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flHft elcome to another 
I fine issue of PSM! 
We've got a lot to talk about, so I 
won't waste time getting started... Hot on 
the heels of its recent PlayStation 2 announce¬ 
ment, Sony has lifted the curtain on its 
top-secret games for the rest of 1999! 

There are sure to be a couple more surprise 
titles somewhere down the road, but these 
games represent the majority of 
Sony's first-party lineup at this year's 
E3 show, which takes place in May. 

But why should you have to 
until after the show to see these 
games? We've got an early peek 


for you in Monitor {page 14), plus 
full-blown previews of Sony's Ape 
Escape and other hot E3 games, 
too. I know it's exciting, so feel free to flip there now! 

What's the matter with you—why are you still here? 
Didn’t you hear me? We've got sneak-peeks on all 
these cool E3 games, just a few pages away! Aw man, 


you're gonna make me fill up the rest of this text, aren't 
you? Sigh...\Ne\\, if you're gonna be stubborn about it, 
I'll just have to figure up something else to talk about... 
Oh yeah, I didn't mention that we've also got 
kick-ass strategy guides for Ehrgiez, Bloody Boar 2, 
and an 11-page monster guide for Ridge Racer 4! 
Plus, a really thick Code Junkies section! So, 
don't worry about oi' Chris, just go right 
head and flip to those strategies if you 
have to! Don't worry about it, you 
't hurt my feelings! 
Ooo-kay, what else do we 
have in here... Want to know 
more about PlayStation 2? 
We've got a special update 
on page 20...? No? Dammit 
people, what is it that you 
want? My BLOOD?! Okay 
then! i'll give you my blood! If that's what it takes to 
make you readers happy, then that's what I'll... Hey, 
I'm out of space! Now you've GOT to read on! 'Bye! 


A Sony's latest lineup of games features something old, 
something new, and, um...stuff that's new and old. 


C-H-R15 5L*HTEi EDITDR-lN-CHlEf 





fci UU-HY 5*HO 


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YOU LJU-RIT 


UNTIL 


**■0*^ ***** 
Tu 


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THESE G-RFTHES* UJ++EN Uie 




GOT h em FOR YOU NOUil*^ 





Station lineup includes a 
few familiar faces, some 
unexpected twists have 
been snuck in there, too. 
We definitely like what 
we're seeing so far! Here's 


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Avery issue, we match exciting 
jnew games with today's hottest 


take pride in creating quality original art¬ 
work, to present our magazine at the 
highest possible level. 

This month cover artist Jason 
Pearson tackles R4. Although he is pri¬ 
marily known for his work on comic 
books like Savage Dragon , Body Bags 


all MfigpL 

■ l well, back 

j as spokesmodel Rieko Nagase. H 
Gentlemen, start your engines! 

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inMenemleat 


June 1999 Vol 3, Number G ■ Issue 

ISSN: I095-4IG3 


S-i: Ei 


• t ‘ i I-.'.',' L'-S^.V 

■■■; §mm 


Chris Slate Editor-In-Chief 
Bill Donohue Managing Editor/Finger Prince 
Stephen Frost Previews Editor/Jedi Master 
Noah Massey Editor, Codes & Strategies 

Francesca Reyes Reviews Editor 
Eugene Wang Art Director 
Gary Liew Graphic Designer 
Editorial Contributors 
Randy Nelson, Craig Harris, Blake Fischer, 

Doug Perry, Jeff Chen 
Photography & Artistic Contributors 
Aaron Lauer, Robert Dejesus, Ryan Kinnaird, 

Gerry Serrano 

Cover Illustration Jason Pearson 
PSM Online Doug Perry, Randy Nelson, Craig Harris 
Chris Yatrakis National Ad Manager 
e-mail: cyatrakis@imaginemedia.com 
Jane Jarvis Ad Coordinator 
J.C. Standish Marketing Manager 
international Licensing: 

Robert Abramson & Associates 
720 Post Road, Scarsdale, NY 10583 
fax: (914) 723-4700 / abramson@prodigy.com 
Richard Lesovoy Production Director 
Glenn "So Yen" Sadin Production Coordinator 


ISSM 

mmm? 


■ : : SSifjH 


PSM 

P.O. Box 52073 

Boulder, Colorado 80322-2073 

Kate Bailey Subscription Director 
Bruce Eldridge Newsstand Director 
Gen Tanabe Online Subscription Manager 
Jennifer Carson Direct Marketing Specialist 
Jeanne Mangabat Fulfillment Manager 
Quyen Nguyen Distribution Coordinator 
Thea Selby Newsstand Manager 
Terry Lawson Newsstand Analyst 


PSM: 100% Independent PlayStation Magazine is published 
monthly by imagine Media, 150 North Hill Drive, Brisbane, CA 
94005, USA. Application to mail periodicals postage rate is 
pending at Brisbane and additional mailing office, Newsstand 
distribution is handled by Curtis Circulation Co. Basic 
subscription rates: one year (12 issues} $20 U.S., Canada $34 
U.S. (Canadian price includes GST (GST #128220688}, foreign 
$44 U.S. Prepaid in U.S. funds only. POSTMASTER send 
changes of address to PSM—100% Independent PlayStation 
Magazine, P.O. Box 52073, Boulder, CO 80328-2073. Imagine 
Media also publishes Ultra Game Players, Next Generation, PC 
Gamer, The Net, MacAddict and Boot. Entire contents 
copyright 1997, Imagine Publishing, Inc. All rights reserved. 
Reproduction in whole or part is prohibited. Imagine 
Publishing, Inc. is not affiliated with the companies or products 
covered in PSM. Visit www.oolish-pope.com and you could 
win valuable prizes. PRODUCED IN THE UNITED STATES 
OF AMERICA. 

CPC int’f Pub Mail # 1195484 

Check out former PSM intern Jeff "Free" Lam's website; 
userwww.sfsu.edu/~remy/ 



WITH PASSION 


Imagine Media, Inc., 150 North Hill Dr. 
Brisbane, CA 94005 



rv c c i 







C44R15 5LFIT€ 

Editor-In-Chief 

Likes: All types of games 
Hobbies: Comics, hoops, J-Pop 
Worst Gaming Experience: 

Paying $200+ dollars for those 
first giant Neo Geo cartridge 
games, then beating them in 
under an hour. That system 
was coo! for like, a minute. 


jL 



5t€FH€n Frost 

Reviews/Previews Editor 

Likes: Fighting, Platform, Racing 
Hobbies: Anime, Movies, Comics 

Worst Gaming Experience: 

Racing a friend to the nearest 
Software Etc. in order to pick i 
the SNES version of Mortal 
Kombat, only to find out that a 
of the Fatalities were edited. 



CHW IYI-R55EY 

Editor 

kes: Racing, Simulations 

Hobbies: DJ-ing 
Worst Gaming Experience: 

en I worked at Sony, I was 
to play through Beyond 
Beyond, 3D Lemmings 
d Chronicles Of The Bored — 



mean, "Sword", 


Francesca -Reyes 

Reviews Editor 

Likes: RPG, Adventure, Platform 

Hobbies: Writing, Anime 

Worst Gaming Experience: 

Leaving my NES on for hours 
and hours since I couldn't save 
my game in Super Mario 2. 1 
left to get some food and the 
power went out... sob... 






What he does: 

| Corrects everyone's grammar and punc¬ 
tuation. Has lead part in Lord Of The 
Dance touring show. 

Worst Gaming Experience: 

' My worst experience was two months 
ago, when ! failed to win our Second 
Annual Super Bomberman 2 tourna¬ 
ment. That's what I get for not drinking... 

Bill's Quote of the Month: 

\ "Dance, schmance, where's the booze? 
A one, and a two, and a..." 



i What he does: 


I Hopes Gatorade™ people or Star 
Wars™ people will see this and send 
me tons o' swag for the free advertising! 

Worst Gaming Experience: 

Having a kid will eliminate ANY gaming 
I experience, good or bad. It's a great life 
experience though... sob! 

Eug's Quote of the Month: 

"I love Gatorade™ and Star Wars™! I 
also like to wear Luvs™, even though 
you can't tell I have them on...ahhh." 



Gary Lieuj 




0c 


W 


'ter 


What he does: 

Designs kick-ass pages for PSM, Has 
the steely gaze of the innocent. 

Worst Gaming Experience: 

Played in the YMCA Ping Pong tourna¬ 
ment for five months before being told 
he was holding the paddle backwards. 
Gary's Quote of the Month: 

"I look at you and I can tell you are 
thinking wrong thoughts. That is not 
good thinking. You must change your 
mind or I will look at you much harder." 


{415} 468-4684 wwwJmaginemedia.com 

CEO Chris Anderson 
Vice President/CFO Tom Valentino 
Vice President/Circulation Holly Klingel 
General Counsel Charles Schug 

IMAGINE GAMES DIVISION: 

President Jonathan Simpson-Bint 

(PC Gamer, Imagine Games Network , 

PSM, PC Accelerator, Next Generation, 

The Den: Daily Entertainment Network) 

IMAGINE DIGITAL DIVISION: 

President ^ Mark Gross 

(Business 2.0, ChickClick, MacAddict, 
Maximum PC, PowerStudents Network) 

Imagine Media is at aimed people who have a passion. 
A passion for games. For business. For computers. Or 
for the Internet. These are passions we share. 

Our goal is to feed your passion with the greatest 
magazines, Web sites, and CD-ROMs imaginable. 

We love to innovate, we love to have fun, and we 
have a cast-iron rule always to deliver spectacular 
editorial value. That means doing whatever it takes 
to give you the information you need. With any luck, 
we'll even make you smile sometimes... 

Thanks for joining us. 
















































































































































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characters an 


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amazing animated 
special maneuver 
sequences and state 
of the art graphics, 
you’ll find Evil Zone 
to be the master of 
all fighting games. 
No butts about it. 


PlayStation 


titusgames.com 

©1999 Titus. Software © 1998 - YUKE'S CO. LTD. Published by TITUS SOFTWARE CORP All rights 


_ > reserved 

Titus and the Titus logo are registered trademarks of Titus Software Corporation. PlayStation and the PlaySlali 
logos are registered trademarks of Sony Computer Entertainment fnc.TSC-05374 PRSP-0399-12 05 


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VVIT.H PASSION 





Here you will find the moves that ar 
not listed in the manual, info on how 
to unlock all of the secrets, and how 
to get and play as the two hidden :! 
characters. Plus, we have included a | 
boatload of the secret characters' 
moves. So what are you waiting for? 1 


a more 


Review 


If this Square fighter has anything, it's got modes, lots of them 


featuring true 3D combat. We give you all the tips you need to beat 

this fun fighter's Arcade mode and how to earn 
^4W|k every secret character. You also get 

V) [ smak moves lists for all these extra characters, 

plus moves for all the Final Fantasy VII 
7r ? characters. All the other bonuses are also 

J • V "35* jp- \ . ■, ■ niltr ' : "rawfll. 1 

j SX ijX/. XHy/r; A revealed, but you will have to read the 
WW-r £t 1 strategy to get 'em I 


series 


^ SEE THIS X 
HAND? I'M SONNA 
PUNCH IT RBALUY 
HARP, AND YOU CAN'T 
DO NOTHIN' TO , 
V STOP ME' / 


-V. 


Just a few months ago, we pre- 'f 000 *^ 

sented the world's first look at —- 

the next stage for the Wipeout 

series. Since then, members of PSM 

had the opportunity to actually play __ _ 

the up and running version of the \^|l[ 

game. We also got the scoop on several 

of the game's new features and other cool 

new details, which sent us home even more 

excited about the game. And now we'll tel! you all about it! 


That's right, Capcom's cookin' up an all-new, 


see some cool pictures 'n stuff? Turn to 
page 50 RIGHT NOW, or, like, zombies will 
burst in and eat your brains out, or some¬ 
thing. We're serious! MOVE! 


























































































































































































































St SWEAR CM!81, X 

THIS BETTER 6ET US 
INTO THE LETTERS 
SECTION. I FEEL LIKE 
V SUCH A 6008! S 




***** J 

i i 


Mi 


pJLp^ 


AaAaAAAAAAAAAAAAAAAAAAAAJ 

3Xtreme __ .... _pg. 40 

Ape Escape.pg. 60 

Army Men 3D....pg. 38 

Bloody Roar 2 ...pg. 42 

Castrol Racing ..pg. 65 

Dino Crisis...pg. 66 

Echo Night..pg. 71 

Ehrgeiz.. pg. 43 

Fighter Maker....pg. 42 

Gex 3; Undercover.pg. 40 

Grand Theft Auto...pg. 68 

Gran Turismo 2.pg. 62 

High Heat Baseball 2000. pg. 70 

Knights Of Carnage.pg. 48 

Medal Of Honor..pg. 65 

MLB 2000 .dq. 44 


► Checkpoint! Game Release Schedule 

► Gossip.... 

► Nihon Game Otaku. 


Monaco FI Grand Prix .. pg. 38 

Omega Boost.. pg. 49 

R4: Ridge Racer Type 4 .. pg. 37 

Rat Attack.pg. 48 

Resident Evil: Nenesis... pg. 50 

SaGa Frontier 2. pg. 51 

Shadow Man.pg. 69 

Star Ocean 2. pg. 41 

Thousand Arms........ pg. 64 

Triple Play 2000 _pg. 44 

Um Jammer Lammy.... pg. 56 

Vigilante 8 ..pg. 68 

Warpath .. pg. 62 




All the best dirt on tomorrow's hottest games 

► Ape Escape. 

riinn fVicic 

■ ■ ■ V I I W I 1# « Itlfll llkBtill !»■■■ ■#! ■ | |« ■ # A ift * ■■ :B ■ Bi ■ iiiiini. ai.1 


Wipeout 3 


► Echo Night 






► Omega Boost. 

► Rat Attack/Knights Of Carnage 

► Resident Evil: Nemesis. 









► SaGa Frontier 2 

► Shadow Man.... 

► Thousand Arms 


► Um Jammer Lammy. 

► Vigilante 8/Grand Theft Auto 

► Warpath/Gran Turismo 2. 

► WCW Mayhem. 

► Wipeout 3...... 


pg. 71 — 
pg. 7D - 
pg. 65 - 
pg, 43 
pg. 48 -a 
pg. 50 *•* 

ci 

pg. ol 

nrr 

pg. id 
pg. 64 
pg. 5B - 

pg. 68 
pg. G2 

rn 

pg. 59 

op, 47 



|| I I 

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Welcome to Otaku Station, the official 
PSM gift shop—the only place or 
earth to buy cool official PSM shirts 
hats, and other special collectibles. 
Aiko and Uchu-Kun are waiting for 
you. Check it out! 




..I t t . * m . i . i . ( m i . i * t i m * ..*»«■■■*»■> 


■ ■I*.. + ■ + , t f t • t 



Link-Up.► pg. 102 

Pause 

p6n Art......^ pg. 167 

^hojD This....,,.....pg. me 

Marketplace. pg. 112 







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nth 





^ my ^ 
eyes are 
up HERB, 

FAUBOY. 


■ ' -PM 


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This month we're kicking off a brand- 
new section, soley devoted to Sony's 
next PlayStation. We've packed it full 
with every scrap of new PS2 info we 
could find, and to tell you the truth, we 


put in there! So what are you waiting for, 
fanboy? Flip to page 20 right now for the total 
lowdown on all things PS2. After ail, aren't you 


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June 1333 






and Sony is now publishing Tiny Tank 
which we covered some time ago. 
Now, already, that's a lot of games. 

But wait, there's more! Sony has 
dropped a bombshell by announcing 
we Spyro 2, CRT: Crash Team Racing , Ape 
see Escape, Tarzan, and Grandia. Whew! 
ost, We were able to score a ton of 
tier exclusive Ape Escape screens for a full 
on two-page preview, so we won't talk 
sly), about that one here (just check out 
3r il page 60). Also, although we first broke 
r on the news on Grandia some time ago, 

and we still don't have decent screens of 

on the U.S. version, so check back next 
? 4), month for the full deal on that game. 
What we do have is a ton of cool pics 
and info on everything else, which 
you've no doubt noticed scat- 

i Jr 1 

tdfmA tered across these two pages. In 
% HP our opinion, it looks like Sony might be 
P ' skewing its games a little younger this 
year, with three of its biggest titles fea- 
^ turing bright, cartooney graphics. 
IjSjf They've still got "older" games like 

‘■'v 

I Gran Turismo 2, though, so it §.. 1 *\ 

• looks like 1999 should be a I 
^(dhappy year for eveiyone. I—l 


hinted that we'd 


pretty keen on Spyro to bring the little 
guy back so quickly, and why not? His original 
game was pretty darn good for a first effort. 

The only knock on Spyro was that if 
was a bit too easy, lacking the depth 
of some other platform games, 

However, this time Sony is promising deeper, 
more complex gameplay. Spyro's also getting new 
moves — now he can swim and climb, and he also 
has new Supercharge and Ground Stomp attacks. 

You can also expect 30 brand-new worlds to 
explore, with the usual new group of enemies 
and bosses. Look for Spyro to return in 
late fail, just in time for the Holidays. jgmm 




Sony's cute 'lil pur pi 
guy is back, and this 
time he's got aII-new 
moves like swimming, 

more. 


climbing, and 


Can any of Spyro's new moves 
get him past that electric barrier? 


I L’fT 1 




A Check out page 60 
for our giant Ape Escape 
preview! Do it now! 






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. .. The enemies are looking to be 
bigger and nastier this time around. 


There should be lots more to do 
since Spyro has learned to swim. 



& Spyro's fire breath appears to 
have been polished up quite a bit. 



A Even with all the improvements and added extras 
expect Spyro 2 to still be very true to the original. 






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about time 

the PlayStation had a game 
like this. We 


a We've only received screens 
of Crash, but there are 7 others 


A You get Turbos, which you'll 
want to save for straightaways 


Racing power-up items are 
hidden in those familiar crates 


can't wait to play! 


S.S3E93 CbQBbBQ 




a Many of the enemies and obstacles 
come right out of the other Crash games 


A If the physics behind steering and sliding 
are any good, this game should be great. 


A Check out how this crazy "lava 
twists and turns all over the place 


■C|f|: n case the title didn’t give it away, this 
IHsP game is based on the big Disney ani¬ 
mated film, and should hit around the same time 
this summer. Not much info is available, but you 
basically get to do Tarzan-type stuff like swinging 
and climbing for 14 different levels. And monkeys 
are in there too, so it sounds cool to us, man. 


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ihgs soon and will have 
time for the next issue 


§|§* In preparation for Sony's 
upcoming PlayStation 2, and to 




duction, Square of Japan will be 
restructuring itself in the near 
future. Plans have the company 
splitting operations into as many as 


which will be devoted to creating 
new sound technology for upcoming 
titles (such as DVD sound]. 


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From the out¬ 
side/ the 
Mokuhari Messe 
looks calm and 
tranquil. 
However/ once 
you get inside/ it 
becomes a mad¬ 
house full of 
reporters and 
hard-core 
videoaame fans. 


■ 

BHH 


his year's Spring Tokyo Game Show {IGS), which was 
H^P held on March 19-21, broke all previous attendance 
records with over 160,000 visitors making their way through the 
halls of Makuhari Messe. Aside from the large assortment of 


This year's TGS 
broke all 
previous records, 
as over 160,000 
gamers and 
journalists 
swarmed upon 
the halls of the 
Makuhari Messe. 
They came, 
they played 
games and they 
ate at KFC. 


sometime next year. 

Once again, Sony dominated the show in both quantity and 
quality. Over 300 first and third party PlayStation games were on 
display, taking up a majority of the space in the convention center. 
The main focus of Sony's booth was Um Jammer Lammy, which 




Sadly, even though the official PlayStation 2 announcement 
was made by Sony only a few weeks earlier, this TGS was lack¬ 
ing any new screenshots or information on the next-generation 
console. In fact, Sony put up a sign next to its booth stating just 
that fact. However, if the company follows the same plan that it 
had for the launch of the current PlayStation, then we can ail 
expect a lot of PS2 info coming out of the Fall TGS, later this year. 


e have to give give our thanks to the lovely booth 
girls at this year's TGS. Despite the fact that they 


hile there were many PlayStation titles to check out at 
this year's Tokyo Game Show, only a few really grabbed 
the attention of attendees. These were the games worth waiting 
an hour or two in line to play or simply to look at. Here is a listing 
of those games and how they fared against each other: 


boys and adolescent journalists, they never once stopped 


f This year's selection of booth girls were some of the most 
beautiful yet. We can't wait until the Fall Tokyo Game Show! 


Sony CEI 
Sony CEI 
Capcom 
Namco 


1. Omega Boost..... 

2. Um Jammer Lammy ... 

3. Dino Crisis .. 

4. Ace Combat 3. 

5. Seiken Densetsu: Legen* 

6. SaGa Frontier II. 

7. Racing Lagoon. 

8 . Dance Dance Revolution 

9. Dragon Valor. 

10. Bust-A-Move 2. 


Square 

Square 

Konami 

Namco 

Enix 


No booth reached the level 
of excitement and fun that 
the Sony one did. Lammy 
and Parappa teamed up to 
tear the house down. 


► Namco's booth was also 
impressive with dozens of game 
stations set to show off the com¬ 
pany's latest wares: Ace 
Combat 3 and Dragon Valor. 


i.-." .V, 


comment about the situation 


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◄ Just what 
you've 
always 
wanted: 
your own 
chance to 
shoot Joe 
Peso's 
super- 
annoying 
character 
from Lethal 
Weapon . 


running rampant about what well 


K2®|p|c|i|tibrv|is 

I _ J known series will find a place on Sony's next 
PlayStation. Almost everyone wants (and will no doubt 
receive, eventually) the likes of Tekken 4, Gran Turismo 3, 
and Final Fantasy IX. But while well-known games are get¬ 
ting all the attention, rumor has it that Namco is cooking up 
two all-new, although somewhat bizarre, original efforts for 
the hardware. First is a Pac-Man racing game similar in style, 
but certain to look better than, Mario Kart. Weirder yet is an 
arcade light gun game based on Lethal Weapon 4 (yes, the 
Mel Gibson film) that will evidently run on Namco's rumored 
PlayStation 2 compatible coin-op board. Who said Tekken 
and Ridge Racer re-makes are all Namco has up its sleeve? 


ovie license games have long been a sta- 
UyUf pie of console-dom, and with PlayStation 
it's been no different. You can expect to see a 
whole slew of them hitting in 1999, but some of the 
titles might have you scratching your head a little 
more than usual. According to our sources, 
Dimension films hopes to license a number of its big 
screen properties to be made into videogames for 
PlayStation, and these are rumored include Rambo, 
Thumbellina and the Scream series, including, evi¬ 
dently, the forthcoming Scream 3. Exactly who will 
produce these games remains to be revealed. 


■mi 

IBH tss 


fr/iu 


flfrlll- apanese gamers can't get enough of Sony's 
new PocketStation... well, actually, they're 
having a hard enough time finding the thing. Hot on 
the heels of the pint-sized memory card replacement 
(and some would say fashion statement) come 
reports that Bandai and Sony are teaming up to cre¬ 
ate the next must-have PlayStation add-on: a digital j 
camera. Rumored to be very similar to Nintendo's 
Game Boy Camera in purpose, the device wili / 
apparently be available in Japan by year's end, and \ 
enable players to make Print Club-style stickers and 
use their visages in compatible games. 




A Lets hope that we won’t be Scneam-ing for our money 
back, like we have with other movie license games. 


B lanet of the Apes has the dual distinction of 
being not only one of the most popular sci- 
fi movies series of all time, but one of the goofiest as 
well. If you've ever wondered what men in bad mon¬ 
key costumes might look like in a PlayStation game 
(and who hasn't?), it looks like your days of wonder¬ 
ing may soon come to an end. Rumor has it that 
Fox Interactive is cooking up a videogame adap- 
^ tation of the forthcoming Planet of the Apes 
JNw re-make that is set to appear in theaters 

sometime in the not-too-dis- 
_tant future. Between Ape 
Z Escape and Planet of the 

W&- L ■ A P es ' we’ll need Jane 

Goodall to write the 
strategy guides. 

a decimated Statue of Liberty, 


right stone-age by today's standards, 
but it moved and played unlike any 
other console fighting game before it. 


a « early everyone who snapped 
J^I up a PlayStation back on its 
launch day in September of 1995 also 
grabbed themselves a copy of Battle 
Arena Toshinden. Sure, it was down- 


looks as if the series is set to make 
one more go on PlayStation just before 
the torch is handed over to PlayStation 
2. Rumors from Japan suggest that 
TamSoft (the series' creator) is current- 
ly working on Toshiden 4, and that the 
game wili hit the Orient this winter, 
only a few short weeks before 
PlayStation's successor springs to life. 

■ . ' .• •/. • ; . ' • 

4 Toshinden's making a comeback late 

in the game. Let’s hope that mistress 
Sophia is back in the fight. 


A Expect super-intelligent apes 
but no Charlton Heston. Damn you 































































































































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Coming to tlic PlayStation^ 


game console 


© 1999 The 3D0 Company. AH Rights Reserved. Crusaders of Might and Magic, New World Computing, 3D0, and 
their respective logos, are trademarks and/or service marks of The 3D0 Company in the U.S. and other countries. 
PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. All other 
trademarks belong to their respective owners. New World Computing is a division of The 3D0 Company. 


PlayStation 


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U W rumors that the PlayStation 2 
■ Ob demos in Japan had been pre-ren- 

dered. When performing those same 
demos, he went to great lengths to show that each 
one was being controlled in real time, with a standard 
PlayStation Dual Shock control pad, no less. He even 
brought a camera man up on stage to show close-ups 
of the hardware running the demos up on a giant 
screen. Once and for all, Sony proved that the incredi¬ 
ble power of the PS2 was a reality, and finally shut up 
its critics (Sega among them). 

So, there you have it. No startling revelations came 
out of GDC, but it was a lot of fun. For most of those 
in attendance, it was their first chance to see for their 
own eyes what the PS2 is capable of. Judging by the 
constant cheering and applause, it looks like they were 
pretty excited about what they saw. 


Wk .1 any game developers got their first 

•||fl I glimpse at what the PlayStation 2 can do 
11 at the recent Game Developers' 
J Conference in San Jose, CA. Sony Vice 
President, Third-Party Relations and Research and 
Development, Phil Harrison spoke for roughly an hour 
about the machine's capabilities, and invited develop¬ 
ers to sign on to make games for the new platform. Of 
course, PSM was in attendance. 

Overall, the presentation was nearly identical to the 
unveiling in Tokyo just a few weeks before. The main 
difference was three new technology demos. The first 
featured a spinning golden statue, which shined and 
reflected beautifully with the PS2's effects. Second 
was a fountain which impressed us with its water 
reflections. The final demo was by far the coolest. It 
showed about seven football players on a flat green 


In a Q&A session afterwards, Harrison had 
few more interesting things to say; 


► Although there are no solid plans at this 
point, Harrison commented that the PS2 is 
"well suited" for speech recognition. 

► There are no plans to use the PS2 technol¬ 


ogy in any other applications {such as PCs). 

► Will PCs be as powerful as the PS2 by the 
time it releases? As Phi! puts it, "I don't see 


anybody coming close." 

►- A standard microphone input may be 
included, but it isn't decided yet 

► Finally, the last bit of interesting news is 
that even though the PS2 is a 3D powerhouse, 
2D games will still have a place. Responding to 
the constant allegations that Sony is biased 
against 2D games, Harrison responded '1 real¬ 
ly don't know where that comes from. Sony’s 
reluctance towards 2D is a myth." He went on 
to say that the new machine is capable of dis¬ 
playing a seemingly endless number of 
sprites. In all of their tests of the technology, 
Sony has yet to max out its sprite count. 


facing each other, with the seventh guy jumping 
around on their shoulders. The players looked incredi¬ 
ble — far beyond anything we've ever seen, including 
the upcoming NFL game for Dreamcast Each charac¬ 
ter had about 300 polygons in one foot alone, com¬ 
pared to the roughly 250 polygons used to make a 
whole character in Madden or Game Day. After seeing 
that, we can't wait for PS2 sports! 

Harrison also put an end to the unwarranted 


ho O O & G > 






The PS2 stole the show at the Game Developers Conference 




mj i ■•■V44MT|W , ir 






“1 eople who went to the Tokyo Game Show hoping to 
1 catch a glimpse of Sony's next PlayStation system 
iwent away disappointed. In fact, the only thing at 
L m mm ,J Sony's booth that had anything to do with the system 
was a sign that simply read "Please be informed 
that there are no displays regarding the next gener¬ 
ation PlayStation at the show. Thank You". 

The system's absence wasn't any big surprise, 
though. Sony said back at the Japanese PS2 unveil¬ 
ing that its focus at TGS would be squarely on the 
current PlayStation. We expect the fall Tokyo Game 
Show, however, to be a different story altogether. 

With the console still slated for a "Winter" release, 
there should be a lot more PS2 activity as we get 
closer to the year's end. And if the machine does 
indeed come out this December in Japan as 
rumored, then there would be quite a bit to look at. 



Poor Steve 
flew all the 
way to Japan, 
but when he 
got there, no 
P52. Sofa 













































































































































































June 1333 

http:/ /uuww.FSfYIDN LINE.com 





Since Sony's recent announce¬ 
ments, PS2 gossip is at an ail-time 
high. Here are a few of the juicier 
rumors running around right now: 


Last month we just 
couldn't fit in ail our pic¬ 
tures of the iovely Miss 
Reiko Nagase. Here's 
the full set from begin¬ 
ning to end, which 
shows the entire length 
of this awesome demo. 


That's right, we're hearing that 
we may get to play this thing 
before the year is out! (Well, 
the Japanese version, at least). 

This rumor continues to 
come to us from multiple 
sources. When Sony first 
announced the PlayStation 2 in 
early March, it was vague on 
the release date, simply saying 
"this Winter". Now, this could 
mean we 


Rumor has it that at the recent 
Tokyo Game Show, the produc¬ 
er of the Resident Evil 

that the new game \ |E 

might hit in Japan as \ 

early as this December, 

to coincide with the launch of \ 

the PS2 itself (that is, if the PS2 ] 

does indeed launch then). 1 

1 

When contacted about this, ■ 
U.S. Capcom representatives « 
could neither confirm nor deny ! 
any of this information. Capcom ! 
has not made any such official ! 
announcements at this point, \ 
so we should be a bit cautious ; 
with this rumor. However, this | 
wouldn't be the first time that j 
Capcom has tipped its hand j 
early. Last winter, Capcom J 
developers leaked out the infor- i 
mation on its Dreamcast title, « 
Resident Evil: Code Veronica, ! 
before any official announce- ! 
ments were made by Capcom. \ 


Did the president of Square 
have input on the design of 
PS2? During a press G&A 
liL session, Sony CEI 
JSh ^_ President Teruhisa 

mr jt inf; 

Tokunaka made it 
Tj : ; k sound as if that 

mt, W ere the case. 

PH I \ He commented 

-w / on how he and 

Safe* kf ¥ the President of 
f Square are friends, 
a nd that Square's top 
guy had "unofficially" offered 
several suggestions on what 
the PS2 should be. However, 
Sony's Ken Kutaragi, the lead 
man on the PS2 development 
team, was quick to dismiss the 
idea, and strongly denied that 
anyone had prior knowledge 
of the system. Perhaps he 
didn't want other develop- \ 
ers to think that Sony was 
playing favorites? {■ 

Regardless, it's a no-brainer | 
that Square will fully support 
PS2 from the start, possibly 
with a game at launch (maybe 
the multi-player fighter 
Square showed off in its PS2 
technology demo?). 


Recently on the inter- fz 
net, it has been report- . £ 
ed by many videogame t 
sites that EA Square r^T 
(the Japanese branch j T 
of the partnership) had [S 

i ,,i i— 

confirmed the develop- | k= 
ment of a PlayStation 2 V. j 
RPG based on Star 
Wars: The Phantom Menace. 
Of course, news that hot 
spreads fast, and it didn't take 
long before everyone was 
buzzing about the possibility. 

Unfortunately, it's turning 
out that this rumor was just too 
good to be true. When contact¬ 
ed about this, representatives 
» at Squaresoft, Electronic 
Arts, and LucasArts all 
WjF strongly denied the 
rumor. To top top it off, 
a Square represents- 
tive at the Tokyo Game 
L 'Sxfj Show just laughed at 
the idea when we 
asked. D'oh. 


see the PS2 Japan 
in time for the Holiday season, 
but it could also mean it won't 
hit until as late as March 2000. 

Many have speculated that 
the PS2 would release in Japan 
on December 3rd, because that 
would be the anniversary of the 
original PlayStation launch over 
there. Several industry sources 
have claimed that this is true, 
including a prominent Producer 
at Capcom. At the Tokyo Game 
Show, he reportedly referred to 
the system as the "PlayStation 
1-2-3", after the rumored "12- 
3” release date. It's still just a 
rumor for now, but if anyone 
would be privy to Sony's secret 
plans, it would have to be a top- 
level developer like Capcom. 


There's been a lot of buzz on 
the internet lately about a 
potential Square Star Wars 
game, but we're sorry to say 
that it's just wishful thinking. 


MM 




oke at, but v 
Here's some r 
:e to the bank 


Major publishers now have early proto¬ 
type PlayStation 2 development kits in 
hand, and are starting to really get to 
work on the first round of PS2 games. 

These initial development kits are by 
no means complete, and are only 
intended to allow game programmers to 
start their work. This summer, Sony will 
replace those early kits with updated 
models, which will allow game makers 
access to more of the new system's 
power. After that, Sony will continue to 
upgrade the kits throughout the year, 
until final ones become available. 

So, now the question becomes, 
"who has those kits" ? Sony has not offi¬ 
cially announced any publishers as of 
yet, but as far as we're concerned, 
Square's a sure bet. So is Namco, 
Capcom, and a couple of the other big 
Japanese companies. Add'; in Sony's 
own software teams, and it looks as if 
we could be in for an amazing first round 
of games. (For more on who will be the 
first to developers to sign up, check out 
our other story on the next page). 


Representatives from Eidos have con¬ 
firmed that its first PlayStation 2 game 
will be a "Lara game''. While this does¬ 
n't necessarily come as a surprise, it's 
exciting to imagine the possibilities. 

Eidos' goal is to see 
what is possible with 
Kl|| Lara and her world 
|1||| when there are vir- 
jMi tually no limits. 
|tr Sounds great! 
p; : w Still, It should be 
if awhile before we 
m get a peek at a 
r 1 28-bit Lara. It is 
Jjf : possible however; 
#■ that the game could 
be ready in time for the 
U.S. and European 
launch in Fall 2000. It 
could also be a non- Tomb 
Raider Lara solo adventure. 


Here's another interesting item to come 
out of the recent Game Developers' 
Conference. When answering an unre¬ 
lated question, Sony's Phil Harrison 
mentioned that we were "18 months 
away" from launch. Up until now, Sony 
has simply said "fall 2000" for the U.S. 
release. However, from the time that 
Harrison made that statement, 18 
months would put us in September. 

September 9th, 2000 has been the 
rumored U.S. launch date for some time 
now, because that date wili be the 
anniversary of the original PlayStation 
launch. And if the system hits Japan on 
its launch anniversary this December 
(read our rumor story above), then this 
would only add fuel to such speculation. 

Of course, this still can't be counted 
as an official Sony announcement. But 
when you consider all the factors, it's a 
good bet we'll see the PS2 on 9/9/2000. 




A PS2 Lara could 
look almost as 
good as the 
real thing! 































































































June 1333 
http!/ /ujujuu.FSrnDN LI NE.com 



I ' 


mm 




gAHua- 

VBna 

i hanks to its incredible power, 
mm: Ithe PS2 will be able to per- 
1 form a number of new special 

^ J effects that the current ver¬ 
sion never even dreamed of. You'll hear a 
lot more about the following terms in the 
coming months, so to bring everyone up 
to speed, we thought we'd give you the 
basic lowdown on PS2's ten hottest fea¬ 
tures. Study up, there will be a quiz later! 




A Particles will play a major role A Translucent effects like this Bezier Curves make graphics 

in most PlayStation 2 games. are done with Alpha Blending. smoother and more natural. 


Mm nttt* 4Mb aMft aw *sf ; r bm* mm Dw mut. s am Msfc iws? -taw 

► DVD-ROIV1 

DVD-Rom is the next generation of CD-Rom- 
based devices (like music CD players, or the 
original PlayStation). Standard DVD-Roms 
can hold up to 4.7 gigabytes, while CD-Roms 
only hold 650 megabytes. The one downside 
is that DVD-Roms can be easier to damage. 
Sony, however, may add extra protection. 

Particle 

Particles are basically tiny specks (as small as 
a single pixel on your TV) that can be used to 
create effects such as raindrops or sparks. 
By using a large number of particles togeth¬ 
er, you can create much bigger effects like 
waterfalls or fiery explosions. Particles will 
play a very big role in many PS2 games. 


mm «M «■ MM* AM MM #&5- JflKI *** M M ■■ DM Mfc MM 1 *MM 

► Anti-Aliasing 

A process that is designed to elimi¬ 
nate the jagged edges that you see 
on the sides of polygonal characters 
and environments. This is done by 
blurring the edges of things in order 
to make the differences between 
the two areas less noticeable. 



The ability to simulate fog in an envi¬ 
ronment, and track objects as they 
enter and leave that fog. On the cur¬ 
rent PlayStation, fog is often used to 
hide parts of levels so that the CPU 
is not overworked. On the PS2, fog 
will almost always be used for effect. 



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The better a console is at calculating floating 
points, the higher the number of polygons 
that it can create and display on the screen at 
one time. The PlayStation 2 can process 6.2 
billion floating point operations per second, 
making it the most powerful console so far 
(even beating out the best home PCs). 



A curved line that is defined by at least three 
adjustable points. The shape of the curve can 
easily be altered by adjusting the two end 
points. Using Bezier curves creates extreme¬ 
ly smooth curved surfaces that don't have 
rough polygon edges. This takes a powerful 
CPU, like the PS2's "Emotion Engine. 


eW 


i-j; 


ump-Mapping 


A visual trick that is used to fool your eyes 
into thinking that a texture is rough, bumpy 
or has depth, depending on how the texture 
reflects light. Bump-Mapping is extremely 
useful because it allows developers to get 
away with using fewer number of polygons 
when creating a game environment. 


AId 


A (P 

d lu 


hannel) Blending 


The Alpha Channel is the extra 8-bits of 
information that is sent to the TV screen 
along with the rest of the video signal. It 
specifies the translucency of on-screen 
objects. Alpha Blending is the process of 
adjusting this translucency in order to make 
objects, such as windows, transparent. 



Basically, filtering is a method to make tex¬ 
tures appear smoother. On a typical 
PlayStation game, if you get the camera real¬ 
ly close to a texture, it starts to look extreme¬ 
ly biocky. In a PlayStation 2 game that uses 
filtering, the closer you get to a texture, the 
better and smoother it will actually look. 


Texture IVIapping 

Basically, this is simply an image that is laid 
on top of, or "wrapped around", polygons in 
order to give them a specific kind of look. For 
example, a rock/dirt texture could be laid on 
top of a polygonal wail in order to give it the 
appearance of a mountain, or you could tex¬ 
ture map a face onto a character. 




think the PlayStation 2 brings to a compa¬ 
ny like Square, because we're so good at 
storytelling and visuals, is that the 
increased capability of the unitwill do noth¬ 
ing but help us advance our games." 


Capcom.C 

Game Arts ... U 
Koei.C 




111 


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M* 


^ sygnosis is said to be planning 
several PlayStation 2 titles, 
including a new Wipeout. 
Also, Electronic Arts will have 
a number of PS2 games, with at least 
Madden said to be planned for launch. 

Acclaim has announced plans to "take 
a leadership position" in its support for 
PlayStation 2. The company is looking to 
make high-profile games using its top stu¬ 
dios, such as Iguana (the Turokguys). 

Out of Japan, From Software (of King's 
Field fame) is said to have shown early 
work on a PS2 robot fighting game behind 
dosed doors at the Tokyo Game Show. 

Is Square on-board for PS2? Definitely. 
The latest confirmation comes from the 
Vice President of Squaresoft USA's film 
division, Jun Aida. As he put it, PlayStation 
2's hardware "brings a lot to the table for 


Square." He informed Game Center: "The 
capability of the PlayStation 2 is so huge. 
And what we're doing on the film develop- 
ment side, a lot of the technology that we 
are gaining and creating here could be 
transformed over to the interactive side 
very quickly and very easily when we are 
producing games for the PlayStation 2. in 
fact, the same couldn't be said for other 
hardware platforms. So, I think we are try¬ 
ing to gain an edge over other game devel¬ 
opers by doing this feature film (the Final 
Fantasy Movie). And I think it's going to be 
very, very interesting when the PlayStation 
2 comes out. At the end of the 
think the PlayStation 2 


The following list comes from the 
Japanese game mag Famitsu PS, 
sourced from Sony CEi's PR dept: 

C = Committed • U - Undecided 
I - Investigating the Possibility 


Artdink. 

ASCII.U 

Atlus... C 

Imagineer.... I 

SNK.U 

NEC Int. ..... I 

Enix.C 

Epoch Co.U 


Kona mi.C 1 

i 

Jaleco.I 

Square.C [ 

Taito.1 | 

Takara.U j 

Data East.... U j 

Tecmo.I ! 

Namco.C I 

4 

Hudson.I 

Bandai.I 

I 

Human.I 

From Soft. .. . C I 






System Overview_ 

• 128-bit CPU core "Emotion Engine" 

• GS "Graphics Synthesizer" 

• SPU2 "Sound Synthesizer" 

• I/O Processor 

• DVD/CD-ROM Disc system 

• Digital l/F 

Emotion Engine_ 

CPU core and Co-processors 

•CPU Specification 

- CPU Core: 128 bit CPU 

- System Clock: 3GQMHz 
-Bus Bandwidth: 3.2GB/sec 

- Main Memory: Direct Rambus. 32MB 
-128 bit S1MD Multimedia instructions 

• Co-processors 

- CPU Co-processor 1: FPU 

- CPU Co-processor 2: VU0 

- Vector Unit: VU1, Total 10 FMACs 
+ 4 FD/Vs 

- Floating Point Calculation: 6.2 GFLOPS 

• MPEG2 Capability 

- Image Processing Unit (IPU) 

- Macro block layer decoder 

-150M pixel/sec, 8x speed tor 
640(H)x480(V)/60fps 

- DVD movie 

• CPU Performance 

- 15x faster floating point calculations 
than Pentium II, and 3x faster than 
the Pentium III 

- 66M polygon/sec geometry calcula¬ 
tions 

- 16M polygon/sec curved surface 
generation (Bezier) 

Graphics Synthesizer _ 

Rendering Engine 

• Visualization 

4 Drawing Primitive by Display List 

- 3D Polygon (triangle, quad, mesh) 

- 2D Sprite 

- 2D/3D Line 

- Particle 

- Point 

- Photo/Movie 

• Visual Effects 

- Anti-aliasing (surface, edge) 

- Fogging 

- Alpha blending 

- Multi-pass texture function 
(Filtering, Bump Mapping) 

• Texture Mapping 

- Perspective correction 

- Modulation/Highlight 

- MIPMAP 

- Bi- and Tri-Linear sampling 

- Zero penalty texture + alpha blend 

- Color depth 4,8,16 or 24 bit 

• GS Specification 

- System Clock:' 150 MHz 

- Embedded DRAM: 4MB 
(ultra-high bandwidth) 

- Bus Bandwidth: 48 GB/sec 

- DRAM bus width: 2,560 bits 

- Pixel Configuration: 64 bit 

- 24 bit RGB - 8 bit Alpha channel 

- 32 bit Z Buffer 

- 2.4 GPixel/sec 

- Pixel fill rate: 2.4 GPixel/sec 

• Rendering Performance 

- 75 million poiygon/sec (small polygon) 

- 50 million poiygon/sec 

(48pix quad, 24bit color, Alpha, Z) 

- 30 million polygon/sec 

50 pixel triangle with Z and A) 

- 25 million polygon/sec 

(48 pixel quad with Z, A, and T) 

- Particle Drawing Rate: 150 miilion/sec 

- Sprite Drawing Rate: 18.75 million 
(8 x8 pixels) 

Sound_ 

• 48 channel ADPCIvl (2x SPU) 

• CPU Software Voice (Future Sound) 

• CD audio 

• 3D Sound (Dolby AC-3, DTS) 

• 44.1 KHz or 48 KHz 

Digital Interfaces 

• IEEE 1394 (Digital AV) 

• Universal Serial Bus (USB) 

• PC Card (PCMCIA); Modem, 
Communication 

• Memory Card 

• Controller 






















































































mm 


... 




Siffl 


For less than the price of a 
normal game, become part of 
gaming history. jlti'awair 

mi inning n J TT Ihi ^ u i; . take 

you on every classic car chase 
you've ever seen, as you prove 
you're one bad mutha. Blaze 
your own trail across urban 
America. "Borrow" any car, 
go anywhere, shoot anything. 


Then take a trip to 
1 i i i.; 1133 EL Prove you have 

the criminal skills to dominate 
on two continents. Big Ben, 
Buckingham Palace, The Houses 
of Parliament. ( i- 3hi©„ (Smbi 


Grand Theft fluto + GTR: London 1RGR 




Sounds like a great vacation 


ROCKSTAR 


GTA: London 1969 is an add-on disc for Grand Theft Auto 



S?of?In n the Play ?^ tl0n 10905 are re 9' stered trademarks of Sony Computet Entertainment Inc All rigtus reserved The Rockstar logo, GTA London, and the GTA London logo are trademarks of Take Two Interactive Software Inc 
©1999 All rights reserved. The ratings icon is a trademark of the Interactive Digital Software Association 



EXPLICIT C 


ROCKSTAR 


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f it j i K rv/'-fc; * il-t" 

CBMENr RATED BY 

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PSM: How long did R4 
Racer Type 4 take to develop? How 
many people were involved with 
the project? 

KAT: R4 took about a year and a half 
to develop with approximately 30 
people on the main team. 

PSM: How do you feel R4 is 
different than previous Ridge 
Racer games? What are 
the similarities? 

KAT: I think the game is completely 
different in all areas. For example, 
the controls, the enemy cars' Al, 
the game's progression, and even 
the graphic concepts and music are 
all new. But throughout all of the 
Ridge series we've tried to keep the 
feeling of high speed racing. We 
want the player to feel it. 

PSM: The physics engine has 
changed a lot since the first 
Ridge Racer. In R4, the cars han¬ 
dle a lot more realistically, but 
the game still has a very arcade¬ 
like feel. Was this intentional? 
Where do you think the series 
will go next with the physics and 
car handling? 

KAT: A person who is intimately 
familiar with the physics of racing a 
car might find that R4 makes use of 
a physic*model that goes beyond 

what is possible in a sim¬ 
ulation. Because 
in R4, we did 
P not set our 
goal as to 








apn* 
sen in the 


nt position of Stnior 
r for tht Consumer RM> depart 
mtnl^ilpopibl 
of R4 Ridge Rater Type 4, he was also 
the producer on Nameo's previous rat 





n 



fj ria 



a Despite his busy schedule, Kahayama-san 
took a few moments to answer our 
questions 




-J=L 



hk 


UU 


WANTED 


TO lYlflKE RH TAE 


-RACING 


GflIYIE FD551 


n.iifi .i i m r i’ipinttfr TioniT. Ti'rn i rrTT YTW'ip-M—rtwiTm'- r "■"’n'l 


. wurfrlw rt M Wwi .WpftllW M 


recreate real car physics, but 
instead we wanted to escape the 
normal limitations of "real life" 
physics and handling, in order for 
the player to feel as if he was really 
racing this incredible car at this 
incredible speed. So yes, we 
designed R4 with the intention of 
letting the player have an "arcade- 
like" racing experience. In spite of 
individual skill or age, ail people can 
feel like a professional racer, every¬ 
one can do the impossible because 
the physics are not limited to just 
the real physics of the car they are 
racing. I am convinced that this ele¬ 
ment is the most important key 
point of the game and sets R4 apart 
from other racing games. And if I 
have the chance to make the next 
Ridge game in the future, the 
physics in the series will remain 
this way. 


PSM: What was the biggest 
challenge in developing ff4?How 
did you manage to work around 
these challenges? 

KAT: Ail of the game was equally 
challenging because we wanted 
to make R4 the best racing 
game possible. 

PSM: Were there any features 
that you would have liked to 
add to R4 f but couldn't 
due to time con¬ 
straints or 


limitations of the technology? 
Do you think these features 
will appear in the next Ridge 
Racer game? 


KAT: I am almost completely satis¬ 
fied with all of the features with the 
exception of a couple of very little 
things. And sorry, but I can't 
comment on anything regarding 
the next game in the Ridge series 
right now. 

PSM: The Grand Prix Mode was 
certainly an interesting addition. 
The continuing storylines helped 
to make you feel like a part of the 
game. Is this something that will 


PSM: Where did Reiko Nagase (the Ridge 
Racer girl) come from? She's been in every 
Ridge Racer game, but seems to play a very 
prominent role in R4. 


: She made her debut in Rage Racer. 
She is the official race girl in R4. (Please see 
the attached profile for Reiko.) 



A 



Reiko Nagase, who was the campaign girl] in 
the previous sequel, Rage Racer, will be 
back in this sequel as the campaign girl of 

Real Racing Roots'99. 


mm I* 

ii' • -Ms*. 


P R O F I L E 


►►► 


Name: Reiko Nagase 


Birthday: February 14th, 1975 



: Tokyo, Japan 



: 5 67106 lbs 


B/W/H: 34/23/34 


Blood type: A 



Special abilities: Swimming and 
Playing the guitar _ 

Hobbies: Driving cars, making souf 
ties, water sports 



Favorite foods: Minestrone soup, 
pears, potato chips 


Favorite game: Pac-Man, Smash 
Court __ 

Favorite holiday: Shopping, Taking 
her pet dog, Ricky, for a walk 

Dream: To be a cosmonaut 




■ 




7 / 




























































































June 1339 

HTTp;//www.P5MDNLlNE.cam 











PSM: Lastly, are there any R4 secrets that you 
might be able to share with us? Something only 
you and a handful of people would know about? 


In the course "HEAV- . 

EN AND HELL" press fig***** 

the Directional Button 

left, right, right and 

right while counting 

down at the start so 

that a kite will appear 

during the course and fly fast to guide the player. 
||^ It is rather hard to follow the kite as it 

flies with a lap time of 1.12 min. It 
DlilF M will not appear for replay. 


KAT: This (Extra Trial) game mode will appear when 
GP is cleared. The player can get a Devil Car if he 
defeats it in an one to one battle. The devil car the 
player can get depends on a combination of a team 
and a maker out of ^ 

16 cars in total J# 


on a U.S. version 




ving a 
real car. 

You can also 
feel the vibration of 
a collision. And, because 
the JogCon is an analog con¬ 
troller, you have a better chance of 
improving your time and breaking 
the record time. 

PSM: What in your opinion is the 
best car in the game? Which is 
the most fun? 

KAT: Because we went all out for all 
of the cars, I can't pick just one that 
is the best car in the game. They're 
all good. But I personally think the 
"SUPER NOVA" that appears in the 
"DRT+ AGE" last stage is the most 


fun. In the game, the car appears 
for racing on the oval track only. But 
if you take that car to a more wind¬ 
ing track, I feel like I'm driving a 
very powerful, monster machine 
and to me that is very exciting. 

PSM: What is your favorite 
course in the game? Why? 

KAT: Heaven and Hell. I really like 
this course because the more you 
drive this course, the more you can 
actually feel like your skill is improv- 


defeats 
player can 
and a mak< 
16 cars in 
are 


be continued and expanded on in 
future Ridge Racer games? Do 
you think other racing games will 
use this idea? 

KAT: Although it is a series of 
games, each game in the Ridge 
Racer series was developed under 
a different concept. For example, 
Rage Racer was created to be a 
very austere, or straightforward 
race experience. In contrast, R4' s 
key concept is to feel as if you are a 
professional racer. The cinematics 
in the games show the differences 
between the concepts as well. If I 
make the next game in the series, I 
want to keep the series fresh and 
interesting for the player. In order to 
accomplish this we need to create 
new ideas and concepts for each 
game. As for whether or not other 
games will use this idea, I really 
don't know. 

PSM: Since this was one of the 
first games to use the Pocket- 
Station, what do you think of it in 
general and how would you like 
to see it used in the future? 

KAT: In R4, players can collect a lot 
of different cars based on their skills 
and selection of cars. This means 
each player can have their own 
unique collection of cars. The 
PocketStation allows players to 
trade cars without having to sit in 
front of the TV monitor to do so. 

I think the PocketStation has great 
potential to develop into a kind of 
social interaction. I would like to 
develop some type of play utilizing 
the PocketStation, beyond just 
using the TV monitor. 

PSM: Namco has always been 
known for creating new peripher¬ 
als that compliment its games, 
including the IMegCon, GunCon 
and the recently released 
JogCon. Do you think that the 
JogCon, with its force feedback 
steering, will catch on in the 
U.S.? Do you like to use it? Do 
you find it effective? 

KAT: The JogCon will be sold in the 
U.S., bundled with the software, as 
a Limited Edition package. I can't 
predict if the JogCon will catch on in 
the U.S. or not. But I like to use the 
JogCon because I believe it defi¬ 
nitely improves the gameplay. 

When you use the JogCon, you can 
feel the force feedback from the 
steering wheel as if you were dri- 


ing. I also think 
this course has 
the best combi¬ 
nation of hills and 
corners (although the 
difficulty level is pretty high). 

PSM: Did the car designers gain 
any inspiration from real life 
cars? If so, which ones? Why did 
Namco decide to use non-real 
cars instead of real ones? 

KAT: Although it is possible that our 
car designers were influenced 
unconsciously, we never intend to 
design cars that were similar to real 
cars. Real cars and manufacturers 
have their own histories and lega¬ 
cies. If we decided to use real cars, 

! feared those histories would swal¬ 
low our "fantasy world," which 1 


1 


NG 
TO 

FLAYING T-HEIYU” 

'nMri g i i 1 i" i fr i i ■■ mr B w ij i w » tong ■! 


wanted to create for R4 players As 
I mentioned before, since the Ridge 
Racer series is geared towards a 
more fantasy-style gameplay 
instead of simulation, the player 
might feel cheated if we used real 
cars without the limitations and 
handicaps of 100% real-car physics. 

PSM: Do you play any other 
racing games? If so, which ones 
and what do you like or dislike 
about them? 

KAT: I can honestly say I am not a 
"gamer" because I prefer develop¬ 


different types 
in appearance). 

Note: The player can¬ 
not participate in a race 
even if he clears GP unless a 
car which he uses is reaiste 


ing games rather than playing them. 
But recently I had a chance to play 
the PC version of Colin McRae 
Rally, and now I'm addicted to it. 
The graphics are very beautiful and 
the voice navigator feature is a 
great new feature. 

PSM: Where do you think the rac¬ 
ing genre going is heading? R4 
has taken the genre to a whole 
new level. What do you think is 
the next step? 

KAT: Like music or movies that 
have been segmented into various 
genres, 1 think racing games will 
also be further divided into different 
types of racing genres. I can't 
speak about the next Namco racing 
title, except to say that Namco 
will never develop a "just a 
sequel" game. 

PSM: Are there any current plans 
to release a Ridge Racer game for 
the PlayStation 2? 

KAT: We have not announced any 
plans yet. 

PSM: What can Sony do with 
the PlayStation 2 that would 
allow you to create even better 
racing games? 

KAT: Of course the graphics would 
be even better than they are in R4. 
We also might add in weather fac¬ 
tors like temperature or humidity. In 
a racing game with this kind of tech¬ 
nology, the features and improve¬ 
ments you could create on the Play¬ 
Station 2 could make the experi¬ 
ence and feeling in a way that is 
more real than ever before. 


i : At press time , we were 
unable to to confirm this code 





















































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f y i $ y nr ir^t ■ i i t 


June 1333 

2Ei ' 

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We've listed every upcoming 
PlayStation game we can think 
of. However, keep in mind that 
these dates often change. It's still 
fun to look forward, though! 



(fine 


.I i.Vi 




NFS: High Stakes shows 
its racing colors and takes 
the lead. 


I With tons of television commercials and magazine ads to promote 
j it, the latest Need For Speed title races past 989 Studio's Syphon 
Filter in order to steal the #1 spot in this month’s Top Ten race. 


1 ►NFS 


2 ► Syphon Filter - Action fans can't get enough 

3 ► Triple Play 2000 - Baseball fans have chosen a winner 

4 ► Silent Hill - Following in REZs footsteps 

5 ► Army Men 3D - You gotta love toy soldiers 

6 ► Legend Of Legaia - Sony's RPG opens strong 

7 ► NBA Live 99 - No other basketball game to play 

8 ►MLB 2000 - Series fans keep it alive 

9 ► Metal Gear Solid - Still in the Top Ten? 

10 ► Gran Turismo - The racing king still hangs on 


Gabe Logan shows that 
he hos what it takes to 
stay on top. 


er liits of the year. 


1 ► Syphon Filter 


2 ► Silent Hill - Great atmosphere keeps fans satisfied 

4 ' . ' • TrV. ^ i ' * > • • „ • ” ' I ' > • , 

“■ -T '• . " •'.IT \ - -tT”- ‘ - f \ ’ - C ; • '. - .. ;* * ^ 1 • \. tj - - . *-\l r_-j ' . •/ vr’4-< 

3 ► Frogger - This game will never go away 

i 

i 4 ► Gran Turismo - Can R4 beat out GT next month? 

; 5 ► Metal Gear Solid-Buy it or Snake will get you! 

1 ,. v -. .\. .T * ( : >'.v : v ..-.Yy.v : . V*~E •*. • . : . • 

I 6 ► Crash Bandicoot 3 - Everyone's bandicoot crazy 

7 ► Rugrats - The kids keep moving up 

8 ► WCW/nWo Thunder - THQ has your hook-up 
; 9 ► NBA Live 99 - Can tne season keep it alive? 


10 ► Spyro The Dragon - Cute dragon is losing his wings 


IIMMHfl 







.Alien Resurrection 

Looney Tunes: Lost In Time 

.Snow Racer 

.American Deer Hunter 


.Action. 
.Action 
.Racing 
Hunting 


Fox Interactive 


• **** *** *•* 

•• : : 

■ n «• r - 4 i-» r’ cJ 


Infogrames 

Interplay.... 


WWF Attitude 
.Fighter Maker 


Acclaim.. 

Ascii 


Jade Cocoon 
..Alpine Rally 
..Driver 


Crave Entertainment 

Electronic Arts. 

GT interactive. 


l .. . 1 , . 1 . n ... n V . 


Upeomdw 

Etdos. 

Konami. 

Midway. 

Namco. 

Namco. 

Square EA. 
SonyCEA.. 
THQ. 


.Adventure.Legacy of Kain: Soul Reaver 

.Racing.Rally Racing 

..Action.Gauntlet Legends 3D 

.Ligbtgun Shooter.Point Blank 2 

.Racing..R4: Ridge Racer Type 4 

.Fighting. Ehrgeiz 

.Fighting.Biocdy Roar 2 

Graphic Adventure.Broken Sword 2 

.Action.Superman 

.Fighting...Evil Zone 

..Tennis.Star Tennis *99 

.RPG.Lunar: Silver Star Story 


Xena: Warior Princess 

..Shadow Man 

.South Park 

.Soul of the Samurai 


Action/Adventure 

.Action.. 

.Action.. 

r... Actioffwdvll 


Acclaim 

Acclaim 


...Music Game,.. 

.Fighting. 

Action/Platform 


SonyCEA 
THQ. 

Ubisoft... 


ammer Lamr 


Shao Lin 


Working Designs 




Acclaim...... 

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Activision... 

I 1 - ifQj rmfr 

AGETEC. 

ASC Games 


.Racing. 

First-Person Shooter 
..Action/Adventure.. 

.Racing. 

.3-D Platform. 

.Action. 

.Action. 

.3-D Action. 


.Revolt 

.Quake II 

.Echo Night 

.Jeff Gordon XS Racing 
Gex: Deep Cover Gecko 

.Urban Chaos 

.Vermin 

.Croc I! 


Omikron: Nomad Sou! 

.Forty Winks 

.Vandal Hearts II 


Action/Adventure 
,.,.3-D Platform.... 
,...Strategy/RPG.... 


GT Interactive 
Konami. 

Sony CEA. 

SonyCEA. 

Square EA. 


.Omega Boost 

Final Fantasy Vii! 


Fox Interactive 


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....Suikoden II 

M 

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tomorrow Never Dies 

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.Rat Attack 

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..Rainbow Six 

.Ape Escape : 

jan: The Second Storv I 

?:•:/ . . r ; 

.Ultimate 8 Bail | 

.Silhouette Mirage 


Konami.RPG. 

Electronic Arts.Action. 

Mindscape.Action. 

Red Storm Entertainment...Action. 

Sony CEA...Action/Platform 


Action/AdventureE 
.Classics....® 


n->S“Q: 2 g: 

-P '-p . 


Racing/Combat...Vtglfi 

.Fighting. . ...... 

..Strategy/RPG. 

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Survival Horror.. ..... 

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.Racing... 

.Action. 

Electronic Arts.Racing . . 

Electronic Arts.First-Person Shooter . 

Fighting/Action.!. 


Activision 

Activision 

Atlus. 

AGETEC.., 


.Thousand Arms 

.Rising Zan 

■ - s • .• — i-l 6 !!! 

. umo Crisis 

....F-1 World Grand Prix 

.Saboteur 

. Hot Wheels 

...Medal of Honor 
Jurassic Park: Warpath 

. WCW Mayhem 

......Mission: Impossible 

Wars Episode 1 : Racer 

. Star Wars: PM 

.NFL Blitz '99 

.Reef Fishing 2 

.Wipeout 3 


Working Designs 


2-D Platform 


.Racing....McGrath Super Motorcross '99 

.Fighting. Marvel's X-Men 

Action/Adventure..Shadow Tower 

Horror/Adventure.Clock Tower 2: Struggle 

. Classics .. Centipede 

.Platform.Tail Concerto 

. Puzzle . TNT: The Next Tetris 

..Racing/Combat ... Road Rash 2000 


Acclaim. 

Activision. 

AGETEC. 

Acrii 

fT, Ov< I HftMnTnl! f.i 

Bandas . 

Bandai. 

Bandai .. 

Electronic Arts 


Electronic Arts 
Electronic Arts 


Act ion/Ad venture 




Action/Adventure 
..Arcade Football. 

.Fishing. 

_Racing.. 


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Midway.. 

Natsume. 

Psygnosis 


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In what came as a big surprise, Capcom recently 



before and after the events that occur in RE2 and 
focuses on Jill Valentine, the co-star of the first 


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ning on a videotape but it still looks amazing and 
should®# 





















































































































































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Action/Adventure.Knights of Carnage 


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R-Types Delta 




Electronic Arts 

Hasboro. 

Interplay. 

Interplay. 

Midway. 

Midway. 

Midway. 


.Glover 

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..Action/Shooter.. 

.Action.Jackie Chan's Stunt Master 

Action/AdventureMorta! Kombat: Special Forces 

.Boxing.Ready 2 Rumble Boxing 

,„.3~D Platform...Pac-Man World 

.Party Game....Um Jammer Lammy 

..Action ....Grand Theft Auto: London 1969 

.Action.Danger Girl 

..Action/Platform..Tonic Trouble 


Eidos. 

Interplay 


Witchblade 
.Messiah 


Adventure 


- - 


989 Studios 
Activision... 
Capcom . 


... Action/ Adv. ..Diabolical Adventures of Tobu 

...Car Combat...Vigilante 12 

Survival Horror _....Resident Evil; Nemesis 

.Racing__Ml-. Cnocobo Racina 


Sony CEA 
Take 2. 


Ubi Soft 


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...Shooter.. 
Simulation 




Square EA. 
Square EA 


Chocobo's Dungeon 2 1 

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Sidhe Interactive 


.Dirty War 

Monster Rancher 2 


Activision 

Banda i. 

Bandai . 


.Spiderman 

.Action Man 

Atari Compiiabon 


.. Test Drive 6 

. Test Drive Cycles 

Test Drive Off-Road 3 
Tnck 'N Snowboarder 
.Rogue Trip 2 


. Racing. . 

. Racing .. 

Snowboarding . 

Combat Racing. 

filiation.Act 

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GT Interactive 


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Capcom.. 

Eidos. 

Electronic Arts 
Fox Interactive 
Fox Interactive 
GT Interactive. 

Hasbro. 

Konami. 

Lucas Arts. 

Mindscape. 

Mindscape. 

Psygnosis. 

Psygnosis. 

Sony CEA. 

Sony CEA.. 

Square EA. 

Square EA. 

Square EA. 

Take 2.. 


..Rival Schools 2 

.....Strider 2 

.Fear Factor 

.Moto Racer 3 

.Die Hard Trilogy 2 

.Planet of the Apes 

.Animorphs 

.Frogger 2 

.Ganbare Goemon 

Indy Jones infernal Machine 

.Chessmaster Millennium 

.Panzer General Assault 

'(>'/ ffiyy'k '/ %-'’V J!‘ 

.G-Pol ice 2 

.Colony Wars 3 

....Dragon Quest VII 

.Legion 

.Internal Section 

.Parasite Eve 2 

.Racing Lagoon 

Grand Theft Auto 2 




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..Action/Platform. 

.Adventure. 

.Racing.. 

...Action/Shooter.. 
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but the entire 


the first Strider was one of the most impressive and 
addicting action/piatform titles of all time. We're betting 
this sequel will be even better. 




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] With more weapons, 
I and a cooler soundtn 
Offense is looking to 
car combat genre. We 
that happening. 






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Gran Turismo remains the standard b) 
which all other racers are judged. 
With GT2, Sony is hoping to raise the 
bar even higher and create the ulth 


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Show, he managed to pi 1 


Since then, the enl 

been entranced by the cute little mon 
keys with sirens on their heads. Saru! 
Get You! 


After playing D/no Crisis, all we can 
say is "Wow!" The game may not 
have the creepiness of the Resident 
Evil series but its still just as scary 
and adrenaline-pumping. We can't 
wait until E3 so that we con play more 
of this hot title. 


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Aside from the Armored Core series, 
the PlayStation hasn't seen very many 
high-quality mech games. The 
developers of Gran Turismo are about 
to change that with Omega Boost, 
one of the best looking acfion/shooter 
titles ever. 


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Psygnosis' futuristic racer will be 
playable at E3 and you can bet that 
we're going to be some of the first 
ones in line. Hei 

game will support the link cable 
for some awesome four-player 
raring tournaments. 


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It is redly hard not to get excited 
about the Phantom Menace game. 
LucasArts has promised that this title 
will capture all the action and story* 
line of the movie. 


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With polygonal backgrounds that look 
like they were hand drawn, 5aGa 
Frontier ll not only looks beautiful but 
will also feature a much improved sto¬ 
ryline and fighting system. The gome 
probably won't be released in the U,5. 
until next year. 




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Sadly, there are still no playable ver¬ 
sions of Dragon Quest VII available. 
Enix is keeping vei 
about it and probably won't release 
any new info until near the gat 
Japanese launch ’ 


What more can we say about this 
game? It's going to be amazing and 
we keep hoping that a U.S. version 
will arrive soon. It's gotten so bad 
that Chris now only refers to himself 
as Squall and won't answer to any 
other name. 












































































































































































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is the most challenging racing simulation ever 
created. 22 expert racers compete on 16 famous, 
international tracks. The advanced driving 
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Every turn, pass, and acceleration must be timed 
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June 1333 
http! //w W W.P5fifl ON LI NE.com 





hYLwj kihabara has returned to its old habits and played host to hordes of 
vG •" h salivating men who simply can't get enough of young anime girlies. 

\ j This is an age-old preoccupation (actually, the term "obsession" might oe 
better) with the predominantly male Japanese gamers. 

So the other day, well before the stores even opened, long lines of gamers 
huddled patient y under umbrellas outside the shuttered doors, waiting to buy 
the latest girlfriend simulator from Aquapius, called To Heart. This game allows play** 
ers to put together an album of favorite female Manga characters, so they can ogle and pore over 
them later. It also features fighting and Tetris-like mini games, making the package obviously totally 
irresistible to these boys. Staff from music and entertainment store Yamagiwa started selling the 
game along with a free poster and commemorative telephone card from a special stand outside the 
store even before the other staff had opened the metal shutters. Softmap offered their customers 
a massive 200 yen discount on the game. With advance reservations now the norm, it's been a 

shamelYsTollucfta sad one. 


\ 

« \ 


since I've seen this kind of enthusiastic queuing for a game 


pwBonichiwa! As always, it's great to see my 

■ 1 'i . 

1AJ American otaku friends again. I wish you could've 
been with me at the Tokyo Game Show—it was incredi¬ 
ble! My personal favorite games were Um Jammer 
Lammy, Ace Combat 3, Omega Boost, and Dirio Crisis 
(although it was only shown on tape). I was in heaven!!! 
Tokyo Game Show is the only place cooler than Akihabara. 

But of course, the number one thing that's been on 
everyone's mind is PlayStation 2. Even though it wasn't at 
TGS, its giant 128-bit shadow loomed over the entire 
show. Just about everyone was talking about Sony's 
super system, most of all Sega, who had to keep defend¬ 
ing its Dreamcast from people who were saying it does¬ 
n't have a chance. Oh well, we'll always have cool Sega 
games to look forward to at the arcade, I guess. 


Eagerly Anticipated 

Tokyo is in the grip of RPG fever again—big surprise there! But with 
the dominance of titles like the Final Fantasy Collection and FFVHI in 
the retail charts, and the likes of Dragon Quest 7, Legend of Mana, 
and Saga Frontier 2 coming up, there's no contest for the hearts of 
Tokyo's gamers. Capcom is valiantly fighting the action vanguard, with 
Dino Crisis and vague promises of all sorts of Resident Evil builds, but 
for now it's role-playing ail the way. 


■| Maybe I have been here too long and am turning ever so siight- 

^ m -A !y Jaoanese, but the two games I've wanted to buy for the 

UP flu JL If . JH past week (and have been constantly ridiculed from US 
ift -jfPl - ^ sources for wanting) are the biggest hits on the street 

: machines right now. Everyone is playing Densha de Go 2 and 

I Hr j v h Gallop Racer 3, simulating interesting goings-on with horses 

J Heyr don/twolk on the od! i an( j trains, in spite of pouring rain and the machines and TVs 

being covered in plastic sheeting. Incidentally, the title of the 
train game means "Let's go by train!". You'd think the Japanese, with an average daily commute lasting 
over 2 hours, would have had enough of trains, but no siree. The game has even made a mark, literally, on 

K3 .fr A Akihabara. train station. 


► Man goes crazy, attacks with Fire Breath 

As crazy as it sounds, it's true (and okay, this doesn't have 
anything to do with games, but it's funny). "Suiso" beer is 
the current craze in Japan, where the carbon dioxide nor¬ 
mally used to add fizz has been replaced by hydrogen gas. 
This has made the beer extremely popular at karaoke sing- 
along bars, since the hydrogen makes a singer's voice 
really high, and helps them hit the high notes. Well, a side- 
effect of this is that with that much hydrogen in their 
lungs, people will use a cigarette to ignite their breath, and 
basically, shoot flames out of their mouths and across the 
room. Sound dangerous? Read on. 

Now to our buddy Toshira. He drank 15 bottles of this 
stuff to participate in a "singing and flame-throwing" con¬ 
test held at the Tike-Take karaoke bar. He was roaring 
flames out of his mouth, but after that much alcohol, 
couldn't carry a tune to save his life. So, he lost the con¬ 
test, and, er...didn't take it very well. He hurled blue fire¬ 
balls at the judge, singeing her hair and completely burn¬ 
ing off her eyebrows and lashes. He continued his ram¬ 
page, burning the clothes of two nearby customers with 
his flame breath. Finally, the bar's security guard tackled 
Toshira down, but in the process, Toshira swallowed his 
cigarette and, well, that ain't good. 

Toshira is now mute, and is trying to sue the Tike-Take 
bar and the makers of the Suiso beer. Friends, blowing fire 
like Godzilla sounds cool at first, but let's all learn from 
poor Toshira's example and stick to non-hydrogen based 
drinks, okay? 


■4 Akihabara is always a 
busy place, but with so 
much cool videogame 
stuff going on lately, 
there's been even more to 
see, do, and buy. 


Well, I've reached the end of my little box once again. Of course, one thing I didn't touch on is the PlayStation 
2. Sony's recent unveiling has everyone going nuts, but since the stateside PSM team is doing such a fine job 
of covering it on their end, there isn't much new for me to report from here. So, until next time, Jya ne! 

—Max Everingham 


l ve mostly 
Lammy ; so I'm just 


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currently be in 


-— 


* Banzai Chibi-Chan illustrations by Robert DeJesus 

























































































































































































































































June 1333 


„/rn a y 


http!// uuuiuJi-PSIYIQNLlN-E.CDm 


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31 






1. Final Fantasy Collection 




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5. The Rally (Spike) 


6. Himikoden (Hakukoudou) 




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7. G.l. Jockey (Koei) 


8. Final Fantasy VI (Square) 


9. Tomb Raider ill (Enix) 


10. Global Force (Sony CE1) 


* Source: PlayStation, 99/03/08 to 99/03/14) 






he hottest new gadget 
in Japan is ihe "Moji 


Denwa 


phone-based mail system), 
can also draw on the screen 


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Meruti Lancer: The Third Planet... 
Cinema English Conversation No. 6 
Hisatsu Pachinko Station 5. 


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JUN 

DATE TITLE 


6/3... 
6/3 ... 
6/3... 
6/24.. 
6/24.. 
6/24.. 
6/24.. 
6/24.. 
6/24.. 
6/24.. 
June . 
June . 
June . 
June . 
June . 
June . 
June . 
June . 
June . 
June . 
June . 
June . 
June . 
June . 


Gun Gauge . 

Sancore BEST. 

UFO: A day in the life 


r E 0 1» i i a a 9 ■ ■ El C 

. Konami.SHT 

. Sunsoft. 


.Lrijnti13 .............. 

.Tondemo Crisis!...,....... 


. Kadokawa Shoten ... 

. Game Arts. 

. Tokuma Shoten. 

, Tokuma Shoten. 

. Tokuma Shoten. 

. Tokuma Shoten. 


... RPG 
...RPG 
... ACT/ADV 
...ETC 
...ETC 


Paka Paka Passion... 


. . *. . *-V ■' ? >•-'» * . 


.Misland Pop Collection 

.Mystic Dragoon......;. 

.Hungry Wolf Legend Wild Ambition.... 

.Populous the Beginning. 

.Black Eyes Noah Cieicris Fantasm. 

.Rival Schools 2 .., : . 

.Purumui Purumui.. 

Jarmoo. 


.Over My Dead body.Sony CEI. 


... ETC 
... ETC 
... PUZ 
... RPG 
... FIGHT 
... SLG 
... RPG 
... FIGHT 
... RPG 
.. .RPG 
... SLG 
... ETC 
... SLG 
... RPG 






to. 


RAND!/ 


This month was a tough 
pick, with Rival Schools 2 
l also hitting the shelves. But with 
■ RPG fever in the air, I’ve gotta go 
I with Grandia. This game was one 


of the few' good titles for the Saturn 
in the last year or so of its run, and it 
should be even better on 
PlayStation. Just give me a good 
RPG, a case of Pokka Coffee and a 
crate of Pocky sticks, and I'm set for 
the weekend! 


A Grandia was greaf on the doomed 
Saturn, and will be better on the PS! 



V- M'--- 


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TO SPELL IT OUT FOR 
YOU? HAND OVER THE 
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I WON’T 
BE WAITING 
LONG THEN! 


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TASUKETE-' 
POLICE! 
ASSAULT AND 
v BATTERY!!/ 


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THE PURSE! 




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NO ONE EVER CONQUERS IT 
IT'S A MATTER OF 
SURVIVAL . 



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of their respective companies. 





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httfS// uuww.-F5fYlCINLlN-E.cam 



lased 


Yes, the PlayStation is incredible—but that 
doesn't mean all of its games are going to 
knock pur socks off, Our reviews give you 
the total breakdown on all the latest titles, 
so you know when to buy and when to cry. 



3Xtreme 


Fighter Maker. 

Gex 3: Deep Cover Gee 

MLB 2000... 

Monaco FI Grand Prix 
R4: Ridge Racer Type 4 








1 e here at PSM want you to know that we take 
j our reviews very seriously. Just like you, 
we've been burnt before by bad games (and these 
days, it ain't so easy to get the store to take 'em 
back!}. So when we sit down to review a new title, 
we look at it like this: if we had just shelled out fifty 
or so hard-earned bucks for the game, how satisfied 
would we be? 

To summarize a game's overall worth, we use the 
traditional "five-star" ratings scale. If we give a game a 
full five stars, it's our guarantee that you can't go wrong 
with it, so go out there and pick it up! 


1AJ++FIT 


m-E-RN 



A PlayStation classic that no fan should be without 
A can't-miss game, no matter who you are! 


\ 



A really well-done game. If you're a fan of the genre, 
you should definitely check this one out 


l 1 





A pretty good game. It has its share of rough spots, 
but it has some redeeming qualities, as well. 




Maybe worth a quick look if you're a diehard fan 
of the genre or license, otherwise, don't bother. 


Don't even make eye-contact with this on 
its not worth one second of your time. 



■5■HERKING IT FILL DOWN' P5IY1 STYLE 




1ST HOUR 


1ST WEEK 2ND WEEK 1ST MONTH 


MONTH 


The music is just standard stuff, but the 

ENVIRONMENTAL SOUNDS REALLY ADD A LOT 


This is the 
Game 

Summary. It's 
kind of like 
"Cliff's 
Notes" for 
all you lazy 
types who 
won't read 
the whole 


review. 



With our Replay Chart, you can see the potential lifespan of a game at 
a glance! Some games are great fun at first, but quickly wear thin. 
These are the categories that we think are most Others are tough to get into, but really lake off if you stick with 'em. A 

important when rating a game. Each is rated on 5 means that you will be playing it non-stop, while a T means its prac- 

a scale from 1 to 5. ticaliy in the closet. 




-|- A hese are our ratings for 

_J_ J some of the games released 

over the past several months. 
Check 'em out for any titles you 
may have missed! 

Abe's Exoddus GOOO 
Akuji 0000 

Animaniacs Ten Pin Ally 000 
Armored Core: 

Project Phantasma OOO 
Big Air Snowboarding 01/2 
Blast Radius 000 1/2 
Bomberman Race 000 1/2 
Bust-A-Groove 00001/2 
Bust-A-Move '99 OOOO 
Civilization 2 0000 1/2 
Colony Wars: Vengeance OOOOO 
Contender 0 1/2 
Cool Boarders 3 OOOO 
Darkstalkers 3 OOOO 


Dead In The Water 000 1/2 

FIFA '99 OOOO 1/2 

Freestyle Boardin '99 O 1/2 

Guardian's Crusade OOOO 

K-1 Revenge OO 1/2 

Knockout Kings 00 

Legend of Legaia OOO 1/2 

Marvel Superheroes vs. Street 

Fighter OOO 1/2 

MediEvil OOO 

Metal Gear Solid OOOOO 

Monkey Hero OOO 1/2 

Monster Seed OOO 

NASCAR '99 001/2 

NBA In The Zone '99 OOO 

NCAA Final Four OOO 1/2 

NCAAGameBreaker '99 00001/2 

NCAA March Mad '99 OOO 1/2 

Nectaris OOOO 

NFL GameDay '99 OOOOO 

NFS: FHigh Stakes OOOO 

Point Blank 2 OOO 

Pro 18 World Tour Golf O 1/2 

R-Types OOOO 

Rampage 2: Universal Tour 00 


Rival Schools: United/Fate OOOO 
Rogue Trip 0001/2 
Rollcage OOOO 1/2 
Rushdown 01/2 

S. C.A.R.S. OOO 
Shadow Madness 0001/2 
Silent Hill OOOO 1/2 
Sports Car GT 001/2 
Spyro the Dragon OOOO 
Street Fighter 2 Collection OOOO 
Street Fighter Alpha 3 OOOOO 
Street Sk8er OOOO 

Syphon Filter OOOO 

T’ai Fu OOO 1/2 

Tales of Destiny OOOO 

Tenchu 00001/2 

Tiger Woods '99 PGA Golf OOOO 

Tomb Raider Hi OOOO 

T. R.A.G. OOO 
Twisted Metal 3 00 
Unholy War, The OOOO 
Uprising X OOOO 
WCW/nWo Thunder OOO 
WWF Warzone OOOO 

X Games Pro-Boarder 0001/2 


























































































































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37 


4 While not quite as good as 
those In Gran Turismo, R4'$ 
replays still look amazing. 
You can even turn the blur 
effect on the cars on and off. 


MOVE OVER. GRAN TURISMO. R4 IS HEREI 


ince its first appearance on the PlayStation, the Ridge Racer series has 
pushed the console and genre to levels that most people thought were 
impossible. With the latest sequel, R4 Ridge Racer Type 4, that tradition continues. 

Namco has improved upon every aspect of the series and even included sev¬ 
eral features in R4 that are new to the genre. There are now eight tracks to race 
on, which is a vast improvement over the typical "single" track design that the 
series is known for. Not only that, but these tracks are beautifully designed with 
breath-taking amounts of eye candy thrown in for good measure. There are a total 
of 45 unique car models, which are split up into two main groups - drift and grip - 
and each has its own specific handling characteristics. None of the cars are based 
on real ones, so the developers were able to have a little fun and include some 
interesting creations, specifically the Pac-Man car and the hover car. 

In overall features and depth, R4 may not surpass Gran Turismo, but it does 
manage to do a few things better. For R4, Namco decided to create a racing expe¬ 
rience that didn't cater to typical car physics and handling. Because of this, the 
game has more of an arcade fee! and a much smoother learning curve. R4 also 
includes a rather unique Grand Prix mode that provides developing background 
stories and dialog that varies with whichever racing team you join This mode alone 
gives the game a more immersive feel than most other racing titles. 

if there were any major fault that we could point out, it would have to be the 
fact that the computer-controlled cars aren't really that smart and typically race in 
a predictable pattern. There isn't that much challenge to beating them, once you 
learn the tracks. Also, trying to earn all of the 321 car variations included in the 
game can get a bit tedious. We wish there would have been a more innovative 
process to unlocking them. 

Regardless of those 
minor faults, R4 does 
what it was supposed to - 
provide an exhilarating 
and enjoyable racing expe¬ 
rience that any player can 
enjoy. And in that regard, ' 
succeeds quite beautifully. 


The amount of detail in the R4 tracks is staggering. This 
is easily one of Hie most beautiful looking racing games 
ever. Not even Gran Turismo's tracks can compare. 


▲ All of the cars are fictional, 
although this model somewhat 
resembles a Porsche 911. 


4 Despite the fact that the computer- 
controlled cars race in a set pattern, 
the game is still extremely fun to 
play and will keep you hooked for 
many weeks. 




''Jr* 


< Depending on which team you race with, 
the story and dialog in the Grand Prix mode 
will vary. This is one feature we would like to 
see more of in future racing titles. 


Releasing a new, groundbreaking peripheral that caters to a particular game is 
becoming a tradition for Namco. The original Ridge Racer had the NegCon, Time 
Crisis had the GunCon and for R4 we get the Jc-gCon. This analog steering wheel 
controller marks the first appearance of true force feedback on any console, 
where the game will actually add or decrease tension in the wheel as the action 
in the game dictates. Its effect is supposed to be more realistic, but the fact that 
the wheel portion is in the middle of the pad defeats any effectiveness. You have 
to steer with your thumbs making it hard to precisely control. There is an on¬ 
screen indicator to tell where the center of the wheel is, but it's of little help. 
Gamers really do need force feedback to get the most realistic driving experi- 
ence|bu|!fe design is notlfttonatlndtj^ 
will change the industry. There are 
plans to include JogCon compatibility 1 
with Gran Turismo 2, which gives at 
least a second place to use it if 
you do pick one up. f >; 

Rating: ★ ★ ^ : 


fji VtfSSfe- : 


1 1 ■ i 


rR 


Namco 


A Some of Hie 
cars in R4 appear 
to be more jet plane 
than automobile. 


PSM 


BREAK 


^ 1ST HOUR jTST DAY [1ST WEEK {2ND WEEK 1 1ST MONTH {2ND MONTH 

GAME ★ SUMMARY 

Better visuals and track designs than Bran a More tracks than previous Ridge Racers 

J*®® T. Computer-controlled cars are not that smart 

Grand Prix mode brings innovation to the genre y Earning all 3DD+ cars can get a bit tedious 


R4: Ridge Racer 

u 


























































































SB 



June 1333 
httf!//uuwwj«F5 IYI □NLINE.cam 



pies in order to make gameplay much more varied and deep. 

Character control is excellent, as each move matches the exact stances of 
the plastic guys. Strafing, diving, and rolling makes single-player and two-player 
combat extremely compelling. However, while Sarge moves well, environmental 
restraints keep players from exploring areas that appear so very inviting, (such 
as swamps, rivers, into trees, etc.) that it makes interaction with the locales 
weak and disappointing. 

The bulk of Army Men's fun can be mostly had in its two-player mode which har¬ 
bors an entertaining capture-the-fiag game that spans about five maps. It's simple 
and fun, but not terribly deep, and the character placement mode is painful to look 








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few 

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i because of this 


hearted game, but we 


4 3DO could've paid better 
homage to these little green 
plastic Army Men than with 
this mediocre game. 


t-.VF!' 


^^^Vhile it's a solid little action game, Army Men 3D isn't anything special. It's 
LiieJ the kind of game that could look better, play better, and have deeper 
playing elements. 

Taking on the role of Sarge, a fierce military man, players discover the wonder 
of plastic VWVII army men that nearly every little boy gets at some point in their 
childhood. As you battle through three environments and 18 levels, main man Sarge 
must navigate through the Tan Army's defense in search of three keys to open up 
the mystery portal at the game's end. 

Even though each level presents different objectives, the variety isn't great 
enough to spark a continuing interest in revisiting the game once it's done. 
Sometimes you simply have to kill as many Tans as possible, other times hostages 
need be rescued, while in other levels, you destroy tanks and locate keys to com¬ 
plete the levels. On a high note, the weapons are especially cool. The ability to use 
mortars, bazookas (and vehicles such as tanks and jeeps) to knock out enemies 
can't be beat. However, there should be more use of tanks, jeeps, and other vehi- 


»• "■ . 


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FUEL 


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Wt&m 


Ubi Soft 


Monaco Grand Prix 


ormula car racing has taken a serious 


_ nose dive on the PlayStation in the 

iast year. There have been several mediocre 
lames and the popular FI series from 
’sygnosis changed developers for its latest 
lame, resulting in a step back or two for the 
eries as a whole. There is plenty of room for a new, quality Formula racing game 
m the PlayStation. Monaco Grand Prix from Ubi Soft more than fits the bill. 

Monaco features everything the rabid FI fan wants. Racing options are plentiful, 
bu can customize things to be as easy as you like or go for the complete simuia- 
ion, requiring hours spent driving in each race (just like the real thing). Another 
;tandout is how easy setting up your car is. As you change settings there is a graph- 




3 


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< The computer drivers are 
very smart, but they will screw 
up sometimes, especially when 
things get bottlenecked. 


1C 


as you make them. 

The strongest area of the game is in the physics and handling. The four wheel 
independent suspension is particularly notable, especially when you go from one 
surface to another, like from grass to pavement. Control is wonderful and with a Dual 
Shock you can use the right analog stick as a gas peddle. 

The game runs very fast and all of the views translate the sensation of speed 
nicely, especially the first-person cockpit view (complete with visible hands gripping 
the steering wheel). 

There are 16 tracks in all. Each has been accurately detailed to look like the real 
international location they are based on, including the Monaco Grand Prix course. 

When friends come over, Monaco features two-player split screen action and if 
four friends come over the game is linkable so every one can play! Considering all 
the blah titles out there, Monaco Grand Prix is definitely the best Formula racing 
game available. 




















































































































































































































































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■40 


■Reviews 


June 1EH3 
HTTF://uiUJUU.-P5IY!DNLlN€.cam 



■|VC v- 


989 Studios 


989 Studios 


» MONTH 


UBLiSHER 


DEVELOPER 


T 


V 


P 


E 


4 In real life, a radical trick like 
this bike loop usually results in 
a body cast for the rider. 


AS IT SHOULD BE 


fter playing 3Xtreme , we're pretty sure that the developers don't know 

_what "Xtreme" is. Honestly, we doubt that they even "do the Dew", 

When all is said and done, this title is fairly lackluster. Gameplay is much like the first 
in the series: players pick one of several hip athletes, decked out in "Xtreme" gear, 
to race on vehicles like skateboards, bikes, and rollerblades. While you are racing, 
you can pull off some stunts (which invariably consist of three parts: a flip, a twist, 
and a grab — that's all you can do), as well as punch your opponents in the face with 
"Xtreme" prejudice. 

Unfortunately, the feel of the game is anything but radical. Per the standard rac¬ 
ing game formula, you will also need to earn extra points by pulling off tricks and 
going through gates scattered along each track, which will then allow you to buy 
more advanced gear. New gear ups your performance level, which then allows you 
to stay competitive and repeat the cycle for newer, even better stuff in each pro¬ 


gressively harder season. Of course, problems abound while racing, like the horren¬ 
dous collision problems, as well as the vicious clipping on the rails positioned around 
the tracks for you to slide on. On top of that, all of the vehicles are very similar to 
one another, so that if you master one, you can play them all. Even the "Xtreme" 
opponents are badly done. In the span of a single race, they can range from highly 
competitive to hopelessly inept and it won't be long before you pass up several of 
them trying vigilantly to peddle through a wall. Track design is uninspired as well and, 
while each track is very long and has a distinctive visual style, they all feel quite bar¬ 
ren and lifeless to race on. There just isn't enough there. 

it looks as if the ideas were all there, but the game just fails to impress in exe¬ 
cution. While it may provide some fun, it will soon give way to "Xtreme" tedium. 




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Gex 3D: Deep Caver Gecko 

TALKING GECKO GETS THE TRIPLE SEQUEL TREATMENT 




USHER 


Eidos 


r 


EVELQPE 




ewiy crowned as a super-stealthy international spy, Gex returns for his third 
trip into the Media Dimension with a new partner in tow. The curvy 
Marliece Andrada (of Baywatch fame} stars as Gex's recently abducted accomplice 
in a series of FMV cinemas in between levels and plays the straight "man" to Gex's 
wacky, lecherous banter as the two quip and quibble during cinema segments. 

With a ton of inventively designed stages, the emphasis on exploration has 
swiped the spotlight from any action in the game. Gex must explore not only 
the set stages in order to collect remotes and golden bug icons, he must 
also traverse different "map levels" in order to find the stage entrances, 
themselves. Players must collect enough remotes to unlock the next 
stage, but it's another task altogether to find the stage that has been 
unlocked. The process can be a bit confusing, especially if you've 
already spent hours playing through the existing stages multiple 
times in order to unlock the level. 


\l 


Crystal Dynamics 


TYPE OF BAMS 


Platform 


A With an even bigger closet 
Full of waekv wardrobe 


full of wacky wardrobe 
changes, Gex returns for his 
junior outing on the PlayStation 


WN 


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LSI HOUR 


INIUVEEK 1ST MONTH |3Nt> MONTH 


Visually, Gex 3 appears colorful, comical and crisp while 
remaining in what looks like high-resolution throughout. The vari¬ 
ety of styles from level to level span everything from camouflage 
combat gear to Egyptian chic in the King Tut stage. 

In addition to this variety in visuals 
are the number of multiple mini-games 
located throughout your adventure. The 
game never lets up in terms of new things to 
try and different objectives to achieve in order 
to complete each level. 

Gex does take some bangs and bumps from the 
slow camera system that still stubbornly sticks to cer- 
angles that disrupt gameplay. There's also the prob¬ 
lem of Gex 3 being not much more than a level add-on 
to Gex 2. With very little improvement in graphics, sound and gameplay over its pre¬ 
decessor, those who weren't impressed with the gecko's former outings will defi¬ 
nitely want to steer clear. 


L 


Some clever level designs increase variety and 

NEED FOR EXPLORATION 

Plenty of variety in gameplay in each level 


W 


Nett much has changed from Gex 2 to Gex 3, 

MAKING THIS MORE DF A LEVEL ADD-ON PACK 

Cameras can't seem to keep up with the fast- 

BftCED GECKO ACTION A 































































June 1933 

http://uuuuw.F 5 m DN LI NE.com 






2ND WEEK 


1ST MONTH 2ND MONTH 


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Stnp rirpiin 7 

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4 Star Ocean's "Personal 
Action" option when entering 
towns gives your character a 
chance to interact with fellow 
party members and encounter 
secret mini-events. 


ENIX'S FIRST PLAYSTATION RPG HITS THE US 


4 A small town girl with a 
mysterious past, Lena's 
relationship with 
Claud gives her a 
chance to discover 
her real heritage. 


uring the race "or the role-piaying crown on the 8-bit and 16-bit systems, 
Enix successfully outmaneuvered Squaresoft with its trademark Dragon 
Quest franchise. Consistently outselling each successive Final Fantasy title, Enix 
was sitting on top of the world until the 32-bit age dawned. With the release of Star 
Ocean: the Second Story, Enix returns to its roots and produces an adventure deep 
in its gameplay and lighthearted in its storytelling. 

The main draw to the game lies in the multitude of options, sub-events and bat¬ 
tle innovations found within Star Ocean 2. The battles take place on a huge playing 
field which allows characters to move about freely in order to attack, evade or cast 
spells against some very tough foes. Combat takes place in real time, which means 
that action is constantly happen¬ 
ing around your party without relying 
on any turn-based menus. 

Another set of features particu¬ 
lar to S02 is the massive amount of 
mini-events that you can participate v 
in throughout the game. Players are 
able to enter towns as a whole party or 
individually by using the game's 
"Private Action" feature. Using this 
option allows your main character 
to split from the party and 
explore the town on his or her 
own. While visiting towns in 
this manner, you enable 
small events to take place 
which may slightly alter the 
outcome of the game. 

Star Ocean 2 s graphics 
resemble those found in Saga Frontier. 

Lush, prerendered backdrops support the 
actions of cute characters illustrated in soft, 
almost blurry sprites. The combination of 
the two types of graphics recalls 16-bit 
RPGs of yore, but at times the pixellation of 
the characters looks a little awkward in cer¬ 
tain areas. The poorly localized dialogue 
will, at times, confuse gamers with its odd 
phrasings and bizarre text. 

Despite this slight hiccup, Star Ocean 
2 manages to deliver a lengthy, challeng¬ 
ing quest that is sure to hook any gamer 
with a penchant for console role-play¬ 
ing. Sony made a good choice in port¬ 
ing this one over. 


▼ Quirky side events 
and secrets such as the 
Cooking Contest in Fun 
City allows gamers a 
chance to earn more 
items and get to know 
the characters better. 


J Jr — ** 




.4 Towns and dungeons are completely preren¬ 
dered, but allow for a little more interaction than 
in preceding RPGs with the same visual flair 

(SaGa Frontier, FFVH). 




^ The world map in 
the game is 
completely 
polygonal and 
can be almost 
completely 
explored with 
the use of a 
flying beast called 
a Synard. 


A The battle system in 5far Ocean is most comparable to Tales of Destiny's single character control 
method, but takes the engine one step further. 


PSM 


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June 1333 
http:/ /uiww,-P5MONLl NE.com 




sfts 



With the incresaed resolution 
and addition of new attacks, 
Bloody Roar It is a lot of fun. 




K55S ft 


| hen Sony released the first Bloody Roar, it surprised many gamers. Here 
1 was a fighting game that boasted several innovative features, great graph¬ 
ics and a well-designed fighting engine, yet it wasn't developed by Namco or 
Capcom. It was developed by Hudson, a company which has had little experience 
in this genre. Now, about a year later, Sony has once again teamed up with Hudson 
in order to try to create a worthy sequel, 

Aside from the standard addition of new attacks and characters, Bloody Roar II 
features several new and welcome enhancements over the original title. The first 
thing most players will notice is that the game runs in a slightly higher resolution, 
giving the polygonal characters and fighting arenas a much sharper, polished look. 
Characters can still transform into special beast forms when their Beast Gauge is 
filled up, only this time around, there are many more benefits to doing this than just 
being able to pull off extra moves. In the beast mode, you are able to jump higher, 
juggle opponents more easily and attack off of the wails. You can also now pull off 
Beast Drive attacks, which are basically cool-looking special moves that take off a 
ton of damage when they hit. Sony has even included a side-stepping feature in the 


U S. version of the game, which actually adds quite a bit of depth. 

All in all, the only real faults that we could find is that the translations in the story 
mode are pretty bad, and some of the character animations are a bit rough, lacking 
the smoothness of a Tekken or Dead or Alive. Some may also argue that the char¬ 
acter designs could have been a lot better, which is true. 

Still, Bloody Roar II is a really well-made game 
and extremely fun to play. It also has 
a very smooth learning curve, so 
most players shouldn't have any 
problems picking it up. If you are in 
the market for a good 3-D fighter, 
then you could do a lot worse than 
give Bloody Roar II a try. 

Yugo the Wolf returns in Bloody Roar It 
and is easily one of the best characters. 




\ 1 





(°) 


PUBLISHER 


AGETEC 


DEVELOPER 


ASCII 


TYPE OF BANE 



< The lack of a quality fight¬ 
ing engine really hurts Fighter 
Maker's chances at success. 


Fighter Maker 

CREATE YOUR OWN FIGHTING GAME... SORT DF 

eing able to create your own character and then play as them is pretty 
much every fighting game fan's dream. And now, with AGETEC's Fighter 
Maker, that dream is one step closer to becoming a reality. 

Unfortunately, Fighter Maker doesn't actually allow you to create your own char¬ 
acters (you have to choose from one of the stock ones), but it does allow you to dic¬ 
tate what moves, taunts, sound effects and special moves they have. So, in effect, 
you have total control over every aspect of your character, except for what they look 
like. That's not too bad. 

Just be ready to invest some serious time in this game if you want to develop a 
decent, well-rounded character. Most of the moves will require at least a half an hour 



to create, while some of the more complex throws may take several hours. It may 
feel a bit tedious and difficult while you are doing it, but it all seems worth it the first 
you see your character perform the moves on-screen. Thankfully, the manual does 
a decent job of explaining the whole process of editing moves, so players won't get 
lost that often. 

The only problem with Fighter Maker, and it's a big one, is that the actual fight¬ 
ing engine is not very good. In fact, it's pretty bad. Sure, it runs at an almost-constant 
60fps, but since the backgrounds look so bland and characters are animated so poor¬ 
ly, it doesn't really matter. Once you get over the excitement of seeing your charac¬ 
ter perform moves that you have created, the game quickly starts to lose its appeal. 
And that is what really hurts this game. 

If ASCII could have built the editing features around a more impressive engine, 
then Fighter Maker could have been awesome. As is, it just seems like an extreme¬ 
ly average fighting game that just happens to have one truly innovative feature. 






















































































June 1339 


httfI/ /uuww.F5nnON LI Ne.com 




DEVELOPER 


Dream Factory 


H A II E 
n A H ► 
AM 9% n m 


Fighting 


4 The special moves in the 
game are very explosive, but 
unfortunately, they tend to be a 
little cheap. 


Koji Masuda is the archeologist 
you play as in the quest 
mode. He has also been 
the winner of the Ehrgeiz 
Fighting Tournament the 
past several years. He 
is a man obsessed. 


PUBLISHER 


Square/EA 


• r ; V •;/] 



There are some innovative features to the 
Quest Mode. You have to eat a balanced diet in 
order to become strong and you can combine 
weapons you find or purchase together to 
create better weapons in countless numbers 

of combinations. 



* From the thrilling opening cinema, you can tell 
that a videogame powerhouse is behind this 
game, but in this case, it happens to be two 
videogame powerhouses! 




—-- 


_ 


mammm 


▼ Rings tend tg be a little dn the small side 


riginally running on Namco's System 12 arcade hardware, Ehrgeiz has been 
brought to the PlayStation almost perfectly. Especially remarkable is how 
the gameplay manages to still fly by at 60 fps with only a bit of a drop in character 
polygon count and slightly less detailed textures. The eleven selectable characters, 
which include FFVli's Cloud, Ufa, Yuffie and Sephiroth, still look great. Moves are 
fluid, dynamic and well animated, but it's the arenas, ranging from simple rings to 
multi-level stages, that really add something to fighting genre. Our only qualm is that 
some of the arenas should have been a bit larger. 

There are lots of moves and special attacks available 
to the characters and the three action button design 
make them simple to pull off. It's just that when you 
try to discover the depth within the fighting system 
that you can start to be disappointed. Sure, there 
are a whole slew of complicated moves and combos 
at your disposal, but unfortunately, most are nearly impossible 
to execute with any kind of consistency, especially in the heat 
of battle. Also disappointing are how cheaply you can finish 
off opponents with certain characters' specials. The game 
is just not that well balanced. 

That aside, one of Ehrgeiz 1 s biggest selling points is the 
fact that it has more modes and mini-games than just 
about any other fighter available. A couple of them, like 
Battle Race and the engaging Battle Panel, are good 
enough to be games on their own. The biggest bonus, 
however, comes in the form of the Quest mode, which 
takes at least eight hours to finish. It plays much like the 
quest modes of the Tobal games, complete with 
randomizing dungeon levels, yet it manages to improve 
upon certain aspects. 

Ehrgeiz definitely has a lot going for it and would be at 
the top of our "got to get it” list if it wasn't for the aver¬ 
age fighting system. But because of the bonuses, you still 
get your money's worth. Besides, who can resist kick¬ 
ing butt with a big polygonal Cloud Strife? 


n Clair Andrews is Koji's 
assistant and the second 
character you get to use 
in the Quest Mode. 
Besides loving a good 
adventure, she has sever¬ 
al athletic skills. She was 
once a world class golfer 
and volleyball player. 






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Getting to play as Cloud Strife and other FFVll 
characters will definitely draw players, but it's the 
amount of modes which will keep them playing. 


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Battle Beach is the weirdest of the four mini¬ 
games included with Ehrgeiz. Here the winner is 
the one who dives for the flag and grabs it first. Of 
course, the ninja won. 


T-r 1ST HOUR j 1 ST DAY |1ST WEEK |2ND WEEK [1ST MONTH j2ND MONTH 

GAME ★ SUMMARY 


4 Many of the stages feature multiple 
levels in the shape of balconies and 
ledges. Attacks can be executed from 
above and below opponents, but the 
person with the higher elevation defi¬ 
nitely has the edge. 


























































































Jun-e 1393 
http://wwiu.FS MON UN£.cam 


Triple Play 200D 



TYPE M BAIfE 


Sports/Baseba 


^ Performing a complete 180 
from Hie mediocre Triple Play 
'99, EA Sports delivers the best 
baseball gome of this season. 


KNOCK IT OVER THE FENCE, EA! 



ow! What a difference a year makes. What was considered to be the bot- 

_ fom of the heap in terms of baseball games last year climbs out and 

becomes one of the PlayStation's best titles of the new season. Triple Play 2000 
steps up to the plate and fixes almost all the problems that plagued the '99 edition 
— this is one fine game of baseball. 

Obviously the first objective was to improve the 3D engine. Last year was chop¬ 
py and nearly unplayable - this year, the frame rate has been increased making the 
animation and the pace of the game flow a lot better. What's more, the development 
team has also increased the detail of the players: now they smile, frown, and chew. 
It may be minor, but it adds the extra character and spark of life to the 3D models. 

The gameplay has also been fine-tuned. You want to place a grounder? Push 
down on the controller when swinging. In addition, the pitching interface has been 
simplified by eight locations in the strike zone. Push the control pad in a direction - 
if you want to throw in the strike zone, hit X, outside, press 0. It makes life easier, 
while still putting a bit of complexity into play. 

The only gripe is in the team selection screen. For some odd reason, EA Sports 
felt it unnecessary to follow the usual front-end formula; you can't select teams 
based on their statistics or abilities, or see how each of ihe teams stack up against 
each other. It may sound minor, but it's not — it becomes a guessing game to try 
and find a well-balanced match-up between two players. 

But that's really the only gripe in this fine baseball package. 

The color commentary is of the usual outstanding EA Sports 
quality, the Al is smart as hell, and the 
game is just great fun. There are a lot of 
baseball offerings this year, but it's going 
take a tough game to beat Triple Play 2000 
in the 1999 baseball season, that's for sure 


► The players' expressions add an extra spark 
of life to the 3D models. 




ell, we don't envy baseball fans this year. For those poor souls, it's going 
to be tough to decide which PlayStation baseball game to get — not only 
do we have excellent Triple Play 2000 to contend with, 989 Studios has unleashed 
a toe-to-toe contender in the form of MLB 2000. Tough choice indeed. 

Like Triple Play 2000, MLB 2000 has improved quite a bit over last year's version 
— graphics, sound and gameplay have been smoothed out and tightened up. 
Players move with incredible grace, thanks to the intense and spot on motion-cap¬ 
turing — which is easily identified with all the realistic dives, slides and throws in 
the game. When you see the outfielders pump back for a throw to home, you know 
how intricate the designers wanted to get with the animations of each player's indi¬ 
vidual motions. The batting interface is clever, as well — if you guess which quad¬ 
rant of the batter's box the pitcher is going to throw to, your accuracy in timing the 




. 

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989 Studios 


hit increases exponentially. And the controls are as tight as you're going to get in a 
baseball game. This is a virtual quantum leap over any of 989's previous MLB titles. 

As intricate as the designers have become in the development, in some cases 
some of the obvious, little things that should have been included weren't. When you 
strike out, you simply disappear without any reaction. Make a third out, and all the 
players just vanish. What happened to running off the field? The absence of any 
drama may turn off some players waiting for a response to be shown in the game. 
While these are certainly minor, cosmetic items, one gameplay element is sorely 
missing — you can't check swing, if you push that swing button, it's all or nothing. 
All the detail in the graphics, animations and control don't necessarily convert into 
the players' swings. 

But with ail the other features in the game — such as creating players, trades, 
statistics — it's easy to forgive a handful of tiny omissions. For anyone looking for a 
good baseball game on the PlayStation, 989 Studios came through with a great one 
this year. For baseball gaming fans, the choice between buying Triple Play or MLB 
may simply boil down to mere financial constraints, because it's certainly not a qual¬ 
ity issue between the two. 


4 This year's batting average 
for baseball games is 
incredibly high, including 
989's MLB 2000. 


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Publisher Psygrmsis 
Developer Psygnosis 


Release Date November 
Type Racing 


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▲ The new world of Wipeout is a busy 
one, with lots of billboards of Asian- 
influenced typography. The overall 
atmosphere is definitely a bit moodier 
than what is expected from the series. 


▲ As the track snakes it way through 
the city, it will have sections high 
above street level, as well as parts 
that will intersect some of the massive, 
futuristic buildings. 


▲ Tracks also appear to run through 
tunneled-out rock and may even go 
below ground. 












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ust a few months ago, we pre- 
sented the worlds first look at 
the next stage for the Wipeout series. 
Since then, members of PSM had the 
opportunity to actually play the up and 
running version of the game. We spent 
hours checking out every track in the 
game. Most of the eight courses barely 
had any buildings or scenery and what 
was there didn't really have any textures, 
but it did give us an excellent idea of how 
the game feels. We also got the scoop on 
several of the game's new features and 
other cool new details, which sent us 
home even more excited about the 
game. 

What first caught our eye was the 
higher resolution. The sharp on-screen 
display is completely new and the 
improved graphics quality really empha¬ 
sizes the details. The gameplay is also 
definitely faster, Psygnosis said it would 
be a bit quicker, but the speed of the 
game was surprising. The biggest differ¬ 
ence we noticed from the rprevious 
Wipeout games was how it felt. The hov¬ 
ercraft physics and control are sharply 
refined, with more emphasis put on the 
pitch of your ship. You feel like you're 
actually flying through the courses. The 
eight tracks have been tuned for speed 
and each includes branching of some 
kind. There are also more dramatic drop- 
offs and banks, making the game fee! like 
a thrilling roller-coaster ride. 

The new ship designs are in and the 
techy improvements to the older designs 
help to give the game a more refined 
futuristic look. The four original teams are 
back: AG-Systems International, Feisar, 
Qirex and Auricom. Also back is the 
incredibly speedy Piranha ship, but the 
new teams — icaras, Assegai 
Developments and GoTeki 45 — all fea- 




ture entirely new, 
cool-looking 
designs. Although 


graphics weren't finished, we defi¬ 
nitely got a sense of how the final game 
wil! look. If the game has anything, it has 
atmosphere. The color palate being used 
is much more muted than the neon glow 
of the previous games. The scenery is not 
as bright, but this adds to the realistic and 
refined look that the designers seem to 
be going for. 

There's a new boost button that, 
when pressed, gives you an enormous 
speed boost, but it will also deplete your 
ship's energy and when that is gone, so is 
your ship. Skidding along a wall will also 
deplete your energy, making it even more 
imperative that you try to make a perfect 
lap. Out of the twelve weapons, some are 
improved, but five are new, including a 
Barrier which creates a wall in the track 
which only you can fly through, a Cloak to 
make you invisible to opponents and a 
Drain weapon for stealing shield energy 
from other ships. There is also a Reflector 
that will send enemy attacks back at your 
opponent, but the best new weapon has 
to be the Napalm which ignites in your 
engine traii and fries all who cross its 
path. Weapons will be introduced gradu¬ 
ally according to circuit and class of race. 
There will also be a distinction between 
attack and defense weapon pick-ups. 
Other indications that this will be the best 
Wipeout ever include a new two-player 
split screen racing mode and promised 
PocketStation support 
with at least a 


Finally, a Wipeout game that 
supports analog Dual Shock 
controllers! Check out the killer new 
styling of the on-screen display. If it 
wasn't for the high-resolution of 
Wipeout 3, you wouldn't be able to 
make out its details. 


As you battle it out with other 
opponents and glance against the 
track's walls, you will lose shield 
energy, if is crucial that when you get 
too low on energy, you fly through the 
energy charge area near the starting 
line. This has been a crucial part of 
every Wipeout game. 


□«=? i n,T, , c ,.n:aar J 


You can expect Psygnosis to put all 
its resources into this title, so we 
should start to see a huge TV and print 
campaign pumping up the game 

id its release. 


couple of mini 
games to play. 
This is just too 
exciting! 


All your 
favorite hov¬ 
ercraft are 
back, along 
with a 
whole 
bunch of 
new ones! 




. • 




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It won't be just you on the track 

i * 

whizzing around by yourself. jg| 

There will be several other com- 
petitors vying for the same spot 
in the winner's circle. The intelli- V^n-rigw 
gence behind the computer con- , HGre vmj 




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All the weapons, new and old, use spectacular effects. The tri- 
missiles from the last game are back, but have been modified to 
seek out up to three different targets. 


yciioe uciiiiiu uic tuii ipuiwi wii- Here you have four different Usually it will be just you and 

trolled Opponents is expected to ships on the screen at the same one other competitor battling it 

Ikuuui.:_ _ time. Each of their exhaust trails out. As you can tell from these 

be aS refined and sophisticated are a different color to help keep screens, most of the buildings 

as the rest of the game. things straight. haven't been textured yet. 



























































































































Publisher Mindscape 
Developer Pure Entertainment 


Release Date 3rd Qtr 
Type Action/Puzzle 






jpfSB nnounced for the PlayStation and N64 a little over a jg 
■yilJPyear ago, Mlndscape's arcade action title, Rat jf®| 

Attack /, disappeared off the face of the gaming earth, only JSCi 
to finally reappear with some new features and a slightly dif- 
ferent look. Slated for a third quarter release this year, Rat ; i 
AttackVs main draw lies in its multiplayer capabilities. 

Allowing up to four different players to cat-fight it out on 
the same screen with the use of the multitap, the game puts 
you in control of one of several different feline heroes. ^ 

Depending on which cat character you choose, you'll be privy to dif¬ 
ferent abilities and weapons in order to prevent the rodent invasion 
from outer space. With the premise of the game centered around the 
player's quickness in ridding each level of a constant flood of rats, your 
job is to find all possible ways to trap and destroy the ferocious 
rodents before they completely destroy the surroundings of 
each stage. The minute the last building, mailbox or structure is J^t 
knocked down or obliterated, the game is over. Sound kind of *5? 

.. . .. , ■ ; ..... . .. . . . .-y .+L. 

wacky? Well, it is, but the fast-paced arcade action of Rat Attack! 
looks poised to please. And with three different modes for multiplay¬ 
er mayhem, gamers might not have to enjoy the PlayStation on only a solo 
basis for long. 

PURE and Mindscape have teamed up to ensure that each stage features / 
enough interaction to provide players with a variety of lethal weapons in the p 
form of lawnmowers and blenders in order to do away with wave after wave of 1 
rats. Power-ups, secret characters and bosses also lend a much more platformish 
structure to the arcade action as well. Solid party games are a rarity on the 
PlayStation, and Rat Attack! is looking to fill the void when it releases this fall. 


A Running of a smooth 60fps, Rat 
Attack!'$ simplistic visual style 
enhances its cartoonish atmosphere 


Each stage will get progressively weird¬ 
er as you near the lair of the source of the 
rat mutant madness. 


Your 

W job in Rat 

to success- 
fully trap, 
destroy or vapor¬ 
ize as many rats as possible 
during a stage to keep them 
from trashing the environment. 






The felines in the game 
needn't rely solely on 
weapons, since they're alsc 
able to trap rats in an in vis 
ible net that surrounds sev¬ 
eral rats at a time. 


■; The character art for 
Rat Attack! is goofy, but 
highly stylized, just like 
the gameplay. It's all 
about fun. 


FVWttlW 



Developer Taka 


Type Action 



' • • ■ ' ; • 


a I ne of the genres that has suffered greatly during the passage into 32-bit gaming has 
f been the side-scrolling action beat 'em ups which enjoyed such mass popularity on 
systems like the SNES and Genesis, as well as in the arcades. As a genre known for thumb- 
numbing, multi-player bliss, THG is looking to fill the void with the summer release of its 
European-developed title, Knights of Carnage. 

Knights of Carnage allows up to two players to hack 'n' slash their way 
through the game simultaneously on the same screen. You can choose to play 
M f as either a warrior princess, whose quickness serves well against multiple 

foes, or as a powerful knight whose strength far out¬ 
weighs his agility. Gamers will be able to use weapons 
as well as magic spells in order to destroy hordes of 
polygonal enemies. Weapons can be dropped, 
obtained or upgraded throughout the game by either 

pillaging onscreen treasure chests or 
visiting a "merchant'' who appears at 
the end of every stage. 

True to the genre's arcade roots, 
Knights of Carnage promises to deliver 
stunning visuals, as well as lightning- 
fast gameplay in a fantasy setting. For 
PlayStation owners who have been 
waiting since the system's release for a 
two-player arcade action game might 
not have to look further than THG's 
upcoming title. Look for it to head home 
sometime this summer. 




4 True to the game's 
fantasy setting, you'll 
find yourself dueling 
against mythical crea¬ 
tures during some of 
the game's boss fights. 


A While the game's graphics are compf 
gameplay remains a mostly side-scrollii 
character to move around a given path 


ly polygonal, the 
affair that allows 


A There are over a dozen different types of 
enemies to battle against throughout the 
game, providing a good amount of variety. 


a With a time limit in place, fights will 
come fast and furious throughout the 
game's multiple levels and bonus stages 


A Your character isn't the only spell caster 
in the game. You'll have to dodge the 
enemies' attacks as well. 


ms 


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June 1E39 

HTTP5//wui lu.F5 fYl DN LINE.com 




Publisher Sony CEA 
Developer Polyphony Digital 


Release Date July 
Type Shooter 




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The key to any good space battle is to have a lot going on at once. Omega 
Boost manages to give the effect that you are involved in a much larger con¬ 
flict, but without ever confusing the player. 


A Taking out this station looks to be an 
easy deal at first, but look at all of the 
defenses that you have to deal with in 
the process. 


A No matter how big or confusing the 
battle gets, it almost always comes 
down to some head-to-head confronta 
Hon with the enemy. 


▲ Check it out—Not only are there so 
many people targeting you that the sky 
is filled with explosions, but they're all 
missingl What a lucky day! 






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the second is a special homing missile which will plow its 
way through everything you've targeted on the screen. The 
effects and graphics are truly amazing, and this is the clos¬ 
est we've seen a game come to realizing the style of action 
made famous by Macross (called Robotech in the US). 

Gameplay takes place on either the surface of planets or 
in space against fleets of ships, The action is intense and 
there is always a lot going on at once, like missile trails and 
explosions, as well as lots of enemies flying arounc you. As 
a special treat, Polyphony once again demonstrates its mas¬ 
tery of the PlayStation by having a visually enhanced "replay 
mode" which allows you to watch your last level. 

Many gamers all over the world have been left wanting 
by all the other Mech games that have come out over the 
years, and it looks like Omega Boost could finally satisfy. 
We may have the full review for you as soon as next month. 


itn uran lunsmo , roiypnony Digital proved that it is 
mSmJr a force to be reckoned with in the games industry. 
Now it's out to show that it can do something other than 
racing games with Omega Boost. Polyphony is looking to 
prove that it can keep up the same insane level of quality as 
in its previous titles, but this time around they're gunning at 
taking the top spot in the shooter genre. 

The story is nothing to write home about, though. In 
fact, despite its awkward complexity, it seems to have little 
to do with the actual gameplay which is, as you might have 
guessed by looking at these screen shots, blasting every¬ 
thing in sight. You pilot Omega Boost , a powerful Meffh, 
through nine different "zones" from either a first or third 
person view, and strive to beat the robotic enemies back. At 
your disposal are two primary weapons: First is a cluster- 
type missile very reminiscent of those seen in Macross , and 


▼ The replay camera does its best to give you 
the most dramatic view of each level you 
complete. Sometimes, though, you just don't 
want to see how badly you were mauled. 


mm 




A Anybody familiar with Macross will 
instantly recognize the deadly cluster 
missile attack that you can use to wipe 
out enemy forces. 


a Little details, like the vapor trails off 
of this mech, make the game much 
more immersive and sometimes you'll 
swear you're playing a cartoon. 




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A The only thing that is more rewarding 
than seeing all of your enemies burst 
into flames and explode around you is 
realizing that you're still olive after the 
carnage of battle has stopped. 


A What the heck is that? The enemies in 
the game are just as exotic as they are 
deadly. You can admire their design as 
long as you do it quickly or they'll take 
you our* 






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Remember in the first 
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came jumping in 
through the window? 
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Publisher Capcnm 
Developer Capcum 


Release Date Fall 
Type Survival Horror 


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top the presses! At the last possible second, we were able to 
nab these first screens of Capcom's top-secret new Resident 
Evil title, Nemesis. And boy, does it look good! We've actually seen this 
thing running over at Capcom H.Q., and while the action appears to 
be pure classic Resident Evil, the graphics look as if they're being 
done using some kind of improved new process. The most noticable 
improvement can be seen in the rendered backgrounds, which iook 
much crisper and detailed. i 

The storyline of this game is still mostly in the dark, but here's 
what we do know: You control Jiil Valentine from the first RE title. & 
The story starts 24 hours before the events in RE2, then Jill 
is rendered unconcious, and wakes up just after RE2, where 
the next 24 hours worth of story takes place. The game is set 
to release around Oct/Nov. We should have more info next ishi 


Jill is back for another 
M adventure, and she's packin' 
a lot of heat! What we 
I wanna know though, 
jMRt. is where did she get 
HVK& that outfit? 


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Of course, what would a Resident Evil game be without a The background graphics seem to be much crisper than 
strange and dangerous puzzles? before—Man, Capcom's team just keeps gettng better. 





Capcom's premier PlayStation 
franchise continues to evolve... 


A The first game introduced us to the 
whole "Survival Horror" concept. 


A RE2 polished up the gameplay, and 
offered a more much scarier scenerio. 


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Now THIS is what we love! Guns blazing 
zombies blowing up all over the place — 
this is what Resident Evil is all about! 













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June 1999 

http:/ /uiuuui.FSrYlON LIN-E.com 




Publisher Square EA 
Developer Square 


Release Date 1st Dtr. 2DDD 
Type RPG 


BtRZXtP 

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▲ Legend of Marta's "Landmake 
System" gives players a chance to get 
a hand in the complicated process of 
building the lay of the land. 


A in Racing Lagoon, players must not 
only race for items and progression 
through the game, they must also 
roleplay. What a combinations 


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hile the flood of Square games continues to spill onto store shelves 
in Japan, its latest role-playing effort takes the form of a sequel. The 
eighth game in the entire series (including the Romancing SaGa series on 
the Super Nintendo and Game Boy), but only the second in the SaGa Frontier 
franchise, SaGa Frontier2 takes a decidedly different approach to role-playing from 
its predecessors. 

Released early last year, the original SaGa Frontier never achieved the same 
success in the US as many of Square's other titles and served up some fairly dis¬ 
appointing gameplay. But, with the sequel, the company has taken a different 
route by not only trashing the multiple quest system, but by implementing some¬ 
thing called a "Generations System," instead. The Generations System allows you 
to play through a segment of the adventure as Gustav, the main hero, then con¬ 
tinue on as one of his children, and so on. Perhaps most similar to the branching 
gameplay found in Phantasy Star ill on the Genesis, Saga 2 s Generations System 
will most likely affect different events throughout the game. 

Another interesting 








feature that Square has 
implemented in SaGa 2 is 
the ability for the gamer to 
assign "roles" to each char¬ 
acter for battle depending 
on their individual abilities. 
Tough characters who can 


; Why does almost every RPG 
set in medieval times start 
with the birth of a hero? SaGa 
2's Generations System comes 
into play early in the game. 


|kj Square has become increasingly known 
I ■ > Vmm Ta . l lil f Qr pacing j n an extra qemo disc with 

JLJ YJpC many of its games. In Japan, SaGa 

Frontier2 comes on one disc, and the sec¬ 
ond disc included in the box features two highly anticipated titles, Racing 
Lagoon (a racing RPG) and Legend of Mana (third in the Mana series from the 
SNES). There's a good chance well see at least one of these over here. 






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▲ Square has taken a decidedly differ¬ 
ent approach to designing characters 
and backgrounds in Legend of Mana. 


A Square shows its versatility in Racing 
Lagoon . Beat your rival in each race to 

frtmnlptp thp cpnmpnf nnrl 


hold their own can 
be labeled as 
"decoy" or "bait- 
type" battlers, who 
wilt draw enemy 
attacks away from weaker charac¬ 
ters during a fight. But the coolest 
new addition to console role-playing 
as a whole (with the exception of 
the Persona series) in SaGa 2 goes 
to the inventive enemy encounter 
option that allows players to choose 
whether to fight the foe in a tradition¬ 
al fight or face off in a one-on-one bout against 
a character of your choosing. This variation on 
traditional fighting promises to change up the 
tedium of constant random battles in the game. 

For fans of the first SaGa Frontier released 
on the PlayStation, not everything has been 
obliterated for these new features in SaGa 2. 
The Life Point (LP) system is still in check, as 
well as the ability to randomly combine attacks 
with other party members to create super 
spells and killer combos. You'll also still have to 
repeatedly use your weapons and spells in 
order to increase their potency and power in 
battle. So, not only are you "leveling up" your 
characters, you'll be "leveling up" your abilities, 
as well. 

But the main draw to the game since its first 
showing to the press has been Square's unique 
and gorgeous approach to SaGa 2's graphics. 
Opting for completely hand drawn backdrops, 
instead of polygonal or prerendered environ¬ 
ments, SaGa 2's amazing attention to detail in 
its character designs and map layouts is simply 
amazing. Taking place in a medieval time;period, 
characters look more like those found in FF 
Tactics, rather than any other SaGa game. 


A Some of the characters in SaGa 
Frontier 2 have been set up to handle 
the brunt of the battles to spare 
weaker characters. 


A Towns and dungeons pack in an 
enormous amount of detail into every 
sprite and line drawing. Check out 
the work in this one screen. 


Beautiful hand drawn backgrounds 
and characters make Square's latest 
a distinct departure from the original 
5aGa Frontier. 


Receiving astounding praise from Japanese press upon its release, SaGa Frontier 
2 promises to be a game to be reckoned with and a complete (if welcome) depar¬ 
ture from its PlayStation predecessor. 


mi ■ ' ■ 

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Magic spells and combining special attacks play 
an important role in building up your characters' 
versatility in battle. Check out the effects! 


>4 Massively destructive spells are just Learning skills in battle are helpful for 

a button push away and can be; destroying the enemy and are indicated 

combined with other character's magic by the now-familiar "light bulb over 

for maximum effect. the head." 






























































































































































“Easily The 
Best Street 


- PLAYSTATION 
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© CAPCOM CO., LTD. 1999 © CAPCOM 
U.S.A.. INC. 1999. ALL RIGHTS RESERVED 
CAPCOM is a 


scores a 


registered trademark of 

■ W: CAPCOM CO., LTD. STREET FIGHTER is a regis¬ 

tered trademark of CAPCOM CO., LTD. STREET 
FIGHTER ALPHA 3 is a trademark ol CAPCOM CO., 
LTD. ‘Fighter's Edge is a registered trademark of 
GamePro magazine, the world's largest multiplatform 
sg; : .- gaming magazine and the official magazine sponsor of the 
f!" Capcom Fighters Edge promotion. Reproduction ot the 
'if Fighters Edge name/logo in whole or pah without prior 
written permission by GamePro magazine is prohibited. 
PlayStation and the PlayStation logos are registered trademarks 
of Sony Computer Entertainment Inc. The ratings Icon is a 
trademark of the Interactive Digital Software Association. All other 
marks are the property of their respective owners. 


am 


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June 1333 
http!/ /wuuiJk!.F5rHONL1NE.CDm 


Publisher Electronic Arts 
Developer Black Arts 


Release Date Fall 
Type Fighting/Actinn 






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f With its 
spiked back, the 
Ankylosaur has 
a good defen¬ 
sive rating, but 
isn't too power¬ 
ful an attacker* 
Keep that in 
mind when 
choosing it. 


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ince the idea of a dinosaur fighting game is not too 
terribly original (Remember Primal Rage?), Electronic 


give its latest title, Warpath , enough of an edge to compete with 
the other big boys in the fighting-game genre. 

Aside from being able to piay as the T-Rex and ever popular 
Raptor, you will also be able to select from a variety of other 


ciai moves. And as always, the smaller characters tend to be 




all which are based on scenes from Jurassic Park and The 
Lost World and contain plenty of objects to interact with. Cars 






can be destroyed 
and buildings can be 
smashed resulting in huge explo¬ 
sions and millions of dollars in 
property damage. It's an insur¬ 
ance company's nightmare, but 
could be a gameplayer's dream. 


Here's a scene straight from the-—---—' 

first movie. Remember when the T- A Considered the king of the dinosaurs, the 
Rex appeared and saved Sam Neil's T-Rex fears nothing and uses it powerful 

butt? Here's your chance to relive it. teeth and hind legs to attack with. 


A Some of the lesser known dinosaurs take 
some getting used to, but should end up 
being nice additions to the game. 




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Release Date 3rd Qtr 
Type Racing 


Publisher Sony CEA 
Developer Polyphony Digital 




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A GT2 will feature a lot more futuristic- 
looking racing cars like this R-390. The 
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A Since the physics engine has been improved upon, cars react 
even more realistically. Take a turn too sharp and you will 
definitely feel it. 


hen Gran Turismo was 
first released, it 
changed the face of the genre for 
evermore and became the standard from 
which all future racing games would be 
judged. Now, Sony is raising that bar even 
higher with a sequel that will improve upon its 
predecessor in every category. 

Gran Turismo 2 will not only feature a whopping 400+ cars, but also twenty dif¬ 
ferent tracks, several of which will be of the dirt and rally variety. The number of 
License Tests has even been greatly increased to 60, giving players more practice 

time for mastering the 


Gran Turismo 2 will 
feature over 400 cars, 
including some of the 
hottest factory machines 
known to manl 


Sony promises even more varied and 
longer tracks in GT2. And considering 
how great the tracks were in the first 
game, that is impressive. 


4 One of the more welcome additions is 
the introduction of the dirt tracks. Now 
you can test your skills in a true rally, as 
well as on the pavement. 


game's complex racing system. And trust us 
when we say that you will need the practice. 
The computer-controlled cars are more intelli¬ 
gent this time around and will easily pass you 
should you make even the slightest mistake. 

Not only that, but the developers have 
managed to improve upon the first game's 
graphics and physics engine in order to create 
even more realistic-looking and handling cars. 
And yes, there is PocketStation support, so 
that players can trade the cars with each other. 
This game will have it ail. 





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£ V7 £ UJ S 


Publisher Sony CEA 
Developer Sony CEI 


Release Date August 
Type Music Game 



June 1333 
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■ I ■ 1 e just got our hands on a final Japanese copy of 
B ^ Jr this game a few days ago, and we're happy to 
tort that not onlv is Um Jammer Lammv everv bit as aood 


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And hey, Parappa is back after all, and playable, to boot! Ail you 
have to do is finish the game first with Lammy, then Parappa 


▲ The Fire Department is here to make 
sure everyone stays cool..* 


out to be a much better overall game. It's just amazing! 

There are four main modes in Um Jammer Lammy. Story, 
Battle, Co-op and Easy. The Story mode plays pretty much the 
same as Parappa, and has you competing against the different 
characters in the game as you try to reach the final stage. The 
two-player Battle is a guitar showdown, where you attempt to 
steal style points from your opponent. The first person to reach 
zero points loses. Co-op mode is pretty self-explanatory and 
has you and your friend taking turns jamming to the beat. The 
goal here is just to finish the stage. Lastly, Easy mode is 
designed for people who haven't played Parappa before. You 
can't save or see the last stage of the game in this mode. 


the same time in versus or co-op play! 

Um Jammer Lammy was released in Japan on March 18th, 
and PSM's own Stephen Frost was there to see the official 
unveiling at the recent Tokyo Game Show. It was something to 
see, because the success of the series over here is nothing 
compared to how well it does in Japan. They're crazy for it! The 
original Parappa is still one of the best-selling games ever on 
the PlayStation in Japan. 

We should have a US version in soon for the review, but it 
really won't change much, which is fine since it's already shuch 
a blast to play. The songs are just as memorable, the characters 
are really funny, and the addition of two-player action is the icing 
on the cake. Get ready for a great, funny game. 


▲ No, you didn't lose—you're actually 
called o "Wiener" for winning in the 
two-player versus mode. Yet another in 
a long line of weird happenings. 


◄ Here we see Cathy Pi Her, 
a rather neurotic nurse. 
Who knows what she plans 
to do with that line of 
pregnant women tt* 


▲ The two-player modes will 
keep you playing long after 
you've beaten the game. 


◄ Meet Lammy, the master 
of the exhaust pipe and all- 
around cool person. She likes 
to pretend that things are 
her guitar. 


A Rammy is who player 2 gets in a two-player contest. 


A 

Cathy 
is easily the 
scariest character 
ever seen on the PS. 


v. V:. 


A The story centers around 
Lammy trying to get to Milk- 
t's fir 


can's first performance. Here, 
she realizes she only has 15 
minutes until the show! 



































































































































































































































































































Publisher Electronic Arts 
Developer Kodiak Software 


Release Dote Fall 
Type Wrestling 


JUNe 1339 

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A close-up of th, 
polygonal character 
model shows a lot of 
detail, more so than 
in other wrestling 
games. We think 
wrestling fans will 
be impressed. 




7 . it 


ow that Electronic Arts has the rights to the 
Ufcji WCW license, it is preparing its first profes¬ 
sional wrestling title, WCW Mayhem, which will go 
head to head against Acclaim's WWF Attitude. There 
has been little revealed about either title, but we do know that Mayhem will have 60 dif¬ 
ferent wrestlers to select from. You can also create your own wrestlers, if you want. 

Along with the vast number of wrestlers, Mayhem will also 

■ ■ • . . . . ■■ ■ .-■.■■■■ ... . ...... . .... ... .. ■ ■ ■ ' 

include a rather unique feature. Now, fighting is not simply limited ( 
to the ring or the surrounding area. Players can actually take the 




garage areas, mere is even 
chance that you may be able to 
fight in the middle of the 
crowds! Now, that's coot, Jfl 
This one feature, if han- 
died correctly, can easily 
change the face of the i||j 
genre. And considering i ■ sp 
the fact that most jit / 
wrestling titles lack |§f 
innovation, that is ffl 

nice to hear. Ar W 


Here we see 
Goldberg teaching 
Big Poppa Pump a 
new dance step 
called the Waku- 
Waku. Who would 
have thought 
that Goldberg 
could dance? 




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Each of the wrestlers in WCW 
Mayhem will feature several 
counters and reversals. Here, 
Scott reverses one of Goldberg's 
power slams and then catches 
him in a Tornado Suplex. 



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Publisher Sony CEA 
Developer Sony CEI 


Release Date June 
Type 3D Actien/Platferm 



June 1333 
http:// uuuiw.FSrYlDNLl NE.com 









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new game is one of its best 


Your character's life bar 
is shown using cookies. 


Er l !p| his game is all about putting rabid monkeys in big 
pMJIP nets, and if there's any better premise for a 
videogame, we'd sure like to hear it. No really, this game is 
just so incredibly goofy, it's irresistibly fun. Even if you don't 
share our somewhat warped sense of humor, this game has 
plenty of great action that any 3D-p!atform fan should love. 

Besides catching crazy monkeys in nets, the other really 
cool thing about Ape Escape is that it is the first game to 
exclusively use the Dual Shock controller—that is, it won't 
work at ail with the original PlayStation pad. Also, you must 
use the often-neglected right analog stick just as much as the 
left one. In this game, the left stick is used to run around, and 


best videogame ideas 
usually are. Of course, 
the levels get more and 
more complex, and 
you'll have to get past 
puzzles and other chal¬ 
lenges to reach the 
monkeys. There are also 
lots of enemy creatures 
in your way, and the 
monkeys keep getting tougher by learning new ways to 
defend themselves from net-swinging guys like yourself. 


L2 switches the camera 
to a first-person view. 


lin I. 


A Some monkeys hide out in hard to reach 
places, like up on this cliff. Here, you have to 
ride the dinosaur around the lake, then jump 
off to reach him. 


a monkey, you'll swing your net at him by pointing the right 
analog stick towards his direction. It takes a little getting used 
to, but it's incredibly fun once you get the hang of it. 

The game even makes use of the 
Dual Shock's L3 and R3 buttons, which 
most of you probably didn't even know 
existed. They're built info the two ana- 
^°9 sticks—you activate them by press- 
ing the sticks directly into the pad, as if 

curl up and hide from the monkeys. 
r jM Running around and swinging a net at 

JmBB monkeys sounds pretty simple, but then, the 


"monkey"). So naturally, whenever somebody's playing this 
game here at PSM, we tend to yell" Monkey Get You!" every 
time we manage to net one of those buggers. It's pretty fun, 
and we highly suggest that you also use that phrase while 
playing. We also giggle a lot after saying it, but that's optional 
depending on whether or not you're the giggling type. 

As soon as we get our hands on a final copy (and can stop 
giggling for a few minutes), we'll get you the full review. At 
this point, we couldn't be more excited about this title. Ape 
Escape looks like it could become one of the best platform 
games on the PlayStation, and one of the best overall games 
this year. And with life-long platform fans like Chris on our 

staff, you know _ _ 

we're not just k^,, RJfY 

blowing hot air. .. faHl "lljp 


Smy 


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A This is the control room, where you warp 
to the different levels. There are 25 stages 
in all—that's a LOT of monkeys to catch. 






A The camera automatically swings around 
to give you the best view, but you can man 
ually move it wherever you want with the 
digital D-pad, as well. 


After completing a level, the 
Professor gives you a new invention. 
Each has its own unique uses, as well 
as special Dual Shock control. So far 
we've seen a Propeller Net, RC Car, 


We don't know why these monkeys were locked up, or what they're really 
doing that's so bad. As far as we can tell, they just run around chirping 
monkey sounds and dancing. Anyways, there are over 30 different kinds of 

monkeys, each with different abilities. 


▲ The Training Room is located in the 
main control area. Here, you can enter 
rooms specially designed to help you 
master the different inventions. 


A The trouble starts when a monkey 
named Specter places a special siren 
helmet on his head, which gives him 
super intelligence. 


Specter helps the other monkeys 
escape from Monkey Park, and pretty 
soon, those troublesome monkeys 
are everywhere! 


A The RC Car is one of our favorites. 
You move it with the right stick just as 
you're running with the left one, so 
in effect, you're controlling two 
things simultaneously. 


► The Propeller 
is used for 
limited flight. 
You activate 
it by contin¬ 
uously rotat¬ 
ing the right 
analog stick 
in a 360- 
degree motion. 


They catch on quick, and will do 
anything to keep from getting caught! 
But let's face it, monkeys and humans 
just weren't meant to live together. 


4 The monkeys celebrate their 
newfound freedom by doing what 
we can only describe as "The Funky 
Monkey Dance". 


tip*: 


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task to snag them. Those rowdy 
chimps will do anything to avoid 
going back to Monkey Park, and 


■, It's tough to chase a monkey down until 
you get the hang of using both analog 
sticks. This monkey's like, "I ain't goin' 
back"/ and you're like, "Get in the net!" 


BOO-YAH! "Where's all that monkey- 
smack you were talkin'/ chimp?" When 
you lay the smack down on a monkey, the 
Dual Shock vibrates like crazy! 


▲ Another notch in the net, and one 
monkey closer to crushing their rebellion 
for good. Maybe someday humans and 
monkeys will live in peace—but not today. 




A There are hidden Specter Coins in each level, and you can earn cool bonuses by 
collecting them. 10 coins will open up a skiing mint-game, 20 gets you a boxing 
mini-game, and 40 of the suckers opens up an ape-inspired space shooter. 


a The Professor will give you advice 
and special inventions to help you on 
your mission. With so many monkeys 
running around, it's nice to know some¬ 
one's on your side! 


A This girl will tell you how many mon¬ 
keys you have to catch to clear a level. 
There are usually a couple extra bonus 
monkeys, so you can come back and 
nab them later to get a perfect score. 










LU-et! 


a Once you've got the controls down, it's 
time to head back into action and show 
those monkeys that no place is safe! 


Those monkeys will do anything to 
escape capture, even if it means diving off 
a 20-story cliff into a lake. So, you'd better 
be prepared to get a little wet if you don't 
want to let him 
get away. 


u take an item like this into the 
've got to practice it, first. 


► One 
handy 
invention is 
this hand¬ 
held underwater 
propulsion unit that can 
also fire nets. You'll find that this item is 
indispensibie in levels with lots of water. 





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A Left Stick: Rim - fty this function kind of 
explains itself, doesn't it? Like most games 
with analog control, the further you press 
the stick, the faster he runs. 




▲ 13 Button: Crawl - Press this stick 
"into" the pad to crawl, which is 
great for sneaking up on monkeys* 


▲ ■•13 Hide - Once you get 
close, you'll have to tuck away and 
hide your face, or the monkey will 
spot you and take off! 



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Genki 


Collect over 150 creatures including rare and 
ultra-rare breeds. Then custom combine them 
into millions of powerful new monsters. 


Strategically use your monster's dominance of 
one of the four elements: Earth, Wind, Fire 
or Water. 


Welcome to the world of jade Cocoon: Story of the Tamamayu. As Levant, a 
Cocoon Master, you will engage powerful monsters in deadly one on one combat. 
As the magic and talon clash of these titanic battles turn to your favor you can call 
on the mystic Cocoon powers and capture a fallen foe as they are on the brink of 
death. Once captured these mighty creatures can be trained to fight for you and 
combined with other monsters to form millions of new beasts. Once created these 
creatures will be your key to surviving the perils of the forest. 


Pit your creation against a friend in the 
arena mode. 


PlayStation 


Jade Cocoon: Story of the Tamamayu, Crave and their respective logos are trademarks of Crave Entertainment, Inc. All Rights Reserved. Crave Entertainment is a registered trademark in the U.S. 

© 1999 Crave Entertainment, Inc. Genki is a registered trademark of Genki Co., Inc. All Rights Reserved. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. 


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Publisher Atlus 
Developer Red Co./Atlus 


Release Date Fall 
Type RPG 


June 1333 
HTTf’S / /uuww.FSfYlQNLl N-E.com 


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D ;aking|a departure 
from its usual strat- 
/ 1 v egy-based role-playing 
I \ \ efforts, Atlus has teamed up 

. V, \ with Red Co. (responsible 
A' \,for the Japanese Saturn 
\( mega-hit series, Sakura 

Taisen) to produce a distinctly 
anime-infiuenced RPG, Thousand Arms. 
With an official US announcement and 
release date for the game, we have been 
able to get our hands on a playable copy 
of the game and dig out more infor- 
mation about this personality- 
packed title. 

V As mentioned 
in earlier previews, 
M Thousand Arms cen- 
1 ters around the 
gj^rjl adventures of a young 
Ajjtf blacksmith named 
my Meis Triumph, who 
W undertakes a precarious 
(if not somewhat pre¬ 
dictable) mission to save the 
. After his hometown is 
attacked during a war, Meis travels to a 
neighboring metropolis after his parents 
go missing and his house is destroyed. As 
a traditional, turn-based RPG, Thousand 
Arms' highly unique twist lies is Meis’ 
outgoing personality. A typical, girl-crazy 
youth, Meis will meet and have the 
chance to date up to five different female 
characters throughout the game. Not 
simply an optional side-quest, Meis' 
success in getting along with each of the 
females in game will boost his attacks and 
unlock several new spells and skills for 
him to employ in battle. PlayStation 


gamers longing for a taste of the dating 
simulation genre that has been so incred¬ 
ibly popular in Japan will now have a 
chance to try their hand at doing so with 
Thousand Arms. 

But, aside from the dating feature in 
TA, players will also be able to participate 
in the traditional RPG quest, which 
features some very distinctive graphics 
both in and outside of battle. Instead of 
featuring polygonal characters or preren¬ 
dered backdrops, Red Co. decided to try 
its hand at blending sprite characters in 
3D environments, much like Capcom's 
'98 Breath of Fire 3. In addition to these 
visuals, Thousand Arms also cleverly 
shifts graphics to a seamless mix of 2D 
anime drawn characters on top of differ¬ 
ent locales during key scenes. Battles fol¬ 
low much in the same stead by displaying 
full-sized hand drawn sprite characters 
against 3D backdrops. 

Gameplay-wise, battles remain turn- 
based, allowing up to three characters to 
fight in your party at a time. Structured 
with Meis in the lead, the two remaining 
characters fight from a distance with 
magic spells on a time-meter with gauges 
when they can launch their attacks. With 
all of these unique and interesting fea¬ 
tures packed into Thousand Arms, Atlus 
plans on hiring top-notch voice actors to 
lend their talent to the umpteen minutes 
of voice tracks in the game which is 
spread over two discs. It's unknown 
whether tlfe opening theme, sung by J- 
pop starlet Ayumi Hamasaki, will remain, 
but regardless, Thousand Arms is an RPG 
that fans should definitely keep an ear to 
the ground for when it hits this Fall. 




. \ ‘ V . . 






Sodina 

is Meis' W 
main love 
interest from the 
outset of the game, 
but she's more than 
able to hold her 
own in battle. 




^ While there's noth¬ 
ing in TA that you 
might not have seen in 
other games, its charac 
ters are sure to please. 




A Sodina's hometown of Boyzby, 
packed with plenty of shops and char 
acters, is Meis' first stop in the game. 








Dating each of the five 
girls in the game provides 
the love-struck hero, Meis, 
with some incredible fire¬ 
power in battle. 




As Meis journeys far and wide across the different 
continents surrounding Boyzby, he'll be able to join 
forces with an entire cast of strong characters. 


4 M 




A Key segments in game will seamlessly 
shift into animated encounters with different 
characters throughout Thousand Arms, 


mm 


mm 

.. . . . .., 


Forging 


new weapons 
special talent 
as a Spirit Blacksmith 
within the game. 




































































































































































































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Publisher Electronic Arts 
Developer TB A 


Release Date Fall 
Type First Person Shooter 


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veryone seems to be trying to make the next 
best fighting game, but what about our 
friend, the poor and lonely first-person shooter? 


Hey, can either of y< 
guys tell me how to get 
back to the ski lift?"' 


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Quake II and Disruptor are great, but Medal of 
Honor looks to be the first title to finally provide 
some PlayStation competition to that "Golden 


title on the N64 and give you a history lesson, too. 
Set during World War II, you play a Special 




Forces agent behind enemy lines, and it's up to you 
to cause some serious havoc. There are 30 levels and 
11 missions in all, including covert attacks, midnight res 


cues, and commando raids. The emphasis is on brains, not 


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brawn, but for 


those you that are 
wondering, there 
are 14 different 
authentic weapons 
with which to give 


▲ With 
that really big, 
explosive rocket 
in the back¬ 
ground, maybe it 
isn't such a good 
idea to be getting 


grenade-happy. 


▲ Perhaps Mr. Enemy Soldier would like an 
up dose, personal visit from your little, 
green, fragmentation friend 


l*** 


A You may have just made that mess, but 
it's not in your contract do windows, dishes, 
or severed heads. Bombs away! 


A No laser-guided aiien;;missiles, or ray 
guns here. It's just you and some good, old 
school weaponry. Woohoo! 


those Nazis a steel-tipped "I Love You/' 
Just think - it’s historically accurate, 
so you can even count it as education¬ 
al... that is, if your idea of education is 
learning how to throw a grenade 


machine-gun toting soldiers from 
feet a wav. Sounds qood to us... 



Developer Interactive Ent. 


Type racing 



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**"M>*^** " ' I K B. II II 1 


A 

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T | ruthfully, EA has always been known for its 
f attention to detail, but Castrol Honda Superbike 
Racing looks to make the company outdo itself with some 
of the most realistic console motorcycle racing to date. 
Instead of trying to go "Ridge Turismo" with a million 
different bikes, the game focuses on the Honda RVF-RC45, 
which roughly translates to "really, really fast bike that can 
set fire to asphalt." 

There are 14 tracks from around the world to choose 
from and as a member of the Castrol Honda team, it's up 
to you to conquer them all. The gearbox and brake systems 

can be fine-tuned 


. : -1 






a You want to go fast? How does 0 to 60 in 


28Kb 



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a Enough staring at this guy's backside: it's 
time to twist up that throttle and let er' rip! 


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▲ Real-life physics and handling means that 
if you fall, you'll really feel it. 


and tweaked to perfection, using 
real-life data from actual Castrol 
Honda race engineers. 

With six different modes of difficulty, 
the game can be customized to go from 
finger-twitching arcade fun, to hardcore 
racing simulation. There's even a training 
feature with a ghost rider, to help you 
burn through the fastest route on each 
track. This May, prepare for Superbike 
Racing to give you everything but a bad 
case of road rage. 


A If you're afraid of heights, don't 
worry. You'll spend most of the game 
nice and close to the ground. 


► Let me 
just lean 
over and 
pick up 
that 
dollar 
! saw 
on the 
ground 
the fast lap 










































































































































































































































Publisher Capcnm 
Developer Capcom 


Release Date Aug/Sept 
Type Survival Horror 



June 1339 
http l / /wmujiFSIYlDNLlNGiCDm 





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guys are mean to the core, ana inosi rf a ii you've got is a pistol forget about 
of the time it's better just to run away & You con kilt a Raptor with enough shots, 

from them. They do a LOT of damage. but Nonces ore he-n get you first. 


. 

It's not too hard to run past a Raptor, and 
if you can keep running, you'll usually get 
away. One hit really hurts, though. 


Here, Regina runs across a handy map. 




T'-. 


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, Many times, run¬ 
ning is your only 
viable option. 


ince we first previewed Capcom's latest "Survival 
Horror" game last issue, we've managed to get our 
hands on a lot more screens and info. In fact, the gracious 
folks at Capcom were nice enough to have us over for an 
afternoon, so we could sit down with an early version of the 
game and play it for ourselves. We learned quite a lot... 

First of all, even though Capcom places Dino Crisis in its 
"Survival Horror" category with the Resident Evil games, this 
is a completely new and separate adventure. It has nothing to 
do with any of the characters or events from the RE series. 
However, the game is being produced by Shinji Mikami, who 

headed|both Resident Evil 1 
& 2. So naturally, the 
gameplay mechanics 
are pretty much the 
same, but a lot of new 


Like in Resident 
Evil, ammo is 
scarce, so don't 
waste It. 


✓ ... >■» 

m - ? 


additions have been 
thrown in for good measure. 
Mikami has listened to RE fans, and has taken 
their comments to heart. As a result, the gameplay 


is much more refined. 

Now, a single button tap 
will instantly face your 
character in the oppo¬ 
site direction, which is a 
very big help when 
you're caught between 
two dinos. Also, you can 
now walk Ibackwards 
and forwards while aiming your weapon, and you don't need 
to store your items in a trunk—you can just take them all with 
you. There's a lot more to do with combining items, as well. 

Players who like their games bloody with have a field day 
with this one. The game sets its gruesome tone early when 
you come across a chewed up torso. Also, you continue to 
drip blood when you're severely hurt, until you bandage your¬ 
self up. And then, there are those scenes where packs of 
Raptors rip you to shreds, T-Rex's bite you in half, etc. 

This game is shaping up to be a doozy, Of course, we'li 
keep you updated until you've got a copy in your hands. 


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This screenshot says a thousand words 
about the action in D/no Crisis. Excited yet? 


Regina stays in contact with her team. 



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Regina, the lead character in Dino 

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Crisis , could very well be the next 
big videogame star. She's not 

. :v.v . ■■■■■■■■■ . . .. 

quite as buxom as Lara Croft, so 
Capcom is hoping that she will 
bring in fans from both the 
sexes. Hey, we already have all 
the respect in the world for any 
lady that can take on a T-Rex! 









If the Resident Evil games gave you 
nightmares, then friends, get ready to 
sleep with the lights on! 




A It doesn't take a veteran hardcore 
gamer to tell you that this ain't good 


A Run! Run for your life! Chase scenes 
like this one really build up the tension 


MMM| 






.... if you get pinned by a Raptor, you 
can kick out by hitting the buttons. 


A Handy tip: Don't run into a corner 
when trying to escape the dinosaurs 

















































































































































































































































































































































































































































































































June 13 9 9 

httf!/ /uuluw.PSIYION LI NE.com 


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Like in Resident Evil 1, you first 


team. Counting Regina, there are 
three members total. Including a 


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.1 -I 


" . 

Gale is a real "man's man". You can te 
♦hat just as soon as you near bis gravely 
voice. He even keeps his composure when 
examining disembodied body parts. 


Early in the game, this control room is 
your team's base of operations. You'll come 
back here several times in between per¬ 
forming various tasks and finding items. 


members of your team is limited to brief 
story sequences. They'll typically ask you 
to go do something, and meet again later. 


Japanese versibhiilowever; you 





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A Surprise! Those dinos have a nasty habit 
of springing out of nowhere when you 
least expect it. Wear clean underwear! 


4 Unlike the Resident Evil games, you can move backwards 
and forwards while aiming your weapon. You can also 
instantly turn to face the opposite direction by tapping 
R2 (great for when you're surrounded by dinos). 


A AAAHi What makes Dino Crisis so cool 
is that it's filled with edge-of-your-seat 
action scenes like this one. 


a Touch those laser-hot beams, and 
you're history. But, if you're smart, you 
can lure the dinos into them. 


In the first bit of the game, you spend 
a lot of time running down hallways, 
looking for key cards, and trying to 
avoid Raptors. It focuses a lot on story, 
and breaks you into the action easy. 


Mk 


The dinos in this game are tough, but 
you can kill them. You don't want to fight 
unless you have to, though, because just 
like Resident Evil, it's important to con¬ 


serve ammo. 



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A Right from the start of the game, you're 
always running into those nasty raptors. 
Most of the time, it's best to run past them. 


Bg$5S| 

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A D'oh! Sometimes you're backed into a 
corner and forced to fight. You need to keep 
looking for an escape route though, 'cause 




a handgun just won't cut it in this fight 


■HMWm 


HMHHH 


I- A' . 


Raptors can make a pretty ugly mess out of you, but the T-Rex will s wal¬ 
low you whole! He likes to drop by unexpectedly and scare the crap out 
. _ of you. If you see him, run awav—fast! 

































































































































































































































































































Publisher Activision 
Developer Luxaflux 


Release Date Fall 
Type Car Combat 



June 1333 
HTTP!//uuuiUJ.F5[Y10NLlNH.conn 



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There's nothing like 
loading up the car for a 
nice quiet drive • ** 


A I've got to get on that train. A lot of the 
environments are now more interactive and 
feature larger spaces to fight in. 


U£JP overall feel and scope of the game. With more vehicles and more weapons than before, 
Second Offense has also grown in geographic size. Terrain now spans across the US with more 
levels and more detailed environments. 

Gamers will also be pleased to learn that the newly enhanced Guest mode has expanded 
as well, with more objectives involving a greater diversity of tasks, and more complex and 
challenging adventures. 

The Luxoflux development team has its work cut out for it because, after all, Vigilante 8 was a 
beautiful game. Hopefully, the team will squeeze out more special effects from the PlayStation 


the game to increase enemy A!, enhance car physics, and realize more detail and 
color from this exceptional engine. With new power-ups, weapons, special moves 

and additional modes of play, in i 




$ 


w 


A Now that the levels 
span more of the world 
you will get to visit 
some brand new areas. 


^ Here's a strange set- 
W ting for you. You've got a 
school bus driving through 
a heavy industrial area. You 
don't see that too often. 


All the stranger vehicles from 
the first V8 will be appearing in the 
sequel, along with a whole bunch of 
hot new ones. We can't wait! 




Publisher Rackstar Games 
Developer Take-Two 


Release Date Summer 
Type Driving Action 


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car crime game 






ockstar's first PlayStation game takes a different approach to 
IJfcP continuing a popular series. Grand Theft Auto Mission Pack: 
London 1969 , the first add-on pack for PlayStation, delivers the same 
kind of hilarious situations and deep gameplay that its predecessor 
did, but this time as a specialized mission based solely on the 
i streets of London in the year 1969. 

As in the original Grand Theft Auto, you play the 
f role of a scraggly low-on-the-totem-pole hoodlum desperately 
? in need of work. If you play your cards right, you'll reach the 
top of the underground track. You'll drive, walk, run, and shoot 
across a 


A Music and style play a bigger part in this add-on pack that 
digs deeper into the underground world of crime and filth. 


Yeah, baby! It 
looks like Austin 
Powers is trying to 
escape with the 
Royal Family Jewels 
Oh, behave! 


parody-laden terrain that spoofs all the great British 
films and TV series from the 1960s and 1970s. 

The game features a completely new set 
u&rfO Hnbj of cars, increasingly difficult missions, and 

f| loads of labyrinthine maps. This isn't a simple 
JjJ update with three or four missions... GTA: 


tviy. 




mm tv 


A Kill people and then run them over for 
good measure; the way a proper 
Englishman would in GTA London 1969. 


cles and 32 different missions. Oh yeah! 


... 




4 Even the youngest child can feel like a man with 
20,000 pounds of explosive rocket strapped to the 
back of your car. 


Not much to say here. This is but one 
of the many menu screens in the game. 
Pretty, isn't it? 




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June 13 3 3 

HTTF;//www«F5rY10NLlNE.com 





Publisher Acclaim 
Developer Iguana 


Release Date Summer 
Type Action/Adventure 




rpBMU 

■■■ 




■■ I ■ ■ ' • 


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■ • 






ased on the former Acclaim 

- 

lySJ comic book of the same name, 
Shadow Man teiis of a former hit man 
named Mike Le Roi. Killed in an car 
accident, Mike is brought back to life by 
the intervention of a voodoo priestess 
named Mama Nettie, Mama has seen 
the Apocalypse in her dreams and has 
enlisted Mike's help in order to prevent it. 
Now half-dead and half-alive, Mike can 
freely travel between both worlds 
(Liveside and Deadside) as he attempts 
to destroy the evil that would bring about 
the end of the world. 

Befitting the background story, the 
environments in Shadow Man are 
extremely dark and murky looking. This is 
not to say that you can't see very far in 
front of you, though. In fact, quite the 
contrary is true. Thanks to a specially 
designed graphics engine entitled Vista, 
the developers were able to create levels 
that let you see well into the horizon. And 
while there is fog in several of the 
levels, it is normally used for 
effect, rather than to hide 
any sort of pop-in. Ball 


*'* T -V' - t. 


the game is the fact that the main ifl 
character, Mike, has the ability to Agff 
use both of his arms indepen- .Jj|M 
dently of each other; just like a |||Y|jj 
real human can. So, shooting at Hg|| 
an enemy with the gun in your SB® 
left hand while simultaneously iBH 
holding onto a cliff ledge with your SI 
right hand is totally possible. You can ■ 
also do other things, like fire «wo 
weapons at the same time or use an item 
while bending over to pick up another 
one - most innovative. 

Shadow Man will also include approx¬ 
imately 40 cut-scenes and several hours 
of in-game dialog along with a dynamic 
soundtrack that adjusts to what events 
are unfolding on screen. There will even 
be multiple endings for those gamers 
persistent enough to find them. All in all, 
this looks to be a very solid title and may 
end up being one of Acclaim's best 
releases on the PlayStation. Expect this 
to be one of the bigger titles at this year's 
E3 show. We can't wait! 


In several 
aspects, the 
level architec¬ 
ture in 

Shadow Man 
reminds us a 
lot of Legacy 
of Kain: Soul 
Reaver. The 
thing is 


ironic 
that this game 
will probably be 
released first. 


A Even the 
Walking 
Dead have 
to have 
their Teddy 
Bears... 
Uh, right... 


^ This guy with the ice tongs 
adds a whole new meaning to 
the phrase "cold as ice". 


▲ Can you name another game where 
you get to talk to a giant snake that 
wears a top hat? We didn't think so. 




/ Thanks to the Vista Engine, you can 
see quite a large distance in front of 
you. This should make dodging ene 
k mies that much easier. 


Real-time lighting effects really add a 
lot of polish to the game. Run around 
with a torch and areas will lighten and 
darken correctly. 


A Combining dim lighting with dark 
textures is the easiest way to add 
atmosphere to a game. 


cementing the A It wouldn't be much of a land of the 
>nger in the dead if there weren't plenty of lava 

pools for you to fall into. 


opponents 


some of them 
are crazy 
as well! 


wont cop out 


Shadow Man. With his vast arsenal 
of weapons and abilities, our hero 
could easily take on any Hollywood 
action star and still end up on top. 


A In what looks like a scene from an 
Indiana Jones movie. Shadow Man 
repels across a ravine in order to get 
to the next game area. 


A You would think that a man revived 
from death and powered by Black 
Magic wouldn't have to rely on guns. 
We guess he's just old fashioned. 


Here we have the 
famous Slue Room 
made popular by 
the strange pic- 
tograms that are 
displayed on its 
walls. Now, let's 
move on to the 




































































































































































-7U 


Publisher 3D0 
Developer Team ,3GB 


Release Date Spring 
Type Baseball 



June 1999 
http!/ /uuuiui.-PS mo NL1NE.com 





> Which means 
you'll also be 
playing in the real 
fields of every 
baseball club* 


was once a PC-oniy baseball franchise is now being 
IZd brought over to the PlayStation - High Heat Baseball 2000 
is the first baseball game from The 3D0 Company, but it enters 
fierce competition from established series' such as EA Sports' 

Triple Play 2000 and 989 Sports' MLB 2000. 

Right off the bat {we had to stick a baseball cliche in here somewhere), High Heat 
Baseball 2000 will feature both the MLB teams and MLB PA player licenses. What 
that also includes is the full roster of real-life stadiums in the league, 31 in use today, Hw|^N 
three classic fields, and 4 fantasy parks. Player data will be based on the end-of- ffESflj 
season 1998 numbers, and you'll be able to make trades within the league for more MBBB5S 
accurate team line-ups. 

The game will utilize the PlayStation s medium-high resolution mode for its3D engine, which will 


San Francisco Giants announcer Ted Robinson will be handling the game's color commentary. One 
of the most unique features of the game is High Heat's batting option where you can guess what 
type of pitch the pitcher will throw. If correctly guessed, it'll increase the accuracy of your player's 




Well see if The 3D0 
Company will be able to 
fill the bleachers with j§ 
High Heat Baseball Jpl 
this spring. I|i| 


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- ---- 


Woo-hoo, rejoice 1 
Another baseball tide 
smart enough to snag all 
the needed licenses. 


A This guy's a whiffer. If you don't 
guess what pitch he's throwing, it'll 
blow right past you. 


< The motion-captured 
players will jump, dive, run 
And yes, even slide. 


Release Date 4th Qtr 
Type Fighting 


Publisher Activision 
Developer TBA 


-- 


. 




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Effects likes sparks will let you know 
when you have made contact with an 
opponent, it also looks like blood may 
stain the ground after an especially 
effective attack. 


The PlaySption 


^tS|| his fall you will be able to play as any of the 
BJIP members of the Wu-Tang Clan in their very 
own Shao-Lin-style fighting game. The announce- 
ment did not really surprise us that much. Many have been saying for 
years that if there was ever a group to base a videogame on, 

| it would have to be the Wu-Tang Clan. 

I Considering the fact that members 

I of the Wu-Tang play videogames {the 
PlayStation has appeared * some of the 
in a lyric or two from the ° L utfits a PP ea . r |* e 

they are straight 

latest album), the transition out of 19th 
« to a PlayStation fight- cenHjr y chinq — 

I ing game is natural. 

■ The game will feature four player, 

I arena-based fighting and will include at 

■ least three new, never before released 

■ Wu-Tang cuts. Look for a big preview next 

■ issue, where well tell you about what it 

■ was like to play an exclusive early ^ 

■ version of the game, plus an 
announcement that will shock and 
please many of you. 


v This is the 
only stage 
that we have 
seen so far. It 
appears to be 
some sort of 
Shao-Un temple 


It's hard to tell 
which one of the Wu- 
Tang this ninja-look¬ 
ing character is, but 
his kick looks vicious 
Notice the trail effect 
coming off his teg. 


...while other clothing 
choices are a bit 
more contemporary. 


A Not only do get to fight as the Wu- 
Tang Clan, but you can fight against up 
to three other friends at the same time. 


Combat will include both fists and 
weapons, everything you might find in an 
older Hong Kong Kung-Fu flick. 


going for a some¬ 
what TV coverage 
with the many cam 
eras in the game. 


v: ; 


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June 1939 

4-ittp://ww w»F5 nn on line. com 




Publisher AGETEC 
Developer From Software 


Release Dete 3rd Qtr. 
Type Adventure 





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with its latest spookfest 


omewhere out of the ashes of 
ASCII arose AGETEC, along with a 
variety of game titles slated for a '99 
release. Among the games announced was 
Echo Night, a first-person, dark and moody 
adventure title with an emphasis on puzzles 
and atmosphere. With a heavy dose of 
exploration, Echo Night places gamers in 
the role of Richard Osmond, a young man 
whose estranged artist father has just dis¬ 
appeared after a house fire destroys his iso¬ 
lated country estate. 

Taking place in the recent past, your job 
is to piece together the puzzles of not only 
your father's disappearance and assumed 
death, but also an even bigger mystery that 
unfolds in the early 1900's aboard a luxury 
liner that mysteriously vanishes on the high 
seas. Through a series of evenly paced 
interactive flashbacks, you'll also be intro¬ 
duced to several key characters whose 
importance is unknown, but play big roles 
throughout course of the game. Sinister 
dealings and demonic apparitions present 
challenges for your character to overcome 
in the form of puzzles. 

Once you board the luxury liner, further 
into the game, you'll be in charge of saving 
the souls of all the passengers and employ¬ 
ees on the ship. Present in the form of 
murky shadow figures, the boat's denizens 
have all been trapped for decades in a 
strange type of limbo and in order to return 
them to their proper after lives, you'll need 
to solve puzzles ranging from easy to diffi¬ 
cult. In one instance, you may need to con¬ 
coct a passenger's favorite drink by deci¬ 
phering oil paintings hanging in the ship's 
lounge, while another passenger will trans¬ 
plant you to the moment before he depart¬ 


ed on the cruise in order to find his fiancee's 
lost engagement ring in the dim dusk of an 
amusement park. 

All characters and environments remain 
polygonal, and the action happens in real 
lime. Not only will you have to hunt down 
clues and solve puzzles, surprisingly, but 
you must also dodge attacks from the 
ship’s angry demons. Spooky and exquis¬ 
itely detailed, the demons present a real 
threat to your health which can be replen¬ 
ished by using Cure Potions you stumble 
across. The demons appear in various 
forms and they also must be "saved" or 
quieted by uncovering clues to their deaths. 
The only way to combat the demons is to 
make sure that you always remain in the 
light. You'll find yourself scurrying around 
each room or hail looking for a light switch 
in order to escape the hauntings, but you 
may not always be in luck. 

Clever and smart, Echo Night features 
what may be one of the strongest story¬ 
lines to emerge in the adventure genre on 
the PlayStation. Its first person perspective, 
which allows for crouching and the exami¬ 
nation of nearly everything on the screen, 
promises to deliver a deep and immersive 
experience that provides enough chills and 
thrills as it does mystery and intrigue. With 
high scores from the Japanese press, the 
game's sequel is already under way in 
its native country and fans of the 
genre here in the US should defi¬ 
nitely keep an eye out for Echo 
Night's release this fail. 


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A Talking to each of the passengers more than once can yield new clues as to 
your next objective. You'll need all the help you can get. 


• i* 


a A medium who exists in one of 
the alternate worlds of Echo Night 
offers to buy some of the souls 
that you have saved. Can you 
trust him? 


► Much of Echo Night's gameplay 
takes place in the past and the 
game's characters reflect each time 
period in painstaking detail. 


▲ At a certain point in 
the game, you'll 
stumble across 
the Orpheus 
Gambler's 
Den, which 
allows you 
to save a 
few souls in 
the process 
of gathering 
some chips. 


OKI G 


Saving the souls of the ship' 
■ passengers isn't the on!’ 
. challenge you'll face. You mbs 
! save the demons as well 


Claudia poses 
the biggest 
threat at the 
start of your 
ioumey> 


find her doll 
and she'll 
regain her 


composure 




il 


▲ Dodging this female demon's A Spooky isn't the only word for 


poisonous blast is near impossible. 
Who is she and, more importantly, 
why does she haunt this place? 


some of the creepy goings on 
happening in the alternate worlds 
of Echo Night. Bloody is good, too... 


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Ed; I it happen in that 
to q?i.- , I saw the birth 
of a detBOtt * .. 


A Many of the passengers have suf¬ 
fered decades of abuse at the hands of 
many of the onboard demons who 
have made their home on the ship. 


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A A portrait gallery gives you a clue as 
to how many people you've met up 
with and what clues you've gathered 
from meeting them. H i 






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R4 has to be the best-looking PlayStation racer ever iyes, edging out even Gran Turismo)." 

- Official PlayStation Magazine, December 1998 


first great racer of 1999 could be a Gran Turismo Killer 

- Official PlayStation Magazine, February 1999 


with all 
blur eff 




It’s how the French fry the 

competition. Its classic design 

\ \ 

and vacuum-like handling are 

.j'.V.. : \ \ 

legendary on the Grand krix - 
not to mention its tres na^sty 
custom-designed aluminum \ 
engine. It is the Dirigeant - just 
one of the automotive marvels 

3 ; . \ 

that tear up the streets in R4. \ 
With over 300 TtCw cars, 45 








fantastic models, 8 thrilling 


crcyscaf 

country 


mode and only one way to drive. 
Fast. R4’s asphalt gulping 
graphics and spectacular racing 
environments deliver racing 
speeds that were once deemed 

V/-v' rftv-V •’ 

impossible. But not anymore. 
Alow you’ve got R4- 
Au revoir, mon ami. 




• Includes a Ridge 
Racer Turbo Mode 
bonus disc with 8 
60 FPS tracks 


p’£oa 

3 

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Think fast . Drive faster 

namco 



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Beast Drive: Spiral Fang 

4> 4* *4 * ^ <■ + 

Human Combinations 




Beast Combinations 

+ + o * + O 

- f * j 1 -• 

<• + 

; T —- 

o □ □ a * + o 

X, 4 + X 


|tw we mmm . 

BEAST DRIVE: Boosting Burst 

44-Kf4 + K | f + 

i :v ’ : ■' . ;:T;: 

I Human Combination 

* d □ n, + + x 

Beast Combination 

^ ^ ^ , dA 


*W/ REMEMBER 

TO r«V 0/V THE S| 
SIPS-STBP FEATURE IN THE 
CUSTOM MOPS' IT'LL MAKE 
v THINGS A LOT MORE _ 

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INPEEP. 

BUFFOON 


BEAST DRIVE: Cross Blade Zapper 

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Bloody Roar II 


secrets and hidden moves 


he second edition of Hudsons 
Bloody Roar series is a screamer! 
Most of the characters from BR1 
are back with more combos and a cool 
graphics makeover. Here you will find the 
moves that are not listed in the manual, info 


on how to unlock all of the secrets, 
and how to get and play as the two 
hidden characters. Plus, we have 
included a boatload of the secret 
character's moves. So, read on. 


Let's 

wide open. There are a 
ies in the qame. Here's a 


+ X + when you win the final round. 




The Two Endings 
There are two endings to the game, both of which 
can be viewed in the Options / Movies and Pictures 
menu. To get Ending #1, beat Arcade or Story mode 
with absolutely no continues. To see Ending #2, 
beat the Arcade or Storv modes anv wav you can— 

use. 


Drive your opponents freak'n crazy! To make the 
game harder (which in turn may make blood squirt 
from your eyeballs), press R1, R2,11, and L2, all at 
the same time as you select the play mode from the 
title screen. When done correctly, you notice the 
speed timer at the top of your health gauge is now 
red instead of blue. Be warned though, it's tough! 


The Fourth Costume 


The Clean Pause 

Kind of a useless trick, but it's out there, so here it 
is. Press R2 while the game is paused. This will 
wipe the screed clean of the pause menu text. 


acter, depending on what button you hit when you 
choose that character: □, X, or 


-A 


. Us! 

I'-', m 1 •' 


• • . • •• .■ 


ih| you will unlock a hidden fourth costume for 
each character. Pressing the Start button when 
selecting a character will select the new costume. 


The Afterimage Victory Dance 

To see your character do the "in-yourr-face" victory 


To get the Model Type option, you have to beat 
Story mode with or without continuing. To get the 
Recovery Speed option, you must beat Story mode 
without continuing. To get Any Cancel Point, you 
have to beat at least fifteen rounds in the Survival 
mode. To get Charge Speed, you must obtain all the 
pictures from Story mode. 


. 


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rate 


The following character moves are not found in the | 

. ' • "v 

manual. Also not listed are Command Attacks that are 


in a half 


or quarter circle and adding on the one button com- 


mand, me same 
Dash attacks are all done by pressing +, 4 + (hold), 
then pressing □, X, or O just before colliding with the 
opponent. The Throws are simply done at close range 
(in front or behind the opponent) by pushing A. 


-M 


B E, ♦ + J (or «■ + □ or ♦ + □ or ♦ + 


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g the extra character Gado is not too difficult. Simply beat Arcade 
ncde. This doesn't take much time or skill to pull off, since it doesn't 
matter now many continues you use while playing through. 




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Beast Combinations 


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BEAST DRIVE: Double Inferno 

M * K * *, 4 + 0 

Human Combinations 

□ □□, * + 

□ QQ*+X, □ 

♦ + X, «■ + X ^ 

+ + x, *+x, ♦ + □ Jm 

Beast Combination \9H 

+ + c\ xxx mm 


BEAST DRIVE: Ultimate Die Through 

4 51 4 4 V 4 + 

Human Combinations 
UX.Tf+ 

, * + X : 

4* m ] M 

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♦ + l (5 times) 


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BEAST DRIVE: Mouko Kou Hazan 

4 * 4 a 4* K 4 + 

f * — 

Special Moves: .V 


Beast Combinations 

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BEAST DRIVE: Feroci. 

4 * 4 * 4 *, 4 + 

Special Move: 

4 K 4 4- O O O 

Human Combinations 
□ X, + + X 




po you ^ 

HAVE WHAT IT TAKES 
TO PBFBAT ME? 


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BEAST DRIVE: Sky High Tempest 

4 4 4 *4 * ( 4 + 

Human Combination 
I, i + X, X, <■ + X, XXX, * + X 
Beast Combination 

• • . ' -CM: .. •' ''T y 

♦ + X, X, •* + , 


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OPPENSE-A COOP DEFENSE 
IS NEEPEP TO WIN. BLOCK, 

. ANP WAIT POR ME TO , 
\ LEAVE MySELP OPEN/ > 


Fluman and Beast 
Combinations 
□ □ 

□ □□,♦ + O 

□ X, + + X 
□, ♦ + X 


U'.U: 


/ WH/ AM I TELUNG N. 
you THIS? BECAUSE I JUST 
OUZZLEP POWN A SLURPEE 
TOO PAST, ANP HAVE 
. TEMPORARILy , 
\ CONE INSANE! >6 


BEAST DRIVE: Lifting Star Lane 
fex Human Combinations 


4 + X,^ + X 
^ , X 

Beast Combinations 

4 + 

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Beast Combinations 

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BEAST DRIVE: Surprise Cat Pounce 

4*44*4* 4 4 - 

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Human Combinations 




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4 X 4 ^ ^ 

Command: Attack 

^ 4 - X, * 4 


4 * 

Human Combinations 




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T CHARACTERS 


Combo Tackle 1 




Combo Tackle 2 


Masuda is the male character you play as 
in the Quest mode. To access him, you 
must finish the Arcade mode 


with any of the default male characters. 
This archeologist and father of Yoko 

:. has some martial arts skills 

k ** m cons >dering he has won the 
% mm Ehrgeiz tournament three 
T|J mam times. Playing as Koji is a lot 

like using Inoba, as his 

IfKtISI strengths are in his throws. A 
^ different throw can be pulled 
I ,/m | off depending on the direc- 
fjrflW tion the opponent is facing, as 
P well as several other combina- 
^ tions to try when they are on 
a||| the ground. 


six bonus 


Combo Tackle 3 


i »m j n mm - 


section. We also 

MmiiA gip 

moves so vou can 


mm. 


Flip Kick 


Swinging Blow Left.+ * ♦, High 

Swinging Blow Right .* * *, High 

Joint Spin.Low, Low 

(When getting up from the ground) 
Piling (throw).High + Special 


included moves i 
characters, as the 
instruction manur 
going easier an 


not in the 


Taunt 1 


Moves 

Hooking Straight Combo 
High, High, High 




Taunt 2 


set to one 





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Clair is the female character 

mode. To access her, you 
must finish the Arcade 


mode with any of the default female characters. 

A student of ancient exploration, she is Masuda's 
assistant. She also has an athletic side, she's a world 
class golfer and volleyball player. She is also a student 
of the martial arts and is a fast bare-handed fighter. 

Moves 

Three Of A Kind.High, High, High 

Force Attack.High, High, High, Hold High 

Lead Jab Combo.High, Low, High, High, 

High, High, High 

Hook Kick.High + Low 

Reverse High.Low, High, High, High 

Reverse Middle.Low, Low, High 

Counter Step Kick.Low, Low, Low 

Triple Spin High.Guard + High, High, High 

Table Sweep.Guard + Low, High 



1 i i 1 i « 

Volcano. 

.Guard + High + Special 

Leg Wheel.... 

.Guard + Low + Special 

Triple Windmill. 

.High + Special, High, High 


Wipe Horizon.Low + Special 

Wipe Out.Low + Special, High 

Bloody Windmill........ High + Low + Special 

Brilliant Heel.* * +, High 

Bloody Heel.* * ♦ , High, High 

Triple High.High, High, High 

(While walking) 

Low Sweep.Low, Low (While walking) 

Wind Middle.Guard + High 

(While running) 

Taunt 1 .♦ or 4 + SELECT 

Taunt 2.. 4 or 4 + SELECT 







i n § i % 4* 4» 9 







. 




To play as Django, the final 
boss character, you must j 
beat the Arcade mode with I 

nu 

every default character. You j 
can only play as the smallefj 
version of Django. 


This character looks like Red XIII from FFVH, the 
only character that does not appear human, making 
him an interesting choice to use. He is very fast and his 
height difference to the other characters gives him a 
unique advantage. He is a great character for pulling off 
juggle combos, although the game only allows you to 
juggle someone for up to five hits, 


Moves 

Seto Combo.High, High, High 

Titan Header.Low + High 

Hades Bite ..Low + High + Special 

Nanaki Kick.High + Special 

Nanaki combo.High + Special, Special 

Tail Reversal..High (When facing away) 


Chocobo Kick.Low, Low 

(When facing away) 

Bahamut Kick.Guard + High or High 

(When getting up) 

Hairy Bite..Guard + High + Special 

Shiva Attack.. Guard + Low + Special 

Django Step.. «■ or 4 (Crouching) 


Sled Fang.High 

Chupon Brush.Low (Crouching) 

Blood Fang..Low + High (Running) 

Knight Rolling Attack.Jump, Special 

Taunt 1.SELECT + ♦ 

Taunt 2..SELECT + 4 

Taunt 3.SELECT + «■ 

Taunt 4.. SELECT + 4 







































































































































unlocked by beating Arcade Mode with all of the FFVil 
characters, Zack supposedly taught Cloud everything 
he knows about fighting and, for that reason shares, all 
Cloud's moves. You could think of Zack as an alternate 
costume for Cloud. 



has a unique martial Arts fighting style with very quick 
attacks. Most useful, though, is her energy blast spe¬ 
cial move. 



from FFVIL 


Sephiroth uses a fighting technique that is not 
unlike Cloud's, although his hand to hand attacks are 
more powerful. With his sword drawn he can be quick; 
faster than Cloud, but not as damaging. There are two 
stances from which Sephiroth can use his sword, draw 
sword stance and the sword drawn stance. Tap Special 



The former soldier and protagonist of FFVil, Cloud 
Strife is naturally one of the strongest characters in the 
game. With his massive sword drawn, he can be very 
powerful with an extensive reach. His only weakness 
is the time it takes to execute attacks with the large 
blade. He can be caught between moves where 
counter attacks are possible. 

Moves 

Soldier One Two.High, Low 

Soldier Chain.High, High, Low 

Shinra Chain Disrupt...High, High, High, High 

Shinra Chain Insane.High, Low, Low, High 

Soldier Knee.High + Low 

Soldier Elbow.High + Low + Special 

Disrupt Shoot.High + Low + Special, 

High 

Soldier Hook .High + Special 

Soldier Chain Wheel.High + Special, High, 

High 

Shinra Chain Genesis.High + Special, High, 

Low 

Soldier Original..Low, Low, High 


Needle Low.Low + Special 

Soldier High Kick.Guard + High 

Soldier Feint Right.. 4 * 4 , High 

Soldier Feint Left. 4 * 4 , High 

Low Spin Kick.Guard + Low or Low 

(While crouched) 

Air Buster.High (While running) 

Slide Buster.While running, Low 

Soldier Needle Kick.While running, Guard + 

High 

Soldier Tackle.High + Low (Running) 

Deathblow.Jump + Special 

Taunt.D-pad, any direction 

+ SELECT 

Sword Moves (all the following moves can only be 
performed while in the sword stance.) 

Buster Sword Chain.High, High, High 

Hard Breaker.Low, Low, Low 

Sephiroth Combo .High + Low, High, 

High, High 

Run Blade Chain.High + Low, Low, 

Low, Low 

Braver.High + Low, 

Guard + High 

Butterfly Edge.Guard + High, High, High 



Moves 


Zangan Style Kick. 

... Guard + Low + Special 

Back Punch. 

. High, High 

Circle Kick. 

... 4 * 4 , High 

Double Punch Side Kick... 

. High, High, High 

Shoot Kick. 

4 x 4 , Low 

Zangan Combination. 

. High, High, Low, High 

Zangan Area Somersault 

... High, High, High 

Dragon Claw. 

. High + Special, High 


(Running) 

Punch Low Kick. 

. High, Low 

Avalanche Tackle. 

.. . High + Low (Running) 

Mythril Claw Combo. 

. High, Low, High 

Zangan Style Sliding.... 

... Low (Running) 

Double Somersault. 

. High + Low, High 

Over Swirl. 

... Guard + Low, High 

Dolphin Blow. 

, High + Low + Special 


(Running) 

Dolphin Blow Real. 

, High + Low + Special 

Final Swirl.. 

,.. Hold Special, High 


(hold buttons) 

Final Hell. 

... Hold Special, Low 

Tmnr Claw . 

. Low, Hiah 

Premium Heart. 

... While running, tap 

Ground Drop Kick. 

. Low + Special 


Special (control the 

Zangan Style Middle Kick.. 

. Guard + High 


projectile with the d-pad) 

Step Somersault. 

. Guard + High, High 

Platinum Fist. 

... Jump, tap Special 

Crystal Glove Kick. 

. Guard + High, Low 


(control the projectile 

Zangan Style Jump Kick.., 

. Guard + High + Special 


with the d-pad) 

Water Kick . 

. Guard + Low 

Taunt. 

... D-pad, any direction 

Motor Drive... 

. Guard + Low, High 


+ SELECT 

m 

^ 



once to enter the draw sword stance and tap Special a 

Liberty's Kick Left. 

... 4 x 4 ( High 

second time to bring the sword completely out. 

Ascend Spiral. 

Rage Doer . 

... High (While getting up) 

... High (While running) 

Moves 


Slide Charge. 

... Low (While running) 

Jenova Linkage Birth. 

. High, High, Low 

Mystery Sting. 

... Guard + High (Running) 

Jenova Linkage Synthesis . 

. High, High, High, 

High, High 

Mystery Tackle.. 

... High + Low (Running) 

Jenova Linkage Death ... . 

.High, Low, Low, High 

Sword Moves (all the following moves can only be 

Ancient Piece. 

. Low, Low, High 

performed while in the sword stance.) 

Chin High.. 

. Guard + High, High 

Sephiroth Combo Complete. High, High, High 

Mystery Knee. 

. High + Low 

Hell Quake Slash. 

... Low, Low, Low 

Mystery High. 

. High, Low 

Heaven's Dancing Spin.. 

... Special, High, High 

Mystery High Carnage . .. . 

. Guard + High 

Sudden Strike. 

... Guard + High 

Mystery Slash. 

. Guard + High + Special 

Fervent Blow. 

... Guard + High (Moving) 

Mystery Hook. 

. High + Special 

Cruel Strike. 

... R -i- Guard + High 

Mystery Elbow. 

. High + Low + Special 

Sudden Cruelty. 

... L + Guard + High 

Somersault Kick. 

. Guard + Low + Special 

Draw Sword Stance.... 

... High + Low (Moving) 

Sting Low. 

. Low + Special 

Flying Air Strike. 

... Jump, Special 

Fatal Trap. 

. High + Low + Special, 

Taunt 1. 

... 4 or 4 + SELECT 

Liberty's Kick Right. 

High, High 
. 4 * <■, High 

Taunt 2. 

... 4 or 4 + SELECT 






































































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Mirror Water.High + Low + Special 



Yuffie is a blast to use. She has some killer shuriken 
throwing skills and is very acrobatic. Her moves are 
similar to Sasuke's, but she has surprises of her own. 


play as this hidden char¬ 
acter from FFVII, beat the 
Arcade mode with Cloud. 


. 


Moves 

Joint Mountain. 

Joint Valley. 

Dachao Dance . 

Dachao Offering. 

Leviathan's Anger. 

Leviathan's Love. 

Four Sided Song. 

Dachao's Wind. 

Severing Blade. 

Quick Messy Blade ... 
Unmatched Through Time 
Unmatched On Earth 
Unmatched In Space 


. High, High, High 
. High, High, Low 
. High + Low 

. High + Low, High + Low 
. Low, Low, Low 
. Guard + Low 
. Guard + Low, High, High 
. Guard + High + Special 
. Guard + Low + Special 
. High + Special 
. Low + Special 
. Low + Special, High 
. Low + Special, Low 


Eagle Wing Blow Left . 
Eagle Wing Blow Right 
Cross Blade Triple. 

Ground Straight Kick... 
Wutai Style Face Kick.. 
Wutai Style Low Sweep 

Exploding Joy. 

Ill Wind Swift Lightning 


r| ■ - 


+ * «\ High 
+ * +, High 
High, High, High 
(Crouched) 

Low (Crouched) 
Guard + High 
Guard + Low 
Guard + Low, Low 
High, High, High 


Tidal Slide.Low 

Flip Kick.High + Low, High 

(Running) 

Comet Landing (throw) .... High + Low + Guard, 

Guard (From Opponent's front) 

Drop Caltrops.Hold Special, Low 

Cutting Wind.. Special (Running) 

Smoke Bomb.Jump, Special 

Taunt 1.... ♦ or + + SELECT 

Taunt 2.♦ or ♦ + SELECT 






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Moves 

Beast Combo.. 
Hell Maker Combo 
Splatter Combo... 


**■*** + # 


Id# 


Medium Flat Hit.,. 

Feel It Flat Hit. 

Reverse Low. 

Reverse Low High . 
Illusion Spin Kick.,. 


* m i » # 


This mysterious FSj/H char 
deter |s leaf (I 
the Arcade mode with Ufa. 

Vincent has moves that are reminiscence of 
Godhand, since both characters have guns. Outside of 
his gun moves, Vincent can hold his own in a fist fight, 
although he's not as powerful as some characters. 


Clear Sentiment. 
High Blow. 

Spinning Flame.. 

Arm Blow. 

Claw Hook Left . 


ii# 


Reverse Shoot.. 


fr i 4 


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High, High, High 

Spinning Slide. 

. Low + Special, Low 

High, High, Low, High 

Chaos Saber. 

. High + Low + Special 

High, Low, High (hit High 

Claw Upper Left. 

. ♦ * ♦, High 

up to nine times) 

Claw Upper Right. 

. ♦ » +, High 

High + Low 

Beast Claw. 

. High (Crouching) 

Guard + High 

Chaos Claw.... 

. hold High (Crouching) 

Guard + High, High 

Fall Kick. 

. High + Special (Getting 

Guard + Low 


up from ground) 

Guard + Low, High 

Double Flat. 

. High, High (Getting 

Guard + High + Special, 


up from ground) 

Low, Low 

Hell's Stairway. 

. High, High, High 

Guard + Low + Special 


(Running) 

High + Special, 

Sliding. 

. Low (While running) 

High, High 

Shoulder Charge.... 

. High + Low (Running) 

Low + Special 

Spin Kick ... 

. Guard + High (Running 

Low + Special, High 

Double Revolver. 

. Special, Special 

Low + Special, 

Trick Shoot. 

. Jump, Special 

High, Low 

Taunt ... 

. D-pad, any direction 

Low + Special, 


+ SELECT 


Holds 



. 

game is easy to learn, but it will take hours 


of practice to really start to understand the 
nuances beneath the simple control scheme. The fol¬ 
lowing are tips that can help you get a head start 
towards your mastery of thrgeiz. 




Just Frame Moves 

Just Frame moves are definitely the hardest to pull off 
in the game. They are normal moves which are made 
stronger by a specific button press. The required spe¬ 
cific button press of either the High or Low attack but¬ 
ton during a combo or special move has to come at an 
exact frame of animation, usually at the fullest exten¬ 
sion of the move. When successful, you will see a trail 
of blue sparks. Every character lias some combos and 
special moves that can be performed with a Just 
Frame move somewhere with in it. The big thing here 
is to experiment, although in the end you will realize 
that they are far too difficult to pull off effectively in the 
heat of combat. 


To pull off a Just Frame move with 

the coot blue sparkles 
takes amazing tim¬ 
ing, as you have to 
hit the right button at 
a precise frame of 
animation. They're 
almost too tough to 
be bothered with . 


Your special move button is pretty easy to use. Tap it for 
a quick special or hold the button for a massive special 
attack. Simple, right? 

Most character's special attack is a projectile of 
some kind which you can actually aim up or down. To 
send your special projectile skyward, press and hold 
Special and tap High. To aim down, press and hold 
Special, then tap Low. The lower attack will often take 
the form of a different weapon, such as the caltrops 
that Sasuke will throw when you use this button com¬ 
bination. 

Once your Special meter is exhausted, a new attack 
will become available for the Special button. This attack 
can be a very powerful one, as is the case with Han and 
several other characters. Don't forget about these sec¬ 
ondary attacks. 




Every character besides Django has a wide range of 
throws, but ail are executed about the same for each 
character. The biggest factor when throwing an oppo¬ 
nent is the direction they are facing when you grab 
them. From the front, back, left or right, where you grab 
an enemy will determine the different holds, but the 
button combination is always Guard + High + Low. 
Once you have someone, there are three directions 
that you can throw them. Throw them to the ground 
and pummel them by rapidly pressing the Low or High 
action buttons. Press a D-pad direction to send them 
into the ropes or continue to hold Guard + High + Low 
to complete the throw. 


▼ There is a multitude of possible moves that can be 
pulled off when you grab an opponent. 







J V 































































































































































Jun-e 1933 

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n 









18™®% eside the extra characters, there are other 


L 


9 secrets to find unlock and check out. All of the 
following bonuses are found in the Arcade mode. 


The FFVI1 Cinema 

Hidden in Ehrgeiz is a cool FFVII cinema that incorpo¬ 
rates several FMV sequences from the blockbuster 
RPG into a new short cinema staring Sephiroth. It's a 
treat to check out, but can only be viewed after you 
have beat the Arcade mode with Sephiroth. To make 
the going quick, set the difficulty to Very Easy and the 
rounds to one as you play through the game. The FFVII 
cinema can be viewed, once earned, in the Movie 
Player found in the Main Menu of the Arcade mode. 

The Alternate Opening 

The opening cinema to Fhrgeiz is top notch, one of the 
most exciting, action-packed openings we've seen, but 
did you know there was an alternate opening? To see 
it, you must let the game sit still for a while, without 
touching the controller until the game modes or cine¬ 
ma loops at least four times. The new opening will 
appear in the Movie Player found in the Main Menu of 
e Arcade mode. 

Han's Good Ending 

Han is the only character in the game with two end¬ 


ings. His bad ending, like ail the other character's end¬ 
ings, will appear after beating the first incarnation of 
Django. Regardless of what happens while fighting his 
second incarnation, during the credits, the cinema will 
play. To get Han's good ending, you will have to beat 
the Arcade Mode and defeat the second incarnation of 
Django. When the items fall out of the sky, be sure to 
grab his dismembered limb and the Ehrgeiz sword. His 
good ending will then be played where he gets his 
human leg re-attached. Very touching. 

The Third Hidden Costumes 

The toughest bonus in the game to get has to be the 
third costumes for all the normal, default characters. To 
access each character's second costume, you can sim¬ 
ply press up while selecting them with X, but the third 
costumes must be earned by completing a series of 
eight requirements. As requirements are met in any 
order, the third costumes will be unlocked in a set order 
starting with Yoko and ending with Godhand. The fol¬ 
lowing is the complete list of the order in which the 
costumes will appear. 

1 ..Yoko 

2 ...Han 

3 . .Doza 

4 .inoba 

5 .Sasuke 

6 ...Jo 

7 .Lee 

8 ...Godhand 



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X 


The following are the iist of requirements which can be 
attempted in any order: 

• Beat the second incarnation of the Django before the 
credits stop rolling and grab the Fhrgeiz sword. 

• Defeat the computer in the Battle Runner mini-game. 

• Collect all the movies in the Movie Player. 

• Finish the Arcade mode with the difficulty set to nor¬ 
mal without continuing a single time. 

• Score 35,000 points or higher in the Battle Beach 
mini-game. 

• Score 2,000 points or higher in the Infinity Battle 
mini-game. 

• Pull off a 10-hit combo in Practice mode. To make it 
easier use either Godhand's Maha Punch High, Low, 
High up to nine times. Vincent's splatter combo can 
also hit over ten times. 

• Shut out the computer in the Evil Battle Panel game. 

• Cloud and Ufa also have third outfits, but theirs are 
accessed by beating Arcade mode with Yufi and 
Vincent respectively. 







HERMITS 


Using The Environment 

One of the innovative features of Fhrgeiz is the multi¬ 
level interactive environments. Some stages offer 
more complexity than others in this department which 
adds to the overall balance of the game. You are forced 
to fight in a variety of environments from a straight box¬ 
ing ring to a Hong Kong market, each with their own 
set of strategies. It will be important that you use the 
whole environment when given the opportunity. 

A good tactic to use when you're getting your butt 
whooped is to perch yourself on a ledge and pummel 
your opponent below with your special or some pro¬ 
jectile move. This is even more effective when the 
character's special is a guided projectile. 

All characters share the same "attack from above" 
move which you get by pressing High + Low when 
above your attacker. Be aware, though, that if you get 
knocked from your perch, the impact with the ground 
will cause more damage than the strike that put you 
there, unless you press Guard just before you hit to 
land safely. 

Try to get an opponent in a corner, as it will be eas¬ 
ier to get longer juggle combos going, as well as mak¬ 


ing quick work of your victim, even on the ground. Also 
be wary of corners; don't get stuck in one yourself. 
There are some wall techniques that can be applied to 
get you out of there. When you are pressing into a wall 
face first, you can press either High or Low or High + 
Low to jump into and off of the wall with a variety of 
effects. 


A The Escher-like environment can help you win I 


Pick-ups 

Another innovative feature of Fhrgeiz is the use of 
power-ups right in the middle of the fighting game. 
Boxes can be turned on in the options menu of Arcade 


mode and on several of the levels crates and boxes 
appear. You can use these crates as weapons by slam¬ 
ming them into opponents in a variety of ways, includ¬ 
ing using the normal throw move on them. On impact 
with a target, they explode and three types of items 
will come out, usually one of each kind in a box. 

• Weapons can be immediately used in combat by 
being thrown at your opponent. Weapons you will find 
include a sword, a knife, a hand axe, a grand axe and 
dynamite, which will explode after a short amount of 
time, no matter who is holding it. If the opponent gets 
the weapon and throws it at you, the only way to avoid 
it is to run away or pull off a fade-away dodge, which is 
pulled off by quickly pressing and releasing Guard. 

• Certain items like apples, cakes, spinach, gold coins 
and stars give you bonus points. That means that they 
are useless unless you're going for a top score. 

• There will also be power-ups that appear when a 
crate is destroyed that, when grabbed, will help your 
player's attributes like increasing health or attack 
power. These power-ups come in the form of pills and 
certain types of food. 



a §1 


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PI 





EM Mtf , 

fiETTIM EHRGEIZ 


To truly beat the Arcade mode with one of the charac¬ 
ters, you have to defeat the second, larger version of 
Django before the credits stop rolling. You will find him 
impenetrable to your norma! attacks, so the only way 
to beat him is to break the two clear crates on 
pedestals in the back of the arena. When a crate 
breaks, a sword will appear. Pick up this sword and 
throw it into the beast. After both swords have been 
used, Django will die and all kinds of goodies will fall 





from the sky. Quickly run around and pick up the bonus 
points and the Ehrgeiz sword will fall from the sky. 
Anain, all this must be completed before the credi + 
..op rolling. 



•4 In order 
to win, 
yo'll need 
to retrieve 
the Ehrgeiz 
sword 
before the 
credits stop 
rolling. Are 
you up 
to the 
challenge? 





























































































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Directions: 

Plug V-Merrr: Virtual Memory Card System into your PlayStation®, [cons of 60 memory 
cards will appear on your TV screen. Use your controller to scroll to the card of your 
choice. Start your game. Load your save. Safe, organized data that's easier to find and 
faster to retrieve. Just like a hard drive for your game console. You save a game to beat it. 


. j d f 1 lopStal*0ti' Atenvry Cord 


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idge Racer Type 



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□f perfection 


From the moment you pop in R4, you are immersed 
in the hyper-stylish world of Ridge Racer. It will 
take perfection in your driving skills to get any¬ 
where in this game. That's where this guide comes 


in. We'll tell you how to access every car, plus 
we've got every corner in the game detailed 
with the best lines, breaking zones and acceler¬ 
ation points for both drift and grip cars. 




real r 



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RE#l RACING ROOTS'99 


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opponent drivers are also very advanced, forcing you 
to be perfect in your laps. In the last races of the Grand 
Prix mode and at the higher difficulty levels, you can't 
make a single mistake and even then, you aren't guar¬ 
anteed a win. In each race, the goal is perfection. 

►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►► 


T 


| he odds are stacked against you if you want 

_P to earn every car. The level of perfection you 

need to achieve in your driving technique is nearly 
unmatched when compared to most other racing 
games. The handling of the cars and driving physics 


are uniquely Ridge Racer, but on a totally refined level. 
If you're new to Ridge Racer, it will take some getting 
used to. Even RR veterans will have some relearning 
to do. You must get to know the lay of the courses, but 
in far greater detail than what you may be used to. Your 


cornering icn ►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►►► 


here are two types of car handling, depending 
on the manufacturer you choose. Drift cars 
are those whose tails can slide out in a tight turn. Grip 
cars will hug the road no matter what you do, making 
them easier to control. To race either style requires a 
different mindset from the player. The lines which you 
take through a course can be quite different depending 
on the style of car you're driving. Both have to be mas¬ 
tered to earn all the cars in the game. The following is 


a basic description of how to take the sharp corners 
with either style of handling. In the course maps fol¬ 
lowing these pages, we have detailed the lines for 
both drift and grip cars, 

When looking at the diagrams, you should note 
that every turn has a braking zone where you will 
either need to let off on the gas or hit the brake. We 
made it a zone because the actual spot changes, 
depending on the speed of your car. The faster the car, 


the earlier you need to brake is the rule of thumb. 
Brake before the zone and you will not take the turn as 
fast as you could and may even hit a wall. Brake too 
late and you'll hit the wall for sure. You should also 
notice that every turn has an acceleration point, which 
is the same no matter how fast or slow your car is. The 
last point we want you to note is how the entry point 
to a turn differs depending on whether you're going 
with a drift car or a grip. 




dnFr (Z3r cornBnnQj ►►►►►►►► 

D here are two techniques for drift cornering. Both require timing, but we 
have found one to be consistently more effective. 

The first is to let off the gas at the breaking point and turn hard into the corner. 
When your car's nose is facing towards the outlet of the turn get back on the gas 
and you will slide out until you grip the road again. The danger is that when you get 
on the gas, your tires will slip too much and you will hear a high revving noise and 
you won't be able accelerate. When this happens, let off the gas and the D-pad and 
let things settle down before getting back on the accelerator. 

The second technique which we have found to be more effective is to tap the 
break just before or the moment you begin the turn at the breaking point and the 
immediately get back on the gas. This takes good timing, and will be different on 
every turn, but we found it the best way to keep control, Usually your car will slide 
around just enough to make it around the turn. 



grip car cornering ►►►►►►►► 

D o get the best out of a grip car, all the braking has to be done before you 
enter the corner and start turning. Unlike a drift car, you don't want to slide 
a grip car through the corner, since that slows them right down. Instead, as you 
approach the corner, brake. Make sure you do this in a straight line. Once you're 
ready to turn into the corner, get off the brakes and turn into the bend, trying to hit 
the apex of the bend to ensure the car corners as smoothly as possible. As soon as 
you're past the apex of the corner and can see the road straightening out ahead, get 
back on the gas and use the full width of the road as you accelerate out of the bend. 
If you start accelerating out of the corner too early and it looks like you're going to 
run off the road, just take your finger off the accelerator briefly until the car gets back 
onto the ideal line, and then press the accelerator again. It requires very quick judge¬ 
ment, reflexes and a fair bit of practice to do this, but once you start getting it right, 
you'll be blasting out of corners and notching up record times with ease. 




























June 1333 
htt-pI/ /ujujlu.’PSMDNLI NE.com 



arning every single car in the game is no easy task. You will have to race 
every track in the game literally hundreds of times before you get them all. 
A side bonus is that you will get really good at this game in the process, but you 



ufacturers. Each manufacturer has 20 cars. Multiply that number by the four car 
makers and you end up with 80 cars. They are most easily earned using team R.C. 


Micro Mouse Mappy, which is the easiest difficulty setting. Now if you really want¬ 
ed ail 320 cars, you would have to earn the same 80 cars for each team or difficul¬ 
ty level. The same cars earned in a higher difficulty level will have a higher top 
speed, along with its team paint job to provide some incentive. 

It gets even more complicated, though. In Grand Prix mode, 19 cars can be 
earned from a manufacturer and added to your garage. To get all 19, you are going 
to have to complete the mode at least seven times, but probably a lot more with a 
single manufacturer. You see, you are awarded a new car at the completion of each 
of the first three stages, but the car you earn depends on the place in which you fin- 



1. Promesso, 106 
mph, Stage: 01 

■ v.;'.y.. £; >'.... I". / ■ ■ y, 


4, Regalo, 123 
It! pH/ StQQ6* 02 


3. Bisonte, 119 
mph, Stage: 02 

\ . ■: 




5. Fatalita, 126 
mph. Stage: 02 


2. Pro nessa, 116 
mph, Stage: 02 


,i\ 


12. Infinite, 145 

Hi 11. Cavaliere, 141 |S§] 

10. Rondtne, 138 

9. Fatalita, 135 

Bp 8. Regalo, 132 ifj 

f 7. Bisonte, 129 | 

6. Promessa, 125 

mph, Stage: 03 P 

! mph. Stage: 03 ||| 

mph. Stage: 03 Jh| 

mph, Stage: 03 

Yj mph. Stage; 03 

ffi mph, Stage: 03 !| 

1 mph. Stage: 03 


19. Squalo, 200 

; 18. Estasi, 198 ||j 

■ 17. Aquila, 195 Pj 

H 16. Fatalita, 191 Pj 

|H 15. Regalo, 189 Yf 

M 14. Bisonte, 185 || 

B|ff 13. Pro 

messa, 181 

mph, Stage: 04 

L 

mph, Stage: 04 

mph, Stage: 04 

mph, Stage: 04 

mph, 5tage: 04 

mph. Stage; 04 

mph. 

Stage: 04 1 


Assoluto | l HHp^l 

The Italians are known for their sporty designs and this offering of drift cars from Assoluto is no differ¬ 
ent. Out of the entire bunch, the PSM favorites are Cavaliere, with its rear wheels covered by panels, 
and the intimidating Squalo, which should only be used on the 'Shooting Hoops' course. 


/ 


20. Vukano, 223 
mph, Stage: 04 



1. Bonfire, 105 
mph, Stage: 01 


5. Officer, 125 
mph, Stage 02 


4. Wisdom, 121 
mph. Stage: 02 


2. Bonfire, 115 
mph, Stage: 02 


3. Detector, 118 
mph. Stage: 02 




11. Comrade, 139 
mph. Stage: 03 


6. Bonfire, 123 
mph. Stage: 03 


10. Colleague, 136 
mph, Stage 03 


9. Officer, 133 
mph, Stage 03 


8. Wisdom, 129 
mph. Stage: 03 


12. Ignition, 143 
mph. Stage: 03 


7. Detector, 128 
mph. Stage: 03 


' 


13. Bonfire, 181 
mph. Stage: 04 


15. Wisdom, 188 
mph. Stage: 04 


19. Reckless, 199 
mph, Stage: 04 


16. Officer, 191 
mph. Stage: 04 


14. Detector, 183 
mph, Stage: 04 


18. Cataract, 198 
mph, Stage: 04 


17. Tamer, 193 
mph. Stage: 04 






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I 20. Nightmare/ 220 
mph. Stage: 04 


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ished. Do poorly and you get the same car you were just racing with better 
performance. Do well and get a brand new car. You will have to do both poorly and 
well in every combination you can imagine through the Grand Prix mode to earn 
them all. To hopefully entice you into earning them all, we have provided the 
following charts which detail the tree by which the cars are opened for each of the 
four manufacturers. 

The 20th car for each manufacturer is earned by beating the car in the Extra Trial 
mode. The Extra Trial will appear at the bottom of the Main Menu after you have 
completed the Grand Prix Mode once. These are four of the most insane cars in the 


game. There's a rocket car, a hovercraft and an euro-style minicar which has one 
gear, but can go 0-180mph in something like two seconds. You can only use cars 
which have been won in Grand Prix mode to compete for these four extra cars. So 
to earn all four, you're going to have to beat Grand Prix with each of the nianufac- 
furers. You will have to come back and earn the four cars again with a new team or 
difficulty level to get all 320 cars. 

Good luck. The Extra Trial is really tough. The cars are fast, usually much faster 
than you, so you will have to beat them early and block their passing attempts the 
rest of the race. They are well worth the effort. 

_ J 



1. Ambitious, 106 
mph, Stage: 01 


2. Ambitious, 116 
mph. Stage: 02 


3. Troop, 119 mph 
Stage: 02 


5. Wiidboar, 125 
mph, Stage: 02 


4, Rumor, 122 
mph, Stage: 02 


6. Ambitious, 126 
mph, Stage: 03 


9. Wiidboar, 135 
mph. Stage: 03 


8. Rumor, 131 
mph. Stage: 03 


12. Starlight, 145 
mph. Stage: 03 


11. Cowboy, 139 
mph. Stage: 03 


Hi 


.. . 


13. Ambitious, 182 
mph. Stage: 04 


14. Troop, 185 
mph. Stage: 04 


16. Wiidboar, 191 
mph. Stage: 04 


15. Rumor, 186 
mph. Stage: 04 


18. Terrific, 196 
mph. Stage: 04 


17. Decision, 193 
mph. Stage: 04 


19. Destroyer, 199 
mph, Stage: 04 


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Also cool is Cowboy, with its offset single-man 




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5. Megere, 123 4, Bataille, 121 3. Dirigeant, 118 

mph, Stage; 02 mph, Stage: 02 mph. Stage: 02 




2. Prophetie, 116 
mph, Stage: 0 
























12. Ucorne, 143 
mph. Stage: 03 


9. Megere, 135 
mph, Stage: 03 


8. Bataille, 129 
mph. Stage: 03 


6. Prophetie, 125 
mph. Stage: 03 


11, Averse, 139 
mph, Stage: 03 


10. Antilope, 136 
mph, Stage: 03 


19. Supernova, 200 

18. Sorctere, 196 

17. Espion, 192 

16. Megere, 189 

15. Bataille, 188 

14. Dirigeant, 183 

13. Prophetie, 179 

mph. Stage: 04 

mph, Stage: 04 

mph, Stage: 04 

mph. Stage: 04 

mph, Stage: 04 

mph. Stage: 04 

mph. Stage: 04 















20. Ecureuil, 183 
mph. Stage: 04 



Age Solo 



a bit conservative in design, although they are very cun/y. The main car most used by the PSM team is 
Licorne. It is a total powerhouse, It looks like it was made for speed. To go really fast, we use Super 
Nova, its interesting driver position is so far in the front, it almost looks like some kind of RC car. 


























































































































































































































































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n this section we pull out every major turn in the game and show the best 
line through it. We show you the lines for both drift cars (in red) and grip 
cars (in blue). We also display the breaking zone for each turn. Where you begin to 
break within the zone completely depends on the speed of the car you're driving. 


Faster cars break earlier. We also show you the point out of each turn where, regard¬ 
less of your car's performance, you will want to begin accelerating. If you're having 
trouble judging a certain turn, this is the place to look. Plus, other areas of interest 
have also been pulled out which you should be aware of. 


fm 



shelter 


The first course in the Grand Prix mode may be for stage one cars only, but 
it still has some of the toughest corners to judge in the game. However, the 
first several turns of the course in Japan can be taken at full speed and driven 
almost straight through with the correct line. 


The breaking area for this sharp 
right wifi be at the end or 
immediately after the patch of 
shadows on the ground near 
the right turn sign. 




This one's a bit hard to judge. You enter the tunnel on a 
gentle right corner, which requires no breaking. Enter on 
the far left and cross the roadway so that you are inches 
the right wall of the tunnel at the outlet. 
Immediately break and turn into the 
sharp left. The big danger is 
breaking too late, as it looks 
like you have more room 
than you actually do to 
make it around. 



This is definitely one of the hardest corners 
to figure out in the entire game. Depending 
on the car you're driving, you can get 
around this corner with or without breaking. 
After making the first sharper 
left, you can accelerate 
around the gentle 
curve to the right. 








Just about every car 
has the capability to 
take this entire 
section with the 
gas on. To make it, 
you need to find the 
straightest line 
through by making a 
sharp right from the far 
eft immediately after exiting 
the tunnel to cut the next 
medium right corner as close as 
possible. 


The tricky thing about this sharp 
left turn is that there is a little dip 
you catch some air on just before 
the breaking point. This means 
your line coming into the dip sec¬ 
tion must be well lined up on the 
right side with your momentum 
going left across the road to 
make it through. Also, many of 
the cars (even some stage 3 cars) 
can make it without breaking. 




The final sharp turn in the course 
is an example of a textbook 
hairpin turn. When you come 
out of the medium left, stay 
to the left of the road and 
break at the right hand turn 
sign before turning right. 
Don't touch the gas as until you 
see the edge of the narrow 
passage towards the finish line. 


41 9 4 Brake point 


Acceleration point 


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mode pits 


in the 
you a< 


Prix 



You will 
place and 


t in las 
of oppo 


nent cars, from the beginning 
to the end, will rarely change; 
they never pass each other. 
Because of the way the other 
drivers spread out, you only 


have to deal with passing one 
at a time, but there are still 
some things to note when deal¬ 
ing with other drivers. 














































































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The second Japanese track on the circuit sports two of the tightest turns in 
the whoie game, one of them a corkscrew turn. There a couple nice rises 
in elevation, which make this a fun track to race, not to mention the nice 
scenery. You use stage one cars for this track in the Grand Prix Mode so you 
will not have to break through some of the turns noted. 


The first sharp turn is noth¬ 
ing special. The break point 
is near the right turn road 
sign and you will accelerate 
half way through the turn 
when you have line. The 
outlet of the turn leads to 
the first incline section. Out 
of the turn you want to get 
over to the right to set up for 
the left turn up the hill. 




You must never ever run into first place position at the finish 


This gives them a little speed 
boost and really slows you 


M§e half a lap to recover 
end tap. 





Some cars may have to break to 
get around the left hand turn up 
the incline, but most can 
make it around full throttle if 
they cut it perfect. There is 
not much margin for error 
here unless you break. The 
next section of medium 
lefts can also be taken with 
out slowing, but must be 
entered with the correct line 
where you make your turns 
between the corners on the 
straightaways. This takes 
some precision timing. 




This one of the tightest turns in the 
game. When on the far left of the 
track, the breaking point will be 
when your car clears the rigf 
turn road sign. Drift cars will 
let their back ends spin all 
the way around until they 
are on target with the 
road ahead. Grip cars will 
need to be patient 
around the curve as 
they can't hit the accel¬ 
erator until the path is 
clear. The next bit is eas¬ 
ily taken without breaking. 



This is one of the pretti¬ 
est sections to drive 
through, but it is also one of the 
most difficult S-curves in the 
game to drive correctly. Stage 
one and even two cars should 
be able to navigate it without 
breaking, but faster cars will 
need to break before they 
get to the turn and stay off the 
accelerator until they come 
around and are well into the second part of 
the S-curve. Drift cars can get an angle around 
the first bend that will allow the car to acceler¬ 
ate into and through the second half. 



This corkscrew turn starts out 
manageable at top speeds, but 
becomes increasingly tight as it circles 
around. At the first road signs indicating 
the big turn, there will be a dip in elevation, 
so let off on the accelerator and get a good 
line into the turn 
early to avoid 
the wall. 

The break 
point for 
when the 
turn gets its 
tightest is the 
single sign on 

left cliff wall halfway through 


the 


the 


turn 





The line you enter the 
final turn is a little 
funky in that the 
break zone is a bit 
later than normal. 

m m m Brake point 

X Acceleration point 


































































































his track in the US and its sister version Brightest Nite definitely have it 
going on with the airport theme. As you race around in the dark, jumbo-lin¬ 
ers will take off and land, as well as taxi around. There are only a few big 
corners to look out for on this one. in Grand Prix Mode, you will be using 
stage two cars, which means your breaking points will be a bit earlier than 
stage one cars. 

The sharpest turn in the course is a tight 
180. It is a good example of a corner 
whose best line will be different for drift 
and grip. The grip line is in blue while the 
drift line is in red. Grip and drift cars will 
break just as they reach the red road 
signs on the left, but grip cars will need to 
make a wider arc around and may even 
need to break twice. Drift cars, on the 
other hand, will swing around nicely to 
cut corner sharply. 
















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his right, then left curve is an easy one 
that requires no breaking at all. As a matter 
of fact, most cars can stay in one of the 
lanes through it if they wanted to. 



This section can also be taken with¬ 
out breaks if done perfectly, but most 
people will need to let off the gas at 
least a little. The first part of it has a 
gentle left and becomes slightly 
tighter at the end where it opens into 
a quick left, right, left bit. Near the 
end of the first gentle left you need to 
slowto get your hood facing the out¬ 
let of the final section, which can 
be taken with a straight line. 






Here's a simple 90 degree 
turn. To find the break 
point, look for the patches 
of ground lit up by the 
street lights. You break 
when you reach the last 
patch of light before the 
turn begins. Drift cars will 
be able to take the turn 
sharper than grip cars. 



You will inevitably have to 
pass someone through 
this quick left-right sec¬ 
tion, usually the leader on 
the last lap. As a rule of 
thumb, you always want 
to pass on the right. It is 
the best line and the 
other car will always give 
you room, while passing 
on the left usually sends 
you into the wall or the 
back of the other driver. 


Brake point 



Acceleration point 






— 


— 




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car to block faster cars; some¬ 
times, this is the only way to 
win. For this situation, the first 
person view is best with its 
rearview mirror. 


When you have an opponent 
coming up behind you, try to 
get in front, so they hit you 
from behind. This will slow the 
other car down, getting them 
off your back and giving your 
car a little push forward. At the 


► When you have someone on your tail, the 
only way to tell which side they might pass on 
is by using the first person view with its 
rearview mirror. 





This is the other version of the first track in the game, Heiter Skelter, 
so it shares some of the same corners, but only in the last quarter. 
See the Heiter Skelter course for those corners. Right after the start¬ 
ing line, the course takes a different route, whose first couple of cor¬ 
ners can be taken at full speed. It's when you go by the harbor that it 
can be kind of tough to navigate, but it leads to another one of the 
prettiest pieces of track in the game. 



The first part of this section is a gentle 
left, easily taken at full speed. It is best 
to take in the middle or the outside so 
you can get set up over to the far left 
for the next hard right, The break¬ 
ing point is just after the tall right 
turn road sign, but before the 
shorter arrow road signs. Cut the 
right corner as close as possible 
to get the straight shot through the 
following quick left. There is danger of 
oversteering this one, so be aware. 









mm 


A 










A straight line can be driven through the first part, but 
you need to get over to the left to be set up for the 90 
degree right turn. Break just after the right turn road 
sign on the left and don't accelerate until you have 

\ the road in front of 
you. Drift cars 
can take this 
one much 
v tighter than 
\ grip cars. 


This big left/right section with the seagulls is one 
of the nicest in the track. Not only does it gently 
rise in elevation, but if taken perfectly, you need 
no brakes to make it through. Cut the first corner 
very close, inches from the left fence, then when 
through immediately turn right into the next turn, 

cutting that corner by 
inches. If suc- 
. cessful, the line 
ji will allow you 
to accelerate 
[ through the 
remainder of 
, the turn. 



The first gentle right should be 
taken wide to be lined up for 
the next, sharper left. 
Stage one and two cars 
will not need to break 
through here, but 
most stage three 
cars will. The break¬ 
ing point will be 
when you reach the 
first of the right turn red 
arrow road signs. 


The tricky thing about this 
sharp left turn is that there is a 
little dip you catch some air on 
just before the breaking point. 
This means your line coming 
into the dip section must be 
well lined up on the right side 
with your momentum going 
left across the road to make it 
through. Also, many of the 
cars (even some stage 3 cars) 
can make it without breaking. 




The final sharp turn in the 
course is an example of a 
textbook hairpin turn. 
When you come out 
of the medium left, 
stay to the left of the 
road and break at the 
right hand turn sign 
before turning right. 
Don't touch the gas as until 
you see the edge of the 
narrow passage towards the 
finish line. 


§ I i Brake point 


Acceleration point 


































































































race. At the 


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This track from Japan is iocated adjacent to the Hefter Skelter/Out Ot Blue 
courses and is one of the shortest in the game. Each of the four corners is 
a challenge, though and in the Grand Prix Mode, you'll be driving the much 
faster stage three cars. There are a couple of interesting things about this 
course. First of all, it is named after the world featured in the Namco plat¬ 
former Klonoa and second, it has a couple giant Namco characters around 
watching from the sidelines. 





first turn will be taken differently depending on 
whether you're driving a drift or grip car. Grip cars 
{blue line} must take the first, gentler part of 
the turn on the outside. When the turn 
gets tighter, you need to break just 
before the overpass support beam. 
Drift cars (red line) have more flexibili¬ 
ty here and can enter the turn on a 
tighter line inside as well as being able 
to following the grip car line along the 
outside and be successful. The break 
point for drift cars is when you pass under 
the support beam. 


Some stage three cars can make this section without breaking while 
others can't. If you have to brake, it will be near the end when it gets a 
bit tighter. The first part is very gentle, but you still need a good line 
through it to be able to make it through the second half of the left hand 
turn. The best line starts with cutting the small right hand corner as 
close as you can, then once through, turn ieft into the larger left turn. 
Don't let off on the left turn even if you are getting dangerously close 
to the left edge of the track because the turn will get tighter. If done 






m i n 





You are going to definitely have to brake around this 
bend, but if you have a tendency to oversteer your 
drift car through corners, it will be all right here as 
the angle oversteering will give out of the turn is 
perfect for entering the next straightaway. To take 
the turn, cut the minor left corner inches from the 
left wall in a straight line. Continue on towards the 
sharp right turn, braking and turning into it right 
before you cross the shadows from the trees on 
the ground. 


The tough part about this turn is its exit. It 
leads straight to the finish line and you will 
undoubtedly be facing some opponent here 
in the final stretch. The big danger is hitting 
the left wall of the final left turn. You have to make the sharp right 
with a good line to cut the corner and not hit it. Come into the sharp 
turn, cutting the small left as close as possible. The brake point is felt 
more than an actual landmark, but is halfway through the turn when it 
starts to become tighter. 
























































































This is the other version of Edge Of The Earth, the US airport at night, so it 
shares a couple of the same turns, but only at the beginning and at the end 
of the race. One cool feature of this track is the incredibly steep drop off that 
gives your car the biggest air in the game. 


The breaking point for the 
first tight turn is later than 
what would appear from 
looking at the corner. You 
want to have started the 
turn and when you're 
about to run into the board¬ 
ed up track boundary, hit 
the brakes until you're 
around the turn at a good 
angle to cut gentle left as 
close as possible. 



Brake point 



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For this sharp 
left, be along the 
right wall and brake, 
then turn when you 
reach the left turn arrows. 
Accelerate when you reach 
the brick area of the road. 



This corner can be a bit deceiving, as it 
looks like it can be taken without braking. 
You will quickly find that braking is 
required to make it through, 
but the braking point is a 
little tough to judge. 

From outside on the 
far left, brake into the 
turn when you reach 
the end of the first set of 
yellow right turn arrows on 
the top of the left wall. Use the 
extra shoulder space provided to 
get a smooth line out of the turn. 



*1 i> 


21C-44-3I 3 


This is the 
steepest drop 
off in the 
game and is a 
blast, espe¬ 
cially when 
you pass 
other cars in 
the air. You do 


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need to enter it straight to avoid loosing it when you land. 
At the bottom of the hill is the sharpest turn on track. 







This very sharp right also has a nice wide 
shoulder and you're going to need it. You 
will be coming off the steep hill with a ton 
of speed. You will need to brake a car 
length or two before you reach the right 
turn arrow on the left. The rest of the 
corners are the same as those found 
in Edge Of The Earth. 


v 




i 



Always use the 
right shoulder 
when making 
this gentle right 
turn as it will cut 
a second off your 
time if you do it 
every lap. This is 
also a great 
passing lane. 




HBH 


switch gears and you will spin 
your tires. For manual trans¬ 
mission, step on the accelerator 
during the countdown so the 
needle reads 6.0 or so. When 
the countdown hits "GO!", 
shift to second gear instantly 
and you'll get a terrific start. 


A quick turbo start is essential 
to master if you want to suc¬ 
ceed. The trick is to rev your 
RPMs so that the needle reads 
a little below where your car 
normally switches gears in 
automatic. The needle should 
read between 6.0 and 6.5 when 
the announcer says "GO!". Rev 


► You want to have your RPMs up so that the 
needle is resting right around six when the 
announcer soys "GO!". 


point where you 























































































































P 51 Y 1 -RACING TIP 


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June 1399 
http l //wj uj uj . F 3 (Yi □ N LI N -E. c o m 



Using manual transmission 
over automatic has its advan¬ 
tages and disadvantages. 
Although purists scoff at auto¬ 
matic transmissions, we have 
found them considerably easier 
to use. Your timing has to be 


perfect and using automatic faster starts using the quick 
means that you have one less start method. Down shifting for 
thing to think about as you're tough turns can help and you 
concentrating on the turns, can get into gear faster after 
People who use manual trans- sliding through a turn, but this 
mission will have better accel- also opens you up for a wider 
eration and will be able to get range of ways to screw up. 




The whole first half of the track shares the same turns as Wonderhill, but now 
that you are using stage three cars, they much more difficult to handle. The new 
portion takes you up by an observatory and through a couple sharp lefts. It rejoins 
the final stretch after one of the toughest corners in the entire game to judge. 


first turn of the new section starts off mel- 
>w, then quickly tightens. The break point 
will be well into the turn after you pass the 
first couple of right turn arrows along the 
left side railing. The next set of banks are 
gentle enough to accelerate through. 


• • § Brake point 


X Acceleration point 







After a short downhill sec¬ 
tion, you will hit a sharp left. 
The break point is before the 
first left arrow turn sign. Be 
over to the far right before 
braking and turning, You will 
need to use the extra 
shoulder space to begin 
accelerating again. 

' . 





This corner is not as sharp as the 
last, but most cars will still have 
to brake to navigate it. The brake 
point here is after the tall left 
turn sign, but before the shorter 
left arrow turn signs. Again use 
the shoulder if necessary. 



Most stage three cars can make this tricky long right 
turn without breaking. It is tough to judge though 
and its outlet leads to the finish iine, so this is not 
the place to blow it. If you take an inside line around 
the entire curve, you should be able to make it, but 
if you have to brake it will be in the last bit, when you 
reach the red right turn arrows on the left wall. The 
danger is coming out with the right line to deal with 
the following left, right as straight as possible. 







Iflllft 




music player 
frid-is 


The following are some standard options you may 
not be aware of. When you go into the music play¬ 
er, a race replay is displayed while you listen to the 
music. While listening, you can use the controller 
to monkey around with the visuals. The following 
are the controls while in the Music Player mode. 


Lor R 
T . 


C 

X 

SELECT 


. Changes the song currently played. 

. Toggles third person perspective and 
driver perspective, with and without 
motion blur. 

. Toggles the repeat function 
. Quit to Options 
. Toggle soundtrack name 


Use these controls when motion blur enabled 
and in third person perspective. 


R2 
L2 . 
L1/R1 


Adds Tint 
Removes Tint 
Cycle Hue Of Tint 


• >■■■■■:t mwm 

In driver perspective 

L1/R1 ..Turn 
camera to the sides 
or behind you. 


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This is it, the final track in the game. It 
is designed for high-speed stage four 
cars, but you can use any stage car in 
time trial that you want. However, 
stage four cars don't handle the other 
tracks in the game too well. The road¬ 
way in Shooting Hoops is very wide, I 
much wider than any of the other 
courses. You are given a lot of room 
for pure racing. With a good line, you 
never have to brake. Seconds can be . 
taken off your time by taking the cor¬ 
ners tighter than is necessary to nor¬ 
mally make it around. A bad line can 
force you to have to break or god for¬ 
bid, run into a wall. The opponents 
wii! be perfect here and the speed is 
increased so much that things can 
happen really quickly. Also you can't 
let the awesome fireworks on the last 
lap distract you, although they are 
worth checking out. With a nice sub¬ 
woofer hooked up to your 
PlayStation, they really rumble. 



jwni ^ ~ 






MS BOOTS 99 


Mode; Car Safest Carats 


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if you were looking for another reason to play this 
game, other than an amazing sense of accomplish¬ 
ment for earning all 320 cars, then we have a pretty 
good one. Once you earn the final car, a new car will 
become available only in Time Trial mode. This drift car 
is a giant Pac Man on three wheels. It is easily one of 
the coolest bonus cars we've ever seen in any game 
and you get a new song with it as well! The new track 
is called "Eat Em Up'' and is a dance track using all the 
sound effects and music from the original Pac Man, 
which was pretty rhythmic to begin with. The end 
result is a Pac Man anthem destined to be a hit. 


t h ' 14'I L a. 






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Using Pac Man is incredibly cool, but his bonus sortf)’ (which 
is opened jvith him) is definitely half of the fun. You can also 
use him in the two*player or four-player link modes. You will 
just have to load the car from your memory card in each slot 
with a controller inserted below it. 

^ 


Once all 320 cars are earned, Pac Man will appear in the car 
select screen of the Time Trial mode. 


mm 


■ 


—i— 


■ . ■ ■ 


Out of twenty-four sample car decals, there are four 


’fttDde:09C3i S*lact 


The unknown images are found at the bottom of the 
decal list, numbers 21-24 and each is an image of 
Reiko Nagase {the R4 girl) in a different hue. To open 
the hidden decals, beat Grand Prix mode with each 
team, without repeating a trial and coming in first in 
every race. Listed are the hidden images and the team 
you need to beat the game with to open them. 


Decal 21.. Reiko Nagase (Blue) - Beat the game 

with D.R.T. 

Decal 22.. Reiko Nagase (Orange) - Beat the game 

with M.M.M. 

Decal 23.. Reiko Nagase (Green) - Beat the game 

with P.R.C. 

Decal 24.. Reiko Nagase (Red) - Beat the game 

with R.T.S. 






i Butter* i 1 XSuitcfi: 


\_ 


We don't need to tell you that these are probably the best decals 
in the game. Again, another bonus worth achieving. 


hk 




►►►►►►►►►►► 


IX “ 












naLU get 
out there, 
pur the 
pedal to 
the metal 


and start 


Lumping! 





















































































































































June 1393 



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a game or 








next, hopefully finishing this fine game. To enter the 


the Options menu. From there, highlight the Select 
Mission option and press and hold «■ + R1 + LI + 
SELECT +■ □ + X. If you entered it correctly, you wiil 


Last issue we ran the only code we knew for this hot 
game. Unfortunately, all it did was make the game 
harder, but this month we have come across a whole 
new batch that should definitely make your qoinq eas¬ 


els of the game. Choose your level and press X to 
enter. You have to re-enter the code to reach the level 




This code will automatically give you all the weapons 




to find items, so 


level will have a different mix 
iven better, though, is how the 
unlimited ammunition, so you 




With Silenced 9mm highlighted, enter the code and you should 
hear Gabe say "Understood". Re-enter it again and you'll hear 
him say "Dammit" and you gun wall go back to normal. 


the code, pause gameplay and highlight the Weapons 
option. Simultaneously press * + L2 + R2 + CL + u + 
X. When entered correctly, you will be immediately 
taken to the weapon selection screen, where you 
can then equip and infinitely use any of the 






< The only real 
noticeable 
difference 
with the 
powered-up 
9mm is that 
has a gold 
sheen to it 
rather than 
its usual 
silver sheen. 


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HI 


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< First pause 
the game, then 
on this screen, 
highlight the 
Weapons 
option before 
pressing 
the button 
combination. 


4 To find the Select Mission option you must first enter the Options 
menu from the pause screen. 


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then press ♦ + L2 + R1 + X. A laugh 


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menu option is highlight' 
jlect screen now full of 


levels for your perusing. 




This one isn't that big of a deal compared to the rest, 
but here it is anyway. To increase the deadly effective¬ 
ness of your silenced 9mm, you must first pause 
gameplay. Then, while on the pause screen, enter the 


weapons that are now available 


. i 


Relief is now finally available for those that are com¬ 
pletely stumped on one or more of the game's particu- 
larly tough levels, thanks to a handy level select code. 
Once entered, ail the game's levels will be at your dis¬ 
posal and you can skip that tough one and go onto the 


liiinwtPiTinmmiiuMHiifii 


tion. Now press * + LI + R2 + SELECT + □ + X. Gabe 
will say “Understood" to confirm correct code entry. 


a With die Map option highlighted on the pause menu, enter the 
code to make the game's enemies weaker. 


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One of the nice features which made Einhander such 
a refined piece of gamepiay was the ability to adjust 
your ship's speed on the fly, Depending on your skill 
level and the situation on screen, you can slow down 
or speed up, which is crucial for survival on some 
levels. But before Einhander, there were master- 


eed help on a game? Then call the people who 
made it. For your convenience, we've gathered 


lishers. Most of the numbers are 900 toll calls, so be 
warned“they will cost you. If you are under 18, you 
should get permission from: whoever pays the phone 
bili before calling. Also, we don't maintain any of these 
lines (other than our own}, so we aren't responsible 
for the information available on them. 


■^■ 1 MV. i j^ ii i4r4ca M>w 


them with enough time. To aid you through some of 
the tough spots, there is a way to slow or speed up 
your ship, although not as simple to use on the fly as 
in Einhander. 

You can adjust your speed in both R-Types and R- 
Types //, but you must first pause the game during 
gamepiay by pressing START. Then, while on the 
pause screen, press and hold L2 then press * ♦ ♦ S 
♦ «■ + «■, followed by X to slow your ship down and 

to speed up. A sound will confirm correct code 
entry. If you die, your ship will reset back to the nor¬ 
mal speed. Also you can only speed up or slow down 
by one level only. 


A To acquire an instant "Force", you have to first pause the 
game. Then highlight Adjustment at the top of the screen be 
entering the code's button combination. 


Check it out- 
can access 1 


ECC 


If you re un 
permission 


(516) 759-7800 
(900} 454-HINT 
(900) 680-HINT 
(408) 453-9828 


Acclaim. 

Accolade. 

Activision. 

American Technos 
ASC Games. 


When you return to the game, you wi 
pable, but you still have to dodge lasers 


Atlus Software. 

•; riel’ll' i'i •...•ulP » r Ijf *1 ' dVi 4 V ill: I jl}l: 1 « ' :l *;/.•.* ■ ' • V? 

Bandai. 

Capcom. 

Crystal Dynamics. 

Data East. 

Eidos.. 

Electronic Arts. 

Fox Interactive. 

GT Interactive.. 

Unf.R 

■ ■ W 1 I-** * i * 

Interplay. 

Jaleco... 

KOFI 

l\W .... 

Kokopeli. 

Konami. 

Lucas Arts. 

Maxis. 

Microprose. 

Midway/Williams. 

Mindscape. 

Namco. 

Ocedo ... .... 

Playmates. 

Psygnosis. 

Ready Soft. 

cpFA 

t m > m > i > ■ < .. n ill 

Sierra. 

Spectrum Holobyte... 
Strategic Simulations 

Technos. 

Tecmo. 

TH Q. 

Time Warner. 

Trimark. 

Ubi Soft. 

US Gold. 

Viacom. 


(310) 926-0947 
(415) 330-0600 
(900) 680-2583 
(900) 737-4767 
(900) 454-5435 
(900) 773-4367 
(900) 2884468 
(900) 225-5436 
(970)522-1797 
(415) 568-9501 
(714) 553-6655 
(847)215-1811 
.(415) 348-0500 
(900) 370-HINT 
,(900) 896-4468 
(900) 740-JEDI 
(510) 933-5630 
.(900) 773-HINT 
.(903) 874-5092 
.(900) 7374468 
.(900) 737-2262 
.(408) 289-1200 
.(714)428-2112 
.(900) 9764468 
.(905) 475-4801 
.(900) 933-7669 
.(900) 370-5583 
,(800)695-GAME 
.(408) 737-6800 
.(408) 453-9828 
.(310) 787-2900 
.(900) 370-HINT 
.(408) 473-9495 
.(310) 392-3243 
.(800) UBI-SOFT 
.(900) 288-GAME 
.(303) 739-4019 
.(900) 2884744 
.(714) 955-9592 


mm 


This code allows you to build up tons of cash in a given 
city extremely fast. You can then use the money in that 
city or others to immediately finish off any projects, 
plus you will never have to heavily tax your citizens. To 
receive tons of cash, first rename any city from the city 
menu CasH (don't forget to start with the underscore 


Start a game, then press the START button to pause. A sound 




your control 


The code is 
simple really. 
Just re-name 
your city 
_CasH (holding 
R1 while 
entering Hie 
letter H) and 
the money is 
all yours. 




Things can be a bit tougher and easier at the same time when 


The big weapons in this game come in the form of a ] 

"Force" which can be used in a multitude of ways, j 
The game cannot be beaten without the use of j 
"Force". Normally the player acquires a "Force" by i 

flying over the right combination of several Laser : '*'ku 

Crystal power-ups, but now, with one code, you can ** 

power-up a "Force" instantly. In either an R-Types or if flffljflBMl 

R-Types II game, pause the action by pressing START 1 pu f 

On the pause menu, highlight Adjustment, then press . i 

and hold L2 and press f°"owed 

by one of the following buttons for the various v______ 

weapon configurations , □, X or O. A sound will A After entering the code, you will notice that your bankroll 

confirm that you entered the code and when you go a,lowin9 you te finish any ond a " build 

back to the game, you will have a lot more fire power. _____ 


VR Sports 




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wasn't the most complete guide in terms of secrets 
and endings, but we blame it on our early pre-release 


either the inventory menu or the Start Game screen. 
Once you enter the Options menu, press either LI or 




■ 


for you to toggle through. The best new option you'll 
have is the ability to increase the number of ammo you 
collect by adjusting the Bullet Adjust option at the bot¬ 
tom of the screen. The number of bullets you collect 


cue as surprised wun me cnanges mey made as you 
are. We did originally say that our strategy would be 
complete, so we're here to make good on our promise 
and deliver the missing goodies that makes the game 
so great. 


by the number you see in this option. 

The number can scroll all the way up to nine 
. 1 1 


A The Hyperblaster remains the coolest weapon in the game. 
Not only does it have unlimited ammo, but it's deadly from a 
great distance! 


and trustworthy, Konami changed the solution to one 
of the puzzles at the last minute before taking the 
game to the shelves in February. The infamous astro¬ 
logical puzzle found in Nowhere will haunt us to our 
graves, but here's the real solution. 


the number in 


increase once, so get playing! 


One of the hardest weapons to get your hands on in 
the game, the Katana is available to the lucky gamers 


Sagittarius 
Taurus = 4 
Gemini = 8 


you manage to get a decent rating and lay your hands 
on the Hyperblaster, the Katana will appear in the 

enclinqH rankinq;S^ire§ifl 




ft it .■ 

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n 


circle of Next Fear 

secret weapons. 

Using your gold save, begin a new game and pro¬ 
ceed to the part of the game where you enter the 
house on Levin Street. Check the previously locked 
door inside the house and it will now be open! Inside 
you'll find the Katana sitting in a small alcove along the 
back wall. Now it's time to slice and dice! 




A Use your new Options to do things like change the Auto 
Aim feature or the color of blood to violet. Don't forget the 


Bullet Adjust! 




Pfc.y *■ 


Getting the Hammer 

While you're exploring the basement of the alternate 
Alchemilla Hospital, you'll have a chance to pick up the 
Hammer from the Generator Room. Make sure to stop 
in at the Generator Room to snag this coo! weapon, but 
beware... the Hammer may be powerful, but it handles 
like a log and you can't walk when you've got it drawn. 


a Previously, this was a numerical order puzzle, but in the 
final copy of the game it was changed to a "count how 
many appendages this animal has" type of puzzle. Confusing 
and weird. 


Thought you'd seen it all? Weil, you haven't until you 
get the fifth and strangest ending in Silent Hill. 
Remember the Channeling Stone that you pick up in 
the Convenience Store? Once you use the Channeling 
Stone at each of the five locations listed below, you'li 
find out that you've been summoning aliens this whole 


A While it's not exactly the most practical instrument of death on 
the menu, the Katana definitely wins big points for flashiness. 
Hack up a few demon dogs for good measure. 


.fWVW ? 1 -! : -.V "‘I- 


Chill out, Cybil! 
We got all the 
secrets right 
this time! 


you'll also receive the Hyperblaster (a gun that looks 


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A You'll find the Hammer in the Generator Room of the 
alternate Alchemilla Hospital. 


1 School Rooftop 

2 . Alchemilla Hospital Courtyard (before you 
jj fight the Moth) 

3 . Motel parking lot 

4 . Boat 


All those demons better watch out 
We're armed to the teeth now! 




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► Dahlia and demons 
aren't the only things 
whacked about 5//ent 
HHL Who knew that 
aliens were afoot in 
the town? 




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June 1393 

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ic. It has better 


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as well as any 


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A. When you enter the secret level password, no other cheats can 
be activated. To play the bonus level, you must shoot the Bonus 


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WAITABf 


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The Book 

This shooter from Psygnosis isn't exactly a landmark 
In fact, it is only barely playable, but these cheats 
hopefully help you retain some interest in this 
, Hey, with the following codes, some of you 
even finish the game! 

the cheats are entered at the ID screen, which is 
accessed after selecting one player. You can enter just 
one or ail the codes; just hit OK after entering each one. 


mikm 


-- 


pick-up's display indicates.) 








3 Boss.ITSCRATE 

4 .INDEPTHS 

4 Boss.OCTOPUSI 

5 .MARSADAY 

5 Boss.MEANMECH 

6 .FRSTBYTE 

6 Boss.FLOPPSIE 

7 .INCATOMB 

7 Boss.VENOMGUY 

8 .DARKVOID 

8 Boss.THEQUEEN 

Secret Level.WAKYLEVL 


. 


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stats, but is oi 


yMmggmmzm 


ou entered any of the cheats and you return to the ID screen 
e after you c 
as CHEATER. 

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are entered at the ID screen, which is accessed after 
selecting one 


Password Cheat 

CLEVALAD .. Invulnerability 
GUNCRAZY.. Max Primary Weapons 
MAXMEOUT. Max Secondary Weapons 
NEWWEELS. Mean Machine (when activated a new 

car is added to the ship select screen 
with maxed out stats) 


: .... TT&. 

T- J*. _v ,‘i v — « 


Password 


1 Boss 

2 

A. * m N I f # I 

2 Boss .... 




--- 


wilt not progress. To reach the secret boss level, you must reach 
the end of the secret bonus level before the time runs out. 


Willi 

— 


awn 


.. REDWORLD 
.. BERN1H0T 
.CHEMWRKS 


This is a seriously flawed game, but if you didn't read 
our review and you happened to pick up Big Air, PSM 
has all the game's codes for you. They allow access to 
all the courses and unlock all the secret boards, as well 
as allowing you to play against the game's bosses who 
are actual pro snowboarders. All codes must be 
entered on the Main Menu and each have an onscreen 
text response when entered correctly. The following 
ten codes start with pressing the D-Pad ♦«■ + «■ then 
finish out the rest. Example: All Countries Open - * «■ 

♦ «-OLK>n 

■ ■ •.. 1 . . ,- . / ‘ ' 1 * * ■ . V n '. , *, 

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Secret Board 2. DG O £ 

Secret Board 3. 00 G 

Secret Board 4.. 

Secret Board 5.. 

Secret Board 6,. 

Secret Board 7 . 

Secret Board 8.. 

Secret Board 9. 


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A To find the nine secret Doaras, cnoose any moae ana, ar me 
board manufacturer screen, choose the Pitbull logo in the lower 
right. The new boards start with the Big Air boai 


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Shawn Palmer, 
Mike Beallo ... 
Nicola Thost... 

Ian Spiro. 

Ross Powers . 
Fabien Rohrer . 


Enter all the codes on the Main Menu and when successful an 
on-screen message will appear. 


a With one code, you will be able to play any of the courses 
game has to offer. Certainly some of the later levels, like the 
France downhill course, 
offer a bit of variety, 
including some deep 
powder and are worth a 
quick look, just to say 
that you've seen them. 


the 


jfefSp f 

R 


Effect Code 

All Countries Open. O □ O □ 

Secret Board 1.. G 


> Tired of just using these 
stock boards? Thought 
so. Just put in the above 
codes to shred in style! 


You must 
enter code at 
the Main Menu, 
then finish in 
first place on 
the first track in 
World Tour to 
get the boss on 
the next race, 
but the ques¬ 
tion is, is it 
worth it? 


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Extra Lives 

There is nothing more irritating than running out of lives 
while playing Irritating Stick. Although there is no way 
to gain unlimited lives that we know of, there is a code 
to raise the normal number of lives from three to 


seven. 




4 4 





4 4 

| Next, 

♦ «\ followed by high- 
pressing 4 4* 4 4 4 4, 



If entered correctly, you will hear a crowd cheer and 
you will have seven lives rather than three in any of the 
games you choose. 



A Enter the code on this screen by highlighting different entries A After the code is entered and you hear the crowd cheer you can 

and inputting specific D-pad inputs. Then you'll have seven lives to play any of the games available and seven lives will appear 
be irritated with! instead of three. 









»■ ■ ■* ■ 

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First pause the game, 
the debug code. 






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Oddworld: Abe's Exodus 

The Remaining Codes 

We've had codes for this game in a couple of different 
issues, but never a level select, although the level skip 
found in a past issue was handy, but on the downside, 
it made finding all the Mudokons impossible. With the 
new codes, you can skip to any level in the game using 
a handy level select menu and you can now see all the 
game's beautiful cinemas with a similar menu. Either 
will pop up to confirm the corresponding correct code 
entry. To enter the level select, go to the Main Menu 
and press and hold R1, then press 4444 

□ 0 4 4 4 4 , Jo S ee all the game's cinemas, at the 
Main Menu, press and hold R1, then press 4 4 4 4 

□ o o nc 4444 


4 The level select is 
very easy to use. Just 
highlight a level 
and press X. ^ 


■ 




■ .... 


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He's got a face only his mother could 
love, but when he's invincible, he's really 
your pal. 




Enter either code on this screen and Hie appropriate menu will 
simply pop up when done correcHy. 


..v 




4 Go ahead. Make 
Gex's day. The debug 
mode will certainly 
make yours 

I ■;; 

. .^; 


Now it doesn't matter how many of your friends you save. 
Now you can just use the FMV cheat to see all the game's cine* 
mas, including both the good and bad endings. Obviously, this is 
the bad one. 


Invincibility 

This is the one. With this code, you can easily cruise 
the levels without a care in the world while saving your 
buddies. This invincibility code totally makes things 
easy, but you still have to solve the puzzles, so it does¬ 
n't make the game a complete loss. As a matter of 
fact, this code will enable many of you to finally go back 
and finish the game. To enter the code, press and hold 
Ri during gameplay and press DX4 4 4 
X. You will know it worked if bullets don't harm you. 


The Gex 3 debug menu, which is accessed with fol¬ 
lowing code, can do much more than the debug menu 
from the last Gex game. From this one menu, you can 
do a number of things to make the game easier. There 
is a stage select, which includes all the bonus and 
secret levels, a collectibles menu for manually inputting 
the desired number of a given pick-up into your inven¬ 
tory and even turn off the time for those levels with a 
time limit. Think of it as a cheater's smorgasbord. To 
enter the code, first pause the game anywhere, then 
press and hold 12. Now press 4 44444 . 


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With invincibility enabled, you can 
easily go anywhere you want without 
fear of being shot, although everyone 
will still try to shoot you. 




7. •>: 


: This debug menu is great. You can go anywhere and access 
any level. Cool. 














































































































































































































































































































































































































































































































































































































































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Contender 

Play as "Jackei" 

This code is kind of weird in that it only opens 
one hidden boxer, "Jackei". This leads us to believe 
that there are more codes for this game, but 
unfortunately this all we have to date. "Jackei" has 
stats that are out of this world and may add some 
new life to this barely passable videogame. 

First, enter the Main Event mode from the 
Main Menu. Pick a boxer, then save by pressing 
□. Now back out of the Main Event mode by 
pressing A and enter the Exhibition mode. Load 
the player you just saved by pressing □ and 
highlight that player and press □ again. Just like 
magic, "Jackel" will appear on the character select 
screen if you were successful. 

Then all you have to do is select him and you 
can go back to pretending you're having fun, but 
this time as the infamous "Jackel''. 



A To begin this odd trick, you must first save a boxer to a memo* 
ry card in the Main Event mode. 



A After backing out of the Main Event mode, choose Exhibition 
and load the character you had just saved a moment ago. 



A The last step is to highlight the character you just loaded and 
press 5. "Jackel" will then appear in the line-up. 



Level Passwords 


Yeah, so maybe this is a kid's game, but we at PSM 
pride ourselves on being complete, so here is the 
entire list of Lucky Luke passwords, even if you won't 
really be needing them. 


The password entry consists of selecting from the four different 
heads to fill the four boxes that make the square. The codes 
read left to right, so for the first code listed for Train 1, you 
would put Dalton's mug in file upper left and Jolly Jumper's in 
the lower right. 


Level 

Train 1 . 

Train 2. 

Pueblos. 

Mine. 

Indian desert. 

Saloon .. 

Waterfall 1 . 

Waterfall 2 . 

Wagon Race. 

Bush whackers ... 
Dalton City. 



Password 

... Dalton, Dalton, Lucky Luke, Jolly Jumper 
l .. Lucky Luke, Lucky Luke, Jolly Jumper, Ranta, 

... Dalton, Jolly Jumper, Lucky Luke, Rantamplan 
... Lucky Luke, Jolly Jumper, Dalton, Rantamplan 
... Rantamplan, Rantamplan, Dalton, Jolly Jumper 
... Dalton, Dalton, Jolly Jumper, Rantamplan 
... Dalton, Lucky Luke, Lucky Luke, Jolly Jump* 

... Rantamplan, Dalton, Lucky Luke, Lucky 
... Rantamplan, Dalton, Dalton, Jolly Jumper 
... Jolly Jumper, Dalton, Rantamplan, Rantamplan 
... Jolly Jumper, Jolly Jumper, Lucky Luke, Rantamplan 


Wreckin' Crew 

Unlock Things 

This game may not be a technical marvel, but it can be 
fun for the short term and to help hold your interest, 
here is a password to unlock the game's bonuses, 
including the hidden characters and all the game's 



■ Vv V' 

wfajaPrfH 




.Vv.'.iv-A 


tfHT pnttjwfma 




A Enter just one password and the entire game is yours to 
explore. Have fun! 


sometimes violent, but always screwed-up, ending cin¬ 
emas. Enter O 0 □ □ □ □ X 0 O O A □ □ X on 

the password screen found in the Options menu. 
Return to any mode to check out the effects. 



A All the game's cinemas are pretty bizarre, but we think the one 
for the Gimp has to be the most disturbing. Maybe It is because 
the nipple pierced dwarf is using a row master while wearing 
bondage gear and watching a video of a woman on TV in a room 
with satanic imagery on the walls. Then again it could be some¬ 
thing else entirely. 


















HKU 


■ ■ 


-. a gamers for sometime now. 

past, we told you how to enable 99 lives, which 


hould have helped most of you get through the game, 
or those of you who are still stuck or too lazy to go 
around saving every dragon, but still have enough inter¬ 
est to keep playing, then this code is for you. Pause the 
game at any point during gameplay by pressing START 
Now highlight and select the Inventory option and, 
while on this screen, press □ □ 0 C 


4-4 4-4 O ♦ 4 

+. If you entered the code correctly, the bottom half of 
the screen will 'ist all the game's levels and all the 
gems you have found in each of them. To skip to anoth¬ 


er level, you still have to find the balloonist to take you 
there. However, despite what he says about the drag¬ 
ons you didn't save, he will still take you where you 


mmmm 


was- 


*:5t 






Enter the code on this screen and this menu of level stats should 
appear. Enjoy! 




■S ■ 


— 


want to go. 
























































































































































































































Infinite Money Americans, 

Chinese, Persians. 

Infinite Money Aztecs, 

Egyptians, Spanish. 

Infinite Money Babylonians, 

Japanese, Zulus. 

Infinite Money Carthaginians 

Greeks, English. 

Infinite Money Celts, 

Romans, Russians. 

Infinite Money French, 

Germans, Vikings. 

Infinite Money Indians, 
Mongols, Sioux. 


801191ec7530 


80118c747530 


Infinite Lives PI 
R-Type II 
Infinite Lives PI 
R-Type 1 
Infinite Lives P2 
R-Type II 
Infinite Lives P2 


801181847530 


801197647530 


80117c0c7530 


Extra Characters. 

High Stamina PI. 

High Stamina P2. 

Infinite Creation Points 

Low Health P2.. 

Low Stamina PI. 

Low Stamina P2. 


Max FORCE Sidekick PI & P2 
R-Type II 

Max FORCE Sidekick PI & P2 
R-Type 1 

Weapon Power Up PI & P2... 
R-Type II 

Weapon Power Up PI & P2... 


80119cdc7530 


Infinite Health & Stamina PI 


Infinite Health PI 


Infinite Health P2 


Always First Save. 

Press [Select] Health Restore 


nfinite Health & Stamina P2 


No Health PI 








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A couple of issues ago we ran two codes for this game. 
More have turned up since then, so we are going to run 
all of them together, some for the second time. None 
improve the gameplay in any way, but maybe if you're 
bored and Psybadek is the only game you have access 
to, these might be useful. Enter the passwords in the 
password screen, which is found when you choose 
Continue on the Main Menu. 


Effect 

Upside Down Levels, 

Infinite Jelly. 

Nine Lives.. .. 

Huge Characters_ 

Tiny Characters. 

Faster Dek. 

Slow Dek. 

Low Gravity. 

No Traction. 

Invincibility. 

Level Select. 




Password 

.TOPSYTURVY 
. JELLYJELLY 
. DONTDIONME 
. IN LILLI PUT 
. SIZOFANANT 
. DEKPOWERUP 
. CLAPPEDOUT 
. WALKONMOON 
.GREASEDDEK 
. DONDACHAOS 
. GOANYWHERE 


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A The upside 
down code strips 
away the last 
shred of playabili¬ 
ty of this pathetic 
example of a gome. 


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After entering the code, you still have to find the balloonist 
to skip to another level in the game. Don't listen to him when 
he says he can't take you, since he will if you enl 
code correctly. 


_ 


mm 






m 








... 








A Being giant doesn't do any¬ 
thing to the fun factor, as a 
matter of fact it makes things 
even more boring, as you can 
just cruise over any obstacle. 




Yeah 


they 




still 


don 


've got plenty of attitude, but they 
have any game..* 


















































































































































































June 13 3 3 
fiTTp;//wjtwuj.FSnnDNLlNE.com 





S h K y *. > •• 


A Can you guess which member of the PSM staff was Photoshopped into this picture? 



it 

T % 


c. oony nas always nad a pretty tigi 
policy with Q3ni6S/ hut thcro sr© 
still ojentv of 


inem 


or 


the 


PlayStation, I foresee the same thing 
happening on the PlayStation 2, 
There will probably be a lot more 3- 


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will be seeing plenty of 2-D fiqhtinq 

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and! ia/aII 

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PSM Crew, 

Thanks to your well-rounded staff, you 
mag has stayed informative and humor¬ 
ous. In other words... #1! I have a cou¬ 
ple of questions to ask. 

1. ! really like a lot of videogame music 
soundtracks. Unfortunately, no stores 
sell them in my fame town. Is there 
some way to get the name of a compa¬ 
ny that will send out catalogs? 

2 . Will the PlayStation 2 have Capcom 
fighters like Marvel Vs. Capcom or is it 
gonna be another mainly 3D machine? 

3. In Tekken 3 ,1 have hidden characters 
and costumes, and also the secret 
stage. When viewing the Tekken 3 data 
slot on my memory card, it says "New 


Battle Await." What new battles? 


Tori Standaert 
Port Angeles, WA 





n8Ve nsvsr ijnGQrsTOOG 


it |v /%r 


strange comments that appear on 
the Tekken 3 game saves. They don't 
3pp©3f to Ri83n anything ancf art? 
probably lust bad translations of the 

■ w # 

original comments that appeared on 

'V 19 

the Japanese version of the game. 


A What's up with the Tekken 3 messages? 


Konnichiwa, PSM family! I have a 
few trillion questions for you. Hope you 
can find the time and resources to 
answer them. 

1. Where can I find War Hawk? And 
what's happened to War Hawk 2? I 
remember someone asking this before, 
but I still can't find it anywhere, And I've 
looked EVERYWHERE! 


2. I don't know if this will make any 
sense, but here goes.,. Do you think 
there will ever be another, (good, mind 
you), Japanese Anime-based 
videogame? Or was that idea flushed a 
long time ago because of the failure of 
that Dragon Ball game and others? 

3. What RPGs have been announced 
for the PSX2? How about Tekken 4? 


4. When's Ace Combat 3 coming out in 
the States? Does it look promising? 
How about Tenchu 2? 


Domo arigato 
my questions! 


for answering all of 


Jenie Shimai 
Santa Rosa, CA 


fci 


Hr 


: rvonnic? 


onimai-san. 

genki desuka? I hope you are doing 
well. Let's see if I can answer a few 


of those trillion questions. Here we 
qo now. 


1. War Hawk is getting 

harder 

and 

harder to find these day 

s. Don't 

ask 

me why. Perhaps people 

are looking 

for inexpensive shooter 

s to adc 

i to 

their gaming collection: 

s or some- 





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Illustration: Ryan Kinnaird Illustration: Ryan Kinnaird 




Each month, we put the controller down for a moment to focus on a different aspect of PlayStation gaming. We 
invite debate, so please drop us your opinion on this month's topic at PSM PAUSE, c/o Imagine Media, 150 North 
Hill Drive, Brisbane, CA 94005. Or, you can e-mail us at psm@maginemedia.com (Just be sure to put "Pause" as the 
subject heading}. We will run the best of your responses here in this section. 



makes the characters seem more real if you can 
understand where they're coming from, and the 
more we care about them, the deeper involved we 
become in the overall gaming experience. 

In its short lifespan, the PlayStation has already 
given us some of the most memorable char¬ 
acters in videogame history. 

There's individual stars like Lara 
Croft, Crash Bandicoot, and Solid 
Snake, and the casts of epic series 
like Final Fantasy and Resident Evil. 

Years from now, these are the 
faces we will picture when 
~i remembering what PlayStation 
I was like. Can you tell me what 
factors first made them stars, 

. and why we still love them? 

I want to hear a lot from you 
guys this month. First of all, who 
do you think the best PlayStation 
heroes and villains are? What 

a makes them so spe¬ 
cial? What advice do 
you have for devefop- 
*rs to make their char¬ 
ters better? Also, tell 
ibout games that suf¬ 
fuse they didn't have 
sting hero or villain. As 
II print your more inter- 
^ i responses here in this 

| space, just please keep it brief. 

Hi J ■£*,. f *. _. . . _ • 

► Chris Slate ; ^ pg ^d failed, there's no doubt that Nintendo 

; would have dominated. Before the PS, Nintendo was 
; THE brand name in videogames. All the big com- 

a. Don't worry Crash, 

PlayStation's stilt on top. Douglas BatreS 

RBFITTINGS@aol.com 


his Month's Topic: 

Heroes and Villains 


john Cogburn 

foxinthehound@zdnetmail.com 


If the PlayStation had died, gamers would have found 
entertainment elsewhere. Not in the form of Nintendo 
(which would also die out, because with the lack of 
competition from Sony, we'd see crappier games 
than Guest64), and not in the form of Sega (which 
would just kill itself), but in the form of a Computer. 

Already the PC has amassed a HUGE software 
library, and its mutliplayer function already blows most 
consoles outta the water. The reign of the computer 
would be short lived, however. Gamers are smart, 
and would eventually create another system on par 
with the Playstation. So, we would still get our 
Square games, and our Namco chicks (er, I mean 
games), just on a different system. 


D his month I'd like to talk about heroes and vil 
lains. Most every game has them, and for 
that matter, most movies, books, 
and so on. They don't always wear 
white and black hats, and the line 
between them can become a bit 
blurred at times. But one way or 
another, they have always been 
an integral part of the game- 
playing experience. . 3 

So, if they're so \( 
darned important, 
what makes a great Ifyi^r 
hero or villain, then? 

For many games, a \T K. ^ 
simplistic "good vs. f J 
evil" storyline is J 
enough. All you need A. 
to know is that some- yfimL? 
one is causing trouble, 
and as the hero, it's 
your job to set things [V jf) 6 
right. In games that ( 
put more emphasis yj 
on story, such as \ I Yf—; 

Vv ■ | 1 |f >/ 

RPGs, we learn a lot & / ]\Mj 
more about the char- W krS\ 
acters, like why they ) 
do what they do. it w, i iy 


sa lUHfTT IYlflf(€5 
« HERD 

OR VILLRIN?^ 


David Kim 

ckim2@tampabay.rr.com 


If PlayStation had flopped, I think that Sony would 
have lost much of their business, becoming a small 
company, maybe even shutting down. Gamers would 
have been forced to turn to the N64, abandoning their 
realistic looking games for the usually cartoony ones. 
The game industry would be set back, because the 
many advances made by the PS would never happen. 


(no name given) 
Sciben@aol.com 


What made these SF guys so great? 


spy tactics in class, via Metal Gear Solid. 


3. With no Twisted Metal, large scale 
car fights would be a regular occur¬ 
rence. A 


Here are your responses to our Pause topic for issue 
20 (April, 1999). It was tough trimming down the 
tremendous amount of letters we received to the few 
that follow, so we tried to pick ones that took a slight¬ 
ly different angle to the subject. Now let's see what 
you had to say... 


If there was no PlayStation, you 
would have been playing Wipeout, w 
Resident Evil, and Metal Gear Solid i 
on the Saturn. Software developers 
would have worked around Saturn's lim¬ 
itations without even blinking. Nintendo 
64 would have flourished without the 
stiff competition, although there would 
have been good mature games for Saturn that 
Nintendo 64 wouldn't touch. PC games would have 
sold better, too. 


Well, Nintendo and Sega would have probably been 
fighting over the great games we have now. Final 
Fantasy VII would have gone to the N64 (edited, of 
course), while Sega would probably have gotten the 
Resident Evil games. Videogames would not be as 
mainstream as they are now, still just left to hardcore 
gamers. 


(no name given) 
droney@eznet.net 


CHRIS: Sorry about posing such a dark 
question. I promise I'll never mention the subject 
again! I think there are two main points here: If 
Saturn didn't succeed in PlayStation's absence, 
we would've never seen many of today's best 
games. They simply couldn't have fit onto the 
N64's limited cartridge format without being dras¬ 
tically changed. Second, the PlayStation has done 
an amazing job of expanding our industry to 
reach more people. Without their guid¬ 
ance, there would be fewer gamers, and 
therefore, fewer games 


The Playstation is successful because it gives gamers j Joe Kerner 

an outlet to carry out his/her darkest desires. So, if it : jkerner@olg.com 

failed...? \ 

* 

\ If the PS had bombed, then I believe the Saturn 

1. We would see a large group of cults attempting to j would've dominated with its superior CPU and better 

■I 

resurrect the dead for the purpose of blowing them j graphics. Until the N64, of course. The N64 would 
away, due to the absence of the Resident Evil series, j totally kill Sega. No matter what could've happened 

\ though, my life would be a lot worse without the 

2 . Principal's offices all over North America would be j PlayStation, 
packed with students who refuse to stop their stealth j 


mom0 

































1 UH 

fit * Jf-T:, ,v“'i® 

v jj Biaizizf 


June 1333 




http! / / luujuj,P 5 [Y 1 DN LI N-E.com 




Jeff Drenning 

, West Virginia 


(Continued from pg. 102} 
thing. Who knows? Your best bet is 
to try and find some smaller mom 
a nd pop videogame stores and look 
through their used bin lots. You 
might want to check out Electronics 
Boutique too, as they tend to get a 
lot of used games in on a monthly 
basis. Lastly, see if their is a 
Funcoland near where you live. They 
specialize in selling large assort¬ 
ments of used videogames. 


2. Hmm...that is a hard question to 
answer. I think the next major 
Anime-based title will be Digital 
Mission VF-X 2, which is based in the 
M across universe. Of all the other 
Anime games I know about, that one 
has the best chance of actually being 
released in the U.S. Let's hope so, 
because it seems to have the 
potential to be a truly good game. 


3. No games have really been 
announced for the PlayStation 2, but 
we can all make guesses. Personally, 


maybe you can. Do you sometimes 
feel the urge to go around 
breaking crates? 

1. Some extension cords work with 
the Dual Shock while others won't 
and unfortunately, it is hard to tell 
which do. I've had two cords from 
the same company — one worked 
and one did not. My recommenda¬ 
tion is to save your receipt when you 
buy an extension cord and try to look 
for a vibration compatibility state¬ 
ment somewhere on the box. No 
extension cables are licensed by 
Sony, so there is no one standard 
cord to buy. Good luck. 

2. There is a flap and when opened, 
fresh-smelling, deodorizing mist 
will be dispensed. Different smells 
can be downloaded to your Pocket 
Station from the different games 
that support it. Actually, you open 
the flap so the Pocket Station will 
fit into the memory card port on 
the PlayStation. 


CHRIS; I haven't played nearly as 
much Silent Hitt as I have Resident 
Evif, simply because f haven't had a 
lot of spare time. Both Noah and 
Fran really dig Silent Hitt though, and 
like it even better than RE. Ill let you 
know what 1 think after l finally get a 
chance to play. 


2. We're expecting Episode 1 games 
to hit shortly after the movie opens 
on May 19. if you dig through the 
table of old games at your local game 
shop, you might still find copies of 
Rebel Assault 2 (which was fame} 
and Dark Forces (which was okay). 


other Star Wars PlayStation games 3. How long do the motors last in 
besides Masters ofTeras Kasi? Dual Shock controllers? 


3. That's a good question, Jeff. All I 
can tell you is that none of our Dual 
Shocks have given us any problems 
so far, and we use them for hours 
every day. 


ey everybody at PSM! You 
guys have a great mag and 
i a great job on the strategy 
guide for Silent Hill. ! have some ques¬ 
tions I was hoping that somebody could 
answer. 


1. This question is for Chris. I have 
always thought that Konami and 
Capcom were the two best game 
developers. Now that Capcom has said 
that they possibly won't have any more 
of its best franchise (Resident Evil 1 & 2) 
on the PlayStation, do you think that 
Konami will pull ahead of Capcom 
and be known as the best with Silent 
Hill? Which of the two games is 
your favorite? 


2. Is a date set for the Star Wars 
Episode 1 games yet? Are there any 


I am pretty sure that you will see 
a new Tekken game along with a 
new Tomb Raider, Gran Turismo and 
Crash Bandicoot As far as RPGs 
go. Square will probably release a 
new Final Fantasy game or some 
variation thereof. 


probably run them in the mag. 

Hello to everybody at PSM! I have been 
meaning to drop you guys a line, but I've 
had no time since I've been playing too 
much PlayStation. So here are a few 
questions that I want to ask: 


4. Namco has yet to announce the 
U.S. release date for Ace Combat 3, 
but f have a feeling that it will be 
around Christmas time. 1 played the 
game for quite some time at this past 
Tokyo Game Show and loved it. It 
looks great and the planes handled 
very well. I even liked the missions 
and the new way of switching cam¬ 
era views (you use the second analog 
stick on a Dual Shock controller). I 
can't wait for this one. 


There has been little word on 
Tenchu 2. In fact, I don't think I 
have seen any screenshots yet. 
As soon as we get some, we will 


1. If I purchased a controller extension 
for the Dual Shock controller, would it 
still vibrate? I've heard some rumors 
that it wouldn't. 


2. On the newly renamed Pocket 
Station, it appeared that there was 
some sort of flap on the front of the 
device. Are there more buttons or is that 
the entrance for the memory card? Or is 
there no flap at all? 


Thanks for your time, 
Craig Downs 
Salem, OR 


► NOAH: 


You can't play too 
much PlayStation... 
err... well. 




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• Over 25 all-new disguises with new abilities like scuba diving and snowboarding 


• Baywatch's Marliece Andrada stars as Agent Xtra in all-new full-motion video 


• An all-new GEX spits fireballs, controls tanks, crocodiles, burros and more 



Over 1,000 all-new 


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httf:// ww w.F 5IY1QN NE.com 








there is any company that might 
someday release a game dealing 
with the Can-Am or Drag racing on 
the PlayStation. 

I hope you can answer these questions 
and know that I will continue to enjoy 
PSM for years to come. 

Bill Bolek 
Johnstown, PA 

►NOAH: ! hope ( can answer you 
questions. 

1. The Ace Combat 3 movie on the R4 
disk has no shots of night flying, but 
you can safely assume there will be 
night missions in the final product. 
Check the next Ace Combat 3 pre¬ 
view in a coming issue for complete 
details on the different types of mis¬ 
sions you can expect. 

2. You may be a little confused. Bill, 
as the review was done on the 
American version of the game, but 
the screenshots used for much of the 
strategy in the magazine were from 
the Japanese version. The games are 
virtually identical, except for the 
differences you mentioned and a 
few cars. 

3. There was rumors of a drag racing 
game coming from Hot B, but noth¬ 
ing ever surfaced. You can always 
play the drag racing mode in Test 
Drive 4 and 5. 

First, I would like to thank you for such a 
beautifully put-together mag. It fills my 
life with infinite joy. Now, my question... 
Are you trying to drive me insane? For 
many months you have ail taunted me 
with the upcoming Xena game, i search 
through the pages in torment, iooking 
for info on this mysterious game only 
to discover that yet again... you'll talk 
of it in your next issue! Please make 
good on your word! What's going on 
with this game?! 

Jennifer "Lady Sorrow" Branch 
Benson, AZ 


A Our own Steve Frost is more of a Civ 2 
guy, Mike. Yes, he's that civilized! 


Japan. The storyline for the two 
remain very similar and revolve 
around a scientist whose experiment 
goes bad on his dead wife. The 
game, on the other hand, takes liber¬ 
ties with the original ideas in the 
book and movie. Neither Aya nor an 
opera singer named Melissa show up 
in the book or the Japanese movie. 

2. Ebrgeiz is scheduled for a May 
release, which means it should be 
hitting the shelves as we speak. 

3. Ufa, Cloud and Sephiroth are ini¬ 
tially playable in Ehrgeiz while 
Vincent Valentine and Yuffie are 
secret characters. 

i just thought! would write to first say 
that PSM rules and to see if you might 
be able to answer a few questions: 

1. In the February 1999 issue you wrote 
that in Ridge Racer R4 there was a 
preview disc for Ace Combat 3. Is there 
any way to find out if there might any 
night missions? 


A Test Drive 4 is the closest you can get to 
the NHRA on the PlayStation. 


Hey, hey, hey to all of you crazy clowns 
at PSM, Here are my questions: 


1. Do you ever think a company will 
make an ECW (Extreme Championship 
Wrestling) video game? That game 
would be awesome with Rob Van Dam 
and Sabu in it with a bunch of insane 
moves! RVD could do the Vandaminator 
and Sabu could do the Arabian Face 
Buster! 


2 . Have any of you guys ever played 
Age of Empires for the PC? That game 
is great, and i think that it would 
make a great PlayStation game. Is 
any company showing interest in 
Age of Empires? 


Mike Heintzelman 
Whitehall, PA 


► STEVE: Hey- 
h i p p i e h o , 
Heintzel¬ 
man is in the 
hizousel Yowza! 


1. Now that Acclaim has 
the WWF license to THO, it is 
considering picking up the 
rights to ECW. It would be 
interesting to see an 
game and I know a lot of 
readers would love to 
one. The only bad thing 1 
think of is that a lot of the 
better ECW wrestlers, 


such as Sandman and perhaps Van 
Dam, may end up going over to 
WCW or WWF. Then there wouldn't 
be that many great wrestlers left and 
the license wouldn't mean that 
much. 


2.1 played Age of Empires for a little 
while and I like it. However, I am 
more of a Civ guy, which is why I was 
so happy that Civ 2 got released on 
the PlayStation. Now, if Civ 2 sells 
decently well, you can expect a lot 
more strategy games to start show¬ 
ing up. Age of Empires could be one 
of them. We'll have to see. 


Dear PSM, 

I go magazine shopping a lot, and I 
discovered that you guys have the best 
PSX info out there. I love the Monitor 
and Letters sections best, In fact, I 
liked it so much, I subscribed. Anyway, 
it would be very coo! of you guys if 
you could answer some of my 
questions. Thanks. 


1. ! read somewhere that Parasite Eve 
was based on a book and movie. If 
that's true, what are the titles of both? 
Have you read or seen them? 


Can you tel! me what month 
Ehrgeiz comes out? 


3. Which characters 
from Final Fantasy 
VII are going to be 
in Ehrgeiz? 


Jesse Mann 
Riverbank, CA 


rn 


lev jess 




you liked 
enough tc 

Iways cool to hear that. 
Here's the answers to your 
questions: 


. Actually, Parasite Eve 
is the title of both the 
Japanese book by 
Hideaki Sena and the 
movie released in 


2 . When you did the review on Gran 
Turismo , I was wondering if it was the 
Japanese or American version of the 
game. The reason being is that the rat¬ 
ing on the different car performance lev¬ 
els in the magazine are metric and the 
version I have is standard, with horse¬ 
power and pounds. 


3. I really enjoy racing games and have 
often wondered if you might know if 
































































































































































































































































































June 13 3 3 


1D7 


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Welcome to the Fan Art section! Each month we'll be taking a look at the coolest PlayStation fan art 
from the hottest new talents around. If you've done an illustration that you'd tike to see printed here, 
then by all means send us a copy! (We'll take originals too, but we won't be able to return them). 
Address it to PSM Fan Art, c/o Imagine Media, 150 North Hill Drive, Brisbane, California 94005. 
Even better, if you have the art in a high-resolution digital format, e-mail it to us at 
Dsm(3)imaqinemedia.com ( and label the subject heading "Fan Art." Now get busy making that art! 


This cool pic 
was done by 
both & 

. Check out 
more of Naska's 
cool work at 


ft* The only thing we know 
about the strangely-named 
Ne Vied is that he can 
draw pretty damn good! 




V i, • ’ • 


and visit Chun 
at 


Another great 
piece of art by 
this time 
a solo effort. 


■■ v 


This amazing pic of Alucard comes from Crystal 
onm from Anchorage, Alaska. Wow, great job! 




A How did Long Vo know that Sf rider was one of our 
favorites? See more at •et.com. 








►STEVE: Ha ha...we tricked you. 
We know how serious Xena fans are, 
so we wanted to see how long we 
could hold off the preview before you 
all started to riot. In fact, a small band 
of rebel Xena fans have set up camp 
outside our offices and won't leave 
until a new Xena preview is written. 
So, to please all you fans out there, 
we are including an updated Xena 
preview in this very issue. 

Hey PSM! I have to say first of all that 
you guys rock. No other magazine gives 
me the personal and " un-influenced" 
coverage of games. 

1. How hard to find is the "Virtual Pistol" 


that Noah reviewed in issue #15? 
Where's the best place to look for it? 

2 . Which is the best snowboarding 
game out there overall? 

3. I've heard rumors of the ultra-cool 
arcade game, Metal Slug, coming to the 
PlayStation. Could they be true? 

4. How do those guys in Fan Art color 
those pictures? Well, I know it's with 
computers, but are there specific pro¬ 
grams or something? 

5. I love Metal Gear Solid and have to 
ask: Which system(s) have previous 
Metal Gear games showed up on? I also 



love Castlevania: SOTN 

and was wondering the same question. 


One last thing; I have to thank you for all 
the great art you feature, i can't get 
enough anime! You guys not only intro¬ 
duced me to Danger Girl, you informed 
me of Joe Madureira's latest project, 
Battle Chasers! I was already a major 
fan of Joe's before, but i could¬ 
n't figure out why 
he left the 
Uncanny 
Xmen. 


Thanks! 

J. Brooks Robinson 
Hatboro, PA 


► NOAH: 1. I have no dea, it may 
be virtually impossible to find. Look 
for it with a different color scheme or 
just try calling the company who 
makes it. Here is their info. The com¬ 
pany is Gamesource and their num¬ 
ber is (212} 279-6758. For those who 
are wondering what the Virtual Pistol 
is, it is quite possibly the 
coolest light gun ever 
made, with a nice recoil 
action, accurate weight 
and detailing and is com¬ 
patible with GunCon 
games like Point Blank 
and Time Crisis. 


2. Cool Boarders 3 and 



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WHAT YOU DON’T SEE 




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s.uj.a.p. cops 

ear PSM, 

Your magazine is the best I've 
ever seen! I have a few questions: 

1. Are playing imports on the 
PlayStation illegal? 

2. Last year, a different magazine had 
info on Net Yaroze. What kind of games 
have been made using this system? 
Have any actually become real 
PlayStation games? 

3. Where can I get a blue PlayStation? 

Cody Tran 
Houston, TX 

►-FRAN: Thanks for the kind 
words, Cody. 



hobbyist groups that support the 
system, but on a few occasions the 
games were welf-designed enough 
to draw attention from big name 
console | publishers. 

Two games that 
evolved into 
PlayStation titles 
are Devil Dice 
and Medieval. 


3. The "blue" 

PlayStation you 
want is actually 
a special debug¬ 
ging unit that 
is sold exclu¬ 
sively by Sony 
(not retailers) 
to gaming companies for use in test¬ 
ing or developing games. This is the 
only way to get one and they run at 
a very high price. 


ESPN X Games Proboarder. For sim¬ 
ple arcade fun, go with Cool 
Boarders 3, but for a more authentic 
snowboarding experience, the one to 
get is X Games from EA. X Games 
also has much more replay value, 
with over 2000 tricks possible. 

. Metal Slug 
was sup- 
to be 
coming some 
time ago, but 
I'm not quite 
sure I would 
describe it 
as ultra-cool. 
It is just your 
average 2D 
side scrolling shooter 

► CHRIS: Hey Noah, i got these last 
two questions: 


A The blue 
PlayStation is probably out 
of reach financially, Cody. 



1. ft is illegal to modify a 
your PlayStation. You can 
buy any legitimate copy of 
any import game you 
wish or illegitimate for 
that matter without worry 
of prosecution. The 
only time you're break¬ 
ing the law is when 
you are pirating games, 
(duplicating games, 
then selling them). As 
far as using the boot 
trick to play games, that 
is perfectly legal, too. 
not like the Sony 
are checking up 
PlayStation owners. 


2. Mostly, the Yaroze is 
simply a very basic pro¬ 
gramming kit for hobby¬ 


ists which has experienced 


hn ri 

r uu i 


a lot of success ii 
and Europe. A lo 
remained 


Japs 


11 11 


Yar 


a Another evildoer gets his just reward, 
thanks to the fearless Sony Police! 


4. The coloring in some of those Fan 
Art pics look pretty dam 
professional, huh? Most of 
the better ones are colored 
using computer software, 
mainly Adobe Photoshop. 
It's fantastic and we use ft 
here at PSM, but 
unfortunately it can be 
pretty expensive. 


5. There were only two 
other Metal Gear games 
ever released here in the 
US, and both were for 
Nintendo's 8-bit NES (Metal 
Gear and Metal Gear: 
Snake's Revenge). In 
Japan, these games were 
originally released for a 
little-known computer 
system called the MSX, 
along with the early 
predecessors to other 
Konami games like Castlevania. 



I have a few questions that I hope you 
can answer, 

1. Do you have any US release dates for 
Final Fantasy IVand V? Also, I recently 


Sorry, George, but Square ain't talking 
about Chrono Trigger 2, 


read that Square is releasing FFVl 
for the PlayStation. When will they 
be released? 

2 . Do you have any info on Chrono 
Trigger II? And will there be a sequel to 
Final Fantasy Tactics? 

George Burris 
Boone, NC 

► FRAN: Hey, George, here are your 
answers. 

1. Square has announced that they'll 
be porting over FFV and FFVl as the 
Final Fantasy Compilation here in the 
US. FFIV is absent from the trio, 
though. Square hasn't announced a 
firm release date, just yet. When they 
do, we'll be posting it up for sure. 

2. There's little to no information on 
Chrono Trigger II other than it's 
rumored to be a PSX2 launch title. 
Square hasn't let any info about this 
treasure leak out of its hallowed 
halls. The same goes for Final 
Fantasy Tactics 2. Square 
has yet to officially 
announce either title. 



Illustration: Ryan Kinnaird 












































































































































































































































































































































June 1993 

http : / / uiwui, P 5 M □ N LI N E . c □ m 



^ '! 
. 



Each month, we put together three tough tests of skill, if you're good, you can win 
coo! prizes and see your name in print! Only one winner will be selected from each 
challenge, so get your entry in early. Send in your entries, with the name of the 
contest printed on the envelope, to PSM Top This!, c/o Imagine Media, 150 North Hill 
Drive, Brisbane, CA 94005. include your return address. Sorry, but no 
e-mail entries allowed, and we can't return any pictures, Enter today! 


U-. 




m 


W 


i r 

I 







It's an EA Sports spectacular! You can nab Madden NFL '99, NASCAR '99, Triple 
Play 2000, NHL '99, NBA LIVE '99, Knockout Kings, FIFA '99, Tiger Woods '99 
PGA TOUR Golf, NCAA March Madness '99 and NCAA Football '99. Whew! 


~r‘#V-4 v 

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ach month we outdo ourselves with our Top This 
Prizes, and this month's package could be the 
best yet. First, each winner will receive the ulti¬ 
mate EA Sports line up, including Madden NFL 99, 
NASCAR 99, Triple Play 2000, NHL 99, NBA LIVE 99, 
Knockout Kings, FIFA 99, Tiger Woods 99 PGA TOUR Golf, 
NCAA March Madness 99 and NCAA Football 99. Just 
about every sport is covered in this package, making it 
the ultimate collection. But still, we wouldn't dare stop 
with just games. The winners also receive a Goldberg 


Memory Card from Interact, but the best prize in the 
package has to be the Super Game Converter from 
innovation. This somewhat rare device hooks up to the 
back of your PlayStation and allows you to play import 
games without having to modify your PlayStation! This 
incredible selection of prizes can be yours if you have 
what it takes to beat a PSM Top This challenge. Get your 
entries in early and remember, we stopped accepting 
videotapes, so photos only, please. Also, be sure to write 
the name of the challenge on the envelope. Good luck! 


W T * W f ■- I 


T * ■« * ■ 


CHALLENGE #1: 

R4: Ridge Racer Type 4 

GET EVERY SINGLE CAR 

There are exactly 320 cars that you can earn in this 
game and put in your garage. The first entry we 
receive showing that they have found all 320 wins the 
prize. Simply take a picture of your TV with the num¬ 
ber of cars in your garage clearly displayed. Because 
of the effort the winner will have to put out to win, 
we're also throwing in an extra bonus prize of our 
choosing. So what are you waiting for? Get to work! 


CHALLENGE #2 

m a* i t 

cn I c§ c 

GET EVERY CHARACTER'S THIRD COSTUME 

You haven't really beaten this game until you have 
opened the third costume for each of the game's 
standard characters. This is quite a tough challenge 
to accomplish. You have to master every part of the 
game, except for the Quest mode, to earn the extra 
costumes. The winner will be the first photo or 
Polaroid entry we receive which clearly shows the 
character Godhand in his third outfit. Good luck! 


CHALLENGE #3: 

Star Ocean: Second 

MASTER EVERYTHING 



tory 


PSM challenges you to master each and every skill in 
the book for Star Ocean: TSS for all of the characters 
in your party. That means that each skill must be 
maxed out on the Skills screen to level 10, and well 
also need a picture of the Super Specialty Screen and 
Item Creation Screens with each of the specialties 
listed. This will determine that you've mastered 
everything in the game. The first entry wins! 




e're getting caught up with our winners list. We'll have it all straightened out next month! 
From now on, you can check here to see who won. Congratulations to everybody listed! 


X Games Pro 
Boarder 

GET THE BEST TIME 
Eric Seigreid 
Alberta, Canada 

THE PRIZES: 

DUKE NUKEM 
FIGURES, NYKO 
PERIFERALS 



HIGHEST PERCENTAGE 
Brandon Richardson 
Dells, Wl 


THE PRIZES: 

EA ACTION LINEUP 
INTERACT STUFF 


Street Sk8er 

BEST SCORE 
Tim Ragsdale 
Shasta Lake City, CA 


THE PRIZES: 
CRYSTAL DYNAMICS 
GAMES, ACCOLADE 
GAMES 


Akuji The 
Heartless 

COLLECT ALL THE 
ANCESTRAL SPIRrTS 
Rick Sweeney 
ilion, NY 

THE PRIZES: 
CRYSTAL DYNAMICS 
GAMES, ACCOLADE 
GAMES 


Guardians 

Crusade 

FIND EVERYTHING 
Jonathan Layton 
Raliegh, NC 

THE PRIZES: 
CRYSTAL DYNAMICS 
GAMES, ACCOLADE 
GAMES 











































































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CHANTHA PROEUNG 

j 1230 Chester Place 
j Bakersfield, CA 93304 

I DESCRIPTION: I'm selling my PlayStation 

j with two turbo controllers, both of the 

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adapters, four demos, Tekken 3 and 
Marvel Super Heroes or Final Fantasy 
Tactis for SI 40-150. If you buy it for $150, 
I'll give you FF Tactics for free, unless you 
want Pocket Fighters, 


►“ Nicole Ryles 

354 Kings 3rd Wlk #6A 
Brooklyn, NY 11233 

Description: (want to sell or trade for the follow¬ 
ing games: NHL FaceOff, Pocket Fighter, Mortal 
Kornbat Trilogy, and a Volume 3 demo disc. I am 
looking for the following games: Vigilante 8, a 
Gameshark with the book, Tekken 3, Crash 3, 
FFVII, Need for Speed 3, and Rival Schools. I am 
willing to negotiate for reasonable prices. 


>*- Nghia H. Vo 

1540 Memorial Ave. Apt. 1A 

West Springfield, MA 01089 

Description: I am willing to trade Soviet Stike, 

Battle Arena Toshinden 2, Madden '97, NBA 

Shootout ‘97. I am looking for Dead or Alive, 

Gameshark, Wild Arms, Ghost in the Shell. All my 

games are in mint condition and in original casing. 


►- Angel L. Roman 

283 Passaic St. Apt. 2 
Passaic, NJ 07055 

Description: I'm looking for Final Fantasy VII, 
Resident Evil 1 and 2, Fighting Force, MLB '99, 
Mega Man X4, a Game Shark, at least two mem¬ 
ory cards, and a Dual Shock controller. I’m willing 
to pay $15-20 for each game. And for the Game 
Shark ! will pay $25, for the memory cards I will 
pay $5 each, and the Dual Shock I will pay $5. 
Please write if interested. 


► Katie Huddleston 

40650 Shellie Ln. 

Hemet, CA 92544 

Description: I'm looking to buy cheap or trade for 
the following games: Xenogears, Wheel of 
Fortune, Caesars Palace 2, Tales of Destiny, Gex 
2: Enter the Gecko, You Don’t Know Jack. Also 
Shining Force (Genesis), Breath of Fire I & II 
(Super Nintendo}, i have some games, lots of 
comics and action figures to trade. Please send 
your want/trade lists and/or info, prices and let's 
make a ceal! 


!►*- Arnold Gradilla 

8570 Cypress Ave. 

Riverside, CA 92503 

Description: Willing to sell Soviet Strike ($25), 
FIFA 98 Road to World Cup ($30), and two demo 
discs (for $5 each) which include FFVII, Bushido 
Blade, FF Tactics and Test Drive 5, Metal Gear, 
Cool Boarders 3, Parasite Eve , and much more. 
They are all in good condition. 


► Michael T. Dillard 

2015 S.W. 57 Avenue 
Hollywood, FL 33023 

Description: I'm willing to sell or trade up to 
twenty games. Write for a complete list. Prices 
ranging from $25-35 straight up! Titles that I 
want: Alundra, Dead or Alive, SFEX or send your 
list of games. 


► Tony Pham 

336 Serrano Dr. 

San Francisco, CA 94132 

Description: I’ve got Tekken 3 for trade for Rival 


Schools, Bloody Roar, or Guilty Gear. Tekken 3 is 
in mint condition and hope that other games are 
too! Thanks. 


Walter Delgado 

Ranma444@aol.com 

Description: I am looking for someone who is 
willing to sell Slayers Royal, Ranma 1/2 Battle 
Renaissance and/or Evangelion Steel Girlfriend, 
and also a converter to play them on if anyone has 
one for sale. I am willing to pay $50-60 each or 
two for $100... or something like that. Email me 
for info or any other details or questions. 


Jordy 

jtourne@bsb.k12.LA.US 

Description: I am willing to sell/trade Dead or 
Alive ($20), Triple Play ‘99 ($30), NBA Live ‘98 
($20), Resident Evil: Director's Cut ($30), Resident 
Evil 2 ($20), Cool Boarders 3 ($30). I am also will¬ 
ing to sell my PlayStation and all the game above 
for $175. Everything is in mint condition. E-mail 
me if interested. 


► Malik DuCote 

16 Metropolitan Oval #5G 
Bronx, NY 10462 

Description: I am willing to sell Test Drive Off- 
Road ($10), Twisted Metal 2 ($10), NBA Shootout 
($5), NBA Shootout '97{$10), NFL Gameday ($5), 
NFL Gameday ‘97 ($10), Gameshark ($12) (First 
Version), Dragon Ball GT Final bout ($5). I also 
have two demo discs in great condition ($2 each). 
With your purchase you will get a free code for 
that game. Please write ASAP 


Joshua Briscoe 

1339 T. St. Se. 

Washington, DC 20020 

Description: I have G-Darius with book, Twisted 
Metal ill, Coo! Boarders 2 and a demo disc all in 
good condition. I'm looking for Resident Evil II 
with strategy guide. Crash Bandicoot 2 with strat¬ 
egy guide, Rival Schools, and a memory card or 
two. Please write me. 


► Bryce Clayton 

7210 Timberidge Lane 
North Richland Hill, TX 76180 
Trias656@aol.com 

Description: I am willing to trade Spider (with 
codes), Project Overkill (w/o codes), Tomb Raider 
I (w/codes), a Squaresoft Collector's CD and 
demo disc Volume 7, I also have the SNES sys¬ 
tem and games. I want Tomb Raider II, Bust-A - 
Groove, Monster Rancher, Parasite Eve, Tenchu, 
Xenogears, or Spyro the Dragon. Each two SNES 
games count for one PS game. I will sell every¬ 


thing for $200. Write or email me if you're inter¬ 
ested. Everything is in near-mint condition. 


B*"*- Brian Ellis 

5605 Duchaine Dr. 

Lanham, MD 20706 

Description: Willing to sell Tekken 2 ($20), Soul 
Blade ($20), Bushido Blade ($15-20), Die Hard 
Trilogy ($25), Fighting Force ($18), Marvel Super 
Heroes ($ 20 ), NBA Live ‘97 ($ 12 ), Triple Play '98 
($20). All games are in good condition. Buy it all 
for $215. 


► Theodore Seibold 

364 TRNS 

PSC 78 RO. Box 7035 
APO AP 96326 
Yokota AB, Japan 
FreakyDeaky69@hotmail.com 
Description: I am looking to sell or trade the fol¬ 
lowing games: Star Wars: Rebel Assault 2, 
Overblood, Fade to Black, Space Hulk, Kileak, 
Xenogears, and Soviet Strike. All are in prime con¬ 
dition and comes with cases and instructions. 
Looking for best offer. I’m also on the lookout for 
Time Crisis with Namco Guncon, Jet Moto 2, 
Apocaiype, and Wipeout. Write or email me anc 
let's make a deal. 


► Aaron S. 

579 Marin Ave, 

Mill Valley, CA 94941 

Description: I am willing to sell or trade Resident 
Evil ($20), Tekken ($8), and Twisted Metal II ($25) 
for Castievania: Symphony of the Night or 
Armored Core. RE and TM2 are both in perfect 
condition, but the instructions for Tekken are held 
together by a rubber band and the case is a little 
bit broken. 


Nikki Davis 

1105 Silver Drive Apt #8 
Baraboo, Wl 53913-8922 
freakdog@usa.net 

Description: I would like to sell Duke Nukem: 
Total Meltdown and Hexen for $15-20 each, or 
will trade for Monster Rancher, Intelligent Qube 
or any of the Namco Museum collections. I arr 
also looking to buy an 3-bit Nintendo with games. 
Oh, yeah, and I'm selling a bunch of 3DO games 
for $10 each. Write or email for a list. 


I**- Jason Hightower 

15620 Long Rd. 

Smithville, MO 64089 

Description: I'm looking for Vandal Hearts at a 
reasonable price, Armored Core, Armored Core: 
Project Phantasma, and any RPG. NO reasonable 
offer will be turned down. I am willing to trade 


Mortal Kornbat Trilogy, 2Xtreme, Street Fighter 
Alpha, Toshinden Battle Arena, PlayStation 
Underground demo disc, and Warhawk. 


Josh Morse 

287 Beech Street 
Oxford, Wl 53952 

Description: I'm looking to get rid of Mass 
Destruction - $1 5, Diablo - $25, Duke Nukem: 
Total Meltdown - $20, Powerslave - $15, Die Hard 
Trilogy- $15, and Warcraft 2: The Dark Saga - $20 
or best offer. I am also looking to trade or buy 
Suikoden, Einhander, WWF Warzone, the original 
Command & Conquer, Metal Gear Solid, Tales of 
Destiny and/or Granstream Saga. 


Sharon Flynn 

P.O. Box 4083 
Camp Verde, AZ 86322 

Description: I have these PlayStation games that 
I have played a total of about 30 minutes each,., 
they are absolutely new! Breath of Fire III and 
Forsaken. I will sell each for $20 or trade either 
one for Casper (that's in good shape). 


► Jerid Wortinger 

4600 E. Sunset Rd. #201 
Henderson, NV 89014 

Description: 1 am selling Die Hard Trilogy, Tomb 
Raider 1 and 2, Gran Turismo, Final Fantasy VII, 
Resident Evil 2, Command & Conquer, a memo¬ 
ry card, a Gameshark, cordless joystick, steering 
wheel and demo discs. Any reasonable offer. 


► Jimmy Yang 

210 Richmond Ave. 

Morgan Hill, CA 95037 

Description: I want to sell a used PlayStation for 
$90, Alundra with strategy guide ($27), Vandal 
Hearts ($17), Gundam: The War for Earth - an 
import ($23), Sony memory card ($12), Dune 
2000, Magic the Gathering (Battlemage) for PC 
($20 each), Ghost In the Shell movie ($12). 



address and/or e-mail; tell us whether 


you're looking to trade, sell, or both; and 
give us a brief description of what you're 
offering or want. Be sure to mciude your 
city and state. Send all of that info to: 

PSM Marketplace 
c/o Imagine Media 
150 North Hill Drive 
Brisbane, California 94005 

You can also send e-mail to: 

psm@imaginemedia.com. (Be sure to 
put "marketplace" in the subject heading.) 
BTW, we can't vouch for the credibility of 
any of the people who place ads here, so 
swap at your own risk! 






























































June 1333 


HTTF://wujuj.FSmaNL1N€.com 


ComiNG NEXT MONTH IN 155UE 


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We're almost at 
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some parting 
shots of the PSM 
staff doing what 
they do best- 
goofing off. 


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< At TGS, Capcom tried ask¬ 
ing Steve to leave their 
booth girls alone, but when 
he refused to leave, it was 
time to get "Survival 
Horror" on his ass. 


WHAT? 

TURN AROUNP? 
I AIN'T FAILIN' 
FOR THAT. _ 




< PSM 
would like 
to say a big 
"Thanks" to 
Lynda the 
blowup 
doll, who 
sat in for 
Steve when 
he was in 
Japan at 
TGS. Great 
job, Lynda, 
now get the 
hell out! 


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A Noah hangin' with the EZ Rollers at the Miami Vice Mansion 


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CHALLENGING MINI-GAMES 


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Published by Square Electronic Arts L.LC. 




© 1997,1998,1999 Square Co., Ltd./DreamFactory Co.. Ltd. Ali rights reserved. 
PlayStation and the PlayStation logos are registered trademarks of Sony 
Computer Entertainment Inc. Square Soft and Final Fantasy are registered 
trademarks of Square Co., Ltd EHRGEIZ is a trademark of Square Co., Ltd. 
The ratings icon is a trademark of the Interactive Digital Software Association. 













































Break every law. Including gravity. 





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tunnels 


EVERYONE 


PlayStation 


CONTENT RATED 3Y 


www. psyg nosi $. com 



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