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Full text of "Sierra Newsletter (Volume 3, Spring, 1988)"

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Volume 3 

King’s Quest III Ships for Apple! 


King’s Quest III for Apple, one of 
Sierra’s most anticipated titles, is ready to 
ship! Eager King’s Quest fans have 
showered Sierra’s mailbox and telephone 
lines with requests for King’s Quest III, 
and over 20,000 copies have already been 
placed on order. Now the wait is over. 

At long last King’s Quest III has 
arrived, and you’ll find it’s definitely 
been worth the wait! As of this printing, 
the epic King’s Quest III resides on both 
sides of five disks. This makes King’s 
Quest III the second largest game in 
computer entertainment history (the 
largest game ever was Time Zone, a 
12-sided Sierra game also written by 
Roberta Williams). 

King’s Quest III is an intermediate to 
advanced level adventure that transpires 
some time after the first two games in the 
series. In this adventure you become 
Gwydion, a young lad enslaved by the 
evil wizard Manannan. 



King’s Quest III 


With the use of cunning, wit, complex 
magic spells, and wise use of your time, 
you must seek to escape the clutches of 
the evil wizard (one of Sierra’s most 
sinister characters ever!) and discover 
Continued on page 2- 


Sierra announces new 3-D Animated 
Adventure! Manhunter: New York 


Manhunter - New York, a foreboding 
science fiction epic, is the latest creation 
by Dave and Barry Murry, the authors of 
the mega-hit The Ancient Art of War. A 
dark vision of our planet’s future, 
Manhunter evolves around the life of a 
detective in New York City two years 
after alien invasion and consequent world 
takeover. The “hero” of the story is 
contracted by the newly founded alien 
dictatorship to be an enforcer of alien 
rule, his job to track down and destroy a 
ling of human saboteurs and militants out 
to end the alien siege. 

Manhunter is a twist on most 
contemporary adventure games, allowing 
players to choose allegiance between 
good or evil. Opportunities to make 
critical moral decisions are offered 
throughout the game, as the player’s 



character develops into either a 
destructive Manhunter or a supporter of 


Continued on page 2 


Spring 1988 

INSIDE 

• New Products 

• Valuable Coupons 

• Reviews 

• Product Release 
Schedules 

• Contests 

• Contest Winners 

to 

• Special Offers 


Table of Contents 


King’s Quest III Apple . . 

1 

New Apple IIGS Games . 

2 

Sierra Goes to Japan 

3 

Police Quest Review .... 

.....5 

Contests 


Silpheed is Coming! .... 

....16 




Crossword Winners 
Announced 

Congratulations to the 11 winners of 
the Sierra Crossword in the December 
newsletter. (There were supposed to be 
only 10 winners, but the 10th and 11th 
correct entries arrived on the same day, 
so we declared a tie. 

The winners are as follows: 

Michael Ashcroft, Auburn, CA 
Lois M. Bluhm, Hampton, VA 
Barry Ergang, Rosemont, PA 
George Fidmar, Crest Hill, IL 
S.L. Johnson, St. Joseph, MI 
Matthew Lanaro, Monroe, NY 
Bryan Midgett, Angier, NC 
George G. Mills Jr., O’Fallon, IL 
Edward S. Pirie, Las Vegas, NV 
J.H. Wicker, Library, PA 
Dan Zebrowski, Sussex, NJ 


Sierra’s Contract 
With Disney Expires 

On December 31, 1987, Sierra’s 
license to produce and sell Disney 
products (excluding The Black Cauldron) 
expired. The products Sierra will no 
longer produce or sell include Donald 
Duck’s Playground, Mickey’s Space 
Adventure, and Winnie the Pooh in the 
Hundred Acre Wood. 

Sierra will no longer be taking catalog 
orders on these products. However, we 
have been informed that the software 
dealers listed below still have these 
programs in stock: Babbages, Egghead 
Discount Software, Electronics Boutique, 
and The Radio Shack. Any catalog orders 
that have been received on these products 
will be returned. 


The Sierra 
Newsletter 

Ken Williams 

Publisher 

Jerry Albright 

Editor 

Greg Steffen 

Associate Editor 

Writers: 

Jerry Albright, Nancy Grimsley, 
Ken Williams, John Williams 

SIERRA ON-LINE, INC., 

P.O. BOX 485, COARSEGOLD, CA 93614 


Correction To Sierra 
Product Catalog 1988 

There was an error in Sierra’s 1988 
Catalog on the order form, listing King’s 
Quest IV as being available in early 1988. 
As of this printing, King’s Quest IV will 
not be available until September-October 
of 1988. However, Sierra will begin 
accepting orders for this product in June. 
Any orders we receive prior to June will 
be returned to the customer. 

New Products 
For The IIGS! 

Now, in addition to Thexder, Space 
Quest, and Leisure Suit Larry in the Land 
of the Lounge Lizards, Apple IIGS 
owners have two more exciting titles to 
add to their software library! 

Shipping now are King’s Quest and 
Police Quest, two Sierra favorites. King’s 
Quest I is the historical first chapter in the 
epic King’s Quest series. Apple IIGS 
owners can join the ranks of King’s Quest 
fans worldwide as they become the daring 
knight Sir Graham on a heroic adventure 
in the land of Daventry. 

Police Quest is the latest in Sierra’s 
line of 3-D animated adventures, and also 
its most authentic. Based on the true life 
experiences of a police officer, Police 
Quest provides players with a realistic 
experience behind the badge of a street 
officer. From handing out citations to 
busting big time drug dealers, adventure 
gamers will have to follow strict police 
procedures to successfully fulfill their 
duties and “win” the game. 

Also slated for spring release is the 
IIGS version of Mixed-up Mother Goose, 
Sierra’s 3-D Animated Adventure game 
for children. Many of the most popular 
Mother Goose rhymes are represented in 
this delightful game, and nearly 20 stereo 
melodies are included. 

The graphics in the Apple IIGS 
versions are as sharp and defined as 
anything Sierra has ever done. “The 
graphic animation in Mixed-up Mother 
Goose is especially fine,” says 
bestselling authoress Roberta Williams. 

As for sound effects, they are 
phenomenal! King’s Quest programmer 
Carlos Escobar reports, “When Sir 
Graham falls in the moat and gets 
munched by the crocodiles, you hear real 
crunching noises! And Roberta did a 
great witch’s cackle.” Sierra 
programmers are currently working on 
IIGS versions of King’s Quest II and III, 
Space Quest II, and Helicopter Simulator 
to be shipped during 1988. It looks like 
it’s going to be an outstanding year for 
IIGS Sierra game fans. 

2 


King’s Quest III Apple 

Continued from page I 
your true identity. 

Travel the high seas, massive mountain 
peaks and other grand obstacles as the 
quest unfolds before you. Tackle puzzles 
and mysteries that will test your best 
problem solving skills. A grandiose 
combination of strategy and smarts is 
required to complete King’s Quest HI, 
Sierra’s grandest and most complex 3-D 
animated adventure to date. 

King’s Quest III will run on any Apple 
Ile/IIc with 128K memory or better, and 
it lists at a suggested retail price of 
$49.95. 

Other Sierra games on the way for the 
Apple II computer series include versions 
of Mixed-up Mother Goose and Space 
Quest II, two of Sierra’s latest 
adventures. Both of these bestselling hits 
are scheduled for release in the second 
quarter of 1988. 

Manhunter 

Continued from page 1 

the Human Alliance. 

Manhunter’s authenticity includes 
locations that are haunting replications of 
a post-holocaust Manhattan. Encounters 
with characters that rank among Sierra’s 
most vile add to the chilling atmosphere 
of this adventure. 

Manhunter adds several innovations to 
Sierra’s acclaimed adventure game 
system. The main character's viewpoint 
changes throughout the game, from first 
person (for one-on-one encounters) to 
third person perspective as you follow the 
whereabouts of your computer-assisted 
tracking device (which does your spying 
for you). Advanced windowing effects, 
overviews and close-ups help give 
Manhunter a movie-like presentation. 

Manhunter is being developed initially 
for MS-DOS machines, with Apple IIGS, 
Macintosh, and Amiga versions to 
follow. 



SIERRA ’S NEW BULLETIN 



Sierra Visits Japan! 

Compares U.S. And Japanese Software Markets 



By Ken Williams 

For over three years, Sierra On-Line 
has been working to develop business 
relationships with the software industry in 
Japan. Thexder, which was released in 
September of 1987, was Sierra’s first 
import from Japan, and has already sold 
more than 100,000 units in this country. 

Recently, Sierra President Ken 
Williams and some of his top staff took yet 
another journey across the Pacific on a 
fact-finding mission. Here is Ken’s 
story. . . 

The trip to Japan from the West Coast 
takes about 10 hours by jet. It’s a 
gruelling, exhausting journey, made even 
more unbearable because the seats in jets 
travelling to the Orient are made to seat 
the somewhat smaller bodies of the 
Japanese people. 

Four Sierra employees made the trek. 
Their destination - Tokyo. The short term 
goal was to gain a better understanding of 
the Japanese computer hardware and 
software market, with the long term goal 
being to open a branch office of Sierra in 
this faraway land. 

From this and previous trips to Japan, I 
have acquired a good working knowledge 
of the Japanese hardware market. It is 
basically broken into three major 
segments, with only one major computer 
supporting each segment. 

American hardware companies that we 
are familiar with, including Apple, IBM, 
Commodore and Atari, are almost 
unknown in the Japanese computer 
market. Commodore and Atari have no 
presence at all, and the Apple II is 
virtually unknown outside the 
“international schools” that educate the 
American and European students whose 
parents do business in Japan. Even 
computer giant IBM has less than a 1 % 
share of the Japanese computer market. 
Apple’s Macintosh, with its ability to 
display the native Kanji alphabet 
onscreen, has seen some success in the 
country, but it’s “inferior” graphics 
resolution and high price limits its 
potential in the marketplace. 

In Japan, the HI market presence 
belongs to Nintendo, which has sold 
literally millions of its Family Computer. 
The Japanese version of the Nintendo 
machine, offers an optional disk drive in 
addition to the cartridge slot. 

The “Famicom ” (Nintendo’s 
nickname), is a national obsession. 
Sierra’s crew witnessed the extent of 


Japan’s love affair with games when 
Dragon’s Quest III for Nintendo was 
released. The night before it went on 
sale, lines formed around the block at 
stores where the game would be on sale in 
the morning. Inside of five days (the 
length of Sierra’s trip to the country), 
Dragon’s Quest III sold over 1.5 million 
units. Towards the end of the week, with 
the game in short supply, the normally 
sedate Japanese were pushing and 
shoving to get to the treasured Dragon’s 
Quest III games before supplies were 
exhausted. 

Nintendo currently owns a 
“dominant” share of Japan’s home 
computer market, but a battle for this 
market seems to be forthcoming. While 
Nintendo prepares a 16-bit version of 
their machine, other hardware makers are 
looking to make their own presence 
known there. Sega has already offered a 
new game machine to rival Nintendo, 
though it has placed a distant second 
(much like the Nintendo/Sega 
competition in the U.S.). A larger 
challenge for Nintendo lies ahead from 
NEC (the largest business computer 
maker in Japan) which has teamed with 
HudsonSoft (the largest software maker), 
to market a new machine called the PC 
Engine. The folks from Sierra had a 
chance to look at this new machine, and 
the graphics capabilities, in addition to its 
more computerlike capabilities, make it 
an exciting entry into the Japanese 
computer market. In the short time since 


it was introduced in Japan, it has sold an 
amazing 600,000 units. If this machine is 
released in the U.S., it will likely be a 
knockout in the video game arena. 

.Occupying the market position 
analogous to that of the Commodore 64 in 
the U.S. is the MSX computer. An 
unusual thing about this computer is that 
it is made by more than one computer 
company. Several Japanese computer 
manufacturers, including Sony and 
Fujitsu, agreed on a standard for 
manufacturing a home computer. The 
resulting machine costs approximately 
$300 (including disk drive) and has 
graphics and music capabilities far 
superior to that of the Commodore 64. 
Some of you may remember that the 
Japanese tried to introduce the MSX 
standard to the U.S. in 1984, but were 
repelled by the success of the Atari 800, 
Commodore Vic 20, and Texas 
Instruments TI/99. While those machines 
have faded to near obscurity, the MSX 
standard is still alive and well in Japan. 

The high end of the market is 
dominated by NEC. NEC makes two 
popular computers, the NEC 8801 and 
the 9801. The 8801 costs around $1,500 
for a color based system. It has great 
graphics and sound and is the most 
popular of the powerful personal 
computers. The NEC 8801 market is 
much like the Apple He market in the 
U.S. There is a plentiful supply of quality 
software available and a large installed 
Continued on page 4 



A New Breed Of Viruses 
Attack Computers 


Japan continued from page 3 


base of computers, so publishers pay 
great attention to it. 

Like the Apple He, The NEC 8801 is 
limited by its 8-bit processor, and is 
nearing the end of its life cycle as users 
upgrade to its more powerful 16-bit 
replacement. Although the NEC 9801 is 
MS-DOS based, it has capabilities much 
like the Apple IIGS with superior 
graphics, superior sound, a better CPU, 
and more memory. However, like the 
Apple IIGS, the NEC 9801 costs around 
$3,000 for a fully configured system. 

It should be noted that although the 
NEC 9801 runs MS-DOS, it is not an 
IBM compatible. The graphics on the 
machine are completely different than 
any of the many PC graphics standards, 
and many of the operations are different. 
The machine cannot take advantage of the 
large library of MS-DOS based software 
available, and it isn’t easy to adjust 
current MS-DOS software to work on the 
machine. Sierra’s conversion of Thexder 
from the NEC 9801 to the IBM PC 
required a major rewrite, and this 
obstacle creates a barrier that has to date 
prevented the U.S. and Japanese software 
markets from sharing products. This may 
change soon though. A group of Japanese 
hardware manufacturers have recently 
launched an effort to develop a standard 
IBM compatible machine which contains 
ROM’s with the Japanese character set. 
This new machine will be called the AX 
and will be sold by several different 
manufacturers. This should be an 
immediate success because of IBM’s 
large existing software base along with 
the ability to use Japanese characters. 

The biggest differences between the 
U.S. and Japanese software markets 
become apparent immediately upon 
visiting a computer store in Japan. The 
first thing you notice is the high quality 
graphics in the software. The Japanese 
computers all feature much higher 
graphic resolution than their American 
counterparts. This enhancement was 
originally made so that Japanese 
computers could display the intricate 
characters of the Kanji character set on 
screen, (representing a Kanji symbol on a 
computer screen usually requires a 40 dot 
by 40 dot matrix, whereas characters in 
the U.S. are expressed in a 6 by 8 dot 
matrix). Japanese game designers 
exploited this enhancement to do better 
quality game graphics than many 
American game designers ever imagined 
possible. Many Japanese games have 
colorful graphics that are almost 
staggering. 

Another difference in markets is the 
Continued on page 15 


“Computer virus” is the latest 
buzzword in the computer industry. 
Computer viruses, or “trojan horses” as 
they are sometimes called, are small, 
invisible programs that install themselves 
in a computer’s operating system. These 
viruses often have intentionally harmful 
effects, crashing systems and hard disks. 
The viruses are self-replicating, so that 
any system that comes in contact with an 
infected system will also be infected. 

One story we recently heard through 
the grapevine concerned a “computer 
virus” that made its way into the 
computerized record keeping system of a 
small West Coast university. As the 
operator described it, she was entering 
data into the record system when a 
prompt came up that said “Let’s play 
pinball! ” After that, the heads on the disk 
drive started moving quickly back and 
forth over the computer’s hard disk, 
destroying everything in its path. The 
guess is that this particular trojan horse 
was written onto the system by one of the 
students at the university, but trojan horse 
programs can also make their way into 
your system in other ways. 

Computer viruses can breed wherever 
computers congregate, and can be carried 
through software in any form of media. 
Public domain software, poorly 
maintained bulletin board systems, and 
pirated software disks can all be sources 


of a virus. Unfortunately, these viruses 
usually can’t be spotted until the damage 
is done, and they can be very hard to 
eradicate. In most cases, a user finding 
his system infected with a computer virus 
must not only reformat his hard disk, but 
replace the system files for any and all 
disk based software he owns. 

To avoid the risk of computer 
contamination, one must take extra care 
in regards to how and where he or she 
receives software that he or she uses with 
his or her machine. Public domain 
software, and any other form of software 
that is readily swapped and traded 
amongst users, should be treated with a 
great degree of caution . Check the source 
of the disk, and if you don’t trust the 
source, don’t trust the software. Don’t 
ever download a software program from a 
BBS directly to your hard disk. Save it to 
a floppy disk first, and keep it isolated 
from the rest of your media until you’ve 
studied it completely. Remember, 
computer viruses can be deadly to your 
software collection. 

Remember, there are some demented, 
destructive people out there conducting 
germ warfare with their computers. 
Think of your computer’s health before 
you boot up. 

A social disease for computers... isn’t 
technology wonderfiil? 


YOURS FREEH 


Dedicated to adventure & 
fantasy role-playing, 
QuestBusters delivers 
in-depth news, clues & 
reviews of all the latest 
computer games. 

Each issue contains 
complete walk-thrus to 
at least two recent 
adventures — coded so 
you can’t spoil the fun 
by accidentally reading 
too much. Plus clues 
to other adventures, & 
free “help!” ads. 


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Police Quest: In Pursuit Of T he Death Angel 

" Reprinted by permission of QuestBusters™. © 1988 of QuestBusters. 


Me, have fun playing the role of a cop? 
Sure, pal, I never saw more than five 
minutes of Hill Street Blues, thought 
Dragnet was a drag, and haven’t watched 
Miami Vice since the first season. Why 
should you care about my taste in TV? 
Because even though I’m no fan of cop 
shows, Police Quest slapped the 
handcuffs on my attention and kept me 
prisoner for a week of engrossing 
entertainment. (Fortunately the QB 
attorney bailed me out in time to write 
this review.) 

It’s the first disk drive detective game 
in which you must work your way up 
from uniformed cop to plainclothes 
officer, and the only one that asks you to 
deal with an assortment of crimes while 
working on the main case. Police Quest is 
also the most authentic such scenario, 
written as it was by former California 
Highway Patrolman Jim Walls. 

You Have the Right to Get Stuck... 

Most “puzzles” focus on following the 
procedures of a real policeman, such as 
always reading a prisoner his rights and 
handcuffing them behind the back. 
Violate a rule and it’s “Game Over” 
time. So the manual, which takes the 
form of an “Indoctrination Guide” for 
the Lytton Police Department, is required 
reading if you hope to last long on the 
mean streets of this crime-ridden town, 
let alone stop the rising tide of drugs, 
murder, prostitution and gambling. Some 
procedures aren’t discussed in the 
manual, which means you’ll get a little 
on-the-job training. 

The story opens as you. Sonny Bonds, 
attend the morning briefing and learn the 
suspected kingpin of the local drug scene 
is a coke dealer known only as the 
“Death Angel.” Busting him is your long 
range goal. Top score is 245 points, but 
as usual in a Sierra game you can finish it 
and still not get them all. (I nailed the 
Dope Fiend but wound up with just 190.) 

Instead of a sword you’ll grab a .357 
Magnum, and you pack a ticket book in 
place of a shield. Then you cruise the 
streets in a patrol car, as the game shifts 
from the familiar view seen in Sierra’s 
graphic adventures to a top-down map of 
a small part of the city. Streets aren’t 
named on the screen, but each area is 
marked (Map D2, Al, etc.). You can 
learn your exact location by radioing to 
the dispatcher, and a fold-out map of the 
seven by eleven block town is included in 
the package. 

Your car is represented by a little 
oblong that’s maneuvered with joystick, 
mouse, cursor keys or numeric keypad; 


by punching a function key you can 
change speeds: code - 1 is normal; code 
- 2, faster, and in code - 3 you turn on the 
siren and race through red lights just like 
a real cop. Get close enough behind a car 
in this mode and both cars pull over 
automatically (unless the driver hasn ’t 
broken a law, in which case you’ll crash, 
and guess what?). 

If you run a red light when you’re not 



An overview of the city. 


in code - 3, the game ends because you’ve 
violated police procedures. It also ends if 
you hit the road without conducting a 
safety check on your car, or violate any 
of the countless procedures that I’m sure 
real cops overlook every day without 
getting fired. (That’s my sole complaint 
about the realism: In real life you’d at 
least get a few reprimands before being 
booted off the force.) 

You can pull over and park at buildings 
with parking spaces out front, places like 
the Delphoria Hotel, Carol’s Caffeine 
House and the City Jail. The game reverts 
back to the standard graphics display, and 
you can get out and guide your animated 
character in the door to investigate, talk 
to other characters and snoop around. 

After pulling a car over for running a 
light or some other offense, you’ll also 
see the standard display. There are some 
nice touches in these scenes, like when 
you ask to see the driver’s license and it 
appears onscreen, complete with picture. 
The driver may even be illustrated with 
animated graphics. 

How Animated Was It? 

Helen Hots, for instance, was so 
animated, her license said she lives at 202 
Gyrate Court. In this scene and a few 
others, the graphics and some text 
5 


responses get risque, but the game won t 
spit out any X-rated pictures or words 
(though it understands a few and 
appropriately answers any lewd 
suggestions you might make (but you’d 
never do that, would you?). Sierra says 
Police Quest is best suited for “mature 
players,” but it’s closer to a PG-rating 
than an R. 

The story unfolds in a linear fashion, 



w 

Shoot out in the park. 


with time-triggered radio calls sending 
you to various locations to investigate a 
wide mix of situations: rowdy bikers, a 
car wreck, a stolen Caddie and the like. 

In most cases, music alerts you to life- 
threatening situations. Gradually you 
learn that Lytton ’s small-time dealers are 
getting rubbed out one-by-one, and the 
clues point toward an out-of-town killer 
who’s working with the Death Angel. 

It’s Going Down! 

If you’re lucky enough to nail him, 
you’ll be assigned to the Narcotics 
Division and get to work on the Big Case. 
Then you can drive an unmarked car, 
wear civilian clothes and make some 
practical use of the computer in the 
station. Until this point you won’t have 
found much to look up in the police data 
base. But be sure to save the game when 
you get ready to bust someone, for an 
arrest can have several outcomes 
depending on your actions — and most of 
them will end the game, even if you don’t 
get killed by the suspect. 

Like real life, Police Quest is not all 
chase scenes and night court. You get to 
go off-duty for awhile and drive your red 
Corvette to a surprise birthday party for 
another cop. The “chicken incident” is 

Continued on page 8 





Hints On How To Get A Hint 


By John Williams 

This holiday season, we estimate that 
over 1/4 million of you received a Sierra 
3-D Animated Adventure Game as a gift. 

To hear the people at the local 
telephone company talk about it, every 
single one of you called Sierra for an 
adventure game hint the day after 
Christmas. 

When Sierra customer support 
employees returned from their Christmas 
vacation, they entered a war zone. Not 
only were all seven of Sierra’s resident 
hint givers deluged with incoming 
telephone calls, but so was our BBS 
system, our order desk, our top 
managers, and even our president. Tens 
of thousands of people wanted to know 
how to find the wand in King’s Quest III, 
and how to successfully navigate the 
swamp in Space Quest II (or was it 
Leisure Suit Larry?). 

According to sources at the telephone 
company, Sierra hint calls not only 
clogged all the phone lines coming into 
Coarsegold and Oakhurst (a thriving 
metropolis of about 10,000) but was tying 
up telephone traffic as far away as 
Modesto and Sacramento (which are both 
more than 100 miles away). At peak 
hours, calls coming into Sierra were 
being turned back to their source at a rate 
of more than 1 ,000 an hour! 

Now Ken made me promise (Ken being 
my boss) that I wouldn’t write anything in 
this article about how great numbers of 
you seemed willing to admit defeat to the 
silly little puzzles in a piece of software 
after only a matter of days... or how a 
chosen a few of you were ready to cry 
uncle as soon as the Sierra phone lines 
opened up the Monday morning alter 
Christmas... 

I promised Ken I wouldn’t try to stress 
to you that the real fun of any adventure 
game is solving the puzzles by yourself, 
and that our customer support lines 
should be reserved for that real stumper 
you’ve been thinking about all summer 
(and of course any technical problem you 
might have concerning hardware 
compatibility or software error)... 

...So forget I brought any of this up! 
What I was allowed to explain is how you 
can avoid being a member of Coarsegold, 
California’s first telephone traffic jam, 
and get your hint without incurring the 
cost of a long distance phone call to our 
offices (which are a long distance call 
from anywhere!). So the rest of this 
article is about what to do if you’ve been 


stumped by a Sierra’s 3-D Animated 
Adventure Game and are ready to admit 
defea...I mean seek help in your quest. 

Examine Your Game 
Package And Contents 

Of course everyone knows that a good 
computer user thoroughly reviews the 
documentation that comes with his 
software. (You do it, don’t you? Sure you 
do!). But did you know that sometimes 
the box the product comes in can also 
provide hints on how to solve your game 
problem? As an example, the screen shots 
of the mermaid and the winged horse that 
appear in some editions of the King’s 
Quest II packaging have provided 
thousands with the solution to one of the 
adventure’s biggest puzzles. So 
remember to read everything that came 
with your adventure (including Sierra’s 
product catalog). 

Talk To Your Friends That 
Play Adventure Games 

Sierra has sold over 100,000 units of 
almost every adventure game it offers 
(and over 1/4 million of a select few). 
Chances are, someone at your office or in 
your local user’s group has played the 
same game you’re playing. If you’re a 
parent, ask your child for a hint! If you’re 
married, get your spouse’s opinion on 
what you might do in your game 
situation. 

Forget About Your Problem For 
Now And Think About It Later 

Do you really need to solve every 
game puzzle in the adventure in one 
sitting? If you’re stuck in a situation, a 
good suggestion might be to save your 
game and turn off your machine for a 
while. Forget about your problem and let 
your subconscious think about it. It’s 
amazing how easy some solutions 
become when you really aren’t trying to 
find the answer. 

Try Another Route 
Around Your Problem 

Remember that Sierra 3-D Animated 
Adventure Games let you choose from 
multiple solutions to many game puzzles. 
If, for example, the spider droid in Space 
Quest I is ‘ ‘bugging you,” one solution is 
to push a boulder onto his head. Another 
solution might be to introduce him to the 
scaly Orat (spider' droids and Orats make 
for an explosive combination). A third 
solution might be to simply outrun the 
spider droid throughout the game. 
(Remember: In the immortal words of 
6 


Snoopy the Beagle, “There is no problem 
so large that it cannot be run away 
from.”) 

Buy A Hint Book 

For those of you not “in the know,” 
Sierra offers hint books for all of its 
adventure games. Each hint book offers 
hints and game maps for adventure game 
players who get “stuck,” and give each 
of the multiple solutions to be found in a 
game. The hints are written in invisible 
ink, with headings above them like, 
“HOW TO GET RID OF THE SPIDER 
DROID.” You uncover only those hints 
you want by using a special marker to 
reveal the hidden clues. 

At $7.95 each, hint books are much 
cheaper than long, distance calls to 
Coarsegold, California and can be found 
in most software stores. If your local 
store doesn’t have them, you can write to 
Sierra and order one. 

Call Sierra’s BBS 

Yes, calling Sierra’s BBS is a long 
distance call, and it will cost you money, 
but it’s much easier to get through to 
Sierra over the bulletin board, which is 
open 24 hours a day, 7 days a week. All 
you need is a telephone, a computer and a 
Hayes-compatible modem. The number 
to the BBS is (209) 683^1463. Try it out. 

If You Must Call Sierra 

If you can’t find a hint book, your 
friends can’t help you, you don’t have a 
modem and you’re at the end of your 
wits, give us a call. Here are some 
suggestions on how to do it. 

SIERRA’S SUPPORT NUMBER IS 
(209) 683-6858. There are many phone 
numbers that ring into Sierra (sales lines, 
fax machines, administration lines, etc.) 
but only on the (209) 683-6858 phone 
number will you be able to receive hints. 
The business hours for customer support 
are 8 a.m. to 5 p.m. PST, and they only 
take phone calls Monday-Friday 
(weekends are spent catching up on the 
mail). Please do not call any of Sierra’s 
800 numbers when looking for a hint. 
These numbers are for orders and order 
tracking only, and hints are not given. 

Be Prepared When You Call 

When you call , have your product and 
documentation available, because you are 
likely to be asked a question about some 
packaging component. (For example, 
“what is the picture on page 17 of your 
manual?”) We ask these questions to 
Continued on page 20 


What Does A Confused Goose, 

A Scrambled Egg, A Jumping Cow 
And Your Child Have In Common? 



Mixed-up Mother Goose: 

TM 


F rom the makers of the bestselling 
King's Questseries comes Mixed-up 
Mother Goose, a fantasy-adventure 
game created especially for young 
children. Easy-to-use, with no reading skills 
required, Mixed-up Mother Goose is an 
enjoyable and enriching way for young ones 
to experience your personal computer. Take 
- part in your children’s astonishment as the 
most beloved rhymes of Mother Goose come 
to life before their eyes in this graphically 
brilliant 3-D animated adventure game. 


“...stimulates imagination and develops 
problem solving abilities. ..Games like this 
should win awards!” 

— Don Trivette, Editor Compute Magazine 


Share in the delight of discovery as your child 
travels the countryside of Mother Goose Land 
in search of Mixed-up Mother Goose 
characters and items. Help your child develop 
logic and puzzle solving skills as they assist 
Mother Goose in restoring the rhymes to their 
original state. 


• Includes a full-color map of Mother 
Goose Land, with pop-out windows 
revealing the characters from the story 

• Includes a complete Mother Goose 
rhyme poster, suitable for framing 

• A variety of characters (male and 
female) to choose from 

• Randomly located characters and objects 
(no two games are alike) 

• Easy-to-use menus help your children 
play the game, save the game, and select 
special options 

• Up to 12 children can save their game 
according to their name on one disk 

• Optional joystick mode 

• Classroom and nursery school tested 


Nursery school and classroom tested, Mixed- 
up Mother Goose is so easy to play that even 
young children can operate the computer with 
very little supervision. Only a handful of keys 
are necessary to play Mixed-up Mother 
Goose, and removable key stickers are 
provided so children can easily locate the ones 
they will need to use. 

Mixed-up Mother Goose is a game designed 
for children of varying ages and abilities, for 
7 


those who read and for those who can’t. 
Nursery rhyme characters in the game talk to 
children in both text and picture messages, so 
that all kids can equally enjoy the magic of 
Mother Goose. 



Mixed-up Mother Goose comes with a fall-color map 
with pop-out windows and a colorful wall poster with all the 
rhymes used in the game. 


^SIERRA* 

TM designates trademark ot Sierra On-Line. Inc. 

S' is a registered trademark of Sierra On-Line, Inc. 
r 1987 Sierra On-Line. Inc. 




Police Quest continued from page 5 


Apple II Graphics Book Available 


amusing and sheds light on the personal 
side of a cop’s life. Several characters, 
like fellow officers Dooley and Keith and 
hooker “Sweet Cheeks” Marie, populate 
this fantasy world and make it more than 
just a game in which you wander around 
on your own. There is also a sub-plot, the 
running story' of fellow officer Jack and 
his doper daughter. 

The Parser Police 

Since most of the things you must do to 
succeed are handled with lively and 
detailed animated action, the Sierra 
parser doesn’t have to be as powerful as 
its counterparts in other adventures. Still, 
the vocabulary leaves a lot to be desired, 
and the inventory command proves 
misleading at times, telling you that 
you’ve got an item in your inventory even 
if you actually left it in the car (which 
makes it hard to write a ticket). After a 
few hours of playing, though, I got the 
feel of the parser and communication 
smoothed out. A plethora of cliched 
police jargon is incorporated into the 
vocabulary, but I have to admit I enjoyed 
saying “Book him!” and “Freeze, 
sucker!” 

As in previous Sierra games, you’ve 
got to develop a knack for gambling. This 
time the game is five card draw, a 
variation of poker that’s a bit more 
complex than playing Space Quest’s slot 
machine or Leisure Suit Larry’s 
blackjack. And the goal differs, for 
you’re not out to win enough to buy a 
necessary object. Instead, you hope to 
impress one of the other three players 
enough to advance into the next phase of 
an undercover operation. The package 
includes a detailed reference card on the 
game (which I had fun with even though 
it wouldn’t let me draw four cards to an 
ace). 

The program is not protected, Sierra’s 
first animated adventure to be offered in 
this manner. You can slide it onto a hard 
disk or make back-ups and never need 
insert a key disk as with other Sierra 
games. Sierra says if it isn’t pirated, 
they’ll make this standard with all their 
adventures. (But they also report the 
experiment wasn’t successful when tried 
with Wrath of Denethenor: The number 
of calls to their customer service line was 
way out of proportion to the number of 
games actually sold, so the only 
conclusion was that lots of people were 
copying the program.) 

Three 5.25” disks and two 3.50” disks 
are included in the package (that means 
frequent swaps if you’ve got one 5.25” 
drive). It requires 256K and supports 
Continued on page 15 


Hundreds of people responded to the 
offer in our last newsletter on the 
availability of Ken Williams’ book 
“Apple II Computer Graphics.’’ 
However, there are still several hundred 
left, and wc need to move them out of our 
warehouse. 


Now you can wear your favorite 
software company on your back! With 
any Sierra purchase of $75 or more, you 
can get one Sierra T-shirt, FREE! 

To receive your free shirt, you must 
specify in the appropriate blank on the 
order form, or ask when ordering (if by 
phone). Please remember to specify size 
(adult S, M, L or XL). 


To order your copy, send a check for 
$7.00 (half suggested retail price). As an 
added bonus, we will pay shipping and 
handling. Checks received after 
inventory is exhausted will be returned 
uncashed. 


If Sierra product is purchased through 
a store, the customer may send in the 
original dated sales receipt with a request 
for a shirt. 

This promotion is good only for 
products purchased between Oct. 1, 1987 
and June 30, 1988. Offer good while 
supplies last. Limit one shirt per 
household. 


Ifflf GREAT PUT-ON 1 


Sierra has done it again! There are 
now three (count ’em) THREE shirts 
to decorate yourself with! Choose from 
the ever-popular Leisure Suit Larry 
jersey, Helicopter flight school T, 
(made of heavy 1 00% cotton) 
and we’re proud to introduce 
Sierra’s official 3-D 
Animated Adventure 
Certified Fanatic /\ i 
T-Shirt! Your fl f 
wardrobe will / / ill' 

remain sadly 
incomplete 
without them! 


QTY. SIZE 


Leisure Suit 

Larry Jersey 




Helicopter Flight 
School T-Shirl 




3-D Animated 
Adventure T-Shirt 




SUBTOTAL 


SHIPPING/HANDLING 

S3. 00 

California raaldanta 
add OH TAX 


TOTAL 




Send to: 

SIERRA ON-LINE, INC. 
ATTN: FULFILLMENT DEPT. 
P.O. BOX 485 ' 

COARSEGOLD, CA 93614 


City /State/Zip code 
Phone ( ) 


Please do not send cash. Check or money orders only will be accepted. Allow 4 to 6 weeks for delivery. 
Make checks payable to: Sierra On-Line, Inc. 


Special Offer On Sierra T-shirts! 




Mixed-up Mother Goose Puzzle 


YRARTNOCET 

RTECONTREP 

afpeesherl 

LOSSLIMOOR 

WONDREMCTT 

I IDNOLKKEC 

RSODLTNEMS 

DAALPPESTR 

OGSTDFRSAT 

LPARIWTIUC 

PIOWNSOTRO 

OSTENATMIV 

LIMPRESIAS 

DTRASVETON 

SRETITERBO 

SDSFPPEETO 

YTSFFPEEPO 

COSDRUCEWO 

RAWLIMMTOS 

KRAWORLSDS 

OKKOOOPLSC 

WKKCOOPLSI 

PTYOOOWORL 

TRENODGWIH 

YFFARISSHN 

LLANNENMEE 

LLANDMSMEE 

LLARGGSSEB 

AERWNGGOOR 

ESEONNGWWE 

SRTIEELRTR 

ROKGOSEETT 

KHRGOORSEH 

PKNMOTHOEE 

OCIERINHHE 

OORRTINTTE 

MCPBGAAATO 

PIMEWWWWAT 

SAREPIPPSM 

LWHTEHRSEY 


IUQTRAMBKTR 

CAPPLOMARRE 

OBELDDIFROD 

LBMAISDDIFO 

LEMEISYSMUT 

ANARAEEERHT 

SMIRRAHLEBU 

DATEGIWESON 

IIBIESPRCEI 

ULAAHTORBRR 

ATEMGIEUSOB 

meteyntativ 

IONSFTREDSP 

ORETEPTSTML 

SNUREACEULL 

LEETNETPRAC 

belttilicpa 

RELTODAOYTH 

TROTASRUCMA 

apafrtfidge 

hoolnybefin 

HOONLWHAITN 
MDCOULODBEW 
TETHSETRATE 
ERLLLINTCCI 
SIETRRATTTT 
SIURTNEESSS 
IFWHAINEEEE 
FTEAAALLSEN 
FETCCDSSEOO 
FFNGNNEEEOO 
I INANTOPSRO 
I ICARRESPRO 
RRCCEESPOUO 
EEATTTP IDPT 
eeatttiders 

TINGEAREREP 

EINGHLLLLEE 

OKHEEPSMEMY 

WKAWHTEMRHY 


AIPDRMOTPOL 
KCUTYMMOTPI 
TORETEALLAM 
ENKINFLULOW 
TEFROOMOOH I 
SRELDDIFITR 
ODLETRUTIRD 
OVERCOEMINO 
OBJCTBIONSL 
EANLRI ZATSY 
JIEECTIONON 
KEARRYOLBRS 
DDYOMIPYPCY 

lmorrrrruyr 

LELROOOORRO 

EEHRCKCKKUD 

LHHRKCCCCBL 

MESSEEIIINO 

TOSSELDDHAP 

LITTELLAIBS 

KOORSLKIAMT 

ITHLERKCAOC 

RKOANEOROPA 

CODIFDYAFCH 

AATLOIISIAM 

TCLOOPASKYP 

RSEOOSEIHTT 

TLIHSONLTPY 

NEOHSOSVRM.E 

AOEHSOEEIUS 

LNNSARRRNDH 

GRAAMORBCYO 

GRAMMAEEETT 

GEEMDDLLLPR 

HHNHDELLLMM 

PSTRTKKSUUO 

EEGOOOOOOHO 

EENNOOMOORP 

HRRIIOMIARS 

SSONOKMPONC 


The words above are arranged 
horizontally, vertically and diagonally. 
See how many you can find. The first 10 
players to correctly find all of the words 
will be awarded the Sierra software 
product of their choice. Plus, we’ve 
conveniently hidden a bonus word. If you 
are one of the first three lucky winners to 
successfully complete the word search 
and find the bonus word (56 words total), 
you will receive your choice of three 
Sierra software products. (Hint: the 
bonus word is a character(s) found in a 
Mixed-up Mother Goose rhyme. 

Please address your completed 
submissions to Sierra’s Newsletter 
Editor. 


1 . 

Banbury Cross 

20. 

Hickory 

2. 

Bowl 

21. 

Humpty Dumpty 

3. 

Broth 

22. 

King’s Horses 

4. 

Butter 

23. 

King’s Men 

5. 

Candlestick 

24. 

Knife 

6. 

Cat 

25. 

Lamb 

7. 

Clock 

26. 

Little Bo Peep 

8. 

Cockhorse 

27. 

Little Miss Muffet 

9. 

Cockleshells 

28. 

Mary 

10. 

Cow 

29. 

Mary Quite Contrary 

11. 

Crooked Man 

30. 

Moon 

12. 

Crown 

31. 

Mother Goose 

13. 

Curds 

32. 

Mouse 

14. 

Dickory 

33. 

Old King Cole 

15. 

Dish 

34. 

Old Woman 

16. 

Dock 

35. 

Pail 

17. 

Dog 

36. 

Peter 

18. 

Fiddle 

37. 

Pipe 

19. 

Fiddler’s Three 

38. 

Platter 


39. Plum 

40. Pumpkin 

41. Rhyme 

42. School 

43. Sheep 

44. Shoe 

45. Silver Bells 

46. Spider 

47. Spoon 

48. Tommy Tucker 

49. Tuffet 

50. Wall 

51. Water Can 

52. Whey 

53. White Bread 

54. White Horse 

55. Wife 



How Good Are Your Eyes? 

Look closely at the two pictures below. Picture B contains 35 changes (some minor, some not so minor) from the original. How 
many can you find? Using a colored felt tip pen (other than black), highlight as many changes as you can find. 



Solution To Last 
Issue’s Word Search 
& Crossword Puzzles 




10 


The first 10 people to correctly find all of the changes will receive the Sierra software product of their choice. Please address 
your completed submissions to the Sierra Newsletter Editor. 

S Picture B 



Word Search 
Winners Revealed! 

Congratulations are in order to the 13 
winners of Sierra’s first Word Search 
Puzzle. The first three persons to solve 
the puzzle and discover the bonus word 
(Vohaul) were: 

Mary Boddington, Billings, 
Montana. 

Lance Hori, Roselle, Illinois. 


David Miller, San Jose, California. 

Each of these lucky winners will 
receive the three Sierra products of their 
choice. 

The other winners of the Sierra Word 
Search Puzzle are as follows: 

Jay Green, Hopateong, New Jersey. 

Keith Karger, Canoga Park, 
California. 

Matthew Lanano, Monroe, New 
York. 

Joe H. Novak, Magna, Utah. 


11 


Diane/Michael Schindhelm, 
Mukwonago, Wisconsin. 

Linda Scott, Omaha, Nebraska. 
Robert Steinbach, San Diego, 
California. 

A.W. Stone, Fernley, New York. 
Debbie Trotto, Federal Way, 
Washington. 

Andrew Worsek, St. Louis, 
Missouri. 

Again, congratulations to all! 







Sierra Keeps Growing! 

Breaks Ground On New, Larger Building Site 


Day 2. Local construction crews “move mountains” to ensure 
Sierra a rapid transition into its new location! 


As you can see. Sierra continues growing to provide even 
bigger and better products and services for you in the 
future. 


Sierra’s current building is nestled amidst the pines of 
Oakhurst, California, at the southern gate of Yosemite 
National Park, the second largest national park in the United 
States. 


Day 1. Groundbreaking begins! The heavy machinery arrives and 
ground leveling starts. 


Day 30. A solid foundation has been laid! It will be a short time 
now before Sierra expands into its new building. 


! 

I 


Day 40. A truck arrives with the structural skeleton of our soon to 
be completed building. 


12 




Latest Versions Of 
Sierra Programs 

Listed below are the latest versions 
and/or upgrade numbers of Sierra 
products. Customers who wish to update 
their product may follow Sierra’s 
standard replacement policy. If the 
products were purchased within the last 
90 days, there is no exchange charge. 
Replacement disks on products purchased 
beyond 90 days may be obtained for 
$5.00 ($10.00 for 3 1/2” disks) for each 
product updated (California residents add 
6% sales tax) from Sierra. 

When returning a program follow these 
steps: 

a. Send disk #1 from the program in an 
envelope (don’t worry about 
protecting the disk). 

b. Send proof of purchase, check or 
money order. 

c. Be sure to specify which computer 
you own. 


The upgrade charge from HomeWord 
to HomeWord Plus is $35.00. If you have 
a question concerning a Sierra product 
please write customer service or call us at 
(209) 683-6858 from 8 a.m. to 5 p.m. 
PST. 

MS-DOS 

The Black Cauldron - Vers. #2.0 
King’s Quest I - Vers. #2.0 
King’s Quest II - Vers. #2.2 
King’s Quest III - Vers. #2.14 
Space Quest I - Vers. #2.2 
Space Quest II - Vers. #2.0a 
Leisure Suit Larry - Vers. #1.00 
Police Quest I - Vers. #2.0g 
Mixed-up Mother Goose - Vers. #1.0d 
Thexder - Vers. #Revision c 
Helicopter Flight Simulator - Vers. #1.1 
HomeWord Plus - Vers. #3.01 
Smart Money - Vers. #1.1 
Special note: We now support all IBM 
P/S 2 computers. 

Apple HGS 

King’s Quest I - Vers. #1.0s 
Space Quest I - Vers. #2.2 


Sierra Cartoon Contest 


We’re once again proud to announce 
the next round of Cartoon Contest 
winners. Congrats go out to: Adam Paul 
of Center Line, MI and Tim Coman 
of Chicago, IL. 

This is an ongoing contest, so send in 
your submissions now! 

Cartoon entries must be in black ink 
(not in pencil or in color) on white 
unlined paper. Do not fold cartoons. 
Cartoons should relate to one or more 
Sierra products. All submissions become 
the property of Sierra On-Line, Inc. 

Winning entries will receive the Sierra 
product of their choice, and be published 
in the newsletter. Number of winners will 
depend on the quality of entries. 

Send entries to Sierra Cartoon Contest, 
P.O. Box 485, Coarscgold, CA 93614. 
Please include a separate sheet of paper 


with your name, age, address, daytime 
phone number, the product you wish to 
win, and the computer you have. 



fuzzLct> ovee the \wh0c&abo<jt-.s- ov 
A“Fi_yi|Nj& S=EU_" INGfTet>'e/JT ( (koVTxoo 
EJiTUfMes Aw»y A t?£AT> FVy AM J> 

-To r'o^Sj>^y2_ T\\fc -S'TuATiOaJ 



Leisure Suit Larry - Vers. #1.0e 
Thexder - Vers. #2.6 

Apple Ile/IIc 

HomeWord Plus - Vers. #3.0 
Smart Money - Vers. #1 .2 
Leisure Suit Larry - Vers. #1.0m 

Macintosh 

King’s Quest I - Vers. # 2.0c 
King’s Quest II - Vers. #2. Or 
King’s Quest III - Vers. #2.0 
Space Quest I - Vers. #1.5d 
Leisure Suit Larry - Vers. #1.05 

Thexder Contest 
Winner! 

Congratulations goes out to Jeff Baker 
of Great Falls, Virginia, who turned in 
the high score of 3,465,800 in our 
Thexder Hot Shot Contest. Gary will be 
receiving the game of his choice for his 
nimble-fingered efforts. Way to go, Jeff! 


The New 
Sierra BBS 

By Dennis Jonathan 

With the installation of Sierra’s new 
bulletin board system (BBS), the 
response has been phenomenal. 
Accessible to anyone with a computer 
and modem hook-up. Sierra’s BBS 
operates at no charge to the user (you 
must incur phone charges). The BBS 
operates 24 hours daily, seven days a 
week for convenient user access. 

Sierra’s BBS is broken down into 
several areas. There are eight 
conferences supporting Sierra programs 
and one conference supporting technical 
questions. In the game conferences, users 
leave questions concerning Sierra’s 
adventure games which can be answered 
by fellow callers. In the technical 
conference, questions are fielded by 
Sierra’s technical experts. In the 
telecommunications area, users can talk 
directly through their computers to other 
on-line callers. 

The Library is a BBS favorite. Here 
1 users can download (copy) playable 
demos of games, software programs, and 
even additional scenery files to Sierra’s 
Helicopter Flight Simulator. 

The BBS averages over 6,000 calls per 
week and has nearly 25,000 active users. 
Calls are received from all over the 
world, although the majority of users live 
in the United States. If you haven’t yet 
explored the exciting new world of 
telecommunications, come and join us. 
Maybe someday I’ll talk to you on 
Sierra’s BBS. 


13 






$10 Rebate 


ONE & TWO 


Submilled by Jon LaGuardia, 
Olmsted Falls, Ohio. 


Submitted by Robert Ryan, Simi Valley, California. 


Submitted by Sam Mejias, Rio Piedras, Puerto Rico. 


X $10 Rebate Jg 

g°_°% 


Receive a $10 rebate on Roberta Williams^ Mixed-up Motncr u 
To redeem, fill out coupon and enclose with your dated receipt 
purchase of Mixed-up Mother Goose. Or, if ordering Mother Goos 
from Sierra, enclose this coupon with your order and payment 

balance. „ , _ ^ n 

Send to Sierra On-Line, Inc., Mother Goose Rebate Offer, P.O. 
Coarsegold, CA 93614. 

Name 


Address 


City, State, Zip 

Where purchased ' 

Void where taxed, restricted or prohibited by law. Offer valid on produas purchased 
between March 1, 1988 and September 30, 1988. Coupons sent for redemption must te 
postmarked no later than August 31, 1988. Only one coupon may be redeemed per 


postmarked no 


household. 





Police Quest continued from page 8 

Hercules, CGA, EGA, Tandy EX and 
higher and PCjr color cards; you get 16 
colors in EGA and on the Tandy. IBM’s 
new VGA and MCGA graphics for the 
PS/2 are also supported. 

Conclusions: This is more of a 
simulation than a traditional adventure, 
for the obstacles to success are situational 
puzzles that can only be construed as 
logical problems when viewed from the 
perspective of a cop trying to follow 
procedure. I found driving the cars 
without crashing was the hardest part of 
the game, which took about 20 hours to 
complete. But I enjoyed every minute 
(except the crashes!) Because of the 
story’s linear nature, as the events unfold 
with drama and humor, tension and 
gratification. 

QuestBuster David Heidt, who just 
joined the Guild by doing a solution for 
the game, had this to say: “Sorry the 
walkthrough took so long, but Police 
Quest is like A Mind Forever Voyaging 
-what it lacks in puzzles, it makes up for 
in length.” The only people who might 
not like it are those who are more 
concerned with purely logical puzzles 
than with engaging in true interactive 
fiction. A sequel is hinted at several 
times, and you can be sure I’ll be there if 
the Death Angel ever gets out of jail . 
System: IBM & Quest-Alikes (256K) 
Conversions Planned: Amiga, Mac, 
IIGS, ST, Apple (128) 

Skill Level: Novice 
Protection: None 
Price: $49.95 
Company: Sierra On-Line 


Japan continued from page 4 

general lack of health in the Japanese 
computer industry. Most Japanese 
publishers described their sales as flat or 
up only marginally this year, while their 
U.S. counterparts grew by 25 to 100% in 
the same period. I attribute this lack of 
growth to a lack of variety in the Japanese 
software market. Games, and a few very 
hardcore business and utility products, 
make up the entire market. Education and 
home productivity products are 
nonexistent. To our knowledge, only 
Broderbund Japan (the Japanese 
subsidiary of our U.S. competitor) is 
addressing this market, having recently 
released a Japanese version of Print 
Shop. We wish them well, as it is obvious 
to us that without some productivity 
benefit from personal computer usage, 
the Japanese personal computer industry 
cannot realize its full potential. 

The Japanese entertainment software 
market has matured a great deal since 
Sierra’s first trip to Japan a few years 
ago. On our first visit, the Japanese 
bestseller charts were monopolized by 
action games. On this visit, fantasy role- 
playing games such as Wizardry and 
Ultima seemed to be the hottest segment. 
Adventure games and sports games also 
fared well. Whereas simulation games 
seem to be very popular in the U.S. 
software market, they have not caught on 
well in Japan. Even Sublogic’s Flight 
Simulator, which is the bestselling U.S. 
non-business product of all time, has 
been regarded as a failure in the Japanese 
market. 

I spoke with several Japanese 
publishers about the comparative lack of 
educational software there. The closest I 
came to understanding this curiousity is 
one person’s opinion that the Japanese 
educational system has not been as 
aggressive in their acquisition of personal 
computers as the U.S. Apparendy the 


which hardware company from which to 
purchase computers. If the government 
buys from NEC, then the other hardware 
companies will feel slighted. If the 
government buys from all the 
manufacturers, then no software standard 
will exist and no one computer will have 
a large enough installed base to develop 
all of the educational software necessary. 
Catch-22 anyone? 

My most significant observation of 
Japanese software is its utmost quality. 
The attention to detail which exhibits 
itself in the quality of the music, 
animation and graphics is highly 
enviable. The Japanese have made 
software into a performance art, and the 
Japanese software publishers have a pride 
in their products that all U.S. publishers 
could learn to display. For the time 
being, it seems that Sierra will be acting 
more as an importer of Japanese software 
to the U.S. than a player in the Japanese 
computer software market. As we have 
worked and talked with the Japanese, we 
are learning the attention to detail that is 
part of their culture. 

At the conclusion of our trip to Japan I 
purchased every top selling game I could 
get my hands on to demonstrate for the 
Sierra staff. My hope is to incite them to 
even higher levels of quality. This quality 
can be witnessed firsthand in the two 
products we have imported from Japan, 
Thexder and the upcoming Silpheed. 
Looking overseas, Sierra has found both 
a ready source of quality products to 
bring to the U.S., but also a good 
example to follow for our own product 
development at Sierra. 

The trip to Japan is long, and travelling 
there is expensive (things cost 2 to 20 
times as much as they do in the U.S.). 
However, the education offered is well 
worth the cost and trouble. The payoff 
will come from the rise in quality you will 
witness from our products - both the 
Japanese imports and the new Sierra 
products built with the attention to detail 


Japanese government is uncertain as to learned from our friends in Japan. 


^SIERRA Disk Pack Coupon 

Stock up on disks for your back-ups, saved games, and data. Order your Sierra disk packs today, only with this coupon! 

• $15.95 for 20 5 1/4” disks (double-sided, double density) 

$17.95 for 10 3 1/2" disks (double-sided) ^ 

To order your disk pack(s), indicate the number of packs you want in the blanks above. Then send a check or credit card authorization 
for the appropriate amount, to Sierra. No C.O.D. orders accepted. California residents add 6% sales tax. 

Send to Sierra Sales, P.O. Box 485, Coarsegold, CA 93614. 

Name 

Address - 

City, State, Zip 

Day phone 

[H check enclosed d Visa O MasterCard D American Express 

Card number Expiration date 

Authorization signature 


Offer valid through March 15. 1988. 



Solutions To Early Sierra 
Game Puzzles Revealed! 


Warning: The following article contains 
hints for playing several of Sierra’s 
adventure games. If you do not wish to 
risk reading the solutions you may wish to 
skip this article. 

Sierra has produced a long line of 
bestselling adventure games in its time, 
and amazingly enough, many of our Hint 
Line calls concern games we created as 
far back as 1980. Listed below are 
solutions to just a few of the many 
puzzles we continue to receive calls on 
from some of Sierra’s earlier titles. 

Wizard and the Princess 

Published for the IBM as Adventure in 
Serenia. 

Q. How can you kill the snake? 

A. You need a rock without a scorpion 
behind it. From the snake go S S S S W S 
and get this rock. To get back to the snake 
go N E E E E E. 

Q. Help, there are more snakes... what 
do I do? 

A. After killing the first snake with the 
rock you will encounter several other 
snakes. You will want to kill all snakes 
with your stick, except the one that has a 
rock on its tail. Be nice to this snake and 
get the rock off of its tail. 

Q. How do I cross the chasm? 

A. To get across the chasm you will 
need to have the two notes found in the 
desert. If you put these notes together, 
one as the top and one as the bottom, you 
will get the word HOCUS. Say this word 
to get across the chasm. 

Q. My boat keeps sinking, what can I 
do? 

A. In order to get anywhere in the 
boat, you need to fill the hole with your 
blanket. 

Q. What do I do when I get to the 
island? 

A. If you have made it to the island and 
need to get into the Tree House, TIE 
ROPE, TO ANCHOR, THROW ROPE, 
CLIMB ROPE. To get off the island after 
you have the harp, go to where you got 
the anchor, DRINK VIAL, FLY N. Give 
the bread to the Lion. 

Q. How do I find the bird? 

A. You need to go through the kitchen 
to get into the tower. You will need to go 
to the tower a second time to find the 
bird. 

Wrath of Denethenor 

Q. In what order should I visit the five 
continents? 


A. 1) Nisondel, 2) Cestiona, 3) 
Arveduin, 4) Isles of Bregalad, 5) 
Mystenor. 

Nisondel: Solrain Argoth is located 
northeast of Castle Solrain but in an open 
area of Nisondel. Here the player can buy 
rations and weapons. Also, the player 
learns of that which is to come. 

Cestiona: The true exit from Cestiona 
lies in a tiny rocky island northwest of the 
continent. This island is only accessible 
from a dimension door on the northemly 
“Fire” island. To step onto the island 
you need a spell to control Demon Glow . 

Arveduin: Mount Restorn is the exit 
from Arveduin to the Isles of Bregalad. 
The player must sail right along the 
northern shore of the continent and a 
passage way appears magically. When 
first in Mount Restorn, the player 
encounters a long hall of locked doors. 
The second southern door leads to an 
underground waterway and a set of ships. 
The player sails north to the second open 
area and departs the ship. The player then 
walks in a kind of a horseshoe loop to a 
dimension door which will take the player 
to a temple and a set of doors. Taking 
either door will take the player to a 
valley. Then the player must go to the 
southern end where a field of demon glow 
is found. The exit lies in the center of the 
demon glow. 

Isles of Bregalad: Shadowmere is the 
key to one of the most difficult secrets of 
the game. A graveyard is located in the 
southeast area of the map of 
Shadowmere. The graveyard only 
appears during the witching hour (12 
midnight to 1 a.m.). The player must be 
in Shadowmere during this time in order 
to enter the graveyard. In the city of 
Shadowmere many clues are learned, 
also, this is the last place to buy rations. 

Mystenor: Castle Denethna is located 
on the same island as the door to Death 
Meadow, in the center of the bay. Pause 
and review your clues. The player is 
greeted quite warmly upon entering the 
castle. The player will find this is the 
castle of the fake Denethenor. The player 
must kill the fake Denethenor and read 
the inscription on the throne. 

Mystery House 

Q. I know that there is a trap door in 
the attic. How can I find it? 

A. You must see the trap door through 
the telescope in the tree before you can 
open it. You must reenter the house to do 
this, you cannot open the tra; loor 
without going to the telescope first. 

16 



Gary Butts, Sierra programmer meets with Takeshi Miyqji, 
designer and programmer of Silpheed. 


Sierra Signs Contract 
For Silpheed 

By Ken Williams 

This February several of my staff and 1 
traveled to Tokyo to meet with Game 
Arts, developers of the legendary action 
game Thexder. Game Arts, a major 
Japanese software publisher, had 
developed a follow-up product to 
Thexder called Silpheed and we wanted 
to convince them that Sierra was the right 
publisher to introduce this product to the 
American audience. 

Since the first copy of Silpheed arrived 
at Sierra’s offices about four months ago 
our Japanese computer has been the most 
popular computer in the building. We 
even investigated an event where 
someone broke into the programming 
offices at night just to play Silpheed. We 
know because a soft drink was found 
spilled on the keyboard, but nothing in 
the building was missing! 

Those who have played Thexder are 
familiar with the great music that Game 
Arts produces. Well, in Silpheed they 
have outdone themselves. Each level (14 
total) of the game has its own original 
composition. An album of Silpheed 
music has been released in Japan, as well 
as a book of the sheet music. Our favorite 
way to play Silpheed at Sierra is to wait 
until night, turn out the lights, hook up 
Bose stereo speakers, crank up the sound 
and turn it into a multi-media experience. 
There are some lawyers renting space in 
our building who thought we were crazy 
at first, but then they developed a 
Silpheed habit of their own. 

The IBM version of Silpheed will be 
programmed by Gary Butts (pictured 
above) and the Apple IIGS version by 
John Rettig. Versions for other 
computers will not be coming until the 
first quarter of 1989. 






XPLORER 


NUMBER 8 ,647 ,901 


VOLUME 3,947,812 


ST ARD ATE 3025.3 


insurance salesmen 

INVADE PLANET! 

. WON'T TAKE NO FOR AN &H§WERS - 

QUEST W 

7 tKr.uoht it was safe 


(UPI) - Hordes and hordes of 
oushy, genetically engineered t« 
^door-to-door insurance salesmen 
Tre ,e,n las, n, g U Head,** 
towards the outer reaches of our 

at 50 kilometers, these fast 
talking charlatans most certamfy 
,eek our utter destruction. All 
citizens are atlvised to keep their 

doors closed and 

until further notice. (See back 


TVMED SPACE HEM! 


Just when you thought it was safe 
to go back into space, HE* 
BACK! Sludge Vohaul, th 

demented evil scienust jyou ve 

come to know awl »**> has 
returned with a new plan. A nasty 

I n. A plan so evil that only one 
wickedly sadistic as he could 
ie conceived it. 

Ml the only thing standing 

him and universal 
tween him anu 

imination...is YOU. 

regie your »'*>' trough “ 

Sd riuchtod. Of the JO* 

lanet Labion as you flee 
ohaul’s minions. Blunder your 

°y onto the asteroid fortress m 

our search for the shme-suckmg 

/ohaul. Flounder your way 
hrough more perilous escapade 
han you can wiggle a space worm 

Once again you, Roger WUco, 
must don your samtary space 
mittens and prepare tor me 

Saughtofe^lthatVohaulh. 

prepared! Beat the odds. Defy 
gravity. Cry for help. 



£ 


INCLUDES: 

. . 'rim itfd ever seen on 
. Incredible 3-D grapWcs - The besi 

an earthling home computer: ersa n y toyed 

. space Piston Comics, ^^"’"^uUntly 
comics In this .^^—mlnescentof your favorite 

colored illustrations retota^cen jj ventures of 

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„ur hem MUST HAVE 

tSrSk collectors and all 60’s acton 
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$5 Rebate 


mm 


ONE OR TWO 

Receive a $5 rebate when yon buy either Space Quest I or Space Quest II by 
Scott Murphy and Mark Crowe. 

To redeem, fill out coupon completely and enclose with dated receipt(s) for the 
purchase of Space Quest I and Space Quest II. Or, if ordering one or both Space 
Quest games direct from Sierra, enclose the coupon (and receipts for one of the 
games, if you already have it) with your order and payment for the balance. 

Send to Sierra On-Line, Inc., P.O. Box 485, Coarsegold, CA 93614. 

Name 

Address 

City, State, Zip 

Where purchased 

Void where taxed, restricted or prohibited by law. Offer valid on products purchased between 
March I. 1988 and August 31, 1988. Coupons sent for redemptions must be postmarked no 
laier than September 30. 1988. Only one coupon may be redeemed per household. 


Sierra Mailbag 


To The Sierra Company, 

I am writing to express our thanks and 
appreciation. Recently, we purchased 
your “King’s Quest HI” game. When we 
attempted to put it on our hard disk, we 
ran into problems. Jim called your 
customer service department, using the 
number you provide in the catalog you 
enclose with your programs. While we 
expected a bit of a hassle, due to past 
experience with other companies, this is 
not what we got. The person on the other 
end of the line determined in a short 
period of time that we had received 
defective disks. We were told that 
replacement disks were on their way. We 
expected it to take two to four weeks 
before we got them. We were quite 
surprised and pleased when they were 
here three days later. You not only have 
quality in your programs, but also in your 
personnel. So here’s letting you know 
that these customers appreciate you. 

So far we only have two of your 
games. We started with “Black 
Cauldron,” which took three of us, 
working almost a week to finish with the 
total amount of points possible. We had 
so much fun with it that we went out to 
find another Sierra game. That’s when 
we found “King’s Quest III.” We 
haven’t even come close to solving this 
one yet. My 12 year old son spends the 
majority of his time bugging the wizard, 
as he finds it exciting to see what kind of 
punishment the wizard will give him. We 
all enjoy it very much. 

Thank you again for your wonderful 
programs and your employees’ 
helpfulness. 

Very sincerely, 

Elaine L. Gwynn 

Dear Sierra, 

I enjoy all of the adventure type games 
that you publish, and presently own all of 
them. Through the years of experience, 1 
have developed several questions and 
comments. 

On the newer games coming out now, I 
find that the solutions are becoming more 
difficult. With King’s Quest I, it was very 
easy, yet now, especially with Space 
Quest II, the solutions have become far- 
fetched and almost impossible to think of 
on one’s own. Perhaps there is a happy 
medium in there somewhere, a problem 
that takes thought, yet is in the range of 
reasonable thinking. 

After having to call the hint line, I 
produced some comments about this 
“Customer Service.” I thought that the 


lines must be extremely busy, for each 
time I called, I got the busy tone. But, 
please, put someone on the phone who 
knows what they’re talking about (gives 
you the correct solution to the correct 
problem), and someone that woke up on 
the right side of the bed that morning. It is 
sort of discouraging when a fruit cake or 
a grizzly bear answers the phone. Once, I 
almost hung up because I thought I must 
have had the wrong number. 

So I have heard that King’s Quest IV 
has a new graphics system. Will it 
improve the graphics on an IBM PC with 
an EGA? Or, is this just an improvement 
for the IBM SYS/2 or the Apple IIGS? 

I would like to have information on the 
status of games in the works. Last fall, I 
got a “next spring, in March” to an 
answer for the date that King’s Quest IV 
would be out. I called again a month ago 
and found that October was the new date. 
October! 

It seems that all of the new games came 
out in the Fall/Spring of 1987/1988. I 
was playing three of your games at the 
same time in one week. Now was that 
interesting. I can expect two to three 
more years for the sequels to those to 
come out. Are there any fresh new ideas 
for the Quest family? I have a few: 
“Dinosaur Quest: The Quest for the 
Bone” or ‘‘Kitten Quest: 
Manannan’s Revenge” (Manannan? 
What kind of a name is that?) 

One last thing. This is not really 
important, but you could work on 
perspective so that as Rosella (Rosella? Is 
that like Tulipa?) walks farther “up” the 
screen. It looks more like she is farther 
away. 

Sincerely, 

Steve Kehlet 
Creve Coeur, Missouri 

P.S. I looked up Coarsegold and it took 
me an hour to find. No wonder you are in 
one of the largest buildings in town! 

Dear Friends, 

You know, I gotta tell you - your 
graphics games are the best! I have about 
20 text-adventure games from another 

company that starts with an In , and I 

really like those. But I really love yours! I 
wish I had 20 of yours. We currently own 
Space Quest I and II, Police Quest, and 
King’s Quest III, and am eagerly awaiting 
the arrival of King’s Quest IV. Keep up 
the good work! 

Also, every time (only four times I 
wimped out!) called Customer Service 
18 


for a hint on Space Quest II, the people 
have always been helpful and friendly, 
and have never steered me wrong - yet. 
Again, keep up the good work! 


Sincerely yours, 

An Everwandering Adventurer 
Lorrie Williams 


Dear Sierra, 

We love Sierra products. Your games 
get us through the winters! Playing the 
games is a family affair and quite often 
dinner-time conversation is spent trying 
to figure a way to get a “hero” out of his 
latest predicament. 

All of my four children, ages 4 to 12, 
are beginning to think like your game 
designers. This may be good, especially 
if they ever think about lighting an open 
flame in a restroom somewhere! Oh, and 
they are calling each other “wing nuts” 
now — there are worse things they could 
be saying. 

Seriously, thank you for your excellent 
products and service. We will be 
customers for long years to come. 

Sincerely, 

Dawn Robinson 
Cleveland, Tennessee 


Dear Sierra On-Line, 

About two months ago I purchased a 
Tandy 1000 TX computer and your 
HomeWord word processing and spelling 
package. I am a teacher (social studies) 
here in western Pennsylvania and had 
been contemplating buying a computer 
and word processing package for several 
years. I would like to let you know how 
pleased I am with your product. Once I 
caught on to how to use it (my knowledge 
of computers and word processing was 
limited) your word processing software 
has proven to be most useful. I have been 
placing all my tests, work sheets, review 
guides, etc. on disks using your 
HomeWord package and have discovered 
how convenient a product such as yours 
can be. It has proven to be ideal for my 
purposes and would recommend it to 
anyone considering buying a word 
processing package. 

My thanks to you and your staff for 
developing and marketing such a fine 
product. 


Sincerely, 

Jack McMahon 


You Make ’Em, We Break ’Em — 
Quality Assurance At Sierra 


Quality Assurance at Sierra has a 
fitting motto, “ You Make ’Em, We 
Break ’Em.” Not a kind phrase to the 
ears of our hard-working programmers, 
this catchy slogan nevertheless well 
represents our qualified team of bug 
detectors. Their goal: to ensure that all 
Sierra products ship bug-free, so that our 
software doesn’t eventually bug you, our 
customer. 

The “Thrash m asters,” as they fondly 
call themselves, can be compared 
favorably to a band of adventurers from a 
popular role-playing game. Their 
combined skills of dexterity, wisdom, 
intelligence and strength give the needed 
experience it requires to slay those nasty 
critters that creep in and take the fun out 
of our software. 

Every band of adventurers needs a 
wizard to provide leadership and 
guidance. Sol Ackerman is the wizard of 
Quality Assurance. Bringing great 
knowledge of software to his team, Sol is 
one of Sierra’s most prolific 
programmers in his spare time. In fact, 
Sol’s wisdom of Sierra magic dates back 
to the early 80’s, when he was involved 
in the programming of such blockbusters 
as King’s Quest, King’s Quest II, King’s 
Quest III, The Black Cauldron, and Space 
Quest. 

Sol’s latest work of wizardry has been 
the conversion of King’s Quest III to the 
Apple Ile/IIc computers. This long- 
awaited sequel, which is just getting 
ready to ship, will be Sierra’s second 
largest game ever to ship for Apple 
computers, residing on a whopping both 
sides of five disks. (Sierra’s Time Zone, 
the largest computer game ever, resided 
on both sides of 12 disks). 

A cleric provides an adventure team 
with intelligence and insight. Nancy 
Grimsley qualifies quite well to be this 
gang’s trusty cleric. Our resident expert 
on productivity products, Nancy has a 
keen eye for minute details, providing 
sage advice and clever suggestions when 
it comes to improving Smart Money and 
other Sierra programs. Nancy is always 
well-equipped with a dictionary or 
thesaurus at her side, and is well-versed 
to make sound decisions when 
documentation or on-screen text changes 
are concerned. 

Nancy’s life experiences include 20 
years at the University of California, 
Berkeley, where she climbed the 
corporate ladder from administrative 
assistant to the Chancellor’s office as 


budget analyst. Her interest in computers 
was kindled while experimenting on the 
UNIX system during her tenure at 
Berkeley, and has blossomed into a full- 
time occupation at Sierra. 

One of Nancy’s great interests is 


graduate of Yosemite High School, 
Jennifer has a great future in computer 
games, and has just begun to steal a peek 
of what the future holds in store for her. 

Last, but not least, every team of 
adventurers needs a stalwart knight. 



The Thrashmasters: 


( from left to right) Jennifer Cobb, Sol Ackerman, Ray Marek, and Nancy Grimsley. 


reading, especially science fiction. Her 
favorites include Isaac Asimov’s 
“Robots of Dawn’’ and Anne 
McAffrey’s “Dragon Riders” series, 
both which incidentally became 
translated to computer games: It seems 
that even Nancy’s reading interests 
compliment her career as a Sierra 
Thrashmaster. 

Jennifer Cobb is Sierra’s latest recruit 
to the Thrashmasters Guild. Like a thief 
in the night, Jennifer has stealthfully 
advanced from Sierra’s production line to 
the long-desired quest of bug bashing in 
QA. It would only be fair to give her the 
role of thief in our band of adventurers. 

A mere 18 years of age, Jennifer has 
acquired the dexterity of a master thief, 
with lightning-quick reflexes that give her 
a solid advantage in discovering “traps” 
in the game system that the aging 
members of the team might struggle with. 
Jennifer is world class in tackling games 
that require advanced dexterity. Thexder, 
and its upcoming sequel Silpheed, are 
prime examples of games that the “less 
agile members” of this party choose to 
leave in Jennifer’s nimble hands. 

A lifetime spent in the fresh air and 
breathtaking scenery of the Sierras has 
provided Jennifer with the positive 
outlook it requires to spend hour after 
hour battling computer bugs. A recent 
19 


fighter, warrior, call him what you will. 
Ray Marek is the top bug-basher in QA. 
With an exceptional background in 
entertainment and adventure, Ray Marek 
is a natural for Sierra On-Line’s 
Thrashmasters squad. 

Ray claims to have “done it all.” On 
the computer screen, Ray has taken Sir 
Graham and Roger Wilco through every 
possible situation imaginable, regardless 
of the danger involved. His real-life 
counterpart has done the same. Be it 
pilot, skin diver, hang glider enthusiast, 
or acrobat, Ray loves to play with 
danger. His career includes everything 
from being the “Human Cannonball” in 
the circus to Hollywood stunt actor. 

From the time Ray began his studies at 
Florida State University, it was obvious 
his life was destined for high adventure. 
He chose aerospace as a major, but he 
also had a great desire to study sharks 
(the kind that swim, not the card playing 
variety). When the college scene became 
a drag, Ray dropped out to join the 
circus, where he became part of a high 
flying trapeze act. His circus career 
skyrocketed even further when he was 
promoted to the position of “Human 
Cannonball.” 

In 1976, Ray’s flying trapeze act “The 
Flying LarRays,” was named the 
Continued on page 20 


I Wish I Got Paid For 

Playing Games All Day By Nancy Grimsley 

** ^ Quality Assurance Dept. 


QA continued from page 19 

Premiere Flying Act by the Circus Hall 
of Fame. His career soared even higher 
when he landed in Hollywood as an 
animal trainer and stunt man. From 
hanging off of helicopters in flight to 
daredevil car stunts, Ray’s stint as stunt 
man for numerous television shows and 
motion pictures is the envy of many 
“would be” adventurers. 

Yet nothing is as simple as it looks, and 
stunt acting took its toll (broken back, 
dislocated shoulder, injured spleen, 
broken nose), and Ray wisely chose to 
retire to the relatively safe world of Sierra 
On-Line and computer adventures 
instead. 

Now his days of dangerous living have 
paid off and Ray has the highest kill rate 
(most fatal bugs discovered) of the highly 
touted Thrashmasters team, a true 
adventure legend in his time. 

So there is real adventure beyond the 
computer screen at Sierra On-Line, and it 
all begins with the Thrashmasters of 
Quality Assurance. The next time you 
boot up a Sierra adventure, remember 
that a fine team of adventurers have 
already explored the deepest depths of the 
game to ensure you a much safer and 
enjoyable quest. 


Hints continued from page 6 

verify you own the product you arc 
asking about (it’s amazing how many 
people get pirated (stolen) copies of our 
game and still call us for customer 
support). 

If at all possible, be in front of your 
computer and facing your predicament. 
Sometimes our customer support people 
have to ask you questions about what is 
going on around you as you play the 
game. (For example, sometimes the 
pirate is in the tavern in King’s Quest III, 
and sometimes he isn’t.) If you can’t be in 
front of your machine, try to take notes 
ahead of time so you can answer the 
questions we have. 

HAVE PATIENCE. As of this 
writing. Sierra has seven hint lines open 
each day. Unfortunately, these lines do 
tend to get clogged during the afternoons, 
so you may have to call more than once to 
get through to us. For the best results, 
call us in the morning, right around 8 
a.m. Avoid calling after 3 p.m. PST, 
when California students are out of 
school and our lines are busiest. 

Write Us A Letter 

If you absolutely can’t get through to 
us on the hint hot line, don’t own a 
modem, haven’t got any friends that own 
computers, and can’t bring yourself to 
buy a hint book, write us a quick letter. 


Every QAer has heard those words, 
more than once. And it is true, of course, 
that we get paid for playing games all 
day. But there is more to the job than 
appears at first. 

A good QAer must have the detective 
instincts of Nero Wolfe or Lord Peter 
Wintsey (for the tracking down of bugs 
which, once seen, must be duplicated), 
the cunning of a fox (for scenting a 
situation where a bug could be lurking), 
the patience of a spider who continually 
spins her cobwebs (playing the same 
game over and over and over demands 
great quantities of patience), and the 
verbal dexterity of a debating team 
hotshot (for dealing with programmers 
who are notorious for claiming a good 
and genuine bug is really part of the 
design of the game). Learning the finer 
arts in this debate is one of the first duties 
of a new QAer or a new programmer. 

“You make ’em, we break ’em” is our 
motto in QA, which does not necessarily 
endear us to the programmers, but it is, of 
course, only for their own good that we 
set out with such gusto to break the game 
if possible. It pains me to observe that 
now and again one of them is 
unreasonably touchy about making a 
dozen different versions of the game. I 
understand the programmers have their 
own viewpoint, which differs slightly 
from the QA viewpoint. I have even 
heard it rumored that the programmers 
are not fond of QA; but no doubt this is 
without any basis in fact, since we are 
really quite a loveable bunch. Just 
because we have taken to notching our 
disks like the gunfighters of old are 
reputed to have done for each “kill” of 
the day is not a proper reason to overlook 
our sunny temperaments; cries of glee are 
often heard in QA, like: “All right! 
Tell us where you’re stuck and what your 
current score is. Include in the letter itself 
(not just bn the envelope) your return 
address and phone number. Sierra 
answers hundreds of “hint request” 
letters every day - so you should expect a 
speedy reply. 

To me, the real challenge of an 
adventure game has always been to 
conquer it without obtaining hints. But I 
know that our adventure games are also 
stories, and you want to know how they 
end. With that in mind, I offer good luck 
to you on your quests, and I invite you to 
give us a call in customer support if you 
get really stuck. We want to make your 
adventure game experience as enjoyable 
as possible. 


Another bug! How many is that for 
today?” 

Playing a game through means not only 
checking the proper route to keep your 
character alive, but also all the various 
ways to die. (For a time we considered as 
a motto for QA, “We live to die” but we 
were looking for pizzazz and it didn’t 
quite make it. Another thing we do in QA 
is look at the grammar and spelling. 
However, I set out to talk about the 
various ways to die in a game. Bugs can 
abound there. In Space Quest I, there are 
three different ways to die in the shuttle 
alone. Have you ever pushed the “Don’t 
Touch” button? It’s great. Try it. I know 
it worics because I tested it. One of my 
favorites — I was sorry to see it go — was 
also in Space Quest I when the main 
character fell off the cliff, somersaulted 
through three scenes, only to be eaten 
while tumbling by a sand creature who 
arose from the deep. It was great 
visually, but alas, it was a bug and it 
went. You can die various ways in the 
King’s Quest series. Have you ever eaten 
the cookie yourself, rather than feed it to 
the wizard in King’s Quest III? 
Personally, I like to save my game, then 
make one of the wizard’s magic spells 
wrong. 

Once a new QAer gets over the 
embarrassment of dying ~ the sounds will 
give you away - and gets into the spirit of 
things, we die with relish quite often 
(after saving our games of course.) New 
QAers learn fast that it is best to save a 
game at once when a fellow QAer leans 
over and inquires, with innocence and 
sincerity shining all over a smiling 
countenance, “Have you ever tried going 
into that hole, or making a storm on the 
ship, or pushing that button?” 

Continued on page 24 

Sierra Newsletter 
Results 

The votes are in, and a winner has been 
selected. By overwhelming support, 
Sierra Newsletter was chosen to continue 
its reign as our official newsletter title. 

The editorial staff of I he Sierra 
Newsletter would like to thank all of 
those who have supported us with your 
letters and votes. We love to hear from 
you and always welcome your 
suggestions on how we can improve and 
expand the Sierra Newsletter to make it a 
more rewarding and enjoyable 
communications letter to you, our 
readers. 


20 


ORDER FORM 


SIERRA CATALOG ORDERS 
P.O. Box 485, Coarsegold 93614 
800-344-7448 (U.S.) or 209-683-6858 

Locate the list of available software titles for your computer below (hint books, which are not machine specific, are listed seperately). Indicate the 
quantity of each title you want to order, and the total cost (price multiplied by number of units). Enter the total dollar amount ordersed in the space for 


total Merchandise below. 


APPLE Ile/llc # of copies Total Cost 


10260102 

King's Quest (128K) 

49.95 



10262102 

King's Quest II (128K) 

49.95 



10266102 

King's Quest III (128K) 

49.95 



10280103 

Black Cauldron (128K) 

39.95 



10202102 

Leisure Suit Larry (128K) 

39.95 



10290102 

Space Quest ( 1 28K) 

49.95 



10292102 

Space Quest II (128K) 

49.95 



10245102 

Police Quest 

49.95 



10310102 

Mixed-Up Mother Goose 

29.95 



10305102 

Wrath of Denethenor 

14.95 



10700110 

Siena Champ. Boxing 

14.95 



10555101 

Thexdor 

34.95 



10110103 

Dragon's Keep 

29.95 



10059109 

Homoword Plus (128K) 

69.95 



10053109 

Smart Money (128K) 

79.95 



HIN 

T BOOKS 


# of copies 

Total Cost 

00258002 

King's Quest 

7.95 



00259002 

King's Quest II 

7.95 



00257002 

King’s Quest III 

7.95 



00231002 

King's Quest IV (4th Qtr) 

7.95 



00282003 

Block Cauldron 

7.95 



00203002 

Leisure Suit Larry 

7.95 



00246002 

Police Quest 

7.95 



00291002 

Space Quest 

7.95 



00293002 

Space Quest II 

7.95 



0091000/ 

Replacement pens 

1.95 



ATARI ST 


# of copies 

Total Cost 

16260102 

King's Quest 

49.95 



16262102 

King's Quest II 

49.95 



16266102 

King's Quest III 

49.95 



16315102 

King's Quest IV(4th qtr) 

49.95 



1628010 1 

1 Hack Cauldron 

39.95 



16202102 

1 eisure Suit Larry 

39.95 



16245102 

1 *ollce Quest 

49.95 



16290102 

Space Quest 

49.95 



16292102 

: '.pace Quest II 

49.95 



16310102 

Mixed Up Mother Goose 

29.95 




MACINTOSH # of copies Total Cost 


11260102 

King’s Quest (512K) 

49.95 

11262102 

King’s Quest II (512K) 

49.95 

11266102 

King's Quest III (51 2K) 

49.95 

11280103 

Black Cauldron (2nd Qtr) 

39.95 

11245102 

Police Quest (51 2K) 

49.95 

11202102 

Leisure Suit Larry (51 2K) 

39.95 

11290102 

Space Quest (51 2K) 

49.95 

11292102 

Space Quest II (51 2K) 

49.95 

11310102 

Mother Goose (51 2K) 

29.95 

11700110 

Sierra Champ Boxing 

14.95 


APPLE II GS 


# of copies 

Total Cost 

12260102 

King’s Quest 

King's Quest II 

49.95 



12262102 

49.95 



12266102 

King's Quest III 

King’s Quest IV (4th Qtr) 

49.95 



12315102 

49.95 



12280103 

Black Cauldron 

39.95 



12266102 

Leisure Suit Larry 

39.95 



12212102 

Leisure Suit Larry II 

Police Quest 

49.95 



12245102 

49.95 



12247102 

Police Quest II 

49.95 



12290102 

Space Quest 

49.95 



12292102 

Space Quest II 

49.95 



12310102 

Mixed-Up Mother Goose 

29.95 



12555101 

Thexder 

34.95 



IBM 



# of copies 

Total Cost 

31260102 

King's Quest (256K) 

King's Quest II (256K) 

King’s Quest III (256K) 

49.95 



31262102 

49.95 



31266102 

49.95 



31315102 

King's Quest IV(4th Qtr) 

49.95 



31280103 

Black Cauldron (256K) 

39.95 



31202102 

Leisure Suit Larry (256K) 

39.95 



31245102 

Police Quest (256K) 

49.95 



31290102 

Space Quest (256K) 

49.95 



31292102 

Space Quest II (256K) 

49.95 



31310102 

Mother Goose (256K) 

29.95 



31740110 

3-D Hel Simulator (256K) 

49.95 



31700110 

Sierra Champ. Boxing 

14.95 



31555101 

Thexder 

34.95 



31565101 

Silpheed (4th qtr) 

34.95 



50060109 

Homeword Plus 

69.95 



50053109 

Smart Money 

79.95 




Method of Payment 

I — | Check or money order enclosed 

I 1 (Pleas'* mnkr < hecks payable to Sierra On-Line Inc.) 

CD Visa I faster Card CH Am. Express 

Card Numbei Expiration Date 

Phone Numbei must accompany credit card orders 
Authorizing Signntuie 


Customer Address: 

Name 

Street 

City 

State/Zip 

Day Phone 


Total Merchandise 


CA residents add 6% Sales Tax 


Special Shipping and Handling 


Subtotal 


Dollar amount of Coupon(s) enclosed 


Total Payment 



Method of Shipment 

| | U.S. mail (free) Q] UPS (free) 


Add $4.00 under Special Shipping and Handling 
Q U.S. mail (foreign) □ UPS priority (phone # required) 
.O.D. (No C.O.D. on orders less than $35.00) 

ShippinQ Address: (if different than customer address) 

Name 

Street — 

City — 

State/Zip 

( ) 

Day Phone 



21 









LOOK FOR SIERRA PRODUCTS 
AT THESE FINE DEALERS: 


ARIZONA 
Cad Graphic 
Gilbert 
602-9264220 
Computer Works 
Glendale 
602-246-6364 
Computer King 


602-844-2454 

Wherehotue Entertainment, li 
Mesa 

602-833-9085 

Where home Entertainment, li 

Phoenix 

602-266-2099 

llcathkll Electronic Center 

602-279-6247 
D. Dalton Software, Etc. 
Riocnis 
602-943-9723 

Whe rehouxe Entertainment, I 

Phoenix 

602-375-1194 

Whcrehouie Entertainment, I 

Phoenix 

602-9963056 

Wherehouxe Entertainment, I 

602-245-0166 
B. Dalton Software, Etc. 
Phoenix 
602-9965772 

Wherehouxe Entertainment, 1 

Phoenix 

602-849-9922 

Wherehouxe Entertainment, I 

Phoenix 

602-870-0838 

Wherehouxe Entertainment, I 
602-275-0161 

Wherehouxe Entertainment, I 
602-375-0156 

Whcrehouie Entertainment, I 


602-968-3168 

Wherehouxe Entertainment, It 

Tern pc 

602 -9664001 

Wherehouxe Entertainment, It 

602-292-0775 

Ctznputen Plus 

Tucson 

602-326 5900 

Wherehouxe Entertainment, li 


Tucson 

602-327-5828 

Wherehouxe Entertainment, li 

Tucson 

602-881-5066 


415-523-8159 • 

Wherehouxe Entertainment, l 

Alhambra 

818-576-5946 

Egghead Discount Software 

Anaheim 

714-995-8635 

Wherehouxe Entertainment, li 

Anaheim 

714-533-8905 

Hcath/Zenlth Computers 

& Electronics 

Anaheim 

714-776-9420 

Wherehouxe Entertainment, I 


714-761-9832 

Burbank 

818-843-0045 

Egghead Discount Software 

Campbell 

408-371-8212 

B. Dalton Software 
Canoga Park 
818-348-6030 
B. Dalton Software. Etc. 

Canoga Park 
818-348-6030 

Wherehouxe Entertainment, Inc. 

Canoga Park 

818-340-0017 

Wherehouxe Entertainment, Inc. 

Capilola 

408476-8128 

Egghead Discount Software 

Carlsbad 

619-434-7060 

Egghead Discount Software 


Cha Is worth 
818-341-2535 

Egghead Discount Software 

Chatswonh 

213-823-2727 

Wherehouxe Entertainment, Inc. 
Chico 

916-891-9713 

Whcrehouie Entertainment, Inc. 
Chino 

714-5914876 

Egghead Discount Software 
Citrus Heights 
916-721-6550 

Wherehouxe Entertainment, Inc. 
Citros Heights 
916962-0209 
B. Dalton Software, Etc. 

City of Industry 
818-912-1079 

Wherehouxe Entertainment, Inc. 

209-299-9824 

Computerland 

Colma 

415-994-1400 

Home Computing Center 

415-6764244 


415674-0222 
Infomax Computers 

4I5-3566S00 

Wherehouxe Entertainment, Inc. 
714-737-9030 

Wherehouxe Entertainment, Inc. 
Cone Madera 
415-927-31 14 

Wherehouxe Entertainment. Inc. 

Costa Mesa 

714-548-2532 

Wherehouxe Entertainment. Inc. 

Costa Mesa 

714-754-8586 

Wherehouxe Entertainment, Inc. 

Costa Mesa 

714-754-9277 

Egghead Discount Software 
Costa Mesa 
714646-5312 

Wherehouxe Entertainment, Inc. 
Culver City 
213 390 7713 

Egghead Discount Software 

Cupertino 

408-257-0892 

Wherehouxe Entertainment, Inc. 
Dublin 

415-829-9803 

Wherehouxe Entertainment, Inc. 

El Cerritos 
415-524-3582 

Egghead Discount Software 

714-581-0862 
Whole Earth Access 
Emeryville 
415428-1600 

Wherehouxe Entertainment, Inc. 

Encinitas 

619-944-1077 

B. Dalton Software, Etc. 

Escondido 

619-747-2175 

Wherehouxe Entertainment, Inc. 

Escondido 

619-743-3814 

Wherehouse Entertainment, Inc. 

Fairfield 

707428-9696 

Wherehouse Entertainment, Inc. 

Fairfield 

707 427-1876 

Wherehouse Entertainment, Inc. 


209 432 0446 

Wherehouxe EjMc.Hwnwwl, Im 

Fretno 

209 2269770 

Radio Shark 

Fullerton 
714 8700390 

Fullerton 
714 961 9602 

Wherehouar Fate rial norm I, lac 

Garden Onset 
714 537 9833 


Garden Grove 
714-3.74-9369 

Wherehouar Entertain mt 


III 1632316 

Wberrbraaer Entertainment, 
Hacienda Heights 
818964 1299 
The Comped er Edge 


Huntington Beach 
714 848 8093 

Wherehouxe Ealertt 

Huiaington Beach 


714-837 1093 

Wherehouse Entertainment, Itxc. 

la Crcaccnta 

818937-1804 

Century Conguter Syatona 


213470 7926 

Sogware Supermarket 
I ere Angeles 


408 263 9063 

Wherehouxe Entertainment, Inc. 
Mission Viejo 
'714 364 9740 


Wherehouse Etdertalnment, Inc. 

Modesto 

209-327-8979 


707-232-9272 

Wherehouse Entertainment, Inc. 

National City 

619470-9679 

Wberehoeiac Entertainment, Inc. 
North Hollywood 
818-985-9826 

Egghead Discount Software 
North Hollywood 
*18-7661767 
B. Dalton Software, Etc. 

North ridge 
818-993-9167 


Oakland 

415-3366573 

Egghead Discount Software 

Oakland 

415-671 2702 

Wherehouxe Entertainment, 


Software CRy 

San Francisco 

413-543-0343 

B. Dalton Software, Etc. 

San Francisco 

413-9862690 


San Francisco 
413-929-2280 
Whcrehouie Kntertalnn 
San lose 
408-244-0346 


408-2674866 
B. Dalton Software, E 
San Jose 
408-270-3445 
Eggbend Discount Sop 
San Jose 
408-2814977 


San Mateo 
415-374-9634 

Wherehouxe Etdertalnment, Inc. 

San Pedro 

213-348-9190 


B. Dalton Software 
Santa Barbara 
803-682-9638 


803-687-9152 
B. Dillon Software, Etc. 

Sants Oars 
408-246-0802 

Wherehouse Entertainment, Inc. 

Santa Mans 

805-938-7071 

B. Dalton Software, Etc. 

Sants Monica 
213-393-7122 

Egghead Discount Software 
Sanu Monica 
213-829-7955 

Wherehouxe Entertainment, Inc. 

Sanu Monica 

213-828-9964 

Wherehouxe Entertainment, Inc. 
Sana Rosa 

707-526-9900 

Wherehouse Entertainment, Inc. 


Saratoga 

408 725-1285 

Wherehouxe Entertainment, Inc. 


Shciman Oaks 
RIR-96H 4101 

Wherehouxe Entertain mat, Inc. 

Sbni Valley 


818-769 1444 

Com Soft Canmunl cation 

Sun Valley 

818768-3017 

Connective Microsystems 

Sunnyvale 

408-739-1170 

Egghead Dtxount Software 


818-881-7870 

Egghead Discount Software 
Thousand Oaks 
805495-7360 


213-373-1174 
Softwalre Centre Inti. 

213-378-9223 

Wherehouxe Entertainment. Inc. 
Tuslin 

714-731-9705 


714-9*3-3278 
Softwalre Centre Inti. 
Upland 
714-9463663 


Walnut Creek 
415-3366363 

Wherehouse Entertainment, Inc. 

Walnut Creek 

413-937-0308 


West Covina 

818-331-1066 

B. Dolton Software, Etc. 

Westminster 

714-892-9020 

Micro Computer Concepts 

Westminster 

714-898-3002 

Wherehouxe Entertainment, Inc. 

Whittier 

213-698-9223 

Wberehoeiac Entertainment, Inc. 


Colorado Springs 

303 434-3051 

Mala Street Software 

Coloiado Springs 

303-331-7396 

B. Dalton Software, Etc. 

Denver 


Fort Coll ins 

303-2260880 

MCR Distributing 

Ft. Collins 

3034824)197 

Micro Computer World 

Greeley 

303-330-1700 

B. Dalton Software, Etc. 

Littleton 

303-933-0081 

High Country Computer! 

Pueblo 

303-545-2277 


Sumfcrd 

203-324-2134 

B. Dalton Software, Etc. 

Trumbull 

203-372-7882 

B. Dalton Software, Dc. 

Waterford 

203443-3360 

FLORIDA 

B. Dalton Software, Etc. 

305-260-6562 

Lechmere 

Cleatwner 

813-7966337 

The Computer Connect 

Gainesville 

904-332-3209 

Computer Software, Etc. 


813-923-3838 

Egghead Discount Soft wart 
St. Petersburg 
813-327-2292 
B. Dalton Software, Etc. 

813-875-1960 
B. Dalton Software, Etc. 

813-971-7166 


Duluth 

4044163061 

B. Dalton Software, Dc. 

Kennesaw 

404422-9816 


HAWAII 

Software Plus 

Honolulu 

808-537-6644 

The Software Library 


INDIANA 

W Software 

Fl. Wayne 

219482-2381 

B. Dalton Software, Dc. 

Indianapolis 

317-634-3730 

B. Dalton Scftware, Dc. 

Indianapolis 

317-231-3198 

Indianapolis 
317-237-7116 
B. Dalton Software, Dc. 


913-341-671 1 
Personal Ciunpulri 
Overland Park 


Electronic Clink 
Bcthesdu 
301-656 8620 
Joppa Cnmpulcix 


805-832-2888 

Wherehouse Entertainment, I 

Bakersfield 

805-831-9911 

Wherehouxe Entertainment, I 

Bakersfield 

805-871-2298 

Wherehouse Entertainment, I 

Bakersfield 

805-397-0442 

Wherehouse Entertainment, I 

Bellflower 

213-866-9127 

Egghead Discount Software 


415-792-1361 

Herb's Discount Software 

Fremont 

415490-6336 

Wherehouse Entertainment. I 


Sanu Ana 
714-5566960 
Softwalre Centre 


208-524-0891 
Digital Doohkkeya 
Idaho Falls 
208-529-5830 


Dedham 

617-329-2200 

The Small Computer Com 

East Long Meadow 

413-525-6663 

Lechmere 

East Weymouth 

617-337-5770 

Lechmere 


22 



WASHINGTON 


Orchard Computers 

Hyannis 

617-775-8541 

Egghead Oisenurt Software 
Norwood 
617-769-4168 
Computers Elc. 

Peabody 

617-535-5252 

Lechmere 

Seeknnk 

617-336-4800 

Lechmere 

Springfield 

413-543-5100 

Lechmere 

Wubum 

617-938-5959 

lechmere 

Worcester 

617-856-8900 

MICHIGAN 

Babbage's 

313-662-6112 

Babbage's 

Cily of Novi 

313-348-3567 

B. Ballon Software. Elr. 

Dearborn 

313-593-3033 

Babbage's 

Dearborn 

313-271-2910 
Entertainment 
East Detroit 
313-445-2983 

Egghead Discount Software 

Farmington Hills 

313-489-8550 

Retail Computer Cmlrr 

Farmington HilK 

313-626-3240 

DO Software 

Flint 

313-233-8833 
I/O Software 
Flinl 

313-742-3566 
Software City 
Grand Rapids 
616-245-565 1 

517-394-4408 

Egghrnd Dluuonl Software 

313-471-3800 
Micro Station. Im . 

Southfield 

313-358-5820 

Egghead Dlscouid Software 

Babbage's 

Sterling Heights 
313-348-3567 

Command Comp. Sturms. In. 

Warren 

313-573 8IW» 

MINN ESI II A 

II. Italian Software, Hr 
Bnarl.lt o I'ail 

It. Ilallmr Software. Hr 

612 8".’ MM 

It. Halt on Software I li 



It. Ilallnn Soli war r . I li 

Maplewood 

It Ilallnn Snftware, Fir 
Maplt wta.il 


H. Hal '-.ill Hr 

Mlmh-a|«nll 



Fgglitarl suftwaie 

Kntevilb 

61 ! Ml MM3 

It, Italian Sr.hweir to 



816 Ini 36711 

It. Hal ',.,11..... I i. 

816 761 9611. 

Egghrarl IHHunnl S..II . , 

Mur vluntl llrl(l» 

314-991 /nut 
Italalraw '**' 
SpiingllrM 
417 881 166! 

Bahbage'r 
SI I 'hail»> 

314 532 91/ 

BaMragr'. 

SI. I rails 
314416 I1|l 

Babbage ‘a 



Babbage's 

Si Print 
314 279 .MUM 

Egghead INt.mml s.-ir ■ 



Com|ailer I*. l..o.|.. •• 
Great I all. 

40Ti 121 H'l 
Ciisli.ni I nrnprart 
Livingaam 
406-222 HIM 


B. Ballon Software, Elc. 

Missoula 

406-721-0320 

NEW MEXICO 
B. Dalton Snftware. Etc. 
Albuquerque 
505-888 9595 
Crossroads, Inc. 





B. Itallnn Softwu 


Huhhugr's 

203-849 8317 







I gain art Hlwnrllrl Snllwale 
I I Mill 



Cnmpuler Run 


Putman 
609-3894442 
Software City 
Pmnptiai l.aVs-s 
201-8.11-ltXH 
y'om-C'on. Ine. 

Shrewshury 
201 -M2-62IHI 

Atlantic Cnmpuler Systems 



It Hatton Software. Etc. 
His Shore 
Mb 665 4111 
AAR Computer 



t in ‘Inny 

r I \ 'mTiwair t 'filler 




Gulden Software 

216-745 4476 
Software City 


Snftwairr Centre Inti. 

513-7214455 

Software Galerta 

Cleveland 

216464-7757 

Slllcrm Express 

Columbus 

614-868-5(817 

B. Dallon Software. Elc. 

614459-6607 
B. Dalton Software. Etc. 

Columbus 

614-868-6874 

B. Dallon Softtrare, Ele. 

Dayan, 

513-439-0574 
Micro Tyme 

513-294-6236 

Micro Computer Ccnlrr 

Day ion 

513435-8759 

krhty Cnmpulers 

llyria 

216-324-2240 

Chuck's Computer Center 

216 8334847 
Softwalre Centre Inti. 

Mayfield Heights 
316 449-6420 

Ram-Run Conqiulcr Products Inc. 
Medina 
316 72 3 8929 
Softwalre Centre Inti. 

North Olmsted 

316 7344755 

Mk riKomputer Services 

Toledo 

419 181 1(41 

It. Itallnn Software. Etc. 

Toledo 

419473 3HH4 


OKI AIIOMA 

Oklahoma City 
403 687 31817 

Oklahimtn City 
405 731 2 781 
It. Halloo Software. Elc. 



Software Cits 
Tulsa 

918 744 0358 


PENNSYLVANIA 
Babbage's 
Orcacl ltd I 
2 1 5-623-7 8 85 

Egghead Discnunl Software 
Fairlcvs Hill 
215-9465900 

Basle Computer Systems fl 

Hermitage 

412-342-5505 

B. Dalton Software, Ele. 

King oT Pruwia 

215-337-9131 

Babbage's 

King of Prussia 

2I5-3.37-2380 

Software Race 

Langhornc 

215-757-5555 

B. Dalton Software, Etc. 

Mimmcvillc 

412-373-3207 

Sidlwalre Centre Inti. 

215-647-8616 

Software Galerta 

Philadelphia 

215-627-6000 

B. Dallon Software. Etc. 

Pittsburgh 

412-2.32-9502 

A-Bll Belter Computer Store 

Pittsburgh 

412-911-2029 

Hahbagr's 

Plymouth Meeting 

215-825-8665 

Egghead Discount Software 

Springfield 

215-54.3-2260 


Egghead Discount Sr 
Springfield 
215-543-2260 
Babbage's 


215-6574669 
RHODE ISLAND 


TENNESSEE 

Rush Eleclronln. Inc. 

Bristol 

615-761-0101 
Computer Shiqr 

615-8594015 

Cnmpulrrlund oT NmhtUIr 

Nashville 
615-292 8088 
Computer Shop 
Nashville 
615 2924496 


Corpus Christi 
512-854-2017 
lleath/2knclh Computers 


214-368-0761 

Babbage's 

Dallas 

214-788-1707 


214484-9101 
Mr. Micro 

Dallas 

214-7334274 

Dibbage's 

Dallas 


Denton 
817-566-6650 
Jim Jenkins 
El Paso 
915-731*6938 
Software Terminal 


817-654-3394 
Your Personal Cn 

409-740-3223 
Kwlk F3a Electro. 
Harakcr Heights 
817-690-3010 


7134391015 

Egghead Discount S 

Houston 

713-784-6242 

Babbage's 

Houston 

7I3-875-OI8I 


71.3432-0028 
0. Dalton Softwa 
Houston 
713-6*2-5933 
Babbage's 


817-6561327 

Babbage's 

Irving 

214-255-2129 
Radio Shack 
Joshua 

817447-2705 

Babbage's 

Mesquite 

214-270-8865 


Computer Crnlret 
Pasadena 
71.3476-9898 
Babbage's 


Computer Place of Tyler 
Tyler 

214-592-8818) 



Pro Computer Sales 



Cumputcrland 


Egghead Discount Software 
Sail I -ike City 
XIII 2261613 


SoTlshop Cnmpuler Store 



VI RGINIA 

Egghead Discount Software 

703-9.31-2250 

B. Dallon Software. Elc. 

Arlington 

703-522-6161 

B. Dallon Software. Etc. 

Arlington 

703-685-0075 

Egghead Discnunl Software 

FairTas 

703-35241 14 

Babbage's 

Fairfax 

70.3-591-3555 

B. Dallon Software. Elc. 

Fdts Church 

703-241-8519 

Egghead Discount Software 

Falls Church 

703-538-2377 

Softwalre Centre Inti. 

Hampton 

801.8.78.7246 

Walden Software 

703-361-1702 
Walden Software 

703-881-9137 

Software Central 

Norfolk 

804461-6452 

B. Dalton Software. Etc. 

Springfield 

703-971-0101 

Babbage's 

Springfield 

703-9224122 

Egghead Discount Software 
70344247CI 


Egghead Software, Corp. 

Bothell 

2064867332 

Egfjicad Discount Software 

Bellevue 

206451-3701 

B. Dallon Software. Elc. 

Bellevue 

206453-1696 

Micro Compultr Systems 

Bellevue 

206-455-8822 


Wherehouse Entertainment, 


206454-2235 

Egghead Discount Software 

Bellevue 

206-6444545 

Swan Computer Stores 

Bellevue 

206-747-3000 

Egghead Discount Software 
Bothell 

206486-7332 

Egghead Discount Software 
Bothell 

206-6444515 
Computer Wed 
Federal Way 
602-934-2430 
Team Electronics 
Longview 
206425-3600 

Egghead Discount Software 
206-672-9397 

Wherehouse Enterlalnmenl, Inc. 

Lynwood 

206771-9944 

Cactus Computer 

Pullman 

509-332-5500 

Egghead Discount Software 
206-6234851 

Wherehouse Entertainment, Inc. 
Seattle 

206-324-2140 
University Book Store 
Seattle 

206-634-3400 

Wherehouse Entertainment, Inc. 
Seattle 

206-6334072 
Micro Centers' 

Spokane 

509-328-2983 

American Computer Masters 

Spokane 

509-9:62611 

Microspace 

Spokane 

509-924-2013 


Blls. Bytes & Nibbles 


WEST VIRGINIA 
The Computer Store 
Huntington 
.304-529-6426 


307-682-6609 


4I4-272-OIH5 
Cnmpuler Sof 

414-543-5123 


FEDCO/ - 

MEMBERSHIP DEPARTMENT STORES 

LECHMERE 

^wherehouse 

discount 






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Babbage's 

Walden Software 


23 




Smart Money 2.0 
IBM Ships! 

Smart Money, Sierra’s full featured 
personal finance manager has been upgraded 
to include many new features. Smart Money 
retails for $69.95. 

New features of Smart Money 2.0 include: 

• Reports which utilize selection criteria now 
show the criteria in the report heading 

• Report titles are user definable 

• You may now specify a default file name to 
be loaded each time you run Smart Money 

• Added more information to the transaction 
Journal 

• Automatic transactions are now stored in 
date order 

• When scrolling through transactions you 
can skip to the start of a month 

• Prior year transactions are stored with the 
actual date 

• Checks can now be written to screen or file 
in addition to the printer 

• The Calculator now will store back the 
value into the current field 

• Handling of DOS directories has been 
enhanced 

• Can now run the balance sheet as of any 
month 

• Added additional information to the 
reconcilation report 

• The transaction journal can now be sorted 
by account in both alphabetical or chart of 
accounts sequence 

• Display options; graphic or text menus; 
background screen color 


• Financial calculator now prints balances up 
to 100 million 

• The cursor used for selecting a transaction 
is now a full line 

Smart Money data may now be exported for 
use in Lotus 123 spreadsheets. 

To order an upgrade, send $15 to: Sierra 
On-Line, Inc., Smart Money Upgrade, 
P.O. Box 485, Coarsegold, CA 93614. 


Playing Gaines continued from page 20 

Then, when we have tried all the 
preplanned ways to live and die in a 
game, and checked all the menu choices, 
ihe joystick, the mouse, the hard disk, the 
help screen, single disk drives, double 
disk drives, and built-in features 
—Mixed-up Mother Goose has eight 
characters and 18 endings, all of which 
must be checked — when we have 
remained alert to strange colors, odd 
sounds, aberrant musical tempos — the 
real work begins. That is when we begin 
using the pieces of the game in as many 
unusual ways as we can dream up, to see 
how the game stands up to it. Like 
playing the fiddle, after eating the 
mushroom, just at the moment of 
stepping into the hole — that one sent the 
main character into a tailspin that didn’t 
stop. Or turning into an eagle and taking a 
leisurely pleasure flight around Llewdor 
— that one hung the game entirely. 




SIERRA ’S NEW BULLETIN 



Finally, the ultimate task and biggest 
challenge of QA is to try to out-think, 
out-maneuver, out-smart and out-wit the 
biggest “foe” of all, the final worthy 
opponent, the amiable adversary — you, 
the user. We are vastly outnumbered. We 
are four against tens of thousands in a 
contest of wits. But we are undaunted. 
QA will stand forever. . .just at this point a 
little plump creature wearing a red crown 
rushed into the room, brandished a 
flamingo at me, and bellowed “Off with 
her head,” so I shall say farewell to you, 
gentle reader, and submit this to the 
tender attention of the editing pencil of 
the merciless copy editor. 

Don’t you wish you got paid for 
playing games all day? 


(pSIERRA 

SIERRA ON-LINE, INC. • P.O. BOX 485 • COARSEGOLD. CA 93614 


BULK RATE 
U.S. POSTAGE 

PAID 

La Puente, CA 
Permit No. 8 



E FISCHER 
persacomp 
5 7 5 9 N GUILFORD 
INDIANAPOLIS 


IN 4622Q 


M PH-682