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MEETING 64/128 USERS an 


MEETING NEWS, May, 2002 

There are a few changes this month, but none of them is painful. Because U.S. Postal rates will rise 
shortly, we are scaling back to an 18 page newsletter, rather than the 18-20, and occasionally 22 pages. This 
might actually encourage potential editors. Just think--all you editor wannabes will have less work, more 
fun, and since the President now prepares and prints pages one and two separately, you will only be 
responsible for pages 3 through 18. I was digging through old Commodore Mailinks and discovered many 
things I never noticed before. There were issues of sixteen and even fourteen pages in total. In fact, the 
March, 1991 edition was only nine pages, although I must admit it was crammed with a lot of good 
Commodore information, because the print was rather small. 

We do have editors lined up for the remainder of 2002, however January, 2003 will come zooming our way 
before we know it. Any volunteers for editing in January 2003, contact David Mohr or Linda Tanner. If you 

ylunteer now, you will have many months to practice, and ask advice from members who have edited before. 
he Editor’s Guidelines are on page two of every issue now, and are enough to get anyone started editing. 
We number well over 100 members now and we have three new members to report: 

John Mark Ames, 6976 Michalski Road, Sturgeon Lake, MN, 55783, John lists his occupation as freelance programming. His 
non-computer interests are music, video games, and plastic models. He has C64C, VIC-20, 
two 1541c’s, Commodore DPS 1101, Okidata 120, two 1702’s, datasette, Cardco-G, joystick, 
Fastload, and SmartMouse. John’s special computer interests are SID, MOD, music, 
graphics (especially raytracing), and programming computer adventure games (mostly 

Leslie Richardson 8617B 54th Place, Arvada, CO 80002,, is an OTR 
driver who enjoys chess, motorcycles, knives, garottes, statues, "collector" dragons, etc. 
Leslie has C-64, C-128, 1581, two 1571’s, 808 printer, and 2-3 1702’s and a 1902. His special 
computer interests are learning assembly, making demo’s and utilities. He is looking for a 
laser printer to purchase, and says he needs a letter-writing program with various fonts. 

Hernan Vergara, 2830 Floral Peak Dr., Henderson, NV 89074,, 
ph. 701-263-1078. Hernan is an Eligibility Specialist who likes photography and chess. His 
system consists of 128DCR with JiffyDOS, CMD HD 880MB, 1571 DCR, 1581 w/JiffyDOS, 1084S, 
Turbo232, RL 16 MB, SCPU128 w/16 MB, 28.8 modem. MHernan’s special computer interests 
(elude everything concerning the Commodore and helping people! 
; i Let’s welcome our new members warmly! Hope you enjoy this issue. --Linda Tanner 

1 y o 
V1 | 

: Linda Tanner, RI Box 126T Black. MO 

63625-(5 732694415); handles group business; 

= : Francis Redmond, 219 AN CO 
RD 4413, Palestine, TX 75883: sends “late” 
TREASURER: Emil Volcheck, Jr.. 1646 General 
Allen LN, West Chester,PA 19382-8030; receives 
dues/ donations; balances account.disburses $3: 

Richard Savoy, 250 West St. #9,Ware,MA 61082. 
MANAGING EDITOR: David Mohr, 623 29th Street, 
Astoria,OR 97183-2883; backup editor; 
MEMBER BIO EDITOR: Brian Vaughan, 2161 
Shoreline Dr, #352, Alameda, CA 94581-6287; edits 
member addresses/biographies; at member 
request, denotes member a “Friendly 
Correspondent” in semi-annual listing; 

~ j : Joseph Fenn, 3612 Puuku Makai 
Dr., Honolulu,Hl 96818-2815 (; 
main- tains email addresses of members; 
WEBSITE EDITOR: Michael Walton,16165 
Ridgewsood Dr.,Twinsburg, OH 44087-1128; 
maintains Videocam Mailink website. 

RESOURCE ENITOR:- Linda Tanner; compiles lists 
of members having expertise in various 
Commodore fields; also lists products/services 
specifically geared to Commodore users. 


The Commodore MaiLink is published every other month by Meeting 
64/128 Users Through the Mail. Copyright 2002 by Meeting 64/128 
Users Through the Mail. All rights reserved. Permission given to 
reprint material if credit is given to the Meeting 64/128 Users 
Through the Mail. The names "Meeting 64/128 Users Through the 
Mail" and "Commodore MaiLink" are also copyrighted. Any and all 
opinions expressed in this publication are the views of the authors, 
and in no way necessarily reflect the viewpoints, attitudes, or 
policies of Meeting 64/128 Users Through the Mail, unless so stated 
or indicated. Neither Commodore MaiLink, nor Meeting 64/128 
Users Through the Mail advocates or condones piracy of copyrighted 
software. All programs published are with the permission of the 
author, or are, to the best of our knowledge, in the public domain. 
Software offered for sale is said by the seller to be either public 
domain, or if commercial, is the original disk with the original 
documentation. All manuscripts or any material for review or 
publication should be sent to the editor of the next issue. Commodore 
maiLink reserves the right to edit submissions. 

may place free advertisements in the Mailink. 
Text should be sent to the editor of the next 
newsletter. Very short ads may be hardcopy, 
but most submissions should be on disk, in the 
Format required by the next editor. Ads should 
be about Commodore stuff, such as “BUY”, 
“SELL”, “TRADE”. If list ts long, ask For 4$.A.5.E., 
and send list via SASE. In “FOR SALE” ads, be 
clear about shipping costs. Your name uuill 
appear in ad and members can find your address 
in the bi-annual BIO listing. 

ej . 
EDITOR GUIDELINES-abbseviated version: - 
Editing a newsletter involves merely collecting articles, 
programs, and other items, and placing those Items in 
printed newsletter form. The editor may opt for the 
"cut and paste" approach, where articles, once print_) 
are literally cut out and pasted onto each ‘master 
page”. Or publishing software may be used. 

Options include Table of Contents, Vendor Watch, 
Questions, and Feedback. Many of the requirements 
are provided by the President (Meeting News, Officer 
names, addresses, MaiLink Policies, Advertising Policy, 
Editor’s Guldelines, front page banner). The Editor 
must provide details of computer system, software, 
and printer used in production of newsletter, as well as 
name, requirements and deadlines of the next editor. 
This could be in two separate columns: "Editor's Desk’, 
and “The Next Editor". A "BUY/SELL/TRADE" column 
is a must, assuming there are ads. Treasurer's 
Report, obituaries, announcements, and new member 
names constitute group business, and should be included 
if received. In other words, if as editor, you receive 
more than enough to fill pages 3-18, you will forward on 
to the next editor only those submissions not deemed 

The editor should edit each item as it arrives, 
creating a diskfile and backup diskfile. Disktiles should 
be placed on disk in the order in which they agen 
the MaiLink. A good, clean “master copy" on single 
sheets (printed on one side only) on unfolded paper, 
protected by cardboard, should be sent to the ‘Mailer’ 
by the first day of the month you are editing. A second 
copy, not having to be a “clean” copy, should also be 
sent to the President by the first day of the month. 
This copy may be printed on recycled junk mail, as long 
as the MaiLink sides of the paper are legible. After the 
editor receives OK from either the Maller or President, 
then the diskfiles. of the entire MaiLink should be sent 
to MaiLink-on-Disk Editor. if you are certain your 
edition is perfect, send the diskfiles (TWS-usable) and 
master copy together to Richard Savoy who wears two 
hats: MaiLink-on-Disk Editor and Mailer. 

Always keep your backup disk in a secure place until 
the MaiLink is in the hands of members. If you suddenly 
realize it is near the first of the month and you are not 
nearing completion of newsletter, notify the President. 
It is much easier to deal with a problem if it is made 
known. Editing can be fun; it can be mentioned in your 
resume’ so what are you waiting for? Contact us now. 
(NOTE: Pages 1 and 2 were created with a C-128, CMD HD, SCPU128,(_/ 
Lexmark Optra 40.) 

Commodore MaiLink, May 2002, page 2 


HALE G. ENGSTROM, 147 Western St., Freeport, FL 32439 Hale is a 
retired USAF fighter pilot/engineer. Hobbies: Working with a volunteer 
fire Dept. System: C-64, C-128, C-128D, SX-64 & a 386-SX, 1541, 1571, 
1581, & FD-4000 disk drives, HD-40 hard drive, RAMLink +4 Megs., al] 
with Jiffy-DOS, 1750 REU, Panasonic KX-P5400, Star NX~-2420R, NB-15, 15- 
X, 802, 803, 1525 & Action 5000 printers, and 1701, 1902, 1084S & 2002 
monitors. Interests: Productivity software, desktop publishing, and 
telecommunications, E-mail, ( 

Richard Savoy reactivated his old account and E-mail address which is: 
RSavoy5578@aol .com 

MUTT TREASURER’ § REPORT for the period 2/15/01 -> 4/15/02 

Submitted by: Emil J. Volcheck, Jr., Treasurer 

Now firmly launched into the new year, I can report that our 
membership stands at 112, compared to 146 for all of 2001. If you Know, 
or run across anyone using a Commodore computer, be sure to pass them 
the word about MUTTM and how it can help a user get the most out of 
their system. 

For the last two months, the numbers are: 

2/15/02 Balance forward $ 1987.92 
Total debits $ 450.11 
Dues credited $ 140.00 
Int/charges $ 3.15 
4/15/02 Balance $ 1680.96 

Remember, when sending in any funds for the treasury, please make 
the check or money order payable to: Emil Volcheck, Treasurer and send 
them to me at: 1046 General Allen Lane, West Chester PA 19382-8030. 

If you have questions, mail me at this same address, call me at: 
(610) 388-1581, or email me at: 

Security Reminder 

Last year, following my first go round of renewals as the new MUTTM 
treasurer, I submitted the security warning below for publication in 
CML. With the passage of another year, another go round of renewals and 
a nearly endless series of severe security problems - especially 
“identity theft" - I think the warning bears repeating. 

MUTTM members are still issuing checks that have their Social 
Security number imprinted on the face of the check, usually along with 
their name, address and phone number. This is most of the key info that 
the wrong person needs to swipe YOUR identity and play havoc with your 
finances, credit rating and who knows what all. 

If at the cost of getting new checks, I very strongly urge you to 
get rid of both the Social Security and telephone numbers on your 
personal checks. It’s not difficult to do and will offer some real 
security protection for you and your family (yes, I’ve seen a check or 
two that has the SSNs for both husband and wife!!). 



The LUCKI Commodore Club is pleased to host the Spring Commodore 
Expo 2002. We hope you will support the next Commodore Expo this spring 
in the Louisville Area. - 

Just as SWRAP held their Expo in Lansing, just outside of Chicago; 
our Expo will be held in New Albany, just across the Ohio River from 
Louisville at the Holiday Inn Express. 

Although the Expo will be held on May 25th, we are encouraging 
everyone to come early and make a weekend of it! If possible, please 
come on Friday evening, because the LUCKI Club will sponsor a 
Hospitality Room for all visiting expositioners! We will ply you with 
free soft drinks and snacks and all the Commodore conversation you’11 
want to enjoy! 

This also gives "demonstrators” an opportunity to ’set up’ the night 
before. We have been assured that our meeting room will be kept locked 
overnight to protect the equipment. Officially, the set up time will be 
8am to 9am on Saturday morning. The Expo will run from 9am to 5pm, with 
breakdown time from 5pm to 6pm. We will go out to eat together that 
night, probably at a Ryan’s restaurant. 

Those wanting to attend church will likely find the denomination of 
their choice. Information is available upon request just Email or phone 

Local tourist sites are also nearby, such as: | 

Churchill Downs (Museum will be open on Sunday Noon to 5pm) 

The Louisville Zoo - open from 10am to 6pm 

The Glory of Rome (Caesar’s Casino Steamboat, open 24-7) 

The Louisville Slugger Museum (Featuring the world’s largest 
wooden bat!) : 

Events, Demonstrations and Speakers 

Maurice Randall and Jeri Ellsworth have already agreed to attend and 
make demos. AS soon as we have a list of who will be giving demos or 
speeches we will list them here. Be sure to check the Expo 2001 page to 
see the events that took place at last years Expo. We will have a forum 
or discussion the following morning on the “Future of Commodore” in 
which we will review the Expo (Saturday) and look to the year (or years) 

We expect to use Sunday to have seminars or special programs in 
specific areas. For instance, Maurice has agreed to have a four hour 
program to help beginning GEOS programmers. Hopefully, we will have 
something equally interesting in the other room for those not into GEOS 
Or programming. Sunday’s schedule is still flexible. (For that matter, 
so is Saturday’s!) 

We know not everyone can make it, but we hope each “user group" wil] 
try to send at least one representative. This is, after all, the best 
opportunity we have to meet and share with many of those who make this 
community so terrific! 

Reservation/Hotel Information 
Although the EXPO will be held on May 25th, we are encouraging 
(Spring expo 2002 continued next page) 


(Spring expo 2002 continued) 

everyone to come early (the 24th) and enjoy our Hospitality Room from 
7:00 pm to 10:00 pm for those arriving early on Friday evening. Relax in 
the pool heated to 82 degrees or talk to Commodore friends (or both!). 

The Holiday Inn Express is located off I-64 on the Indiana side of 
the Ohio River. The cost of the hotel rooms is $59 a night for up to 5 
persons per room. You can select smoking or king size 
bed or two double beds. The room cost includes a free continental 
breakfast. To Make Reservations for the Spring Commodore EXPO 2002: 

Call: 1-877-451-2595 

Name of the Event: Spring Commodore Expo 2002 

Reservation Numbers: 

Non-smoking rooms: 61647559 
Smoking-al lowed: 61647940 

By reserving rooms in this way, you are guaranteed a rate that is 
$20 lower than other hotel guests will be paying. 

There is a fine Airport located in Louisville, but there is no 
shuttle to the Holiday Inn. However, if you make arrangements in 
advance, members of the LUCKY Club will try to provide that 
transportation and save you some dough! 

Expo Pricing/Demos and Exhibits: 

Door Charge: $5.00/person or $10.00/family 

Selling Tables: $15/table; Tables for selling items are 6’ in 

If you want to demo or exhibit, you will not be charged; but you 
must make arrangements in advance. For that, you will need to contact 
K.Dale Sidebottom by phone, email, or in writing. 

Phone: (812) 944-9132 Lucky Editor 

Email: P.O. Box 303 

New Albany IN 47151-0303 


by Linda Tanner 

In response to my problems converting geoWrite documents to 
something usable by TWS, Brian Vaughan directed me to a program 
published in the April, 1990 issue of COMPUTE! ’S GAZETTE. The type-in 
program, "“geoWrite Converter", will convert your geoWrite files to one 
of three choices: true ASCII, Commodore ASCII (PETSCII), or Commodore 
screen code. The program is written in machine language, runs as if it 
were a BASIC program, and gives the user easy options: press "P" to 
convert to PETSCII, “S" for screen code (Speedscript format), and "A" 
for true ASCII. 

Once you have selected a file to convert, selected the filetype 
desired, geoWrite Converter reads the file into memory, converts it into 
the requested format, then prompts you for a filename of the destination 
(converted) file, then proceeds to save the converted file to disk. It 
will ask you if you want to convert another file. Pressing “y" allows 
you to do so, and pressing "N" takes you to BASIC. 



b-y Bruce Thomas 

In the March 2002 MaiLink Linda 
Tanner wrote an article (Page 9) 
about her experiences trying to 
convert GeowWrite files to ASCII 
format so they could be read by The 
Write Stuff (TWS) Word Processor 
and included on the MaiLink-On- 
Disk. Linda tried numerous programs 
and methods but, apparently, had no 
luck. In this short piece I will 
detail three methods for converting 
GeoWrite (gW) files and loading 
them into TWS. 


First, let’s use WronglIsWrite 
(WiW), a program that Linda tried 
unsuccessfully. This program comes 
in many versions and all work the 
same way. The latest version is 
V8.1 and is a commercial product. 
Earlier versions are available in 
the Public Domain. 

Start WiW and select the Source 
Menu. Choose the format of the file 
you are wishing to convert. If you 
are using gW 128 the format will be 
2.1. If you are using gW 64 the 
default format is 2.0. If you have 
chosen the “Make Full Page Wide" 
option under the Page Menu in gW 
then the format of the file will be 
2.1. When you click on the Source 
Format a menu opens beside the 
first menu. 

This second menu lists all of 
the things that you can do with 
your source file. Since we want to 
read this with TWS move your mouse 
down the list and click on the 
"True ASCII’ option. A dialog box 
will open listing the 2.0 format 
files for you to choose the file 
you want to convert. Highlight the 
desired file and press the OPEN 
button. The next dialog box allows 
you to name the output file. 

Pressing the RETURN key accepts 
the default but we don’t want to do 
that. Why not? Well, this is due to 


the different character sets used 
by GEOS and other programs. In 
order to be able to read converted 
GEOS files you must enter a name 
here using ALL CAPITALS (if you 
don’t do this you will receive the 
"file not found" error as Linda 
reported in her article). Once you 
have entered an acceptable name 
using ALL CAPITALS press the RETURN 
key. You will see a message stating 
"Extracting ASCII". Once this is 
finished you can exit WiW, make 
sure your converted file is saved 
to a floppy disk, exit GEOS and 
start TWS. 


The second option we will try 
is GeoDOS (gD). This is a great 
Public Domain program that has many 
options to manage your C-64 system, 
drives and files from with 
GEOS/Wheels. One of it’s big claims 
to fame is the fact that it let’s 
you easily convert files between 
different Commodore formats as well 
as to/from PC-DOS file formats and 
formatted disks. Recently, I 
completed the translation of the gD 
docs from German to English 
(available online at so it is 
now possible to enjoy all of the 
features of this great program. 
Arndt Dettke provided invaluable 
assistance in making my 
translations a much better product 
than they would have been 

Start gD and choose the Copy 
Menu. Under the Options section 
select the ’Change Options’ Icon. 
From the Menu Icons along the top 
of the screen select the CBM -> CBM 
Format Icon which will open a 
dialog box for you to select the 
Translation Table that you want to 
use. Choose ’'GEOS-ASCII>PC437’ from 
the list. This selection will now 
be visible down the left side of 
the Options screen. 

(GW to TWS continued next page) 

(GW to TWS cont) 

Under the Options listed down 
the right side select *GeoWrite > 
Text’ and ensure that the 
"Commodore SEQ’ filetype is 
selected. You can now press the 
EXIT Icon on the top menu. Back at 

the COPY menu choose the ’GW - CBM 
TEXTFILES’ Icon in the ‘CBM > CBM’ 
menu. Choose your Source and Target 

Drives from the option box that 
pops up and press OK. Select your 
geoWrite document from the 
following list and press OK and 
wait for the conversion to be 
completed. Exit gD and locate the 
new file that was created and 
rename it using ALL CAPITALS. Exit 
GEOS and load TWS. 


Finally, we’ll have a look at 
PostPrint using the ASCII Print 
option to a disk file as Linda did. 
I will start off by saying that 
PostPrint is a program designed to 
make it easy to send GEOS program 
output (GeoWrite, GeoPaint, 
GeoPublish) to a PostScript (PS) - 
equipped Printer. Unless you want 
to view the PS Code in TWS, this is 
likely not the option that you want 
to use as the file will be a lot 
larger than a file created using 
the previous two methods. 

Start PostPrint, select the 
Print Icon, choose the Select 
button, click beside ’geowWrite 
document’ and then press OK. Choose 
the geoWrite file you wish to 
convert in the next dialog box and 
press Open. For an Output Source 
choose ‘disk file’ and then press 
the OK button. 

On the next dialog that opens 
you can accept the defaults 
(GeoWrite file and CR should have 
filled in boxes). Press the OK 
button. Select the Output drive you 
wish to save your file on and press 
OK. Enter a filename, again 
ensuring that you use ALL CAPITALS, 
and press RETURN. The file will be 


created on the disk and then you 
can either convert another file or 
press the Cancel button twice and 
exit PostPrint. 

What this does is create a file 
containing ASCII PS code but the 
file is still a GEOS USR file. In 
order to be able to load this into 
TWS you must use one of the two 
previous methods to convert the 
file into a format that TWS can 

Loading files in TWS 

To load the files into TWS, as 
Linda wanted, use the CTRL ‘4’ 
keystrokes to call up a disk menu. 
Select the file that you wish to 
load and press RETURN.On TWS 128 
after the file loads you will have 
the option to convert the Code Type 
from PET ASCII, True ASCII or 
Screen Code. Use the cursor key to 
select True ASCII and press Return. 
The characters are converted and 
then you will be asked if you wish 
to strip extra returns marks. 
Choose No and press RETURN. The 
file is now in TWS and you can do 
with it whatever you want to. (the 
ASCII file load option is one 
feature of TWS 128 that I really 

In TWS 64 you must put TWS into 
ASCII mode by pressing CTRL ‘a’ 
before loading the file. Press CTRL 
°4”’ to get a disk menu and make 
note of the filename that you wish 
to load (in TWS 64 it is not 
possible to load files from the 
directory the same way you can in 

TWS 128). Press RETURN and then 
press CTRL ’'1’ to load the file. 
Delete the ‘'-’ and enter the 

filename followed by ’',s’ to 
indicate it is a sequential file. 
Press RETURN and, once the file is 
loaded, press CTRL ’a’ again to 
convert the ASCII characters into 
Screen Code. 

There you have it. I hope this 
helps anyone wishing to convert 
GeoWrite files for use within TWS. 


by Maurice Randall 

Every now and then someone emails me with a request on how to work 
with a GeoWrite file from within Windows. 

Well, naturally, no Windows wordprocessor can deal with a GeoWrite 
file, just like GeoWrite can’t deal with an MS-Word file. So, about 4 
years or so ago, I wrote my one and only Windows program, called 
GeoWriteImport. GeoWriteImport can view GeoWrite files from within 
Windows. It can also save them back to disk as a plain ascii file which 
may then be loaded into any Windows wordprocessor or text editor. 

GeoWriteImport expects the files to be in Convert 2.5 format. 
There’s no documentation for GeoWriteImport, but if you load it up and 
run it on your Windows machine, you will be immediately familiar with it 
if you’re a GEOS user. You’11 notice how simple it is to figure out and 

Download the file and pass it around freely from: 

There is also an Amiga version available. The Amiga version can’t 
display the files to the screen but it can still convert to plain ascii 
with the required linefeeds in place of the carriage returns that Amiga 
wordprocessors require. The Amiga version includes documentation. This 
file is at: http://www. 


[taken from Maurice Randall new website promoting CMD (and his) 
products. ] 

Your online store for CMD hardware and software products, GEOS 
software, and other fine hardware and software products exclusively for 
your Commodore computer, all from Click Here Software Co. 

The store construction is all finished, but the shelves are waiting 
to be stocked. All the product listings and prices are being added and 
once that is finished, you’ll be able to browse around. 

There will also be an information center here containing more 
detailed info on all the products as well as tech info and useful 
articles. There will also be links to other useful Commodore sites here 
as well. So, check back soon... 

In the meantime, you can get information through email about the 
products from: 

Or you can place an order through email to: 

Phone orders can be placed toll-free in the USA or Canada at: 866- 
CMDRKEY (866-263-7539) 

Phone orders from other countries or for any other inquiry: 517-543- 

Orders through postal mail can be sent to: Click Here Software Co. 

426 Sumpter St 
P.O. Box 606 
Charlotte MI 48813 



by Richard Fernandez 

Among the non-believers who are 
wed to their PCs the thought 
prevails that the Commodore is 
obsolete. Yet among those of us 
there are at least a few of us who 
know the Commodore and PCs can 
coexist. We use any computer as a 
tool, using the tool best suited 
for a particular task. 

Webster defines obsolete 
meaning to go out of use. Since the 
Commodore has not gone out of use 
it can’t be called obsolete per 
Webster. Another definition of 
obsolete is discarded. It is true 
that some Commodores have been 
discarded by the unwise; I recently 
rescued a C64 from a flea market 
for $5.00. 

Obsolete is also defined as 
antiquated or old fashioned. Well, 
they may have us there in part. The 
Commodore is old but many are still 
performing. What percentage of 386, 
486, or 586 PCs are still actively 
used? A local company I know of 
just threw all the 386 machines 
they had in the trash. The 
employees didn’t even want to take 
them home even when they were 
offered free. | 

I tried to get a 386 repaired 
once and the technician laughed, 
"We can’t get parts for that old 
piece of junk.” Once in the 15 
years I owned my c128, I had to 
replace a fuse in the power supply 
which I found at Radio Shack. 
Currently, I have a sticky key 
which I intend to clean. 

Nothing is really obsolete 
unless we chose it to be obsolete. 
My first Commodore, the Vic 20, is 
currently used mainly as a game 
machine for the grandkids. I have a 
very old TI59 on my desk which I 
still use. I don’t take advantage 
of it’s computing skills like I did 
when I was actively employed, but 
probably still use it nearly 
everyday. I even have a manual 


typewriter that fills a need on 

Obsolete is a state of mind. 
Those who say the Commodore is done 
for just don’t have any idea how 
useful it can be to everyday 
computing. The learned members can 
further the cause of the Commodore 
by letting some of us who are less 
knowledgeable in on expanding the 
capabilities of the Commodore by 
writing an article for the 


by Linda Tanner 

None of us is immortal. Some 
day each of us will die. How does 
that relate to the Commodore? Well, 
has anyone else wondered what wil! 
happen to my wonderful stash of 
Commodore stuff if I die suddenly? 
Maybe we are all counting on living 
to a ripe old age and using our 
Commodores till we are 97, but that 
may not happen. Recently I was 
unlucky enough to have a bacterial 
pneumonia, accompanied by viral 
influenza, according to lab tests. 
I was feeling worse than I probably 
actually was, but started thinking 
about how nobody in my household 
really cares for the Commodore, or 
for that matter, any computer. So, 
I decided maybe now is the time to 
make some sort of declaration as to 
“who gets what”. In some legally 
executed wills, there is no 
provision for listing of smal] 
personal items, and it is left for 
the willmaker to merely create a 
“list” at a later date of personal 
items, along with their intended 
recipient(s), so that those 
particular items won’t be lumped in 
with “the estate”"and possibly sold 
to the highest bidder. 

So, I have made two lists--the 
Commodore items, and a short list 
of Commodore users who are 

(Morbid continued next page) 

(Morbid cont) 

considerably younger than I. I have left instructions that, in the event 
of my death, my Commodore stash is free to one or more of those on the a 
list, with first choice going to number 1, etc. 
Well, there you have it. Yes, it is morbid, but it actually feels 
good knowing this pretty valuable stuff won’t be hauled to some county 
or municipal dump (over my dead body!) when I’m gone. 


compiled by Rob Snyder [from “a host of thousands" actually ... Rod and 
Gaelyne Gasson, David Mohr, Dale Sidebottom, Bruce Thomas, Joseph Fenn, 
Linda Tanner, and Jean Nance; maybe others I have missed] 

Mid-March brought a series of emails on the Mailink list about 
modems. Jean Nance spent a frustrating week-end unable to get on line. 
The first thought was that the Internet service provider (ISP) was down. 
It did turn out to be some ISP problems but it was a failed modem-- a 
Aprotek Minimodem which finally gave its all. Suggestions went back and 
forth on the best way to go, what equipment would suffice and what could 
be done to “upgrade” Jean’s telecommunications. In the discussions some 
facts on how our commodores connect “to the outside world” compared to 
other computer platforms of the time. I’11 try to relate the highlights. 
I was not privy to all the info as some notes were sent privately off 
the list. 

How Commodores Connect | 

CBM never made a proper modem port. It was a queered deal from the 
beginning, which is why it doesn’t work at the higher speeds. So the 
SwiftLink and Turbo 232 cartridges were designed to give us the use of a 
UART chip or something like that which Jack Tremiel was too cheap to put 
into the “trusty ol’ 64" from the beginning. Problem is that these new 
cartridges must plug into the cartridge port instead of the modem port, 
and that is a problem for some who use 17xx REUS and such. 

Just to Keep things in perspective, although CBM "never made a 
proper modem port", well, neither did anyone else for many years... all 
the old XT/AT machines that came out at around the same time as the C64 
didn’t have *any* form of serial port at all. If people wanted to use a 
modem (or mouse), they were required to purchase a ‘serial card’, which 
is/was essentially the equivalent of our RS232 cartridges. The onboard 
serial ports on a PC is a relatively new thing. 

Rather than distract from the C64 about the limited speeds possible 
from the C64’s ‘modem port’, the sheer fact that you could use a modem 
with the C64 without *any* form of hardware addition, makes/made the C64 
superior than the PC’s made during the same era. As a Commodore user, 
you/we should be thankful, and acknowledge this fact, rather than being 
critical over the fact that it can’t handle the speeds of modern modems, 
or suggesting that JackT was “too cheap” to add something that really 
wasn't necessary at the time. (keeping in mind that 2400bps was 
considered to be very high speed at the time and its use was limited to 
very large organizations). 

(Commodores + Modems = Online continued next page) 


(Commodores + Modems = Online cont) 
How To Get High Speed Connectivity With a C64/128 

The combination of a swiftlink and off the shelf modem is easier 
to support and deal with than the Aprotek. With the Aprotek there were 
the dip switches and there’s even a couple of extra settings in the term 
program to deal with. 

With the Swiftlink and a regular modem, all modern term programs are 
already set to make use of it (you just tell the program you are using a 
Swiftlink cart and the speed of your modem and that it’s it). 

In short the SwiftLink cart plugs into the cart port. Just like the 
2400 mini modem in the user port. There is a special cable that would 
need to come from Maurice, about $107). The cable connects the SwiftLink 
cartridge, the other end goes into a modern external modem (the kind 
IBM’s, MAC’s, and Amigas use), thus the name SwiftLink. 

A Switftlink gives speeds up to 38,000 bauds, instead of just 1,200 
or 2,400 bauds, right there from you Commodore 64! Or you could buy a 
Turbo 232 (CMD’s upgrade to the SwiftLink) and handle speeds up to 
56,000 baud (considered the fastest speed available on a normal phone 

But the Moral of the story, always keep a spare modem on hand. 

Jean managed to buy an Aprotek Minimodem C24 from someone on the 
comp.sys.cbm newsgroup. Jean says, "It works well and looks new. So I am 
set with one and a back-up." 

Possible places for commodore modems: 

Vintage Compute Store 520 Silverbrook Drive, El Cajon, CA 92019, 
619-445-8432, has listed all the commodore specific 
modems ranging from 7.95 for the 300 baud to 49.95 for the Aprotec Mini 
Modem C24, 2400 baud. 

Centsible Software 1-616-471-1083 orders 1-800-640-6211 or 1-616- 
471-1089 has 1200 baud commodore modems at for $10.00 plus shipping. 

Cincinnati Commodore Computer Club has 1000s of items. Chances are 
they have modems. They are listed: in the Buy/Sell/Trade section. 

Maurice Randall has purchased the rights to CMD items. These should 
include the Turbo232 interface which allows our commodores FAST modem 
connections. An external modem is also required and can be purchased 
locally or most likely through Maurice himself. In a 2000 CMD catalog, 
the Turbo232 is priced at $40. Info on Mr. Randall is included in this 
issue under the article The New CMD. 

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by Roger Hoyer 

Chris Fite’s article on re- 
inking printer ribbons in the March 
issue was very informative. I’ve 
also been reinking my printer 
ribbons for years. I purchased a 
re-inker from Computer Friends of 
Portland, OR more years ago than I 
can remember and it WAS expensive. 
However, the price hasn’t changed 
in all those years. I purchased a 
new 20z bottle of black ink from 
them last year for $3.00 and 
received a new price list. The 
universal MacInker is $69.95 plus 
$10.00 for an adapter for 
cartridges. They also have blank 
cartridges and spools of ribbon. If 
you're interested in contacting 
them for a catalog and price list, 
their address is 14250 NW Science 
Park Drive, Portland, OR 97229. 
Orders 800/547-3303; inquiries 
503/626-2291; fax 503/643-5379. 
Addendum by Rob Snyder 

After seeing Chris Fite’s 
reinker article decided to finally 
purchase the machine to reink my 
nx-1000 ribbons from V-tech. I also 
remembered in an old dieHard issue 
about four color printing and this 
V-Tech having the inks and ribbons. 
I emailed him and his prices are: 
single colored ribbons (in red, 
blue, and yellow) are 3.50 each, 
colored ink 5.00 per 2 ounce 
bottles, black ink 4.95 for 2 ounce 
bottle, a standard re-inking 
machine for the nx-1000 single 
color cartridges is 42.00 (I didn’t 
ask him about other ribbon styles). 
Shipping is 4.00 first pound and 
0.50 for each additional pound 
weight. His contact information is: 
V-Tech Inc, 1487 Sumneytown Pike, 
Lansdale, PA telephone 215-362- 
3300, fax 215-412-3656, 



Compiled from the internet by Lord 
Ronin from Q-Link 
<M.K.A. Sensei: David O.E. Mohr> 

Date:Fri, 4 Jan 2002 
Subject: [CommodoreOne] Update from 
Jeri (The latest news from Jeri 
Ellsworth’s website at 

Sorry for being quiet lately. 
I’ve gotten the attention of a 
company who wants to invest in the 
C=1 project, but I wanted to let 
everyone Know that I’m still 
working every day as if there were 
nothing special happening. I’m 
still on track and moving forward.- 

Date: Sat, 5 Jan 2002 

From: Maurice Randal] 

Subject: [Homestead] HD-DOS update 

Hi Alan. Won’t CD sized 
partitions make the whole idea of 
burning CDs easier? Actually the 
idea will be to use a foreign 
partition for burning CDs from. But 
to begin with, the ‘extended native 
partition can be used for building 
the CD in order to get the files 
arranged and tested, and the 
directory layout and subdirectories 
set up as you want it. When 
finished, then a 3rd party 
application can build the foreign 
partition exactly like the CD will 
be, block for block. Burning a CD 
from a foreign partition built like 
this might work. Time will tell. 

What will the max size of the 
drive be? Work is being done in the 
DOS tables to allow a drive 
mechanism up to 2048 gb. That might 
as well be no limit on drive size! 
And since I last spoke, the 
partition design is now up to 4gb 
with no performance loss. An 
extended native partition size can 

(Shadowland cont next pg) 

Page 12 


(Shadowland cont) 

be anywhere from 16mb up to 4gb in 
2mb increments. This is still not 
final though. The maximum could 
still go up or down depending on my 
continued work with the directory 
header design. The beauty of this 
design is that it will be fast. 
Block sizes are 512 bytes and the 
entire block contains data, no 
track and sectorpointers. The 
pointers are contained in the FAT 
in a way similar to how MS-DOS does 
it, but not quite the same. 

We use 512 byte blocks, period. 
That allows the maximum use of the 
disk space. There are no tracks and 
sectors. Blocks are addressed by 
the block number with the first 
block as block 0, the next one as 
block 1 and the last one might be 
block 8,388,607. So, with this BAM 
design, we can quickly write files 
to these big partitions. And with 
the FAT design we can quickly 
access any single byte within a 
file with nearly the same speed as 
if we were to access the first 
byte. This will allow many future 
possibilities such as large fast 
databases. Or indexing into a 
specific portion of an image file,a 
sound file, or whatever. The 
directory entry layout is still 
being designed. But it looks like 
I’11 allow up to 32 characters for 
filenames. [snipped out a large 
chunk of tech material] 

Date: Mon, 14 Jan 2002 

From: Todd Elliott 

Subject: [Homestead] geoZIP v0.7 

Hello, geoZIP v0.7 users in 
Wheels 64; Please do not use the 
Zip Files menu selection in 
creating zip archives containing 
GEOS files. Somehow, the convert 
routines truncates GEOS files prior 
to archiving them and fails to 
restore GEOS files afterwards. You 
could lose GEOS files under this © 
way. The Unzip files menu selection 


seems to work normally under Wheels 
64. This problem does not affect 
Wheels 128 users using geoZIP vO./7. 
I found about this problem while 
testing out geoZIP v0.8. Needless 
to say, geoZIP v0.8 would not be 
released until I have tracked down 
what ails it in Wheels 64 mode with 
respect to the Zip files 
capability. Sorry about this, but I 
really want geoZIP v0.7 and when 
ready, vO.8 to run in any Wheels 
mode or at Werner Weicht’s 
programming, also for all modes of 
MegaPatch 3. Integrity of the 
user’s GEOS file system and files 
are the most important and a 
central feature behind such a ZIP 
utility. Hopefully I’11 find a fix 
and debug geoZIP vO.8 more under 
Wheels 64 mode and then it'l11 be 
ready real soon. 

Date: Tue, 29 Jan 2002 

From: Randy Thelen 

Subject: [Homestead] C64 with 

Somebody the other day asked 
about putting ethernet on the C64. 
Here’s the web page of a crafty 
fellow who has put a web server on 
his C64!> 

From the site: "Please note 
that the web server is actually 
running TCP/IP over the serial 
line. A SwiftLink cartridge is used 
as the only extension on the C64 
side. The serial link speed is 
38400 bps (images on this page load 
quite slow).” 

Knowing a bit about TCP/IP and 
the protocols involved, I’m 
extremely impressed with the design 
and implementation of this setup. 
TCP/IP is quite complex. He’s 
solved many problems with 
interesting solutions. I wouldn't 
expect Ethernet to function very 
well directly on a C64 for many 
reasons including, but not limited 
to: 1) Ethernet frames arrive all 

(Shadowland cont next pg) 

Page 13 

(Shadowland cont) 

the darned time. It’s the responsibility of each device to determine if 
a particular packet ¥*actually* destined for the target to which the 
packet has arrived. ey 

[David Mohr Note: This is a real site. I went there in Lynx when I saw 
this msg. Not many pages. Most of the information was for the tech/gear 
heads. But it does prove that it can be done with a C=64] 

Date: Wed, 6 Feb 2002 

From: Todd Elliott 


Subject: [Homestead] CHacking #21 Released! 

Issue #21, Feb 5, 2002 Special Focus on Minigames is now available 
at http://www. 

[David Mohrs Note: Grabbed this one fresh off the presses. Wil] be on my 
BBS as soon as it is compressed. Runs over 700 blocks in size] 


by Linda Tanner 

Last year, one of our members wrote me about the use of the hard 
drive by itself, as well as with GEOS/Wheels. I told him how I use the 
CMD Hard Drive, as well as RamLink, with GEOS/Wheels, but from what I 
hear, my methods are not a lot like those of other Commodore users. 
He mentioned how when the hard drive was new, he read and re-read 
all the manual pages on subdirectories, partitions, more subdirectories, , 
more partitions, sub-subdirectories, and finally put the hard drive ona 
shelf for a while to think things out. Well, that is pretty much what 
happened here. I would read and re-read about subdirectories and 
partitions, and each time would wonder, “How on earth do I know how many 
partitions I need, and how would I know whether to have subdirectories, 
etc.?”" So, I decided if need be I can always add partitions later, so 
for now I’11 have one giant partition, “Partition 1°, into which I'll 
place GEOS/Wheels, since one of the main reasons. for investing in a hard 
drive was GEOS/Wheels itself. | _— 
Well, several years later, I still had one giant partition, "Partition 
1", and mainly use the hard drive for GEOS/Wheels, and it has worked even 
better than I had envisioned. How do I access GEOS/Wheels? 1. Turn on 
system, (Commodore last); 2. Hit "Swap 8" on the hard drive with a 
thumbnail or fingernail (finger press seems ineffective mostly); 
3. Key in ""Starter 128". Now GEOS/WHEELS is being loaded from the hard 
drive into memory, and having merely used a "SWAP 8" and “STARTER‘128", you 
are ready to use GEOS/Wheels. There was no boot disk to fumble around with, 
there were no partitions to search through, no subdirectories to ponder. 
What could be easier? In fact, with Wheels' capability to be installed onto 
the hard drive (or RamLink), I think GEOS/Wheels is easier to use than when 
GEOS was a baby. 

(Harddrive continued next page) 


(Harddrive cont) 

The same can be true of something so useful as The Write Stuff. I 

later added a Partition 2, and placed TWS in it. Now, 
just a matter of turning on the system, hitting SWAP 8, 

to use TWS, it is 
then "“@CP2" to 

change to partition 2, then you are ready to load. TWS by keying in 


That loads and runs TWS. Another nice thing about TWS in a hard 

drive partition is that the partition size is your choice. Remember the 
original TWS disk? There was barely enough room for the original 
software, and a second disk had to be handy for whatever TWS files you 


Now though, if you install TWS on your hard drive or RL, you 

can save your files without swapping disks, AND without trying to 
remember “what’s the name of my TWS file subdirectory?" 

So, all you beginners out there, 

fumbling through the hard drive 

manual, pondering the difference between partitions and subdirectories, 
questioning how to partition your drive, puzzling over seemingly foreign 
looking termninology, start small, maybe even with just one partition. 
Later, when you have a better feel for using the hard drive or RL, you 
will see many more options available with your new hardware. 


By David Moon 

I’ve been asked to review some 
of the games I’ve played. This 
isn’t exactly new to me, although 
it is the first time I’ve done 
this. I wouldn’t say I’m an expert 
at this, in fact I’m not. I’m good 
at playing games, and some day hope 
to make a few of my own. But here 
goes my first attempt at reviewing 
games. <LOL> 

HAUNTED MANSIONS This is a cutesy 
game where you run around a 
randomly generated maze trying to 
save as many cats as you can. In 
the meantime you must try to avoid 
bats and other obstacles on the 
screen. The only obstacles that 
move are the ghosts. If they touch 
you the game is over. If you touch 
any of the other obstacles (bats 
etc.) you lose points. If you are 
carrying a cat at the time the cat 
is deposited in a randomly 
determined location and you lose 
points. Unless it’s a ghost than 
it’s game over. There are ten cats 
per level and each cat is worth ten 
points. You have multiple levels of 
difficulty to set the game at 


made. You can have a party of up to 
6 members. I suggest having 6 
members as it makes a bit easier. 
This one will take you a couple 
weeks to play all through. 
Especially if you do everything. 
That also happens to be if you are 
using the clue book for this game. 
David O. E. Mohr beat this one and 
it took him about three months to 
do so even using the clue book. 
This is a difficult game, but it 
can be won. On a scale of 1 to 10, 
I give it 10. Although it’s one of 
the types of games that interest 
me. <VBESG> besides I’m biased to 
first ed. AD&D and cats. ;-) 

the first of the series of ist ed. 
AD&D games I played I found it 
rather confusing and biased towards 
pure human parties. Demi-humans are 
rather limited, in fact David Mohr 
can’t get out of the wizard’s tower 
because of this fact. I got through 
most of this one without a clue 
book, but I got lost and stopped 
playing the game as I didn’t know 
what to do, or where to go. It has 
a good story and premise, but is 

(Game Reviews continued next pg) 

(Game Reviews cont) 

rather confusing. The decoder wheel 
set 1s more difficult than the one 
for Pool of Radiance. I give this 
one a 6 as it is prejudiced towards 
humans and it is quite easy to get 
lost and confused. 

one is my favourite of the three 
made for the forgotten realms games 
for the C=. This is the second game 
I played in the series. Like Curse 
of the Azure Bonds, it is rather 
liting to demi-humans, although 
this one allows you to choose the 
diffic level of the enemies you 
face. You do this in the options 
area while playing the game. There 
are five settings to choose from, 
Novice (the easiest setting) 
through Champion (don’t choose this 
one unless you want the easiest 
monsters to be four to five times 
stronger than they should be on the 
initial setting. If you were to 
assign numbers to the settings from 
1 to 5, the initial setting would 
be 3. The exp. is much greater on 
the Champion setting, but the 
chances of your party dying (even 
if you have nothing but 8th level 
human characters is about 90%) this 
makes it hard to beat the game as 
the highest level possible for most 
is 15, with the exception of the 
class at 18. Don’t play on Champion 
unless you have good equipment. By 
the way you start the game without 
equipment, although they give a few 
items to help out in the beginning. 
I give this one a 9 as I beat it 
and didn’t even know that I had 
won. Must have been a glitch in the 
programming on my copy. <VBESG> 

THE WIZARD’S CROWN: this one will 
take quite awhile to beat as there 
is so to do and find. You can have 
up to eight characters in your 
group. Use all eight as it makes 
the fights somewhat easier and 
ensures a more likely chance of 
surviving in the game. The object 


is to find and retrieve the crown 
stolen by Tarmon the wizard of 
thunder. The characters have stats 
that can change as the game goes 
on. You must have 100 points of 
Exp. To do this though and you must 
also be in the Crossed Sword Inn as 
well. The only stat that be changed 
(short of character editor or track 
and sector editing, by the way I 
know where to look for the 
information.) is Intelligence. You 
can make characters by having one 
of the characters in the original 
group leave the group. You must 
have one character original group 
leave for every character you wish 
to make. 

My suggestion is to create 
maybe one or two new character at a 
time so that you have a better 
chance of survival. If you must 
make a new wizard, make sure that 
you keep the old one as you need a 
character who can evaluate magic 
items. The new wizard can do this 
but if you get rid of the stock 
wizard before improving the 
evaluate magic skill on the new 
wizard you’11 bump into normal 
items that can be evaluated and 
some of them may be normal or 
magical and you will never know if 
you just of something you truly 
needed or not. :-( 

I give this one a 9 as it is 
frustrating and takes so long to 
play. But it is a fun game that 
provides a challenge. <VBESG> 

Crown adventure: this is the sequel 
to the Wizard’s Crown. This one 
uses more of the skills found in 
the Wizard’s Crown than the 
original game did. The skills that 
the characters can get have become 
more powerful than in the previous 
game. In the Wizard’s Crown the 
highest skill level you could have 
with out the aid of magical bonuses 
was 250. In this one you can skill 
levels of at least 500 with out 

(Game Reviews cont next pg) 

(Game Reviews cont) 

magical bonuses. The monsters are 
much tougher in this one, and the 
world much larger and more 
difficult to move around in. I’m 

still trying to figure out how to 
get off of the first area in this 

The magic items are also more 
powerful and there are even more of 
them than in the first game. You 
can transfer your characters from 
the Wizard’s Crown to the Eternal 
Dagger if you wish. Just make sure 
that they can survive the more 
difficult fights in the Wizard’s 
Crown first. I give this one a 9 as 
the first game is hard enough, but 
this one is much harder. But it 
also will provide hours of fun, 
entertainment, and frustration. 

by Rob Snyder 

First I got this email dated 
March 11: Jean Nance says you might 
want to include info in next issue 
MTTM that Fender Tucker has dropped 
out of MTTM, but he has all the 
LoadStar 64 and 128 stuff they 
handled over the years, and is 
planning to produce a cd disk 
containing all the stuff in one 
huge archive. He will finalize the 
details on costs for anyone to 
purchase the CD. -—- Joseph Fenn 

Then I got this email on April 
11: Wow, Fender Tucker has done it 
again! The very first Compleat 
Loadstar CD is up for auction at I did a search 
for and found 
this remarkable CD, years and years 
of Loadstar, a veritable history of 
Commodore programs and articles not 
found in the public domain. -- 
Robert Bernardo, Fresno CUG, 

That is how it began. Surely 
the FIRST Compleat Loadstar CD 


nailed down. 

would be higher than a Loadstar 
collection I saw several years back 
that had a STARTING bid of $125. 
But it wasn’t. It was only $30 with 
three days left. I put a bid on it 
then emailed my newsletter exchange 
editors through so others would 
know of the Loadstar CD. 

The auction ended and I (yes 
your May editor) won the very first 
Compleat Loadstar CD-- even signed 
as such by Fender Tucker himself. I 
was worried the low price would end 
my hopes of more Loadstar CDs. 
Fender Tucker emailed me saying, 
“Don’t worry about my getting 
discouraged and NOT selling more 
copies. It won’t happen." He also 
said that Dave and him were batting 
around a figure and would tell us 
MaiLink members as soon as one was 
I’m sure it will be 
listed in our Resources section. 

I am very pleased with my cd. 
There is over a thousand files on 
this cd; after all there are over 
200 issues. That makes for a LOT of 
1541 disks sides. It includes a c64 
emulator program (VICE 1.7) for the 
pc platform, and STAR LOADER, a 
Visual BASIC program that makes it 
easy to load any .d64 or .d81 as a 
Commodore directory inside VICE 
1.7. I don’t have a pc so I 
couldn’t try the emulators on disk. 
I did downloaded an emulator for my 
wife's Mac called Power64. It ran 
the files fine. It was strange to 
see the blue commodore screen on 
her powerbook. 

With my cd rom commander 
distributed by Dale Sidebottom, I 
will be able to use the files on my 
real 64/128. I’m sorry to say that 
I didn’t use it on my 64 first as 
my transfer program (cdrom 
commander) didn’t have the memory 
to load up 1013 files. The cd needs 
to be partitioned with 
subdirectories to make it more 
commoodore friendly. Fender said he 
was open to suggestions so I’m sure 
future editions will be so. 

(Loadstar CD continued pg 20) 



The "Disk" version of the newsletter went out quite quickly 
after the Commodore Mailink (CML) March issue hard copy, thanks’ to 
Paul Berry for quickly copying of the newsletter programs on a disk 
and sending it with the newsletter hard copy for printing. That is 
one advantage of having the Mailer person and Disk Editor in _ one 
location, from here it went well thanks to Jean, Paul, Linda all 
working in harmony. 


Side 1: This issue of Commodore Mailink (CML) newsletter will be on 
the front side of the disk. Whatever space is left, I will continue 
to fill with Fun Graphics Machine type Clipart. which is already to 
use with Illustrator II which permits the incorporation of graphics 
into the text of The Write Stuff, word processor, but remember that 
the clip art with the dots in front must be on the same disk as the 
other material you want to print. You can see a few of these clip 
arts in the March issue of CML from the series that started in the 
September 2001 issue. 

SIDE 2:This side has a Menu program to take you to four programs 
including FIREWORKS with a fourth if July display of fireworks and 
patriotic music for your listening pleasure; DEFCON X if you can \_) 
get into the missle defense you will be able to fire a missile from 
the contol room to the target; REFL is a Reflection board game_ two 

can play or you can play again the computer. 

FREE BONUS DISK with the MAY ISSUE. Will be the February 1994 "Disk 
Magazine", from the "5C" Clark County Commodore Computer Club. This 
issue has a selection of game programs BACKGAMMON, WHEEL OF FORTUNE 
one of the better public domain issues, CREATOR, YELLOW PAGES & 
VELVEETA 64 and of course it's usual articles one draw a lot of 


United States.... $ 8.00/year 
Canada .eccceceee $ $9.00/year 
Everywhere .......$11.00/year 
Single back copies $1.50 





Hale Engstrom, the guy who just renewed, had a note with his check to 
with: “If you have any readers near me, let them know that I have a 
bunch of Commodore stuff I would like to ’pass on’. I’m getting OLD!" 
Hale Engstrom, Old Hermit 850-897-3454 He’s in 
Freeport FL 32439. 

MAGAZINES For Sale (from Jean Nance) 

$2 an issue plus postage. Or, best offer. I won’t break up the package 
Compute’s Gazette: July and Aug’83, July through Dec’ 84. 
Commodore World: Issue 8 through issue 24. 

If these don’t sell, they go in the trash. 

FOR SALE by Jean P Nance <> 

Go 64 8-12 1999; 1-3 2000 

Go 64 Disks Aug 99 - Feb 2000 

Commodore Gazette disks Aug 99-Feb 2000 
Commodore Gazette Oct 99 

Commodore World vol 2 #2 

Multiterm 128 Disk 

Kracker Jaz 128 Disk and 2 manuals. 
Multiterm 128 Disk 

Novaterm v. 9.6 4 disks, users guide. 
Master Base disk. 

Commodore 1541 drive Manual and disk only (no drive). 
Bob’s Term Pro 64/128 Disk and 2 manuals. 
Voice Master Disk and 2 manuals. 

CPM system disks (2) 

Commodore 128 Tutorial Disk 

The Cincinnati Commodore Computer Club has 1000’s of used commercial 
COMMODORE items for sale at very reasonable prices. The lists include 
computers, disk drives, monitors, some printers, books, manuals and 
accessories at bargain prices. Because of the low prices, postage will 
be appreciated. Separate lists are provided ona “5 1/4" floppy disk as 
sequential files. The files can be accessed directly using sequential 
file readers for the 64 and 128 on the same disk. Send a floppy mailer 
with your return postage and the address below- 


Official Users Group Number 292 513/248-0025 

Meets at Norwood Plaza Bingo Hall 

c/o 31 Potowatomie Trail files can be emailed: 
Milford, OH 45150 

Visit our website at 

The Cincinnati club also sells the following tractor feed items: 
3.5" x 15/16" address labels in pastel shades of blue, green, pink, 
white and yellow — $1.00/100; 

2.75" x 1 15/16" labels (for 3.5" disks) - $1.50/100: 

3.5" x 6" postcards - $1.50/100. 

Prices include postage. 



Taken from email: 

The Cincinnati Commodore Computer Club has several 128’s ($40) and MANY 

64’s ($25) for sale. 

Which can be ordered from 

Prices DO NOT include shipping, which you can estimate by calling your 

local P.O. 


First off, I would like to say 
“Hello” and thank my fellow members 
for allowing me to edit this issue 
of MUTTM’s newsletter--—- COMMODORE 
MAILINK. I also would like to thank 
my family for allowing me the time 
to spend on this newsletter. Thank 
you Annette, Helena, Jacob, and 
Catherine. Secondly, I hope you 
enjoy(ed) this issue; I enjoyed 
editing it. Foremost, I wanted to 
complete an easy to read and 
informative issue. As for the 
equipment used, C128D, 1581, 
RamLink, TWS128, and Epson Stylus 
Color 740 Inkjet. I used Wheels128 
to transfer Geos files into TWS via 
Wrong is Write. Why not edit an 
issue yourself? 

(The Compleat Loadstar CD cont) 

For now, I have transferred some 
disk files from the cd to a dos 
disk, used LRR to transfer them to 
a commodore disk and then used 
puzip to und64’em. The files then 
load on my real 64 (which right now 
is a 128D). 

It is nice to finally have all 
the back issues (1-199 of the 64 
and ALL 128) of Loadstar. One thing 
is for certain, I won’t ever run 
out of commodore programs or 
articles to check out. 


(or and asking for the cost to send 15# (128) or 
10# (64) from zip 45150 to your zip. 


The July MaiLink editor is 
Linda Tanner. She will accept any 
format used by Commodore machines 
except CPM. She will accept 
hardcopy unless it is unusually 
lengthy. The cutoff dat is June 20, 
but will bend the rules if 
necessary. Contact information on 
page two under Business Officers. 


Title Page 
BUY/SELL/TRADE............. 19-20 

Commodore + Modem = Online.10-11 
The Compleat Loadstar CD...17,20 
Converting GW Files to TWS...6-7 

EditoRob’s Desk.........c.c2005 20 
Game ReviewsS.........cccees 15-17 
GeoWrite Converter Program..... 5 
HardDrive,Ramlinks,and Geos14~-15 
BGG ose 0.620 ete rhe be eed ees 20 
It’s a Morbid Subject, But..9-10 
July 2002 Mailink Editor...... 20 
MaiLink Officers and Policy...02 
Mailink on Disk Info.......... 18 
Meeting News..........ee00. Cover 
The Obsolete Computer......... 09 
Printer Ribbon Ink Sources....12 
Shadowland.............ce00- 12-14 
Spring Expo 2002............. 4-5 
Treasurer’s Report............ 03 
Viewing GW Files in Win........ 8 
Welcome to 8 
Page 20