's 
nerve-wracking until your last city is nuked). 
Space Ware (a Gravitar clone with more 
options than you could ever need>, Gave- 
Runner (a Boulderdash lookallke) and 
Colossal Cave. Also included is Tripppin, one 
of the weirdest puzzlers you're ever likely to 
encounter, and Spades, a basic card game, 
None of these could stand on their own as 



A 



THE ONE APRIL 1992 



.67 



®ne 

DEMOS 




PD releases, but as a compilation they're 
well worth checking oul 

Also worthy of attention for nostalgia 
freaks is Software Expression's disk 151, a 
humble tale of life at school. Do you yearn 
for the heady days of text-only adventures, 
with parsers limited to single commands, 
and crudely-typed and badly written text? 
Then this AMOS game is for you. 

However, the mason's handshake for the 
oddest release of the month has to go to 
Addware's prize game, Aimsania. Promising 
you a free air trip round the world if you 
can finish it and complete a simple 
tiebreaker, it's one of a range of similar 
prize games with which Addware intends to 
take Europe by storm. 

Unfortunately, it's also a huge turkey: if 
you can stop laughing at the main 
character, you soon find out how unoriginal 
and basic the gameplay is, The aim is to 
catch a flight at Pi-Land International 
Airport by completing three levels within 
half an hour - and yes. it is as dull as it 
sounds... 



18888888 





i a* a* a* ^h4£5Jjb.lh£ 



ALMOST 10 MINUTES of non-stop music Ort 
two disks; TEF's Gig# Mix. 

THEY DONT MAKE 

jflrtte* like this 

anymore. Nor 

should they: it 

tempts you with a 

free trip around 

the world, then 

makes sure the 

action is so dull 

that you don't 

want to piny U- 




VIRUS 
play-a 



FRFJTS Crazy Pipes: a Pipemania 
-like that's not half bad. 




NOW THAT the Cold War is over, we can 
all set back to enjoying the simple, 
harmiess fun offered by Missile Command, 
on Software Expressions' Games Galore 
Volume 8 disk. 



SPACE WARS looks and plays like that 
Srey-haired coin-op, Gravitar — and it's 
just one of a six-game compilation from 
Software Expressions, 



WHERE TO GET THEM 

The games and demos mentioned above 

can be bought from the Following 

libraries. Some supply disks considerably 

cheaper than others, SO it's worth 

shopping around. Regular users of 17 Bit 

Software's library should note their new 

address. 

17 BIT SOFTWARE: 

1st Floor Offices, 2/8 Market Street. 

Wakefield, WFi iDH. Tel: (0924) 366982. 

SOFTWARE EXPRESSIONS: 
Hebron House, Sion Road, Fiedniinster, 
Bristol. BSj jBD. Tel: (0272) 637634. Disks 
£1 each * 70P UK postage. 

VIRUS FREE PD: 

ijElborough Road, Moredon, Swindon, 

Wiltshire, SNz zLS. Tel: (0791) 512121. 



68 



THE ONE APRIL 1^2 



DIAL * A * GAME 



SEND NO 

MONEY 

NO CREDIT 

CARDS 



HUNDREDS 

OF GAMES 

IN STOCK 



POST NO 
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INSTANT 
SERVICE 



ALL GAMES ORDERED ARE DELIVERED TO YOUR 

DOOR, CASH ON DELIVERY WHEN SAFELY RECEIVED! 

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f ime once again for another fish-slice of action 
with the metallic mussel. Millennium take you 
through the remaining levels of James Pond 2, 



APRIL 1992 

And now the end is near. 
And so I face the final 
curtain- We've come to the 
end of an era, my friends. I 
write these words with a 
slight tear in my eye: for 
the past year, you people 
have been my life. IVe put 
my all into bringing you 
tips such as the Kick Off 
Soccer School, the famous 
Silent Service 2 tips (which 
have been nominated for 
an award, I'll have you 
know) and the infamous 
Blues Brothers maps. But 
no more. Fm leaving The 
One for pastures new and 
the Tips section will take 
on a new form, a new 
guise, be under new 
management so to speak. 
So, to all of you I say 
goodbye. Be kind to 
whoever takes over, it's a 
tough job but you were all 
so kind to me. Thank you. 





THE MECHANICAL 
TOYS LEVEL 

After-level bonuses can be found at the 
top middle of the main building. 

World One 

Theme; Not Much 

Exits; World Two 

Use the enemies to bounce up to the 

head-blocks and bonuses. 

World Two 
Theme: Runaway Train 

Exits: World. Three 

This is the first constantly strolling 

section. There are only a few enemies, 

To complete it, just avoid being 

trapped. 

World Three 
Theme; Girders 

Exits; Bonus Room One and World 
Four 

Quite a difficult section. Near the 
middle of the world are three red 
jumping enemies. Above the middle 
one is a hole in the roof. Bounce on 
the middle jumper to hit the hole - this 
leads to Bonus World One. After the 
bonus section you'll return to this point, 

B( >RLD ONE 

Exits: World Three 

Bounce on the enemies to go up. This 
is a little difficult to achieve, but it's 
worth it. At the top is a complete 
fill-up of lives and batteries, 
Remember, on leaving this section 
through the hole in the floor, you'll 
drop back into World Three where 
you left it - above an enemy and a 
hole in the floor - so be prepared, 



World Four 

Theme: Inside Something Mechanical 

Exits: World Five 
This is quite a complicated world. 
From the start, walk right and enter the 
small cavern above. Walk through the 
right-hand wall of this cavern for some 
bonuses. Retract your steps, then 
continue to walk right. Collect the hells 
from the nest small cavern you drop 
into. The next cavern (in the roof) 
contains two penguin bonuses. Walk 
pijst iliusu into the left-hand wall for a 
hidden extra life. Continue along the 
tunnels until you reach the central 
junction. There are fouT [annuls from 
this junction, the top left is where you 
came from and is finished with. The 
top right one appears to go nowhere - 
there's nothing up there for you. Walk 
down the bottom right runnel (slowly) 
towards the wall. Walk into the wall, 
which will throw you into a new room. 
The obvious exit from this room is into 
the wall on the left which leads you 
back to the central junction. Instead of 
the obvious route, it's possible to walk 
through the right hand wall into a 
narrow tunnel. There arc some 
bonuses up there and you still end up 
a little way back from central junction. 

There are two things you must do 
from the central junction. First take the 
bottom left tunnel to collect the 
penguins and secondly, run down the 
bottom right tunnel at speed to crash 
through the wall - the exit pole is this 
way. When you go down the bottom 
left tunnel, you will come to a long 
drop on the left side of the screen, with 
an elevator at the bottom. There are 
several rooms on the right of this lift 



THE ONE APKH 1 492 



shaft. There is a penguin in each 
of these rooms. When you've 
dealt with them all. drop onto (he 
elevator platform and, as you 
rise, jump into the first snicket in 
the wait and wait until the 
elevator has gone by. Next, drop 
down the shaft before it 
re-initialises at the bottom. Walk 
right. You may walk into the 
'elevator wall' to get back to 
central junction (having collected 
all the penguins), or walk up the 
slopes and come running down to 
crash through the wall and into 
the sealed bonus rooms. It's your 
choice - the top room is more 
difficult (jumping on the bird) but 
has better bonuses. When you 
have collected all the penguins, 
run dawn the bottom right tunnel 
from central junction to crash 
through the wall. Walk right, 
collect the umbrellas and drop 
down into the bonus room. 
Collect all you can,, stand on the 
up arrows and extend to the exit 
pole. Phew! 

World Five 
Theme: Roller Coaster 
Exits: Bonus Worlds Two and 
Three and World Six 
There appears to be very little in 
this world except CUfVy tunnels to 
have fun running around in. At 
the bottom of every curve there is 
a hole in the roof containing 
something nice. The first two lead 
to Bonus Worlds Two and Three 
and the next three are coins, lives 
and batteries. To the right of the 
exit pole is an extra tunnel. To hit 
it, run from halfway down the 
last slope. If you manage to get 
into the extra tunnel, at the very 
right hand end of the world are 
200,000 points, hiding in the 
roof, 

BONUS WORLD 

TWO 

Exits: World Five 

BONUS WORLD 

THR 

Exits: World Five 

World Six 
Theme: Train Tunnels 

Exits; Tower Screen 
Travel right from the 5-tart point, 
up the incline and knock a train 
out of the head-block. Jump on it 
to reach the tunnel, lop left. In 
here you can get your car and 
totally zap this section. Also, in 
the small room, there are two 
extra lives hidden in the higher 



side walls, At the top of the 
second slope from the starting 
point there is a room below you 
which you cannot enter. Go to the 
bottom right of the section and 
jump on the plunger - this will 
open the door for you {kill alt the 
enemies with the ear before 
entering because you'll lose it 
here). 

THE CLASSIC 
BOARD GAMES 
LEVEL 

World One 

Theme: None 

Exits: World One, Bonus World 

One, World Two 

A straightforward, fairly easy 
section. There are four exit poles 
at the end, numbered 1 to 4 from 
top to bottom. Pole 1 returns you. 
to this world again. Poles 2 and 3 
take you to World Two. Pole 4 
takes you to Bonus World One. 

About two screens from the start 
there are some head-blocks 
hidden in the floor. Don't kill the 
second and third birds as there 
are some head -blocks above 
them. Hit the blocks to knock two 
batteries out, youTI then need to 
jump on the back of the birds to 
reach them. 

BONUS WORI 
O N 

Exits: Bonus World Two 
You have a choice to go left or 
right from your starting point, you 
can't go both ways. To the right 
there are three bad head-blocks 
(containing poison), to the left 
there are three good head-blocks 
(with extra lives). There are also 
two exit poles, both of which take 
you to Bonus World Two, 

>NUS WORI 
T V, 

Exits: World Two 
This section appears identical to 

the last world (Bonus World 
One). The good and bad sides 
are now reversed. Both the exit 
poles take you to World Two, 
KB, Bonus Worlds One and 
Two are designed to confuse the 
player. It appears that Bonus 
World One is re-entered - 
possibly due to the choice of exit 
pole. It may also appear that both 
sides offer good bonuses or both 
offer hadbonusei. The skilful 
player should Icarti to go to the 
left the first time and right the 
second. There is a clue in that the 
two normal bonuses at the top 






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THE ONE APRIL '1952 







CiUIDl 



change positions Lhe second time 
round. 

World Two 

Theme: Dominoes and Playing 

Cards 

Exits: Bonus World Three and 

World Three 

The basic section starts with 

domino caverns, progressing to 

playing cards and ending with 

more dominoes. From the start, a 

penguin can be seen in each 

tavern and must be collected. 

Towards the end. the caverns 

appear again, one of which 

contains a penguin (as at the 

start), one contains nothing and 

the last one has the exit pole (to 

World Three), 

The alert player should suspect 
something strange in the empty 
cavern, especially as it contains 
the only double-blank domino in 
the entire section, There's a secret 
exit in the blank domino which 
takes you to Bonus World Three. 
The advanced player should 
notice an extra room above the 
cards towards the end of this 
section. This is a little tricky to 
enter and contains only bonuses, 
a secret exit (to Bonus World 
Three) and a head-block that 
contains an aeroplane, 

BONUS WORLD 

THREE 

Exits: World Three 

A mini-maze containing only a 

few domino spots and a number 

of invisible walls. 

World Three 

Theme: Chess and Draughts 

Exits: World Four 

Nothing special about this 
section, just mat it's pretty tricky. 

World Four 

Theme; Snakes And Ladders 

Exits; World Five 

Again, nothing special. There are 

no bonuses or hidden tricks. 

World Five 

Theme: Dice and Chips 
Exits: Bonus World Four and 
Tower Screen 
Go past the exit pole at the right 



hand end of the map and off the 
end of the map to Bonus World 
Four, 

BONUS WORLD 
FOl 

Exits; Tower Screen 
Nothing special, 

THE ARTS LEVEL 

World One 
Theme: Hir-Fi 
Exits; World Two 

The simple route is straight along 
the bottom, left to right. Bonuses 
can be seen above, especially at 
the right hand end, The best way 
to get these is to take the moving 
platforms upwards and to the left, 
where a set of wings can be 
found. There is also a plane 
head-block which can only be 
accessed using wings. 

World Two 
Theme: Paint 

Exits: Bonus World One and 
World Three 

The semi-observant player will 
notice a tunnel to the right of the 
exit, This leads to Bonus World 
One. Most players will also notice 
a hidden room just to the right of 
the first moving platform - most 
will also blunder into it, A good 
player will notice that there is a 
bonus to the right of the birds - 
take them on, collect the bonus 
and blunder on through the right 
hand side of the cavern, into a 
secret runnel collecting loads of 
bonuses and exiting to a Bonus 
World One, 

BONUS WORLD 
Oh 

Exits: World Three 
The exit pole is available 
immediately on entry to this 
section. This pole will bring you 
back to this section. If the player 
travels to the right, into the room 
above to collect the bonuses, the 
real exit pole is there. You may 
collect all the bonuses, then avoid 
the exit pole and travel back to 
the first one again to play this 
section over and over, collecting 
even more points. By the time you 
reach this world, you may be 
getting hungry so there's plenty of 
food in here. 

World. Three 

Theme; Musical Notation 

Exits: World Four 

Fairly difficult but there are no 

surprises. Remember to fill up 




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with batteries at the half-way 
pi)inL. 

World Four 

Theme: Paper/ Writing Materials 

Exits: World Five 

There's a hollow stack of papers 

about half-way along this world. 

Jump on each ream until the gap 

is found to collect a few bonus 

points. 

World Five 

Theme; Drawing Materials 

Exitec World Six 

I his is an unusual section, From 

the starting point there appears to 
be nowhere to g». Knur penguins 
can be seen from the 
cross-shaped tunnel, each of 
which is in its own room. The 
entrances to the bottom left and 
the top right rooms are easily 
found. The entrance to the bottom 
right room is at the bottom right 
comer of the bottom left room, 
The entrance to the top left room 
is at the top left of the top right 
room (got all that?), 

World Six 
Theme: Paint 

Exits: Bonus World Two and 
World Seven 

This section scrolls constantly. At 
the end of the world is the normal 
exit to World Seven. There are 
also three opportunities to jump 
into bonus exits, You're likely to 
find them difficult to reach, 
especially if you've been tempted 
by the big bonuses. Each of these 
os its will lake you to Bonus World 



Two. 

>NUS WORLD 
T\\ 

Exits; World Seven 

Nice and easy- Top up your 

batteries., lives and points. 

World Seven 

Theme: Music Room 

Exits: World Eight 

This is a straightforward section, 

although there are a couple of 

tricky bits to watch for. 

World Eight 

Theme: The Brass And Guitar 

Section 

Exits; Bonus World Three and 

Tower Screen 

A little mazy, this one. There's a 

secret exit in the mouth of the 

tuba just above the start pmm 

(leading you to Bonus World 

Three). You'll re-enter here when 

you're finished there. 

This whole World can be a little 
tricky to find your way out of. 
Walk right from the starting point, 
extend upwards then drop onto 
the brass mouthpiece which will 
break off and cany you into the 
guitar room, Jump around in the 
plectrums to reach the top blue 
one. This will move in the 
direction you nudge the joystick . 
Go over to the left and jump into 
the top gap in the brass pipes. 
Then go left and down. 

WORLD Tffl 

Exits; World Eight 
Nothing special at all 






CHEAT MODES 

THERE ARETHREE different cheat modes in RoboCod (one of 
which was featured in last month's issue, but never mind). 
Whenever you see groups of different bonuses lying in close 
proximity to each other, don't just run blindly into them. Stop and 
take a look al whai they are. If you can take the initial letter from 
each of them and re-arrange them to spell a word, chances are 
it's a bonus. 

The three words that you can spell are CHEAT, I, IVES and 

POWER, Sample bonuses could be: 

Cake, Hammer, Earth, Apple and Tap- CHEAT 

Lips, ke cream, Violin, Earth and Snowman - LIVES 

Penguin, Oil, Wine, Earth and Racquet - POWER 

Remember, look before you leap. There are also two hidden 

worlds behind the main tower, another Sweets level (including a 
Liquorice Alisons World, the infamous Bouncing Jelly World, 
another Cake World and an upside down Jelly World) and an 
extra scrolling section. To reach them, run along the ground floor 

- avoiding the doors - then go up and over the first flight of 
stairs. From the bottom of the second (smaller) tower, make your 
way up to the landing above Dr. Maybe's final door and run 1 u It 
into the wall. You'll disappear behind the screen and arrive in the 
Secret Tower room. 



ii 



yj: 








I HI I .llMt- A.I'KII 1^97- 




With the Pacific Islands campaign just around the corner, it's time 
for all of you still stuck in Germany to catch up. Game Designer 
David Pringle offers some useful strategies for World War III. 



PLAYERS 



GUIDE 




General Considerations 

You're in control of four tank units simultaneously: two of ihe units, have four Ml Abrams tanks, one has two Ml Abrams and two FTVs and the last 
unit has two M2 Bradleys and two Ml 13 Armoured Personnel Carriers. It's really important to know the distinction between the capabilities of 
these vehides if you're going to succeed in the game. 

Ml Abrams tanks are heavily armoured and in any situation where you're going la be moving in the open if s best to try and use the units with 
just Ml 's up front. Ml 's can carry two types oF missile - HEAT and SABOT - and you'll find ihat the range and explosive power of the SABCtf 
means these should normally be used. AJ1 of the other vehicles carry TOW missiles and thatf s where their attraction lies. The TOW mi safe has the 
longest range (about 4km) and highest explosive power. On the down side, the armour of the vehicles carrying TOW missiles is much thinner than 
on lie Ml , so if you're spatted by enemy units within their range, you'll be in (rouble. In general, Units 1 and 4 (the ones with TOW carriers) 
should be keptback for long-range action. 

There is o training scenario in Team Yankee and most players find that a serious effort to master this helps enormously. Not only will you get a _ 
good idea of the destructive power and range of all the weapons, but you'll team how to control four separate iank units simultaneously. At first it's 
daunting, but with half an hour's practice, most people become rather proficient tank commanders. One of the most important lessons to learn is 
how to visually differentiate between American and Soviet tanks. If you don't learn that, you'll end up destroying your own units, which is hardly a 
recipe for success. 



General Tips 

l 

2 



Soviet units either have poor or no thermal imaging capability. So, if you keep the engine smoke on your units turned on most of the time, 
the/ 1 1 find it much harder to destroy any of your tanks in one missile salvo. WithouUhe use of engine smoke some of the battles will be very 
hard to win. 

If you use your infra-red imaging most of the lime, the game will be easier to play. Firstly, wilh your engine smoke on, you'll often find that 
your normal view will be obscured by clouds of smoke and this is hardly helpful. Secondly, there are many trees and forests in the battle 
I areas and most Soviet tanks tend to be well camouflaged against the tT&e line- Infra-red is essential for spoiling these enemy units. 

3 Since the Soviets have poor thermal imaging capocty, it also means that if you use the tree line of forests to position your units, they'll have 
great difficulty seeing you, You'll Find the forests an ttie battle maps extend about 100m further than the Forests on ihe 3D display oF the 
battlefield. If you position your units just inside the Forests as they appear on the map display, you'll be able to see out into the battlefield and 
the enemy will still have great difficulty in locating you. However, when you fire a missile, they will be able to spot you for a period of time, even if 
you have tree line protection. 

4 There is a laser ranging device which you can lum on and this can help enormously in ensuring that you don't waste ordnance. It makes the 
shooting of tanks that are a long way off a lot easier as well. In some of the later battles you'll find that, if you waste a lot of missiles,_you 
'may well run out of ammunition altogether. Basically, you've got to try and make every missile count. Finally, remember that each missile has 
a different and finite range - lor instance, there's no point in trying to shoot a tank 4km away wilh a HEAT or SABOT missile. Only a TOW will 
do, 



THE SCENARIOS 



There are five major tank battles. You start to play them consecutively at the lowest rank (Private, First Class). If you succeed in all five then you 
et a promotion and must play them again at a higher rank. You keep on doing this until you reach the rank of Captain. This means that you'll 
,<ave to play each battle five Hmes untifyou win the Full game. The difference between playing a battle at different ranks is that the Soviets become 
more intelligent, stronger and generally more difficult to beat. While the bottles aren't too difficult to win at the lowest rank, even the most 

Trienced players will find the highest rank battles a severe test. 
f ou can gel hold of the book Team Yankee, on which this game is based, you may well find the game easier to play. 



E 

hi 



74 



THEH ONE APRIL 1932 




FIRST BATTLE 



The main assault from the Soviets will involve 
many units pouring through me gap in the 
forests at point X, on the other side of Hie battle 
area from where your units are located at the 
start. All of these units will assemble in the forest 
to the east of the village and then they will 
attempt a mass breakout on the rood to the 
west. You HAVE to stop this breakout. 

Strategy: 

If you wait until the Soviets have assembled and 
have started pouring out through the village, 
then they will be very drff kult to stop. So take 
one of your Ml Abroms units (Unit 2 or 3) and 
quickly take up a position on the tree line of the 
forest by the village (position A|. Move your 
other units back to the tree line (position B and C| 
and have some TOW missiles trained on the gap 
at X. When the units come within range, you 
should be able to pick them off fairly easily. By 
the time that Unit 2 (in position A) comes under 
heavy fire, then the worst of ttie Soviet attack 



Any units which do make it through the village 
should be fairly easy to pick off. Remember the ' 
Soviet tank strategy isn't very subtle. Orders 
issued before the engagement have to be 
followed, with little room for personal initiative. 
When the fighting gets to fairly close range (less 
than 1.5km], try not to use units with TOW 
missile carriers, because these could easily be 
destroyed. 

At lower ranks, whatever damage is done to 

your units is automatically repaired between 
r —i i ii t -I ii 



Later on, less and less repair and replenishment 
is done for you, so you'll hove to fight more and 
more cautiously, 

Higher Ranks: 

In the First Battle scenario, as the rank increases 
you will find more and more Soviet vehicles 
coming through. There will also be random 
attacks from both the north (from Z) and the 
south (from Y| , ft is then best to move your unit 
at position C slightly further south and to put an 
additional unit in the tree line la the north of 
position B. 




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THE ONE APRIL 1 992 



■ 75 




PLAYERS 



GUIDE 



"NGEN GAP 

Aim: 

The biggest massed attack of the 
game occurs in mis battle as an 
entire Soviet tank company attempts 
to farce its way through Langen to 
Korberg. You must fry and stop the 
Soviets reaching Korberg from the 
west. 

Strategy: 

Since the major attack will be 
through the forest and paint X, 
position your tank units in the tree 
lines at positions A, B and C with a 
TOW unit back as a last line of 
defence, just to the east of Korberg 
at D. If you engage the massed 
attack using your three forward 
units simultaneously, then you 
should be able to easily step them 
reaching Langen. the closer ihey 
get, the more damage they will 
inflict on you. However, it isn't quite 
that simple. 

Some Soviet tank unite will use the 
tracks throughout the forests and 
emerge at points Y and Z. These can 
mainly be caught by destroying 
them at points Yl and Zl before 
they go into the forests. Whatever 
you do, you are likely to find some 
tanks have reached the forest tracks 
before you destroy them and so you 
will have to wait patiently to see 
where they emerge from [their 
routes through the forest ore often 
ralher random]. You'll have 35 
minutes of waiting to find out 
whether you've destroyed all of 
them. 

Higher Ranks: 
At higher ranks you'll find many 
more random Soviet units using 
these tracks and they may well 
emerge from positions to the north 
ond south of Korberg, so your unit 
there will also have to take some 
swift action if Korberg is to remain 
under Allied control. 




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This is an offensive battle where you must 
attempt to take hold of positions which 
are held by Soviet forces. The aim is to 
destroy unite at the centre of me forest 
known as Objective link 

Strategy: 

The first thing to do is destroy units which 
are in the tree line of Objective Log, which 
is the forest straight ahead of you at the 
start of the scenario. If you turn on your 
infra-red straight away, you'll 
immediately see some unite straight 
ahead of you (at position A]. These can be 
targeted at the outset. 

This battle can be won at all ranks by just 
using your two strongest units in the 
offensive, with your other (wo unite kept 
in reserve and used to pick off any Soviet 
forces which come into view. You can pick 
off a few tanks in Lemm by placing your 
reserve unite in the tree line at position B. 
There ore many strategies which you can 
employ - but here's one that works. 

Take your two unite north via the tree line 
of forest B. From here you wiil be able to 
pick off units at position Z, Now work in 
a brood sweep northwards, keeping 
reasonably far to the west, and keeping 
an eye on any units coming out of the 
forest at Objective Log. Maw continue 
northwards and aim For the forest at the 
north (Objective Link] via the forest track 
at its west side (if you put your battle map 
onto high magnification then you'll see 
the track position as it emerges from the 
forest). You will find enemy unite at 
position W. 

If your attack takes a long time there 
could be quite a few extra forces called 
up. You're aiming for the centre of the 
forest, so you must try to drive your tanks 
down the forest track until you meet the 
intersection of the norm-south and 
east- J west tracks. You'll have to make 
sure you are not using infra-red imaging 
to do this successfully. There you'll find a 
few Soviet tanks ana if you catch them 
unawares and destroy them quickly, 
you'll have won the scenario. 

Higher Ranks: 

At higher ranks you'll find that you will 
have to keep your eyes peeled rather 
more. There will be random attacks 
originating from forests to the south and 
from the village of Lemm. Here your 
reserve units will be very helpful for 
spotting and destroying these extra 
forays. 



76. 



THE ONE APRIL 1932 






RED DAW 

Aim: 

In this battle you have to support a 
convoy vehicles from 
1 1 lie battle area up to the 



Strategy: 

The convoy will shirt to appear an your 
battle map coming up from Hie south 
after about ton minutes. In that time 
you will have to work quite fast. First 
of all, dispose of Soviet troops dug into 
positions A, B, C and H. Take o TOW 
unit up north through the tree line to 
the east of the valley ana* scout for any 
enemy units lurking to the east and 
west. They will be randomly positioned 
each time you play, before the NATO 
convoy reaches the southern end of the 
map you should! have moved at least 
two of your units 0,5km or so up the 
centre of Hie valley, keeping an eye all 
Hie time on the free lines. 

The key to winning this scenario is to 
give genuine support to the NATO 
convoy as it progresses steadily 
northwards up to Karberg, if you stay 
in the tree line with all of your units , 
the convoy will certainly be destroyed. 
You must take your two strongest units 
and accompany Hie convoy up north. 
This means that Team Yankee will 
provide the targets for the Soviet 
attacks, rather than the convoy. 
Remember, If too many of the convoy 
are destroyed, you lose the scenario. 

Expect random attacks from the forests 
as the convoy passes from positions D, 
E, F, G and I. All of these attacks will 
come from forest tracks and so these 
will give you a good idea where to 
look for enemy activity. While Units 2 
and 3 ore escorting ond deflecting fire 
from the NATO units, your TOW group 
in the tree line should work steadily 
northwards to scout for any eaHy signs 
of enemy activity. It will be particularly 
important for Hi is group to destroy any 
Soviet Forces in Korberg itself, before 
they are able to engage the convoy. 

Higher Ranks: 

At higher ranks the random attacks will 
become more numerous and you will 
have to fend off simultaneous attacks 
with more than one unit. It should keep 
the most trigger happy tank 
commander involved for hours! 




«?nnr«r«rai 



• •••••*muui««^ 







CHECKMATE 



In this bottle you have to defend 
the forest on Hill 21 4 from enemy 
attack. Basically, you must stop 
the Soviets from reaching Hie 
centre of the forest for mirly 
minutes. 

Strategy: 

The forest on Hill 214 is 
surrounded by three other forests 
and a village to the northwest, 
which is a major staging point for 
Hie Soviet assault. At the start, 
your forces are at the centre of 
the forest and they shoukJ be, 
very quickly, sent out to the tree 
line. Since you ar$ going to have 
to cover the whole circumference 
of the forest, you should put Unit 
1 at position A, Unit 2 at position 
B, Unit 3 at position C and Unit 4 
ot position D. Use the Forest tracks 
if you can, because you will be 
able to move faster and so, 
defend the circumference of the 
Forest quicker [make sure all your 
units are travelling in column as 
they'll move down the track faster 
than If they are In o line abreast). 

The first assaults ore likely to 
come from the northwest (position 
X) and along the the road from X 
to Y, so Units 2 and 3 should be 
ready to launch weapons as soon 
as they are on Hie tree line, There 
will be later random attacks from 
all four positions X, Y, Z and W, 
and so after the initial assault is 
over you will have to use your 
quadrant view of the battlefield to 
keep an eye on oil the potential 
attack zones. It can get very nerve 
racking waiting For these attacks 
and you need to concentrate 
pretty hard For the whole thirty 
minutes! 

Higher Ranks: 
Onnigher ranks the Frequency of 
attacks increases and you'll find a 
few simultaneous attacks 
occurring from different 
directions, Do not play these if 
you have an ulcer! 




THE ONE APRIL 1992 



.77 




HELPING 



HANDS 



Thanks lor all Hie 
lurverly tips, cheats 
and pokes you've 
been sending my 
way and please, 
please continue to 
send them in as 
there will always be 
a Tips page, no 
matter who runs it, 
and a Tips page will 
always need your 
support. 

CHEATS 

ROBOCQD 

During the title sequence, type 

THE LITTLE MERMAID and the 

border should flash green. 

Now type any of tfie 

following: 

Enter - invincibility 

1 6 or 16 and Return - 

Unlimited Lives 

P - Plane 

F - Wings 

C-Car 

B - Barhluh 

X - Level Exit 

G- Level Beginning 

M - Level Select Screen (enter 

a hexadecimal number - e,g, 

00 to 09 plus 0A to OF. 50 will 

take you to the end game 

sequence) 

FROM: NIM50N BLANCHE. CHANHEL 

ISLANBS 

RAINBOW ISLANDS 

Type any of the following 

during the title page: 

BLRBJSBJ - Everlasting speed 

shoes 

RJSBJSBR - Infinite 

double-rainbow power 

SSSLLRRS - Speeds up firing 

rote for whole game 

LBSJRUL - Use continues on 

Robot island and beyond 

RRLLBBJS - Turns oil hidden 

bonuses into 10,000 paint 

money bags 

RRRRSBSJ - Activates both of 



Time for a quick course in 'Adventuring Made Easy' thanks to Gareth David Roberts from 
Merseyside, 

"To obtain 5,000 gold pieces, select the Castle Of Mystery quest and try to find the mine entrance, 
Once you do, search for treasure and you'll get SOOOgps, As you know, when you try to exit the 
quest, the computer informs you that it's fool's gold and worthless. 

But if when you find the gold, you allow yourself to be killed, when you pet back to the main menu, 
you'll still have SOOOgps allowing you to buy the realty expensive items horn the shop. You are still 
dead though. 

To remedy this, First save your dead rich hero to disk. Next, renew your character and select him for 
a quest [so that IN PLAY is written above hi; head), Naw load in your dead rich hero and Bob's 
your gome show host, you'll have an olive, rich hero. 

Now to regain all his energy, first select a learn consisting of the rich hero and a wizard. Select a 
quest where the exit is in the starting room and use the wizard's magic to heal the rich hero. Now 
leave the quest, save the character and you're done. 

One bst thing. Put the rich hero back into the Castle Of Mystery quest and exit straight away. This 
will allow you to attack and defend again (when carrying the gold you can't) and will boost your 



the above effects 

SRBJSLSB - Immediate score of 

100,000,000 points 

FROMT.GOWLAND, 

CLEVELAND 

MtKM 

While playing, press Space to 
pause the game. Now type 
THEREAPER to activate me 
cheat mode. You already have 
unlimited lives, but press: 
Fl to F7 for different weapons 
Fl to recharge a weapon 
To skip levels, press Space to 
pause again and press L 
FROM: MARCO SLINGENUWMOLLAND 

WWF WRESTLEMMIIA 
To beat your opponent and 
win the belt, simply go to the 
top left comer and get into the 
ropes. Your opponent will 
follow you so jump off the top 
rope and perform a flying 
kick. Immediately get up and 
repeat. When your opponent 
has no more energy, fall on 
top of him ond you will win. 

MANCHESTER UNIIED EUROPE 

To score goals, simply run 
straight towards the 
goalkeeper's box, holding 
□own the fire button. When 
you reach the semi-circle 
outside the box, release the 
fire button and immediately 
move the joystick left or right 
(depending on which way you 
are shooting). This will always 
work if performed properly. 



and 
space 



LEVEL CODES - POPULOUS II 

Just one code but a very special one. No doubt most of you are 

stuck in 

Populous II, but one particularly skillful chap has managed to 

complete the whole thing (and I'm not talking about any of the 

Buys at Bullfrog). Simon Atkins horn Shropshire is the guy 
e s provided us with almost all of the codes. Because of s 
though, we're just going to print one: 



HELPING HANDS 



Nrlrfa, 

Please, please help me with Sierra's Police Quest. I can deal with the 
disturbance at Carol's Caffeine Castle, but when I pull over the drunk 
driver, I can't arrest him. I type Arrest and it says it is not necessary 
yet, and the some when I try to handcuff him. I know that I have to 
arrest him,, kj please help me. 
Tin Martin, Newpwt, Gwtflt 



The following procedure should help you to put him behind bo«: 
Walk up to the man's window and type Smell Breath, Get License, 
Get Out, Administer Field Sobriety Test, Cuff Man, No (when he asks 

■ou to cuff him at the front), Read Rights and Arrest man. Now take 

im to jail. 



h 



De* Brian, 

I'm having a little trouble with The Secret of Monkey Island. When I 
break the prisoner out of jail, he just runs away and I can't find 
enough money to buy a snip. I bnob into the safe but it's still not 
enough. This is my first adventure ond I'm stuck! 
Edward Todd. Nemtiavoi, bst Sussex 

Don't worry about the prisoner. Once you've bought a ship, he'll 
come bock. To buy the ship, get the credit slip from the safe and go to 

Stan's Used Ship Emporium. Keep talking to Stan until you start to 
haggle over the large ship at the bock. Go through all the 'optional 
extras' and say no to all of them. Keep offering the lowest amount of 
money until he accepts. 



I HI- ONE APRIL 1992 




The definitive complete games guide with every 
title individually reviewed & rated. 

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p. Over 100 Essential games reviewed in full 
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ALL THIS AND MORE IN THE 
COMPLETE GUIDE TO MEGADRIVE 
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OOOH! QUICK! Send me a copy of the complete guide 
to MEGADRIVE because I'm really desperate! I enclose a 
cheque/postal order for £3.45 (£2.95 + 50 p post and 
packing} made payable to Mean Machines, Overseas 
orders send £5.00 cash (UK Sterling only) 

Name 

Address 




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Well, the Contacts 

section never did 

grow big enough to 

take over the world 

did it? Seems like 

my plans for world 

domination will 

have to be 

scrapped now I'm 

off won't they? 

Still, I dare say the 

Contacts section 

will continue to 

thrive in my 

absence, so keep 

on sending them in 

If you want to be 

mentioned. 

Remember though, 

DON'T USE THE 

PHONE ANYMORE if 

you want to get in 

touch with a 

contact, use the 

post, It's a lot less 

bother* 




NAME - James Jagger 
ADDRESS: 44 Ryiand Road, 
Weton, Lincoln, LN2 31Z 
GAMES: APB, Awesome, Baal, 
Back To The Future 2 & 3, 
Batman The Movie, Beach Volley, 
Blues Brothers., Cadaver, Castle 
Master, Chuck Rock, Cruise For A 
Corpse, Double Dragon, Driller, 
Duck Tales, Dynamite Dux, Elite, 
Flood, Gods, Hunter, Ikari 
Warriors, Iron lord, James Pond, 
Kid Gloves, Klax, Last Ninja 2, 
Lemmings, Lombard RAC Rally, 
Lotus Esprit Turbo Challenge, 
Lotus Turbo Challenge 2, Manic 
Miner, Mega ;lo Mania, Menace, 
Mickey Mouse, Midnight 
Resistance, Monty Python's. Flying 
Circus., Nirtja Spirit, Nitro, North 
and Sooth, Obilus, Pipemania, 
Police Quest, Populous, Populous 
with Data Disk Promise Lands, 
Powermonger, Prince of Persia, 
Rainbow Islands, Rick Dangerous 
1 & 2, Robocop 2, Rocket 
Ranger, Scorpion, Shadow of the 
Beast 1 & 2, Silkworm, Sim City, 
Sim City Terrain Editor, 
Speedball, Speedball 2, Stuntcar 
Racer, Super Cars 1 & 2, Super 
Hang On, Superwonder Boy, 
Teenage Mutant Hero Turtles, 
SWIV, The Secret of Monkey- 
Island, Treasure Island Dizzy, 
Turrican 1 & 2, Wings, Xenon 2. 

NAME: Paul Brown 
ADDRESS; 1 5 High Street, 
Claphom, Bedford, MK41 6EQ 
GAMES; Alien Breed, Another 
Wodd, APB, Battle Isle, Battle 
Master, Battle Squadron, 
Barbarian 2, Blocdwych, Carrier 
Command, Chambers of Shoaiin, 
Conflict Europe, Dragon's Breath, 
Dragons of Flame, Escape From 
Coldirz, Eye oF the Beholder, 
Golden Axe, Grand Monster 
Slam, Head Over Heels, 
Hostages, Interceptor, Leisure Suit 
Larry, Lombard RAC Rally, Lost 
Patrol, Midnight Resistance, 
Midwinter 1 & 2, Nebylus, Nitre, 
North and South, Operation 
Stealth, Pacmania, Populous 1 & 
2, Robocop 1 & 2,. Rocket 
Ranger, Slarglider 2, Stunt Car 
Racer, Turrican, Untouchables, 
Warlocks Quest, Wings of Fury, 



Wralh of the Demon, 

NAME: llkka Neuvonen 
ADDRESS: VaskirinteenKe J 3 B 3, 
47200 Elimaki, Finland 
GAMES: Arkanoid, Alamix, 
Batman The Movie, Bottle 
Squadron, Beach VollW Blues 
Brothers, Chase HQ, Chuck Rack, 
Defender Of The Crown, Dogs of 
War, Double Dragon, Dynamite 
Dux, E-Motion, Escape From The 
Planet Of The Robot Monsters, 
Flood, Hero Quest, Indy 3 
(Adventure], James Pond, 
Lemmings, Lotus Esprit Turbo 
Challenge, Lotus Turbo Challenge 
2, Manchester United Europe, 
Manioc Mansion, Midniaht 
Resistance, New Zealand Story, 
Nitro, North And Soulh, Oops 
Up, Pocmania, Prince of Persia, 
Rainbow islands, RJck Dangerous, 
Rock N Roil, Secret of Monkey 
Island, Silkworm, Skidz, Space 
Ace, Speedball 2, Spherical, 
Supercars 1 & 2, Switchblade 2, 
SWIV, Toyota CelicaGT Rally, 
Turrican 1 & 2, Turtles, Where In 
The World k Carmen Sandbgo, 
ZakMcKraken. 

NAME: Russell English 
ADDRESS: Woodland House, 
Church Lane, Ringwould, Deal, 
Kent,CTl4&HR. 
GAMES; Barbarian 2 [Palace), 
Barbarian 2 (Psyg.nos.is], Beach 
Volley, Bart VS The Space 
Mutants, Bubble Bobble, Captain 
Planet, Chuekie Egg, Licenee to 
Kill, Lemmings, Lombard RAC 
Rally, Magic Pockets, Operation 
Harrier, Pac Land, Rainbow 
Isbnds, Robocop, Rick 
Dangerous, Run The Gauntlet, 
Running Man, Star Wars Trilogy, 
Twyryte, Treasure Island Di^zy, 
TMH Turtles, 

NAME; Wayne Morris 
ADDRESS: 92 Alderue Ave, 

Sharston, Wythertshawe, 
Manchester, M22 TDD 
GAMES: Days of Thunder, IK+, 
Lemmings, Line of Fire, Lombard 
RAC Rally, Lotus Turbo Challenge 
2, Magic Pockets, Man Utd 
Europe, MicroProse Soccer, 
Pacland, Supercars 2. 



NAME:AshifAli 
ADDRESS: 197 Moffat Road, 
Thornton Heath, Surrey, CR7 8PZ 
GAMES: Altered Beast, Beach 
Volley, Brat, Chase HQ 2, 
Chronos Quest, Chuck Rock, 
Chuekie Egg, Continental Circus, 
Duck Tales, Dynamite Dux, Final 
Fight, Gods, Golden Axe, IK+, 
International Soccer Challenge, 
Haly 1990, Ivanhoe, James Pond, 
Kick Off, Kick OFf 2, Lemmings, 
Lotus Esprit 2, Magic Pockets, 
Midnight Resistance, Narc, Nitro, 
Oops Up, Quick + Silva, 
Rainbow Islands, Rick Dangerous 
I & 2, Robocop 2, Roger Rabbit, 
R-Type 2, Silkworm, Speedball 2, 
Spy Who Loved Me, SWIV, Toki, 
Turrican, Turrican 2, Wild Streets, 
Wings Of Fury, 

NAME: Mondeep Singhrao 
ADDRESS: 1 05 Park Avenue, 
Southall, Middlesex, UB1 3AJ 
GAMES: After The War, 
Afterburner, Altered Beast, Battle 
Squadron, Budokan, Beach 
Buggy, Beach Volley, Chuekie 
Egg 1 , Chase HQ 1 & 2, Double 
Dragon 1 , 2 & 3, Dynamite Dux, 
ESWAT, F-1 8 Interceptor, Final 
Fighf, Final Blow, Final Whistle, 
Gods, Golden Axe, Hunter, Hard 
Drivin', Hybris, Indiana Jones and 
the Last Crusade, Ikari Warriors, 
!K+, Indy 500, James Pond, Kick 
Off 1 & 1, The Killing Game 
Show, The Killing Claud, 
Lemmings, Midnight Resistance, 
Magic Pockets, Navy Seals, Narc, 
Nitro, Ninja Remix, Oops Up, 
Outrun, Outrun Europa, 
Pitfighter, Pang, Predator 2, 
Panza Kick Boxing, Prehistorik, 
Rick Dangerous 1 & 2, Rod land, 
R-Type, Robocop 1 & 2, Rolling 
Ronny, Rood Blasters, ST Dragon, 
Streerfightef, Switchblade 2, 
SWIV, Silkworm, Speedball 1 & 
2, Stunt Car Racer, Super Hang 
On, Shadow Dancer, Shinobi, 
Turrican, T-Bird, Terminator 2, 
Test Drive 1 & 2, Thunderhawk, 
Toki, Untouchables, Vigilante, 
WWF Wnesrfemania, Wonder 
Boy in Monster Land, Xenon II, X- 
Oul, Z-Out, Zork, Zone Warrior. 



THE END 

For me at any rate. Well, it's finally over, Ol' Bri is off into the sunset never to return (well, maybe 
one day). Once again, thanks to everyone who's contributed to this section, especially Mr, Geoff 
Fowler whose marvellous illustrations have graced these pages month aher month and have helped 
to convey more information than a thousand words ever could. Thanks also to Heather and Gordon 
whose many tireless hours of patience were greatly appreciated. Well time and space ore up. If s just 
left to say, for the last time, see ya! 



NEXT MONTH IN 




BRITAIN'S 
BIGGEST & BEST 



5fflDQ/ 



GAMES 
MAG 



The thing they're already calling "The Next Issue" is taking shape and, 
by Jupiter, it's a stunner! If you haven't already read about the thrilling 
changes planned for the magazine as a whole, we suggest you flick 
back to page 1 8 and feast your eyes. If you have, all that remains is for 
us to tempt you with the features we've got planned... 



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