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\ Sep 15, 1994 Vol.I No.6 /
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/ CAIN - /
/ ee Monthly Newsletter | | 7
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/ / jae | Central Atari | | /
/ / | N Information Network | | | | /
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August / / \ \ September
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The Official Online
Newsletter of the Cleveland Free-Net Atari SIG
The Cleveland Free-Net
Community Computer System is accessible worldwide!
telnet fr
net-in
{a,b,c}.cwru.edu
(129.22.8.32 or 129.22.8.51)
216/368-3888 |
300-14400 bps |
type ‘go atari’
at any menu
Covering:
7800/XE/XL/800/400, FALCON030/ST/T1
[/ST(e) , PORTFOLIO, LYNX, JAGUAR
CAIN Online Newsletter Published and Copyright (c) 1994
by Cain Publishing
Publisher/Editor
Voting/Conferences......... Mark Leair aa338@cleveland. freenet .edu
Assistant Editor
SIG Manager/Jaguar Area....Len Stys aa399@cleveland. freenet .edu
8-Bit Support Area.......... Michael Current aa700@cleveland. freenet .edu
8-Bit Technical Forum....... Craig Lisowski aa853@cleveland.freenet.edu
16/32-Bit Support Area...... Thomas Main em129@cleveland. freenet .edu
16/32-Bit Support Area...... Bruce D. Nelson aa789@cleveland. freenet .edu
Atari Classic Gaming Corner/
Portfolio Support Area...... Fred Horvat ap748@cleveland. freenet .edu
Lynx Support Area........... Barry W. Cantin aa852@cleveland. freenet .edu
Cont HUbO Reins Pease Sk hae & Augie Kuo akuo@cirrus.com
COnte VI DUCT ta wed Sid et Kevin Haley khaley@nova.gmi.edu
GONE TEI DUEO sessie a Ea eet enw Marty Chinn drknight@garg.campbell.CA.US
Contributo Ass 6 fe ab bee Sans Sgt. Dudley gt7608b@prism.gatech.edu
Cont Vi bub Or seeds sesh Soke, taste & Darren Bates gary@batesg.demon.co.uk
CONELIDUEOR ess a aides Meck ede S Andrew Heller heller@akh104.rh.psu.edu
CONE FI DUT OR ewig. 28s sere eens is Rick Reaser r.reaserjrl@genie.geis.com
CONnELIDUEOLA eea dee ies Say John Daniels ah499@cleveland. freenet .edu
Cleveland Free-Net Atari SIG Internet E-Mail: xx004@cleveland.freenet.edu
Cleveland Free-Net Atari SIG, P.O. Box 364, Mentor, OH U.S.A. 44061-0364
Table of Contents
PEO: CNS: MAUVE Ors sled Slade dest guided As send geen end: ble Webae. aude ened geauerdc E E The CAIN Newsletter
-Mark Leair
SP rom, tne: -SIG Manager sa. osais sg avin Sele a ie tas The Cleveland Free-Net & Atari SIG
-Len Stys
Free-Net News: Part- 2 kilts seia Saan Soh oi Skies be ee aes Atari SIG Conference No More?
New 16/32-Bit Computers SIGOp
CAIN Atari Fun Fest 94 Prize Report
NOISE in Greater Cleveland Area
-Atari SIG
Atari ANEW Side tide, tit, 5 dude dette lac ded Slate Sade BAe ted Sit dat os 2 Ses Video Gamers Need Not Wait
Atari Abolishes All Rules
Jaguar Tips and Tricks Publication
Alien Vs. Predator Ad
-Atari Corp.
Wolf 3-D on Babbages Top 10 List
-Sgt. Dudley
European Trade Show Report
-Darren Bates
Jag Site Returns
Andrew Heller
Jaguar in "History of Computing"
-Kevin Haley
S-Bre. Computers SUPPORE Arapi aerat Sheeler ds ba 8 ales eee Se 8-bit Support Area News
8-bit Product News
8-bit Feature Article--Rick Reaser
8-Bit Commentary
-Michael Current
16/32-Bit Computers Support Area.......... The Persistence of Vision Raytracer
-Thomas Main
Free-Net News Part II.................. CAIN Atari Fun Fest 94 Show Exhibitors
-Atari SIG
Atari Classic Gaming Corner............... Pitfall Map/Solution--Thomas Clancy
-Fred Horvat
LYNX SUPP OLE: ALETE a ter har pices de go A E E r eral asta toned: Som ee oo a omens ena ane Lene: 40m Ss Lynx News
CAIN Atari Fun Fest 94 Lynx Report--John Daniels
Lynx Summer Steal Deal Extended to Fall
-Barry W. Cantin
Jaguar Support, AT Sa niceties aed weet wi a eae ee eet aye Gaia ess a hee Ge sd ae Ses S Jaguar News
AvP, Iron Soldier, and others--Marty Chin
Brutal Sports Football Review--Kevin Haley
Brutal Sports Football Review--Augie Kuo
Brutal Sports Strategy Tips--Augie Kuo
Messages of Interest
Jaguar Release Date Lists
Jaguar Commentary
-Len Stys
Head “Organizer ShHOwVREPO Rt Me Mee aa a gee Sister dhe sue e AG dh gia gees acer da cies Maes he Fred Horvat
CAIN Atari Fun Fest 94 RESPONSES... eee ee ee ee ee ee ees Part-Time BBS
Upcoming Atari Shows Aeee Po a duel eee ded ida os & Sided Aes Atari Show Calendar
-Mark Leair
Voting Issues and Results............ Reader and User Opinion Poll Information
-Mark Leair
General Information. Of Nesdi ses sche Se 8 oS eels esis How to Contribute to CAIN
Article Requests
-Mark Leair
>From the Editor
Mark Leair
What’s this? An August/September issue of CAIN? Has CAIN, like
Current Notes, changed to a bi-monthly schedule? Of course not! Let's just
say it was one busy month for the CAIN staff. Some staff members were
without Internet access, some were heading back to school, and others were
making up work that was missed while planning the CAIN Atari Fun Fest.
However, you’ll be happy to hear that we haven’t "short changed" you. This
double issue will definitely live up to its name. Over 160K of Atari news and
reviews are at your finger tips! (But wait! There’s more!) ...and for you
Jaguar Fans, there’s a special supplement containing details on how you can
encourage more game manufacturers to develop for the Jaguar. So, with the
supplement you’re getting over 200K of Atari news! If it’s news, it’s in
here!
You may notice a few minor changes in this issue. First, there’s the
Fr Net News area which has been split into two sections. The second section
contains a list of vendors whom attended the CAIN Atari Fun Fest. Because this
list is rather large, we felt it would interfere with the continuity of the
news section. Therefore, please refer to "Free-Net News Part II" for this list
of vendors. Next, you may notice that there isn’t any "Conferencing" section.
This has to do with the fact that the Free-Net Administration has made
a decision that prohibits SIG Operators to access the IRC Multi-User Chat
facility. Without access to the IRC, the Atari SIG Operators are unable to
moderate conferences. No explanation for this decision has been made public as
of September 13, 1994. S the "Fr Net News Part I" section for this and
other news. Thirdly, CAIN has a new 16/32-bit writer on its staff. Thomas
Main has joined the CAIN ranks and brings you a review on the "Persistence of
Vision Raytracer," a graphics tool for the ST. Finally, one will find many
"CAIN Atari Show Reports" scattered throughout this issue.
It is hard to believe that the end of summer is here! However, it was
definitely a memorable one. The CAIN Atari Fun Fest 94, which was held August
7th in Kirtland Ohio, was definitely the highlight of this summer.
Moe
you throw a show, they’1l come."
A good portion of our spectators were from the Northeastern Ohio and
Pennsylvania. Many people came out to see the Jaguar, while other die-hard
Atari fans came out of the wood work in search for the ultimate Atari deal.
Overall it showed us that there is still an interest in Atari products in the
area.
Give Aways! Give Aways! Give Aways!
The highlight of the show was definitely the raffling of three Jaguar
systems courtesy of Atari Corp. Additionally, most of the vendors donated
door prizes to the show.
a complete list of winn
Finally, we are in need
Door prizes were given away 1-2 times an hour. For
rs, s the Fr Net News Part I section.
kK kK *
of a few talented writers. If you’re interested in
send m mail (Internet) at "aa338@po.cwru.edu".
joining our team, pleas
Thanks a million!
>From the SIG Manager
Len Stys
The CAIN Atari Fun Fest
-Mark Leair
CAIN Publisher/Editor
94--the highlight of the Summer--the biggest day
of the year for Atari users in Ohio and surrounding states--is over and
everyone that I have talked with had a blast. The official count of the
number of people that attended the show was near 300 people. Because many
people did not register
the CAIN Atari Fun Fest
his was the first show
that was located in the
and we will remember th
, W stimate that well over 300 people attended
94.
ever organized by CAIN User Group and the
T
Cleveland Free-Net Atari SIG. It was also the first Atari show in years
Cleveland area. Since this was our first show,
we spent a lot of time to make sure the show went well. But we knew that
the show would not be perfect. We have learned a lot from our first show
told, however, by a lot
have taken place in the
I am thankful to the dealers/vendors, developers, and user groups that
attended the CAIN Atari
area has needed for a V
se things for future shows that we do. We were
of people that they could not believe it was our
first show. They thought the show compared favorably to other shows that
United States.
Fun Fest 94. You were part of something that this
ERY long time. And you didn’t disappoint
anyone. Most of the people that attended the CAIN Atari Fun Fest 94 had
a great time and you are directly responsible for it. We have mentioned
the dealers/vendors, developers, and user groups in another part of this
newsletter-—-look for it!
I am especially thankful to Atari Corporation. The company gave the show
organizers THREE Jaguar
Tempest 2000 cartridges
64-BIT integrated multimedia systems and THREE
to demonstrate and then raffle off at the show.
The support that Atari has given us is one of the reasons the show was a
success. And because of Atari’s contribution, everyone that attended the
CAIN Atari Fun Fest 94 has a new positive attitude towards Atari
Corporation.
The people at Atari that arranged to give us the Jaguars and Tempest 2000s
to demonstrate and raff]
because their contribution
many ways,
1) A
E:
Ẹ
I
r
A
N
hat peop]
but it has al
LSO
tari Corporation received a new image through th
hat were made to promo
le can win Jaguars and
to the s
helped A
le off at the show made a smart move.
how has not only helped the show in
tari Corporation in many ways.
This is
te the show. Each of th
advertisements
advertisements stated
Tempe
mmediat
ly, peopl
hav
tari’s actions now.
advertisements wer
a positive i
mage about Atari
he thought of Atari being cheap is dismissed by peopl
st 2000s from Atari Corporation.
in their minds.
b
of
È
pos
sen
let
ove
Jagu
post
Ata
advertisements in the CLI
newspapers.
T
a
E
v
J
T
È
ri
to all
er
1,200
ar
offices,
Explorer Online,
s sent to all
to over 200 Free-Net users,
he System Announcements,
Ata
Usenet newsgroup postings,
major A
ri
flyers
ers,
and
deal
he contribu
lso resulted
he show,
about the show
flyers pos
colleges
tion of Jaguars and Tempes
in deal
er
ted on bulletin boards of
r
& ST Repor
EVELAND P
ee
AIN
D
EAL
ER and CHI
information in CAIN Newsl
information in S
caus
messages sent
10,000 Cleveland Free-Net use
tari gaming BBS postings,
ted on over 25 Greater Cleveland BBSs--including PC OHIO,
Atari user groups in Ohio and surrounding s
dealerships and Atari publica
that were distributed
local
th
rs through
messages
letters
tates,
tions,
rough 20
libraries,
e
Ce
SF
EST
FH ct
NFORMER,
ships carrying
there was
ideo gam
Tit
dealerships.
he WaldenSoftware in A
excited about the Jagua
support of the show.
before trying it.
try the Jaguar to see if they want to buy it.
A lot of people know about the Jaguar,
Thes
After the show,
kron,
people cam
he 3DO that they had been demonstrating for awhile.
system gets the most attention?
and
RLAND
2000s by Atari Corporation
the Jaguar and games.
tle excitement about the Jaguar by many of the
we have heard of at least one
aguar dealer setting up a Jaguar for people to try at their store.
Ohio set-up a Jaguar that now sits next to
Before
Guess which
You guessed it--Jaguar.
and this is a result of Atari Corporation's
Dealers are
but they refuse to buy a product
to the CAIN Atari Fun Fest 94 to
Several Jaguars were
sold at the show and a large number of Jaguar games were also sold.
In any way I
by cont
off at
much mo
I would
post ca
card un
The Jagua
loyalists in the G
al
the show.
rs tha
of t
look at
it,
will most likely buy a Jagua
t people won
Tempest 2000 cartridges that
One winner of t
bought all
he contribu
The contribution also boosted
ater Clev
Atari Corporation did very wel
ributing Jaguars and Tempest 2000s to be demonstrated and raffled
tion of the Jaguars and Tempest 2000s was
re cost effective than advertising in a newspaper for one day.
the morale of many Atari supporters and
land area.
lso like
til
rds that promoted the s
after the show.
how. Unfortunately,
resulted in sales of games.
people won resulted in Jaguar sales.
he Tempest 2000 bought a Jaguar at the show and also
he games available for the Jaguar.
the U.S.
The people that went home without buying a Jaguar or game cartridge
r or game cartridge soon after.
And the
ll for themselves
o thank TOAD Computers for sending several hundred
Postal Service
is up to their usual standards and most people did not receive the post
I received my post card from TOAD Computers on
the Tuesday after the show. The post card was don xtremely well and it
was really nice of TOAD Computers to try to help make the show a success.
Thanks to everyone that attended. The Atari Community is definitely made
up of special people.
A number of people are writing game companies to encourage them to produce
their favorite title for the Jaguar. In the CAIN Newsletter Supplement,
you will find a letter writing campaign which lists several companies and
their addresses. I encourage you to read it and participate. If you own
a Jaguar or plan to buy one, these games are fun to play and should help
make the Jaguar a success.
Free-Net News Part I
Cleveland Free-Net Atari SIG Conferences No More?
The Cleveland Free-Net Administration took away IRC (online conference)
access away from SysOps. No explanation was given to SysOps for the
action taken. This makes it impossible for the Atari SIGOps to continue
monthly online conferences.
In order to get IRC Access back to SysOps, please write Jeff Gumpf at
jag@cleveland.freenet.edu and inform Mr. Gumpf that you enjoy online Atari
conferences and wish for them to continue on the Cleveland Free-Net.
In order for the online Atari conferences to continue, IRC access to SysOps
must be returned.
New 16/32-Bit Computers SIGOp
The Cleveland Free-Net Atari SIG welcomes Thomas Main (em129) as the new
16/32-Bit Computers SIGOp. He will also be contributing articles and
information to CAIN Newsletter each month. This month’s 16/32-Bit article
is an extensive review by Thomas Main on the Persistence of Vision
Raytracer.
The Atari SIG is looking for additional 16/32-Bit SIGOps and writers for
CAIN Newsletter. If you are interested, please send mail to:
xx004@cleveland.freenet.edu
CAIN Atari Fun Fest 94 Prize Report
Jaguar 64-BIT Winners!
Gary Branstein Robert Lai Dave Merklin
Mentor, OH Euclid, OH Akron, OH
Ke. GK OK
Below is a list of prizes donated and the vendor whom donated it.
Vendor/User Group Prize
Atari Corp.
AAA Video
The Computer Shoppe
FMH Games
Fouch Software
It’s All Relative
Jeff’s Atari Outpost
Majic Soft
Micro Computer Depot
Spectrum Atari Group
Stys on the Rise
Toad Computers
Steven J. Tucker
3 Jaguar Multi-Media Systems
3 Tempest 2000 game cartridges for Jaguar
Tweety Board
Pair of Remote Control Joysticks
8-bit games Pac-Man + Joust
2600 console with 10 used games
16 new 2600, 5200, and 7800 games
Mailing Manager ST software
View II by DMJ software
2 $50.00 gift certificates
3 2600 Grab Bags
MAGI
GI
Arcade hits Vol 1.
Button Awari ST software
Buttonz Basic ST software
Nertz ST Software
Spectrum T-shirt
Gauntlet III Lynx game
2 Jaguar Caps with $5.00 off coupons
$40.00 gift certificate
Below is a list of prize winners at the CAIN Atari Fun Fest 94.
Name
Brian Roach
Joyce Kowalski
Paul Klomfas
Andrew Floyd
Tim Roach
Tom Lamparty
Larry Ray
Joe Pallendino
Linda Spangler
Robert Lai
George Adams
Al Silverstien
Nick Branstien
Rob Cupples
Adam Corover
Sandy Durisin
Gable Blankenship
Don Crano
Dave Curtin
James Woodford
$50.00 gift certificate
$50.00 gift certificate
Atari 2600 console and 10 used games
Jaguar cap and $5.00 gift certificate
$40.00 gift certificate
Nertz ST game
Jaguar cap and $5.00 gift certificate
Wireless joysticks
4 new 2600 games
SAGE T-shirt
Mailing Manager ST
Buttonz Basic St software
4 new 2600 games
4 new 2600/5200/7800 games
2 new 8-bit cartridges
MAGE Arcade Pack
Buttonz Awari ST software
Tweety Board
4 new 2600/5200/7800 games
View II Software
Dan Paxton Gauntlet III Lynx game
NOISE in Greater Cleveland Area
Northern Ohio Internet System Explorer (N.O.1I.S.E.) is a public access
OS/2 Internet site. It is designed for the novice user, but its help
screens are unobtrusive for the experienced hand.
We offer a full range of Internet services, including email, usenet,
Telnet, FTP, Archie, gopher, WWW, MUD and IRC.
The System is front ended with a standard bulletin board which provides
a menu driven access to all functions.
On the bulletin board we maintain current files of interest to internet
users, including a number of basic FAQ's.
We are available from 9 am to midnight to provide assistance to users via
a bulletin board ’yell’ feature, and by voice phone (s below).
Our service is price at $2 per hour with a free trial for the first five
hours. Discounts for educators, students and businesses are available.
Fore more information, contact: Bill_Leyser@noise.cleveland.oh.us
Data: 216-892-110, Voice: 216-871-7419
Atari News
Contact: Ron Beltramo
Atari Corporation
(408) 745-8852
VIDEO GAMERS N
64-BIT POWER
T
ED NOT WAIT '’TILL LATE 1995 TO EXPERIENCE
T
Wolfenstein 3D, Alien Vs. Predator, Kasumi Ninja and Doom
Among Many Hot New Titles Available by Christmas on the
Award-Winning, 64-bit Atari Jaguar
SUNNYVALE, CA (August 29,1994) —- Sega, Nintendo, 3DO and
Sony continue to tell game enthusiasts that they must wait
until late 1995 to experience advanced video gam
technology and performance. But the Atari Jaguar, the
world’s first 64-bit multimedia home entertainment system,
already is available. "By Christmas 1994, Jaguar fans will
be playing 30-50 new game titles on their 64-bit systems
while our competitors continue to play catch up and beg
their followers to be patient," said Sam Tramiel, Atari
president and CEO. "Its nice to know American companies are
once again leading the way in technology."
The Atari Jaguar is the only video game system manufactured
in the United States. Jaguar, the most powerful multimedia
system available, was recently named the industry’s Best
New Game System (Video Games Magazine), Best New Hardware
Systems (Game Informer) and 1993 Technical Achievement of
the Year (Die Hard Game Fan). Jaguar also recently was
given the European Computer Trade Show Award for Best
Hardware of the Year. "We still have the best hardware on
the market. And now we have great titles rolling in." said
Tramiel. "So if you can buy 64-bit power today for under
$250, why should you wait until 1995 to spend close to
$500?" said Tramiel.
In September, Atari will launch an aggressive advertising
campaign highlighting the great gameplay made possible by
the Atari Jaguar’s 64-bit power. One of the campaign spots
stresses the immersive, 3D nature of Jaguar games by
focusing on upcoming title Alien Vs. Predator. "The 3D
graphics and texture mapping take full advantage of the
Jaguar’s technological superiority and create an experienc
that is out of this world," said Tramiel.
Atari Corporation, based in Sunnyvale, Calif., designs and
markets 64-bit interactive multimedia entertainment systems
and video games.
Jaguar is a trademark for Atari Corporation. Atari is a
registered trademark of Atari Corporation. Other products
named may be trademarks or registered trademarks of their
owning companies.
Contact: Diane Carlini Ron Beltramo
Edelman Public Relations Atari Corporation
(415) 433-5381 (408) 745-8852
Terry Grantham
Telegames, Inc.
214) 224-0690 ext.901
For Immediate Releas
ATARI ABOLISHES ALL RULES --
SCORES TOUCHDOWN WITH NEW "BRUTAL SPORTS FOOTBALL"
Title Is First Of Many Third-Party Games For Award-Winning,
64-Bit Atari Jaguar
SUNNYVALE, Calif. (August 22, 1994) -- Imagine no
rules on the football field as you decapitate your opponent
as he runs toward the goal line. The only game you’1ll
experience it on is Brutal Sports Football and the only
video game system you'll play it on is Atari’s award-
winning Jaguar. The first of many third-party video games,
Brutal Sports Football also is the first sports-related,
fast-action game developed for the 64-bit Jaguar system.
Initially released for sale in mid August, with
national availability in September, Brutal Sports Football
represents a hybrid in video games -- coupling the sporting
elements of rugby with the blood-and-guts mayhem of the
most popular video games. The product is designed for
action gamers and football fans who are tired of the same
old set of moves and rules. The new rules are simple
there are none. Players simply pick up the ball and run for
their video game life while avoiding the head-hunting
opposition.
"Brutal Sports Football was our chance to work with
the most sophisticated video game platform on the market,
the 64-bit Jaguar," said Telegames’ Terry Grantham. "We’ve
been developing software for Atari hardware since 1982 and
believe this is our most innovative product yet." Brutal
Sports Football, retailing for $69.95 at consumer
electronics and toy stores nationwide, is the first of
numerous games Telegames is developing for the Jaguar
platform including World Class Cricket, Ultimate Brain
Games, Casino Royale, and Operation Starfish (James
Pond 3).
Atari’s Jaguar game system has approximately 30
software titles planned for release before the holiday
season. Popular titles in the works include Alien Vs.
Predator, Dragon The Bruce L Story, Doom, Busby, Troy
Aikman Football, and Kasumi Ninja.
"We’ve challenged our software designers to develop
games that use the full technological capacity of the 64-
bit Jaguar," said Atari Corporation President Sam Tramiel.
"This means players can look forward to some incredible
titles in the near future because our developers are not
constrained by less-sophisticated 16-bit or 32-bit
technology." More than 150 independent developers currently
are working on Jaguar-compatible products.
Since its release in November 1993, Atari’s Jaguar
game system has been named the industry’s "Best New Game
System" (Video Games Magazine), "Best New Hardware System"
(Game Informer) and "1993 Technical Achievement of the
Year" (DieHard GameFan). The Jaguar is the only video game
system manufactured in the United States.
Atari Corporation, based in Sunnyvale, Calif., designs
and markets 64-bit interactive multimedia entertainment
systems and video games.
Jaguar is a trademark of Atari Corporation. Atari is a
registered trademark of Atari Corporation. Other products
named may be trademarks or registered trademarks of their
owning companies.
kK Kk O*
Contact: Ron Beltramo Joe Harabin
Atari Sandwich Islands Publishing
(408) 745-8852 (808) 661-5844
For Immediate Releas
FANS OF JAGUAR VIDEO GAMES CAN LEARN THE LATEST TIPS AND
TRICKS WITH "ATARI JAGUAR OFFICIAL GAMES SECRETS"
First Authorized Jaguar Book Available December 1994
SUNNYVALE, CA (August 18, 1994) -- Fans of Jaguar video
games -- the most technologically-advanced games on the
market -- soon will be able to learn the best strategies
for playing their favorite games with Atari Jaguar Official
Games Secrets. Hawaii-based book company Sandwich Islands
Publishing will produce the strategy guide, the first
Jaguar book written with the full authorization and
cooperation of Atari.
Written by Zach Meston (contributing editor to Video Games,
Computer Player, and Tips and Tricks Magazines), J. Douglas
Arnold, and Danny Han, Atari Jaguar Official Games Secrets
will feature:
* Detailed strategies for the hottest Jaguar games on the
market including: Tempest 2000, Aliens vs. Predator,
Kasumi Ninja, Wolfenstein 3-D, Doom, Iron Soldier, Ultra
Vortex, Club Drive, and many more
* Previews of upcoming Jaguar releases
* Interviews with Jaguar game programmers and a "tech
specs" chapter written by Jaguar game developer Douglas
Engel
* A vivid design -- with hundreds of screen shots -- which
conveys th xcitement of the Jaguar’s 64-bit power
Atari Jaguar Official Games Secrets will be available in
December 1994 at a suggested retail price of $14.95.
"Our secrets and strategies for Atari’s library of superb
games will make for a book that no Jaguar owner can afford
to be without," said Joe Harabin, president of Sandwich
Islands Publishing. Zach Meston, lead author of Atari
Jaguar Official Games Secrets, added, "It’s an incredible
thrill for me to work directly with the company that helped
me sharpen my hand-eye coordination and get such a great
job in the first place."
Some of the tips included in Atari Jaguar Official Games
Secrets already are available on Atari’s popular Jaguar
hotline (tel. 1-900-737-2827). The hotline is available 24
hours a day and costs only 95 cents per minute. (Children
under 18 require parental permission.)
Atari Jaguar is the world’s first 64-bit interactive
multimedia home entertainment system and is the only video
game system manufactured in the United States. Jaguar, the
most powerful multimedia system available, was recently
named the industry’s "Best New Game System" (Video Games
Magazine), "Best New Hardware Systems" (Game Informer) and
"1993 Technical Achievement of the Year" (Die Hard Game
Fan). Jaguar also recently was given the European Computer
Trade Show Award for "Best Hardware of the Year."
Atari Corporation, based in Sunnyvale, California,
manufactures and markets 64-bit interactive multimedia
entertainment systems, video games and personal computers
for the home, office and educational marketplaces.
Sandwich Islands Publishing is a privately held company
based on the tropical paradise of Lahaina, Maui,
Hawaii. It was formed in 1984 and has been producing best-
selling video game strategy guides since 1990. Sandwich
Islands Publishing’s books are distributed in the U.S. and
overseas, including Canada, Spain, and the UK.
Jaguar is a trademark for Atari Corporation. Atari is a
registered trademark of Atari Corporation. Other products
named may be trademarks or registered trademarks of their
owning companies.
ALIEN vs. PREDATOR MAGAZINE AD
From: 75300.1267@compuserve.com (Donald A. Thomas, Jr.)
GI
Below is the text of the 2-page ad that appeared on facing
pages (48 and 49) of the September 1994 issue of VideoGames
magazine. The ad has a color photograph on the upper two
thirds of each page. The photograph on the left page is
of the Alien from Twentieth Century Fox Film Corporation
The first line of a thr line headline is "pasted" just
over the Alien’s image. The right page photograph is of the
Predator holding a human skull from Twentieth Century Fox
Film Corporation. The second line of the headline is pasted
above the Predator’s head and the last line of the headline
is pasted just beneath the image of the skull. All three
headline lines appear in a large, underlined typewriter
font.
Headline line 1: _YOU_CAN_BE_ THE ALIEN._
Headline line 2: _YOU_CAN_BE_ THE PREDATOR. _
Headline line 3: _~OR_YOU_CAN_BE LUNCH.
The Alien vs. Predator logo stretches just beneath the two
photographs across both pages. Six screen captures taken
directly from the Alien vs. Predator video game for the
Atari 64-bit Jaguar Interactive Multimedia System are
"stacked" side-by-side across the two pages. There are a
few lines of italicized text beneath or to the right of
each screen capture.
SCREEN: far left; left page
IMAGE: Aliens’ perspective facing marine
TEXT: YOU’RE THE MARINE. YOU’RE THE ALIEN. YOU’RE THE
PREDATOR. Be any one of them and fulfill your
biological destiny; kill or be killed.
Gl
SCREEN: center; left page
IMAGE: Marine’s perspective facing Alien
TEXT: THE ALIEN LASHES OUT. His claw and tail strikes
H
Z
Pe
QE
lka]
are beautiful and deadly. No such aesthetics
apply to acid-spitting. That’s just plain sick.
far right; left page
Marine’s perspective facing Alien in airduct
YOU'R
ALIEN. Texture-mapping heightens the
Gl
JUST A CRYBABY WITH A SHOTGUN TO THE
claustrophobia of the airduct. Too Bad.
therapist.
Tell your
far left; right page
Marine’s perspective facing Predator
H
Z
Pe
Q E
lka]
THE PREDATOR’S DISKS FROM HELL may outmatch your
more conventional weaponry. Might be a good idea
to keep your first-aid kit handy.
center; right page
Predator's x-ray perspectiv
Above the
Twentieth
body copy:
BODY COPY:
On the left page is an Atari logo underscored by "MAD
To the right of the logo are three small lines of
THE USA"
E
THE PREDATOR CAN SEE WHAT YOU CAN’T. Stay out of
his view. Too many x-rays can be bad for you.
far right; right page
Predator's perspective facing Marine
MARINE? SOLDIER-ON-A-STICK IS MORE LIKE IT. Your
extraordinary bit-mapped image makes the shape of
your skull look so very right to the Predator.
screen captures and beneath the photographs from
Century Fox Film Corporation are four lines of
Lunch. Toast. Dogmeat. You’re on the menu. The
Alien eats you from the inside out. The
Predator’s razor-like mouth parts go for the
crust. It’s one thing to be the low man on the
food chain in a 16 or 32-bit game. But in
Jaguar’s 64-bit system, it takes extremely fine
tuned reflexes to stay alive. Give your
reptilian hindbrain a workout. Be the Predator
or the Alien. Ancient animal instincts exploit
the high-resolution bit-mapping - the better to
see you. Huge sound-sampling - the better to
hear you. And unparalleled animation - the
better to come out of nowhere and eat you. Ina
64-bit environment, pure sensation can
overwhelm. Keep a little blood in your
adrenaline system, and maybe you'll survive. At
least until dinner.
GI
IN
disclaimer:
DISCLAIM
=
F
Éi
R:
Game tips and hints: 1-900-737-ATARI. 95 cents
per minute. If you are under 18, be sure to get
a parent’s permission before calling. A touch-
tone phone is required. USA only. Atari Jaguar
information is available in the Atari Gaming
Forum on CompuServe. Type GO JAGUAR to access
this area 24 hours a day. Atari, the Atari
logo, and Jaguar are trademarks or registered
trademarks of Atari Corporation. All rights
reserved. Alien and Predator(tm) & (c)
Twentieth Century Fox Film Corporation. All
rights reserved. Used under sublicense from
Activision.
In the lower right hand corner of the right page is the
Jaguar logo with a square stating "DO+THE MATH" and six
circled yellow reverse letters spelling out "64-BIT".
Beneath the logo it states: "INTERACTIVE MULTIMEDIA
SYSTEM".
WOLF3D ON BABAGES TOP 10 SALES LIST
-From: gt7608b@prism.gatech.edu (Sgt. Dudley)
-Date: Sun Sep 4 00:02:25 1994
Jag Wolf 3D was on Babbages top ten sales list for September
Here is the whole list
SSF2
Breath of Fire
FIFA Soccer
Sega CD Rebel Assault
Jag Wolf 3D
World Series Baseball.
Hardball '94 for Genesis
Ken Griffey Baseball
The Incredible Hulk
0. Vay
FoOmOaANAA OB WN FE
This is the first time I’ve seen a jag game on this monthly flier.
It’s a good sign.
Later,
Jarrell
EUROPEAN COMPUTER TRADE SHOW REPORT
-From: gary@batesg.demon.co.uk (Darren Bates)
Date: Tue Sep 6 20:09:59 1994
European Computer Trade Show
I have just attended the ECTS in London, it was ACE. Although Atari did not
have a dedicated stand there (they held a private conference in a nearby
hotel), there was a stand showing off RAYMAN on Jag. I must say it looked
absolutely stunning! 24-bit backgrounds, 30 FPS, cool! I know cute platform
games are not everyones’ cup of tea, but this game may convert a few of us.
The animation on the central character was some of the best I’ve seen, and
the enemy characters were equally impressive. Hopefully, this will aid
Atari’s sales at Xmas with the younger players.
Also, one of the rep’s at the Atari area revealed that Atari has a secret
game in development that no-one has seen or heard of. He also claimed it
would blow ANY game away, on ANY platform! Does anyone have any clues to
what he was referring to?
BTW, the PSX video made me wet my pants, Labyrinth boasted the best graphics
I have seen in years and Poly Circus Racing was more impressive than
Cruisin’ USA on Ultra 64!!!!
The future is looking EXCITING
akh104.rh.psu.edu JAG SITE RETURNS!
-From: heller@akh104.rh.psu.edu (Andrew K. Heller)
-Date: Fri Sep 2 23:29:16 1994
Its up again. Remember this site has not been updated
with new information since May 5, 1994. If you could tell me
the name of a site or two that has the Jag stuff..I’1l pull
it all.
Uploads are welcome... =)
JAGUAR MENTIONED IN "HISTORY OF COMPUTING"
-From: khaley@nova.gmi.edu (Kevin Haley)
Date: Wed Sep 7 12:50:57 1994
There is a 70-page book published by the Computer Science Department of
South Bank University (UK) called "The History of Computing". It is a
chronological timeline of major events, milestones, and accomplishments in
the history of computing. The publishing date is March 1994, so it is
quite recent.
Anyway, I had to buy this book for a Comp. Science course. A quick perusal
of the book revealed a mention of the Jaguar! The entry is dated
"November, 1993", and it gives a 3 line mention, "Atari introduces Jaguar
games console; 64-bit architecture with multiple RISC processors estimated at
55MIPS", or something similar.
I was rather impressed to see that the Professors who authored the book
found the Jaguar of significance to mention it. This is magnified when the
mentioned topics seem to be those that are "new or innovative". For
xample, the Super Famicom is mentioned, but the NES, SNES,
Genesis, and other competing machines aren’t mentioned. CD-I is mentioned
as "first consumer based dedicated multimedia machine", but there is no
mention of 3D0.
Other Atari-related events mentioned:
- Creation of Pong
— Creation of Atari VCS (2600)
— Introduction of Atari ST
CLEVELAND FREE-NET WILL PRESENT FR
to the readers of:
T
T
_ COMPLIMENTARY USAG
T
TIME
CAIN Newsletter
New Users Sign Today! Connect by modem: 216/368-3888 or
Telnet to: freenet-in-a.cwru.edu, 129.22.8.32
You can log on as a visitor to explore the system. At the opening
menu ("Please enter 1 or 2:"), enter "2" to log in as a visitor. At
the next menu, enter "2" again to explore the system. You will then
read an opening disclaimer and a login bulletin, then be sent to the
main Free-Net menu. Once inside, type "go atari". Follow the menus
to read Atari-related discussions, reviews, news, and information.
In order to post messages, send mail, vote, chat online, and sign
a user directory, you need a Free-Net account. Apply for a Free-Net
account by entering "1" at the second menu instead of "2".
All new registered users receive "free" accounts which will not
require payment for the usage of the system.
The Cleveland Free-Net has an Atari SIG comparable to other systems.
The Atari SIG carries _ALL_ Z*Magazine issues. Z*Net & ST Report
from 1989. All Atari Explorer Online issues. The latest and
greatest Atari news. "Support Areas" for all Atari users. Multi-
User Chat, Voting Booth, Wanted & For Sale, User Directories, and
even direct access to Atari related Usenet newsgroups.
No charge for registration or usage of this system! Register today!
8-Bit Computers Support Area
Michael Current
8-Bit Support Area News
Apparently quite a few 8-bit users showed up at our CAIN Atari Fun Fest
this month, but I was personally unable to attend (I live in Iowa City,
TA).
Maybe I’ll see you next year!
8-Bit Product News
From: b.poehland@genie.geis.com
ATARI CLASSICS: Final Farewell August 10, 1994
It pleases me greatly to report that the issuing of refunds to all
former subscribers to the old AC is now essentially complete, and as of
this date the original
I wish to officially announce my departure from the AC Staff, and
hereby declare my resignation therefrom in the positions I occupied,
Managing Editor and Circulation Editor.
1
-)
The status of refunds at this time is as follows:
A batch of 88 refund checks, representing the last of the American
refunds and all of the Canadian refunds, was posted on August 9 and
should be in the hands of their intended recipients shortly.
A batch of 18 IPMOs and bank drafts, representing refunds to overseas
subscribers, was posted today. The IPMOs will take a few weeks for
postal processing before final delivery.
publication may be considered officially terminated.
3.) Unicorn Publications is presently working up 17 credit card refunds to
overseas subscribers. Notices of account credits will be mailed out
shortly by Unicorn Publications from Ann Arbor, Michigan.
All together, a total of 351 refunds has been/are being issued. The refund
policy as announced in the April AC was followed very nearly as given, except
in the case of Australian refunds: one Australian refund was denied and the
remainder made by bank draft, in consequence of the discovery that IPMOs are
not available to Australia.
The entire stock of back issues of the old AC has been transferred to
the magazine’s new management in California, including back issues of the
AC Software Disk. I will no longer respond to inquiries concerning back
issues or subscriptions to AC. Individuals desiring such information about
the new AC should contact:
ATARI CLASSICS Magazine
5507 Langford Court
Concord, CA 94521
ATTN: Jim Hood, Managing Editor
A number of people have asked what role I will play in the new AC.
I’ve made myself available to the new management in a consulting/support
capacity over the past 6 months and expect to continue in that role for as
long as they desire my services. Many people have begged me to continue
my "Alchemist" column in the new AC, but regrettably circumstances will not
permit me to make contributions of that nature in the foreseeable future.
In consequence of unprecedented instability now sweeping the U.S.
pharmaceutical industry in the wake of political turmoil surrounding the
Clinton national health plan proposals, many scientists in that industry are
experiencing the loss of their jobs and wreckage of their careers. I am one
of them. In June the department where I worked for 13 years was abolished,
and I became unemployed. A few weeks later I received news that my mother
has been diagnosed with terminal cancer. In a few days I’ll be leaving for
an extended visit to Mesa, Arizona to attend my mother’s needs. I trust the
8-bit community will forgive me for placing these serious concerns far above
any continued participation in Atari magazines. However, I anticipate being
an 8-bit user for quite some time to come, and of course I’m a charter
subscriber to the new AC.
The slow pace of refunds over the summer on the part of Unicorn
Publications initially hobbled the efforts of our California colleagues to
restart the magazine. Many loyal readers apparently held off subscribing
to the new AC until they had received their refund from the old AC. By
encouraging Unicorn to complete the refund process in a timely manner I
expect to see a corresponding boost in support for the new AC in the weeks
ahead. Feedback I’ve received from readers in response to the refund
program has consisted mainly of expressions of astonishment that the
policies stated in the April issue were actually followed and people had a
cash refund in hand from an Atari magazine for the first time in the history
of Atari computers. I’m very proud of the legacy AC established in dealing
"up-front" with its loyal supporters and hope the new management will
continue the tradition.
I don’t have any real figures for the present level of support for the
new AC, but reasonable estimates place it at around 200 paid subscriptions.
Based on my experience I believe the revived publication will probably top
out with a subscriber base in the range of 300-350. Unpublished manuscripts
remaining in my hands were turned over to the new management following their
promise to continue the same pol
Recent]
originally establi
staff, and I’m pl
the new publishe
with Unicorn Pub]
mailing permit.
shed.
licies to
ward author compensation that I
ly they’ve begun aggressively recruiting a
leased to report many of the former AC Staff will be se
rving
I’m also aware the new management has been in contact
point to a revival
that’s purely spec
Finally, many
AC and start it up anew instead of just having the old publ
operations to the
had already been laid in January 1994,
lications to secure transfer of
They’ve also made local
to print the new AC far more cheaply than Unicorn did,
able to survive financially with a small
of AC very soon, I wo
ulative.
people have question
new. First, I must po
well
he magazine’s 2nd Class
arrangements that will permit them
which means they’1ll be
er subscriber base. All indications
uld guess September but must admit
d why it was necessary to shut down
lisher turn over
int out that plans to shut down AC
before Bob Woolley became
actively involved in saving the magazine and securing a new publisher.
Once t
I coul
no one knew what
was extremely low
and even Bob Wool]
suppor
N
presses began to roll it was too ]
d do was extend support to the new effort.
level of support a revived AC might attain.
late to stop the process; the best
Second, back in February
Staff morale
due to the sharp falloff in renewals in Dec.’93/Jan.'94,
ley and Jim Hood wer
t to warrant their continuing the effort.
January-—May 1994 was fraught with unknowns,
Cc
oncerned there might not be enough
The whole period of
chaos, and instabil
anxiety, Lity--
punctuated by power blackouts and disruptions caused by the Killer Winter of
'94
up).
would
future
would
Publis
n under ideal
(w
support,
vV
(for example,
scope of my author
was threatened by
t into existence.
epresentative of
uthorized him to
ity to
a failu
the 615
ask me
have to be an independent effort.
her of AC had the authority
conditions.
to tra
Had AC b
hich left me with $2,000 in property damage and a huge mess to clean
For Unicorn to turn over AC to an unknown third party in such a cl
have been an act of catastrophic stupidity.
Bob Woolley and I mutually agreed any continuation of AC
limate
Due to the uncertainty of
And finally, neither the Staff nor
nsfer the magazine’s operations
the collapse of its publisher),
transfer
re of support from the very communi
In conferring with Jeff McWill
the op
1
n threatened by som xternal event
it would have been within the
eration elsewhere. But instead, AC
ty that brought
liams (de facto
peop
to start
whos
the ma
r
he situation th
hat authorized it
taff back to
ack to the commun
hence it sprang,
riginal mandate.
(o S O re E W E a
T
correct
s exist
resp
onse was t
Th
W
nc
hav
only
in effec
ity.
in consequence of the community's failure
sponse to the mail campaign of 1992
gazine), we agreed t
o "give AC back" to
way to do that was
hat in view of
the community
to release the
the community and distribute the magazine’s financial resources
t given AC back to the community from
to support the
People should bear in mind that the revival of AC in California is
totally indepe
of it official.
adherence to t
personal desire to
S th
of Bob Woolley and
of the old and new
accounts. We have
arise as a Phoenix
For some of y
cashed and spent.
that refund check
a mutua
publications,
been th
ndent of the original AC.
of the old publication to th
new have b
All the support given by elements
AC
1 sp
For the past 8 months I’ve walked a fin
he original proposals upon which AC was founded and my own
Experiment
n at a purely personal level, none
line between strict
live on. Through the intervention
irit of in
roug
from the flames.
ou, the
But for
is a tic
refund you receive (d)
others- those of you still capable of dreaming-
ket to be used to vote yet a second time to continue
formal cooperation between elements
I believe I can at last claim success on both
h a trial by fire,
from whence a new AC will
is merely a check, to be
what still stands as one of the most unique events in the history of personal
realize the extraordinary effort that has gone
computers.
I hope people will
into giving the community a second chance to vote, and that you will do so
wisely.
Respectfully submitted,
Benjamin L. Poehland
<Managing Editor>
<Circulation Editor>
ATARI CLASSICS Magazine
\IN\TNINTNININININININININININININININININININININININININININININININ
From: dxl07@cleveland.Freenet.Edu (Dean Garraghty)
Subject: NEWS-PAPER BACK ISSUES
Date: 20 Aug 1994 04:43:50 -0500
Ok, here’s a good deal for you all!
We have now produced 5 printed issues of the News-Paper (our
magazine). Get the lot for just $10 including Air Mail shipping!
We must be mad!!
Come on folks, get your $10 to us!
As usual, pay in cash in USS.
We have about 50 sets available, so there’s no need to reserve any.
Dean Garraghty.
Dean Garraghty Software (D.G.S.) - dx1l07@cleveland.freenet.edu
D.G.S., 62 Thomson Ave, Balby, Doncaster, DN4 ONU, ENGLAND.
Phone (in UK): (0302) 855026 / International: +44-302-855-026
D.G.S -- Supporting the Atari 8-bit!!
8-Bit Feature Article
FidoNet 8-bit Echo
Rick Reaser
From: r.reaserjril@genie.geis.com
Date: 13 Aug 1994 22:09:48 -0500
The following is a list of FidoNet BBSes that carry the Atari 8-bit Echo.
It is organized by area code and compiled from the taglines of messages
posted over the past several months on the echo. Hopefully, the format won’t
get too messed up and you will be able
to decipher the list. It’s actual 93
characters across.
Phone Location Node # BBS Name
SysOp Baud
(204) 889-3608 Winnipeg MB 1:348/104 Ability
Jim Martinuk 9600
(206) 472-6805 Tacoma WA 1:138/245 Permanent Crew Rest
John Schliep 2400
(206) 695-0799 Vancouver WA 1:105/169 Aurora BBS
Scott Hemphill
210) 333-5360
Mike Mazzola
214) 442-0388
Wes Newell
216) 478-0548
Gary Cox
219) 674-6040
Chris Smith
301) 292-7955
Ken LaCapria
302) 239-7242
Brian Funk
305) 472-7715
Bob Patten
310) 374-7929
Tony Reeves
315) 797-3054
Richard Seeley
317) 356-5519
Bill Jones
407) 568-8774
Kevin Hoffman
501) 932-6961
Jon Wagner
501) 933-9281
Gary Edwards
504) 362-1636
Todd Jordan
514) 466-9637
Chris Ross
516) 579-2069
Mark Ciochetto
601) 992-4023
James Simmons
602) 459-0013
Bill Starr
602) 459-6514
Bill Morris
602) 464-4817
Jeff Kovach
604) 272-5888
Terry Schreiber
604) 323-9698
David Poon
609) 223-0133
Rudy Schmidt
609) 794-8907
Michael Nelson
612) 544-5118
Craig Peterson
615) 376-7623
Mary Pinckard
617) 595-5626
Hal DuPrie
617) 595-5627
Hal DuPrie
617) 932-0958
Herb Oxley
701) 727-9811
9600
San Antonio TX
9600
Wylie TX
9600
Canton OH
9600
Osceola IN
9600
Fort Washington MD
9600
Hockessin DE
9600
Fort Lauderdale FL
9600
Redondo Beach CA
9600
Utica NY
9600
Indianapolis IN
9600
Bithlo FL
9600
Jonesboro AR
9600
Jonesboro AR
9600
New Orleans LA
9600
Greenfield Park Qc
9600
Seaford NY
9600
Jackson MS
9600
Sierra Vista AZ
9600
Sierra Vista AZ
9600
Mesa AZ
9600
Richmond BC
9600
Vancouver BC
9600
Mullica Hill NJ
9600
Vineland NJ
9600
Minneapolis MN
9600
Knoxville TN
9600
Swampscott MA
9600
Swampscott MA
9600
Woburn MA
9600
Minot AFB ND
387/307
2124/7028
2157/629
2227/145
:109/412
:150/120
1369/120
1027137
:2609/507
2231/370
2363/153
2389/2
2389/3
2396/80
2167/565
22619/119
3632/3
2309/51
2309/35
:114/318
2193/813
2153/7091
2266/52
7266/73
2282/47
3615/17
101/106
:101/107
:101/435
714/645
Quantum Leap
Wylie Connection
CanCom BBS
Ye Ole Connection
The Computer Orphanage
Inner World BBS
Bashful Pervert BBS
PC Heaven BBS
W.A.A. BBS
The Zoo
MoonRose HQ
[The Wizard’s Domain
The Gameing BBS!
Assassin’s Lair
Evening Shade
The Arena BBS
MCS Micronet
United We Stand America
The Danish Tower BBS
STAR* LINX
T.R.A.C.E BBS
E
Miramax BBS
Python Bbs
Connections! BBS
FlightLine BBS
Soft Touch
NewWorld Magicl
NewWorld Magic2
MMASKS
Gamma World
Lance Powell 9600
702) 435-0786 Las Vegas NV 1:209/745 The Rebel BBS
Terry May 9600
703) 642-3616 Alexandria VA 1:109/618 Infinite Data Source
John Choi 9600
706) 868-9726 Martinez GA 1:360/17 The Far Side BBS
Jim Noblett 9600
713) 461-1682 Houston TX 1:106/6969 STarship
Rich Tietjens 9600
718) 817-5500 Bronx NY 1:278/103 Fordham Jesuit BBS
Fr. N. Lombardi 9600
803) 731-3884 Columbia SC 1:376/50 Dreadnaught Class
Julius Edwards 9600
803) 788-8194 Elgin SC 1:376/112 Jake’s Place
Leo Davidson 9600
805) 734-4742 Vandenberg AFB CA 1:206/2703 FIDOdoor Support BBS
Bryan Hall 9600
816) 763-3353 Kansas City MO 1:280/66 Synergy
John Hutton 9600
818) 763-9006 N. Hollywood CA 1:102/836 Computer One
Ed Baker 9600
904) 268-9203 Jacksonville FL Tel O57 The Dragon’s Domain
B. Himmelstoss 9600
904) 375-7913 Gainesville FL 1:3601/106 The Den
Ken Sallot 9600
904) 871-6536 Panama City FL :3608/1 221B Baker St
James Young 9600
904) 769-9688 Panama City FL 1:3608/121 Th < Bejue >
Larry Black 9600
916) 737-1844 Sacramento CA 1:203/69 Humanx Commonwealth
Smokey Layton 9600
916) 448-5840 Sacramento CA 1:203/9264 *Your BBS*
Curtis Delzer 9600
919) 469-8463 Cary NC 1:151/139 ArenA
Paul Newton 9600
46-31-363973 Partille 2:203/221 STraight BBS
Bertil Jagard 9600
64-3-389-0898 Christchurch 3:770/140 Mirth Control [#1]
Daniel Ayers 9600
64-9-817-2868 Auckland NZ 3:772/480 Hitch-Hiker’s
Jamie Walker 2400
64-9-445-0661 Auckland NZ 3:772/1000 PC WORLD-1
Chris Miller 9600
Rick Reaser
Atari 8-bit Editor
Current Notes Magazine
8-Bit Commentary
Recently I received my postcard acknowledging my resubscription to Atari
Classics magazine. Yes, folks, Atari Classics lives! Publication is
expected to resume within a month or two.
Meanwhile, Rick Reaser at Current Notes continues to deliver quality
8-bit coverage in every issue, although CN has now been forced to move to
a bimonthly (six issues per year) schedule.
Over at Page 6 in Great Britain (publishers of New Atari User), things
seem to be more desperate. They are presently almost begging people to
add to their subscriptions or purchase merchandise from them as soon as
possible, in order to prevent a deathly cash crunch which isn’t really
anyone’s fault. The untimely demise of NAU would be a low blow to all
8-bit users, as this publication has provided more quality coverage for a
longer period of time than we’v ver experienced among 8-bit magazines in
the U.S. Good luck Page 6!
It’s been a couple weeks now since I began my attempt to install a 1Mb
installation of the MEG130 upgrade by Newell Industries and now a product
of Fine Tooned Engineering. I’ve managed to regain functionality of the
lower 64K, but my upgraded memory is too flakey to be usable. Since I am
very used to having at least 128K in my 130XE, my system is rather
crippled for now, but I’m hoping to get everything working soon. Mike @
FTe has provided helpful telephone support. Maybe by the next issue
you’ll be reading my report of the thrills of huge RAMdisks!
Until next month,
-Michael
16/32-Bit Computers Support Area
Thomas Main
The Persistence of Vision Raytracer
The Persistence of Vision Raytracer (POV-Ray) is a relatively new software
package that will transform your Atari computer into a powerhouse graphics
tool. POV-Ray allows you to create stunning and realistic three-dimensional
images. Even if you don’t possess traditional artistic drawing skills, with
POV-Ray you will be able to create beautiful true-color pictures that have
perfect shading and perspective.
A Note About the Required Hardware
The POV Raytracer will run on all Atari computers, but because of the nature of
its output--24 bit true color pictures--real use is limited to those who own a
Falcon or an ST/TT with a graphics card. Also, POV-Ray’s method of rendering
images is very math-intensive, so a math-coprocessor will significantly
increase the speed of the program's execution and thereby increase its
usefulness.
What Is Raytracing?
Raytracing is a way of rendering pictures in three-dimensional space by
describing objects that exist in that space and the light sources that are
shining on them. For example, when we look out into the night sky and see a
crescent moon, we see an object (in this case a sphere) that is only partially
illuminated by its light source (the sun). If we were to trace the rays of
light emanating from the sun, we would see that some of them hit our object,
and thereby formed the visible crescent, and some were blocked by another
object (the earth) which would form the shadow on the moon.
This way of tracing rays of light and seeing which objects are illuminated and
which objects are not forms the basis of raytracing. But raytracing is not
limited simply to lights and shadows. Color intensity, texture, and reflection
also play an important part.
Let’s bring our example down to earth.
overhead.
that the top of t
base.
flat disk. A ray
three-dimensional
The texture of a
from it. For ins
the smooth sheen of a marbl
example with a white marble we would still see a gradation of color
But because of the smooth and lustrous texture of the marble,
effects would become noticeable.
marble.
a spot reflecting
our scene.
through this
to calculate
shortly, all
allowing you
sort
As a final example of how raytracing works,
the way
tance,
the 1
because its texture al
object on a computer
tennis ball also dete
rceiv
sam C
a tennis ball
Imagine putting
table and illuminating it with a desk lamp that you hav
If you view the tennis ball
he ball appears to be a brighter color
The gradation in the ball’s color from bright to
our depth perception and allows us to
tracer uses th
from th
a tennis ball o
placed directl
tabl
's level, you will
yellow than the
dark yellow enh
na
y
notice
ball’s
ances
see the ball as a sphere rather than a
chnique of color shading to simulate a
screen.
rmines how we perceive light
is relatively dull
refl
e. If we wer
ight source.
the textur
of
visual information.
light shoul
sorts of textures
to create very realistic th
d ref]
ar
reflection.
We hav
different textures can
examine how direct ref]
al
ready s
influence our perception of the object.
ections from othe
realism. Let’s r
at our object
su
plac
(the pinball)
shading and reflects a light
rfaces upon its face.
the marble in ou
source,
For instance,
For instance,
to replac
lowed for the spot’s absorption.
the marble that reflects its light source adds a grater degr
We can p
and fuzzy comp
the tennis ball in
on
the marble’s surface wo
This was unnoticeable on the tenni
The spot of lig
of reali
ecting
ared to
our
the
other
uld have
s ball
ht on
sm to
of an object without touching it
already p
but will
A
surfaces give an object
example with a pinball.
we will see it as not only a sphere
see the reflection
we might see a representa
other objects in the room wrapped around its shape.
mi
th
sphere, imag
rror of the space surrounding it.
is distorted.
amount of distortion of refl
with a mirror finish.
around the sphere to achieve the illusion of three-dimensional
Of course,
raytracer uses textur
ect from an object.
redefined in the POV-Raytracer,
ree-dimensional scenes.
because of the s
A raytracer will mathematical
cted objects appearing on the face of a sphere
info
As you’ll se
let’s consider the idea of
n how rays of light reflecting on objects of
Now let
a deg
If w
that ha
of oth
tion of
acts a
hape of
ly calcul
The pinball
rmation
e
'S
ree of
e look
s
er
all the
sa
a
ate the
It will then "map," or wrap the distorted picture,
two-dimensional computer screen.
The Program
The P
As a
painting
rsistenc
create its images
POV-Rayt
desc
matter of fact,
racer you must describ
ription language.
provided through writing a scene description fil
A Note About Artistry
In recent years,
our brain suppo
brain" supports
brain"
intuitive,
is oriented more towards analytical and
th
scen
That’s right,
the POV-Raytracer uses text-based input to
you a
realism
unlike traditional
WwW
The POV-Raytracer takes the information that you
creative,
rt different types of thinking.
and artistic reasoning whereas th
rational reasoning.
le and renders the pic
much has been made of the theory that the two hemisphe
It is said that the "right
Cur
ona
of Vision Raytracer is a unique program in the graphics field.
it’s text based!
and illustration programs,
. Rather than draw with a mouse or graphics tablet,
ith the
re painting using a simple scene
res in
Sin
"left
ce the
POV-Raytracer uses mathematics and a computer programming language to render
its scenes, some of you may be inclined to see this application as
"left—-brained." Indeed, it does have a logical and straightforward structure
that can be intimidating to the "right brained" artist. However, I prefer to
see this program as more of a marriage between the two different ways of
thinking. It requires "left brain" thinking in the implementation stage and
"right brain" thinking in the design stage. Therefore a symbiosis is achieved
that will, hopefully, improve the final product.
The Scene Description Language
POV-Ray’s scene description language can be compared with a simple computer
programming language. This may seem daunting to users who are used to a point
and click interface, but I assure you that the trouble of learning a few
cryptic commands will pay off when you see the quality of the scenes that you
can render with this powerful application. And, although it will take some
time to master the language of POV-Ray, it is not that hard to start and within
an half an hour of studying the language, you will be able to render som
pretty good pictures. Probably the best way to see what is involved in
learning to use POV-Ray’s language is to look at an example:
include "colors.inc"
include "shapes.inc"
include "textures.inc"
camera {
location <0,2,-3>
look_at <0,1,2>
sphere {
<0; 257.2
texture {pigment {color Yellow} }
light_source { <2,4,-3> color White}
This is an example of a complete POV-Ray file that will render a sphere on your
computer screen. Let’s take a look at this file in detail. The first three
lines tell the raytracer to use some predefined colors, shapes, and textures in
this scene. Using these "include" files, as the are called, can be of enormous
benefit as they save artists from the trouble of defining these picture
elements for themselves. The second part of the file specifies where th
"camera" should be located. In other words, from what perspective shall this
scene be viewed. Notice that the locations of the camera, sphere, and light
source are all given using three numbers. These numbers are called a vector
and simply represent the object’s location in t
x,y, and z axis. Are you feeling nostalgic for your high-school days yet? The
hree-dimensional space using an
third part of the file specifies that the object you would like to place in
this scene is a sphere and that its color should be yellow. And finally, the
location of a light source is given so that you may illuminate the object from
the proper angle. I hope this has given you a taste of the POV-Ray scene
description language.
Since this a review rather than a tutorial, we’ll move on. But don’t fear if
this seems a little cryptic to you, the POV-Raytracer comes with complete
documentation of all its features as well as a tutorial that will take you
through the creation of scene files step-by-step. With a little determination,
anyone with a basic understanding of a three dimensional coordinate system and
a willingness to learn POV-Ray’s language will be able to create beautiful
raytraced images.
Some of the Included Files
The POV-Raytracing package is a very complete program that comes with many
predefined textures and sample scenes for you to render. There are far too
many to list here, but to give you an overview, take a look at some of these
textures that come predefined with the POV-Ray package:
Classic white marble with red veins
Jade
A grey blue agat
Pink granite
Basic Blue Sky w/ clouds
Cherry
Pine
Rosewood
Luminous finish
Mirror finish
Glass finish
Metal
Brass texture
Gold texture
Bronze texture
Copper texture
Silver texture
Imagine being able to use all of these textures to form your scenes. An array
of basic shapes is also included with the POV-Ray distribution. You can use
these textures on spheres, cones, boxes, or a multitude of other geometric and
original shapes.
Combining POV-Ray with Bitmapped Graphics
Those of you looking to put a new spin on art you’ve already created with your
computer will benefit from POV-Ray’s powerful graphics tools. For instance, it
is easy to use an existing picture as part of your POV-Ray scene. You can even
wrap your picture around a box, cone, or other object in your raytraced picture!
Other Options
The scope of all the tools POV-Ray has available does not allow for their
inclusion in this short review. But POV-Ray has many features that are there
for the user to explore. For instance, creating raytraced animations is
simplified because of POV-Ray’s language.
Once you have created a scene, it is easy to render the additional frames
necessary for an animation. A simple animation could be created just by moving
the camera in subsequent renderings of the same scene. Use your imagination!
The Program’s Distribution
The Persistence of Vision Raytracer was developed by a dedicated team of
computer programmers and graphic artists who support the program by making it
widely available to the public and who meet on-line regularly to dispense ideas
regarding raytracing and offer new scene files that artists from around the
world have created. To the end of making the program available to a large
number of people, several versions have been created for almost every computer
platform. There is a POV-Raytracer available for the IBM-PC and compatibles,
Apple Macintosh, Commodore Amiga, Unix workstations, and our own favorite, the
Atari. The Atari version of the POV-Raytracer is identical in output to all
the other computer versions. Also, the standard "include" files are the same,
allowing any computer user to take advantage of the predefined textures that
come with the package. Another way in which the program has been made widely
available has to do with its distribution. The POV-Raytracer is copyrighted
freeware. This means that it may be freely distributed pending a few
restrictions that the creators of the program have made (such as the
distribution must be complete, it may not be modified and redistributed, etc.).
This liberal attitude to the distribution of such a powerful graphics tool was
themselves) in order
I hope it will also
implemented by the POV-Ray Team (as the originators call
to make POV-Ray a standard in the computer graphics field.
become a standard in your graphics work. It has become a staple program in my
collection of quality software for the Atari computer.
Free-Net News Part II
CAIN Atari Fun Fest 94 Show Exhibitors
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Address
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The 2600 Connection
Tim Duarte
P.O. Box N664
Westport, MA 02790
tduarte@umassd.edu
Atari 2600 bi-monthly newsletter.
A A A Video Repair & Computers
Doug Novak
5538 Pearl Road
Parma, OH 44129
216-845-6260
216-845-6260
Atari, PC, ICD, Panasonic, etc.
hardware and software.
Repairs, sales,
CACUG (Cleveland Atari Classics User Group)
Martin Quinones
3201 Russell Ave
Parma, OH 44134
216-398-3866
ak527@cleveland.freenet.edu
Atari 8-bit user group.
CVACC (Cuyahoga Valley Atari Computer Club)
Don Crano
P.O. Box 9173
Akron, OH 44305
216-376-7618
Fax / BBS
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216-376-0885
Atari user group.
Dr. Bob + Bob Rakocy
Harry Dodgson
Harry Dodgson
P.O. Box 19574
Kalamazoo, MI
616-375-5809
dodgson@coyote.cs.wmich.edu
Atari 7800 and LYNX developer.
49019-0574
hesterland, OH 44026-0493
F
F
P
C
216-729-0761
a
A
A
p748@cleveland.freenet.edu
tari 2600, 5200, 7800, 8-bit, Colecovision,
DAM, Aquarius, Arcadia, Channel F, Intellivision
dealer.
hardware and video gam
Fouch Software
Jim Fouch
1823 West 8th Street
Erie, PA 16514
814-455-1294
814-459-1808
Atari Mailing Manager ST
ICD, Inc
Tom Harker
1220 Rock Street
Rockford, IL 61101-1437
815-968-2228 info 800-373-7700 orders
815-968-6888
ICD Link, ICD Jaguar Cat box, Adspeed ST,
Star Battle (tm) Jaguar game, Atari hard drive
connectors and software.
It’s All Relative
Greg Kopchak
2233 Keeven
Florissant, MO
314-831-9482
greg@genie.cis.com
Photo CD, CD-ROM, Photo Show Pro, Art For Kids,
It’s All Relative View II, and Sound Lab
63031
Jeff’s Atari Outpost
Jeff Morin
17545 Madison Ave.
Lakewood, OH 44107
216-529-1485
Everything Atari.
Majicsoft / Microcomputer Depot
John Stewart
348 Meredith Square
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Columbia, SC
803-788-8177
803-778-2010
Atari ST/Falcon Software producers.
29223
PCS
Paul Plants
P.O. Box 469
Washington, PA
412-229-7378
Atari software, hardware, and magazines.
15301
Spectrum Atari Group of Erie
Dennis McGuire
P.O. Box 10562
Erie, PA 16514-0562
814-833-4724
mcguired@apmail.mpd.lord.com
Atari usergroup, all Atari products.
Stortech
Terry Stiglic
15610 Madison Ave.
102
Cleveland, OH
216-529-1999
Atari Desktop Publishing, MIDI and IBM hardware
and software.
44107
The Computer Shoppe
Len Olenik
297 Highland Ave
Wadsworh, OH 44281
216-334-5205
Full line of Atari hardware and software,
including Jaguar and LYNX. IBM hardware and
software sales.
Toad Computers
David Troy
570 Governor Ritchie Highway
Severna Park, MD 21146-2925
410-544-6943 info 800-448-8623 orders
410-544-1329 410-544-0098 Fax Back
410-544-6999
taod@genie.geis.com
Full line of Atari hardware,
repairs.
software, and
Atari Classic Gaming Corner
Fred Horvat
Here’s something I down loaded from the Usenet last winter.
This will help
you find all the treasures in the classic game "Pitfall".
* * * PITFALL MAP/SOLUTION * * *
by Thomas Clancy
1 1
6 3. eZ 1 3 2 34 .EGEND:
#S-A%S*—---A<%>F>--A<-A%-A>-S* A<-AS<>%—-*FX-F*-—*F # Starting Point
x % < Tunnel Left
> Tunnel Right
ol?
Dead End Tunnel
45 5 67 6 - No Snake/Tunnel
*--ASF*--ASSSSF-—-F*-S*F ROF *-A%<-A>F>-F*--ASSF Fire/Alligators
<> % <% A Alligators
S Snake
F Camp Fire
7 8 9 9 * Treasure
AF A%--A%<F* *—-A%-A%%-*-A>-*-*-AF--S*--F*-ASF
% > < The numbers show
which tunnels
1 11 1 connect.
0 801 1 ie: 1 to 1
S*SSF *-AS—-A%——*—*-AFS-—-A<<SF ROR SRST AS LS toO TS
> >% < etc;
1 vI 1 Tet 11 1
2 2-3 3 45 64 6
—*-A>%S%S-ASSSSSF---A<%>S*F---AF<-——*-A%%%>>%-ASF--—A#
% % ><
There are 254 screens which "wrap" together. ie: Going in either
direction will eventually return you to start. Simply read the map from
left to right and descend when you reach the end of a line [remember to
read the new line left to right]. If you chose to go left when starting
out simply reverse this, start at the bottom of the map and read from
right to left and ascend when you reach the end of a line, then simply
continue reading from the right to the left for each line. One is not
limited to traveling in only one direction, as a matter of fact one can
solve the game quicker by traveling in both directions.
There are 4 different treasures types with eight of each to be found for
a total of 32.
Bag of Money $2000 I have a more detailed map [ie: that tells me
Silver Bar $3000 exactly how many scorpions there are per tunnel]
Gold Bar $4000 but it would be impossible to reduce to ASCII
Diamond Ring $5000 form without cluttering p on Thomas Clancy
an old cartridge and 1 Hunt’s Lane
send it to someone that St. John’s NF, Canada
will use it me! 8-) AIB 212
This file is copyright 1993 and is freely distributable. If you publish
any portion please include the author’s name.
PITFALL is copyright of Activision, ATARI 2600 Copyright Atari Inc.
Lynx Support Area
Barry Cantin
Lynx News
Just when you thought you’d seen the last new title for the Lynx, we receive
a surprise from Telegames! [wo games have just been released that we have
been eagerly awaiting: Bubble Trouble and Super Off-Road.
Bubble Trouble is about a research scientist named Travis who works ina
physics lab which concentrates on high-energy dense matter used to create
black holes for inter-dimensional travel. Travis finds himself travelling
around the lab in a friendly bubble, which protects him from the dangers
around him. His object is to collect radioactive deposits that will allow
him to return home. The game is divided into five sections that travis must
explore, inside his bubble companion. Naturally he meets with hostile
entities along the way, and can defend himself and his bubble with shots from
equipment he has with him. Energy is a factor here, and must be conserved so
he can get from one level to the next.
Super Off-Road is a translation of the arcade game of the same name. This
one was reviewed in one of the popular video game magazines back in March,
but the game is finally available. No specific details available on this one
yet.
These games are "limited edition" releases, but no word on just how many of
each title will be produced. They are not in the typical small card format,
but rather on a bare circuit board with a plastic block covering the EPROM --
as Telegames puts it, "prototype cartridge form". Not much to look at, but a
new release is a new release...
These games can be ordered directly from Telegames USA at 1-(214)-228-0690.
This is a NEW telephone number. Each game is $39.95 a piece.
CAIN Atari Fun Fest 94 Lynx Report
From: ah499@cleveland.Freenet.Edu (John Daniels)
>Newsgroups: freenet.sci.comp.atari.spec.video
Subject: Re: Lynx at the CAIN show
Date: Sun Aug 28 22:23:19 1994
I was at the CAIN fest with my kids and our Lynxes. We were among the first in
the Lynx Up room and due to the fact that there was no overlap between our
collection and those of several other people that showed we wound up running
Checkered Flag between the 3 of us. There were several others there that were
having a good time razing cities playing Rampage. A fellow next to me had a
copy of Desert Strike there that he let me play with (not comLynxable) and I’m
suitably impressed to add it to my Want List. Rampage has been added to that
list too (so what if I already have it for the Atari 7800 and the Sega Master
System?).
I was quite impressed with my first viewing of Wolf 3-D on the Jaguar and
a company (ICD) had a demo of a Jag game "Space Battle" with marvelous
gourad-shaded polygon ships that you controlled the rotation and scaling of.
Many ships with neat designs (the Castrator looks like a doubl dged axe head).
ICD also had the Catbox there attached to a Jag - must have been the Plus
model since it was driving headphones.
Many tables with carts for the classic Atari game machines were there too. I
resisted temptation several times by reminding myself that I need the money for
new Jag and Lynx games. It worked.
I hope there's another next year. I’ll discourage my wife from coming and
bring another power strip for the comLynx room. And try to have more
discretionary cash. If the Jag takes off like I hope it will a bigger
facility than the Knights of Columbus might be needed.
John Daniels
ah499@cleveland.freenet.edu
Lynx Summer Steal Deal Extended to Fall
The following Lynx Summer Steal Deal has been extended to at least
Fall 1994. The original deal was only to the end of August, but you can
still order Lynx games from Atari at dirt cheap prices.
Now there’s NO excuse!
Atari Corporation has a new summer deal everyone should enjoy...
New low prices on almost every Lynx video game. By special
arrangement with the factory, a large but limited quantity of
60 outstanding game titles have been set aside especially for
this special offer.
Now and for a limited time, buy popular Lynx titles by Atari
for as little as 14.99 each (SRP). Enjoy the fast paced action
of Pinball Jam or an exciting whirl around the track with up
to 6 ComLynx’d friends with Checkered Flag. Look for chilling
answers to ghastly problems with Dracula The Undead for only
$19.99 each (SRP). Beat incredible odds against an army of
adversaries with Ninja Gaiden III for only $29.99 (SRP).
In fact, NO specially reduced cartridge is priced any higher
than $29.99. Most cartridges are less than $15.
If you are tired of the same old thing that the other guys
ram in front of your face, then ask your dealer for the system
that’s exploding with colorful excitement. Find out what
head-to-head ComLynx gaming is all about. Spend your allowance
on the system that leaves you change for lunch!
Can’t find the Lynx or great Lynx titles in your area?
Call 1-800-221-3343 or 1-800-GO-ATARI toll free,
Monday thru Friday; 9am to 5pm Pacific time.
OR Write: Atari Lynx "Summer Steal Deal"
P.O. 61657
Sunnyvale, CA 94089-1657
OR fax your order to Atari at 1-408-745-2088
OR send a message from any online service through the
Internet to CIS:70007,2363 or GE:ATARI
Any way you do it... Get Connected... Get the Lynx!
NEW LYNX VALUES FROM ATARI!
(limited time offer)
NOW $29.99
AWESOME GOLF* NINJA GAIDEN III
TOKI WARBIRDS*
NOW $19.99
AAP 3 Bs BATMAN RETURNS
BLUE LIGHTENING CALIFORNIA GAMES*
CRYSTAL MINES II DINOLYMPICS
DIRTY LARRY RENEGADE COP DRACULA THE UNDEAD
GORDO 106 HOCKEY *
JIMMY CONNORS TENNIS* LEMMINGS
MALIBU BEACH VOLLEYBALL* NFL FOOTBALL*
NINJA GAIDEN PITFIGHTER*
POWER FACTOR SCRAPYARD DOG
SHADOW OF THE BEAST STEEL TALONS
SWITCHBLADE II TURBO SUB*
VIKING CHILD PAPERBOY
NOW $14.99
BASEBALL HEROES* BASKETBRAWL*
BILL & TED’S ADVENTURE* BLOCKOUT
CHECKERED FLAG* CHIPS’S CHALLENGE
EK LECTROCOP GATES OF ZENDOCON
GAUNTLET 3RD ENCOUNTER* HARD DRIVIN’
HYDRA ISHIDO
KLAX KUNG FOOD
LYNX CASINO* MS. PAC-MAN
PACLAND PINBALL JAM
RAMPAGE* RAMPART *
ROADBLASTERS ROBO-SQUASH*
RYGAR S.T.U.N. RUNNER
SHANGHAI * SUPERSKWEEK*
TODD’ S ADV/SLIME WORLD* TOURNAMENT CYBERBALL*
WORLD CLASS SOCCER* XENOPHOBE*
XYBOTS* ZARLOR MERCENARY ™*
* denotes multiplayer games.
the right
promotional
Can’t find t
pricing at any time without
he Lynx or great Lynx titles
Atari Corporation reserves
to correct typing errors or
to change
notice.
in your area?
Call 1-800-221-3343 or 1-800-GO-ATARI toll free,
Monday thru Friday; 9am to 5pm Pacific time.
OR Write: Atari Lynx "Summer Steal Deal"
P.O. 61657
Sunnyvale, CA 94089-1657
OR fax your order to Atari at 1-408-745-2088
OR send a message from any online service through the
Internet to CIS:70007,2363 or GE:ATARI
Any way you do it...
Jaguar Support Area
Get Connected...
Get the Lynx!
Len Stys
Jaguar News
ALIEN VS. PREDATOR STATUS
Alien Vs. Predator is suppose to go into production this week. If it does
go into production this week, there should be mass quantities available
by the end of October, 1994.
DOOM STATUS-—-help@idsoftware.com
Status of DOOM ports---Updated: Thu, Sep 8th 12:20am
JAG: Running very fast. We are doing this port in-house. Maps are
being worked on now. They will be the same maps. This is very
close to being finished. Out before Christmas.
Sega 32X: Like the Jag version. Sega is doing this one. Close to
being finished. No release date.
DOOM FACTS & INFORMATION
INTERVIEW WITH: Shawn Green <shawng@idsoftware.com> at id Software
(Editor’s Note: The following is concerning why id Software is using a
lower resolution for Jaguar DOOM)
LS:Other people think it is because Jaguar DOOM is a direct port from
LS:PC DOOM and special features of the Jaguar aren’t used.
The portions of DOOM that were directly ported from the PC do not affect
the refresh. When we port a game, the refresh must be re-written from scratch.
LS:And finally, some people think that id Software is using a graphics
LS:engine that doesn’t support the Jaguar’s blitter chip.
Wrong. Don’t believe anything you hear unless it comes directly from id. (Even
then it may change :)
LS:One last question... In Jaguar DOOM, will it be possible to have two
LS:Jaguars in one house and two Jaguars in another house and allow all four
LS:systems to participate in the game? Or will Jaguar DOOM only allow for
LS:four players if all four of them are sitting in the same room?
JagDOOM will only be two player. : (
From: Mark Santora <santora@delphi.com>
Date: Wed Aug 31 19:42:07 1994
T
Yet Another UPDATE from GEnie:The official Atari on-line resource!
-Mark "Stingray" Santora
This messages if from a gu
y named Steven Horn, a
EBX manager.
NEW INFO!!!IIIIII]
According to Gary Tramiel (
of 8/30 but is in the fina
date
is the first week in Oct.
and had a feeling it would
running. I’ll let everyone
x*xx*x**Kasumi Ninja Update
The version seen at CES w
final version will be 32 M
and maybe some new back gr
bad when you consider that
what i’ve seen then it WIL
I talk to him today) AvP is not in production as
l stages. He added that the final version i
HOTTER than anything seen previously. According to him it is much bet
looking than what has been seen in the mags or at CES. He said the st
rather than 9/22 that I posted earlier. Ih
feeling that our list was dated but I posted exactly what I had in the store,
be around early Oct. Hurray for me. It sho
worth the wait. He’s also sending me a video tape of the final version
know what I think.
KKKKKKK
s MUCH
ter
reet
ada
uld be
as the 16meg version. According to Gary Tramiel the
EGS !!!!! New characters and moves have b
ounds. The price for the cart will be $69.99. Not
MKII has a SRP of 74.99. If this one is as
L be worth it. You have to finish the end boss by
n added
good as
using each character in order and chase him through a maze ( and the maze I
saw rivals DOOM graphics )
Well, that’s the latest..
amount of work ID has put
him about the res and colo
it...they might kick the r
From: gaz1111111@aol.com
Date: Wed Aug 31 21:43:08
...oh yeah...Gary said he was impressed with the
into DOOM. It’s an early Oct. cart as well.
r and he said that Id is still playing with
es back up.
(QAZ1111111)
1994
I asked
AT&T dropped the 3DO and Genesis Voice Modem module stating their focusing
their efforts on "nuclear water polo league for the def impaired who have
recently seen Elvis with Bi
11 Belichick at a Bon Jovi concert".
Maybe nobody was developing
it seemed there were at least 10 games being developed for this feature.
That’s 10 more than on any other gam
for it. But as we all know and love the JAG’s
voice/modem module should be making it’s way to us soon. Remembering CES
finest. A selling point if you will.
I predict the Genesis and 3D0 will
system and this is originality a
Eee
eventually have to develop this module
to stay in pace. But it’s going to be a least 6 months before there’s on
game for it, by then the JAG coul
ld have a big lead.
I’m especially interested in the Space Fighting game (Nam scapes me)
will support up to 16 separate consoles hooked together,
having their own star craft
concept alone.
BH
AVP, IRON SOLDIER, AND OTH
that
with each player
to explore in. This game sounds good to me in
ER MINI REVIEWS
From: Marty Chinn <drknig
ht@Garg.Campbell.CA.US>
Date:
The two hottest Jaguar tit]
Alien vs Predator is still
They need to place the items and aliens and p
to 95 pe
weeks and then
Soldier.
say.
Its 90
it good.
alien o
brig for
everyone
can leave.
tracker,
higher level
Fri Sep
no weapons,
rcent completed.
2 16:57:38 1994
Th
items.
and face
dete
poin
hungers.
rmined how you kil
ts will
be given,
to make i
a fallen
soldier with
a fair chal
do.
He will
also have
the
dnt
key i
they put a lot of effort into how
for going
will need
a guy that is being cocooned for t
he alien’s lai
released in Septembe
When you first start out,
r predator.
The story behind the soldie
some reason that I have not
is killed but you.
to rid the aliens and predator of the area and rel
When you first start out,
no security access cards.
various places and you need to have a certain amount of points
You get points by of course killing aliens
There is a catch to the scoring,
led the enemy.
but if you use a weak weapon,
too easy. At the
hat diary will
th him that you will b
lenge and no
a diary and
a shotgun wi
tems that you need to obt
r and you might
y expect
IS
Yes its
you can pick b
It
you are
learned,
Your goal is to self destruct and nuke the area
you will have nothing. No
If you use a st
to
taking a long
and
Everything will
les had to be Alien vs Predator and Iron
not completed but is nea
r completion they
redators around the levels.
be done within a few more
but damn is
soldier,
time,
r th
ith
CW n
locked up in the
the base gets invaded and
th
as scape pod so you
motion
be placed in
to obtain
and predators
awarded is
your points
rong weapon, little
you get mor They tried
beginning you will find
help you figure out what to
ain to sel
even
the Queen
able to g One of
lf destruct the base will be deep
run into the Qu
Alien looks
and far into the
the last item ne
so deep
to find
alien’s
eded
lair.
to self destruct
he alien eggs.
n Alien.They said
as kind of a reward
alien’s lair, you
the base which is in
In the
The story behind the Alien is the Queen is on the Predator’s ship and
you have to bring her back to the lair. You start deep in the lair and have
to work your way up into the Predator ship. The alien is fast but has limited
weapons. It does have one good thing about it, it can travel through the air
ducts. The soldier and predator can as well but this area will be infested
with aliens. But when you’re the alien, it will be empty and a transportation
route for you.
The Predator is the opposite of the Alien. In this, you must capture
the Alien
Queen.
will get minimum points.
There are many small details to this game which makes it
you if you don’t shake them off immediately. All
when they ar
Face hungers will
aliens and predators will stay ther
just have a floor full of dead bodies.
course there is blood remaining.Those familiar
you could
alien has
but later on in the game you can earn armor that
There will also be thr saved game slots, one
this sounds bad and when I was talking to the de
it so the
to a sing]
could easily be done.
way,
is damn good.
if they didn’t release any more games.
Many people talked about how realistic it was and better
that this game was better than most of 3DO.
even
live
yet,
up to the hype.
kill
You start in the predator ship and so on.
powerful weapons and can even cloak. But if you cloak and kill something,
He has the mos
you
ven bet
the
acid for blood. When you wal
three slots could be
le character. He told
go through.
haven’t s
say, they
used for any cha
lk over it,
hought
but I have to add my opinion to it.
This game alone would keep me satisfied with buying a Jaguar
I’m
n anything of this genre on the 3DO.
for each character.
dead so in certain places
When you kill the alien, of
o the movie know that the
there will beminor damage
will protect you from in.
I know
veloper I suggested they mak
racter not just one dedicated
me they never thought of doing it and that it
He also asked if It
and as representing you as Jaguar nuts on
the change will
Wow I know this is long,
people would like it that
he net, I said yes! Hopefully
The game
very impressed and it does
I even heard some people
The introduction
and ending weren’t there but they did have one intro screen and its a
beautiful
course from the inside.
around, you can also look up and down.
to walk around and destroy things and the 3D effect was good.
This will probably be the
was cool
were at least 5 weapons.
release, next hit on the Jaguar.
Kasumi Ninja was a very early ve
was very good and I couldn’t ask for anything mo
The characters were well anima
is awkward and it
lities in the game
on the ground. Bu
energy bar is unique.
backgrounds were digitized.
ends though.
special moves.
is where it
Ther
figure out ar
blood after every hit which was bad.
The play control
fatal
cool was the blood stayed when it landed
The
picture and it is on the video.
Iron Soldier is a mech type game in which you control the mech of
Not only can you look left
myself walk over a tank.
I watched
rsion but as far as visuals go,
re.
and right, and turn
The
next hit, not next
“yr
it
he characters an
ted as well. Thi
was hard to
as well. What
t there was also
Its a sword
Both t
WwW
and when you get hit, more blood appears on it and it also drips down. Whe
the sword is full of blood, you’re dead.
For more reviews of Jaguar games, please request them but not by
email. Request them in public,
it in a few pos
drknight@Garg.Campbell.CA.US
(Marty Chinn)
The Land of Garg BBS -- +1 408 378-5108
$7 SUMMER
CES VID
EO
2 16:36:59 1994
'ES@delphi.com
Date:
From:
Tue Aug
180DEGR
T
Summer CES Video for $7.00
($10.00 p
The video contains Jaguar game video
includes video on the 3DO, third-par
riority)
and several interviews.
ty game companies,
180D
EGR
T
write:
For more information,
(Editor's Note: I (Len Stys)
in getting a video, I recommend it.
the AEO Summer CES video.)
CO
ALIEN VS. PREDATOR BOX SUMMARY
From: 75300.1267@compuserve.com
ALIEN vs.
Cc
of the big screen!
PREDATOR ~- COMBAT ACTION
-ES@delphi.com
I thought it
(Donald A. Thomas,
It also
and much more!
received this video and if you are interested
compared really well
Jr.)
hoose you weapon and brawl with the notorious warriors
Commission the Colonial Marine and use
your weapons and your wits to destroy the base - and
survive.
defend the hiv
O
Be an Alien and use your voracious instincts to
and rescue your Queen. r play a Predator
and use your g
trophy... the sku
risly arsenal to acqui
re the ultimate
of the Alien Queen. Game fea
cures
"miles" of textu
conquer. Detailed
animation create ultra-realistic cha
responses.
movements and
Centu
ry Fox films
character possesses his or her own a
re-mapped 3D corridors to explore and
graphics with chilling stop-motion
racter likeness,
Digitized SFX from the 20th
bring graphic horror to life. Each
rsenal and battle
skills -- just like in the movies!
It
re
d
s
as
n
and I will post them on rec.games.video.atari.
This concludes part 1 of Day 3 of the Chicago CES.
ts rather than just one huge post.
I figured I’d put
[1 player] $69.99 (Atari/J9008) Release: 4th QTR ‘94
AVP ON NEWS REPORT #1
From: liu@aol.com (Liu)
Date: Sat Sep 10 02:16:02 1994
One of my local TV news programs did a bit part on MKII and the "violence
in video games" when they segued to Atari and how a majority of their
games are "non-violent." I can’t remember the name of the guy that they
talked to, but in the background, on a TV or monitor, was AvP in all it’s
glory! Although the TV I was watching on was a old, puny, B&W Sony "tummy
TV," AvP was cooking! !!!!!!!!! Extremely smooth. Bobbing just like in
Doom. Shotgun pumping also. Part of what was shown was of the marine
walking through a door and then around a corner, when an Alien comes after
him. The marine starts moving backward, shotgun firing away, while the
Alien chases after him. The details were amazing, especially the texture
mapping on the walls. The HUD was very nice as well. You know it’s
there, but in no way does it intrude. It was just amazing!!! I can’t
watt! ti he Pree ert
Eric Liu
PS For those of you in the SF area, it was on the KTVU 10:00PM news.
Hope you got a chance to catch it!
AVP ON NEWS REPORT #2
From: david.yee@vidgame.com (David Yee)
Date: Sat Sep 10 02:59:00 1994
Saw some more screen shots of AvP tonight on the local news show
on channel 2 KTVU in the SF bay area. They did a news story on the game
rating or lack of it on the new games. They interview GamePro, they show
screen shots from MK II and Primal Rage. Anyway, then they interviewed
someone from Atari. I first thought he was Sam T. No, it was an Atari
spokesman I never heard of. Couldn’t catch his name fast enough. In the
background was AvP running. Then they should close up of Zool and AvP.
Now my copy of the AEO video is at my friend’s house, so I don’t know if
this was on the AEO video. But the soldier’s hands moves back and forth.
I couldn’t tell if it was running off a cart and I didn’t see fighting
with Aliens or Predators, but I didn’t see the soldier collect a medikit
when he walk over it. Well that’s all I could remember.
Jaguar Reviews
BRUTAL SPORTS REVIEW
From: khaley@nova.gmi.edu (Kevin Haley)
Well, I had a chance to play Brutal Sports Football, so I thought I’d throw
in my comments...
Yes, graphics-wise, it doesn’t look much more spectacular than what the
16bit systems can do. However, the graphics are nice, the complaint that
they are not "64-bit" shouldn’t imply that they are bad... because they’r
not.
When I read the reviews on this group, I expected some "unimpressive"
graphics, and a pretty lackluster game overall. But I was very pleasantly
surprised!
T
THIS GAME IS FUN! (IMO)
Playing by yourself doesn’t do the game justice... find a friend to play
with you. Two player "unfriendly" matches are a blast!
It took me and my friend a while to get used to the controls, but once we
got the hang of it, it became quit njoyable. For those who have seen all
the bad reviews of BSF, I offer a dissenting opinion, with the addendum
that the game is much more fun when played with a friend.
My personal list of "the top 3 most fun Jaguar games"...
1. Tempest 2000
Wolfenstein 3D
3. Brutal Sports Football (2-player mode)
N
My overall opinion on BSF? It’s a good game. However, it’s not worth the
high price. Personally, I would buy it for even $40, but not much more
than that.
I would recommend the game for those who are into the "violent sports"
genre, especially for those who know they would be playing the game against
other human players 75% of the time. This is definitely a "2-player" game.
Solo play doesn’t do the game justice.
/Kevin
BRUTAL SPORTS REVIEW
From: akuo@cirrus.com (Augie Kuo)
I’ve had BSF for a couple of days now so here are my impressions of it:
Graphics: People have said that they weren't really impressed with it -
well, I wasn’t really impressed with Cybermorph’s graphics
either or Tempest 2000. I think the graphics are better than
the current games out and I think any more detail would
probably get the game an "X" rating when heads start rolling.
Sound: Definitely doesn’t rock like T2K but adequate. Music is kind
of cheesy-Nintendo-like but it doesn’t distract from the
action. I would have liked to hear screams/grunts when
people get stomped on or get their heads cut off but then
again maybe some people would complain.
Documentation: Describes stuff with no pictorials of the icons - maybe
some advanced players can post their findings? It’s not
really a big deal since you can find out which ones are
which. Maybe it was intentional so that advanced players can
really stomp on beginners (hehe).
Playability: Downright fun. I’ve stopped playing T2K because it got
frustrating and repetitive. The two-player action is
kind of slow in T2K but this one is a lot more exciting.
The play is more like soccer, you kick/pass the ball to
your offense to score a goal and you kick the ball away
when the ball is too close to your goal. The really fun
part is the smashing/slashing gam
and axes which players can
other/the opponent while play goes on.
There are swords
pick up and whomp on each
A player has a
limited lifeline which goes down every time he gets hit
with an axe,
he gets decapitated.
punched/tackled,
stomped on while on the ground.
slashed with a sword, or
Once it goes to zero,
The winner is the one with the
most goals or chops off 6 heads of the opponent’s 7
players. This is the interesting part because one guy
could be scoring goals and the other is trying to kill
him off. Even if you have 10 goals more than your
opponent, if he kills off 6 of your players, you lose!
Overall: Cool gam definitely recommended. It won’t get oohs
and aaah’s for its looks but once you start playing it,
your friends won’t want to leave. This may turn out to
be a cult game like BallBlaster, MULE, etc. There are a
lot of elements to this game (especially with two people
playing) that will make you enjoy it for a long time.
Augie
BRUTAL SPORTS STRATEGY TIPS
From: akuo@cirrus.com (Augie Kuo)
Date: Sun Sep 11 16:51:34 1994
I’d like to know how other people are playing BSF so I’m posting
some of my own strategies. Basically the computer isn’t a very
good opponent because it will continue to try to score goals even though
you’re cutting the heads off of most of its players. Since you win
outright when you kill 6 of the 7 players, trying to make goals only
puts your players in a weaker position to defend themselves from getting
stomped on and their heads cut off. The real name of this game should
be BEH
the real
Basic stra
The goal
goals as
ball
get rid o
and the s
carrying
useful is
serves as a hindrance to you most
FADING RUGBY since there isn’t anything foo
fun of
this game is playing wi
CHOP! MAIME!
get rid of it!
tegy: KILL! Igno
is to kill 6 of your opponent's pl
he wants but if you do this first,
of- t
he bal
f it because when you have t
hield.
the ball which lowers your health.
moving it so you can see ot
finding w
drop thei
whatever
When the ball first comes out,
behind your player who’s supposed to go for
him and switch to another player
is stomping on
Try grabbing the weapons before your opponen
make him drop whatever he was car
aren’t currently under his control
reverse power up is useful
useful be
here a sword is) and giving it to
r weapon/shield and you can tackle
they had.
to help ou
(assume that your opponent i
rying and
since th
looks like
like a bomb
Le at
fore you can reach it,
her parts of the field
tball about it. Anyway
h another player.
re the ball - if you have it,
ayers - he can score as many
you win automatically. The
he time. If it comes to you,
1, you can’t pick up weapons
Also people can tackle you then stomp on you if you’re
The only time the ball is
(like
your opponents so that they
them, stomp them and grab
you can tackle your opponent’s players
he jump ball. Stomp on
the guy who your opponent
using the same strategy).
does. Use the ball to
cut down his players that
ey’re sitting ducks. The
he’s about to grab something
or a sword. Axes are cool
t
S
to use on the guys guarding the goal since there are usually two of them
close together and the axe takes both of them out!
If you can make an easy goal, make it. Also if it looks like your guys
are taking a beating, score a goal. Your opponent drops whatever he was
c
K
arrying at the time and you line up again for the jump ball. If the
illing takes awhile, score some goals to pressure your opponent. If
it looks like you’re ahead on goals but low on players, HIDE them! Try
to run out the clock. The "radar" is useful in moving your players
away from your opponents. He’1ll have to carry the ball to look for
you to stomp on and you can have a guy with a weapon ready to cut off
his head. The goal is a nice place to hide inactive players since you
to align his guy correctly to stomp on you.
Anyway this is how my friends and I have been playing it so far and its
served me well so far. I haven't used the fist or question mark powerup
too effectively since I’m not sure what they do exactly. Anyone else
have some ideas?
Augie
Jaguar Messages of Interest
-From: alenm@ifi.uio.no (Alen Milkovic)
-Newsgroups: rec.games.video.atari
-Subject: Is the Jag better than PSX
-Date: Wed Aug 31 16:18:05 1994
S A game developer explained the potential of jag*s 64-bit GPU
- What I can make of it is that the PSX is better if you use the
- default texture mapping routines. In other terms almost any idiot
—- could make an impressive texture mapped game on the PSX. To make the
- same game on a jag you would need a really good coder.
can’t see them too clearly and your opponent would have to spend some time
- But on the other hand it I think it wouldn’t help much being a wizzcoder
- on the PSX cause of the hardware limitations of the texture mapping
- device.
- The games I have seen on the Jag (T2K, Raiden,Cybermorph) have not
- used the jags potential. Well T2K is somewhat impressive having
4 the best 3d and color use i have seen in a game. But I think there
- are almost no limits with the jag’s hardware since the chips are
- fully programmable. It will take a good deal of time before the
- limits of the hardware cant be pushed anymore. It’s much like the
- old C64 that has pushed the limits beyond the obscene. But as I said
- it takes time and lots of good coders.
= The 3DO is no real hardware competition since its inept at
= handling 2D graphics. (developers have serious problems
= getting anything run on 60 fps)
= The 3D handling capabilities are the same as
= the Jags with default routines. (the jag is much faster!)
= The PSX is real competition in Japan. THE PSX WILL OUTS
= in JAPAN !!! (so what?)
= It has great 3D hardware
7 It has great 2D hardware
It wont make it big outside Japan before next
T
LL THE JAGUAR
= X-mas.
= It will cost much.
- It has one big advantage above the jag,
- its CD-rom.
- (more gfx and sound,but not FMV SQes i hope)
= I think the Jag will outsell the PSX in US. And if
-the Jag doesn’t get it all wrong, it will outsell the 3DO in the US
-eventually.
= The question is
= will the Jag outsell 3DO in the US ?
s and
- will the games on Jag be better than on PSX ?
- I dunno, time will tell
-From: smiller@bnr.ca (Scott Miller)
-Newsgroups: rec.games.video.atari
-Subject: How difficult is it to remake classics?
-Reply-To: smiller@bnr.ca
-Date: Fri Sep 2 09:40:12 1994
-In article <CvCx8C.2yI@cix.compulink.co.uk>, yak@cix.compulink.co.uk ("Jeff
- Minter") writes:
- I dunno. I realize that the classic Tempest I did was not 100 percent
true, *but*, I didn’t have to put it in, I wanted to, and I was going by
memories that were six odd years old. However I have seen *so* much
bitching about ’oh classic version wasn’t an identically perfect version
and there was no software version of the rotary controller’ that I am no
longer convinced I should spend time doing classic versions in 2000 games
2 (
l
VVVVV VV
-When I first read this I thought ’Oh no! That would be a shame!’. But then
=I got thinking... (Don’t you hate when that happens?)
-The problem I have with Traditional Tempest is that it ’felt’ different
-enough that it didn’t push my nostalgia buttons, so I had a kind of lukewarm
-reaction to it. T2K is clearly the superior game. So, for me, a ’classic’
-version should be as close as possible close to the original.
-But I apologize profusely if that is bitching, ’cuz I don’t mean to bitch)
-But it seems to me that recreating all of the details of a classic game might
-be very difficult and time consuming. If it takes as much effort to recreate
-the original as to update it, it may be better to leave it out entirely and
spend the time on the next project.
-But then again, Traditional Tempest was 95% of the way there, and it probably
-wouldn’t have been much effort to get it all the way. (assuming access to an
-original). And it would be *really* cool to have Defender/Stargate/D2K on
-one cartridge, so I’d love to see it.
-Somebody should be able to scare up some originals for you...
-Scott Miller, in the bowels of Bell-Northern Research
-signature USES DISCLAIMER Ottawa, Ontario, Canada
-smiller@bnr.c
-Newsgroups:
-Subject:
—-From:
—-Date:
-Does anyone know if Checkered F]
-one player at a time? If so,
-options?
a
(For personal
rec.games.video.atari
sal.manfredoni@syncomm.com
Tue Aug 30 23:55:00 1994
---Sal Manfredonia
-Newsgroups:
—-Subject: UPDATE
—-From:
-—Date: Sat Sep
-->
-->
-->
--> Jovi conce
-->
-->
-—-> Rememberin
-->
--> system and
--> will.
-It’s a definite selling point.
(S
21
sal.manfredonia@syncomm.com
3 00:
BEM s
developed for this feature.
this
rec.games.video.atari
(
30:00 1994
focusing their efforts on "nuclear water polo le
impaired who have recently seen Elvis with Bill
Maybe nobody was developing for it.
JAG’s voice/modem module should be making it’s way to us soon.
g CES it s
med ther
email: aa438@fre
:Checkered Flag and networking
al Manfredoni)
Sal Manfredonia)
enet.carleton.ca)
lag for the Jaguar will support more than
will it support the modem and network
AT&T dropped the 3DO and Genesis Voice Modem module stating their
ague for the def
Belichick at a Bon
But as we al
at least 10
-modem--for in
stance,
Doom,
wer
As
Ultra Vortex
l know and love the
games being
That’s 10 more than on any other game
is originality at it finest.
elling point if you
Many of the best games will use the
Club Drive,
and Iron Soldier.
T
--> I predict the Genesis and 3DO will eventually have to develop this
-—-> module
> there’s
to stay in pace.
on
-That’s qui
-their adve
——-Sal Manf
red
-From:
-Newsgroups:
—Subject: Re:
-Date: Thu Sep
-This goes ou
-should take
-that worked
-for one of th
-have one of
-fighting ove
a
gam
te possible,
-really emphasize connectivity
rtisements and such.
onia
for it;
rattion@fornext.com
rec.games.video.atari
if Atari makes all
the right
(both modem and direct networking)
Jaguar Game Release Disappointment
15.08"?
to eve
little
e repea
he club
it invo
Works Works!
tting in some Ad room on a shelf is stupid,
rom day 1 and look at it over again,
-remember how
-Remember What
-have si
-stuff f
from every on
-work wi
th todays people!
-but they only have til
11:22 1994
ryone, but Adve
ad’s) and
more seriously.
in the 2600 Ad’s.
rtising is somet
They should u
Warner use some of th
But it’s going to be a least 6 months before
by then the JAG could have a big 1
ead.
moves. They should
in
hing i think atari
se some of the things
same people (kids
Vv
ked me and my f
:)
ll Thanksgiving,
rytime a new gam
house members bash in with the game and all
who was gonna play and what they liked about it.
riends to do sor
Starting over and not using ideas t
and thi
of them and put it together into something new t
This is Atari's one c
after that it
came out they would
start
I
thing.
ta the same
hat you
the Ad
ideas
hat would
hance to be #1 again,
will most likely be
take all of
nk and take
-to late to take control of the market it time for kids to get it in
-thier minds and thier parents to buy JAGUAR! More Games and More Eye &
-Mind Catching stuff is needed NOW!
-Thank you for listening to my Rambles :)
Jeff (Rattion@fornext.com) :)
— 4Next GT
BBS (fornext.com) 72 Lines (All 16.8 - 28.8)
— 714-956-4698 (16.8’s) 714-956-8127 (28.8’s)
— Soon Telnetable! For More Info, Email xerxes@fornext.com
From: (null pointer) @symphony.cc.purdue.edu (George Belle)
-Newsgroups: rec.games.video.atari
Subject: Atari ads on tv -- too early?
Date: Wed Sep 14 12:04:20 1994
Ok, of course I’m excited that Atari is actually advertising... but does
anyon is
agr with me in thinking perhaps they should have waited
a few mor
weeks before beginning them? Maybe even a month? If AvP is
-delayed at all, it will be the end of October before it’s out. I just
-think this may get even more people frustrated with Atari... but I guess
-it may establish more of a user base. I’d just like to hear some opinions.
George
-From: mikess@comtch.iea.com (Michael S. Smith)
-Newsgroups: rec.games.video.atari
Subject: Re: Atari ads on tv -- too early?
Date: Wed Sep 14 14:45:47 1994
George Bell
(@symphony.cc.purdue.edu) wrote:
Ok, of course I’m excited that Atari is actually advertising... but does
anyone el
lse agree with me in thinking perhaps they should have waited
a few more weeks before beginning them? Maybe even a month? If AvP is
delayed at all, it will be the end of October before it’s out. I just
think this may get even more people frustrated with Atari... but I guess
it may establish more of a user base. I’d just like to hear some opinions.
George
I agree. Why shows tv ads with all these neat games that aren’t even out
-yet? It’s just going to disappoint people when they go into buy a Jag. I
Mike
think Atari should either wait until all those games are out (October?)
or just show the T2K commercial.
From: Travis Guy <aeo_mag@delphi.com>
Newsgroups: rec.games.video.atari
Subject: Re: Atari ads on tv -- too early?
Michael S.
Date: Wed Sep 14 22:32:02 1994
Smith <mikess@comtch.iea.com> writes:
>I agree. Why shows tv ads with all these neat games that aren’t even out
—>yet? It’s just going to disappoint people when they go into buy a Jag. I
—>think Atari should either wait until all those games are out (October?)
->or just show the T2K commercial.
-The Cabbage Patch syndrome.
-From the early reports I’ve read, Jaguar "know nothings" are greatly impressed
-by the clips in the scoolteacher ad.
-Just wait until they see the AvP "attic" ad. Heh heh.
Jaguar Release Date Lists
BABBAGE’ S JAGUAR R
T
EASE DATES (AS OF 25 AUG 94)
From: cu593@cleveland.Freenet.Edu (Alexander G. Falkenberg)
Date: Fri Aug 26 01:01:01 1994
I gleaned these from our POS today. As always, dates are subject to
change, but we all knew that. For information purposes only. :)
Here we go:
ATARI JAGUAR RELEASE DATES
Title Company Date
Brutal Sports Football Telegames 09/12/94
Dragon’s Lair - CD ReadySoft 09/15/94
World Class Cricket Telegames 10/03/94
Alien vs. Predator Atari 10/10/94
Checkered Flag Atari 10/10/94
Club Drive Atari 10/10/94
Doom Atari 10/10/94
Double Dragon V: The Shadow Falls Williams Ent 10/17/94
Troy Aikman NFL Football Williams Ent. 10/17/94
Kasumi Ninja Atari 10/31/94
Space Wars Atari 10/31/94
Star Raiders 2000 Atari November
Tiny Toon Adventures Atari November
Ultimate Brain Games Telegames 11/21/94
Re: BSF Football. Seems Atari told Babbage’s that only 1200 copies of BSF
were produced in the recent run, and Babbage’s was not a part of that
distribution... So, Babbage’s will apparently be getting their first
copies of BSF in September...
FWIW. :)
Alex Falkenberg | cu593 @ cleveland. freenet .edu |
| st7759 @ siucvmb.siu.edu |
4
F
ECTRONICS BOUTIQUE’S JAGUAR RELEASE DATES
From: dimitril@aol.com (Dimitri L)
Date: Wed Aug 24 03:40:01 1994
Okay, this just came along as of CIS, and is the latest release list that
Electronic Boutique just got. Thanks to Steve Horn.
>>
#: 50815 S15/Jaguar General
23-Aug-94 22:25:52
Sb: #EB Jaguar release list
Fm: Steve Horn 74461, 637
To: ALL
Here is the complete Electronics Boutique release list for the Atari
Jaguar as of 8-23-94:
—---Alien vs Pred
BattleWheels
-—---Cannon Fodder
—---Casino Action
—---Air Car Wars
-—---Club Drive
—---Commando
----Double Dragon V
----Dragon Bruce Lee
—---Dragons Lair
Dungeon Depths
—---European Soccer Chall.
—---Evidence
—---Flashback
-—---Grunge
—---Hardball III
-—---Hosenose & Booger
—---Iron Soilder
—---Kasumi Ninja
-—---Legions of the Undead
Lester the Unlikely Dtmc
-—---Lobo
----Military Might
—---Pinball Fantasies
-—---Return to Zork
—---Skid Marks
----Soccer Kid
-—---Space Wars
—---Syndicate
—---Synergy
—---Thene Park
----Tiny Toons
----Troy Aikman Football
—---Ultimate Brain Games
----Ultra Vortex
—---White men can’t Jump
Here are th
----Checkered Flag
—---Demoliton Man
----Assualt/ Covert Operations
Look at all thos
Okay, with AvP going into production this week,
September dates!
number of titles in September...
Atari
Beyond Games
Telegames
elegames
elegames
Atari
Microids
Atari/Id
Williams Ent.
Atari
Ready Soft
Midnight Soft.
Telegames
Microids
Us Gold
All Systems Go
Atari
Asg Tech.
Atari
Atari
Atari
Ocean
Midnight
21st Century
Activision
Telegames
Ocean
Atari
Ocean
All Systems Go
Ocean
Atari
Tradewest
Telegames
Beyond Games
Trimark
9/22/94
9/30/94
9/30/94
TBA
9/30/94
9/30/94
TBA
9/30/94
10/30/94
11/7/94
9/30/94
11/27/94 to 12/2/94
9/30/94 (maybe sooner)
TBA
11/30/94
TBA
TBA
TBA
11/2/94
9/30/94
11/2/94
0/30/94
9/30/94
TBA
09/30/94
TBA
1/30/95
TBA
TBA
10/7/94
TBA
TBA
11/7/94
TBA
9/30/94
11/?/94..... this is gonna be
10/30/94
titles that my rep tells are are on the way:
10/01/94
11/2/94
11/2/94 to 12/2?/94<<
Tal was saying we’d see a significant
and Atari reps telling
callers that the rollout is *still* scheduled for the first week of
September (waitaminnit! A week away and it’s still on? Is this
Atari?)--well, things look not so bad.
Dimitri
Jaguar Commentary
Len Stys
Most of my commentary does little good unless the person reading it is
Mr. Sam Tramiel, President of Atari. I have a better chance at winning the
$4 million dollar Ohio lottery than I do of Sam reading this commentary,
but I’m writing it anyway. Why? Because I play the Ohio lottery too.
There is no need to rush through the games to make sure that 30 to 50 games
are available for the Jaguar by Christmas. If a game is rushed, features
may not be included in the game that could be a selling point next year and
the year after.
An example of this is Jaguar Checkered Flag. This game would be incredible
if it included the feature of Jaguar networking and Jaguar voice-modem.
And in all honesty, I really don’t care to s the game released without
these features. How fun is racing around the track against drones in 1994?
Not as fun as racing around the track with your friend from across town.
And not as fun as racing around the track at an Atari show with several
other Jaguar players.
Atari--TAKE YOUR TIME AND DO IT RIGHT. There are 7 Jaguar games available
now. I will be happy if there are a total of 25 by Christmas, 1994.
This means Atari and third-party companies will need to release 18 games
between them. This shouldn’t be that hard to do.
T
I received my AEO Summer CES Video and a $7 video that was created by
180DEGREES. I thought that each video had it strengths. The $7 video
had better interviews. It also had video of all the games. The AEO video
had the direct video of games, Sam Tramiel interview, and Jaguar
commercials. But I definitely got more moneys worth with the $7 video.
I would have paid $15 for the $7 video.
Atari made some new Jaguar commercials in June that Tal from AFO put on
the video. Since I have a degree in Business (emphasis in Marketing &
Management) and I have studied advertising, I feel I can give my opinion on
W
t
hat I thought of Atari’s commercials. My opinion is that if Atari wants
o sell more Jaguars, they should make better commercials.
The commercials looked like something put together for a video game
manufacturer that has a lot of money to waste. They were more cute and
fancy than they were convincing. I would expect such commercials from
Nintendo--not Atari. The first commercial was "Video Game Marketing 101"
and showed a classroom teacher teaching bored video game marketers about
the Jaguar compared to other video game systems. I have no idea who the
target audience is for this commercial. It can’t be children between th
age of 8 and 18. This age range does not know anything about college
courses or marketing. And they will not understand the point that the
advertisement is trying to make.
The second commercial was an Alien Vs. Predator advertisement. The
problem with this commercial is that it focused more on the person playing
Alien Vs. Predator than the game itself. Alien Vs. Predator is the first
game to really demonstrate 64-bit power through its
high quality graphics
and sound. Showing the graphics and sound is the only thing that should
matter in the commercial. But the audience never r
at the game in this commercial.
ally gets a good look
he slogan "Do The Math" is not catchy either. Besides, kids play
o hear is video games and math in the same sentenc
ideo games to get away from math and homework. The last thing they want
Or Cy eo od
If you look at
t from a psychological stand-point, it probably turns them off to the
aguar more than it turns them on. The "Do The Math" slogan also does not
elp convince people that the Jaguar is a true 64-bit system. I was
rguing with a video game dealer that claimed the Jaguar had two 32-bit
processors and they are added together to make the Jaguar a 64-bit system.
I told him that he was wrong and he asked me then why do all of the ads
say "do the math"?
he "Marketing 101" commercial is being in use now.
PHRPHE BA
And I question why
t is in use now. Perhaps the commercial is being targeted at retailers
ore than consumers? In either case, it is advertising Kasumi Ninja,
ron Soldier, Doom, and other games that are not available to purchase.
nd they will not be available to purchase for at least another month.
s the commercial creating suspense? No, it just makes people upset with
tari for advertising products that are not on the market.
Atari’s customer relations is the best, Atari’s producers and programmers
of video games are very good, but Atari’s marketing
and still needs improvement.
department has needed
If you are disappointed by the lack of games for the Jaguar, don’t be
too disappointed.
here are several good things that came out of these
delays. The first thing is that the game quality should be very high.
The second thing is that AvP, Kasumi Ninja, Club Drive, and Checkered Flag
are now going to be double the size of what was originally planned. The
third thing is that the games will be receiving major publicity in gaming
magazines and television programs just in time for the Christmas shopping
season. The fourth thing is that there will be A LOT of excitement over
the Jaguar because of all the games coming out at once.
You should also realize that making Jaguar games isn’t like making PC
games. If there is a bug in a PC game, the game company just releases a
quick patch for it. This cannot be done on a Jaguar game. The Jaguar cannot
have any bugs in it when released.
The Jaguar is on its way to success. But we can hel
p get the games w
want for it by writing game companies. I have included a list of popular
game companies and their addresses in the CAIN News]
letter Supplement so we
can all encourage them to make their games for the Jaguar.
Until next time--JAG RULES!
Len Stys, Jaguar Support Area
Head Organizer Show Report
Fred Horvat
OK, the C.A.I.N. Atari Fun Fest ’94 is officially over. The show
went over better then anyone had expected. Our official or best
estimate on the number of peopl xceeded 300 peopl
! Because we did not
charge admission, an exact count is unavailable to us.
Well who was at
the show? The
elsewhere in this issue so I won’t
appeared to really get into meeting
Some vendors did real well selling
that they did only fair. All vendo
not sell as much of
their products
public relations side of attending
down the line. What is meant by th
and answer their questions on hardw
takes a catalog and
information to them.
anything at the show, but some tim
information and are
What was there to see and do at
unfortunately for me I did not get
running the show. What I did s T
start out with the user groups. Th
in attendance. They wer ach give
now knows that
Maybe the per
list of exhibitors is listed
repeat it here. The exhibitors
their customers face to face.
their products. Others commented
rs did mention that maybe they did
as they would have liked, but the
the show will help their business
is is they get to meet customers
are and software. The person
the vendor is a great source of
son is just not ready to purchase
ready to purcha
later when they need mor
se they now know who to contact.
the show? Plenty, but
to see every display because I was
half of the dealers
really enjoyed. I guess I’ll
re were a few local user groups
n a free table to help promote
their group and hopefully increas
were from out o
Cleveland. Without
talking to them was
the-know" on hardware and softwar
dealer support
have been much to the show. Thes
their membership. Actually about
f state with the rest local to
a pleasure in i
at the show it really would not
are the people that are more "in-
then the average user. Just
tself. Besides all their
the ones with a
knowledge, they ar
ll the great stuff. You actually
got to test products out before you bought them. Its true that you can
do this at your local dealer, but h
Atari dealer? Plus
even some prototype
you got to see
products. I ha
Jaguar game "Star Battle" demo. Le
I did get to see and play some prot
mind was "Marlboro Challenge" which
type race game. Some newsletter publishers were in attendance and they
handed out free issues of their new
an Asteroids stand up arcade game a
The main attraction
ow many of us still have a local
some of the newest releases and
ppened to miss seeing 4Play’s (ICD)
n told me about it after the show.
otype LYNX games. One that comes to
was a Paris to Dakar motorcycle rally
of the show was
sletters. We also had from the past
nd a 2600 kiosk for folks to play.
obviously the Jaguar. Atari Corp
was generous in giving C.A.I.N. three Jaguars and three Tempest 2000
cartridges to demo and raffle off a
Jaguars to try out on the C.A.I.N.
setup.
So from going from one table to the next you were able to
t the show. Besides the thr
tables there were about 5 others
ry out
all the Jaguar games that are available. At certain times in the day
you could hear Wolfenstein 3D’s music playing on eight Jaguars at once.
The Cleveland LYNX-up started out s
a dozen people ComLynxed-up in the front room and having a great time.
This I really wanted to be a part o
All of the dealers went out of
prizes. We had an awesome collecti
away. Again a list of free door prizes is listed elsewhere in this
issue. We tried about every half h
starting around 12:00.
My observation on what type of crowd we had is best described as
a curious one. Curious about the Jaguar and the world of Atari. The
Jaguar brought the largest percentage of the people to the show
low but around 2:00 there were about
f but time did not permit it.
there way to pitch in for door
on of items on the table to give
our to give a door prize away
without a doubt. The final week b
received were from people interest
going to be on display for the Jaguar. Plus some people thought
Atari was out of business or Nintendo had bought them in the 80’s and
so on. The show really opened th
fore the show most phone calls I
d about the Jaguar and what was
non-Atari community’s eyes wide
open.
Three dealers I recognized attended th
show.
They were totally
dumbfounded that there was this much enthusiasm for the Jaguar!
them!
a
empest
o play the
ommen
Op Gk “el
2000 in the Jaguar
he show they we
ted that
he C.A.I.N.
re not too amazed to se
Jaguar and the
"Gee I wish
Atari show".
t the
ront
1:00
Zs
A
f
and around the building to get up front.
right size for
Well I’d like to thank Sandy Durisin,
Horvat for running the concessions.
just about the
food was great too. I'd
thank the
the specta
known this, but t
dealers, user g
he deal
like
Jaguar raffle table and to Robert
Fuji flag to help people find
coups,
tors for attending t
the
Lai
hall
the
e that
3DO went untouched.
that Sega or Nintendo would do a show like
And this is a guy w
00 hour the hall was so packed
to the back to the front so I ended up going t
The
easier.
hey were surprised that Atari still made computers and people use
A couple of days later I contacted a dealer and he decided
fter what he saw at the show to set up a Jaguar to demo.
and set the unit next to
He put
the 3DO. After
they had people in li
Another dealer
line
t to Summer CES.
ldn’t get from the
hrough the back door
size otherwise was
ho wen
I cou
hall
number of dealers and spectators.
Barb Gollini,
They did a great job and the
to thank Dennis Roff for handling the
for standing in traffic with a
and Michele
Also I’d like to
newslet
he show.
nt well
cs
advertise the show.
dealer.
about 200-300 post
would be at the s
problem in the way was
card two full wee
something first class f
Computers for their effort!
and Atari Corpora
Jaguar units and
to raffle off.
Many
cards to
three
tari’s
A
spec
Toad Computers actu
Ww
ters,
Most
out of their way
tators heard about
ally sent out two w
the tri-sta
how and giving $2.00 off at
the U
ks after the show!
rom Ma
.S. Postal
So
ryland to
One final
tion for su
suppo
a good show into a great show.
pporting our show by sending us t
Tempest 2000 game ca
rt really made the differenc
not mat
It did
first attempt at an Atari show or not.
People complain that Ata
advertising. Well,
ri does no
te ar
Service.
it to
Ohio?
thanks
ct
developers and to all
of you may not have
help
from their
the show
to
the show
ks befor
a stating that they
their table. One
I received my post
ok one month to mail
Well hats off to Toad
goes out to Don Thomas
hree
ridges to give away and
t spend
if you think about it for
in turning
ter that this was our
enough money on
their cost of the
Jaguars and games for our show they hit 100% of the audience that
they wanted.
on a nation
are afewa
turned out
next year.
CAIN Atari Fun Fest 94 Responses
The following messages wer
taken from Part-Time BBS:
Message: 102 (#12334)
Title: Fabulous Fest!!!!!
Author: Mr. Haney
To: All
Posted: Sun
Replies: 0
Ok. IT WAS FANTASTIC!!! You
Disney like..
7-Aug-94 at 11:43:00pm
What would it have cost to hit t
[V advertisement?
Personally I learned a great deal on how to put on a show.
rea’s that needed improvement.
it definitely looks as if C.A.I.N.
Af
he 300+ Jaguar audience
There
ter how well this one
will have another show
216/582-1196
should hav
been
I just can’t describe it any better.
there indeed. It was
There is no known
noun or verb to
Y
Now for the BIG
ICD, Triple AAA, Toad, C.V.A.C.C.. Computer Shop, Relative, (They hav
ea, I know. I
that I have for
make it clear to those who missed it...
am in 40col. Making the adjustment to t
he COmm software
2400 baud. Hey, this is ok. It is how W
THANKS! Thanks to Len, Mark, Fred,..
E all started out.
the CD stuff as well as TOAD)..
Jeff’s Outpost and the many others who showed up.
gr
eat.
To all who made it happen: BIG THANKS!
My apol
own user group.
happening in the K&C hall..Big Thanks to them for
This was a big time for the Atari users in
Pi
zza!
logy’s to anyone who I did not get to talk
It was just
in great detail about our
It was really hard to concentrate with all that was
hosting it. I loved the
the Cleveland area.
If you did not go, then you missed all the real fun. I could not sit
st
F
S
PL
alcon
t's
S
There were:
X1’s/Xe’s and 2600’ rds
CD ROMS and Classic Games.
the way,
le
ru
A
ave.
lso,
Te Gil. Axess!
If you want to know wha
hanks Russ for starting us out in
you won a prise in the raffle drawing. But, you had to
he Door Prizes and Inovations!
t that means call me!
the wee hours of the morning. By
You had to be there to collect it, (Hey, we tried but
les are rules).
Washired won on the raffle.
Sorry about that VAC! I just can’t thank everyone enough..
r and have
***x Mr... Haney ***
(102/175+) C.A.C.U.G.:
Message: 103 (#12335)
Title: FEST PART II
Author: Mr. Haney
To: All
Posted: Sun 7-Aug-94 at 11:56:00pm
Replies: 0
Yes it was Fab-U-Luss!! Atari Fest 94! We felt the pow
the POWER..supplies.
$
This is 8-bit
from an IDC R
country’ ..quote
There were alot
p.
of great deals.
Y
$
t
a
hose
ea, somehow
12.00 fora
‘shady
VAC got the best.
he always does it.
drive..it was one of
types’ that wander
round computer shows. He tried
to sell me a mint-condition Sega
system..old s
tyle. I declined.
I missed that one deal no dought.
There was so muc
equipment at the
that I had gone
I missed seeing
h Used and ‘’NEW’
Fest that I felt
on vacation again.
AT/COM, yea. I
miss ya Dud. We inherited som
ideas from ya..call me sometime.
Geez, we were there only for about
6 to 7 hours and it was JAG that
really made me stoned! The system
is just beyond belief. Those who
won one of Jag systems in the
Raffle were inde
ed to LUCKY!
Oh yes, next time I will bring
DOS DISKETTE! !
8-Bytes the father and mother of
IT!
:) Mr. Haney :>
(103/175+) C.A.C.U.G.:
Message: 104 (#12336)
Title: Vision 3000
Author: Mr. Haney
To: All
Posted: Mon 8-Aug-94 at 12:32:00am
Replies: 0
The Fest was a b
present and accou
But where can U
is a good Idea fo
sit in the closet
and go to a User-
Really, There wa
tter Idea. Yes, it was the best.
nted for indeed.
go from here? Hey,
r the use of the old 8-BYT
collecting dust. (You'll Sneez to much!
Group meeting of some type.
anywhere
a
F
Pie
Cy AwEe AUG:
we what to go.
Don’t let your 8-BYT!
wa
Cy Aw
) Get i
T
S
C.U.G.
F
py
out
s alot of interest I noticed for th
who
were many peopl
claimed to be lef
computer. Underst
people out there.
the FEST. However
world? Humm..I th
xpressed an interest in the 8-Byte,
t out without a group centered around t
andable. Now I know that there are lot
That is fact that presented it’s self
can we innovate and leave us alive it
this stuff is still useful. We must
o
f
ink
a littl Ther
spoke very highly
There are at les
at 3-aaa,
to all of this of
there is still alot of unexplored computer landscape for it.
ENIX like hardware production if anybody
ld have never stopped making
may even be a sor
who cares reads t
the 8-bit...said
Mr. Haney..
(104/175+) C.A.C.
wer
(Passive?),
N
8-Byt
But,
they
he 8-bYTI]
f 8-BY
ome a
he 64
innova
e show.
‘hints’ of this by the ICD REP at t
BOB PUFF and those New Guys..FINE T
of
UN
ED.
t 3 8-byte user groups in Cleveland. Noa
C.V.A.C.C and use
h 8 ove
The k
C.A.C.U.G peopl
course is a practical use of the 8-BYT
t-of a PHO!
his message. They shoul
that once before did I?
U.G.:
or
F
Yes,
The
Pie
E
bit
e it
He
Ë
Y
ES
Message: 105 (#12337)
Title: FEST II
Author: Mr. Haney
To: All
Posted: Mon 8-Aug-94 at 12:45:00am
Replies: 1
The Fest was a GREAT. Yes, you are getting sick of me talking about it
are you? Not me!! There were some real good ideas put into this
opps! THIS..SHOW. Next one should last of at lest 2 days. The Hall
should be /Bigger’. Why do i say that? Well..There was so much to
see and do of course. Will it be alot ..lot bigger we shall see. There was
something that was GENIUS about this. Must be those Collage boys playing
around again. EH? How about it LEN?
Humm..2 days of Atari Festing, GOd, I love the thought! The very Idea.
We would have a weekend of nothing but computers..without WINDO’s. For
that WINDOW’s..it SUCKS..Quote from an x-Atari user.
Yes. That would be nice..more space and lots of time. It just
did not last long enough JOHN P.!
(: Mr. Haney and the PIG :]
‘What ever your read, it is Better
Backwards. You know how it will
end.’.. From the HighTeck Holy
Book.. CHpt. 8.vs. 120
(105/1754) CAs C Un Gini
Message: 106 (#12374) - Reply to #105
Title: FEST II
Author: Aslan
To: Mr. Haney (Recvd)
Posted: Mon 8-Aug-94 at 3:43:00am
Replies: 1
Well I made it out there, had fun. Met Joe Pallendino and some strange guy
with glasses who said his name was John something or other :-)
Actually it was fun seeing those old 2600 games again (makes me want to
pull mine out of the closet again) and seeing what the new stuff was.
To bad I missed meeting Mr. Haney.
(106/175+) C.A.C.U.G.:
Message: 107 (#12377)
Title: Thanks
Author: Len Stys
To: All
Posted: Mon 8-Aug-94 at 11:55:00am
Replies: 1
Thank you all VERY much for attending. I am glad that everyone had a
great time. Something like this really needed to happen in Ohio and I’m
glad that Fred, Mark, and myself were able to organize it.
One company that people forget to mention to thank is Atari Corporation.
They really showed support by giving us Jaguars to demonstrate and then to
raffle. The show would not have been as much of a success without Atari’s
support of the show. A large number of people there came just to see the
Jaguar 64-bit system.
A couple of things I found out by the registration forms was that MANY
people want more information about user groups in the Greater Cleveland
area. They don’t belong to one, but they would like to belong to one.
Another thing is that one of the Tempest 2000 winners bought a Jaguar from
one of the vendors at the show. I’m sure if the others didn’t already
have a Jaguar to play Tempest 2000, they soon will have one. :)
Thanks for coming. I really had a lot of fun. I enjoyed meeting all of
you and as soon as I take care of some things and get my car fixed, maybe
I can attend some of your meetings.
Len
(107/175+) C.A.C.U.G.:
Message: 108 (#12422) - Reply to #106
Title: FEST II
Author: Mr. Haney
To: Aslan (Recvd)
Posted: Tu 9-Aug-94 at 12:27:00am
Replies: 2 [> Edited <]
Yea, you should fire it up..the 2600 games. I really loved seeing
them too. That was C.V.A.C.C Prez. who had that going. He was the Guy
with the HAT. By the way, in case you did not know, the Sega Gen.
Controllers will work with the old 2600 games. Try it if you
get the chance..it is an interesting experience.
I was there all day..should have run into me at lest once..but there
were alot of people there. I was running all over the place looking
at stuff..(Could not help my self).
I talked and talked to alot of people..and was dizzy by it all.
If I talked to you I don’t quite remember it. Hey, sorry it was
just to much for me to handle.
You did talk to Joe. He is our resident Genius hacker. He can
put anything together that is broke. It fact, the very modem
I am using, (2400 b.p.s.) was fixed by him. Russ Gilbert is
the other guy you might have met. He is other G.H. type..and
has written some Super programs for the 8-bit. To bad he missed
his raffle prise. :) <-Big Grin>
** Mr. Haney..and minus the PIG
(108/175+) C.A.C.U.G.:
Message: 109 (#12423) - Reply to #107
Title: Thanks
Author: Mr. Haney
To: Len Stys (Recvd)
Posted: Tu 9-Aug-94 at 12:58:00am
Replies: 0
=
F
a
W
The Jag was outstanding.
having FUN.
AND THAT IS WHAT MAKES ATARI
bought a whole lot of STuff.
I would have bought one but I was to busy
BETTER.. now for t
EEC
it is that you can
I know you can play
a real catch on the
he SOAP-BOX:
here is one feeling about Atari that I have had all al
have fun with this comput
ong
games on the I.B.M’ed. I
educational end. But with
r type system. Yes,
know that Apple has
have fun with all the work. I
can emulate Atari 8-bit games
486 to do it..!
Falcon was doing the same thi
8-BYTE games.
Geez T
Off
, we at C.A.C.U.G.
the SOAP BOX now..
-í
You are LE
in the 8-BYTE
Of all the games..
find it REAL in
on the 486, of
Someone in the I.B.M.’ed world liked Atari.
ng at the Fest.
really,
DONKEY CONG???
the Atari, you can
teresting that you
course it takes a
The
Micro had it running
(I Cringed!)
could have provided a better gam
no dought.
N always welcome to our meetings..if you have any interest
Do you still have one? No matter..
You must have had one
at one time or other. Rememb
r: We have NO F
Th
come when it is posted her
end of the month. We will be ’Roving’ to ‘’Washired’s’
meeting. Please come if you can.
But I can tell you it won’t ever get
will focus on in Sept.
m
I am not yet
HICS
- Reply to #108
34:00am
Mr. Haney and Mrs. Dougles
Fest 95’ yea..3 days of GRAP
PEACE and MUSIC. *-0O (Guitar)
(109/175+) C.A.C.U.G.:
Message: 110 (#12453)
Title: FEST II
Author: Aslan
To: Mr. Haney (Recvd)
Posted: Tu 9-Aug-94 at 1:
Replies: 1
I was only there from 10-12,
I was the one with the hat
I had to run off for work.
(the big
—- Reply to #108
34:00am
a great time,
seen me,
Now all I want to do is get Narnia Up again.
good system for $300 or less?
(110/175+) C.A.C.U.G.:
Message: 111 (#12454)
Title: FEST II
Author: RUSS GILBERT
To: Mr. Haney (Recvd)
Posted: Tu 9-Aug-94 at 7:
Replies: 1
Mr. Haney said it all. I had
to stay for the raffle. Ok,
it’s killing me.
s or Dues. You just
tings always happen the 3rd week
house for the Next
sure what the subject
boring.
You might have
black cowboy hat that is).
Any ideas where I can get a
but I just tire out too quick
What prize did I miss?
(111/175+) C.A.C.U.G.:
Message: 112 (#12455) - Reply to #110
Title: FEST II
Author: RUSS GILBERT
To: Aslan (Recvd)
Posted: Tu 9-Aug-94 at 7:36:00am
Replies: 1
Aslan, You are one big clown. I saw you but didn’t know who you were.
Missing you would be like missing the side of a barn.
No offense.
(112/175+) C.A.C.U.G.:
Message: 114 (#12487) - Reply to #111
Titles: FEST: IT
Author: John Polka
To: RUSS GILBERT (Recvd)
Posted: Wed 10-Aug-94 at 4:10:00am
Replies: 0
You missed whatever was left on the d00r prize table when your name was
called...
(114/175+) C.A.C.U.G.:
Message: 117 (#12582) - Reply to #115
Title: thank-you
Author: Joseph Pallendino
To: John Polka (Recvd)
Posted: Thu 11-Aug-94 at 2:02:00am
Replies: 1 [> Edited <]
I haven’t had time to try the wireless joysticks.
I’ve been trying to seal my garage roof for the 4th time in 5 years.
I’ll let you know my thoughts on the wireless joysticks as soon as I
have time to check them out.
I had a fine time at the Atarifest & hope to attend another soon.
Don’t spend that donation I gave you in one place. I appreciate the
ability to post t
hings I have for sale & occasionally download a shareware
program through your BBS. This is what the donation was for.
(117/175+) C.A.C.U.G.:
Message: 124 (#12725) - Reply to #123
Title: 2400 baud & Omnicom
Author: Mr. Haney
To: Joseph Pallendino (Recvd)
Posted: Mon 15-Aug-94 at 1:29:00am
Replies: 0
ok. I am on vacation all this week. If you want to come by say, Tues. or
Wed. I should be around. I have to get the SX212 back to VAC, I’ll
be doing that tomorrow or sometime this week.
Sparta Dos alot.
I have been fooling with
I can see why so many people like it so much. No
matter how many times I hit the reset key it is still there in memory.
I think VAC will really enjoy those boo
the Sparta one.
ks that you bought, especially
We were lucky that ICD REP. had them on hand.
I really enjoyed talking to the C.V.A.C.C. people. Thanks to the
ANDY, we came away with some really nice PD demos.
You do know that I am using the 2400 baud modem you fixed. To think
that you pick out the problem and now I am putting it to good use. I
have not had any problem with it at all. We will have to look at that
little modem software that VAC had the outputs 80col. That looks a
little better than OMINCOM.
ct ct
Yea, I think I know why RUSS like the Sparta so much.. The Fest was
a real boost for us. Well, got to go. Have alot of exploring to do
with the DOS. I have another game in mind as well..
(( MR. Haney ))
(124/175+) C.A.C.U.G.:
Message: 162 (#13151) - Reply to #161
Title: POWER
Author: Mr. Haney
To: Aslan (Recvd)
Posted: Sun 4-Sep-94 at 12:07:00am
Replies: 1
There where lot more that just 300..that was an official count of
the registered vender and Atari People I believe. There were peopl
coming and going all day lot through the doors. I never counted
but I saw alot of people all day long. I would bet that the number
was more like close to 7 to 8 hundred all told. This was of course
considering it was a one day event and the location. It was a bit
out there in Urban land. No dought if it had been closer to Cleveland
or a more congested area it would be larger in attendance. It was
great success to those who still have an interest in the computer
system. A real shot in the arm. You know, I think I have a picture
file of you Aslan..at lest it is of some fellow wearing a cowboy
hat..say: HOWDY
[[ MR. HANEY ] ]
(162/175+) C.A.C.U.G.:
Message: 166 (#13158) - Reply to #162
Title: POWER
Author: Aslan
To: Mr. Haney (Recvd)
Posted: Mon 5-Sep-94 at 12:38:00am
Replies: 1
Yeah I can’t believe I drove all that way to look at Atari’s, but it was
fun. Speaking of that hat, it make a great identifier when meeting
someone. I wore it to the TRO/Narniapik-a-nik and everyone was able to
find us by looking for the hat <g>
(166/175+) C.A.C.U.G.:
Message: 168 (#13167) - Reply to #166
Title: POWER
Author: Mr. Haney
To: Aslan (Recvd)
Posted: Tu 6-Sep-94 at 2:36:00am
Replies: 1
I can’t believe that VaQ and I found anything at all..and we were not
wearing any hats! The one major thing that impressed me at the show
was the CD stuff. I forget just who it was that had a Falcon running
the CD stuff but was Fantastic. Toad had tons of CD stuff in their
booth. We had our little 8-bit setup right across from them. It
was funny really. We '’Borrowed’ some PD demo’s from the C.Valley
people .. (Poor 8-Byter that we are), and many of those who passed
by us were stunned that it was an 8-bit graphic machine!
I had more than one person ask me what machine it was that we
had setup..When I told them it was an XEGS they had to look again..!
Of course it could not match the CD stuff..but, it was interesting
to see the ’RAW’ graphics running away with some people..
Why oh why did they stop making these machines I really do and don’t
understand..so..my hat’s off to those who put so much time into
it for so little reward.
You are you know welcome to the meetings..’Hat and all’.
Mr. Haney at 2400.2 baud..the pig died by the way..
(168/175+) C.A.C.U.G.:
<< Computer Shows >>
Updated: 08/30/94
To include shows (preferably shows that include Atari products),
for the Cleveland Free-Net Atari SIG’s Show list and the CAIN newsletter,
send the show’s name, date, location, and any additional information to
xx004@po.cwru.edu. Please address th mail with the subject
"Computer Show". The following information is correct to the best of our
knowledge. However, we cannot guarantee its accuracy. Corrections and
cancellations are therefore requested.
Shows at a Glance
Name Location Date
1. Atari PowerShow International |Freiburg, Germany 09/23/94
2. 5th Elmshorner Computerage Elmshorn, Germany 10/29/94
For more information on these shows, please consult the Atari SIG on the
Cleveland Fr Net (telnet to freenet-in-a.cwru.edu or Nextsun.ins.cwru.edu)
Once connected to the Fr Net type ’Go Atari’ to get to the Atari SIG.
In addition to show information, the CAIN newsletter would like to print
any reports, summaries, or reviews of these and other recent shows. Please
send any of these articles to ’aa338@po.cwru.edu’
Thank-you...
Vote Issues and Results
<< Voting Booth >>
One exciting feature of the Atari SIG is its voting booth. Here, users can
create their own opinion polls. The voting booth is accessible from the main
menu of the Atari SIG on the Cleveland Free-net (CFN). Select option ’11’
from this main menu to enter the voting booth.
General Information of Need
How to Contribute to CAIN
For full details on contributing to CAIN, please check out the "CAIN Online
Newsroom," option 13 from the Atari SIG’s main menu. In summary, we can
use articles, tutorials, and reviews on Atari products. The format is simple
--ASCII format with 80 characters per line. The text should be sent via
internet electronic mail to "xx004@freenet.cleveland.edu". All submissions
to CAIN become the property of CAIN, unless otherwise agreed upon.
Article Requests
Below are some suggestions of articles we would like to see in future
issues of CAIN. For a complete list of newsletter needs, please consult the
discussion board under the CAIN Online Newsroom (option 13 from the Atari
SIG’s main menu).
Newsletter Needs
Communications: Any articles that fits into the area of communications (ie:
reviews, summaries, articles, tutorials on BBS systems, term or BBS
software, services, etc for any Atari computer) may be submitted to this
section. When submitting to this section, please address this article with
the subject "Communications."
File Archives: Any type of summary, review, or list of new files that
are on any Atari ftp archive will benefit our readers. Please address this
article with the subject "ftp archives."
Tutorials: CAIN is actively seeking any project, "how-to," and tutorial
articles for future issues of CAIN. These articles can be for any type of
Atari product. Please address this article with the subject "Tutorial
Submission."
Atari Shows: Not only can we use information on upcoming Atari Shows, but we
also can use reviews and summaries of recent Atari shows. Please address this
article with the subject "Atari Show Information."
THOUGHT OF THE MONTH: A shake-up at the Cleveland Free-Net soon? Could be...
[C]entral [A]tari [I]nformation [N]etwork Newsletter Sept. 15, 1994
Copyright (c) 1994 All Rights Reserved No.006
Central Atari Information Network (CAIN) Newsletter is produced by Cain
Publishing and is no way affiliated with Atari Corporation. CAIN Newsletter
editors/staff produce this publication on a volunteer basis strictly to
benefit users of Atari products. Views, and opinions expressed herein ar
those of the article’s author(s) and not necessarily those of the editors/
staff of CAIN Newsletter, the Cleveland Free-Net Atari SIG, or its
affiliates. Permission to reprint articles is hereby granted, unless
otherwise noted. Reprints must include: Name of article, author’s name, name
of publication, date, and issue number. CAIN Newsletter may not be edited
in any way without prior written permission. CAIN Newsletter is believed
to be reasonably accurate. If any inaccurate information is found within,
please contact the editor of CAIN Newsletter and a correction will be made in
the next issue.
Atari, ST, Mega ST, STE, Mega STE, TT030, Atari FalconO030, TOS, MultiTOS,
NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari Portfolio,
A
=
tari 400, 800, XL series, XE series, and the Atari Fuji Symbol are all
trademarks or registered trademarks of Atari Corporation. The "Free-Net"
name is a Servicemark (SM) of the National Public Telecomputing Network
(NPTN). The Fr Net "FreePort" software is copyrighted by Case Western
Reserve University. FreePort is a registered trademark of Case Western
Reserve University. All other trademarks and identifying marks mentioned
in this issue belong to their respective owners.
\ /
\ Sept.15, 1994 Vol.I No.6 /
\ /
Fi CAIN - /
| Monthly Newsletter | | /
\ Supplement | | /
1994 CAIN Jaguar Letter Writing Campaign
Organized by: Len Stys
E-mail: aa399@cleveland.freenet.edu
KERRE Septs. LSthp 1994 rERkA
The Jaguar 64-bit interactive multimedia system is the most advanced
video game system ever created. If you are reading this, you either own
a Jaguar or plan on buying one as soon as some more games becom
available for it. You are also interested in finding out what you can do
to get your favorite games made for the Jaguar. I am glad to see that
you are interested and if everyone participates in this campaign, we will
_all_ be seeing our favorite games made for the Jaguar.
This is the situation. The people at Atari Corp. are doing everything
that they can do to make sure the Jaguar is a success. But because the
Jaguar is a new product and it is competing against systems like 3DO, SNES,
Genesis, and future systems like Saturn and the Nintendo 64-bit, big name
companies are wary about investing in the Jaguar. They are also not sure
if there is a demand for their games on the Jaguar.
Yes, Atari Corp. has 150+ companies developing for the Jaguar, but most
of these companies are one or two man operations. Anda lot of these
people are writing games for the Jaguar as an extra to their full-time job.
It could very well take these small companies a year or more just to
finish one game. There is also no guarantee that these companies will
ven release the game they are working on and if they do release it, the
game may not be a hit.
We are at a point where Atari Corp. is waiting for big name companies to
decide to develop for the Jaguar. At the same time, these companies are
waiting to see a demand for their games on the Jaguar. So when will these
companies realize that there is a demand for their games on the Jaguar?
One of two things must happen. Atari Corp. must sell 1 million or more
Jaguar units before these companies will start making their games for the
Jaguar. Since Atari Corp. will not be able to sell 1 million Jaguars
without these companies selling their games for the Jaguar, the second
thing must happen. This is for companies to receive hundreds of letters
from Jaguar owners that want their games for the Jaguar.
If these big name companies are not convinced to make their games for the
Jaguar in the next few months, they will sign to develop for Sega's 32X,
Sega’s Saturn, or Nintendo’s new 64-bit. If this happens, the Jaguar will
never get the games you want.
Will writing letters work? Yes, it will work. I’ve learned from my
prior business experience that letter writing does work. There are many
ways of determining a demand for a product, but nothing is more
convincing to a company president than hundreds of letters from consumers
that are asking for their product. Letters are concrete proof that
demand exists.
If you want to see big name companies and big name titles for the Jaguar,
join in with this letter writing campaign. I’m participating in this
campaign for three reasons: 1) I really think that my letter will make
a difference in the decision making process at these companies.
2) I don’t want to think "what if" in the future. I want to do my part
now so I can say that I did my share. 3) It is my duty as a consumer to
let companies know how they can satisfy my needs (or wants).
I hope you will see a need to participate in this campaign as well. And
don’t think that someone else will write because if that person feels the
same way you do, nobody will write. The Atari Community is small and this
campaign will requir veryone to participate. As soon as you are done
reading this supplement, print it up, and put it some place where you
won’t forget about it. Every month you will need to write the companies
listed or this campaign won’t work. Make it a priority in your already
busy life.
If you do not see the games you want for the Jaguar in this campaign,
do not be concerned! When the following game companies start making games
for the Jaguar, the Jaguar will be on its way to becoming the most popular
home video game system in the world! And when the Jaguar is on its way
to fame, your favorite games will be made for it! But the campaign will
not work unless you participate. And you cannot only write one game
company and not the others. Each time one company signs to make Jaguar
games, it helps get another company to make Jaguar games. Let’s make this
writing campaign the most effective video game writing campaign that the
world has ever seen!
Ok, the companies we are concentrating on are companies that are familiar
with high quality graphics and sound in games. Most of these companies
are well-known for PC games.
KKKKKKKKKKKKKKK
KKKKKKKKKKKKKKKKKKKKKKKKKKK SEPTEMBER, 1994 KKKKKKKKKKKKKKKKKKKKKKKKKKKK
KKKKKKKKKKKKKKK
Atari Corp.
id Software
WMS Industries Inc.
Capcom USA Inc.
Electronic Arts Inc.
>>>>>>>>>>>>>>>>>>>>>>>>>>> Atari Corp. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
First, we will first be writing Don Thomas, Jr. at Atari Corp. to let him
know that we are participating in these campaigns. No, we aren't writing
to annoy him. We are writing him so that Atari Corp. knows the magnitude
of this letter writing campaign. If Atari Corp. knows that five-hundred
people will be writing Dynamix in October, the appropriate person at Atari
can contact this company on becoming a developer for the Jaguar during
this time. Do not expect a letter from Don Thomas, Jr. We are not
writing him for a response. We are only writing him to inform him of what
we are doing.
Atari’s mailing address is:
Atari Corp.
Attn: Don Thomas, Jr.
1196 Borregas Avenue
Sunnyvale, CA 94089
Place the letters: C.A.I.N. at the bottom left side of the envelope so that
Atari will know what it is for.
Please use the following form letter:
(date)
(your address)
Don Thomas, Jr.
Atari Corporation
1196 Borregas Avenue
Sunnyvale, CA 94089
Dear Mr. Thomas,
I am writing you to inform you that I will be writing the following
game companies to encourage them to make games for the Jaguar.
I hope that my efforts will help Atari Corp. to sign these companies
to make games for the Jaguar.
The companies I will be writing are:
September: WMS Industries, Capcom, Electronic Arts
October: Sierra On-Line, Dynamix, LucasArts, NovaLogic
November: Spectrum Holobyte, Psygnosis, Origin
December: QQP, Broderbund, Konami
Thank you for reading my letter and for recording the number of
people writing these companies.
Sincerely,
(sign your name)
(print your name)
>>> >>> >>> >>>>>>>>>>>>>>>>>>> id Software <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
The letter to id Software should thank the company for producing
Wolfenstein 3-D for the Jaguar, encourage them to make Jaguar DOOM the
best that they can make it, and to encourage the company to make
QUAKE for the Jaguar.
id Software’s e-mailing address:
Jay Wilbur, CEO
id Software
Town East Tower
18601 LBJ Freeway
Suite 615
Mesquite, Texas 75150
The form letter to Atari Corp. is the only form letter that will be used
in this campaign.
This is because companies do not take form letters as
seriously as those that are originally written.
The following is a list of things which you may want to say in your
letter to id Software:
Dear Mr. Wilbur,
1) How much you enjoy Jaguar Wolfenstein 3-D.
2) How much you like id Software.
3) Thanks for making Wolfenstein 3-D for the Jaguar.
4) How you would like to s the best graphics possible for DOOM
on the Jaguar.
5) How you would like to s four-player or more networking capability
for Jaguar DOOM.
6) How you are excited about Jaguar DOOM coming out this year.
7) How you would like to see QUAKE made for the Jaguar.
8) Thank you to Mr. Wilbur for reading your letter.
Another thing which you may want to include in this letter is concerning
the Jaguar resolutions. id Software is using a lower resolution on the
Jaguar because they want to get the game as quick as Jaguar Wolfenstein.
I, personally, do not care if Jaguar DOOM is as fast as Wolfenstein.
One suggestion could be to make two modes (just like on the PC). One mode
is for higher resolution and slower speed. The other mode is for a lower
resolution, but higher speed.
>>>>>>>>>>>>>>>>>>>>>>>> WMS Industries Inc. <<<<<<<<<<<<<<<<<<<<<<<<
As of September 14, 1994, Mortal Kombat II is not being produced for the
Jaguar. And Acclaim has no plans to produce Mortal Kombat for the Jaguar.
But next year, WMS Industries will be able to release Mortal Kombat II for
any game system that the company wishes to release it for. The time is
now to let WMS Industries know that we want to see Mortal Kombat II and
Mortal Kombat III for the Jaguar.
Mortal Kombat II is by far the #1 most wanted game for the Jaguar
according to the Most Wanted Games for the Jaguar list by CAIN Newsletter.
If this game is released for the Jaguar, the Jaguar will be the most
wanted game system.
The mailing address of WMS Industries Inc. is:
Louis J. Nicastro, CEO
WMS Industries Inc.
3401 North California Ave.
Chicago, IL 60618-5889
OK. I don’t think I have to remind you that you should write as neat and
as professional as possible to get the best results. If you certify your
letter, you may even reach the president with your letter.
[The following is a list of things in which you may want to say in your
letter to WMS Industries Inc.:
Dear Mr. Nicastro,
1) How much you enjoy Mortal Kombat II
2) How you like the games that WMS Industries makes.
3) How you enjoy the Atari Jaguar.
4) How you think the Atari Jaguar is the only game system that will do
the game justice.
5) How you will run out and get the game for the Jaguar as soon as it
is released.
6) How you would also like to see Jaguar be the first system to get
Mortal Kombat III.
7) Thank you to Mr. Nicastro for reading your letter and for considering
making Moral Kombat II for the Jaguar.
PO >>>>>>>>>>>>>>>>>>>>>>> Capcom USA INC. <<<<<<<<<<<<<<<<<<<<<<<<<<
Capcom is known for producing the Street Fighter II series of games.
The company is also known for producing games such as The Great Circus
Mystery Starring Mickey & Minnie Mouse, Demon’s Crest, and Saturday
Night Slam Masters. The company also does conversions of popular titles
such as Wizardry V and Eye of the Beholder.
Super Street Fighter II Turbo is second only to Mortal Kombat II on the
most wanted games for the Jaguar CAIN Newsletter listing. If the game
existed for the Jaguar, it would no doubt sell a lot of Jaguars. But
Capcom is not making Super Street Fighter for the Jaguar and no plans have
been announced to do so in the near future.
The strange thing is that Capcom is making Super Street Fighter II Turbo
for the 3DO platform. The game will even have better graphics than that
on the SNES and Genesis. But this only means that if Capcom will make a
version of SSFIIT for a much higher-priced system than there is a chance
that the company will be willing to make a Jaguar version.
The mailing address for Capcom USA Inc. is:
Scott Smith
Product—Development Coordinator
Capcom USA Inc.
475 Oakmead Parkway
Sunnyval
The foll
le, CA 94086
owing is a list of things in which you may want to say in your
letter to Capcom USA Inc.:
Mr. Smith,
1) How much you enjoy Street Fighter at the arcades.
2) How you like the games that Capcom makes.
3) How you enjoy the Atari Jaguar.
4) How you think the Atari Jaguar is the only game system that will do
the game justice.
5) How you will run out and get Super Street Fighter II Turbo for the
Jaguar as soon as it is released.
6) Thank you to Mr. Smith for reading your letter and for considering
making Super Street Fighter II Turbo for the Jaguar.
You may also want to FAX Capcom USA by the phone number: 408/774-3995.
But sending mail through the U.S. Postal Service may prove to be more
successful.
>>>>>>>>>>>>>>>>>>>>>> Electronic Arts Inc. <<<<<<<<<<<<<<<<<<<<<<<<
Electronic Arts is the publisher of some incredible games such as:
NBA Showdown, FIFA International Soccer, PGA European Tour Golf,
NHL Hockey "94, Wing Commander, Super Wing Commander, John Madden NFL
ootball, Escape from Monster Manner, Twisted, Mario Andretti Racing,
tha
of
the
The
the
F
MLBPA Baseball, and many more! Electronic Arts also owns several other
software companies that they may give the OK to develop the Jaguar for if
they see there is a demand for Jaguar games.
Unfortunately, Electronic Arts is also a major backer of 3D0, a company
t is a big competitor of Atari Corp. Electronic Arts is spending a lot
time and money on making games for 3DO that it could be spending on
Jaguar.
re is hope though! Electronic Arts is a licensee. This means that
company has Jaguar developers units. Electronic Arts’ management
just has to give the OK to make games for the Jaguar.
The mailing address for Electronic Arts Inc. is:
Lawrence F. Probst III, President
Electronic Arts Inc.
1450 Fashion Isle. Blv.
San Mateo, CA 94404
The following is a list of things in which you may want to say in your
letter to Electronic Arts:
Dear Mr. Probst,
1) How much you enjoy Electronic Arts games.
2) How you have been buying Electronic Arts games for your computers
since the company was started (if this is true).
3) How much you enjoy your Atari Jaguar.
4) How you feel that the Jaguar will be the video game system of the
future due to its high-performance/low-price.
5) The games that you would love to slee on the Jaguar (choose two or
three Electronic Arts games--I’m choosing John Madden NFL Football!).
6) How you believe Electronic Arts games will be unbelievable when
using the graphics and sound capabilities of the Jaguar.
7) How you will run out and buy Electronic Arts’ games when they ar
produced for the Jaguar.
8) Thank you to Mr. Probst for reading your letter and a thank you for
considering producing games for the Jaguar.
KKKKKKKKKKKKK
KKKKKKKKKKKKKKKKKKKKKKKKKKK KKK OCTOBER, 1994 KKKKKKKKKKKKKKKKKKKKKKKKKK KK
a)
T
KKKKKKKKKKKKK
Sierra On-Line Inc.
Dynamix Inc.
LucasArts Entertainment Co.
NovaLogic
>>> >>>>>>>>>>>>>>>>>>>>>>>> Sierra On-Line Inc. <<<<<<<<<<<<<<<<<<<<<<<<
Sierra On-Line is a company that is well-known for their role-playing
games such as their Space Quest and Police Quest series. The company is
also known for their latest hits in the PC world: Gabriel Knight,
Aces Over Europe, and Leisure Suit Larry VI. Sierra On-Line is planning
to release their new title, Phantasmagoria, very soon.
Sierra On-Line is definitely a company that needs to be developing for
the Jaguar if the Jaguar CD-ROM is to become used. If Sierra On-Line
starts making games for the Jaguar CD-ROM, several other companies will
make games for it as well.
The mailing address for Sierra On-Line is:
Kenneth A. Williams, President
Sierra On-Line Inc.
P.O. Box 485
Coarsegold, CA 93614
The following is a list of things in which you may want to say in your
=
letter to Electronic Arts:
Dear Mr. Williams,
1) How much you enjoy Sierra On-Line games.
2) How you have been buying Sierra On-Line games for your computer since
the company started making computer games (if this is true).
3) How much you enjoy your Atari Jaguar.
4) How you feel that the Jaguar will be the video game system of the
future due to its high-performance/low-price.
5) How you would like to see Sierra On-Line producing several Jaguar
CD-ROM games.
6) The games you would love to see on the Jaguar (choose two or three
Sierra On-Line games).
7) How you believe Sierra On-Line games would be fantastic on the
Atari Jaguar.
8) How you will run out and buy Sierra On-Line games when they ar
made for the Jaguar.
9) Thank you to Mr. Williams for reading your letter and for considering
producing games for the Jaguar.
In my letter, I will also be encouraging Mr. Williams to make games which
have the option of using a keyboard with the Jaguar. A keyboard can be
created for the Jaguar and Sierra On-Line could work with Atari Corp. to
produce one for it. The use of a keyboard in role-playing games help
children learn words. This is something that Sierra has gotten away from
in PC games.
=
I’m also writing Sierra to release HOYLE Card Games for the Jaguar.
I love this game and it would be great to see a modem feature being used
in the Jaguar version of this game.
T
POSDA E E RA Dynamix Inc. <<<<<<<<<< <<< <sssssess<<<s<<<
Dynamix Inc. is a game company owned by Sierra On-Line. This game
company makes many wonderful titles for the PC such as: Betrayal at
Kronder, Aces of the Pacific, and Front Page Sports Football Pro.
The company is planning to release: Front Page Baseball, Battledrome,
LodeRunner: A Legend, MetalTech: Earth Siege, Alien Legacy, and an
xcellent reviewed game called Aces of the Deep (submarine game).
Dynamix Inc. is making some real great games and these games would be
a very good addition to the present Jaguar game library.
The mailing address for Dynamix Inc. is:
Alan Higginson
Executive Vice-President
Dynamix Inc.
P.O. Box 978
Oakhurst, CA 93644-0978
The following is a list of things in which you may want to say in your
letter to Dynamix Inc.:
Dear Mr. Higginson,
1) How you enjoy Dynamix games on the PC.
2) How much you enjoy your Atari Jaguar.
3) How you feel that the Jaguar will be the video game system of the
future due to its high-performance/low-price.
4) The games that you would love to see on the Jaguar (choose two or
three Dynamix games--I’m choosing Front Page Sports Football,
>>>>>>>>>>>>>>>>>>>> LucasArts
Alien Legacy, and Aces of the Deep).
How you believe Dynamix games will b
unbelievable when using the
graphics and sound capabilities of the Jaguar.
How you will run out and buy Dynamix games when they ar
for the Jaguar.
Thank you to the person for reading
producing games for the Jaguar.
Entertainment Co.
produced
your letter and for considering
<<< KKK
LucasArts is famous for making games based on popular movies.
has also has several popular titles out
are: Star Wars Rebel Assault, X-Wing,
Atlantis, Monkey Island 2: Le chuck’s Revenge,
The company
for the PC. Some of these titles
Indiana Jones and the Fate of
and Day of the Tentacle.
And if there is any truth to the rumor of a new Indiana Jones movie,
LucasArts will probably make a great game based on this movie.
The
San
LucasArts
LucasArts Games Division
POs
mailing address for LucasArts is:
Entertainment Co.
Box 10307
Rafael, CA 94912
Dear Sir or Madam,
N
You
222D S22 SooS SSos oS o >> S> Nova
How much you enjoy LucasArts games.
The following is a list of things in which you may want to say in your
letter to LucasArts:
How much you enjoy the Atari Jaguar.
How you feel that the Jaguar will b
future due to its high-performance/]
LucasArts games).
How you believe LucasArts games woul
Jaguar.
The games you would love to see on the Jaguar
th
low-price.
video game system of the
(choose two or three
ld be fantastic on the Atari
How you will run out and buy LucasA
the Jaguar.
Thank you to the person for reading
producing games for the Jaguar.
may also want to FAX LucasArts by the phon
rts games when they ar
made for
your letter and for considering
number: 415/721-3344.
Logic OOOO GGG G GG GGGGGGGGGGGGGGGGGGGLG
NovaLogic is known for its high-quali
CEO, John Garcia makes sure each gam
NovaLogic is known for producing Comanche:
t rated high on the Most Wanted Games for
The company also produced WolfPack
The latest and greatest
and
quali
(a game title tha
listing from CANI
subma
NovaLogic is Armo
have seen it.
John Garcia
in the futu
Cy
ty.
Newsletter).
rine simulator) and UltraBots.
red Fist.
This game is high]
games on the PC. The president
title released is of the highest
Maximum Overkill
the Jaguar
(a
game from
reviewers that
y praised by
re. NovaLogic’s games would
game library.
is interested in producing modem games and networking games
be a great addition to the Jaguar
The mailing address for NovaLogic is:
John Garcia, President
NovaLogic
19510 Ventura Blvd.
Suite 200
Tarzana, CA 91356
[The following is a list of things in which you may want to say in your
letter to NovaLogic:
Dear Mr. Garcia,
1) How much you enjoy NovaLogic games.
2) How much you enjoy your Atari Jaguar.
3) How you feel that the Jaguar will be the video game system of the
future due to its high-performance/low-price.
4) The games that you would love to see on the Jaguar (choose a couple
of NovaLogic games).
5) How you believe that NovaLogic games will be even more fantastic when
using the graphics and sound capabilities of the Jaguar.
6) How you would like to see NovaLogic games that use the Jaguar
voice-modem and networking capabilities.
7) How you will run out and buy NovaLogic games when they are produced
for the Jaguar.
8) Thank Mr. Garcia for reading your letter and for considering producing
games for the Jaguar.
You may also want to FAX NovaLogic by the phone number: 818/774-0684.
Please consider writing NovaLogic through the U.S. mail first and then
FAX NovaLogic.
KKKKKKKKKKKKKK
KKKKKKKKKKKKKKKKKKKKKKKKKKK NOVEMBER, 1994 KKKKKKKKKKKKKKKKKKKKKKKKKKKKK
KKKKKKKKKKKKKK
Virgin Games
Spectrum Holobyte
Psygnosis
Origin Systems
>>> >>>>>>>>>>>>>>>>>>>>>>>>> Virgin Games <<<<<<<<<<<<< <<< <<sss<<<<<<<
Virgin Games is already a Jaguar developer, so this letter is mainly to
thank the company and to encourage them to make more titles for the Jaguar.
Virgin is suppose to be making Cannon Fodder, Demolition Man, and
Dragon for the Jaguar. The company is also planning to make a CD-ROM game
called Creature Shock for the Jaguar.
Virgin Games is known for making a popular PC CD-ROM game called:
The 7th Guest. It has also made Land of Lore, Dune II, and
Indy Car Racing. It will also be releasing 11th Hour and Command & Conquer
for the PC soon.
The mailing address for Virgin Games is:
Virgin Games
18061 Fitch Avenue
Irvine, CA 92714
Dear Sir or Madam,
[The following is a list of things in which you may want to say in your
letter to Virgin Games:
1) How you enjoy Virgin Games’ games.
2) How much you enjoy the Atari Jaguar.
3) How you are really happy that Virgin Games is making games for the
Jaguar.
4) How you feel that the Jaguar will be the video game system of the
future due to its high-performance/low-price.
5) How you would like to s other popular games such as The 7th Guest
(and name a
E
for the Jaguar.
w) b
6) How you would like
in Virgin Games’ so
7) How you will run ou
sides the ones the company is already making
to see the Jaguar modem and network features used
ftware (OPTIONAL).
t and buy Virgin Games’ games when they ar
produced for the Jaguar.
8) Thank you to the pe
games for the Jagua
rson for reading your letter and for producing
You may also want to FAX Virgin Games by the phone number: 714/833-8717.
>>> >>>>>>>>>>>>>>>>>>>>>> Spectrum Holobyte <<<<<<<<<<<<<<<<<<<<<<<<<<
Spectrum Holobyte is famous for their Falcon flight simulator game.
The game can even be played through the modem on PCs. Spectrum Holobyte
has just released Fields of Glory and is rumored to be working on
Falcon 4.0.
Modem games is something that a game system must have if it will be
successful in the future. And Spectrum Holobyte is well-known for their
modem games. Falcon 4.0 sounds like it would be perfect for the
Jaguar.
The mailing address for Spectrum Holobyte is:
Barry J. Folsom,
Spectrum Holobyte
2490 Mariners Square Loop
Alameda, CA 94501
Presid
Dear Mr. Folsom,
ent
The following is a list of things in which you may want to say in your
letter to Spectrum Holobyte:
1) How much you enjoy Spectrum Holobyte games.
2) How much you enjoy your Atari Jaguar.
3) How you feel that the Jaguar will be the video game system of the
future due to its high-performance/low-price.
4) How you would like to see Falcon 4.0 with voice-modem and networking
d
like
5) How you woul
capabilities on the Jaguar.
to see Fields of Glory and other Spectrum Holobyte
games for the Jaguar.
6) How you believe Spectrum Holobyte games will be unbelievable when
using the graphics and sound capabilities of the Jaguar.
7) How you will run out and buy Spectrum Holobyte games when they ar
produced for the Jaguar.
8) Thank Mr. Folsom for reading your letter and for considering
producing games for the Jaguar.
You may also want to FAX Spectrum Holobyte by the phone number:
510/522-2138. But please keep in mind that sending a letter through
the U.S. Postal Service may be mor ffectiv
>>> >>>>>>>>>>>>>>>>>>>>>>>>> Psygnosis OOOO GGG GGGGGGGGGGGGGGGGGGGGLG
Psygnosis is a well known producer of video games. A few of Psygnosis’
popular games are Microcosm, Shadow of the Best II, and Puggsy. A recent
game is Hexx: Heresy of the Wizard. TThe company has also done Lemmings.
The mailing address for Psygnosis is:
Psygnosis
675 Massachusetts Ave.
Cambridge, MA 02139
[The following is a list of things in which you may want to say in your
letter to Psygnosis:
Dear Sir or Madam,
1) How much you enjoy Psygnosis games.
2) How much you enjoy your Atari Jaguar.
3) How you feel that the Jaguar will be the video game system of the
future due to its high-performance/low-price.
4) The games that you would love to see on the Jaguar (choose a couple
of Pysgnosis games).
5) How you believe Psygnosis games will be unbelievable when using the
graphics and sound capabilities of the Jaguar.
6) How you will run out and buy Psygnosis games when they are produced
for the Jaguar.
7) Thank the person for reading your letter and for considering producing
games for the Jaguar.
You may also want to FAX Psygnosis by the phone number: 617/497-6759.
>>> >>> >> >>>>>>>>>>>>>>>>>>>> Origin Systems <<<<<<<<<<<<<<<<<<<<<<<<<<
Origin Systems is a maker of many popular PC role-playing and action games.
The company is owned by Electronic Arts but may have freedom to develop
for any system it wishes. Some of the games that Origin makes are:
Ultima series (most recently Ultima VIII: Pagan), Wing Commander Privateer,
and just recently Pacific Strike. Origin will be also making Biforge
and Wings of Glory.
Since Origin Systems is a subsidary of Electronic Arts, there is no
specific person to write.
The mailing address for Origin Systems is:
Origin Systems
Attn: Production Teams
P.O. Box 161750
Austin, TX 78716
[The following is a list of things in which you may want to say in your
letter to Origin Systems:
Dear Sir or Madam,
1) How much you enjoy Origin Systems games.
2) How much you enjoy your Atari Jaguar.
3) How you feel that the Jaguar will be the video game system of the
future due to its high-performance/low-price.
4) The games that you would love to see on the Jaguar (choose two or
three Origin Systems games).
5) How you wish the Origin Systems Production Teams will attempt to get
these great games on the Jaguar.
6) How unbelievable Origin Systems games will be when using the graphics
and sound capabilities of the Jaguar.
7) How you will run out and buy Origin Systems games when they ar
produced for the Jaguar.
8) A thank you to the person reading for reading your letter and for
considering producing games for the Jaguar.
KKKKKKKKKKKKKK
KKKKKKKKKKKKKKKKKKKKKKKKKKKK DECEMBER, 1994 KKKKKKKKKKKKKKKKKKKKKKKKKKKKK
KKKKKKKKKKKKKK
QOP, Inc.
Broderbund
Konami
MicroProse
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> QOPI Inc <<<<<<<<<<<<<<<<<e<<<<<<<<<<<<<
Many people are not familiar with QQP, but the company has released some
pretty amazing games for the PC. Some of the games are: Solitaire’s
Journey, Merchant Prince, The Perfect General, Conquered Kingdoms, and
their most recent-——-Origamo.
Most of the games that QQP makes either has to do with strategy or war.
Strategy games are always popular, but war games have been restricted to
PCs due to lack of a "Save game" feature on video game systems. Jaguar
can save games on its cartridges so this is no longer a problem in getting
war games to home video game systems.
The mailing address for QQP, Inc. is:
QOP; Inc.
495 Highway 202
Flemington, NJ 08822
The following is a list of things in which you may want to say in your
letter to QQP:
Dear Sir or Madam,
1) How much you enjoy strategy games.
2) How much you enjoy your Atari Jaguar.
3) How you feel that the Jaguar will be the video game system of the
future due to its high-performance/low-price.
4) The games that you love to see on the Jaguar (choose two or three
QQP games).
5) How you would like to s these games make use of Jaguar’s voice-modem
and networking capabilities.
6) How you believe QQP games will be unbelievable when using the graphics
and sound capabilities of the Jaguar.
7) How you will run out and buy QQP games when they are produced for
the Jaguar.
8) Thank you to the person for reading your letter and for considering
producing games for the Jaguar.
>>>>>>>>>>>>>>>>>>>>>> Broderbund Software Inc. <<<<<<<<<<<<<<<<<<<<<<
Broderbund Software is well-known for producing two games. The first game
is a CD-ROM game called Myst. The second is the Carmen Sandiego series
of games. The Carmen Sandiego is educational.
The mailing address for Broderbund Software Inc. is:
Edmund R. Auer, President
Broderbund Software Inc.
500 Redwood Blvd.
Novato, CA 94948-6121
The following is a list of things in which you may want to say in your
letter to Broderbund:
Dear Mr. Auer,
1) How much you enjoy Broderbund Software’s games.
2) How much you enjoy your Atari Jaguar.
3) How you feel that the Jaguar will be the video game system of the
future due to its high-performance/low-price.
4) How you would love to see Myst, Carmen Sandiego, and any other new
Broderbund titles on the Jaguar.
5) How unbelievable Broderbund Software games will be when using the
graphics and sound capabilities of the Jaguar.
6) How you will run out and buy Broderbund Software’s games when they ar
roduced for the Jaguar.
p
7) A thank you to Mr. Auer for reading your letter and for considering
producing games for the Jaguar.
>>> >>>>>>>>>>>>>>>>>>>>>>>>>> Konami Inc. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Konami makes several popular games. Among these are Double Dribble:
The Playoff Edition, Lethal Enforcers 2, Batman the Animated Series, and
a new game called Contra 4. The company has also made Rocket Knight
Adventures, Teenage Mutant Ninja Turtles Tournament Fighters, Blades of
Steel, Track & Field II, Top Gun: The Second Mission, and many others.
Konami is also rumored to be developing Gradius for Sony’s new PSX.
Since Konami is already developing for other next generation systems, it
may be more difficult to convince them to make games for the Jaguar.
But Konami certainly does bring a lot of titles to a game system.
The mailing address of Konami is:
Konami Inc.
900 Deerfield Parkway
Buff
The
lett
Dear
ee.
alo Grove, IL 60089-4510
folowing is a list of things in which you may want to say in your
er to Konami:
Sir or Madam,
How much you enjoy Konami games.
How much you enjoy your Atari Jaguar.
How you feel that the Jaguar will be the video game system of the
future due to its high-performance/low-price.
The games that you would love to see on the Jaguar (choose a few
Konami games).
How unbelievable Konami games will be when using the graphics and
sound capabilities of the Jaguar.
How you will run out and buy Konami games when they are produced for
the Jaguar.
A thank you to the person for reading your letter and for considering
producing games for the Jaguar.
>>>>>>>>>>>>>>>>>>>>>>>>> MicroProse Inc. <<<<<<<<<<<<<<<<<<<<<<<<<
Micr
main
game
Guns
Micr
be m
Mast
for
Jagu
make
Rhin
Micr
The
make
ne
Rona
Micr
180
Hunt
The
lett
Dear
oProse is already developing Jaguar games so this letter will be
ly to thank MicroProse and encourage the company to make more of their
s for the Jaguar. MicroProse is supposedly making Grand Prix,
hip 2000, and possibly Star Trek: The Next Generation game. But
oProse has made a lot of fantastic games for the PC that should really
ade for the Jaguar. These include: World Circuit, Fleet Defender,
er of Orion, and Civilization. Civilization has already been mad
the Falcon030 so it may not be too hard to convert the game to the
ar. Since Jaguar can save games on cartridge, it may be possible to
Civilization on the Jaguar. MicroProse is also making Across the
e, Colonization, and Masters of Magic.
oProse is indeed a very good company to have making Jaguar games.
quality has always been good and it would be nice for the company to
a lot of their games for the Jaguar.
mailing address for MicroProse is:
ld J. Bueche, CEO
oProse Inc.
Lakefront Dr.
Valley, MD 21030-2245
following is a list of things in which you may want to say in your
er to MicroProse:
Mr. Bueche,
How much you enjoy MicroProse games.
How much you enjoy your Atari Jaguar.
How you are really glad that MicroProse is making games for the
Jaguar.
How you feel that the Jaguar will be the video game system of the
future due to its high-performance/low-price.
How you would like to s other popular games besides Gunship 2000
and Grand Prix be made for the Jaguar (name a few of your favorite
MicroProse games).
6) How you would like to see the Jaguar voice modem and network
capabilities used in MicroProse games. (OPTIONAL)
7) How you will run out and buy MicroProse games when they are produced
for the Jaguar.
8) Thank you to Mr. Bueche for reading your letter and for making games
for the Jaguar.
You may also want to FAX MicroProse at the phone number: 410/771-1174.
But only FAX MicroProse if you do not have time to mail the letter or if
you have already sent mail to the company.
KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
* *x
KKAKKKKKKKKKAKK LETTER WRITING CAMPAIGN FINISHED KKKKKKKKKKKKK
* *
kkkxkxkxkxkxkxkxkxkxkxkxkxkxkxkxkxkxkxkxkxkxkxkxkkxkxkkxkkxkxkkxxk
After you have done writing all of these companies, the letter writing
campaign will be finished. If you have written all of these companies,
the campaign will no doubt be successful and we will be seeing the games
we want for the Jaguar very soon.
Please spread the word around about this letter writing campaign on online
systems, BBSs, message areas, user groups, and any other place that you
can help get the word out abuot this campaign.
Also, please tell your friends! It is very important to get everyone
participating in this letter writing campaign!
kxkxkxkxkxxxxx*x THANK YOU! KKKKKKKKKKK
[C]entral [A]tari [I]nformation [N]etwork Newsletter Sept. 15, 1994
Copyright (c) 1994 All Rights Reserved No.006
Central Atari Information Network (CAIN) Newsletter is produced by Cain
Publishing and is no way affiliated with Atari Corporation. CAIN Newsletter
editors/staff produce this publication on a volunteer basis strictly to
benefit users of Atari products. Views, and opinions expressed herein ar
those of the article’s author(s) and not necessarily those of the editors/
staff of CAIN Newsletter, the Cleveland Free-Net Atari SIG, or its
affilitates. Permission to reprint articles is hereby granted, unless
otherwise noted. Reprints must include: Name of article, author’s name, name
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in any way without prior written permission. CAIN Newsletter is believed
to be reasonably accurate. If any inaccurate information is found within,
please contact the editor of CAIN Newsletter and a correction will be made in
the next issue.
Atari, ST, Mega ST, STE, Mega STE, TT030, Atari FalconO030, TOS, MultiTOS,
NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari Portfolio,
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