Skip to main content

Full text of "The Warp Factor (SSI) v1.0 (1981, Apple II)"

See other formats




oe i 
. ° y 
ae Rite ° 
erin earner 
¢ . 
ee ees | 
e = 
; ‘ 
e 
4 
ee a 
e 
ae 5 * 
es Ld 
6 e en 


® 


‘ 


» @ 
















\F STARSHIP BATTLES 


" _____ ATACTICAL COMPUTER GAME O 
: TY i 





. 1 ae . 
. PALE 3 Ce ae : 
e . 

e 









MANA e 
OP Attrarnc oe ‘ 


wenn 
wy weirder rome 


STRATEGIC: SIMU 


cates pet i ee See 












For Your 
APPLE II 
with 


Applesoft 
ROM Card 


or 
Applell 
Plus 


48K 
Memory 
& 1 Mini 


Floppy 
| Disc Drive 





! 
| 
| 
| 





| 


For Your 
APPLE II 
with 


Applesoft 
ROM Card 
or 


Applell 
Plus 
48K 
Memory 
& 1 Mini ( 


Floppy 
Disc Drive 





Cover 
Design: 
LOUIS HSU 
_SAEKOW. 











— - - elaaniinoies ; aa 
a " a ee o : eo 
| Warp Drive - the only means to break past the speed of This tactical simulatic c wertal res you face to : 
A 1b{o Jah tam o)' Moreh aishele mj elo co- wh i-Jbi. | o (ole Co fonhel-) amd al- moa a-sre) re} ae as} (orgs s\ort- MEO) 4 the 
THE WARP FACTOR hurtles you to this hyperspace, which ores etoybel-romestloselmeyaods(-joms ts and Battle Cruisers. 
will serve as the limitless battlefield for your agehlp fleet. The Universe awaits y 


* 


: ye Sa : 
i 








PP er nathan - 





meee ETE —  e, 5 ae pacer ~ 





e ; Pas 
beto me) i boii parties. ; : 


fo a(S ahh oY =) l=) cena ce) weapons, screens, engines, ere 
nic Counter Measures), & ECCM. 


on different starships, including Dreadnoughts, Battle Cruisers, O Tra 
- Fighters, & War Eagles. 5 different Galactic Empires. O Playe 


CO Myltiple computer-as-opponent & 2-player scenarios. ECM ( 


MA (104 of e) ol-3 od Coy'slol-to Mm beKod hbo (We a eloist-) ec} 1 DST} gb) e) Co) am fo) bth Drones, 
: & P fo) fo} 01 & Plasma FORHEGORS 


ie 


t 
L) Playing time: 2 to 4 hours. 


: 9A : 

| PRACT ne we i da , 
. A 3 ae s- ie ¢-< HOS PR eS ‘“ ba get = Pili tae SS ing” 

PEE Ea Se Cee i nein ~~ a eee 2 — an ttmon 


js stl Nt ee fie AE ig ts ae wept 35a! 











| 








SToro bob eX =) ¢io) oMmEN Nt (-M10he) ole) aaco) ome 
Power Remaining = 26 
Power to Phasers (0 to 6)? 





Simulated picture of screen displaying space and ships. 


Phaser 


1s (Tona's 


oe pe ee 


**e # #@ # @ 


(stone's 
s(=foa'a's 
Heavy 


Phaser Battery = 3 
Number of batteries : 3 
| sfoaa(=yel=1me blielelesde(-lo mms 
Transporters: 2 - 

Damage Level : 25% 
1@5 oh sored We -1'(-) Bam bolsslopebbeloroson 
Friendly Marines: 7 


Type RETURN to continue 





Simulated picture of screen displaying status check. 


ALLIANCE 
HEAVY CRUISER 
(Second Class) 


Turning Rate: 15°/time unit 
Transporter Capacity: 3 


4 Photon Torpedo Tubes 

6 Heavy Phasers 
10 Space Marine 

Boarding Parties 


Engines: 34 





#1 Drones :0 
#2 Drones: 0 


Engine Power = 24 


Enemy Marines: 0 








KLARGON 
CRUISER 
(Second Class) 


Mass; 1.0 
Turning Rate: 19°/time unit 
Transporter Capacity; 5 
Armament: 
9 Light Phasers 
4 Disruptor Tubes 
6 Noming Drones 
14 Boarding Parties 
Power 
Enqines: 37 
Batteries: 5 





\ 4 ‘ 
j Sener 7 “ ey oes 63% SE