Volume 3
King’s Quest III Ships for Apple!
King’s Quest III for Apple, one of
Sierra’s most anticipated titles, is ready to
ship! Eager King’s Quest fans have
showered Sierra’s mailbox and telephone
lines with requests for King’s Quest III,
and over 20,000 copies have already been
placed on order. Now the wait is over.
At long last King’s Quest III has
arrived, and you’ll find it’s definitely
been worth the wait! As of this printing,
the epic King’s Quest III resides on both
sides of five disks. This makes King’s
Quest III the second largest game in
computer entertainment history (the
largest game ever was Time Zone, a
12-sided Sierra game also written by
Roberta Williams).
King’s Quest III is an intermediate to
advanced level adventure that transpires
some time after the first two games in the
series. In this adventure you become
Gwydion, a young lad enslaved by the
evil wizard Manannan.
King’s Quest III
With the use of cunning, wit, complex
magic spells, and wise use of your time,
you must seek to escape the clutches of
the evil wizard (one of Sierra’s most
sinister characters ever!) and discover
Continued on page 2-
Sierra announces new 3-D Animated
Adventure! Manhunter: New York
Manhunter - New York, a foreboding
science fiction epic, is the latest creation
by Dave and Barry Murry, the authors of
the mega-hit The Ancient Art of War. A
dark vision of our planet’s future,
Manhunter evolves around the life of a
detective in New York City two years
after alien invasion and consequent world
takeover. The “hero” of the story is
contracted by the newly founded alien
dictatorship to be an enforcer of alien
rule, his job to track down and destroy a
ling of human saboteurs and militants out
to end the alien siege.
Manhunter is a twist on most
contemporary adventure games, allowing
players to choose allegiance between
good or evil. Opportunities to make
critical moral decisions are offered
throughout the game, as the player’s
character develops into either a
destructive Manhunter or a supporter of
Continued on page 2
Spring 1988
INSIDE
• New Products
• Valuable Coupons
• Reviews
• Product Release
Schedules
• Contests
• Contest Winners
to
• Special Offers
Table of Contents
King’s Quest III Apple . .
1
New Apple IIGS Games .
2
Sierra Goes to Japan
3
Police Quest Review ....
.....5
Contests
Silpheed is Coming! ....
....16
Crossword Winners
Announced
Congratulations to the 11 winners of
the Sierra Crossword in the December
newsletter. (There were supposed to be
only 10 winners, but the 10th and 11th
correct entries arrived on the same day,
so we declared a tie.
The winners are as follows:
Michael Ashcroft, Auburn, CA
Lois M. Bluhm, Hampton, VA
Barry Ergang, Rosemont, PA
George Fidmar, Crest Hill, IL
S.L. Johnson, St. Joseph, MI
Matthew Lanaro, Monroe, NY
Bryan Midgett, Angier, NC
George G. Mills Jr., O’Fallon, IL
Edward S. Pirie, Las Vegas, NV
J.H. Wicker, Library, PA
Dan Zebrowski, Sussex, NJ
Sierra’s Contract
With Disney Expires
On December 31, 1987, Sierra’s
license to produce and sell Disney
products (excluding The Black Cauldron)
expired. The products Sierra will no
longer produce or sell include Donald
Duck’s Playground, Mickey’s Space
Adventure, and Winnie the Pooh in the
Hundred Acre Wood.
Sierra will no longer be taking catalog
orders on these products. However, we
have been informed that the software
dealers listed below still have these
programs in stock: Babbages, Egghead
Discount Software, Electronics Boutique,
and The Radio Shack. Any catalog orders
that have been received on these products
will be returned.
The Sierra
Newsletter
Ken Williams
Publisher
Jerry Albright
Editor
Greg Steffen
Associate Editor
Writers:
Jerry Albright, Nancy Grimsley,
Ken Williams, John Williams
SIERRA ON-LINE, INC.,
P.O. BOX 485, COARSEGOLD, CA 93614
Correction To Sierra
Product Catalog 1988
There was an error in Sierra’s 1988
Catalog on the order form, listing King’s
Quest IV as being available in early 1988.
As of this printing, King’s Quest IV will
not be available until September-October
of 1988. However, Sierra will begin
accepting orders for this product in June.
Any orders we receive prior to June will
be returned to the customer.
New Products
For The IIGS!
Now, in addition to Thexder, Space
Quest, and Leisure Suit Larry in the Land
of the Lounge Lizards, Apple IIGS
owners have two more exciting titles to
add to their software library!
Shipping now are King’s Quest and
Police Quest, two Sierra favorites. King’s
Quest I is the historical first chapter in the
epic King’s Quest series. Apple IIGS
owners can join the ranks of King’s Quest
fans worldwide as they become the daring
knight Sir Graham on a heroic adventure
in the land of Daventry.
Police Quest is the latest in Sierra’s
line of 3-D animated adventures, and also
its most authentic. Based on the true life
experiences of a police officer, Police
Quest provides players with a realistic
experience behind the badge of a street
officer. From handing out citations to
busting big time drug dealers, adventure
gamers will have to follow strict police
procedures to successfully fulfill their
duties and “win” the game.
Also slated for spring release is the
IIGS version of Mixed-up Mother Goose,
Sierra’s 3-D Animated Adventure game
for children. Many of the most popular
Mother Goose rhymes are represented in
this delightful game, and nearly 20 stereo
melodies are included.
The graphics in the Apple IIGS
versions are as sharp and defined as
anything Sierra has ever done. “The
graphic animation in Mixed-up Mother
Goose is especially fine,” says
bestselling authoress Roberta Williams.
As for sound effects, they are
phenomenal! King’s Quest programmer
Carlos Escobar reports, “When Sir
Graham falls in the moat and gets
munched by the crocodiles, you hear real
crunching noises! And Roberta did a
great witch’s cackle.” Sierra
programmers are currently working on
IIGS versions of King’s Quest II and III,
Space Quest II, and Helicopter Simulator
to be shipped during 1988. It looks like
it’s going to be an outstanding year for
IIGS Sierra game fans.
2
King’s Quest III Apple
Continued from page I
your true identity.
Travel the high seas, massive mountain
peaks and other grand obstacles as the
quest unfolds before you. Tackle puzzles
and mysteries that will test your best
problem solving skills. A grandiose
combination of strategy and smarts is
required to complete King’s Quest HI,
Sierra’s grandest and most complex 3-D
animated adventure to date.
King’s Quest III will run on any Apple
Ile/IIc with 128K memory or better, and
it lists at a suggested retail price of
$49.95.
Other Sierra games on the way for the
Apple II computer series include versions
of Mixed-up Mother Goose and Space
Quest II, two of Sierra’s latest
adventures. Both of these bestselling hits
are scheduled for release in the second
quarter of 1988.
Manhunter
Continued from page 1
the Human Alliance.
Manhunter’s authenticity includes
locations that are haunting replications of
a post-holocaust Manhattan. Encounters
with characters that rank among Sierra’s
most vile add to the chilling atmosphere
of this adventure.
Manhunter adds several innovations to
Sierra’s acclaimed adventure game
system. The main character's viewpoint
changes throughout the game, from first
person (for one-on-one encounters) to
third person perspective as you follow the
whereabouts of your computer-assisted
tracking device (which does your spying
for you). Advanced windowing effects,
overviews and close-ups help give
Manhunter a movie-like presentation.
Manhunter is being developed initially
for MS-DOS machines, with Apple IIGS,
Macintosh, and Amiga versions to
follow.
SIERRA ’S NEW BULLETIN
Sierra Visits Japan!
Compares U.S. And Japanese Software Markets
By Ken Williams
For over three years, Sierra On-Line
has been working to develop business
relationships with the software industry in
Japan. Thexder, which was released in
September of 1987, was Sierra’s first
import from Japan, and has already sold
more than 100,000 units in this country.
Recently, Sierra President Ken
Williams and some of his top staff took yet
another journey across the Pacific on a
fact-finding mission. Here is Ken’s
story. . .
The trip to Japan from the West Coast
takes about 10 hours by jet. It’s a
gruelling, exhausting journey, made even
more unbearable because the seats in jets
travelling to the Orient are made to seat
the somewhat smaller bodies of the
Japanese people.
Four Sierra employees made the trek.
Their destination - Tokyo. The short term
goal was to gain a better understanding of
the Japanese computer hardware and
software market, with the long term goal
being to open a branch office of Sierra in
this faraway land.
From this and previous trips to Japan, I
have acquired a good working knowledge
of the Japanese hardware market. It is
basically broken into three major
segments, with only one major computer
supporting each segment.
American hardware companies that we
are familiar with, including Apple, IBM,
Commodore and Atari, are almost
unknown in the Japanese computer
market. Commodore and Atari have no
presence at all, and the Apple II is
virtually unknown outside the
“international schools” that educate the
American and European students whose
parents do business in Japan. Even
computer giant IBM has less than a 1 %
share of the Japanese computer market.
Apple’s Macintosh, with its ability to
display the native Kanji alphabet
onscreen, has seen some success in the
country, but it’s “inferior” graphics
resolution and high price limits its
potential in the marketplace.
In Japan, the HI market presence
belongs to Nintendo, which has sold
literally millions of its Family Computer.
The Japanese version of the Nintendo
machine, offers an optional disk drive in
addition to the cartridge slot.
The “Famicom ” (Nintendo’s
nickname), is a national obsession.
Sierra’s crew witnessed the extent of
Japan’s love affair with games when
Dragon’s Quest III for Nintendo was
released. The night before it went on
sale, lines formed around the block at
stores where the game would be on sale in
the morning. Inside of five days (the
length of Sierra’s trip to the country),
Dragon’s Quest III sold over 1.5 million
units. Towards the end of the week, with
the game in short supply, the normally
sedate Japanese were pushing and
shoving to get to the treasured Dragon’s
Quest III games before supplies were
exhausted.
Nintendo currently owns a
“dominant” share of Japan’s home
computer market, but a battle for this
market seems to be forthcoming. While
Nintendo prepares a 16-bit version of
their machine, other hardware makers are
looking to make their own presence
known there. Sega has already offered a
new game machine to rival Nintendo,
though it has placed a distant second
(much like the Nintendo/Sega
competition in the U.S.). A larger
challenge for Nintendo lies ahead from
NEC (the largest business computer
maker in Japan) which has teamed with
HudsonSoft (the largest software maker),
to market a new machine called the PC
Engine. The folks from Sierra had a
chance to look at this new machine, and
the graphics capabilities, in addition to its
more computerlike capabilities, make it
an exciting entry into the Japanese
computer market. In the short time since
it was introduced in Japan, it has sold an
amazing 600,000 units. If this machine is
released in the U.S., it will likely be a
knockout in the video game arena.
.Occupying the market position
analogous to that of the Commodore 64 in
the U.S. is the MSX computer. An
unusual thing about this computer is that
it is made by more than one computer
company. Several Japanese computer
manufacturers, including Sony and
Fujitsu, agreed on a standard for
manufacturing a home computer. The
resulting machine costs approximately
$300 (including disk drive) and has
graphics and music capabilities far
superior to that of the Commodore 64.
Some of you may remember that the
Japanese tried to introduce the MSX
standard to the U.S. in 1984, but were
repelled by the success of the Atari 800,
Commodore Vic 20, and Texas
Instruments TI/99. While those machines
have faded to near obscurity, the MSX
standard is still alive and well in Japan.
The high end of the market is
dominated by NEC. NEC makes two
popular computers, the NEC 8801 and
the 9801. The 8801 costs around $1,500
for a color based system. It has great
graphics and sound and is the most
popular of the powerful personal
computers. The NEC 8801 market is
much like the Apple He market in the
U.S. There is a plentiful supply of quality
software available and a large installed
Continued on page 4
A New Breed Of Viruses
Attack Computers
Japan continued from page 3
base of computers, so publishers pay
great attention to it.
Like the Apple He, The NEC 8801 is
limited by its 8-bit processor, and is
nearing the end of its life cycle as users
upgrade to its more powerful 16-bit
replacement. Although the NEC 9801 is
MS-DOS based, it has capabilities much
like the Apple IIGS with superior
graphics, superior sound, a better CPU,
and more memory. However, like the
Apple IIGS, the NEC 9801 costs around
$3,000 for a fully configured system.
It should be noted that although the
NEC 9801 runs MS-DOS, it is not an
IBM compatible. The graphics on the
machine are completely different than
any of the many PC graphics standards,
and many of the operations are different.
The machine cannot take advantage of the
large library of MS-DOS based software
available, and it isn’t easy to adjust
current MS-DOS software to work on the
machine. Sierra’s conversion of Thexder
from the NEC 9801 to the IBM PC
required a major rewrite, and this
obstacle creates a barrier that has to date
prevented the U.S. and Japanese software
markets from sharing products. This may
change soon though. A group of Japanese
hardware manufacturers have recently
launched an effort to develop a standard
IBM compatible machine which contains
ROM’s with the Japanese character set.
This new machine will be called the AX
and will be sold by several different
manufacturers. This should be an
immediate success because of IBM’s
large existing software base along with
the ability to use Japanese characters.
The biggest differences between the
U.S. and Japanese software markets
become apparent immediately upon
visiting a computer store in Japan. The
first thing you notice is the high quality
graphics in the software. The Japanese
computers all feature much higher
graphic resolution than their American
counterparts. This enhancement was
originally made so that Japanese
computers could display the intricate
characters of the Kanji character set on
screen, (representing a Kanji symbol on a
computer screen usually requires a 40 dot
by 40 dot matrix, whereas characters in
the U.S. are expressed in a 6 by 8 dot
matrix). Japanese game designers
exploited this enhancement to do better
quality game graphics than many
American game designers ever imagined
possible. Many Japanese games have
colorful graphics that are almost
staggering.
Another difference in markets is the
Continued on page 15
“Computer virus” is the latest
buzzword in the computer industry.
Computer viruses, or “trojan horses” as
they are sometimes called, are small,
invisible programs that install themselves
in a computer’s operating system. These
viruses often have intentionally harmful
effects, crashing systems and hard disks.
The viruses are self-replicating, so that
any system that comes in contact with an
infected system will also be infected.
One story we recently heard through
the grapevine concerned a “computer
virus” that made its way into the
computerized record keeping system of a
small West Coast university. As the
operator described it, she was entering
data into the record system when a
prompt came up that said “Let’s play
pinball! ” After that, the heads on the disk
drive started moving quickly back and
forth over the computer’s hard disk,
destroying everything in its path. The
guess is that this particular trojan horse
was written onto the system by one of the
students at the university, but trojan horse
programs can also make their way into
your system in other ways.
Computer viruses can breed wherever
computers congregate, and can be carried
through software in any form of media.
Public domain software, poorly
maintained bulletin board systems, and
pirated software disks can all be sources
of a virus. Unfortunately, these viruses
usually can’t be spotted until the damage
is done, and they can be very hard to
eradicate. In most cases, a user finding
his system infected with a computer virus
must not only reformat his hard disk, but
replace the system files for any and all
disk based software he owns.
To avoid the risk of computer
contamination, one must take extra care
in regards to how and where he or she
receives software that he or she uses with
his or her machine. Public domain
software, and any other form of software
that is readily swapped and traded
amongst users, should be treated with a
great degree of caution . Check the source
of the disk, and if you don’t trust the
source, don’t trust the software. Don’t
ever download a software program from a
BBS directly to your hard disk. Save it to
a floppy disk first, and keep it isolated
from the rest of your media until you’ve
studied it completely. Remember,
computer viruses can be deadly to your
software collection.
Remember, there are some demented,
destructive people out there conducting
germ warfare with their computers.
Think of your computer’s health before
you boot up.
A social disease for computers... isn’t
technology wonderfiil?
YOURS FREEH
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Police Quest: In Pursuit Of T he Death Angel
" Reprinted by permission of QuestBusters™. © 1988 of QuestBusters.
Me, have fun playing the role of a cop?
Sure, pal, I never saw more than five
minutes of Hill Street Blues, thought
Dragnet was a drag, and haven’t watched
Miami Vice since the first season. Why
should you care about my taste in TV?
Because even though I’m no fan of cop
shows, Police Quest slapped the
handcuffs on my attention and kept me
prisoner for a week of engrossing
entertainment. (Fortunately the QB
attorney bailed me out in time to write
this review.)
It’s the first disk drive detective game
in which you must work your way up
from uniformed cop to plainclothes
officer, and the only one that asks you to
deal with an assortment of crimes while
working on the main case. Police Quest is
also the most authentic such scenario,
written as it was by former California
Highway Patrolman Jim Walls.
You Have the Right to Get Stuck...
Most “puzzles” focus on following the
procedures of a real policeman, such as
always reading a prisoner his rights and
handcuffing them behind the back.
Violate a rule and it’s “Game Over”
time. So the manual, which takes the
form of an “Indoctrination Guide” for
the Lytton Police Department, is required
reading if you hope to last long on the
mean streets of this crime-ridden town,
let alone stop the rising tide of drugs,
murder, prostitution and gambling. Some
procedures aren’t discussed in the
manual, which means you’ll get a little
on-the-job training.
The story opens as you. Sonny Bonds,
attend the morning briefing and learn the
suspected kingpin of the local drug scene
is a coke dealer known only as the
“Death Angel.” Busting him is your long
range goal. Top score is 245 points, but
as usual in a Sierra game you can finish it
and still not get them all. (I nailed the
Dope Fiend but wound up with just 190.)
Instead of a sword you’ll grab a .357
Magnum, and you pack a ticket book in
place of a shield. Then you cruise the
streets in a patrol car, as the game shifts
from the familiar view seen in Sierra’s
graphic adventures to a top-down map of
a small part of the city. Streets aren’t
named on the screen, but each area is
marked (Map D2, Al, etc.). You can
learn your exact location by radioing to
the dispatcher, and a fold-out map of the
seven by eleven block town is included in
the package.
Your car is represented by a little
oblong that’s maneuvered with joystick,
mouse, cursor keys or numeric keypad;
by punching a function key you can
change speeds: code - 1 is normal; code
- 2, faster, and in code - 3 you turn on the
siren and race through red lights just like
a real cop. Get close enough behind a car
in this mode and both cars pull over
automatically (unless the driver hasn ’t
broken a law, in which case you’ll crash,
and guess what?).
If you run a red light when you’re not
An overview of the city.
in code - 3, the game ends because you’ve
violated police procedures. It also ends if
you hit the road without conducting a
safety check on your car, or violate any
of the countless procedures that I’m sure
real cops overlook every day without
getting fired. (That’s my sole complaint
about the realism: In real life you’d at
least get a few reprimands before being
booted off the force.)
You can pull over and park at buildings
with parking spaces out front, places like
the Delphoria Hotel, Carol’s Caffeine
House and the City Jail. The game reverts
back to the standard graphics display, and
you can get out and guide your animated
character in the door to investigate, talk
to other characters and snoop around.
After pulling a car over for running a
light or some other offense, you’ll also
see the standard display. There are some
nice touches in these scenes, like when
you ask to see the driver’s license and it
appears onscreen, complete with picture.
The driver may even be illustrated with
animated graphics.
How Animated Was It?
Helen Hots, for instance, was so
animated, her license said she lives at 202
Gyrate Court. In this scene and a few
others, the graphics and some text
5
responses get risque, but the game won t
spit out any X-rated pictures or words
(though it understands a few and
appropriately answers any lewd
suggestions you might make (but you’d
never do that, would you?). Sierra says
Police Quest is best suited for “mature
players,” but it’s closer to a PG-rating
than an R.
The story unfolds in a linear fashion,
w
Shoot out in the park.
with time-triggered radio calls sending
you to various locations to investigate a
wide mix of situations: rowdy bikers, a
car wreck, a stolen Caddie and the like.
In most cases, music alerts you to life-
threatening situations. Gradually you
learn that Lytton ’s small-time dealers are
getting rubbed out one-by-one, and the
clues point toward an out-of-town killer
who’s working with the Death Angel.
It’s Going Down!
If you’re lucky enough to nail him,
you’ll be assigned to the Narcotics
Division and get to work on the Big Case.
Then you can drive an unmarked car,
wear civilian clothes and make some
practical use of the computer in the
station. Until this point you won’t have
found much to look up in the police data
base. But be sure to save the game when
you get ready to bust someone, for an
arrest can have several outcomes
depending on your actions — and most of
them will end the game, even if you don’t
get killed by the suspect.
Like real life, Police Quest is not all
chase scenes and night court. You get to
go off-duty for awhile and drive your red
Corvette to a surprise birthday party for
another cop. The “chicken incident” is
Continued on page 8
Hints On How To Get A Hint
By John Williams
This holiday season, we estimate that
over 1/4 million of you received a Sierra
3-D Animated Adventure Game as a gift.
To hear the people at the local
telephone company talk about it, every
single one of you called Sierra for an
adventure game hint the day after
Christmas.
When Sierra customer support
employees returned from their Christmas
vacation, they entered a war zone. Not
only were all seven of Sierra’s resident
hint givers deluged with incoming
telephone calls, but so was our BBS
system, our order desk, our top
managers, and even our president. Tens
of thousands of people wanted to know
how to find the wand in King’s Quest III,
and how to successfully navigate the
swamp in Space Quest II (or was it
Leisure Suit Larry?).
According to sources at the telephone
company, Sierra hint calls not only
clogged all the phone lines coming into
Coarsegold and Oakhurst (a thriving
metropolis of about 10,000) but was tying
up telephone traffic as far away as
Modesto and Sacramento (which are both
more than 100 miles away). At peak
hours, calls coming into Sierra were
being turned back to their source at a rate
of more than 1 ,000 an hour!
Now Ken made me promise (Ken being
my boss) that I wouldn’t write anything in
this article about how great numbers of
you seemed willing to admit defeat to the
silly little puzzles in a piece of software
after only a matter of days... or how a
chosen a few of you were ready to cry
uncle as soon as the Sierra phone lines
opened up the Monday morning alter
Christmas...
I promised Ken I wouldn’t try to stress
to you that the real fun of any adventure
game is solving the puzzles by yourself,
and that our customer support lines
should be reserved for that real stumper
you’ve been thinking about all summer
(and of course any technical problem you
might have concerning hardware
compatibility or software error)...
...So forget I brought any of this up!
What I was allowed to explain is how you
can avoid being a member of Coarsegold,
California’s first telephone traffic jam,
and get your hint without incurring the
cost of a long distance phone call to our
offices (which are a long distance call
from anywhere!). So the rest of this
article is about what to do if you’ve been
stumped by a Sierra’s 3-D Animated
Adventure Game and are ready to admit
defea...I mean seek help in your quest.
Examine Your Game
Package And Contents
Of course everyone knows that a good
computer user thoroughly reviews the
documentation that comes with his
software. (You do it, don’t you? Sure you
do!). But did you know that sometimes
the box the product comes in can also
provide hints on how to solve your game
problem? As an example, the screen shots
of the mermaid and the winged horse that
appear in some editions of the King’s
Quest II packaging have provided
thousands with the solution to one of the
adventure’s biggest puzzles. So
remember to read everything that came
with your adventure (including Sierra’s
product catalog).
Talk To Your Friends That
Play Adventure Games
Sierra has sold over 100,000 units of
almost every adventure game it offers
(and over 1/4 million of a select few).
Chances are, someone at your office or in
your local user’s group has played the
same game you’re playing. If you’re a
parent, ask your child for a hint! If you’re
married, get your spouse’s opinion on
what you might do in your game
situation.
Forget About Your Problem For
Now And Think About It Later
Do you really need to solve every
game puzzle in the adventure in one
sitting? If you’re stuck in a situation, a
good suggestion might be to save your
game and turn off your machine for a
while. Forget about your problem and let
your subconscious think about it. It’s
amazing how easy some solutions
become when you really aren’t trying to
find the answer.
Try Another Route
Around Your Problem
Remember that Sierra 3-D Animated
Adventure Games let you choose from
multiple solutions to many game puzzles.
If, for example, the spider droid in Space
Quest I is ‘ ‘bugging you,” one solution is
to push a boulder onto his head. Another
solution might be to introduce him to the
scaly Orat (spider' droids and Orats make
for an explosive combination). A third
solution might be to simply outrun the
spider droid throughout the game.
(Remember: In the immortal words of
6
Snoopy the Beagle, “There is no problem
so large that it cannot be run away
from.”)
Buy A Hint Book
For those of you not “in the know,”
Sierra offers hint books for all of its
adventure games. Each hint book offers
hints and game maps for adventure game
players who get “stuck,” and give each
of the multiple solutions to be found in a
game. The hints are written in invisible
ink, with headings above them like,
“HOW TO GET RID OF THE SPIDER
DROID.” You uncover only those hints
you want by using a special marker to
reveal the hidden clues.
At $7.95 each, hint books are much
cheaper than long, distance calls to
Coarsegold, California and can be found
in most software stores. If your local
store doesn’t have them, you can write to
Sierra and order one.
Call Sierra’s BBS
Yes, calling Sierra’s BBS is a long
distance call, and it will cost you money,
but it’s much easier to get through to
Sierra over the bulletin board, which is
open 24 hours a day, 7 days a week. All
you need is a telephone, a computer and a
Hayes-compatible modem. The number
to the BBS is (209) 683^1463. Try it out.
If You Must Call Sierra
If you can’t find a hint book, your
friends can’t help you, you don’t have a
modem and you’re at the end of your
wits, give us a call. Here are some
suggestions on how to do it.
SIERRA’S SUPPORT NUMBER IS
(209) 683-6858. There are many phone
numbers that ring into Sierra (sales lines,
fax machines, administration lines, etc.)
but only on the (209) 683-6858 phone
number will you be able to receive hints.
The business hours for customer support
are 8 a.m. to 5 p.m. PST, and they only
take phone calls Monday-Friday
(weekends are spent catching up on the
mail). Please do not call any of Sierra’s
800 numbers when looking for a hint.
These numbers are for orders and order
tracking only, and hints are not given.
Be Prepared When You Call
When you call , have your product and
documentation available, because you are
likely to be asked a question about some
packaging component. (For example,
“what is the picture on page 17 of your
manual?”) We ask these questions to
Continued on page 20
What Does A Confused Goose,
A Scrambled Egg, A Jumping Cow
And Your Child Have In Common?
Mixed-up Mother Goose:
TM
F rom the makers of the bestselling
King's Questseries comes Mixed-up
Mother Goose, a fantasy-adventure
game created especially for young
children. Easy-to-use, with no reading skills
required, Mixed-up Mother Goose is an
enjoyable and enriching way for young ones
to experience your personal computer. Take
- part in your children’s astonishment as the
most beloved rhymes of Mother Goose come
to life before their eyes in this graphically
brilliant 3-D animated adventure game.
“...stimulates imagination and develops
problem solving abilities. ..Games like this
should win awards!”
— Don Trivette, Editor Compute Magazine
Share in the delight of discovery as your child
travels the countryside of Mother Goose Land
in search of Mixed-up Mother Goose
characters and items. Help your child develop
logic and puzzle solving skills as they assist
Mother Goose in restoring the rhymes to their
original state.
• Includes a full-color map of Mother
Goose Land, with pop-out windows
revealing the characters from the story
• Includes a complete Mother Goose
rhyme poster, suitable for framing
• A variety of characters (male and
female) to choose from
• Randomly located characters and objects
(no two games are alike)
• Easy-to-use menus help your children
play the game, save the game, and select
special options
• Up to 12 children can save their game
according to their name on one disk
• Optional joystick mode
• Classroom and nursery school tested
Nursery school and classroom tested, Mixed-
up Mother Goose is so easy to play that even
young children can operate the computer with
very little supervision. Only a handful of keys
are necessary to play Mixed-up Mother
Goose, and removable key stickers are
provided so children can easily locate the ones
they will need to use.
Mixed-up Mother Goose is a game designed
for children of varying ages and abilities, for
7
those who read and for those who can’t.
Nursery rhyme characters in the game talk to
children in both text and picture messages, so
that all kids can equally enjoy the magic of
Mother Goose.
Mixed-up Mother Goose comes with a fall-color map
with pop-out windows and a colorful wall poster with all the
rhymes used in the game.
^SIERRA*
TM designates trademark ot Sierra On-Line. Inc.
S' is a registered trademark of Sierra On-Line, Inc.
r 1987 Sierra On-Line. Inc.
Police Quest continued from page 5
Apple II Graphics Book Available
amusing and sheds light on the personal
side of a cop’s life. Several characters,
like fellow officers Dooley and Keith and
hooker “Sweet Cheeks” Marie, populate
this fantasy world and make it more than
just a game in which you wander around
on your own. There is also a sub-plot, the
running story' of fellow officer Jack and
his doper daughter.
The Parser Police
Since most of the things you must do to
succeed are handled with lively and
detailed animated action, the Sierra
parser doesn’t have to be as powerful as
its counterparts in other adventures. Still,
the vocabulary leaves a lot to be desired,
and the inventory command proves
misleading at times, telling you that
you’ve got an item in your inventory even
if you actually left it in the car (which
makes it hard to write a ticket). After a
few hours of playing, though, I got the
feel of the parser and communication
smoothed out. A plethora of cliched
police jargon is incorporated into the
vocabulary, but I have to admit I enjoyed
saying “Book him!” and “Freeze,
sucker!”
As in previous Sierra games, you’ve
got to develop a knack for gambling. This
time the game is five card draw, a
variation of poker that’s a bit more
complex than playing Space Quest’s slot
machine or Leisure Suit Larry’s
blackjack. And the goal differs, for
you’re not out to win enough to buy a
necessary object. Instead, you hope to
impress one of the other three players
enough to advance into the next phase of
an undercover operation. The package
includes a detailed reference card on the
game (which I had fun with even though
it wouldn’t let me draw four cards to an
ace).
The program is not protected, Sierra’s
first animated adventure to be offered in
this manner. You can slide it onto a hard
disk or make back-ups and never need
insert a key disk as with other Sierra
games. Sierra says if it isn’t pirated,
they’ll make this standard with all their
adventures. (But they also report the
experiment wasn’t successful when tried
with Wrath of Denethenor: The number
of calls to their customer service line was
way out of proportion to the number of
games actually sold, so the only
conclusion was that lots of people were
copying the program.)
Three 5.25” disks and two 3.50” disks
are included in the package (that means
frequent swaps if you’ve got one 5.25”
drive). It requires 256K and supports
Continued on page 15
Hundreds of people responded to the
offer in our last newsletter on the
availability of Ken Williams’ book
“Apple II Computer Graphics.’’
However, there are still several hundred
left, and wc need to move them out of our
warehouse.
Now you can wear your favorite
software company on your back! With
any Sierra purchase of $75 or more, you
can get one Sierra T-shirt, FREE!
To receive your free shirt, you must
specify in the appropriate blank on the
order form, or ask when ordering (if by
phone). Please remember to specify size
(adult S, M, L or XL).
To order your copy, send a check for
$7.00 (half suggested retail price). As an
added bonus, we will pay shipping and
handling. Checks received after
inventory is exhausted will be returned
uncashed.
If Sierra product is purchased through
a store, the customer may send in the
original dated sales receipt with a request
for a shirt.
This promotion is good only for
products purchased between Oct. 1, 1987
and June 30, 1988. Offer good while
supplies last. Limit one shirt per
household.
Ifflf GREAT PUT-ON 1
Sierra has done it again! There are
now three (count ’em) THREE shirts
to decorate yourself with! Choose from
the ever-popular Leisure Suit Larry
jersey, Helicopter flight school T,
(made of heavy 1 00% cotton)
and we’re proud to introduce
Sierra’s official 3-D
Animated Adventure
Certified Fanatic /\ i
T-Shirt! Your fl f
wardrobe will / / ill'
remain sadly
incomplete
without them!
QTY. SIZE
Leisure Suit
Larry Jersey
Helicopter Flight
School T-Shirl
3-D Animated
Adventure T-Shirt
SUBTOTAL
SHIPPING/HANDLING
S3. 00
California raaldanta
add OH TAX
TOTAL
Send to:
SIERRA ON-LINE, INC.
ATTN: FULFILLMENT DEPT.
P.O. BOX 485 '
COARSEGOLD, CA 93614
City /State/Zip code
Phone ( )
Please do not send cash. Check or money orders only will be accepted. Allow 4 to 6 weeks for delivery.
Make checks payable to: Sierra On-Line, Inc.
Special Offer On Sierra T-shirts!
Mixed-up Mother Goose Puzzle
YRARTNOCET
RTECONTREP
afpeesherl
LOSSLIMOOR
WONDREMCTT
I IDNOLKKEC
RSODLTNEMS
DAALPPESTR
OGSTDFRSAT
LPARIWTIUC
PIOWNSOTRO
OSTENATMIV
LIMPRESIAS
DTRASVETON
SRETITERBO
SDSFPPEETO
YTSFFPEEPO
COSDRUCEWO
RAWLIMMTOS
KRAWORLSDS
OKKOOOPLSC
WKKCOOPLSI
PTYOOOWORL
TRENODGWIH
YFFARISSHN
LLANNENMEE
LLANDMSMEE
LLARGGSSEB
AERWNGGOOR
ESEONNGWWE
SRTIEELRTR
ROKGOSEETT
KHRGOORSEH
PKNMOTHOEE
OCIERINHHE
OORRTINTTE
MCPBGAAATO
PIMEWWWWAT
SAREPIPPSM
LWHTEHRSEY
IUQTRAMBKTR
CAPPLOMARRE
OBELDDIFROD
LBMAISDDIFO
LEMEISYSMUT
ANARAEEERHT
SMIRRAHLEBU
DATEGIWESON
IIBIESPRCEI
ULAAHTORBRR
ATEMGIEUSOB
meteyntativ
IONSFTREDSP
ORETEPTSTML
SNUREACEULL
LEETNETPRAC
belttilicpa
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hoolnybefin
HOONLWHAITN
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TETHSETRATE
ERLLLINTCCI
SIETRRATTTT
SIURTNEESSS
IFWHAINEEEE
FTEAAALLSEN
FETCCDSSEOO
FFNGNNEEEOO
I INANTOPSRO
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RRCCEESPOUO
EEATTTP IDPT
eeatttiders
TINGEAREREP
EINGHLLLLEE
OKHEEPSMEMY
WKAWHTEMRHY
AIPDRMOTPOL
KCUTYMMOTPI
TORETEALLAM
ENKINFLULOW
TEFROOMOOH I
SRELDDIFITR
ODLETRUTIRD
OVERCOEMINO
OBJCTBIONSL
EANLRI ZATSY
JIEECTIONON
KEARRYOLBRS
DDYOMIPYPCY
lmorrrrruyr
LELROOOORRO
EEHRCKCKKUD
LHHRKCCCCBL
MESSEEIIINO
TOSSELDDHAP
LITTELLAIBS
KOORSLKIAMT
ITHLERKCAOC
RKOANEOROPA
CODIFDYAFCH
AATLOIISIAM
TCLOOPASKYP
RSEOOSEIHTT
TLIHSONLTPY
NEOHSOSVRM.E
AOEHSOEEIUS
LNNSARRRNDH
GRAAMORBCYO
GRAMMAEEETT
GEEMDDLLLPR
HHNHDELLLMM
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EEGOOOOOOHO
EENNOOMOORP
HRRIIOMIARS
SSONOKMPONC
The words above are arranged
horizontally, vertically and diagonally.
See how many you can find. The first 10
players to correctly find all of the words
will be awarded the Sierra software
product of their choice. Plus, we’ve
conveniently hidden a bonus word. If you
are one of the first three lucky winners to
successfully complete the word search
and find the bonus word (56 words total),
you will receive your choice of three
Sierra software products. (Hint: the
bonus word is a character(s) found in a
Mixed-up Mother Goose rhyme.
Please address your completed
submissions to Sierra’s Newsletter
Editor.
1 .
Banbury Cross
20.
Hickory
2.
Bowl
21.
Humpty Dumpty
3.
Broth
22.
King’s Horses
4.
Butter
23.
King’s Men
5.
Candlestick
24.
Knife
6.
Cat
25.
Lamb
7.
Clock
26.
Little Bo Peep
8.
Cockhorse
27.
Little Miss Muffet
9.
Cockleshells
28.
Mary
10.
Cow
29.
Mary Quite Contrary
11.
Crooked Man
30.
Moon
12.
Crown
31.
Mother Goose
13.
Curds
32.
Mouse
14.
Dickory
33.
Old King Cole
15.
Dish
34.
Old Woman
16.
Dock
35.
Pail
17.
Dog
36.
Peter
18.
Fiddle
37.
Pipe
19.
Fiddler’s Three
38.
Platter
39. Plum
40. Pumpkin
41. Rhyme
42. School
43. Sheep
44. Shoe
45. Silver Bells
46. Spider
47. Spoon
48. Tommy Tucker
49. Tuffet
50. Wall
51. Water Can
52. Whey
53. White Bread
54. White Horse
55. Wife
How Good Are Your Eyes?
Look closely at the two pictures below. Picture B contains 35 changes (some minor, some not so minor) from the original. How
many can you find? Using a colored felt tip pen (other than black), highlight as many changes as you can find.
Solution To Last
Issue’s Word Search
& Crossword Puzzles
10
The first 10 people to correctly find all of the changes will receive the Sierra software product of their choice. Please address
your completed submissions to the Sierra Newsletter Editor.
S Picture B
Word Search
Winners Revealed!
Congratulations are in order to the 13
winners of Sierra’s first Word Search
Puzzle. The first three persons to solve
the puzzle and discover the bonus word
(Vohaul) were:
Mary Boddington, Billings,
Montana.
Lance Hori, Roselle, Illinois.
David Miller, San Jose, California.
Each of these lucky winners will
receive the three Sierra products of their
choice.
The other winners of the Sierra Word
Search Puzzle are as follows:
Jay Green, Hopateong, New Jersey.
Keith Karger, Canoga Park,
California.
Matthew Lanano, Monroe, New
York.
Joe H. Novak, Magna, Utah.
11
Diane/Michael Schindhelm,
Mukwonago, Wisconsin.
Linda Scott, Omaha, Nebraska.
Robert Steinbach, San Diego,
California.
A.W. Stone, Fernley, New York.
Debbie Trotto, Federal Way,
Washington.
Andrew Worsek, St. Louis,
Missouri.
Again, congratulations to all!
Sierra Keeps Growing!
Breaks Ground On New, Larger Building Site
Day 2. Local construction crews “move mountains” to ensure
Sierra a rapid transition into its new location!
As you can see. Sierra continues growing to provide even
bigger and better products and services for you in the
future.
Sierra’s current building is nestled amidst the pines of
Oakhurst, California, at the southern gate of Yosemite
National Park, the second largest national park in the United
States.
Day 1. Groundbreaking begins! The heavy machinery arrives and
ground leveling starts.
Day 30. A solid foundation has been laid! It will be a short time
now before Sierra expands into its new building.
!
I
Day 40. A truck arrives with the structural skeleton of our soon to
be completed building.
12
Latest Versions Of
Sierra Programs
Listed below are the latest versions
and/or upgrade numbers of Sierra
products. Customers who wish to update
their product may follow Sierra’s
standard replacement policy. If the
products were purchased within the last
90 days, there is no exchange charge.
Replacement disks on products purchased
beyond 90 days may be obtained for
$5.00 ($10.00 for 3 1/2” disks) for each
product updated (California residents add
6% sales tax) from Sierra.
When returning a program follow these
steps:
a. Send disk #1 from the program in an
envelope (don’t worry about
protecting the disk).
b. Send proof of purchase, check or
money order.
c. Be sure to specify which computer
you own.
The upgrade charge from HomeWord
to HomeWord Plus is $35.00. If you have
a question concerning a Sierra product
please write customer service or call us at
(209) 683-6858 from 8 a.m. to 5 p.m.
PST.
MS-DOS
The Black Cauldron - Vers. #2.0
King’s Quest I - Vers. #2.0
King’s Quest II - Vers. #2.2
King’s Quest III - Vers. #2.14
Space Quest I - Vers. #2.2
Space Quest II - Vers. #2.0a
Leisure Suit Larry - Vers. #1.00
Police Quest I - Vers. #2.0g
Mixed-up Mother Goose - Vers. #1.0d
Thexder - Vers. #Revision c
Helicopter Flight Simulator - Vers. #1.1
HomeWord Plus - Vers. #3.01
Smart Money - Vers. #1.1
Special note: We now support all IBM
P/S 2 computers.
Apple HGS
King’s Quest I - Vers. #1.0s
Space Quest I - Vers. #2.2
Sierra Cartoon Contest
We’re once again proud to announce
the next round of Cartoon Contest
winners. Congrats go out to: Adam Paul
of Center Line, MI and Tim Coman
of Chicago, IL.
This is an ongoing contest, so send in
your submissions now!
Cartoon entries must be in black ink
(not in pencil or in color) on white
unlined paper. Do not fold cartoons.
Cartoons should relate to one or more
Sierra products. All submissions become
the property of Sierra On-Line, Inc.
Winning entries will receive the Sierra
product of their choice, and be published
in the newsletter. Number of winners will
depend on the quality of entries.
Send entries to Sierra Cartoon Contest,
P.O. Box 485, Coarscgold, CA 93614.
Please include a separate sheet of paper
with your name, age, address, daytime
phone number, the product you wish to
win, and the computer you have.
fuzzLct> ovee the \wh0c&abo<jt-.s- ov
A“Fi_yi|Nj& S=EU_" INGfTet>'e/JT ( (koVTxoo
EJiTUfMes Aw»y A t?£AT> FVy AM J>
-To r'o^Sj>^y2_ T\\fc -S'TuATiOaJ
Leisure Suit Larry - Vers. #1.0e
Thexder - Vers. #2.6
Apple Ile/IIc
HomeWord Plus - Vers. #3.0
Smart Money - Vers. #1 .2
Leisure Suit Larry - Vers. #1.0m
Macintosh
King’s Quest I - Vers. # 2.0c
King’s Quest II - Vers. #2. Or
King’s Quest III - Vers. #2.0
Space Quest I - Vers. #1.5d
Leisure Suit Larry - Vers. #1.05
Thexder Contest
Winner!
Congratulations goes out to Jeff Baker
of Great Falls, Virginia, who turned in
the high score of 3,465,800 in our
Thexder Hot Shot Contest. Gary will be
receiving the game of his choice for his
nimble-fingered efforts. Way to go, Jeff!
The New
Sierra BBS
By Dennis Jonathan
With the installation of Sierra’s new
bulletin board system (BBS), the
response has been phenomenal.
Accessible to anyone with a computer
and modem hook-up. Sierra’s BBS
operates at no charge to the user (you
must incur phone charges). The BBS
operates 24 hours daily, seven days a
week for convenient user access.
Sierra’s BBS is broken down into
several areas. There are eight
conferences supporting Sierra programs
and one conference supporting technical
questions. In the game conferences, users
leave questions concerning Sierra’s
adventure games which can be answered
by fellow callers. In the technical
conference, questions are fielded by
Sierra’s technical experts. In the
telecommunications area, users can talk
directly through their computers to other
on-line callers.
The Library is a BBS favorite. Here
1 users can download (copy) playable
demos of games, software programs, and
even additional scenery files to Sierra’s
Helicopter Flight Simulator.
The BBS averages over 6,000 calls per
week and has nearly 25,000 active users.
Calls are received from all over the
world, although the majority of users live
in the United States. If you haven’t yet
explored the exciting new world of
telecommunications, come and join us.
Maybe someday I’ll talk to you on
Sierra’s BBS.
13
$10 Rebate
ONE & TWO
Submilled by Jon LaGuardia,
Olmsted Falls, Ohio.
Submitted by Robert Ryan, Simi Valley, California.
Submitted by Sam Mejias, Rio Piedras, Puerto Rico.
X $10 Rebate Jg
g°_°%
Receive a $10 rebate on Roberta Williams^ Mixed-up Motncr u
To redeem, fill out coupon and enclose with your dated receipt
purchase of Mixed-up Mother Goose. Or, if ordering Mother Goos
from Sierra, enclose this coupon with your order and payment
balance. „ , _ ^ n
Send to Sierra On-Line, Inc., Mother Goose Rebate Offer, P.O.
Coarsegold, CA 93614.
Name
Address
City, State, Zip
Where purchased '
Void where taxed, restricted or prohibited by law. Offer valid on produas purchased
between March 1, 1988 and September 30, 1988. Coupons sent for redemption must te
postmarked no later than August 31, 1988. Only one coupon may be redeemed per
postmarked no
household.
Police Quest continued from page 8
Hercules, CGA, EGA, Tandy EX and
higher and PCjr color cards; you get 16
colors in EGA and on the Tandy. IBM’s
new VGA and MCGA graphics for the
PS/2 are also supported.
Conclusions: This is more of a
simulation than a traditional adventure,
for the obstacles to success are situational
puzzles that can only be construed as
logical problems when viewed from the
perspective of a cop trying to follow
procedure. I found driving the cars
without crashing was the hardest part of
the game, which took about 20 hours to
complete. But I enjoyed every minute
(except the crashes!) Because of the
story’s linear nature, as the events unfold
with drama and humor, tension and
gratification.
QuestBuster David Heidt, who just
joined the Guild by doing a solution for
the game, had this to say: “Sorry the
walkthrough took so long, but Police
Quest is like A Mind Forever Voyaging
-what it lacks in puzzles, it makes up for
in length.” The only people who might
not like it are those who are more
concerned with purely logical puzzles
than with engaging in true interactive
fiction. A sequel is hinted at several
times, and you can be sure I’ll be there if
the Death Angel ever gets out of jail .
System: IBM & Quest-Alikes (256K)
Conversions Planned: Amiga, Mac,
IIGS, ST, Apple (128)
Skill Level: Novice
Protection: None
Price: $49.95
Company: Sierra On-Line
Japan continued from page 4
general lack of health in the Japanese
computer industry. Most Japanese
publishers described their sales as flat or
up only marginally this year, while their
U.S. counterparts grew by 25 to 100% in
the same period. I attribute this lack of
growth to a lack of variety in the Japanese
software market. Games, and a few very
hardcore business and utility products,
make up the entire market. Education and
home productivity products are
nonexistent. To our knowledge, only
Broderbund Japan (the Japanese
subsidiary of our U.S. competitor) is
addressing this market, having recently
released a Japanese version of Print
Shop. We wish them well, as it is obvious
to us that without some productivity
benefit from personal computer usage,
the Japanese personal computer industry
cannot realize its full potential.
The Japanese entertainment software
market has matured a great deal since
Sierra’s first trip to Japan a few years
ago. On our first visit, the Japanese
bestseller charts were monopolized by
action games. On this visit, fantasy role-
playing games such as Wizardry and
Ultima seemed to be the hottest segment.
Adventure games and sports games also
fared well. Whereas simulation games
seem to be very popular in the U.S.
software market, they have not caught on
well in Japan. Even Sublogic’s Flight
Simulator, which is the bestselling U.S.
non-business product of all time, has
been regarded as a failure in the Japanese
market.
I spoke with several Japanese
publishers about the comparative lack of
educational software there. The closest I
came to understanding this curiousity is
one person’s opinion that the Japanese
educational system has not been as
aggressive in their acquisition of personal
computers as the U.S. Apparendy the
which hardware company from which to
purchase computers. If the government
buys from NEC, then the other hardware
companies will feel slighted. If the
government buys from all the
manufacturers, then no software standard
will exist and no one computer will have
a large enough installed base to develop
all of the educational software necessary.
Catch-22 anyone?
My most significant observation of
Japanese software is its utmost quality.
The attention to detail which exhibits
itself in the quality of the music,
animation and graphics is highly
enviable. The Japanese have made
software into a performance art, and the
Japanese software publishers have a pride
in their products that all U.S. publishers
could learn to display. For the time
being, it seems that Sierra will be acting
more as an importer of Japanese software
to the U.S. than a player in the Japanese
computer software market. As we have
worked and talked with the Japanese, we
are learning the attention to detail that is
part of their culture.
At the conclusion of our trip to Japan I
purchased every top selling game I could
get my hands on to demonstrate for the
Sierra staff. My hope is to incite them to
even higher levels of quality. This quality
can be witnessed firsthand in the two
products we have imported from Japan,
Thexder and the upcoming Silpheed.
Looking overseas, Sierra has found both
a ready source of quality products to
bring to the U.S., but also a good
example to follow for our own product
development at Sierra.
The trip to Japan is long, and travelling
there is expensive (things cost 2 to 20
times as much as they do in the U.S.).
However, the education offered is well
worth the cost and trouble. The payoff
will come from the rise in quality you will
witness from our products - both the
Japanese imports and the new Sierra
products built with the attention to detail
Japanese government is uncertain as to learned from our friends in Japan.
^SIERRA Disk Pack Coupon
Stock up on disks for your back-ups, saved games, and data. Order your Sierra disk packs today, only with this coupon!
• $15.95 for 20 5 1/4” disks (double-sided, double density)
$17.95 for 10 3 1/2" disks (double-sided) ^
To order your disk pack(s), indicate the number of packs you want in the blanks above. Then send a check or credit card authorization
for the appropriate amount, to Sierra. No C.O.D. orders accepted. California residents add 6% sales tax.
Send to Sierra Sales, P.O. Box 485, Coarsegold, CA 93614.
Name
Address -
City, State, Zip
Day phone
[H check enclosed d Visa O MasterCard D American Express
Card number Expiration date
Authorization signature
Offer valid through March 15. 1988.
Solutions To Early Sierra
Game Puzzles Revealed!
Warning: The following article contains
hints for playing several of Sierra’s
adventure games. If you do not wish to
risk reading the solutions you may wish to
skip this article.
Sierra has produced a long line of
bestselling adventure games in its time,
and amazingly enough, many of our Hint
Line calls concern games we created as
far back as 1980. Listed below are
solutions to just a few of the many
puzzles we continue to receive calls on
from some of Sierra’s earlier titles.
Wizard and the Princess
Published for the IBM as Adventure in
Serenia.
Q. How can you kill the snake?
A. You need a rock without a scorpion
behind it. From the snake go S S S S W S
and get this rock. To get back to the snake
go N E E E E E.
Q. Help, there are more snakes... what
do I do?
A. After killing the first snake with the
rock you will encounter several other
snakes. You will want to kill all snakes
with your stick, except the one that has a
rock on its tail. Be nice to this snake and
get the rock off of its tail.
Q. How do I cross the chasm?
A. To get across the chasm you will
need to have the two notes found in the
desert. If you put these notes together,
one as the top and one as the bottom, you
will get the word HOCUS. Say this word
to get across the chasm.
Q. My boat keeps sinking, what can I
do?
A. In order to get anywhere in the
boat, you need to fill the hole with your
blanket.
Q. What do I do when I get to the
island?
A. If you have made it to the island and
need to get into the Tree House, TIE
ROPE, TO ANCHOR, THROW ROPE,
CLIMB ROPE. To get off the island after
you have the harp, go to where you got
the anchor, DRINK VIAL, FLY N. Give
the bread to the Lion.
Q. How do I find the bird?
A. You need to go through the kitchen
to get into the tower. You will need to go
to the tower a second time to find the
bird.
Wrath of Denethenor
Q. In what order should I visit the five
continents?
A. 1) Nisondel, 2) Cestiona, 3)
Arveduin, 4) Isles of Bregalad, 5)
Mystenor.
Nisondel: Solrain Argoth is located
northeast of Castle Solrain but in an open
area of Nisondel. Here the player can buy
rations and weapons. Also, the player
learns of that which is to come.
Cestiona: The true exit from Cestiona
lies in a tiny rocky island northwest of the
continent. This island is only accessible
from a dimension door on the northemly
“Fire” island. To step onto the island
you need a spell to control Demon Glow .
Arveduin: Mount Restorn is the exit
from Arveduin to the Isles of Bregalad.
The player must sail right along the
northern shore of the continent and a
passage way appears magically. When
first in Mount Restorn, the player
encounters a long hall of locked doors.
The second southern door leads to an
underground waterway and a set of ships.
The player sails north to the second open
area and departs the ship. The player then
walks in a kind of a horseshoe loop to a
dimension door which will take the player
to a temple and a set of doors. Taking
either door will take the player to a
valley. Then the player must go to the
southern end where a field of demon glow
is found. The exit lies in the center of the
demon glow.
Isles of Bregalad: Shadowmere is the
key to one of the most difficult secrets of
the game. A graveyard is located in the
southeast area of the map of
Shadowmere. The graveyard only
appears during the witching hour (12
midnight to 1 a.m.). The player must be
in Shadowmere during this time in order
to enter the graveyard. In the city of
Shadowmere many clues are learned,
also, this is the last place to buy rations.
Mystenor: Castle Denethna is located
on the same island as the door to Death
Meadow, in the center of the bay. Pause
and review your clues. The player is
greeted quite warmly upon entering the
castle. The player will find this is the
castle of the fake Denethenor. The player
must kill the fake Denethenor and read
the inscription on the throne.
Mystery House
Q. I know that there is a trap door in
the attic. How can I find it?
A. You must see the trap door through
the telescope in the tree before you can
open it. You must reenter the house to do
this, you cannot open the tra; loor
without going to the telescope first.
16
Gary Butts, Sierra programmer meets with Takeshi Miyqji,
designer and programmer of Silpheed.
Sierra Signs Contract
For Silpheed
By Ken Williams
This February several of my staff and 1
traveled to Tokyo to meet with Game
Arts, developers of the legendary action
game Thexder. Game Arts, a major
Japanese software publisher, had
developed a follow-up product to
Thexder called Silpheed and we wanted
to convince them that Sierra was the right
publisher to introduce this product to the
American audience.
Since the first copy of Silpheed arrived
at Sierra’s offices about four months ago
our Japanese computer has been the most
popular computer in the building. We
even investigated an event where
someone broke into the programming
offices at night just to play Silpheed. We
know because a soft drink was found
spilled on the keyboard, but nothing in
the building was missing!
Those who have played Thexder are
familiar with the great music that Game
Arts produces. Well, in Silpheed they
have outdone themselves. Each level (14
total) of the game has its own original
composition. An album of Silpheed
music has been released in Japan, as well
as a book of the sheet music. Our favorite
way to play Silpheed at Sierra is to wait
until night, turn out the lights, hook up
Bose stereo speakers, crank up the sound
and turn it into a multi-media experience.
There are some lawyers renting space in
our building who thought we were crazy
at first, but then they developed a
Silpheed habit of their own.
The IBM version of Silpheed will be
programmed by Gary Butts (pictured
above) and the Apple IIGS version by
John Rettig. Versions for other
computers will not be coming until the
first quarter of 1989.
XPLORER
NUMBER 8 ,647 ,901
VOLUME 3,947,812
ST ARD ATE 3025.3
insurance salesmen
INVADE PLANET!
. WON'T TAKE NO FOR AN &H§WERS -
QUEST W
7 tKr.uoht it was safe
(UPI) - Hordes and hordes of
oushy, genetically engineered t«
^door-to-door insurance salesmen
Tre ,e,n las, n, g U Head,**
towards the outer reaches of our
at 50 kilometers, these fast
talking charlatans most certamfy
,eek our utter destruction. All
citizens are atlvised to keep their
doors closed and
until further notice. (See back
TVMED SPACE HEM!
Just when you thought it was safe
to go back into space, HE*
BACK! Sludge Vohaul, th
demented evil scienust jyou ve
come to know awl »**> has
returned with a new plan. A nasty
I n. A plan so evil that only one
wickedly sadistic as he could
ie conceived it.
Ml the only thing standing
him and universal
tween him anu
imination...is YOU.
regie your »'*>' trough “
Sd riuchtod. Of the JO*
lanet Labion as you flee
ohaul’s minions. Blunder your
°y onto the asteroid fortress m
our search for the shme-suckmg
/ohaul. Flounder your way
hrough more perilous escapade
han you can wiggle a space worm
Once again you, Roger WUco,
must don your samtary space
mittens and prepare tor me
Saughtofe^lthatVohaulh.
prepared! Beat the odds. Defy
gravity. Cry for help.
£
INCLUDES:
. . 'rim itfd ever seen on
. Incredible 3-D grapWcs - The besi
an earthling home computer: ersa n y toyed
. space Piston Comics, ^^"’"^uUntly
comics In this .^^—mlnescentof your favorite
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„ur hem MUST HAVE
tSrSk collectors and all 60’s acton
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$5 Rebate
mm
ONE OR TWO
Receive a $5 rebate when yon buy either Space Quest I or Space Quest II by
Scott Murphy and Mark Crowe.
To redeem, fill out coupon completely and enclose with dated receipt(s) for the
purchase of Space Quest I and Space Quest II. Or, if ordering one or both Space
Quest games direct from Sierra, enclose the coupon (and receipts for one of the
games, if you already have it) with your order and payment for the balance.
Send to Sierra On-Line, Inc., P.O. Box 485, Coarsegold, CA 93614.
Name
Address
City, State, Zip
Where purchased
Void where taxed, restricted or prohibited by law. Offer valid on products purchased between
March I. 1988 and August 31, 1988. Coupons sent for redemptions must be postmarked no
laier than September 30. 1988. Only one coupon may be redeemed per household.
Sierra Mailbag
To The Sierra Company,
I am writing to express our thanks and
appreciation. Recently, we purchased
your “King’s Quest HI” game. When we
attempted to put it on our hard disk, we
ran into problems. Jim called your
customer service department, using the
number you provide in the catalog you
enclose with your programs. While we
expected a bit of a hassle, due to past
experience with other companies, this is
not what we got. The person on the other
end of the line determined in a short
period of time that we had received
defective disks. We were told that
replacement disks were on their way. We
expected it to take two to four weeks
before we got them. We were quite
surprised and pleased when they were
here three days later. You not only have
quality in your programs, but also in your
personnel. So here’s letting you know
that these customers appreciate you.
So far we only have two of your
games. We started with “Black
Cauldron,” which took three of us,
working almost a week to finish with the
total amount of points possible. We had
so much fun with it that we went out to
find another Sierra game. That’s when
we found “King’s Quest III.” We
haven’t even come close to solving this
one yet. My 12 year old son spends the
majority of his time bugging the wizard,
as he finds it exciting to see what kind of
punishment the wizard will give him. We
all enjoy it very much.
Thank you again for your wonderful
programs and your employees’
helpfulness.
Very sincerely,
Elaine L. Gwynn
Dear Sierra,
I enjoy all of the adventure type games
that you publish, and presently own all of
them. Through the years of experience, 1
have developed several questions and
comments.
On the newer games coming out now, I
find that the solutions are becoming more
difficult. With King’s Quest I, it was very
easy, yet now, especially with Space
Quest II, the solutions have become far-
fetched and almost impossible to think of
on one’s own. Perhaps there is a happy
medium in there somewhere, a problem
that takes thought, yet is in the range of
reasonable thinking.
After having to call the hint line, I
produced some comments about this
“Customer Service.” I thought that the
lines must be extremely busy, for each
time I called, I got the busy tone. But,
please, put someone on the phone who
knows what they’re talking about (gives
you the correct solution to the correct
problem), and someone that woke up on
the right side of the bed that morning. It is
sort of discouraging when a fruit cake or
a grizzly bear answers the phone. Once, I
almost hung up because I thought I must
have had the wrong number.
So I have heard that King’s Quest IV
has a new graphics system. Will it
improve the graphics on an IBM PC with
an EGA? Or, is this just an improvement
for the IBM SYS/2 or the Apple IIGS?
I would like to have information on the
status of games in the works. Last fall, I
got a “next spring, in March” to an
answer for the date that King’s Quest IV
would be out. I called again a month ago
and found that October was the new date.
October!
It seems that all of the new games came
out in the Fall/Spring of 1987/1988. I
was playing three of your games at the
same time in one week. Now was that
interesting. I can expect two to three
more years for the sequels to those to
come out. Are there any fresh new ideas
for the Quest family? I have a few:
“Dinosaur Quest: The Quest for the
Bone” or ‘‘Kitten Quest:
Manannan’s Revenge” (Manannan?
What kind of a name is that?)
One last thing. This is not really
important, but you could work on
perspective so that as Rosella (Rosella? Is
that like Tulipa?) walks farther “up” the
screen. It looks more like she is farther
away.
Sincerely,
Steve Kehlet
Creve Coeur, Missouri
P.S. I looked up Coarsegold and it took
me an hour to find. No wonder you are in
one of the largest buildings in town!
Dear Friends,
You know, I gotta tell you - your
graphics games are the best! I have about
20 text-adventure games from another
company that starts with an In , and I
really like those. But I really love yours! I
wish I had 20 of yours. We currently own
Space Quest I and II, Police Quest, and
King’s Quest III, and am eagerly awaiting
the arrival of King’s Quest IV. Keep up
the good work!
Also, every time (only four times I
wimped out!) called Customer Service
18
for a hint on Space Quest II, the people
have always been helpful and friendly,
and have never steered me wrong - yet.
Again, keep up the good work!
Sincerely yours,
An Everwandering Adventurer
Lorrie Williams
Dear Sierra,
We love Sierra products. Your games
get us through the winters! Playing the
games is a family affair and quite often
dinner-time conversation is spent trying
to figure a way to get a “hero” out of his
latest predicament.
All of my four children, ages 4 to 12,
are beginning to think like your game
designers. This may be good, especially
if they ever think about lighting an open
flame in a restroom somewhere! Oh, and
they are calling each other “wing nuts”
now — there are worse things they could
be saying.
Seriously, thank you for your excellent
products and service. We will be
customers for long years to come.
Sincerely,
Dawn Robinson
Cleveland, Tennessee
Dear Sierra On-Line,
About two months ago I purchased a
Tandy 1000 TX computer and your
HomeWord word processing and spelling
package. I am a teacher (social studies)
here in western Pennsylvania and had
been contemplating buying a computer
and word processing package for several
years. I would like to let you know how
pleased I am with your product. Once I
caught on to how to use it (my knowledge
of computers and word processing was
limited) your word processing software
has proven to be most useful. I have been
placing all my tests, work sheets, review
guides, etc. on disks using your
HomeWord package and have discovered
how convenient a product such as yours
can be. It has proven to be ideal for my
purposes and would recommend it to
anyone considering buying a word
processing package.
My thanks to you and your staff for
developing and marketing such a fine
product.
Sincerely,
Jack McMahon
You Make ’Em, We Break ’Em —
Quality Assurance At Sierra
Quality Assurance at Sierra has a
fitting motto, “ You Make ’Em, We
Break ’Em.” Not a kind phrase to the
ears of our hard-working programmers,
this catchy slogan nevertheless well
represents our qualified team of bug
detectors. Their goal: to ensure that all
Sierra products ship bug-free, so that our
software doesn’t eventually bug you, our
customer.
The “Thrash m asters,” as they fondly
call themselves, can be compared
favorably to a band of adventurers from a
popular role-playing game. Their
combined skills of dexterity, wisdom,
intelligence and strength give the needed
experience it requires to slay those nasty
critters that creep in and take the fun out
of our software.
Every band of adventurers needs a
wizard to provide leadership and
guidance. Sol Ackerman is the wizard of
Quality Assurance. Bringing great
knowledge of software to his team, Sol is
one of Sierra’s most prolific
programmers in his spare time. In fact,
Sol’s wisdom of Sierra magic dates back
to the early 80’s, when he was involved
in the programming of such blockbusters
as King’s Quest, King’s Quest II, King’s
Quest III, The Black Cauldron, and Space
Quest.
Sol’s latest work of wizardry has been
the conversion of King’s Quest III to the
Apple Ile/IIc computers. This long-
awaited sequel, which is just getting
ready to ship, will be Sierra’s second
largest game ever to ship for Apple
computers, residing on a whopping both
sides of five disks. (Sierra’s Time Zone,
the largest computer game ever, resided
on both sides of 12 disks).
A cleric provides an adventure team
with intelligence and insight. Nancy
Grimsley qualifies quite well to be this
gang’s trusty cleric. Our resident expert
on productivity products, Nancy has a
keen eye for minute details, providing
sage advice and clever suggestions when
it comes to improving Smart Money and
other Sierra programs. Nancy is always
well-equipped with a dictionary or
thesaurus at her side, and is well-versed
to make sound decisions when
documentation or on-screen text changes
are concerned.
Nancy’s life experiences include 20
years at the University of California,
Berkeley, where she climbed the
corporate ladder from administrative
assistant to the Chancellor’s office as
budget analyst. Her interest in computers
was kindled while experimenting on the
UNIX system during her tenure at
Berkeley, and has blossomed into a full-
time occupation at Sierra.
One of Nancy’s great interests is
graduate of Yosemite High School,
Jennifer has a great future in computer
games, and has just begun to steal a peek
of what the future holds in store for her.
Last, but not least, every team of
adventurers needs a stalwart knight.
The Thrashmasters:
( from left to right) Jennifer Cobb, Sol Ackerman, Ray Marek, and Nancy Grimsley.
reading, especially science fiction. Her
favorites include Isaac Asimov’s
“Robots of Dawn’’ and Anne
McAffrey’s “Dragon Riders” series,
both which incidentally became
translated to computer games: It seems
that even Nancy’s reading interests
compliment her career as a Sierra
Thrashmaster.
Jennifer Cobb is Sierra’s latest recruit
to the Thrashmasters Guild. Like a thief
in the night, Jennifer has stealthfully
advanced from Sierra’s production line to
the long-desired quest of bug bashing in
QA. It would only be fair to give her the
role of thief in our band of adventurers.
A mere 18 years of age, Jennifer has
acquired the dexterity of a master thief,
with lightning-quick reflexes that give her
a solid advantage in discovering “traps”
in the game system that the aging
members of the team might struggle with.
Jennifer is world class in tackling games
that require advanced dexterity. Thexder,
and its upcoming sequel Silpheed, are
prime examples of games that the “less
agile members” of this party choose to
leave in Jennifer’s nimble hands.
A lifetime spent in the fresh air and
breathtaking scenery of the Sierras has
provided Jennifer with the positive
outlook it requires to spend hour after
hour battling computer bugs. A recent
19
fighter, warrior, call him what you will.
Ray Marek is the top bug-basher in QA.
With an exceptional background in
entertainment and adventure, Ray Marek
is a natural for Sierra On-Line’s
Thrashmasters squad.
Ray claims to have “done it all.” On
the computer screen, Ray has taken Sir
Graham and Roger Wilco through every
possible situation imaginable, regardless
of the danger involved. His real-life
counterpart has done the same. Be it
pilot, skin diver, hang glider enthusiast,
or acrobat, Ray loves to play with
danger. His career includes everything
from being the “Human Cannonball” in
the circus to Hollywood stunt actor.
From the time Ray began his studies at
Florida State University, it was obvious
his life was destined for high adventure.
He chose aerospace as a major, but he
also had a great desire to study sharks
(the kind that swim, not the card playing
variety). When the college scene became
a drag, Ray dropped out to join the
circus, where he became part of a high
flying trapeze act. His circus career
skyrocketed even further when he was
promoted to the position of “Human
Cannonball.”
In 1976, Ray’s flying trapeze act “The
Flying LarRays,” was named the
Continued on page 20
I Wish I Got Paid For
Playing Games All Day By Nancy Grimsley
** ^ Quality Assurance Dept.
QA continued from page 19
Premiere Flying Act by the Circus Hall
of Fame. His career soared even higher
when he landed in Hollywood as an
animal trainer and stunt man. From
hanging off of helicopters in flight to
daredevil car stunts, Ray’s stint as stunt
man for numerous television shows and
motion pictures is the envy of many
“would be” adventurers.
Yet nothing is as simple as it looks, and
stunt acting took its toll (broken back,
dislocated shoulder, injured spleen,
broken nose), and Ray wisely chose to
retire to the relatively safe world of Sierra
On-Line and computer adventures
instead.
Now his days of dangerous living have
paid off and Ray has the highest kill rate
(most fatal bugs discovered) of the highly
touted Thrashmasters team, a true
adventure legend in his time.
So there is real adventure beyond the
computer screen at Sierra On-Line, and it
all begins with the Thrashmasters of
Quality Assurance. The next time you
boot up a Sierra adventure, remember
that a fine team of adventurers have
already explored the deepest depths of the
game to ensure you a much safer and
enjoyable quest.
Hints continued from page 6
verify you own the product you arc
asking about (it’s amazing how many
people get pirated (stolen) copies of our
game and still call us for customer
support).
If at all possible, be in front of your
computer and facing your predicament.
Sometimes our customer support people
have to ask you questions about what is
going on around you as you play the
game. (For example, sometimes the
pirate is in the tavern in King’s Quest III,
and sometimes he isn’t.) If you can’t be in
front of your machine, try to take notes
ahead of time so you can answer the
questions we have.
HAVE PATIENCE. As of this
writing. Sierra has seven hint lines open
each day. Unfortunately, these lines do
tend to get clogged during the afternoons,
so you may have to call more than once to
get through to us. For the best results,
call us in the morning, right around 8
a.m. Avoid calling after 3 p.m. PST,
when California students are out of
school and our lines are busiest.
Write Us A Letter
If you absolutely can’t get through to
us on the hint hot line, don’t own a
modem, haven’t got any friends that own
computers, and can’t bring yourself to
buy a hint book, write us a quick letter.
Every QAer has heard those words,
more than once. And it is true, of course,
that we get paid for playing games all
day. But there is more to the job than
appears at first.
A good QAer must have the detective
instincts of Nero Wolfe or Lord Peter
Wintsey (for the tracking down of bugs
which, once seen, must be duplicated),
the cunning of a fox (for scenting a
situation where a bug could be lurking),
the patience of a spider who continually
spins her cobwebs (playing the same
game over and over and over demands
great quantities of patience), and the
verbal dexterity of a debating team
hotshot (for dealing with programmers
who are notorious for claiming a good
and genuine bug is really part of the
design of the game). Learning the finer
arts in this debate is one of the first duties
of a new QAer or a new programmer.
“You make ’em, we break ’em” is our
motto in QA, which does not necessarily
endear us to the programmers, but it is, of
course, only for their own good that we
set out with such gusto to break the game
if possible. It pains me to observe that
now and again one of them is
unreasonably touchy about making a
dozen different versions of the game. I
understand the programmers have their
own viewpoint, which differs slightly
from the QA viewpoint. I have even
heard it rumored that the programmers
are not fond of QA; but no doubt this is
without any basis in fact, since we are
really quite a loveable bunch. Just
because we have taken to notching our
disks like the gunfighters of old are
reputed to have done for each “kill” of
the day is not a proper reason to overlook
our sunny temperaments; cries of glee are
often heard in QA, like: “All right!
Tell us where you’re stuck and what your
current score is. Include in the letter itself
(not just bn the envelope) your return
address and phone number. Sierra
answers hundreds of “hint request”
letters every day - so you should expect a
speedy reply.
To me, the real challenge of an
adventure game has always been to
conquer it without obtaining hints. But I
know that our adventure games are also
stories, and you want to know how they
end. With that in mind, I offer good luck
to you on your quests, and I invite you to
give us a call in customer support if you
get really stuck. We want to make your
adventure game experience as enjoyable
as possible.
Another bug! How many is that for
today?”
Playing a game through means not only
checking the proper route to keep your
character alive, but also all the various
ways to die. (For a time we considered as
a motto for QA, “We live to die” but we
were looking for pizzazz and it didn’t
quite make it. Another thing we do in QA
is look at the grammar and spelling.
However, I set out to talk about the
various ways to die in a game. Bugs can
abound there. In Space Quest I, there are
three different ways to die in the shuttle
alone. Have you ever pushed the “Don’t
Touch” button? It’s great. Try it. I know
it worics because I tested it. One of my
favorites — I was sorry to see it go — was
also in Space Quest I when the main
character fell off the cliff, somersaulted
through three scenes, only to be eaten
while tumbling by a sand creature who
arose from the deep. It was great
visually, but alas, it was a bug and it
went. You can die various ways in the
King’s Quest series. Have you ever eaten
the cookie yourself, rather than feed it to
the wizard in King’s Quest III?
Personally, I like to save my game, then
make one of the wizard’s magic spells
wrong.
Once a new QAer gets over the
embarrassment of dying ~ the sounds will
give you away - and gets into the spirit of
things, we die with relish quite often
(after saving our games of course.) New
QAers learn fast that it is best to save a
game at once when a fellow QAer leans
over and inquires, with innocence and
sincerity shining all over a smiling
countenance, “Have you ever tried going
into that hole, or making a storm on the
ship, or pushing that button?”
Continued on page 24
Sierra Newsletter
Results
The votes are in, and a winner has been
selected. By overwhelming support,
Sierra Newsletter was chosen to continue
its reign as our official newsletter title.
The editorial staff of I he Sierra
Newsletter would like to thank all of
those who have supported us with your
letters and votes. We love to hear from
you and always welcome your
suggestions on how we can improve and
expand the Sierra Newsletter to make it a
more rewarding and enjoyable
communications letter to you, our
readers.
20
ORDER FORM
SIERRA CATALOG ORDERS
P.O. Box 485, Coarsegold 93614
800-344-7448 (U.S.) or 209-683-6858
Locate the list of available software titles for your computer below (hint books, which are not machine specific, are listed seperately). Indicate the
quantity of each title you want to order, and the total cost (price multiplied by number of units). Enter the total dollar amount ordersed in the space for
total Merchandise below.
APPLE Ile/llc # of copies Total Cost
10260102
King's Quest (128K)
49.95
10262102
King's Quest II (128K)
49.95
10266102
King's Quest III (128K)
49.95
10280103
Black Cauldron (128K)
39.95
10202102
Leisure Suit Larry (128K)
39.95
10290102
Space Quest ( 1 28K)
49.95
10292102
Space Quest II (128K)
49.95
10245102
Police Quest
49.95
10310102
Mixed-Up Mother Goose
29.95
10305102
Wrath of Denethenor
14.95
10700110
Siena Champ. Boxing
14.95
10555101
Thexdor
34.95
10110103
Dragon's Keep
29.95
10059109
Homoword Plus (128K)
69.95
10053109
Smart Money (128K)
79.95
HIN
T BOOKS
# of copies
Total Cost
00258002
King's Quest
7.95
00259002
King's Quest II
7.95
00257002
King’s Quest III
7.95
00231002
King's Quest IV (4th Qtr)
7.95
00282003
Block Cauldron
7.95
00203002
Leisure Suit Larry
7.95
00246002
Police Quest
7.95
00291002
Space Quest
7.95
00293002
Space Quest II
7.95
0091000/
Replacement pens
1.95
ATARI ST
# of copies
Total Cost
16260102
King's Quest
49.95
16262102
King's Quest II
49.95
16266102
King's Quest III
49.95
16315102
King's Quest IV(4th qtr)
49.95
1628010 1
1 Hack Cauldron
39.95
16202102
1 eisure Suit Larry
39.95
16245102
1 *ollce Quest
49.95
16290102
Space Quest
49.95
16292102
: '.pace Quest II
49.95
16310102
Mixed Up Mother Goose
29.95
MACINTOSH # of copies Total Cost
11260102
King’s Quest (512K)
49.95
11262102
King’s Quest II (512K)
49.95
11266102
King's Quest III (51 2K)
49.95
11280103
Black Cauldron (2nd Qtr)
39.95
11245102
Police Quest (51 2K)
49.95
11202102
Leisure Suit Larry (51 2K)
39.95
11290102
Space Quest (51 2K)
49.95
11292102
Space Quest II (51 2K)
49.95
11310102
Mother Goose (51 2K)
29.95
11700110
Sierra Champ Boxing
14.95
APPLE II GS
# of copies
Total Cost
12260102
King’s Quest
King's Quest II
49.95
12262102
49.95
12266102
King's Quest III
King’s Quest IV (4th Qtr)
49.95
12315102
49.95
12280103
Black Cauldron
39.95
12266102
Leisure Suit Larry
39.95
12212102
Leisure Suit Larry II
Police Quest
49.95
12245102
49.95
12247102
Police Quest II
49.95
12290102
Space Quest
49.95
12292102
Space Quest II
49.95
12310102
Mixed-Up Mother Goose
29.95
12555101
Thexder
34.95
IBM
# of copies
Total Cost
31260102
King's Quest (256K)
King's Quest II (256K)
King’s Quest III (256K)
49.95
31262102
49.95
31266102
49.95
31315102
King's Quest IV(4th Qtr)
49.95
31280103
Black Cauldron (256K)
39.95
31202102
Leisure Suit Larry (256K)
39.95
31245102
Police Quest (256K)
49.95
31290102
Space Quest (256K)
49.95
31292102
Space Quest II (256K)
49.95
31310102
Mother Goose (256K)
29.95
31740110
3-D Hel Simulator (256K)
49.95
31700110
Sierra Champ. Boxing
14.95
31555101
Thexder
34.95
31565101
Silpheed (4th qtr)
34.95
50060109
Homeword Plus
69.95
50053109
Smart Money
79.95
Method of Payment
I — | Check or money order enclosed
I 1 (Pleas'* mnkr < hecks payable to Sierra On-Line Inc.)
CD Visa I faster Card CH Am. Express
Card Numbei Expiration Date
Phone Numbei must accompany credit card orders
Authorizing Signntuie
Customer Address:
Name
Street
City
State/Zip
Day Phone
Total Merchandise
CA residents add 6% Sales Tax
Special Shipping and Handling
Subtotal
Dollar amount of Coupon(s) enclosed
Total Payment
Method of Shipment
| | U.S. mail (free) Q] UPS (free)
Add $4.00 under Special Shipping and Handling
Q U.S. mail (foreign) □ UPS priority (phone # required)
.O.D. (No C.O.D. on orders less than $35.00)
ShippinQ Address: (if different than customer address)
Name
Street —
City —
State/Zip
( )
Day Phone
21
LOOK FOR SIERRA PRODUCTS
AT THESE FINE DEALERS:
ARIZONA
Cad Graphic
Gilbert
602-9264220
Computer Works
Glendale
602-246-6364
Computer King
602-844-2454
Wherehotue Entertainment, li
Mesa
602-833-9085
Where home Entertainment, li
Phoenix
602-266-2099
llcathkll Electronic Center
602-279-6247
D. Dalton Software, Etc.
Riocnis
602-943-9723
Whe rehouxe Entertainment, I
Phoenix
602-375-1194
Whcrehouie Entertainment, I
Phoenix
602-9963056
Wherehouxe Entertainment, I
602-245-0166
B. Dalton Software, Etc.
Phoenix
602-9965772
Wherehouxe Entertainment, 1
Phoenix
602-849-9922
Wherehouxe Entertainment, I
Phoenix
602-870-0838
Wherehouxe Entertainment, I
602-275-0161
Wherehouxe Entertainment, I
602-375-0156
Whcrehouie Entertainment, I
602-968-3168
Wherehouxe Entertainment, It
Tern pc
602 -9664001
Wherehouxe Entertainment, It
602-292-0775
Ctznputen Plus
Tucson
602-326 5900
Wherehouxe Entertainment, li
Tucson
602-327-5828
Wherehouxe Entertainment, li
Tucson
602-881-5066
415-523-8159 •
Wherehouxe Entertainment, l
Alhambra
818-576-5946
Egghead Discount Software
Anaheim
714-995-8635
Wherehouxe Entertainment, li
Anaheim
714-533-8905
Hcath/Zenlth Computers
& Electronics
Anaheim
714-776-9420
Wherehouxe Entertainment, I
714-761-9832
Burbank
818-843-0045
Egghead Discount Software
Campbell
408-371-8212
B. Dalton Software
Canoga Park
818-348-6030
B. Dalton Software. Etc.
Canoga Park
818-348-6030
Wherehouxe Entertainment, Inc.
Canoga Park
818-340-0017
Wherehouxe Entertainment, Inc.
Capilola
408476-8128
Egghead Discount Software
Carlsbad
619-434-7060
Egghead Discount Software
Cha Is worth
818-341-2535
Egghead Discount Software
Chatswonh
213-823-2727
Wherehouxe Entertainment, Inc.
Chico
916-891-9713
Whcrehouie Entertainment, Inc.
Chino
714-5914876
Egghead Discount Software
Citrus Heights
916-721-6550
Wherehouxe Entertainment, Inc.
Citros Heights
916962-0209
B. Dalton Software, Etc.
City of Industry
818-912-1079
Wherehouxe Entertainment, Inc.
209-299-9824
Computerland
Colma
415-994-1400
Home Computing Center
415-6764244
415674-0222
Infomax Computers
4I5-3566S00
Wherehouxe Entertainment, Inc.
714-737-9030
Wherehouxe Entertainment, Inc.
Cone Madera
415-927-31 14
Wherehouxe Entertainment. Inc.
Costa Mesa
714-548-2532
Wherehouxe Entertainment. Inc.
Costa Mesa
714-754-8586
Wherehouxe Entertainment, Inc.
Costa Mesa
714-754-9277
Egghead Discount Software
Costa Mesa
714646-5312
Wherehouxe Entertainment, Inc.
Culver City
213 390 7713
Egghead Discount Software
Cupertino
408-257-0892
Wherehouxe Entertainment, Inc.
Dublin
415-829-9803
Wherehouxe Entertainment, Inc.
El Cerritos
415-524-3582
Egghead Discount Software
714-581-0862
Whole Earth Access
Emeryville
415428-1600
Wherehouxe Entertainment, Inc.
Encinitas
619-944-1077
B. Dalton Software, Etc.
Escondido
619-747-2175
Wherehouxe Entertainment, Inc.
Escondido
619-743-3814
Wherehouse Entertainment, Inc.
Fairfield
707428-9696
Wherehouse Entertainment, Inc.
Fairfield
707 427-1876
Wherehouse Entertainment, Inc.
209 432 0446
Wherehouxe EjMc.Hwnwwl, Im
Fretno
209 2269770
Radio Shark
Fullerton
714 8700390
Fullerton
714 961 9602
Wherehouar Fate rial norm I, lac
Garden Onset
714 537 9833
Garden Grove
714-3.74-9369
Wherehouar Entertain mt
III 1632316
Wberrbraaer Entertainment,
Hacienda Heights
818964 1299
The Comped er Edge
Huntington Beach
714 848 8093
Wherehouxe Ealertt
Huiaington Beach
714-837 1093
Wherehouse Entertainment, Itxc.
la Crcaccnta
818937-1804
Century Conguter Syatona
213470 7926
Sogware Supermarket
I ere Angeles
408 263 9063
Wherehouxe Entertainment, Inc.
Mission Viejo
'714 364 9740
Wherehouse Etdertalnment, Inc.
Modesto
209-327-8979
707-232-9272
Wherehouse Entertainment, Inc.
National City
619470-9679
Wberehoeiac Entertainment, Inc.
North Hollywood
818-985-9826
Egghead Discount Software
North Hollywood
*18-7661767
B. Dalton Software, Etc.
North ridge
818-993-9167
Oakland
415-3366573
Egghead Discount Software
Oakland
415-671 2702
Wherehouxe Entertainment,
Software CRy
San Francisco
413-543-0343
B. Dalton Software, Etc.
San Francisco
413-9862690
San Francisco
413-929-2280
Whcrehouie Kntertalnn
San lose
408-244-0346
408-2674866
B. Dalton Software, E
San Jose
408-270-3445
Eggbend Discount Sop
San Jose
408-2814977
San Mateo
415-374-9634
Wherehouxe Etdertalnment, Inc.
San Pedro
213-348-9190
B. Dalton Software
Santa Barbara
803-682-9638
803-687-9152
B. Dillon Software, Etc.
Sants Oars
408-246-0802
Wherehouse Entertainment, Inc.
Santa Mans
805-938-7071
B. Dalton Software, Etc.
Sants Monica
213-393-7122
Egghead Discount Software
Sanu Monica
213-829-7955
Wherehouxe Entertainment, Inc.
Sanu Monica
213-828-9964
Wherehouxe Entertainment, Inc.
Sana Rosa
707-526-9900
Wherehouse Entertainment, Inc.
Saratoga
408 725-1285
Wherehouxe Entertainment, Inc.
Shciman Oaks
RIR-96H 4101
Wherehouxe Entertain mat, Inc.
Sbni Valley
818-769 1444
Com Soft Canmunl cation
Sun Valley
818768-3017
Connective Microsystems
Sunnyvale
408-739-1170
Egghead Dtxount Software
818-881-7870
Egghead Discount Software
Thousand Oaks
805495-7360
213-373-1174
Softwalre Centre Inti.
213-378-9223
Wherehouxe Entertainment. Inc.
Tuslin
714-731-9705
714-9*3-3278
Softwalre Centre Inti.
Upland
714-9463663
Walnut Creek
415-3366363
Wherehouse Entertainment, Inc.
Walnut Creek
413-937-0308
West Covina
818-331-1066
B. Dolton Software, Etc.
Westminster
714-892-9020
Micro Computer Concepts
Westminster
714-898-3002
Wherehouxe Entertainment, Inc.
Whittier
213-698-9223
Wberehoeiac Entertainment, Inc.
Colorado Springs
303 434-3051
Mala Street Software
Coloiado Springs
303-331-7396
B. Dalton Software, Etc.
Denver
Fort Coll ins
303-2260880
MCR Distributing
Ft. Collins
3034824)197
Micro Computer World
Greeley
303-330-1700
B. Dalton Software, Etc.
Littleton
303-933-0081
High Country Computer!
Pueblo
303-545-2277
Sumfcrd
203-324-2134
B. Dalton Software, Etc.
Trumbull
203-372-7882
B. Dalton Software, Dc.
Waterford
203443-3360
FLORIDA
B. Dalton Software, Etc.
305-260-6562
Lechmere
Cleatwner
813-7966337
The Computer Connect
Gainesville
904-332-3209
Computer Software, Etc.
813-923-3838
Egghead Discount Soft wart
St. Petersburg
813-327-2292
B. Dalton Software, Etc.
813-875-1960
B. Dalton Software, Etc.
813-971-7166
Duluth
4044163061
B. Dalton Software, Dc.
Kennesaw
404422-9816
HAWAII
Software Plus
Honolulu
808-537-6644
The Software Library
INDIANA
W Software
Fl. Wayne
219482-2381
B. Dalton Software, Dc.
Indianapolis
317-634-3730
B. Dalton Scftware, Dc.
Indianapolis
317-231-3198
Indianapolis
317-237-7116
B. Dalton Software, Dc.
913-341-671 1
Personal Ciunpulri
Overland Park
Electronic Clink
Bcthesdu
301-656 8620
Joppa Cnmpulcix
805-832-2888
Wherehouse Entertainment, I
Bakersfield
805-831-9911
Wherehouxe Entertainment, I
Bakersfield
805-871-2298
Wherehouse Entertainment, I
Bakersfield
805-397-0442
Wherehouse Entertainment, I
Bellflower
213-866-9127
Egghead Discount Software
415-792-1361
Herb's Discount Software
Fremont
415490-6336
Wherehouse Entertainment. I
Sanu Ana
714-5566960
Softwalre Centre
208-524-0891
Digital Doohkkeya
Idaho Falls
208-529-5830
Dedham
617-329-2200
The Small Computer Com
East Long Meadow
413-525-6663
Lechmere
East Weymouth
617-337-5770
Lechmere
22
WASHINGTON
Orchard Computers
Hyannis
617-775-8541
Egghead Oisenurt Software
Norwood
617-769-4168
Computers Elc.
Peabody
617-535-5252
Lechmere
Seeknnk
617-336-4800
Lechmere
Springfield
413-543-5100
Lechmere
Wubum
617-938-5959
lechmere
Worcester
617-856-8900
MICHIGAN
Babbage's
313-662-6112
Babbage's
Cily of Novi
313-348-3567
B. Ballon Software. Elr.
Dearborn
313-593-3033
Babbage's
Dearborn
313-271-2910
Entertainment
East Detroit
313-445-2983
Egghead Discount Software
Farmington Hills
313-489-8550
Retail Computer Cmlrr
Farmington HilK
313-626-3240
DO Software
Flint
313-233-8833
I/O Software
Flinl
313-742-3566
Software City
Grand Rapids
616-245-565 1
517-394-4408
Egghrnd Dluuonl Software
313-471-3800
Micro Station. Im .
Southfield
313-358-5820
Egghead Dlscouid Software
Babbage's
Sterling Heights
313-348-3567
Command Comp. Sturms. In.
Warren
313-573 8IW»
MINN ESI II A
II. Italian Software, Hr
Bnarl.lt o I'ail
It. Ilallmr Software. Hr
612 8".’ MM
It. Halt on Software I li
It. Ilallnn Soli war r . I li
Maplewood
It Ilallnn Snftware, Fir
Maplt wta.il
H. Hal '-.ill Hr
Mlmh-a|«nll
Fgglitarl suftwaie
Kntevilb
61 ! Ml MM3
It, Italian Sr.hweir to
816 Ini 36711
It. Hal ',.,11..... I i.
816 761 9611.
Egghrarl IHHunnl S..II . ,
Mur vluntl llrl(l»
314-991 /nut
Italalraw '**'
SpiingllrM
417 881 166!
Bahbage'r
SI I 'hail»>
314 532 91/
BaMragr'.
SI. I rails
314416 I1|l
Babbage ‘a
Babbage's
Si Print
314 279 .MUM
Egghead INt.mml s.-ir ■
Com|ailer I*. l..o.|.. ••
Great I all.
40Ti 121 H'l
Ciisli.ni I nrnprart
Livingaam
406-222 HIM
B. Ballon Software, Elc.
Missoula
406-721-0320
NEW MEXICO
B. Dalton Snftware. Etc.
Albuquerque
505-888 9595
Crossroads, Inc.
B. Itallnn Softwu
Huhhugr's
203-849 8317
I gain art Hlwnrllrl Snllwale
I I Mill
Cnmpuler Run
Putman
609-3894442
Software City
Pmnptiai l.aVs-s
201-8.11-ltXH
y'om-C'on. Ine.
Shrewshury
201 -M2-62IHI
Atlantic Cnmpuler Systems
It Hatton Software. Etc.
His Shore
Mb 665 4111
AAR Computer
t in ‘Inny
r I \ 'mTiwair t 'filler
Gulden Software
216-745 4476
Software City
Snftwairr Centre Inti.
513-7214455
Software Galerta
Cleveland
216464-7757
Slllcrm Express
Columbus
614-868-5(817
B. Dallon Software. Elc.
614459-6607
B. Dalton Software. Etc.
Columbus
614-868-6874
B. Dallon Softtrare, Ele.
Dayan,
513-439-0574
Micro Tyme
513-294-6236
Micro Computer Ccnlrr
Day ion
513435-8759
krhty Cnmpulers
llyria
216-324-2240
Chuck's Computer Center
216 8334847
Softwalre Centre Inti.
Mayfield Heights
316 449-6420
Ram-Run Conqiulcr Products Inc.
Medina
316 72 3 8929
Softwalre Centre Inti.
North Olmsted
316 7344755
Mk riKomputer Services
Toledo
419 181 1(41
It. Itallnn Software. Etc.
Toledo
419473 3HH4
OKI AIIOMA
Oklahoma City
403 687 31817
Oklahimtn City
405 731 2 781
It. Halloo Software. Elc.
Software Cits
Tulsa
918 744 0358
PENNSYLVANIA
Babbage's
Orcacl ltd I
2 1 5-623-7 8 85
Egghead Discnunl Software
Fairlcvs Hill
215-9465900
Basle Computer Systems fl
Hermitage
412-342-5505
B. Dalton Software, Ele.
King oT Pruwia
215-337-9131
Babbage's
King of Prussia
2I5-3.37-2380
Software Race
Langhornc
215-757-5555
B. Dalton Software, Etc.
Mimmcvillc
412-373-3207
Sidlwalre Centre Inti.
215-647-8616
Software Galerta
Philadelphia
215-627-6000
B. Dallon Software. Etc.
Pittsburgh
412-2.32-9502
A-Bll Belter Computer Store
Pittsburgh
412-911-2029
Hahbagr's
Plymouth Meeting
215-825-8665
Egghead Discount Software
Springfield
215-54.3-2260
Egghead Discount Sr
Springfield
215-543-2260
Babbage's
215-6574669
RHODE ISLAND
TENNESSEE
Rush Eleclronln. Inc.
Bristol
615-761-0101
Computer Shiqr
615-8594015
Cnmpulrrlund oT NmhtUIr
Nashville
615-292 8088
Computer Shop
Nashville
615 2924496
Corpus Christi
512-854-2017
lleath/2knclh Computers
214-368-0761
Babbage's
Dallas
214-788-1707
214484-9101
Mr. Micro
Dallas
214-7334274
Dibbage's
Dallas
Denton
817-566-6650
Jim Jenkins
El Paso
915-731*6938
Software Terminal
817-654-3394
Your Personal Cn
409-740-3223
Kwlk F3a Electro.
Harakcr Heights
817-690-3010
7134391015
Egghead Discount S
Houston
713-784-6242
Babbage's
Houston
7I3-875-OI8I
71.3432-0028
0. Dalton Softwa
Houston
713-6*2-5933
Babbage's
817-6561327
Babbage's
Irving
214-255-2129
Radio Shack
Joshua
817447-2705
Babbage's
Mesquite
214-270-8865
Computer Crnlret
Pasadena
71.3476-9898
Babbage's
Computer Place of Tyler
Tyler
214-592-8818)
Pro Computer Sales
Cumputcrland
Egghead Discount Software
Sail I -ike City
XIII 2261613
SoTlshop Cnmpuler Store
VI RGINIA
Egghead Discount Software
703-9.31-2250
B. Dallon Software. Elc.
Arlington
703-522-6161
B. Dallon Software. Etc.
Arlington
703-685-0075
Egghead Discnunl Software
FairTas
703-35241 14
Babbage's
Fairfax
70.3-591-3555
B. Dallon Software. Elc.
Fdts Church
703-241-8519
Egghead Discount Software
Falls Church
703-538-2377
Softwalre Centre Inti.
Hampton
801.8.78.7246
Walden Software
703-361-1702
Walden Software
703-881-9137
Software Central
Norfolk
804461-6452
B. Dalton Software. Etc.
Springfield
703-971-0101
Babbage's
Springfield
703-9224122
Egghead Discount Software
70344247CI
Egghead Software, Corp.
Bothell
2064867332
Egfjicad Discount Software
Bellevue
206451-3701
B. Dallon Software. Elc.
Bellevue
206453-1696
Micro Compultr Systems
Bellevue
206-455-8822
Wherehouse Entertainment,
206454-2235
Egghead Discount Software
Bellevue
206-6444545
Swan Computer Stores
Bellevue
206-747-3000
Egghead Discount Software
Bothell
206486-7332
Egghead Discount Software
Bothell
206-6444515
Computer Wed
Federal Way
602-934-2430
Team Electronics
Longview
206425-3600
Egghead Discount Software
206-672-9397
Wherehouse Enterlalnmenl, Inc.
Lynwood
206771-9944
Cactus Computer
Pullman
509-332-5500
Egghead Discount Software
206-6234851
Wherehouse Entertainment, Inc.
Seattle
206-324-2140
University Book Store
Seattle
206-634-3400
Wherehouse Entertainment, Inc.
Seattle
206-6334072
Micro Centers'
Spokane
509-328-2983
American Computer Masters
Spokane
509-9:62611
Microspace
Spokane
509-924-2013
Blls. Bytes & Nibbles
WEST VIRGINIA
The Computer Store
Huntington
.304-529-6426
307-682-6609
4I4-272-OIH5
Cnmpuler Sof
414-543-5123
FEDCO/ -
MEMBERSHIP DEPARTMENT STORES
LECHMERE
^wherehouse
discount
1 I ■ I I J I I I l I I »|l I I L I ■ ' ■
eiectomcs-houtouc
Babbage's
Walden Software
23
Smart Money 2.0
IBM Ships!
Smart Money, Sierra’s full featured
personal finance manager has been upgraded
to include many new features. Smart Money
retails for $69.95.
New features of Smart Money 2.0 include:
• Reports which utilize selection criteria now
show the criteria in the report heading
• Report titles are user definable
• You may now specify a default file name to
be loaded each time you run Smart Money
• Added more information to the transaction
Journal
• Automatic transactions are now stored in
date order
• When scrolling through transactions you
can skip to the start of a month
• Prior year transactions are stored with the
actual date
• Checks can now be written to screen or file
in addition to the printer
• The Calculator now will store back the
value into the current field
• Handling of DOS directories has been
enhanced
• Can now run the balance sheet as of any
month
• Added additional information to the
reconcilation report
• The transaction journal can now be sorted
by account in both alphabetical or chart of
accounts sequence
• Display options; graphic or text menus;
background screen color
• Financial calculator now prints balances up
to 100 million
• The cursor used for selecting a transaction
is now a full line
Smart Money data may now be exported for
use in Lotus 123 spreadsheets.
To order an upgrade, send $15 to: Sierra
On-Line, Inc., Smart Money Upgrade,
P.O. Box 485, Coarsegold, CA 93614.
Playing Gaines continued from page 20
Then, when we have tried all the
preplanned ways to live and die in a
game, and checked all the menu choices,
ihe joystick, the mouse, the hard disk, the
help screen, single disk drives, double
disk drives, and built-in features
—Mixed-up Mother Goose has eight
characters and 18 endings, all of which
must be checked — when we have
remained alert to strange colors, odd
sounds, aberrant musical tempos — the
real work begins. That is when we begin
using the pieces of the game in as many
unusual ways as we can dream up, to see
how the game stands up to it. Like
playing the fiddle, after eating the
mushroom, just at the moment of
stepping into the hole — that one sent the
main character into a tailspin that didn’t
stop. Or turning into an eagle and taking a
leisurely pleasure flight around Llewdor
— that one hung the game entirely.
SIERRA ’S NEW BULLETIN
Finally, the ultimate task and biggest
challenge of QA is to try to out-think,
out-maneuver, out-smart and out-wit the
biggest “foe” of all, the final worthy
opponent, the amiable adversary — you,
the user. We are vastly outnumbered. We
are four against tens of thousands in a
contest of wits. But we are undaunted.
QA will stand forever. . .just at this point a
little plump creature wearing a red crown
rushed into the room, brandished a
flamingo at me, and bellowed “Off with
her head,” so I shall say farewell to you,
gentle reader, and submit this to the
tender attention of the editing pencil of
the merciless copy editor.
Don’t you wish you got paid for
playing games all day?
(pSIERRA
SIERRA ON-LINE, INC. • P.O. BOX 485 • COARSEGOLD. CA 93614
BULK RATE
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E FISCHER
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