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The Status Line 

Volume VII Number 2 

Summer 1988 

Change Is 
Don't panic! 

We’ve been asking what you’d 
like to see in our software. And 
you’ve responded. You’ve sent in 
your Status Line polls, and an- 
swered our warranty card ques- 
tions, phone surveys, and in- 
package questionnaires. The re- 
sults? You want on-screen maps. 
You want character development 
with bar charts. You want color. 
You want animation. In short, you 
want graphics. 

Graphics? From Infocom? The 
company that advertised itself as 
“sticking our graphics where the 
sun don’t shine’? We know that 
the very idea is anathema to a 
number of very loyal Infocom 
fans. You’re afraid that our rich- 
ness of prose, number and depth 
of puzzles, and quality of plotting 
will suffer. We’d like to address 
the concerns of those who feel this 
way. And we’d like to let the rest 
of you know that we’ ve listened to 
your requests and, yes, we are 
making changes. 

First off, we want to let you 
know that although we’re moving 
away from all-text stories, every- 
thing you’ve come to know and 
love about interactive fiction will 
still be there. We are not compro- 
mising on quality, richness, or 
depth in any way. In fact we refuse 
to compromise on any of these 
concerns. What we are doing is 
enhancing these features with 
graphics that exhibit the same 
attention to quality and detail as 
our prose. A new technology is 
here, and we’re making full use of 

The fact is, a lot has happened 
in both hardware and software 
since Zork I first appeared on the 
Apple II and TRS 80 Model I back 
in 1980. At that time, personal 
computers had a limited amount 
of memory and only rudimentary 
graphic capabilities. Using text to 
create a vivid environment, In- 
focom interactive fiction stood 
out for its richness and depth in 
comparison to other entertain- 
ment software. 

Today, with the graphic and 
memory capabilities of comput- 

Please turn to page 3 

Formerly The New Zork Times 

New mail order firm-really! 

We are pleased to introduce Triton 
Products Company as the new author- 
ized Infocom direct marketing center. 
Veterans in the field of phone and mail 
orders and fulfillment, Triton, in the 
words of Vice President Terry Miller, 
“hopes to be the best darn direct mar- 
keting company you’ve ever seen.” 
Triton was recently acquired by Ac- 
tivision to become the company’s 
direct marketing specialists. 

You’ll notice lots of changes in this 
issue of The Status Line, and most of 
those are through the expertise and the 
good graces of Triton, our new corpo- 
rate cousins. Just open to the center of 
the newsletter, and you’!l see some of 
the changes immediately: a postage- 
paid envelope, special coupons and 
offers, clear concise ordering instruc- 
tions, and who knows what else. 

But the more you deal with Triton, 
the more changes you'll see. They 
have twenty-five (count them—25!) 

Please turn to page 3 

The dedicated operators at our new mail order house are far too busy to pose 
for our camera as they courteously assist eager customers. 

Newest Infocomic: ZorkQuest II 

Are you sunburned and tender, blister-red from too long at 
the beach? Or lethargic, stickier than Scotch tape in the 
heavy-skied humidity that weather reports have the temer- 
ity to call “dewpoint”? Bored with the long summer, the 
ennui of work, the doldrums of those hot, endless after- 
noons when your friends are away on vacation? Well, 
here’s the answer to your prayers, the harbinger of those 
brisk and busy, cool autumnal months: a new Infocomic — 
ZorkQuest Il: The Crystal of Doom. 

ZQII picks up shortly after ZorkQuest I: Assault on 
Egreth Castle. Our caravan of intrepid adventurers is 
continuing on its journey to Accardi-By-The-Sea. The 
magician Frobwit is on his way to the 
Convention of Enchanters and Sor- 
cerers, looking forward to telling his 
friends about his battle with the evil 
magician (in ZQ/). Acia, proud and 
beautiful, is travelling to visit her 
sickly grandmother; while Gurthark 
the merchant just wants to get his load of quilts to market. 
These three and the cargo are guarded by the scout Ryker, 
who is head-over-heels in love with Acia. 

Ahead of them, in Accardi-By-The-Sea, two young 
hoodlums have just stolen a powerful spellbook, the relic of 
an ancient circle of wizards known as the Zizbits. Moog, a 
recent graduate of the Frobozz Magic Magic Correspon- 
dence School, ringleads her old pal, Slye, into helping her 
break into the protected ruins of the old Zizbit city. 

Using spells found in the magic book, Moog and Slye 
fulfill two-thirds of a prophecy that foretells a dark and evil 
force shadowing the land: a trio of powerful magicians 
called the Triax. They discover a magic reflecting pool that 
will answer any question, and through it, search out a third 
to complete the Triax. The pool shows them Radnor, the 

Rave reviews for 

Turn to page 6 

powerful and evil wizard of ZQ/. Moog determines to bring 
him to the Zizbit ruins. 

Meanwhile, the caravan from Egreth is beset by a series 
of calamities. Giant corbies attack the wagon; Acia be- 
comes deathly ill; Gurthark is lost in a disastrous attempt to 
cross a raging river; Ryker suddenly discovers his strength 
is gone. Will they complete their journey? What horrors 
await them in Accardi-By-The-Sea, where Moog and Slye 
are cooking up an evil such as has never been seen in 

ZQII was written by Elizabeth Langosy, in collaboration 
with graphic artists at Tom Snyder Productions. Elizabeth, 
one of our in-house product design- 
ers, and artists Peter Reynolds, Doug 
McCartney and Bob Thibeault, also 
worked together to create ZQI/. 

Comic afficandos will recognize 
the fantastic cover artwork of artist 
Howard Chaykin, author of Ameri- 
can Flagg, Shadow, and Blackhawk. 

Three other Infocomics are already available. ZQ/ ac- 
quaints us with the caravan of travellers: Gurthark, Acia, 
Ryker and Frobwit. In this tale, the band of adventurers are 
caught in the talons of a powerful wizard, Radnor, who 
seeks control of the magic amulet they unknowingly pos- 

Lane Mastodon, accountant turned superhero, appears 
in a spoof of a sci-fi space opera, battling his Jovian arch- 
enemies in Lane Mastodon vs. The Blubbermen. 

Gamma Force in Pit of a Thousand Screams, tells how 
three disparate people, saved from sure death by vastly 
superior beings, combine their supernatural powers in 
order to defeat the evil overlord of their planet. 

Please turn to page 3 

LeTrERS TO THE Epitor 



Mike Dornbrook 

: Stuart A. Kirsch 
Washington Bureau Chief 

Hollywood Dave Anderson 
Los Angeles Bureau Chief 

Gayle Syska 
Editor Emeritus 

Lori Hornung 
Roving Reporter 

Stu Galley 
Copy Editor 

Steve Meretzky 
Puzzle Editor 
Amy Briggs 
Elizabeth Langosy 
Elleen Milauskas 
Jon Palace 

©1988 Infocom, inc. 
125 CambridgePark Drive 
Cambridge, Massachusetts 

The Status Line is published 
four, sometimes five, times a 

year by Infocom, Inc. Address 

changes and subscriptions 

should be sent to The Status 
Line, Infocom, Inc. 125 
CambridgePark Drive, 
Cambridge, MA 02140, 
Attention Subscriptions 

Manager. The Status Line is an 

independent journal, not 
affiliated with the New York 
Times and vice versa. 

Cutthroats, Deadline, Enchanter, infidel, 
Leather Goddesses of Phobos, Planetfail, 

Seastalker, Starcross, Suspect, 

Suspended, The Status Line, The Witness, 

Trinity, Wishbringer and Zork are 
registered trademarks of Infocom, Inc. 

A Mind Forever Voyaging, Ballyhoo, 
Border Zone, Bureaucracy, Classic 
Mystery Library, Cornerstone (You 

remember that one, don't you?), 
Fooblitzky, Gamma Force, Hollywood 
Hijinx, Immortal Legends, infocomics, 

InvisiCiues, Lane Mastodon, Moonmist, 
Nord and Bert Couldn't Make Head or Tail 

of it, Plundered Hearts, Science Fiction 
Classics, Sherlock: The Riddle of the 
Crown Jewels, Sorcerer, Spellbreaker, 
Stationfall and The Lurking Horror 
are trademarks of Infocom, inc. 

The Hitchhiker’s Guide to the Galaxy 
is a trademark of Douglas Adams. 

Hi guys! 

It’s me again. (You know: ugly, writes 
annoying letters, won’t go away...) 
I’m just writing to tell you that I’ve 
just seen your new line of Infocomics. 
(Do you care? Do these letters ever get 
read? You have better things to do. 
Stop this foolish time-wasting!) 

I think it’s an interesting idea, in- 
triguing. I’d like to express shock and 
disappointment at seeing an Infocom 
product with graphics, but I can’t. I 
like the things too much. I work in a 
software store, and when my manager 
came in and plopped down Lane 
Mastodon, Gamma Force and 
ZorkQuest, | picked them up immedi- 
ately, staggered around a bit, stared 
agape-mouthed for a while, then went 
and put Lane into the IBM we have set 
up. My mind was whirling with possi- 
bilities. Good? Bad? What’s going 
on? Agh! I was all set to be critical of 
whatever came up onto the screen but 
it was twenty minutes later before I 
quit playing with it, then only because 
my manager told me to get off my butt 
and get to work. 

I don’t want to give the impression 
that I think Infocomics are perfect, but 
they are very, very good. Enjoyable if 
nothing else. A few months ago I 
wrote you a letter damning the inclu- 
sion of graphics into an Infocom prod- 
uct, and now I happily eat my words. 
You’re doing something daring here, 
and I don’t know how it's going to turn 
out...but you are to be applauded for 
taking the chance. 

Clap, clap, clap! 

Greg “Maddog” Knauss 

Rancho Palos Verdes, CA 

[Maddog—ff we have told you once, 

we've told youa thousand times. Don't 

applaud; send large sums of money to 

that Post Office box. And your boss 

says get back to work and stop show- 
ing this to everyone —Ed.]| 


You and your warped minions are 
on the verge of destroying what once 
was a happy, close-knit family. Last 
summer, we borrowed a friend’s C-64 
and some games, including Zork I. 
After several weeks of watching my 8 
year old type, ponder, reason, and try 
one solution after another, I finally 
had the final selling point to convince 
my wife... | 

We sold our trusty Colecovision 
and purchased an Apple IIc...Not con- 
tent with a low degree of torture and 
pain, we actually rushed out to buy 
Leather Goddesses, Hitchhiker’s 
Guide, Beyond Zork, and Wishbrin- 

As a result, I have now spent 3 
weeks and 2 days trapped in a cage 
with a female gorilla in the basement 

of a mad scientist’s home. I have also 
spent the better part of 5 weeks at- 
tempting to catch a babel fish from the 
Sirius Cybernetic Corp. Dispenser... 
Final point, a real honest-to-God 
conversation with my 8-year-old: 
STACY: When you write, tell them 
that your daughter is begging on her 
hands and knees and would do any- 
thing for a Zorkmid coin. 
DADDY: Would you sleep in your 
room tonight without your nightlight? 
STACY: NO!!! The room would be 
pitch black, I would get eaten by a 
savage grue, and then I’d never get to 
see my Zorkmid! 
Robert Kitsis 
St. Louis, MO 

Dear People in Wraparound Sleeves, 

I am writing in protest to the letter 
froma Ms. Horton in your last issue of 
TSL [Winter/Spring 88—£Ed.}. I re- 
sent the statement that all people who 
play interactive games are “glandular, 
mouth-breathing male adolescents 
suffering from terminal acne and 
dangerous anti-social tendencies who 
wear coke-bottle-bottom glasses, and 
who—when not drooling over the 
keyboard while playing Leather God- 
desses of Phobos—are either hacking 
their way into the Defense Depart- 
ment computer system or reading 
such intellectual goodies as Writhing 
Slave Girls Meet the Tentacled Hor- 
ror.” I only occasionally breathe 
through my mouth, and I have a less 
than terminal case of acne. I do not 
wear glasses and do not own Leather 
Goddesses of Phobos. (1 would like to 
own it.) I am not hacking into the 
Defense Department computer (I 
can’t break the code—ha-ha!) Finally, 
I do not read Writhing Slave Girls 
Meet the Tentacled Horror. 1 read 
Writhing Slave Girls Meet the Pimple- 
Faced Four-Eyed Hacker! 

Now I'll get to more interesting 
business. I greatly enjoy your games. 
That square, black, flat thing with the 
hole in the middle makes a great fris- 

Droolingly Yours, 
Michael G. Hurd 
Clinchport, VA 

Dear Infoco Status Line, 

I have recent purcha your new title 
The Lurkin Horror. So far I have en- 
joye the game alot, even though it 
scares the hell out of me and causes me 
to have nasty nightm. I have also or- 
dere Dougla Adams’s Bureau be- 
cause I enjoye Hitchh so much. 

Ialso wrote to congra you on Zork’s 
annive, and for writin Beyond Zork. I 
am a great admire of Infoco, and 
would like to add that I own eight 
Infoco titles. I have enjoye all (except 

I’m findin it hard to comple Wishbr. 
Maybe there’s someth wrong with the 
game). I think that becaus I play your 
games so often (give or take five hours 
a day), itinflue my everyd life, such as 
talkin in class, writin letter, or feedin 
the dog. 
Yours Faithf, 
Michae Mauzy 
Newton, MA 
[Don't Panic. Our new games have a 
nine-letter parser —Ed.| 

Dear Infocom, 

It’s awful—I work hard, pass my 
exams, get to University—and then I 
find out it’s the wrong Cambridge! 
Have you guys ever considered mov- 

Shane Murphy 
Cambridge, England 

Dear TSL, 

As the respected historian Frobozz 
Mumbar has pointed out, the adding 
of “G.U.E.” after a year did not be- 
come common practice until the latter 
part of the eighth century. 

Why then is the zorkmid—during 
the reign of Belwit the Flat—dated 
“699 G.U.E.”, nearly one hundred 
years before Lord Dimwit invented 
the name “Great Underground Em- 

Jeremy Hollobon 
Christchurch, New Zealand 
[Zork co-author and expert Dave 
Lebling explains: I really don’t see 
any conflict here. The addition of 
“G.U.E.” did not become common 
practice until the latter part of the 
eighth century; nonetheless, it was an 
uncommon practice during the time 
preceding its universal acceptance. 
Obviously, uncommon practices had 
their place at the Frobozz Magic 
Zorkmid Company. —Ed.] 

Poll #4 prizes... 

On behalf of Suzy Statistician, 
Paula Pollster, and the entire survey- 
ing staff, we would like to congratu- 
late the grandest of prize winners, 
drawn randomly from responses to 
Reader’s Poll #4. Thank you all for 
your responses; by next issue, we’ll be 
able to tell you who you are! 

Wonderful prizes were sent to: 
Michael Grayford (Lake Jem, FL), 
David Prival (Washington, DC), Tom 
Blade (Wetaskiwin, AB), Ann La- 
Brecque (Middleboro, MA), and Kyle 
Dean (Bradbury, NSW, Australia). 
Not quite as wonderful (but groovy 
nonetheless) prizes were sent to lots of 
others of Poll respondents. Congratu- 
lations and thanks! 


Now we stick our graphics 
where the sun does shine 

Continued from page 1 

ers like the Macintosh, Apple 
IGS, Amiga, Atari ST, Tandy, and 
IBM, we’re happy to announce that 
we can add an exciting visual di- 
mension to our interactive fiction 
without sacrificing any of the 
qualities that we’re proud of and 
that you love. 

As we’ve done from the start 
with our all-text stories, we intend 
to use these capabilities to the full- 
est, employing graphics to enhance 
our products in new and interesting 

We are also working to expand 
our horizons into other areas of 
interactive storytelling, including 
role-playing games, graphic ad- 
ventures, and other categories as 
yet unexplored. Over the next year, 
you'll see several introductions 
from us in these areas. 

We will bring to these new prod- 
ucts the same standards we’ve 
brought to interactive fiction — 

standards of quality, creativity, 
fine writing, and good underlying 
storylines. In addition, we will take 
full advantage of the capabilites of 
your advanced hardware. 

This bold new direction has 
stirred the enthusiasm of all of us 
here at Infocom. At this very 
moment, your favorite game writ- 
ers are thinking up innovative ways 
to graphically enhance their sto- 

Steve is honing his skills in 
Double Fanucci and Peggleboz. 
Dave has become an expert in ori- 
ental culture. Brian is boldly going 
where no one has gone before. 
Marc, too, has embarked on a fan- 
tastic journey all his own. as 

As for the top-flight designers 
we’re working with across the 
country... Well, you’ll have to see 
what they come up with to believe 
it. Find out more in the fall issue of 
The Status Line, coming soon to a 
mailbox near you. 

Triton: our new mail order house 

Continued from page 1 
incoming WATS lines, so they can 
handle all your phone calls, plus 
those of your friends, your best 
friend’s little sisters, and even your 
mother’s dentist’s cousin’s 
nephew that lives in Hollywood 
and was in that movie, oh-what- 

In a rush for that new title? In 
desperate need for those Invisi- 
Clues? Well, fear no more! Triton 
can get them to you in 48 hours 
(domestic only). For a fee, you can 
request 2nd day air delivery, and 
you'll get your order before you 
can run a 10k race, read War and 
Peace, and watch a Three Stooges 
Marathon. And Triton even offers 
C.O.D. service! (That’s Cash On 
Delivery, not some famous Boston 

Plus, Triton tells us they have the 

best telephone operators in the 
entire world. They’re kind, they’re 
knowledgeable, they’re consider- 
ate, they’re helpful, and they’re 
friendly. And they’re sitting in a 
luxurious telephone room in Foster 
City, California, just waiting for 
you to pick up your telephone and 
dial that 1-800 number. 

But the best part, by far, is for 
you bizillions of New Jersey resi- 
dents who won’t have to pay 6% 
sales tax when you order some- 
thing through Triton. (Unfortu- 
nately, if you live in California, 
such duty now falls on you. But 
hey, that’s what sales taxes are all 

So when you place your order 
with Triton, by phone or by mail, 
make sure you say “HI!” and 
“Welcome to the wonderful world 
of Infocom.” 

ZQ II: The Crystal of Doom 

Continued from page 1 

ZorkQuest Il: The Crystal of 
Doom will be available in August 
for Apple II series, Commodore 
64/128, and IBM and 100% com- 
patible computer systems. 

With hours of entertainment 
awaiting you in an air-conditioned 
room, learning about the charac- 
ters you came to know and love, 
and for the low price of only $12, 
ZOQII is a story not to be missed. 

Summer 1988 The Status Line 3 

LGOP and Planetfall 
Solid Gold at $14.95 

During the past year, we have begun to 
confer Solid Gold status on certain 
venerable titles. These are best-sell- 
ers which have begun to slow down. 
In some ways, our Solid Gold soft- 
ware can be compared to paperback 
books — the whole game is there but in 
a simpler package. However, in the 
case of Solid Gold software, we’re 
adding something more—on-screen 
hints. At $14.95 retail, these wonder- 
ful old titles are getting a second life 
and attracting a new group of com- 
puter owners to interactive fiction. 
Zork I and Hitchhiker’s Guide to 
the Galaxy have been quite successful 
as Solid Gold (in these two cases. we 
should have called it Solid Platinum). 
Now we are pleased to announce that 
our 1986 hit, Leather Goddesses of 
Phobos, and Steve Meretzky’s first 
hit, Planetfall, will be joining them. 
Solid Gold Leather Goddesses, due 
to ship in June, was the fastest selling 
new title in Infocom’s history. In 
Leather Goddesses you are kidnapped 
by minions of the evil Leather God- 
desses, who are plotting to turn earth 
into their private pleasure palace. 
Your goal is_ to defeat the lustful 
leather maidens and save humanity 
from their dastardly plan. Leather 
Goddesses is a hilarious spoof of 
1930’s pulp science fiction with a 
dash of space opera thrown in for good 
measure. Despite the title and the 
three naughtiness levels, Leather 
Goddesses is not X-rated. We would 



= OS 

call it““R” (some would say “PG-13”). 

“Leather Goddesses Is an uproari- 
ous role-playing romp that heralds a 
new breed of computer games.” 


“Leather Goddesses of Phobos is 

humorous and fast-moving, and even 

when the writing is ribald, it is never 
cheap — it is amusing and clever.” 


Video Review magazine awarded 
Steve Meretzky the Best Computer 
Software Designer of 1983 for his first 
work, Planetfall. Set 120 centuries in 
the future, you are an Ensign Seventh 
Class in the Stellar Patrol. You wanted 
to see the galaxy, but all you’ve seen 
so far is the other end of the mop 
you're using. But soon you’re ma- 
rooned on a doomed planet, your only 
companion a robot named Floyd with 
the personality of an eight-year-old. 
Your goal is to save this world, and 
yourself from destruction. 

In polls of our fans, Planetfall re- 
peatedly comes in at the top of the list 
of most-loved games. Planetfall has 
probably generated more fan mail 
than any other Infocom game. Guar- 
anteed to make you laugh and make 
you cry. 

“The invention of the robot sidekick 
was a stroke of genius.” 

Video Review 

“Planetfall is as remarkable, funny, 
perplexing, and entertaining a game 
as you are likely to find anywhere...” 

Creative Computing 

Guys? Cmon Quys, this 
ion funny anymore | 
Hey'! where 15 1471? 

The crystal skeleton finds himself in a dilemma. 

Sean Donovan 

4 The Status Line Summer 1988 

And Hollywood Dave Anderson figured we would have to wait at least a year 
before we would get a photo of someone holding one of our games on the Great 
Wall of China. Right now he is busy eating his words and packing our entire 
catalog of games and sending them to our winner—(1) Michael Chen of Raleigh, 
North Carolina. Michael didn't include a letter with his photo telling us how he 
got this photo, but most of you did. Guess he didn't have time, since his entry 
arrived via Airborne Express on February 2. 

We decided to publish all the Great Wall of China photos we received and 
send a game to each person. The most authentic letter accompanying an entry 
was from (2) Robin Hamm, who mailed his entry from China—on stationery 
from the Shangri-La Hotel in Beijing. (A Shangri-La International Hotel, by the 
way.) Robin is in an exchange program with a college in Beijing. He said in his 
letter that it took him several days to "beat feet" to the wall after he received The 
Status Line. He at first expressed remorse about waiting but then wondered 

",,.how many other people are trying to swing this also?" 

How many indeed? Had Robin glanced over his shoulder he would have seen 
Lillian Fauver of Everett, Washington, snapping a shot of her husband (3) 
David. Lillian's brief letter claims she and her husband play our games all the 
time. Well, apparently not all the time. It must have been quite a sight at the Wall 
when Craig and Bonnie Thayer's son (4) Luke flew by with a pair of our games 
in hand. Unfortunately Luke was disqualified by our esteemed panel of judges 
because the rules specifically state "...a photo of someone holding one of our 

No doubt (5) Michele Richardson of Madison, Wisconsin, brought not only 
her copy of Zork II with her to China, but a professional photographer as well. 
Smartly framed in an embrasure of the Wall, Michele certainly wins for best 
composition. Bill Swift, of Winnipeg, Canada, included a brutally frank letter 
with his entries—"I enclose three photos of someone holding the Beyond Zork 







We guarantee our products to be free 
from defects and operate properly. If any 
item is defective, just return it to us 
within 30 days of receipt for a prompt 
replacement. Only returns in new con- 
dition, with original packaging materials 
will be accepted. 

Es an order or asking a question 
(800) 227-6900 

Monday - Friday 6 AM - 6 PM 
Saturday 9 AM - 4 PM Pacific time 

To order by mail, use convenient 
order form and postage paid enve- 
lope in centerfold. Or, write to: 

P.O. Box 8123 
San Francisco, CA 94128 

For your convenience in placing 

INFOCOMICS™ All The Fun Of Comic Books on Your Computer! 

This new dimension in entertainment software brings comic books to 
life on your computer. But because it’s an Infocomic, there's much 
more. The panels of an Infocomic use sounds and exciting cinematic 
effects to bring the colorful graphics to life and draw you into the 
action. You'll even get to see the story unfold from the perspective of 
each of the main characters. (Apple II version requires 128K Memory, 
IBM version requires 256K Memory and Color Graphics Card. Not 

available for IBM PCjr.) 


Lane Mastodon, accountant turned superhero, 
saves humanity from the Blubbermen of Jupiter in 
this cornball spoof of 1930’s space operas! 

ITEM #1301 C64/128 $12.00 
ITEM #1302 A ie II $12.00 
ITEM #1303 | $12.00 


Set in the fabulous world of Zork, a magic amulet 
leads a small caravan of travelers to mysterious 
Egreth Castle, the moldering lair of trolls, 
hobgoblins, night gaunts and a diabolical wizard. 

ITEM #1307 C64/128 $12.00 
ITEM #1308 A a Il $12.00 
ITEM #1309 | $12.00 


Travel back in time to 
Victorian London, where 
the city is bustling with 
preparations for Her 
Majesty’s Golden Jubilee. 
But, unbeknownst to the 
celebrants thronging the 
City, a crisis has arisen: 
the Crown Jewels have 
been stolen from the 
Tower of London. If 
they’re not recovered 
before the festivities begin, the theft will be 
exposed and the government will fall into 
international disgrace. 

Use your wits, intuition and a myriad of clues to 
solve the riddles and piece together the mystery. 
Includes on-screen hints. (All versions except 
C64/128 require at least 128K. Macintosh and Amiga 
versions require 512K.) 

ITEM #1316 C64/128 $34.95 
ITEM #1317 Fete II $39.95 
ITEM #1318 | $42.95 
ITEM #1319 Macintosh $39.95 
ITEM #1320 Amiga $39.95 


This exciting superhero series features a 
Waterbeast of indomitable strength, a Human gifted 
with flight and future visions and an elfin Princess 
of unearthly power. See the origins of the trio as 
they team-up to free their planet from an evil 
overlord and his Pit of a Thousand Screams. 

ITEM #1304 C64/128 $12.00 
ITEM #1305 A rh Il $12.00 
ITEM #1306 | $12.00 


The second in this fantasy series will be available 
August 29, 1988. 

ITEM #1562 C64/128 $12.00 
ITEM #1563 A Phi i} $12.00 
ITEM #1564 | $12.00 


Where the Iron Curtain 
divides East and West, the 
frontier is a no-man’s land 
between freedom and 
captivity. In Border Zone, 
you cross this barrier not 
once, but three times—as 
an easy-going American 
businessman, an ambi- 
tious young American Spy 
and a ruthless KGB 
agent—in this fast-paced 
story of international intrigue. 

The pulse-pounding tension of espionage is 
heightened by the addition of real time, which ticks 
on regardless of your actions. As you race against 
the clock to complete your missions, you’ll find 
yourself caught up in an incredibly suspenseful and 
spine-tingling adventure. Includes on-screen hints. 
(All versions except C64/128 require at least 128K. 
Macintosh and Amiga versions require 512K.) 



v Ux 



ITEM #1322 C64/128 $34.95 
ITEM #1323 A I] $39.95 
ITEM #1324 | $39.95 
ITEM #1325 Macintosh $39.95 



The minimum system requirements for 
using the software in this catalog are as 
follows. Exceptions or additions to these 
requirements appear in each product’s 

Commodore 64, 128, 
1 Disk Drive 


Apple II, I1+, Ile, IIc, Franklin 2000 series, 
Laser 128 

48K Memory, 1 Disk Drive 


IBM PC, XT, PCjr, Tandy 1000 and 
100% Compatibles 

128K Memory, 1 Disk Drive 


256K Memory 
128K Memory 

512K Memory 

48K Memory, 1 Disk Drive (810 or 1050) 


Dread times have befal- 
len the Kingdom of 
Quendor. The wizards 
have mysteriously disap- 
peared and vicious 
monsters haunt the 
streets and wastelands. 
Now it falls on you, a 
lowly peasant, to unravel 
the meaning behind these 
ominous events. 

You start by designing 
your own character, blending attributes such as 
aerength endurance, compassion and luck. Your 
search for the answer will lead you deep under- 
ground, where unspeakable monsters guard the 
world’s most fabulous treasure—the fabled Coconut 
of Quendor. Includes on-screen map. Written by 
Brian Moriarty. (All versions require at least 128K. 
Macintosh and Amiga versions require 512K. IBM 
version requires 192K.) 

ITEM #1326 C128 $44.95 
ITEM #1327 appre II $49.95 
ITEM #1328 | $49.95 
ITEM #1329 Amiga 49.95 
ITEM #1330 Macintosh $49.95 
ITEM #1331 Atari ST $49.95 
ITEM #1332  InvisiClues™ $9.95 


Eight Tales of Cliches, Spoonerisms 
and Other Verbal Trickery 

If you’re looking for a 
fun way to spend an 
evening alone or with 
friends, Nord and Bert 
could be just the ticket. 

Nord and Bert takes 
you to the mixed-up town 
of Punster, where nothing 
is quite as it seems. It’s a 
place where you really 
can make a mountain out 
of a molehill, where ‘‘the 
fur is flying”’ is taken literally and where a happy 
Sam is transformed to a sappy ham. 

Each of the eight short stories involves a different 
type of wordplay. Includes on-screen hints. (All 
versions except C64/128 require at least 128K. 
Macintosh and Amiga versions require 512K.) 

ITEM #1310 C64/128 $34.95 
ITEM #13171 ee II $39.95 
ITEM #1312 | $39.95 
ITEM #1313 Amiga 39.95 
ITEM #1314 Macintosh $39.95 
ITEM #1315 Atari ST $39.95 



Your Uncle Buddy Burbank (famous Hollywood 
producer) and his wife, Aunt Hildegard have passed 
away. And lucky you-have inherited their mansion, 
filled with a lifetime of Hollywood memorabilia. 
But there’s one stipulation—you can only claim 
your booty if you find the treasures hidden 
throughout the sprawling estate in one short night. 

“You can’t help but be entertained.’ —Analog 


ITEM #1372 C64/128 $14.95 
ITEM #1373 A ig Il $14.95 
ITEM #1374 | $14.95 
ITEM #1375 Amiga 14.95 
ITEM #1376 Macintosh $14.95 
ITEM #1377 Atari ST $14.95 
ITEM #1378  InvisiClues™ $9.95 

Hardscrabble Island is a little seaport that’s about 
as picturesque as it sounds. As an expert diver, you 
have agreed to help salvage the sunken treasure 


Who better to guide you through the Hitchhiker’s 
Guide than the man who created the concept and 
wrote the famous books and radio scripts? Douglas 
Adams himself recreates the Hitchhiker universe and 
sets you free to roam at will. Of course, once Earth 
is demolished for an interstellar bypass, freedom’s 
just another word for nothing left to lose. But chin 
up, you’re headed for a hilarious series of inter- 
galactic misadventures. So grab a pint of bitter and a 
couple for the road and join Ford Perfect, Trillian, 
Zaphod Beetlebrox and Marvin on a cosmic jaunt 
into the outer reaches where anything can—and 
does—happen. Written by Steve Meretzky. All 
versions except Atari XL/XE, Atari ST and Amiga 
include on-screen hints. 

from one of the four local shipwrecks. The only 
thing between you and the treasure is the gang of 
cutthroat characters you’re working with. Of 
course, the only link between you and the treasure 
is those same cutthroat characters. 

ITEM #1538 C64/128 $14.95 
ITEM #1539 Apple II $14.95 
ITEM #71540 | $14.95 
ITEM #1541 Amiga 14.95 
ITEM #1542 Macintosh $14.95 
ITEM #1543 Atari ST $14.95 
ITEM #1544 Atari XL/XE $14.95 
ITEM #1545  InvisiClues™ $7.95 

ITEM #1392 C64/128 $14.95 
ITEM #1393 ie Il $14.95 
ITEM #1394 | $14.95 
ITEM #1395 Amiga $14.95 
ITEM #1396 Macintosh $14.95 
ITEM #1397 Atari ST $14.95 
ITEM #1398 Atari XL/XE $14.95 
ITEM #1399 _ InvisiClues™ $7.95 

Award-winning and ever-popular Planetfall, Steve 
Meretzky’s first interactive fiction story, was called 
‘‘just about worth the purchase of a computer”’ by 
Memphis Magazine. As the story begins 120 centur- 
ies in the future, you’re a lowly deck-swabber in the 
stellar patrol. Then your ship explodes and you're 
jettisoned on a mysterious deserted planet. Luckily 
you have Floyd, a multi-purpose robot with the 
personality of a mischievous 8-year-old who easily 
takes the prize for the best-loved Infocom character. 

A soldier of fortune by trade, you’ve come to the 
Egyptian desert in search of a great lost pyramid. 
Now you've been marooned by your workers and 
must struggle along to locate and enter the tomb, 
decipher its hieroglyphics and unravel its mysteries. 
Death licks at your heels as you race to the 
shattering climax of this match of wits between you 
and the most ingenious architects, builders and 
murderers of all time—the ancient Egyptians. 

Includes on-screen hints. Available August 15, 1988. 

ITEM #1565 C64/128 14, 
ITEM #1566 ee Il $14.95 
ITEM #1567 IBM $14.95 
ITEM #1568 Macintosh $14.95 

It’s 2031. The world is on the brink of chaos. In 
the United States of North America, government 
and industry leaders have developed The Plan for 
Renewed National Purpose. Will The Plan ensure 
peace and prosperity? Or will it set the earth on a 
suicide course to destruction? As the world’s first 
conscious, intelligent computer, only you have the 

ability to enter a simulation of the future and test 
The Plan’s effectiveness. “A.M.EV. isn’t 1984, but in 
some ways it’s even scarrier’—Newsweek. Written 

ITEM #1384 C64/128 $9.95 
ITEM #1385 A re iT} $9.95 
ITEM #1386 | $9.95 
ITEM #1387 Amiga $9.95 
ITEM #1388 Macintosh $9.95 
ITEM #1389 Atari ST $9.95 
ITEM #1390 Atari XL/XE $9.95 
ITEM #1391 InvisiClues™ $7.95 

Journey through a suspenseful undersea world in 
your own submarine, the Scimitar. Never mind that 
it hasn’t been tested in deep water. As an undersea 
explorer and renowned inventor, you’re used to 
taking risks. When the alarm sounds at the undersea 
research center, you must learn to operate and pilot 

by Steve Meretzky. (Al! versions require at least 
128K. Macintosh and Amiga versions require 512K.) 

the submarine in time to save the center from a 
menacing sea monster. 

‘Though pitched to the younger set, Seastalker 
can just as easily enthrall an oldster’.—People 

ITEM #1447 C64/128 $9.95 
ITEM #1448 wee Il $9.95 
ITEM #1449 | $9.95 
ITEM #1450 Amiga $9.95 
ITEM #1451 Macintosh $9.95 
ITEM #1452 Atari ST $9.95 
ITEM #1453 Atari XL/XE $9.95 
ITEM #1454 InvisiClues™ $7.95 


Following a hundred year voyage through space, 

you return to Earth, only to find it very different 
from the world you once knew. 

Where once there was teeming humanity, now 
there is only quiet . . . and no people. Finally, you 
discover an on-line computer terminal. Through it 
you contact the ultimate goal of man’s technology— 
a living computer named Homer. Together you and 
Homer must unravel the mystery of the vanished 
civilization before it’s too late. From Activision. 
(Commodore version requires Joystick(s).) 

ITEM #LABA C64/128 $9.95 
ITEM #LADA_ Apple II $9.95 
ITEM #LAKA Macintosh $9.95 

Red Titles Can Be Yours FREE! 
See order form for details. 

ITEM #1546 C64/128 $14.95 
ITEM #1547 A og II $14.95 
ITEM #1548 | $14.95 
ITEM #1549 Amiga 14.95 
ITEM #1550 Macintosh $14.95 
ITEM #1551 =~Atari ST $14.95 
ITEM #1552 ~Atari XL/XE "av ae 

ITEM #1553 = InvisiClues™ 

Fooblitzky is a unique graphics strategy game for 
2 to 4 players. It’s a dog-eat-dog world, as you rove 


Zork I is “‘the program by which all other 
computerized adventures are judged.’—Playboy. In 
this timeless story, a great starting point for first- 
time adventure players, you travel into the Great 
Underground Empire in search of the fabulous 
Treasures of Zork. 

All versions except Atari XL/XE, Atari ST and 
Amiga include on-screen hints. Written by Marc 

Blank and Dave Lebling. 

ITEM #1490 C64/128 $14.95 
ITEM #1491 A ple il $14.95 
ITEM #1492 | $14.95 
ITEM #1493 Amiga 14.95 
ITEM #1494 Macintosh $14.95 
ITEM #1495 Atari ST $14.95 
ITEM #1496 Atari XL/XE $14.95 
ITEM #1497 InvisiClues™ $7.95 

Journey to a long-hidden region of the Great 
Underground Empire, dominated by the frivolous 
Wizard of Frobozz. Exiled years before, the 
befuddled Wizard is still a force to be reckoned 
with, materializing at odd moments to cast 
bothersome spells. There are many curiosities to 
explore in his realm, including the garden of an 
elusive Unicorn and a maze of Oddly-Angled 
Rooms. Written by Dave Lebling and Marc Blank. 

ITEM #1526 C64/128 $14.95 
ITEM #1527 A oP Ii $14.95 
ITEM #1528 | $14.95 
ITEM #1529 Amiga 14.95 
ITEM #1530 Macintosh 14.95 
ITEM #1531 Atari ST $14.95 
ITEM #1532 Atari XL/XE $14.95 
ITEM #1533 InvisiClues™ $7.95 
ZORK® Ill 

For the ultimate test of your wisdom and courage, 
the Dungeon Master draws you into the deepest. 
and most mysterious reaches of the Great Under- 
ground Empire. Nothing is as it seems—and the 
ea Master embodies the greatest mystery of 

. To finish the story, you 

‘ll need to discover why 

you are in the perilous ruins of the empire and what 
you are supposed to be doing there. Written by 

Marc Blank and Dave Lebling. 

ITEM #1554 C64/128 $14.95 
ITEM #1555 _— TI $14.95 
ITEM #1556 | 14.95 
ITEM #1557 Amiga 14.95 
ITEM #1558 Macintosh $14.95 
ITEM #1559 Atari ST $14.95 
ITEM #1560 Atari XL/XE $14.95 
ITEM #1561 InvisiClues™ $7.95 

You’re a down-at-the-heels asteroid miner in the 
year 2186. While searching for black holes, you find 
an apparently abandoned spaceship. After you 
succeed in gaining entry to its mysterious interior, 
you find that it contains a community of other- 
worldly beings, as well as a challenging puzzle 
whose solution could be the key to the galaxy. 

Written by Dave Lebling. 

ITEM #1431 C64/128 $9.95 
ITEM #1432 n° II $9.95 
ITEM #1433 | 9.95 
ITEM #1434 Amiga $9.95 
ITEM #1435 Macintosh $9.95 
ITEM #1436 Atari ST $9.95 
ITEM #1437 Atari XL/XE $9.95 
ITEM #1438  InvisiClues™ $7.95 

Winner of numerous accolades and awards—your 

library is incomplete without this highly 

the crowded streets and busy shops of Fooblitzky, 
trying to deduce and obtain the four objects needed 
to win the game. Victory depends on how well you 
use funds, keep records and outsmart your oppo- 
nents. (Requires 128K, IBM version requires vie - 
ics Card with Composite Monitor recommended.) 

ITEM #1455 pe II $9.95 
ITEM #1456 | $9.95 
ITEM #1457 Atari XL/XE $9.95 

CALL TOLL-FREE 800-227-6900 


challenging game. 

You awake from a cryogenic sus 
eas ape destroys the systems o 
it. You're the only one capable 


ex you inha 

ension when an 
the underground 

of putting things right, but you must do so from 
within your pe a capsule, commanding your 

six robots to per 

orm actions for you. 

ITEM #1439 C64/128 $9.95 
ITEM #1440 i I $9.95 
ITEM #1441 IBM $9.95 
ITEM #1442 Amiga $9.95 
ITEM #1443 Macintosh $9.95 
ITEM #1444 Atari ST $9.95 
ITEM #1445 Atari XL/XE $9.95 
ITEM #1446 InvisiClues™ $7.95 



Enchanter is the introduction to the highly 
acclaimed Enchanter Trilogy which takes you to a 
world of magic, where spells are power and 


Douglas Adam’s interactive version of Hitchhiker's 
Guide to the Galaxy was a runaway success. Now 
the distinctive humor that made Hitchhiker's a #1 


February 1938. Los Angeles. 

FDR’s New Deal is rolling. Hitler’s rolling, too; 
this time through Austria. But as Chief Detective for 

magicians rule the land. As a novice magician, you 
are sent to do battle with the warlock Krill. To 
succeed in your quest, you’ll need to use all the 
cunning you can muster, along with spells acquired 
on the way. By Dave Lebling and Marc Blank. 

ITEM #1459 C64/128 $14.95 
ITEM #1460 Apple II $14.95 
ITEM #1461 IBM $14.95 
ITEM #1462 Amiga 14.95 
ITEM #1463 Macintosh $14.95 
ITEM #1464 Atari ST $14.95 
ITEM #1465 Atari XL/XE $14.95 
ITEM #1466  InvisiClues™ $7.95 

In Steve Meretzky’s Sorcerer, you have advanced 
to the illustrious Circle of Enchanters. Now you 
must show an even greater command of magic as 
you attempt to rescue your mentor Belboz and 
defeat the evil demon Jeearr. ‘““The world of 
Sorcerer is rich in detail and wonderment. The final 
solution is like a delicate orchid achieving full 
bloom. Long after the game is over, the heady 

fragrance stays with you. —St. Game. 

ITEM #1467 C64/128 $14.95 
ITEM #1468 ape 1] $14.95 
ITEM #1469 | $14.95 
ITEM #1470 Amiga $14.95 
ITEM #1471 Macintosh $14.95 
ITEM #1472 Atari ST $14.95 
ITEM #1473 Atari XL/XE $14.95 
ITEM #1474 InvisiClues™ $7.95 

As leader of the Circle of Enchanters and the 
most powerful magician in the land, you face a 
crisis in Spellbreaker. Magic itself is failing, and you 
must save the kingdom even as your own powers 
fade. Author Dave Lebling has created a complex 
story with some of the hardest puzzles in interactive 
fiction. “Spellbreaker is sheer joy . . . It’s the per- 
fect conclusion for the Enchanter Trilogy, which 
can now join the classic Zork Trilogy as a must-have 
for all fantasy gamers. —Computer Entertainer. 

ITEM #1475 C64/128 $14.95 
ITEM #1476 ee Il $14.95 
ITEM #1477 | $14.95 
ITEM #1478 Amiga $14.95 
ITEM #1479 Macintosh $14.95 
ITEM #1480 Atari ST $14.95 
ITEM #1481 Atari XL/XE $14.95 
ITEM #1482 InvisiClues™ $7. 


It’s the last day of your London vacation. Unfor- 
tunately, it’s also the first day of World War III. . . 

Author Brian Moriarty has created an epic 
odyssey across the borders of reality, in a world 
reminiscent of Alice in Wonderland and The 

bestseller will keep you in stitches in Bureaucracy. 
Everyone, at one time or another, feels bound up 
in an endless swathe of red tape. In Bureaucracy, 
you'll find yourself in the midst of a bureaucratic 
muddle so convoluted that you can’t help but laugh. 
You've just landed a great new job and moved to 
a spiffy house in a nice little town. You're even 
being sent to Paris this very afternoon for a 
combination training seminar and vacation. What 
could possibly go wrong? The answer, of course, is 


(All versions require at least 128K. Macintosh and 

Amiga versions require 512K.) 

ITEM #1379 C128 $14.95 
ITEM #1380 wee I] $14.95 
ITEM #1381 IBM $14.95 
ITEM #1458 Amiga 14.95 
ITEM #1382 Macintosh $14.95 
ITEM #1383 Atari ST $14.95 
ITEM #1378  InvisiClues™ $9.95 


‘‘Leather Goddesses of Phobos is an uproarious 
role-playing romp that heralds a new breed of 

computer games. —Newsweek 

How did you, a regular at Joe’s Bar in Upper 
Sanduskey, Ohio, end up on a Martian Moon? What 
delights await you in the luxurious chambers of the 
Harem? Can you stop the Leather Goddesses’ fiend-. 
ish plot to turn the Earth into their own personal 
sex playground? 

Find these answers and more in this titillating 
romp through the solar system. Leather Goddesses 
of Phobos features three levels of play, (Tame, 
Suggestive and Lewd) to satisfy all appetites. Written 
by Steve Meretzky. All versions but Atari XL/XE, 
Atari ST and Amiga include on-screen hints. 

ITEM #1364 C64/128 $14.95 
ITEM #1365 A ‘ri Il $14.95 
ITEM #1366 | $14.95 
ITEM #1367 Amiga 14.95 
ITEM #1368 Macintosh $14.95 
ITEM #1369 Atari ST $14.95 
ITEM #1370 Atari XL/XE $14.95 
ITEM #1371 InvisiClues™ $7.95 

The circus is a place where dreams come true. At 
least, that’s what you think . . . until you get behind 
the scenes. Beyond the spangles lies a seedy world 
of deception and crime. Exploring the tattered 
corners of the circus lot, you learn that the owner’s 
daughter has been kidnapped. Good samaritan that 
you are, you decide to find her. But watch your 

step. Or the kidnap 

rt will set you up for a 

permanent slot in the freak show. A unique puzzle- 
oriented mystery. 

ITEM #1408 C64/128 $14.95 
ITEM #1409 Apple Il $14.95 
ITEM #1410 IBM $14.95 
ITEM #1411 Amiga $14.95 
ITEM #1412 Macintosh $14.95 
ITEM #1413 Atari ST $14.95 
ITEM #1414 Atari XL/XE $14.95 
ITEM #1415 InvisiClues™ $7.95 

“There’s no better introduction to the richness of 
adventure-gaming experience than this beautiful, 

a ay burgh on the outskirts of L.A., you’ve got 
other fish to fry. 

One gilt-edged society dame is dead. And now it 
looks like some two-bit drifter is putting the screws 
to her multi-millionaire old man. Then you step in, 
and the shakedown turns ugly. You’re left with a 
stiff and a race against the clock to nail your sus- 

pect . . . unless you get nailed first. 

ITEM #1498 C64/128 $9.95 
ITEM #1499 A eo I] $9.95 
ITEM #1500 | $9.95 
ITEM #1501 Amiga $9.95 
ITEM #1502 Macintosh $9.95 
ITEM #1503 Atari ST $9.95 
ITEM #1504 Atari XL/XE $9.95 
ITEM #1505 InvisiClues™ $7.95 

At an elegant costume ball, you mingle with 
bluebloods and power brokers. It’s a delightful 
evening—until you go from unsuspecting news- 
paper reporter to murder suspect. It takes all your 
newspaper skills of observation, deduction and 
interrogation to come up with the proof of your 
innocence. Don’t dally over the champagne—you 
only have ’til morning. Written by Dave Lebling. 

ITEM #1506 C64/128 $14.95 
ITEM #1507 fat If $14.95 
ITEM #1508 | $14.95 
ITEM #1509 Amiga 14.95 
ITEM #1510 Macintosh $14.95 
ITEM #1511 Atari ST $14.95 
ITEM #1512 Atari XL/XE $14.95 
ITEM #1513 InvisiClues™ $7.95 

More ghosts haunt the misty seacoast and stone 
ramparts of Cornwall than any place on earth. One 
such soul roams Tresyllian Castle. You arrive at the 

castle in =f 
friend. Her li 

onse to an urgent plea from your 
fe is threatened and the culprit seems 

to be the ghost. You'll meet an eccentric cast of 
characters as you hunt down the phantom and 
search for secret treasures. 
Moonmist has four variations, each with a differ- 
ent guilty party, hidden treasure and hiding place. 

ITEM #1514 C64/128 $14.95 
ITEM #1515 A a Il $14.95 
ITEM #1516 | $14.95 
ITEM #1517 Amiga $14.95 
ITEM #1518 Macintosh $14.95 
ITEM #1519 Atari ST $14.95 
ITEM #1520 Atari XL/XE $14.95 
ITEM #1521 = InvisiClues™ $7.95 


A classic! The first computer mystery. 

As the chief of detectives, you’re up against a 
12-hour time limit trying to solve a classic locked- 
door mystery. A wealthy industrialist is dead of a 

Twilight Zone. 

“Trinity mixes logic and magic with history and 
fiction. Often poetic in its imagery, the evocative 
prose is as entertaining to read as the puzzles are to 
solve. —Family Computing 

imaginative game. —inCider 

When the story begins, your life as a postal clerk 
in the seaside village of Festeron, is quite ordinary. 
But when you're asked to deliver a strange envelope 
to the outskirts of town, things become quite 
extraordinary. Written by Brian Moriarty. 

(All systems require at least 128K. Macintosh and 

Amiga versions require 512K.) 

ITEM #1417 C128 $14.95 
ITEM #1418 mo I $14.95 
ITEM #1419 | $14.95 
ITEM #1420 Amiga $14.95 
ITEM #1421 Macintosh $14.95 
ITEM #1422 Atari ST $14.95 
ITEM #1423 InvisiClues™ $7.95 

Red Tities Can Be Yours FREE! 
See order form for details. 

ITEM #1400 C64/128 $14.95 
ITEM #1401 A Oa I] $14.95 
ITEM #1402 | $14.95 
ITEM #1403 Amiga 14.95 
ITEM #1404 Macintosh $14.95 
ITEM #1405 Atari ST $14.95 
ITEM #1406 Atari XL/XE $14.95 
ITEM #1407 InvisiClues™ $7.95 

CALL TOLL-FREE 800-227-6900 


drug overdose and you've been called in to deter- 
mine whether it’s suicide or murder. To learn 
‘“‘whodunit’’, you must sift sch a myriad of 
clues and motives. No easy feat, for all six of your 
suspects exercise free will—coming and going, 
scheming and maneuvering independently of your 
actions. Written by Marc Blank. 

ITEM #1424 C64/128 $9.95 
ITEM #1425 A 7 Il $9.95 
ITEM #1426 | $9.95 
ITEM #1427 Macintosh $9.95 
ITEM #1428 Atari ST $9.95 
ITEM #1429 Atari XL/XE $9.95 
ITEM #1430 InvisiClues™ $7.95 

Red Titles Can Be Yours FREE! 
See order form for details. 


In the 17th century, the 
seas are as wild as the 
untamed heart of a young 
woman. But as you set 
out for the West Indies, 
your thoughts are only of 
your ailing father await- 
ing your care. 

Your innocent journey 
turns dangerous as you 
barely survive an encoun- 
ter with pirates and other 
obstacles you must overcome with your cunning 
and agility. True, it’s not easy; but at least you can 
control your fate. What you cannot control is much 
more dangerous: your passion for Nicholas Jamison, 
the handsome pirate captain. 

ITEM #1333 C64/128 $34.95 
ITEM #1334 A oe I $39.95 
ITEM #1335 |! $39.95 
ITEM #1336 Amiga 39.95 
ITEM #1337 Macintosh $39.95 
ITEM #1338 Atari ST $39.95 
ITEM #1339 Atari XL/XE $34.95 
ITEM #1340 InvisiClues™ $9.95 

Infocom’s 3 most pop- 
ular stories together at 
last! Your quest for the 
fabulous Treasures of 
Zork takes you further 
and further into the Great 
Underground Empire. 
You'll come to expect the 
unexpected—such as the 
Wizard of Frobozz who 
specializes in materializ- 
ing at odd moments and 

pete lett esas igure aie 
The all-time best-selling series! 


L eelismeknaicteaeiaentoetmeiteneaentieetestemetentestenstamtanntan | 

casting bothersome spells. 

As the force of the Dungeon Master draws you 
deeper into his mysterious inner sanctum, nothing 
is as it seems. You'll need to summon all your 
courage and wisdom to prove yourself worthy of 
the Master’s Great Secret—and of life itself. 

ITEM #1356 C64/128 $44.95 
ITEM #1357 ee T] $49.95 
ITEM #1358 | $49.95 
ITEM #1359 Amiga 49.95 
ITEM #1360 Macintosh $49.95 
ITEM #1361 Atari ST $49.95 
ITEM #1362 Atari XL/XE $44.95 
ITEM #1363  InvisiClues™ $12.95 

His ambition was to 
rule the world . . . one 
teenager at a time. 

The diabolical Dr. Fred 
has kidnapped Dave's girl- 
friend, Sandy. He's hold- 
ing her in the Maniac 
Mansion. It’s up to you 
to lead Dave and his pals 
on this wacky search and 
rescue mission. 

It’s a story of love, lust, 
power, greed, insanity, rock ’n roll music, electric 
cattle prods, soft drinks, small furry animals, 
strange aliens, late night talk show hosts, geeks, 
punk rockers, undeveloped photographs, medical 
experiments and world domination. From Lucasfilm 
Games. (Commodore version requires Joystick(s).) 

ITEM #LABP C64/128 $29.95 
ITEM #LADP Apple I! $29.95 


Enter the Magical Land 
of Holm, where you 
participate in the 
adventures of three 
brothers as they seek 
their ultimate fate. Travel 
with brave Julian, lucky 
Philip and gentle Kevin, 
on their quest through a 
land full of vicious 
monsters, enchanted 
princesses, fearsome 
dragons and even a kindly old woodcutter or two. 
Over 17,000 screens in all. From Microlllusions. 

ITEM #LBAG C64/128 $42.95 

j ws 

id sie din 

Planetfall has lon 
been a favorite of Info- 
com fans. Now Floyd is 
back in the boffoid 

Since your incredible 
heroics in Planetfall, 
things have ay 
changed at all. Life in The 
Stellar Patrol is still a 
bore. Today’s thrilling 
assignment: travel to a 
Space station to pick up some trivial forms. 

Arriving at the space station, you find it strangely 
deserted with a spooky alien ship resting in a dock 
bay. Luckily, Floyd is on hand to help you identify 
and overcome the dangerous forces at work. But 

then, even he begins acting oddly . . . written by 
Steve Meretzky 

ITEM #1341 C64/128 $34.95 
ITEM #1342 A oe II $39.95 
ITEM #1343 | $39.95 
ITEM #1344 Amiga $39.95 
ITEM #1345 Macintosh $39.95 
ITEM #1346 Atari ST $39.95 
ITEM #1347 Atari XL/XE $34.95 
ITEM #1348  InvisiClues™ $9.95 

Temptation. To stumble 
- into somebody else’s 
computer system. To be 
someplace you're really 
not supposed to be. And 
to get the strange feeling 
that it really does matter. 
“LOGON PLEASE:”’ is all 
you get to start with. 
That’s it. From there, it’s 
up to you. 
Just like in real life, 
there are no rules, no clues, no instructions. From 
Activision. (Commodore version requires 


ITEM #LAAH C64/128 $14.95 
ITEM #LACH Ag iT] $14.95 
ITEM #LAEH | $14.95 
ITEM #LAJH Macintosh $19.95 


As the world’s leading 
authority on computer 
security systems, the CIA 
is counting on you to 
preserve Western Civiliza- 
tion. The Russians have in 
their possession ‘The 
Doomsday Papers’”’, a 
notebook which could 
destroy our government. 
Your mission is to break 
7 into the maximum secur- 
ity complex where the papers are stored, avoid the 
heavy electronic the a lance and get them back! 

Your only weapons are your computer, a few 
droids called Mobile Remote Units and your skill. 
From Activision. (Macintosh version requires 512K. 
Commodore version requires Joystick(s).) 

ITEM #LAAA C64/128 $14.95 
ITEM #LACA A pe il $14.95 
ITEM #LAEA |! $14.95 
ITEM #LAJA_ Macintosh $14.95 

‘System i 
immedia Dod ike eke optio 
you ki cw wie you can do next. — 
“For sheer value and power, we ave to give 
‘thet op rating to Cornerstone. ~ InfoWorld 
(Requires o* pene, Zz Floppy Disk Drives 
loppy Hard Disk Drive, and PC-DOS _ 



Ever since you arrived 
at G.U.E. Tech, you’ve 
heard stories about the 
creepy old campus 
basements and storage 
rooms. Until now, you’ve 
kept a safe distance. 

But tonight, something 
draws you down into the 
mysterious depths of the 
institute. Suddenly, you’re 
in a world that rivals your 
most hideous visions, a realm of horror lurking 
beneath the calm corridors and study halls. 

Shapes emerge from dark corners. Eerie sounds 
draw closer. Slimy passageways lead to sights so 
horrifying that they will feed your nightmares for 
weeks. Written by Dave Lebling. 

ITEM #1149 C64/128 $34.95 
ITEM #1350 aoe TI $39.95 
ITEM #1351 IBM $39.95 
ITEM #1352 Amiga $39.95 
ITEM #1353 Macintosh $39.95 
ITEM #1354 Atari ST $39.95 
ITEM #1355 Atari XL/XE $34.95 
ITEM #1348 InvisiClues™ $9.95 

a Can you discover the 
Secret of The Inner 
Sanctum in this fantasy 
role- playing adventure? 

First, you'll have to find 
the Inner Sanctum itself, 
which won’ t be easy 
since it’s not on the map. 
You'll cross vast oceans, 
climb tall mountains, 
search through ancient 
castles and dark dun- 
geons in your quest. You'll use 94 different spells 
and more than 250 items of magic to deal with over 
200 monsters that you may encounter. 

You can create up to 6 different characters to go 
adventuring, and since Might and Magic reacts 
differently to each player, no two quests for the 
Secret of The Inner Sanctum are alike. From New 
World Computing, Inc. (IBM version requires 256K. 
Macintosh version requires 512K.) 

ITEM #LABH C64/128 $34.95 
ITEM #LADH gpple II $42.95 
ITEM #LAFH IBM $42.95 
ITEM #LAKH Macintosh $49.95 


Infocom’s favorite 
Activision game! 

Smoke hangs thick as 
smoldering intrigue in the 
steamy alley backroom in 
Shanghai. Tension grips as 
fortunes ride on the 
clicking ivory tiles of a 
game. The game? Mah 
Jongg—the 3,000-year- 
old Chinese obsession of 
sailors, warriors, 
scoundrels and kings. 

Brought to America in the 1920's, now it’s 
coming to your home computer screen. Play against 
the computer, another player or the clock with this 
captivating strategy challenge. From Activision. 
(Commodore version requires Joystick(s). IBM 
version requires 128K and Color Graphics Card.) 

ITEM #LAAB C64/128 $24.95 
ITEM #LACB A Pgs i] $29.95 
ITEM #LAEB |. $29.95 
ITEM #LAJB Macintosh $34.95 



Summer 1988 The Status Line 5 

box..." (6 & 7) Bill's close friends. 

It is unclear from her letter whether this is (8) Dianne Meyer or just a close 
friend. In her letter, Dianne said "WOW!!! Am [excited!!" But the person in this 
photo certainly would seem to be at the lower end of the "excited" spectrum. 
Gary Heffelfinger of Piedmont, South Carolina, managed to convince his in- 
laws (9) Len and (10) Shirley Hollabaugh to snap a few photos of themselves 
at the Wall on their recent visit. When we first saw these photos we were all set 
toruna feature on "The Family that Travels Together, and Plays Infocom Games 
Together, Stays Together.” Then we read the letter. Perhaps in a future issue. 

One of many hoax photos we received was from (11) Geoffery "Zippy" Sperl 
of Detroit, Michigan. Apparently unable to acquire a visa (Why wouldn't the 
Chinese want someone called "Zippy" in their country?), Geoffery opted for a 
strict interpretation of the rules. Neil Hellwig of Indianapolis, Indiana, per- 
suaded an in-law to carry acopy of one of our games to China. He enclosed two 

photos. The first showed his mother-in-law all alone. In the second photo, Neil 
explains, (12) a group of tourists noticed his mother-in-law holding one of our 
games and rushed over to meet her. That's when the second picture was taken. 
She then joined the group sight-seeing. Neil says she had a great time and is 
going to bring one of our games on vacation with her from now on. (Doesn't 

We actually expected more of the type of letters we got accompanying (13) 
Jack Schaberg's photo. Well, sure it's a fake, but he spins quite a tale of intrigue. 
While waiting for a flight back to the U.S.A. from China, Jack notices a beautiful 
oriental woman with a brief case overflowing with classified Communist Party 
documents. He looks up from his portable PC (playing /nfidel at the time) and 
notices she drops her copy of TSL Winter/Spring 1988 editon... Anyway, you 
get the idea. Fortunately he came to his senses later in the letter and admitted his 

Please turn to page 8 

Infocomics: New approach to entertainment 

Lane Mastodon, Gamma Force and ZorkQuest receive rave reviews from far and wide 

“Even a completely computer illiter- 
ate person can enjoy an Infocomics 

Praises like this one from Computer 
Entertainer are being sung nation- 
wide about Infocomics, the new line 
of comic stories from Infocom and 
Tom Snyder Productions that come to 
life on the screen. Introduced at the 
Consumer Electronics Show (CES) 
last January, each Infocomic, Lane 
Mastodon vs. The Blubbermen; 
Gamma Force in Pit of a Thousand 
Screams; and ZorkQuest: Assault on 
Egreth Castle, has won favorable 

After seeing for the first time “a 
highly entertaining demo” of In- 
focomics (given at CES by Tom 
Snyder and Peter Reynolds of Tom 
Snyder Productions and Infocom’s 
Jon Palace), JVFO enthused, “These 
guys were giving off sparks of creativ- 
ity like a plasma generator.” 

The April issue of Commodore 
Magazine highlighted Infocomics in 
its news section. Newsweek, in its 
March 14 issue, listed Infocomics as 

wD ood 
te fh 2%, 

ait ig) 



A CRUE. WHY DoS) =: 

vite ans 

7 AN U « 
RY A Pi aa 

Mark Mills and Deke McClelland 


one of the entertainment programs 
helping to revive the industry. 

In its review of Lane Mastodon vs. 
The Blubbermen, Computer Enter- 
tainer dubs Infocomics “a whole new 
approach to the concept of entertain- 
ment software for computers...It is 
simply a story, with a single ending 
and no user control over the final 
outcome, like a book or a movie.” 

Dan Gutman, a New York-based 
syndicated columnist, likens the In- 
focomics experience to “curling up 
with a good book.” Indeed, each In- 
focomic is an intricately-woven story 
which branches out into many direc- 
tions. As the story unravels, you can 
jump from character to character to 
explore their points of view or to 
flashback to their thoughts, dreams or 
memories. Or, you can simply follow 
the plot and enjoy the story. But, as 
Dan points out, “No matter what route 
you take through the story, everybody 
reaches the same ending, like a 

L.R. Shannon of the New York 
Times distinguishes Infocomics from 

~ = 
SS = 

‘, Ay, 

i i 


other forms of entertainment soft- 
ware: “They are not computer games 
as we know them...These are real sto- 
ries with beginnings, middles and 
ends, except that they may be fol- 
lowed from the viewpoints of differ- 
ent characters, with related subplots 
that do not necessarily come in the 
same way every time. The exact path 
of the story, in fact, depends on deci- 
sions the player makes.” 

Shannon continues, “In another 
difference from computer products, 
these comics do not require an intimi- 
dating manual or advanced flight 
training. Only four keys are needed to 
move the story along, and you can 
switch to fast forward, stop or rewind 
at any time.” 

Of Lane Mastodon, Computer En- 
tertainer continues, “The story itself 
is wonderfully funny — not surprising 
when you learn that it was written by 
one of Infocom’s most humorous 
writers, Steve Meretzky (Leather 
Goddesses of Phobos, among others). 
It follows the adventures of the a 
bumbling accountant-turned-super- 

hero, Lane Mastodon, as he saves 
Earth from the threatened invasion of 
the Blubbermen of Jupiter... The basic 
story is told from Lane’s point of 
view, but it’s great fun to step into the 
shoes of his young companions, Ivory 
and Lambert, or those of the Thin 
Men, the Blubbermen, or a number of 

Computer Entertainer concludes, 
“It’s a novel approach to computer 
entertainment software and one that 
appears to have plenty of potential, 
particularly at its very low price. In- 
focomics present a new direction for 
storytelling, one of man’s oldest pas- 

From what we can tell, many of you 
are waiting on the edge of your seats 
for the next Infocomic. Another se- 
quel to ZorkQuest perhaps? A sequel 
to Lane Mastodon? Or maybe a co- 
laboration with a world famous comic 
book author? Whatever it is, you can 
be sure the creative geniuses at In- 
focom and at Tom Snyder Produc- 
tions will blow all of our socks right 

New books based on our 
Planetfall & Wishbringer 

Novels take place in the same ‘universe’ as the games 

Books based on two of our most popu- 
lar games will be published this Au- 
gust. Wishbringer: The Riddle of the 
Twin Worlds, and Planetfall: In 
Search of Floyd, Part I are being pub- 
lished jointly by Infocom, Avon 

Books, and Byron Preiss Visual Pub- 

lications, Inc. 

The books are new novels by lead- 
ing authors, not retellings of the origi- 
nal games or choose-your-own ad- 
ventures. The novels take place in the 
same worlds as the games and use 
some of the characters and ideas from 
the games, but the plots are all new. 
Take, for instance, this excerpt from 
the back of the Wishbringer book: 

“Simon never wanted to meet an 
ogre. ...But Simon was acon man who 
got caught and sentenced to deliver 
mail in the lovely town of Festeron. It 
would have been an easy sentence if 
Festeron hadn’t turned into the town 
of Witchville. 

"Suddenly, Festeron wasn’t lovely 
anymore. The postmaster wanted to 
cancel him. The librarian wanted to 
shelve him. The Boot Patrol wanted to 
kick him, and Gloria, sweet Gloria, 
the girl of his dreams, was dating the 
entire Patrol.” 

Those of you who have played the 

Wishbringer game recognize the post- 
master, the librarian, and the Boot 
Patrol. But Gloria is a new character, 
created by the author of the book, 
Craig Shaw Gardner, whose other lit- 
erary achievements include A Malady 
of Magicks and A Difficulty with 

The Planetfall book also combines 
the old with the new: 

“Homer got lost. Really lost. Fortu- 
nately, he was accompanied by his 
loyal robot Oliver and the ghost of his 
beloved robot Floyd. The fate of the 
Third Galactic Empire depended on 
the Stellar Patrol’s finding Homer — 
the only man in the fleet who can play 
the soprano saxophone.” 

The Planetfall book was written by 
Arthur Byron Cover, who also wrote 
The Platypus of Doom, one of the 
Isaac Asimov Robot City novels. 

We know from talking to you that 
one thing most people who play our 
games have in common is that they 
like to read. Here, then, are two more 
opportunities to enjoy the worlds cre- 
ated by Infocom. 

The books will sell for $3.95 each 
($4.95 in Canada) and should be avail- 
able in August at all bookstores carry- 
ing science fiction and fantasy titles. 

Puzz.e #16 

In Puzzle #16, we asked you to solve 
some word picture-puzzles; the an- 
swers were locations and things from 
the Zork Trilogy. For example, theclue 
to#11 wasthe word“WIZARD” cutup 
into four pieces. The answers: 

1. Round Room (or Circular Room) 

2. Narrow Tunnel 

3. small mailbox 

4. Top of Well 

5. pair of candles 

6. Hairpin Loop 

7. broken timber 

8. Volcano Near Small Ledge 

9. white cliffs 

10. triangular button 

11. Wizard’s Quarters 

12. Dimwit Flathead 

13. End of Rainbow 

14. pile of leaves 

15. Formal Garden 

There were 465 entries for Puzzle 
#16; only two previous puzzles ever 
drew more entries. Of those 465 en- 
tries, 208 of them got all 15 correct, ne- 
cessitating adrawing. Of the257 incor- 
rectentries, 1 16had one wrong, 53 had 
two wrong, 56 had three to five wrong 
wrong, and 32 had six or more wrong. 

Of the individual picture-puzzles, 
the easiest were “Round Room” and 
“Dimwit Flathead.” The hardest 
turned out to be “white cliffs,” “Vol- 
cano Near Small Ledge,” and (surpris- 
ingly) “pair of candles.” 

This was obviously a very popular 
puzzle. We’ llprobably doitagainafew 
issues down the road, even though it’s 
a BITCH to score the entries! 

The lucky twenty-five: John Miller 
(Alexandria, VA), David J. Petersen 
Jr. (APO NY), John Predmore (Fair- 
port, NY), Stephen Hubbard 
(Lakewood, NJ), Jeff Paull (Wappin- 
gers Falls, NY), Nancy S. Skooglund 
(Pittsburgh, PA), John Kalstrom 
(Goleta, CA), William Knapton 
(Churchville, MD) Mark Peterson 
(Roseburg, OR), Stuart Roberts (Salt 
Lake City, UT), Rawson Chaplin 
(Wellesley, MA), Todd Tokubo (Car- 
nelian Bay, CA), John A. Norman III 
(Wilkesboro, NC), Jason Keeley (Pine 
Hill, NJ), Andrew Schornick (Farmin- 
ton, MI), David Hattrup (Portland, 
OR), Brian Slominski (Bakersfield, 
CA), Eddie Welch (San Diego, CA), 
James Kosinski (Berrien Springs, MI), 
Wes Hart (Anderson, IL), Sally Green 
(Oxford, OH), Jon Wildstrom (Ken- 

sington, MD), Eric Melby (Provo, 
UT), Steve Foremny (New Park, PA), 
and Anne Hupert (Northbrook, IL). 

The international winner was Alan 
Pryke from down under in Yowie Bay, 

Puzzie # 17 

In Puzzle #17, we supplied a rebus in 
which you were to translate pictures 
into words, then add and subtract let- 
ters as indicated to get “a variation on 
an Infocom-related phrase, title, or 
The solution, word by word: 




So, the final answer is “Leather 
Goddesses of Deimos,” a variation on 
Leather Goddesses of Phobos. 
(Deimos is the other moon of Mars, if 
you weren’t aware.) 

465 of you attempted Puzzle #17, 
and 211 (45.4%) succeeded. The vast 
bulk of the wrong answers — 230 — 

were “Phobos”’ instead of “Deimos.” 

Another 29 of the wrong answers were 
even closer, merely mispelling 
“Deimos,” asin“LeatherGoddesses of 
Dimes” and “Leather Goddesses of 
Demos.” (We’veseenthelatteratafew 
trade show booths.) 

The most interesting of the wrong 
answers were “Infocom,” “Plan- 
etfall,” “Fooblitzky,” “Leather God- 
desses of Denver,” and “Please wait 
1.5 minutes.” 

Once again, there was an excess of 
correct entrants, so a drawing deter- 
mined the 25 t-shirt winners: Aaron 
Cavendar (Elgin, AZ), Lowell Yaeger 
(Jericho, NY), Mark Brown(Brighton, 
MA), Joseph Yeh (Freehold, NJ), Eric 
Gerhardt (Hammond, IN), Bill Cole 
(Hot Springs, AZ), Richard Feitelberg 
(Weymouth, MA), Kim Rollins (Troy, 
MI), Helen Gildersleeve (O’Neill, 
NE), Stephen Hsu (Oberlin, OH), Bob 
Guernsey (Silver Spring, MD), Tho- 
mas Witelski (Rockaway Park, NY), 
Marcus Johnstone (Belen, NM), Mike 
Toth (Harrisburg, PA), Jennifer Robi- 
son (Alexandria, VA), John Liska 
(Oregon, WI), Tony Yankovsky 
(Brooklyn, NY), Rick Kuhnel (Salt 
Lake City, UT), Nancy Porco (Fort 
Lee, NJ), Yoan Johnson (Manchester, 
CT), James Fischer (Milwaukee, WI), 
Kurt Kreitzer (Gresham, OR), Lee 
Shirk (Walled Lake, MI), Bonnie 
Packert (Escondido, CA) and Scott 
Hughes (Doylestown, PA). 

Summer 1988 The Status Line 7 

Puzz.e Numeer 18 

This puzzle is areprise of our very first 
Status Line Puzzle (although back 
then, in the winter of 1984, we called 
it the New Zork Times Puzzle, of 

Puzzle #18 is based entirely on our 
most popular game of the last year, 
Beyond Zork. To solve it, you’ll need 


* F+G 

ag oe se 

A = the range at which a corbie can 
spot a grotch, in bloits 

B = the illiteracy rate among monkey 
grinders, in percent 

C = the number of keys in the Mayor 
of Froon’s cask 

D = the last year of Entharion’s reign 

E = the distance between signs in the 
Fields of Frotzen, in bloits 

F = the year of the Rose Riots 

G = the estimated height of the stack 
that would result if all claimed relics 
of the Coconut of Quendor were gath- 
ered together, in bloits 

Puzzie #18 Entry Form 


T-shirt size (S, M, L, XL) 










| 1. All entries must be postmarked by September 1, 1988. (Entries from 

| outside the U.S. and Canada are due by December 1, 1988.) 2. Entries must 

| be on this form or a photocopy of this form. 3. Limit of one entry per person. 
4. All entries must be mailed separately. 5. Up to 25 prizes will be awarded. 

| If more than 25 correct entries are received, a drawing will determine the 

| winners. 6. Void where prohibited. Prohibited where void. 








The Recently-Reprinted-As-A-Collector’ s-Item-Due-To-Overwhelming- 
Demand New Zork Times Puzzle Winner T-Shirt. 

Infocom, Inc. 
The Status Line Puzzle 
125 CambridgePark Drive 

to refer to both the game and the game 

To solve the puzzle, figure out the 
values of the individual letters from 
the information given below. Then 
plug those values into the equation, 
and determine its value. Your answer 
should be a positive integer. 

+H) =- 4 

H = the number of locations in the 
Ethereal Plain of Atrii whose names 
do not begin with the letter “O” 

I = the number of shiny stars on the 

J = the vintage year of the wine in the 
Rusty Lantern’s wine cellar 

K =the number of units by which your 
intelligence is increased by donning 
the Helm of Pheebor 

L = the year in which Moss of Marei- 
lon was first classified 

M = the number of room names in 
Beyond Zork which contain the word 

| Cambridge, ee a We eee need =, | 

8 The Status Line Summer 1988 

Hey, we need a jingle- 
you got any ideas? 

Mares eat oats and does eat oats and 
little Grues eat whatever they want to. 
—Zorkian nursery rhyme 
What are you doing next winter? 
Would you like a free trip to the 
Grammy Awards? Maybe you’d like 
to win a Grammy Award? Maybe 
you'd like torub shoulders with Bruce 
Springsteen or Whitney Houston or 
Winton Marsalis or Tiffany? Well, if 
you do go, send us pictures; we can’t 
send you there, but we can do the next 
best thing. Introducing: The Infocom 
Songwriting Contest!!! Write a song 
about Infocom (it can be a full-blown 
song ora jingle), make a tape of you or 
someone else singing it (the song can 
use your own music, or the music from 
any other song or jingle), and send it 
Infocom, 125 CambridgePark Drive, 
Cambridge, MA 02140. 

The grand prize is a copy of the 
music video we will make of your 
song, starring all your favorite In- 
focom folk plus some very special 
guests, plus the game of your choice. 
Second and third place contestants 
win the game of their choice. Entries 
are due by September 1, 1988. (Due to 
high postage costs for tapes, there will 
be no interational deadline, but out- 
standing foreign songs will be recog- 
nized if received by November 1, 

We would like to congratulate 
Audrey Young of San Marino, CA for 
this contest idea. She is the first win- 
ner in our Contest contest and wins a 
myriad of prizes. If you have an out- 
standing Status Line contest idea send 
it to Pat Sajak at The Status Line. And 
please, no TSL puzzle ideas, just con- 

The Great Wall of China 

Continued from page 5 

father had brought back a wall hang- 
ing from China and he took the photo 
in front of it. 

Due to a clerical error (Anybody 
buying that?) we were unable to find 
the letter that goes with this picture, 
hence we have no idea who it is. (14)If 
you know, please tell us and we'll send 
you a free game. We sincerely apolo- 
gize for this most ugly incident. The 
last photo entry included a letter from 
Dan Wallach, which we didn't lose. 
Dan, or as he refers to himself, The 
Mad Dunjoneer, convinced his (15) 
dad, who was traveling to China on 
business, to make a detour (assuming 
he isn't in the wall building business) 
to the Walland snap a photo of himself 
with a game. 

So all in all, this contest turned out 
much better than our "Help Us Name 
Our Yak/Company Mascot" Contest. 
So well in fact that in addition to the 
Landmark Photo, now a regular fea- 
ture, we are going to have another 
photo contest. 

This one isn't too hard. Just have a 
picture taken of a Head of State, pres- 
ent or past (Baby Doc or Marcos 
would be really cool) or future, hold- 
ing one of our games or you with a 
Head of State holding one of our 
games. Since our last contest we have 
decided to change the rules a little bit. 
Instead of awarding a complete set of 
our games to the first person to send in 
the photo, it will now be the photo 
with the best content. This is intended 
to compensate for the fact that TSL is 

mailed out in waves by zip code. Soa 
budding photographer with a zip code 
starting with zero is going to beat out 
a budding photographer with a zip 
code starting with nine. 

Don't worry if your photo isn't 
great. Content is what is 
important—not print quality or compo- 
sition or any of that stuff. 

Send your entry to: Castro Candids, 
Infocom, Inc., 125 CambridgePark 
Drive, Cambridge, MA 02140. Sorry, 
but we can't return your photos and 
slides. (We're too lazy.) 


125 Cambridge Park Drive 
Cambridge, MA 02140 

Key West, Florida 

Infocom fan Chad Ruggleman takes time out from his busy Spring Break 
schedule in Florida to pose with Cutthroats beside the marker for the 

southernmost point in the continental U.S.A. 

Keep those prints and slides coming in... 

Don't forget to bring an Infocom game on your next vacation. If we use your 
photo, you'll receive a free game. Send your color slides or prints (of course 
black and white would be nice) to: Landmark Photo, Infocom, Inc., 125 
CambridgePark Dr., Cambridge, MA 02140. 



Permit No. 15341 
Los Angeles, CA.