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NUMBER I FOR 


MECADRIVE 


>»©<« 


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INSIDE 


THIS 


ISSUE! 


D33IS7 B 

311 


3SED‘C&] 


1M3J 


■s 


• 73CIJ1 SD33$lD^ 

• ■ 


CLUSIVE SONIC 2 


I2,N 

INDIA 

GAME 


PLUS 


CHAKAN 


RO 


ALIEN 


3 




NOT AN OFFICIAL SECA 
PUBLICATION 






























- MAIL ORDER HOTLINE MAIL ORDER HOTLINE 

^0*1-741-9050 W 070*757775 

“ FREE 1st CLASS POST-SAME DAY DESPATCH ^ 



SEGA MEGADRIVE 


AGASSI TENNIS.£39.99 

ALIEN 3.£34.99 

ALIEN VS PREDATOR.CALL 

ALISIA DRAGOON.£29.99 

AMERICAN 

GLADIATORS.CALL 

ANOTHER WORLD.CALL 

AQUATIC ROBOCOD 3.£24.99 

ARIELTHE LITTLE 

MERMAID.£34.99 

BATMAN RETURNS.£34.99 

BIOHAZARD.£34.99 

CAPRIATI TENNIS.£39.99 

CAPTAIN AMERICA.£39.99 

CHAKAN.CALL 

CHASE HQ 2.CALL 

CHUCK ROCK.£34.99 

CORPORATION.£34.99 

CRUEBALL.£29.99 

DEADLY MOVES.CALL 

DESERT STRIKE.£34.99 

DRAGONS FURY...£34.99 

ECCO.£34.99 

EUROPEAN CLUB 

SOCCER. £34.99 

EX MUTANTS.£39.99 

FATAL FURY..CALL 

GADGET TWINS.CALL 

GEM FIRE. £34.99 

G FOREMAN BOXING.CALL 

GLOBAL GLADIATORS....CALL 

GODS.CALL 

HARDBALL.£19.99 

HELLFIRE.£29.99 

HITTHEICE..CALL 

HOMEALONE.£34.99 

HUMANS.CALL 

INDIANA JONES.£34.99 

JOHN MADDEN 93..£34.99 

JORDAN VS BIRD.£24.99 


ALL PRICES LISTED 
ARE BRAND NEW TITLES 

lows 

OF USED GAMES IN 
STOCK:PRICES 
TOO CHEAP TO PRINT 


KRUSTYS SUPER FUN 


HOUSE.£39.99 

LAKERS VS CELTICS.£29.99 

LEADERBOARD.£39.99 

LEMMINGS.£34.99 



No Books 
No Barbie Dolls 



LHX ATTACK 

CHOPPER.£34.99 

LIGHTNING FORCE.CALL 

LOTUSTURBO.£34.99 

MEGALOMANIA.CALL 

METAL FANGS.CALL 

MICKEY AND 

DONALD.£34.99 

MIG 29.CALL 

MUHAMMAD ALPS 

BOXING.CALL 

NHLPA HOCKEY..£34.99 

ONSLAUGHT.£19.99 

P.G.A.2.CALL 

POWER MONGER.CALL 

PRINCE OF PERSIA.CALL 

PRO 

QUARTERBACK.£39.99 

RBI BASEBALL 4.CALL 

RISKY WOODS.£34.99 

ROAD RASH 2.CALL 

ROAD RIOT.CALL 

ROLOTOTHE 

RESCUE.CALL 

SIDEPOCKET..£39.99 

SHINOBI2.CALL 

SONIC 2.£34.99 

SPEEDBALL2.....£29.99 

SPLATTER HOUSE 2.£34.99 

STAR CONTROL.£19.99 

STREET FIGHTER 2.CALL 

STREET OF RAGE 2.CALL 

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ZONE.CALL 


TAZMANIA.£34.99 

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BASKETBALL.£34.99 

TERMINATOR 2.£34.99 

THUNDERFORCE 4.... £34.99 

TOXIC CRUSADER.£34.99 

TURRICAN.£19.99 

TURTLES IV..CALL 

UNIVERSAL SOLDIER..£29.99 

WOLF CHILD.CALL 

WWF..£34.99 

ZOMBIE HIGH.CALL 

MEGADRIVE EXTRAS 

MEGADRIVE PAD.£9.99 

PRO 3 TURBO PAD.£12.99 

CORBAM/D 

JOYSTICK.£12.99 

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PAID FOR ANY 
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• • . • 



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AS THE UK'S LARGEST GAME DISTRIBUTOR SELLING DIRECT TO 
THE PUBLIC WE STOCK IN BULK AND NEGOTIATE THE BEST 
POSSIBLE PRICES. 

ALL OUR SHOPS ARE SMALL, BUT STACKED TO THE CEILING WITH 
GAMES, IN FACT, A LARGER RANGE THAN ALL THE OTHER MULTI 
STORES PUT TOGETHER. 

ALSO OUR SHOPS ARE PLACED IN CHEAPER LOCATIONS, BUT 
WE FEEL IT'S MORE IMPORTANT TO KEEP OUR OVERHEADS 
DOWN TO THE ABSOLUTE MINIMUM, ALL THESE SAVINGS 
WE PASS ON TO YOU-OUR CUSTOMER. 

VISIT OUR SHOPS AND DISCOVER FOR YOURSELVES WHY WE 
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MASTERSYSTEM 


ALIENS 3.£29.99 

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EUROPE.£29.99 

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LEMMINGS.£26.99 

MICKEY MOUSE 2.CALL 

NEW ZEALAND 

STORY..£29.99 

PRINCE OF PERSIA.£29.99 

SONIC 2.£26.99 

SPEEDBALL.£26.99 

TAZMANIA.£26.99 

TOM & JERRY..£26.99 

TERMINATOR.£29.99 



GAMEGEAR 


ALIEN 3.£24.99 

BATMAN 

RETURNS.£24.99 

INDIANAJONES.£24.99 

LEMMINGS.£24.99 

OUTRUN 

EUROPA.£24.99 

PREDATOR 2.£24.99 

PRINCE OF PERSIA.£24.99 

SHINOBI 2.£24.99 

SIMPSONS.£24.99 

SONIC 2.£24.99 

SPIDERMAN.£24.99 

STREET OF RAGE.£24.99 

SUPER OFF ROAD.£24.99 

SUPER SPACE 

INVADERS..£24.99 

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TERMINATOR.£24.99 

GAMEGEAR EXTRAS 

MAINS ADAPTOR.£6.99 

MASTER GEAR 

CONVERTORS.£12.99 

WIDE GEAR.£9.99 



) LAKESIDE 1 

| ROMFORD J 

WEMBLEY 

(WEST LONDON | 


IWALTHAMSTOW 

That'z Entertainment 

Unit 616 Pavillion Building, 
Lakeside Shopping Centre, 
West Thurrolc, Grays. 

Tel: 0708 890800 10am-8pm 

That'z Entertainment 

Unit 33/34 Romford 
Shopping Hall,Market Place, 
Romford,Essex RM1 3AB. 

Tel: 0708 744338 9am-5pm 

Computer Games 
Wembley Stadium Market. 
Sunday 10am-2pm 

Computer Games 

309 Goldhawk Road, 
London W12 8EZ. 

Tel:081 741 9050 10am-8 pm 
Retail Sales and Mail Order 

That'z Entertainment 

6 Moray Way, 

Romford, 

Essex RM1 4YD. 

Tel:0708 736663 9am-7pm 

That'z Entertainment 

231 High Street, 
Walthamstow, 

Tel:081 503 6633 


We reserve the right to change prices without notification E.+O.E. All shops are independent. Shop prices may vary. 







































































































































LU * m 

won on the 

MegaTech Megalines! 




, and 48p per minute (at all other 
you OK things with whoever pays the 
II! Cost of call should not exceed £2. 


On line two you can win a top-of-the-range Phillips stereo monitor, which means you 
can connect your Megadrive via its SCART socket for stunning graphics and sound. No 
more being dragged from the TV just as you're about to reach a high score. 

0839 900 040 


On line three you can win 200 sovs worth of the latest cartridges. Not any old games 
though, you get choose what cartridges make up your prize. All you have to do is answer 
three simple games-related questions. What are you waiting for? Get dialling! 

0839 900 041 


Gone through all the cheats in this issue? Well, try taking a look at those we’ll be printing 
next month. On this line you’ll find a smattering of tips and cheats straight from the pages 
of the next Technique Zone. Keep one step ahead of your friends and call this 
line now! 

0839 900 042 ^ 


We’re giving away more 
prizes than you could 
safely shake a 
joypad at, and 




as if that wasn’t 


enough, there’s 
a helpline 


packed 


with cheats for all the 


latest games. All you have to do is dial the 


relevant number and listen to the instructions. 


It couldn’t be easier, so get on the blower - NOW! 


On line one we’re giving away a Mega-CD, the add-on that’s set to revolutionise the 
world of Megadrive games. Just one CD can hold 660 times the data of a normal 8- 
megabit cartridge. That means more graphics, more sound and more game for your 
money. The Mega-CD’s 16-bit processor runs alongside the one in the Megadrive, 
allowing extra graphic effects such as sprite scaling, rotation and arcade quality 8-channel 
PCM sound. And as if that wasn’t enough, recorded music and speech can be 
incorporated directly into the game from the disc! 

0839 900 039 







ICOHTEHTSI 

vs G-LOC 


IMMMMM 

Who wins the 
aerial shoot ’em 
up dogfight: Mega- 
CD Afterburner or 
Megadrive G-LOC! 


NEWS & PREVIEWS 


• MEGATECH NEWS.8 

Latest news from Japan, all the best stuff from all over the 
world and what’s happening (or about to happen) with the 
Mega-CD. 

• PREVIEW: JUNGLE STRIKE.12 

MegaTech’s Special Undercover Squad delivers Top Secret 
pictures and info on EA’s follow-up to Desert Strike. 

PREVIEW: TEENAGE MUTANT HERO TURTLES.14 

Konami brings the Turtles to the Megadrive, we bring you 
an EXCLUSIVE PREVIEW of this smart arcade-style beat ’em 
up. 

• PREVIEW: SUNSET RIDERS.IS 

Another EXCLUSIVE PREVIEW - we go for our guns with 


Konami’s Wild West shoot ’em up. Yeeeehaaaaar! 

m PREVIEW: PAPERBOY 2.16 

Tengen’s follow-up delivery for the Megadrive brings 
Paperboy into the ’90s - now you can play a boy or girl! 

# PREVIEW: DRACULA.18 

MegaTech stalks the streets of Liverpool, wooden stake in 
hand, on the vampire-hunt for Psygnosis’ Mega-CD film 
licence. 

• PREVIEW: PUGGSY.19 

On the Mersey beat, we come across another Psygnosis’ 
creation, long-eared alien from Liverpool, Puggsy. 


TECHNIQUE 


TECHNIQUE ZONE.56 

Streets of Rage II, Chakan and Alien 3 turn up in this month's tasty tipathon, amongst many others. 

HYPER TECHNIQUE ZONE: SONIC 2.60 

You wanna LEVEL SELECT cheat! You wanna LEVEL CONSTRUCT cheat! You wanna know how to turn 
into SUPER SONIC! Well this is the place to look! 

HYPER TECHNIQUE ZONE.64 

We've had so many pleas for help on the Darkwater level that we’ve printed the solution. Ain't we 
lovely! 

















f 




GAMES REVIEWED 




DEFENCE 


HYPER! SUPER KICK OFF. 


••••••• 


Will the classic footie game from US Gold be 
heading straight for the top of the games 
league as soon as it’s released? 


HICK AND MACK: GLOBAL 
GLADIATORS...34 

What have McDonalds, slimey pollution and a 
couple of racially-integrated kids got in 
common? They all come together in Virgin’s 
p3o new platform romp, that’s what. 

MUHAMMAD ALI 
HEAVYWEIGHT BOXING.....38 

MegaTech goes twelve rounds with Virgin’s 
new fight sim - could it be a contender for 
heavyweight boxing champ or should it be 
counted out? 


P46 


MEGAMAIL.20 

The place where MegaTech readers 
get their gripes, groans and 
grievances out in the open (and ask 
the odd intelligent question too). 


HYPER PLAYERS....'72 

Which players are at the top of the 
hi-score tree this month? This is 
where you’ll find out. 


GAMES INDEX........76 

Six pages of essential buyers* guide- 
type stuff, covering all the 
Megadrive games that matter. 


CHAKAN 




42 


Sega’s creepy Forever Man mixes up the 
potions in the Netherworld - has he got the 
right chemistry or what? 

HYPER! MICRO MACHINES....46 

Miniature transports of delight race against 
each other in household locations. 
Codemaster’s newie can’t be as daft as it 
sounds, surely? 

GADGET TWINS.50 

Cutesy-wootsy twins use different devices to 
beat the nasty-wasties. But is it any goodsy- 
woodsy? 


TOXIC CRUSADER 


••••••• 


Mutant do-gooder tries to clean up 
Tromaville with a little help from his friends. 


Muhammad Alk Boxing p38 G-Loc 


p24 














































EDITOR 

PA U L CL A N C E Y 



JE FF ZIE 

DEPUTY EDITOR 
MARk HO L M E S 

STAFF WRITER 
THOMAS GUISE 

ADVERTISEMENT 
MANAGER 
JERRY HA L L 



A CHEST COMPLAINT 


j 

< 


tt 


ADVERTISEMENT 
PRODUCTION 
EM M A SA D L E R 

MANAGING EDITOR 
JU L I A N RIGNALL 

PUBLISHING DIRECTOR 
GRAHAM TA Y L O R 

EDITORIAL AND 
ADVERTISING OFFICES 
PRIORY CO U R T , 30- 
32FARRINGDON 
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OUR TELEPHONE NUMBER 
071 972 6713 

OUR FAN NUMBER 
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COLOUR REPRODUCTION 
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LO N D O N , EC1 

PRINTED IN THE UK BY 
BPCC MA G A Z I N E S 
ICO LCHESTERI LT D 


If you don’t mind I just want to get something off my chest. 

Anyone who has been leafing through certain other Sega magazines may be 
wondering why they have recently been refusing to review Sega’s new 
Megadrive titles before they can get a completely finished copy, while 
MegaTech has been running reviews as usual, so that the review of the game 
appears slightly before the game hits the shelves. The reason for this is that 
Sega Europe recently, under the orders of their Japanese masters, adopted a 
policy whereby they would not let prerelease copies of Megadrive games out 
of the security of their offices, after someone allegedly started circulating a 
pirated copy of Sonic II last year. 

As an alternative to sending out the games, Sega offered to fix it for 
journalists to go to their offices where reviewing facilities would be made 
available for as long as was needed. And so, since last December, whole 
gangs of our reviewers have been spending days at Sega’s London office 
where the most recent batch of Sega games, such as Ecco and Streets of Rage 
II were reviewed. 

Now this isn’t too much trouble for us because Sega are only 15 minutes away from our office so it’s no major 
inconvenience for us to drop round for a day. But obviously it puts a cramp in the style of reviewers who have 
to spend hours travelling from their offices into London. It seems fair enough that, if they feel they don’t have 
sufficient opportunity to play a game they shouldn’t try to review it and I would applaud that decision. 
However, they’ve gone one stage further and have been exhorting their readers not to trust magazines like 
MegaTech whose Sega reviews, they say, could only be badly researched and biased in Sega’s favour. We don’t 
care about our readers the way they do, they say. 



o 

h 


DISTRIBUTED BY 
BBC FR O N T L I N E , 
PETERBOROUGH 

MEGADRIVE IS A 
TRADEMARK OF SEGA 
CORPORATION 

MEGATECH IS NOT AN 
OFFICIAL SEGA 
PUBLICATION 

THANKS THIS MONTH TO 
SHEKHANA CONSOLES 
(TEL 071 6314627 O R 081 
889 9412) 

CAMBRIDGE CONSOLES 
(TEL 0223 211733) 

FOR THE LOAN OF 
IMPORT 

CARTRIDGES FOR 
REVIEW. 


In fact, Sega’s employees do not wield aluminium baseball bats, nor do they have the supernatural powers of 
persuasion which can sway the mind of a reviewer into giving a game a shining mark no matter how mediocre 
it is (perhaps MegaTech’s Tale Spin and Little Mermaid reviews will bear me out here). In fact, certain 
members of Sega Europe and Sega UK have bent over backwards to accommodate our reviewing needs, 
whether we wanted to visited them or wanted them to come to us, and the arrangement has barely affected 
us at all. 

No matter what anyone else says, we do care about our readers and the information we present to them, 
which is why we make every effort to provide them with diligently researched and well-written reviews in 
good time for them to make an informed purchasing decision. In the past it has meant making a bit more of 
an effort than usual, but that’s something we can cope with, because,hey, that’s journalism! 

See you next month... 

Paul Glancey, 

Editor. 


0 


DUMMY STRUCK NEWS 
HEADLINE BY 
MA R K HOLMES 

ALL SOFTWARE PRIZES 
KINDLY SUPPLIED BY 
SHEKHANA COMPUTERS 
(TEL 071 6314627 O R 081 
889 9412) 




COPYRIGHT EMAP 
IMAGES LT D 
AL L RIGHTS 
RESERVED. NO 
PART OF THIS 
MAGAZINE MAY BE 
REPRODUCED, 
STORED IN A 
RETRIEVAL 
SYSTEM OR 
TRANSMITTED IN 
ANY FORM 
WHATSOEVER 
WITHOUT THE 
PRIOR 

PERMISSION OF 
THE PUBLISHERS. 




PL EASE ADDRESS 
SUBSCRIPTION 
ENQUIRIES TO: 
PETERBOROUGH 
MA I L I N G , 21 TH E 
SQUARE, VICARAGE 
FA R M ROAD, 
PETERBOROUGH, 
PEI STT 



BEYOND THE EDIT 


We’ve been wondering... why do other magazines 
print pics of their staff with “interesting facts” 
about their personal life printed underneath? 
Surely the discerning MegaTech reader wouldn’t 
be interested in such trivia? But we were 
intrigued enough to want to find out for sure, 
and the results were quite surprising. An aerial 
brain scan of the entire MegaTech-reading popu¬ 
lation, carried out by a specially-commissioned 
U2 Surveillance Plane, proved us wrong - you DO 
want to read personal information about the 
mysterious figures who create this very mag. So, 
just to please you all, here are a few nuggets of 
inside info... 


Paul, is there any truth in the rumour that you’ve 
developed a miniaturising machine which can shrink you down, enabling you to get into Megadrive games and 
get some incredible tips and cheats on them (sort of like in Tron)? “Yes.” Hmmmmmm... interesting. What 
about you, Jeff, arc you a bit of a hard nut, or what? “I’ll tell you in a minute, when I’ve finished demolishing 
this wall with my eyelids.” Er... quite. Moving quickly along now... Mark, what’s the worst thing you've ever 
trodden in? “That’s easy - my bedroom carpet, when it was on fire.” Oh. OK, let’s move onto Tom - what’s 
the strangest thing you’ve ever had stuck in your car, Tom? “Er... oh... I know the answer to this one... don’t 
tell me... brrrrrrrrreeeeeeep-blip... yes, the answer’s Radion Automatic - that weirdo from Mean Machines. 
Once you get him stuck in your ear, you just can't get rid of him.” Fine. That’s enough secrets for now, see 
you next month with something different... 











£ 128.99 


THE UK'S Nol SEGA GAMES CLUB 


THIS MONTH'S SEGA MEGADRIVE CLUB OFFERS 


Sega Megadrive with Sonic 

Sonic The Hedgehog, 2 Sega Joypad: 


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FREE Python Joystick 


Sega Megadrive Streets of Rage Pack & Some 

Streets of Rage, Sonic The I iedgehog, Sega Joypad 
FREE Megamania Membership 7 

FREE TURBO 2 Joypad £148.99 


Sega Megadrive Menacer Pack 

Menacer Light Gun, Sega Joypad & 6 Games 
FREE Megamania Membership 7 

FREE TlIRBO 2 Joypad £ 148.99 


NEW GAMES 


SONIC THE HEDGEHOG 2 
EUROPEAN CLUB FOOTBALL 
SPEED BALL 2 
TAZMANIA 
NHLPA HOCKEY 93 
DESERT STRIKE 
ALIEN 3 

SENNA SUPER MONACO 
PGA TOl ’R GOLF 
ALEX KID ENCH. CASTLE 
STREETS OF RAGE 
LUX ATTACK CHOPPER 
SUPER HANG ON 
SUPER THl INDERBLADE 
TERMINATOR 
ROAD RASH 
WORLD CUP 1TA1JA 90 
CORPORATION 
GREEN DOG 
MICKEY MOUSE 


MUHAMMAD AU BOXING 
GADGEF TWINS 
INDY 3 
DEATH DUAL 
HUMANS 
POWERMONGER 
SUPER HQ 

ROLOTO THE RESCUE 
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DOUBLE DRAGON 3 
SHADOWS OF THE BEAST J 


OFFERS 



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QUCKSHOT INTRUDER 3 2 DUAL SPEED 
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mm 


TOP SELLING GAMES 


688 ATTACK SUB 

29.99 

LEMMINGS 

AFTERBURNER 2 

27.99 

MARIO l.EMIEUX HOCKEY’ 

AQl ABAT'ICS JAMES POND 

29.9*) 

MEGA GAMES 

ARCH RIVALS 

' 29.99 

MICKEY AND DONALD 

ARROW FLASH 

19.99 

NHL HOCKEY 

BATMAN ORIGINAL 

27.99 

OLYMPIC GOLD 

BATMAN RETT 'RNS 

29.99 

REVENGE OF SHtNOBI 

BULLS VS LAKERS 

29.99 

ROAD RASH 2 

CHUCK ROCK 

29.99 

ROBOCOPlJAMES P<)ND 2) 

COLUMNS 

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SIMPSONS 

CRUE BALL 

29.99 

SMASH IV 

I) ROBINSON BASKETBALL 

29.99 

SONIC THE HEDGEHOG 

DECAPAITACK 

27.99 

SPACE HARRIER 2 

DOLPHIN 

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SPIDERMAN 

DONALD Dl CK QUACKSHOT 

29.99 

SPLATTERIIOUSE 2 

DOUBLE DRAGON 

22.99 

STEEL EMPIRE 

DRAGONS IT RY 

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SI "RIDER 

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F22 INTERCEPTOR 

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FERRARI EORMUIA ONE 

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SWORD OF VERMILLION 

G-LOC 

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TALliSPIN 

GHOULS N GHOSTS 

3-199 

TESTDR1VE 2 

GOLDEN AXE 2 

29.99 

TOE JAM AND EARL 

GYNOllG 

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IT 'RRICAN 

HAZARD 

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UNIVERSAL SOLDIER 

HELL EIRE 

27.99 

WHERE IN THE W< )KLI) 

1IOMH ALONE 

26.99 

IS CARMEN SANDIEGO 

JO MONTANA FOOTBALL 3 

29.99 

WINT ER GAMES 

JOHN MADDEN '92 

29.99 

WRESTLE WAR 

JOHN MADDEN *93 

29.99 

XENON 2 

KID CHAMELEON 

29.99 



MEGADRIVE ACCESSORIES 


MENACER LIGHT GiUN WITH 6 GAMES 

SEGA CONTROL PAD (GENUINE) . 

SEGA ARCADE POWER STICK . 

Ql I1CKSIIOT PYTHON JOYSTICK . 

QUICKJQY FOOT PEDAL JOYSTICK 

ST RIKER JOYPAD (RAPID EIRE) . 

COMPETITION PRO CONTROL PAD 

INFRA RED CONTROL PADS ( TWO). 

FANTASTIC MEGADRIVE CARRYBAG 
STORAGE RACK FOR CART RIDGES 

GAME GENIE (GAME ENHANCER) . 

CLEANING KIT FOR ALL CONSOLES 

DUST COVER FOR MEGADRIVE . 

SCAR F LEAD MEGADRIVE TO TV SCART 


THIS MONTH'S GAME GEAR OFFERS -a 




Sega Game Gear with Sonic & Mains Adaptor 

1 FREE Membership 

FREE Super Monaco GP £128.99 


WE BEAT THE ^ 
REST SO JOIN l#J 
THE BEST! 

onnDKO 


JOIN NOW FOR ONLY £6.99 AND 
GET ALL THIS FREE....: 








TOP 10 


SONIC THE HEDGEHOG 2 
CHUCK ROCK 
SUPER KICK OFF 
MICKEY MOUSE 
SONIC THE HEDGEHOG 
OLYMPIC GOLD 
SPIDERMAN 
DONALD DUCK 
SUPER MONACO GP 
SENNA SUPER MONACO 


TOP SELLING GAMES 


ARIEL umi MERMAID 
AXE BATTLER 
BATMAN RETURNS 
CHESS MASTER 
CHUCK ROCK 


G.R RIDER 

GEORGE FOREMAN BOXING 

INDIANA JONES 3 

JOE MONTANA FOOTBALL 

LEADER BOARD 
LEMMINGS 


MARBLE MADNESS 
NINJA GAIDEN 
OUTRUN EUROPA 
PAPERBOY 
PRINCE: OP PERSIA 
PSYCHIC W ORLD 
SHINOm 
SI II.NODI 2 
SIMPS* INS 
SUDEK 
SMASH IV 
STRETS OF RAGE 
TAZMANIA 
TERMINATOR 
WIMBLEDON TENNIS 
WONDER BOY 


GAME GEAR ACCESSORIES 


FANTASTIC GAME GEAR PROTECTIVE CASE 9.99 SEGA TV ADAPTOR ( IT INKS GAME 


BEESHU MAGNIFIER FOR GAME GEAR 
BEESHU GEAR MASTER CONVERTOR 
(ENABLES USE OF MASTER SYSTEM 
CARTRIDGES ON GAME GEAR) 
STORAGE RACK FOR 
CARTRIDGES (STACKABLE) 


GEAR INTO A HANDHELD TV) 

SEGA BATTERY PACK FOR GAME GEAR 

(RECHARGEABLE FROM MAINS ADAPTOR) 

LOGIC 3 MAINS ADAPTOR 

SEGA MAINS ADAPTOR 

SEGA CAR ADAPTOR 

SEGA GEAR TO GEAR CABLE 


SEND ORDERS TO: 

MAGAMANIA 

22 MARKET PLACE 

RINGW00D 

HANTS 

BH241AW 

Cheque 
Postal Order 
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No 1 ~ 


Name. 

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Tel. 

□ Machine. 

Enter membership No or Add . 
Membership fee of £6.99. 


□ 


I I Item. 
-, Item. 


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Item. 

Item. 

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Signature . Total . 


WE RESERVE THE RIGHT TO CHANGE PRICES WITHOUT PRIOR NOTIFICATION EBOE 























































































In the Megadrive version of the game (which is due out around 
June, incidentally), Vince and Larry find themselves working in 
various plastic limb-losing situations such as bomb factories, ski 
slopes, car bumper testing and skyscraper falling-off. But, hey, 
don’t worry kids, because even if they are smashed into their 
component appendages they can easily rebuild themselves so it’s 
all a bit of a laugh. No pics of the game are available as yet, but 
when they are... 


DOMARK 


DO MIC! 

They who lament the lack of a 
‘real’ flight simulator on the 
Megadrive (well, more realistic 
than F-22) will no doubt be 
chuffed silly to hear that 
Domark’s MiG 29 is coming to 
a Megadrive near you in 
March. This six-mission sim, 
which did very nicely on the 
Amiga, PC and Atari ST, has 
been converted by the original 
programmers, Simis and puts 
you at the controls of the CIS’ 
favourite jet fighter with all 
the guns, bombs and stuff that one would associate with such a 
high-tech aircraft. 

Six missions may not sound like a lot, but the lengthy, multi-target 
nature of the missions leads Domark to claim that it will take ages to 
play through all 8 M-bits of action, even with the help of the built-in 
password system. Also, the complex flight sim controls and features 
which normally require a vast array of key commands on an Amiga 
or PC have been crammed into a clever set of menu screens which 
can be accessed easily while you’re flying. We know, because we’ve 
seen it and pretty good it is, an’ all. 


With the release date of the 
official UK Mega-CD finally on 
the horizon, there has been a 
veritable flood of news 
relating to the many CD games 
will be coming out both 
here and abroad. However, as 
usual Sonic is dominating the 
headlines in Japan as pictures 
of his much-hyped CD outing 
are finally revealed. 


As you know from last 
month’s news, CD-Sonic is 
basically a re-vamped version 
of Sonic 2 with improved 
sound and lengthy cartoon 
from what 
se animated 

sections certainly do look 
impressive. Looking just like 
an anime cartoon. Sonic runs, flies, leaps and even speaks! Yup, 
the credits for his voice go to a mysterious character known as 
Utoko who seems to prefer the nickname, Mi-ke. Who this 
enigmatic figure is and what his voice sounds like, as yet remains a 
mystery. However, far bigger news is the inclusion of an extra 
game in CD-Sonic. Time Attack as it is known, takes place in yet 
another re-designed version of the Green Hill Zone and it seems to 
be a sort of time trial race game. Presently only a quarter 
completed, CD-Sonic’s March release date seems highly optimistic, 
but we’ll keep you informed of it’s progress. 




C - 




' 


DUMMY 

STRUCK! 

A couple of years ago it was Turtles, this year, by all accounts, the 
world craze is going to be (da-da-da-daaaaa!) The Incredible Crash 
Dummies. LJN have bought the console game licences to Vince and 
Larry, the heroic, safety-first mannequins, who have left their 
being-hurled-into-brick-walls jobs in the automobile industry and 
are now employed as stunt men. 


SONIC-CD: 
THE LATEST 
NEWS! 





















FINALLY, 

FINAL 

FIGHT! 


There have 
been 
rumours 
abounding 
in console- 
land that 
Capcom’s 
Mega-CD 
conversion 
of Final 
Fight is 

going to be only a one-player game, but we can 
quash those foul myths right here and now. 
Featuring all three characters, it is most certainly 
a two-player on-screen game featuring all the 
moves, all the levels and an up-graded Mega-CD 
version of the intro sequence. However, most 
impressive of all, Mega-CD Final Fight contains a 
special one-on-one duel section just like Streets Of 
Rage 2, where players can battle it out amongst 
themselves. Scheduled for imminent release, we 
will hopefully get our hands on a copy in time for a 
full review next month. 



RUDE 

NOISES 

RETURN! 


Rolling 
Thunder 2 
might only 
just be 
scheduled 
for release 
over here, 
but time 
waits for 
no man 
and in 
Japan 
production 
is well 
under way 

on the third episode of this secret agent saga fiendishly 
entitled Rolling Thunder 3. Looking to be more of the same 
thing, this platform shoot 'em up takes the action a step 
further with levels based around motorcycle chases and jet-ski 
battles. It’s all very reminiscent of a Bond film and looks to be 
everything the James Bond Megadrive game never quite 
achieved. However, unlike its predecessors the game looks as 
if it might only be a one-player game, leaving the big question, 
where has the beautiful Leila gone? Still, it’s early days yet, so 
watch this space and we’ll keep you informed. 



DOING UP THE 
‘HOUSE 

Fans of Splatterhouse 2, that demon-splatting, bad 
influence of a game, will be pleased to hear that a 
follow-up is on the cards for a Japanese release in 
March. Called, not surprisingly, Splatterhouse Part 
3, the game will pack out a full 16 megabits of 
cartridge memory, megabits it will put to use on 
enlarged and more grotesque sprites than before 
and a stack more supernatural action. Here’s a pic 
for you to feast your eyes upon (‘should you be so 
brave’). 



ACCOLADE 

ACTION 




t imam 


w 
?3 Vf 
G 


— rsnarr 

VffttS » Mi ! rat 4 

FVTS PIS nuw*r-H 


fSliTBQPIISf 





Accolade are crowing over the fact that 
they seem to be getting the better of 
Sega in their US court entanglements, 
and they’re also shouting about four 
new Megadrive games which are 
scheduled for release during the next 
few months. 

March should see the release of Al 
Michaels Announces Hardball III - a 
baseball simulation, before you ask - 
which has all the features of your 
standard baseball sim, plus a player 
editor, a VCR-like action replay facility 
and AND the novelty of baseball 
commentator Al Michaels giving play-by- 
play descriptions of the rounders-like 
action. 

Lifting off in April is Warpspeed, a 3D 
space shoot ’em up with a bit of 
strategy thrown in for good measure. 
This is to be followed in May by two 
sports sims. Summer Challenge and Jack 
Nicklaus* Power Challenge Golf. 

Summer Challenge is the opposite 
number to Winter Challenge (which was 
rather dull actually) and features eight 
summery sports: Pole Vaulting, High 
Jump, Javelin, 400m Hurdles, Cycling, 
Kayaking, Equestrian and Archery. 

Power Challenge (it’s just challenge, 
challenge, challenge with these Accolade 
people) puts you on the fairways of two 
of Jack Nicklaus* own golf courses, 
where you can pit your swinging skills 
against digitised players, including Jack 
himself! 


But never mind all that. What we really want to know is when’s Star Control II 
coming out on the Megadrive! And furthermore, can we have a free copy! 



FLIPPIN’ EL! 

Way back in Autumn of 1990 the small, but steadily growing world of Megadrive users saw 
the release of a game called El Viento. Starring a girl conveniently code-named El Viento, it 
was a platform shoot ’em up set in the 1920’s and although it didn’t look too impressive it 
was actually quite a laugh to play. Well, now she’s about to return to the Megadrive fold in a 
sequel entitled Annette Again. This time she’s on Mega-CD and is using her real name of 
Annette...again. Following a similar format to El Viento, Annette Again is based more around 
beat ’em up action than the shoot ’em up style of it’s predecessor and also stars her 
boyfriend Earnest Evans. He saved her life in his own Mega-CD game and they’ve been lovers 
ever since. By the time you read this it should have been released in Japan, so as usual, we’ll 
give it the fine reviewing it needs in these very pages, the second we get hold of a copy. 



































Word on the street is that 
Namco’s 3D vector 
graphics test of a coin-op, 
Starblade, is soon to 
appear on the Mega-CD. 
And who’s doing the 
conversion? Why it’s none 
other than Japanese 
developers. Wolf Team, 
who have been scoring 
points with their 
Thunderstorm FX, 
Roadblasters FX and will 
be producing a 
conversion of laser disc 
classic Dragon’s Lair (as 
reported last ish). When 
and how much is not yet 
known, but as soon as we 
find out that information 
right here’s where you’ll 
find it. 


Also still in production at 
Game Arts is Silpheed . 
Now, more pictures of the 
game are filtering in from 
the Land of the Rising 
Sun and it looks to be shaping up right tasty, with some incredible 
3D vector graphics, giving the whole game a sort of virtual reality 
look. With Starblade set for Mega-CD release, it seems that this 
could be the shape of things to come. 


STARBLADE 
VS SILPHEED 


HEY JOE! 
WHERE DID 
YOU GO? 

That’s Joe Musashi, alias 
Shinobi, of course, and if you’re 
wondering why his latest 
Megadrive game, Return of the 
Ninja Master (88% last issue) 
isn’t on the shelves yet, the 
reason is that it’s been 
postponed till some time in the 
summer so that the 
programmers can have it back 
and smooth off a couple of 
rough edges that Sega have 
spotted. The smart money is on 
a June release date, and we’ll be taking another look at the game then, to see if 
whatever improvements made can bump Shinobi III into the realms of the Hyper! 




lacs who don't already have Ecco for their 
may like to save up for Sega’s limited edition Ecco 
our £49.99 the pack provides a copy of the 
ame, a smart Ecco T-shirt, an exclusive groovy 
;ette featuring U2 and Erasure amongst others 
fcate from the Whale and Dolphin Conservation 
ireat Britain stating that some of your 50 
las gone towards the upkeep of the real Ecco, 
sored dolphin which resides in one of the UK's 
ling dolphin colonies in the north of Scotland. And 


EA AND SEGA IN 

DOUBLE 

HEADER! 


Prospective Megadrive buyers who are unmoved by the prospect of a 
free copy of Sonic the Hedgehog may be more won over by Sega’s 
forthcoming Double Header pack which contains a Megadrive, the 
gubbins and copies of EA’s original John Madden Football and EA 
Hockey. ‘Is this Electronic Arts striking a deal with Sega to off-load old 
remaindered cartridges now that sequels are in the shops?’, was the 
cynical question we asked Simon Jeffery, EA’s Miniature Manager of 
Marketing. Not at all was the reply as we bit our tongues, for the 
original 4 M-bit programs are being combined on one brand-new, 
plastic-saving 8 M-bit cart for the ease and convenience of those new 
Megadrive owners. A price for the pack has yet to be revealed by Sega, 
but you can expect it to appear in your local Dixons et al in March. 



Blimey! Remember our report on Virgin's Spot, The Cool Dude (MT 13)1 Well, word 
reaches us from the Las Vegas Consumer Electronics Show that before Virgin could get the 
little 7-UP character and his wacky platform game on the shelves, fat-walleted Sega 
stepped in and bought the game, lock, stock and barrel! Well, not quite lock, stock and 
barrel, because the story goes that this only applies to the USA and Virgin will still be 
selling the game in Europe. Blimey! Life, eh! We'll keep you posted on the situation. 














MEGA-CD... THE 

COUNTDOWN 

CONTINUES! 



April is still the date Sega have down for the launch of the Euro Mega-CD, 
which is to be priced at £269.99 with copies of Cobra Command (AKA 
Thunderstorm FX), Solfeace and the Sega Classics CD (containing Streets of 
Rage, Golden Axe, Super Monaco GP, Columns and Revenge of Shinobi). 
They’ve even firmed up a schedule of 36 CD titles to be released in 1993, 
and the machine will be launched with the following six discs. 


JAGUAR XJ-220 

£39.99 

Smart-looking 3D driving game with a 

design-and-save-your-own-courses 

feature. 

WOLF CHILD 

£39.99 

Platform game starring a bloke who turns 
into a wolfbloke. 

PRINCE OF PERSIA 

£39.99 

Superb platform/puzzle/adventure which 
scored 90% in MT 10 

SHERLOCK HOLMES 

£44.99 

Victorian crime-busting adventures with 
the famous detective and his elementary 
mate, played by actors and portrayed in full 
motion video! 

BLACK HOLE ASSAULT 

£39.99 

Robot bash 'em up in space, which scored 

61 % last issue. 

NIGHT TRAP 

£49.99 

Rescue teenage girls from space aliens in 
this game which is wowing players in The 
States. Why the big price? It’s on two CDs! 



UNIVERSAL 


EST 1989 


GAMES (UK) 


MEMBERS AND 
NON-MEMBERS 
WELCOME 

MEGADRIVE 
MASTER SYSTEM 
GAMEGEAR 
SUPER NES 
GAMEBOY 
ETC... 


USA's NO 1 GAMES 
CLUB NOW THE 
THE UK 

YOU WANT IT 
WE'VE GOT IT 
AT THE RIGHT PRICE 

. FAST..... 



Over 60,000 Members in the UK Alone 

Membership includes 
Huge discounts on every purchase 
Free monthly update on New Releases 
Release dates and best buyes 
Unique Membership Swap Club * 

Plus Prizes & Gift Vouchers Every 
Month 

Plus lots and lots more . 


Don i be last 
with New 
Releases + Info 
BE FIRST 
FOR ONCE 




WB M MiOMBJMIF© CliT 



DRAGON GAMES 


TEL: 0592 643311 



Alien 3.35.50 

Alisia Dragoon.35.50 

Another World.35.50 

Aquatic Games.31.25 

Arch Rivals.35.50 

Arrow Flash.35.50 

Back to Future 3.35.50 

Batman.35.50 

Batman Returns.35.50 

Bio Hazzrd.35.50 

Buck Rogers.35.50 

Bulls V Lakers.35.50 

Captain America.35.50 

Captain Planet.35.50 

Chakan.31.25 

Chuck Rock.35.50 

Corporation.31.25 

Desert Strike.35.50 

Donald Duck.31.25 

Double Dragon.31.25 

Dragons Fury.35.50 

Ecco...35.50 

Empires of Steel.35.50 



Hellfire..35.50 

Herzog Zwei.35.50 

Humans.35.50 

Immortal.35.50 

Indiana Jones 3.35.50 

It Came fromDesert.35.50 

fames Bond 007 .35.50 

lewel Master.35.50 

|oe montana 3.35.50 

|ohn Madden’s 93....35.50 

Jordan V Bird.35.50 

Kid Chamelion.31.25 

Krustys S.F House ....35.50 

Laker sV Celtics.35.50 

Lemmings.35.50 

LHXAtt Chopp.35.50 

Lotus Tur. Chafl.35.50 

Marble Madness.35.50 

Mario Lemieux Hoc 35.50 

Mercs.35.50 

Mickey Mouse.35.50 

Midnight Resist.35.50 


Talespin.35.50 

Talmits Adventure .35.50 

Tazmania.35.50 

Terminator 2.37.50 

Test Drive 2.27.50 

The Little Mermaid 31.25 

Thunderforce 4.34.50 

Toe Jam and Earl.35.50 

Turbo Outrun.31.25 

T urtles-Hyperstone 

Heist. . .37.50 

Twisted Flipper.35.50 

Universal Soldier.31.25 

Where/World is C.S35.50 
Wld Class L/board .35.50 
World Cup Italia 90.17.75 

World of Illusion.35.50 

Wrestle Wars.31.25 

WWF Wrestlemania35.50 

Xenon 2.31.25 

X-Mutants.35.50 


WIN WIN WIN WIN WIN WIN WIN WIN 
ALL ORDERS PLACED WILL BE GIVEN A 
LUCKY ORDER NUMBER...ALL ORDER 
NUMBERS WILL BE PLACED iN QUR FREE 
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Euro Club Soccer.35.50 

E. H/field Boxing....40.00 

F-22 Interceptor.35.50 

Ferrari Formula 1 ...35.50 

Gallahad.35.50 

Ghouls n Ghosts.35.50 

G-Loc.35.50 

Golden Axe 2.31.25 

Greendog.31.25 

Gynoug.35.50 

Hardball.35.50 


Monster Lair.31.25 

Moonwalker/Vid ...35.50 

Mystic Defender.31.25 

NHLPA Hockey 93.35.50 

Ninja Gaiden.35.50 

Olympic Gold.35.50 

Revenge Shinobi 2..37.50 

Rings of Power.40.00 

Risky Woods.35.50 

Road Rash 2.37.50 

Robocod.35.50 

Shadow of Beast 2 ...35.50 

Sonic 2.35.50 

Speedball 2.31.25 

Splatterhouse 2.31.25 

Streets of Rage 2.40.00 

Strider 2.37.50 

Super Hang On.17.75 

Super Monaco 2.35.50 

Super Off Road.27.50 

Sword of Sodan.35.50 

Sword of VermiIIion44.50 


Id exchange 1 !-return it 
:b u$ as new quoting yeui 
order number-and we 
will alow 75% YES 75% 
against your new choice 


BUY & TRY 



Alien 3.29.50 

Arch Rivals.31.25 

Asterix.-..29.50 

BatmanReturns.27.50 

California Games 2..27.50 

Chess.31.25 

Chuck Rock.29.50 

Ghouls ’N’ Ghosts....27.50 

Lemmings.27.50 

Marble Madness..27.50 

Master of Darkness .27.50 

Mickey Mouse 2.29.50 

Ninja Gaiden.29.50 

Prince of Persia.29.50 

Shadow Dancer.29.50 

Sonic 2.27.50 

Strider.27.50 

Summer Games.27.50 

Super Monaco GP ...27.50 
Sup. Space Invaders29.50 

Tazmania.27.50 

Tom& Jerry.27.50 

Total Recall.31.25 

Wonderboy 3.27.50 

Wld Class L/Board .27.50 

>«■ 

Alien 3.25.50 

Batman Returns.25.50 

Chakan.27.50 

Chuck Rock.25.00 

Golden Axe.22.25 

Indiana Jones 3.25.00 

Lemmings.25.00 

Marble Madness.25.00 

Mickey Mouse.22.25 

Mickey Mouse 2.27.50 

Ninja Gaiden.22.25 

Outrun Europa.25.00 

Prince of Persia.25.00 

Shinobi 2.25.00 

Sonic 2.25.00 

Streets of Rage.22.25 

Super KickOff.27.50 

Super Monaco GP 2 27.50 

Super Off Road.25.00 

Sup. Space Invaders25.00 

Tazmania.25.00 

Terminator.25.00 

The Little Mermaid .25.00 

Tom & Jerry.27.50 

Wld Class L/Board .22.25 


ORACiON GAMES 
16 LINK STREET, KIRKCLDY, 
FIFE. KYI 1QE. FAX: 0592 643322 























































































































































With summer on its way, it’ll soon be 
tennis time again and Wimbledon 
champion, Andre Agassi is more than ready 
for action with his soon-to-be-released 
Megadrive tennis sim in tow. Featuring four 
different types of court, eight different 
players and an umpire who calls every shot, 
Tecmagik’s Andre Agassi Tennis also has an 
extra Skins Game option which allows you 
to play for big cash stakes - Andre is a 
Vegas boy after all. The game will be out in 
June, at around the same time as Sega’s 
own Wimbledon tennis game, and we hope 
to have a MegaTech preview of each of 
these in an imminent issue. 


THE UK 

RELEASE 

SCHEDULE 

Here it is! The almost definitive list of official Megadrive releases 
which will be in your town sometime in the next few months. We 
say ‘almost definitive* because, as we always have to point out with 
these things, release dates and prices can change at very short 
notice (read the Shinobi III story and believe!) 


FEBRUARY 

• ROLLING THUNDER 2 

SEGA 

£39.99 

• GRANDSLAM TENNIS 

SEGA 

£34.99 

• SIDE POCKET 

SEGA 

£34.99 

• TWO CRUDE 

DUDES SEGA 

£34.99 

• ATOMIC RUNNER 

SEGA 

£34.99 

• EX-MUTANTS 

SEGA 

£34.99 

• G-LOC 

SEGA 

£39.99 

• PGA TOUR 

GOLF EA 

£39.99 

• MEGALOMANIA 

VIRGIN 

£39.99 


MARCH 

• CHIKI-CHIKI BOYS SEGA £39.99 

• CAPTAIN PLANET SEGA £39.99 

• PAPERBOY 2 TENGEN £39.99 


APRIL 


• FATAL FURY 

SEGA 

£44.99 

• CYBORG JUSTICE 

SEGA 

£39.99 

• CAPTAIN AMERICA 

SEGA 

£39.99 

• OUTRUN 2019 

SEGA 

£39.99 

• MUHAMMADALI BOXING 

VIRGIN 

£39.99 

• SUPERMAN 

VIRGIN 

£39.99 

• ANOTHER WORLD 

VIRGIN 

£39.99 

• TEENAGE MUTANT HERO TURTLES 

KONAMI 

£39.99 

• SUNSET RIDERS 

KONAMI 

£39.99 

• JAMES BOND: 007 

DOMARK 

£39.99 

• GLOBAL GLADIATORS 

VIRGIN 

£39.99 


SHOTS SPOTTED? NOT A JOT! 

Unfortunately, there's no room in the pages of MegaTech for a Spot the Shot this month, but we promise we’ll put 
one in next month. Anyhow, the answer to January’s competition was PGA Golf Tour 2 and here are the 10 
winners. N Askey of Winsford, Cameron Shek of Greenock, Gad Elkin of Hadley Wood, Richard Mace of Mill Hil, 
Graeme Watson of Glasgow, Andrew Sherratt of Werrington, David Mckenna of Barrow-in-Furness, Matthew Cox 
of Epping, Steven Cannon of Edinburgh and finally. Andrew Self of Billericay. Gifts are yours! 















AND 


AGAIN. 




! 






MT 15 

status: 

preview 

JUNGLE STRIKE 

PUBLISHER 
ELECTRONIC ARTS 

PRICE 

£44.99 

FORMAT 
16 H-BIT ROM 

BEUELOPERS 
EA IN-HOUSE 

RELEASE BATE 
AUGUST 1993 


A re you one of the thousands of people who bought Desert Strike, EA’s 
top-notch Gulf War shoot ’em up, the mega seller that proved so popu¬ 
lar it was converted to just about every console format under the sun! 
If you were, you’ve probably been gagging for a follow-up since you fin¬ 
ished off the megalomaniac dictator who started off all the Desert Striking in the 
first place. Well your prayers will be answered later on this year when just such a 
game should be making its way into your local software emporium. EA’s Jungle 
Strike will be a monster 16-meg cart, programmed by the original team with a 
few additional members drafted in to help out on the project. 

The objective in Jungle Strike is to rid the South American jungle of the evil drugs 
barons who have infested it with their vile and sordid trade. To help you achieve 
your objective, you have a far greater range of assault vehicles at your disposal 
than in Desert Strike. As well as the attack helicopter from the original Strike, 
you can put a jeep, a motorbike and even a hovercraft into action against those 
lowdown dirty peddlars of misery and death, and all these vehicles can deal out a 
fair ration of death and destruction themselves. Featuring the familiar overhead 
view and super destructive gameplay, the game looks set to be another winner, 
but the only snag is you’ll have to wait until August to get your hands on it. 












a horizontally-scroll 
heroes in a half~shel 
ers, the streets, ab< 
your lull turtle fix, 
tive MegaTech revie 


MT 15 

status: 


PREVIEW 


PUBLISHER 

KOHRNI 


■■■■■ 


PRICE 

TBR 


FORMAT 
8 MBIT 


BEUELOPERS 

KOHRNI 

___ 


RELEASE BATE 
. 3 


. „. Vi 

>se excellent amphibious babe-hounds, th 
> Turtles, are finally gonna kung-fu (or something) 

,—— Most Awesome! The second of Konami’s 
i Hyperstone Heist sees the fab four in 
of the accursed Shredder as another of 
__' the theft of the Statue of Liberty, no less. 

-->nami’s other Turtles games. The Hyperstone Heist is 

up, allowing two players to select between all four 
ainst the viliians from Dimension X in the sew- 
/en upon a mysterious ghost ship. But for 
til next month when we give it the defini- 
>unga! 




John, paul, george and ringo as you've never seen 'em before! Yikes! Shredder! 

t fgrrr 


>-v 


Awesome action ahoy! 


Hll-YAH, DUDES! 






























the desert next month. 


IT SURE IS QUIE 


TOO QUI 


GET BEHIND ME, GIRL. THERE'S G< 
TROUBLE! 


ROLL OUT THE BARREL. HEH! 


etter warm up those 
six-shooters and saddle 
your pony, because 
; time to take to the 
West as Konami make their 
debut on the Megadrive with a 
conversion of their highly suc¬ 
cessful coin-op. Sunset Riders. 


It’s hokey Spaghetti-Western 
action ahoy in this platform 
shoot ‘em up as our heroes, 
Billy Cool and Cormano Wild 
duel it out under the burning 
Mexican sun against all man¬ 
ner of sweaty, tobacco-chew¬ 
ing honchos. What this makes 
for is plenty of classic cow- 
boy-related action as the 
daring duo leap across the 
tops of trains, chase wagons 
on horse-back and woo hot 
senoritas at every saloon 
bar they happen upon, guns 
blazing every step of the 
way. Look out for the full 
and exclusive MegaTech 
review when it rides out of 





















































A good many years ago there was a rather popular coin-op called 
Paperboy that stormed the arcade world. Such was its success that 
it was converted onto every computer and console system under 
the sun including the Megadrive. Now, just when you thought it was 
safe to renew your subscription with your local newsagents, the paperboy’s 
back and this time he’s brought his sister. 




Following the format of the original game. Paperboy 2 gives you choice of 
either a girl or boy (sexism has no place in today’s society), as you take to the 
three meanest streets of your local town to deliver everyone’s favourite rag, 
the Daily Sun. As usual, there are loads of non-suscribers to harrass and 
abuse, as well as plenty of lethal obstacles like trucks, lawnmowers, prams 
and even a horrible sewer monster to avoid. Also, unlike it’s predecessor. 
Paperboy now has to deliver to houses on both sides of the street and there 
are more directions available to propel his little pedalsome body. Scheduled 
for an April release, we’ll deliver you the latest scoop r eview in next month’s 
MegaTech. 


A Read all about it! yellow back in fashion 


THE NEHSPAPER SERVING NONREROERS 

EXTRA! ©tic Bailtj 

EXTRA! 

PAPERBOY FIREDttt 


ACCUSED OF 
VANDALISM 
RECKLESS 
CYCLING 

BIKER ASKS 
HAZARD PAY 
FOR INJURIES 
ON THE JOB 


A ...UP THIS DAMN HILL! 
































* 



dm 6.00 


26 JANUAR^ 


‘ 321057 ' 


770959' 













AMPIRES, EH? CAN’T LIVE WITH ‘EM, AND, JUDGING BY THE FACT THAT BRAM STOKER’S DRACULA 

broke British box-office records just three days after it was released, some people 

JUST CAN’T LIVE WITHOUT THEM. ALL THIS BODES WELL FOR PSYGNOSIS WHO ARE RELEASING THE 
GAME OF THE MOVIE AS THEIR FIRST MEGA-CD TITLE, AND INDEED THEIR FIRST FILM LICENCE. 


Their team of in-house programmers have turned Bram Stoker’s Dracula into a scrolling beat 
'em up set in Castle Dracula, the streets of London, and various other scenes from the film. 
The player takes control of handsome Jonathan Harker on a mission to retrieve his bride Mina, 
whom Dracula has taken a fancy to and kidnapped, along the way he comes across bats, rats, the 

BLOOD-CRAZED BRIDES OF DRACULA, SWINGING PENDULUMS OF DEATH AND, OF COURSE, DRACULA HIMSELF, 
IN HIS MANY FORMS (INCLUDING HIS WOLF FORM THAT LOOKS LIKE STREETFIGHTER M’S BLANKA!) 


BEING ON CD YOU’D EXPECT THE GAME TO HAVE FEATURES YOU WOULDN’T FIND IN A CARTRIDGE GAME, AND 
IT DOES. BETWEEN LEVELS THE PLAYER IS TREATED TO A TOTAL OF 14 MINUTES OF FULL-SCREEN, FULL 
MOTION VIDEO, (DIGITISED FROM A LASER DISC COPY OF THE FILM) WHICH TAKE UP 80 MEGABYTES OF CD 
SPACE. The SPRITES IN THE GAME WERE CREATED BY FILMING THE GRAPHIC ARTIST AND HIS WIFE IN VARIOUS 
COSTUMES, DIGITISING THE FILM AND LINKING THE FRAMES TOGETHER TO PRODUCE REALISTIC ANIMATION 
AND THE BACKGROUNDS WERE ALL CREATED ON A STATE-OF-THE-ART 24-BIT SILICON GRAPHICS COMPUTER. 
THREE DIMENSIONAL MODELS OF THE ORIGINAL FILM SETS WERE CREATED ON THIS AMAZING PIECE OF 
MACHINERY, THEN A SERIES OF SEQUENTIAL VIEWS INTO THE ‘ROOM’ WERE CREATED SO THAT THEY COULD BE 
LOADED ONTO THE SCREEN FROM DISC ONE AFTER THE OTHER, CREATING THE IMPRESSION OF HARKER'S 
SURROUNDINGS SCROLLING PAST IN PERFECT PERSPECTIVE. IMPRESSIVE. 


PSYGNOSIS ARE USING SIMILAR GRAPHICS TECHNOLOGY TO CREATE THEIR NEXT MEGA-CD PROJECT, 

Microcosm. It’s a shoot ‘em up in which you have to guide a microscopic submarine around the 

INTERNALS OF A DISEASED HUMAN BODY, BLASTING AWAY DISEASED CELLS. WITH THE AID OF THEIR SILICON 

Graphics machine the programmers have created something that looks like the virtual reality 

SEQUENCES FROM THE LAWNMOWER MAN! 











m 


sl 


A PUGGSY'S SPACESHIP IN 
ALL IT'S ANIMATED, RAY- 
TRACED DEMO GLORY 


LEFT: USING A STOOL TO 
THROW A SWITCH! 


A Boo! IT'S THE EVIL BOSSES, BUT AT LEAST 
THE PIRATE PARROT IS DEFEATED! 


A sk anyone and they’ll tell you that it’s a real stinker when you 
lose control of your spaceship and crash-land on an alien 
planet populated by malevolent racoon beings. Sadly, that's 
the position that cute, off-world blob, Puggsy finds himself in. 
In fact, not only has he crash-landed on such a planet, the malevolent 
racoon beings have stolen his spaceship and to get it back and escape 
he has to find his way around a whole island of puzzles and traps. 

Traveller’s Tales, the British developers who programmed Galahad, are 
in the final stages of finishing this platform game for Psygnosis. It sports 
great graphics (cleverly squeezing more than the usual 64 colours out of 
the video chip), over 50 levels of clever puzzles, loads of hidden 
bonuses and bonus sections (including stages in which you can play a 
game of Space Invaders and one featuring a bit of Gravitarl). Psygnosis 
hope this is the game that will be the Megadrive's equivalent to the 
Super NES’ Super Marioworld, and while we can’t see Puggsy alarm 
clocks appearing in the Argos catalogue yet, it might just be a matter of 
time. 





































Hi folks, Tom here! 
There’s an air of 
excitement in MegaTech 
Towers today! Early this 
morning the delivery 
stork arrived with a big 
sack of MegaMail and 
after much deliberation 
his excellency King Paul 
entrusted me the sacred 
privilege of answering the 
letters. Admittedly, I’m 
far too incompetent to 
really reply to the letters, 
but I let you into a 
secret, Paul never 
answers them anyway. 

It’s true! This time last 
month I followed him up 
the old mountain path 
beyond the spooky forest 
and found out that he 
gets all the answers from 
a wise old tree that 
grows at the very top. 
This tree actually speaks 
to him. Honest! So that’s 
where I’m headed right 
now. I’ve got the mail bag 
on my back and my 
packed lunch in my 
satchel. In fact, I think I 
can see the tree right 
now. Oh my goodness, it’s 
on fire! Who could have 
done such a terrible 
deed? Oh, now I see, it’s 
those horrible cavemen 
from beyond the hills. I 
knew I should have 
brought Jeff with me, he 
would have shown them. 
Horrors! They’ve smelt 
my packed lunch and now 
they’re after me. Oh help! 
My life is forfeit, but 
before I’m claimed here’s 
the address to write to: 
MegaMail, MegaTech, 30- 
32 Farringdon Lane, 
London, EC IR 3 All. 
Somebody please tell Paul 
of my fate. Hopefully my 
remains will be found and 
I can have a decent 
burial. 


SEX GAMES 

Dear MegaTech, 

In reply to H J Coombs’ letter about 
games for girls, I would like to say that a 
fashion model or soap opera game would 
be of no interest to the majority of female 
Megadrive players. 

Although my favourite games are 
platforms (Sonic, Mickey Mouse etc) I do 
also enjoy shoot ‘em ups, RPG’s and beat 
'em ups (to name a few). 

Personally, I would find a fashion model 
game aimed especially at us ‘girls’ quite 
patronising, not to mention boring. If 
software companies are interested in 
finding out the type of games female MD 
players would like to see on sale, they only 
have to ask (perhaps via a questionnaire in 
magazines like MegaTech) - they may be 
surprised at the results. 

ALISON BROWN, AYRSHIRE, 
SCOTLAND 

Hear, hear! At the risk of appearing 
to create a new stereotype I’m going 
to stick my neck out and say (for 
what it’s worth) that most of the 
female players I know, and the 
majority of females who send in 
scores and tips seem to favour 
Mickey Mouse, Sonic, Ecco, Devil 
Crash/Dragon’s Fury and puzzle 
games like Block Out and Columns, 
though they do play shoot ‘em ups, 
etc, to a lesser extent. It might be 
interesting to note that someone at 
Domark told me that most of the 
calls for help they received regarding 
the Master System version of Prince 
of Persia were from women. Would I 
be right in drawing the conclusion 
that females prefer games which 
either don’t have men as the stars, 
or which challenge the mind more 
than the trigger finger? 


WORKING UP A 
LATHER 

Dear MegaTech 

I would like to complain about TV 
programmes like Brookside, Eldorado etc. 
Whenever they mention a console they 
always mention Nintendo, especially 
Gameboys, but with supposedly over I 
million Megadrive owners, I find it 
irritating that they never mention Sega. 
After all, Sega has been around longer than 
Nintendo in Britain and they are more 
popular in Britain than Nintendo. Also, on 
Brookside one of the young lads sold his 
Megadrive to get a SNES. So young people 
get the opinion that the SNES is the best 
and it’s not. 

Anyway, sorry about my ramblings. But I 
just had to get it off my chest. Keep up the 
good work. 

L GRAY, WELLINGBOROUGH 

Alas, the vulnerability of today’s 
youth. So naive and innocent. Unable 
to fend for themselves and resist the 
evils of the modern soap opera. For 
the children of this world I see a dark 
future where all men are known as 
Harold and all women are called 
Madge. A time when the Earth will be 
inherited by a new messiah known 
only as Jim Robinson. Save 
yourselves, before it’s too late! 

BAD PRESS 

Dear MegaTech, 

Congratulations on your first year of 
publishing and all the best for 1993. 

Well we are getting worse publicity than 
Rottweilers aren’t we? It has just been on 
the news (again) about somebody having a 
fit while playing on their console. Now I 
can just hear parents all over Britain 
saying, “Don’t go playing on that computer 
thing or you’ll be having fits!”. My point is 
that why should such rare occurrences be 


repeated so much. Video games affect 
photosensitive people (between I and 5% 
of the population), which is not very many 
people, but the way it is reported, you’d 
think you’d have a fit every time you 
switched on your MD. I mentioned 
Rottweilers earlier, because they got the 
same treatment - a couple of people got 
attacked and the press went looking for 
more people to report on. Eventually they 
got muzzled (the dogs, not the press, 
unfortunately). The media is very 
influential and it could do a lot of damage 
to the video game industry. 

I read the MegaTech Christmas Carol (MT 
13) and that got me thinking. I would like 
to know about the history of Sega (when it 
started, what it did etc). Do you know 
where I could find out? (Is there a special 
place to write to?) 

Thank you for keeping us informed in ‘92 
and keep it up in ‘93. 

POB, LITTLEBOROUGH 

Yup, once the press get their teeth 
into a subject, they sure do like to 
milk it for every cent. Just for the 
record, only I % of the population 
suffer from epilepsy and only 5% of 
suffers are actually susceptible to 
photosensitive attacks. Besides, all 
Sega games now contain warnings on 
the subject and short of blowing the 
whole situation out of proportion 
and banning video games outright, I 
can’t see what more can be 
reasonably done to resolve the 
matter. What with these horror 
stories, the evil, violent influence of 
video games and the terrors of 
console addiction, I’m surprised that 
the tabloids manage to fit in all their 
latest video games competitions and 
hot console news sections. 


REVEALED - THE 
REEGADRIVE! 

Dear MegaTech, 

I have a few questions for you. 

1. Are the UK games for the Megadrive compatible with 
the Portuguese Reegadrive? 

2. The UK Megadrive work in Portugal? 

3. What do you think about Alex Kidd in Enchanted 
Castle? 

4. Is it true that Sega is making a new console, the 
Gigadrive? Is it better than the Mega CD? 

AN ANONYMOUS PORTUGUESE PERSON, 
PORTUGAL 

I haven’t got a clue what a Reegadrive is. I# you 
want to know whether UK games are compatible 
with a Portuguese Megadrive then the answer is 

yes. All European games are inter-compatible. 
However, if there is such a thing as the 
Reegadrive, then it’s probably a dodgy pirate 
machine and you’d do well to leave it alone. As 
for Alex Kidd, I thought it was quite cacky when 
it first came out and I think it’s complete toss 
now. The Gigadrive will be out in Japan, 
supposedly, this Christmas. It’s a 32-bit machine, 
but nobody knows quite how good it will be as 

yet. 


SHOOTING UP 

Dear MegaTech, 

The proliferation of shoot 'em ups on the Megadrive is 
often mentioned and I bought arguably the best of 
these; namely Thunderforce IV. However, the vast 
majority are of the horizontal variety and yet in the 
arcades the vertical shoot 'em up is in ascendancy. Why 
then don’t we see more of the latter, which I personally 
prefer. ‘Gun Frontier’ and ‘Lightning Fighters’ are two 
examples that spring to mind as old favourites. 

PS. It wouldn’t have anything to do with the shape of 
the TV screen would it? 

PETER GILES, MARKET DRAYTON 

Hmm, I don’t really know why most Megadrive 
shoot ( em ups are horizontal scrolling. 
Admittedly, the screen is wider than it is taller, 
but I wouldn’t have thought it would cause too 
much of a problem. I guess it’s just a matter of 
taste. Sega obviously perceive the games-buying 
public as being more interested in horizontal 
shoot ( em ups and cater to that market. Mind 
you, we did see Nobunaga and his Ninja Force 
last month, one of the best shoot ‘em ups 
around and an up-the-screen shooter at that, so 
maybe the trend is changing. 


SPOT THE WINNERS 

Dear MegaTech, 

I am writing to you concerning your competition in 
November’s mag. Myself and my children, James, 
Caroline and Kimberley, all entered your competition. 
When I bought your January mag, I noticed that there 
were only 10 correct entries. When I looked at the 
names, none of ours were there. Please can you tell me 
why. My children are very upset. We did put the 
correct answers, 

MR V HORTON, ROCHDALE 

Oh cripesl I think you’ve got the wrong end of 
the stick here. I believe you’re referring to 
November’s Spot the Shot. Perhaps you did send 
in the correct answers, but there can be only ten 
winners (we do state that) otherwise we’d be 
giving away hundreds of prizes each month and 
then we’d be broke. 


A THICK MORON 
WRITES 

Dear MegaTech, 

I think your magazine is really, really great and I’ve got 
every copy so far. I know that in issue 12 you said that 
Street Fighter II was coming out, but I have not seen 
any sign of it in the shops. Also, when it does eventually 
come out, will it be on CD, Cart or both? 

JAMES BELL, RUGELEY 

James, you may have noticed that we cleverly 
intersperse the pictures in MegaTech with 
words. If you’d actually read these ‘words’ in our 
Streetfighter article you’d have found all the 
answers to your questions and wouldn’t have 
had to waste your time writing this letter. 

A SUPER NES QUESTION! 

Dear MegaTech, 

Could you please tell me if there is going to be a Super 
NES CD coming out. If so, would it be better than the 
Mega CD. What would be the best machine? 

Will the Wondermega be coming out in England soon? 

NICHOLAS OLIVER, LYDIATE, MERSEYSIDE 

Originally, Nintendo planned to have their CD 
machine on the streets by this autumn, but have 
since postponed its release indefinitely because 
they don’t think there’s a market for CD 
software on the video games scene right now. 
Strangely enough, a similar situation occurred a 
few years ago when Nintendo held back the 
release date of the Super NES believing there 
wasn’t any market for 16-bit consoles. Then the 
Megadrive was released and the rest is history. 








QUESTIONS, 

QUESTIONS 

Dear MegaTech, 

Could you please answer the following questions. 

1. Do you know of any other Menacer games to be 
released, such as the Operation Wolf or Thunderbolt 
coin-ops? 

I purchased the Menacer just before Christmas and I 
therefore do not wish to find out that it has been a 
waste of money because of the limited games available. 

2. I have Terminator 2: The Arcade Game and use the 
Menacer with it quite often . I sometimes find that the 
cursor sticks in certain places for a few seconds and 
therefore does not follow the gun movements. Do you 
know why this happens? 

3. Will the A,B and C buttons on the specialised 6- 
button joypad for Streetfighter ‘92 work with the other 
ordinary Megadrive games? 

4. Did you see on the news around Christmas time, that 
the prices for console games are too high? Does this 
mean we shall see a reduction for the prices of our 
games, considering they only cost around £ 10 to 
produce? 

5. Any more news about Golden Axe 3 and Turtles: 

The Arcade Game? 

S REED, BOSTON, LINCOLNSHIRE 

1. Although there hasn’t been any news of any 
Menacer cartridge games coming out in the near 
future, I can tell you that Mad Dog McCree, 
Gallagher’s Shooting Gallery, Space Pirates and 
Who Shot Johnny Rock are being released on 
Mega-CD. 

2. Somehow, the signal from the TV to the 
Menacer to the infrared receiver is being delayed 
or disrupted. It could be that the brightness 
setting of your TV is set too low or that there is 
too much reflection on the screen. 

3. When using the 6-button joypad with a normal 
Megadrive game, the A, B and C buttons will 
function as normal, whereas the new X, Y and Z 
buttons will be non-functional. 

4.1 very much doubt that games prices will drop 
significantly. 

S. Golden Axe 3 is due for release in Japan during 
March on 8 Mbit cartridge. Turtles: The 
Hyperstone Heist has already been released by 
Konami on import, but a conversion off the 
arcade game seems unlikely. 


IT’S A STICK UP! 

Dear MegaTech, 

With Issue 13 of MegaTech you gave away a sheet of 
stickers to customise the Megadrive with. They made 
the Megadrive look better than before, which is a tall 
order. But there are area’s not covered by these 
excellent stickers. So I’m asking you, please could you 
release another sheet of stickers different to the first 
sheet. They would be best covering parts of the 
Megadrive that haven’t been accounted for yet.. They 
would be the finishing touch to this brilliant piece of 
technology. I hope you would consider this and do right 
thing. 

NEIL ’NEZZA’ LIVSEY, DONCASTER 

Unfortunately Neil, I think it’s highly unlikely 
that we’ll bring out another sticker kit to cover 
those embarrassingly exposed areas. But don’t 
worry, we’ve got some pretty smart gift ideas in 
the pipeline and once you see what we have in 
store, you’ll soon forget all about your bald 
patches. 


SEEN IT ALL BEFORE 

Dear MegaTech, 

Congratulations on being the only people able to 
produce a magazine that doesn’t treat its readers as 
though they have a mental age of 3. However, before 
your justifiably swelled heads do a Scanners, I bet you 
can’t identify this MD game: 

Having made my way through a lush forest, avoiding all 
(well, three) sorts of nasties, I skipped past some funny¬ 
looking spiders with smiley faces and tip-toed across 
some clouds. I ran fast enough to escape some big 
rolling rocks and I swam from some homicidal fish. I 
then fought my way through a mad-cap library, jumping 
over books and entering a bonus room filled with 
dangerous sugar cubes. There was another level within 
the library, a delicious looking cake-shop’s worth of 
cream buns, flying jelly things and moving wafers (I even 
slipped through a slab of jelly at one point), all above a 
sea of milk. There was also an end-of-level boss that 
was actually five little bosses that came out one at at a 
time and jumped about a bit. 

Ah ha! you will cry. Castle of Illusion, you will quite 
rightly assume. But you’d be sadly mistaken and (even 
sadder) I’d be another £40 out of pocket, because it’s 
actually World of Illusion. 

Ever get the feeling you’ve been conned? 

NAME LOST (GUMPH! SORRY!), NORWICH 

Admittedly, there are a lot of intentional 
similarities between Castle of Illusion and World 
of Illusion, they are sequels after all, but I don’t 
think there’s any denying that World off Illusion is 


a far more impressive game. Still, I do agree that 
companies like both Sega and EA were extremely 
unadventurous with their Megadrive games last 
year, releasing loads of unnecessary revamps of 
their previous games. Funnily enough, the most 
original release of recent months, Ecco, also 
happens to be one of the most successful and 
enjoyable new games around, so let’s hope that 
this example of innovation will spur games 
companies to think of new ideas. Either that, or 
we’ll just have to look forward to Ecco 2. 

A BAG OF CHIPS 

Dear MegaTech, 

I am writing to you about your reply to Jonathan 
Darling’s letter. You said that USA versions of EA games 
are not fitted with protection chips. Does this mean 
that EA will never fit their games with the chips? 

PS. Will you please answer this letter because: 

1. I’m going to America. 

2. You did not print my last letter. 

HOWARD DOUPE, SOUTHPORT 

At present, EA are not fitting their cartridges 
with security chips and have no plans to do so. 

Of course, this doesn’t mean that they never will. 

I WANT MORE 
COLOURS! 

Dear MegaTech, 

Why oh why does every Megadrive game fail to use the 
stated maximum of 64 colours on the screen at the 
same time? And why didn't Sega resolve this problem 
with the Mega-CD? All new games systems on the 
market easily use more than 16 colours and it shows. 

Also, what happened to the ‘new generation of 
cartridges’ that were being developed by Sega in order 
to widen the range of colours on the Megadrive? Could 
you please shine some light on the matter. 

PARMINDER BHANDARI, ISLEWORTH 

By using less colours on screen, memory can be 
saved and used in other areas of a game, such as 
game-size or speed. Although, I do have to agree 
that some games take the lack of colours to a 
tenuous extreme. The badly graded backdrops 
on Shadow of the Beast II, for example, are a sad 
joke. As for the ‘new generation off cartridges’, 
rumour has it, that Sega of America are 
developing special graphics chips that increase 
the number of colours used on screen, but what 
games these chips will be used in, when they’ll be 
released and how much they’ll cost is as yet a 
mystery. 




IT’S SO 


AVAILABLE FOR BOTH NINTENDO SNES AND SEGA MEGADRIVE 

8-Direction thumb control • Multiple fire buttons 
Autofire • See-thru casing 

Slow motion • Rapid fire mode 

SUGGESTED RETAIL PRICE £16.99 INC. VAT. 

Another winning product from ... 











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BLOW IT AWAY! 


levels of 






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ten. As you 
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definitely £he 


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FORMAT: CART 
M-BITS: 8 




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PRICE: £39.gg 


P icture it. The sky’s as blue as you likd, the only clouds in sight are 
about a mile beneath your feet, and here you are, all alone, at the 
controls of your Zeek strike aircraft, cutting through the strato¬ 
sphere at close to 900 knots. Not a bad way to spend a day at 
work. Yep, looks like all’s quiet on the western front... 

But wait, what’s this message coming through on the intercom! Whole 
squadrons of Zeeks stolen by crazed terrorists! Surely another one of those 
little ’jokes’ the boys in the control tower like to play on us pilots! Ha ha hat 
Those guys! 


PLAYERS:1 


GAME TYPE: SHOOT 'EH UP 


Mtao 


‘Bogey on your six?’ What’s that supposed to meat# fof* goodness’ sake! And 
why’s that siren suddenly started wailing! MisffSs lock warning! Ooh, look, 
there's a plane just like yours right behind you. And another one. And 
another one. And. w another one. UH oh. 

P"- 


COHTIHUES: 3 

— 


Better call the carrier. 


rcements. But what’s this! Bullet 


y ■ 


holes in the radio! They’ll pay for that! Well, looks like you’ll have to take on 


SKILL SETTINGS:! 


these guys on your own... if you’re 
comforts of the Officers' Mess ALI 


ever going to g£t back fo the cosy home 


ET 


I 


t &% 




HIGHWAY TO THE DANGER ZONE 


T he game begins with you lifting off 
from your home carrier and flying 
straight into DANGER. From your 
front-row cockpit seat you get an attrac¬ 
tive 3D view of the ocean scrolling by below 
you and a rather scary view of enemy air¬ 
craft zipping towards your plane at the 
speed of sound, launching air to air missiles 
as they go. 


Your objective is to get through each dan¬ 
ger zone, preferably alive, but also shooting 
down the quota of targets stated before 
the attack begins. Easy peasy, were it not 
for the ever-decreasing time limits the US 
Navy imposes on their pilots these days. If 
you haven’t crocked the prerequisite num¬ 
ber of enemy fighters by the time that 
counter reaches zero, or of course, if you 
run into an enemy missile, one of your lives 
goes down the lav. Achieve your goal, 
though, and it’s on to the next zone, with 
any remaining seconds added to the new 
time limit. 




WHAT DO YOU DO WHEN YOU GET A BOGEY/ 


And it’s as simple as that. There are 
game to get through, the first two 
which are made up of six zones each 
the later two comprise ten. As 
progress over cities, clouds 
through canyons, the 
and missiles increases, but to 
tough, the time limit 
shooting and fancy flying is 
order of the day! 































































“WAAAAHOOOO! SEE THAT SUCKER GO UP IN FLAMES AFTER GETTING A TASTE OF MY HOMING ROCKET UP ITS TAIL. 


TZfST“"“I This is the first version of G-LOC 
I’ve ever seen, and my first 
O pi impressions on playing the game 

ifPiflW were that I hadn’t really missed 
► rwt 

f . [S| A\ much. But hell, the darned thing 

*** Jo|la drew me back like a moth to a 
light bulb and I was soon enjoy¬ 
ing the simple pleasures of 
shooting the crap out of enemy aircraft, 
encampments and gun emplacements. Despite 
the limited manoeuvres your aircraft is capa¬ 
ble of (up, down, bank right, bank left, barrel 
roll or blast the afterburner for a forward 
thrust), it is possible to have a good blast on 
G-LOC. Earn cash by achieving your mission 
objective, spend it at the end of level 
weapons screen tooling your plane up with 
air-to-air or air-to-ground guided missiles and 
heavy bullets and off you go to inflict major 
damage on the enemy in the next level. G- 
LOC’s OK if you enjoy a simple airborne blast 
with your brain turned off and your trigger 
finger on. 


• boom bang-a-bang 


■■■he Zeek does its death dealing with the aid of an infinite-bul- 
| lets Vulcan cannon and a supply of guided missiles. The can- 
I non simply fires toward the cross-hair in the centre of the 
head-up display, but the missiles can be locked on to targets by 
manoeuvring your jet so that the enemy plane or ground target 
passes through the cross-hair. Once it’s locked in, a computer voice 
calls out “Fire” - as clear a signal to launch a missile that you could 
ever receive. 


And don’t forget, if a plane looks like it’s getting i 
in your afterburners for a high-speed pursuit, bi 
board because they don’t half use a lot of fuel! 




























WEAPONS MART 


W hile the Vulcan cannon never runs out of bul¬ 
lets, the same can’t be said of the Zeek’s mis¬ 
sile supplies. These disappear all too quickly in 
your standard combat situations, so it’s fortunate that 
once you get back to the carrier you can drop into the 
Quartermaster’s store-room to trade your points for 
weapons. If you can afford it you can rack up a payload 
of 80 air-to-air and air-to-ground missiles, or replace 
the light bullets in your cannon with SupaDamage heavy 
bullets which take out the enemy in a trice. For that 
extra protection during the day you can even fit your 
plane with light, medium, or heavy armour. 


Strangely, these items are all very reasonably priced, 
and it doesn’t take much effort to score sufficient 
points to buy all of the best stuff after the first mission. 


• THE OPERATIONS 
ROOM 


J J ere’s something that wasn’t in the ar 
■■ Before each mission yo u are taken to 
■ 9 tions room and tied to the light fitting, 
you get a bird’s-eye vie* entire war zc 

can get the little bloke sitting at the control 
to give you a close-up of the different terraii 
gets which make up each of the 849991 


ils (bottom] 


actually in the 


GAME LIKE OLD COIN-OP 


G -LOC (which, incidentally, stands for Loss of 
Consciousness through G-forces) started life as one of 
the last in Sega’s line of 3D super sprite-scaling coin¬ 
ops, which included games like Space Harrier, Galaxy Force 
and OutRun. To thrill the player, most of these games relied 
on the speed rush provided by the 3D graphics and the 
hydraulic chairs fitted to the More ej | 
rather than on gameplay content 
Afterburner, was particularly lacking 
ment and with G-LOC the opportunit 
more of the same, but with a little me 
ing air, sea and ground attacks and ca 
Unfortunately, it fpsn’t qu iite enough 
(typically £1) helped dampen the p 
arcade G-LOC. 


However, the game was revived in 1990 when Sega created 
the R-360, a sit-in ride which took the form of a spherical 
cockpit mounted on gimbals. Once strapped into the cockpit 
the player was confronted with three-minutes’ worth of G- 
LOC, during which the R-360’s hydraulic motors would spin 
him backwards, sideways and upside down in response to the 
movenjpnts of the control stick and (supposedly) the aircraft 
on the&creen. Unfortunately all this didn’t come cheap, espe¬ 
cially slice an attendant had to stay by the machine to ensure 
players didn’t fall out mid-game, and for your three minutes 
you could expect to pay at least £2. Nowadays, not surprising¬ 
ly, the R-360 experience is only available in larger arcades. 


. G-LOC’s forerunner, 
in the gameplay de£art- 
;y was taken to provide 
ore variety, such as hav- 
irrier landing sequences, 
and the price of a credit 
layei^nthuuasm for 




One of the most impressive features of arcade G- 
LOC was the way the 3D view zoomed in and out 
of the cockpit, and this has been accurately 
reproduced in the Megadrive conversion. During 
normal flight you see the action from inside the 
cockpit, with planes, missiles and the local land¬ 
marks rushing towards you. Occasionally, though, 
some sneaky pilot will try to get behind you, or 
‘on your six’, as they say in the Combat Piloting 
trade. When this happens, the ‘camera* pulls back 
to a point behind your plane so you can see where 
he is and barrel-roll out of the way of his missiles. 
Thrilling, eh! 


4 THE CON* 

rROLL 

-ERS PLAYING All 

1 HOCKEYfNTH* 

OVEPVIE 

W MAP. 





HTb jj 





r £ 



I 


























Decent conversion of a sadly 
mediocre arcade game. 
Definitely superior to 
Afterburner III, but 
Afterburner II still has the 
edge as far as gameplay 
goes. 


NOW LAND THIS CRATE!’ 


At the end of every level you’re told to land your plane back on the deck of your 
home aircraft carrier. Not an easy manoeuvre, you might think, especially with 
rolling seas, updrafts, short runways, instrument landing systems, critical 
changes in power to weight ratios and all that. But G-LOC makes it easy for you 
by projecting arrows onto the windshield, indicating when it would be a good 
idea to steer left or right. Of course, this makes landing really easy, but watch 
out for those sneaky crosswinds which blow the Zeek off course in later levels! 


Lots of intro screens taken from 
the coin-op and a few original 
| extras, which don’t make much 
difference to the gameplay. 


J 

l J 

u 

u 

u 

u 

u 

u 

u 

L 





Excellent sprite effects on the 
planes, but some of the 
backgrounds are a bit bland, and 
the canyon level is a bit ropey. 






PRESENTATION ) 

i ii i Minn 


GRAPHICS 


SOUND 




paul’s 


One shot on the coin-op was enough for me (I think I was a bit 
short of money that day) and one shot on the R-360 was MORE 
than enough, so I wasn’t particularly looking forward to play¬ 
ing G-LOC on the Megadrive. However, I was pleasantly sur¬ 
prised to find that it was a fairly decent blast. It’s been well 
programmed and the pseudo-sprite scaling and rotation on the 
aircraft is pretty good - probably better than in Afterburner 
III which has the benefit of the Mega-CD’s graphics hardware. The programmers 
have even tried to improve the limited gameplay of the original with weapon 
upgrades and map screens, but alas these are pretty ineffective frills because you 
can buy all the weapons you need at the first opportunity and the map, though 
pretty, doesn’t tell you much. So the action is still as limited as it ever was and 
that’s where the game falls down. The action gets faster as you progress, but not 
much more exciting. If you’re in the market for a G-LOC game this is definitely 
miles better than Afterburner III, but the original Afterburner II was actually 
slightly more playable. 


Decent enough music and 
effects. Nothing special, though. 


(I SHORT TERM PLAY) 

I I I I I I I I I 


Fast and furious, but easy to get 
into and quite good fun for a 
while. 


T (I LOHG TERM PLfl’P) 
I 11 I I I I I 1 


Lack of variety knocks it on the 
head a bit. There’s just not that 
much to the game. 


O NEGATECH RATING 



























































































FORMAT: CD 
M-BITS: N/A 


BY: CSK 


PRICE: IMPORT 


PLAYERS:1 


GAME TYPE: SHOOT'EM UP 


CONTINUES: 3 


KILL SETTINGS: 3 


M ew recruit and prospective ace 
fighter pilot Philippe Christopheg 
was having trouble getting to grips 
with his new found profession. 
Finding himself in the midst of a 
dog-fight with a squadron of enemy craft he 
found himself wondering why there were seag¬ 
ulls flying op their backs above his head, star¬ 
ing at him t|uizzicaMy, and why the sky had 
sudWerJ^ turned into a dark gloop then mys¬ 
teriously begun to wobble. A message crack¬ 
led into his headset: “Chilitophe!... (kchhh)... 
you’re flying upside down, you... (fkchh)... 


.A. JL 




schhhh) 


)... Christophe!” He righted his fighter, 
discover a plane ovf his tail which wasp, 


r - 


only to discover a plane on his tail which was, 
he noticed, bearing the opposition’s colours. 
The only thing for it, he decided, was to kick 
in the afterburners and hope for the best. He 
did so, thrusting his expensive new F-14 
Tomcat into a nearby rock |ice. A split second 
before impact, a message clme into his head¬ 
set: **..«. skchh ... mind the • • I”. 


*i" 


A I NEVER GIVE UP. TOM. USES ITEM 
YUNKKELU!! 

a 


BEHIND YOU! 


Dark master uses spell bottsu!! Tom feels evil power 


A s in G-LOC, the majority of the game is 
pl^ytd from inside the cockpit, however 
there are occasions w|ien an e 
fighter may tag your tail and start firing 
few homing missiles of his own. Whe 
occurs, the viewpoint is switched to a 
from-behind perspective, with both your^ 
and the enemy sights before you for study. To 
prevent these heat-seekers making their marr y 
way up your aircraft’s exhaust, a spot of duck¬ 
ing and diving is necessary, making sure that 
your F-14 is seldom in the enemy’s sights for 
too long. A successful escape is marked by your 
safe oeturn to the first-person perspective of 
the pilot’s seat. 


Oh it is so dangerous! 


SHOOT IT UP! 


mark’s comment 


|S K ’ S 
Afterbu 
Irner III 
provides the 
player with a 
chance to 
prove himself 
a much bet¬ 
ter pilot than 
our man 
Christophe, 
at the con¬ 
trols of one of the most formidable aircraft in 
the United States Air Force. Your G-LOC-style 
mission into the heart of enemy territory 
involves airborne and ground-based targets. 
Armed with an automatic cannon and homing 
missiles, you must guide the enemy into your 
sights and let loose through fourteen levels of 
stomach-seizing excitement. Good Luck! 


There are times when outstanding 
Master System games get confused 
with those available for the 
Megadrive, at least for their looks if 
nothing else. With After Burner III the 
situation is reversed and - considering 
that we are dealing with a CD game 
here, let alone a standard Megadrive 
it’s a very distressing state of affairs. This is the 


cart 

most tragic piece of software I’ve had the displeasure of 
experiencing in a long while and it appears that the only 
use the CD has is to provide the game with some 
mediocre dance tracks that pump away quietly in the 
background. It’s difficult for me to paint the full tragic 
picture in so little space, but imagine the disappoint¬ 
ment you felt when first playing Altered Beast then mul¬ 
tiply that by 10 and you’ll get a rough idea. Look at the 
screenshots and see for yourself but also bear in mind 
that this game contains the most disgusting cacophony 
of sounds ever heard. What a waste. 


Tom draws and draws 
































































The Mega-CD should have 
had the definitive G- 
LOC/Aftcrburner game, 
but the cartridge 
versions are far superior. 


GAME TITLE 

AFTERBURNER 3 


O %RATIHG 




t every fifth stage, the pilot of the F-14 is 
required to perform a ground assault. It turns 
that the enemy have many bunkers and 
mobile artillery that require sorting out! During , 
these sections, make sure to watch out for the radar 
towers and be sure to avoid the devastating shells of 
tanks and ground to air missiles. 


PRESEHTRTIOH ) 


’RINCESS MIA ONLY PRAYS! 


COCKPIT OF 


DEATH 


A few nice screens but the intro 
is the tattiest and most boring 
in Mega-CD history! 


T 


|he control panel of an F-14 might seem quite 
daunting to the unacquainted, so here’s a brief 
summary of what everything does and why. 


GRAPHICS 


J 


HFTER 

BURNER 


The Radar 

Situated in the centre of the panel, your radar is a 
useful tool to use when deciding whether to fight or 
not. 

Iv' .41 f 

mm 

After Burner Meter 

Only appears on-$creen when the afterburners kick 
in. When there’s an enemy on your tail you can watch 
this increase as you run *er up to full thrust and 
escape! 3 " ? ^ m J 

■ m ■■ 

Damage Meter 

This might have been better if it displayed the words 
IMPENDING DOOM as each bullet finds its way iitito 
your fuselage. At least then you’d be under nd^| 
illusions as to your circumstances. 


tom’s comment 


Maybe I’m just naive or something, but I 
was kind of expecting something half- 
decent from Afterburner III. I mean, it’s 
not too much to ask when you consider 
the capabilities of the Mega-CD. We 
could have been treated to some incred¬ 
ible aerial feats of sprite-scaling and 
rotation. Alas, severe disappointment is 
the order of the day - this game is complete and utter 
tripe. For a start it has no playability. The machine gun is 
on automatic fire and just keeps going throughout the 
game, leaving you to just occasionally fire missiles at the 
unchallenging enemies. You can move the plane around, 
but it’s hardly exhilarating and you can normally clear a 
whole level by just flying right. The graphics are really 
quite poor - there is some scaling on the enemy planes 
(not that you’d notice unless you looked really hard) and 
the backdrops aren’t anything a Megadrive couldn’t do 
just as badly. The sound isn’t impressive in the slightest - 
there are some dreadful spot-effects, a faint tune in the 
background and a laughable “Fire!” sample. Considering 
that this game could easily have been the best thing on the 
Mega-CD, the resultant tosh is far from acceptable. 


The sprite-scaling is smooth, but 
the sprites certainly aren’t all 
they should have been and the 
backgrounds are hopeless. 


SOUND 


Background muzak straight out 
off My Mums’ supermarkets. The 
sound effects are absolutely 
dire. 


SHORT TERM PLAY) 

I.. 


Interesting for about ten 
seconds, and after that the 
sheer naffness of the game 
becomes very apparent. 


LOHG TERM PLAY ) 


I Only a nutter would want to 
play this for any length of time! 


O HEGATECH RATING 


• GROUND 
ASSAULTS 










































































FORMAT: CART 
M-BITS: 4 


BY: US GOLD 


PRICE: IMPORT 


PLRYERS:1-8 


GAME TYPE: SPORTS 


CONTINUES: N/fl 


SKILL SETTINGS: 5 


ick Off - it’s the football game 
everyone’s heard of, but it’s also 
the football game Megadrivers 
haven’t been able to get their 
hands on for yonks. Well, US Gold 
are about to change all that by 
releasing the Megadrive version of the classic 
footie game under the name of Super Kick Off. 
In-game improvements over the original Amiga 
version have been programmed in during the 
conversion process, so Super Kick Off features 
larger* more detailed sprites and saveable 
penalties. As the Megadrive doesn’t suffer so 
much from the effects of ‘slow-down’ when 
there are lots of players onscreen at once, the 
action moves along at a much faster pace than 
its predecessors too. After playing a pre-pro¬ 
duction copy of Super Kick Off last month, we 
predicted that it would be heading straight for 
the top of the Games League Table as soon as it 
was released. Does the finished version have 
the same potential for going all the way to the 
topt Read on and find out (assuming that you 
know the rules of football, of course)... 



A GOOOOOOOAAL! JEFF HITS THE BACK OF THE Nl 




• PICK YOUR SQUAD 


B efore you start each 
game you’re present¬ 
ed with a squad of 16 
players, from which you 
must pick your playing 
team of 13 (II players 
and two substitutes). 
You can also change the 
tactical position of any 
player (apart from the 
goalie) in the squad by 
simply changing the rele¬ 
vant players around on 
the Manager Screen. Up 
to two players on your 
team can also be 
assigned to mark any 
particular player on the 
opposing team. 



MANCHESTER 

LIVERPOOL 

SUNDERLAND 

NEWCASTLE 


FRANKFURT 

BENFICA 

EINDHOVEN 

BELGRADE 

mx li 

BORDEAUX 

LIVERPOOL 

gmEP 

MADRID 

BRONDBU 


ABCDEFGHIJKL HNOPQRST 
UVWXyZOl23456789/. 


A WANNA NAME YOUR OWN TEAM? THISIS THE SCREEN TO DO IT ON. 



• TACTICAL 
PLOYS 


T eam tactics can also be chosen on 
the Manager Screen. Choose four of 
the 10 tactical options in the box in 
the top right-hand corner and they’ll 
be entered in the box below. During a 
game, you can then choose to adopt 
any of these four tactical options by 
bringing up the Pause Menu. 


PICK YOUR 
PACE 


S uper Kick Off features a choice of 
three game speeds. Apprentice play¬ 
ers can run their boots in on the 
slowest setting, which is virtually slow- 
motion. Skills and tactics can then be 
honed on the medium setting, but 
when you’ve really got the hang of the 
game, the action soon starts to feel too 
slow and you have to turn it up to top 
speed. At top whack, the action is 
totally manic - at first it seems just too 
fast to play, but you soon get used to 
the breakneck pace. Wingers pelt down 
the wing faster than Linford Christie 
with his arse on fire, midfield players 
rush around in a frenzy and even 
defenders move around the pitch at 
lightning speed. 



















































































• BALL CONTROL 


D uring a game you control one player at a time, 
whilst the goalie is computer-controlled. The func¬ 
tions of the joypad buttons can be altered accord¬ 
ing to personal taste, but using the set-up on the right 
as a model, here’s the move each button makes your 
player perform. 

A BlittOIIS Chips the ball. 

B Button: Traps the ball, passes the ball or, if 
it’s in the air, heads the ball (or executes an overhead 
kick if you’re facing away from goal). If you don’t have 
possession, your player will do a sliding tackle. 

C Button: Shoots the ball. For an outrageous 
banana-shot, use ‘aftertouch’ just after you’ve 
unleashed your shot by moving the D-pad left or right, 
depending on which way you want to bend the ball. 



YOU PUT YER RIGHT LEG IN 


GIVING MEGATECH UTD A 1-0 LEAD. 



Jk FIVE PINTS OF SPECIAL BREW BEFORE THE MATCH DID 
LITTLE TO IMPROVE THE CENTRE FORWARD’S PERFORMANCE. 



Super Kick Off dumps on the 
previous efforts to bring our 
national game to the Megadrive 
from a very great height. If 
you’ve played one of the original 
home computer versions and 
you’ve been hoping that the 
Megadrive conversion will be as 
good, don’t worry - it’s even 
better! The player sprites are 
larger and more detailed than ever before - 
they move like greased lightning on the top 
speed setting, with hardly a sign of ‘slow¬ 
down’ when the screen’s full of players. The 
‘foul weather’ option has also been improved 
- with this activated, the pitch gradually 
changes from lush, green turf to a wind-blast¬ 
ed mudbath. The ball starts to stick in the 
mud and get blown about by the wind, giving 
a very realistic feel, as does the chanting and 
cheering of the crowd. The other major 
improvement, the battery back-up, comes in 
dead handy for saving positions and scores 
halfway through a league season or tourna¬ 
ment. The only real niggle for me is the fact 
that the medium speed setting is just a bit 
too slow. Oh yeah, for full enjoyment and full 
aftertouch, get yourself a pair of Megadrive 
joysticks - it’s difficult to get the most out of 
this game with joypads, and believe me, you’ll 
want to get the most out of it! 



▲ WITH THE ‘WIND AND WEATHER’ OPTION ON, THE GOALMOUTH SOON STARTS TO 
LOOK LIKE A MUD BATH. SADLY, THERE IS NO ‘MAKE MUD PIES’ OPTION. 



ithout a doubt. Super Kick Off is the best Megadrive football game to 
date. Here’s a rundown on the rest of the bunch, from best to worst. 


European Club Soccer 




■■iBiflMMW 






World Cup Italia '90 
























































.i KILLS 


KIEV 

NAPOLI 


BENFICA 


MADRID 

BRONDBU 


SINGLE NATCH: EUROPEAN FRIENDLY 

Play one match, choosing two teams from the list 
of Euro-dubs below. 


.■■■ ■■■■■■ 




View Tactics: In-depth check on the 10 
different tactical options available. Place the ball 
in one of 18 positions to see how players will 
react under different tactical orders. 


Save: During League and Cup competitions, you 
can save your current competition (scores and 
team positions only). Save team data changes. 


Exit: Return to Main Menu. 


Restore: Restores any previously saved items. 


Change Kits: Create your own team kit by 
altering shirt, sleeve, shorts and piping. 


View International: Check player names and 
attributes of International sides. 


If it’s options you’re looking for. Super Kick Off has got 
’em by the bucketload. Everything’s displayed in icon 
form, so you’ve gotta know what they all mean. 

Here’s the lowdown • •• 


LEAGUE & 
CUP MENUS 


• League: One 
or two players 
can play a full 
League season. 


• OPTIONS GALORE! 

_ 


O Cup: Eight 
teams compete 
on a knockout 
basis. 


• Euro Cup: Sixteen teams compete, each round having a 
home and away leg. Away goals count double in the case of a 
draw, but if the scores are still level after both legs, it’s 
penalty shoot-out time! 

• International Cup: Choose eight teams from the pool of 16. 
These are then divided into two groups of four. The top two 
teams from each group go through to the knockout semi¬ 
finals - Just like the World Cup really. 


SINGLE MATCH: INTERNATIONAL 
FRIENDLY 

Play one match, choosing two teams from 
the list available. 


NFTUFR1 fiNnq 


XI SCOTLAND 


SMITZERLRnD 


| ENCi. 


ffi Y * 

—. .- 


| ENCl.NP ZU 1 _ 

■■HK SHE Hi 


EDITOR 


> 


t* • i- - *» , 


Editor: Change team names, player names, skin 
id hair colour. Check on player stats - pace, 
stamina, resilience, shooting and tackling skills. 


MANCHESTER 

MARSEILLES 


FRANKFURT 


BARCELONA 

MILAN 

EINDHOUEN 


BELGRADE 


BORDEAUX 

LIVERPOOL 

MUNICH 


BRUGGE 





































V 


GAME TITLE 

SUPER KICK OFF 


TRAINING SCREENS 




f. 


IN-GAME OPTIOI 

Match Duration 
Choose between 2x3, 
2xS, 2x10 or 2x20 
minutes. 


Offside 

Turn offsides on/ off. 


Playing Conditions 
Choose between fair 
weather or foul 
(wind and rain in 
varying degrees). 


Practice team play. Your 
*am’s on their own, on a pitch 
with a goalie at either end. 


Practice dead ball situations 
against an opposing team - 
place the ball in the 18-yard 
box for penalties, outside it for 
free kicks or on the corner 
post for a corner. 


Practice penalty taking. 


Exit: Return to Main Menu 


Skill 

Set your skill level 
against your 
opponents. Here, 
Player I has a Fourth 
Division skill level, 
whilst Player 2 has a 
Second Division 


rating. 


Extra Time: 
On/off. 


Game 

Speed: Three 


Memory 
Clear: Clears 


the Battery 
Back-up and 
restores 


default 


Pitch Type: 
Choose 
between 
artificial or 
grass pitches. 

Exit: 

Return to 
Main Menu. 





After the tragic SNES Kick Off, I was expecting the worst of the 
Megadrive version, but Tiertex have really done the game jus¬ 
tice. From first impressions, the gameplay seems really unin¬ 
volved. However, the more you play, the greater the skill you 
acquire, until you can perform some quite incredible stunts like 
the aftertouch shots. From the screenshots, you may not think 
much of the boring plan-view graphics, but they work really 
well, and the sprites have been enlarged over previous versions, giving the game 
much more of an arcade feel. As for the sound, from the cheering crowds to the 
wind and sirens, it really creates an excellent atmosphere. My only gripe is that you 
really need a joystick to gain full control of the game, but with perseverance even a 
joypad can be made to perform some superb manoeuvres. There are a lot of new 
Megadrive footie games set for release in Japan, and Sensible Soccer is being pro¬ 
grammed over here right now, but they’ve certainly got their work cut out for 
them, because Super Kick Off is THE best Megadrive footie game around by a long 
shot, and one of the best footie sims on any system. 




O MEGATECH RATING 


A superb range of options, 
intro and half-time screens. 


Highly detailed, fluid sprites, 
and pitches which change 
colour in rainy conditions. 


S01IHD ) 

I I I I I I I I I 


Realistic crowd noises in the 
right places, but the ball- 
kicking fx are a bit duff. 


The two lower speed 
settings ease you into the 
game gently, controls are 
easily picked up. 


With League and Cup 
competitions for one or two 
players, you’ll get years of 
competitive fun out of this. 


PRESEHTRTIOH ) 


GRAPHICS ) 


SHORT TERM PLAY) 


LOHG TEAM PLAY ) 



Whether you’re a solitary 
player or a head-to-head 
freak, this is the only 
Megadrive footie game 
worth buying right now. 














































































ick and Mack are the best of 
-nates, and it’s not surpris- 
ng - they’re identical in 
every respect, apart from one. 

They’re the same size, they wear 
the same clothes, have the same 
hairstyle and they even leap 
around the platforms in exactly 
the same way, armed with the 
same weapon. The only differ¬ 
ence between the two is their skin colour - one’s black, the other’s white. 
Strangely enough, even though the title is Mick and Mack, it’s only a one- 
player game - you have to choose which solitary character you want to 
play - so maybe it should’ve been called Mick or Mack instead. 


GOO-GUNS A-GOGO 


T he weapon at your disposal is a weird one, 
considering that the aim of the game is to 
rid the comic world of environment-threat¬ 
ening nasties. It’s a goo-gun which rapid-fires 
an unlimited amount of slime, but it’s not tox¬ 
ic slime - it’s life-enhancing, pollution-killing 
slime, so stick that up your jumper, Mr Eco- 
Nasty! One direct hit from the goo-gun will 
destroy most enemies, and the weapon has a 
good range - over half a screen’s width. 
Moving the D-pad up or down while you’re 
shooting alters the angle of your shot, but you 
can’t shoot directly up or down. Watch out 
for the neat ‘recoil’ effect - if you’re shooting 
in a precarious position, the recoil from your goo-gun can knock you back¬ 
wards off your platform or into a death-dealing slime-pit. Ouch! 


ick and Mack are a couple of typical young kids. 

M They love nothing more than to pay a visit to 
their local McDonalds, where they stuff them¬ 
selves stupid with as much junk food as they 
can. After this feeding frenzy, they always read 
their fave comic. Global Gladiators, in which their heroes 
fight against the dark forces of pollution throughout the 
world. The bosom buddies agree that “Being a Gladiator 
vsould be a total blast!" and dream of playing one of the 
brave eco-warriors in real life. One day, just when Mick and 
Mack arc daydreaming about their comic-book heroes, an 
old Bag Lady dressed in ridiculous clothes and with make-up 
caked over her face shuffles over to their table. “If you’re 
looking for a blast, " she croaks, “try this..." And before 
they can say “Mummy told us not to talk to strange, smelly 
old Bag Ladies," the young lads are catapulted into their 
own fantasy world - they become Global Gladiators within 
the pages of the comic! Incredibly enough, the old Bag Lady 
wasn’t a Bag Lady at all - it was that Ronald McDonald, the 
clown with amazing magical powers who’s always hanging 
around McDonalds restaurants, hoping to get into their lat¬ 
est advert. Wow! 


FORMAT: CART 
M-BITS: 4 


SKILL SETTINGS: 3 


BY: VIRGIN 


GAME TYPE: PLATFORM 


CONTINUES: 1 


PLAYERS: 1 


PRICE: £39.00 




























































mark’s comment 


The first thing that you notice when you start 
playing Mick and Mack is that it’s great fun. I 
loved the goo-guns - it makes a nice change to 
blow away nasties with something so horribly 
messy. The revolting splurgey noises they make 
and the way the slime monsters splatter like 
enormous turds primed with explosive charges when hit are espe¬ 
cially satisfying. In fact, the sounds are excellent throughout the 
game - sample-laden hip-hop beats urge you through the levels, 
complemented by spot effects that fit in with the level themes per¬ 
fectly. The combination of pumping sounds, an unlimited amount of 
goo to shoot and the way the whole thing hustles along so smoothly 
really encourages you to play at a cracking pace, and it’s easy to end 
up dead when the game runs away with you. However, when you’ve 
slimed a load of nasties and picked up a bunch of Golden Arches, 
there’s not really that much else to do, and Mick and Mack suffers 
for not having enough variety in the gameplay. 


• SOUND SAMPLES 


• M-M-M-MCMAN1A! 


G oo-gunning the nasties isn’t 
the only thing you have to do 
in Mick and Mack (although 
it’s definitely the most fun). To 
get through each level, you have 
to collect a certain number of 
Golden Arches (the little ‘M’ 
McDonalds logos scattered 
around in various locations). 
Only when you’ve picked up 
enough of these can you make 
your way towards the end of 
level Ronald McDonald, who 
greets you by waving a che¬ 
quered flag. Run up and touch Ronald and he’ll reward you with a shower of 
Golden Arches, by way of a bonus (they’re worth points, you see). 


HE BEAVERS WITH A SQUIRT FROM YOUR GOO-GUN. 


I f you’re a Sound Test 
freak, you’ll have hours of 
fun playing the massive 
list of effects in Mick and 


Mack’s Sound Test screen. 


The samples are superb 
and really well imple¬ 
mented in-game - the 
‘wobbly-gurgle’ noise 
that Mick or Mack make 
when they take a hit 
from a slime-spitting 
nasty is particularly 
hilarious (well...). The 
music is excellent throughout - upbeat, 
crazy house beats from the title screen to the end of the game. 


A BUBBLE, BUBBLY-BUBBLE... 


EEEEKY-EEEEK-EEEEK! 































I# ON THE LEVEL 


H ere are the four different zones, each of which is divided into three sub-levels. Just blow 
away the nasties that are threatening the area with ecological disaster, pick up a load 
of Golden Arches and hunt down Ronnie McDonald to get to the next stage. 






I: SLIME WORLD 

Populated by blobby slime monsters shooting gunge at your 
Global Gladiator, the first level is a mess of sludgy platforms. 
Splurge the monsters and the Slime Machines which spew 
out muck at an alarming rate and watch out for the deadly, 
bubbling slime pools. 


2: THE FOREST 

Leave the slime behind and enter the lush, green forest. But 
wait - the peaceful scene is being systematically wrecked by 
an army of beavers, tooled-up with chainsaws. Watch out for 
the bees’ nests, blast the beavers to stop them destroying 
the woodland, and move onto... 


3: TOXITOWN 

Bleurgh! Toxitown’s like Canvey Island on a bad day - 
chimneys belching pollution, poisonous gases clogging the air 
and psychotic spare tyres add up to a nightmare scenario. 
Many walls lock your exit, so you’re gonna have to do a fair 
bit of exploring to clear the stage. 


4: THE ARCTIC 

The final zone is set in the snowy wastes of the Arctic. The 
Global Gladiator of your choice must rid this zone of the evil, 
environmentally unfriendly menaces that are threatening the 
world, negotiating glaciers and ice caves on the way. 


• RINMAN 
BONUS 


I f your little Global Gladiator 
has collected enough Golden 
Arches on any particular level, 
he’ll gain instant access to the 
Bonus Screen. As rubbish rains 
down from the sky, you have to 
catch each item of trash before 
it hits the ground and lob it into 
the correct recycling bin (whilst 
avoiding the falling anvils). Get 
enough garbage in the bins and 
you’ll earn an extra life. 






paul*s comment 


It’s a bit of a fiddle calling this Global Gladiators with the implica¬ 
tion that it’s some kind of ’Green’ game. It’s practically an advert 
for McDonalds and there’s not much turning-players-on-to-envi- 
ronmental-issues - I mean it’s not beavers who are cutting down 
the rain forests, is it? In spite of this, and the lack of the two play¬ 
er mode the title also suggests, Mick and Mack is a decent enough 
game which plays fast and has great graphics and sound. The only flaw is that it’s all 
pretty samey and there really isn’t much depth to the gameplay at all. The levels lack 
the memorable layout and variety of, say, Sonic 2 because there aren’t as many dif¬ 
ferent things to do, and on the whole it’s not quite as interesting to play. It’s not a 
game I would buy but I can see younger players enjoying the simple, splatty fun and 
the funky sounds. 


GAME TITLE 

HICK C HACK 



O %RflTIHG 



SOUND 


i Cool hip-hop soundtrack, 
I great samples. 


(♦ PRESEHTflTIOH ) 


, Very polished. Excellent 
I Options screen with a mega 
' Sound Test. 


GRAPHICS ) 


Neat sprites, atmospheric 
1 backdrops, super-smooth 
' scrolling. Smart! 


C* SHORT TERM PLAY) 


Fast, addictive, gungey 
platform action from the 
word go. 


C* LOHG TERM PLRY I 


Simple and enjoyable... but 
only for a while. 


<> l 

b_ 

IEGATECH RATING 

n 

_ i_nri 



A fun, splurgcy, good- 
looking, great-sounding 
basic platformer. 
















































































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tft* 

w 



\ CAN'T...CAN'T...HOLD THESE MOSSY STONES 
UP...ANY LONGER. I JUST CAN'T! 


MASTER OF THE RING 


To rrirrvj 
H-awne r 


T he first thing you notice when you start playing Muhammad Ali Heavyweight 
Boxing is the way the action is displayed. Instead of the normal flat, side-on 
views offered by other boxing games you get a three-dimensional ring to box 
in, which adds real depth to the game visuals. You can always sec the whole of 
your fighter’s body (not just his upper torso) and as a fight develops and the fight¬ 
ers manoeuvre for position, the ring rotates, changing the angle at which you view 
the action. 


* - »•» * 
$ - 0 

• POWER 
'SPEED 


This feature is more than just cosmetic. It’s worth trying to manoeuvre your fight¬ 
er so that you’re looking over his shoulder, because from here you get a good, 
face-on view of your opponent which makes it easier to tell which way he’s dodg¬ 
ing. Obviously this gives you a better chance of landing your blows accurately, but 
while you’re doing that your opponent is trying to get you into a corner for a good 
pounding. 


" , tf 


THE ALI SHUFFLE 


1 2S 





Round 


Y ou can choose between two different types of control method. Both meth¬ 
ods use the D-pad to move your fighter around the ring when other but¬ 
tons aren’t being pressed, but that’s the only similarity between the two. 
For amateur boxers or people with limited intelligence and co-ordination, there’s 
Arcade Mode. Hit the A button for a jab, B to defend or C for hard punches, while 
the D-pad governs the type of punch or defence. It’s simply a question of button¬ 
stabbing, producing a limited range of moves. 


Douche, douche. C'mon boy get up! 


Simulation Mode offers a much wider range of moves and punches to the serious 
fighter. This method involves holding down buttons and using the D-pad to exe¬ 
cute the different routines. A and C are the punching buttons - A for left hand, C 
for right - with these held down, jabs and hooks to the body or head are then 
produced by tapping the D-pad in a certain direction. Holding down B and tapping 
the D-pad gives you defensive moves - cover-up left or right, sway or duck - and 
holding down A and B together produces a vicious uppercut. Simulation Mode is 
really the only way to play MAHB, as it gives you so much more control over your 
boxer’s punching and defensive moves. 


EJ 


- 

~ 

Mr . 




rat 

— 

vtW 

•Wr - ' 








Round Tot:als-L 


92 

TTi ir o um 

n 

42 

Lande dt 

Fi gr hi t: To tals : l 


332 

TTi * o uinn 


1 32 

Landed 


▲ That silly face earns its owner six points! 

































’ Muh aicrfad 

All 


ZL2 


A LEFT, 2, 3, BACK, 2, 3. 


FIGHT! 

FIGHT! 

FIGHT! 


M uhammad Ali Heavyweight Boxing 
offers two separate ways to punch 
you way to victory - Exhibition or 
Tournament. If two players are taking part, 
you only have the Exhibition style of bout to 
choose from. Basically, you choose your box¬ 
er from the choice of 10 - Muhammad Ali and 
nine suitably-named fictitious fighters - then 
your opponent chooses his man from the 
remaining nine and you have one fight. (Each 
boxer has a ranking from 1-10, so you can 
‘handicap’ yourself or your opponent if either 
of you aren’t very handy with your fists.) 

If you’re playing on your own, you also have 
the option of taking part in a Tournament, 
where you select your favourite boxer and 
take on the rest. You start off ranked num¬ 
ber ten, fighting the number 9-ranked boxer. 
If you defeat him, you’ll go on to a bout with 
the guy ranked number 8, but if you get 
knocked out by number 8, you’ll be ‘knocked 
down a peg’ and have to face up to number 9 
again in the next bout. The whole idea is to 
punch your way to that coveted number one 
ranking, and it’s no mean feat - the higher 
you get in the rankings, the tougher your 
opponents become! 


W hether you choose an Exhibition 
bout or a Tournament, the Options 
screen offers you a selection of set¬ 
tings to determine the length of each fight. 
Being a contest between two human oppo¬ 
nents, Exhibition Mode gives you more free¬ 
dom to have a quick punch-up, while 
Tournament Mode is tailored to give a gener¬ 
ally longer, more sustained fight (if you’ve 
got the skill to go the distance). For instance, 
in Exhibition Mode you can choose between 
fights ranging from one to IS rounds, with 
each round lasting between one and five min¬ 
utes, while in Tournament Mode the shortest 
bout is six rounds long, with round length 
restricted between three and five minutes. 
Other variables are TKO if Downed: the 
amount of times a fighter must be knocked 
down in one round before the referee stops 
the fight on a Technical Knockout decision; 
and Referee Counts: the number of counts 
the referee goes up to before a fighter is 
counted out. There’s also a handy Enter 
Saved Game facility on the Options screen, 
through which you can re-enter a 
Tournament at a previously-saved position. 


GIVES US BACK ME CONKER, YOU ROTTEN THIEF! 


This isn’t just the best 
boxing sim for the 
Megadrive, it’s one of the 
finest beat ’em ups avail¬ 
able too - it’s that good! 
Park Place (the Madden 
and EA Hockey program¬ 
ming stars) have further 
enhanced their reputa¬ 
tion as kings of the MD 
sports sim with this superb effort. 
They seem to have a real knack for dis¬ 
tilling a sport down to its purest essen¬ 
tials and pouring it into a cart that 
gets you so involved you feel as if 
you’re actually there. You really do get 
the feeling that you’re belting the crap 
out of the other boxer (or getting a 
good slapping yourself), with the thud 
of leather on flesh echoing in your ears 
and the crowd noises creating a truly 
exciting ringside atmosphere. Fight 
against a human opponent and after a 
while you’re there in the ring with your 
boxer, pounding away at the other guy 
for all you’re worth. Enter a 
Tournament and the level of challenge 
increases as your computer-controlled 
opponents get harder and harder. 
Violence, skill, blood, fun and aching 
hands after a long, hard bout - that’s 
what this game’s all about. So if you’re 
in the market for an exciting, involving 
beat ’em up-style game that rewards 
skill and offers long-lasting one-on-one 
combat, this is it. 


• GOING THE 
DISTANCE 


39 





















A 


GAME TITLE 



HEY, HAM BURGER 

. 


:’s a real hard scrap, they’ll start to 
iv the signs of a good beating - 
k eyes, cuts and blood splattered 
ver the face. 


POWER 

SPEED 


PUNCH DRUNK 


T o knock your opponent out, you’ll have to give him 
a good, sustained battering until his Speed and 
Energy bars (displayed at the top of the screen) 
reach a critically low level. When these two bars have 
reduced to nothing, a jab will knock him over, but a 
meaty hook or uppercut might knock him out complete¬ 
ly. During the fight, a running total of punches landed on 
the opponent is displayed at the bottom corners of the 
screen, under each boxer. If neither fighter manages to 
win by a knockout or TKO, the man with the most points 
is declared the winner. It’s not a good idea to let your 
guard slip - the game is programmed so that your oppo¬ 
nent can stage a sudden counter-attack and knock you 
out, even if you’re miles ahead on points (just like in a 
real fight). 




T he sound of leather hit¬ 
ting flesh is reproduced 
with great effect in 
MAHB, and if you catch the 
other fighter with a good 
punch, he’ll howl with pain. 
The crowd plays a big part in 
creating a real ringside atmo¬ 
sphere as a fight progresses. If 
your boxer’s storming into his 
opponent, piling in the punch¬ 
es, the crowd starts to shout 
and cheer, urging you on to fin¬ 
ish him off. If you’re taking a 
real pounding, on the other 
hand, and you’re spending too 
much time backing away and 
defending, they’ll boo and jeer, 
“Can you box?’’ until you start 
your next offensive. 



paul*s comment: 


Not being in the least bit a fan of boxing I certainly didn’t expect to 
enjoy this game, but leave it to Park Place to convert me with 
another of their superb simulations. Previously I thought this was 
just about two blokes smacking each other until one of them fell 
down, but as well as giving you the thrill of all that, MAHB gives you 
the tactics - and it’s not all in the form of boring training screens, 
it’s all blended with the action. Mastering your special moves, find¬ 
ing your opponents’ weak spots, guessing which way they’re going 
to duck and struggling to land more blows for the higher points count which could win 
you the bout. The way the action is displayed is superior to any other Megadrive box¬ 
ing game, simply because it really captures the atmosphere of a real fight. Having the 
full ring to box in lets you manoeuvre your opponent around the ring and into a cor¬ 
ner and unlike the robotic boxers in the Buster Douglas and Evander Hollyfield games, 
the realistic sprites really do pack a good, hard punch! This is definitely the best one- 
on-one beat ‘em up available on Megadrive and I’m definitely going to keep playing till 
I get Ali’s title! 


. MUHAHHAD ALI 



O %RflTIHG 



GRAPHICS 


Ct PHESEHTRTIDH ) 


Excellent intro and options; very 
useful inter-round and inter¬ 
fight stats screens. 


They may look chunky, but the 
realistic way the boxers move 
and the way the action is 
displayed are what puts this a 
cut above other boxing games. 


C« SOUHD ) 


Great smacking punching noises; 
crowd reaction gives a real sense 
of atmosphere. 


ft SHORT TERM PLAY) 

I I I I ITT 


Doesn’t take long to get to grips 
| with. Beat ’em up fans will be 
' hooked instantly. 


(♦ LOHG TERM PLAY ) 


In one or two-player, it just gets 
i better the more you play it, 

| encouraging you to develop your 
skills and tactics along the way. 


O MEGATECH HATIHG 



One of the most exciting, 
involving, skilfully- 
programmed beat ’em 
ups money can buy. 















































































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FORMAT: CART 
M-BITS: 8 


Not man nor beast could match my skill. 

All creatures bowed before my will. 

In pride I even spoke the words. 

That Death would bow beneath my swords. 


The Reaper agreed and offered me 
a prize - to live eternally, 
but should I fall beneath his blade. 
Then his slave I would be made. 


Toe to toe, our fight began. 

Death himself, against a man. 

To and fro, the battle swayed. 

With fiendish spell and shining blade. 


The sky flashed brightly with our fight. 
The Earth did tremble ‘neath our might. 
Then in a blink I saw my chance. 

And I struck Death a mortal glance. 


'ODDS BODKINS 'TIS CHILLY! SHOULD'VE 
PUT MY DUFFEL COAT ON METHINKS!' 


eed me striplings, hear me tell 
Of my cursed existence in eternal 
And how in life, I was a warrior born. 
In death, turned to an undead pawn. 


Taken aback, he lost his feet. 

My victory sure, and Death was beat. 
The wager won, I claimed my haul. 
Forever life, no more mortal. 


But I was tricked. Death’s twisted deal. 
To live forever, that part was real. 

But as his servant, in eternal damn. 
Now I am Chakan... the Forever Man. 


PRICE: £30.00 


PLAYERS:1 


GAME TYPE. PLATFORM 


CONTINUES: UNLIMITED 


SKILL SETTINGS: 3 


BY: SEGA 

















































You’ve got to give the pro¬ 
grammers credit, they’ve cer¬ 
tainly given us mortals a good 
impression of what an eternity 
in hell is like, and it can’t be too 
different from this game. For a 
supposed master swordsman, 
the Forever Man sure is limited 
in his range of moves. With the 
exception of the somersault 
attack, all he can do is stab and jab at things 
and, considering that the legions of evil seem 
to consist of spiders, bats and fish, it means 
that Chakan has to stab with litter-picking 
accuracy. This all makes for very frustrating 
play, as many a temporary death is incurred 
and the Frankie Howerd “Ooooh!” death cry 
echoes throughout the nether realms. 
Frustrating play aside, the levels are all too 
samey in looks and play, and there really isn’t 
enough variety to keep you occupied. In fact, 
in many ways it reminded me of Batman 
Returns. Fair's fair, the game is very well pre¬ 
sented with a superb intro, atmospheric 
music and good graphics (even if Chakan does 
behave like a semaphore signalman), but 
unfortunately there are too many faults to 
put this game above the rest. No, this game 
annoyed me and I know it annoyed Paul (I 
saw his scarred joypad). A reasonable plat¬ 
form game, but don't buy it unless you fancy 
eternal torment too. 




Travelling through mystic portals to the four ele¬ 
mental planes of evil, Chakan must use any 
weapons and magic at his disposal to reach the 
heart of Hades. Surely, a simple task for a man 
who cannot die! Well, not quite, because 
although Chakan is immortal, he is not invulnera¬ 
ble. Should Chakan take too many injuries in any 
of the four dimensions he will be transported 
back to the navigational dimension where he 
starts the game. What’s more, the Forever Man 
only has a certain amount of time to negotiate 
each elemental plane. If the time runs out, the 
hour glass resets and Chakan must start from 
the first level again. Why at this rate, the game 
could take forever! 






CHAKEY HANDS 


□ 


B eing the mightiest warrior ever to have 
walked the Earth, Chakan naturally car¬ 
ries his weapons of death with him at 
all times, and for the Forever Man nothing 
is quite as reliable as a pair of trusty 
broadswords. Using these weapons, 
Chakan is able to perform a whole gamut 
of lethal moves, such as a whirling-dervish 
somersault with blades splayed or various 
combinations of stabs and thrusts in dif¬ 
ferent directions. 

However, as impressive as all these moves are, sometimes a sword just isn’t the 
right tool for the right job. Thankfully, other weapons are available if only 
them. Such death-dealing devices as a hammer, an axe and even 
a scythe can all be used to Chakan’s advantage and in 
some cases they can be used for more than just killing. 
For example, in one section Chakan can use the hammer 
to bash his way through stone walls. 


R t first glance, Chakan may look like another 
average platform adventure. However, there 
is one difference to this game that sets it 
apart from the rest - the player’s objective is to 
die. After defeating Death in mortal combat, 
Chakan has been granted immortality, but after 
a thousand tortured years of existence he no 
longer wgnts to live. Unfortunately, the only way 
to end his life is to destroy all the supernatural 
evil in the universe, and that’s no mean task. 




Hey! Watch it! 
You COULD PUT 
SOMEBODY'S EYE OUT 
LIKE THAT! AND NO 
RUNNING IN THE 
CORRIDORS. 


AT THE CENTRE OF THE NAVIGATfON LEVEL IS THIS 
THING... THE HOUR GLASSES SHOW HOW PU£CH TJJfJE U 
REMAINS TO COMPLETE EACH PLANE. 


ALIEN 


3 


i 


*39 


99 


by 


ACCLAIM 


Excellently moody graphics, top music and some fantastic spot-effects 
coupled with fast-paced blasting action make this a far superior 
platform game. The levels are all very similar, but with the well-graded 
difficulty level and tight time limit, this game will keep you on your 
toes. 


# STAY A 

WHILE! STAY 
FOREVER! 
















































# ELEMENTARY CHEMISTRY 


GAME TITLE 

CHAKRH 





0%HflTIHG 


paul's comment 


o HEGATECH RATING 


A potentially good 
platform game let down 
by frustrating gameplay. 
You’ll understand why 
Chakan wants to die. 


Grrrl I really liked the look of this game, with it’s superb graphics 
and intro sequences, but when I got down to playing it, boy did it 
wind me up! The game is full of good ideas, such as fighting in the 
four different planes and the way the magic potions are used, but 
even with infinite lives it’s incredibly difficult to get very far into it. 
If Chakan swung his swords instead of jabbing them you’d have a 
much better chance of hitting the swarms of little monsters which 
n all angles. As it is, there are occasions when you simply cannot hit the 
ore they get you and that’s incredibly annoying. My joypad and Megadrive 
e brink of going through the window at one point. The real shame is that 
)me great features to be found later in the game, such as the final bosses, 
undtracks, the ’jousting’ bits in the last air section, and the advanced 
ut most players will have given up in frustration by that time and I only 
i by using Garry Knight’s cheat (see this month’s Technique Zone). I’d rec- 
is only to real expert players who are prepared to undergo severe mental 


D otted throughout the nether realms are four types of potion that Chakan can use to his 
advantage, each potion representing one of the elements: Earth, Air, Water and Fire. 
Up to four doses of each brew can be collected. However, these concoctions have no 
direct powers by themselves - combinations of these magical elixirs must be used to pro¬ 
duce the desired effect. 


If you’ve got the stamina to 
keep at it you’ll be playing for 
quite some time. Lesser players 
will be enraged within an hour. 


Starts off looking rather 

i bland but there’s much 
I better stuff towards the end 




Haunting, Dr Who-esque 
I tunes and some nice spot 
f effects. 


SHORT TERM PLAY) 


LOHG TERM PLRY ) 


(f PRESENTATION ) 


Basic options, but a smart 
| intro and the whole game is 
' very atmospheric. 


GRAPHICS ) 


S01IHD ) 


jggm^to i getjnto Si 


Initially impressive, but the 
annoying difficulty gradient 
makes it a very difficult 












■J 




The whole selection process is made easier via the 
use of the potion selection screen, accessed by 
pausing the game. By pointing Chakan’s dismem¬ 
bered hand at the desired magic spell, the required 
potions begin to flash. By returning to the game, 
the magic can be activated. Through the use of 
these potions, swords can be powered up, dimen¬ 
sional doorways can be opened, hour glasses can be 
turned over and Chakan can even be made invisible. 
When this happens, only his swords are visible as 
they cut and slice through the air. Spooky! 


W 


These 
are the 
potions 
required 
to 

activate 

the 

cnpll. 


This icon 
allows 
Chakan 
to tap 
the 

power of 
the Blue 
Fire 
Mlagic. 








































































































































MEGADRIVE (UK) 

+ SONIC 

+ 2 CONTROL PADS 
£ 112.00 

(£5.00 Post & Packing - £10.00 Overnight) 


MEGADRIVE TITLES 


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flvATC$J8£(4V. . 


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.Ail, fITUI-S BEST PRH 

rTS,XAii 


GAME GEAR 
+ 

COLUMNS 

£93.00 

INC 1ST Class Post 



ALL GAMES PRICES INCLUDE POST & PACKING 




081 335 4224 

22 CENTRAL ROAD, WORCESTER PARK, SURREY 

SHOP PRICES IVI^W VARY 



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OFFICIAL SEGA GAMES 

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ABM 11 HI - H V m 


















































































F or as long as anyone can remember, the 
number one playground game has always 
been the smashing up of toy cars on crazily 
constructed courses made of school bags, 
books and pencils. Tragically, the problem 
has always been the same. Terrible chafing of the 
knees. Racing around on hands and knees as they 
chase their cars, many children have failed to realise 
the painful horror of abrased skin until too late. Cases 
of children rushed to hospital with knees flayed to the 
bone have been reported across the country and the 
supply of prosthetic knee-caps is at an all time low. 


BY: CODEMASTERS 


With summer now on its way, the problem is more 
prevalent than it has ever been. Ignorant mothers will 
force their young boys into the finest grey polyester 
shorts and with knees bared to the concrete, the chaf¬ 
ing fest will commence once more. However, a remedy 
is on hand in the form of Micro Machines, an excellent 
new Megadrive game from Codemasters that allows 
you to enjoy the thrill of toy car racing in the safety of 
your own living room. 


A Chopper action ahoy in t 


• SMALL FRY 


T here are racing games and then there’s Micro 
Machines. Converted from the hugely suc¬ 
cessful NES game. Micro Machines differs 
from every other racing game in one aspect, all 
the vehicles in one race could fit into just one of 
your trouser pockets. Based around the famous 
Matchbox miniature vehicles. Micro Machines 
allows you to control all manner of tiny vehicles 
as they race through courses constructed of 
everyday objects. It’s just like building your own 
race tracks for your toy cars at home, only with 
this game you don’t have to crawl behind the 
cars as they race around the track. 


LAND OF THE 
GIANTS 


There are eight types of course to task our miniature race fans and 
eight different vehicles to take to these courses in. Here’s a little look 
at each vehicle and the terrain they have to negotiate. 


SPORT CARS 


It’s back to school as you take to the desk¬ 
top in these speedy sportsters. Burning 
around a chalk-drawn course these top 
racers must avoid pencils, rubbers, sharp¬ 
eners and books. There are even bridges 
made of rulers allowing the cars to race 
from desk to desk. 


The term big breakfast takes on a whole 
new meaning when racing the four-by- 
fours. Zooming along tracks with Wheetos 
for kerbs, you’ve got to watch out for the 
blobs of marmalade, table mats, milk 
splots, oranges and even a giant Toppies 
cereal packet. 


Hard as nails, these fellas, and a good job 
too, because that*s exactly what they’re up 
against. Nails, fuses, nuts and bolts, screw¬ 
drivers, oil droplets and even blobs of 
Superglue. But be warned, watch out for 
your opponents* bumpers. They’re explo¬ 
sive. Too many hits and you’ll blow up! 















































. Boy, this game is 

good. I was a big 
v!S fan of Micro 
Machines on the 
■ NES, but to be 

H honest I didn’t 

expect it to 
translate very 
successfully onto 
the Megadrive. 
How wrong I was, it’s even 
better. The main appeal of NES 
Micro Machines was the sheer 
simplicity of the game in both 
looks and gameplay. 
Thankfully, those traits have 
been carried on to this conver¬ 
sion. Sure, the graphics have 
been improved, but they've 
maintained their childish, 
tacky look and believe me, 
that’s a good thing. As for the 
gameplay, zow-ee! It’s been so 
long since I’ve played a 
Megadrive game that’s this 
much fun. The racing action is 
so fast and furious (much 
faster than on the NES) and 
the incredible courses really 
are challenging, especially on 
later levels. Zipping across 
ruler bridges, cutting corners 
by driving across book covers, 
it’s just perfect. As for the two 
player option, that's just the 
icing on the cake. It really is 
one of the best head-to-head 
challenge games around. I for 
one will buy Micro Machines 
when it’s released and so 
should you. It’s ace! 


Glug-glug-glug. Goodbye! 


A A GIRT-GREAT BIG ORANGE. WAHAY! 


TURBO WHEELS 


Take a trip to the seaside in the Turbo 
Wheels. Racing across the tide-blown dunes 
our miniature beach buggies must avoid 
pebbles, puddles, shells and sandcastles, 
even leaping over a miniature moat at one 
point. 


This is the only formula one race to take 
place on a pool table. Avoiding, balls, cues 
and chalks, the fastest Micro Machines in 
the game burn across the felt before zip¬ 
ping into one of pockets only to reappear 
at the other end of the table. Then it’s up a 
playing card ramp to race across upper 
edge of the table. 


POWERBOATS 


CHOPPERS 


TANKS 


Drop the outboard motor and make some 
waves. It’s boat race time - in the bath. 
Cutting through the Matey, the tiny speed¬ 
boats must dodge the rubber duck, skim 
over the soap bar, race through corrugated 
tubes (!) and avoid the shampoo bottle. Oh 
and look out for the plughole or you'll be 
sucked into oblivion. 


Take to the skies in the tiniest helicopters 
around. Racing through the garden the lit¬ 
tle flying machines must avoid the bushes 
and shrubs, battle against the breeze of a 
fan and avoid the lethal spray of the water 
sprinklers. 


It’s Boy’s Own Adventure time as you take 
to the toy table. Trundling along in these 
massive armoured vehicles, you must nego¬ 
tiate a course ladened with toy soldiers, 
dice, LEGO pieces, matchboxes and even a 
draughts board. What’s more these tanks 
have working guns so you can take out the 
opposition. 





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T he main game in Micro Machines is The Challenge. Set 
across 24 courses using all eight vehicles, 
the challenge is to fill your display cabinet with a 
complete collection of Micro Machines. Racing against 
three other opponents you must finish in the first two 
positions in each race to qualify and receive your Micro 
Machine prize. Fail and a life is lost, so take care because 
you only start with three lives and no continues. If a 
computer player fails to qualify three times in a row, 
they are removed from the game and you must select 
another opponent from the eleven computer characters 
ail of whom look like drop-outs from a Walkers crisps 
advert. Pit your wits against the likes of Bonnie, Cherry 
or even the enigmatically named Spider. 


PINHEAD TO 


HEAD 


A part from the Micro Machines Challenge, there is 
also a head-to-head option. Either competing 
against a computer or human opponent, you must 
simply win the best of five races. However, unlike in 
the challenge, the aim of this game is not to come 
first in the race, but to keep forcing your opponent 
off the back-end of the screen. As both players are 
on the same screen, the field of vision tries to 
encompass both players. If one player drops too far 
behind their opponent, they’ll be caught by the 
scrolling screen and a point goes to their opponent. 
The race is won by whichever player has filled up the 
points bar completely with their coloured points or 
by whichever player has the most points at the end 
of the game. 


▲ Be careful Bonnie, that Chen's pretty able 


YOU LITTLE MONSTER! 


S hould you come in first place for three races in a row you’ll be treated to 
the Ruff-Trux Time Trials bonus level.Here you must negotiate a cross¬ 
country course in a Micro Machines monster truck avoiding large stones, 
giant puddles and plants, whilst crossing drainpipes and stepping stone river- 
bridges. What’s more, all this has to be done a strict time limit. Complete the 
course though and you’ll receive a extra life. 




HA. is that all you've got? Two cars? you pauper! 




■ 


A Boy, it's a bit draughty around here! (groan.) 

• PETIT POIS 


A Big trucks, big puddles, big fun. Hazar! 



S 

























































































GAME TITLE 



It's in the sand! I'm not being very helpful, am I, dad 



m 


THE SHAPE OF THINGS TO 
COME? 


||[hen Micro Machines is finally 
HI released in April, the first thing 
Ul punters will see as they open 
their box is this all-new, compact car¬ 
tridge, shown here in the delicate 
hands of attractive staff writer, 
Thomas Guise. Inside it’s just the 
same 4 megs-worth of memory chips 
but outside its a more streamlined 
shell of super-tough ABS plastic. 
Wow! This is the future! 


si"* 


COURTING 



This is such a simple game (I mean reeeally simple) that it comes 
as quite a shock to find it’s such good fun, particularly when 
you’re battling it out against another player. The graphics may be 
more simplistic than you’d expect from a Megadrive but they real¬ 
ly are effective in recreating those ‘driving your car around the 
playground’ memories and the same could be said of the game- 
play. The courses are cleverly constructed for head-to-head races, 
with gaps just wide enough for one car, so either you or your co-player is bound to 
crash to the carpet or flood his engine in a rock pool. Don’t worry, solo-players, 
because racing alone is just as much fun, thanks to the mighty challenge that the 
computer drivers put up as soon as you pass the qualifying race. Micro Machines’ 
only noticeable flaw is the sound which is a bit too reminiscent of the NES version of 
the game, but overall this game is just terrific and I would recommend it to anyone. 


O riginally set for a January release. Micro Machines has been postponed due to Sega 
issuing Codemasters with a court injunction. It seems that Codemasters have decided 
to bypass Sega’s manufacturing agreement and taken the marketing of their car¬ 
tridges into their own hands. What this means, is that Sega won’t profit from the sales 








r GAME TITLE ^ 

, MICRO MACHINES , 



O % RATING 



No options, but simple 
attractive game selection 
screens and loads of characters 
give the 


The graphics are very simple but 
they bring back memories of 
driving your cars around the 
kitchen table or the garage 
floor. 


The tunes are also very basic 
and at times annoying. Also the 
engine noises are rubbishy. The 
powerboats sound like chanting 
Ewoks. 


Instantly playable and very good 
fun. Even beginners will find the 
fruits of success in the first few 
hours of play. 


PRESEHTRTIOH ) 


GRAPHICS ) 


SOUHD ) 


SHORT TERM PLRY) 


Loads of progressively difficult 
levels and the later ones really 
are challenging. The two player 
option will keep you coming 
back for years 


O MEGHTECH RATING 



A simple, but very 
effective game. If it’s fun 
you want, you’ve come to 
the right place. 






























































































FORMAT: CART 
M-BITS: 4 

BY: GAHETEK 


PRICE: IMPORT 


PLAYERS: 1-2 


| GAME TYPE: SHOOT/BERT 'EM IIP [ 


SKILL SETTINGS: 1 






wins eht They’re always getting up to 

T looking-like-each-other pranks and japes, 
aren’t they! Like wearing all the same 
clothes and pretending to be ea0h other 
to confuse people, or stealing each others 
girlfriends by turning up at their house 
and pretending to be their sibling, or robbing banks 
with video cameras and immediately grassing up their 
identical family member so as they can get away Scot 
free. However, there’s no such harmless japery for the 
living aeroplane-like Gadget Twins, for whilst they may 
be structured in a very similar vein, the Brothers 
Gadget are in fact completely different colours. No 
matter how similar their jumpers may be, there’s no 
getting around the fact that Bump Gadget is bright 
blue and his brother Bop is a lovely shade of red. So 
there was obviously no option left to them but to go 
out and retrieve the King of Gadgetland’s magic gem 
from that thieving Thump in this mostly horizontally¬ 
scrolling cartoon-style shoot ’em up. 

Pah, give us pretending to be your twin so you don’t 
have to talk to someone you don’t like any day, eh 
readers! 






A Ever get the feeling you're 

GOING TO BE PINCHED ON THE BUM 
BY A GIANT CROCODILE CLIP? 


Looking at the 
screenshots you 
might think Gadget 
Twins looks okay, 
but beneath the 
jolly graphics lies a 
real stiff of a game. 
With speed-ups 
your character zips 
around the screen all right, but 
the pace of the surrounding 
action is still sluggish and not 
very exciting. The entertainment 
is simplistic at best. The two- 
player mode and four-way fire 
option might seem novel and 
intriguing at first, but after a few 
games it was apparent that 
there’s no real spirit of either 
competition or co-operation in 
the two-player mode and the 
novelty firing system seems to be 
a pointless encumbrance. Buying 
better weapons doesn’t liven up 
things because splatting some¬ 
thing with the hammer is almost 
the same as and looks just as 
uninteresting as whacking them 
with the boxing glove. The dull¬ 
ness of the gameplay is made even 
more painful by the fact that the 
levels seem to go on for ages, and 
after the second stage I was 
bored stiff. This is seriously lack¬ 
ing in thrills and unless you have a 
seriously low tolerance for excite¬ 
ment I’d advise giving it a miss. 


GO-GO GADGET ARM 


S adly, both the Gadgets were born 
with a horrific genetic deformity 
(apart from being born as aero¬ 
planes). Yes, unfortunately, the Gadgets 
only have one arm apiece. Luckily 
though, they make up for this by having 
the ability to twist it freely through 360 
degrees. And this universal joint 
arrangement is good for more than just 
giving really smart aeroplane spins. You 
see, the twins attack primarily with 
their fists, and their free-spinning limbs 
allow them to tackle enemies in any 
direction. Simply by pressing the B but¬ 
ton, the angle at which the arm is aimed 
is turned through 90 degrees, so our 
heroes can attack either to the fore, aft, 
above or below themselves. A small yel¬ 
low arrow lights up temporarily to show 
the new line of aim for any scatterbrain 
players who can’t remember which 
direction they fired in last, and also to 
avoid any “how many times did I press 
the B button exactly!” confusions. 


ER! 


SO, THAT'S WHERE 1 


■ M 




_ 




Hi mum! 


A Heh, kill clouseau, kill! Heh! 


A BOP's STICKY-OUT BELLY BUTTON 
REVEALED. GROSS! 






























































GAME TITLE 


GADGET TIUIHS 



O %RflTIHG 


PRESEHTflTIOH ) 

I I I 1 I I I TT1 


Nice intro, but no options, no 
intermissions and a loopy 
control method. 


GRRPHICS ) 




E very so 
often, a 
chest 
appears on 
the floor of 
the level. 
Quite unpre- 
se splits them 
andy item such 
ield or cash. 
Items are ran- 
ou can never 
|me gift from 
owever, the 
n offer more 
he irregularity in 
rosity. 


Ihey’re not called the Gadget Twins for^ 
nothing, you know. No, it’s because their 
parents are Mr and Mrs Gadget. But this 
surname is actually quite uncanny, for the 
brothers do actually make quite some use of 
gadgets during their adventures. All enemies 
release coins after they are killed, and collect¬ 
ing these boosts the twins’ cash totals. The 
larger the enemy, the more money it’s worth, 
ranging from a mere 5 coins to a whopping 
great 40 coins. Every so often, a shop appears 
on the horizon. By pressing the C button whilst 
situated over the entrance your chosen Gadget 
enters this emporium and has free run of any of 
the gadgets (which range from boxing gloves to 
whirling spiky drills) they can afford. However, 
these new weapons only fire in one direction, 
chosen when the item is purchased, so if you 
fancy a weapon firing in all four possible direc¬ 
tions, it has to be bought four times over. 
Needless to say, this is extremely draining on 
the old cash reserves and often leads to a play¬ 
er having a couple of sub-standard weapons on 
his personage which it would be too expensive 
to upgrade. 


111111111 



Clear, bright, distinctive and 
colourful sprites. However, the 
backgrounds are hopelessly bland 
and the animation is very stiff. 


a 


SOUND 


+-i 1 

111 i iii r un 


Very few effects, none of which 
are impressive, and a repetitive 
and pretty annoying tune. 





MINI 1 LU 

ft 

a 

Odd controls take a while to get 
used to, and the game is slow to 
start with. It does improve as 
you progress, though. 



tom’s comment 


i i i i 11 irn 


My feelings about Gadget Twins are quite mixed really. The graph¬ 
ics are mildly attractive in a simplistic cartoony kind of way, but 
could hardly be described as good. The backgrounds are made up 
of very simple Plasticine-like landscapes and in fact everything 
looks as if it’s made of fondant icing including the twins. The action 
follows a similarly harmless theme and although it’s all quite enjoy¬ 
able it isn't very addictive. There’s not enough satisfaction in the 
disposal of the baddies to really make you enjoy it. They don’t 
explode when you kill them and there’s no noise upon weapon-baddie contact. It’s all 
so vague. The bizarre control method is interesting, but extremely difficult to get 
used to and many people in the office couldn’t be bothered with it. I persevered and 
once I’d got to grips with it, I did gain some enjoyment from the game, but it really is 
very difficult. The interesting bosses and gadget shops give it all an interesting twist 
and together with the nice graphics and the chirpy sound it’s a very pleasant game, 
but to be honest, I wouldn’t buy it. There was almost something to this game, but 
somewhere along the line it failed to hit3 the mark. 


1 


Not enough variety and even in 
two player mode it’s pretty 
tedious. 


o MEGATECH RATING 


ti 


n 


I 


An unusual but not a 
particularly enjoyable 
game. 


B 






































































































ar across the cosmos lies the foul planet of Smogula. 

F For centuries the inhabitants of this planet, the 
Smogulons, have lived unclean lives of debauchery 
and sin. Ruled by his revolting excellency, Czar 
Zoster, they have turned their once fair and beauti¬ 
ful world into a crippled, dying shell and now 
they're looking for somewhere new to despoil. 


Czar Zoster has sent his dreaded Radiation Rangers, foul servi¬ 
tors of the Smogulons, to Earth. Their dread mission is simple, 
to annihilate the human race and make the Earth their own. 
Only the heroic Toxic Avenger and his team of Crusaders can 
save the day. Once an average teenager, Toxie met with a tragic 
accident and was turned into a hideously deformed mutant of 
superhuman size and strength, dedicated to environmental 
causes. With such a fashionable theme, it was only a matter of 
time before his tongue-in-cheek, bad-taste movies were trans¬ 
lated into family-consumable, Saturday morning cartoons, turn¬ 
ing Toxie into a lovable kids hero complete with his own range 
of over-priced action figures. Now his adventures have been 
converted into this, the latest Megadrive beat 'em up. 


GIHETVPE: BEAT 'EK UP 


• THE PIMPLY PATH TO 


the action^^Ks place acrosSH 
as one or^Ho players take com| 
and set to rid ^th of th^ 
to their 
kdiation 
Lstop is 


; Mtk s witrtalS good beat 6 
Ja tiorizdMpKscroiiifig Iij 
cflBHHLchosen 

Hi alien sc^^^^Hting in Tromaville, Toxkflmd 
Hate boa rc^HHBHfetle against street-^Hrt gi 
Hangers, terror of the^Kday di 

the Smogulan mother-ship where the Crusaders m 
aliens before the entering a low-gravity free fait are; 
continues on the surface of Planet Smogula, where 
higher than the population. First up is a train-top b; 

I? the sewfige-filled Snfqgiilan |p|r5 surf-boars 
the Jvcic Trjo battluig against imstrws Sla^^Au 
of S^HuilaJolis, before facing tnr accAsed CzlH 


▲ BLOB BOY BARRAGED BY BIG BEES AND BARREL-THROWE 


jHHSfSCS I really don’t like this game. The graphics are awful and definitely 
not of the c 1 ua| i t Y expect to see in a Megadrive game. That, cou- 
■ pied with the extremely poor music and sub-standard sound 

H effects, result in a bad first impression. In fact, second impressions 

are pretty poor too, because this game plays as badly as it looks. 
The monotonous, limited beat ‘em up action is just so boring and, 
at times, quite annoying, with obstacles like irritating cars and pis¬ 
tons that are almost impossible to avoid. What’s more, there are 
times when the programming of the game just seems to have gone to pot. Whilst 
playing in two-player mode with Jeff, I fell into a pool of toxic waste, whereas Jeff 
survived and crossed the pool. The screen continued to follow his character leaving 
my character behind. When I tried to move my character, the screen scrolled over to 
my side, taking Jeff off the screen. Why couldn’t the game have placed me onto the 
same screen as Jeff! Also, there are times when the screen doesn’t keep up with 
characters, such as when you fall off a platform and drop off the bottom, until the 
screen slowly catches you up. It’s all so shoddily done. Nope, poor programming, dull 
gameplay, cack graphics and naff sound make this game one big mistake in my books. 


A TOXIE THROWS TOILET-ROLL TANTRUM! A 









































































RATTED ON 




HIED BY TWO-HE^ 


YOU’VE ALL 


KIND! 


Toxic 


Av 


life 


he’s 


not 


elights of nTs beautiful 
pi girlfriend, Toxie d 


Crusaders 


ffr e 


xic 


of 


middle 


be 


out 


an 


reaches 


«g«y git, 

rt from 
•ut visual- 
has his 
on, two 
le Toxie 
ant mop 
large-nosed 
into the 
nose in 
mkyard 
Should 
g 

tongue 


BONUS 


. 

E very time a bad guy is killed, they tend 
to turn into a messy sludge of their com¬ 
ponent molecules but in general they 
also tend to release a power-up. There are 
six different coloured power-ups, each one 
performing a different task. Some give off 
extra lives whereas others increase shooting 
skills and hand-to-hand weaponry. There’s 
even a power-up that gives your crusading 
character a set of nifty roller-skates. 


I started play¬ 
ing this game 
wondering what 
Tom was moan¬ 
ing about. The 
characters 
seem to have 
been put to 
pretty good use 
(something of a 
surprise these days), even if 
it is in an obvious Turtles- 
style game format, and the 
sprites at least look like 
their Saturday morning 
counterparts. However, I do 
agree that it quickly 
becomes an excruciatingly 
dull game. There’s so little 
variety in the action, you can 
almost get away with having 
a joypad which only has a 
working B button, because 
most of the enemies in the 
game can be beaten simply 
by walking over to them and 
punching repeatedly. You 
might think that the skate¬ 
board and surfing shoot ’em 
up sections would liven 
things up, but in fact they 
feel rather pointless because 
you go too fast to to score 
enough hits on any one tar¬ 
get to actually kill it. To 
make matters worse, there 
are all sorts of annoying little 
glitches which further inter¬ 
fere with your enjoyment. If 
an enemy fires at you 
repeatedly you might as well 
kiss one life goodbye, 
because you can’t dodge 
away quickly enough, and 
any remotely dodgy move¬ 
ments near dangerous obsta¬ 
cles (such as those oh-so 
dangerous fish ponds) also 
result in instant death. If you 
want a game like this, my 
advice is to give Toxic 
Crusaders a miss and wait 
for Konami’s conversion of 
the Turtles coin-op. 






IHHH^^HHI 


- 


r GAME TITLE ^ 

TOXIC CRUSADERS 



O % RATING 


(♦ PHESEHTHTIOH ) 


I I I I I I I I 


Dull intros, and selection of 
i options is standard, though 
I the choice of three charac¬ 
ters is a nice touch. 


d 


GRAPHICS 


j> 


I I I 1 I I I I I 


The sprites are colourful 

I representations of the cartoon 
| characters, but the backdrops 
are mostly pretty poor. 


d 


SOUND 


J 


I 


TTTT 


Not much in the way of 
| intro or in-game music. 
Sound effects are mediocre. 


(t SHORT TERM PLAY) 

I I I I I I I in 


First impressions aren’t that 
) bad, but in this case, those 
first impressions are wrong. 


LOHG TERM PLRY ) 

iiii i rrrn 


Unchallenging, repetitive 
i gameplay interspersed with 
f annoying quirks make this a 
game you’ll fast lose interest in. 


<> MEGATECH RATING 



A rather dull and 
unappealing game which 
could only appeal to 
junior fans of the TV 
show. 












































































THE READERS 

OF THIS 
MRGRZIHE 
TRIUMPH OUER 
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SPARE TIME. 


They’re also a new generation of consumers who have real spending power, and demand as 
much quality from their purchases as they do from their games. 

If you want your advertising to reach an ever-growing audience of heroes and heroines, 

contact Jerry Hall on 071 972 6700 to find out more. 


MegaTech. The gamer’s choice for MegaDrive coverage, the advertiser’s 

choice for results. 






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The Technique Zone just 
seems to get better and 
better! MegaTech readers 
are proving themselves the 
best Megadrive players by 
sending in superb cheats 
and playing tips for the 
latest Megadrive titles and 
this month we’ve got all 
sorts of cheatery for 
Chakan, Indiana Jones and 
the Last Crusade, Alien 3, 
Road Rash 2, WWF 
Wrestlemania, Team USA 
Basketball and more, as 
well as Hyper Technique 
Zones on Sonic 2 (AT LAST! 
THE LEVEL SELECT CHEAT IS 
REVEALED!) and the 
solutions to the final stages 
of Ecco the Dolphin. Who 
could ask for anything 
more? 

If you’ve discovered a 
gaming cheat which can 
match the quality of those 
printed in these pages send 
it to: TECHNIQUE ZONE, 
MEGATECH, PRIORY 
COURT, 30-32 
FARRINGDON LANE, 






CHAKAN 

TZ 1/11 

GARRY KNIGHT, 
LUTON 


No sooner released than tipped! 
Select practice mode, then start the 
game. Get Chakan onto the small 
platform above the sky portal and 
then press START. Then select the 
passage spell and use it. Now you 
have passed the next twelve levels 
and have all the weapons, which 
makes things much easier. 
Incidentally, Garry, Paul appreciates 
your kind thoughts regarding his bad 
back, but it’s much better now. 


ROBOCOD 

TZ 2/11 
FROM: DAVID 
RICHARDSON, 

MARKET HARBOROUGH 


David sent in this new Robocod cheat 
which lets you jump from anywhere in 
a level, straight to the end. Beware 
though, because it doesn’t open the 
exits so it’s best to release the 
requisite number of penguins first then 
use the cheat to finish the level easily. 

What you have to do is get the old 
super-shield trick going by starting the 
game and collecting the cake, hammer. 
Earth, apple and tap from the roof. 
Now whenever you’re in a room and 
want to warp to the end pause the 
game and press A four times, then B 
four times, then C four times. Hold 
down A, B and C and press START to 
unpause the game and VA-VOOM! 
There you are at the end. 


INDIANA 
JONES 
AND THE 
LAST CRUSADE 

TZ 3/11 

FROMtDAVID SCOTT, GLASGOW 

Getting off 
even level one 
on this game 
is a painful 
and tiresome 
business, but 
this tip puts a 
bit of the 
pleasure back 
into Indy’s 
Last Crusade. 
Plug the 
HR cartridge, 

» Vv^ sw * tch ° n the 

l M sm Me S adr * ve 

W CZj y and as soon 

a as the 

x i ,, \ 1 V XT 7 I LucasFilm 

^ I logo appears 

B, C, A, C, A, B. The screen will now go 
blue and, under the heading ‘SHHHH’ you 
should find yourself presented with 
fabulous options allowing you to specify 
exactly where you start the game. These 
remain activated until you switch the 
Megadrive off. 



















































































SUPER 

MONACO GP 2 

TI4/11 

CHRIS MILLS, NOTTINGHAM 

Chris reckons that if you finish the Senna 
GP and are awarded Ayrton’s Super 
License you should go to the Senna GP 
again, select the middle circuit to race 
around and, halfway around, you’ll see a 
flying saucer hovering around! Blimey! 

Furthermore, try selecting Japanese text 
from the options menu, then go to Free 
Practise mode. If you press the D-button 
down to scroll through the text a flashing 
red arrow appears, indicating the corner 
you’re most likely to crash on. 


WWF 

WRESTLEMANIA 

TZ 6/11 

FROM:NEIL DAVIDSON, ABERDEEN 

Neil reckons you can use 
this (rather long-winded) 
technique to win every 
single fight! 

When the match begins exit 
the ring on the left side, 
stand against the railings 
and your opponent will not 
touch you. You can then kick him three times. He will 
fall over and you can re-enter the ring. As soon as your 
opponent joins you in the ring, leave again on the left 
and repeat this, kicking, re-entering and leaving 
process until his energy is very low. You can now knock 
him down with one kick and pin him. 







ROAD RASH 2 

TZ 5/11 

FROM:STEPHEN WORTHY, 
ESHER AND GARETH 
BROWN, CURRIDGE 



M.,de 

Music 

level 


• m 

Music On 
level 1 


his tip is ‘the hottest 
year’ (which is quite a claim 
sent his letter in January 
still eleven months to go) 
doubting it’s pretty 
it lets you start the 
ike you like. It runs as 


bane PtHYIH H 

Pcisswnrtl BflfIB 11 ON 






oimiio laoH 

Ve * *4 £*l‘ ewM vi?... ■ 
*%%***$%&/* 


PEBYER * HOMEY IS MO OBJECT! 


Go to the 
options screen 
and select the 
Mano A Mano 
game (you’ll need 
to put the joypad 
in the port two to 
select the other, 
nonexistent 
player’s weapon). 

Choose your 
dream bike. 




from that prolific tipster, Stephen 
Worthy, and a handy hint also. First the 
passwords: 

023H I9NN - Level one with four races 
completed and Banzai 7.1 I 
OKCP 3GNR - Level three with four races 
completed and Nitrous Banzai 7.1 I, but 
with enough money to buy the Nitrous 
Diablo 1000 

0950 3JNB - Level three with four races 
completed and Diablo 1000 

Steven also says that if you crash near 
the finish line and need to finish fast just 
run across the line. Using this technique 
you can run for the line if your bike is 
wrecked. You’ll probably be busted but a 
fine is cheaper than repairs which you 
won’t have to do! 



Go back to 


game 


Select Solo 


Now start 
level one with the 
bike of your 
choice! 

If you don’t fancy 
this route to 
success, here’s a 
set of passwords 



























TEAM USA 
BASKETBALL 


TZ 7/11 

FROM:PHILIP STUART, 
BANGOR, CO* DOWN 

Philip is the first to send in codes for this 
game. You play the USA in every match. 

1. RNGCRC4 playing against Yugoslavia 

2. RMGCRK7 playing against Slovenia 

3. RPHCR39 playing against China 

4. RL#WRBN playing against Angola 

5. RN#3RBJ playing against Italy 

6. RP#7RBY playing against Canada in the 
quarter finals 

7. RLR7RBJ playing against CIS in the 
semi-finals 

8. RNR7RBD playing against Australia in 
the final 

9. RMR7RBN The ending! 

For the best team, pick the USA and put 
the following players in these positions: 
Bird (F) 

Mullin (F) 

Robinson (C) 

Pippen (G) 

Jordan (G) 

The best three-point shooters are Bird, 
Jordan, Ewing, Stockton and Robinson. 


XENON II 

TZ 9/11 

FROM:VIRGIN AGAIN! 



H!ER SCERE 

L. 

0006730 ftRM 

2. 

000^200 QUO 

3. 

QOOQUUO . 

L*. 

OOOOUOU . 

5. 

QOQOOOO . 

6. 

GGGGGGG . 

7. 

OQOOOOQ . 

&. 

OOOOOOO . 

Gi 

OQOOOOQ . 

lg! 

OOOOOOO . 



HJEE SCORE 

1. 

0002300 OL.O 

2. 

0001550 ftGE 


OOOOOOO . 

u. 

OOOOOOO . 

5. 

OOOOOOO . 


OOOOOOO . 


OOOOOOO . 


OOOOOOO . 

s. 

OOOOOOO . 

LG. 

OOOOOOO . 


Another brace of official Virgin tips. 
To make your ship indestructible play 
until you get onto the top of the high 
score table, at which point you should 
enter your name as ARM. Start the 
game again and get onto the high 
score table with a slightly lower score 
than before then enter the letters 
OUR. This should result in the first 
and second place scores spelling out 
ARMOUR. Wait for the attract mode 
to start again and reset. Now start 
the game and the ship is 
indestructible! 

If you prefer infinite lives to 
invulnerability follow a similar 
procedure to the above, but, against 
the top score, enter your name as 
OLD and against the second one enter 
AGE. Again, wait for the attract mode 
to start and hit reset. Now start the 
game and infinite lives are yours. 



EUROPEAN 
CLUB SOCCER 

TZ 8/1 I 

FROM:VIRGIN! 

. 


•A'?; 





Virgin themselves sent in these yummy 
tips for this footballing favourite 
(‘250,000 copies sold! 9 - Marketing 
Department, Virgin Games). 

Enter this password: 

THREE 

SHREDDED 

WHEAT 

(with all three words on separate lines). 
Now when you start the game all the 
players should have what Virgin describe 
as a Pele kick, which provides incredible 
power and an increased probability of 
scoring goals from greater distances. Just 
hit the hard kick button to use it. 

The other password is QUITTER, which 
prevents you from conceding goals if you 
quit during a match. Ordinarily, you 
would quit a game and the results screen 
would show that the other team 
automatically scored more goals, but not 
any more, so you can score once, quit and 
go straight to the next round. 


STREETS OF 
RAGES 

TZ 10/11 

FROM: JEFF PEACE, HONITON 


OPT • CNHS 

a a-4J*-« 

i-flisy 


09 


oo 


oo 

«jai a •;«- 

oo 

#<041*40 

07 

a- x • 

T 



Right at the 
eleventh 
hour we 
received this 
excellent 
cheat from 
Jeff which 
lets you start 
the game 
anywhere up 
to level 
seven. When 
the title 
screen 

appears plug 
a controller 
into port one 
and press 
START. Now 
plug a 
controller 
into port two 
(you can 
unplug the 
one that was 
in port one) 
and highlight 
OPTIONS. 
Hold down 
buttons A 
and B and 
press START. 
Keep them 
held down 
until the 
options 
screen 
actually 
appears and 
there at the 
bottom is the 
round select! 
















































ALIEN 3 


B&MaH TZ11/11 

FROM: DARREN GRAHAM, 

BELFAST AND JASON 
PRICE, PONTYPOOL 

There are loads of hidden rooms in Alien 3, all chock full of supplies which come in right 
on you. Here’s Darren Graham and Jason Price to show you their locations. 


handy when those aliens are bearing down 


LEVEL NINE 

Walk past the ladder at the 
bottom left hand corner of 
the screen which leads to 
the prisoner. Jump up to 
the left and you should find 
yourself in a room 
containing first aid, 
batteries and ammunition. 


LEVEL FOUR 

Go to the bottom right hand corner of 
the screen before going up the ladder 
into the room with the final moving 
platforms. Run and jump to the right 
past the ladder (Ripley should be hidden 
in a tunnel) to find extra ammo, first aid 
kits, batteries and more. 


There is also a short cut to be found 
once you leave the room with the two 
first aid boxes. At the start, slide down 
the first slope and down the next 
ladder. You should now be in a room 
with a first aid box and a tunnel on your 
left (collect the first aid) then jump to 
the right through the wall (Ripley 
should be hidden in a tunnel). Walk to 
the right and you should fall into the 
room which contains three hostages 
accessed by the moving platforms. 


LEVEL SIX 

Go to the top right of the screen, a 
room with moving platform and a first 
aid box on a platform. Go up the ladder 
(Ripley is hidden) and at the top, push 
right and you should hear the sound 
effect for extra pulse rifle rounds, then 
push left and continue blasting. 


LEVEL EIGHT 

Go to the top right of the screen (the 
final room before exiting). Go up the 
ladder and at the top push left and 
then right to send your life meter up to 
maximum. 


LEVEL THREE 

On the final tunnel exit go to the left 
and destroy the worker alien, then 
crawl into a hidden room to find flame 
thrower fuel and pulse rifle rounds. 




- 


GRME 


GENIE 


GUARDIAN SCREEN 

S ETWEEN LEVELS NINE 
4D TEN) 

After destroying the guardian, jump off 
the moving platform to the left when 
it’s at the top of the screen. Collect the 
ammo and continue left. Jump into the 
wall and fumble around in the dark to 
pick up a load of supplies. 


of 


Dattery 




































mooe 


HtDGE HOG 


%Nt » 


%OUND 






STEP ONE: Plus in the cartridge, 
switch on and go to the options 
screen. 


STEP TWO: Go down to the music 
test and select, in this order: 
tune 19, tune 65, tune 09 and 
finally tune 17, pressing C after 
each tune is highlighted. 


STEP THREi:Press START to go 
back to the title sequence. 


STEP FOUR: When the title 
screen appears hold down A, 
press START, et voila! 


STEP FIVE: Now select the level 
you want to start on! Note that 
the little picture in the corner 
even changes when you select 
different stages! Woo hoo! 


Sega said it 


didn't exist, but 


^ from the bowels 


of London's 


CD . 

biggest toystore 

U comes the cheat 

id 


JjJ which you’ve all 


y been waiting for 


- the Sonic 2 


■jj level select! 

□ Matt admits that 
2 

< he found it in a 


copy of Japanese 


_l weekly, Famitsu 


< Tsujin, but here 

£ 

it is, translated, 
£ polished and 

DC dressed up in its 

< 

Cl best Sunday 


^ clothes for 
£ consumption by 


j MegaTech’s 


^ readers. Ready 
^ for this? OK, 


here it comes. 














STEP ONE: Go to the sound test on the level selection screen and 
select the following tunes in this order, pressing C each time: 01,09, 
09, 02,01, 01, 02, 04. What do these numbers mean? Why, it's the date 
of Sonic 2'sday (in Japanese notation, which is year, month, day). 


STEP TWO: Now choose the stage you want to play, then hold down A 
and START to get going. You should see that the score has been 
replaced by a stack of programmer-type numbers, but don’t worry 
about that. 


STEP THREE: Press B and Sonic will change into a scenery graphic. 
Don’t like that object? Press A to cycle through all the graphics for 
that level. 


STEP FOUR: When you've found one that you like, use the D button to 
move to anywhere in the level and hit C to place it on the landscape. 


STEP FIVE: Mess around to your heart's content, then press B again to 
change back into Sonic and continue playing. 


STEPS TO SONIC LEVEL 
CONSTRUCTION 




Like its predecessor, Sonic 2 has a level construction cheat which lets you 
redesign the stages by putting objects such as coins, monsters and star 
posts into the scenery. Here’s how. 


\«u' 






time 0 

RINGS 


SCQR&& 


TIME 0 

rings 


* 

1 























SONIC THE SUPER-EASY WAY 


As you may or may not know, there are two endings to Sonic 2. To 
see the expert’s end sequence, you need to collect all seven Chaos 
Emeralds before defeating Robotnik for the last time at the end of 
the Death Egg Zone. 


BEATING THE LAST TWO BOSSES WITH NO TROUBLE AT ALL 


l\JOU/ SONIC CXIN 
CH/IM0E INTO 
SUPER SONIC 


SCORJi 

SONIC RINGJ | 
GEMS BQNUJ | 


“But that’s so easy,” we hear you cry in your readers’ voices. “Just 
use the ‘collect-the-emerald-and-restart-the-game’ cheat printed in 
MegaTech a couple of months ago!”’ 


Well, there is an even easier way. Instead of having to find 50 rings 
for every jaunt into the Special Stage, you can simply activate the 
level select cheat and go straight to the Special Stage. 


Actually, this isn't THAT easy, as the Special Stages still take some 
memorising, but when you get to the end of each one and the game 
begins properly on the Emerald Hill Zone just press START to pause 
the game, then A to go back to the title screen. Press A and START 
to go back to the select screen and then continue from the next 
Special Stage. 


Once you have all seven emeralds you can change Sonic into the 
turbo-charged Super Sonic just by collecting 50 rings and jumping. 
This ability lasts until the Megadrive is switched off, so you can play 
any level you like as Super Sonic! Unfortunately, this doesn’t apply to 
Death Egg Zone, as there are no rings for Sonic to collect here. 


K. 




Robotnik is pretty easy to beat in most of his guises, but his last two creations are a little tougher.. 

patent MegaTech Easy Ways. 


if you don't know the 



r ROBOTNIK 

Possibly the toughest boss in the game, but not when 





you use this method. 

STEP ONE: As Robotnik leaps 
into the cockpit off the robot, 
run left and wait. Robotnik 
advances towards you, stops, 
then the robot rockets into 
the air. 

STEP TWO When the robot’s about to come 
down, a target appears over Sonic, but don't 
move! 


STEP THRE Wait until the target is flashing then 
quickly run right to stand next to the second 
vertical girder and face left. 


STEP FOUR: When the robot lands, the body 
briefly bends forward. This is your chance to hit 
it, but be quick because bad timing can result 
in you hitting the spiked arms. 


STEP FIVE Quickly run to the other side of the 
room and wait for the target to appear again 
before repeating the process. The robot takes 
ten hits, so have patience - the result is worth it 
(especially if you've got all the Chaos 
Emeralds!) 


STEP FIVE: One more hit will do it! When 
MekaSonic stops on the left of the screen and 
uncurls, that’s your chance! Jump and hit him on 
the nose to destroy him! If you miss, stay centre- 
screen as his next move is to jump across to the 
right where he's an equally easy target. 


STEP FOUR: Now MekaSonic activates his rocket 
skates! As he bears down on Sonic, wait till the 
last minute and jump at him. Do it right and 
Sonic won't move, but MekaSonic takes a hit. As 
he passes, quickly turn to the right and when he 
returns do the same thing again. 


reads 20 seconds using this method. 


STEP THRfc As MekaSonic uncurls, jump and hit 
him once on the nose. Go to the middle of the 
platform and face left. 


STEP TWO: By the time the fourth hit has 
registered, MekaSonic is about to curl into a 
ball and attack, so let Sonic zip to the left of 
the screen. Move right slightly and jump to 
avoid MekaSonic's rolling attack. 


STEP OWE Before MekaSonic 
comes down, go to this 
position and face left. Pull 
down then get a super dash 
attack going. If you're in the 
right position MekaSonic 
takes four hits straight away! 




















































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‘Dim, -m - r ri , p 


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z 

0 

N 



D 

a 


z 

X 




h 



& 

>- 

X 




We've had loads 
of people sending 
in their solutions 
to Ecco - almost 
as many as we've 
had ringing up 
asking for tips, 
actually - so 
here's, not the 
U whole solution, 

^ but the final set 
(1 of passwords (to 
Q go with last 
month's, which 
took you as far as 
Dark Water) and 
how to beat 
Q those final levels, 
plus a few cheats 
that have been 
Q sent in too. 


q The people 
responsible for 
these are (in no 
11 particular order): 

D F Bourton, 

0 Anthony 
Vallance, L F 
Harryman, Tania 
Grimshaw, 

Michael Askew, 

Ed ‘Pinky' Lomas, 
Rab (or Rob), 
Simon Hamilton 
and Tetsuo 
Ngomi. Thanks to 
you all. 



THE FINAL PASSWORDS 



We’ve received several sets of passwords to the final levels. These ones were supplied Tania 
Grimshaw. We suggest you only use these if you get really stuck as this is one game which is worth 
the effort required to finish it yourself. 


20 CITY OF FOREVER GUVIGPU 

21 THE TUBE CICFKMLY 

22 WELCOME TO THE MACHINE MJJB 

23 THE FINAL FIGHT LIHGWNLA 






HOW TO BEAT LEVEL 19: 
DARKWATER 


Judging by the telephone calls, this is where everyone seems to be getting stuck. 

Well, here’s the answer to your problem. 

If you’ve come this far you should be able to get to the Asterite helix with no trouble. But once you 
get there how do you stop it killing you? And where is that missing globe? 

As soon as you come across the helix, you need to start attacking the individual globes. To beat it 
you need to hit four of the same colour so that they’re flashing. When you hit the fourth ball you’ll 
receive the missing globe and be transported ‘back to the future’ to the deep water level. Just find 
the first helix again and give him back the ball you’ve just found. You’ll be rewarded with some new 
powers and a journey back to the City of Forever. 


JIM 

























HOW TO BEAT THE SPECIAl (||EAT! 
LAST BOSS 




Tetsuo Ngomi supplied this 
method for defeating the 
boss which lies in wait at the 
end of the Machine. 

Swim down and round until 
you are level with one of the 
alien’s eyes then blast it with 
your sonar. Don’t wait to see 
if you’ve scored a hit - head 
straight back up to the top 
entrance, blasting the aliens 
at the top as you go. Wait 
here until you hear a 
whooshing which is the 
sound of the alien sucking in 
water. When it’s finished 
head around to the other 

side and blast the other eye. 
Keep doing this until both 
eyes pop out. 


Now you need to attack the alien’s jaw but this can only be done with your 
nose attack. Come down from the entrance to the chamber and charge at 
the jaw then head straight back to the top of the screen to avoid being 
sucked in. Repeat until the jaw drops off. It rematerialises twice so do the 
same until it finally drops off. 

To finish off the alien you need to charge the top of its skull. The screen 
turns red and more little aliens appear so keep blasting. Keep going until 
everything goes red and you can sit back Jo enjoy the end sequence! 


Make those tough levels easier with this simple cheat which prevents 
Ecco running out of air or energy. When the screen with the title of the 
level appears just hold down A, B and START. You may find that this 
screws up the gameplay in Welcome to the Machine and The Last Fight, 
so you’ll probably have to do those the hard way! 


SPECIAL 

PASSWORDS 


mm 




'tMP" t 
■ii m 



How Ed 'Pinky' Lomas 
discovered this we 
don't know, but if you 
input SHARKFIN as the 
password you’ll start 
the game at The 
Lagoon, which is only 
level five, but you also 
have an unlimited air 
supply and the power 
of your sonar is 
amplified so that you 
can kill creatures with 
a blast of sonar instead of having to charge them. To use it you just need to press 
button B then A in rapid succession. 

Ed also found that if you enter his name (ED LOAMS, with the space) you start the 
game at the Ridge Water level Strange, but true. 



















T here are few things in life as truly beautiful as the MegaTech T- 
shirt. Woven from 100% cotton, the shirt is ingeniously 
possessed of long-sleeves and cleverly sports the colour black. 
Okay, so perhaps it there are quite a few things in life as 
beautiful as a MegaTech T-shirt, but how could you resist the 
exquisitely embossed MegaTech skull that festoons the chest, or the 
superb MegaTech logo that runs down the left arm? Why, those factors 
alone elevate this shirt above any other ordinairy shirt you may 
happen to have seen. Are other shirts knitted by ancient elf-smiths? 
Are other shirts magically endowed with the blessings of the love 
goddess Aphrodite? No, of course they aren’t and if we’re honest, 
neither is ours, but what the MegaTech T-shirt does have over every 
other shirt is the fact that it's the epitome of good taste and you'd 
look well cool wearing it. So stop reading this mindless drivel and fill 
in the coupon below, pronto! 

HOW TO ORDER 

Please complete the coupon below and return to MEGATECH T-shirt Offer, Tower House, Sovereign Park, 
Lathkill Street, Market Harborough, Leicestershire, LEI 6 9EF. 

Please ensure your cheque/Postal Order/ International Money Order is made payable to Emap Images Ltd. 

UK ORDERS 

Please include a postage and packing charge of 50p per item within your payment. 

If you wish to pay by VISA, you can phone our order hotline on 
0858 468 888. 


EUROPEAN & OVERSEAS ORDERS 

If your order is to be delivered within Europe, please include a postage and packing charge of £1.00 per 
item with your payment. 

If your order is to be delivered overseas (rest of world postal zones 1 & 2), please include a postage and 
packing charge of £2.50 per item within your payment. 

We suggest that overseas readers pay by International Money Order. 

Offer closes on June 20fh 1993. 

Please allow 28 days from receipt of order for delivery. Order enquiries, please call 0858 468 811. 




























For those of you who 
haven’t been trying to 
turn into Supersonic or 
trying to beat the Helix 
for the last four weeks, 
this is where you’ll find 
solutions to some of the 


other gamesnags that 


have been causing the 
gnashing of teeth and the 
trashing of joypads 
throughout Megadrive 
Land just recently. Next 
month we could be 
solving your problem - 
all you have to do is 


write it down CLEARLY, 
stating your name and 
address (and whether 
you own an Action 
Replay cart) and send it 
to: Helpline, MegaTech, 
Priory Court, 30-32 
Farringdon Lane, London 


EC IR 3AU. 


I am having a problem on World of Illusion on 
the two-player mode. It is on the last level, 
when you come to a place where there are a 
lot of doors. When you open a door, it will 
lead you to a place where you have already 
been. All of them are useless, but the door on 
the far left does not seem to open. Please 
could you tell me how to get past this screen? 
JONATHAN LEE, WESTON SUPER MARE 




In World of Illusion (two-piayer mode), after 
you’ve passed the six dice there are six doors. 
The problem is the doors will not open. Is 
there a way to get them open? Please help! 
DARREN ALDRITCH, BASILDON 


To open the doors, simply press 
Up on the D-pad. Each time you 
enter a door, you’re transported 
back to a section of a previous 
level that you’ve already passed 
through. Start by opening the 
second door from the left and, 
when you’ve completed each 
level section, enter the next door 
on the right until you’ve been 
through five doors. Then move to 


the door on the extreme left and 


hey presto! - it’ll open for you. 


W?' ‘ 


terminator 2 






TOI1HI HbTD! 
» DO 


For Christmas I was given a Menacer, and after reading your 
review of Terminator 2 The Arcade Game, I thought I’d go out 
and buy it. At first it looked quite easy, but when I started 
playing it I found out how wrong I was! I can get to the level 
where John and Sarah Connor are driving the van along, and 
you have to protect them from T-800’s and Aerial Hunter- 
Killers. I thought I was doing quite well when, ail of a sudden, 
the van blew up without even being shot by the baddies!!! 
Could you help me out... PLEASE! 

STEVEN JENKIN S, BROXBOURNE 


I can’t for the life of me get past the truck level in T2. Please, 
please, please can you help me? (By the way, your mag is the 
BEST!) 

ANDREW PRINCE, LEEDS 


Shoot all the boxes at the bottom of the screen at the start of 
the level, making sure you’ve got all the rockets. It’s worth 
losing a couple of credits for a start, so you can return to the 
start of the level to build up a stockpile of rockets. When you 
think you’ve got enough rockets, ignore the Terminators, just 
fire away at the Hunter/Killers (the follow a set pattern, so 
after a while you should be able to blow them away as soon as 
they come onto the screen). Practice makes perfect! 

























































<§ road rash 

Is there a cheat for getting unlimited amounts of money 
in Road Rash! If not, can you give me a cheat to get the 
most expensive bike without spending a lot! 

STUART BIRD, WREXHAM 

Synchronicity or what! There’s a tip to enable you to do 
just such a thing in this month’s superb Technique 
Zone! 

t super hydlide 

I need help badly for Super Hydlide. I have had this 
game for months and just can’t seem to get anywhere 
with it. I can get to the City of the Woods and the 
Subterranean City, and I have got the Cloud Stone, the 
Talisman, the Dragon’s Fang and the Magic Mail. I just 
can’t get any further in the game! I know there is a city 
under the lake, but I don’t know how to get to it, so if 
you could help me I would be very grateful. Please, 
please help me to complete this very frustrating game. 
DENNIS WINTERBOTTOM, LEEDS 

Use the Jeem Scroll at the lake’s edge and the 
submerged castle will rise up, ready to enter. When you 
enter it, you’ll notice that it has been built by a great 
technology. All of your enemies here are robots, and all 
of them are safe to kill. 

ghouls ’n’ ghosts 

I cannot for the life of me figure out how to kill the big 
greenie thing at the end of level three in Ghouls ’n* 
Ghosts. Can you tell me how to do it! Also, are there 
any general cheats for the game! 

DAVID WATT, YORK 

Surely you mean the boss at the end of level 4! If you 
do, the thing to do is to shoot at the pulsating Brussels 
sprout-shaped growths on its body. These growths are 
only vulnerable when they are expanded. Take each one 
in turn and when it has expanded shoot downwards at 
it until it has blown up, then move onto the next one. It 
takes a lot of time and patience. Also, keep shooting at 
the maggots or they’ll just get in your way. 


dhi: I £«r: t m n ft mr t on two: 

hiTIO ■* 0147 



desert strike 


Please can 
you give me a 
code to get 
onto level 
four of 
Desert 
Strike, as I 
can’t find 
one. 

GOVINDER 
SINGH, (NO 
ADDRESS) 

No problem, 
Govinder! 

The code you 
require is... 
JTEKOMK. 


Please help me! My life is a virtual ruin and I’ve nearly thrown my 
machine out of the window twice. I’m playing Phantasy Star II and I’m 
stuck. I’ve just defeated Neifirst in Climatrol and went back to Paseo to 
seek advice. I believe the next part of my mission is to collect the Dam 
Cards from the Control Tower, but I can’t get to it. As I wander through 
the countryside I can see it in the lake, but there’s no way in. What am I 
doing wrong! Please help. 

DARREN TWIDALE, HITCHIN 

To get to the Control Tower, go all the way North to the top of the maze, 
then turn West. Count the chutes along the top and take the sixth one. 
Walk South as far as you can go, passing two chutes along the way, then 
turn West at the bottom and take the chute. Go South to the chute. Go 
up and down until you reach the seventh chute along the bottom, then 
head North to the chute above it. Now your path to the centre of Level 
Two will be clear. Don’t touch the keyboard, use the Musik Technique - 
the door behind will open and you’ll be able to get the four Dam Cards 
you need. 

moonwalker 


I am writing to you on behalf of my son and daughter, in respect of the 
Michael Jackson Moonwalker game. They are completely baffled (so too 
am I, unfortunately) as to how to get past level 3 2 in the Woods section. 
On that part of the game, they manage to find all the hidden children and 
then fight the zombies to progress to level 3 3. However, they cannot 
progress past level 3 2 as they are continually defeated by the two 
remaining zombies at the top platform who split in half and seem 
impossible to destroy. They have been trying to pass this level in the 
game for months, and in desperation we are writing to you for help. Any 
hints or cheats would be most helpful. 

PS I am thinking of adding a Game Genie cartridge to my children’s 
collection. Are there any Game Genie codes available for Moonwalker, and 
if so could you please tell me what they are! 

Mr P.A. STROUD, BARRY, S. WALES 

Have you tried just kicking the baddies! Magic doesn’t work on them, so 
Jacko has to resort to more traditional methods. There is a level select 
cheat for Moonwalker, if you want to progress further by devious means. 
Go to the screen with the I -up business on it, then Up-Left on joypad one 
while holding down A and Start on pad two. Now press Start on pad one 
and you should find yourself looking at a level select screen. There are 
some Game Genie codes for this game, just phone the Game Genie Helpline 
(084 3231088) and they’ll be only too pleased to help you out. 








wonderboy in monsterworld 



In Wonderboy in Monsterworld I can see a door, 
but I can’t get to it. Can you tell me how to get 
to vt? 

JOSHUA PETZOLDT, LONDON 

If only you’d been more specific! There are loads 
of doors like that in Wonderboy in 
Monsterworld! Most of them are in the 
underwater maze, though, so if one of these is 
the one you mean you need to wear the Marine 
Boots and dive into the pool in the corridor 
which leads to Purapril Castle. Push up in the 
corner of the pool and you should find a hidden 
door which leads to the closed part of the maze 
where most of the doors are to be found. If 
you’re having trouble reaching other doors, it’s 
a good idea to wander around the surrounding 
scenery and press Up on the joypad in empty 
corners. 



HELPLINE HEROES 

We can answer as may of your gamesnags as possible, but we can’t 
stretch space and time to reply to all of your queries in the pages of 
MegaTech. So if you’re stuck in a game, why not get in touch with 
one of our Helpline Heroes! This valiant bunch of dedicated 
gamesplayers are prepared to help you out if you drop them a line. 
Here’s this month’s Hero, with a list of the games he’s prepared to 
help you out with... 

ASIF AKHTAR, 179 QUEENS ROAD, WIMBLEDON, LONDON SWI9 
8NX. 

Alien Storm, Alien 3, Alisia Dragoon, Battle Squadron, Buck Rogers, 
Bulls vs Lakers, Chuck Rock, Desert Strike, DJ Boy, Quackshot, EA 
Hockey, Ecco, Gaires, Golden Axe, Green Dog, John Madden, John 
Madden 92, John Madden 93, Kid Chameleon, Lemmings, Hellfire, 

LHX Attack Chopper, Mickey Mouse, World of Illusion, NHLPA 
Hockey 93, Olympic Gold, Pitfighter, PGA Tour Golf, PGA Golf 2, 
Phantasy Star II & III, Road Rash, Robocod, Senna Super Monaco, 
Sonic I & 2, Splatterhouse 2, Spiderman, Steel Empire, Streets of 
Rage 2, Strider, Strider 2, Taz-Mania, Terminator 2, Thunderforce II, 
III & IV, Toe Jam and Earl, Two Crude Dudes, Winter Challenge, World 
Cup Italia 90, Xenon II, Zero Wing, Valis 3, Gynoug, Target Earth, Syd 
of Valis, Golden Axe I, Darius 2, Dynamite Duke, Ghouls ’n’ Ghosts, 
Shadow Dancer, Revenge of Shinobi, Truxton, Whip Rush, Twin Hawk, 
Wonderboy 3, Ka Ge Ki, Arrow Flash, Ringside Angel, Super Real 
Basketball, Ferrari GP, Forgotten Worlds, Paper Boy, F-22 
Interceptor, Wrestle War, Super Hang On, Blockout, Super Monaco 
Grand Prix, Decap Attack, Magical Hat, Columns, Ishido, Turrican, 
007, FireShark. 







can use this 
service and 
write your 
own ad 
containing up 
to 20 words. 
€2 gets you 40 
words, which 
is fairly 
simple 
arithmetic, I 
suppose... 

What do you 


I WOULD LIKE MY ADVERT TO CO UNDER THE FOLLOWING HEADING (TICK BOX): 


FOR SALE 

WANTED 

WANTED 

□ pen PALS 

[j SWAP 

LJ SWAP 


FILL IN THE TOP BOX FOR £.1.00 (20 WORDS), OR FOR A LONGER MESSAGE, FILL IN BOTH BOXES FOR €2.00 

(40 WORDS). 

PLEASE NOTE: ONLY ONE WORD PER BOX. PHONE NUMBERS COUNT AS ONE WORD. WHEN FILLING IN YOUR 
MESSAGE, USE BLOCK CAPITALS, AND WRITE NEATLY TO AVOID MISTAKES. 


NAME. 

ADDRESS 


have to do? 
Fill out the 
form (or a 
copy of it) and 
send it with a 
cheque or PO 
made payable 
to MECATECH, 
and send it to 
MegaTech 
MegaSell, 


POSTCODE. 

TELEPHONE NUMBER 


MECATECH, 
Priory Court, 
30-32 


• SWAP 

If you don’t phone to find out what games I have to 
swap, you might blow chunks, then I’ll catch a whiff, and 
I’ll hurl!! But seriously - phone Michael (0232) 844473 
for a list of my games. (I may sell some!). 

Swap Desert Strike, Alien 3, Hellfire for Quackshot, 
Shinobi, EA Hockey, Road Rash. Any good games 
Phone Steve (0376) 551350 pm, weekends. 

I will swap my Sonic The Hedgehog or Tazmania for 
your Speedball 2 or James Pond 2. Call Cheltenham 
(0242) 262490. 

Massive collection of Megadrive games to swap, for a list 
of my games. Phone Michael on (0232) 844473. 

I will swap my Winter Challenge for any good game. No 
Jap. Phone David on (0698) 860578. 

Sega Game Gear. 2 months old, 5 Games plus adaptor 
(boxed) £ 160.00 or swap for Megadrive or Super 
Nintendo with games. Telephone Runcorn 0928 
565108 buyer must collect. 

Swap Sword of Vermilion or John Madden 92 for 
Phantasy Star 3 and PGA Tour Golf. Call Howard 0865 
772099 (Oxford). 

Atari ST to swap for a Sega Megadrive with 3 to 4 games 
will collect within 20 miles radius of Newport Gwent. 
Phone 858217 (Malpas, Newport. Gwent) for details. 

Will swap Eswat, Alisia Dragoon, Kings Bounty, Sword 
of Vermilion, Buck Rogers. Starflight or JM’92 for Shining 
in the Darkness, Populous, Robocod or Might & Magic. 
Will swap WWF, World of Illusion for Powermonger or 
Streets Rage II. Ring Ben 0626 854172 after 6pm. 


• WANTED 

Sega Megadrive games wanted large or small collection 
or single games with or without consoles. Please tel: 
0527 32230. 

Wanted. Megadrive games. Varied selection required 
must be in Herts or Northants areas and reasonably 
priced. Tel: 0442 236747. 

• FOR SALE 

UK Megadrive. 2 control pads, loads of games and 
MegaTech mags. Worth £556.00 accept £260.00. Still 
under guarantee. Phone: 0438 720602. 

Hello! Spiderman, Budokan, Gynoug. Forgotten Worlds, 
Eswat, Sonic, Dick Tracy, Robocop. All for sale, cheap 
prices. Tel: 0483 36277. 

Megadrive, Sonic I. Turrican, Thunder Blade, Brand 
New boxed unwanted gift. Will sell for £ 170.00 ono. 
First caller will buy. Ask for Clyde on: 0734 353162 

Tons of Megadrive games at cheap prices. British and 
Jap games. About 40 games in all, including JM92, Sonic 
2, Aliens 3 and lots more. Games also wanted. Cash 
waiting, for details phone: 0382 833334 and speak to 
Shaz. 

NES for sale with 2 games, low but reasonable prices 
discussed on the phone. Phone: 081 367 9725 ask for 
Paul. 

Megadrive, 2 joypads (05G Pro) 13 games. World of 
Illusion, Corporation, Euro Soccer, EA Hockey, Road 
Rash, buck Rogers and sever more of the very best 
games. Original price £650 willing for £400 ono with 10 
copies of Megatech. Ring Dave on 0457 
852392. Bargain!! 


Atari ST with full STE spec. 40 games and over 200 
Demos. Never be bored again for only £ 150. Phone 
0602 231893 and ask for Graham. Pref after 6.30pm. 
Nottingham area. 

MegaTech issues I - 12 for sale. Offers over £35. Ask 
for Lain on 067 482 344 

Issues I - 9 except four of Megatech. Offers wanted or 
swap for good condition Zelda III for SNES 0992 
710511. 

£ 170 for Megadrive, Jap USA UK compatible, 2 joypads. 
includes Populous. James Pond. Centurion, Hellfire, 
Sonic plus 7 more. Also 301 magazines, offer in region 
of £ 170 genuinely good buy. phone 0532 842833 and 
ask for Adam. 

Demo Video - 2 full hours, showing over 50 Megadrive 
games!! Great for new Megadrive owners. Will sell £5 
(0232) 844473. 

For Sale: PGA Golf, Populous, Moonwalker, 688 
Submarine, Budokan, Mercs, Italia 90, Mystic Defender, 
Cyberball. F22 Interceptor, Super Off Road. Shadow 
Dancer, Road Rash, Hellfire, Super Monaco, Robocod. 
Negotiable prices. Phone Paul 081 451 5424 after 7pm. 

For Sale - Game Gear, 6 games including Sonic, Sonic II, 
Streets of Rage, Wonderboy, Columns, and Lemmings 
worth £240 sell for £ 150 Call Ben on 0634 261991 

Sonic 2 £27, PGA £25, Mercs. Eswat, Sonic, 1-10 
Megatech (excluding 2 & 3) £20, Altered Beast £10. Will 
swap. Phone Geoff: 0925 827580. 

Megadrive with 20! games including Alien 3, Terminator, 
Bart Simpson, John Madden, Spiderman, Mickey. Eswat, 
Revenge of Shinobi, Batman. Ghouls n Ghosts and 
Immortal plus 2 remote joypads and Action Replay Pro, 
worth over £800 will take £350.00 Phone Matthew on 
(0376) 345421 


Farringdon 
Lane, London 
ECiR 3AU. 

Due to 
deadlines, 
allow up to 
six weeks for 
your advert to 
appear in the 
magazine. 

ATTENTION! 
MECATECH 
MegaSell is for 
private 
advertisers 
only. Anybody 
sending in a 
trade advert 
will not have 
it published. 

It will be 
ignored, your 
cheque will 
not be cashed, 
and no 
correspondenc 
e entered into! 



z 

m 

A 

> 

to 

m 

r 

r 



























GAME. 

DIFFICULTY SETTING, 

LEVEL. 

SCORE. 

GAME. 

DIFFICULTY SETTING 
LEVEL. 


GAME. 

DIFFICULTY SETTING. 

LEVEL. 

SCORE. 

GAME. 

t DIFFICULTY SETTING. 

' LEVEL. 

SCORE. 

GAME. 

? DIFFICULTY SETTING 

J 

witness, 



Welcome to this, the 
most hallowed section of 
all MegaTech, the 
Hyperplayers Hall of 
Fame. Every month thou¬ 
sands of would-be 
Megadrive demi-gods 
send their hard-won 
scores into this presti¬ 
gious temple of games- 
playing skill, but only the 
most exemplary of scores 
earn their owners the 
coveted reward of seeing 
their names in glorious 
print. Do you think you’ve 
got what it takes? If so, 
send in your high-score 
on the back of a postcard 
to: Hyperplayers, 

MegaTech, Priory Court, 
30—32 Faringdon Lane, 
London EC I R 3AU. But 
be warned, all cheats will 
have their entries 
destroyed and their 
names will forever be 
banished from all 
MegaTech. Now with out 
further ado, let the 
Hyperplaying orgy com¬ 
mence! 


AFTERBURNER 

27,861,520 

Daniel Sullivan, Coventry 

ALIEN 3 

I 5,570,450 (Hard) 

Robert Guthrie, Galashiels 

ALIEN STORM 

100 Supreme Ruler 

Jim Graham, Stevenage 

ALISIA DRAGOON 

Elven Mage (Level 7, Normal) 

Anthony Dowd, Telford 

ATOMIC RUNNER 

I I 2,600 

Alan Sainty, Kings Lynn, Norfolk 

BATMAN 

561,900 

Danny Kenmure, Edinburgh 

BATTLE SQUADRON 

8,912,101 (easy level) 

Asif Akhtar, Wimbledon 

BLOCKOUT 

435,3 I I (Level 0-!, Flat Fun) 

Lee Nixon, Sheaford 

BONANZA BROTHERS 

12,741,100 

Tom Knight, Girton, Cambridge 

CALIFORNIA GAMES 

Footbag: 854,370 

Timothy Phillips, Cardiff 

Double Footbag: 379,500 

Jonathan Philips, Cardiff 

Surfing: 10.0 (Turbo setting) 

Yuen Aw, Birmingham 

Skating: 12,5 30 

Martin Charles, Cardiff 

Half-Pipe: 47,398 

Martin Charles, Cardiff 

Double Half-Pipe: 74,699 

Richard Lee and Antnony Davison, Darlington 

BMX: 146,760 

Martin Charles, Cardiff 

CAPTAIN AMERICA AND 
THE AVENGERS 

685,454 

Alan Sainty, Kings Lynn, Norfolk 

CHUCK ROCK 

433,675 (Completed) 

BarryPowell, Newport 

COLUMNS 

97,633,647 

James Montague, Chelmsford 

CRUEBALL 

I 15,860,000 (Level 6) 

Rev of Spidereen, Aylesbury 

DARIUS 2 
6,530,390 

Mark Hogg, Burton-on-Trent 

DESERT STRIKE 

4.995.700 

Liam Cullen, Welwyn Garden City 

DICK TRACY 

339.900 

David Rowntree, Devon 

DJ BOY 

9.835.700 

Jonathon Tilbrook, Sheffield 

DOUBLE DRAGON 2 

5 1,280 

Bob Payne, West Bromwich 

EARNEST EVANS 
1,480,050 

David Wheeler, Caerphilly 

ELEMENTAL MASTERS 
356,530 (completed on Normal) 

James Terry, St. Albans 

ESWAT 

642.900 (Completed on Normal) 

Harry Weichers, Ferndale, S.Africa 

F-22 INTERCEPTOR 

USA: 35,577 

Dean Lloyd, Rugeley 

USSR: 35,577 

Dean Lloyd, Rugeley 

IRAQ: 36,477 

Dean Lloyd, Rugeley 

KOREA: 36,477 





























SPLATTERHOUSE 2 

878,910 (Hard} 

Wayne Turner, Chelmsford 

STREETS OF RAGE 
9,999,000 

Nathan Preston, Mid-Calder 


Philip Butler 

MUSHA ALESTE 

133,896,380 

Rodney Scotland, Northampton 

NEW ZEALAND STORY 

522,360 

Nigel Weston, Wilmslow 

OLYMPIC GOLD 

Archery: 171 

Ben Mills, Peterborough 

Diving: 473.50 

Meredydd Wilson, Swansea 

Hammer Throw: 93.45m 

Angus Poland, Scotland 

I 10m Hurdles: 12.73 sec 

Angus Poland, Scotland 

Pole Vault: 6.40m 

James Ward, Huthwaite, Notts 

100m Sprint: 9.23 secs 

Kirk of Spidereen, Aylesbury 

200m Swimming: 1:41.37 

Ben Mills, Peterborough 

OUTRUN 

37,004,160 (Hyper level) 

Justine Miller, Sutton Coldfield 

PACMANIA 

1,000,1 I I (Hard level) 

Lee Tooze, Brixham TAZMANIA 

1,360,260 (Hard) 

PGA TOUR GOLF Michael Hornby, Buckley, N. Wales 

Avenel: 235 strokes (best 72) 

Dean Lloyd, Rugeley TERMINATOR 

Avenel: 51 strokes (best 18) 1,141,920 (Easy level) 

Stewart Bonner, Hemel Hempstead Gavin Pinkett, Abertillery 

Sawgrass:200 strokes (best 72) 

Garetn Watson, Pontypridd 

Sawgrass: 47 strokes (best 18) 

Garetn Watson, Pontypridd 

West Stadium: 218 strokes (best 72) 

Stewart Bonner, Hemel Hempstead TEST DRIVE 2 

West Stadium: 50 strokes (best 18) 41 1,384 (Desert in Porsche) 

Peter Norman, Corringham Andrew York, Bolton 

Sterling Shores: 222 strokes (best 
72) 

Jody Osman, Warwickshire 

Sterling Shores: 51 strokes (best 18) 

Simon Shone, Heywood, Lancs 

PITFIGHTER 

2,449,350 

Stephen Gallimore, Bournemouth 

POPULOUS 

515,090 (Genesis level) 

Philip Best, St Austell 

TOE JAM & EARL 

PREDATOR 2 1,697 (Toe Jam) 

I 2,355,340 (Easy) Adam Welbourn, New Romney 

Nathan Preston, Mid-Calder 

TOKI 

QUACKSHOT 334,200 (Hard) 

10,077,000 Sven Chesters, W.Sussex 

Martin Hunt, Maidenhead 

TROUBLE SHOOTER 

RAIDEN TRAD 669,780 (Normal level) 

2,072,650 (Easy level) Ben Randell, Hastings 

Neil Morgan, Reading 

TRUXTON 

RAMBO III 30,300,503 

999,999,995 (Hard level) Lawrence Simpson, Hackney 

Tim Burton, March 

UNIVERSAL SOLDIER 

REVENGE OF SHINOBI 1,441,987 (Hard) 

9,999,900 James Dudley, Solihull 

Daniel Sullivan, Coventry 

WARDNER 

ROBOCOD 1,290,900 (Normal level) 

I 3,780,300 Richard Lunt, Bagillt, Clwyd 

Simon Shone, Heywood 

WINTER CHALLENGE 

ROLLING THUNDER 2 Speed Skating: 19.75 seconds 

554,180 Gary Nunn, Chesham 

Scott Hazel, Trunch, Norfolk Cross Country:3 mins 26.8 seconds 

AJ Walsh, Romiley 

SHADOW DANCER Downhill: I min 24 seconds 

2,650,965 Gary Nunn, Chesham 

Asif Akhtar, Wimbledon Ski Jump: I 17.6m 

Gary Nunn, Chesham 

SONIC 2 Biathlon: 4 mins 7.3 seconds 

613,330 A J Walsh, Romiley 

Luke Potter, Cornwall 

WONDERBOY IN 

SPACE HARRIER 2 MONSTERWORLD 

27,283,600 596,651 (Gold) 

Lee Royle, Reading Stuart Tolcher 

SPEEDBALL 2 ZANY GOLF 

438 Points (Division two winners) 18 strokes (completed) 

Glenn Smythyraite, Hull Yuen Aw, Birmingham 

SPIDERMAN ZERO WING 

23:03:42 remaining (Nightmare level) 2,584,700 (Easy level) 

Scott Hazell, Norfolk Craig Wilkins, Delapre 


Dean Lloyd, Rugeley 

FANTASIA 

I 1,683,600 (hardest level) 

Chris Maginnis, Linlithgow 

FATAL REWIND 

3,658,180 

Jody McLarty, Aylesbury 

FIRE SHARK 

7,122,1 30 (Completed) 

The Wonderful Sharon Mitchell, Fraserburgh 

FLICKY 

3.334.800 

Stephen Gallimore, Bournemouth 

FORGOTTEN WORLDS 

1.991.800 

Daniel Gallop, Essex 

GAIARES 

1,608,352 

Asif Akhtar, Wimbledon 


STRIDER 

236,800 

Mick & Barry Gosling, Coventry 

SUPER HANG-ON 

92,021,540 (Expert level) 

John Payne, King*s Lynn 

SUPER MONACO GP 

6,002 Driver’s points 

Neil Boswell, Pembroke Dyfed 

SUPER MONACO GP II 

160 Driver’s points 

Wayne Pearce, Haddlesey 

SUPER OFF ROAD 

199,000 (no continues, 48 races won) 

Mike Houghton, Stockport 

TASK FORCE HARRIER 
765,000 

Neil Brockhouse, Bolton 


GALAHAD 

2,071,300 

Lawrence Simpson, Walthamstow 

GHOSTBUSTERS 

17,758,000 

Wayne Lockwood, Boroughbridge 

GOLDEN AXE 
984.0 (Hard level) 

Ben Tucker, Catford 

247.0 (Duel) 

Kevin Shirley, Cheshire 

GOLDEN AXE II 

992.0 (Normal) 

Mick & Barry Gosling, Coventry 

GRANADA X 

23,563,545 

Carl Bown, Bournemouth 


TERMINATOR 2 

5,752,750 (Normal) 

Garyjobbins, Easingwdd, York 


GREENDOG 

496,400 

Karl Smith, Long Lawford 

GYNOUG 

2,345,760 

Wesley Thomson, Fifef 


THUNDERFORCE II 

2,689,719 (Hard level) 

Steven Cooper, Fife 

THUNDERFORCE III 

I 1,528,100 

Hywel Llewellyn, Pentyrch, S. Wales 

THUNDERFORCE IV 

3,643,150 

Matthew Murray, Abersychan 


HELLFIRE 

19,478,220 

Robert Guthrie, Galashiels 


JAMES POND 

1,829,560 

Wayne Turner, Chelmsford 

KID CHAMELEON 

1,409,960 (Normal) 

Mick & Barry Gosling, Coventry 

KLAX 

8,064,580 (import version) 

Sharon Mitchell, Mistress of the Megadrive, 
Fraserburgh 

6,376,775 (official version) 

Sharon Mitchell, Mistress of the Megadrive, 
Fraserburgh 

KRUSTY’S SUPER FUN 
HOUSE 

999,990 

Michael Steward, Milton Keynes 

LOTUS TURBO CHALLENGE 

81,953,520 

James Nadin, Whiston 

M I ABRAMS BATTLE TANK 

702 (First Lieutenant, 100 kills) 

Stewart Parker 


MARBLE MADNESS 

205,360 

Darren Neale, Helston 


MERCS 

Arcade Mode: 1,407,500 

Neil Kendall, Birkenhead 

Original Mode: 5,107,950 

Stu Gorlner, Gorsley 


MICKEY MOUSE 

2,824,500 

Nathan Preston, Mid-Calder 


Dan Towes, Gillingham 





















1 — 






ISXkZ&SS^; 


sWSafHr 


CAVE* 


CAVJE/*- 


^XCANTJEMP^ 




Gfftf 



MEGATECH IS 
BRITAIN'S BIGGEST 
AHB BEST 
MEGABRIUE 
MAGAZINE 


MEGATECH gives more: 

Exclusive previews 

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Essential hints and tips 

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And now you can subscribe! 

For the amazingly cheap price of £ 19. SO you can 
receive 12 issues of MEGATECH for the cost of 
only 10! 

MEGATECH-THE ULTIMATE MEGADRIVE GAMES 
GUIDE! 

The MEGATECH subscription is brilliant value for 
money: 

• You will receive your issues by priority 
mailing-so you’ll have your issue before the mag is 
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For only £ 19. SO you will receive 12 issues of 
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pay for 10! This means that you’ll be getting 2 
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TO BECOME THE ULTIMATE 
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NEED THE ULTIMATE MEGADRIVE 
GAMES GUIDE. 


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Post Code. 

I enclose a cheque/postal order made payable to 

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Source Code: MT0002 

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Subs will be processed as quickly as possible, but 
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SUBSCRIPTION RATES SUMMARY: 

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12 ISSUES EUROPE-AIR MAIL £30.00 

12 ISSUES REST OF THE WORLD-AIR MAIL £49.99 

WE SUGGEST THAT OVERSEAS READERS PAY BY 
INTERNATIONAL MONEY ORDER. 










GAME 

NAME 

1 

1 

1 

> 

a 

PRICE 

R 

Rl 

’ll 

{G 

$% 

GENERAL 

PRESENTATION 

GRAPHICS 

CO 

(S 

GO 

g 

U3 

IP 

PC 

PC 

C_5 

F 

SEX 

COMMENTS 

688 ATTACK SUB 

ELECTRONIC 

RRTS 

£30.00 

80 

80 

80 

65 

86 

87 

An excellent submarine simulation which gives you ten missions to 

complete as a US sub commander, or six as a Soviet. It sounds dull, 
it’s a very compelling game and is thoroughly recommended to 
someone who’s after something different (with plenty of “depth”). 

AFTERBUAHEAII 

SEGA 

£34.00 

86 

80 

88 

85 

78 

70 

A good convcersion of the 3D jet fighter coin-op, with speedy graphics 

and thumpy soundtracks. All the gameplay of the original is in there, but 
alas that never amounted to much, and it can become a little dull after a 
while 

ALIEN 3 

ARENA 

£30.00 

02 

04 

03 

02 

03 

04 

Nothing like the action-unpacked movie, this is a superb platform shoot 

'em up which features the heroic Ripley in prisoner-rescuing situations. 
Great graphics, sounds and gameplay made this one of the best games 
of 1992 and it's still a must-buy. 

ALIEN STORM 

SEGA 

£34.00 

84 

84 

80 

80 

60 

70 

This would be an outstanding conversion of the coin-op were it not 
for the fact that it's a piece of cake to complete. Great graphics and 
highly enjoyable one or two-player action, but it's all over too 
quickly. 

ALISIA DRAGOON 

SEGA 

£30.00 

83 

04 

80 

84 

80 

88 

Alisia Dragoon and her pet dragon's inhabit the far-flung dimension of fantasy land, 
where all is not well. An evil dictator controls the land and only AJisia can wnest it 
from his grasp. What this boils down to is a mufti-directional strolling platform 
game, with plenty to shoot and lots of features to keep the player hooked. A fresh 
approach to an old format 

ANOTHER UJORLD 

UIRGIH 

£30.00 

05 

02 

84 

86 

85 

86 

A game unlike anything else on Megadrive, Another World combines 
puzzles, adventure, arcade action and brilliantly animated graphics in an 
engrossing feast of entertainment. It's slightly marred by controls which give 
occasionally frustrating responses, but otherwise it's a winner. 

AQUATIC GAMES 

EA 

£34.00 

76 

80 

82 

70 

50 

50 

James Pond's third game, an attempt at a humourous sports 
simulation is disappointing. The graphics are excellent, but the 
series of seven mediocre are boring. For little kids only. 

ARNOLD PALMER'S 
GOLF 

SEGA 

£30.00 

85 

70 

60 

86 

80 

85 

This is a pretty decent golf sim. Featuring a variety of options, 

excellent graphics (the 3D viewpoint and the animation on the large 
golfer sprite are both superb) and a very tough course indeed, 
Arnold Palmer’s Golf will appeal to golf and sports simulation fans 
alike. 

ATOMIC RUNHER 

DATA-EAST 

MUTT 

83 

88 

80 

78 

82 

80 

Join Chelnov, the Atomic Runner, as he runs through scrolling 

platform levels zapping aliens. Great graphics (though Chelnov 
himself is a bit weedy) and challenging gameplay. 

AYRTON SENNA'S 
SUPER MONACO GP 2 

SEGA 

£40.00 

01 

00 

77 

04 

02 

03 

Ayrton Senna's replaces the original Super Monaco GP as the 
number one Megadrive driving game. While not radically different, 
GP II features extra tracks, improved sound and loads of digitised 
pictures. If you don't have the first game this one cart you should 
get. 

BATMAN 

SEGA 

£34.00 

70 

79 

75 

71 

65 

70 

Quite a smart-looking game of the first Batmovie, but not only is 

the gameplay very basic (walk around, punch some blokes, jump on 
a platform) it's very easy to complete. 

BATMAN RETURNS 

SEGA 

£30.09 

60 

73 

70 

75 

80 

76 

Big graphics and more involved platform punch-up gameplay make 

this the better batgame, but it still lacks star quality. Sometimes it 
goes beyond challenging and becomes frustrating so it's not one for 
novices. 

BATTLE SQUADROH 

ELECTRONIC 

ARTS 

£30.00 

78 

83 

79 

82 

81 

80 

A tough, frantic and noisy one or simultaneous two-player up-the- 
screen blaster. Although it’s pretty much devoid of original features, 
it’s a fun game and lays down a challenge to test even the most 
experienced of shooting fanatics. 

BIOHAZARD BATTLE 

SEGA 

£30.00 

73 

93 

86 

87 

86 

88 

Spectacularly gross graphics and enjoyable, challenging gameplay set 
this apartfrom the bulk of Megadrive shoot 'em ups. Well worth 
buying, and watch out for it under it's Japanese title, Crying. 

BLACK HOLE 
ASSAULT 

MICROHET 

IMPORT 

85 

70 

83 

70 

52 

61 

This one-on-one robot beat 'em up is miles better than its fore¬ 
runner, Heavy Nova, but it's still no Streetfighter II. The action is 
fast and the moves are manifold, but there's not enough variety in 
combatants to keep you entertained for long. 

BLOCK OUT 

ELECTRONIC 

ARTS 

£34.00 

78 

70 

30 

00 

01 

91 

1 ms sort ouu i etris is surely tne tinest negadrive puzzle game 

available. Packed with tons of options (including a simultaneous 
two-player mode) and featuring highly addictive gameplay, this is a 
must for your collection. 

BONANZA BROS 

SEGA 

£34.00 

82 

88 

84 

70 

55 

60 

Like Alien Storm, this is another superb conversion which is let 
down by the fact that it’s just too easy. The two-player action is fun, 
but at the end of the day what you need is a challenge, and unless 
you’re a games novice, this simply fails to deliver. 

BUCK ROGERS- 
annrnioiiiHTDDOQHSDRY 

ELECTRONIC 

ARTS 

£40.90 

88 

76 

58 

80 

00 

00 

As RPG's go, this is one of the best on the Megadrive. Based around 
the TSR board game, it's set in the 25th century and casts you as 
the leader of a platoon of six rookie soldiers who are out to stop 
the evil RAM organisation from taking over Earth. Absorbing 
gameplay, and a must for RPG fans. 

BULLS US LAKERS 

ELECTRONIC 

ARTS 

£30.00 

05 

85 

83 

75 

83 

80 

Probably the best of EAs basketball simulations, featuring all the bjg name American 
teams, fast and realistic on-court action and the named players have all their real-life 
special mcwes. Good stuff. 

CALIFORNIA GAMES 

SEGA 

£30.00 

80 

88 

70 

83 

79 

80 

Head off to the sun-soaked Californian coast to partake in five 
events such as surfing, skateboarding and roller skating. Totally 
excellent fun. 

































GAME 

NAME 

BY... 

111 

RHTIHGS % 

GENERAL 

PRIC1 

PRESENTATION 

GRAPHICS 

S t 

2 pa 

o .—a 

MTECH RATING 

COMMENTS 

CAPTAIN AMERICA 
ETHE AlfEHGEAS 

DATA EAST 

IMPORT 

02 

46 

54 6 

5 39 

57 

Screw your eyes up and you can just about see that the murky 

sprites are supposed to be Marvel characters. Not only are the 
graphics bad, the scrolling fighting action is way too easy, so it'll all 

3e over in an hour. 

CHAMPIONSHIP 

PRO-AM 

TAADEUIEST 

IMPORT 

51 

76 

69 8 

4 71 

78 

A straight translation of an aging NES race game which was good in 

its day but looks rather basic these days. It's still quite good fun, but 
after a while the unsophisticated action does grow dull. 

CHIKI-CHIKI BOYS 

CAPCOM 

IMPORT 

84 

89 

89 8 

6 84 

86 

the lack of the original's two player mode, but otherwise it's an 
enjoyableplatform adventure with pleasant graphics and sound. 

COLUMNS 

SEGA 

£39.99 

76 

69 

93 £ 

18 87 

88 

groups of three differently-coloured jewels as they fall down the screen. The 
sound is excellent, and there’s a huge variety of options, including arcade-styl< 
time trials, three different difficulty settings, nine different starting levels and a 
two-player head-to-head mode which adds to the game’s lasting appeal. 

COAPORATION 

VIRGIN 

£39.09 

80 

76 

84 7 

6 91 

87 

Corporation is an absolutely huge 3D strategy game. As a secret 

agent, your job is to penetrate the HQ of a massive corporation 
and bring back evidence of illegal activities. It's very different, and 
very absorbing. Worth checking out if you're after a more cerebral 
type of game. 

CYBEABALL 

SEGA 

PO 

«-u 

79 

79 

82 I 

11 72 

76 

A deoent conversion of the mJti-pla>er ooirvop Anerican footbal j^me which featues 

robots rttead of himans, Cyberbol features pretty neat graphics but has been 
overshadowed by the Ikes of John Madden^2, which are offer a^iorgiciron 
gameplay. Ifyaj’ne an American Foctbol fen, try this ext- tx* net unri you’ve seen these 
others. 

DAUE ROBINSON'S 
BASKETBALL 

SEGA 

£39.99 

81 

86 

77 £ 

15 80 

83 

the best basketball game on the Megadrive. The pitch is viewed at a 
45° angle, and flips over when the ball carrier crosses the halfway 
line. This means he goes from running down to up. This causes 
some confusion to begin with, but this is still and excellent game. 

DECAPATTACK 

SEGA 

£34.99 

74 

80 

70 I 

13 81 

82 

import game, Magical Flying Hat Turbo Adventure, except it has 
different sprites. Platform fans will love it - if you’re one, check it 
out. 

BESEAT STRIKE 

ELECTRONIC 

ARTS 

£39.99 

92 

91 

85 9 

15 93 

93 

'em up. You have to pilot your AH-64 attack helicopter against the 
forces of a middle-east country. Loads of action and plenty of 
missions. Essential. 

DICK TRACY 

SEGA 

£34.99 

83 

80 

78 [ 

12 81 

80 

A sort of Shinobi-style game with machine guns, Dick Tracy is a 

challenging and addictive action game which should appeal to fans of 
the movie and gamesplayers alike. 

DJ BOY 

SEGA 

£34.99 

78 

75 

70 6 

10 59 

59 

A beat 'em up on roller skates which looks quite novel to start with 

but soon grows tedious. It's very easy to complete as well so you'd 
best give it a miss. 

DOUBLE DRAGON 

ACCOLADE 

£29.99 

65 

75 

67 ! 

iO 30 

53 

Despite being superior to Double Dragon 2 (which was released 

before it) DD is a very poor game. Most people should be capable 
of completing this within half an hour of first playing it. It may llok 
like the coin-op, by it plays nothing like it. 

DRAGON'S FURY 

TENGEN 

£39.99 

90 

92 

90 1 

93 91 

91 

features. The ball movement is completely realistic, and the general 
game “feel” makes it the best pinball game yet seen - a must-buy 
for silverball fans. 

DYNAMITE DUKE 

SEGA 

£34.99 

83 

82 

74 1 

34 61 

< 

73 

legadrive, this provides plenty of blasting fun and frolics, but is 
Itimately let down by the lack of challenge. Once again, only 
ovices really need apply. 

EA HOCKEY 2 

ELECTRONIC 

ARTS 

£39.99 

88 

85 

86 ! 

B9 88 

87 

that they've released the tougher and slightly spruced up sequel, NHLPA 
Hocky, you're best off going for that instead. 

ECCO 

SEGA 

£39.99 

97 

96 

90 1 

94 93 

94 

mission to find its friends. Graphics are absolutely spectacular and 
the puzzle action, though not fast and furious, is most engrossing. 

ESUIAT 

SEGA 

£34.99 

86 

87 

82 

87 82 

85 

A smart conversion of the Sega coin-op (without the two player 

mode, unfortunately) which casts the player as a cyber-suited cop 
of tomorrow roaming a city full of high tech bad guys. 

EX-MUTANTS 

SEGA 

£39.9f 

92 

80 

72 

89 92 

89 

Based on the Malibu comics, this is an action-packed platform game 

in which you control a heavily armed hero or heroine on a mutant- 
mashing mission. Graphics aren't superb, but it's great fun. 

F22INTERCEPTOR 

ELECTRONIC 

ARTS 

£39.99 

94 

80 

76 

89 90 

90 

EA's first flight sim is impressive with fast 3D graphics, and stacks of 

combat missions to fly. Sometimes seems a little unrealistic, but if 
you fancy a change from mindless shoot 'em ups, check this out. 

FANTASIA 

SEGA 

£39.99 

72 

93 

44 

52 47 

49 

This sequel to Mickey Mouse was keenly anticipated, but turned 

out to be a massive disappointment. The graphics are excellent, but 
sadly naff sound and poorly designed, bland and frustrating 
gameplay result in a game that has very little appeal - even to the 
biggest Mickey fans. 





















































GAME 

NAME 

1 

1 

1 

>< 

S 

PRICE 

R 

A1 

ni 

IG 

;$% 

GENERAL 

PRESENTATION 

GRAPHICS 

SOUND 

STP 

B 

MTECH RATING 

COMMENTS 

FATAL REWIND 

ELECTRONIC 

ARTS 

£34.00 

72 

84 

81 

84 

82 

80 

A very fast and furious platform blast where memorising the level 

layout is the key to success. Its high difficulty level makes it 
frustrating, but if you’re after a challenge, this is where to be. 

FIGHTING MASTERS 

TRECO 

IMPORT 

70 

85 

70 

68 

78 

84 

As a one player game Fighting Masters falls flat on its face. The two- 

player mode is a different kettle of fish. You can pound your 
opponent with one of twelve intergalactic wrestlers with a variety 
moves unique to the individual characters. The best on-on-one 
Megadrive beat 'em up. 

FORGOTTEN 

WORLDS 

SEGA 

£30.09 

82 

70 

86 

70 

80 

82 

Forgotten Worlds is a good looking one- or two-player blast, with 

plenty of action on offer. Like other Megadrive games, it’s easy to 
finish on the easy level, but offers plenty of challenge on difficult. 
Check it out if you’re into destruction. 

GAIAAES 

REHOUATION 

£30.00 

81 

88 

75 

80 

85 

84 

An excellent-looking game, Gaiares is one of the toughest shoot 
’em ups available on the Megadrive and is highly recommended to 
blasting fans who are hankering after a challenge. 

GHOSTDUSTERS 

SEGA 

£30.00 

84 

85 

83 

84 

81 

82 

Featuring humorous cartoon-style graphics - some of the end-of- 
level ghosts are truly superb - and some excellent tunes, 
Ghostbusters is a platform game which will keep you amused for 
some time. If you ain’t afraid of no ghosts, try this one out. 

GHOULS'H'GHOSTS 

SEGA 

£30.00 

88 

02 

03 

03 

02 

03 

Ghouls ’n’ Ghosts is a stunning conversion on the classic coin-op, 
combining stunning graphics and sound with very challenging 
gameplay. It’s a truly superb game, and is a must for your Megadrive 
software library. 

GODS 

MINDSCAPE 

IMPORT 

80 

01 

88 

80 

88 

80 

Solve puzzles and beat off mythical monsters in this great platform 
shoot 'em up. Sega Europe didn't like it enough to release it 
officially, but it's worth chasing an import copy. 

GOLDEN ANEII 

SEGA 

£34.00 

70 

00 

67 

72 

67 

67 

Sega couldn't improve on the original with their sequel, in fact they 
produced a game which wasn't a patch on the first. Golden Axe 2 
lacks playability, and a long term challenge. If you haven't already, 
get hold of the first game, it's much better than this. 

GAEEH DOG 

SEGA 

£30.00 

77 

84 

86 

62 

52 

56 

Trek across six Carribean islands in the hunt for a wasted surfer's 
surfing powers. A rather action-unpacked platform game which 
looks great but is dull to play. 

GREY LANCER 

MASAYA 

IMPORT 

80 

80 

70 

80 

60 

72 

A slick-looking space shoot 'em up from the creators of Gynoug. 
Though it's well programmed, Grey Lancer's content is unoriginal 
and it borrows from just about every other shoot 'em up in the 
cosmos. 

GYHOUG 

SEGA 

£39.99 

80 

06 

86 

80 

04 

02 

Gynoug stands head and shoulders above most Megadrive shoot 
'em ups.It's playable, challenging and the graphics are stunning, with 
some fantastic bosses. A game no self-respecting Megadrive owner 
should be without. 

HELLFIRE 

SEGA 

£34.00 

60 

85 

81 

03 

80 

03 

Featuring novel four-way selectable firepower and power-up 
weapons, this is a slick and very good looking blaster which oozes 
playability. There are plenty of surprises , especially on the final 
level. If you’re a shoot 'em up fan looking for a challenge, check this 
out 

HOME ALONE 

SEGA 

ffl.99 

70 

71 

64 

73 

50 

M 

Guide the Macaulay Culkin sprite around the neighbourhood, foiling the plans of a 
pair of burglars by setting traps and attacking them with home-made weapons. Fut 
for a while, but too easy to appeal to any but a young player. 

ISHIDO 

ACCOLADE 

£35.00 

76 

65 

76 

74 

81 

80 

Ishido is an overly-colourful puzzle game which is played with 76 
tiles on a 96 squares big board. The object is stick all the tiles on th< 
board by placing them next to tiles with a matching shape or colour 
Fun for a while, but very difficult. 

JAMES POND 

ELECTRONIC 

ARTS 

£30.00 

44 

80 

66 

77 

72 

78 

A cute and entertaining twelve-level aquatic platform game which 
provides plenty of fun. There are lots of hidden levels, and ardent 
platform addicts will definitely enjoy the action. It's since been over 
shadowed by its sequel, Robocod, which has many more levels. 

JOE MONTANA 3 

SEGA 

£30.00 

88 

86 

03 

82 

72 

78 

Sega combined all the best features of the first two Joe Montana 
games to produce an American Football game which still isn't quite 
as playable as John Madden '92. The spoken commentary is as 
spectacular as ever, though. 

|r» 

JOHN MADDEN 
FOOTDALL '02 

ELECTRONIC 

ARTS 

£30.00 

00 

05 

03 

80 

96 

95 

This is the best American footy game anywhere on any machine. 
The graphics are excellent and, more importantly, the control 
system is easy to understand and use. No megadrive owner should 
be without a copy of this., 

JOHN MADDEN 
FOOTDALL '03 

ELECTRONIC 

ARTS 

£30.00 

87 

00 

87 

02 

03 

01 

This has a few extras over JM92 (classic teams, speech, battery 

save, a few extra moves). It's also slightly slower and tougher, but 
it's not much of an advancement. That said, it's an excellent game, 
but don't buy it if you've got '92. 

KID CHAMELEON 

SEGA 

£34.00 

60 

65 

78 

77 

60 

64 

Kid C is a platform game with a novel twist, the hero can change his 
form by collecting hats. This power lets him masquerade as a 
samurai, a tank, a psycho and a host of other characters. What lets 
it down is the lack of challenge which persists throughout the game, 
bar one level. 

KLAN 

TENGEH 

£34.00 

00 

74 

85 

84 

82 

85 

A good derivation of the Tetris puzzle theme, this sets you the task 
of dropping coloured tiles in a bin to make lines of the same colour. 
Fast, furious and fun, this is a good conversion of the coin-op which 
is a must for puzzle fans. 



































GAME 

NAME 

1 

1 

1 

>* 

m 

PRICE 

HAIMS % 

GENERAL 

PRESEHTATIOH 

GRAPHICS 


P: 

CO 

£ 

M'TECH RATING 

COMMENTS 

LEMMINGS 

SEGA 

£30.00 

01 

80 

85 

80 

03 

02 

All the features of every other version of this classic puzzle game 

have been included in the Megadrive game, including the music, all 
the levels and the two player mode. Hours of fun for all the family! 

THE LITTLE 
MERMAID 

SEGA 

£34.00 

05 

88 

87 

66 

40 

57 

Save the merpeople in this lovely-looking Disney arcade adventure. 
TLM is aimed squarely at junior players and the consequent low 
difficulty level makes it unsuitable for more experienced players. 

LOTUS TURBO 
CHALLEHGE 

ELECTROHIC 

ARTS 

£30.00 

00 

80 

70 

87 

80 

85 

Drive an Elan or an Esprit around tortuous courses, dodging 

obstacles and other cars and trying to cope with various forms of 
bad weather. An excellent race game with a particularly good two 
player mode. 

MARBLE MADNESS 

ELECTROHIC 

ARTS 

£20.00 

73 

80 

78 

86 

55 

73 

An extremely accurate conversion on the ancient Atari coin-op. It 
has all the original's features, including a mere six levels. If you're a 
fan of the coin-op you'll liked this, otherwise there isn't enough here 
to warrant buying. 

MEGA-LO-MAHIA 

VIRGIN 

£30.00 

02 

00 

02 

86 

05 

02 

Take control of an island's population, help them invent weapons 
and take them into battle in this excellent god simulation. The 
none-too-serious presentation make this a more accessible and 
enjoyable game than EA's Powermonger 

MERCS 

SEGA 

£30.00 

80 

85 

84 

01 

80 

00 

This as good a conversion of the coin-op as fans could hope for. 

You also get two versions of the game on the one cartridge - an 
action game and original mode, where you recruit other Mercs to 
help your cause. An essential for shoot 'em up fans. 

MICKEY MOUSE mil 
CASTLE OF ILLUSION 

SEGA 

£30.00 

88 

00 

70 

00 

76 

87 

Although the first Mickey game has been superseded by World of 
Illusion it's still an excellent platform game with great graphics which 
is perfect for younger players. 

MIDNIGHT 

AESISTAHCE 

SEGA 

£30.00 

80 

85 

00 

88 

78 

85 

A very faithful coin-op conversion which packs all the looks, sounds 
and levels of the original machine. On the lowest setting the 
challenge is lacking, but stick it on hard and you should have a great 
time! 

MIGHT AHB 

MAGIC 2 

ELECTAOHIC 

ARTS 

£30.00 

85 

77 

50 

70 

85 

70 

An decent menu/text-driven RPG which should keep purists 
scratching their craniums for months. Non-RPG fans will find the 
lengthy combat system heavy going, though. 

MIKE DITKA'S 
POWER FOOTBALL 

ACCOLADE 

£30.00 

60 

74 

80 

76 

60 

70 

A cross between Joe Montana Football and John Madden’s Football, 
but not as good as either. Check this out only if you're desperate 
for something different. 

MOOHWALKER 

SEGA 

£34.00 

84 

70 

88 

80 

71 

80 

With its excellent graphics, thumping soundtrack (which includes 
such hits as Beat It, Billie Jean and Bad) and sampled speech this is a 
simple, but enjoyable collect 'em up. 

HEW ZEALAHO 
STOAY 

SEGA 

£34.00 

85 

84 

83 

88 

85 

85 

New Zealand Story might look as cute as a litter of kittens, but it’s 
tough and challenging, with different screens from the arcade 
version to make life difficult 
even for coin-op experts. Highly recommended. 

HHLPA HOCKEY 

EA 

£30.00 

88 

85 

86 

00 

88 

80 

This update of EA Hockey is nearly identical to the original. The 
subtle extras do add more realism but only real ice hockey fans will 
notice them. Worth buying only if you don't have EA Hockey. 

HOBUHAGA £ HIS 
NINJA FORCE 

COMPILE 

IMPORT 

78 

04 

03 

87 

02 

02 

Excellent, tough megaweapons shoot 'em up on CD from the creators of 

MUSHA Aleste. Great graphics (Not much in the way of Mega-CD effects, 
though) and the music is superb. One for real blast fans. 

PACMAHIA 

TEHGEH 

£34.00 

82 

82 

73 

80 

60 

70 

This is a perfect conversion of the coin-op, unfortunately it's very 
boring, and you have to be an appaling games-player not to be able 
to go all the way round on your first go. Not an essential purchase 
by any means. 

PGA TOUR GOLF 2 

ELECTROHIC 

ARTS 

£30.00 

02 

03 

01 

04 

06 

04 

The first game was terrific but this is better. An amazingly playable 
golf simulation, this features seven real courses, multi-player 
tournaments, battery game-save and is just great fun, even if you 
don't care much for the sport. 

PHAHTASYSTAR 

III 

SEGA 

£40.00 

80 

84 

77 

85 

02 

80 

Another enormous role-playing game, but this one has far more 
depth and variety than its predecessor. The combat-by-rounds 
might be a bit off-putting for beginners but experienced players 
should enjoy it. 

PITFIGHTER 

TEHGEH 

£30.00 

00 

78 

70 

76 

80 

80 

Though the digitised graphics in this conversion occasionally look a 

bit ropey, and the animation sometimes has strange effects, Pit 
Fighter is a surprisingly enjoyable beat 'em up, especially in two 
player mode. 

POWERMOHGER 

EA 

£30.00 

70 

70 

78 

70 

85 

81 

Pseudo-sequel to Populous casts you as a general out to conquer an 
entire archipelago of islands. A well presented strategy game, but all 
the options make it more difficult to get into than Mega Lo Mania, 
and after a few conquests it does grow a bit tedious. 

PREBATOR 2 

AAEHA 

IMPORT 

80 

65 

70 

85 

54 

62 

A game with lots of potential for violent shoot 'em up action, but 
which is marred by naff graphics and a lack of challenge. Even 
beginners should be able to finish this in less than a day. 





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GAME 

NAME 

1 

1 

1 

> 

S 

LlJ 

R! 


'INI 

ss% 

GENERAL 

pH 

u 

M 

PS 

A 

IP 

P: 

CO 

fcJ-4 

Ph 

CO 

C_ 3 

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e=u 

cad 

exs 

CJ9 

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C-9 

1 

PCS 

c_> 

p 

COMMENTS 

PRINCE OF PERSIA 

UICTOR CORP 

IMPORT 

05 

80 

00 8 

0 00 

00 

This doesn't make much use of the Mega-CDs facilities, but tfs still one of the best 

Mega-CD tides. Great music and graphics, fiendish platform puzzles and a twelve 
level of swash-buckling make this compulsive playing. 

QUACKSHOT 

SEGA 

£30.00 

00 

02 

80 8 

3 80 

82 

Donald Duck is the star of Sega's third Disney game, and a good effort it is 

too. Donald has to set off in search of the lost treasure of King Garuzia, aided 
by a host of Disney stars. The graphics are excellent, but the infinite 
continues make the game easy to complete. 

RAKPART 

TENGEN 

IMPORT 

75 

85 

83 I 

10 03 

00 

Command in a medieval setting. Use your cannons to wipe out your 
opponents' castles and ships then rebuild your battered castle. Unusual and 
great fun, especially with two players. 

AEUENGE OF 

SHIHOBI 

SEGA 

£34.00 

85 

02 

03 0 

15 01 

04 

This is a slick, superb looking, great sounding and incredibly playable 

platform game in which you guide hero Shinobi on a solo infiltration 
deep into enemy territory. The game is huge, spread over 20 different 
and very long sub-levels. If you’re a platform game fan, this is an essential 
purchase. 

RISKY WOODS 

ELECTRONIC 

ARTS 

£30.00 

80 

88 

78 8 

16 80 

84 

A fantasy platform game in which you guide a knight across possessed 

landscapes trying to rescue wise monks from nasty monsters. The action is 
nothing new, but the graphics are good and it's quite entertaining. 

ROAD RASH 

ELECTRONIC 

ARTS 

£30.00 

80 

02 

02 < 

14 88 

02 

Take your high-powered bike into the Road Rash tournaments, a series of 

races where the objective is to travel the Super Hang-On-style roadways 
indulging in violent acts with other “Rashers”. Lots of races, lots of bikes to 
ride, and plenty of thrills ‘n’ spills make Road Rash the best racer on the 
Megadrive! 

ROAD RASH 2 

ELECTRONIC 

ARTS 

£30.00 

88 

80 

60 i 

18 83 

88 

As with most of EA’s sequels, Road Rash 2 is more of the same. This time yoi 

get an additional weapon, the heavy chain, and there's a split-screen two 
player mode, which, surprisingly, doesn't add that much to the game. 

ROLO TO THE 
RESCUE 

ELECTRONIC 

ARTS 

£34.00 

70 

00 

70 t 

13 88 

80 

Wonderfully cute platform puzzle game in which Rolo the cuddly 

elephant has to rescue his furry buddies from the evil circus 
proprietor. Loads of enjoyable levels, but it could do with a game 
save as it takes a long time to get through the whole adventure. 

SHIHOBI III 

SEGA 

£39.00 

86 

85 

87 < 

11 86 

88 

A great sequel to Revenge of Shinobi with much improved graphics, 

and more levels. The gameplay isn't vastly different from the first 
game but it's just as much fun to play. Well worth buying. 

ROLLING THUNDER 
II 

SEGA 

£30.00 

00 

80 

88 I 

)6 86 

88 

An excellent conversion of the arcade smash-hit. There's loads of 

levels, the graphics are tops and the sound effects are ace. 

SIDE POCKET 

DATA ERST 

IMPORT 

82 

85 

70 8 

15 83 

83 

A video game translation of American Pool which features single 

and two player modes, a nine ball game, a pocket game and a trick 
shot game. Good fun. 

SOL FEACE 

WOLF-TERM 

IMPORT 

85 

75 

76 I 

14 74 

80 

Sol-Feace, apart from being Wolf-Team's f rst Mega-CD game, is also a 

very decent shoot 'em up. Although it doesn't put the hardware to much 
use, the game itself is very playable. Worth checking out. 

SONIC THE 
HEDGEHOG 

SEGA 

£30.00 

85 

03 

81 « 

13 03 

83 

Sega’s hyped-beyond-belief character stars in a game heavily inspired by 

Nintendo’s Mario platform game series. It’s very addictive with brilliant 
graphics and speed. However, the gameplay is frustrating at times and 
experienced gamers should have this one licked within days. 

SOHICTHE 
HEDGEHOG 2 

SEGA 

£30.00 

04 

08 

85 9 

14 00 

05 

Sonic returns, accompanied by a two-tailed fox cub, in one of the best 

Megadrive games yet! Loads of levels, superb graphics, an excellent two 
player mode and challenging gameplay put this game head and shoulders 
over the first game. 

SMASH TU 

ACCLAIM 

£30.00 

74 

80 

81 i 

'8 72 

78 

Fair conversion of the destruction-packed Williams coin-op. Graphics and sound 

are okay, and the gameplay would be fine, were it not for the rather annoying 
control method which leads to many an unfair death. 

SPIDERMAH 

SEGA 

£30.00 

88 

84 

86 < 

)2 00 

01 

Marvel’s web-slinging hero hits the Megadrive in style, with 

excellent comic-like backdrops and sprites with great gameplay. 

With plenty to see and do, Spider-Man should appeal to anyone 
after an excellent, challenging platform game. 

STAR CONTROL 

ACCOLADE 

£30.00 

86 

68 

98 ! 

13 00 

00 

Two space empires battle it out for supremacy in this awesome 
rendition of the arcade classic, Space Wars (albeit with extra 
strategy bits thrown in). A bit dull in one-player mode, but the 
highly entertaining two-player version more than makes up for it. 

STREETS OF RAGE 

2 

SEGA 

£44.00 

01 

05 

08 < 

15 02 

05 

The ultimate Megadrive beat 'em up. One or two players can take 

part in this urban gang war which features more moves, 
spectacular, big graphics and astonishing rave sounds. A worthy 
follow-up to the excellent Streets of Rage. 

SUPER HIGH 

IMPACT FOOTBALL 

ARENA 

IMPORT 

03 

87 

80 ( 

15 45 

62 

A conversion of a rather zany American Football coin-op, in which the 

emphasis is on the game's violent aspects rather than on the strategies and 
tactics. This results in a game which is fun for a while, but is ultimately rather 
shallow and tedious. 

SUPER OFF-ROAD 

BALLISTIC 

£24.00 

82 

70 

84 1 

18 78 

83 

This is a great conversion of an old Leland coin-op. Four trucks (two ofwhich can 

be driven by human players) have to race around sixteen dirt tracks, collecting 
winnings and spending them on custom parts. The two-player game is a good 
laugh, but it dulls slight in one player mode. 



































GAME 

NAME 

1 

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PRICE 

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GENERAL 

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COMMENTS 

SUPER 

UOLLLEYBALL 

UIDEO SYSTEMS 
CO. 

IMPORT 

77 

80 

55 

60 

50 

61 

Although it looks good, the rather fiddly and irritating control 
method means that only the most ardent of volleyball fans will be 
willing to persevere with this. 

SUJORD OF 
UERMILIOH 

SEGA 

£40.00 

05 

70 

04 

85 

00 

87 

A sizeable RPG with a gripping plot and excellent graphics. Even 

better (for non-RPG veterans) the combat is played in an arcade 
style which is much easier to get to grips with than the combat by 
rounds used in the Phantasy Star games. 

TALE SPIN 

SEGA 

£30.00 

72 

70 

82 

74 

57 

63 

Lots of irritating little glitches, iffy graphics and dull and frustrating 

gameplay make this one of the weakest Megadrive Disney games. 

TAZ MANIA 

SEGA 

£30.00 

70 

00 

80 

80 

75 

82 

Taz Mania has stunning graphics, great sound but falls just short of 
becoming a classic by being too easy to complete. Taz is beautifully 
animated, to the point of being cartoon quality, as he leaps from 
platform to platform. A perfect game for younger players, and a fun 
jaunt for everyone else. 

THE TEAMINATOR 

UIRGIH 

£30.90 

84 

85 

00 

73 

50 

60 

The Terminator starts off with a fantastic intro, and a visually stunning first 
level, but from there the next three levels decrease in quality. What kills the 
game is that it's so easy to complete. Most seasoned games players will finish 
this within an hour of getting it home. A sad end to a potentially great licence. 

TERMINATOR 2 

ACCLAIM 

£30.00 

77 

85 

02 

86 

84 

86 

A good conversion of the popular Operation Wolf-style arcade shoot'em up. 

Great graphics, sound and a two-player mode make this good fun, and if you own 
a Menater l$rt gun you can plug that in to make it even more like the real thing. 

THUHDERFORCE3 

SEGA 

£30.00 

02 

80 

86 

01 

86 

80 

The Thunderforce fighter is back in a six-level graphical tour de force. The 
graphics are truly marvellous, with parallax-scrolling backdrops and some 
great sprites. The sound isn’t bad, either. Put those together with the great 
gameplay and you’ve got a superb shoot ’em up which is highly 
recommended. 

THUHDERFORCEIU 

SEGA 

£30.00 

00 

06 

91 

04 

04 

04 

Probably the most spectacular scrolling shoot 'em up on the Megadrive with 

a vast number of levels, loads of extra weapons and hours of challenging 
gameplay. Currently it's only available for Japanese SCART Megadrives, but 
an official version is coming. 

THUNDERSTORM FH 

WOLF TEAM 

IMPORT 

03 

04 

07 

01 

85 

87 

A conversion of an old Data East laser disc game, this is one of the most 

impressive Mega-CD titles yet. Pilot your helicopter through ten cartoon 
levels, shooting down enemies and dodging buildings and missiles. Amazing 
sound and graphics. 

TOE JAM RHD 

EARL 

SEGA 

£30.00 

07 

80 

80 

85 

00 

82 

A completely bizarre one or simultaneous two-player arcade adventure that’s 

absolutely jam-packed with humorous touches - both visual and aural. The game is 
very laid back, and the emphasis is on exploration rather than rushing about 
Thoroughly enjoyable, thoroughly weird and thoroughly worth ched<ingout 

TURRICAH 

ACCOLADE 

£30.00 

G5 

71 

72 

77 

72 

73 

A quite enjoyable platform/shooting game which has one flaw - it 
starts out fairly tricky, but gets easier the further you go! 

TUJIHKLE TALE 

WAS 

IMPORT 

83 

01 

00 

80 

86 

88 

Great graphics and enjoyable blasting gameplay make this an 
appealing and unusual shoot 'em up. Guide a mini-witch past all 
sorts of supernatural terrors with only a few magic spells at her 
disposal. 

TWO CRUDE DUDES 

SEGA 

£34.00 

88 

04 

76 

88 

85 

87 

This is a conversion of the Crude Busters coin-op, and it stays 
faithful to the original. The graphics are fab and there are many neat 
touches. It's two easy to complete though, so this will appeal to fans 
more than anyone else. 

UHIUERSAL 

SOLDIER 

BALLISTIC 

£34.00 

70 

60 

70 

70 

50 

60 

This was going to be Turrican 2 until Ballistic got the Universal Soldier licence, 
and it shows. Much like Turrican it's a mega-weapons platform shoot 'em up, 
but unlike Turrican it's very easy to complete. Graphics are occasionally very 
duff and the links with the film are most tenuous. 

WAHIWRHI 

WORLD 

KANEKO 

IMPORT 

65 

77 

80 

87 

70 

80 

With its colourful graphics and two-player mode, Wani Wani World 
is instantly playable. It's based around the age-old coin-op Space 
Panic, with the object being to smash holes in platforms, lure 
creatures into them and then push them through. A lack of lasting 
appeal is Wani's only drawback. 

WARSOHG 

TAECO 

IMPORT 

84 

64 

75 

77 

88 

85 

Being a swords and sorcery wargame, Warsong can be counted 
unique on the Megadrive. The object is to command your armies 
through 20 scenarios as you attempt to free your kingdom. 

Providing you don't mind placing thought over reflexes you'll enjoy 
this. 

WOHDERDOG 

UICTOA CORP 

IMPORT 

80 

05 

01 

88 

70 

82 

A pleasant, Chuck Rock-style platform game on CD only. 
Wonderdog has to get through loads of levels full of monsters and 
hostile canines to reach his home planet. Great graphics, but a bit 
too easy for most players. 

WORLD OF 

ILLUSION 

SEGA 

£30.00 

02 

06 

00 

06 

00 

04 

Mickey Mouse and Donald Duck star in this marvellous one or two 
player platform game which is definitely the best Disney licence to 
date. Super graphics, music and gameplay make this an especially 
good game for youngsters. 

WWF 

WRESTLEMAHIR 

ACCLAIM 

£30.00 

65 

86 

50 

86 

70 

84 

All you WWF fans can take control of your favourite fat blokes in this fine game of 
fighting. Smart graphics, lots of different moves, tag matches and even aVWVF 
championship and survivor series make this the best wresding game on Megadrive. 

ZANY GOLF 

ELECTRONIC 

ARTS 

£30.09 

79 

85 

80 

85 

65 

72 

A very smart looking attempt at a crazy golf game, with nine levels 
of wonderfully bizarre obstacles. Alas, nine levels don't last an 
awfully long time, so the fun wanes all too quickly. 



81 

































































It's time for the 

COWABUNGA COMEBACK 


Yes, those lovable Heroes in a Half-Shell(™) are back! Read the preview on page 14 and 
you'll see that Konami’s auspicious debut into the Megadrive games scene is looking mighty 
fine and we'll be giving you the full and exclusive MegaTech review of TEENAGE MUTANT 
HERO TURTLES - THE HYPERSTONE HEIST in the very next issue! 

Now what the other succulent treats have we got in store for you next month then, eh? Here 
goes... EA’s MUTANT LEAGUE FOOTBALL should be ready for review, so we'll be giving you the 
full lowdown on that... Weil be pulling on our Ten Gallon hats and spurs to try out Konami's 
Wild West shoot 'em up SUNSET RIDERS... Weil all be hopping onto the MegaTech BMX bike to 
give PAPERBOY 2 a test ride... And we'll be taking a jaunt in the Starship MegaTech to track 
down FLASHBACK, US Gold's scalding hot sci-fi platform/adventure... 

What? There's more? Oh yes, we forgot the regular stuff - all the up-to-the-minute news, tips 
and previews... and a few juicy competitions to boot... 

MEGATECH 16 
RELEASED MARCH 20 
£1.95 - BUY IT! 



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ALIEN 3.23.49 

ALIEN SYNDROME . 20.99 

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CHUCK ROCK . 20.99 

COLUMNS . 17.99 

CRYSTAL WARRIORS . 25.49 

DEFENDERS OF OASIS . 28.99 

DEVELISH . 20.99 

DONALD DUCK . 25.49 


EVANDER HOLYFIELD BOXING . 25.49 

G-LOC . 20.99 

GEORGE FOREMAN BOXING . 23.49 

INDIANA JONES 3 . 23.49 

JOE MONTANA (U.S.) FOOTBALL .20.99 

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LEMMINGS . 23.49 

MICKEY MOUSE . 20.99 

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PRINCE OF PERSIA . 23.49 

PSYCHIC WORLD . 17.99 

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SHINOBI 2 . 23.41 

SIMPSONS .23.45 

SMASH TV . 23.45 

SONIC THE HEDGEHOG . 25.45 

SONIC 2 . 24.95 

SPIDERMAN 2 . 25.45 

STREETS OF RAGE . 20.95 

SUPER KICK OFF . 25.45 

SUPER MONACO GP . 19.95 

SUPER OFF ROAD RACER.23.45 

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TERMINATOR . 23.45 

TOM AND JERRY . 25.45 

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ALEX KIDD IN ENCHANTED CASTLE .17.9 

ALIEN 3.31.4 

AQUATICS WITH JAMES POND.28.4 

ARIEL - THE LITTLE MERMAID.28.4 

ATOMIC RUNNER .28.4 

BATMAN RETURNS .31.4 

BUBSY BOBCAT .29.9 

BULLS VS LAKERS .31.4 

CAPTAIN PLANET.28.4 

CHAKAN .31.4 

CHIKI CHIKI BOYS.31.9 

CHUCK ROCK.31.4 

CORPORATION .31.4' 

CRUE BALL.31.4' 

D. ROBINSON BASKETBALL.31.4! 

DESERT STRIKE .31.4 

DONALD DUCK - QUACKSHOT.31.4' 

DRAGON’S FURY .31.4' 

ECCO (DOLPHIN) .31.4! 


MEGADRIVE EXTRAS 


EVANDER HOLLYFIELD BOXING.31.49 

EX MUTANTS .28.49 

F22 INTERCEPTOR .31.49 

FLASHBACK .31.99 

GHOULS N GHOSTS.23.99 

GLOBAL GLADIATORS (MC KIDS) .31.99 

GOLDEN AXE 2 .31.49 

HARDBALL 3 .29.99 

HOME ALONE.28.49 

INDIANA JONES 3.31.49 

JACK NICKLAUS POWER CHALLENGE GOLF ..29.99 

JAMES BOND - 007 .31.49 

JOE MONTANA’S (SPORTSTALK) 

U.S. FOOTBALL 3.31.49 

JOHN MADDEN 92 .31.49 

JOHN MADDEN 93 .31.49 

KRUSTY S FUN HOUSE .31.49 

LEMMINGS .31.49 

LHX ATTACK CHOPPER .31.49 

LOTUS TURBO CHALLENGE.31.49 

MEGA-LO-MANIA .31.99 

MICKEY AND DONALD.31.49 

MICKEY MOUSE.31.49 

MUTANT FOOTBALL.31.99 


NBA 93 BASKETBALL. 

NHL ICE HOCKEY’93 . 31.49 

OLYMPIC GOLD . 31.49 

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PGA GOLF 2 . 31.99 

PGA GOLF TOUR . 31.49 

PITFIGHTER . 31.49 

POWERMONGER . 31.99 

PREDATOR 2 . 28.49 

REVENGE OF SHINOBI . 28.49 

ROAD RASH . 31.49 

ROAD RASH 2 . 31.49 

ROBOCOD (JAMES POND 2) . 31.49 

ROLO TO THE RESCUE . 31.99 

SENNA SUPER MONACO . 31.49 

SIDE POCKET . 28.49 

SMASH TV . 28.49 

SONIC 2 .31.49 

SPACE HARRIER 2 . 17.99 

SPEEDBALL 2 . 28.49 

SPLATTERHOUSE 2 . 31.49 

STREETS OF RAGE . 28.49 

STREETS OF RAGE 2 . 35.99 

STRIDER . 25.99 


STRIDER 2 .31.99 

SUPER FANTASY ZONE .31.99 

SUPER HANG ON .17.99 

SUPER KICK OFF .31.99 

SUPER MONACO GRAND PRIX.20.99 

SUPER OFF ROAD RACER.22.99 

SUPER SHINOBI 3.31.99 

SUPERMAN.31.99 

SWORD OF VERMILLION.29.99 

SYLVESTER AND TWEETY.31.99 

TALESPIN .28.49 

TAZMANIA .31.49 

TERMINATOR.31.49 

TERMINATOR 2 

(MENACER LIGHT GUN GAME).31.49 

TESTDRIVE 2 .22.99 

THUNDERFORCE 4 .31.49 

TOE JAM AND EARL.20.99 

TWO CRUDE DUDES.28.49 

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■JUt 



A freak accident has thrown Brilliant 
young particle physicist Lester Chaykin’s 
particle physics experiments into chaos. .. 
and Lester into a different dimension. 


He materialises, dazed and confused in 
unfamiliar surroundings .This was not 
Earth, this was... ANOTHER WORLD. 


The fight for survival had begun. 

Bridging the gap between arcade and 
adventure, ANOTHER WORLD features 
the use of Rotoscoping - a revolutionary 
technique creating a unique fluid ani¬ 
mated display and a genuine cinematic 
feel - for the first time on the Sega Mega 
Drive. It’s like being at the Movies! 


ANOTHER WORLD includes. 


games (or your 


ROTOSCOPING 
ZOOM, PANORAMA AND 
CLOSE UP SHOTS 
STUNNING ANIMATION 
A SOPHISTICATED COMBINATION 
OF ARCADE AND 
ADVENTURE ACTION 


Another immaculate concept from 
Virgin Games. 


© 1991 Delphine Software. Another World is 
a registered trademark of Delphine Software. 


® 1992 Virgin Games Ltd. 

All Rights Reserved. Sega™, Mega Drive™, and 
Master System™ are Trademarks of 
Sega Enterprises Ltd.,