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29 Saint Mary's Court 
Brookline, MA 02146 

Telephone: (617) 731-3553 

Circle #115 on the Reader Service Card 

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Commodore Amiga, 
Commodore CDTV, 
Atari ST 
PC Compatibles 

Save the 




29 Saint Mary's Court, 

Brookline, MA 02146 

Telephone: (617) 731-3553 

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Circle #101 on the Reader Service Card 


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.info #36 CONTENTS 



10 THE TOASTER SHOW: Publisher Benn Dunnington 
reports on the world's first Video Toaster Show. 

22 THE AMIGA IN EUROPE: Tom Malcom reports on 
the State of the Amiga on the Continent. Also: a 
British show report from Marshal Rosenthal. 


Harv Laser discovers a group of dedicated artists 
headed up by the inimitable Victor Osaka. 



28 VIDEO: OJ Sands hooks the Video Toaster up to 
the vectorscope and asks the burning question: Just 
how good is the Toaster, anyway? He also delves 
into the knotty subject of timebase correction. 

44 3D & ANIMATION: John Foust waxes poetic on 
topics ranging from SIGGRAPH to Rendermon. 

46 GRAPHICS: Brad Schenck discusses the whys and 
wherefores of wrapping 2D images onto 3D objects. 

50 MULTIMEDIA: Jim Meyer previews the newly 

revised and updated - and more powerful - Director 
II from the Right Answers Group. 

54 HARDWARE: In the debut installment of his regular 
hardware review column, longtime Commodore 
hardware expert Morton Kevelson takes a look at 
Readysoft's A-Max II Macintosh emulator. 

56 .info technical support: 

THE AMIGA'S INNARDS - by Jim Butterfield 

by Nick Sullivan 

by David Martin 

*- THE WORKBENCH DISK - by Chris Zamara 


6 .info Monitor 

8 Reader Mail 

1 2 New Products 

1 8 .info Update 

1 8 News & Views 

48 Public Domain 

52 Back Issues 

68 Unclassifieds 


34 15 New Diversions 

42 Game Tips 

42 Coming Soon 

43 Adventure Road 

Cover background created with 
Video Toaster's Lightwave 3D. 
.info strives to be a clear voice Tor 
Amiga users and a showcase for the 
--■- talented people and exceptional 
products of the Amiga computer 
community. Everything in this magazine (except for some 
of the ads) is digitally created, edited, and color separated 
as complete pages on Amigas running off-the-shelf soft- 
ware and peripherals, and output directly to film. 

The 1st magazine produced entirely with personal computers. 

Electric Thesaurus 

By SoftWood, Inc. 


SoftWood's Electric Thesaurus is the highest quality electronic thesaurus on the 
market today. It utilizes the "Roget's II Electronic Thesaurus" database and search 

engine developed by Houghton Mifflin Com- 
pany, a leading supplier of Computer-Aided 
Proofreading (CAPR) software and respected 
textbook publisher. Electric Thesaurus contains 
over 500,000 synonyms and offers concise 
definitions for each meaning of a queried word. 
Each definition includes its part-of-speech and a 
list of accurate synonyms in their properly 
inflected forms. 

Key Benefits include: 

• AREXX port with over 15 commands along 
with the ability to send scripts to other pro- 
grams, plus Clipboard Device (Copy / Paste) 
support provide Thesaurus functionality to 
programs that do not have a Thesaurus. 

• Provides accurate, useful definitions so the 
user may choose the most precise meaning. 

• Offers a thorough selection of carefully 
chosen synonyms for each definition - assur- 
ing users of an appropriate choice. 

• Provides part-of-speech information - identi- 
fies the word as a noun, verb, adjective, or 

• Gives the appropriate grammatical inflection 
for all words. 

• Orders synonyms by frequency of use in the 
English language so users have the choice of 
frequently used words or less common 

• Cross references each selection to give all 
synonyms for the selected meaning of a word. 

• Omits slang, vulgar, and sexist terms which 
may be offensive in the business and home 

Electric Thesaurus works with both Workbench 
1 .3 and Workbench 2.0. It requires an Amiga 
with at least 5 1 2K and one disk drive. Use of a 
hard disk is strongly recommended. If a hard disk is not available. Electric Thesaurus 
can be operated from RAM. Electric Thesaurus was developed for the Amiga with the 
user in mind. It provides a fast, accurate way to enhance one's writing. 

SoftWood, Inc., P.O. Box 51209, Phoenix, Arizona 85076 

Circle "H>(. on the Reader Service Card. 

1 (800)247-8314 

.info Monitor 

Mark R. Brown 
Managing Editor 

Benn Dunnington 



-ommodore recently 
announced the sale of its two millionth 
Amiga. That's a lot of computers. If you 
figure Amiga owners have spent a con- 
servative $1000 apiece for their 
machines, Commodore and its dealers 
have raked in two billion dollars selling 
Amigas (and a lot more selling peripher- 
als, add-ons. and software). Two million 
Amigas represents one Amiga for every 
2500 people in the world. If you laid that 
many Amigas end to end, they would 
stretch for over 500 miles. Stacked up, 
they would form a solid 10-story tall 
pyramid with a base area larger than a 
football field. They would weigh about 
10,000 tons, or as much as forty fully 
loaded B-52 bombers. You'd need over 
200 megawatts of electrical power to run 
them all, plus power for their monitors 
and associated peripherals. Most gener- 
ating stations wouldn't be able to handle 
the load. That many Amigas contain 
2,000 gigabytes of RAM, and their total 
computing power is equivalent to 
approximately 8000 Cray-2 supercom- 
puters. If you bundled all their printer 
cables into a single cable, it would be 
over 33 feet thick (and still only 6 feet 
long!) If you stacked all the monitors, it 
would form a display about 1400 feet 
wide and 940 feet high, which is bigger 
than 40 football fields. If you... well, you 
get the idea. 

In the U.S., our share of the total is 
1/4 of all Amigas sold, or about 
500,000. That's an average of 10.000 
for every state in the union. It means 
one Amiga for every 500 people, or an 
Amiga in one of about every 200 
households. Can that be? Can one in 
every 200 Americans really have an 
Amiga at home? 

Of course, you have to temper the fig- 
ures with a bit of reality. Many of those 
Amigas went to schools, business, and 
studios, not homes. And lots of Amiga 
1000 owners traded in their computers 
when they upgraded to A2000s. Many 
businesses and institutions - like .info. 
for example - have more than one 

Amiga. Lots of die-hard Amiga owners 
even have two Amigas at home. So truth 
is, you might have to visit a lot more 
than 200 houses to find an Amiga. Still, 
the raw numbers are impressive. 

They are especially impressive when 
you consider that most of those Amigas 
have been sold on the basis of reputa- 
tion and word of mouth. The best Amiga 
salesman is an Amiga owner. That 
means you\ Without your efforts, the 
Amiga would certainly be an orphan 
computer by now. And, though Com- 
modore hasn't taken the time to say 
thanks, let us say it for them: Thank You! 

That Amiga ads are rarer than hen's 
teeth (as we say here in Iowa) isn't 
entirely Commodore's fault. They are 
stuck in a bit of a chicken-and-egg situ- 
ation (as we also say here in Iowa... 
we're big on poultry analogies). Without 
big sales, Commodore can't afford big 
ad campaigns. Without big ad cam- 
paigns, they don't garner big sales. You 
see lots more TV commercials for Mac- 
intoshes and PS/2's than you do for 
Amigas, but don't forget that Apple's 
sales are almost six times bigger than 
Commodore's, and Big Blue's are sev- 
enty times greater. That Commodore 
can hold its own - and even make some 
inroads - against such behemoths is 
the real miracle. 

With recent growth in the multimedia 
and desktop video markets, Amiga sales 
are sure to increase at an even faster 
rate over the next few months. But Com- 
modore will still need your help to do it. 
If you want the Amiga to prosper, it's up 
to you. Tell your friends. Tell your cable 
TV stations. Tell your schools. Get 
involved in users' groups. Offer to demo 
your Amiga for anybody and everybody. 
Put together a good show. And be ready 
to direct potential buyers to a reputable 
place where they can really buy an 
Amiga when they're ready. Five years 
from now, when the Amiga is still around 
and there's plenty of new hardware and 
new software and new models of Ami- 
gas are still being introduced, you'll be 
glad you made the effort. 

- Mark & Benn 

.info Publications 

Benn Dunnington 
Publisher & Editor 

Mark R. Brown 
Managing Editor 

Tom Malcom 
Senior Editor 

Judith Kilbury-Cobb 
Assistant Editor 

Technical Editors 

Nick Sullivan 
Chris Zamara 

Contributing Editors 

Shay Addams 

Greg Conley 

John Foust 

Peggy Herrington 

Mort Kevelson 

Harv Laser 

Jeff Lowenthal 

Jim Meyer 

Don Romero 

Oran J. Sands III 

Brad Schenck 

Art & Production 

Megan Ward 
Kent A. Embree 


Anna Folkers 
Robert Long 

Advertising Sales 





.info (ISSN 0B975E68) is published monthly except bi-monthly in 
December-January by .info Publications, 705 Highway 1 West. Iowa 
City, IA 52246 US subscription rate is S26.00. one year: $47.50. two 
years; S65.00, three years. Canada-Mexico rates in US funds are 
$34.00. one year; $63.50, two years; $89.00. three years. Foreign 
surface rale is S50.00 (US funds), one year. Second-class postage paid 
at Iowa City. IA and at additional mailing office. POSTMASTER: Send 
address changes to .info, 705 Highway One, Iowa City, IA 52246. 

.info is an independent journal not connected with Commodore 
Business Machines. Inc. National and worldwide distribution by Kable 
News Co.. New York. NY. Entire contents copyright 1990 by .info 
Publications, Iowa City, IA. No part of this publication may be printed or 
otherwise reproduced without written permission from the publisher, .info 
makes every effort to assure the accuracy of articles, stories, and 
reviews published in this magazine, .info assumes no responsibility for 
damages due to errors or omissions. 

6 .info FEBRUARY 1991 



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• Print PostScript Type 1 fonts to 
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• Use a Pantone Process Color 
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• Import TIFF, DR2D, ProDraw 
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• New reference and tutorial 

a Pagestrean 2.1 


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your Amiga. Plus you can use any Compugraphic or PageStream outline 
font. Then there's graphics. Most desktop publishers import only a few pic- 
ture types. PageStream can import almost every major graphic format for 
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clips, EPS images with TIFF headers or 16 million color IFF files — 
PageStream can import them. Soft-Logik does not deny this power to non- 
PostScript users like all other Amiga DTP. In fact 75% of PageStream 
owners have dot matrix printers. Why? Because PageStream is the only 
program that supports all printers, including dot matrix, inkjet, laser and 
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PageStream is a registered trademark »i Soft-Logik Publishing Corporation, All other products are trademarks or registered trademarks of their respective companies. 

Circle #105 on the Reader Service Card 



R E A D E L R | 


.info Mail Boxes 

Our U.S. Mail address is: 

.info Reader Mail, 
705 Highway 1 West 
Iowa City, IA 52246 

FAX us at 319-338-0897 

Send EMail to the editors at: 

COMPUSERVE 70215,1034 




Please do not use our EMail addresses 
to inquire about subscription problems. 
Mail sub problems and address changes 
to the Subscription Department at the 
above U.S. Mail address. 

You guys thought you were 
fooling us, but I can tell. You are really 
those two movie reviewers. Siskel and 
Ebert, right? You clever, incognito rascals! 
I give .info a definite "thumbs up" but I do 
have a comment about Peggy Herring- 
ton's column Music & Sound in #34. I find 
it remarkable that she didn't mention the 
best internal Amiga instruments around; 
the RFF (Riley File Format) instruments. 
-- John W. Covington III, Savannah, GA 

Drat! Our cover is blown. We were sure 
nobody would see through the fake mous- 
tache and beard on Benn (aka Gene). 
Peggy agrees that the best internal Amiga 
instruments are the Sonix RFF instru- 
ments but she didn't talk about them in her 
column because they're not compatible 
with AmigaVision or any other sound pro- 
gram which uses the standard IFF format. 
See you at the movies! Er, we mean, in 
the pages of .info! - Roger & (»ene 

I have found that the majority of 
people who own Amigas purchased them 
to play games, and that the most software 
sold for the Amiga is games. No matter 
how good the software is and no matter 
how adept the Amiga is at video applica- 
tions, there will never be a mass market of 
potential buyers for the Amiga as a video 
machine. And no average Joe is going to 

buy a $1500+ computer just to add spiffy 
credits or graphics to their home videos. 
Where's your evidence that there is going 
to be a mass market for video applica- 
tions on the Amiga? Heck, where's your 
evidence that there is a huge market for 
any Amiga application other than games? 
Please tell me why .info shouldn't be 
80% games and 20% business, video, 
graphics, etc. 

- Timothy J. O'Hare, CompuServe 

Not that we don't love gaming, too. but 
put down the joystick, wake up and look 
around, dude! There already is a massive 
market for Amiga video applications, mul- 
timedia, music, graphics, and animation. 
It is projected that multimedia alone will 
be a $17 million industry by 1994; a local 
video dealer tells us he lost over $50,000 
worth of high-end video business to the 
Video Toaster in the first two weeks it 
was available; and a heavily Mac- 
oriented music software company we 
know of was completely and pleasantly 
surprised by the initial sales of their first 
Amiga MIDI offerings. If games were all 
that the Amiga could do and the only rea- 
son anyone ever bought one. Nintendo 
would have killed it a long time ago. To 
paraphrase: Who wants to pay $1500+ 
for a computer just to play games? 

- Mark & Benn 

I recommend that .info get rid of 
the game reviews and devote those 
pages to video and audio production 
information. I am a student at Ohio Uni- 
versity and people around here are going 
Amiga crazy. OU is home to the nation's 
third largest telecommunications school 
and has recently purchased Amigas for 
their cable TV stations. I am involved in 
training students to use them. I have a lot 
of games, but I think at a professional 
level or even a university level, the 
games just don't appeal to anyone after 
they have worked with Deluxe Paint III or 
Audio Master III. - John M. Lynn, GEnie 

"All work and no play," John? Just goes 
to show you can 't please all the people 
all the time. But we still try! 

- Mark & Benn 

- just got the new issue in the 
mail today and was very happy to find that 
the supplement was actually bound onto 
the outside of the magazine. Aside from 
the obvious environmental evils of plastic 
polybags, I have often misplaced or lost 
the wrap-ups because they were not part 
of the actual issue. Thanks for making that 
change and keep up the good work! 
- Christopher A. Wichura. CompuServe 

Woodsy the Owl had a long, earnest 
chat with Benn, and he agreed that non- 
biodegradable, here- 'til-the-end-of-time 
polybags were no longer in vogue for 
the politically correct and environmen- 
tally conscious, which we, of course, try 
to be. So we have bowed to popular 
pressure and have stopped using them. 
We're a soft touch for fuzzy little forest 
creatures, especially those whose 
lawyers are threatening EPA action. 

- Mark & Benn 

I think it's a shame that Amigas 
must be marketed to business environ- 
ments in order to be commercially suc- 
cessful. One of the things that appealed to 
me about the Amiga in the first place was 
that it was such an exciting, artistic, under- 
ground machine. Don't get me wrong. I 
realize that a greater number of Amigas in 
the business place mean better support 
and more recognition, but I'd rather see 
the Amiga flop than see all the music and 
video software dry up in favor of oh-so- 
thrilling things as Lotus 1-2-3. 

- Thymothie Hoelscher, 
Upper Marlboro, MD 

It'll be a cold day in Hades before the 
Amiga goes corporate or even needs to. 
Video, graphics, sound, multimedia, ani- 
mation - these are the raison d'etre for 
the Amiga and will never be abandoned 
in favor of spreadsheets and other bor- 
ing old PC stuff. This raises an interest- 
ing possibility, however. With enough 
choices in the Amiga market of some of 
that boring old PC stuff - who would 
need or want a boring old PC? 

- Mark & Benn 

8 .info FEBRUARY 1991 

At A #rTc 

Thai's Dfjyy/j "f r j Esj/r/j 

If you do graphics, animation, games or video on your 
Amiga you need the Mega-Midget Racer 1 


* 68030 accelerator 20, 25. 33MHZ same board. 

* Co-processor socket clocked for 20-50MHZ 68881/882 math chip. 

* 68000 is resocketed on board for complete compatibility. 

* Gives you more power than an A3000. 

* Optional Dram expansion allows 1-8MB of additional 32-bit ram. 

Only 68030 accelerator that fits the A500/A 1000/A2000. A1000 Call! 

* Creates a monster game machine for programs like Falcon™. 

* Cuts ray-tracing times 30X-60X for Sculpt™ or Turbo Silver™. 

* Speeds up frame rates, screen redraws, and overall performance. 
+ Lowest price 68030 accelerator for any Amiga. 


If you need to add more memory to your system for running applications like the Video 
Toaster™, then add 32-bit memory the least expensive way with the Mega-Midget Racer. CSA 
offers the best price/performance answer for upgrading your Amiga A2000 with the capability to 
add 19 MB's of system memory. Why pay for an expensive solution when the Mega-Midget 
Racer gives you everything you need to expand your system without spending a fortune on the 
accelerator. Don't just add memory to your Amiga. Add 32-bit memory the least expensive way 
with the Mega-Midget Racer™ by CSA. 

A500. A1000. A 2000 and Amiga arc trademarks of Commodore Amiga Inc. 
MC-68000, 68030, 6888 1, and 68882 are trademarks of Motorola Inc. 
Mega-Midget Racer is a trademark of Computer System Associates. Inc. 
Video Toaster is a trademark of NewTek. 



Circle #103 on the Reader Service Card. 



(619) 566-3911 


by Benn Dunnington 

The First National 
Video Toaster Show 

\_Jn the last day of November, the Hyatt Regency Hotel 
in Minneapolis was the scene of two historic events: the first 
national Video Toaster Show, and the public appearance of 
Toaster Inventor Tim Jennison and Toaster Boaster Paul 
Montgomery in tuxedos. 

Officially presented by NewTek, Commodore, and Al- 
pha Video, the Toaster Show featured continuous free semi- 
nars, hands-on Toaster workstations, and exhibits by such 
video giants as JVC, Panasonic, Hitachi, NEC, and Sony, as 
well as third-party developers such as RGB and Future 
Video. Since the Toaster is so new, the video companies were 
showing existing equipment and products suggested for use 
with Toastered Amigas. While this was very helpful for solv- 
ing some immediate needs, the 3rd parly fireworks really 
won't begin until they've had a chance to design the next 
round of products: with the Toaster specifically in mind. 

Despite very little advance publicity, the one-day show at- 
tracted over 1100 attendees (mostly video professionals, re- 
sellers, and educators). 

Alpha Video, a major Amiga and video dealer in the Twin 
Cities area (and organizers of the show), proclaimed the show 
a great success (they reportedly sold some 20 full-blown 
Toaster systems and have another 20 in the works), and say 
that the corporate representatives from the video companies 
were very enthusiastic about the response to their products as 

The presence of major video manufacturers at this event 
confirmed our belief that the Toaster and other professional 
Amiga video products are making a major impression on tradi- 
tionally non-Amiga companies. That Commodore sent top 
management and some 20 dealers and distributors suggests the 
importance which Commodore is placing on the anticipated 
Amiga video market in general, and the Toaster in particular. 


Commodore V.P. of Sales. Ron Stanczak (left) and 
Commodore President. Harry Copperman (right) surveying the 
impressive turnout at the first national Video Toaster Show. A 

strong response in the video market could mean an often 
elusive Commodore benefit for both executives: job security. 


.info is currently seeking out and attempting to 
identify the lowest-cost production solutions for 
Toaster editing and animating (both of which can in- 
volve some very costly upgrades with the current slate 
of the art). 

We think we have found the lowest cost combina- 
tion currently available for gathering and editing 
video. The suggested system would be comprised of 
a Toaster equipped with one Sony CCD-V5000 HI-8 
camcorder (this is timebase corrected and goes for 
about S2000 street price- see .info #35. pg. 32). a 
Panasonic AG- 1960 (an SVHS syncable deck which 
can be had for as low as $1300). and the FulurcVideo 
EC 1000 Pro/Plus Edit Controller ($695 shown 
above) which will talk to both devices and give you 9 
event editing with a claimed +-2 frame accuracy (an- 
other $595 gets you +- 1 frame with SMPTE encod- 
ing, and S295 gives you 999 event programming). We 
are in the process of setting up a review of such a sys- 
tem, and will report our findings here. 

10 .info FEBRUARY 1991 

1 WmYl "1 1 





aaffwaaiBa soeeoiaa oraaaaraDtm 

1 Lf J Jti 



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Arr»ga TncksTips Book • 
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Prog Guile Book - 
AoV Prog Guide Book • 
Drrves In Out Book - 
ArmgaDOS In Oul Book • 
Making Music Book « Dsk 
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Typing Tutor 


Heavy Maul . . 
Leaderboard Dual Pak 
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Bar Games 

Blue Angels 

Fasl Break 

Fourth & Inches 

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Hardball II 

Harmony ... 

Heal Wave 


Jack Neklaus Unlmiled 

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J Nicklaus Course 1 . 2 or 3 

Grand Prx Circurl 

Mean 18 . .... 

Mean 18 F Courses v2 

Snoot Em Up Construction 

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Test Dnve I 

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California Challenge 

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Super Cars 

Muscle Cars 


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Capone . . . 
Creature ... 



Phasar V4 


Bndge 6 
Centerfold Squares 
Lmkword French 
Linkword German 
Unkword Greek . . 
Lmkwcrd Italian . , 
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Puzzle Mania 
Slnp Poker-M 
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Cygnus Ed Pro 60 

Award Maker Pius 30 

Award Maker Data Sports .18 
Award Maker DaU Educational 1 8 
v«*m Vegas 21 


Damocles 27 

Dragon s La.- II 42 

Gndiron 18 

Wayne Greuky Hockey 30 

Hockey League Sim 30 


Bars S Pees 180 

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Jigsaw ... 24 


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Joan or Ax 27 

Omni Play Basketball 30 

Omm Play Horso Racing 30 
Pnnce ol Persia . 24 


Snufflepuck Cafe .24 

Katies Farm 24 

McGee 24 

Pebonary 24 

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Star Wars 24 

Wings ol Fury 24 


Sculpt 4DJr 105 


XCad Desqner II ... 90 

XCad Prolessanai . . 300 


BiockCvt ... 26 

Streel Rod 26 

Tunnels ol Armagedon 26 

Vegas Gambler 26 


BAD 30 

My Paint 30 

World Atlas 36 


Disk 2 Disk 30 

Dos2Dos 33 

Ouarterbaek . . ... 42 

Ouarterback Tools 54 


Arcade Fever 26 11.1,'.- 26 

Deathbringer .25 

Detonder ol The Crown 30 

Federation 32 

It Came From the Desert 32 

Desert II Data Disk 1 5 

King ol Chicago . 17 

Lords ol The Rtstng Sun ... 32 
Rocket Ranger Three Stooges 32 

SDI ... 17 

Srtad 17 

SpeerJba 26 

TV Sports Basketball 32 

TV Sports Football 32 

Wmgs 32 


Arragalogo 66 

ArrWjavision 95 


AmtgaDOS Reference Guide 14 
Beginners Gu»de Amiga .... 14 
Amiga Programmers Guide 

Inside A/mga Graphcs 
Eiomonuiry Anvga Das*c 
Advanced An>ga Basic 
ML Programming Guide 
Kris & the Amiga 
Armga Applications 
1st or 2nd Book ol Amiga 


Cross Dos v4 . . 


Bad Dudes ... 

Batman-Arcade or Movie 
Chamber ol Sci-Mutants 
Drakkhen Hints 
Full Metal Planet 
North s South 
Robocop ... 

Math Blaster Plus 


Byto I Back 
Crossword Construction 
Great States II 

" : rn" : ' : i " 
Top Form 



Hole m One Immature Go* 

Ho*o m One Data #3 



Kind Words v2 




Anamation Studio 
Duck Tales 


Copyist DTP 

KCS Level II v3 
Tiger Cub 




Ostant Armies 


Elan Performer 


688 Attack Sub 

688 Attack Sub Hmts 

Altered Beast 


Bards Tae I 

Bards Tac II 

Bards I or II Hints 

Chessmasier 2000 . 
Cnobage rOngGm King 
Dekixe PnotoLab 
Deluxe Pamt-lll 


Deluxe Music Construction 
Deluxe Pnnt II . 
Deluxe VrJeo III 
Earl Weaver Baseball 
Weaver Comm Disk 
Weaver 89 Stats 
F-16 Combai FHoi . 

F.A-18 Interceptor 



Hound ol the Shadow . . . . 

Hunt For Red Oct 

Immortal .... 

Impenum . . 

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Mavis Beacon Typing 

Might & Magic II 

M gnt A Magic II Hints 

Night Hunter 

Nuclear War 


Powerdrome . . 


Pro Tennis Tour 


SafflgMHMl . . . 

Turbo Outrun 


Zary Gof 


Benin 19*8 
Black GoO 

Legend o* Faerghail . 
J & WiBam Tel 

Tenris Cup ■ 

Treasure Trap ; 

Viking Chid i 


Casino Fever ; 

Poker Soturo . ; 


Amikit Dn.-e Align 

Barney Bear- Farm . 

Barney Bear-School . . . . 

Barney Bear-Space » 

Dragonscape ; 

Doctor Ami 


Dungeon Master . 

Dungeon Master Hints 1 


CormcSecer . I 

ComeSettor Art Superheroes ; 

ComicSetter Art Science Fe S 
ComicSetter Art Funny Figures i 

Desktop Budget . . . . . t 

Fort Set-I ; 

GoUSpet-il i 

LaserScnpt : 

MoweSetter ( 

TheOmce if 
Pagesetter II 

Professional Draw 1i 

Professional Page U 


Turbo Saver IS 


Arthur: Ouest For ExcaBxjr i 

Bametech ; 

Journey . . . S 

Shogun . 1 

Zork Zero 1 


Battle SQuadron . ; 

Lost Dutchman's Mino 3 

Globulus S 

Persian Gun Inferno 2 


Battle Chess 30 

Checkmate 33 

Future Wars 30 

Neuromancer 27 

Neuromencw Hmts 13 


CanDo 90 


Broadcast Truer v2 180 


Arnrrrlonts III or III 30 

Headlines I 48 

Headlines II 42 

SubHeads 42 


Power Pmball 24 


Bandit Kings China 38 

Genghis Khan 36 

Nobunagas Ambition 36 

Romance ol the 3 Kingdoms 42 


Blades ol Stool 27 

Double DnbcHe 27 

Teenage Mutant Turtles 27 


Disk Mechanic 54 


Lattico C Development. Comp 215 

Lattice C-Ptus Plus 250 


Futrue Classic Collections 30 

Thunderstr*e 24 


BatHehawkj . . 20 

Indy Jones Crusade Arcade 18 

Indy Jones Crusade Graphics 20 

Indy Graphics H«its 13 

Loom 38 

Maniac Mansion I 16 

Maniac I Hrts 12 

Their Finest Hour 38 


Artec C Developer 180 

Aztec C Proiessionai 120 

Artec C SL Debugger 60 


Ckw 24 
Risk ......... 24 

Scrabble 24 

Double Dragon II 24 

Magic Johnson Basketball 30 

NYWarnors 30 

Rick Davis Soccer 30 
Shark Attack Gorl .24 

War In Middle Earth 30 


Beyond Dark Castle 15 

Ghostbustors II 24 

Rampage 1 5 


Classic Board Games 20 

Operation Combat 30 


Devpac v2 60 

Hoot Basic Pro 96 


Black Jack Academy 24 

Faerylale Adventure 30 

Faerytale Hints 9 

Larer Squad 24 

Musi: X Jr 90 

Photon Pant v2 90 


WWF Wresting 24 


Family Tree v2 48 


3D Pool 21 

Dr Doom's Rovenge 24 

Ehte 30 

EHo Hint Book by LorOf 7 

Gunship 33 

Land. Sea, 8 Air 36 

Pro Soccer 27 

Midwinter 30 

Ml Platoon 36 

Red Storm Rising 33 


SlentSeiMce ... 15 

Stunt Track Racer 24 

Weird Dreams 24 


Analyze . 60 

Exceience 180 

Organize 48 

Sent**) 1 Platinum 90 

The Works - Platinum 178 


Arcade Megahrts v2 32 

Balance o' Power 1990 32 

TheColony . ... 32 


Scene Generator 30 


Prownte 31 105 


DtgiPamt3 60 

DiorviewGold 138 


Paladin 24 

Paladin Ouest Disk 1 . . 18 


Autoduel 24 

Moet-us 33 

Ogre ... 20 

Omega 30 

Ouest lor Clues I 2S 

Ouest tor Clues II . 25 

Space Rogue 30 

Times Ol Lore .24 

Ultima-Ill 27 

Ulbma-IV 39 

Wmdwafcer 24 


A-Talk III 60 

Auctomaser III 60 

VideoScape 3D 120 


Operation Spruance 30 


At me Zoo 24 

Dinosaurs Aro Forever 24 

Numbers Count 24 

Opposnes Attract 24 


Superbase Personal-! - - 48 

Superbase Personal-ll . . .90 

Superbase Pro v3 210 

Superplan 90 


3D Professional 300 

Animation Station 60 

Baud Bandit 30 

Diskmaster v1 4 30 

DR Torm Pro 60 

Dunlap Utilities 48 

Intro CAD 48 

Intro CAD Plus 90 

Micro Lawyer 36 

PIX-Male 42 

Ultra Design 240 


Anarchy 24 

Awesome ... 36 

Baal . 21 

Blood Money 24 

Captain Fzz 18 

Chronoquest II 30 

Infestation ... 24 

KHImg Game Show .27 

Matnx Marauders . 24 

Nrtro . 27 

Shadow of the Beast I 24 

Shadow cl me Beast II 36 

SpellOourrJ 24 

Stryx 21 


A Max II 150 

64 Emua-or-ll;50O2000i 48 

Dragons Lair 36 

Space Ace 36 


Pro Video Gold ... 150 


A-10 Tank Killer 30 

Black Cauldron . 24 

Codenamo Iceman 36 

Codename Iceman Hints 10 

(Lionel's Bequest . . 36 

Conquest ol Cameiot . 36 

Gold Rush 24 

Hero's Ouest 36 


HoyB s Cook ol Games ' or 2 


rungs Ouest 4 


Leisure Suit Larry 2 


Leisure Suit Larry 3 


Manhunter New York 



Manhunter San Francisco 


Mixed Up Mother Goose 


Police Ouest 2 


Space Ouest3 




Lotto Program 




Page Stream V2.0 




Electronic Thesauraus 


Pen Pal 





Falcon Missions 1 . 


Falcon Missions II 


Soktare Royale 




Welltns . . 




Champions ol Krynn 



Curse ol the Azure Bonds 


Azure Bonds Hints 


Dragon Stnke 


Dungeon Mast Ass! v1 





HiHsfar Hint Book 





Pool ol Radiance 




Second Front 



Sword of Aragon 



Flight Simuiato-ll 



SceneOrsk 7. 9 or 11 


Scenery Disk Hawaiian 


Scene Disk W Europe cr Japan 20 




Perfect Sound 





Amiga Programmer s Guide 


Amiga Handbook Vol 1 or 2 




Amiga Acton Pack 





F-40 Putsurt Sim ... . 


Highway Patrol II 


Wild Streets 



Bard Takj 1- H«it Drsk 



Hcros ol Lance Hint Disk 


Kings Ouest 3 Hint Drsk 


Leisure Larry 1 Hint Disk 


Shadowgato Hmt Disk 


Space Ouest 1 II Hint Dsk 



Space Quest III Hmt Disk 


Zak McKracken Hint Disk 




Pnntmasler Pkis 



Art Gallery t 8 2 Combo 


Art Gallery 3 


Fonts 8 Borders 




Am*s Amiga 





D r-r- Sun 












WordPerfect Library 









Piease can or wnto 

lor our 



Overseas customers 

please remit 2.00 

U.S. funds to help 

defray shipping costs 




Monday - Friday 6AM 5PM Pacilic Time 
■Br? . Saturday 7 AM 3PM Poelic Time 



Same Hours As Above 


24- Hours A Day! 



Monday - Friday 9AM SPM Pacific Time 

If You Prefer, You May Mail Your Order To: 

Software Support International 

2700 NE Andresen Road, Suite A-10, Vancouver, WA 98661 

UETHO0S0F PAYMENTS Ae attest r-one, oars cn-i«ocnec«» V u UC CO0CHARGES CODa>aMBeic0«tettf customers onvu! 50 US sat" 
and Dscovw P-e.ojs cistomrs may jso pay by COD 0' jiwi check An Pwase add S3 50 m aoation to yotr S4M cnarges 
nones UUSI be pas n LS -jres 

SHIPPING! rlANOUNCCHArlGES US* laisatMl FP0 APO USPoiMssons OTHER POLICIES iVaivvrtm Stile resde-ts must tx 1 6\ to ne» order lor 

Please add S3 5C per o^c USsip&ngiSuSuaiiiOyUPSt/oirW Fast UPS 2nd Dai suitvaestu Deteant Jens are replaotd at no charof but must » reuwud Bus 

a- m joe uS*8sta'eso^>j0ra0drvjS?K!pe'DOux:itst6 la-dSt 00 pe- postunl vtrvn 30 days o'«nvr>ce oate Ac m stock croers are processed wefwi 24 

poarvj leacr aootcrai o ) no-e Alaska s Ha*a« Sftrjpnj s by UPS 2nd Oar Ar rvxrs US M state) sotware orders over StOO 00 ** x sipped 2nd Day Ar at no 

Pease aoo S3 50 pe- orje- Software S4 00 lor he frst pece 5 $• X lor addrcnai charge above the nan* S3 50 SSH lee Al pnees ponces and 

eaipti aoato-a pece pe- sipmeif Caia&an Haidware Cveweiari o-ae-s a Fce»cr spea'catons are sjbect to cnanor mircjt not« A3 saes are fm*' tness aunor jec 

Coj-t-es S4H va-es pe- coe- pease cai or wee c» manaoemet 

We Accept 
& Discover 

■Circle #104 on the Reader Service Card; 


U C T S 

HAM images of fine art from The Connoisseur by Laselles Productions. 
ABOVE: Battle of San Romano, 1445, Uccello (The Quattrocento set) 
AT RIGHT: Arlessiene, 1888, Vincent VanGogh (The Impressionists set) 



e don't often talk much about 
new products from other parts of the globe, but 
this collection of art disks from New Zealand is so 
outstanding we had to give you all the details. 
The Connoisseur is a course in art history that 
uses the Amiga the way it was meant to be used, 
with images, text, and music built into an enter- 
taining, edifying, and absolutely beautiful multi- 
media presentation. It's divided into sets of disks 
covering the various periods of Western art, with 
each set sold separately at remarkably low 
prices. Beginning with Classical (Greek & 
Roman, 6 disks, $39.20), it moves to the Early 
Renaissance (5 disks. $39.20), Quattrocento (3 
disks, S28.00) High Renaissance (5 disks. 
$39.20), Venetian (3 disks, S28.00). and the 
Impressionists (8 disks. $47.60). The whole 
works is available for $1 96.00. As a bonus, there 
are also two disks of digitized period music that 
will play as you view the pictures and browse 
through the commentary. 

The images themselves are HAM and hi-res, 
and the amount of labor involved in getting them 
onto disk must have been herculean. A great deal 
of care has been taken to make the paintings 
(there are a few sculptures and a building or two, 
but most of the images are paintings) as crisp 
and clear as possible, and proportioned correctly. 
Accompanying each image is succinctly written, 
intelligent commentary that provides interesting 
and informative details on what you're seeing. It 

is, of course, no substitute for a good art history 
text, but adequate to give the broad outline and 
the most painless way to learn about great art 
we've ever seen. 

Navigating through the paintings is a simple 
matter of point-and-click. On the left side of the 
control screen is a box containing the names of 
the paintings and there's a slightly larger box on 
the right with the commentary. There are icons for 
turning on music, searching for a particular paint- 
ing, and moving the control panel up and down to 
get it out of the way. Loading from the floppies is 
relatively quick, but installing everything on a 
hard drive would be better and there are 
ReadMe files containing the necessary assign- 
ment information. 

The most obvious target for The Con- 
noisseur is schools, but since the images are 
standard IFF files, they would also be very useful 
for desktop publishing, clipart. video presenta- 
tions, and the like. Since the package is done by 
period, we will certainly see more sets of disks in 
the future. If you have any interest in art, this is a 
great way to bring it to your Amiga screen. For 
more information, contact Lascelles Productions, 
PO Box 959, Hastings, New Zealand. FAX (INT) 


1 he first CD-ROM drive we've seen 
is available from Xetec There are two models, 
one external (CDX 650e) and one internal (CDX 

650i) and both are SCSI devices, meaning that 
they work just like a hard drive except that you 
can't write to them. Just so you'll have some- 
thing to do as soon as you plug the drive in, 
Xetec is including Fish & More Vol. 1, which 
contains the Fred Fish PD library up to disk 
#360. That should give you some indication of 
just how much data 650 megabytes is - the CD- 
ROM is only about half full. There are two more 
features that have to be mentioned. First, both 
units can also play standard audio CDs, so if 
you've been holding off buying a CD player, now 
you can have the best of both worlds. Second, 
the drives use the standard ISO 9660/High 
Sierra format, which means they're compatible 
with Commodores CDTV data format. Price for 
the internal model is S599, with the external 
going for S699. 2804 Arnold Rd.. Salina. KS 


Specifically designed for video work, 
TV Graphics 2 provides overscan interlace 
screens to use as backdrops for your own graph- 
ics. This collection includes wood, marble in sev- 
eral colors, religious symbols, granite, and even 
carpet (gee - 1 hope it's not like that ugly stuff my 
mom has in her basement). $49.95 from Slide 
City, 6474 Hwy. 11, DeLeon Springs, FL 32130. 


12 .info FEBRUARY 1991 


INFOCOMM Internationafpresents its first Amiga Special Event 

February 15-16, 1991 

Orange County Convention Center 

Orlando, Florida 

The most exciting show for Amiga users ever 
staged is an all-Amiga show, with Amiga hardware 
and software exhibitors, free Amiga sessions and 
presentations. Now, for 1991, INFOCOMM 
International™ , the largest exposition of the Video, 
Computer, A-V, Presentation, and Multimedia 
Communications Industry in North America 
introduces AMIGA®-COMM -- a full sized Amiga 
show-within-a-show! See all the latest in Amiga 
technology and learn from the leaders in the 
computer and video fields which systems and 
programs you need . . . at AMIGA-COMM! 

AMIGA-COMM in Orlando is taking place just a few miles 
from Walt Disney World's Magic Kingdom ® Epcot Center®, 
Sea World®, and Universal Studios Florida®! 

For more information 

or additional coupons, call 


Or write AMIGA®-COMM, 3150 Spring St., Fairfax VA 22031 

FAX (703) 278-8082 

Amiga is a registered trademark of Commodore-Amiga, Inc. 


For more information on 
Call 1-800-659-SHOW 

For housing information, 

Call Rogal America, Inc. 


(in MA call 617-965-8000) 

For airline information, 
Call Travel Service Group 
1-800-336-0227, and 
Refer to Star #P0849 


Save on 

Present this coupon when you 
register at the Orange County 
Convention Center to receive 
your discount on admission to 

One-day Admission 

(with coupon) $20.00 

Two-day Admission 

(with coupon) $25.00 

Show dates: February 15-16, 1991 
Show hours: 10:00 a.m. - 5:00 p.m. 




U C T S 

The options 

window from 

New Horizons 

Software's latest 



DuickHrite 1.8B4 - I 1998 New Horizons Software, Inc. 




regular It 

the abili 
print the] 
waking de: 
with Quid 
58,888 woi 
575, it g_ 
use, If jfffl 

QuickWrite Options 
Screen colors: 


Open requester: d Show Quickllrite Files Only 

Show All Files 

Save files: II Save Icons 

Insertion point blinking: dFast OSlow OOff 

Typing node; 9 Insert Olypeover 



infoniation on signing up for People/Li 


. u uu iicei 

document, Quismite files t 

and they can also be inportcfr+P.^e 1 

formatting. Both of these.products have ARexx support, and ~yi 11 wo rk 

♦*Paqp ">■ 


I here is not much in the Amiga 
library in the way of sophisticated, high quality 
mathematical software. That gap has been filled 
to some degree by Maple, a mathematical evalu- 
ation program so sophisticated even Mark 
doesn't understand most of it. The version we've 
seen installs its own library and then operates via 
a command line, though publisher Waterloo 
Maple is working on a new Amigatized user inter- 
face scheduled to be finished in the first quarter 
of '91 . The list of functions reads like a twenty- 
year math course; not only are there all the famil- 
iar mathematical operations, but there are also 
things with such exotic names as Bessel func- 
tions, b-splines. convergents. differential equa- 
tions, dilogarithm integral, discriminant, Galois 
fields. Laplace and inverse Laplace transforms, 
infinity norm (is there such a thing as infinity 
abnorm?), polynomial interpolation, reciprocal 
polynomials, Fibonacci numbers (hurray! one I've 
heard of), float to rational approximation, summa- 
tions to hypergeometrics. wedge product, Ger- 
gonne points, Euler circles, excircles (a deceased 
circle?!), univariate polynomials, Hessian matri- 
ces, Hermite normal form, scalar multiplication (I 
think there's a spray to cure that), Sylvester 
matrices, and on and on through hundreds more. 
What it all comes down to is that Maple is a seri- 
ous, widely-recognized mathematical wonder- 
land. Versions are available on every platform 
from 386 PCs to VAX to Crays. Published by 
Waterloo Maple Software, this powerhouse retails 
for S395 US. 160 Columbia Street West, Water- 
loo, ON Canada N2L3L3. 519-747-2373. 



e have been using Quarterback 
around here for ages to back up our hard drives, 
and now Central Coast Software has released 
Quarterback Tools to make life with diskfiles a 
little less nerve-wracking. Its first function is to 
reposition files in optimum position on a disk, be 
it hard or floppy; if files aren't fragmented all over 
a disk, they load a lot faster. It will also recover 
deleted files, unformat disks, fix corrupt directo- 
ries and files, and even mark bad areas as 
unavailable for use. The most impressive, and 
probably most needed, ability is to cure validation 
and key checksum problems (if only I'd had this 
before I reformatted my hard drive when it 
refused to validate and lost all those files!). Quar- 
terback Tools has an ARexx port, works with any 
AmigaDOS file system and volumes of any size. 
You get all this lifesaving magic for $89.95. 424 
Vista Ave., Golden, CO 80401. 303-526-1030. 


1\ ew Horizons Software has two 
new desktop publishing and illustration tools 
coming our way. Graphic Designer is a struc- 
tured drawing package for people who don't need 
a highly complex collection of exotic drawing 
tools that only an engineer could find any use for. 
It's designed to be fast, easy to use, and produc- 
tive. Besides the regular drawing tools like lines 
and circles, it has unlimited user-definable multi- 
color patterns, multiple layers, flexible text and 
font handling, and the ability to smooth out 
curves using a Bezier algorithm. The printing 

options include reduction and enlargement with 
the ability to automatically divide large drawings 
into pages and print them in sequence. Price is 
$125. In keeping with their aim of making desktop 
publishing more accessible and software more 
useful for real-world, everyday applications, New 
Horizons is also coming out with QuickWrite, a 
sort of junior version of ProWrite, their graphic 
wordprocessor. It uses a very fast WYSIWYG 
display, comes with a 50,000 word spellchecker, 
macro and mail-merge support. At a cost of S75. 
it gives most people all the wordprocessor they 
need for everyday use. If you find you do need to 
do more elaborate formatting in your document, 
QuickWrite files can be directly used in Profes- 
sional Page, and they can also be imported into 
ProWrite without losing any of the formatting. 
Both of these products have ARexx support and 
will work just fine under AmigaDOS 2.0. PO Box 
43167, Austin, TX 78745. 512-328-6650. 


IVl icro R&Dbas added another 
model to their line of power supplies. The Big- 
foot 150 (we can only hope it doesn't leave large 
footprints and long red hairs on your computer 
desk). It can provide power for an Amiga 500 and 
up to five additional devices plugged into the 
A500's side expansion slot, either externally or 
internally. Price is 81 29. 137 N. 7th, Loup City, 
NE 68853. 308-745-1243. 



inding the right cable to hook 
something up to your Amiga can be an aggravat- 
ing experience. You know what we mean: you 
suddenly find that one end of your printer cable is 
the wrong gender, or that monitor you got on sale 
at the Crazy Elmo's Weird Monitor Store needs a 
cable with all the pins upside down and sideways. 
One of the best sources for peculiar, and even nor- 
mal, cables is Redmond Cable. The latest list 
we've seen from them lists cables for laser print- 
ers, serial-to-parallel (and vice versa) converters, 
video switch boxes, confusion-ending color-coded 
cables (blue for parallel, green for modem, purple 
for laser printers, red for null modem). They can 
also make custom cables and connectors for you - 
in fact, Redmond is where we get .info's cables 
made. They have a very fast turn-around time and 
reasonable prices. 17371-A1 NE 67th Ct., Red- 
mond, WA 98052. 206-882-2009. 

14 .info FEBRUARY 1991 

Combine the raw power of your Amiga with 
the utility of a modem and the indispensable conven- 
ience of a fax machine - and you've got a Datalink 
Send-Fax™ modem from Applied Engineering. 

Send faxes directly from your Amiga's screen* 
without ever printing a "'hard copy" of the infor- 
mation. The exclusive AE Send-Fax™ software 
installs itself as a printer option in "Preferences". 
Faxes can then he sen! as simply as printing. Or 
even easier with our programmable "Hot Key". Go 
back to what you were doing, while AE Send-Fax 
operates in the background, or watch progress in an 
unobtrusive window. You'll automatically receive a 
report when the fax is completed. 

Compile your own fax-number phonebook for 
instantaneous dialing. Preview your faxes — even 
program AE Send-Fax to send faxes to entire distri- 
bution lists. And you can fax to lengthy distribution 
lists late at night, when rates are lowest. The next 
day a report confirms your foxes were received. 

Best of all. AE Send-Fax comes with the finest 
modems you can buy — the DataLink series. 2-i00 
bps modems that redefine the art of telecommuni- 

cations by delivering unparalleled reliability and 
unmatched technical excellence. 

The result? Standard features like complete com- 
munications software included free, full Hayes AT 
compatibility, asychronous data fonnat, auto answer, 
non-volatile memory, automatic tone and pulse 
dialing, remote access, built-in diagnostics, FCC 
certified designs, free tech support, five year warranties 
and more. And upgradeability to MNP-5 with 4800 
bps throughput speeds and error-free data transfer. 

DataLink 2000™ (top) is an internal 2400 bps 
modem for A2000/3000 series machines. It can be 
configured with the MNP-5/Send-Fax package or 
either option individually. DataLink Express™ 
(bottom) works externally with ALL personal com- 
puters and features another AE exclusive, our "Line 
Engaged" indicator to show a shared phone line is in 
use. The MNP-5 data compression and error correc- 
tion option must be present on DataLink Express in 
order to include AE Send-Fax. 

Order today! To order or for more information, 
see your dealer or cal I ( 1 1 -t ) .4 1 -6060 today. 9 am 
to 1 1 pm. 7 days. I ir send check or money order to 
.Applied Engineering. MasterCard, VISA and C.O.D. 
welcome. Texas residents add 8 14% sales tax. Add 
$10 outsiders A 

Circle #108 on the Reader Service Card 

DataLink 2000 $159 

w/MNP-5 $189 

AE Send-Fax™ option $39 

DataLink Express $249 

w/MNP-5 $299 

w/MNP-5 and AE Send-Fax $349 

AE Send-Fax (field upgrade requires 
MNP-5) $79 


Applied Engineering* 

The enhancement experts. 

■:, of AE Research Cospontion 


P.O. Box 5100 
Carrollton.TX 75001 



U C T S 

ajjgnjjej Pi-ofgssional i 199ft Die Blue Ribbon SoundHorks, Ltd, |r|p 

The new 
Bars & Pipes 

Blue Ribbon 

El. GujHE>-^h|H 







gffF f r, r ==p 


I he recently renamed Blue Ribbon 
SoundWorks has released an upscaled, com- 
pletely new version of their highly successful 
MIDI sequencer, Bars & Pipes. Bars & Pipes 
Professional is just that. The most notable [grin] 
feature is integrated standard music notation, 
which can be edited directly on the display and 
then printed. There's also an editor for the event 
list, which, in addition to the usual cut and paste 
type of functions, also supports Bars & Pipes 
Tools. A new MixMaestro has been added that 
gives the musician the ability to mix MIDI tracks 
graphically, with control over volume, panning, 
etc. Probably the most immediately apparent 
change from the previous version is the new win- 
dow and icon system. All of the main functions 
(those for editing, transport, tracks, and tools) 
appear in their own windows, which can be sized 
and moved around at your convenience and then 
iconified when you don't need them. Price is 
$379. (Registered owners of the lower-end ver- 
sion of Bars & Pipes can upgrade to the Profes- 
sional version for $99, though the original will still 
be available.) 1293 Briardale, Atlanta. GA 30030. 



e have been Amigoids for so 
long around here that we sometimes forget how 
frustrating it is to be a beginner trying to figure 
out the mysteries of CLI commands. Now there 
are not one, but two new online help packages. 
AmigaDOS Hyper-Help can help the beginner 

and experienced user alike, providing a 
hypertext-based online help system. It initially 
displays a list of commands and keywords, each 
of which can then be clicked on to almost instan- 
taneously pops up a description and examples. 
Frequently, there are words in the descriptions 
that can also be clicked to bring up even more 
help. It makes for a very useful (and quick) way 
to learn your way around the CLI and Shell. The 
company is also working on a version for Amiga- 
DOS 2.0. $34.95 from Graphic Expressions, PO 
Box 110028, Nutley, NJ 07110. 201-661-0408. 

The other help system is HyperHelper from 
Inovatronics and uses the hypertext ability of their 
CanDo hypermedia system. Pointing and clicking 
on a topic brings up what you need to know 
about both AmigaDOS 1 .3 and AmigaDOS 2.0, 
including C commands and Preferences. The 
topics are cross-referenced and you're given the 
proper syntax to use as well as a list of related 
topics. Two other programs are included with the 
package: Run-N-Play, a sort of maxi-file 
requester which can run applications, show pic- 
tures, plays sound files, and so forth, and Launch 
Pad. which can be configured to give you a list of 
your most-used software and run it, with parame- 
ters, with a click of the mouse. S59.95. 8499 
Greenville Ave., Suite 209B, Dallas. TX 75231 . 


O pirit Technology product pipeline 
is gushing again. This time it's a new all-in-one 
board for the A500. Called the In Mate, it plugs 
into the socket normally occupied by the 68000 

chip (which plugs back into the board - the com- 
puter probably wouldn't work very well if it 
didn't). The thing offers a SCSI controller, RAM 
expansion up to 8 megs, and a socket for a 
68881 math coprocessor. It draws less than 
600 ma of power, so it will work with the A500's 
own power supply. Price is $549. Spirit is also 
shipping a new hard drive backup utility called 
Byte'N'Back. In non-verify mode, it claims a 
speed of 50 seconds per disk, and crams 935K 
onto a single disk. (Is that anything like ten 
pounds of flour in a five-pound bag?) If verifica- 
tion is turned on, it takes 135 seconds per disk. 
Sounds like it could cut a few minutes off your 
backup time. Amenities include asynchronous 
scan and wha: Spirit calls "drag by group" file 
selection. It will also tell you how many floppies 
you need to do a backup and it's AmigaDOS 2.0 
compatible. $69. 220 West 2950 South, Salt 
Lake City, UT84115. 801-485-4233. 



. f you're tired of waiting around for 
your old, slow 68000 to do its thing, ICD has a 
way to speed up your computing. AdSpeed is a 
replacement 68000 chip that zips along at 14.3 
MHz, double the speed of the original 7.16 
68000. The new chip is mounted on a board no 
bigger than the chip itself, with all sorts of keen 
electronic gizmos sandwiched in between the 
chip and the board. It operates using two 16K 
caches to permit zero wait state processing. 
The AdSpeed can also be software switched 
down to the original slow speed for software that 
can't handle the faster speed and it can be used 
in the A500, A1 000, and A2000. It carries a 
$349.95 pricetag. ICD's Flicker Free Video 
board plugs into your Amiga's Denise socket, 
with Denise then plugging into the board, and 
produces a video signal free of interlace jitter. 
(Of course, the easiest solution to the jitter prob- 
lem is to drink enough coffee to sync yourself 
with the interlace.) The FFV board automatically 
detects whether your system is NTSC or PAL 
and configures itself accordingly. It handles full 
overscan up to 832x480 (NTSC) or 832x568 
(PAL) and purports to be compatible with all 
software. It does require a multisync monitor 
and doesn't create any genlock conflicts. Cost is 
$499.95. 1220 Rock St., Rockford, IL 61101 . 

16 .info FEBRUARY 1991 


The Future Is Here 

A Paint, digitize and display full color NTSC video graphics on any Amiga. 

▲ Capture a video frame in 10 seconds from any color video camera. (Also 
works with still video cameras, video disk and still frame capable VCR' s.) 

A Display and capture full color 24 bit high resolution images. 

k Convert DCTV images to or from any IFF 
display format (including HAM and 24 bit). 

A Paint, digitize and conversion software 
are all included. 

A Works with all popular 3D programs. 

A Animate in full NTSC color. 

* M/m 7 Meg. required 

DCTV (Digital Composite Television) is a revolutionary new video display and digitizing system for 
the Amiga. Using the Amiga's chip memory as its frame buffer memory, DCTV creates a full color NTSC display 
with all the color and resolution of television. Sophisticated true color video paint, digitizing and image processing 
software are all combined into one easy to use package included with DCTV 7 D CT V al s o works with all popular 
3D programs to create full color animations that can be played back in real time. 


E A T I O N S 

2865 Sunrise Boulevard Suite 103 Rancho Cordova CA 95742 Telephone 916/344-4825 FAX 916/635-0475 

©1990 Digital Creations. Amiga is a registered trademark of Commodore Business Machines. Patents applied for. / : r .i, W | ()7 ((ll .•,_ u«,d, 

( Irclc WI07 on I he Render Sefiicc ( urd. 


I E W S 



• ommodore has officially 
announced the sale of its two millionth 
Amiga. They also announced that the 
Amiga now accounts for 55% of their 
total worldwide sales. 

Commodore stock is on the 
move (gradually) upward as this is 
written. By presstime. the price had 
recovered from a low of less than 
$5.00 to over $10.00 a share. 

Though its introduction into retail 
outlets has been delayed until "early 
1991," Commodore has announced 
the first 35 CDTV software titles. Cate- 
gories include classic games, refer- 
ence works, and children's stories. 
Among the more interesting titles we 
spotted on the list: The American Her- 
itage Encyclopedic Dictionary from 
Xiphias; Digita's Family Medical Advi- 
sor, and Amiga game favorites Sim 
City, Battle Chess, and Defender of 
the Crown. The official CDTV 
announcement will come at Winter CES 
in January, with retail units supposedly 
available by the time you read this. 

If you kept your eyes open over 
the holiday season, you may have 
caught an actual TV commercial or two 
pushing the Amiga 500C as an alterna- 
tive to a Nintendo. TV ads ran in many 
major markets, including Chicago, Dal- 
las. Denver, Los Angeles, San Fran- 
cisco, and Washington, DC. Print ads 
appeared in regional editions of TIME 
magazine, and in national editions of 

People. LIFE, and Redbook. Com- 
modore also shipped out a half million 
direct mail pieces to parents. 



Enie Online Information 
Service has announced Letters From 
Home, a program that allows families 
and friends of those serving with the 
U.S. Armed Forces in the Persian Gulf 
region to send FREE electronic mail 
messages via GEnie. You don't even 
have to be a subscriber to GEnie to use 
the Letters From Home service. 

To send Letters From Home to ser- 
vice men and women in the Persian Gulf 
region all you need is access to a per- 
sonal computer and a modem. Letters 
are sent electronically, which significantly 
reduces the time required for delivery 
over traditional mail, via GE Information 
Services worldwide network to GE's local 
telecommunications facility in Saudi Ara- 
bia. The letters will be printed, put in 
envelopes, and then given to the U.S. 
Armed Forces for delivery to the desig- 
nated serviceperson. 

Subscribers to GEnie need only 
type the word LETTERS at any menu 
prompt on the service. Non-sub- 
scribers can dial a local GEnie access 
number or 800-638-8712. To send a 
Letter From Home you will need to 
know the name and rank. Social Secu- 
rity number, unit or ship and the APO 
or FPO of the recipient. The GEnie 

.info UPDATE 


The item about the Megachip 2000 
in the December New Products sec- 
tion listed the A2000 Chip RAM 
expander as belonging to Michigan 
Software and developed by DKB Soft- 
ware. The product actually belongs to 
DKB Software and Michigan is simply 
a dealer for it. The correct retail price 
is $299.95, which does not include the 
Super Agnus. For more information, 
contact DKB at 832 First Street, Mil- 
ford, Ml 48381. 313-685-2383. 


AmiExpo has not only changed its 
name to AmigaWorld Expo, but has 
also changed addresses as well. The 
new address is 465 Columbus Ave., 
#285, Valhalla, NY 10595. 914-741- 
6500 voice, 914-741-1569 FAX. 


In the New Products section of 
issue #35 we typoed the phone num- 
ber for Left Hemisphere, producers of 
Amiga carrying cases. Their real num- 
ber is 509-325-0115. 


Using their new HyperBook 
authoring system, Gold Disk has 
created a free disk containing a 
graphic presentation of the Gold 
Disk product line. The disks are 
available free from dealers, inside 
Gold Disk product boxes, and by 
mail. Each disk also has the poten- 
tial of being an instant winner of 
prizes ranging from T-shirts to 
posters to Sony Discman CD play- 
ers. Gold Disk, 5155 Spectrum 
Way, Unit 5, Mississauga Ontario 
Canada L4W 5A1 , 41 6-602-4000. 

system will automatically prompt you 
for the appropriate info. 

To access Letters From Home, set 
your terminal software for 8 data bits, 1 
stop bit and no parity. Set the duplex to 
half. Set your modem and software for 
any speed from 300 to 2400 baud. Dial 
the local access number or the 800 
number listed above. Upon connection 
type HHH and then hit return. When the 
U#= prompt appears, type LETTERS 
and hit return. You'll then be prompted 
to enter the appropriate information. If 
you have difficulties logging on. call 
GEnie Client Services at 800-638-9636. 
GEnie certainly deserves a twenty-one 
gun salute for offering this service. 


Oierra On-Line has 
announced that it has renamed its 
Hero's Quest computer games to pre- 
vent confusion with Milton Bradley's 
"Heroquest" board game. Following 
the release of the first Hero's Quest 
computer game Sierra learned that 
Milton Bradley has trademark applica- 
tions pending in the U.K. for its 
boardgame "Heroquest." Sierra has 
renamed Hero's Quest: So You Want 
To Be A Hero as Quest For Glory. The 
second episode of a planned four-part 
series. Quest for Glory: Trials By Fire. 
will be released for the Amiga some- 
time in 1991. 

18 .info FEBRUARY 1991 



The Lightheorted Publishing Program! 



Now, for the first time on the Amiga, an easy-to-use printing program the whole family will enjoy! 

Poster art that will make your spine tingle 



T I 



J nr V> \ ^ 

* L 


Combine clip art creatively 

Banners you can customize with clip art 

Painting program lets you enhance your design 

p v ' g 



j Annual Company Dance 

L J May 15th w 

7:00 P.M. • 

DaN^E He N Gh! W fl 

1 i 1 IM 

A detail of the amusing alien poster 

Signs that will keep you "rockin' and a-reelin'" 


Print in a variety of sizes, from 
miniature to monumental! 

Import graphics from other programs. 

Circle #110 on the Reader Service Card 





Dateline, Las Vegas - Comdex is 
a business show, and smack 
dab in the middle of it was a 
Commodore booth. The featured attrac- 
tion was the 68030-powered Amiga 
3000UX running Unix System V version 
4. The system on display sported the 8- 
bit University of Lowell hi-res color 
graphics board running Open Look, with 
a sizable window that simultaneously 
displayed video from videotape or a live 
camera. Very impressive. Commodore 
also touted AmigaVision with a nicely- 
produced videotape promoting its 
virtues. Sharing the Commodore booth 
were several third parties, including: 

RGB Video Creations, showing their 
impressive AmiLink 2.0 video editing 
suite; Digital Creations, demoing DCTV 
(which we were pleased to discover 

Open Look 

and live video 

co-existing on an 

Amiga 3000UX 

Unix display. 

delivers much more than you might 
think, and we'll be previewing its many 
features just as soon as we can get our 

Continued on page 67.. 

Public domain like y ou've never seen... 






J L 


'cSSex. "TfiSSSL 

4tFiXX. J&LSTO&. 

r 1 - r#~ Jtr 

Best of the Boards! 

Public domain and shareware 
from on-line services. 
New sets each month! 
2 disk set just $12.00 

Video & Graphics 

Desktop video and graphic 
tools including a 3 disk 

set of video fonts. 
6 disk set just $25.00 







10 for $7.90 

50 for $34.50 

100 for $59.00 

For a limited time 

All military personnel receive 

50% off! Call for details. 

Send .99? for disk catalog 
to: Premier Software 

P.O. Box 37S2 

Redwood City, CA 94064 

or call: (415)593-1207 

Please add $3.00 for shipping and handling. 
Dealer and User Group Inquiries Welcome! 

Circle #109 on the Reader Service Card 



The Amiga Sighting of the Year Award goes to gonzo 
photographer and .info cub reporter Jeff Lowenthal. Ever 
on the lookout for news about to happen, Jeff came 
across this sign featured prominently on an ethnic food, 
liquor, and butcher (unfortunately, no computers of any 
sort) shop near Chicago's trendy Bucktown. If you're ever 
in the vicinity of Kilboum and Diversy avenues, stop and 
have your picture taken under the 'Amiga' sign. 

20 .info FEBRUARY 1991 



Gregory Conley can be contacted b\ writing: Gregory Conley. 17320 Laverne Avenue. Cleveland. Ohio 44135 

.info FEBRUARY 1991 21 

Globetrotting With .info 

by Tom Malcom 

Impassible crowds made this a typical European computer show. 

Jetsetting isn't all it's cracked up to be. 
Mostly, a trip through Europe involves sit- 
ting in airports, sitting in planes, catching 
taxis and shuttles, scrambling through train 
stations, sitting on trains, sitting in more air- 
ports and train stations, walking what seems 
like thousands of miles, usually lugging a backbreak- 
ing load of heavy bags around, and finally, if you're 
still alive and semi-conscious after all that, sightseeing 
a little. 

The main reason for my European trip was to go to 
two Amiga extravaganzas: the Amiga '90 show in 
Cologne and the Commodore Christmas Show in Lon- 
don. I've been to more computer shows here in the 
U.S. than I can even remember, but none of them pre- 
pared me for what I saw at these two European 
blowouts. First. European computer shows are over- 
whelmingly dominated by retailers. About three quar- 
ters of the booths at both the Cologne and London 
shows were manned by retailers selling their wares as 
fast as they could shove the packages across the coun- 
ters and rake in the Deutschmarks and Pounds. 

The best thing I found is that in Europe. Com- 
modore and Amiga aren't overshadowed by IBM or 
Mac. The Amiga is popular and it's everywhere; if you 
mention the word "Amiga", people actually know 
what you're talking about, no explanations necessary. 
It is widely used in European business, though for the 
most part, the productivity software used in Europe is 
American. Although there is some productivity devel- 
opment, the vast majority of European software devel- 

.info Senior 
Editor Tom 
reports on the 
state of Amiga 
computing in 

opment is being done in games and entertainment. 
And what games and entertainment! [Be sure to also 
see Marshal Rosenthal's report on the London Com- 
puter Entertainment Show for details on more titles 
that were also shown at the Cologne and Commodore 
Christmas shows - Ed.] 


Cologne, its skyline dominated by the Dom, the 
largest cathedral in the Rhine valley and the biggest 
pile of carved rock I've ever seen, is one of the 
wealthiest cities in Europe. It is filled with elegant and 
expensive stores in an enormous shopping district. 
(It's also filled with hundreds of the best pastry shops 
I've ever had the pleasure to stuff my face in, and I 
don't think 1 missed many of them.) The show was 
held in two large halls of the Messe (exhibition center) 
across the river from the Dom. Last year, so many 
people tried to crowd into the show that the local fire 
marshals had to refuse entry to hundreds of very 
unhappy people. This year, enough space was added to 
at least let everyone in. though it was still very crowded 
at times. Unofficial estimates place attendance at 
60.000 and I can easily believe it. Makes American 
Amiga shows look pretty puny in comparison. 

There seemed to be more hardware being shown 
than anything else, and most of that was genlocks and 
digitizers. These, of course, were nearly all in PAL for- 
mat, but it's interesting that video is booming in 
Europe as well as here in the US. German TV, by the 
way, is very weird by American standards; it has some 
of the most incomprehensible game shows I've seen, 
nudity is commonplace, talk shows predominate, and 
the commercials are much more entertaining than 
American ads (and more entertaining than much of the 
programming, for that matter). There aren't many 
broadcast channels, and cable is just starting to take 
off. Developers have obviously realized the potential 
market cable represents, hence the proliferation of 
video products. The interest in these products was also 
evident by the depth of the crowds in front of the 
video booths, particularly NcwTek's. where they were 
showing the Toaster to open-mouthed admirers. The 
most outstanding European video product I saw was 
Digital Vision's Scala (it's actually being produced by 
a Norwegian company, and marketed throughout 
Europe and eventually in the US). It is the easiest to 
use, fastest, and most sophisticated video titling and 
effects generator I've seen that doesn't require special 
hardware. The six disks include the program itself, 
some very tasty background screens, and a collection 
of fonts. It has a wide range of transitions, all accessi- 
ble from a menu panel. Also of note is Real 3D, a ray- 
tracing/animation package from the Finnish company 

22 .info FEBRUARY 1991 

Activa Software. The samples I saw looked good, and 
it claims very fast rendering limes. One way it 
achieves this is to let the user define rectangular areas 
on the screen and render them in different resolutions, 
anti-alias levels, and so on. Real 3D also supports 24- 
bit files. Targa format, and the animations it produces 
use the ANIM5 standard. There's no word yet on US 

About half of the show was given over to games 
and entertainment. Dominating one of the halls was 
the enormous booth of United Software, which is 
probably the largest of the European distributors. It 
was fdled with individual publishers" booths, includ- 
ing Psygnosis. Accolade. Millennium. U.S. Gold, and 
others. Of the games I saw (and played when I could 
elbow my way to an Amiga through the crowds). 
Accolade's Elvira: Mistress of the Dark is very funny 
and captures the spirit of the schlocky horror movie 
hostess perfectly. Millennium's James Pond was draw- 
ing large crowds. It's a very cute arcade game with an 
amphibious hero and fine graphics. Millennium also 
has Horror Zombies from the Crypt (love that title). In 
their own booths. Rainbow Arts was showing Z-Out 
(arcade shoot 'em up). Masterhlazer (sequel to Lucas- 
film's Ballblazer futuristic soccer game). Turrican 2 
(sequel to the arcade adventure published in the US by 
Innerprise). and M.U.D.S.. which stands for Mean 
Ugly Dirty Sport. It's the best of the lot and achingly 
funny; it has you managing a team of convicts with the 
idea of getting a live (!) frisbce into the other team's 
basket. The rules, if you can call them that, allow 
everything from fighting to bribing the other team to 
outright cheating. Magic Bytes had a display with a 
miniature volcano and dinosaurs promoting Digitek's 
Dino Wars, and they also have several other titles on 
the way: U.S.S. John Young (naval warship simula- 
tion). Second World (planetary strategy game), and 
American Journeys, which has you as a foreigner try- 
ing to arrange a trip through the States - interesting if 
only forthe point of view. Of.Starbyte's new releases. 
Sarakon is-ihe most intriguing: it's a variation on mah- 
jongg and Shanghai that has some very tasty graphics 
and addictive play. 

There were also some familiar faces at the Cologne 
show. Gold Disk exhibited, showing beta versions of 
Professional Page 2 J) and ShowMaker. ASDG's prod- 
ucts were being shown by CompuStore. a large Ger- 
man distributor and importer run In Michael Metz, an 
Amigaphile of the first order, who was also kind 
enough to handle the receiving end of getting copies to the show. They also showed Applied Engi- 
neering's and Microbotics' hardware. California 
Dreams had a booth with their Bodega Bay A500 
expansion system, and GVP and 1CD had their hard- 
ware lines on display. Australian company M.A.S.T. 
showed a new 24-bit display card that will be 
available here in the US shortly. Dr. Oxide and the 
gang fromTuTsar were entertaining the throngs at their 
booth, and Oxxi. 1VS. and Precision were also show- 
ing their wares. Precision had an unfinished version of 
Superhase 4 up and running, and we'll be seeing the 
new release before lone. 


f open j 

t: CLOSE 1' 
[ LOCK } 



[ THROW ] 

[ SAVE ] 

This guy look; 
vinciJble in o. close fight. 

■ • ■ L J 

'■ _ • 


Elvira, a new Accolade adventure starring the schlock horror movie hostess. 


I wish American trains were like those in Europe: 
they're very fast, have a smooth ride, and. believe it or 
not. they're on time. It took less than five hours for thi 
train I caught in Cologne to pass through Belgium and 
northern France and arrive at the Gare du Nord in 
Paris. Like the rest of Europe, Paris is encased in scaf- 
folding. I don't think there's any landmark that isn't 
being refurbished. I spent the better part of a day at the 
Louvre and then caught the Metro out to Montreuil to 
visit UBISoft. It's a much larger company than I had 
thought - we see only a portion of their titles here in 
the US. The next release they have in the pipeline for 
America is B.A.T.. a graphic adventure with a decid- 
edly cyberpunk flavor. (Oddly enough. Lance Mason, 
the game's British author, had never even heard of 
Neuromancer.) The game has a moody, Blade Runner- 
ish look and is designed around player convenience. It 
employs a variable multi-window screen and the vari- 
ous locations are buffered so there's a minimum of 
waiting around for disk accesses. It will be shipping 
by the time you read this, along with Pick 'N Pile. 
which we've been playing (and are seriously hooked 
on) in a beta version around the .info offices for sev- 
eral weeks. It's a terrifically mindless arcade game 
with something of the feel of a pachinko machine. 
Also coming is LigluQuest, an arcade adventure with a 
fairy-tale theme and perfectly wonderful graphics. 

After leaving UBISoft. I discovered that forty hours 
just wasn't enough time to see Paris and 1 had a plane 


I landed at Heathrow on the morning of No 
then took a train to Liverpool and Psygnosis. Th 
English countryside is just as pretty as years of reai 
ing about it had led me to imagine, but the city of 

.info FEBRUARY- 1 

In Europe, 
and Amiga 

by IBM or Mac. 

991 \23 

B.A.T., a graphic adventure with a decidedly cyberpunk flavor from UBISoft 

Liverpool is very grim. It's been in the grip of a seri- 
ous economic depression for some time, mostly the 
result of the collapse of its shipping industry. While 
there wasn't a Beatle to be seen, listening to John, 
Paul. George, and Ringo over the years at least pre- 
pared me for the Liverpudlian accent, and 1 have to 
admit to a certain kick at being in the city where Beat- 
lemania started. Psygnosis' spacious offices are 

PsygnosiS is located in some renovated shipping warehouses over- 

looking the Mersey. There are 18 Amiga 3000s sitting 

light years around, along with other computers and the best 

games on either side of the Atlantic. 

beyond the If I ever had any doubt about which is the top game 

publisher in the world. I don't any more - Psygnosis is 

rest Of the light years beyond the rest of the crowd. The company 

is jointly owned by Jonathan Ellis and Ian Hethering- 

crowd. ton. whose vision and creativity are taking computer 

entertainment into its next generation. Psygnosis has 
released a Hood of titles in recent weeks [Jake a look 
at the five reviews and previews in this issue - Eel.] and 
though not everything they attempt is completely suc- 
cessful, at least they're willing to try different ideas 
and approaches. Much of what I saw during my visit is 
going to blaze the trail for the types of entertainment 
we'll be seeing in the next few years. As Ian Hether- 
ington told me. "Somebody has to decide where com- 
puter entertainment is going and take the first step." 
More than any other company. I think Psygnosis has 
realized that we're moving away from mere games 
and into broader, more complete entertainment. They 
are, of course, working on CD. though they have some 
serious doubts about the viability of Commodore's 
CDTV. They are developing for it, but expect the CD-I 
format to win out in the end. The CD work Psygnosis 
showed me was running on a Japanese FM Townes 
machine, which is very expensive and so far 
unavailable in the US. The demo consisted of a flight 

through a fractal landscape at breathtaking speed. The 
frames for the landscape had been generated on an 
Amiga, and then translated over to the CD. The game 
that eventually results from this experimentation will 
be more completely interactive than anything we've 
seen so far; since the landscape is mathematically gen- 
erated, the player will be able to fly anywhere through 
the landscape and even shoot the tops off the moun- 

Of the Amiga games Psygnosis has coming, 
Carthage and Obitus are the standouts. Carthage is a 
blend of wargaming and chariot racing set during the 
Punic Wars in ancient North Africa and it pits you 
against the invading Roman armies. The wargaming 
aspect uses fractally drawn maps and the easiest, most 
intuitive play I've seen in a wargame. The racing is 
also outstanding; it lets you see the road much farther 
ahead than any other racing simulation. It was Obitus, 
though, that made my eyes pop. Obitus is, simply put, 
the best game I have ever seen. It is a graphic fantasy 
adventure that must be seen to be fully appreciated. 
The artwork and animations are exquisite, featuring 
fast, smooth scrolling from one location to another. 
More than any other graphic adventure, Obitus gives 
the feeling of actually being there. The programmers 
were just putting the finishing touches on it while I 
was there, so it should be shipping in a matter of 

The evening I was in Liverpool, Psygnosis hosted a 
get-together of local dealers and it was fascinating to 
get their perspective on the industry. They confirmed 
what I had suspected, that British gamers, "punters" as 
they're called locally, are much more serious about 
gameplaying than we are in the US. Given the high 
cost of games (between £15 and £25), they have to be. 
(In fact, England is the most expensive place I've ever 
been - the British spend pounds like we do dollars, 
except a pound is worth almost two US dollars. 
Ouch!) I'd already been playing a beta version of Lem- 
mings, but this was the first time most of these dealers 
had seen it. Their reaction was about what I expected: 
they nearly had to be physically torn away from the 
computers, and crowds of kibitzers gathered to tell the 
person playing how to do it. It confirmed my impres- 
sion that Lemmings will be another blockbuster for 
Psygnosis. (Incidentally, the latest craze among the 
Psygnosis gang are bad lemming jokes: What do lem- 
mings drink? Lemming-ade. of course. Their favorite 
dessert? Lemming meringue pie. You get the idea.) 


From Liverpool. I trained back down to London for 
the Commodore Christmas Show. Somehow, I had 
gotten the starting date for the show a day early, so I 
was left with an extra day for sightseeing. Rather than 
blow it on the usual tourist stuff (though I did plenty 
of that, too), I used the time to visit a few smallish 
retailers and to hit some of the enormous Virgin stores 
(no. they don't really sell virgins, I know because I 
asked - this is Virgin as in Virgin records. Virgin 
games, and Virgin airlines). The retail shops have a 
much different atmosphere than the ones here. There 

24 .info FEBRUARY 1991 

are two basic types: one caters to the business end of 
things and the other to entertainment buyers. The busi- 
ness retailers are just as boring as the ones here in the 
States, but the game-oriented shops are much more 
colorful, the walls and windows completely covered 
with game posters, games blaring, and glassy-eyed 
"punters" everywhere. The ubiquitous posters are 
avidly collected, something we don't see much of( 
here. The Virgin Mega Stores are amazing places: on 
one street in London I saw three of them in a single 
block. One was for music, one for books, and another 
for software and games. The mix of products in the 
games store was enough to warm the cockles of my 
heart. The Amiga section was by far the largest, with 
somewhat less space for Atari, and about half as much 
for IBM and Amstrad. The most surprising thing, 
though, was that there was only one miniscule rack of 
Nintendo cartridges; Nintendo is just getting started in 
Europe and it isn't picking up steam very quickly. I 
think the reason has to be that Europeans are accus- 
tomed to better games than Nintendo is capable of - 
they already own Amigas! 

The Commodore Christmas Show was held at the 
Novotel hotel, crammed into three smallish rooms on 
two levels. On Friday, the aisles were crowded, but not 
jammed, but on Saturday. I was finally forced to give 
up the fight by mid-afternoon. I have never seen so 
many people crammed together at a trade show and 
they were all in a buying mood. It looked like a feed- 
ing frenzy on the floor of the New York Stock 
Exchange. Trying to talk to any of the vendors was an 
exercise in yelling and trying to hear a reply over the 
roar of the crowd. It was truly magnificent to behold. 

There was considerable confusion over two hard- 
ware products, one called the Amiga 1500 and the 
other A1500. The Amiga 1500 is the latest marketing 
ploy from Commodore U.K. and is simply a bare- 
bones A2000 equipped with two floppy drives and a 
new name plate. The A 1 500, on the other hand, is a 
third-party expansion system/replacement chassis for 
the A500. Unlike California Dreams' Bodega Bay sys- 
tem, the A 1 500 requires taking the A500 apart and fit- 
ting its innards into the new box, which gives it capac- 
ity for two floppy drives or one floppy and one 3.5" 
hard drive. It will also accept A2000-style cards and 
even has a video slot. The; best part, though, is that the 
A 1 500 provides a separate case for the A500's key- 
board, detaching it from the CPU. There's also a rack- 
mount version of the system available. 

Commodore was also exhibiting their C64 game 
machine, which they've wisely decided not to market 
in the US. This cartridge machine will probably do 
fairly well in the UK. given the lack of Nintendo pene- 
tration and Commodore's well-established name. The 
biggest difference from the old C64 cartridges is that 
the new ones will hold up to 256K. so games will be 
much larger. 

The best news I got at the show is that Domark will 
be publishing an Amiga version ofS.T.U.N. Runner, 
probably the best coin-op racing game ever done. 
They're also coming out with 'Nam (strategic 
wargame). MiG-29 Fulcrum (flight/battle simulator). 

LightQuest, an arcade adventure with a fairy-tale theme, also from UBISoft. 

Hard Drivin' II (head-to-head car racing with modem 
support), and 3-D Construction Kit (a vector-graphics 
virtual reality system). 

There were several other game publishers at the 
show, including Ocean (we'll be seeing several of their 
titles published in the US by Electronic Arts) and 
Elite, which is releasing Tournament Golf and World 
Championship Soccer. On the news front. Mirrorsoft 
has signed an exclusive agreement with Konami to 
publish their titles in the US. 


If there's any one observation that stands out from 
my travels, it's that we now live in a global market. I 
think the New Europe that is emerging in the post- 
communist world is going to be more of a force than 
any of us can imagine. The US is still very influential 
on European pop culture (I was told on a couple of 
occasions that Europe still follows about two years 
behind American trends), but there's change in the 
wind. We're already seeing the domination of the 
European game publishers in the American market, 
and I have little doubt that it will continue to increase. 
It became clear that the European segment of the 
Amiga market is ultimately going to dictate the course 
of American development. That's not necessarily a bad 
thing, but it certainly isn't the image we Americans 
have of our place in the world. 

The trip was a grand time, both for the sights and 
the software. I can hardly wait to go back and play 
some more. If I can find time to brush up on my lan- 
guages, take a pack horse to haul stuff around, and 
charter a cargo plane to bring it all back, next time will 
be perfect. 


I have never 
seen so many 
together at a 
trade show. 

.info FEBRUARY 1991 25 

The London Computer 
Entertainment Show 

by Marshal M. Rosenthal 

Swiv. a fast moving vertical scrolling shoot-em-up from Sales Curve. 

Okay, loosen up. Before we start 
traipsing down the rows of Lon- 
don's Computer Entertainment 
Show, a few ground rules about the 
overseas market are advised. Keep 
in mind that these guys are serious 
about game playing - they know where their bread and 
butter comes from. Games arc popular; they've always 
been popular. With such an attitude, and heavy compe- 
tition for the gamer's Pound, it's obvious that every- 
body's going to try harder to stand out and excel... the 
results being plenty of good games at reasonable 
prices. Can you imagine a budget line of Amiga soft- 
ware at S5.00? U.K. companies do. did. and have been 
producing such a line for almost three years now. 

Now that you've got the basics, imagine the Earls 
Court's Convention Center - a twenty minute tube 
(subway) ride from the heart of London. From the out- 
side it's far less than splendid, just the usual big. gray, 
concrete block of space. Fill it to the rim with software 
companies in multicolored stands resembling circus 
sideshows and expensive car showrooms: then it's 
something else. 

Let's start out with U.S. Gold, who are using a red 
sports car to attract attention to their stand. E-SWAT 

Marshal M. 
reports on 
gaming in the 

requires the services of the Cyber police in order to 
restore order to the city. But before you get the "good- 
ies" like super armor and weaponry, you must fight 
through levels as a puny human - 15 levels of action, 
special weapons, and plenty of goons to take on. Line 
of Fire places you in the role of "peacemaker" as you 
battle terrorists throughout the world. Based on the 
arcade, you've a helicopter, speedboat, and jeep to 
keep your feet from aching in the pursuit. U.N. 
Squadron is loo real to appreciate - flying missions in 
F14's and A- 10 Thunderbolts over the Middle East. 
Gold of the Aztecs is full of brainteasers as well as 
graphic adventure, with 26 megabytes of graphics and 
7.000 frames of animation... plus plenty of sound and 
trouble. Which is what Slrider has his hands full of in 
Strider 2. Now he can climb ropes and chains in pur- 
suit of the bad guys - still using his sword and lasers to 
cut them down to size. 

The French company Loricel presented three new 
titles (through the auspices of U.S.Gold). Moonblaster 
takes you to the outer fringes of the solar system in a 
test of skill and outer space spaceship handling. 
Scenes are enhanced with "Full-Vision", which scales 
landscapes as they approach or recede from the 
player's first perspective point of view. Outboard 
plops you in the Earth's ocean, racing through glam- 
orous cities in an overhead powerboat simulation. 
Magician confines you to a labyrinth that must be nav- 
igated out of. one filled with evil frogs, traps, and 
plenty of nasties. 

Also French is Krisalis. who brings us Hill Street 
Blues, based on the TV show. You play Captain Firillo 
and must keep law and order within your precinct by 
assigning patrol men as needed (keeping in contact via 
the radio/car fax). 

Going further out. as in 2000 AD, gives us Rogue 
Trooper. Based on the comic book, there are two dis- 
tinct scenarios. The first has you striving to locate the 
mad General amidst the ruins of Nu-Earth. combining 
adventure with pure shoot-"em-up action. 

Ocean is nearby, their 20x30 foot video wall entic- 
ing with new releases. RohoCop 2 returns to old 
Detroit, and the metal boy's got to take on the evil 
Mastermind, defend the innocent, and deliver justice 
in this arcade-styled action game. Or fly to Mars with 
Arnie in Total Recall, filled with plenty of weird 
things and places, plus lots of weapons to use. Night- 
breed gives you two action scenarios to play in. one 
arcade-oriented, the other being a graphic adventure 

26 .info FEBRUARY 1991 

that lakes you into this H.P. Lovecraft-like world. 

Moving over to pure arcade gives us plenty to do. 
Chase H.Q. 2 continues the pursuit of criminals, who 
now shoot back (just like the real world). It's a return 
to that lean. mean, racin" machine, as you travel from 
Paris to the Sahara. Toki is the weird one. where 
you've been turned into an ape and must fight off 
hordes of disgusting creatures - all the while searching 
for the potion to make you human again. Finally. Narc 
gives you the chance to make a difference. But mostly 
it gives you the chance to shoot all the bad drug guys, 
and blow them up with a missile launcher. 

Sales Curve, a UK game design house, has launched 
their own Storm software label. Upcoming are Double 
Dragon 3: the Sacred Stones, which has Billy and 
Jimmy out to defeat the evil Black Warriors and find 
the three Rosetta Stones. Solar Jet/nan gives the 
opportunity to explore twelve alien planets, while Asy- 
lum is a top- view three player interactive heavy metal 
fantasy action adventure based on the coin-op. 

A sort of sequel to their successful Silkworm is 
Swiv, a fast moving vertical scrolling shoot-em-up 
which requires total concentration and quick reflexes. 
Drive a jeep, or fly a 'copter, and take on dozens of 
enemies - often rapid loaded amidst the game play. St 
Dragon has this strange beastie taking on the Cyborg 

We pass by Commodore's large, airy space. They're 
showing off the CD/ROM unit we know in the States 
as CDTV. although it's planned to appear some six 
months later than the US debut. No software is being 
shown - it's all played close to the vest so that a bigger 
splash can be had by their new C64 game console. 
This unit looks like a C64 without keyboard, with the 
cartridge slot placed in the same spot, but vertical. 

Mirrorsoft has a few oddball games working, one 
being Duster. Set on an alien world too close to the 
sun, mutations are the norm and having to wipe them 
out is a full time task. As a bug-hunter, you pilot a 
small aircraft designed to eradicate these vermin. Flip- 
It and Magnose are two citizens of Mars out to visit 
the Earth and take back gallons of water for the thirsty 
planet. Only one of the two can return in triumph - 
making for a nasty bit of competition. Six levels of 
platform action, split screen displays, and parallax 
scrolling make this a wacky trip indeed. The arcade/ 
violence fan will be glad of Predator 2. and the chance 
to bag the "big one" (careful he doesn't get you 
instead). Reminds me of the streets of New York on a 
bad day, only now it's also open season on drug gangs. 

Well represented at the show (with a delightful set 
of chairs to rest on) is Domark. Continuing their James 
Bond titles is The Spy Who Loved Me. Similar in exe- 
cution to previous ones, Spy features a number of 
action-oriented scenarios to participate in. The purpose 
is to eliminate the arch villain's scheme to destroy the 
Earth and repopulate it with his own personal under- 
water Atlantis. 

Still driving about gives us Hard Drivin' II: rev up 
to speed and take off in a nitro-injected race car. New 
features include telemodem between other computers, 
and the ability to edit the track. Redesigned courses 

Commodore's C64-based cartridge game machine is not scheduled to 
appear in U.S. stores. 

allow for street elements to be moved as well. 

Badlands comes from the creators of Super Sprint, 
and is a coin-op conversion filled with hazards. Drive 
your car past overlapping vehicles, tight corners, con- 
voluted tracks, and "natural" hazards like crumbling 
buildings and falling power lines. 

Electronic Zoo expects the World Cup to still be on 
people's minds, and so they've created Uhhuteo. a ver- 
sion of the table top game (which comes from the 
Latin name for the Hobby Hawk - "Falco Subbuteo"). 
Using AI, the player must pit his wits against the com- 
puter on three levels. 

While the Brits love to tend their gardens, some- 
times the weather interferes. This is where The Magic- 
Garden comes in. Potential is the key word here, for 
it's up to you to decide how many flower beds to 
plant, whether to do vegetables, where to place a shed 
or greenhouse. Then watch it blossom and interact 
within its own environment. Grabble the gnome is 
always on hand to do the dirty weeding and other 
work - but watch out for the jealous gnomes out to 
ruin your handiwork. And of course there are magical 
things going on to contemplate. 

Is there any more? You bet. the show just seems to 
go on and on. But humans, unlike software, do get a 
bit tired now and then. Not to mention hungry (the 
show sells horrible "American-style" hot dogs that 
could cause Anglo-American relationships to wither 
away). So it's off to get some good, typical British 
fare. That's right, we're heading for the McDonald's 
down the road. 

The show 

just seems 

to go 




Marshal M. Rosenthal is an internationally 
known photographer/writer. He still hasn't given 
up the idea of becoming a rock star, though. 

.info FEBRUARY 1991 27 

VOran J. Sands III 

The quality of the compressed image during Toaster effect transitions 
is not of high quality, but looks fine as long as the image keeps moving. 

How to set up your shiny new Video 
lousier : First of all, pay close atten- 
tion to the Toaster installation instruc- 
tions (i.e. read them! ). Removing the 
power supply tray is a bit time- 
consuming, but the Toaster must clear 
the disk drives or else you'll have some expensive 
junk on your hands. Remember, never force anything! 
(I'm going to assume that you have already installed 
the necessary RAM cards and tested your Amiga to 
make sure it was working with them prior to installing 
the Toaster.) 

Now you load the eight disks of material onto your 
hard drive using the program on the first disk. It will 
cue you as to when to put the other disks in the drive. 
All the Toaster programs together will consume seven 
megabytes of hard drive space so make sure you've 
got it to spare. With this completed, you can now start 
up the Toaster, cither by Workbench icon or using the 
special startup-sequence at reboot time. 

With this little bit of work you now have a function- 
ing Video Toaster. But using the Toaster can be a 
multi-level experience. At every step you'll probably 
incur more cost and need more equipment. Before you 
jump in. you need to examine what you want to do. 


Video Toaster 
has finally 
arrived and you 
need to set it up. 
Don't worry, 
Dr. Video is here 
to help you. 


The minimum setup is to use a single source of 
video attached to input #1. With the output of the 
Toaster hooked up to a recorder or a display device 
you can use the numerous TDEs (Toaster Digital 
Effects) to transition from the source to an image in 
the framebuffer. colorblack. or a color background. 
This arrangement is mostly limited to playing around 
and showing your friends, wife, and relatives the 
niftj new thing you've bought. It is possible to use 
this arrangement in a post-production mode, how- 
ever, building your final tape in pieces that are edited 
together. Also don't forget that the Toaster will act as 
an Amiga genlock when not used as a full-blown 
Toaster, though it is a very basic genlock with no 
fades or control and any tape source that passes 
through it must be stable (no non-Timebased Cor- 
rected VCRs). You can also render 3D images with 
Lightwave, paint with ToasterPaint. grab still video 
frames, and output graphics or characters to tape. 


The next level of implementation is to add a sec- 
ond video source. It is at this point we separate the 
men from the boys (because, as we know, the only 
difference between men and boys is the price of their 
toys). Any second video source must be referenced to 
the first. In order to do that you need a camera (or 
camcorder) that can be synchronized to the first. In 
the world of video that's called "genlocking." Very 
few consumer grade cameras have this ability, mak- 
ing them unsuitable for use as a second source of 
video for the Toaster. Cameras that do have genlock 
capability are usually of higher quality and. of 
course, price. Expect to pay at least $1500 to $2000 
for a "pro-sumer" or industrial grade camera. Any 
money spent on a camera of this grade will reward 
the buyer with not just genlocking. but usually also 
higher quality video and more control features. In 
video you can never have a camera that's good 

If you want to use a VCR as your second source of 
video (or your first, for that matter) it will also need 
the ability to genlock. And more importantly, as we 
mentioned earlier, it will need to be timebase cor- 
rected. Simply put. its video output must be as stable 
as a camera's (see the sidebar). In order for a VCR to 
be timebase corrected it should have special inputs 
for Advanced Sync and subcarrier (SC). These are 
signals that are sent from the timebase corrector 

28 .info FEBRUARY 1991 

(TBC) to the VCR. Most TBCs will not properly cor- 
rect a VCR's video unless these signals are used. 

Current TBCs cost from about S 1 000 to as much 
as $10,000. VCRs that can accept connection to a 
TBC start about SI 000. The industrial line of VHS 
decks from Panasonic's AG series is a good example 
of such decks. Editing decks routinely have the 
proper connections. 

The only alternative to TBCs is to use a framestore 
device. This unit is basically a TBC with 525 lines of 
correction - a full frame of video - hence the name. 
When you have this much correction there is no need 
for the advanced sync and subcarrier signals. 


The maximum setup for your Toaster is to inte- 
grate it into a studio system. Merc all sources are syn- 
chronized and may be fed to the Toaster. It could be 
used "upstream" or "downstream" of whatever other 
switching device you may have. Or you may chose to 
replace the switching unit with the Toaster itself. If 
used with another special effects generator/switcher 
you'll have a mess of signal liming problems. Unlike 
most video devices that genlock, switchers such as 
the Toaster usually don't have adjustable timing. This 
means using external delay devices with the Toaster 
to time it to something else. This is nothing that can't 
be overcome with some more money and effort. 
Often in such a setting, all video sources are synchro- 
nized to a master reference source, perhaps the black 
burst output from a sync generator. 


As you can see from the pictures (if you are famil- 
iar with 'scope displays) the Toaster output is rea- 
sonably clean. It passes composite video thru with 

Vectorscope analysis of the Toaster's color bar output, above right. 

Full field color bar output from the Video Toaster. 

little alteration and the bandwidth exceeds 4.2 MHz. 
Fans of Y/C signals will cringe at the thought that the 
Toaster does indeed only work with composite video 
signals. Although not as clean as Y/C. composite 
video is the common denominator for all video sys- 
tems and still the standard of use for most studios. 
The Toaster's specs assure you that the video will at 
least be as clean as it can be. 

The Toaster's framebuffer output is also accurate. 
The Toaster interface allows you to display a 
graphic known as SMPTE color bars, a color bar 
lest signal with not only the primary colors and 
their combinations but a 100 r /r white and I and Q 
signals as well. The picture shows the vectorscope 
reading of this image. 


One thing the scope picture won't show you is 
the quality of the compressed image. For this you 
only need your eyes. Use the manual transition 
mode and shrink an image down to about half size. 
Although the picture is still live video it is not very 
viewable. To make such compressed images look 
nice you need what are called "spacial filtering" 
algorithms built into the firmware. These are stan- 
dard in expensive equipment but have been left out 
of the Video Toaster to keep it inexpensive. 

Tim Jenison, president of NewTek explains that 
"the Toaster is mainly a transition device." The idea 
is to keep the image in motion so the lack of resolu- 
tion at that point isn't noticeable. So if you're think- 
ing of shrinking that picture down to half size and 
putting it over a newscaster's shoulder, you should 
consider doing something else. Keep this shortcom- 
ing in mind and simply plan around it. (It should be 
noted that none of the Toaster's effects offer a pre- 
planned stop of the transition in progress). 

.info FEBRUARY 1991 29 

Although the Toaster is a unique device, it 
is installed no differently than any other video 
unit of the last 15 years. How you use it 
depends on your imagination and your 
bankroll. The average amateur videographer 
may find limited use for the Toaster with their 
current equipment, and indeed may be facing 
a major investment to get up to speed. The 
average industrial studio will probably be 
able to drop a Toaster into their system with 
little to no extra expense (other than the initial 
purchase of the Toaster and a loaded 
A2000HD). A broadcast station buying one 

out of spare change would most likely not use 
the Toaster for major production but will love 
using it in a news editing bay. Production 
houses will love having one for their off-line 
editing bay or for a cheaper on-line editroom. 

There is no doubt in my mind that the 
Video Toaster will be a welcome addition to 
many video studios. Although recent 
advances have made amateur video a reality. 
it still costs money to move up, even with the 
initial low price of the Toaster. The Toaster is 
more realistically an industrial video unit than 
an amateur level device. For every higher 

level of implementation of the Toaster the 
price jumps up dramatically. Plan your future 
purchases with Toaster compatibility in mind 
and you'll be okay. The Toaster isn't quite the 
ubiquitous SI 600 video answer some 
dreamed it would be. but it's a dam sight less 
than the $30,000 you would have spent last 
year to do the same things. 


NewTek, 215 East Eighth Street 
Topeka. KS 66603. 913-354-1146 



Stable Sync from Camera 


VCR Signal 








m ■ 

Analog to 




Digital to 



■ ■ 





nee Videc 






Diagram 1. Stable sync versus typical VCR sync. 

Diagram 2. To stabilize VCR sync, the VCR signal is 
converted to digital data. 

I he video timebase corrector (TBC) goes 
back to the Sixties, when it was built with 
tubes and took up two tall equipment racks. 
Today's TBC's are small enough to be built 
into a VCR. But the reason for using one back 
then is the same as it is today. Every VCR 
relies on mechanical means to reproduce a 
video picture. But tape stretches and shrinks; it 
jerks across the heads, which are spinning 
and acting like gyroscopes when the VCR is 
moved; etc., etc. All these things make the sig- 
nal from a VCR unstable. In the early days the 
signal was so unstable that many tapes were 
unviewable on a monitor. The answer was to 
find a way to stabilize the sync of the signal. 

If we compare a stable signal to a VCR's 
(Diagram 1) we notice that the stable signal's 
sync is always of the same duration and 
occurrence. It's 5 usees wide and occurs 
every 63 usees like clockwork. But the VCR 
signal varies the length of time between sync 
signals - sometimes shorter, sometimes 
longer. If the tape is running a bit off speed, 
the duration of the sync signal can change as 

The TBC corrects for this by changing the 

VCR signal to digital data which is stored in 
memory (see Diagram 2). Due to the large 
amount of data created, early TBC's stored 
only one horizontal line of video at a time. 
Unfortunately, portable VCR's created errors 
that exceeded that. Soon TBC's offered more 
lines of storage (often referred to as the "cor- 
rection window.") With this data in memory, all 
that remains is to make sure that it leaves the 
memory in a nice orderly manner. To insure 
this, a built-in sync generator is referenced. 
When it says "Go!" the next line of data is spit 
out: no sooner and no later. A wonderful side 
effect of using a reference source is that we 
can feed another signal to the sync generator 
inside the TBC. If the sync generator is syn- 
chronized (genlocked) to our other signal, the 
VCR output from the TBC is not only corrected 
but synchronized as well. Now we can mix 
other signals with our VCR's for whatever 
effects we desire. 

To make the TBC's job easier, though, it will 
feed back an "advanced" sync signal and sub- 
carrier to the VCR. The VCR uses these sig- 
nals to align itself with the TBC's internal refer- 
ence as much as possible, thus reducing the 

overall error. With this you don't need as much 
correction and can spend less on a VCR. 

If your VCR doesn't have inputs for these 
TBC signals then you need a window of infinite 
correction. That means storing all 525 lines of 
a video frame. A TBC which does this is called 
a "framestore." (Catchy, huh?) It doesn't need 
to feed back any signals to your VCR. In fact, 
any video signal could be fed to a framestore 
and be output in a stable and synchronized 
manner. Network broadcasters use these to 
synchronize satellite and microwave feeds 
from wherever. 

VHS tape decks possess perhaps the worst 
timebase of any current videotape format. 
Duplicating a tape without a TBC adds the first 
VCR's instability to the second's for a cumula- 
tive error that is a mess. TBC's won't make 
these tapes look any better, but they'll at least 
make them viewable and synchronizable. 
TBC's have gotten inexpensive enough that 
more and more studios have one for each 
VCR. Ten years ago I bought a 16-line TBC for 
$10,000. Last year I bought a framestore for 
$2400. Next year many VCR's will have them 
built-in. Ain't life great? 

30 .info FEBRUARY 1991 

Osaka and the Turbo SIG 

by Harv Laser 

Victor Osaka 

t is a late summer weekend evening in Southern 
California and, like flies to honey. AmiExpo Ana- 
heim has attracted the devoted and the curious to 
the Disneyland Hotel. After a day of information 
overload from the show's exhibits, seminars, 
classes, and keynote speeches, and lugging their 
requisite bags full of literature, most of the tired but 
happy crowd filters out to the parking lot for the drive 
home, or hops the Monorail for a swoosh over to the 
Magic Kingdom across the street. 

But not everyone has left the halls of the hotel, and 
soon some begin to gather around the huge wooden 
doors that lead into the hotel's aptly named "Grand 
Ballroom." a lush and cavernous auditorium festooned 
with one of the largest crystal chandeliers imaginable. 
Many in the lobby outside the ballroom know each 
other and exchange pleasantries. A few show-goers 
leaving the exhibits wander by and ask what's going 
on. "It's a special meeting of the Turbo Silver SIG." 
they're told. A young man. slight of build and looking 
in every direction at once, rushes by and zooms 
through the doors. "Hi Victor!" someone shouts to him. 
Up on stage in the hushed acoustics of the heavily- 
upholstered ballroom. Victor Osaka is fiddling with 
the connections behind some Amigas and testing out 
the large screen projection system to make sure all is 
perfect. As the lights dim and people settle into their 
seats. Osaka introduces Mike Halvorson. President of 


- ^ ^^ 

S& B^&SMh^^ The Turbo SIG Bulletin 

Impulse, publisher of Turbo Silver and its forthcoming 
descendant. Imagine. This is what the SIG members 
have been waiting for for months: a chance to actually 
listen to and throw questions at the man whose com- 
pany makes the products they have been using, abus- 
ing, adoring, struggling with, and trying to master. 
Victor Osaka must be particularly proud of this 
moment, for tonight's meeting is the frosting on a 
year's worth of work for him as the founder of the 
Turbo Silver Special Interest Group. 


A few years ago Victor Osaka could have been clas- 
sified as your typical Industrial Designer. Today, how- 
ever, he's a bit harder to pigeonhole. "I find myself in 
constant motion, doing many things in and out of the 
world of the Amiga." he says. "My company - Design 
Osaka in Santa Monica - develops products for various 
industries and startup companies, from wheelchairs to 
automotive accessories to household products. I keep 
myself quite busy." 

Victor, who describes himself as "quite shy." was 
first attracted to the Amiga as he walked by a Software 
Etc. store in Los Angeles. "There was a colorful ani- 
mation of a Juggler fashioned in sort of a 'Michelin 
Man" model," he explains. "Later a friend of mine. 
Mark Zeavin, and I decided to each buy Amiga 2500s. 
I needed a machine to do computer-aided design. ^ 

Artists have 
towards each 

.info FEBRUARY 1991 31 

You can 
always tell a 
when you 
see one. It 
has a plastic 
look to it. 

Threeheads © Gregory Denby 1990 

Little did I know that in a couple of years the Amiga 
would become so much a part of my life." 


As its founder and president, much of Victor's life 
now centers around the Turbo Silver SIG. an "Interna- 
tional Three-Dimensional Computer Graphics and 
Animation Educational Foundation." Osaka says. "The 
SIG was formed in December of 1 989 because (a) I 
felt very strongly about Turbo Silver, (b) I wondered 
why there were so few members who used it in the 
Los Angeles Amiga Users Group (LAAUG) and (c) 
those users who I did find had many questions regard- 
ing its operation." 

Historically, this is not an uncommon place for an 
artist to find himself in. Artists have always gravitated 
towards each other, and entire enclaves and communi- 
ties have sprung up where they can share their talents, 
heap praise and criticism on each other's work, and 
enjoy the camaraderie of a gathering of people with 
similar interests and shared artistic passions. A group 
like the Turbo SIG could be the 90's West Coast 
equivalent of a late 19th Century Parisian artists' 

Victor elaborates on the origins of the SIG: "Sculpt 
Animate was a very popular program that a lot of peo- 
ple had and used. But I found a much smaller number 
of Turbo Silver owners out there. That's why we 
decided to focus on Turbo Silver and not Sculpt." His 
obvious preference for his renderer of choice is clear. 
"It's interesting that you can always tell a Sculpt ren- 
dering when you see one. It has a plastic look to it. A 
Turbo Silver image is much more sophisticated and 
refined. A lot of Turbo Silver owners were owners of 
Sculpt and realized that it just couldn't realize their 

"With support from LAAUG, our group had a meet- 
ing place and interested folks. Our meetings were 

packed, with as many as 70 people in attendance. It's 
always a lot of fun." 

During the Summer of 1990. the Turbo SIG was 
allotted a room and a time slot during LAAUG's 
monthly "Super SIG Day" held at a West Los Angeles 
auditorium complex. This worked well for a while, but 
lack of air conditioning in the aging building, com- 
bined with L.A. summer weather and the desire to 
expand the SIG into something more than a splinter 
group of LAAUG, forced Osaka to find it a new home. 
The group now meets monthly in the community room 
of a shopping mall called The Westside Pavilion. Most 
meetings load the room to capacity, and each month 
there seems to be more interest. Even this larger venue 
may soon be too small. 


Regular meeiings of the SIG find Victor and others 
hauling their Amigas to the site. (Ah, our kingdom for 
a portable or laptop Amiga!). The members arrive, the 
meeting is brought to order, and Victor outlines that 
day's schedule and touches on any other important 

Demos by visiting software companies or SIG 
members who have acquired new and interesting 3D- 
related products are frequent. Although Turbo Silver 
(and. soon. Imagine) has always been and will con- 
tinue to be the SIG's centerpiece, many other products 
are deemed of interest and can be seen as accessories 
to Silver. Recent SIG meetings have featured demos of 
Virtual Realities' Vista, a 3D landscape generator 
which can optionally save files in Turbo Silver format; 
Axiom Software's Pixel 3D. a fiat 2D IFF to 3D object 
conversion package; and 3D object and animation 
disks from Joe Conti and Polar Arts Software. Steve 
"Dance of the Stumblers" Segal, David "Pro/Motion" 
Durham, and .info's own Brad "The Sentinel" 
Schenck, who is also a SIG regular, have all demon- 
strated techniques and products related to Silver in 
particular and Amiga 3D in general. 

Victor fondly recalls one recent meeting's special 
attraction: "I had the Fresh Video Company show their 
portfolio video tapes. These were high-end graphics, 
very slick and commercial. But my intention was to 
expose our members to the very latest and best com- 
puter graphics being produced today. I also wanted to 
point out that the trend is to move away from the typi- 
cal hard-edged glass and steel logos towards more 
organically-shaped objects with expression and move- 
ment. You can still remain commercial yet break away 
from the pack. Although it's easier to create simplistic 
geometric forms and have them fly by. we humans are 
not geometric and it is important to feed our psyches 
with images that contain personality and warmth." 


"This group and its newsletter are very important to 
me. and that drives me to devote a great deal of energy 
towards its success." Victor says. "We now have an 
international membership. The best Turbo Silver artists 
belong to the group, even if they live too far away to 
attend our meetings. Artists like Bradley Schenck. 

32 .info FEBRUARY 1991 

Stephen Men/.ies, Mark Smith, Louis Markoya and 
many more have joined, so a lot of experience and 
knowledge is available to our members." This is, after 
all, what a Special Interest Group is all about. 

"There are also up-and-coming artists who deserve 
mention, like Tim Wilson from Crestline. CA. Tim's 
pieces are mind-blowers - so clean and expressive, 
with great attention to detail. I receive demos from 
many of our members and I am never disappointed. 
Often, beginners feel that their work is not perfect nor 
worthy of submission to the group. But I feel that it's 
not a matter of perfection. 1 know how difficult it is to 
create, and every piece I receive is as beautiful as the 
artist themselves. So I try to encourage people to con- 
tinue to send in their works." 

Osaka is quick to point out that, though the Turbo 
S1G only meets in Southern California, this should not 
discourage anyone from joining. He produces and 
mails out hundreds of copies of an excellent monthly 
newsletter. Victor describes it like this: "It's the 'Turbo 
SIG Bulletin' and currently is an eight-page monthly 
filled with images, articles, tips and reviews. These are 
mailed to registered members of the group. It's black 
and white now, but in the future I hope to go to color 
and expand the size. A feature article in issue No. 9 
was about the legal aspects of combining photographic 
images and computers; a very interesting article which 
I hope will get our members to think about the ramifi- 
cations of the power available to all of us. One of my 
latest projects is the gathering together of women 
artists who work with the computer in 3D programs 
(on any platform, with any program). 1 ask anyone out 
there who is or knows of any such women 3D artists 
to write to me." 


Osaka on his chosen 3D program: "Since I started 
with Amiga 3D, I've experienced many 3D programs 
and the bottom line is that Turbo Silver is still the best 
3D Tenderer for the Amiga at any cost. If that bottom 
line is the final image or animation then Turbo wins 
hands down. Imagine will retain all of the important 
features of Turbo Silver but has a superior graphic 
interface. And that will take Imagine far into the lead 
of all programs available to Amiga owners." 

Unsatisfied with Turbo Silver's documentation, and 
knowing the contortions a novice might go through to 
learn a program as complicated as Silver, Osaka has 
written a tutorial book titled "A Beginner's Journey in 
Turbo Silver." "It's being well received and that makes 
me happy," he says. "The feature most people like 
about the book is the chapter on lighting scenes. It's 
quite detailed, with two basic lighting setups for 
nearly all images. The comments I get most often are 
that the book is very clear and easy to follow. I have 
not advertised it. so quantities are small but that allows 
me to continue to sell it directly to the user, and for 
now that is good." 

"I am always an artist, a creative personality." Vic- 
tor concludes. "I try to spread the news of the Turbo 
SIG. Turbo Silver, and 3D computer graphics in gen- 
eral by giving talks and demonstrations to local orga- 

Seashell2 © Victor Osaka 1990 

nizations and small companies. I gave a talk at the Jet 
Propulsion Laboratories (Pasadena, CA) computer 
group earlier this year then at the International Interac- 
tive Communication Society among many others. 

"I'm hoping to interest the members of the Indus- 
trial Designers Society of America in the Amiga as a 
product development and presentation tool. I believe 
that as more professionals begin to use the Amiga 
we'll see more powerful Amiga models and more 
powerful programs at reasonable prices. The hallmark 
of Amiga programs is the price vs. performance ratio. 
One can only wait and see if companies are going to 
artificially jack up their prices or keep them at a level 
that anyone can afford. Turbo Silver is a prime exam- 
ple of "bang for the buck.' I've seen it at a dealer for 
an incredible S79.00! Is that outrageous, or what! 
Even the CompuGraphic fonts for Professional Page 
are inexpensive - you would pay 10 times the amount 
for Mac type. I really love this computer." 

Victor Osaka may be shy, but he exudes unbridled 
enthusiasm for the Amiga and the artists who have 
been drawn to it. 


The Turbo SIG is not affiliated with Impulse, Inc. 

If you're interested in becoming a member of the 
Turbo SIG, whether or not you can attend the meetings 
makes no difference. Membership to the group is 
$12.00 U.S. per year and this entitles you to twelve 
mailed issues of the Turbo SIG bulletin newsletter and 
the opportunity to purchase the group's object disks, 
distribution disks, video seminars, and publications. 
Victor's book, A Beginner's Journey in Turbo Silver, is 
available for $1 8.95 plus $2.00 shipping. For SIG 
membership or the book, send a check or money order 
to Victor Osaka. 1341 Ocean Ave. #349, Santa Monica 
CA 90401. 

Turbo Silver 
is a prime 
example of 
'bang for the 
buck. 5 

.info FEBRUARY 1991 33 


Very Good 





I was never much into galactic conquest games like 
Empire and Imperiiun, but Overlord has turned me 
into a ruthless, power-mad planet-grabber. I like 
taxing the poor little plebeians, drafting them into 
my armies, and then setting out to take over the empire of 
someone else just like me. (Am I starting to sound like 
Julius Caesar?) Actually, Overlord is a very sophisticated 
and streamlined resource management game. You begin 
on a home planet, where you can buy fanning and min- 
ing equipment, train armies, and try to keep the popula- 
tion, if not happy, at least cooperative. 

The graphics, music, and sound effects are top notch, 
with little bits of animation to enliven the screens 
through which you manipulate all the different aspects 
of your empire. Control is all by point-and-click, with 
movement around the various screens lightning fast. 
And it has to be: there's always another overlord com- 
ing at you from the other side. The look and feel arc 
what set Overlord apart from other games of its genre. It 
Hows easily from one part to the next, and enough of 
the management process is automated to make learning 
and playing a breeze. - Tom Malcom 


Mastertronic, 18001 Cowen Street. Suite A 
Irvine. CA 92714. 714-631-1001 




Accolade, 550 South Winchester Boulevard. 
San Jose. CA 95 1 28. 408-985- 1 700 


have been a longtime fan of the now antique 
Mean-IB, but JNUG&CD (that's a mouthful 
even as an acronym) has finally replaced it in 
my affections. Accolade has done a spendifcrous 
job of enhancing, spiffing up, and making this the 
most playable and versatile golf simulation yet. The 
graphics are on the high end of the quality scale, 
though they do betray its generic, multiplatfonn ori- 
gin. The sound effects are minimal, but the ones I want 
are included (I like a cheering crowd when I hole out 
from 50 yards). 

Accolade has been milking this series for cash for a 
couple of years (I would too) with supplemental 
course disks, but with this release, they're giving you 
the ability to create your own. The course editor is ex- 
tremely well done, though there are a couple of (pun 
alert!) holes in it: there doesn't seem to be any way to 
test-play a hole, nor have I found a way to change the 
somewhat limited, but acceptable, color palette. It is 
literally a ground-up editor, with control over every- 
thing from terrain to trees, and useful enough to design 
real-world courses. If you're a golfer, don't miss this 
one - it's the best yet. 

- Tom Malcom 

34 .info FEBRUARY 1991 

Sullivan Bluth Presents 

i&r _- — j 

wrjnKJe in time/By- the evil wizard Mordroc who 

dventuref Dragon's Lair II: Til. 
Warp features full-screen animation and 
digitized sound with more scenes than any 
previous animated adventure. 

plans toTorce her intk marriage. Only you, Dirk , Warp features full-screen ani 

the Daring, -can save her. digitized sound with more so 

Transffoftcd&jra bumbling old time previous animated adventure 

rruahine, you begin the rescue mission. But -Dragon's Lair ih Time vt^nZftn&am**™ 

vou must hurrv, for once the Casket of Doom B,u,h Grou P- Ltd -; rp ' 1990 B,utn Grou P- Ltd ; use 

J under license from Sullivan Bluth Interactive Met 

hfiS Opened, MordrOC Will place the Death Ring Inc.; Character Designs ©1983 Don Bluth; ©199 

upon Daphne's finger in marriage and she will ^S^KEnSro ££- 

be lost forever in the Time Warp. ©1990 Readysoft incorporated. 

RladySoft Incorporated, 30 Wertheim Court, Unit #2, Richmond Hill, Ontario, Canada L4B 1B9 Tel: (416) 731-4175 Fax: (416) 764-8867 

Circle #118 on the Reader Service Card 

ReadySoft Inc. 

Miss Scarlet with the Lead Pipe in 
the Ballroom! Who hasn't shout- 
ed that phrase in smug satisfac- 
tion at one time or another? Clue 
is yet another much-beloved boardgame 
brought to the home computer by Virgin, this 
time with a little more success than some of 
their other recent boardgame conversions. 

The computer version of Clue features an ex- 
panded cast of characters, a few more locations, 
and more weapons than the original Parker 
Brothers edition, but the "look and feel" is defi- 
nitely Clue. Finding enough bodies to play the 
boardgame is usually a problem, but one that is 
neatly solved in the computer version: up to nine 
humans can hone their powers of deduction, or 
you can play by yourself using computer oppo- 
nents to round out the cast. Note-taking by com- 
puter is handy, too - no more fighting over score 
paper or finding enough pencils to go around. 

Graphics - which zoom in and out for closeups 
of the board - are detailed and vibrant, with de- 
cent sound effects. So grab your magnifying 
glass, your pipe, and your Holmes cap. there's a 
mystery afoot! - Judith Kilbury-Cobb 


Virgin/Mastertronic, 18001 Cowen Street, Suite A 
Irvine. CA 927 14, 714-631-1001 



00 33333353 


Virgin U.K., 16 Portland Road 

London, Wl 1 4LA England, 44-71-727-8070 


Ready for something completely dif- 
ferent? Sorry, I couldn't resist, and 
Monty Python's Flying Circus; The 
Computer Game, is something no 
Python-nut can resist. The whole thing is a de- 
lightful exercise in extreme silliness and is 
stuffed to the kippers with most of the classic 
Python bits. 

Mr. DP Gumby has lost his mind and he 
would like it back. A game of "skill and fun," 
this quest for brains has you scooting through 
a variety of mazes on four levels searching for 
pieces of Gumby "s gray matter. Collect tins of 
Spam and pieces of cheese while avoiding 
dead parrots ('"E's not dead, 'e's pining for the 
fjords!") and flying pigs. The manual, cleverly 
disguised as a Hungarian Phrase Book (not a 
word of Hungarian in it, of course) consists of 
three pages of directions and thirty pages of 
Python gags. 

The arcade gameplay is nothing to write home 
about, but the hilarity of being inside a Monty 
Python cartoon more than makes up for it. 
Graphics, music, and aide sound effects are all 
100% authentic Python. A very, very silly game! 
-Judith Kilbury-Cobb 

36 .info FEBRUARY 1991 


-I - 

- — ^^^^H 

Blue ma 



WWI Air Combat Simulation 

ake control of one of eight classic WWI fighters 
and find out how good you really are. Fly with 
the best— Richthofen. Fonck. Mannock. Ricken- 
bacher— and learn their tricks and techniques. 

» Action dogfight, solo, and team missions for one or two players 
using a single computer with any combination of keyboard, 
joystick, or mouse. 

» Strategy Dogfight: For the skilled purist, Blue Max acts like a 
highly-intelligent strategic board game, allowing you and your 
opponent to work out detailed battle sequences and play back 
the moves in "realtime" 30. 

• 8 airplanes to choose from, each with its own highly-detailed 
flying characteristics. 

» Perform missions with, as, or against the Aces of the Great War. 

» Dozens of historical missions around 4 different locations within 


Winter, 1941. The icy waters of the North Atlan- 
tic. The deeper you dive, the greater the pres- 
sure. Depth charges explode around you. banging on 
the hull of your U-boat like iron fists. Nerve and 
cunning make you the terror of the Allied convoys. 

• 3D submarine warfare: For the first time, a sub warfare game lets 
you deal with threats below and above the surface in a true three 
dimensional environment. 

• Real communications: Use the German Enigma coding machine to 
send and receive information. 

• Many missions to choose from — into the North Atlantic and Arctic, 
inland along the coast of Norway, into the Bay of Biscay, and 
through the Straits of Gibralter. 

• 3 different levels of difficulty, from beginner to realistic. 

• 3D graphics in 256 VGA colors, with multiple internal om/external 
camera views in a complete 3D world. 

Circle #102 on the Reader Service Card 

•VGA 256 







Do you think well under pressure? 
How about 300 pounds per square 
inch of pressure-' Take a deep 
breath, captain.... 


Psygnosis, 29 Saint Mary's Court 
Brookline, MA 02146, 617-731-3553 



When it rains, it pours - and it 
does quite a bit of both (as Tom 
recently had the chance to find 
out) in Merry Olde England, 
which is probably why those intrepid Psygno- 
sis programmers and artists have the time to 
create all their marvelous games! (And more 
are coming! They must not sleep, let alone go 
outside for fresh air and frisbcc.) We couldn't 
bring ourselves to pick only a few of these hot 
new Psygnosis titles to review in Cyberplay 
this issue, so we decided to do as the Brits do 
and say "What the bloody 'ell!" and just 
review them all! 



1 he most original arcade game I've seen in 
ages. Lemmings is a radical departure from 
Psygnosis' usual. It's very cute, very funny, 
and a joy to play. You try to save lemmings 
from going over cliffs (and from other grue- 
some forms of mass suicide) and guide them to 
an exit. You do this by giving certain qualities 
to an individual lemming, turning it into such 
things as a bridge builder, digger, tunneler. and 
the like. The interface is icon-based point-and- 
click. The graphics are adorable, the sound 
perfect (the lemmings even splat when they 
fall off a cliff). Don't miss it! - TM 


?V?^- 7 ^ 


r< K r< r< 

JLf it had come into the .info offices a week 
earlier, Awesome would most likely have been 
at the top of the list as Game of the Year in the 
December issue. (Still, the #1 game was 
another from Psygnosis, so I suppose it doesn't 
make much difference.) Developed in parallel 
with Ballistix and Beasts I & II (by the same 
team), Awesome is, in my book, the best shoot- 
em-up arcade game yet. 

There are several sections to each level, and 
they are unusual in that they switch view- 
points. The first two segments are flat, multidi- 
rectional, fast-scrolling screens with lots of 
things to blast. The third is the one that blew 
my socks across the room: your ship suddenly 
tilts and starts flying headlong into a slarficld, 
where you have to get past a long dragon 

38 .info FEBRUARY 1991 


guarding the planet you need lo land on. The next section 
goes to an overhead view and from there you enter an 
underground scene. Awesome is a mammoth game, and 
Psygnosis has made it very accessible, with the first few 
sections easy to get through. The graphics, animation, 
music, and sound effects are, as we've come to expect from 
Psygnosis, state of the art. Awesome certainly is. - TM 


i\ platform-and-elevators type arcade adventure. Spell- 
bound casts you as an elf (or pair of elves) in search of his 
kidnaped mentor. The jewel-tone, too-cute graphics and 
speedy animation are up to Psygnosis' high standards, but 
the gameplay and sound effects are a little below 
Psygnosis-par. To get very far through the eight levels 
requires two players to work in cooperation, so plan on 
teaming up with a friend or juggling joysticks by yourself. 
Spellbound is a pleasant diversion, but somewhat less than 
spell-binding. - JKC 

NITRO &**+ 

VV ith something of the flavor of Turbo. Nino puts you in 
a futuristic overhead-view car race, where the only rule is 
to survive long enough to win. And that survival isn't easy 
- your opponents, human or computer, are not nice people. 
Up to three people can race (one on keyboard and two on 
joysticks), and the cars can be enhanced in various ways. 
What I like best, though, is getting extra points for running 
down pedestrians. (My favorite bumper sticker reads. "So 
many pedestrians, so little time.") Not one of Psygnosis" 
best efforts, Nitro is still a decent racing came. - TM 



i^ort of a variation on The Running Man theme. The 
Killing Game Show demonstrates why Psygnosis is the 
master of the platform arcade game. KGS combines tasty 
graphics, frantic gameplay, and killer stereo sound in a 
post-apocalyptic "game show" where the wheel of fortune 
is out to run you over and you can't make a deal to get out 
alive. A handy replay option will let you review the last 
level so you can spot your mistakes. One of the most 
playable (but still tough) Psygnosis titles to date. - JKC 

.info FEBRUARY 1W1 39 


Mastertronic, 18001 Covven Street, Suite A 
Irvine. CA 927 14. 714-631-1001 

Beginning shortly after the death of King Arthur, Spirit of 
Excalibur casts you as his heir. Lord Constantine. The 
kingdom is in turmoil, with rebellious lords all over the 
place, and your task is to reunite England under your rule. 
The graphics are stunning; I found myself going back to 
various locations just to look at them again. There are bat- 
tles with other knights and armies, of course, but there are 
also elements of strategy and magic. Above all. Spirit of 
Excalibur is true to the period and it looks like one of the 
best Arthurian legend games. 


cmiliii ii i in I nun i 



Live Studios, 30151 Branding Iron Road 
San Juan Capistrano, CA 92675, 714-661-8337 

1 he second game from Live Studios, ThunderStrike is 
one of the more unusual flight games I've seen. It shows a 
view of your aircraft as it would be seen from a chase 
plane with a TV camera, which is actually the plot: you're 
competing in televised military Olympics and the view is 
what the audience sees. You have to defend ground instal- 
lations from saboteur drones and destroy the generators 
that create them. The game boasts some of the fastest vec- 
tor graphics I've seen. If you like computer flight, but not 
the complicated controls many simulators have, take a look 
at ThunderStrike. - TM 



Electronic Arts, 1820 Gateway Drive 
San Mateo, C A 94404. 4 1 5-57 1-7171 

.Inviting comparison to California Dreams' Tunnels of Ar- 
mageddon, Magic Fly doesn't have the same stomach- 
churning speed of flight, but it more than makes up for that 
in the depth of play, compulsive involvement, and an elabo- 
rate array of weaponry and controls. A British import, the 
game has you flying through a complex series of tunnels try- 
ing to destroy the inevitable enemy. The vector graphic dis- 
play can be toggled between solid and wireframe, the control 
panel can be switched off to make it full-screen, and your 
viewpoint can be changed to look behind you. Fine stuff; I'll 
be spending a lot more time with this one. - TM 

40 .info FEBRUARY 1991 


Electronic Arts, 1820 Gateway Drive 
San Mateo, CA 94404. 4 1 5-57 1-7171 




F -D:OB.B 


an . sn mph 

POS 33 

At was only a matter of time until someone released a 
game based on the most famous car race of all. This simu- 
lation is done with vector graphics, and well done vector 
graphics at that. The problem with Indianapolis 500 is 
that the steering is very touchy. I've never driven a real 
formula car, but it has to be easier than this. On the other 
hand, I had great fun causing deliberate crashes - try go- 
ing the wrong way on the track. Despite the problems I 
had with it, fans of racing games will certainly get a kick 
out of this game. 




Microprose, 180 Lakefronl Drive 
Hunt Valley, MD 2 1 030, 30 1 -77 1 - 1 1 5 1 

JL/etail is everything in simulations and Ml Tank Platoon 
has it right down to the squeak of the treads. Even though 
I'm getting tired of military simulations, I found myself 
fascinated not only with driving around in one of these 
monsters, but also with the strategy involved in command- 
ing the other three tanks in the platoon. The vector graphics 
are about par with what we're seeing these days, but I do 
think the game would be better if they were less PC-style 
dithered and more Amiga-style detailed. Fine stuff, though, 
for fans of the genre. 




Mandarin Software, Europa House. Adlington Park 
Adlinaton. Macclesfield, Cheshire, SK10 4NP, England 

/\.MOS, by Francois Lionel, is an Atari ST port-up of an 
enhanced BASIC language developed with games creation 
in mind. It is selling like your proverbial hotcrepes across 
the pond, and with good reason. With AMOS you can do 
some pretty keen stuff, such as creating and animating 
hardware and software sprites, assembling multi-level par- 
allax scrolling screens in HAM and halfbrite, and adding 
music samples. The list of features is impressive: there are 
many more goodies loo numerous to mention. A few prob- 
lems with NTSC-PAL incompatibility are bothersome but 
not fatal. - JKC 

.info FEBRUARY 1991 41 


The following games have been announced by 

the game companies listed. Games that had 

been received in our offices at presstime have 

been marked with an asterisk (*). 

Accolade: Elvira - Mistress of 
the Dark. Stratego, Search for 
the King, Altered Destiny. Jack 
Nicklaus Unlimited Golf* 

Broderbund: Wolf Pack. Stunts 

Data East: ABC's Monday 
Night Football. The Dream 
Team. Full Metal Planet 

Disney: Arachnophobia. Dick 

Electronic Arts: Magic Fly*. 
Chuck Yeager's Advanced 
Flight Trainer 2.0. Block 
Racer. AD&D Pool of 
Radiance (SSI I. AD&D Curse 
of the Azure Bonds (SSI). Buck 
Rogers: Countdown to 
Doomsday (SSI). The Secret of 
Monkey Island (Lucasfilm). TV 
Sports Football II 
(Cinemaware), Dragon Lord 
(Spotlight). Arcade Fever 
Action Pak (Spotlight) 
Nightbreed (Ocean). The 
Untouchables (Ocean). The 
Lost Patrol (Ocean). Billy the 
Kid (Ocean). Battle Command 
(Ocean). B.A.T. (UbiSoft). 
Powermonger (Bullfrog). Pick 
'N Pile (UBISot'l). Night 
Hunter* (UBISoft) 

Electronic Zoo: Xiphos. Black 
Gold. Spherical. Berlin 1948. 
Kahlaan. Treasure Trap 

Hewson (U.K.): Future 

Innerprise: Time Guardian. 
Aviators. Sword of Soda n II. 
The Entity (working title). 
Apprentice* (Rainbow Arts) 

Interplay: Checkmate*. Lord 
of the Rings 

Intracorp: Bill & Ted's 
Ext client Adventure 

Karmasof't: Power Pinball* 

Koei: Nobunaga's Ambition* 

Konaini: Super C, Kings of the 

Live Studios: Thunder Strike* 

Mastertronic: Clue*. 
Wonderland. Spot. Spirit of 
Excalibur*. Super Off Road. 

Microprose: F-19. F-15 II. 
Railroad Tycoon. Amazing 
Spiderman. Megatraveller: The 
Zhi xlani Conspiracy 

Psygnosis: Beast II*, Matrix- 
Marauders*. Anarchy*. 
Lemmings. Obitus. Aquavcntura. 
The Keep. Fire Stone. Turbo 
Buggies. Carthage. Planet 
Busters. Barbarian II. Gore. 
Awesome*. Puggsy. Nitro* 

Readysoft: Wrath of the 
Demon. Dragon's Lair II: Time 

Sierra: ,1-/0 Tank Killer 

Software Toolworks: Loopz 

Spectrum Hnlobyte: Yetle!. 
Stunt Driver. Flight of the 
Intruder. Tank 

Stratagem: Terran Envoy* 

Taito: Castle Master. Day of the 
Pharoah. Kiwi Kraze (formerly 
titled New Zealand Story). 
Operation 'Thunderbolt. Puzziuc 

Three-Sixty: Harpoon*. Mega 
Fortress. The Blue Max 


Here are some secret 


screen hold the left 

"side doors" and "back 

mouse button down and 

doors" to your favorite 

press the joystick button 

Amiga games, discovered 

to begin the game. Keep 

by .info readers. 

holding the mouse button 

down until your game be- 

Roadblasters: When 

gins and you should see 

your at the starting line, 

your power meter at 9. 


GIATO, then: X - Spins 

Carrier Command: A lit- 

car, S - Next stage, P - 

tle bit of game playing 

Refuel . G - End game , 1 

weirdness here. While 

- Mount UZ cannon, 2 - 

playing the game hit the 

Cruise missies , 3 - Elec- 

ESC key. The Amiga's 

tro shields, 4 - Nitro injec- 

power light will turn off. 

tors, - Remove all 

Hitting ESC again will turn 


it back on. Strange, huh? 

Kiwi Kraze: Pause the 

Fire Power: You can 

game, then press M. You 

pause the action by 

should hear a laser gun 

pressing 4 on the numeric 

sound. Type MOTH- 

keypad or by pressing the 


ESC key. 

and unlimited lives will be 


The Three Stooges: If 

your hand is too fast, go 

The following super- 

to the poking game. Face 

keen game tips were 

Curly and press the but- 

sent in by .infomaniac 

ton while holding up and 

Mark Magdamit 

left. This will result in 

Curly's ear continually be- 

Enlightenment: To find 

ing pulled until the time 

secret levels at the start 

runs out and having the 

of the game immediately 

slowest hand possible. 

go left to the desert, then 

continue left to the fire 

Batman The Caped Cru- 

zone. Head to the upper- 

sader: It doesn't say in 

most left corner of this 

the instructions, but you 

area and you should see 

can pause the action on 

lava with a patch on it 

the game screen by 

that looks like a section of 

pressing the CAPS LOCK 

the Firewall spell. As 

key. Unpause the game 

quickly as you can, walk 

by pressing it again. 

on this patch and you'll 

be whisked away to se- 

Share your "secret tricks" 

cret levels. 

with .info readers! Send 

to: .info Game Tips, 705 

The Plague: Load the 

Highway 1 West, Iowa 

game and on the intro 

City, IA 52246 

42 .info FEBRUARY 1991 

photo by Tom Ives 

Pointing And Clicking 
The Night Away 

n LucasFilm's best and biggest adven- 
ture yet. The Secret of Monkey Island, 
Ron Gilbert spirits us off to a wacky ver- 
sion of Treasure Island. Your character is 
Guybrush Threepwood, a young lad 
determined to become a pirate. In the first 
section of this three-stage affair, he arrives at 
Melee Island and meets a trio of pirate cap- 
tains who challenge him to prove his worthi- 
ness by proving his prowess at swordsman- 
ship, thievery and "the quest" (tracking 
down treasure). 

Upon completing this goal, which could 
make a game in itself, you return to town 
and discover the governor has been kid- 
napped by LeChuck, the ghost of an evil 
pirate, and is being held hostage on Monkey 
Island. Your goal in this phase is to collect a 
crew, find a ship and sail to the Isle of Mon- 
keys, where the third section of the quest 
defies you to rescue the governor and return 

One of the smoothest "point and click" 
interfaces around was enhanced to use both 
mouse buttons. When you move the cursor 
over an interactive object in the picture, the 
verb you're most likely to use with it will 
light up. Then you can click the right button 
to activate that verb: the left button executes 
an automatic "walk to" the item. 

The story is crammed with a variety of 
wild and weird humor expressed in events, 
dialogue, and prose, and the puzzles are 
fresh and stimulating. Unlike quests from 
Sierra and Interplay, this one rarely kills you 
for making a mistake - if you die at all on 
Monkey Island, it will probably be from 
laughing so hard. 

If you do enjoy getting killed a lot, try 
The Immortal, a fast-paced, one-megabyte 

a Shay Addams' 


The Immortal 

role-playing affair by Will Harvey of Zany 
Golf fame. You're on a quest to rescue Mor- 
damir. a missing magician, and will explore 
eight levels of 3D mazes while fighting 
monsters and solving a few clever puzzles. 
(Incidentally, the cover art on the box looks 
remarkably like Gary Gygax, one of the cre- 
ators of the original pencil and paper Dun- 
geons and Dragons game. Of all the titles in 
this month's column. The Immortal is the 
only one that was written for the Amiga, not 
the IBM, first. The odd thing about this is 
that it was not written in Europe, like most 
Amiga-first titles such as Interplay's follow- 
ups to Future Wars. 

The Interplay titles James Bond: Opera- 
tion Stealth and Cruising for a Corpse are 
not story sequels to the time travel story 
Future Wars, but technological sequels that 
employ essentially the same interface and 
style of art. They feature the finest graphics 
in an animated quest, and their variation on 
the "point and click" interface works well in 
most cases. The only thing I don't like about 
these games is the way they attempt to rein- 
force a sense of depth by making you get 
close to objects in the picture before the pro- 
gram will let you use them: "Try getting 
closer" was the message I got hundreds of 
times while playing Future Wars. "Try get- 
ting smarter." I finally yelled back. 

Crime Pays 

Access Software finally caved in and 
started doing Amiga conversions of their 
animated adventures. They all have mys- 
tery/crime themes, but I'd stick with Count- 
down, since the first two suffered from 
attempts to graft a simulator (Crime Wave) 
and a shoot-'em-up (Mean Streets) to 3D 
quests. In Countdown, you're a CIA agent 
who must escape a mental asylum and hop- 
scotch across the Mideast to nail a band of 

Unlike other animated stories, it employs 
digitized videos of actors, rather than com- 
puter animation, for some characters. Their 
expressions and movements make the 
Access games the very best in terms of 
graphics. Countdown suffers from the weak- 
est "no typing" interface, though, and your 
puzzle-solving efforts are often hampered as 
you attempt to manipulate objects in ways 
the program won't allow. 

Unfortunately, this is Shay's last column 
for .info. But if you would like to continue 
reading his insights into adventure gaming, 
be sure to subscribe to his highly-respected 
monthly newsletter, Ouestbusters. It is 
$18/yr, $24 Canadian, $32 Int'l. from: PO 
Box 5845, Tucson AZ 85703. 

.info FEBRUARY 1991 43 

John Foust 

on p a on . 

d \J & Animation 

A 24-bit still from the award-winning Renderman animation TinToy. 

This month 
John reports 
news from 
discovers a new 
3D program 
called Draw4D; 
and dispels 
rumors about 
an Amiga 
version of 

Sadly, this is my last 3D column for .info. 
As I warned in my introductory column, I 
want to avoid conflicts of interest by refrain- 
ing from reviewing and rating 3D products. 
To better serve its readers, .info needs a 3D 
columnist who can do that. I step aside and 
pass along the 3D duties to graphics colum- 
nist Brad Schenck. But I'll be back with 
occasional special feature articles, so Watch 
This Space. 

SIGGRAPH is the convention lor the 
Association for Computing Machin- 
ery's special interest group on com- 
puter graphics. It's a two-faced confer- 
ence aimed at the upper echelon of 
computer graphics wizards. One face is 
the innumerable academic classes and lectures given 
by the high priests of graphics techniques: the other 
face is the commercial trade show floor where compa- 
nies demonstrate their latest. 

In the past feu years, micro and workstation graph- 
ics have overshadowed the powerful mainframes of 
the Seventies and Eighties. Commodore hail its own 

booth, packed with demonstrations of Commodore's 
own pet projects plus the wares of third-party Amiga 
developers. Most interesting from a 3D standpoint was 
I la^h Enterprises' Animation: Journeyman, the long- 
awaited big brother to Animation: Apprentice. It is the 
first to break away from polygon-based modeling. 
Instead, it uses flexible, highly-controllable spline sur- 
faces. It also retains Apprentice's unique skeleton and 
muscle paradigm for choreographing object motions. 
It is priced at $500 and is only available direct from 
I lash Iinterprises. A charitable upgrade is available. 
Impulse showed Imagine, the follow-up to their 
immensely popular Turbo Silver raytracer. It sports a 
new user interface plus new features such as Boolean 
operations to subtract and merge parts of objects. It 
was driving their new Firecracker 24-bit framebuffer. 
Like too many products, it was suffering from "Real 
Soon Now." but a recent Impulse mailing reassured 
owners that it should ship well before you read this. 


Newtek had their own booth at SIGGRAPH, apart 
from the Commodore booth. After a weekend playing 
with a Toaster, I've come to a few conclusions. First, 
NewTek is joined in a secret conspiracy with the 
Japanese. The Toaster makes you want to buy a 
$2000 video camera, a $2000 time base corrector, a 
$5000 videotape recorder, and a $1500 laser disc 
player for grabbing frames. Second, the Toaster will 
6o for video editing what shiny spheres and check- 
ered surfaces did for 3D modeling. Its magic wipes, 
lades, and dissolves will work miracles in a skilled 
editor's hands, but plenty of unskilled video people 
will over-use its effects. Unless you've got thousands 
invested in video equipment, you can't take full 
advantage of these functions. Third, the Toaster is 
worth its SI 600 price for LightWave 3D, Toaster- 
Paint, anil its framegrabbing and frame-displaying 
abilities alone. 

To reconcile my video urge and credit card limits. I 
plan to investigate the local cable access channel. In 
most cities, as part of the terms of the monopoly 
granted to a cable TV company, there must be public 
access to video production facilities. These broadcast 
facilities are notoriously under-used. I can't help but 
think these stations would be great platforms for pro- 
moting the Amiga. Sure, few people watch these sta- 
tions. On the other hand, it's a place to work with 
thousands of dollars of video equipment in a real- 
world environment. 

44 .info FEBRUARY 1991 


During a seemingly ordinary technical support call, 
a customer asked if we supported the Draw4D formal. 
I said, you must mean Aegis Draw. No. Draw4D . he 
said, it's made by a company in Ohio. As it turns oul, 1 
don't feel so had. Draw4D wasn't released or even 
announced to the public. The customer was a beta 
tester, and assumed I'd heard about it. 

One of the little pleasures in life at Syndesis is find- 
ing out about a new 3D product when customers start 
calling to ask if we're going to support the format in 
the Interchange system. It puts us in a funny position: 
3D products come and go. Some never ship, some ship 
a few copies then disappear. If we had invested any 
time and effort in making Interchange modules for 
those formats, we would have seen very little return on 
our investment. So we research the file format, investi- 
gate what it would take to code a module for it, then 
wait to see if it becomes popular. If sales are strong, 
we develop an Interchange module. 

Back to Draw4D . It comes from Adspec Program- 
ming of Salem. Ohio, and sells for $249. It's a 3D 
modeling and animation program with a smart twist, 
considering the most popular functions of an Amiga. It 
emphasizes both video and desktop publishing output. 
Aside from making ANIMs and simple-shaded single 
frame animations, it also saves Professional Draw clip 
art. [ Look for a full review ^/Draw4D by Brad 
Schenck in an upcoming Graphics column. -Ed.] 


Recently, rumors surfaced that Renderman would be 
ported to the Amiga. Renderman is a high-end render- 
ing system developed by graphics giant Pixar. the peo- 
ple who made the "Luxo," "Red's Dream." and "Tin 
Toy" animations that you might have seen over the 
past few years. Renderman is to 3D what PostScript is 
to desktop publishing. It's a language for describing 
photo-realistic scenes of 3D objects. There's also a 
Renderman rendering program sold by Pixar. the peo- 
ple who developed the language. 

I heard two independent streams of rumor-noise: 
One originated at SIGGRAPI 1. the other from Amiga- 
World's rumor section. At SIGGRAPI 1. 1 heard that 
two Commodore muckity-mucks met with Pixar to 
discuss porting the program to the Amiga. Next. 
AmigaWorld said a compam called Lake Foresl Logic 
was porting Renderman to the Amiga. 

I talked about Renderman with Dennis Adams of 
Point Line Graphics. Adam's title is listed as "Dither- 
master" on his business card, so it's obvious he's into 
computer graphics. 

Adams has an interesting perspective on Render- 
man: "Some people think it's going to be like Word- 
star, they install it and start making beautiful pictures. 
But some machines won't be able to handle it. It is 
very demanding of your hardware and your artistic 
skills. A wordprocessor doesn't make you write beau- 
tiful prose. Renderman alone won't make you create 
beautiful pictures." What does "demanding" mean'.' 
One of Adam's admittedly complex scenes lakes more 
than 90 hours to complete - on a single-tasking. 


rams lext Defaults Frel erencps 

Axis On/Of f I sii a 

Set Reflectivity I SH i> 

Make An Ai»c I SH n 

Kake A Rectangle I ALT n 

Select All I 
Set Quick 

Triangles I 

(.leanup I 

Preview An mat ion I F9 
Show Filled I SII F9 




Draw 4D from Adspec offers 3D animation and structured drawing 
in one package. 

souped-up. very expensive PC. 

Keep in mind that the current PC implementation of 
Renderman isn't a ra\ tracer. Instead, it uses Z-buffer 
techniques. In its eight megs of RAM. it implements 
virtual memory using a DOS extender, meaning you 
need plenty of free disk space. Renderman RIB scene 
files tend to be large, too. and then there's the disk 
space taken by 1280 x 1024 pixel color bitmaps. 

Renderman has its good points, to be sure. It turns 
rendering into a commodity product and brings forth a 
new standard language for described rendered scenes. 
It's decoupled the 3D modeler from the 3D renderer. 

Which brings us back to the first part of the rumor: 
Lake Foresl Logic told me that word slipped out that 
they were developing a new modeling and rendering 
program for the Amiga that would produce Render- 
man-compatible files. They also said Pixar seemed 
interested in an Amiga version of a Renderman ren- 
derer. too. Neither product is announced yet - but at 
least we know who to pester and what to brag about. 

Several weeks later. I heard a wild-eyed rumor that 
even Wavefront is considering porting its software to 
the Amiga. I have a hard time believing this, consider- 
ing the difference in horsepower between the Amiga 
and their high-end custom hardware. 


Adspec Programming. PO Box 13. Salem. OH 

44460. 216-337-1329 
Hash Enterprises, 2800 L. Evergreen Boulevard. 

Vancouver. WA 9866 1 . 206-573-9427 
Lake Forest Logic. 28101 East Ballard Road, Lake 

Forest IL 60045. 312-816-6666 
Impulse Software. 6S60 Shingle Creek Parkway. 

#110. Minneapolis MN 55430. 612-566-0221 
NewTek. 215 Fast 8th Street. Topeka KS 66603. 800- 

358-3079 / 

is to 3D 

PostScript is 
to desktop 

.info FEBRUARY 1991 45 

^^■>i Brad Schenck 


Sierpinski Gasket © Bradley W. Schenck 1990 

This solid modelled Turbo Silver image uses several fractal bitmaps 
wrapped on three dimensional objects. 

Picture this: a large mirrored sphere 
hangs ominously over an infinite shiny 
floor of black and white checkered 
Picturing this (or creating it in a 3D 
modeling environment) doesn't require 
much imagination. You can picture it in your mind 
quite easily because you've seen it over and over 
again, whether the artist responsible used Sculpt 4D, 
Turbo Silver, or any other 3D program on up to the big 
guns of 'Alias Animator and Wavefront. It's usually the 
first image anyone creates with 3D software because 
scenes like this are slick and effortless to produce. 

Even after mastering the software, many artists stick 
to similar effects. We see a lot of surfaces that look 
like chrome and vinyl, things that Amiga artist 
Brummbarr once described to me as looking like 
they're "in the kitchen." 

Until recently only impulse's Turbo Silver really 
allowed the user to use volumetric textures like marble 
and wood and (even better) flat. 2D images mapped 
onto objects. Now 3D Professional. Imagine, and 
Hash Enterprises' Animation: Journeyman are all 
entering the 3D arena with variations of these features. 

Brad offers 
his advice for 
bringing your 
3D renderings 
"out of the 

Using 3D bitmaps mapped onto objects allows you to 
create a very wide selection of surfaces and effects. In 
this overview I'd like to recommend some ways to take 
advantage of that, to help you come up with images that 
don't look like they belong in anybody's kitchen. 


The three programs I've mentioned above make dif- 
ferent uses of 2D bitmapped graphics. 3D Professional 
(Progressive Peripherals & Software) can import an 
IFF image and create a complex 3D object from it. 
using polygons of different colors to recreate the pic- 
ture. These objects are flat and can become very com- 
plex, since a low resolution image results in a large 
number of polygons representing the pixels in the 
image. Journeyman and Imagine each offer several 
different ways to import bitmapped graphics; for 
example, as "decals" that are wrapped onto a surface, 
or as "bump maps." where different colors in the 
image result in different 'altitudes' in the bump map. 

So far unique to Journeyman is the ability to import 
ANIMbrushes. so that an IFF wrap can be animated 
automatically on an object. 

Not having seen Lightwave 3D (Allen Hastings" 
new 3D program, bundled with the Video Toaster) yet. 
I can't comment on it other than to say that it also 
maps 2D images onto 3D objects. 


You have two basic ways to use 2D images on 3D 
objects. The 'decalling' type involves adding detail or 
decoration to an object's surface by mapping an IFF 
image onto it. You'll have seen many examples of this 
in images and animations created with Turbo Silver, 
such as the shield in my animation "The Sentinel." 
Typically these decals are painted in 2D programs like 
Deluxe Paint, though they might also be digitized 
from flat art. 

Another use of bitmapped graphics is to create tex- 
ture effects like marble or other materials. These may 
be digitized or scanned from real materials, hand 
painted, or generated with fractal software. 

This use of 2D imagery can do much to add to the 
richness of a 3D picture. Careful application of such 
bitmapped textures can make your objects far more 
realistic than any ray tracing software's settings for 
object attributes. 


Digitized and scanned images aren't any different 

46 .info FEBRUARY 1991 

from ordinary 2D images from flat an sources, though 
your choice of source material may be different Some 
promising sources are floor tiles, wallpaper sample 
books, art books, wood "shorts", rocks, and other natu- 
ral objects. 

If you're using a scanner you're more limited in the 
size of your original objects, but the results may be 
better than with a video digitizer. 

Wood "shorts" are leftovers you may be able to get 
at a local hardwood supplier or cabinetry shop. There 
are a wide variety of species available and it's easy to 
accumulate a visual catalog of them in digitized form. 
Pale woods like maple and birch may seem less inter- 
esting, but often feature dramatic figure like fiddle- 
back and quilting. More colorful woods like koa. 
cherry, padauk. and ziricote arc readily available and 
provide very beautiful wood surfaces, with irregulari- 
ties and types of figure you'll never see in volumetric 
textures. For best results, make certain that the shorts 
are sanded smooth: oiling or otherwise finishing them 
will provide better contrast and color. A quick wipe 
with a damp sponge can do wonders to bring out the 
contrast in a piece of bare wood's figure. 

For stone textures, you may be able to find usable 
floor tile samples. Alternately, it's possible to find 
samples of real marble and other stones through some 
pavcstone and decoration suppliers. With real stone, 
oiling may again improve the contrast and color of the 

All sorts of found objects can provide interesting 
textures, as well. You just need to keep your eyes 
peeled as you go about your daily business. 


There are several varieties of these. The most famil- 
iar are images that represent the Mandelbrot and Julia 
sets. Other types of fractals produce different types of 
patterns and textures. I've found that many of these 
produce very convincing natural-looking textures for 

For Mandelbrot and Julia set images you may 
experiment with programs like Crystal Rose Soft- 
ware's Analytic An, Megagem's FractalPro. or the 
public domain MaiulclVmom 2.0 (Fish Disk #215). As 
good as the commercial programs are. MandelVroom 
remains my favorite: its intuitive interface gives the 
user very good control over the way colors arc 
mapped into the image. It supports floating point 
coprocessors as well. MandelVrooni's main lack is that 
it doesn't support overscan screen sizes. 

Many of these fractal patterns, in an appropriate 
palette, yield very convincing marble textures, and 
I've made extensive use of them in my Turbo Silver 
images (do be aware, though, that Silver is confused 
by Extra Halfbright images. If you use these 64-color 
modes, use an image processing program to convert 
them to HAM before using them in Silver.) 

Another very useful public domain program is 
Cloud by Mike Hall (Fish Disk #216). Cloud produces 
fractal patterns that (as you might guess) resemble 
cloudy skies. Its output is smaller than a screen, but by- 
capturing its screen with a screen grabber like ScreenX 

A selection of fractal cloud. Mandelbrot, and Julia set pictures, which are all 
very useful for object textures 

(by Steve Tibbett. Fish Disk #158) you can use a paint 
program to combine different cloud images, resize 
them, and alter the color palette in all sorts of ways. 

Cloud images, like Mandelbrots. produce excellent 
marble patterns - probably more realistic ones, really. 
You can take a single source image and manipulate its 
palette to gel a great many variations. "Squeezing" a 
cloud image with a brown palette is another easy way 
to Lzel realistic wood. 


There are many books of designs and patterns that 
are useful for this type of texturing. Dover Books is a 
remarkable source for clip art. fonts, and decorative 
details. These books are mostly in black and white, but 
many are also available in color. 

Do be careful of using copyrighted material in your 
images, though. Most of the Dover Books catalog can 
be reused in your projects with few restrictions, but 
that's unusual. Flying teapots embossed with Georgia 
O'Keefe paintings are questionable not only for their 
taste, but for their legality. 


Progressive Peripherals & Software. 464 Kalamath 

Street. Denver CO 80204, 303-825-4144 
Impulse Software. 6860 Shingle Creek Parkway. 

#110. Minneapolis MN 55430. 612-566-0221 
Dover Publications, Inc.. 180 Varick Street. New 

York. NY 10014. 212-255-3755 
Crystal Rose Software. 109 South Los Robles. 

Pasadena CA 9 1 101 . 8 1 8-795-6664 
Megaj>eM. 1903 Adria, Santa Maria CA 93454, 805- 

Hash Enterprises, 2X00 Hast Evergreen Boulevard, 

Vancouver WA 98661 , 206-256-8567 

All sorts of 
found objects 
can provide 

.info FEBRUARY 1991 47 

P U B L I 

O M A I N 


A typical Text Page. 


fron one page to the next. Text 
ICQlQUf anil ff^'/f can be changed at 

any point, Th is is usefu l for 
(headings and gfr piH-mw ttoi'ds,[ 
|Another nice style is 

ft* fttititv tort m 

I You have to be careful gift yowl 
palette for this to look good. is a typical Magazine page, 
Graphics can be used for large page| 
headings, diagrans for tutorials, [ 
screen shots for gane reviews, or 
Just to Hake a page iwre interesting, 
In addition to graphics, a page nay 
also include a series of boxes for 
displaying text. Text flows 
automatically fron box to box and) 

iti 8IS 'i 


RollK 2 Turn 2 

Next Player or Take Back 

• • 

!• • 

Ml £ 





of a Kind 
of a Kind 
11 House-— 


L Uw 

' tie* It 


The Amiga Zone and The Amiga Zone Pro arc American Peo- 
ple/Link's Amiga support sections. Each file's access number is 
tagged with either "AZ" or "AZPRO" to indicate which section it 
can be found in. For information on signing up for People/Link, 
call 800-524-0100. 

PCPEZ100.LZH [23548/ AZ] 

PCPEZ is a major re-design of a program that was formerly 
known asAm_Ni.\. It's for navigating BBSes via SprintNet's 
PCPursuit service. PCPEZ sports an Intuition interface and 
accounting module, plus it takes advantage of the PCPursuit's 90 
second grace period to keep you from being charged for busy sig- 
nals. This demo version dials only three PCPursuit cities - to get a 
fully enabled copy, send the shareware fee to the author. Bill Fis- 
cher. PCPEZ makes dialing hundreds of BBSes nationwide a snap 
- no scripts required! You need a SprintNet PCPursuit account. 

A641 01 N.LZH [25209/ AZ] 

The latest revision of Cliff Dugan's commercial-grade C64 emu- 
lator for the Amiga, A64 VI. DIN (shown) now works with 
68010/020/030 accelerator cards (but not yet with the Amiga 
3000). A virtually flawless emulation of Amy's 8-bit ancestor helps 
ease the transition for those C64 owners stepping up to an Amiga 
who still want to access their C64 programs and files. A64 recog- 
nizes Amiga drives and ports and when you register this shareware 
program ($25) Dugan will send you a hardware adapter to allow 
connection of your 64 peripherals (drives, etc.) to your Amiga. 


From New Zealand comes Magnetic Pages (shown) by Mark 
Gladding. Here's a software package that allows you to create and 
display a disk-based magazine. You can combine text and graphics 
on a single page, branch to different sections by clicking on icons 
(the hypermedia concept) and play sound and music. It features a 
full Intuition-driven interface. These files contain the Editor and 
Displayer modules, along with a slick tutorial magazine to browse. 
Pay the shareware fee and you'll be sent the Organizer module 
which you'll need to compile your own creations. 

YAHTZC.LZH [24656/AZ] 

Mike Ford's YAHTZC (shown) is the best Amiga interpretation 
of the classic dice game Yahtzee that I've seen yet. This one is 
written in CanDo and comes both as a freestanding game, or as a 
CanDo deck which may be modified and customized by CanDo 
owners. Excellent playability, "no guessing" score registration, 
take-back and sort dice embellishments and some nifty sound 
effects for the rolling dice and high scoring feats. A winner. 


48 .info FEBRUARY 1991 

P U B L I 

O M A I N 


GEnie is General Electric's commercial online information ser- 
vice. GEnie's *Starship Amiga* software library has over 8000 
files available for downloading. For information on signing up for 
GEnie, call 800-638-9636. 


GEnie's revised support of 2400 baud modems really makes 
downloading huge files like NewTestamentV 7 .LZH (over 600K. 
shown) less time-consuming. This particular behemoth contains 
nothing less than the text to the entire New Testament of the Bible 
in a useful and easy-to-use package. Electric New Word is a CanDo 
construction by Rich Hughes which imports selected scriptural text 
files into a snazzy PD text editor (TEXTRA) for cutting, pasting, 
and ultimately saving to disk or printing with PPMORE. Great for 
writing sermons, doing Bible studies, or just using your Amiga to 
browse the Good News. TEXTRA was written by Mike Haas and is 
fully Amiga Intuition-ized. The PPTYPE print utility, written by 
Nico Francois, automatically paginates text Files, skips over perfs. 
and places the filename at the top of each page. EULLVIEW, a 
nicely done text reader, rounds out Electric New Word's utilities. 
ENW Fits on a single disk but can easily be installed on a hard 
drive. It is something of a memory hog once loaded, requiring at 
least 350K. with one meg recommended. Electric New Word is 
Charityware: a donation to your favorite charity is requested. 

AMIGAQ.ARC [9366] 

Remember the old Hi-Q game you used to play as a kid (pur- 
chased from your local Junior Achievement rep) where you tried to 
checker-jump colored golf tees on a Red Cross shaped playfield 
until only one tee was left standing in the middle? Well, frustration 
fans. Thomas Paul Shultz has written a tidy little Share-a-Disk- 
ware (or send S3) version just for you: AmigciQ (shown). 


Speaking of frustration, Jumpman fans will get their juices going 
with Nakamoto (shown), a nicely done Oriental-ish user-editable 
arcade game guaranteed to test the patience of all who dare try it. 
At least one screen (I haven't finished them all) had to be edited 
just to make it solvable! The pesky little China man and fireball are 
more like Ninja assassins than annoying distractions. And there are 
55 levels of this torture to wade through. Being able to change 
default control keys is a nice touch if key bounce is a problem. Be 
sure to have your nerf bat handy! 


Not a game, but four documented Shoot' em-Up Construction Kit 
(SEUCK) CLl utilities written by Brian Conrad make up the con- 
tents of the this archive. SPR2IFF and BGD21FF convert the .SPR 
and .BGD files created by SEUCK's simple graphic utility into IFF 
files that users can load into a real paint program like Deluxe Paint. 
IFF2SPR and IFF2BGD convert the files back into SEUCK's for- 
mat after you're done doodling. - Don Romero 

j;w tor uoti sent no? nis son into tne wria to conctt 
world; but that the world through hin night be saved. D 

3:18 He that believeth on hiii is not condenned: but he thatO 
believeth not is condenned already, because he hath notO 
believed in the nane of the only begotten Son of God.O 

.info FEBRUARY 1991 49 

~m JT Jim Meyer 


Jim takes a 
sneak peek at 
The Director II, 
new from The 
Right Answers 

HAM still from a The Director II promotional animation. 

I was all sol to write this month's column about 
"Roll-your-own" multimedia. This is the way 
I've done things for years. I take various com- 
mercial and public domain programs, run them 
together, and stitch them into a cohesive presen- 
tation. The program I rely upon to make this pos- 
sible is Director, from the Right Answers Group. 
Since 1 knew Keith Doyle was hard at work on a new 
version of Director. I decided to give him a call to sec 
how it was coming. What he described to me was 
more than a tuneup. It was a complete overhaul. What 
follows is a preview of the new Director, which 
should be available by the time you read this. 

Director is a programming "environment" - more 
than just a language - which is specifically tailored to 
the Amiga's presentation capabilities. Since its intro- 
duction in I9K7. Director has been used in ways never 
envisioned by its author. Originally designed as a 
"slideshow / animation / scripting program." Director 
has found wide use as something else - a multimedia 
tool. Director II, the "sequel" to the original program, 
has been a long lime in coming, but it promises to be 
win th the wait. Here are some of the key enhance- 


The old Director offered a lot. but it also asked a 
lot. You had to know something about programming, 
and you had to be familiar with the CLI. This kept 
some people away. For one thing, you used to have to 
write "scripts" for Director with a text editor. For most 
users, this meant wrestling with Ed. the editor that 
comes with the Amiga. While people versed in CLI 
had no problem with this, it left the Workbench crowd 
out in the cold. No more. Director now comes with an 
integral point-and-click editor, one that can be cus- 
tomized by the user. The editor incorporates a number 
of "programmer-friendly" features, like returning you 
to the point in a script where an error occurred. Need 
help with your "IF... ELSE" statements? No problem. 
Hit a function key. and the editor will block out the 
IF... ELSE statement for you. leaving you to fill in the 
details. You can incorporate your favorite tools - like 
DiskMaster - into the editor. You can customize the 
menus. You can add your own functions to the func- 
tion keys. When it comes time to compile and run your 
script, the editor detaches itself and returns all 

The commands most often used in Director - Wipe. 
Fade, and Dissolve - used to require a long list of 
parameters. You had to specify which buffer you were 
operating from, how much of the screen you wanted to 
change, etc. No more. It turned out that people did 
full-screen effects most often, so these commands now 
default to a full-screen value. This makes certain 
effects, like slide shows, as simple as typing one word. 
Should you decide to take advantage of the power of 
these commands, though, the parameters are still there. 

It's much easier to manipulate text in Director II. It 
supports formatted text, and allows you to display this 
text with a single command. This means that you can 
embed color changes, font changes, margin changes, 
right in your text and not worry about having to formal 
it any further. Director will take care of all that for 
you. It also supports proportional fonts and wordwrap, 
and will perform justification. Not only that, but you 
can now perform the equivalent of "text merge" with 
Director II. Just specify the text you want to insert, 
and Director will take care of the details. 


Although Director II is now much easier for the 
novice to use. it also offers more flexibility for pro- 
grammers. Thanks to its ARexx port, as well as a new 

50 .info FEBRUARY 1991 

module format thai serves as an interface for C pro- 
grammers, you can now add new functions to Direc- 
tor. If it doesn't do what you want, you can add what- 
ever capability you need. The old limitation of 32K for 
.film files - the compiled, runtime versions of Director 
scripts - has been raised to 64K. Should this prove to 
be a limitation, you can now call another Director 
.film from the one you are running. Certain parameters 
are passed to the new .film - the various buffers, as 
well as the main array. One use for this feature would 
be a menu program. If your script allows for menus, 
you can simply call an external .film to do the menu 
processing for you. and return to your original .film 
when the processing is complete. 

Programmers will also find the new structure of 
scripts to their liking. Labels are now allowed, as well 
as named arrays and multidimensional arrays. New 
programming constructs include ON... GOTO and 
REPEAT WHILE statements. The ability to use 
INCLUDE files - external programs generated by 
Director utilities - greatly simplifies the task of writing 
a Director script. The script segments generated by 
Director utilities appear in the script as a single line. 



Poly Trans Point 



















Polygon Type; 






tmamm ■■ 



One of the many new "user-friendly" screens incorporated 
into The Director II. 


ANIM support is much improved in Director II. 
Timing, which is handled through a loop containing a 
PAUSE command, is much more flexible now. You 
have three options for PAUSE: pause for a particular 
period of time from the previous pause, the previous 
frame of an ANIM. or pause UNTIL a particular 
frame. Director now supports the ANIM opmode 5 - 
used for anim brushes in Deluxe Paint III - and allows 
you to play your ANIMs backwards or forward. 

MIDI OUT is now supported through the SMUS 
module, and it allows for three different ways to syn- 
chronize your script to MIDI events. You can synchro- 
nize to any note, a specific note, or an "invisible" note. 
That last bit means that you can turn off the voicing of 
the track you're using for synchronization, and just 
use it as a trigger. Want to play a long sound sample? 
No problem. Director II supports sampled sound files 
of any length. You can play sound samples from 
memory, floppy, or hard disk. 

There are more palette effects available in this new 
release. Hue, Saturation, and Value are now user- 
adjustable for any displayed image. This allows you to 
tint an image, to fade a color image to black and 
white, or any other color within the 1 2-bit Amiga color 
standard. Palette masking is available as well. One 
possibility here would be to "mask off" half of a 
palette, and fade in or out the other half. Creating a 
Cheshire Cat which slowly faded, leaving only its 
grin, would be a snap. 

Buttons - gadget-like areas that cause something to 
happen when you click on them - are now directly 
supported by Director. Buttons can be either rectangu- 
lar or irregular in shape, and are defined by their color 
rather than their boundaries. The utility that Director 

supplies for button creation allows you to call the IFF 
file containing the graphic of the screen you want to 
use. You then drag a rectangle over the area you want 
to define as a button. Click on the mouse button when 
you've placed the rectangle, and Director will insert 
the required code into your script. There's a trick to 
this, of course. Director is looking for a certain color 
within the area defined by the rectangle. As long as 
there is no other area of the same color within that 
rectangle. Director can recognize the area you've 
defined as a button. Once you've defined this area, it 
behaves just like a gadget. Click on it. and whatever 
action you've specified will take place. 

One of the most treasured features of Director - the 
ability to use the Blitter directly - has been expanded. 
Previously, you were limited to single-pixel blits. You 
can now set the eel size yourself. Need to transfer 8 
pixels at a time? 100? You've got it. Director also sup- 
ports blits from fast RAM to chip RAM. Owners of 
the Amiga 3000. which can shuttle data between fast 
and chip RAM twice as fast as earlier machines, are 
going to love this feature. One interesting note: If 
you've set a eel size which is a multiple of 8 pixels. 
Director will use the CPU for blits. It turns out that 
this approach is faster than using the blitter. 

The improvements I've listed should be more than 
enough to satisfy the "power users" of Director, while 
the "ease-of-use" enhancements will allow a much 
larger audience to make use of its capabilities. Is 
Director the program for you, or would something like 
AmigaVision or CanDo or Ultracard better meet your 
needs? .info will be taking a look at some of these 
programs in the future, and we'll try to make your 
journey through the multimedia jungle a safe and 
happy one. ,i„ 

The Director II, 
The Right 
Answers Group, 
PO Box 3699, 
Torrance CA 

.info FEBRUARY 1991 51 

.info Back Issues 

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#2 INFO 64, Winter 1983/84 
Guide toC64 products, Koala pad, Flcxidraw, 
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#3 INFO 64, Spring 1984 
Product Round-up: 1000 product listings for C64. 
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#14 INFO Spring/Summer 1987 

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#15 INFOJuly/Aug 1987 

1st Annual. C.H.U.M. P. Magazine! Commodore & 
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#16 INFO Sept/Oct 1987 
Graphics Renaissance! GEOS Update, C128 
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500, Sidecar, Genlock, Multi-tasking. 

#17 INFO Nov/Dec 1987 
bit comparison, CI 28 ROM upgrades. B.E.S.T. 
Accounting. Word Writer 3, DIGA! 

#18 INFO Jan/Feb 1988 

Desktop Publishing & wordprocessors (parts I), 
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#19 INFO Mar/Apr 1988 
Desktop Publishing & wordprocessors (parts 2), 
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drive. Digital SuperPak2, Thoughtform. 

#20 INFO May/Jun ?988 

Desktop Video: Titlers. genlocks, converters, C64 
slide show programs, GeoStuff. AmigaDos 1.2 
Bugs, Joel Hagen tutorial. 

#21 INFO Jul/Aug 1988 

Second Annual C.H.U.M. P. Magazine! Jay Miner 
interview. Easing The Upgrade Path. GeoStuff. 
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#22 INFO Sep/Oct 1988 

Digitizing. Mac VS. Amiga, GeoStuff, Over 50 
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#24 INFO Jan/Feb 1989 
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#25 INFO Mar/Apr 1989 

Amiga Animation Round Up. Rodney Chang 
interview, C128 T.H.I.S.. GeoCalc 128. Dr. Term 
Pro. AC/BASIC. Microfiche Filer Plus. 

#26 INFO May/June 1989 

Paint Program Round Up. Loren Lovhaug inter- 
view, Removable Mass Storage. 1581 Toolkit. 
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#27 INFO Jul/Aug 1989 
3rd Annual C.H.U.M.P Magazine! Dale Luck 
interview, Sound & Music, Fractals. GeoProgram- 
mer, SilentwriterLC890. Transcript. 

#28 INFO Sept/Oct 1989 

Video Boot Camp! High-End Amiga Expansion, 
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#29 INFO Nov/Dec 1989 

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#30 INFO Jan/Feb 1990 

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#31 INFO July 1990 

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#32 .info September 1 990 

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ART: Gregory Con ley 
CONTINUITY: Mark R. Brown 

Gregory Conley can be contacted by writing: Gregory Conley. 17320 Laverne Avenue, Cleveland, Ohio 44135 

H Morton A. Kevelson 


A-Max II 

?V 7V ?v ?v 

30 Wertheim 
Court, Unit 2 
Richmond Hill, 
Ontario L4B 
1B9 Canada 

Mort Kevelson joins .info this issue as 
our regular Hardware columnist. In his first 
column, he examines the A-Max II 
Macintosh emulator. 

A-Max II is the latest version of the 
Macintosh emulator from 
ReadySoft. Its basic operation has 
not changed since its first release; 
that is. it turns your Amiga into a 
single-tasking equivalent of a Mac- 
intosh computer. A-Max II offers two notable improve- 
ments: it now supports Amiga hard drives and it emu- 
lates Macintosh digitized sound using the Amiga 
sound chips. Since A-Max II is built into a seven inch 
plastic case which connects to the Amiga's disk drive 
port and is too big to fit into the floppy disk drive even 
without its little snap-in plastic feet, it qualifies as 
hardware. If you already have an external Floppy drive 
plugged into the Amiga's disk drive port, you can plug 
the A-Max II cartridge into the floppy drive's pass- 

The A-Max II cartridge, which has not changed 
since its original release, serves two functions. It 
houses a set of 128 kilobyte Macintosh ROMs (note 
that the 64 kilobyte ROMs can no longer be used with 
A-Max II) and it acts as an interlace for an external 
Macintosh compatible floppy disk drive. I strongly 
recommend that you get a Macintosh compatible drive 
to use with A-Max since the Amiga disk drives cannot 
read the Macintosh disk format. Macintosh disk drives 
are unique in that they are variable speed devices. The 
Amiga disk drives, like most other computer drives, 
rotate at a constant speed. 


Without a Macintosh drive attached lo A-Max, you 
will have to transfer Mac files to the Amiga using 
either a modem or a cumbersome copy procedure 
which is provided with A-Max II. The copy procedure 
involves a 272 kilobyte capacity intermediary disk for- 
mat which can be read by both the Amiga and a Mac- 
intosh. With a Macintosh compatible disk drive you 
can simply diskcopy the Mac software to A-Max for- 
mat disks. Only a few Macintosh compatible disk 
drives will work with A-Max. These are the original 
Apple Mac drives, the one made by Cutting Edge, and 
theAmigaTosh from Memory and Storage Technolo- 
gies (M.A.S.T.). I have been using an AmigaTosh with 
A-Max for some time without any problems. 

Macintosh disk drives automatically eject the floppy 
disk when required. In fact it is downright inconve- 
nient to get a floppy out of a Mac drive any other way. 
Since the Amiga drives are manually operated. A-Max 
reminds you when a disk can be removed by placing 
the corresponding drive number at the top of the dis- 

In addition to a set of the 128 kilobyte ROMs, you 
will also need a copy of the Macintosh system soft- 
ware. A-Max II will work with Macintosh system ver- 
sions as high as 6.0.5. If you are using the 272 kilo- 
byte disk method to transfer files, then you will also 
need a copy of the Mac system version 4. 1 . as it is the 
latest release that is small enough to fit onto a 272 
kilobyte disk. Without an operating system in the Mac. 
you just can't run the transfer program. 

In normal operation, A-M ax II can read and write to 
either the 800 kilobyte Macintosh disks (if you hook 
up a Macintosh disk drive) or to a special Amiga com- 
patible 800 kilobyte A-Max disk Format that is used by 
the Amiga's floppy drives. The A-Max disk format is 
not compatible with AmigaDOS. Up to four floppy 
drives can be used by A-Max as Macintosh drives. 


A-Max II lets you set aside a part of the Amiga's 
memory for use as a RAM drive, which is treated as a 
hard drive. You can reboot from the RAM drive as it 
will survive a Shutdown and Restart of the Mac sys- 

If your system has a 68020 board with a memory 
management unit (MMU) or a 68030 board. A-Max II 
can use the MMU to remap the Amiga's memory into 
one contiguous block which will be compatible with 
the Macintosh operating system. When it reconfigures 
the memory. A-Max II optimizes the memory map so 
as to take advantage of the extra speed which will be 
available from any 32-bit RAM in the system. A-Max 
II uses nearly all of the Amiga's memory for the Mac- 
intosh, as it needs only 1 28 kilobytes for its own code 
and another 1 28 kilobytes for a copy of the Macintosh 


512x342 (standard Mac) 
640 x 400 (NTSC) 
640x512 (PAL) 
672 x 460 



Hi-res Interlaced 

ECS Productivity 

ECS Productivity Interlaced 


54 .info FEBRUARY 1991 

A'Max //'s display options cover a wide 
variety of screen modes and video modes. 
These are summarized in the accompanying 

The ECS modes are based on the 
Enhanced Chip Set from Commodore. Most 
Mac applications will adapt themselves to 
any of the display options: however. I have 
run across some applications that would not 
work unless the display was set to standard 
Mac mode. Macintosh monitors are 
designed to generate square pixels. The 
Amiga display which comes closest to a 
square pixel aspect ratio is the hi-res inter- 
lace mode (640 x 400). 


The most notable addition to A-Maxll is 
its support of a number of Amiga hard drive 
interfaces. Setting up A-Max to work with a 
hard drive requires a dedicated drive or par- 
tition for use by the Macintosh system and a 
copy of the appropriate A-Max driver in your 
devs directory. If you do not have a spare 
partition available, you will have to back up 
your data and reformat your drive in order to 
create one. The first time A-Mu.x is run. it 
will reformat the partition as a Mac drive. 

I had considerable difficulty getting A- 
Max II to work with my IVS TrumpCard. It 
took several phone calls to both ReadySoft 
and Interactive Video Systems before IVS" 
technical support suggested that I perform a 
low level format of my hard drive. This 
solved the problem. It seems that the Macin- 
tosh operating system is sensitive to incor- 
rect data on its boot disks. The wrong kind 
of garbage can cause the Mac to crash. This 
bit of information should have been included 
with some emphasis in the A-Max II manual. 

As of this writing the following hard drive 
interfaces arc supported by A-Max II: Great 
Valley Products (ver. 3 or higher of the GVP 
ROM). IVS TrumpCanl, Xetec FastCard, 
Amiga A2090, and Amiga A2091/A590. I 
expect that a large number of A-Max users 
and potential A-Max uses will be disap- 
pointed by the lack of support for the Supra 
interfaces. This is unfortunate as I happen to 
have a Supra WordSync on band and I was 
unable to try it out with A-Max II. 


Support of digitized Macintosh sounds 
has been added to A-Max II. This feature 
works best with sound software that uses the 
official sound routines in the Macintosh 
operating system. Applications which try to 
directly access the Mac's sound hardware 
may give unpredictable results. I tried out 
the sound feature with some HyperCard sam- 
ples with excellent results. I also got good 


n by Sinon Douglas 

J. J. 


X M | Horirtench 



InageWriter Emulation 

POftB |H) toallell 

Video Mode Memory Size MemoryMode Use KickSlart 

r DM pin 

Save GoA-Ma> 


The A-Max II 

setup screen 

offers a 


of user 


RAM Disk Size 

sounds out of a demo of the Pipe Dream 
game. On the other hand, Music Works, a 

Macintosh music composition program, pro- 
duced distorted, but still recognizable, 


The one beef that I had with the original 
A-Max and that I still have with A-Max II is 
its printer support. The best results will be 
obtained if you have an Apple ImageWriter 
connected to the Amiga's serial port. A-Max 
II lets you set up the Amiga's serial and par- 
allel ports to emulate the two Macintosh 
serial ports. The normal configuration is to 
use the serial port as the Mac*s modem port 
and the parallel port as the Mac's printer 
port, though this can be changed. 

A-Max II does not support the AppleTalk 
local area network so it cannot talk directly to 
an Apple LaserWriter. The work around is to 
create PostScript files with the Mac applica- 
tion and then dump them to the LaserWriter. 

If you have a 9-pin or 24-pin Epson com- 
patible printer and the Apple ImageWriter 
printer driver then A-Max can be set to emu- 
late the ImageWriter on the Epson compati- 
ble. If you have the Apple LQ ImageWriter 
driver then A-Max can print 24-pin graphics 
on the 24-pin printer. Since the print densi- 
ties on the Epson compatible printers do not 
match that of the ImageWriter. the printed 
output will be distorted. Printing best quality 
graphics on a nine pin Epson results in a 
407r horizontal compression. On a 24-pin 
Epson the result is a 207c vertical elonga- 
tion. I was unable to print draft quality 
graphics using a 24-pin Panasonic KX- 
Pl 1 24 with the LQ ImageWriter driver. In 
general. I was able to improve the printing 
of the Mac's bitmapped images by convert- 
ing them to 1FE files and then printing them 
on the Amiga side. 


In many ways A-Max II outperforms some 
of the original Macintosh models. If Apple 
really wanted to be clever, they would buy 
up a bunch of Amiga 500s. equip them with 
A-Max II. repackage the whole system, mark 
up the price and resell them as new 
improved replacements for most of their cur- 
rent low end models. Apple would make a 
higher profit, while the Mac users would get 
more for their money at lower cost than they 
do now. 

For Amiga users. A-Max II represents a 
cost effective, although not inexpensive. 
way to get into Macintosh computing. 
Although A-Max II is reasonably priced at 
SI 99.95. a complete A-Max II system can set 
you back considerably more than that. You 
will also need a set of 128K Mac ROMs at 
about SI 50 and of course a Mac compatible 
drive is highly desirable. Keep an eye out 
for dealer combination packages which fre- 
quently offer an A-Max II. a set of Mac 
ROMs, and a Mac disk drive for well under 
$500. Of course the price of Macintosh soft- 
ware. is another story. . 


Talk about typecasting. Ever since I took 
apart a VIC 1541 disk drive and published 
photographs of its internals in the February 
1984 issue of Ahoy 1 , magazine, all of the 
other magazines have expected me to do 
similar things for them. Since this is a hard- 
ware column, I would like to define its 
scope. Essentially, anything that attaches to 
or installs inside of any Amiga computer, 
does not slide into a floppy disk drive, and 
makes a satisfying thump when I throw it 
against the wall is hardware and fair game 
for these pages. - Morton A. Kevelson 

.info FEBRUARY 1991 55 

to^jctoofc^W * 1 

In Ihls i-ssjUSj JJJTJ 
Sutter/i-sJcl expounds 
on the* /\;;jjg3J J s: 
wondsrluJ innards; 
Chris; Zafjwsi iaJ.Bs; 
us; cm a Jour of all 
those drawers on ihe 
Workbench dJsitj 
j' J ] ck SuJJjvsjrj 
introduced novice 
programmers to 

oops; ana 

^ ^ 

David JVJariin wraps; 
up his; ihrBE^psiri 
series on hard disk 
maintain en oe. 



by Jim Butterfield 

J he Amiga is an astonishing 
machine. From the outside, a user 
can use Workbench to click-and- 
go. putting the computer to work 
without any special "inside knowledge." But 
it's simple on the outside thanks to some 
amazingly sophisticated inner workings. 

Want to brag about your Amiga? Espe- 
cially to technical types'? Here are some items 
for you: 

1. Multitasking really does give you 
"something for nothing." It takes a while for a 
beginner to learn how to use it: but the result 
is "many computers for the price of one." 

You might think that when the Amiga takes 
on more than one job. each will run propor- 
tionately slower - each of two tasks would 
run at half speed, for example. In most cases, 
that's not so: each task will run at virtually 
full speed. 

Here's why. Almost all computer programs 
spend most of their time waiting for some- 
thing: a human, a device such as printer or 
disk, a modem or some other part of the slow 
"outside world." 

An example will help show you how it all 
works. Suppose you're typing at full speed on 
a wordprocessor. and at the same time the 
Amiga is dumping a file to the printer, addi- 
tionally, it is connected to a bulletin board 
with the board's traffic displayed in a screen 
window. No matter how fast you type, the 
computer spends most of its time waiting for 
you to hit the next key. While it's waiting, it 
switches away from this task, and looks to 
see if the printer is ready to receive more 
material: if not, it will check the modem for 
new incoming characters. And it still spends 
most of its time waiting. All three jobs are 
running at virtually full speed. 

2. Programs load wherever they can find 
space in memory: no fixed locations. Yet. no 
matter where the program ends up. it will 
work correctly. The Amiga's "loader" knows 
how to correct the program as it brings it in. 

Once you understand the concept of multi- 
tasking, you can see why the Amiga must be 
able to do this kind of "relocating load." You 
couldn't have two programs locked to the 
same address in memory; they would be in 

3. More about loading: programs break 
into pieces ("hunks") as they load, with each 
piece finding an independent piece of 
memory in which to live... yet the hunks 
don't lose track of each other. 

If you read the technical documents, you'll 
find hunks sometimes referred to as "sec- 
tions" or "segments." Whatever you call 
them, they are useful for two reasons. First, a 
big program doesn't need to find a single big 
piece of memory in order to load. It can be 
made up of several medium-sized hunks, 
each of which may find an independent part 
of memory in which to reside. 

There's a second reason for programs to be 
made up of multiple hunks. The Amiga cur- 
rently has two kinds of memory, "chip" and 
"fast." Most hunks could go into any memory 
available: fast if available, otherwise chip. 
But some hunks. which might contain things 
like graphic images or sound waveforms, are 
most usefully directed to chip RAM. That's 
where they will be of most use, since the cus- 

Program file on disk 







hip RAM F 

ast RA 


Fig. 1 . A program "scatter loads" into the 

Amiga's memory, but the individual 

"hunks" still keep track of each other. 

56 .info FEBRUARY 1991 


to save your Data. 


to save your A** ! 

Have you ever deleted the wrong file (or 
worse yet, ALL your files) with a slip of 
the finger? 

Have you seen this awful message: "Error 
validating DHO"? 

the fastest and eas/es/way to recover 
your lost files on any AmigaDOS volume. 

QUARTERBACK TOOLS also optimizes the 
speed and reliability of your Amiga hard 
disks and floppy disks by: 

• Repositioning your files to optimum 
locations on the disk, eliminating file 
fragmentation, and consolidating disk 
free space. 

• Searching the entire disk for errors 
and marking bad areas "out of 

• Curing validation problems; finding 
and fixing corrupted directories. 

TOOLS runs on any 
Amiga using either 
the old or new filing 
systems, and runs 
with new and old 


no donkey! 

And to close the barn door before the 
horse escapes, use QUARTERBACK the 
fastest and eas/es/hard disk backup 
program for the Amiga. 

Other useful products from Central 
Coast Software: 

Mac-2-Dos for transferring Macintosh 
files to and from the Amiga. 

Dos-2-Dos for transferring MS-DOS/ 
Atari files to and from the Amiga. 

Central Coast Software • 424 Vista Avenue, Golden, Colorado 80401 
^m. (303) 526-1 030 • Fax (303) 526-0520 T^T 

''■Sir Dealer Inquiries Welcome ^^^ 

Circle #1 16 on the Reader Service Card. 



file on dish 

RAM Memory 

Fig 2. Using "overlay" techniques, 

several hunks may be targeted to the 

same chunk of RAM memory. 

lom chips that do graphics and sound will be 
able to reach them directly. 

4. Even more about loading: a program can 
arrange to bring in only some of its hunks at 
load time. The other hunks will be brought in 
later as needed, replacing earlier hunks that are 
no longer being used. This saves memory. The 
technique is called an overlay. Figure 2 illus- 
trates this. 

5. A final note on loading: the Amiga can 
arrange to have programs pre-loaded and lying 
in memory ready-to-go... yes. with all those 
pieces scattered around memory. 

When such a program is invoked, it goes to 
work right away. There's no need to load it: it's 
pre-loaded. And when the program completes 
its run. it stays in place, waiting for the next 
call. This type of operation is called making a 
program resident. It can save disk loading 
time, and uses less memory than putting a pro- 
gram in RAM: disk. 

6. Amiga files often have a "magic" number 
so that you (or the Amiga) can spot what kind 
of file it is. This magic number is found at the 
start of the file - the first two or four bytes. 
Sometimes these four bytes spell something: 
for example. IFF files almost always start with 
the four characters FORM. Other times, there's 
just a binary value there: if you can read 
hexdecimal. you'll see the value E310 at the 
stall of "workbench object" (icon) files. 

You can look at programs and files to try this 
son of magic by commanding (from CLl/Shell) 
TYPE HEX <filename>. As soon as the output 
begins, stop it with the CTRL/C keys: you just 
want to look at the first few bytes. 

Not all disk files start with a magic number, 
of course. You may have a number of data files 
that contain just that: data. 

7. The operating system of the Amiga comes 
in parts, too. called "shared libraries." Not all 
libraries are loaded in the computer all the lime. 

You know that your computer can talk, 
using command SAY or program SAY. Such 
programs translate English words into sounds 
("phonemes") by means of a translator library, 
a set of programs. When this library is needed, 
the program will ask for it. If the library hasn't 
been loaded previously, the Amiga system will 
bring it in and tell the program where it is 

That's one of the reasons that floppy-disk 
systems sometimes ask you "PLEASE 
wants to read in a library to enable the pro- 
gram to continue. 

Shared libraries are written in a clever way 
("pure" coding) that allows them to be used 
simultaneously by more than one program. 
While the library is in the middle of translating 
one phrase for a given program, the Amiga 
might switch away from that program and set a 
different program in motion. That program 
could also ask the same library to do work: yet 
there would be no confusion between tasks. 

8. If a program calls in one of these shared 
libraries, and later tells the Amiga that it's no 
longer needed, the Amiga will not scrap it. It 
will keep it around in memory. That way. if it's 
needed again, it won't need to be reloaded. Of 
course, if the Amiga runs short of memory (or 
is told to "purge" memory), all unused libraries 
get kicked out of memory. That way. you don't 
needlessly waste library-loading time. But if 
you need the memory, you still get it. 

9. A programmer can create a program that 
retains all its "symbols" - and more. This extra 
material will make the program on disk a little 
bigger than it needs to be, but the extra stuff 
will be stripped out when the program comes 
into memory. The reason for allow ing extra 
information to be carried within the program is 
to make debugging easier: bill sometimes you 
might hear of a final release version that still 
contains plenty of extra program data. 

Some computer owners love to snoop 
around the innards of programs. When the 
original program labels are left in place, there 
can be delightful discoveries: programmers 
often use whimsical names in their code. You 
PANIC, or PIRATED in among the names. 

Some language compilers - such as SAS/C - 
give the programmer the option of including 
the complete source program in the run pack- 
age. At debugging time, this allows the pro- 
grammer to see original program lines together 
with the code they produce. It's good for 
debugging, and it's also good for show ing 
beginners how a compiler works. In most 

1. SYS:' type hox c:BindDnvors 
000: 000003F3 ,.. 


= loadable file 

1. SYS:, type hex 
0000: E310 .. 

1. SYS:> type hex ram:Fig1 
0000: 464F524D ... 


= Workbench 
Object (icon) 

= IFF 111. 

Fig 3. Many files begin with a 

"magic number" which signals the 

file's purpose. 

cases, this material will be gone by the time a 
program is released. But once in a while, it's 

10. Mouse activity (movement, buttons, 
anil menus) and keyboard actions are nor- 
mally picked up by a "broker" program - 
Intuition - which decides, based on which 
window is active, who should get this infor- 
mation. The information is then sent along by 
means of a "message" to the appropriate pro- 
gram. Intuition also knows when a program is 
not interested in certain activities, in which 
case it throws away such information. 

It's a small miracle to be able to click into 
a window and have everything - mouse 
movements, clicks, menus, keyboard activi- 
ties - switched to fit that application. Figure 4 
shows the concept. 

11. When you send information lo the 
printer ("PRT:"). it funnels through a "printer 
driver" which tailors special actions (such as 
underline ) according to how that specific 
printer does the job. The printer driver is very 
clever, and often creates special characters 
that the printer itself would not normally be 
capable of printing. 

My printer isn't smart enough to know 
how to print characters such as 9 or c. 
although they are easy enough to generate on 
the Amiga's screen by use of the ALT key. 
But the printer driver, specific to my printer, 
knows how to fake them all. For example, the 
cents symbol is produced by printing a letter 
c. backspacing, and then printing a vertical 
bar. On your printer, it may do the job a dif- 
ferent way. But the user doesn't need to know 
about this: the job gets done automatically. 

12. The Amiga allows many levels of 
input/output handling: you can choose a 
level according to the amount of "special" 
work you need to do on a device. In main 
cases. AmigaDOS will send information for 

58 .info FEBRUARY 1991 

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New Disks 

FD41:Games Includes Capital Gams ■ a stock market game, Ball 

a Arknoids typo ol clone with many great twists, and Desert Shield - 

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FD42:Games - Includes SpaceWar3 - a remake of this original 

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Other Great Disks - 
FD5: Tactical Games ■ BullRun - a Civil war battle game. Metro 
you play the role ol a city planner. Build wisely and your system win 
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FD6: GAMES! ■ This disk is chock full ol games including; 
Checkers, Clue, Gold - A new slide the pieces pjzzie. Jeopard - An 
enhanced version cl Risk, RushHour - Surprisingly addicting, and 
SpaceWar ■ Best described as a cross between Combat-Tanks and 

FD7: PACMAN - This disk contains several pacman type games 
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FD9: Morla ■ This has great graphic controls, multiple spells, 
similar to Lam and Hack. Play time several weeks! 
FD10: HackLlte - A dungeon adventure game. Considered a 
must-have classic. This is the second release of this game on the 
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FD12A.FD12B: Star Trek, The Game Th:s is by far the best Star 
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good graphics, digit zed sound effects and greal gameplay Counts 
as 2 disks Rea l Mo and two drives (or hd| 

FD13: Board Games contains multiplayer Monopoly. Dominoes. 
Paranoids, and others. 

FD14: Dungeon Master Hints and Arcade Games - DM maps, 
spells, item location, and hints and more, also on this disk, Hball - 
an arkanoid breakout type game, Tnx ■ a Qix type clone. 
FD16: Strategy Games - Includes Diplomacy and Empros, both 
great conquer and rule multiplayer games similar in concept to 
Simcity and Populace. Also includes blackbox, hearts, and others. 
FD17: Educational Games - This disk inc udes several games fo - 
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word games, also includes Wheel of Fortune. 
FD20: Tactical Games - MechForce(3.72); A game that simulates 
combat between two or more giant, robot like machines Simple 
words can't begin to give you the feel of p lotmg a 30 - 40 foot tali, 
lire breathing, earth shaking colossus that obeys your every whim 
FD26:Arcade Games - Marble slide, th s is a truly commercial 
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excellent playablitly and entertainment. Mutants , a small version ol 
the arcade game of the same name, also SuperBreakout a 
pong/arkanoids type game. 

FD29: Shoot'cm up's - WWII - you're the pilot of a WWII plane 
flying through enemy territory, you've ]ust been spotted, good luck 
on you mission. SpKiiler - try and penetrate enemy lines with this 
game, and Retaliator - another great game 
FD32: Game Cheats and Flight Simulator - Includes an 
instrument flight simulator tor a DC 10 Also Cheats and Hints for the 
following games. Earl Weaver, Falcon. I! c.f.t.d , SimCity, 
SpaceAce. Space Quest. Test Drive hd install, and Extract, a 
program that gets all ol the text from within a game (or other) which 
makes cheating easier. Also several lootball teams (.team tiles). 
FD33: Arcade Games - Flreddy a mario brothers type ol game, 
Gerbils a target practice game, PipeLme a Geiman interpretation 
ol Pipe Dreams. Tron a light cycles version, and wetroids a 
wonderful version of asteroids with a hilarious twist. 
FD35 Omega (v 1.3) - A new dungeon and outdoors adventure 

game in a similar vein as hack, rouge, and moria. This version is 

considerably faster and better than all previous versions. Play time, 


FD37a & b:Tactlcal Games - Empire (2.2w) This game comes highly 

recommended. Now with a lull-leatured graphic Iront end. Empire is a 

rich simulation of international politics, economics and war, which is 

played over a period of a lew ol months by 2 or more people Players 

can run their countries Irom the normal Amiga keyboard, or via a 

modem at 300 to 2400 baud. Counts as two disks 

FD3B:Games - Cnbbage Master - A great cribbage game and tutor, 

Spades - a well done card came. ChineseCheckers - A computer version 

ol this classic, Puzz - a slide piece puzzle game and construction set. 

FD40:Arcade - MiddleEast - a timely arcade game ol death and 

destruction set ir Iraq. BackToTheFuturell - a very playable demo 

version ol this soon to bo released commercial game. City - a missile 

command clone. 

WB4:Telecommumnlcatlon • This disk contains several excellent pd 

communication programs designed to get you on lino quickly and easily, 

Access ( 1 .42) - A very nice ANSI term program based on Comm v1 .34, 

but with the addition ol transler protocols. Comm (t. 34) • Last version 

ol one ol the best public domain communications programs ever made on 

the Amiga. Handshake (2.12a) Handshake is a Full featured 

VT52 100/102,220 

WB5 - Fonts #1- Several fonts (35) for the Amiga, also included are five 

PageStream fontsand ShowFont • a font display program. 

WB7: Clip Art - This disk is loaded with black and white dip art. Art 

mdudes. trees, watches, tools. US and State maps, and more. 

WB10:Vlrus Killers The latest and best VirusX(4.0), Kv(2.1). and 

ZeroVirusp 3) 

WB12: Disk Utilities #1- This great disk is loaded with wonderful utilities 

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o! lile and directory manipulation Incudes SID, greatly reduces CLI use. 

WB13: Printer Drivers and Generator - over 70 different dnvers, and if 

these don't do it, with PrtDrvGen you can make your own. 

WB15: Business - This disk contains a spreadsheet, a dataoase, a 

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WB16: Business - This disk contains an inventory manager, a loan 

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WB18: Word/Text Processors - This disk contains the best editors 

Includes.TextPlus (v2.2e) a lull leatured word processor, Dmejvl.35) a 

great programmers editor with strong macro features.TexED(v2.8) an 

enhanced Emacs type editor, and a spell checker. 

WB20: General Interest - DiskSalv VI .42 a disk recovery program for all 

Amiga lile systems, FixDisk VI. another lile recovery program with 

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WorkBench, Clean V1 .01 a program to de-fragment memory. Tracer - 

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WB23: Graphics and Plotting - Plot (20b) a three dimensional 

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WB25:Educatlonal - On this disk are two programs that can generate 

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Paradox a great demonstration ol Albert Einstein General Theory of 


WB26: Disk Utilities #2 • MrBackup. KwickBackup - two well done 

utilities to help with harddisk and floppy disk backups, FileMast - a binary 

f ile ed.tor. Labelpr nter - Disk label pnnter with very powerful features. 

WB27: Nagel - 26 Patrick Nagel pictures of beautiful women. 

WB29: Graphics and Sound - This disk has several different Mandelbrot 

type programs for generating stunning graphics. Includes, 

MandelMountains - a realistic terrain generator, Fracgen - generated 

recursive fractals from user input. Mandelbrot and Tmandel - two fast 

mandelbrot generators, also Mostra - the best IFF display program to 

date, will display ALL IFF's including Dynamic HAM. and Sound - a great 

IFF sound player, will play anything. Try this disk, you'll love ill 

WB33:Circuit Board Design - several terrific routines lor the eectronic 

enthusiast. Including PCBtool - a circuit board design tool. LogicLab - 

circuit logic tester, and Mead (1 .26) a well done new release ol this PD 

CAD program, now comes with predrawn common circuit components for 

insertion into schematics 

WB36: Graphics ■ On this disk are several programs to create stunning 

Sraphical images including, MPath - creates swirling galaxy images, 
oses • produce an unlimited number of variations ofimages that a 
symmetrically similar to a rose, SimGen - display those spectacular 

images as part of your workbenck screen, and RayShade - a very good 
raytracinq program, create your own beautiful 3d graphics 
WB38: Plotting and Graphics - Plotxy is the most powerful lull featured 
plotting package. Used by many colleges and universities A welcome 
addition to our library! Highly recommended. Plans - a incredibly well 
done Computer Aided Drafting program, very full featured. Tessefator - 
a program that helps generates fantastic looking, recursive M.C. Ecsher 

M>e pictures. 
B39: Music - Intuitracker is an German offer of an exquisitely well 
done program that allows you to pay music on your Amiga with CD like 
controls. Lets you strip out music from your favorce games or others 
and include them in your music library. 
WB40: Music - "CD on a disk", 90 minutes of modern music on this well 

S'esented collection. 
'B41 : Music • MED an incedibly well done, lull featured music editor. 
Create your own stunning music directly on your the Amiga. Similar to 
SoundTracker but better, very powerful, easy to use program 
WB43:Buslness - This dis< contains Ana yt Calc - probably the most 
powerful spreadsheet program on the Amiga. A full leatured spreadsheet 
with many features expectec in a commercial package. 
WBS3:Graphics- The disk contains C-light - The easiest to use 
raytracmg we have seen to date. This one started out life as a fuli 
featured commercial product similar to Sculpt3d. Raytracinq programs 
can generate stunning, realistically shaded objects Also. sMovie - a full 
loatured video text tiller similar to ProVideo, Broadcast Titler. Great 
video scrolling, wipes, special effects, and more... 
WB54:Prlnting - This diskconlans several routires to help with the 
chore ol Minting, Includes Gothic - Finally a Banner printer lor the PDl 
PrintStudio -a well implemented all-purpose printer-utility with a very 
comfortable graphic interface and many advanced 'eatures. Lila - with 
ease, print ASCII files to a PostScript printer, and many more. 
WB55:Appllcation - XCopylll - a full featured disk cop<er. make backups 
of write protected disks. RoadRoue - find the quickest route from one 
dty to another, highway descriptor induded. Diary - a diary program like 
"Dougy Howard M.D", Cal • a calendar program. Magman - a database 
tailored to maintain records on articles and publications. 
DD47: Pascal - This disk contains everything needed to program in 
Pascal Includes, A68k (1.2) 68000 assembler. Blink linking software 
and PCQ (' .0) a modest Pascal subset compiler. 
DD49: C Compiler ■ contans zc(l.01) fully KSR. zcc(I.O) Iront end. 
A68k(1 21 assembler. Blink linker. 

DD51 : Circuit Analysis - Aspice (2.3) A lull featured program for electric 
drcuit analysis. 

DD52: Scientific - Indudes Elements - an incredibly well done periodic 
table program with source. Scientific plotting - over 600k of Lattice C 
source routines that can be induded in your own programs 
DD54: Compression - This disk is loaded with ALL of the best file 
compression programs and aids lor the Amiga. Many of the programs 
can be used by the new user. Includes Arci2.3). Lharc(t.O), 
Lhwarp(1.03), PkaxM 0), PoworPacker(2.3a) a must have by all, 
Zip(t 0). Warp(2.04), and Zoo(2.0). Also IFFcrunch an excellent 
compression lor IFF files. 

DDSS: ARP - On this disk you will find the complete ArpRel3 release 
including the full user docs, the full Developers guide, and Conman ( 1 .4). 
ARP is the offidal AmigaDOS Resource Project (ARP) release i .3. ARP 
makes many improvements to AmigaDOS and makes your system 
easier to use from the CLI. 

DD57: Advanced Utilities • Msh - like Cross-dos copies files to and 
Irom MS-DOS, Pal-NTSC - convert any pal program to NTSC and vice 
versa. Also several utilities that improve your startup-sequence, plus 25 
more programs. 

OD62: Basic and Xschemu - Cursor - a full featured Amiga Basic 
compiler, sbasic and ftext - several wonderful routines to help in basic 
programers. and Xscheme - an interpreted object oriented programing 

DD65 C Tutorials - Several well done tutorials on now to program the 
Amiga. Includes tutorials and working examples on Device drivers, IFF 
reads and writes, Sound implementation. Arcade game design and 
implementation, Double Buffering, and others. A rrust have tor Amiga 

SONY Blank 



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you with Read or Write; but you can dig 
deeper with DOS packets, deeper again by 
communicating with the device, and get 
extremely close to the hardware by using the 
resource. The ultimate level - addressing the 
hardware registers directly - should be avoided 
at all costs... unless, of course, you know 
everything the Amiga is doing all the time. 
Most of us use the Amiga at its highest 
level. We send text to PRT: rather than PAR: 
so that the Amiga will do the clever character 
translations. We think in terms of files, rather 
than disk sectors. But for those that need to 
go deeper, the Amiga has all the levels, layer 
upon layer, that let the programmer do what- 
ever trick is desired. 





□ D 







(via mouse) 

Fig 4. Intuition 

acts as a 


passing keyboard 

and mouse 

information to 

the appropriate 

screen, and 

setting up 




Part 3 - Control Statements & ARexx Programming 

by Nick Sullivan 

So far in this series we have cov- 
ered just enough aspects of pro- 
gramming to talk about individ- 
ual lines of code: statements of 
various kinds, simple and complex expres- 
sions, and function calls. With only these 
building blocks, we could already write an 
elementary program of this form: 

Statement 1 
Statement 2 

Statement n 

In such a program, each of the statements 
I through n is executed in turn, a logical but 
somewhat limiting arrangement. What we 
need, and will take up this time, are facilities 
for repetition and conditional execution of 
program statements. 

At first glance, you might think that the 
model of a program given above already 
allows for repetition. After all, is there any- 
thing to prevent you from entering the same 
statement or set of statements in succession 
as many times as you wish? No, though for 
a large repetition count this approach 
would be very awkward and error-prone. 
What you can't do is cause a portion of a 
program to be repeated with a repetition 
count that is not known until the program is 
run; when, for instance, the count is 

obtained from the user via a string gadget. 

Conditional execution of statements pro- 
vides a program with the ability to make 
decisions on the spot during a run. For 
instance, it is generally a bad idea to try to 
execute a statement with an expression 
involving arithmetic division if the divisor 
happens to be zero; if this condition is 
detected, it might be preferable to execute a 
different statement warning the user that a 
problem has occurred. You can think of con- 
ditional execution as being a special case of 
repetition, in which the repetition count will 
be either zero or one. 

Programming languages provide special 
statements to make repetition and condi- 
tional execution possible: these are called 
control statements. Stylistic differences 
aside, they tend not to vary all that much 
from language to language. In ARexx (the 
language we'll be using most for examples 
from now on), the style of repetition control 
statements is a little unusual, being imple- 
mented as a single statement type with sev- 
eral variants rather than as several statement 
types, but the concepts and even many of the 
syntax details are the same for ARexx as for 
other languages like C, Modula-2, COMAL, 
and AmigaBasic. 

Running ARexx Programs 

We hope you will take the time to enter 

and run the ARexx programming examples 
in this and future installments of this series. 
Here's an outline of how to do this for those 
who aren't sure. Feel free to skip to the next 
sub-heading if this section doesn't apply to 

The first step is to make sure that ARexx 
is properly installed on your system. To 
check this, type rexxmast into a CLI win- 
dow. If ARexx is available, a copyright mes- 
sage should be displayed almost immedi- 
ately. Perhaps there will be an extra line fol- 
lowing the copyright message with the 
words: "REXX server already active". This 
means that you didn't need to type rexxmast 
in order to activate ARexx (though it did no 
harm, either), perhaps because the rexxmast 
command is in your startup-sequence. 

If the rexxmast command fails or is 
unavailable, consult Chapter 2 of your 
ARexx manual for complete installation 
instructions. The installation procedure for 
ARexx is very simple. 

To type in an ARexx program, it is best to 
use a text editor. In an emergency, use the 
system text editor, Ed; if you have an alter- 
native to Ed, use that instead. Always make 
sure that the first line of every program con- 
tains a ARexx comment, as shown in the 
examples. A comment looks like this: 

/* This is a comment */ 

If you do forget the comment, ARexx will 
give you the particularly unhelpful error 
message "Program not found" when you try 
a test run. Instead of condemning yourself to 
hours wasted trying to understand why 
ARexx can't find a program that is right in 
front of its nose, remember the comment. 

60 .info FEBRUARY 1991 


After you have typed in the program, save 
it to disk. It is a good idea to keep a special 
directory for your ARexx programs, and to 
assign the name rexx: to that directory, per- 
haps in your startup-sequence. This is 
because ARexx automatically searches for 
programs in rexx:, saving you the trouble of 
typing in a full path name when you run the 
program. Since ARexx also searches the cur- 
rent director)', you can CD to your directory 
of ARexx programs as an alternative to 
doing the assign. 

Now all is in readiness: ARexx is installed 
and active, and your program has been saved 
to disk. Supposing its name to be Example, 
type this: 

rx example 

And with that, your program will run. 

Repetition - Say That Again! 

The easiest kind of repetition to understand 
has the form: do something a certain number 
of times. Here is a simple ARexx example: 

r Repeating some vital facts 7 

do i = 1 to 10 
say 'This set of statements is called a loop'." 
say "Each repetition is an 'iteration' or 'pass - ." 

You have probably guessed that this 
example consists of 10 iterations of (or 
passes through) a loop consisting of two say 
statements. The line beginning with the key- 
word do. and the one consisting only of end, 
together constitute the loop "machinery." In 
the do line, the phrase 1 to 10 seems very 
self-explanatory, but what is the purpose of 
the variable i? 

In loop parlance, i in this construction is a 
loop index variable. On each pass through the 
loop, the value of i is updated. Try this now: 

/' Display loop index value 7 
do i = 1 to 1 

say "The value of i is" i 

say "And finally, i is" i 

As you see. i takes on the successive val- 
ues 1 through 10. making the value available 
to statements within the loop. Apart from the 
unusual method of initialization, i is a per- 
fectly normal variable and can be used in 
an> normal way. You can even modify its 
value yourself within the loop, though it is 
generally a very bad idea to do so. 

We are not limited to counting by ones: 
that's just the default. With one more key- 
word, by, we can set the increment value 
that is added to the loop index on each itera- 

I* Counting by sixes 7 

do loopjndex = 5 to 60 by 6 
say "Index value:" loopjndex 
say " squared:" loopjndex ' loopjndex 

say "End of loop:" loopjndex 

Counting backwards is possible too. but 

requires the increment value to be negative. 

Run the previous example again, replacing 

the second line with: 



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do loopjndex = 60 to 5 by -6 

Finally, recall from our earlier discussion 
that the repetition of statements can be con- 
trolled by variables and expressions, not just 
constant values like 5. 60 and -6. A con- 
trived instance: 

I' Counting without constants 7 

start = 1 

steps = 15 

limit = 45 

do i = start to limit by steps 



In some languages, the number of itera- 
tions in this last example could be modified 
from within the loop by changing the value 
of the variables limit or steps. This is not 
true in ARexx: the expressions following the 
to and by keywords are evaluated only once, 
before the loop is first entered. We'll look 
later at two types of loop in which the termi- 
nation is controlled from within. 

Conditionals - 
Decisions, Decisions! 

Computers can't think, but they make 
decisions all the time. The explanation of 
this apparent paradox is that computers 
really decide nothing as such, but merely 
implement specific instances of general 
decisions made in advance by programmers. 
Put another way, you might say the com- 
puter isn't making a decision, but following 
a rule. Such a rule is encapsulated in a 
boolean expression. 

A boolean expression (named for George 
Boole, a 19th century Englishman who was 
a pioneer in the mathematical study of 
logic), differs from the expressions we've 
looked at so far in that its value is not a 
string or a number, but a truth-value: either 
true or false. Actually, that's an idealization: 
in many computer languages, the truth- 
values are numbers after all. Frequently, as 
in ARexx. true is equivalent to one, and 
false to zero: nevertheless, it is important to 
understand that the truth values are very dif- 
ferent conceptually than the quantities with 
which they happen to coincide. 

Many boolean expressions involve rela- 
tional operators, the symbols for which 
are taken straight from elementary alge- 
bra. For example: 


is read, "a is less than b." In a computer pro- 
gram, this would be a boolean expression 
whose value would be true if a's value is 
less than that of b. and false otherwise. More 
relational expressions: 

a<b + 3 r a is less than the sum of b and 3 7 
pen > sword /' pen is greater than sword 7 
u <= v /* u is less than or equal to v 7 
p = 12 /"p equals 12 7 

To program decisions, all we need is a 
type of control statement that will cause a 
given group of statements to be executed 
only if a certain boolean expression evalu- 
ates as true. In almost all languages, the 
keyword for this control statement is if: 

if a < bthen a = a + 2 

if pen > sword then say "The Pen is mightier 
than the Sword!" 

The boolean expression is bracketed by if 
on one side and then on the other. The 
statement following then is executed if 
and only if the expression is true. If the if 
is to govern more than one statement, a 
statement block, bracketed by do and end 
takes the place of the simple statement, as 

if u <= v then do 
say "IF may control multiple statements." 
say "A DO-END block is required, however." 

The above form of if gives us a way to 
write special code to meet a special situation 
(as when u is less than or equal to v). Some- 
times we also need special code to cope with 
the alternative situation (as when u is 
greater than v). For this we need another 
keyword: else: 

if u <= v then 

say "The test succeeded." 

say The test failed." 

We can have compound statements with 
else just as with if: 

if p = 12 then 

say "P is divisible by 1, 2. 3, 4, 6 and 12" 
else do 

say "Pis not 12..." 

say "so I don't know what its divisors are." 


Controlling Loops From Within 

When repetition and conditional execu- 
tion are combined, we arrive at a method of 
loop termination less rigid than that of 
counting up to a limit whose value is known 
when the loop is entered. Instead, we evalu- 
ate a boolean expression on each iteration of 
the loop, terminating only when a particular 
truth value results. The commoner of the 
two forms available uses the keyword while. 
This loop will iterate until the boolean 
expression evaluates as false: 

f Print powers of 2 7 

a = 1 

do while a < 100000 

say a 

a = a*2 


The second form uses until. As the key- 
word implies, an until loop will terminate 
when the boolean expression becomes true. 
A subtler difference arises from the 
sequence of operations in the two forms. In 
a while loop, the controlling expression is 
evaluated before the loop is executed: in an 
until loop, it is evaluated afterwards. The 
statements within an until loop are therefore 
executed at least once, which is not the case 
with while. Here is another version of the 
previous example - see if you can predict 
whether its output will be exactly the same: 

I* Print powers of 2 7 

a = l 

do until a >= 100000 

say a 

a = a*2 


Stepping Beyond... 

That concludes our quick survey of 
ARexx loops and conditionals. After you 
have tried writing some short programs of 
your own using the control statements in this 
article, look in Chapter 4 of your ARexx 
manual at some other statements we haven't 
yet examined: select, when, otherwise, 
break. Iea\e. and iterate. If you have mas- 
tered the material we've discussed here, you 
shouldn't have any trouble understanding 
these as well. 

Next time around, we'll put theory aside 
and set about building a complete ARexx 
program to accomplish a real world task. 

62 .info FEBRUARY 1991 



by David Martin 

This third and final article looks at 
two of the most important items in 
hard disk management: backing up 
and maintaining your hard disk. 
Learning about these two items and knowing 
how to handle them will make managing your 
hard disk a snap. 

Backing Up Your Hard Disk 

Making backup copies of the files on your 
hard disk is the most important way to pro- 
tect yourself against the loss of valuable 
data. Even if you never accidentally erase a 
file (or files!), hardware and software fail- 
ures can happen. Take the time to back up 
your files periodically. Consider it the 
cheapest insurance available to guard 
against lost data. 

Back Up Your Diskettes 

No matter how carefully you handle your 
diskettes, they can still be mislaid or acci- 
dentally damaged. Making backup copies 
of your diskettes protects you if something 
goes wrong. Even if you install your soft- 
ware on a hard disk it is important to copy 
the original disk before you ever use it. 
Store the original diskette in a safe place 
and use only the copy. If something hap- 
pens to the copy, make another copy from 
the original. 

Backup copies of unprotected disks are 
easy to make by using the AmigaDOS 
DiskCopy command. For protected 
diskettes use a special program such as 
Maverick or Project D. Keep your backup 

copies in a safe place and relax - should 
something unexpected happen, you're pro- 

Develop A Backup Procedure 

It can take a lot of diskettes to back up 
all the files on a hard disk. A full 40 
megabyte hard drive, for example, could 
require up to fifty diskettes! Fortunately, 
you don't have to back it all up. You 
needn't back up program files, for example, 
since you've already got the original Ami- 
gaDOS and application program diskettes 
(plus the backup diskettes you made). 
Some data files may not change very often 
(i.e. configuration files), so it isn't neces- 
sary to back them up all the time either. 

How often you back up your other data 
files, such as wordprocessor files, data 
bases, and spreadsheets might change often 
during busy usage times, but will remain 
unchanged most of the time. Your backup 
procedures will depend on how you use 
your computer and how often your files 

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Express-Way's ExpressCopy 

ExpressCopy Restore Program 

Remember that no matter how often you 
decide to back up your files, just do it on a 
regular basis. System failures can happen, 
but If you're careful and back up your files, 
such a failure will be an inconvenience 
rather than a disaster. You do not want to 
spend hours recreating files that you could 
have backed up in a few minutes. 

Backup Software 

The AmigaDOS Copy command could 
be used to back up files from your hard 
disk to diskettes, but this would be 
tedious: the Copy command is slower than 
other backup programs, and it cannot tell 
whether or not a file has changed since it 
was last backed up. By using the Copy 
command you are tempted to back up 
everything, which takes more time and 
uses more diskettes. You'd begin to hate 
doing backups and you would probably 
start putting off backing up your hard disk 
as often as possible. 

Unfortunately, the current version of Ami- 
gaDOS (V 1 .3) does not offer commands that 
are better suited to backing up your hard 
disk. Version 2.0 of AmigaDOS does contain 
a hard disk backup program that is more 
suitable for backing up your hard disk. Cur- 
rent Amiga owners have to purchase a disk 
backup and restore program like Express- 
Copy from Express-Way Software. P.O. Box 
10290. Columbia. MO 65205 or Quarter- 
back from Central Coast Software. 424 Vista 
Ave.. Golden. CO 80401. 1 use Express- 
Copy, but most of the .info staff uses Quar- 
terback. Both are good choices. 

ExpressCopy copies files much more 
quickly than Copy could ever do. A pro- 
gram called XCO (See Figure 2) is used to 
copy and store files to floppy diskettes. It 
will back them up and make the most effi- 
cient use of the storage space available. 
The files are easily accessible since the 

data can be stored on normal AmigaDOS 
diskettes. The newest version of Express- 
Copy uses a CanDo interface to make 
backups even easier. 

Another program called XCR (See Figure 
3) is used to restore files from the backup 
diskettes to the hard disk drive. It will auto- 
matically copy the files from the backup 
diskettes to the proper directory on the hard 
disk. It will even create the directory If it no 
longer exists. Both XCO and XCR are sup- 
plied on the ExpressCopy diskette. 

An important note about backups is that 
AmigaDOS provides protection bits for its 
files. One of these bits is called the 
"archive bit." It tells AmigaDOS whether 
or not a file's contents have been changed. 
Backup programs use this bit to determine 
which files need to be copied and which 
files should be skipped. Using this feature 
can reduce backup times considerably. For 

more information on protection bits refer 
to your AmigaDOS manual. 

Using Other Backup Devices 

If you back up many files frequently you 
may find yourself spending a lot of time 
backing up just because of the number of 
diskettes you have to swap around. A solution 
to this problem is to use a tape backup system 
or a removable hard disk or Bernoulli drive. 
Tapes can hold up to 60 MB or more, while 
removable hard disks can store up to 48 MB. 
These devices would be sufficient for all but 
the largest backup requirements. 

Currently ExpressCopy only supports 
floppy disk drives (including the new 1.52 
MB floppy from Applied Engineering) so I 
would suggest that you check out Quarter- 
back if you are interested in using larger alter- 
native backup devices. 


What's on it, and what you can take off 

by Chris Zamara 

he Workbench disk is so vital to the 
Amiga's operation that you can't 
even boot the system without it. On 
II the other hand, the standard Work- 
bench disk contains some programs that you 
might never use. taking up space on the disk 
that could be put to better use. If you've ever 
wondered just what all of those files on a 
Workbench disk are for. and what you can 
discard from your own boot disk, this article 
is for you. Workbench releases 1.3 and 2.0 
are both covered (you may already have 2.0 
by the time you're reading this!) 

A Personalized Workbench Disk 

Most users customize their Workbench disk 
so that the disk they normally boot from con- 
tains the programs and preferences that suit 
them best. This is especially important if you 
don't have a hard drive, because the com- 
mands and other programs that are immedi- 
ately available to you will be limited to what's 
on the boot disk. The configuration of the boot 
disk is even more important to users with only 
a single lloppy drive, since running any pro- 
gram that isn't on the boot disk can involve a 
lot of inconvenient disk-swapping. 

64 .info FEBRUARY 1991 


Before you make any changes lo the stan- 
dard Workbench disk, it is vital that you make 
a backup of the original disk, just the way it 
came out of the package. You can always go 
back to this disk if your boot disk fails or if 
you need to retrieve files that you may have 
deleted or changed. If you make any changes 
to the original disk before backing it up 
(including changing preferences), you may 
live to regret it! 

There are three main areas you might 
change to personal i/.e a Workbench disk: 

1 ) Preferences (as set by the Preferences 

2) Modification of the Startup-Sequence 

3) The addition of favorite programs 

The first two of these changes can usually 
be done directly on your boot copy of the 
Workbench disk (not the original!) without 
requiring the removal of files. Adding pro- 
grams, however, will involve a bit of surgery, 
since there is precious little available space 
on a standard Workbench disk. To know what 

you can cut from the disk, it will help you to 
find out just what everything is for. (Even if 
you're not interested in any Workbench disk 
trimming, it's nice to know just what you're 
feeding your Amiga at boot time every day!) 

The C Directory 

A large portion of the Workbench disk is 
taken up by the commands in the C directory. 
Here's where all of the standard CLI com- 
mands like Dir. List. Copy. etc. are stored. 
Commanding "Dire:" from the CLI will 
show you all of the commands. 

It's not necessarily safe to delete com- 
mands that you don't use yourself, because 
the Workbench's Startup-Sequence may use 
them. The standard Startup-Sequence on a 
Workbench 1.3 disk uses the following com- 




















The Startup-Sequence in Workbench 
Release 2.0 also uses the commands CPU. If. 
Endlf, and Copy. 

Other than commonly used commands like 
Dir. List. Copy, and Delete, anything else is 
fair game for deletion. Be warned, however, 
that some installation programs arc imple- 
mented as AmigaDOS scripts that may 
assume the existence of commands like 
IconX. If. Endlf and others. To be completely 
safe and ensure compatibility with any Ami- 
gaDOS scripts you might encounter, it's best 
not to remove anything from the C directory 
unless you replace it with an equivalent pro- 

The Prefs Directory 

In Workbench 1.3 and earlier, a single pro- 
gram was used to change system preferences 

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Programs in the 


Utilities drawer: 

prime candidates 

for removal from 

your boot disk 

like Workbench colors, the primer driver, the 
mouse pointer, etc. Even though there are 
separate Preferences icons in the Prel's drawer 
of Workbench 1.3. they all run the same pro- 
gram. The program will let you change differ- 
ent preferences depending on which icon was 
used to run it: you can also run the program 
directly and then choose which preferences 
you want to change. Besides the Preferences 
program and the various icons, this directory 
also contains a program (actually, a DOS 
script) called CopyPrefs that will copy the 
current system configuration file to the disk 
in DFO: to let you transfer your preferences to 
a new boot disk. 

In Workbench 2.0. there are separate pro- 
grams to change different Preferences. There 
are programs called Primer. Font. Palette. 
and others, each with a specific task. There is 
also a directory called "env-archive" that con- 
tains separate files to record the various pref- 
erences settings. 

The Preferences programs are only 
required when you actually need to use them 
to change system preferences. As this is usu- 
ally done only once, or at least rarely, you 
may want to delete them from your boot disk 
to make room for more Frequently used pro- 
grams. When you need to set preferences, 
you can run the program from a copy of the 
original Workbench disk. With Workbench 
2.0. you can delete all of the preferences pro- 
grams, but make sure you don't delete the 
"env-archive" directory or its contents. 

The System Directory 

The system directory is similar to the C 
directory in that it contains generally useful 
system programs. The main difference is that 
programs in the System directory have icons. 

so they can be run from Workbench. This is 
where you'll find the well-known DiskCopy 
and Format commands, along with the more 
obscure MergeMem, NoFastMem. FastMcm- 
First. and others. 

Even if you don't use these commands 
directly, some are used in the Startup- 
Sequence, and others, like Format and 
DiskCopy are used by Workbench. The others 
are quite small and not worth removing for 
making space on the disk. In general, this 
directory is not a good candidate for trim- 
ming unless you're really desperate, in which 
case you can go after NoFastMem. Fi.xFonts. 
and in 1 .3 only. MergeMem and InitPrinter. 

The S Directory 

S is the place where DOS scripts are 
stored. The most fundamental of these is the 
Startup-Sequence, which is executed when 
the system is booted. Workbench 1.3 splits 
the Startup-Sequence into two. using the file 
"StartupH" as well. Any other files in this 
directory are scripts for your convenience 
only, and you can delete whatever you're not 
using. Some programs store their own config- 
uration files in this directory, so you may find 
more files accumulating here as you use more 

The L Directory 

I don't know why this directory is called. 
"L." but it contains handlers (special pro- 
grams) used by various software "devices". 
When you output to the virtual devices called 
AUX:. SPEAK:, or PIPE:, the handler is 
loaded from this directory to do the work. 
Workbench 1.3 also stores some more funda- 
mental programs in this directory, like Disk- 
Validator and FaslFileSystem for floppy and 

hard drive disk management. Newcort- 
Handler and Shell-Sex for the AmigaDOS 
Shell program, and Ram-Handler for the 
RAM disk. 

Since the files in this directory are used by 
the system when an application program 
refers to a certain device, it is not advisable to 
remove any of them. Even if you never use 
the "pipe" or "speak" devices yourself, some 
program that you run may assume their exis- 
tence and try to use them. The files aren't 
very large, and they're worth keeping. 

The Devs Directory 

The files in Devs are similar to those stored 
in "L": they arc special programs loaded by 
the system when required. For example, the 
first time (since power-up) you print some- 
thing, the "prinler.device" is loaded into 
memory to translate standard printer codes to 
the specific codes used by the printer. The 
first time speech synthesis is called upon, the 
"narrator.device" is loaded. Similar programs 
are used by the clipboard. RAM drive, and 
SER: and PAR: devices (for serial and paral- 
lel port I/O). 

Besides these special "device" programs, 
the Devs directory contains printer drivers, 
which you can select from printer preferences 
to suit your particular printer. The standard 
Workbench disk contains only one driver 
called "Generic." Once you locale the driver 
that you need (found on the "Extras" disk), 
you must copy it to the "devs/printers" direc- 
tory and select it from the printer preferences 
program. There is also a "keymaps" directory 
that holds the keymap set by the SetMap 
command (different keymaps are used in dif- 
ferent countries). There are two other impor- 
tant files in this directory: "MountList." 
which is used to define devices added by the 
Mount command, and "System- 
Configuration." which holds the current sys- 
tem preferences. 

You shouldn't remove any of the files in 
the Devs directory. To save space on the disk, 
make sure that the "printers" and "keymaps" 
directories contain only the files being used, 
and that the "clipboards" directory is empty. 


The Fonts directory contains standard 
Amiga fonts, and others can be found on the 
Extras disk. The fonts files in this directory' 
will be available to you whenever you use a 
program - like a paint program or wordpro- 
cessor - that lets you select a font. It is up to 
you which fonts you include in this directory. 

66 .info FEBRUARY 1991 

If you need extra space on the disk and never 
use any of the "Sapphire" or "Emerald" fonts, 
for example, you can remove them. If you 
purchase, download, or create some other 
fonts that you particularly like, you can copy 
them into the fonts directory instead. After 
deleting or adding fonts, you should run the 
FixFonts program to adjust the font descrip- 
tion files. The Fonts directory on the Work- 
bench 2.0 disk is empty; the system fonts are 
all on the Extras disk. 

The only possible drawback to deleting stan- 
dard font files is that you may run a program 
that loads a project containing fonts that don't 
exist. In most cases, a warning will alert you of 
the missing fonts, or a default font will be used. 


The Libs directory contains special "shared 
library" programs that are loaded into 
memory when requested by a program. Once 
in memory, these libraries can be shared by 
any number of programs that need them. Like 
fonts, devices and other similar data, libraries 
are removed from memory when no program 

is using them and when memory is required. 

Although the three "math" libraries are not 
used by all programs, it is a good idea to keep 
them on your Workbench disk just in case. If a 
program tries to open a library that isn't 
available, it will not be able to run. The "trans- 
lator, library" file is only used by programs that 
need to do tcxl-to-phoncme conversion for 
speech synthesis. If this file is missing, pro- 
grams that use speech synthesis will not work 
properly and may fail completely. 

Unless you know what libraries are 
required by all the programs you run, it's best 
to leave the existing files in the Libs directory 
undisturbed. Some programs will require that 
you add new files to this directory, so you'll 
need to make room for them by deleting other 
files on your boot disk. 


The Expansion directory holds the soft- 
ware drivers required for hardware like add- 
on hard drives. This directory is empty on a 
standard Workbench disk, but new hardware 
may come with its own driver, which you 

drag into the Expansion drawer from Work- 
bench. Once in the Expansion drawer of the 
boot disk, the device will be automatically 
recognized by the system when you reboot. 


At last we come to the richest hunting 
grounds of all: the Utilities directory. The pro- 
grams here are strictly for your own use. and 
unless you use them frequently, you might as 
well replace them with programs you do use. 
All the programs in this directory combined - 
which include Notepad. Clock and Calculator 
- occupy over 1 20k on the disk. 

This ends our brief tour of the Workbench 
disk. Despite the number of system files, 
almost every one of them could be the subject 
of an entire article in itself. An operating sys- 
tem as complex as the Amiga's not only 
makes the machine more powerful, it pro- 
vides more secrets to learn and mysteries to 
unravel. Keep your eye on .info Technical 
Support as we explore more of these myster- 
ies in the future. 

...Continued from page 20 

hands on one); Ditek, showing their 
powerful CAD program DynaCADD; 
and Gold Disk, with version 2.0 of Pro- 
fessional Page. 

A little down the aisle and to the left 
from Commodore, NewTek's booth 
drew crowds with live demos of the 
Video Toaster. Among the converts at 
the show was PC columnist John Dvo- 
rak, who reportedly called the Toaster 
"a reason to finally dust off and use my 
Amiga 2000." 

Amigas were few and far between at 
Comdex, but we did find one at the 
Supra booth. They have several new 
products in the wings that weren't 
being shown yet at Comdex, but we'll 
fill you in on them as news comes to 
us. The MicroSpeed booth featured an 
Am Trak trackball connected to an 
Amiga 500. They also had a 
"Whack-A-Mouse" game hooked up 
and sponsored a competition among 
the editorial types covering the show. 
Benn represented .info and did a good 
job considering he had no chance to 
warm up beforehand. He racked up a 
second-place score and received a 
nifty walnut gavel with an engraved 
brass nameplate for his efforts. All of 

the other editors and publishers in the 
Amiga community wimped out of the 
contest, so we feel we must declare 
Benn the "Whack-A-Mouse Master of 
the Amiga Universe" by default. 

Other items of interest: Canon reps 
whispered that "someone" was devel- 
oping a scanner/Postscript color 
printer hardware and software pack- 
age to link an Amiga to the Canon 
color photocopier. Though this will 
make an expen$ive System, it will cer- 
tainly also be a powerful one. In 
Canon's booth there were two new 
bubble-jet printers, the BJ-10e 
portable and BJ-330 desktop, featuring 
greater-than-laserjet 360x360 dpi res- 
olution. New lower-priced (<$7,000) 
color Postscript laser printers were 
shown by several companies, includ- 
ing NEC. Our personal "Pick of the 
Show": Roland displayed an impres- 
sive new inexpensive ($695) desktop 
plotter that will be of interest to Amiga 
owners. This serial/parallel 8-pen 
easyl plotter also cuts vinyl or flock 
material to make T-shirt transfers, 
signs, decals. and more. Look for a full 
review of this little wonder in an 
upcoming issue of .info. 

The Amiga made a good showing at 
a multimedia conference hosted by 
Commodore's David Archambault. 
Kalish Ambwani of Gold Disk demoed 
Showmaker and NewTek's Tim Jeni- 
son showed the Video Toaster, both 
demos drew lots of 'oohs and ahhs' 
and went off without a hitch... though 
an IBM-based DV-I system crashed 
repeatedly! Best of all. the tone of the 
meeting was subdued, with the answer 
always being, "We can do this. this, 
and this fantastic thing... and by the 
way, you need an Amiga to do it." It 
was wonderful! Just as wonderful was 
the intimation that Commodore may be 
negotiating for some impressive new 
chipset-based graphics compression 
technology which could dramatically 
increase the amount of graphics data 
an Amiga can store and display in real- 

Unfortunately, the Amiga didn't take 
Comdex by storm. The mindless 
MS/DOS Clonemongers will never 
wake up to anything beyond the bor- 
ders of DOS-dom. But for those who 
had an ear, the Amiga's message at 
Comdex was loud and clear. 



AMIGA MUSIC. Excellent 
original sound samples 
$19.95, $3.50 sampler, free 
catalog. Powersounds, 185 
San Carlos. Palm Springs, 
CA 92262. 


increase A2000 Chip RAM to 
2 Megabytes. Michigan Soft- 
ware (313) 348-4477. Use 
your FAX call (313) 348- 
4478. 24hr product info. 

Advertisers' Index 

Service # 

Advertiser Page 


360 Pacific Software 37 


Applied Engineering 15 


Central Coast Software 57 


Consultron 65 


Computer System 
Associates 9 


Devware 59 


Digital Creations 17 


DKB Software 63 

Fuller Computer 
Systems, Inc 71 

ICIA 13 

.info Back Issues 52 


.info Subscriptions 53 


Intercomputing 69 


Micro R&D 65 
Montgomery Grant 70 


Newtek 72 


Pelican Software 19 


Premier 20 


Psygnosis 2 


Psygnosis 3 


Readysoft 35 


Soft-Logik Publishing Corp. 7 


Software Support 

International 1 1 


Software Support 

International 61 


Softwood, Inc. 5 


Low cost chips, Amiga up- 
grades. 34 diagnostics, tuto- 
rial VHS products. Interfaces, 
etc. SPECIAL: Megachip 
2000 - utilize new 2MB Ag- 
nus in your A2000 (get 2MB 
of chip RAM) $339.00. New 
1 50 watt Amiga 500 re- 
pairable P/S at $109.00. Re- 
juvenator A1000 upgrade 
$479.00 (MC/Visa). THE 
3 Chestnut Street. Suffern, 
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AMIGAS. Affordable. Ex- 
pandable. Multitasking. Mea- 
LIGHT, etc. Brochure 
available. Boone Technolo- 
gies, POBox 15052, Rich- 
mond, VA 23227. 

WANTED: Older Commodore 
LED digital watch with 
BRIGHT RED light-emitting 
diode display, for nostalgic 
aging Managing Editor who 
can no longer read a black- 
and-grey LCD watch display. 
Phone Mark at the .info edito- 
rial offices. 319-338-0070. or 
write 705 Hwy. One West, 
Iowa City. IA 52246. 

OF FAST RAM? Megachip 
2000 upgrade for A2000. Uti- 
lize the power of the A3000. 
$339.00 less rebate. THE 
(800) 292-7445. 

WANTED: Is mom's base- 
ment cluttered with old ca- 
bles, black boxes, effects, 
etc. that no one seems to un- 
derstand or know what to do 
with? Especially needed - 
Vocoder & Amiga Midi inter- 
face. Contact Kent at 
TIONS, 408 BJaysville Ln, 
#1, Iowa City, IA 52245. 



.info Unclossifieds 

Fax your ad to Anna Folkers at 


Note: All faxed unclassifieds must be 

accompanied by full name, street address, phone, 

AND your Visa or Mastercard number. 

No unclassified ads will be billed out. 

.info UNCLASSIFIEDS $3.00 per word 

Send along with check or money order to: 

.info Unclassifieds 

705 Hwy 1 West 

Iowa City, IA 52246 

Ads received with payment by January 28 will 

appear in issue #38 (on sale March 19, 1991) 

Ads received with payment by February 25 wil 

appear in issue #39 (on sale April 1 6, 1 991 ). 

68 .info FEBRUARY 1991 


InterComputing, Inc. 1*800-800-9177 

2112 Sandy Lane, Dallas, TX 75220 • Customer Service: 214-556-9666 • FAX: 214-556-2336 

I»terComputiiig Deutscfaland Inc. 

Schonebecker Str. 55-57 Telefon: 0202/89 155 

5600 Wuppertal-2 Telefon: 0202/89304 

InterComputing France 

34, Avenue des Champs Elysees 
75008 Paris 

Phone:(l) 42821603 


8-UP Memorycard-2MB 


8-UP Memorycard-4MB 


8-UP Memorycard-6MB 


8-UP Memorycard-8MB 


Starboard II for A 1000 



with 1MB 


with 2MB 


M501 512K with clock 





4MB + 501 trade-in 


4MB (no trade-in) 


6MB +501 trade-in 


6MB (no trade-in) 





We customize AM/GA 2000 and 
AM/GA 3000 desktop video systems 
to meet your individual needs. 

Call and talk to one of our system 
specialists to get the best price for 
your requirements. 



California Access 


AIR drive external 


Master 3A 


Internal 3.5 drive for A2000 


Cutting Edge MAC drive 

for use with AMAX 


^ Smaller <& Faster Quantum 


Quantum Hardcard 50MB 


Quantum Hardcard 105MB 


HardFrame SCSI Controller 


^^^H Supra Corporation 

For the AM/GA 500: 

40MB XP 



with 2MB 


80MB XP 



with 2MB 


For the AM/GA 1000: 

Supra 40MB Quantum 


Supra 80MB Quantum 


Supra Wordsync card 



G VP 68030 - 28 / 68882 / 4MB 


• with 40 MB hard disk 1599.95 
GVP 68030 - 33 / 68882 / 4MB 


• with 40 MB hard disk 2249.95 
GVP 68030 - 50 / 68882 / 4MB 


• with 40 MB hard disk 2699.95 

We carry the full line of NEW 

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Our selection of software is 

too lengthy to list. Please call 

for exact titles & prices. 


Government andSchool 
Purchase Orders Accepted 

As always we have the most ' customer jriendfy' terms: S/H $4.95 in cont. USA; $30.00 min. order; 
MASTEKCAADd VISA with NO credit card fee; in Texas ado '6 U5% Sales Tax. $12.00 shipping to 
APO/FPO addresses. RMA# required on all returns. Ail prices subject to change. 

Circle #120 on the Reader Service Card 


Digi View 4.0 


Digi Works 3D 


Color Splitter 


Flicker Fixer 


Framebuffer with 1MB 


Magni 4004S w/ remote 




Neriki Imagemaster II 


Panasonic 1410 w/ lens 


Panasonic 1500 w/ lens 


Panasonic Vari-Lens 


Polaroid Freezeframe 


Sharp JX-100 Scanner 




SuperGen 2000 


VIP Video Interface 



1 Retail Outlet, Penn Station, Main Concourse r op ,., P . TC xn 1 

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Call:Mon-Thurs.9AM-5PM 1 AAA TCQ LCLC ™™?dUz**™lL 

Fri.9AM-3PM (718)692-1148 | -oUU-/jy"ODOD TELEX 422132 MGRANT 

ORDER HOURS: Mon-Thurs 9:00am-7:00pm / Fri 9:00am-4pm / Sat CLOSED/Sun 9:30am-6pm (ET) 






Montgomery Grant; Mail Order 

Department P.O. Box 58, 

Brooklyn N.Y., 11230 

FAX NO. #7186923372 




AMIGA 3000 32 Bit Memoiy IN STOCK 


Music, Paint, Game, Tutorial Program) S39 


AMIGA 1.3 ROM (8850) $39 



AMIGA 2000 POWER SUPPLY (w/Trade-in) $99 

A-MAX MAC Emulator lor AMIGA $109 


A-MAX ROM $149 

CUTTING EDGE Mac Compatible 

Drive lof A-MAX $149 




Memory Expansion for A-500 
(uses A-501 Expansion Slot) 

2MB Daughter 
Board Available 

51 2K.. 







3.5" DISK DRIVE $95 







for A-500/2000 $199 

51 2K EXPANSION FOR A-500 $57 

EXP-1000 1MB UPGRADE FOR A-500 $129 





AM1GEN $89 MINIGEN $185 

OMNIGEN701 $1599 

MAGNI 4004 OR 4004S W/CONTROLLER...S1 449 




PROGEN $339 


ICD AD-RAM 2080 



1 tVOV ManayEipans 

4MB. ...$339 Icr A-2D00 

6MB. ...$419 8MB. $529 

MASTER 3A-1 3.5" DISK DRIVE $88 

MASTER 3A-1D $129 


MXROBOTICS Memory Upgrades lor A-2000 

Sup OK. $129 8up W/6MB CALL 

8upw/2MB $229 &jpw/8MB CALL 

8upw/4MB $349 

PANASONIC 1410 w/lENS $199 




REJUVENATOR 1000 $599 

SHARP JX 100 Color Scanner 

w/Software & Cables $689 

SHARP JX 300 ..-. S1689 

SHARP JX 450/730 CALL 

SHARP 9600 Baud Ext Modem $339 






AMIGA 500 





(a $250 Value) 



w/1084 RGB COLOR 



C-1084 RGB 







AMIGA 500 





SOFWARE BUNDLE (a $250 Value) 








$ I249 

AMIGA 2000HD...H849 
AMIGA 2000 w/1084 
AMIGA 2500/30. ..$3299 







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BAUD BANDIT 2400 LEVEL 5 $127 



A-1011 DISK DRIVE $169 


A-590 HARD DRIVE $469 






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28MHz. 68030 ACCELLERATOR FOR A-2000..$649 
GVP 3001 KIT (28 MHzl 

w/68030, 2MB+ 68882 $1189 

GVP 3001 Kit (28 MHz.) w/68030, 4MB, 6B882.$1379 

GVP 3001 KIT w/Quantum 40MB $1729 

GVP 3001 KIT w/Quantjm 80MB $1879 

GVP 3001 KIT w/Maxtw 200MB $2399 

GVP 3033 Kit (33MHz.) w/68030, 4MB, 68882..$1529 

GVP 3033 KIT w/QuanUm 40MB $1869 

GVP 3033 KIT w/Quantjm 80MB $2068 

GVP 3033 KIT w/Maxlor 200MB. $2629 

GVP 3050 Kit (50 MHz.) w/68030. 4MB, 68882..$2379 

GVP 3050 KIT w/Quantum 40MB $2679 

GVP 3050 KIT w/Quantum 80MB $2899 

GVP 3050 Kit w/Maxtcx 200MB $3369 






512K 20MB 1525 512K.105MB $858 

512K40MB $625 2MB Thru 8MB 






SDPBfl BAM 2000 

OK. , _ $108 4MB...- $269 8MB .$418 

2MB $184 6M1.. .$339 

SUPRA RAM 500 512K 1RO 



HP DESKJET 500 $52995 

HP LASERJET IIP w/Toner $96995 

HP PAINTJET $929 95 

HP LASERJET III w/Toner. $1639 

HP PAINTJET XL w/Toner $1849 



CSX-U0 $284.95 LX-810 {189.95 

200CX. Jf79.95 FX-850 $334.95 

LO-5W $279.95 

EPL-8OO0 Laser W9.95 


KXP-1180 $149.95 

KXP-1191 $2)4.95 

KXP-1124 $289.95 

KXP-1S24 $329 95 

KXP-4420 Laser $679 

Color Option KJls.CALL 


NX-1000II $139.95 


RAINBOW. $184.95 

NX-1001 $159.95 

NX-1020R $219.95 

NX-2420 $299.95 

NX-2420R $33995 

CANON BJ-130E $599 

BROTHER HR-5 80 Col. Th*rm»l PrinUr $39 



Certified check, bank check, money orders, approved P.O.'s, Visa, Mastercard. Diner's Club, Am-Ei, Optima. Cail Blanche , COO s & wiic lianslets accepted Please 
call bcloie submitting P s No additional suichargc lot ciedit card oideis Non-cciblicd checks must wail 4-6 weeks lor clearance . Prices and availability sublet 
to change without nolicc Not icsponstlc lor typographical ciroi s Return ol detective mcichandiscmust have prior return authonution number, oi rctuins will 
nolbeaccepled Pleascadd 5'. snipping & handling imin S6l Orders over S)200arcdiscounlcd to 3°. shipping 4 handling Orders over S3000 arc discounted 10 
7. (Canadianoiderspieasecaiifor snippmgraiesi "Second day 4 Neil Day Air avaiiablewilhcilrachaiges APO FPOoidcispleaseaddH/o shipping 4 handling 
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isa registered tademaikolCommodoic-Amigalnc 

FREE Product Info From DU 

To receive free information from participating advertisers in this issue: 

Circle the reader service numbers on the card below assigned to advertisers which interest you. 

Fill in your name and address where indicated and mail. Please attach the proper postage to the card. 


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to the questions at right. PLEASE PRINT. 








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A. Which type of Amiga do you own' 

1 "1 Amiga 500 4 □ Amiga 2500 

2 "I Amiga 1000 5 3 Amiga 3000 

3 3 Amiga 2000 6 □ None 

B. Which of the following software 
products are you likely to purchase 
within the next year? 

7 3 Desktop Publishing 

8 3 Wordprocessing 

9 □ Video 

10 3 Graphics/Animation 

11 D Sound'Music 

12 □ Productivity 

13 1 UNIX 

14 3 Entertainment 

15 3 Educational 

C. Which of the following hardware products are 
you likely to purchase within the next year 9 

16 "1 Mass Storage 19 "J Video Hardware 

17 "I Accelerators 20 □ Monitors 

18 □ Printers 21 1 Other 

D. What applications are your 
primary interests? 

22 D Desktop Publishing 

23 a Wordprocessing 

24 1 Video 

25 "I Graphics/Animation 

26 □ Sound/Music 
21 3 Productivity 

28 □ On-line Services 

29 O UNIX 

30 D Entertainment 

31 "1 Educational 

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copy of .info? 

32 □ Subscription 

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"I consider Project D to be akin to a well equipped luxury automobile; it gives a 
smooth ride and lots of easy to use operations." - AmigaWoiid 

"Project D is certainly one of the most sophisticated, yet easy to use, disk utility 
packages available for the Amiga." - Amiga Sentry 

'The user interface is wonderful..." Info Rated: 4+ stars - Info Magazine 

Introducing the most complete disk utility system ever 
created for the Amiga. Project D includes a powerful 
Amiga disk copier, a special format copier, a software 
indexing utility and a disk editor. Project D also 
represents over three years of continuous support and 

BackupTool gives you the power to protect your 
software investment by making backup copies of your 
Amiga floppy disks. It will copy both non-protected and 
protected disks, deprotecting most of your favorite 
copy-protected software with ease. It supports up to four 
disk drives and lets you copy to multiple drives at the 
same time. 

OmniTool allows you to duplicate disks that you 
may have for other computers. It is able to copy most 
protection schemes used by other computers and will 
even copy software that cannot be duplicated on the host 
machine! The OmniTool is able to duplicate the Atari 
ST, MS-DOS, CP/M and Xenix disk formats. It will also 
allow you to quickly duplicate most music synthesizer 
disk formats including Ensoniq and Roland. 

EditorTool will give the expert user complete 
control over AmigaDOS floppy disks and hard drives. 
You can examine and edit disks at the sector level in 
HEX and ASCII. Features include data and biunap 
block checksumming as well as boot block 
checksumming. You can search through the edit buffer 
for vims text, hidden passwords, messages and hex 
values. You can also edit MFM data on floppy disks. 

Now Shipping Project D Version 2.0 
AmigaDOS Release 2 Compatible 

CatalogTool will help you organize and index your 
software library. It can automatically read filenames 
from any AmigaDOS file system (DFD: HDO: etc.) or 
you can enter filenames manually. You can then quickly 
separate and sort your filenames into different categories. 

Updating Project D is simple and inexpensive. We 
will notify you of new parameters every three months, 
and you can order updates as often as you like, for as low 
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is completely compatible with the Amiga's multi-tasking 
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Youget all this for $49.95 and that includes shipping 
and handling! So call now and order your copy of the 
best Amiga disk utility system, today! 

Project D: BackupTool Copyright 1987-98 Fuller (onputer Systens, Inc. 

Itoiwy "JialiEuiIa^lturJi*/' l/awiuii 'J< ; J 




('• Standard RnigaDOS 
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AT CYL! 79 HERD: 1 J Head 8 
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Project D: 

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Fuller Computer Systems. Inc. Post Office Box 9222 Mesa. Arizona 85214 Orders: (800) 874-DISK Tech Support: (602) 497-6070 FAX: (602) 497-6071 
Amiga is a registered trademark of Commodore-Amiga. Inc. Dealer Inquiries Invited Project D is a trademark of Fuller Computer Systems. Inc. 

We're not saying everyone should 
own a Digi-View Gold . . . 


Protozoa, for example, 
have very little need. 

Only one product has captured the imagination of Amiga 
users around the world: Digi-View Gold. It's the most award 
winning, best-selling and most used Amiga hardware product 
of all time. When Amiga owners want to digitize graphics they 
use Digi-View Gold. Period. In fact, we've probably sold more 
Digi-Views than any other digitizer on any PC in history. 

Here's your chance to bring the world into your Amiga. 
Simply focus your video camera on any object or picture, 
and in seconds Digi-View Gold turns it into Amiga graphics 
that glow with vibrant color and stunning clarity. Whether you 
are creating graphics for desktop publishing, presentations, 
video, or just for fun, Digi-View Gold makes dazzling images 
perfectly simple. 

Digi-View Gold is designed specifically for the Amiga 
500 and 2000, and plugs directly into the parallel port. With 
complete software control of color saturation, brightness, sharp- 
ness, hue, resolution, and palette, advanced image processing 
is as easy as adjusting the controls on your television. 

Only Digi-View Gold : 

• Has exclusive Dynamic HiRes mode for 4096 colors in HiRes 

• Digitizes in all Amiga resolution modes from 320x200 up to 
768x480 (full HiRes overscan) 

Requires standard gender changer for use with Amiga 1000. Dynamic HiRes requires 2 megs of 
RAM. Digi-View Gold is a trademark of NewTek. Inc. 

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• Uses 2 to 4096 colors (including halfbrite) 

• Digitizes in 21 bits per pixel (2.1 million colors) for the 
highest quality images possible 

• Has advanced dithering routines that give an apparent 
100,000 colors on screen simultaneously 

• Comes with an icon driven slideshow program for 
presentations using both IFF and Dynamic images 

• Offers an unprecedented lifetime warrant)' and toll-free 
support line 

If you want the best pictures possible on your Amiga, 
then you need the best selling video digitizer of all time: 
Digi-View Gold. 

Only $199.95 

Digi-View Gold is available now 
at your local Amiga dealer. 
Or call 1-800-843-8934 
or 1-913-354-1146 


The Amiga Video Digitizer incorporated 

Service Card.