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TABLE OF CONTENTS 


OOICK START GOIDE 

3 

INTRODUCTION 

4 

SYSTEM REQUIREMENTS 

5 

MAIN MEND 

6 

OSERINTERFACE 

8 

Move view 

8 

Reputation and money 

8 

Construction Tools menu 

9 

Transport panel 

11 

Data panel 

12 

Economy panel 

13 

Options 

14 

Settings 

14 

Map 

15 

Time and speed 

15 

News ticker 

15 

Mini viewport 

15 


GAME MODES 16 

VEHICLES 17 

STOPS AND STATIONS 18 

SCHEDOLESAND 

THE DAY-NIGHT CYCLE 19 

SOCIAL GROUPS 20 

MAP EDITOR 21 

Tools 21 

SETTINGS 23 

CREDITS 24 












QUICK START GUIDE 


Choose Sandbox, select a map to play, and click Start. Pick a company name and logo 


TO BUI 


Open the “Build Structures” menu. 

Choose a vehicle type. 

Click on a depot of the chosen type and place it next to a road. Right click to rotate the building. 
If your vehicle type needs rails or overhead wires, place them first. They can be found under 
“Build roads”. Then choose the stop or station in the “Construct Structures” menu to build 
them. 

Open the “Transport” panel. 

Choose “Lines”. 

In the column of your chosen vehicle type, click on “Create new”. 

Click on “Add stops/stations”. First, choose the Depot, and then choose the stops in the order 
you want your vehicles to visit them. When you have selected all the stops, choose the Depot 
as the final station. 

Click on your Depot on the map. 

Choose “Buy Vehicles” in the “Depot” menu. 

Check the Line window to see how many vehicles the line needs, and purchase at least the 
minimum number of vehicles. 

You’re all done! The vehicles will automatically be dispatched according to the default time¬ 
table. 


3 



























INTRODUCTION 

Welcome to Cities in Motion 2: The Modern Era! 






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Cities in Motion 2: The Modern Era follows in the footsteps of its predecessor, the original 
Cities in Motion. The game offers large, organic cities in which you can build intricate transport 
systems, along with a range of city-builder elements to further enhance the game. The sequel 
introduces an all-new day and night cycle, and options to control the timetables. There are many 
different vehicle types, and as the city grows, it reacts to each of your decisions, so every game 
is different and each one poses new challenges. 










































SYSTEM REQUIREMENTS 

MINIMUM: The game is playable with adequate graphical quality using a system matching or 
exceeding the given specifications. 

RECOMMEND: The game runs with full graphical quality and desirable framerate using a system 
matching or exceeding the given specifications. 


RECOMMENDED 


OPERATING SYSTEM 

Microsoft Windows 
XP/Vista/7/8 or OSX Snow Leopard 
10.6.3 

Microsoft Windows 7/8 
or OSX Snow Leopard 10.6.3 or later 

PROCESSOR 

2 GHz Dual core 

3 GHz Quad core 

SYSTEM MEMORY 

3 GB RAM 

4 GB RAM 

HARD DRIVESPACE 

2 GB 

2 GB 

GRAPHIC CARD 

nVIDIA GeForce 8800, 512 MB RAM 
or ATI Radeon HD 3850, 512 MB 
RAM 

nVIDIA GeForce GTX460, 

1 GB RAM or AMD Radeon HD 6850, 

1 GB RAM 

DIRECTX 

9orabove+ 

SOUND 

Sound card and speakers 

CONTROLLER SUPPORT 

3-button mouse and keybtoard 


5 













MAIN MENU 



SANDBOX 

The Sandbox mode is a free play mode. You can choose a map from the list, and play as long 
as you like. New maps become available as you play through the scenarios of the Campaign. 

CAMPAIGN 

The Campaign mode takes you through various tasks in your main city, and occasionally in 
smaller cities that need your help. After you play through a new scenario, that map will be avail¬ 
able in Sandbox mode. The first time you play, you will be presented with the tutorial. If you want 
to play the tutorial later, you can find it in the Settings menu. 

MULTIPLAYER 

You can play with up to 6 people in multiplayer. There are two modes: competitive, where you 
pit your skills against the other players; and cooperative, which lets you play together as you 
build your city’s transport system. For added excitement, you can also play as teams. For more 
information see the Multiplayer section. 

LOAD GAME 

You can access all your saved games from the Load game screen. Saved games have a timestamp 
to help you find the save you are looking for. To delete a save, press the X sign next to its name. 


STORE 

Check the store for additional content for Cities in Motion 2. These may include new vehicles, 
stops, stations, and even whole new maps. 








































MAP EDITOR 

You can create your own cities using the Map editor. Cities created with the editor can be found 
in Sandbox mode. 

PROFILE 

Your company profile, including its name, its colors, and its logo. This profile is used in both 
single player games and in online multiplayer. You can change your company settings any time 
you like. Your profile also keeps track of many statistics related to your progress. 

SETTINGS 

From the Settings menu you can adjust game settings to suit your computer’s setup and your 
unique playing style. You will find separate tabs for graphics, audio, controls and other miscel¬ 
laneous settings. 

EXIT 

Closes the game. 












USER NTERFAGE 




To make playing the game more enjoyable, it is best to become comfortable with the user inter¬ 
face. Let’s go through the various information and options displayed on your screen. 

MOVE VIEW 

To move across your city, use the W, A, S and D keys. The arrow keys are used for rotating and 
tilting the view. To zoom in and out, you can use the mouse wheel. To tilt the camera, hold down 
the center button or the wheel button, and move the mouse back and forth. 

REPUTATION AND MONEY 

The top right corner of the screen displays your current reputation and financial situation. Your 
reputation reflects how happy the citizens are with your services, and how likely they are to use 
your transportation network in the future. Clicking on your reputation bar will open a more de¬ 
tailed breakdown of how different social groups feel about your transport company. Reputation 
is important, and can be raised by keeping your employees happy, minimizing the waiting time at 
stops, paying off your loans quickly, and keeping your fleet in good repair. You can also improve 
your reputation by completing tasks and responding to the people’s petitions. Your reputation 
suffers if your financial situation plummets, your customers have to wait a long time at stops, 
your vehicles break down often, or if you demolish city structures. 

















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CONSTRUCTION TOOLS MENU 

Selecting the Construction Tools opens up the construction menu. Under each vehicle type you 
will find the buildings associated with it. You will begin with only a few options, but more will 
become available as the game progresses. 




CONSTRUCT STRUCTURES 

Constructing infrastructure varies a bit, depending on the types of vehicles you are using. Some 
vehicles can move only on rails, some require circular routes or loops, and some simply have 
stops placed at desired intervals. All lines start and end at a depot of the appropriate type for 
the vehicle. 


BUS INFRASTRUCTURE 

Build stops along the desired route. Buses will automatically take the best route between stops, 
so you can choose stops freely. 

TRULLEY INFRASTRUCTURE 

Trolleys use electricity for power, which is delivered by overhead electric cables. You can place 
their stops and cables in any order you choose. Make sure the stops are close to the cables, so 
passengers can reach the vehicle easily. 

TRAM INFRASTRUCTURE 

Trams can only run on rails. You can construct rails and stops in the order you like, but you need 
both for the route to work. You can make routes circular or add loops at the ends to ensure that 
your trams have maximum access to your stops. If your line is circular, make sure to place stops 
only on one side of the tracks, unless you plan on making more than one line. 









































METRO INFRASTRUCTURE 

Metro tracks can be built at ground level, above ground on elevated rails, or underground. A 
single track can move between levels: to do this you can simply build segments on the levels 
you want, and the connecting rail piece will automatically snap one level higher or lower. To alter 
the construction elevation, use the Page Up and Page Down buttons. Stations will automatically 
snap to the rails, and can even be placed on stretches of curved rails. Two or more different lines 
can use the same stations. Just be sure to join the rail at some point, so the trains have access 
to the stations you want them to use. 

WATER BUS INFRASTRUCTURE 

Water buses use piers that need to be placed on the waterline. Water buses automatically find 
the best route, so feel free to position piers wherever you wish. You can use waypoints to guide 
these aquatic buses. 

UPCRADINC STOPS, STATIONS AND DEPOTS 

All player-owned buildings can be upgraded. If your line needs bigger stops, just go to the 
Construct menu, choose a larger stop, and place it on top of an existing one to upgrade it. 

BUILD ROADS 

Every now and then you might need a new road to shorten a route or to reach a new location. 
The Roads tool offers lots of options for different road types, such as one-way roads to control 
which way the traffic flows and avenues that allow enough space for tram tracks in the middle. 
Buildings will automatically appear next to the roads that have sidewalks, if your city is flourish¬ 
ing. The Build Roads menu also provides all the rails for trams and metro, as well as overhead 
cables for trolleys. 

BULLDOZE OBJECTS 

The bulldozer tool lets you destroy and sell structures. You can sell your own structures, in¬ 
cluding stops, stations, and track pieces, for a percent of the price you paid for them. Simply 
bulldoze any of your structures and it will automatically be sold. The payback percent varies 
according to the game difficulty level you have selected. Bulldozing city structures costs money, 
and negatively affects your reputation. 

DEFINE ZONES 

Your transportation network can have different price zones to help with pricing tickets. Up to four 
zones are marked with different colours. With the Define Zones tool, you can paint the zones 
on the map, and then, in the Economy panel, you can set the prices of tickets for traveling 
between zones. 














TRANSPORT PANEL 

The transport panel is where you manage lines, depots, stops, and vehicles - everything that 
has to do with your transport network. 

LINES 

A separate panel for each vehicle type shows your current lines and lets you create new ones. 
Double click any line to see its schedule and list of stops. Click “Create new” to set up a new line. 

DEPOTS 

A list of all your depots divided into columns based on vehicle type. Click a depot name to 
see list of vehicles and lines operating from it, and to buy new vehicles. You can also upgrade 
depots in the depot’s menu. If you want to rename a depot, click it on the Transport panel and 
choose “Edit name”. 

STOPS AND STATIONS 

Lists all your stops and stations. Click any name to open the stop or station’s menu and view 
its details. 

VEHICLES 

List of all the vehicles you own. Click to rename a vehicle or to view its condition and other 
attributes. 















DATA PANEL 

MAP DATA 

This displays all the data available on the map. You can filter this information by different social 
groups and their activities, by selecting the appropriate column. If you turn to traffic density, you 
can choose the time frame you want to consider, and you can see how new lines affect traffic 
flow. If you want to keep the information overlay when for example you are constructing stops, 
check the box for keeping this information visible. 

GRAPHS 

Under graphs you can find different graphs which show how your company is doing and what is 
going on in the city. In multiplayer mode, you can also see the graphs of other players’ compa¬ 
nies, so you can compare your company to them. You can open many graphs to compare them 
easily, and the windows can be dragged to any place on the screen. 

COMPANIES 

The companies tab is very important when playing a multiplayer game. Here you can see infor¬ 
mation about your competitors, and evaluate how they are doing. 














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ECONOMY PANEL 

The Economy panel is the place to manage your company. Here you can adjust ticket prices, 
take out loans, and manage advertising campaigns. 

CASHFLOW 

Shows you how much money your lines make, and how much it costs to keep them running. 

LOANS 

To be able to invest in more expensive vehicle types, you might need to take on a loan. After 
you take a loan, you will make monthly payments to repay the bank. 

EMPLOYEES 

You can adjust the wages of your employees. Wages play an important role in your company, 
and on this screen you can consider how they affect your transportation system. Drivers with 
good wages are more likely to wait to take on all passengers, maintenance personnel work 
more efficiently when they are well motivated, and ticket inspectors catch more people riding 
without a ticket. 

TICKET PRICES 

You have many types of tickets to offer your passengers. Single line fares lets passengers ride on 
one line for one trip. Single zone tickets allow passengers to change vehicles within one zone, while 
multi-zone tickets allow passengers to travel freely within a larger area, and are thus more expensive. 
Different colors indicate you how your passengers like the ticket prices. Green and light green mean 
they are happy or very happy, but yellow, orange and red mean the prices are too high, and as a result 
you won’t get the maximum number of passengers because some choose to not use your services. 
















OPTIONS 

Selecting Options pauses the game. You can save, load, and exit to main menu, as well as 
adjust the settings. 

SAVING THE GAME 

Saves your progress. You can name your saves and have multiple saves of one session. 

LOAD GAME 

Load a saved game. All saved games have names, but you can also see the time when the save 
was made, so it is easy to see which one is your most recent save. 

SETTINGS 

From the Settings menu you can adjust the game’s settings to suit your computer’s setup and 
your individual playing style. Here you can find the same options as in the Main menu, and you 
can make adjustments while you play. You will find separate options for graphics, audio, and 
game controls. 

Settings are divided into four tabs: Graphics, Audio, Controls, and Miscellaneous. 

GRAPHICS 

Set the resolution, degree of details, texture detail, and other things that affect the game’s 
performance and appearance. 

AUDIO 

Adjust music and ambient sounds, or turn them off completely. 






















CONTROLS 

Here you can adjust the game controls to fit your playing style. 


MISCELLANEOUS 

Here you can reset the tutorial and tweak your network settings for multiplayer mode. 

MAP 

In the lower-left corner of the screen is your Map. You can view the whole city at once, and 
consider your transport lines, which are highlighted in colors corresponding to their types. Metro 
lines are green, bus lines are blue, tram lines are red, water bus lines are yellow and helicopter 
lines are magenta. Each stop along a transport route is shown as a bump on the line. 

Below the data view button is the Underground layer button. Pressing it will let you view all 
underground structures, including tunnels and metro stations. 


TIME AND SPEED 

The time is displayed below the Map, in the lower left corner of the screen. Next to this you will find 
the speed controls. You can choose between Pause, Normal, Fast, and Very Fast speed. You can 
build structures even when the game is paused. To adjust the speed you can also use number keys 
1 -3 for the different speeds and press the space bar to pause the game. Time of day affects how likely 
people are to move around. Usually citizens go to work in the morning between 8-10 AM and return 
home around 5 PM. Students have different schedules, and many citizens will want to travel to leisure 
sites after work. There are no rush hours on weekends, but leisure locations remain very popular. 


NEWS TICKER 

In the top right corner of the screen is the News ticker. It gives you information about events 
occurring in the city as well as news from around the world. The information scrolling by is color- 
coded: red items are accidents, complaints, and vehicle breakdowns affecting your network, 
green items tell of new items available for purchase and other positive changes, and world 
news and minor incidents are shown in white. Clicking a news item will take you to where things 
are happening: for example, clicking on a news item about a fire will center your view on the 
burning building. 


MINI VIEWPORT 

The mini viewport is located in the lower-right corner of the screen. You can select people, build¬ 
ings, stops, stations, and vehicles anywhere in the city to get them locked on your mini viewport 
(the magnifying glass panel). If you click anywhere inside the mini viewport camera view, you 
can instantly center the main screen on that spot. 


15 















GAME MODES 

There are three main game modes: Campaign, Sandbox, and Multiplayer. Sandbox is an open 
world to play in infinitely without major objectives. Campaign has a storyline and separate sce¬ 
narios happening in different cities and times. Multiplayer mode lets you play over the internet 
with friends, both cooperatively and competitively. 

CAMPAIGN 

The Campaign consists of separate scenarios. Each scenario has a story and a starting situa¬ 
tion. As you play through scenarios, you will unlock new cities for Sandbox play. You can also 
replay scenarios from the Scenarios mode after you have completed them. When beginning a 
Campaign, you can choose your company name, and customize your logo and color. 

The campaign, as well as the sandbox and multiplayer, has three difficulty modes: Arcade, 
Normal, and Expert. Arcade is an easy mode for people who enjoy building without challenging 
goals. Normal is the basic game mode. Expert mode is very challenging and much like running a 
real company. During the campaign you will be presented with a major objective that needs to be 
met to progress to the next scenario, and small optional tasks that you can complete to gain money 
or improve your reputation. 

TUTORIAL 

The tutorial map offers you a short scenario to familiarize you with the basics of the game. You 
can replay the tutorial whenever you like; it can be found it in the Settings menu. Playing the 
tutorial does not count towards earning achievements. 

SANDBOX 

The cities you encounter in Campaign mode are unlocked for Sandbox play. Cities created with 
the Map editor will also show up for sandbox mode. You can choose to disable city growth if you 
wish to play in a stable city that does not change dynamically, and you can have unlimited funds 
if you wish. There’s also an option to have small, optional tasks to spice up your game. Sandbox 
mode is a free play mode, cities will change with time but you can keep playing for a long as you 
like. You can choose your preferred difficulty from three modes: Arcade, Normal and Expert. 

ONLINE MULTIPLAYER 

Choose “Find game” to join an existing game, or “Host game” to create a new multiplayer game. 
When finding a game, you can filter results by the number of players and the game mode (co¬ 
operative, competitive, or team play) to find a suitable game, or you can enter an IP address to 
connect directly to a game. To host a game, you must choose a game mode and the number of 
players. To determine when a multiplayer game ends, you have several goals to choose from. 
Company value sets a target for how much a player’s the company value must be to win the 
game. If you want to have a short, fast-paced game, choose a tight time limit. If a slow, peaceful 
game is your cup of tea, you can have no time limit at all. 






VEHICLES 


BUSES 

Buses are the most common vehicles in large cities. They work well on small routes in densely 
populated areas and are also good for long routes to far-away housing areas. As a rule of 
thumb, the more capacity a bus has, the lower the average speed will be. Buses can be used to 
feed other lines with a better capacity, or to easily and cheaply include isolated parts of the city 
in the larger public transport network. 

TRAMS 

Trams operate on rails. They are environmentally friendly, rather fast and boast good capacity. 
A good rail system is an easy way to avoid getting stuck in traffic. Trams are an essential part 
of any city’s infrastructure and usually very profitable. 

METRO 

Metro routes can be built on ground level, elevated above ground, and underground levels. 
Metro routes are essential to moving large masses of people while keeping transport costs 
low. While metro infrastructure is fairly expensive to build, it’s cheap to run and attracts large 
numbers of passengers. Metro is best used to connect major suburbs to the city center. 

TROLLEYS 

Trolleys work much like regular buses, but use electricity instead of diesel. They require over¬ 
head cables to provide power, and are much more ecological than regular diesel-powered 
buses. 

WATER BUSES 

Many cities have internal waterways or are located on the coast, so using water transport is 
an obvious choice. Water buses are good for transporting masses of people, though they are 
relatively slow. 


17 







STOPS AND STATIONS 

Many different stops and stations are available to cater to the needs of your customers. Some 
stations are more attractive to passengers, but these usually have higher maintenance costs. 
You should carefully choose which stops to use, because in low-population areas, more expen¬ 
sive stops may bring your profits down. You can update your old stops and stations if you like 
for a small fee. 




















SCHEDULES AND THE DAY-NIGHT CYCLE 


In Cities in Motion 2: The Modern Era, scheduling brings a new dimension to the game. City life 
varies throughout the day and night, and transport needs change accordingly. Most citizens go 
to work in the morning from 8 to 10 AM, and return home or go to leisure activities in the evening. 

You can adjust line schedules from the Transport panel’s Lines tab, by clicking the line you 
want to edit, then choosing “Edit timetable” from the line’s window. There is a separate timetable 
for weekdays, morning rush, evening rush, weekends, and you can even make custom time¬ 
tables. To adjust one, choose a timetable tab and modify the start and end times or intervals. 
You can have many different vehicles in the Depot, and order that the line prefer certain size 
vehicles. However, if there are any available vehicles when a line is required to dispatch one, 
any type will be sent to keep the customers happy. 


START TIME 

When in the daily cycle the timetable begins operating. 

END TIME 


When timetable ends. 

INTERVAL 

How often vehicles are dispatched onto the route. The shorter the interval, the more often 
vehicles run the route. 


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SOCIAL GROUPS 

There are many people living in a city, each with their own home and workplace. Sometimes 
they want to go shopping or maybe see a movie at the cinema. To do all this, they will of course 
require your services. The main differences between the different social groups are their money 
usage and the range of their typical destinations. 

BLUE-COLLAR WORKERS 

Blue-collar workers mainly perform factory work or other physically demanding jobs. They are 
not willing to pay too much for transportation, but many of them don’t have cars, so they prefer 
public transport if it provides them easy access to their daily destinations. They mainly move 
around the city to get to work and back. 

WHITE-COLLAR WORKERS 

Unlike Blue-collars, White-collar workers populate offices, shops, and government buildings. 
They have slightly better salaries, so they are less concerned with ticket prices, while speed and 
reliability of transportation services is of essence. Like Blue-collar workers, White-collar workers 
are work-oriented and care less about shopping and leisure. 

BUSINESSPEOPLE 

Business people are the top social group: they include directors, doctors, lawyers, and bank¬ 
ers - any profession which takes in a large paycheck. Many of them own cars, and they don’t 
care about ticket price. They only seek the quickest and most enjoyable way to get to where 
they are going. 

STUDENTS 

Wherever there is a college, there are students. Students usually don’t own cars, but prefer 
walking over pricey public transport - unless they can find cost-effective transportation between 
their dormitories, places of study, and favorite leisure sites. 

TOURISTS 

Tourists want to see the city, and are ready to spend their savings on their holiday. They are not 
picky when it comes to price, and are only interested in enjoying themselves. Tourists always 
live in hotels and don’t visit workplaces at all. 

PENSIONERS 

Pensioners, the salt of the earth, don’t spend their hard-earned old-age benefits on cars. They 
are slow walkers and would prefer to ride in public transport. Pensioners don’t go to work, but 
instead file forms at government offices, shop for groceries, and meet their friends in churches 
and for strolls in nice parks. 





MAP EDITOR 



Designing with the Map editor can be divided into three phases: Landscaping, Building and 
Decoration. First, choose whether you want to work on an existing map or create a new map. 


TOOLS 

INFO TOOL 

With the info tool you can set how many citizens own cars. This affects the number of traffic jams 
and how easily the player’s company can gain customers. 

TERRAIN TOOL 

The Terrain Tool provides ways to edit the terrain. Under “Create” you can find different filters 
which determine terrain generation. The “Texturing” tab has all the different terrain textures 
you can paint on the map. “Edit” has tools for placing trees and other props, adding water, and 
editing terrain height. 

ROAD TOOL 

Cities in Motion 2 has various types of roads which can accommodate varying amounts of traf¬ 
fic. If you wish, you can simply shape the terrain as you like and start playing immediately. To 
make a more finished map, you need to place roads as well. The available roads are the same 
as in the actual game. 






















PLACEMENT TOOL 

Buildings offer housing and work for the citizens. The number of buildings in a city affects its 
population, so larger cities have more citizens than smaller ones. You can place buildings how¬ 
ever you like. Certain special buildings, like the sports stadium, can only be placed and will not 
automatically generate, but the citizens will automatically move to the city once you start the 
game, and new buildings will appear as the city grows. That gives you more options: you can 
construct a fully functional city with all the buildings, or construct the roads and let the game 
generate the city for you. 

With the Placement tool you can place buildings by hand. You can place the most important 
buildings and then choose “Generate buildings” to automatically fill the city with buildings that 
are in balance (meaning that there are enough workplaces for the number of homes). Check 
the “Preserve already built buildings” checkbox to keep the buildings you have placed, or leave 
it un-checked to get a new look for the city. 

BULLDOZER TOOL 

The Bulldozer is used to remove items from the map. 


22 












SETTINGS 


KEYBOARD SHORTCUTS AND CONTROLS 


PRIMARY TOOL ACTION 

Mouse left 

SECONDARY TOOL ACTION 

Mouse right 

BUILD HIGHER LEVEL 

Page up 

BUILD LOWER LEVEL 

Page down 

ROTATE OBJECT LEFT 

Minus (-) or keypad minus 

ROTATE OBJECT RIGHT 

Plus (+) or keypad plus 

ROTATE CAMERA WITH MOUSE 

Mouse middle or left ALT 

ROTATE CAMERA LEFT 

Left arrow key 

ROTATE CAMERA RIGHT 

Right arrow key 

ROTATE CAMERA UP 

Up arrow 

ROTATE CAMERA DOWN 

Down arrow 

MOVE CAMERA WITH MOUSE 

Left CTRL 

ZOOM IN 

Mouse wheel up or Q 

ZOOM OUT 

Mouse wheel down or E 

PAN 

Mouse middle key 

MOVE CAMERA LEFT 

A 

MOVE CAMERA RIGHT 

D 

MOVE CAMERA FORWARD 

W 

MOVE CAMERA BACKWARD 

S 

MOVE CAMERA TO CENTER 

C 

MOVE CAMERA FASTER 

Left Shift 

PAUSE SIMULATION 

0 or Space 

NORMAL SPEED 

1 

FAST SPEED 

2 

VERY FAST SPEED 

3 

SHOW MESSAGE PANEL 

T 

TAKE SCREENSHOT 

F8 


23 





CREDITS 


COLOSSAL ORDER CREDITS 

PRODUCER 

Mariina Hallikainen 

TECHNICAL DIRECTOR 

Antti Lehto 

ADDITIONAL PROGRAMMING 

Damien Morello 

LEAD DESIGNER 

Karoliina Korppoo 

ADDITIONAL DESIGN 

Toni Hollming 

MAP DESIGN 

Antti Lehto 
Henri Haimakainen 

LEAD ARTIST 

Antti Isosomppi 


PARADOX INTERACTIVE CREDITS 

Production Team - Cities in Motion 2 

GAME PRODUCER 

Jakob Munthe 

SENIOR LINE PRODUCER 

Jorgen Bjorklund 

EXECUTIVE PRODUCER 

Mattias Lilja 


ARTISTS 

Henri Haimakainen 
Tuuli Juntunen 
Tony Kihlberg 
Janne Pitkakangas 
Hans Zenjuga 
Ulysses Graphics 

ANIMATION 

Suvi Salminen 

SOUNDS AND MUSIC 

Olli Perttula 
Huumos 

SPECIAL THANKS 

Friends & families of the developers 

Paradox Plaza community 

All playtesters for your great input! 


SALES 

Reena Miranda 

TECHNICAL PRODUCER 

Daniel Kallin 

JUNIOR BACKEND DEVELOPER 

Samuel Haggren 


24 





PARADOX INTERACTIVE 


GEO 

Fredrik Wester 

QA MANAGER 

Artur Foxander 

CFO 

Andras Vajlok 

ASSOCIATE QA MANAGER 

Niklas Lundstrom 

EXECUTIVE VICE PRESIDENT OF SALES 

Reena M Miranda 

QA TESTERS 

Johan Dorell 

VICE PRESIDENT OF BUSINESS DEVELOPMENT 

Shams Jorjani 

Niklas Ivarsson 

Anna Jenelius 

Morgan Soderkvist 

Tobias Viklund 

EXECUTIVE VICE PRESIDENT OF PRODUCTION 

Mattias Lilja 

SENIOR DEVELOPER 

Daniel Kallin 

CMO 

Susana Meza Graham 

JUNIOR DEVELOPER 

EXECUTIVE PRODUCER 

Gordon Van Dyke 

Samuel Haggren 

SENIOR PR MANAGER 

Petra Tell 

SENIOR GAME PRODUCER 

Joe Fricano 

MARKETING MANAGER 

SENIOR LINE PRODUCERS 

Andreas Renstrom 

Daniela Sjunnesson 

STREAMING PRODUCER 

SENIOR PRETTY BOY PRODUCER 

Jorgen Bjorklund 

Matthijs Hoving 

TRAILER & VIDEO PRODUCER 

Steven Wells 

GAME PRODUCER 

Robin Cederholm 

EVENT MANAGER 

BRAND MANAGER 

Jakob Munthe 

Jeanette Bauer 

COMMUNITY MANAGER 

ASSOCIATE GAME PRODUCERS 

Staffan Berglen 

Karl Leino 

Ina Backstrom 

Bjorn Blomberg 

COMMUNITY SUPPORT 

John Rickne 

SUPPORT 

QA PRODUCER 

Erika S. Kling 

Johannes Bengtsson 


25 







MARKETING ASSISTANT 

Veronica Gunlycke 


SALES ASSOCIATES 

Andrew Ciesla 
Jason Ross 

Don Louie MANUAL LAYOUT 

An Ordinary Day 

GAO 

Lena Blomberg Thanks to all our partners worldwide, 

in particular our long-term partners, and 

FINANCE & ACCOUNTING last, but not least, a special thanks to all our 

Emilia Hanssen forum members and supporters, who are 

integral to our success. 

LEGAL COUNSEL 

Juliette Auverny-Bennetot 


EXTERNAL BETA TESTERS 


Alex_brunius 

AshleyTayles 

douglasrac 

GE90-115B 

greg748 

hybrid87 

Ixath 

Jazzoid 

jimmyjam 

Joel Lisk 


Marnit 

MatthieuL 

mikeking3280 

Moonlooper 

slornie 

Splott 

Svip 

TH1 

vonhaubitz 

zomers 



COLOSSAL ORDER 


© 2013 Colossal Order. All rights reserved. 




CUSTOMER SUPPORT 

Paradox Interactive offers many levels of service for our customers and members. To get the best help possible please visit below 
about our services and what best fits your issue. 

www.paradoxplaza.com/support 

OFFICE ADDRESS 

Paradox Interactive AB, Gotgatan 78,23 tr, 11830 Stockholm, Sweden. 


ABOUT PARADOX INTERACTIVE 

Since 1999, Paradox Interactive has been a leading global publisher of PC-based strategy games. World-renowned for its strategy 
catalog, the company holds a particularly strong presence in the United States and Europe. 

Its steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Crusader 
Kings, Victoria and the Hearts of Iron series created by Paradox Development Studio. 

2013 will be Paradox Interactive’s most ambitious line-up of titles to date with such anticipated releases as March of the Eagles, 
Impire, Dungeonland, The Showdown Effect, East vs. West: A Hearts of Iron Game, Cities in Motion 2 and Europa Universalis IV. It 
is also expanding its presence in the free-to-play arena with the upcoming game Salem: The Crafting MMO. 

For more information, please visit www.paradoxplaza.com , join our forum at http://forum.paradoxplaza.com and follow us at 
www.facebook.com/Paradoxlnteractiveandwww.twitter.com/pdxinteractive 

Our offices are located in New York, USA and Stockholm, Sweden. We work with renowned distributors world wide and are present 
on all major digital download portals. We share a passion for gaming and gamers and our goal is to provide deep and challenging 
games with hours of gameplay to our growing 400,000 + member community. 

www.paradoxplaza.com • B/Paradoxlnteractive • @pdxinteractive • 9 http://forum.paradoxplaza.com 


END USER LICENSE AGREEMENT 


IMPORTANT, PLEASE READ CAREFULLY 

BY EITHER REMOVING THE SHRINK WRAP AND/OR JEWEL CASE SEAL OR DOWNLOADING, INSTALLING, COPYING, OR OTHERWISE 

USING THIS SOFTWARE PRODUCT, YOU AGREE TO BE BOUND BY THE FOLLOWING TERMS AND COljiTIONS: 

1. END USER LICENSE AGREEMENT. 

This end-user license agreement (“EULA”) is a legal agreement between you (either an individual or a single entity), hereinafter 
sometimes referred to as “You,” “End User” or “Licensee,” and Paradox Interactive AB (“Paradox") for the Paradox software 
product accompanying this EULA which includes video game related software and may include associated media, printed media, 
and on-line or electronic documentation (collectively, “Software Product”). If you do not agree to the terms of this EULA, you 
should not install, copy, download or use the Software Product and in which case you should contact your vendor regarding its 
return policy. If you are purchasing this Software Product from a Paradox or third party distributor website (a “Website") and do 
not agree, click “disagree/decline.” You agree that your use of the software acknowledges that you have read this agreement, 
understand it, and agree to be bound by its terms and conditions, and that you represent and warrant that you are an adult 
and are either accepting this EULA on behalf of yourself or on behalf of your child or ward, as the case may be. 

2. OWNERSHIP. 

It is hereby understood and agreed that, as between you and Paradox, Paradox, is the owner of all right title and interest to the 
Software Product, regardless of the media or form of the original download, whether online, by disk or otherwise. You, as Licensee, 
through your downloading, installing, copying or use of this product do not acquire any ownership rights to the Software Product. 

3. GENERAL. 

The Software Product is licensed, not sold, to you by Paradox for use only under the terms and conditions of this EULA. The Software 
Product is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. 
The rights granted herein are limited to Paradox’s and its licensors’ intellectual property rights in the Software Product and do not 
include any other patents or intellectual property rights. The Software Product may contain license management software (also 
known as digital rights management software) that restricts your use of the Software Product. 

4. SOFTWARE PRODUCT. 

The Software Product, as used in this EULA, means, collectively and/or as applicable: 

A. The Software Product package; 

B. Any and all contents, components, attachments, software, media, and code with which this EULA is provided and delivered 
via disk or a Website; 

C. Any and all game design, characters, images, graphics, photographs, art, art work, clip art, text, fonts, music, sounds, voices 
or other sensory content (the “Game Content”); 

D. Related explanatory written materials and instructions, and any other possible documentation related thereto 
(“Documentation”); and 

E. Upgrades, modified versions, updates, additions, expansion packs and copies of the Software Product (the “Upgrades”), if 
any, provided to you by Paradox under this EULA. 

The terms of this EULA will govern any Upgrades provided by Paradox that replace and/or supplement the original Software Product, 
unless such Upgrade is accompanied by a separate license in which case the terms of that license will govern. 

5. GRANT OF LICENSE AND RESTRICTIONS. 

A. Paradoxgrants you a non-exclusive, non-transferable End User license to install the Software Product on the local hard disk(s) 
or other permanent storage media of one computer, or, on one other game play device (each a “Unit”) and use the Software 
Product on a single Unit at a time. Licensee may physically transfer the Software Product between Units provided that it is 
used on only one Unit at any given time. 

B. Paradox authorizes the End User to make one (1) copy of the Software Product as an archival backup copy, provided End-User’s 
backup copy is not installed or used on any Unit. Any other copies you make or authorize are in violation of this EULA. 

C. Unless provided otherwise in the Documentation, you shall not display, modify, reproduce and distribute any Game Content, 
or portion(s) thereof, included with or relating to the Software Product, if any. Any such authorized display, modification, 
reproduction and distribution shall be in full accord with this EULA. Under no circumstances will your use, display, modification, 
reproduction and distribution of the Game Content give you any intellectual property or proprietary rights in the Game Content 
or in any logos and/or trade or service marks of Paradox. All rights, title, and interests belong solely to Paradox and its licensors. 

D. Except for the initial loading of the Software Product on a hard disk or other permanent storage media for archival/backup 





purposes as provided for above, you shall not, without Paradox’s express written consent: 

i. Copy or reproduce, auction, loan, lease, sublicense, gift or transfer the Software Product; 

ii. Electronically transfer the Software Product through a LAN (local area network) or file sharing network; or 

iii. Modify, adapt, translate or create derivative works based on the Software Product or any accompanying materials. 


6. DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS. 

A. From time to time, at Paradox’s sole discretion, Paradox may provide you with support services related to the Software Product 
(“Support Services”). Paradox reserves the right to alter, suspend, and terminate the Support Services at any time and for any 
reason. You can contact Paradox for Support Services at support@paradoxplaza.com or www.paradoxplaza.com/support. 

B. Any supplemental software, code, content, or media provided to you in the course of Support Services shall be considered 
part of the Software Product and subject to the terms and conditions of this EULA. 

C. You shall not modify, sublicense, assign, or transfer the Software Product or any rights under this EULA, except as expressly provided 
in this EULA. Any attempt to otherwise sublicense, assign, or transfer any of the rights, duties, or obligations will be void. 

7. TERM. 

A. This License is effective until terminated. Licensee may terminate it at any time by destroying the Software Product with all 
copies, full or partial, and removing all of its component parts. The term of this EULA runs concurrently with the period during 
which the consumer uses and retains the Software Product. If the Software Product is transferred (to the extent allowed under 
this EULA), the license is transferred with it. 

B. Your rights under this EULA will terminate automatically without notice from Paradox if you fail to comply with any term(s) or 
condition(s) of this EULA. In such event, no notice shall be required by Paradox to effect such termination. 

C. Upon termination of this EULA, you shall cease all use of the Software Product and destroy all copies, full or partial, together 
with all backup copies, modifications, printed or written materials, and merged portions in any form and remove all component 
parts of the Software Product which have been downloaded onto your Unit. 

8. INTELLECTUAL PROPERTY RIGHTS. 

A. As between you and Paradox, Paradox shall retain all right, title, and interest in the Software Product and to any modifications 
or improvements made thereto, and any upgrades, updates or Documentation provided to End User. 

B. You acknowledge Paradox’s exclusive rights in the Software Product and that the Software Product is unique and original 
to Paradox and that Paradox is owner thereof. Unless otherwise permitted by law, End User shall not, at any time during or 
after the effective Term of the Agreement, dispute or contest, directly or indirectly, Paradox’s exclusive right and title to the 
Software Product or the validity thereof. 

C. You shall not attempt to develop any Software Product that contains the “look and feel” of any of the Software Product. 

D. You hereby expressly agree not to extract information, reverse engineer, disassemble, decompile, or translate the Software 
Product, or otherwise attempt to derive the source code of the Software Product, except to the extent allowed under any 
applicable law. In the event that such activities are permitted by applicable law, any information you, or your authorized agent, 
discover shall be promptly disclosed to Paradox and shall be deemed the confidential information of Paradox. 

9. EXPORT LAW ASSURANCES. 

You may not export or re-export the Software Product except as authorized by United States law and the laws of the jurisdiction 
in which the Software Product was obtained. In particular, but without limitation, the Software Product may not be exported or 
re-exported (a) into or to a nation or a resident of any U.S. embargoed countries or (b) to anyone on the U.S. Treasury Department’s 
list of Specially Designated Nationals or the U.S. Department of Commerce Denied Person’s List or Entity List. By installing or using 
any component of the Software Product, you represent and warrant that you are not located in, under control of, or a national or 
resident of any such country or on any such list. 

10. DISCLAIMER OF WARRANTIES. 

YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT USE OF THE SOFTWARE PRODUCT IS AT YOUR SOLE RISK AND THAT THE 
ENTIRE RISK AS TO SATISFACTORY QUALITY, PERFORMANCE, AND ACCURACY IS WITH YOU. TO THE MAXIMUM EXTENT 
PERMITTED BY APPLICABLE LAW, THE SOFTWARE PRODUCT IS PROVIDED “AS IS,” WITH ALL FAULTS AND WITHOUT WARRANTY 
OF ANY KIND, AND PARADOX AND PARADOX’S AFFILIATES (COLLECTIVELY REFERRED TO AS “PARADOX” FOR THE PURPOSES 
OF SECTIONS 10 AND 11) HEREBY DISCLAIM ALL WARRANTIES AND CONDITIONS WITH RESPECT TO THE SOFTWARE PRODUCT, 
EITHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES AND/OR CONDITIONS 
OF MERCHANTABILITY, OF SATISFACTORY QUALITY, OF FITNESS FOR A PARTICULAR PURPOSE, OF ACCURACY, OF QUIET 
ENJOYMENT, AND NON-INFRINGEMENT OF THIRD PARTY RIGHTS. PARADOX DOES NOT WARRANT AGAINST INTERFERENCE 
WITH YOUR ENJOYMENT OF THE SOFTWARE PRODUCT, THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE PRODUCT WILL 



MEET YOUR REQUIREMENTS, THAT THE OPERATION OF THE SOFTWARE PRODUCT WILL BE UNINTERRUPTED OR ERROR-FREE, 
OR THAT DEFECTS IN THE SOFTWARE PRODUCT WILL BE CORRECTED. NO ORAL OR WRITTEN INFORMATION OR ADVICE 
GIVEN BY PARADOX OR A PARADOX AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SHOULD THE SOFTWARE 
PRODUCT PROVE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. SOME 
JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES OR LIMITATION ON APPLICABLE STATUTORY RIGHTS 
OF A CONSUMER, SO THE ABOVE EXCLUSION AND LIMITATIONS MAY NOT APPLY TO YOU. 


11. LIMITATION OF LIABILITY. 

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL PARADOX, ITS AFFILIATES OR LICENSEES, 
BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT 
LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY 
OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITYTO USETHE SOFTWARE PRODUCT OR DEFECT IN OR CAUSED 
BYTHE SOFTWARE PRODUCT, INCLUDING BUT NOT LIMITEDTO COMPROMISING THE SECURITY OF YOUR UNIT, OPERATING SYSTEM 
OR FILES, OR THE PROVISION OF OR FAILURE TO PROVIDE SUPPORT SERVICES, EVEN IF PARADOX HAS BEEN ADVISED OF THE 
POSSIBILITY OF SUCH DAMAGES. IN ANY CASE, PARADOX’S ENTIRE LIABILITY UNDER ANY PROVISION OF THIS EULA SHALL BE 
LIMITED TO THE AMOUNT ACTUALLY PAID BY YOU FOR THE SOFTWARE PRODUCT OR REPLACEMENT OF THE SOFTWARE PRODUCT 
WITH PRODUCT OF COMPARABLE RETAIL VALUE, AS PARADOX MAY ELECT IN ITS SOLE DISCRETION; PROVIDED HOWEVER, IF 
YOU HAVE ENTERED INTO A SUPPORT SERVICES AGREEMENT, PARADOX’S ENTIRE LIABILITY REGARDING SUPPORT SERVICES 
SHALL BE GOVERNED BY THE TERMS OF THAT AGREEMENT. BECAUSE SOME STATES AND JURISDICTIONS DO NOT ALLOW THE 
EXCLUSION OR LIMITATION OF LIABILITY, THE ABOVE LIMITATION MAY NOT APPLY TO YOU IN PART OR WHOLE. 


12. DEFECTS AND SECURITY WARNING. 

A. WITHOUT LIMITING THE FOREGOING, PARADOX DOES NOT ENSURE CONTINUOUS, ERROR-FREE, SECURE OR VIRUS-FREE 
OPERATION OF THE SOFTWARE PRODUCT. 

B. WARNING: BY INSTALLATION AND/OR USE OF THE SOFTWARE PRODUCT, YOU MAY BE INSTALLING INTO YOUR UNIT 
SOFTWARE THAT IS ALLEGED OR MAY BE ALLEGED TO COMPROMISE THE SECURITY OF YOUR UNIT, ITS OPERATING 
SYSTEM AND FILES. IF AT ANY TIME YOU WISH TO DE-INSTALL THE SOFTWARE PRODUCT BECAUSE YOU BELIEVE THE 
SECURITY OF YOUR UNIT, OPERATING SYSTEM OR FILES MAY BE OR HAS BEEN COMPROMISED, YOU MAY NEED TO 
EXECUTE A SEPARATE ROUTINE TO DE-INSTALL THE FEATURE THAT MAY BE COMPROMISING YOUR SECURITY. DAMAGES 
YOU MAY RECOVER FOR ANY SUCH ALLEGED SECURITY BREACHES ARE SUBJECT TO THE LIMITATION OF LIABILITY AS 
SET FORTH BELOW. 

13. INDEMNIFICATION. 

You hereby agree to indemnify, defend and hold harmless Paradox and its affiliates and their respective officers, employees, 
directors, agents, licensees (excluding you), sublicensees (excluding you), successors and assigns from and against any and all 
liability, costs, losses, damages, and expenses (including reasonable attorneys’ fees and expenses) arising out of any claim, suit, or 
cause of action relating to and/or arising from (a) your breach of any term of this EULA; (b) your violation of any rights of any third 
party; or (c) your use or misuse of the Software Product. Your indemnification obligations set forth in the immediately preceding 
sentence shall survive the termination of this EULA. 


14. GOVERNING LAW. 

This EULA will be governed by and construed in accordance with the laws of the State of New York and of the United States of 
America. This EULA shall not be governed by the United Nations Convention on Contracts for the International Sale of Goods, the 
application of which is expressly excluded. By agreeing to these terms and conditions, in the event of any claim you may have 
arising from or related to the Software Product or this EULA you agree to the exclusive personal and subject matter jurisdiction 
of the courts located within the New York, New York, U.S.A. for making and resolving any such claims, and hereby waive any right 
to participate in any type of law suit brought and/or maintained as a class action or similar in nature to a class action. Paradox 
reserves the right to make any claim against you and seek and be granted any legal or equitable remedy against you in any court 
anywhere in the world. 

15. WAIVER & SEVERABILITY. 

A failure on the part of Paradox to act with respect to a breach by you or others of this EULA does not waive our right to act with 
respect to subsequent or similar breaches. If for any reason a court of competent jurisdiction finds any provision, or portion thereof, 
to be unenforceable, the remainder of this EULA shall continue in full force and effect. 


16. ALL RIGHTS NOT EXPRESSLY GRANTED HEREIN ARE RESERVED BY PARADOX. 




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