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Sneak Peek— Commodore introduces the 4000 Tower at Cebit. 



mazin 

^ COlVIPUTTTsTG < 

Yf>ur Original AMIGA " MmUhly Resotifce 




k'iLaiiiJi 



TECHNIQUE 



Two Ways to Create Motion BIm 
for Animations & Still Frames 











In This Issue 

•24-Bit Painting Technf 
•Amiga IVIusic Utilities 

• Deluxe Music 2.0 
•Desktop Pubiistiing for Profit 

Reviews 

•ADI Junior 
•MusicLab-IFS 

• MicroBotics MBX- 1200zl 
•OctaMEDPROvS.O 





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CONTENTS 




CanDo Tutorial, p.38 



Daniel B. Wilgo 

1313 Mooklngbird Lom 
St. Louis. MO »1 23 

1-<314)-55S«1212 






Desktop Publishing, p.52 




om 



- ii 



iMl !! ! l !!]l^MflM 



DeluxeMusic2.0, p.63 




24-bit Painting Techniques, p. 55 





PD Update, p.30 



fri 



r rl I 1 

I rli 



s Issu 



] 



36 Amigas in Business 

by Roger Thompson 

A focus on Creative Equipment 

International and their use of the 

Amiga. 

38 CanDo Tutorial 

by Randy Finch 

This month, Randy examines 
SubDecks, Proportional Sliders, and 
Custom Pointers. 

45 Four IVIusic Utilities 

by R. Shamms Mortler 

Shamms examines four popular Amiga 

music utilities: RiffGrabber, EmTrax, 

Motzart's Music Master, and 

KeyBangi, 

52 Desktop Publishing for 
Profit 

by Dan Weiss 

Resume design: A simple and prof- 
itable way to break into the desktop 
publishing field. 

55 24-bit Painting Techniques 

by Mark Hoffman 

Mark reviews some basic painting 
techniques and couples them with 
more advanced methods to bring new 
light to 24-bi1 painting. 

63 DeluxeMusic 2.0 

by R. Shamms Mortier 

Shamms reviews this latest release of 

the popular DeluxeMusic package. 

85 Coming Attractions 

by hienning Vahlenl<amp 
A look ahead at upcoming Amiga 
games including JetStril<e, Fighter 
Duel Professional 2.0, Magic Boy, and 
Seek and Destroy. 




Volume 9 
Number 5 
May 1994 




13 ADI Junior 

by Eric Nixon 

A review of this innovative learning 

environment from Europress 

Software. 

15 MusicLab-!FS 

by R. Shamms Mortier 

Derive sound from fractal images with 

this unique music application. 

18 WlicroBotics 
MBX-1200Z 

by Rob l-iays 

A review of this handy math co- 
processor and 32-bit RAM add-on 
card for the A 1200. 

21 OctaMED Pro v5.0 

by R. Shamms Mortier 

Play eight separate channels of 

interna! Amiga sound al once with this 

utility. 



Features 



24 Online 

by Rob Hays 

This month Rob takes a look at the 

Amiga services offered by 

CompuServe. 

30 PD update 

by Henning Vahlenkamp 

A look at the hottest shareware, 

freeware, and public domain software 

available. This month: MegaBall 3.0, 

Motorola Invaders, NewWorld, and 

more! 

72 Digital Image Special F/X 

by William Frawley 

Add motion blur to your images in 

ADPro with the help of ARexx. 



Double Feature! 

~ INSIDE ARexx & Digital Image Special F/X: 

Easy Tvays to create motion blur eiOfects in ADPro! 




OctaMED Pro v5.0, p.21 




MusicLab IFS, p. 15 




Music Utilities, p. 45 




Dune II, p.87 




Dune II, p.87 



Columns 



8 New Products & 
Other Neat Stuff 

CD ADE, Montage Postscript Module, 
Golden Gate 486SLC2, and LightRave 
3. 1 are among the neat items in this 
month's New Products. 

26 cli directory 

by Keith Cameron 

Keith continues the glossary of 

AmigaDOS terminology. 

28 Bug Bytes 

by John Steiner 

Bug fix for February's Bug Bytes; Co- 
processor selection on the A4000/30; 
Expanding CDTV units; A2002 monitor 
notes; Vortex board workaround. 

59 ARexx 

by Merrill Callaway 

An ARexx program for ADPro to create 

motion blur in animations. 

'o8 Roomers 

by The Bandito 

NewTek, LightRave, CD-i, Commodore 
Shareholder's Movement, 3D0, CD^^, 
and of course, Commodore U.S.A. are 
on The Bandito's list this month. 

81 CD32 Reviews 

Featured this month, Pirates! Gold 
from Microprose, Diggers, Fire Force, 
and Lock-n-Load, a collection of 
shareware and public domain 
software. 

87 Diversions 

This month: Dune II, Body Blows 
Galactic from Team 1 7, Discovery: In 
the Steps of Columbus, and Alien 
Breed 2. 



mmmsm 



Editorial 6 



List of Advertisers 80 



Feedback... 34 



Fred Fish Index 92 



And Furthermore... 96 



And fiirtliermore... 

A4000 Tower 

released on tli< 

European front at 

Cebit show. 




Amazing Amiga 

Amazing Comptilins For The Commoibtre AMIGA™ 

ADMINISTRATION 

Publisher: Joyce Hicks 


Amazing Computing For The Commodore Amiga''" (ISSN 1063-4647) is published 
monthly by PiM Publications, inc. , CurranI Rood , P.O. Box2 1 40. Fall River. MA 02722- 
2140. Phone 1-508-678-4200. 1-800-345-3360, and FAX 1-508 675-6002. 

U.S. subscription rats is S29.95 foi one year. Subscrlpllons outside the US, are as 
follows: Canada &. Mexico S38.95 (U.S. funds) one yeoronly: Foreign Surface 549.97. 
Ail payments must be in U.S. funds on a US. Bonk. Due fo erratic postal changes, 
all foreigrt rotes ore one-year only. 

Second-Closs Postage paid at Foil River. tVI A 02722 and odditfonal mQilIng offices. 


Assistant Publisher: Robert J. Hiclts 
Administrative Assf.: Donna Viveiros 
Circulation Manager: Doris Gamble 
Asst. Circulation: Traci Desmarais 


POSTMASTER: Send address changes to PM Publications Inc., P.O. Box 2140, Fol! 
RivSF.IvIA 02722-2140, Printed In the US. A, Entire contents copyright. 5 1993 by PiM 
Publications. Inc. All rights reserved. No port of this public otion may be reproduced 
without written permission from PiM Publications, Inc.. 


Traffic iVIanager: Robed Gambie 
Production Manager: Ernest P. Viveiros 


Additional First Class or Air Mail rates ovoiiobie upon reauest. PiM Publications, Inc. 
maintains the right to refuse any advertising. 


EDITORIAL 


PiM Publications Inc. is not obligated to return unsolicited materials. All requested 
returns must be received with a self-addressed stamped mailer. 


Managing Editor: Don Hicl<s 
Associate Editor: Jeffrey Gamble 
Hardware Editor: Ernesl P, Viveiros Sr. 


Send article submissions in both manuscript and disk format with your name. 
oddress. telephone, and Social Security f^Jumber on each to the Associate Editor. 
Requests for Author's Guides should be directed to the oddress listed above. 


Video Consultant: Oran Sands 
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AMIGA™ Is a registered trademark of Commodore-Amigo, Inc.. 
Commodore Business f^ochines. International 


Illustrator; Brian Fox 




Contributing Editor: l^erriil Callaway 


Csstitsutoied in the U.S. & ConcWa by 

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ADVERTISING 
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^ Amazing Compltixg 



Got a Great Idea for a Program? 
Make it Real with CanDo! 








CanDo is a software aiUhoring system tliat gives you the power ol" a programming language, yet makes creating your 
program's interface as easy as using a paint program. Because CanDo is tailor-made for the Amiga, all of the exciting 
Graphics. Sounds, and mouse-driven Objects that are built into your computer arc at your llngertips. This gives you 
everything you need to make your ideas come to life. 

CanDo Makes real programs real easy. 

Painlessly creating your interface is just the beginning. The key to making real programs is CanDo's English-like 
.scripting language. Even if you're a beginner, you can slil! use CanDo's tools to write programs for you. While easy 
to learn and use, the commands are so powerful you can create programs which would take 10 times longer to write 
using a language such as C - even presuming you had years of programming experience. 

CanDo Is programming far the rest of us... 

Ordinary people all over the world are using CanDo to create real applications such as: databases, utilities, animated 
multimedia presentations, kiosks, training systems, and all sorts of games. CanDo enables you to explore your 
imagination and make the things you never thought you had the time or experience to do. 



You CanDo It! 



TRONICS 



interoctive medi 

InovQtronics, Inc. / 8499 Greenville Av^^ue /Tuite 209B / Dallas, TX 75231 / USA / Tel: |2 I4| :i40-4991 / FAX; (214) 340-8514 
Inovotronics Ud. / Unil 1 1 . Enterprise Centre / Cronboine Road / Pollers Bai / He.ifordshire / EN6 3DQ / ENGlAND / Tel: +44-707^562861 / FAX; +44707^i60W2 
Inovotromcs GmbH / Im Heidkamp 1 1 / W-5000 Cologne 91 / GERMANY / Telephone +49-221-875126 / FAX +49-221-8704747 

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\EDITORIAlCOmT 



Much Ado About Everything 



Prelude 

I have "lifted" a piece from Shakespeare for 
the second month in a row (List month 1 stole 
from H<inilet).My only excuse is that the current 
atmosphere from Commodore, its dealers, stock- 
holders, Amiga users, and others sounds more 
likcscenes from a Shakespearean repertory com- 
pany every day. 

Act 1 Scene 1 
Sililoquy To A Board of Directors 

Jeff Nioskow, a L.5. Amiga dealer with 
Slipped Disk in Madison Heights, Michigan 
called me shortly after returning from the Com- 
modore Board of Director's meeting held in the 
Bahamas on March 2, He h,id heard that there 
was n lot being rumored about uhat occurred at 
the BOD of C and he wanted to make certain that 
we had the correct information. 

InppreciatedJeff'scail.Bythetimehespoke 
with me, I had heard a dozen d i f ferent accounts 
of what had transpired at the meeting. 1 had 
been told that the meeting lasted less than ten 
minutes (almost everyone agreed to (his). I had 
been told that the Board had gone through the 
meeting with a script (one report said it was so 
bad that at one point a board member apolo- 
gized for starting to read another member's 
part). ! had heard that the shareholder's move- 
ment group had been able to give a fair and 
influential presentation and 1 also heard that the 
same group was considered ill prepared and 
emotional. 

Wha 1 1 had heard about Jeff \vas tliat he had 
also been emotional and that the board \vas 
unmoved. When 1 told Jeff this, he remarked 
that that was not how it went, thai the board had 
been recepti\'e, and that they had responded to 
his points. In order to defend himself against the 
rumors, Jeff asked if I would like to see a tran- 
script of what he had said at the meeting. I not 
only agreed, hut I told him 1 would print it. 

Jeff Moskow to Commodore Board 

"I'm sure there are some in this room wiio 
feel that it is a magnanimous gesture when the 
president of a troubled company '\'oluntarily' 
takes a pay cut from SI million to 5750,000. As a 
dealer whohas gone months without anv moni- 
tors, who has gone months \vilhout anv Amiga 
12U0 computers, there are adjectives other than 
magnanimous that I'd u.se." 

"I'm sure the question man\' dealers, stock- 
holders, employees past and present have is 
why, after years of financial disasters, after a 
marketing program that lacks focus and vision, 
after theamalcurish firingofiVlr. Rattigen which 
look SIO million of resources which our com- 
pany desperately needs, why after all this are 
we left with the same top management?" 

"With the changes in boards of directors all 
across the coimtry, from IBM to CM where ive 
see directors taking an aclive role in turning 
armmd troubled companies, whv are we left 
with what appears to be a 'rubber slamp' board 
of directors?" 



" In closing 1 ha vc got to con fess an undying 
respect and admiration for General .Alexander 
Maig. Years ago he found himself with a presi- 
dent who was ineffective, who people had lost 
confidence in and ^vhose decision making was 
being called into queslion. Mr. Haig had the 
courage to cons'ince that President to resign... I 
onl\' hope that history repeats itself." 

Jeff's points are well taken. They are only 
slightlv diminished because the focus of his 
scorn, the individual in charge of practically all 
day today Commodore Business, was not avail- 
able toattervd this less than regular meeting. His 
presence was urgently needed eisev^'here. By 
the looks of Mr. Moscow's rejnarks above and 
those of countless other A miga owners, dealers, 
and producers, they were right — his presence 
has most definitely been requested anywhere 
than behind the president's desk at Commo- 
dore hiternational- My one regret is that we 
ha\'e been unable to get ClL's President, Mehdi 
Ali, to discuss these problems and possible so- 
lutions "on the record." 

Act 1 Scene 2 
Dilulu's Caldron 

While fire and yaivns were beingoxchanged 
in the Bahamas, the electronic networks in the 
U.S. were busy brow beating one of CBM L'.S. A.'s 
last executives. Theston,' goes that John Dilulu, 
CBM's head of marketing (and a whole lot more 
these days), said somediscouraging \\-ord5 about 
Amiga dealers and Amiga users to a couple of 
American dealers at the Winter CES this past 
January. Tlie dealers were more than a little 
perturbed at the rebuff and made Mr. Dilulu's 
statements public on the net\vorks. Naturally 
everyone who read the remarks went ballistic. 
The wires heated up and basically fried Mr. 
Dilulu before he had a chance to respond. 

In response, Mr. Dilulu, with an assistance 
from Leiv Eggebrecht, will be on CompuServe 
(according to an inside source) and attempt to 
straighten out both what he said and what he 
meant. Whether this ^\-ill be a live conference or 
a posting with response to questions, i do not 
know. What 1 do find interesting is that this is 
necessary at all. 

In Mr. Dilulu's defense, 1 don't know 
whether he said those things to his own dealers 
or not. Why would the head of marketing e\'er 
act that wa\'? 1'et, how could the dealers have 
misunderstood him so completeiv? 

1 was also at CES and 1 can assure you, after 
four days of constantly defending and promot- 
ing the .Amiga and CD'-, it would be easy to 
understand if, out of frustration and fatigue, 
John Dilulu answered a question from a dealer 
with less than the perfect answer. That is no 
excuse. Weall luiderstand \ve are judged by the 
moment and not our entire body of work — 
ivhich is why our mothers always told us to be 
on our best beha\ior. But il is understandable. 



It is also understandable for two dealers, 
upon hearing these words and being at a similar 
stage o f frustration and fatigue, to feel there was 
no excuse for such behavior and placed the 
offending words in the public domain. As Jeff 
Mosko\v demonstrated above, Amiga dealers 
also face problems and many of those problems 
come back to the things Commodore has or has 
not done to help their business. 



Act 1 Scene 3 
Questioning 

The Commodore .Amiga is a very good 
computer. None of these problems appear to be 
a question of Amiga quality or the platform's 
ability. How have we come to the point that 
loyal Amiga users consistcntiv beat-up on Com- 
modoreate\ery opportunity? 1 know thatthere 
are literalh' thousands of reasons whv these 
actions occur. The reasons stem from countless 
injustices that loyal .Amiga u.sers and dealers 
contribute to Commodore. My question is not 
about the reasons. My question is only why is 
this so? 

Loyal computer fans are never as loyal to 
the maker of the computer platform as to the 
computer itself. Apple has disappointed its us- 
ers many times o\'er with erratic price struc- 
tures, confused product lines, and an attitude 
that at one time said .Apple lis fore\'er and a vear 
later only sold Macintoshes. If anyone ever 
wanted to define a Goliath company who had 
consistently placed its corporate needs above 
those of its consumers, IBM would be the best 
case, Hovs'cver, both IBM and Apple hai'e a 
radical following and superb market acceptance. 
Why is Commodore so maligned? 

The main question is \vhv are Amiga oivn- 
ers so quick to believe the worst? V\niat is special 
about the assortment of factors which comprise 
the Amiga market that has made Commodore a 
target for our scorn? Is it this same scorn that 
makes Commodore executives feel so em- 
battled? Is it this ten.sion between user and 
producer that has escalated into a completely 
ineffectual stream of bitter feelings between the 
two groups? 

Wecannot move the .Amiga further until we 
answer these questions. Conmiodore will not 
entice new users if old users are \ocallv disen- 
franchised. Use rscannotget the computer equip- 
ment they need and the support they want if 
Commodore has gone deaf to their requests. We 
are a marketplace that must work together, but 
first we mtist understand why we are so far 
apart. 

End of Act 1 

To be continued,.. 




Don Hicks 
Managing Editor 



Amaz/ag Computixg 



ART DEPARTMENT PROFESSIONAL VERSION 2.5 



The Best Don't Rest 




ADPro is 
ie only 
nage proces 
or to consis- 
ntly rank in 
ie Amiga's top 
best sellers. 

ADPro has won the 
^mazing Computing Reader's 
;hoice Award every time 

ADPro is now more powerful and 
asier to use than ever before 



\/ith the track record and reputation 
iDPro has earned, you might think we'd be 
ontent to rest on our medals. Fat chance. 

T fact, we've just made our biggest improvements 
ver, including: 



An all new (totally style 
uide compliant) user inter- 
ice where no major feature 
; more than a mouse click 
way 

Support for many new 
raphics boards including 
le Video Toaster, Retina, 
'icasso II and all EGS 
ompatibles 



Over 100 pre-written ARexx 
programs ready to go 

The best poster printing around, 
especially on the new FARGO Primera 
Dye Sub Printer 

More special hardware support (like 
the DPS PAR and Digital Broadcaster) 

More image formats • More tutorials 

More image processing operators 
• And the list just keeps on going 



= you're a seasoned professional, ADPro has been listed as a "Must 
lave" for years. And if you're just starting out, you can't make a safer, 
nore secure choice than the easiest-to-use ADPro ever. 

io see your dealer right away and get the best — get ADPro! 



PROFE53fNM 
Madi CaiY 



/frtog"-- ' 



Circle 102 on Reader Service card. 



. _ __ -_ Circle 102 on Header service cara. 

A ^P Ci 925 Stewart St. Madison, Wl 53713 (608) 273 - 6585 

■ '■ »r^>«:^ . . n„,„^„, p,„,,«5inn-, i. , reoistered trademark of ASDG. Incorporated. Other trademarks are the property of their respective hole 



NEW 

PRODUCTS 

and ot^e^f^ ne^at^ta^^ 



Family Tree Tracking 



Your Family Tree GEDCOM 

MVP Software announced Your Family Tree GEDCOM 
($25), which works in conjunction with Your Family 
Tree v2.0 or later to convert the information to GEDCOIVI 
format and vice versa. Use GEDCOM to create either 
a new database or add to existing data files. Also, 
convert GEDCOM data to the Tiny Tafel format which 
Is used to summarize the family names you are re- 
searching in order to correlate data with others re- 
searching the same lines. 

MVP Software, P.O. Box 458, Allquippa. PA 15001, 
(412)378-0411 
Inquiry #207 



Postscript Character Monipulatior^ 



Montage Postscript Module 

The Montage Postscript Module ($299.95) allows MT- 
Toaster and MT-24 Amiga owners to scale Postscript 
fonts in real time at a Ins effective resolution. Users 
can also add all of the special text effects the prog rams 
offer to Postscript fonts. It comes complete with ten 
special Postscript fonts with international characters. 
Available in NTSC or PAL. 

Innovision Technology, 1933 Davis St.. Ste 238, San 
Leandro. CA 94577, (510) 638-0800. Fax (510) 638- 
6453 
Inquiry #209 




Easy Editing for CanDo Decks 

CD_ADE 

CD_ADE\s a tool allowing CanDo authors the ability to edit their decks and 
sub-decks in their favorite text editor. This tool requires CanDo 2.0 or higher. 
By-passing the need to enter an object before being able to edit a script or 
routine, CD_ADE allows the user to work with an entire deck as a text file; 
create generic INCLUDE libraries of commonly used objects, scripts, and 
routines; quickly change the order of all the objects in the deck using the cut/ 
copy/paste features of a text editor; globally search and replace variables, 
objects, or code; and quickly locate segments of code so that you can recall 
the lines of text but not the object that contains them. 
Creative Logic, P.O. Box 743271, Dallas, TX 75374, (214) 432-9824, 
Fax (214) 393-0007 
Inquiry #208 



Synchronicity 

XSync 

The XSync is an auto-configuring expan- 
sion card which fits internally in the A2000, 
3000, or 4000. Fully populated, it includes 
a vertical interval time code reader, a lin- 
eartime code reader, and dual serial ports. 
The serial ports can be hardware config- 
ured for RS-232, RS-422, or MIDI. The 
time code readers on the card, may be 
used to sync the Amiga with external 
timecode from video or audio tape sources. 
The serial ports provide two extra serial 
channels for the Amiga. 
ZEN Computer Services. 2 Silver Birch 
Grove, Swinton, Manchester, M27 5FZ, 
UK, +44-61-793-1931 
Inquiry #221 



8 



Amazi,\g Computing 



CATCH THIS. 



Introducing FreshFish™ , a unique CD-ROM 
series that provides the Amiga community 
with hundreds of megabytes of the very latest 
in freely redistributable software. 
The FreshFish 
CD-ROM series 
is produced 
directly by Fred 
Fish, who has 
been working to 
supply Amiga 
users with high- 
quality, freely 
redistributable 
software since 
the Amiga's 
introduction in 
1985. FreshFish 
CDs, published 
every 6 to 8 
weeks, contain 
over 100 Mb of 

newly submitted material in both BBS ready 
(archived) and ready-to-run (unarchived) 
form. Also included are over 200 Mb of 
ready-to-run GNU software (EMACS, C/C++ 
compiler, text processing utilities, etc.) with 
full source code included, and up to 300 Mb of 
other useful utilities, games, libraries, docu- 
mentation and hardware/software reviews. 




Two compilation CDs will also be available. 
The FrozenFish™ series will be published 
every 4 to 6 months as a compilation of the 
most recent material from the FreshFish CDs. 

GoldFish™,a 
two disc CD- 
ROM set, will 
be available in 
April 1994. 
This set will 
contain the 
entire 1 ,000 
floppy disk 
"Fred Fish" 
library in both 
BBS ready and 
unarchived 
form! 
FreshFish, 
FrozenFish, and 
GoldFish may be 
purchased by 
cash, check (US dollars). Visa, or MasterCard, 
from Amiga Library Services for $19.95 each 
(plus $3 shipping & handling in the U.S., 
Canada or Mexico, $5 elsewhere). 
Fax or mail orders and inquiries to: 
Amiga Library Services 
610 North Alma School Road, Suite 18 
Chandler, AZ 85224-3687 USA 
FAX: (602) 917-0917 



Circle 106 on Reader Service card. 



MEW 

PRORUCTS 



Faster Processins for PC Side 

Golden Gate 486SLC2 

The Golden Gate 486SLC2 ($999) is built on the same card 
design as tine vortex Golden GFate 486SLC. Tlie Goiden Gate 
486SLC2 comes with a SOIVlHz 486SLC2 processor, 2.5IV1B 
RAIVl. fioppy disk controller kit, and IDE hard drive interface. 
The board contains four industry standard 30-pin SIMM sock- 
ets and is expandable to 1 6MB RAM. There is also a socket for 
an optional 80C387SX-25 math coprocessor. The Golden 
Gate uses the Amiga serial and parallel ports and the Amiga 
mouse is emulated as a Microsoft serial mouse. 
GMR Productions. 3835 Richmond Ave., Ste. 138, Staten 
Island. NY 10312, (718) 967-1509. Fax (718) 948-0893 
Inquiry ^2 W 



Multi-lingual Word Processing 

Rashumon 2.3 

Rashumon 2.3 is a new version of the nnulti-lingual 

word processor for the Amiga, This version has full 
Postscript support including Type-1 multi-lingual fonts. 
Other new features include a multi-lingual keymapping 
system, new font manipulation functions, and AGA 
support, 

HarmonySoft, 69 Jabotinsky St, Givatayim 53319, Isreal, 
Fax +972-3-315-967 
Inquiry #21 1 

Network News 

TSSnet v2.5 

This version of TSSnet (S395) supports SANA-II Ethernet 
communications. Commodore'sSANA-ll Nslwork Device Driver 
Specification provides a standard software interface between 
networking hardware and software. This allows multiple net- 
works to share the same Ehternet card. Other features of 
TSSnet 2.5 include a new manual, mail fonwarding, improved 
node listing in the network Control Program, and improved 
AmigaDOS 2,0 support. 

Tirunder Ridge. Inc.. N9353 Benson Rd, Brooklyn, NY, 53521, 
(608) 455-1039, Fax (608) 455-1317 
Inquiry #212 



P^ Moving Mention... 

Design Mirage 

Design Mirage, your interactive multimedia specialist has 

moved. The new address is: 

101 North Spring St., Ste. 2200 

Bellefonte, PA 16823 

(814) 353-9051 

Fax (814) 353-9060 

Inquiry #213 



Ranting & Raving 



Ligh1Rave3.1 

Warm & Fuzzy Logic announced the latest update to 
their revolutionary LightRave product. LightRave v3. 1 
($499) is now totally compatible with the 3.1 version of 
Lightwave 3D. Other features of the new release in- 
clude faster HAM rendering, complete PAL compatibil- 
ity, easier installation, and custom resolutions. LightRave 
requires Lightwave 3D 2.0 or later to operate. 
Warm & Fuzzy Logic. 2302 Marrioi Road, Richmond, 
VA 23229, (804) 285-4304 
Inquiry #214 



^^^^■j 




1 


^^^^^1 




1 


[\\UU\l 


llie 'Rmttiiimulfdor 


■ 


^' Wum and 9\.\7.7y logic 



Get your product listed in AC'S New Products & 

other neat stuff. Send press releases and review 

copies to: 

New Products 

c/o Amazing Computing 

P.O. Box 2140 

Fall River, MA 02722 



10 A3fAzr.\c; Computimg 






^mi » 




Resolution 



•1 •] 



from your AMIGA' 
DTP & Graphic 
Documents 



v/:iriauiHiMiiv4iiiiilliiirMk'iair.(UMiininil[ifiii«UiiHiiiyvilttBiiuviaiiiiiiiik»<irilVK'iiJiaih:u4iiiiiit< v>ci'<jii'jiit4 



bureau that recognizes your AMIGA file formats. Your search is over. Give us a call! 

We'll imagesct your AMIGA graphic files to RC Laser Paper or Fihn at 2400 dpi (up to 154 Ipi) 
at a extremely competitive cost. Also available at competitive cost are quality Dupont 
ChromaCheck™ color proofs of your color separations/films. We provide a variety of pre-press 
services for the desktop publisher. 

Who are we? We are a division of PiM Publications, the publisher of Amawig Computing for the 
Commodore AMIGA, We have a staff that really knows the AMIGA as well as the rigid 
mechanical requirements of printers/publishers. We're a perfect choice for AMIGA DTP 
imagesetting/prc-press services. 

We support nearly every AMIGA graphic & DTP format as well as most Macintosh™ graphic/DTP formats. 
For specific format information, please call. 



For more information call l''800-345'3360 

I Just ask for the service bureau representative. 



MEW 



Team 17 CD>^ Double 
Packs 

Team 17 has released two 
double packs of games for 
CD3=. Project X and F1 7 Chal- 
lenge features the classic 
Amiga shoot-em-up Project X 
and F17 Challenge arcade 
racing game. Alien Breed 
Special Edition and Quack 
features the space adventure 
of Alien Breed and the cute 
platform game Quack. All 
games remain more or less 
unchanged from the original 
Amiga releases, although they 
have been adapted to make 
use of the CD^^ gamepad and 
its buttons. More titles are on 
the way. 

Team 17, Marwood House, 
Graden St,, Wakefield, West 
Yorkshire, WF1 1DX. UK, 
0924-291867 
Inquiry #215 

Turbo Plus Extension 

The Turbo Plus Extension is 
specially designed for AMOS 
and AMOS Pro. It attaches to 
the AMOS or AMOS Profes- 
sional system and gives you 
130 new high-speed com- 
mands. Turbo Pius allows the 
creation and manipulation of 
maps and levels that are hun- 
dreds of screens wide and tall 
with a minimum of memory. 
More features include easy 
use of full color graphictext as 
well as the ability to move 
hundreds of stars under inter- 
rupt control; manipulate indi- 
vidual bitplanes and bitwise 
operators; replace zone com- 
mands with more flexible fast 
check commands; and create 
and manipulate vector ob- 
jects. 

Playtieldl, P.O. Box 450884, 
Sunrise, PL 33345-0884, 
(305) 848-7969, Fax (305) 
846-8338 
Inquiry »216 



CAD Quarterly Commences 

XPress 

A quarterly newsletter for Amiga users of all experience levels interested in 2-D and 3-D CAD. 
Written by professionals using the Amiga, content is primarily focused on X-CAD Pro and X- 
C-4D3DwithregularfeaturearticlesonDynaC/^DD, P/an 3.0, and /I utoC/^D. Coverage includes 
reviews of commercial and PD software, tips and techniques, commentary and graphics topics 
such as painting, 3-D modelling, and desktop publishing. 

Bob Miller-Rhees, 8231 NE Paulanna Lane, Bainbridge Island. WA 98110, (206) 842-6331 
Inquiry ^2 17 



Major MediaPoint Update 

Media Point release 127 

Activa announced the release of the latest update to their Med/aPo/nfpackage. This release has 
a host of improved features including faster dithering of pictures, fast calculation of best color 
palette, special genlock remapping, importing of DBase files with selectable record fields, 
improved broadcast limits, and the ability to save pages as IFF files for use in other programs. 
The player has also been improved so that 24-bit pictures can now be shown on AA machines 
in 256 colors without remapping them in the page editor. 

Activa International, EEMNESSERWEG 51-A, 1251 NBLarenNH, The Netherlands, 31-2153- 
80-639, Fax 31-21 53-80-679 
Inquiry #218 



Creative Coding 

CopyCode 2.0 

CopyCode 2.0 ($25) is a Morse code trainer for the Amiga. Audio frequency, volume, weight, 
character formation, lesson length, and hide/show text are adjustable by the user. CopyCode 
2.0 contains all the characters on the FCC exam and more. Practice with 14 predefined 
character groups or create your own groups using the unique on-screen keyboard. CopyCode 
contains thousands of random but repeatable character sequences. Lessons may be recorded 
and printed. 

Sensible Software Solutions, 4951 -D Clairmont Square, Ste. 262, San Diego, CA 92117-2798, 
(619) 453-9446 
Inquiry #219 



Making 



Interactive Digital Book on the History of Games 

CBP Publications has just released Geofery Williams' History 
of Games, a digital interactive hypertext book. It is marketed as 
one of the most extensive games h istories ever written. It goes 
beyond traditional publishing by incorporating a powerful graph- 
ics based hypertext interface, allowing the reader to click on 
Interactive '^°"^ °'' '^®^ words to jump to other subjects, follow hypertext 
links, or play the game described inihe text. The topics covered 
include board games, card and dice games, arcades, the 
history of computer games, gambling, and more. 
CBP, 1833 Verdugo Vista Drive, Glendale, CA 91208, (818) 
240-9845 
Inquiry #220 



History 



12 Amazing Computing 



REVIEWS 



ADl Junior 

^1/ Eric Nixon 



Five years ago, when I bought my 
original Amiga 500, 1 was hoping my 
very young children would oppreciare 
the computer's user friendliness, while 
being stimulated and entertained by 
the wide variety of programs available. 
Unfortunately, the number of educa- 
tional software titles released has been 
very limited and the quality, generally, 
not up to the usual Amiga standard. 
Thankfully, that situation is beginning to 
change, due to the arrival of many high 
quality imports from England. 



Europress Software has developed 
Into the leading creator of Amiga 
educational products, starting with the 
Fun School programs and their many 
offspring, the ADl series, and now the 
ADl Jun/or titles. ADl Junior is o modular 
series buiit around a central "environ- 
ment' that allows children as young os 
four to learn obout the computer. The 
modules subdivide the program into 
Counting and Reading and age groups 
Four/Five and Six/Seven; these are each 
available as separate titles. The 




program is compatible with ail Amigas. 
even the AlOOO, and requires no 
additionol memory. 

The main environment is filled with 
a myriad of activities for your child to try 
out. They con click on virtually any item 
on the main screen and discover 
entertaining animations, including a 
rocket ship that blasts off, orbits around, 
and lands, a faucet that turns on in the 
garden; creates a puddle, and has a 
little fish jumping In It; ond on apple tree 
with a hungry bird hiding in the leoves. 

Whenever the yellow mouse 
pointer hand turns red, it signals that 
double clicking the mouse button will 
lead your child Into one of the 1 
programs on the environment disk. The 
variety of these programs is astounding. 
Your urchins will be introduced to a 
clock that shows what events are taking 
place at every hour of the day; o 
garden where you plant seeds, watch 
them grow, then pick the flowers; a 
simple note pad. and d picture 
construction game where you pick 
various items and paste them on a 
choice of landscopes. There is also a 
poinring program, an hilarious portrait 
game thot resembles a computerized 
Mr. Potato Heod, a jigsaw puzzle gome, 
end two non-educational games— one 
a car racing program and the other a 
simple Arkanold clone. 

If this sounds like enough to fill a 
disk, you are wrong. Nearly oil of the ten 
activities include a discovery level, 
where your kids can get a feel for the 



May 1994 13 



R G ^ I E n s 



program, and three increasingly difficult 
levels of learning. This allows children 
from four to seven to start of the 
discovery level and progress to the most 
difficult level at their own speed, while 
having fun the whole time, As with most 
of ADI Junior's requesters, picking the 
correct level is child's ptay. A box pops 
up center screen with a clown Juggling 
one, two, or three balls. With minimal first 
time assistance, your children will master 
this and oil the other requesters in the 
program. 

After many days and weeks of 
enjoying the environment disk, your 
children may start to osk, "What else 
can we play?" . This is where the 
modules come In, On two additional 
disks youTI find the actuol educational 
parts of the program, where your oge 
four/five or six/seven children con learn 
counting or reading. Each two disk set 
contoins one age group and one 
curriculum. This part of the program is 
accessed by clicking on the school 
house In the main environment. The 
computer then prompts you to insert 
one of the other disks; the disks are 
clecriy labelled and most four year olds, 
with a little initial instruction, should be 
able to perform these disk swaps 
without your help. 

After the disk Is loaded, a new main 
screen comes up with 15 more octivitles 
specifically related to your child's age 
and reading or counting requirements. 
This section is still fun, but is noticeably 
more structured; youf child will be asked 
to solve real problems and will be 
rewarded every five levels with a candy. 
If you quit the program correctly, you'll 
discover that one of the apples on the 
tree in the main environment has been 
replaced with a candy. This is o visible 
record of your children's progress every 
time they restart the program; you'll 
enjoy seeing the smile on their faces 
and the pride they have in their 
accomplishments. 

Almost Perfect 

If I sound like i'm writing an 
advertisement for ADI Junior, it's 
because this is a nearly flawless series of 
programs that will delight any child, 
while giving them some solid learning. 
Of course, that's not to say I don't hove 
a few minor quibbles. 



Occasionally, you'll run across 
British words that are foreign to us, lorry, 
the English word for truck, being the 
most common. Rather than ignoring 
them, I like to make these words into a 
learning experience for my children; I 
explain that a lorry is what they call a 
truck in England, which is a countp/ 
across the ocean. 

The game has an almost perfect 
copy protection scheme for the age 
group that's using It. There are two little 
books, one with an elephant on the 
cover and one with a cat. The child is 
asked to find the animal on the correct 
colored page that matches the one on 
the screen, for example, a lion on the 
yellow page. Beside the animal is a 
shape. Match the shape to the correct 
one on the screen and a little clown 
jumps for joy. Choose the wrong shape 
and he sobs uncontrollably. Everything is 
visual - the animal, the color, and the 
shope - except for the instructions to tell 
you whether to choose the elephant or 
cat book. These are written out os 
words. A small detail, but it spoils an 
otherwise perfect copy protection 
scheme. 

After reading the combination PC/ 
Amiga manual, you'll discover the 
Amiga version is missing a few of the PC 
features, especially additional sound 
modules and hard drive installability, The 
Amiga version does not recognize a 
second disk drive, so there is more disk 
swapping than there should be. As well, 
when you're prompted to inserf a new 
disk, you must wait for a few seconds, 
then click on the mouse button to get 
the computer to recognize the new 
disk. 

In order to save your child's results 
from the learning area, he or she must 
exit the program correctly. This involves 
clicking on the little computer screen In 
the bottom right corner, waiting for the 
disk prompt, inserting the environment 
disk, waiting for it to load, then quitting 
the moln environment. The total time is 
several minutes. This can be a bit of a 
headache, because when children this 
age decide they're finished playing, 
they mean it. You'll be hard-pressed to 
get them to hang around for an extra 
five minutes, but if they don't, they'll 
lose accumulated candies and lower 
their overall scores. 



Copying the Copy 

if you have two children using the 
same program, you might be advised to 
make an extro copy of your disks. I'm 
not sure this is strictly legal, but it will 
save you some teary eyes later on. The 
program is really set up for one child to 
use. In our household, my six year old 
son got to the program first and 
managed to coilect lots of candies on 
the easiest levels: once a level is 
completed you don't get any more 
candies. This left only the more difticult 
levels for my four year old daughter. 
Consequently, she has never been oble 
to earn any sweets for herself, a major 
blow to her young ego. If I'd known this 
before, 1 would have had each child 
work on a separate copy of the 
program. 

These are such minor problems, I 
feel almost embarrassed mentioning 
them. Overall, ADI Junior is so thor- 
oughly entertaining and educational. 



ADI Junior 

Europress Software Limited 

Europo House, Adiington Park, 

Macclesfield, England 

SK10 4NP 

0625 859333 

Inquiry #222 



14 AAiAZf,\G Computing 



REVIEWS 



Mus/ci.ob-/FS (MLIFS) from Digital 
Expressions Research is like HollyWare's 
MustoX with on ottitude. It is also loosely 
related to software from anothier 
developer. PIXound from 
Hologramoptior-ie, in that they both 
operate by tronsformirig visual data into 
audible sound, But MLIFS is radically 
different from even its closest neighbor 
in how it does what it does. Digital 
Expressions Research has another 
product that I wrote on in an earlier 
/Amoz/ng issue: Video Music Box. I 
mention it to point out that one 
developer con creote two products as 
different from eoch other as night and 
day. While Video Music Box produces 
wonderful melodic soundtracks that are 
universally adaptable to 99% of any 
commercial soundtracking needs you 
might have, MUFS Is a tool meant to 
delight the more experimental com- 
puter musician, Not that you can't use it 
to develop video soundtracks as well. 
As long as the visuals you ore targeting 
take on some of the some experimental 
edges. 

The MLIFS manual is very thorough 
and clear, and it's a good thing too. 
The areas of exploration in sound it 
offers are phenomenal, and without the 
qualify of its documentation the user 
would be hard pressed to achieve 
creative access to the tools. 

What MLIFS does 

Simpiy put, this software allows you 
to Import (and even create) various 
f rectal images and then it takes the 



MusicLab-IFS 

R. SImmirts Mortier 



same data as an instructional path for 
sound generation. It works with a 
maximum of eight "frocks" or "chan- 
nels" (in the cose of MIDI), each of 
which hold either an 8svx internal Amiga 
sound sample or address a specific MIDI 
channel (chosen from 1 to 16). In case 
you're wondering, you can also address 
both internal 8svx and MIDI samples at 
the some time, as long as your somples 
fit info the eight instrument tracks 
provided. This is one aspect that again 
makes me think of Music-X's same 
option, except that Music-X allows more 
than eight channels. 

A simple walk through of its 
operation is in order. The primary 
building block of MLIFS is an "IFS code". 
IFS codes can be either fractal or non- 
fractal. This "code" is a specific type of 
algorithm, and usually consists of from 
two to twenty afflne transforms. A 
transform combines a rotation and/or a 
scaling with a fronsiation. Each of these 
transformations in MLIFS has seven 
coefficients, six representing the actual 
transformation ond the seventh the 
probobilify of its use. All of the data 
associated with each transform is 
editable, and appears on screen in 
graphic os well as numeric form. There 
is a more technical explanation of these 
terms in an appendix in the monuol. A 
thick library of IFS codes resides on the 
disk. 




Selecting an IFS code and loading 
it info the program is the first step in the 
process. From there. "Render" is 
selected on the screen. The shape of 
the rendered data begins to appeor, 
becoming clearerondcleareras the 
iterations progress. It is suggested in 
the manual that you use the dato after 
only a few thousand iterations, and shut 
rendering down at that time. I have, 
however, allowed the process to 
continue to about 100,000 iterations, 
providing more data so that the 
resulting composition was thicker (more 
sound), A minimalist might do the 
opposite. 

Next, one selects the "Score' 
button. The data thot appeors by 
default in one color (yellow) on the 
graphic screen now is tronslated into a 
multicolored "score". This score can be 
played by simply clicking the mouse, It 
loops until stopped. The score created 
can also be saved for later retrievol and 
play. You con layer as many IFS codes 
over each other as desired, even 
modifying areos of some of them in the 
process (magnification creates blockier 
and slower sounds), When you are 
satisfied with a score, It can be 
translated into a "sequence", and saved 
out OS o standard MIDI or SMUS file. 
Figure two demonstrates what an MLIFS 
score looks like when saved out as a 
MIDI file and imported Into DMusic 2.0. 
Most serious Amiga music applications 
allow you to import MIDI files, and some 
address the SMUS configuration as well. 
This means that the results achieved in 
MLIFS can be ported to 99% of other 
Amiga music packages without a glitch. 



e,8s 

8,85 
-8.26 


-8,85 

8,13 

8.3 


8.75 
8,84 
8,29 


8,22 
8 

9.17 


8,16 
8,16 
8,17 


e.66E 

8,81 

8,18^ 



Figure 1. The visual here, originating 
from a MLIFS IFS code called "Fern", is 
transformed into instructionol data that 
MLIFS uses to form the basis of a 
playable musical score. 



May 1994 IS 



REVIEWS 



Optional Tweaking 

If all you could do was to create 
scores by following the simple mettiod 
above, MUFS would be a bargain. But 
ttie tale is deeper yet. This software is 
loaded with options that allow you to 
finely hone your composition in a 
variety of ways, Let's look at some of 
them. 

First, as hinted at earlier, you can 
alter the imported IFS codes in two 
ways: by reworking the numerical data 
and by altering the graphicol structure. 
The first operation is easily accom- 
plished by simply t/ping new numbers 
into the seven associated string boxes. 
The second operation is not as obvious. 
The graphical data is contained in the 
codes skeletal underpinning, associated 
triangular structures with moveable 
control points, automatically creating 
new coded data. There is a quick render 
feature which allows you to preview the 
new structure. 

MUFS allows you to define and use 
scalar PreSets in your musical creations. 
By bringing up a PreSet menu, you can 
scroU through a list of choices for up to 
32, Choice cannot be edited or 
changed, It is a chromatic scale, and 
with most IFS coded scores, produces 
the most cocophonous results. Other 
choices abound in the list, however, like 
pentatonic, whole tone, diminished, 
dominant, end modal scales. These 
shape your creations into more pleasing 
sound structures. You can apply these 
presets in real time white your composi- 



Above right: Figure 2. Here we see the 

"Fern" score after it was saved out as a 

sequenced MIDI file and imported into 

DMusic 2.0. From here, it can obviously 

be tweaked further and saved out 

again for performance or recording. 



Right: Figure 3. MUFS tias a wealtti of 

options that allow you to reconfigure the 

output before a score is either played or 

saved. For MIDI users, MW$ allows the 

adjustment and alteration of samples 

and A/IIDI channels, as well as diverse 

orctiestrotion and the monipulalion of 

parameter limiling. 



tion is playing by accessing the "Apply 
PreSet" window. This allows you to alter 
the "Root" of ony scale (from C to B) 
and also to choose from any of the 
Presets in an instant. The sounds 
change accordingly. This is especially 
effective when using a MIDI moaule. 

Another alteration MUFS allows is 
the editing of the scores Orchestration 
Parameters. Here you can cause each of 
the eight ports to generate from to 4 
voices, while setting the high and low 
notes sounded by each instrumental 
channel (89 to CO). The "Resolution' 
of a score indicates what the nototed 
value of a sequence will be, from whole 
notes to various triplets to sixteenths. 
A "Parameters" menu allows the 
alteration of transposition options for 
each of the eight tracks, MIDI patch 
(sample) numbers, prioritization levels, 
and left/right Pans for stereo systems. 



A separate "Filter Definitions" 
window allows you to create your own 
scalar patterns, though I must confess 
that the on-board library of patterns 
already is chock full of most of the ones 
you will need. By indicating your one 
octave scale with an on-screen key- 
board, you con create all of the Western 
scales necessary. 

The Note Editor 

it's not necessory to export your 
compositions in order to do some major 
tweaking — MUFS has Its own Hoie 
Editor. Here you can set the time 
signature, insert parts, adjust octave 
porameters.ondpreview-piaythe 
results. 



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l6 Amazing Computing 



REVIEWS 



The One-Stop-Music-Shop 

Blue Ribbon SoundWorks' One- 
Stop-Music-Shop, a fine synth engine on 
a card, is fast becoming on accepled 
standard for Amiga musicions. it 
couidn'f be easier to address from 
within MLiFS. Just go to the OSMS 
directory and ciici< on the "Loop Bock' 
option, making sure you have a seriai 
cable connected to your MiDi box from 
the computer. Voiial MLiFS addresses ail 
the OSMS MIDI samples! 

Suggestions 

Ttie first is to enlarge the instrument 
tracks to sixteen, the standard MIDI limit. 
This would allow thicker layering of 
samples, and more variable frocks. 
Secondly, an addendum to the manual 
to provide a more in-depth tutorial on 
what actually happens when on IFS 
code is edited, either graphically or 
numerically (though a reference is 
made in the manual to suggested 
further readings). This would allow users 
to develop a better understanding of 
how certain editing principles effect the 
coded outcome. I imagine this informa- 
tion would be rather deep and limited 
to those users who are attracted to 
experimenting in this orea, but it might 
also invite the accumulation of knowl- 
edge by those unaware of the bridge 
between moth and visualization, and 
would be a terrific tool for learning in 
the clossroom as well. Third, make the 
IFS skeletal triangles splined sources, so 
that unique curved surfaces would 
result. Perhaps the math involved would 
be too complex for the Amiga to 
handle, but what a possibility for 
experimentationi 

Conclusions 

Anyone who likes to experiment 
with music creation on the Amiga, from 
the novice to the professional, would 
find this software useful. I think you'll find 
it all the more valuable if you have a 
MIDI synth connected, but it also has 
the capacity to do some very interest- 
ing things with on-boord 8svx samples. It 
is not copy protected, and will work with 
WB 1.3 and beyond, requiring only 1MB 
RAM in the process. The manual that 
accompanies it is a terrific aid in the 



learning and creative process, Digital 
Expressions Research is working on an 
upgrade that should be available by 
mid-Spring or before. Nice stuff I 

MuslcLab-IFS 

Digital Expressions Research 

W6400 Firelane 8 

Menasha, Wl 54952 

(414) 733-6863 

Inquiry #223 



Comments? 

Wrtie to the author: 

c/o Amazing Computing 

P.O. Box 2140 

Fall River, MA 02722-2140 



M ike 24-Ba 

U;eTkt*«JtSal!! 



6^5 



TheTAlO/S/ 



Ne*w MamObjecttves 

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Price Video Option 

ftetargetable Graphics 
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Wlxom, Michigan 48393 

Tech Support (8 1 0) 960-8750 

Sales (810)960-8751 

Fax (8 10) 960-8752 



The E^5lc 
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Circle 1 94 on Reader Service card. 



May 1994 



17 



REVIEWS 



MicroBotics MBX-1200z 



Rob Haifs 



The Amiga 12CX3 is a great 
computer right out of the box. 
including the Advanced Graphic 
Architecture chipset, a 68EC020 
CPU running of ld.3 MHz, two mega- 
bytes of Chip RAM, an industry standard 
PCIs/lCIA slot, and IDE hard drive 
intertoce built in. However, it is a fact of 
life dictated by the Amiga's hardware, 
that programs operate slower when 
forced to use Chip RAM exclusively. This 
is because the custom coprocessors will 
interrupt the main processor when they 
need to manipulate graphic or sound 
data that must be stored in Chip RAM. 
The solution to this problem is to add 



what is known as Fast RAM to the 
system. In fact, it is called "Fast" RAM 
because the CPU doesn't hove to wait 
for the coprocessors in order to use it. 

With the Amiga 1200 there are two 
ways to add Fast RAM to the system; the 
PCMCIA slot, and the expansion 
connector located in the so-called 
"belly slot" on the bottom of the 
computer. Adding RAM via the PCMCIA 
doesn't increase the performance of 
the system, and may actually slow it 
further. This is becouse RAM odded here 
is only 16 bits wide, and since the 
68EC020 is a 32-bit processor, it has to 
access the RAM twice for ever/ 



operation. Ram added to the internal 
slot can be 32 bits wide, and thus 
impose no performance penalty to the 
system. 

Since the release of the Amiga 
1 200, there have been many different 
products releosed to take advantage of 
this internal slot and enhonce the 
computer, These range all the woy from 
boards that odd only a battery booked 
cSocl<, to boards thot include 68040 
processors, RAM, and SCSI interfaces. 
The one l chose falls midway between 
these extremes in both price and 
features, 

The MicroBotics MBX1200Z 
includes a real time clock, 32-bit RAM, 
and a math coprocessor. The clock is 
used by the system for date-time stamps 



Table I 



Test 


Base 


FPU 


32 bit 


Ram & FPU 


EmuTest 


2.56 


2.56 


5.07 


5.07 


WritePixel 


3720.10 


3720.11 


5520.84 


5520.80 


Sieve 


15.29 


15,29 


12.67 


12.67 


Dhrystone 


3267.51 


3267.55 


5917.32 


5917.31 


J 

Sort 


22.10 


22.10 


15.39 


15.39 


Ellipse 


13.02 


13.02 


9.56 


9.56 


Matrix 


6.48 


6.48 


4.04 


4.40 


IMaih 


11.05 


11.05 


8.94 


8.94 


MemTesi 


3.30 


3.30 


7.25 


7.25 


TGTest 


1065.28 


1065.27 


1282.90 


1282.94 


LineTest 


1295.10 


1295.16 


1382,51 


1382.43 


Savage 


332.24 


5.99 


190.27 


5.98 


FMath 


41.87 


6.92 


21,78 


6.85 


FMatrix 


13.78 


10.56 


8.18 


8.74 


BeachBall 


305.51 


35.77 


176,28 


30.38 


InstTest 


809,143.89 


809.142,52 


1,647,441.88 


1,647,440.30 


Flops 
TranTest 


0.0135 


0.1859 


0.0235 


0.1941 


427.11 


22.20 


241.41 


14.54 


F 1 race 


230.22 


8.82 


132.54 


8.10 


CplxTest 


20.79 


14.09 


11.50 


9.40 



18 Amazisg Compvti\o 



Friendly &. Knowlcgable! 

Aulhorisod Amiga Dciilirr lor 7 Years! 

Low overhead. Low markup. Low prices 

Dedicated lo delivering the best values! 



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Amiga 1200 



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$499* 

• 68020 CPU running at 14 Mbz 

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$599* 

■ 68020 CPU running at 14 Mbz 

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- 120 MB Hard Drive 



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$999* 

■ 68030 CPU running at 40 Mbz 

■ 6 MB RAM Memory 

■ 120 MB Hard Drive 



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$1999"^ 

- 68030 CPU running at 25 Mbz 

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Circle 120 on Reader Seryrce card. 



REVIEWS 



on files, ond also by any program that 
displays the time or date on screen, 
such OS Commodore's Clock program 
provided v/ith Workbench. A standard 
lithium watch battery maintains the time 
and date when your system is turned 
off. and should last three to five years. 
Replacing it is a simple matter of sliding 
the old battery out and the new one in. 
These batteries currently sell for less than 
five dollars. 

The MBX1200Z supports the 
Motorola coprocessors, olso known as 
Floating Point Units, or FPU's, because of 
the type of math they ore designed to 
perform. A 14.3 MHz 68881 math chip is 
standard with the board, and 25 or 50 
MHz 68882 chips ore optional. These 
chips will speed up most math-intensive 
programs tremendously. If creating ray- 
traced scenes is your favorite computer 
post time, you definitely need a moth 
coprocessor. 

32-bit RAM is added to the board 
via a SIMM socket, SIMM stands for 
Single Inline Memory Module, and has 
become a standard way of odding 
RAM to many computer systems. Each 
SIMM is a separate printed circuit board 
containing RAM chips and support 
components. There are mony different 
types of SIMMs ovoilable, so if you plan 
to supply a SIMM yourself for the 
MBX120QZ, be certain to obtain the 
proper type, This board uses the same 
type of SIMM as the Amiga 4000. o 72- 
pin SIMM organized as 1 , 2, 4, or 8 



Correction 



In the April 1994 issue of 

Amazing Coinputiui^, AC 'J.4, we 

listed an iiicoirect iiddress for 

Interactive Video Systems in the 

Mo^ ieMaker review. Tiie correct 

address is: 

IVS 

14S(M Beach Blvd. 

LaMirada, C.\ 90638 

(714)228-2040 

Fax (714) 228-0348 

BBS (714) 537-2751 



megabytes by 32 bits. Since the board 
has only one socket, be sure you know 
how much 32-bit RAM you will need 
before buying. 

The documentation Included with 
the board consists of a single, double- 
sided sheet. This may sound skimpy, but 
it odequately covers installation of the 
board and SIMM, setting the four 
jumpers to configure the board, and a 
troubleshooting section. A floppy disk is 
also included with nnemory testing 
software. 

Installation of the board normally 
consists of removing the hotch cover on 
the bottom of the Amiga 1200. lining up 
the connectors, and pushing the board 
home. For some reason, however. 1 was 
unable to install the board in my 
computer this way. After many at- 
tempts, I finally removed the case as if I 
were installing a hard drive. With this 
done, I could see that the metal shield 
over the motherboard extended far 
enough into the expansion compart- 
ment that it interfered with the 
MBX1200Z, The solution involved 
loosening the screws holding the shield 
and raising it up enough to allow the 
connectors to meet. The entire process 
took only a few minutes, much less than 
I had spent trying to install the board 
normally. This oppears to be a rare 
problem, as l have heard no other 
reports of problems instailing this 
particular board. Be warned that 
opening the case may void any 
remaining warranty on your computer, 
unless done by an outhorized service 
person. 

Once installed, the design of the 
MBX1200Z places the components and 
Jumpers toward the outside of the 
computer. This makes it a simple matter 
to add or change SIMMs, or change the 
configuration jumpers with the board 
remaining installed in the computer. 

OK, how much of a difference 
does 32-bit Fast RAM or a FPU chip really 
moke? To find out, I used version 6.5 of 
LoMonte Koops' excellent program, 
Amiga Intuition Based Benclimarl<s. AIBB 
includes 20 tests to evaluate system 
performance on the CPU and chip 
level. Input/output and disk operations 
are not tested. What follows is o list of 
the tests performed, and what form the 
results ore reported in. 



Tests such as these are mainly 
useful in making comparisons between 
systems, rather than os absolute 
indicators of system performance. All of 
the tests were conducted on the same 
Amiga 1200, with the only difference 
being the addition of the MiBX1200z 
board. Configuration jumpers were set 
to enable or disable the 32-bit RAM, 
and AIBB used 69020 compatible 
instructions. I ran the test series four 
times. First with the standard system, 
next with the utilization of the FPU, but 
no RAM. The third test run utilized the 32- 
bit f?AM but not the FPU, and finally with 
both the RAM and FPU enabled. Table 1 
contains the results. When broken down 
this way, it is easy to see which opera- 
tions benefitted from the 32-bit RAM, 
and which benefit from the FPU. 

!n the following tests, o higher 
number indicates better performance, 
in all other tests, a lower number 
indicates better performance: EMUTest, 
WritePixel, Drystone MemTest, TGTest, 
LineTest, InstTest, and Flops. MicroBotics 
has been supplying peripherals for the 
Amiga since the original Amigo 1000 
was released, and has always had a 
reputation for quality products. When I 
called the supplied tech support phone 
number, a recording advised that the 
MicroBotic product line had been 
purchased by a company named 
Paravision. The recording went on to say 
that technical and support personnel 
from MicroBotics had been hired by 
Paravision. When I colled the new 
phone number. 1 received fast, courte- 
ous answers to my questions. 

Unless you really need a much 
more powerful CPU. or the flexibility of a 
SCSI interface, the MBX 12002 is an 
excellent choice, it provides the Amiga 
1200 with o significant performance 
boost at a modest price. 



MicroBotics 

1251 American Parkway 

Richardson, TX 75081 

(214)437-5330 

Fax (214) 437-9714 

Inquiry #224 



20 



A .\tAXt.\<, Cum I'l ti.\g 



R E V I E n «i 




OctaMED Pro v5,0 



R. Shawms Mortier 




OctaMED is the rave music 
program in Europe, and has been for 
quite some time. As an Amiga musician 
and soundtracl< designer, I can tell you 
ttiat OctoMED's reputation as deep 
music software is based upon options, 
uniqueness, and application possibilities. 
One reason that it is not as well known in 
North America as in Europe has to do 
with packaging. OctaMED boasts no 
packaging, and even the documenta- 
tion has to be ordered separately. This is 
from the days when it started out as o 
sharewore item, and old habits are not 
broken easily. Not that it lacks docu- 
mentation altogether. The software 
comes with AmigaGuide help files. If 
you're like me, you can even take the 
time to clean them up (take out the 
unnecessary code calls) and print them 
out. 

What makes OctaMED different? 

The "Ocfa" in its title refers to the 
fact that OctaMED can play eight (not 
four) separate channels of internol 
Amiga sounds at once, It is much more 
geared as on Amiga internal sampled 
sound player than as a MIDI accessory, 
though it has MIDI capabilities too. 
There is some loss in the quality of the 
sounds when eight are targeted at the 



same time, but not enough to interfere 
with most opplications. The additional 
sounds (from 5-8) are sounded by 
mixing each with channels T-4, ond 
then sounding two in unison. .. a novel 
approach to expanding the limited 
Amiga 4 channel copocity. But this is 
not the extent of OctaMED's oltered 
Amiga personality. 

OctaMED targets 8svx samples in a 
way that makes it as much a sample 
editor OS a composition tool or se- 
quencer. You could purchase it for its 
sample editing alone, saving out edited 
samples for other Amiga music pro- 
grams to load and use. You con record 
samples with it as well, just as you can in 
other dedicated Amiga sampling 
software. Any OctaMED song can have 
up to 64 samples it colls upon. All of 
these samples ore stored in a list and 
are instantly brought up by an assigned 
macro key (01..,0A.,,10...IA...). To this 
end there is a Somple Editor screen (see 
Figure 3) that shows the graphic of any 
sample, allowing you to reverse 
selected ranges as well as to perform all 
of the standard cut/copy/poste editing 
desired. I loaded in samples from a 
variety of sources, and was able to edit 
them and save the new versions without 
any problems. The display con show the 



OctaMED Professional V5,80f - SongI <unnane(l> 



BI12 



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waveform as "lines' or "pixels" (okin to 
aifbrushed dots). If Pixels are chosen, 
then you con set the density in a range 
from to 50. You can freehand draw 
Info the waveform with either lines or 
pixels to alter the sound. One of my 
favorite features is the numeric somple 
tuner, allowing you to set an A-440 tone 
with no sweat. 

Many of the Sample Editor's 
commands ore nested In the menus, 
though a full selection of keyboard 
equivalents are listed for every 
OcfoMED choice, Through use of menu 
commonds, you con add echoes to the 
waveform. You can chonge the 
volume, pitch, and the mix between the 
sample arid another waveform placed 
in the buffer. You can also perform 
operations I haven't seen on other 
sample editors like boosting the filter, 
adding "noise" (making a sample sound 
grittier or for creating drum sounds), and 
creating full four-voiced chords from the 
sample. 

Four ways to sample 

OctaMED allows you four seporate 
sample qualities to address: Samples, 
External Samples, Synthetic Samples, 
and Hybrids, "Samples" ore the normal 
Amiga 8svx variety, but the developer 
promises to implement 16-bit samples as 
soon as Commodore releases 16-bit 
audio cards as o standard. "External 
Samples" are like normal Amiga 8svx 
samples except that another two 
octaves are odded at the bottom of 
the range. "Synthetic Samples" are very 
interesting alternatives in this software, 
as they are quite easy to create and 
take very little storage space when 
saved out. They are developed by 
altering sample waveforms (you can 
free-drow into the waveform, for 



Figure 1. OctaMED's "Trocker Editor" 
displays notation in data form, ollowing 
finer control over Itie parameters. 



May 1994 



21 



R E \ I E H S 



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example, or mix waveforms together). 
Synthetic Samples sound like what they 
ore. robotic synthesizer tones. Up to 64 
waveforms con be defined for one 
SynthSound. "Hybrid" sounds are 
ordinary samples treated with most of 
the SynthSounds editing tools, and they 
produce a unique blend of audio 
worlds. 

OctaMIDI 

OctaMED allows 1 ,048,560 bytes in 
MIDI messages, more than enough for 
most uses There is no info in the 
documentation on how to set up to 
address the One-Stop-Music-Shop 
(OSMS), but it isn't that hard to figure 
out. First, go to the MIDI menu in 
OctaMED and turn MIDi on. Then switch 
the "Loop Back' function of OSMS on in 
your Bars & Pipes directory (or wherever 
else you've stored the Loop Back 
module). Then go to the Instrument 
Parameters requester thot Is accessed 
from the main OctaMED screen. There 
you will find both a MIDI chonnel slider 
(listed as to 16, with being "off") and 
under which you'll find a "Preset" slider. 



Top: Figure 2. The OctaMED "Notation 

Editor" uses a traditional staff display for 

notation. 

Right: Figure 3. Ttie "Sample Editor" 

gives you complete control over ttie 

editing of Imported samples. 



Presets are the actual voices of OSMS (1 
to 128, with being "none"). Then you 
con ploy your OctaMED song through 
the One-Stop-Music-Shop synth! If you 
wont to have some percussion fun with 
your OSMS, put the MIDI channel on 
" 10", turn on "extended Presets" (0 to 
2800), and set the PreSet at 1841 (set 
"Transpose' to 24/6), The Presets over 
128 on the OSMS ore keyboard splits, 
and PreSet 1 84 1 is a split between a 
steel drum and percussion sounds, 
allowing you to literally ploy a Carib- 
bean suite from the Amiga keyboard. 

OctaMED Song Creation 

Creating songs in OctaMED is a 
building block process. OctaMED uses 
"tracks" (up to 64 and not limited to 



multiples of 4) to build "blocks" and 
"blocks" (up to 1000) to create "songs". 
There may be up to 999 entries in any 
playing sequence. You can choose to 
save songs out as connpfessed files, 
something no other software offers at 
this lime (OctaMED uses a PowerPacker 
library to do this). Song creation in 
OctaMED is by far the most complex 
process, and points out o need for 
much clearer guidance. 

Conclusions 

In other Amiga music softv/are 
samples are the secondary aspect of 
what is created. Not so in OctaMED. 
The sounds, it seems, are primary, ond 
the sounds deternnine the "blocks" or 
sections of a sequence (song). For this 
reason, OctaMED does not load in 
either MIDI, SMUS, or any other alien 
song-file format. Loading in a DMusic 
song, for instance, leads to unexpected 
results. OctaMED is a universe unto itself 
as far as other compositions go. It is 
obvious from the lack of o full selection 
of notation units (no triplets or anything 
smaller than sixteenth notes) that the 
standard compositional aspect of 
OctaMED as compared to other Amiga 
software is lacking. On the positive side, 
however, is the capacity of this software 
to create some extremely interesting 
sequences, as long as you mean to play 
and record them while the software is 



OctaMED Professional V5,fl8f - Song! <unnaned 



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basic waveform editing. 



up and running. The Amiga l<eyboard 
also con be used as a sample player as 
it is fully mapped as would be an 
attached l<eyboard. You can actually 
ploy and record a melody while at your 
Amiga (shades of Aegis' SONIX). This is 
good news for users who insert sounds 
to videotape. 

Though you can start your learning 
cuA/e by referring to the AmIgaGuide or 
by printing out the docs, this software is 
way too complex to learn by those 
methods alone. I would advise ordering 
the legitimate documentation immedi- 
ately after you get this software. I might 
even suggest that the real-deol docs be 
included by the developer — this is the 
professional thing to do (guided tutorials 
are an absolute must-have here!). The 
notation alternatives have to be 
seriously expanded, and the sooner the 
better, There should be Save alterna- 
tives that address at least the (VIIDI file 
format if not SMUS. and perhaps Load 
options OS well. Developers have every 
right to expect users to spend time 
learning from experimentation, but users 
have a right to expect dedicated 
tutorial help along the way in order that 
professional results can be achieved. 
After all. any serious user has more than 



one software package to master, and 
each demands time and energy. As for 
the Hard-disk instollation procedure, it 
should mal<e use of the standardized 
Commodore process, which among 
other things adds items to your user- 
startup sequence automatically. This is 
good software that can be great in time 
with a little more attention to clarity, 
user documentation (tutorials!), and 
more handshaking with peer products. 
Without some attention to these fixes, 
this software will never reach its 
potential on this side of the ocean, 
except for a small dedicated audience 
of experinnentalists with more time to 
spend than most of us, I look forv/ard to 
reviewing OctoMED 6.0. 



OctaMED Pro v5.0 

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Free Migraph OCHtext reader. 

■ ; SCSI cable and lermlnatof.(or quicker 
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■ Optional transparency ad^perand sheet 
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See your local Amiga dealer or 

call Aiigraph direct to order your 

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'kX 



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Tel; 206 838 4677 

Fox: 206 838 4702 

Works on oil Amigos wilh 4MB RAM, 68020 
or higfierCPU, and a SCSI port. 



Circle 130 on Reader Service card. 



May J 994 



23 




amiga telecommunications 



If you were to stop ten people at random and ask them to name an online 
service, chances are most, if not all, would come up with the name 
CompuSer\'e. The reason for this familiarity is the fact that CompuServe is the 
largest online service around. Since being acquired in 1980 by tax preparation 
firm H&R Block, CompuServe Incorporated has been busily expanding its 
holdings, and now consists of several different companies. The component we 
deal with online is known as CompuServe Information Service, or CIS for 
short. This month we'll be looking around the Amiga section of this giant. 



Like GEnie and mosl other services, CIS provides a menu- 
based intertVice to its users, tf you use an IBM compntible or 
Macintosh, there are several graphical interface programs available 
from CompuSen-e, but Autopilot is the only graphical option for 
the Amiga. See the February Online for a description of AutoPilot. 
To find the Amiga section from the opening menu, choose 11 for 
Computers/Technology, then choose 2 for Hardware Forums, then 
choose 13 for the Commodore and Amiga Forum. Or from any 
CompuServe prompt, type CO AMIGA. 




The Amiga section is divided into four Forums: Amiga Arts, 
Amiga Tech, Amiga Users, and Amiga Vendor. Each Forum 
contains its own message, file library, and conference sections. One 
of the major differences between CIS and GEnie is the way the 
message base is organi;;ed. On GEnie the messages are sequential 
by date and lime of their posting. CIS organi;^es the messages by 
their threads. What this means is that when you pick a topic of 
messages to read, von read through the original message and then 
all replies to it, as v\'ell as replies to any of the replies, in the order in 

which they were posted. This has 
the advat\tage of allowing you to 
follow the topic through to its 
conclusion before nio\'ing on to 
another. 



Right: At CompuServe's main 
menu, type GO AMIGA to 
access the Amiga forums. 

Left: Whot sort of topics do the 
individual Forums contain? 
Amiga Arts is the place to go 
for everything of a graphical 
nature. The AmigaTech Forum 
includes topics concerning 
programming, system 
software, and authoring 
systems AmigaUser is the 
Forum devoted to user 
applications. 



24 



Amazing Computing 



What sort of topics do the individii.il Forums contain? Amiga 
Arts is the place to go for everything of a graphical nature. As of 
February, topics include Drawing and Painting, Desktop Video, 
Music and MIDI, Rendering, Animation, and Multimedia. The 
AmigaTech Forum includes topics concerning General Program- 
ming, C Programming, Assembly Programming, ARexx, System 
Software, Authoring Systems, 2.0 Programming, and Amiga UNIX. 
AmigaUser is the Forum devoted to user applications. It includes 
the topics, Communications, Word Processing/ DTP, Persona) 
Applications, Business Applications, Using 2.0 - 3.0, Amiga 
Amateur Radio, Amiga Hardware, Bridgeboard/AMAX, CDTV, 
and International Amiga. Amiga Vendor is the spot for company 
support topics. Companies represented are Central Coast, ASDC, 
NewTck, Impulse, New Horizons, Black Belt Systems, Syndesis, 
INOVAtronics, AutoPilot, GVP, DKB Softv\'are, SofUvood, Oxxi/ 
Precision, Right Answers, Soft- I.ogik, MicroBotics, and Utilities 
Unlimited. If you are having trouble with products from any of 
these companies, this is where you can get answers straight from 
the horses' mouth. 

One other area included in the Amiga section of CIS is the 
Amiga File Finder. While files can be searched for within each 
individual Forum by keyword and age, searches can take a while if 
you don't know in \vhich of the forums the file is located. The File 
Finder is a specialised database of the most popular files in all of 
the Forum libraries. While File Finder's lists may be a few weeks 
old, (for instance, on February 13, files were current as of January 
19), it provides a much more flexible way to find specific files. You 
can search by topic, file submission date. Forum name, file type, file 
extension, file name, or submitter's user ID number. 

Speaking of files, CompuServe follows the more restrictive 
naming conventions imposed by MS-DOS. This limits file names to 
a maximum of eight characters followed by a period and three 
more characters. This extension usually refers to the compression 
program needed to expand the file to its full size. These limitations 



make the 1-ilo Finder the preferred xvay to locate a particular file. Of 
course if you are looking for a neiv file, you may have to search the 
individual libraries. 

CIS has a reputation of being overpriced, I have even seen it 
abbreviated as CIS. Considering the breadth of services available, it 
is not that far out of line, and the rates dropped as of February 6, 
making it even more affordable. There are several different pricing 
plans, but the standard is as follows: The monthly nxembership fee 
is 5S.95. Connect time is hilled in one minute increments, and when 
using CompuServe's own communication network during 
e\'enings, \veekends, and holidays, baud rates of 300 through 241X) 
are S4.80 per hour, and 9600 through 14,400 are S9.60 per hour. 

Tt) find the nearest local access phone number for your area, 
set your communications software to seven bits, even parity, and 
one stop bit. Have your modem dial 1-800-346-3247. This will 
connect you to a database that will search for CompuServe access 
numbers. When yoLi find your local number, you can call using a 
demonstration account which will let you see what the service is 
like. When your modem connects, press return. At the "Host 
Name" prompt, type CIS, and press return. When prompted for 
your user number, type 77770,101, press return, and for the 
passwt)rd, type FREF-DEMO, and another return. 

That's all for noiv. Have fun exploring, and see vou online! 
Remember, 1 can be found on CompuServe as 72764,2066, and on 
GEnie as R.HaysS. 

•AC* 



Please Write fo: 

Rob Hays 

c/o Amazing Computing 

P.O. Box 2140 
Fall River, MA 02722-2140 




May 1994 



25 




cli 



by 

Keith Cameron 



directory 



AmigaDOS Glossary 
Part II 



As you may recall, last month I began a glossary of terms related to 
AmigaDOS and the Shell. This month I will continue that glossary, beginning 
with the letter 'D'. 

Many screens, including the Shell, have a depth gadget in the upper right 
corner. The depth gadget looks like two boxes, one filled in and overlapping 
the other. By clicking upon the depth gadget, you can move the screen from 
front to back or vice versa. Such a gadget is vital for multitasking. 



Sometimes in the course of executing AmignlXlS commands, 
you send information from a source to a destination. The destina- 
tion can be a file or a directory. It receives the information sent. A 
good example of this is the COPY command, when you copy one 
file from one director}" to a destination directory. 

A directory is common to all computer systems. It is a location 
for storing data, such as files and other directories. These files can 
be anything from script files to \vord processing files to computer 
programs to anything else. From the command line, most systems 
use the word directory to refer to this feature. However, other 
terms may he used from a more "user-friendly" environment. From 
the Workbench, for example, such a storage device is referred to as 
a "drawer." I believe they are called folders on the Macintosh. .A.nd 
on the File Manager on MS-DOS Windows, they are called 
directories but resemble file folders in icon appearance. A. compro- 
mise, 1 suppose. From my experience, I do not believe that people 
use directories to their full benefit. Imagine a filing cabinet. You 
would have se\'eral drawers in a filing cabinet, and each drawer 
would probably contain numerous file folders. Every time you filed 
a paper, you would probably put it into a specific file rather than 
simply toss it into any of the several dra\vers. Yet, on a computer, 
people do not seem to "file" documents into specific folders 
(directories). 



Most people know what a disk is. However, as a novice I 
remember being confused by the term hard disk. I had only 
experience with the old Apples at the time, and all of them used the 
old 5.25 disks. A (ew years later, still knowing %'er\' little about 
computers, I encountered my first Mac and the 3.5 diskettes. These 
were harder than the 5.25 floppies, so I assumed they were the 
"hard" disks, which [ was just beginning to hear about. (You can 
stop laughing now; 1 never claimed to be the brightest guv around.) 
I then learned that the hard disk is located inside the computer. 
Today, there are various disks. Some are double-sided and double- 
density; others may be double-sided and high density. The high 
density diskettes can store more information. There are now 
compact disks as well. All refer to different methods of storing 
information, and all hold different amounts. 

Document is ba.sically a synonym for file. It refers to anything 
produced by an application. However, in the earlier days of 
computers, it often referred specifically to files produced by word 
processors only. 

Documentation is similar to a manual which tells you how to 
operate a program. Usually this term is used in reference to 
shareware programs. 



26 



AiHAzi.vG Computing 



I'erhaps tlu' niosL import.ml U'fm of all is DOS (Disk tlpoi.il- 
ing System). This is wliiit I'L-allv tliiis [ho conipntor. It is softuMri', 
ot'teii a collection of commands, th^it operate the computer. 
Unfortunately, different computers use different systems. Amigas, 
of course, use AmigiiDOS, while most IBMs and their compatibles 
use MS-DOS. BeCiUise of this, Aniig.i soflw.ire, in genonil, will not 
run on [BMs and vice versa. 

An editor is n program that allows the user to create or alter 
files. The most common type of editor is a text editor, which is 
similar to a word processor but minus the luxuries. The traditional 
Amiga text editor is FD. Text editors are not intended for lengtliy 
works; they are quick and simple. They also produce ASCII text, so 
anything that vou produce on a text editor can be read by other 
computer s\'stcms if they can be transferred to those systems \'ia 
telecommunications or other methods. 

Sometimes the commands you try to execute are not successful 
and you receive an error code. Most manuals provide information 
about the error codes and what they mean. For example, error 103 
means there is a lack of RAM. 

As you can tell, execute is one of mv fa\-orite terms. U simply 
means to run a program. 

As I've alreadv indicated, a file can be a word processing 
document, a scrip! file, or a program. It is simply a collection of 
data in a single location. 

One of the first things you must do after liuying a box of disks 
is to fonnat those disks. An unformatted disk is not ready to 
receive and store information. A disk can be used on anv machine, 
whether an IBM, a Mac, or an Amiga. Bv formatting it, vou prepare 
the disk to receive information from one of these systems. Format is 
also used in reference to how AmigaDOS commands are to be 
written. A format is much like a formula. To make the command 
work, all parts of the format must be accounted for. In word 
processing, format can be used to refer to the appearance of a 
document. It concerns things like the font used, the size of the font, 
how the document is arranged, and other similar items. 

Global is a term \-ou \vill see the more you learn about script 
writing, programming, and other technical aspects. Its opposite is 
local. Global means that all processes, applications, and other 
programs will be affected. Let me share a recent example. One of 
my students was producing a u'ord processing document [ust a few 
days ago. Suddenly, he hit some key combination that he could not 
recall, but it caused characters to appear doubled. In other words, if 
he hit the letter 'd' once, two 'd's would appear. Not only was the 
word processor affected; the command line, other word processors 
and editors — everything — was affected. The effect was global. 

You may have run across the term hierarchical. This simply 
means the Amiga can ha\'e directories (drawers) which can contain 
other directories, which can contain other directories, and so on, 
and so on, and so on. All of these directories can, of course, hold 
files as well as other directories. 

In a recent article, I discussed the history buffer of the Amiga 
Shell. This buffer can store the most recently used commands 
executed from the command line so that vou can later retrieve them 
by using the arrow kevs. 

If you use the command line regularly, you won't see manv 
icons. Icons exist in the GUI (Graphical User Interface — in other 
words, the Workbench) to represent files, directories, and other 
items. You select such icons by using a mouse. 



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Speaking of icons, if you like using them, you need to be 
fnmilinr with .info files. Every icon hns nn .info file. You can .idd 
icons to files that don't have icons liy copying other .info files and 
giving them the same niime as the file you wish to attach it to. Of 
course, you ha\'e to make sure it is the same type; that i.s, put tool 
icons on tool programs, disk icons on disks, and so on. 

Before vou can use a disk, you must initialize it. Tliis is the 
same as format, which was tiiscussed earlier. 

Numerous AmigaDOS commands are internal. This means 
they are built into the computer. Such commands respond more 
quickly than commands which have lo be loaded Irom either a disk 
or oven the hard drive. 

That's all for this month, i-lopefullv you are finding these 
terms useful. I would suggest that you cut them out and keep them 
handy next to vour computer. 1 have always found that manual 
glossaries are inadequate because thev arc too technical for simple- 
minded folks like my.self. 

•AC- 



Please Write to: 
Keltic Cameron 

c/o Amazing Computing 
P.O. Box 2140 

Fall River, MA 02722-2140 



May 1994 



27 




lips 



hints 



workarounds 



suasestions 



updates 



fixes 




Bug Fix in February 1994 Bug Bytes 

l-irst tllinj;s first, wt' li.iw to coravt .1 huj; loiind in the I'rhrtiiln/ 
1994 Bug Bxffci. MnrkOdeli included a script that somehow h.id j^olten 
incorrectly formntted when it was printed in the issue. Here is the 
corrected script. 

[JB0;Morltl:enchl.3/c:/AB0i5iiTO: DHCl:Horltb«nchl.3 

J modify above "DHOiWorJtbenchl.S" r^feEincea to point to your Byeten'B 

J HHl. 3-BCorage directory 

TO;c/VerfliaD >NILi graphics, libf&ry 37 

■m-.S/tl KOT WASH 

1 then «E ASE IH KICKSTART 2 . 
TO:c/AHfligil >MIL: TO: 
Execute a: startup- SegVBiic:e2.D 
Quit 
£!■• 

!t!na KE AM IN KICKSTAET l.J 
TO:c/I£ EXISTS TOjc/MoveS^S 

TO:c/MoveSYS cd TO: ;77 429 
Elge 
TO:c/AflBign C! TOsc 
A««lBn SYS: TO 1 
AiBign devs: SYSidevB 
ABBign ContB: S¥S: fonts 
A««l5n 1: SY3:1 
Asaign libs: SYSilibs 
ABBlgn B: SYS: 8 
tndlf 
Aasign TO: 

Execute B:Startup-Se<iueBCe 
Quit 
Indlf 



Co-Processor Selection on the A400D/30 

lid Jakober •iont t-N!ail regarding Da\e Uerard's request for 
intormation on using a co-processor in an A4CMK)/30. He writes: 

Yiirt L-(i(r tell Disiv Bcuni Ihtii \/i'u am ;iii( alhvrii nCC or FCA h/pc 
co-pivcesscnm tin- processor I'oiml ofl}icA40(X)/030. Tlicrc is a pliucfor each. 
Tlieoiieyou itistall is sekcied witha jumper. If you use the spteirt clock specii 
(25 MHz) or insttill n faster dock, it is also selecteil ti'itli a jumper. 

David King also sent E-Mail regarding his experience in installing the 
FPU. He writes. 

In response to Dave Berard's request about adding a FPU to the A4000/ 

030: 1 workfora hca! Amiga store in LasCruces. NM. Ahmta weekaxoltnrs 
sent to a customer's home to install a FPU in his A40l)0/(W. The tech support 
people niv boss called before seiidinj( me out "claimed " it was n P/iiy And Co 
operatiou. Not in this case. 



Ml/ instructions uvre to install it 40 MHz 688,^2 in n A400GAm (25 
MHz). TIte problems I had, and I'm a E. E. and have been working on A mi^tis 
since 1 986, were as follows: 

(a) t wasn't given n 40MHz cltKk cr\islal/chip. 

(b) I wasn 't giivu am/ A4(K)0 specs on adding an FPU 

(c) I didn't have a clue if it needed a PI.CC or PGA (given a PLCC) 
(...and I had to drive SO miles to install the stupid thing). 

Results: 

(a) The A4(KX) does have a Si/stem Clock/A Itematc C/offc jumper, so I figured 
I'll run it at 25MHzmnvand add llw40MHzdock later. (Running slow isn't 
the problem, but a 25MHz pari at 4liMllz would have been). 

<b) Getting to the hoard required removing thecovcr, removing the hard drive 
(fourscmvs right on top), removing the front plate (seven little plastic tabs, 
squeeze with needle-nose pliersi, remove floppy assembh/ (two scmvs, under 
t'roul plate). Now pull Iheboardout.Thisisal! in the "A4(l()0"kK)klhnl comes 
with ifour machine, but under "Adding a HD", "Adding Floppy Drives", 
"Cbaiiging the CPU hoard" sections. None of this was hard (actually quite 
easy compared to some A2(HKi/A30(}0 systems I've dealt with.) Overall, it's 
easu to get to the CPU board, even for a novice. 

(c) With the board rcmowd, I saw a surface mounted EC030 and some holes 
ivhich appear to be for adding another CPU instead of the surface mounted 
one. Thercare tivo jumpers, ALT/SY5for the clocks undone filled FPI,CC/ 
FPCA. This board had a PiCC socket next to the CPU mid stmie holes (I 
assume for a socket for a PGA. the PLCC/I'CA jumper headed over in this 
direction). 

After studying the baird, I installed the PLCC iiSHSl in the socket. The 
jumpers were already set for a PLCC and the system cliKksived. I then put 
the whole mess together (includhig removing the tuv 1MB SIMMs and 
replacing tliem with a 4MB SIMM, and changing llw Size jmnpcrlThe 
machine REFUSEl^ to bn't,evcn thehard drive wouldn 'I power-up. This lead 
me to think something was shorting. I never found a short, but I removed the 
FPU and everything loorks. After looking at the CPU board, J noticed a set of 
holes (like for a jumper) marked Ins/Dis. I don't know if this is for Installed/ 
Disabled or something else (maybe not ei'en the FPU eivn though il 's right 
next to it). After talking to the tech people, they still say it's Plug and Co. 
Ma\/bc, maybe not. Given I was on a liglil scliedule, I haven't played with it 
enough to know. Maybe it just needed to he removed/reseated to work, t dot i 't 
knonK (git'eii the owner really wants a40MHz FPU, I am looking into adding 
the faster clock and liaven't tried putlhtg it hack in.) 

Allinall, il SI lOULL'twork.but il didn't in thisease, which I wouhlsay 
tSN'Tagoml example. If Dave or anybody else wants lo try this, Vd say buy 
a 25MHz (so you don't have to add a faster clock) and spend A LOT of time 
making sure EVERYTHSNC is seated right. II should uvrk. And don't add 
am/thing else at the same time. Maybe tlie RAM I added got seated properly 
when I removed Ihc FPU and was the root of the problem. Who hioti'S. 

Dove Soper of Bitburg, Germany notes that 

The A4000 sold in my theater of operations comes equipfvd with a 
nvision 2 daughter board. The CPU daughterboard isfnicd with one PLCC 
socket and drilled out trace leads with no socket for another processor and 
Ofvillator. In Europe and in most corners of the outer markets, the PGA type 
chips are much cheaper. A lot of us old users hap))en to have PCA co- 
processors on boards that no longer get any use. By carefuUi/ s<'ldering the 
PCA co-processor into the open traces on the end of the daughter board, the 
same results can be achieved (and will void the warranty just as quickly.) 



28 Amazing Computing 



Expanding Your CDTV 

Ktibi.'! I King lit Bcnvic, iVID writes to reply to (ho questions raised 
by Micliiicl Blalvclv concerning CDTV expansion. In iiddition to mv 
specific suggestions, hie pro\'lded tlie following informntion. 

1. SCSI Did- mlaplerg. The Winter '94 ACs Guide (I'ligc U3) listi 
SCSI-TV from Amitrix Development in Alberta, Canada as having the little 
adapter card required to eonncct external SCSI devices to the CDTV. 

2. Memory expan'^km. I liiuv iiwtaHedn DKB MefiiChip 2llOO/50Unnth 
a 2 Megabiftc Agnus chip and doubled imi Chip nwnmn/. The personal 
memory card siof on the front of the maehine iat delivered) can hai ullc a 64KB 
or 2S6KB memory module, but this is not really available an RAM unless you 
write 60\iiecuftoin code, Ryconneetinga coupleofjumpem inside theCDTV 
(you iiitia! gel the scheiualics la locate tlieni),i/ou can increase the addressing 
range of the memory module to IMIi. Hut, yon probably Cinniot find a 
PCMCIA card xoilh the correct pinout. 

3. 1 haven't tried to do this. I have an A2S{)0/20 and anAMmTf25. \Ne 
just use tlw CDTV to play games, watch CD+C disks, or play CD 's. Whatever 
is used would Imve to fit fl.AT onto the bSlltlO CPU eliip socket, as there is 
less than 0.5 inch clearance to the lop of the ease. 

4. Check the dealer and the ACs Guide. Seivral vendors offer keyboard 
adapter cables for the CDTV, 

5. / haiv successfully used I'arNET. i'ul ParNF.T rcijuires a 'CUS- 
TOM* cable, not a standard one. The other option is to get a 25-pin straight 
through male-male cable, and use the Radio Shack P/N 276-1403 RS-232 
Shielded lumper Box to cross conned llie proper lines as per the ParNET 
documentation. 

Also, Mark Raymond wrote to tell us .ibout his specific solutions to a 
couple of Michael Blakely's questions. 

2) Yes, it is possible to add a hard drive. AdlDE. by ICD, works very 
well Depending on which monnling kit is ordered, eillier a 2.5 " or 3.5 " drive 
can he installed. Because of the extremely limited space ii i the CDTV, I added 
tlic 3.5" drive in an exteninl case. The case I used is a PC standard external 
model toiih its oivn {totver su; fly. I also had to modify the driiv's ribbon cable 
so it would reach to the external drive. 

2) The CDTV can be accelerated to an extent . I 're installed an AdSpeed 
in ijii/ CDTV. It's only l4MHz, Ind it is faster. I've had no conipatibility 
problems with any of the CDTV titles that I liaxv. 

To be honest, I have the AdSpeed/AdlDE combo board. This board has 
BOTE! the IDE i)iterfaceand AdSpeed in one package. If yon buy each board 
separately, they stack up and won't allow the case to close. 

Tliankstoever^'one who wrote with informiition regard ingCDT\' and 
its a\Milnble accessories. 

1 MB Upgrade and the A500 

Mr. Davmon also commented on a couple of other topics. In the 
November 1993 Bug Bytes, the viability of upgrading an A500 to l.MB 
chip RAM was discussed. 

Since the release of the A570 drive, Commodore has rescinded the 
stnlement regarding A5(K) motherboard modification. In fact, the "one-mcg- 
hack" is THE upgrade given to you when you buy an A570. (CDTV programs 
EXPECT one megabyte of Chip RAM > So there is no longer concern about the 
conversion. You STILL must Imveit done by an authorized servicecenter, and 
if you ptirclmse an A570 CD-ROM drive this service is free. 

A2002 Monitor Notes 

Mr. Davmon also commented about the .^^2002 monitors men- 
tioned in the October 1993 Bug Bytes. 

I haiv seen four A2002 monitors (including the one I usi' on my A500) 
exhibit the same problem that Mr. Clayton describes. In addition, it lakes 



about 40 miitiiles ofmtnn uptime before it can display a PALscreen. Aiiotlicr 

problem of most A2002 monitors is that they "POP" rather loudly on 
occasion. Tofixlhehi-res interlace problem, you nutst "plai/" with the Z'ertical 
hold on the fron t of the nwn itor -you xoiU notice Hat as you turn the knob, one 
sel of scan lines will move upand down the screen. You must center THESE 
lines in between the lines u'hich aren't moi'ing. For monitors that pop, you 
have to lake the monitor apart ami eoniieei the large aluminum heat sink lo 
ground. Due to the design, oneoflhenu'tallabson the heat sink is close enough 
to a trace on the nmlherboanl to arc intermittently. Connecting tlie heat sink 
to ground should fix the problem. (Other monitors affected by the "pop" 
include some lOSO, lOS4,and I902A monitors.) 

Screen Mode Utility Problems 

.Mr. Daymon pro\'ided an example of how some software can 
cause other software to fail to operate properly. He notes. 

Regarding a problem I sent in a while ago, I mentioned that, after 
loading certain programs, the ScreenMode utility would cease lo function. 
Some programs need some sort of "console" window on llw Workbench, so 
llieyopenalxl pixehvindowforoulpul upon running — and they don' I close 
Hie windoii' upon exit. The windoivs are rendered in a color that is not 
detectable on the screen. A properly -written update of any said program 
should "clean up after itself' and not cause this problem. 

Vortex Board Worftaround 

In the Februarv 1994 column, Mark Odell commented on a 
question hy Juan Nunez in the 6/'33 issue. Hov%-ard Clayton sent E- 
Mail with a soktlion to the proMem, He writes. 

The answer Ifou ndlo the problem tvas to A miga Format the Hard Drive 
toilh IBM partitions hetti>een Amiga partitions. This leaiies a boundary the 
PC2S6 can find. Otherwise it oiilu formats and finds 1/2 of the allocated space 
iftlic IBM sections are last. Don't knoiv but it worked for me. I set mine up 
asDH(hlBM:andtheuDHl: 



That's all for this month. If you ha\'e any workarounds or bugs to 
report, or if you know of any upgrades to commercial soft^vare, you 
mav notify me bv writing to: 

John Steiner 

c/o Amazing Computing 

Box 2140 

Fall River, MA 02722 

...or leave EMail to 

John Steiner on Portal 

73075,1735 on CompuServe 

Internet mail can be sent to 

J ohn_Steiner@cup. porta 1 .com 

FAX John Steiner at (701 )280-0764 

{8:30 A.M. to 5:30 P.M. Central time, Monday-Friday) 



•AC* 



May 1994 



29 







1 


1 



BY Henning Vahlenkamp 




This month's column has a special AGA games ft)cus; the four 
games examined either require AGA or offer AGA enhancements. 
They are ail system-friendly and hard disk installable — things 
man)' of their commercial counterparts could learn. There still 
aren't very many AGA non-conuiiercial games, but as these show, 
the existing ones ha\'e much to offer. And I'm betting more are on 
the way with the proliferation of AGA Amigas, 

The programs mentioned here are usually downloaded from 
Aminet (flp.wustl.eduipub/aniinct) or FUNET (ftp.funet.fiipub/ 
amiga) on the Internet. They also should be available via other 
sources such as online services (Portal, Delphi, etc.) or EJBSs. Unless 
other\vise noted, thev work with all .Amigas and AniigaDOS 1 .3+. 

MegaBali 3.0 (shareware, $15) 

bif Ed Miickcy 

Aminet; /game/fliisc/KegaBallAGA.lha 

MegaBali, without a doubt, is the premier non-commercial 
Arkanoid clone, even surpassing some commercial ones. The 
premise is simple enough: use your patidle to bounce a ball around 
the screen in order to eliminate various configurations of bricks. 
Eliminating all of them takes you to the next of the 50 boards. 
Sometimes when the ball hits a brick, a "bonus piece" drops down. 
These pieces have 14 different, imaginative effects ranging from 
changing the size of your paddle to ending your current life. The 



color of a brick determines its point value; 1 especially like the 
flashing "exploding" ones which rack up many points bv setting off 
chain reactions with neighboring bricks. 

Working with all Amigas, MegaBali autodetccts AGA. If 
found, you get 128-color graphics, and if not, you get the usual 32- 
color ECS graphics. Everything is top-notch, from the design to the 
graphics and sound. Sending in the shareware fee means a few 
hundred more boards to plav and a board editor. Really good stuff. 

Motorola Invaders 2 (AGA, 3.0+) 

In/ Martin Reims 

AjTiinet : /$aKe/ahDot/D:Dtorin2,dr.s/game/Bhoot/inotorinv.(iiM 

I'his game's "Space Invaders" theme is nothing new, but its 
knockout audiovisual qualities should appeal to AGA owners. In 
Motorola Invaders 2, you control a small spaceship at the bottom of 
the screen, trying to blast through eight levels of "virus" aliens; 
actually, they look like stick-figure faces with arms, legs, and no 
bodies. The screen literally swarms with them, making your three 
li\'es seem meager. By level three, things really get challenging. 

Aside from the frenetic animation, you're treated to great 24- 
bit Copper backgrounds, 128-color graphics, and a truly awesome 
sampled .Metallica soundtrack. This extra\'aganza requires 1.4MB of 
CHIP RAM, and remember to switch to a P.'\L screenmode before 
running it to a\'er( a crash. Motorola In\aders 2 is not only 
playable, it's also something to reach for when showing olT vour 
.Amiga. 




Top: Motorola Invaders 2. 
Rigtit: MegaBali 3.0. 
Opposite Top: UChess 2.54. 
Opposite Sottom: NewWorld 1.31. 



30 AAtAZrj\'G CoMPVTfSG 



NewWorld 1.31 (shareware, $25; 2.04+) 

bij Kevin A. Roll 

Amineti /gazEe/niBC/KewWorLdlSl.lha 

Based on the classic Sei<eii Cities of Gold released a decade ago 
for the C64 and other 8-bit computers. New World recaptures the 
magic of that game on the Amiga. Your goal is to set sail from 
Europe and explore n new (randomly generated with an included 
program) continent, while interacting with its natives. Trading with 
different villages and establishing friendly relations is easier than 
conquest, although you can choose either path. Scoring is based on 
how much you discover, not on how much gold you accumulate. 
Gold, however, is still necessary for return trips to Europe to buy 
additional supplies such as ships and goods. Furthermore, the 
crown grants goid for your discoveries every time you return, and 
you can play indefinitely. 

New World may sound simple, but there's a lot of subtle 
strategy involved. For example, since ships can carry a limited 
weight, you must maintain a good balance of men, food, and goods. 
And wisely building forts and caching supplies pays off in the long 
run. The depth of play makes it that much more fun. 

Requiring ]MB of contiguous memory and a 68020 or better 
for optimum performance, this game uses its own 32-color screen 
with resolutions of 640x400 for AGA Amigas and 320x200 other- 
wise. Reminiscent of Seven Cities, a window in the center of the 
screen depicts an overhead view of your surroundings, and 
movement is accomplished via joj'stick. Status info appears around 
the window, and the various requesters and menus are self- 
explanatory. Even those not familiar with Seven Cities will quickly 
get the hang of New World — a great disco\'ery in shareware. 

RSys 1.3 

by RolfBoehme 

ftnlnet! /util.'moni/RSyaVl_3.1ha 

1 may have spoken too soon last time {AC v9.3} ivhen 1 
proclaimed Xoper 2,4 to be the most comprehensive Amiga system 
monitor. Upon recently disco\'ering RSvs, 1 was pleasantly 
surprised to see its wonderfully refined menu/gadget driven 
interface. There's no command line here. 

RSys opens a window on Workbench with an array of 16 
buttons at the bottom for its most common functions. .'Ml other 
functions are accessible through plentiful menus. It can display at 
least as much information as Xoper, if not more, but getting that 
information is quite a bit easier. RSys also displays Preferences 
configurations, custom chip and expansion hnrdvvare info, as well 
as en/decrypts and finds files, among many other niceties. 

Unfortunately, all the documentation is in German, so unless 
you can read that language, you're on your own. Then again, if you 
understand the Amiga well enough to make sense of the informa- 




lULiiiii ui.jJiiaiij 



M : 



ilia 1^ /.M L^ 

n"u 



iiCh«.»» Jr. : 
9: d7d£ 



A •:./A 'JM '^ _ 



kA ^fi^A • I'-a , 
JM ':M A UL^ 





tion RSys provides, you probably won't miss the documentation 
too much. To completely replace Xoper, KSys needs to track 
everything dynamically, including CPU usage which it doesn't 
show at all. For instance, if you have a task list displayed and then 
quit one of those tasks, the list isn't updated automatically; you 
have to click on a button. 

UChess 2.54 (2.04+) 

by Roger Uzun 

Aiftinftt: /gfliDo/thlnk/UChess254.1ha 

ygaiite/thlnk/UChes&254Patch.lha {upgrade patch! 

While a great many Amiga games are written for the lowest 
common denominator, this isn't one of them. UChess, an Amiga 
port of the public domain CnuChess chess program, comes in two 
versions, each of which demands a poiver premium. The low-end 
version requires at least a 6S020 and 3.5MB of FAST RAM, while 
the high-end is optimized for the 68040 and 8.5MB of FAST RAM, 
Both pro\'ide a 640x480x256 color display with the Multiscan 
monitor driver, as well as a less attractive 640x400x16 color display 
for non-AGA machines. The author claims this is the strongest 
chess program for the Amiga, and considering the hefty memor\' 
requirements for the artificial intelligence, 1 am inclined to believe 
it. 

Upon loading UChess, you'll see a beautiful — at least in 256 
colors — 2D chess board occupying most of the screen and small info 
windows for each player and the general game status. Menus offer 
features including any combination of computer and human 
players, three skill levels, loading and sa\'ing games, computer 
thinking time limits, and movement hints. Tlie game editor allows 
you to set up custom boards, but makes this process tedious by 
requiring you to type in algebraic chess notation for each piece. 
Although this notation also can be used during play, clicking and 
moving pieces with the mouse is far easier. By the way, UChess 
saves transcripts of games as log files too. 

Besides a simpler board editor, the only other sigruficant 
impro\^ement I'd like to see is a 3D board. If you want an excellent 
game that takes advantage of your powerful Amiga, definitely 
check out UChess. 



•AG* 



Please Write to; 

Henning Vahlenkamp 

c/o Amazing Computing 

P.O. Box 2 J 40 
Fall River, MA 02722-2140 



May 1994 31 



C^e^at te^atn matee c<jOf^£ too/^t/vef*-, , . 




nmazm^ Com^uC/k^, tm ^ih^t moHtkm nmaa maa'azm, ias adapted to tie, 
eHf-0f^-CMf(^/f(^ /feeds' o^tke> nm/^a u^ef*-^ to isMm hi'-tk tke, ^est ix^ot^matioKj 

on time, am in tie ccea/^est mam&f^ PossiHe, 

Amazi/(^ Compat/K^ kas aiojau^ made a eomm/tment to tke Amim commmta, 

and ekes up to tkatki^k standaj^d o^ oaaiitu, eack montk 

&^ ii^in^iK^ its' f^endef^S' tke iate^t Arnica k&ws and itt^omation ^Mm a/^oandtkeaiok. 

Amazing Compatin^, ACs TECH, & ACs t^Of/D^ 

a/^e tke best t^eso(JU^ces KOt^ an^ Amiaa aset^. 



0^^ 



^(7/^e 








r\ff(Qz/n^ Compa tm &: tke nffdo^d 




1; 1; I: I; t 

!• I- 1° I' I 



Feedback 

Letters to the Editor 



The Netherlands — Make Fred Fish Easier to Read. 

FIJI— Please Review the CEI 4000M. 

U.S. — Get Commodore U.S. to Talk More. 



Dear AC, 

I would like to comment on Mr. C, Stone's idea in your Feedback 
column for|aniuiry, 1994 regarding the black and blue Fred Fish Disk 
list. 

I am \-ery surprised and verv disappointed. A color background 
is very nice indeed to watch and vje^v on fractals, soflwaru reviews, 
etc., but it is difficult to study the Fred Fish Disk column of this recent 
issue. Black text on a rather dark blue color background is extreme. 
I'erhaps a light color can be used instead to satisfy a reader like Mr. 
Stone. 



"...it was very hard for me (and 

probably other readers as well) to read 

your Fred Fish column with this 

unreadable text." 



1 am \erv interested in the Fish collection in every issue. If there 
is something useful, after reading your review column, 1 can copy this 
particular Fred Fish disk number from the local computer hobby club. 

Now mv great disappointment. I am an old man of almost 70 
years of age and, upon receipt of the latest issue of your magazine, it 
was \'ery hard for me (andprobablv other readers as well) to read your 
Fred Fish column with this unreadable text. This is especially difficult 
in this dark Winter period. Although, I think even with the bright light 
of Summer it ivould be ver\" hard to read this text even with the useof 
binoculars. The idea is not to strain your eyes... 

In conclusion 1 would suggest that you print this ro\'iew once 
again as a supplementary copy with black ink on a white background. 
This doesn't need to be fancy with a colored background because it is 
only text! 

Yours very truly, 

K.H. Tjoa 

The Netherlands 

Dan- Mr. Tjon, 

Ymi «rf correct. Altliotigli uv had chosen n lighterbackgroiittci, the color 
came back a hit more intense than wc had expected. In this ifstic ive have 
dropped the cyan froiti 100% to40%. Unfortunntel]/. desktop publiMiig can 
still go awiy when you are not lu }vrfect si/iic/i Tc/f/i \iour printer. 

Tlie reason far the color is to make the listing stand out, not hide it. II 
has been imfartunale that the last few nio}!ths have been so crowded in tlie 



issue that ive liave not been able to continue running the Fred Fish Disk list 
with screen siuils. We hope to do this once again so llial lliis section is iwt 
"onlti text. " 

Due to tile large number of articles in AC, I cannot honor your ret]uest 
lo reprint the section. I can land ioill) send you or ami other reader loho 
retjiu'sts it, thi^ section reprinted on white. 

Imiglit also remind you that a full text of the collection 's latest versions 
of each program areavailahle in AG's GUIDE To The Commodore Amiga. 
AC'S GUIDE IS our best avenue to keep you as up to date on the changes iji 
the Fred Fish Collection as possible. It is also a very good reference for 
counnerciiil hardware, software, and services on the Amiga — sorri/, that was 
a fliameless plug. 

—ED 



Dear AC, 

In vour December 1993 editorial you stated that unnamed sources 
said Commodore U.S. had record sales for both the A!2()0 and the 
A4t)0t) in the previous quarter. As you hinted. Commodore nc\'er 
announced this or any other U.S. sales figures. 

I f you information is correct, 1 am very confused by John Dilulu's 
infamous comments at the CE5 regarding the attempts to discontinue 
the 1200 and the 4000/311 in the U.S. I know this is too obvious a 
question, but if U.S. sales are good, why give up on the 12U0 and the 
U.S. home market, and why is it not possible to justify the expense of 
ad\'crtising stateside? If you have any sources that might answer this, 
I would be most curious as to their reply. 

Letmecomplement\'ouon vourinter\iew with Lew Eggebrecht. 
This is exactly the type of press that we the Amiga community are 
searching for. While the nets are filled with rumors and flames on 
everyone from Mehdi .Ali to the^voman that answers the tech line, you 
publish an up-front and frank discussion with someone actually "in 
the loop." I encourage this wholeheartedlv and urge vou to pursue this 
course to the limit of your resoLU'ce. A British magazine runs a monthly 
column from the head of Commodore U.K., David Pleasance, which, 
though mosth- hype, serves a purpose t^^•o fold. It reassures readers to 
Commodore's user commitment and it remo\'es the featureless wall 
that exists between the end user and management. Amiga users more 
so than any other platform are acutely tuned into the fate of their 
computer manufacturer. I suggest n similarcolumn, though hopefully 
more meatv, would be a valuable resource to the U.S. Amiga commu- 
nity. 

If such a comniitmcnt is not forthcoming from Commodore U.S., 
intcr\'icws with Geoff Stille\', John Dilulu, Jeff Porter, John Cambell, 
Irving Could, Mehdi All, and the PR firm for CD^-, Anthony Franco, 
Inc., would each prove to be welcome additions to your fine magazine. 



34 



Aii.izi.\G Computing 



Like wise any follow-ups with Mr. [ii^^gcLirecht would be .ipprccinted 
as he now seems to be the sole member of senior management who has 
a vision and direction for llie Amiga. 

Finally let me suggest to further your position as the Amiga 
resource that along with \'our FI- guide vou publish the names and 
addresses of key CBM personnel. All uf these arc a\ailahle but pub- 
lishing them in a single comprehensive source would be greatly 
appreciated. 

Eric A. Pot . 
Chicago, IL 

Dcnr Mr. Pot 

TImnk i/ou for \jnnr kind wordf. Yen fiii^;ft'slioi\ cmicemmg ndditiona} 
infcn'icivs with key Commodcrc personnel in a niontSily coinmn icas voiced 
in this column last month by M r. Doug Libby ofChico, CA . My answer to you 
remains Ihcsamens my nnfivcr to Mr. Lihby,uvlmi'e consistently sought this 
type of feedback from tlie Ovnmodore exeaitives and we ivill continue to do 
so. 

J belirje that the only way Commodore can work its way through the 
difficulties it currently finds itself in is to turn to Amiga users for support. 
Unfortunately, cmnmcnts such as those co)i!ribiifcd to Mr. Dilulu arc not 
going to help the cause. 

Due to file world-ioide prableins with CBM (please sec the editorial on 
page 6 of this issue), it is extremely urgent that CBM move quickly to clear 
up any misunderstandings and use all their resources to promote the Amiga. 
However, these same prohknis have created smaller staffs loho are very 
overtoorkcd. The rcsull is it has become even more difficult to gel these staffers 
"on the record." But, never fear — we will not slop. 

—ED 



Dear AC, 

1 read the review of the shareware program MegaD in the 
November 1993 issue, and ultimately bought the current registered 
version. I was looking for a replacement for Diskmaster 2 (Progressi\'e 
Peripherals and Software is out of ((the Amiga)) business), and was 
not impressed \vith the cxpensi\'C Dircilort/ Opus 4,0. 

i am more than delighted with MegaD!! The program is tremen- 
dously customizable, fast, stable, and intuitive. MegaD is much 
superior to Diskmaster, and far more affordable than Dircctorv Opus. 
A big selling point with MegaD is that it creates a small panel on the 
Workbench, and does not interfere with your access to other volun^es 
and programs. 

MegaD is good enough that it should be licensed hv Commodore 
and pro\-ided with all new machines. 1 highly recommend it as the best 
directory utility available for the Amiga. 

Sincerely, 
leffrey T, Powell 
West Covina, CA 

Dear AC, 

The Neio Products column in the Mairh 1994 Aiiiazing Computing 
mentioned a new multimedia workstation hullt around the Amiga 
4000. The article was entitled CEl 4tlt)0M and credited Creative 
Equipment International as the manufacturer, reader inquiry #205. 

I am very interested in obtaining further information on this 
product. At present 1 l!\e in Su\'a, Fiji In the South Pacific where my 
\vife is a diplomat wUh the U.S. Embass\'. When we return to the U.S. 
in 1995, 1 think I'll be in the market for a neiv, more poi%'erful computer. 



My current dilemma is that I am torn between two options: 1) 
investing in a new 4000(1 currently use an Amiga 500 with extra RAM), 
and 2) ditching Commodore altogether and going o\'er to the Macin- 
tosh camp. After vears as an Amiga owner, r\'e become convinced 
that the management at CBM have no interest in promoting their 
computers, despite the interest that Newtek's Toaster and Hollywood 
have sparked in the Amiga, 1 have no confidence that they will 
support the advance of the 4000 line should I opt for that choice. 
An3^vav, I'm thinking that perhaps this new workstation might allow 
a compromise. 

Could you please forward my request for information on to 
Creative Equipment International or, failing that, send me the address 
so that 1 might write them directly? Also, do you think there is a chance 
that A^mziiig Computing might write a review on the CEl workstation? 
I'm sure the literature provided by them will all be in glowing terms. 
An independent and unbiased assessment would certainly be valu- 
able. 

Finallv, my congratulations to you and all the contributors to 
/4»m;t>igC(wr;:»f/)i^' for a very entertaining and informative magazine. 

Sincerely, 

Stephen J Hatton 

American Embassv — Suva Fiji 

Dept of State 

South Pacific 



"If such a commitment is not 

forthcoming from Commodore U.S., 

Interviews with Geoff Stilley, John 

Dilulu, Jeff Porter, John Cambell, 

Irving Gould, Mehdi Ali, and the PR 

firm for CD^^, Anthony Franco, Inc., 

would each prove to be welcome 

additions to your fine magazine." 



Dear Mr. Hatton, 

We have faxed you r request for more informutioi i directly to CE!. There 
is also an article on page 36 of this issue cojicerning CEi and its useofAmigas 
in even/dai/ business. 

CEI has also agreed to supply us with a unit for review. 1 can 't promise 
ivhen the revino will be seen (I only received their promise yesterday), 
however, we will do everything we can to get a penelraling look at this i urn- 
key solution as soon ns possible. 

For more information concerning CEl, vou can reach theni direct al: 
Creative Equipment International, 5555 West Flagler Street, Miami, FL 
33126. tel (305) 266-2S0(),fnx (305) 261-2544. 

—ED 

Send tetters to Feedback 

c/o Amazing 

Compiiling 

P.O. Box 2140 

Fall River, MA 02722 

•AC- 



May 1994 



35 



AMIGAS IN BUSINESS 



by Roger Thompson 



Amiga Operations at Creative Equipment International 



The Amiga computer has always been known as the powerhouse when it comes to graph 
ics and video. Thousands of applications abound in these creative fields, but to the 
casual observer, it appears the Amiga has no place in business. This, of course, is far from 
the truth. Unbeknownst to most, Amigas are being used by all types of enterprises. These 
include videographers, retail stores, printing shops, small businesses, and even large busi- 
nesses to control day to day operations. 



An outstanding oxamplo of this is CruntiVL' liqiiipmLMit hitemn- 
tional (CEI) which hjis a large, fiillv integrated Amiga business net- 
work. This network is used for a muUitiide of business activities all 
revoh'ing around the Amij^a. 

Creative Equipment started as a Commodore auth^)rized dealer 
in U>77 selling the original Commodore PET Computer. In the past 
few years it has grown to one of the largest multimedia distributors in 
the world. CEI currently distributes products such as Amiga, New Tek 
Video Toaster, DKB, GVP and manv other products exclusively to 
authorized dealers in the United States and Latin America. The 
likelihood is the .'^miga which you own has at one time or another been 
in a Creative Equipment International facility'. Even though the exact 
numbers were not divulged, CEl being a pr!\'a(eiy held concei'n, 
probably tens of thousands of Amigas ha\'e been processed through 
CEI facilities. It is impressive to walk through one ot'CEl's warehouses 
and sec thousands of Amigas neatly stacked up on one side, hundreds 
of Newtek Video Toasters on a rack, hundreds of GVP products on 
another and so on. 




CEI's neetis are similar to any other major business ctincern, i.e. 
in\'entory, accounts receivable, accounts payable, general ledger, 
shipping, payroll, return authorizations, tracking, order processing, 
publicity, etc., and arc all handled with .Amiga cotnputers. During a 
recent visit to CEI's Miami fncililie.s, I received a comprehensive four, 
Their Amiga networked system currently connects -42 Amiga 40110/ 
040s with monitors, with a squadron of different printers, bar code 
scanning equipment, 3 modems, 2 CD-ROM drives, and a host of other 
peripherals. Not a PC in sight. All machines are fully integrated and 
networked . 

When the building was designed, every office received multiple 
ethcrnet ten base-T drops. All the A4000/040s are populated with 
1 8M Bs a nd the Com modore A2Q65 ethernet ca rd . Some 4000s contain 
additional peripherals such as GVP's multiserial card, bar code scan- 
ners, etc. The Commodore ethernet card has an ALII coiinector and a 
thin-net connector. In order to con\'er! to ten base-T, Ansel transceiv- 
ers were utilized throughout. Each computer is directly connected to 
a concentrator which throttles the ethernet flow. In addition, if a 
problem arises \vith an ethernet card or a 
transceiver, the rest of the network is not 
affected. Haiing worked in a facility 
with n large computer network and ha\'- 
ing seen one defecti^■e machine bring 
down anentire network, it'sob\ious that 
CEI has made every effort not to let that 
happen. All crucial machines are further 
protected by uninterruptible power sys- 
tems. There are even provisions for em- 
pknees to call and connect to the net- 
work with their Amigas from home. 

Enlan-DFS networking software from 
Inter works is used to manage the net- 
\vork. Enlan-DES is a true peer to peer 
networking svstem. Due to the hea\'y 
traffic, CEI put in place an Amiga 4000/ 
040 to be utilized as the "file ser\'er." The 
"file server," e\'cn though not a real file 
server in the normal sense, has two high 
speed SCSI-H 2.1 Gigabyte hard disks 
dri\es. One is used for all transactions 



36 



Amazi/vg Computj.\g 




while thcothcr is used for mirror hack- 
Lips which are iiutomalicnlly con- 
ducted nighllv through an Arexx pro- 
gram. This proprietary Arexx pro- 
gram which CEI refers to as the 
"Watcliman" not only backs up the 
hard drives but also generates non- 
time essentia! reports and updates. 

The disks are split into multiple 
partitions which include a plethora of standard Amiga programs, a 
partition that contains the business activities, a partition for personal 
data, and a partition which controls the printers. AH employees can 
use any of the Amiga standard programs from their own workstations 
includinj; desktop publishing, calendar scheduler, paint programs, 
demo software, etc. All graphics, including dealer bulletins, mailouis, 
and advertising, are done utilizing this network. 

The power and beauty of the system lies in a custom program thn t 
was written and modified over the years by a CEI staff programmer 
using Sbnsi'4 from Oxxi. Since record locking is not supported by the 
current release of Sbase4, the programmer used a number of sema- 
phores to prevent other individuals from editing the same record 
simultaneously. The program uses point and click menus and is 
written to allow any non computer literate person to operate the entire 
system. The volume of information tracked by the system is truly 
spectacular. Data including dealer sales, product serial numbers, 
motherboard re\'isions, contacts, production batches, etc. are all accu- 
rately maintained. Tofacilitatctheorderprocessing,e\'ery item which 
arrives at CEI receives a unique bar code. Warehouse persormei are 
issued portable laser bar code readers. As orders are processed and 
shipped, each item is scanned and recorded. This information is 
downloaded to the Amigas at the end of the day for night processing 
by "Watchman." 

Another of the interesting aspects of the s\'stcm is the wav printer 
management occurs. Included in the hventy printers are two high 
speed bar code printers, one high speed line printer, eight laser 
printer's, fise laser/fax printer, one I'argo Primero color printer, and a 
number of dot matrix printer (labels, shipping tags etc.). Any person 
can print aiiy document on any printer without ever having to leave 
his/her desk. Tlie hard disk contains directories that refer specificallv 
to a corresponding printer. The user prints di recti v from the applica- 
tion to thedireclory assigned to tiie printer chosen. An Arexx spooler 
program checks tiie directories and, when it finds a document, sends 
the output to the correct printer. This process is totally transparent to 
the user. 

By utilizing the laser/fax postcript printers, anyone can create a 
document on their favorite program and faxitdirectiy from their desk. 
Tlie custom program allows for dealer quotes to be created and 
automatically faxed within seconds. On my recent visit it was amaz- 



ing to see the volume of activity processed ivith Amigas. Hundreds of 
machines, peripherals, and software are shipped out every single day. 

The CEI facilitv also has an impressive multimedia conference 
center. An Amiga 4(,)I10 running Scala is connected to an IKEl profes- 
sional video projection system with surround sound. Presentations 
caii be created bv any employee on any workstation and then pre- 
sented in the conference room. CETs employees are required to create 
and present departmental updates to all employees using Scala Muiti- 
Media. This is done on a weekly basis. 

As if this isn't enough, telephone lines are monitored by Amigas. 
Strict tracking as to whom thesalespersons call, duration of call, time 
of call, and zones, arc maintained in a database. This allows the 
supervisors not onK' tojudgeactual salesperson performance, but also 
allows management to determine the best long distance telephone 
services. There is no time card machine visible anywhere on site, of 
course the employees log in and out on their Amiga 4n00s. 

CEI staff like to tell the story of an I15M mainframe salesperson 
who, after seeing e\'erything the Amigas were doing, decided not to 
submit a proposal. 

Thesvstem is far from complete. Tliestaff keeps coming up with 
new creati\'e ideas to make life easier or increase productivity. The 
programmer continues to make improvements on a daily basis. "It is 
ob\'ious that we ha\'en't e\en come close to reaching the full potential 
of the Amiga", the programmer savs. 

At this time CEI has no plans to make their svstem software 
commercially available. If Amigas can handle this extremely large 
complex operation, it can probably handle any business need. CEI 
calculates that the Amiga nehvork has saved hundreds of thousands 
of dollars over the cost of a mainframe, which proves the Amiga also 
means business. 

•AC* 



May 1994 



37 



CanDo: 

An Interactive Authoring Tooi 

Part 9 — SubDecks, Proportional Sliders, and Custom Pointers 

by Randy Finch 



In this installment, I discuss a CanDo deck named ColorChange that 
can be used with other CanDo decks. It contains one card, named 
ChangePalette, that uses buttons, proportional sliders, and custom point- 
ers to allow screen colors to be changed, copied, exchanged, and interpo- 
lated. This card can be displayed from any CanDo deck using CanDo 
commands that treat ColorChange as a subdeck. To illustrate how the 
ColorChange deck works, 1 created another deck named Colors that uses 
ColorChange as a subdeck. 



The Colors Deck 

LLsting 1 is a print-out of the Colors 
program; Figure 1 sho\\-s it's interface. Tlie deck 
contains ono card, MainCard. It is a low resolu- 
tion (320x200) 32-coior window containing 32 
horizontal color bars, one for each color in the 
palette. There is a button labeled "ChangeColors" 
in the lower-right corner of the card. Pressing this 
button causes the ChangePalette card in the 
ColorChange deck to be activated. Before 
di.scussing how this is done, let's take a closer 
look at MainCard. 

MainCard has three scripts associated with 
it: Aftcr/\ttachment, Before Detachment, and 
MessageHromSubDeck. When the Colors deck is 
first activated, MainCard is attached, and its 
AfterAttaohment script is executed. This script 
first determines the number of colors available to 
the card via the system variable, WindowColors. 
Because color number.s start at zero, one is 
subtracted from this number and assigned to the 
variable MaxColor. Thus, for a 32-color window, 
•VlaxColor equals 31. 

Next, the value of the variable. Invocation, is 
checked. This variable wiil be equal to zero when 
MainCard is attached for the first time because all 
unassigned numerical variables default to a \'alue 
of zero, Invocation is assigned a value of one later 
in the script. When In\'ocation equals zero, the 



global routine GetColors is executed. This routine simply assigns 
the red, green, and blue component values of each color in the 
palette to arrays named Red, Green, and Blue. Next, the window 
colors are set based on these array variables. Why bother determin- 
ing color values and then immediately setting them ft) what they 
already are? Well, it turn.s out that whenever a card is attached, 
CanDo always resets its colors to the defaLilt colors regardless of 
what thev were when the card \vas detached. Therefore, if 
MainCard was just one card in a multi-card CanDo deck and the 
ColorChange deck was used to change its colors, these colors 
would be lost when the card is detached and later reattached. For 
this reason, the BeforeDetachment script executes the GetCoiors 
routine. This saves the current palette so it can be restored when 
MainCard is reattached. The color component values must also be 
determined the finst time the card is attached !o prevent all the 
colors from being set to black, since the Red, Green, and Blue array 
elements default to zero before they are initialized. Also, within the 
same loop that sets the window colors, horizontal color bars are 
drawn. 

When the ChangePalette card is about to tenninate, a message 
is sent to the parent deck, in this case Colors. This acti\'ates the 
MessageHromSubDeck script. Up to ten parameters can be passed 
to this script; they are automatically assigned to the system 
\'ariabies Argl-ArglO. Only one parameter is passed from the 
Changeralettecard, the string "Quit". The ClosePendingWindow 
command closes anv requester windows that ha\c terminated 
execution. Next, the PirstCard command is used to actiwite the first 
card in the deck. Since MainCard is the only card in the deck, it 
terminates and then reactivates. This, of course, is totally unneces- 



Amazing Computing 



sary, but it illustralus haw tlu' iil'W colors for the card are saved as 
the card detaches and then reset as the card reattaches. 

When the ChangeColors button is pressed, its OnKelease 
script loads the ColorChange deck into a buffer named CC. It then 
opens the ChangePalcttc card using the OpenRetiiicstcr command. 
Alternatively, the OpenWindow conmuind could be used. There is 
only one difference between these two commands. OpcnRequester 
opens the subdeck card and pro\'ents user interaction with the 
parent card until the subdeck is exited. OpenWindow opens the 
subdeck card and allows user interaction with it and the parent 
card simultaneously. 

The ColorChange Deck 

Listing 2 is a print-out of the ColorChange program; Figure 2 
shou'S it's interface (as it appears on the MainCard card from the 
Colors deck). This card's window settings are shown in I-i^ure 3. 
The origin is set to (20,20) so it will be offset slightly when it 
appears on top of another CanDo card. It's size is 200x140, smaller 
than the lowest resolution of the Amiga (320x200). It is important 
that the window bo set to open onto the curreiit screen. If not, the 
ChangePalette card will appear on its own screen, obscuring the 
parent card that invoked it. It is also important to make the 
ChangePalette card a 2-color window. This allows the card to work 
with any parent card. When CanDo attempts to open a window 
onto the current screen, it checks the size of the ^vindow and its 
color depth. If the window is smaller and its color depth is less than 
the screen, CanDo opens the window onto the screen, increasing 
the window's color depth if necessary. If the color depth of the 
window is greater than the screen's depth, the window opens onto 
its own screen. Thus, by making ChangePalette a 2-color window, it 
will work with a parent card of ani,- color depth. 

Tlie ChangePalette card consists of two area buttons, six text 
buttons, and three proportional sliders. The two area buttons, 
CurrentColor and Palette, are in the upper-left and upper-right 
comers of the card, respectively. Ciu'reritColor is only used as a 
border for a color swatch of the current color and has no scripts 
associated with it. Palette is used as a container for swatches of each 
color in the palette. 

Three of the text buttons, Copy, tixchange, and Spread, are 
located between the tu'o area buttons. Copy is used to copy a color 
to another location in the palette. Exchange is used to exchange two 
colors in the palette. Spread is used to create graduated intermedi- 
ate colors between two colors in the palette. 

The remaining three text buttons, OK, Cancel, and Restore, are 
located at the bottom of the card, OK is used to accept the current 
palette and return to the parent card. Cancel is used to restore the 
original palette and return to the parent card. Restore is used to 
restore the original palette without returning to the parent card. 

The tlirce proportional sliders, Red, Green, and Blue, are 
located in the center of the card. They are used to adjust the red, 
green, and blue component values of the current color. Tire letters 
R, G, and B to the left of the sliders indicate which slider is used for 
each of the color components. Also, the numbers to the right of the 
sliders indicate the current value of each color component. These 
numbers can range from zero to 255. 



oICq lors 



irfiOiiiiiMiTiiiiniiiiiiirmiiir 




ChangeColor-s | 



Figure I. The MainCard Card 



□ ICO tors 



Q [Change Palette 



Copy I 



Excti I 



Sprd 1 



■ ■- 



_D- 



R C 



1153 



OK 



a 255 
Restore | 
_( Cancel ( 



^^^^^w^!?! 



ChangeColors ] 



Figur^e 2. The ChangePalette Card 



n \^ 



Tit It Kfta=n( PalelTT 



! Open the gindou onto,.. 
I _i our oun private streen, 

__ the Horkhench screen. 
i _! Puhtic Screen iii...ii:t ined Scrttn Hawe 

^ tht currint icreen. 



Attributes. 

Objects 



Options 



Colors 



Origin X Y 

j^Nomil Nindou 
Ukialtable Modes,. 



ll iM~l HjgJ T" 
Cdorif r~ 



I Scripts... 
UKfliMlTmi Resized 

Ok 



Bttivitri 



J PUtupi Hiddw - 

Undefitifil lw9s 



Deictivated RppEvent 
Cancel 



Figure 3. LUindoLU Settings for the ChangePalette Card 



The AfterAttachment Script 

When the ChangePalette card is first invoked with the 
OpenRcquester command in the parent card, its AfterAttachment 
script executes. This script determines the number of colors in the 
card's palette from the system wiriable WindowColors. Remember, 
CanDo automatically adjusts the number of colors to that of the 
parent card. Next, the number of rows and columns to he used for 
displaying the color swatches in the Palette button is calculated. A 
simple algorithm is used. When the number of colors is eight or 
less, the swatches arc displayed in one row. When the number of 




May 1994 



39 



Ppoport mna 


/Edibr 




1 IS: 




Ui'r.nmv. 


= 


» 


Hmt 

Style 

RutoKnob 

Inagr 

Ok 


Lfft l"'!',*! Bight 

Position ■ . KnobSlK 

■ 1 -- ■ iU i' ITS 1 


r^^^^^^^^^^^^^^^l 


Ok Cuul 1 [Border .1^1 


^vv^4i^^j^^ang|fflHB 


L 


Ftqurc 5. Proportional Sbder Settinqs 



colors is greater than eight, more rows are used. Be aware that if a 
screen \\-ith moru than 32 colors is used (such as when using some 
of the new AGA graphics modes), the algorithm may need to be 
changed. Once the number of columns and rows is determined, the 
position of the upper-left color swalch and the spacing of the 
swatches are calculated. Then the swatches are drawn using the 
.AreaRcctangle command. 

The draw mode is set to JAM2 so that u'hen the color values 
are prinied next to the proportional sliders, the new numbers will 
completely OA-eru-rite the old ones. Next, the characters R, G, and B 
are printed to the left of the sliders. Finally, PenA is set to zero 
(background color) with the SetPcn command, the global routines 
Box, SetProps, and GetColors are executed, and the \'ariable 
PendingCommand is set equal to "None". The global routines and 
the variable PendingCommand arc discussed below. 

The Box Routine 

The Box global routine draws a rectangle around the currently 
selected color swatch in the Palette button. The pen number to use 
for the rectangle is passed to the routine as an argument and is 
referenced as Argl. 

This routine first determines the row and column of the 
current color. .Next, the coordinates of the upper-left corner of the 
rectangle are calculated. The current color is temporarily set to the 
value of Argl, the rectangle is drawn, and the current color is reset 
to its original value. Notice in Figure 2 that the color swatches are 
separated from each other by one pixel. The rectangle that is drawn 
around the color swatch makes use of this space. 

The SetProps Routine 

The SetProps global routine sets the knob positions of the 
proportional sliders and prints their corresponding values to (he 
right of the sliders, This is accomplished by first determining the 
red, green, and blue component wilues of the current color. The 
GetRCB command rehjrns a value from zero to 255 for each 
component. These values are printed to the right of the appropriate 
slider using a format that always priiits three digits regardless of 
the number of digits in the values. For example, values of 0, 5, 25, 
and 142 are displayed as 000, 005, 025, and 142. Next, the position of 
the knob for each slider is set using the Setl'ropPosition command. 
The sliders arc discussed in more detail later. 

The GetColors Routine 

riie GetColors global routine stores the red, green, and blue 
component values of each color in the palette to the array variables 
R, G, and B. This allows (he colors to be restored later using the 
ResetColors routine. 



The ResetColors Routine 

The ResetColors global routine restores the original palette 
colors stored in the 1^, G, and B arrays. It is used by the Restore and 
Cancel buttons. 

The Copy Button 

The Copy button is used to copy the current color to a 
different location in the palette. First, a color is selected in the 
Palette button making it the current color. Next, the Copy button is 
pressed. Tliis activates the button's OnRelease script which changes 
the pointer imagery and sets the \'nriable PendingCommand equal 
to "Copy". Finally, another color is selected. The red, green, and 
blue component values of the first selected color are then copied to 
the palette location of the second selected color. The actual copying 
takes place in the Palette button's OnRelease script. 

The pointer imagery changes after pressing the Copy button to 
provide visual feedback that an action is pending. The pointer 
imagerv is shown in Figure 4.'\. The SetPoiuter command is used to 
display this pointer. It has one argument, a string containing the 
name of the brush file containing the pointer imagery. As will be 
seen later, the default pointer can be restored using the SetPointer 
command with no arguments. 

The Exchange Button 

I'he Exchange button is used to exchange hvo colors in the 
palette. The button works the same as the Copy button. A color is 
selected, the Exchange button is pressed, and another color is 
selected. The RGB component \'alues of the tvi'o colors are then 
swapped. The OnRelease scrip! for this button uses the brush 
shown in Figure 4B for the pointer imagery. .Also, it sets the 
variable PendingCommand to "Exchange". 



Listing One 



LiBCing 1. ColDro P@C>c 



I>eck "Colors" 

Time 14;X5:37 

' Date 01/17/94 



* Card (si in d*ck. 

* Card -MaisCard- 

* 1 Cardial, 1 were printed. 



• Hacural order of Card* 

• Card "MainCBra** 



• Global Routinels) in deck. 

• poucine "GetCclors" 



1 Global routltj«B(B)r 1 were princea. 



• card "MainCacd" 
AfterAttach3ier.t ; used to be AfterStsrcup 
Let HaxCoiQ£"WlEdDwColi3rs-i 

Nop; Get colors the Cirfit tiae this routine ejtecucos 
If invocatlotisO 

Do -GetColors" 
Endlf 
Let InvocatiOP.»l 



40 Amazing Computing 



The Spread Button 

The Spread button is usud to create smoothly varying colors 
behveen two colors in the palette. The button works the same as the 
Copy and Exchange buttons. A color is selected, the Spread button 
is pressed, and another color is selected. The RGB component 
values of all the colors between the two selected colors are changed 
to provide a smooth transition. The OnHelease script for this button 
uses the brush sho\\-n in Figure 4C for the pointer imager}'. Also, it 
sets the variable PendingCommand to "Spread". 

The Palette Button 

The Palette button acts as a container for the color swatches 
representing the current palette. When the button is pressed, its 
OnRelease script is executed. This script first calls the Box routine to 
overwrite the rectangle around the currently selected color with the 
background color, effecti\'ol\' erasing the rectangle that was 
previously there. Next, the location of the pointer is determined 
from the system variables MouseX and MouseY. The pointer 
position is used to calculate the selected color swatch's row and 
column so the pen number of the color can be calculated. The RGB 
component values of the current pen, PenA, are stored. 

At this point the script determines if there is a peixding 
command by checking the value of the \-ariable PendingCommand. 
If its value is "Copy", the RGB component values of the newly 
selected pen are set to the \'alues of the current pen, effecting a copy 
of the color. 

If PendingCommand is equal to "Exchange", the RGB 
component values of the newly selected pen are obtained and the 
current pen's ^'alues are set equal to them. Then, the newly selected 
pen's RGB eompiment values arc set equal to the original values of 
the current pen, thus effecting a sivap in colors. 



If PendingCommand is equal to "Spread", the RGB compo- 
nent values of the current color and the newly selected color are 
determined. The difference bet«^een each of the three component 
\-alues is calculated and an increment is set for each based on the 
number of colors between the two selected colors. Then, all of the 
intermediate colors are set based on these increments. 

.After handling any pending commands, the newly selected 
pen is made the current pen using the SetPen command, 
PendingCommand is reset to "None", and the pointer is reset to its 
default imagery by issuing the SetPointer command with no 
arguments. Finally, the large color swatch in the CurrentColor 
button is updated, the proportional sliders are adjusted, and a 
rectangle is drawn around the new current color swatch. 

The Proportionai Sliders 

There are three proportional sUder objects. They are named 
Red, Green, and Blue. Each slider has two scripts, OnNewPosition 
and OnRelease, associated with it. OnNewPosition executes when 
the knob within a slider is moved. This is done by clicking on the 
knob and dragging it or clicking in the slider container to either 
side of the knob. The OnRelease script executes when the mouse 
button is released. 

The OnNewPosition script determines the new position of the 
slider's knob. The sliders are set to vary from zero to 255 (Figure 5). 
This range corresponds directly with the RGB component values of 
the colors in the palette. 

The size of a slider knob is adjustable. The knobs for the 
sliders on this card are set to a size of 10. Be aware that the actual 
maximum value that a slider can have is determined by the left side 
of the knob. Therefore, the actual maximum value for a slider is 



Lot I>0 

Ihtpi ?ut color ractangl«B on th« card 

Mop; The color arrays uaed in the SetRQB conajand are aiiiiffned in 
Nop; tie GetCol&rs routine 
Loop 
SotEGB I,HediI!,Green[Il.Blue[I] 
SetPen I 

XreaRectangle 20, 15+5'I,280, 5 
Let I»l4l 
Until I>KaxColor 
Soascript 

SefdreDetachiQent ,- used to be OaFlniehup 
Nop: Get new colore to use when this card is reattached 
Do "GetColore" 
EndScrlpt 

HeBsagePromSubDeck 
Let HeBsagQ>AJol 
If HeflaaffB»"Ouic" 
CloBePendinsWlndow jCloflo palette req before nejtt coaniaRd 
FirBtCard ;Heattach card to Bhow that colore are chajigod 
Endie 
SQdScript 

Window "DBerWindow 
Definition 
Origin 0,0 
Size 3:0,300 
Title "Colore" 
HmnberOfColore 33,69632 

KlndowColora 0.1,0 .• Detail. Block, aackground 
WiDdowQbjecta CLOEEflOrroN 

KindovFlago ACTIVATE SEPABATESCREES TOFROMT 
EndScript 
OnCloBeButton 

Quit 
EndScript 
EndObject 

TextButton "Chanjacolcrs- 
Dof initioQ 

Origin 132,179 

Font -diainond",12 ; FoatKana, PointSizB 

Printstyle SHADOW ,2,3 ; stylo, Jenl, Pen! 

TentColore l.CHOBiSAL ,- PonA, PeBB, DrawMode 

Text " ChangeColore * 

Border BEVEL ,2,1 , BordsrStyla, MainPen, ExtraPen 

Highlight COBPLEHEST 



ButtonPlaga NONE 
EndScript 
OnRelease 
LoadSuiiDcck "CanDoiOeckfl/Col&rChaage", 
OpenBequestar "CC", "ChaagePalette" 
EndScript 
EndObject 
' End of Card "HaiaCard" 



^ Global routine "OetColars* 
Let r-O 
Loop 
GetROB I,Red!lI,Green[I],Blue[II 
Let Iilfl 
Dntil I>MaiColor 
' End of routine "CetColorfl" 



Listing Two 



Llatitig J. ColorChaage Deck 



* Deck "ColorChange" 

* Time 01:15:13 

* Bate 01/23/»4 



* CardlB) in deck. 

* Card "CbaEgePalette" 

* I Card(B), I were printed. 



Ma r 1994 



41 





>t 


s. 




? 


1-1 


fl. 


Copy . br 


B , Exchange . br 

F= 

Fa 




C. 


Spread . br 




Fiqure 


4. Pointer Imager q 



Right-KciobSizo+l wlK-re Right ^uid KiiobSi/u .uc deiinod *ih shown 
in Figure 5. When tho knob size is K). the v.iluo oi Ri^ht must be 264 
for the maximum v^ilut? of the slider to eL-junl 255. 

The position of a slider knob is determined with the 
GetPropPosilion command. The OnNewPosition script uses this 
Viilue to change the appropriate RGB component ot the current 
color. Also, the slider value is printed to Ihe right of the appropriate 
siider using the current color. This provides instant feedback of 
how the current color is changing with slider knob movement. 

When the mouse button is released, the OnRelease script 
exccules. It prints the final value of the slider. Also, just in case the 
slider was adjusted while a ct>mmand vs'as pending, 
rendingCommand ts set equal to "None". Finally, the pointer's 
default imagery is restored. 



The Restore Button 

The Restore button is used to reset the color palette to its 
original colors when the card was activated. Its OnRelease script 
calls the ResetColors routine to accomplish this task. Also, 
IVndingCommand is set ei^ual to "None", and the pointer's default 
imagery is restored. 

The OK Button 

The OK button is used to accept the current palette with any 
changes that have been made and then exit the deck, returning 
control to the parent deck. It's OnRelease script sends a "Quit" 
message, using the SendToParentDeck command, to the parent 
deck and then quits, 

The Cancel Button 

The Cancel button is used to reject the current palette and then 
exit the deck, returning control to the parent deck. It's OnRelease 
script executes the ResetColors routine, sends a "Quit" mc^ssage to 
the parent deck, and then quits. 

Conclusion 

i hope this installment helps vou to better e^pieciate the 
power of CanDo. When I first concei\'ed this progtaftt, 1 expected it 
to be quite involved. However, the more I coded, the more amazed 
J was at how easy it was to implement. 



ffaCiural order of Cards 
Card "CbangBPaletta" 



Global Rouciiie(s) in dec)c. 
Routine "Box" 
Routine "GflCColora" 
' RoticiDe "ReaetColors" 
Pautiae "SetProps" 



• i Global routincBlB), i «ere prlncad. 



' Card "CbangePaleEie" 
AfterAttachaeat ; U8ed to be Af terStarcup 
Kop ;Get nunber of cclcrs on acraan and 
Kop ; detennine nuniber of fowa and colunaiB for palette 
Let MaKColor=WindowColorB-l 
Let NusLRo-rfEsHindowCDlorsHB 
If Nu^tKQWfl = 
Let NuaSowfl^^l 
Let NuitiCalfl=HlndowColorB 
Else 

Let NumCola^S 
Endlf 

Hop ;Set upper left corner of palette area and 
Nop ; the increment size between color blockai 
Let StartX-lOO 
Let StactV-1? 
Let In[:K°BO/t<hii3Col0 
Let IncYo40/NumRow8 

Hop jLoop to create rowa and oolumna of the color palette 
Let I-O 
Let J>0 
Let S=tl 
Let Y-0 
Loop 
Loop 
SetPen i*Ji*MuiDCola 

AreaRestisgle StartX*X. Startr*¥. mcX-l, IneY-l 
Let 1=1*1 
Let X«X+IncX 



Until I-^fUJnCola 

Let 1-0 

Let J=J*1 

Let X=0 

Let y=¥+lncY 
Until J^KuQJlows 

Hop ;Set draw node and print RGB beaide the alldera 
SetOrawKode JA»2 
SetPen 1 

PrintText "R", 10,69 
PrlntText "G", 10,79 
PrintText "B", 10,89 
Hop iBraw a rectangle around color & 
SetPen 
Do "Box", 1 

Hop .-Set the sliders' posltlond for color 
Do "SetProps" 

Hop ;Got the screen'a initial color* 
Do ^GetColorB" 

Hop ,-Ho pending command when unQif clic)ta on palette 
Let Pendin3Commanda'"N0ria'' 
EndScript 

windcv "UsBrwindow 
Definition 

Origin 20,30 

Size 200,140 

Title "Change Palette" 

NumljerOEColora 2,69632 

windowColora 0,1,0 t Detail, aloek. Background 

WindowObjectS CLOSEBOTTOH DRAGBAR 

WindOwFlaga ACTIVATE TOFRONT 
EndScript 
OnCloaeButton 

SendToParontDecJt "Quit" 

Quit 
EndScript 
Endabject » 

AresSutton -Palette" 
Itefiiiition 

Origin 97, IS 

Size 95,43 

Border D0U3L2BEVBL ,2,1 j BordarStyie, HainPen, ExtraPen 

HiShllght KOHE 

ButtonPlags HOHE 
EndScript 



42 AMAzr\a Computing 



OnRaleaae 
ptj ''Bqx'',0 ;lJn-hlffhllglit current color 
Nop ; Che t ermine neuly selected color nuiriPer 
Let CurS-MouseX 
Let CurT=HQuBeY 

Let CurRDw=Min( [CUirY-Stajrt¥)MncY+l,NumR£>WB) 
Let Cij:rCol=Kin< |CjrX*StartX)AIncX*l,thifflCol«) 
Let PbuHuoicB* (CurRow-l) + (CurCol.-l) 

Hap ;6ec current pen's colors and handlo pending commands 
QetRGfi FenA, Red, Oreen, Blue 
If PendingCoiiiiiiand-*'Copy" 

SetRGB PenNus, Red, Green, Blue 
ELself ?endin7CDMaond-"'Exchange'' 
GerRGB PenKu3i,Red2, Greene. Blue2 
SetRGB PenA,Red2,Green2,Slue2 
SetRGB PenNum, Red, breen, Blue 
Elnelf PendingConniand^"Spread'' 
Let PenDif f-AbBolute{PenNum-PenA) 

It PenDif£>l /Only do this is pen epread is 2 or more 
Let StartPen*Min*PenA, PenHumJ jlcweet pen number 
Hop ,*Make sure low pen in <color> and high in <eQlor>2 
If StartPgniPenA 
G«tRGB PenA,Hed, Green, Blue 
GetBGB PeiiKum.Red2,Green2, Blue2 
Else 
GetRGB PenNuiD, Red, Qreen^ Blue 
GetRGB PenA,Red2«Gree[i2,Blue2 
End If 

Wop .-Determine the color diffs between adjacent pena 
Let RedInc=(Red2-Red!/PenDiff 
Let GreeiiInc-(Green2-Green) /PeoDif C 
Let Bluelnc>i(BIueZ-Blue)/PenDlf£ 
Mop fLoop to set intermediate pen colors 
Let CurPen^StartPen+I 
while CurPen<"St»rtPen+PenDlff-l 

Let NewRedaRed-* [ CurFeD-£;tartl>er.) 'Kedlnc 
Let NewticeenTC^regn^ (Curfen-StartPen) *GreenlQC 
Let Kewfllue=BIue+(CurE"en-StartPen) •Bluelnc 
SetRGB CurPen , MewRed , MewGreen , h'ewBlue 
Let CurPen>CurPen+l 
GndLoop 
Endlf 
End If 

SetPen PenNua ;Kow malce current pen the selected pen 
Hop .-Reset pending coEEaand and pointier 
Let PeiidingCoiiinLand=''None" 
SetPo inter 

AreaRectangle 10,17,20,33 /Update current pen box 
Do "BetProps" ;SeC the proportional objects' values for new pen 
Do "Box",! jHighliglit new pen color 
EndBcript 
EndObject 

AreaButton "CurrentColor" 
DeEinitioB 
Oriffin 8,15 
Size 24,43 

Border DOUBLEBBVEL ,2,1 ,■ BorderStyle, KalnPen, ExtraE'en 
Highlight NONB 
BUttOnFlaga NOKE 
EndScript 
EndDbject 
AreaProp "Red" 
Definition 
Origin 24, £9 
Size 140, a 
Hoverype HORIZONTAL 
Range 0,264, 1, 10 
VisibleRange 10,1 
InitlalPosition 0, 1 
gropBorder TRUE 
EndScript 
OnHcwPseitioa 
GetPropPosition ''Red.",NewpoB 
GetRGB PenA.Rad.GreeBjBlue jGet old color 
SetRGB PenA,NewPos,Gieen,Blue ;Set new color 
Nop ."Print new Red value using color PenA 
PrintText FQnnatValue(HewPos, "000") ,170,^9 
EndScript 
OnRe lease 

Hop ,- Print Red value using color 1 
Let APen^PenA 
SetPen 1 
PrintText Format Value I NewPos, '000 "K 170, 69 
S*CPen APen 

Nop I In case this button was pressed after the Copy, Exchange, 
Nop ; or Spread buttong, reset pending carmiand and pointer 
Let £'endingCoinniand="blone'' 
SetPointer 
EndScript 
EndObject 
AreaPrbp "Green" 
Definition 
Origin 24,79 
Size 140,8 
Move^pe HORIZONTAL 



Range Q, 264. 1, 10 

VisiblaRangc 10,1 

InitlalPosition 0,1 

PropBorder TRUE 
EndScript 
OajfewPosition 

GetPropPosition "Green" rHewPos 

GetRGB PenA, Red, Green, Blue jOet old color 

SetRGB PenA, Red, NewPoB, Blue jSet new color 

Nop ;Print the new Green value using color PenA 
PrintText FormatValue(KewPo8,"D00" }, 170,79 
EndScript 
OnRelePse 

Nop ,'Print nev Green value using color 1 

Let APon=PenA 

SetPen I 

PrintText ForaiatValuelNewPos, "000"), 170, 79 

SetPen APen 

Hop ;In case this button was pressed after the Copy, ExchaagOj 

Nop ( or Spread buttons ^ reset pending command and pointer 

Let PendingCoimnand="i4one" 

SetPointer 
EndScript 
EndObject 
AreaProp "Blue" 
DMflnition 

Origin 24, B9 
Size 140, S 

MoveType HORIZONTAI* 

Range 3,264,1,10 

VisibleRange 10,1 

InitialPosition 0,1 

PropBorder TRUE 
EndScript 
OnHewPoaition 

GetPropPosition -Blue-,ilftwPoa 

OstRGB PenA, Red, Green, Blue ;Get old color 

SetRGB PenA, Red, E>reen,NewPoa ;Set new color 

Hop ; Print the new Blue value using color PenA 

PrintText FonratValue(KewPait, "000" ) ,170,89 
EndScript 
OnReleaae 

Nop :Print Blue value UBing color 1 
Let APen=PenA 
SetPen 1 

PrintText FormacValuelHewPoa, "000") ,170,39 
SetPen APen 

Nop ; In case this button vas pressed after the Copy, Exchange^ 

Hop ; or Spread buttons, reset pending coco&and and pointer 

Let Pei]idlngCoitraand*''Hoae'* 
SetPointer 
EndScript 
EndObject 
TextButtoa "Copy" 
Definition 

Origin 38,13 

Font "topaz", 6 ; FontHame, PointSize 

PflntStyle SHADOW ,2, J j Style, Penl, PBn2 

TexEColors 1,0, NORMAL ; PenA, PenB, DrawMode 
To:£t " copy " 

Border bevel ,2,1 ; aqr^erStyle. MainPen, ExtraPen 

Highlight COKPLEMENT 

ButtonFlags KOKE 
EndScript 
OnRe lease 

Hop .-Turn on Copy pointer and assign pending conmaad fDr 

Hop t the Palette button 

SetPointer "CanDosBruBhes/Copy.br" 

Let PendingCorainflnd=''Copy" 
EndScript 
EndObject 

TexEButton "Exchange" 
Definition 

Origin 3B,31 

Font "i.cpnf.S ; FontHaaie, PointSize 

PrintSCyle SHADOW ,2,3 ; Style, Penl, Pen2 

Textcolors 1,0, NORMAL ; PenA, PeoB, DraVKode 

TftKt " Exch " 

Border BEVEL ,2,1 .- BorderStyle, MainPen, Extrafen 

Highlight COMPLEMEHT 

ButtonFlagE NO!^ 
KadScript 
OnReleaae 

Nop ;Tum on the Exchange pointer and set the pending coiBaand 

Nap ; for the Palette button 
SetPointer "CanDo: Brushes/ Exchange. br" 

Let PendingCoicimaiid="Exchaage" 
EndScript 
EndObject 
TextButton "Of 
Definition 

Origin 12,133 

Font "topaa-.a s FontNane, PointSize 

PrintStyle SHADOW ,2.3 ; Style, Penl, Pen2 
TextColors i,0, NORMAL ,- PenA, PenB, DrawMode 



May 1994 



43 



A'rvi" ami I'i'viM'it 
iniriuhicroiy kiiH' 
Jhr Amiga nimjiiilcr.' 




Vfom 

C.P. PRODVCTIOSS 



^ AN INTRODUCTION TO THE AMIGA: 

^ OPERATING SYSTEM^ 




Ai /tnf,' Here is a L'omprt;hcnsivc. >fep-by-slL'p i:indo. c\pi;iincil m tlear 
and sinlple bnfjuug&v wiih numcrouis examples. hiiUs ;imj lips in n uiumul 
\ IlL'o t;ipL- thai is L'lijoyiible lo winch ;inil easy to follow. 



U^AKN BASIC OPtRAIIOSS. plus nuiny ttav^ you can 
customize your sy-ilcin so il does wliai ^'01' WANT! Now. 
gci ihc most frtim your Amiga, from tu^ic L-arc, lo ciimplcx 
fun^iMnv. Xxjm Ikiw lo uv: preferences, lools jrid utilities, 
crciiic. cilii iirul delete lilcs. discmer u>rful DOS tmiimands. 
and MUCH MORE! 

RllNMNGTIME; 95 Minmcs. VHS Fkiriiui 



IVictrftiiiri. 

' .-TheN< tape* hjvc been j \;ilu3W*' 
iR^inxiiooil aid, pnncn cifcx~livc .i^ 
rtinfcnvcmcnt itialcnaU.' 

1V1LU/VM KI-IM; 



liiclinicd IS a disk ol UliliiiC^. Bai:k^[OLind>. Hinils. j Gaiuc iS; Mote. 
RclJil:S4'J>>5 SPmALPRK'K.LlMlTtDOI'TliR: S.M>>5 (PLUS 53,00 SAMi 

Call f-SOO-570-7300 TO ORDER i\'OW! M.iMt.Tcard. Vis;i.DistHiu-j. 
Lintl P,0.*s Actcincd, iHinir'-: Hhm-5pin I'.ST Miiiidiiy [lirinigh .Saturday. I 

( I' I'R()nLCllOSS.]*.O.BON l{l.\ ST PlilLkS. PA 1*^47U 



Circle 110 on Reader Service card. 



Text " 0]^ 

Border BEVEt ,2,1 ; BorderStyle, MainPen, ExtraPen 
Highliffht caMPLEMEST 
ButconFiags SOsH 
EndScript 
t^aKeleaoe 
SfindToParentDeck "Quit" ;Lct parent Keow we are chitting 
Quit 
EndScfipt 
EndObject 

TfiKtButton -Cancel' 
l>efinition 

Oriffin 121,123 
Pont "topaz", 8 ; 

PfintStyle shadow .1.1 ; style, Penl, Pen2 
TextCclarB l.O.NOFHAI. ! fenA, PenB, DrawHode 
Text " Cancel " 

Border bZVEU ,2,1 j BordefStyle^ SlainPefi, ExtraPen 
Hiahiigb-. cokpi-ement 

ButtOEJiags K0M2 
Endscript 
OiiReleBse 
Do "RefletColors" 
SendToParentDeck 
Quit 
EndScript 
EndObject 

TextEutton "Sestare'* 
Definition 

Origin 64,104 

Font "topaz", B ; FcntMone, PointSiae 
PrintStyle SHADQ-ff .2,1 ; Style, Penl, PenS 
TextColoiTB l^O.NOBMAL i P«nA, PenB. Drsv'Kode 
Text " Eeetore " 

Border BEVEL ,2,1 i BCFdarBCyle, HainPen. ExtraPen 
Highlight COMPLSHEHT 
BuiitQnFlags SOKE 
EndScript 
OnRelooBB 
DO "Resetcolors" ?ReitorB the original colors 
NOP rin caB« thia button wa» prtssed atter tHe Copy, Exchnngs, 
NOP ; or Spread buttona, reoet pending comaand and pointer 
Let E'endingCoi«aaEd«''HDnB'' 
SetPOtnter 



FontNamef PoifltSize 
Style, Penl, 
fenA, PenB, 



fRBBCore original colors 

"Quit" ;Let parent Itnow we are quitting 



EndScript 
EndObject 

TextButton "Spread" 
Definitiou 
Origin 18,49 

Font "topaz", 8 ; FontNama, PolntSize 
PrintStyle SHADOW ,2,3 ; Style, Penl, Pen2 
TextColorg 1,0, NORMAL ; PenA, PanB, DrawHode 
Text - Sprd " 

Border BEVEL .2,1 ,■ BorderStyle, MainPen, ExCraPen 
Highlight COMPLEMENT 
ButtonFlags NOME 
EndScript 
OnRelease 
Nop jTurn on tlie Spread pointer and set the pending coinMind 
Nop ; for the Palette button 
Set Pointer ■'C«nDo:BniHheB/Spread,.br" 
Let PendingCoitaiiand<"Spread'' 
EndScript 
EndObject 
* End o£ Card "ChangePalette" 



■ Global routine "Box" 

Wop ,- Determine the row and column of PerA 

Let Row=PenA%B 

Let ColuJiin«PenA//S 

Hop jDetennine the top left coraer for the highlight box 

Let Top5:Starty+Row»IncY-l 

Let Left^Stari:X*Coliimn*lncX-l 

Hop rDraw the highligbt box using the pen nuinber passed as 

Nop ; an. argusent to this routine 

Let APen=?enA 

SotPen Argl 

DrawHectangle Left, Top. IncXfl, IncY+1 

Setf en APen 
• End of routine "Box" 



■ Global routine "(SetColora" 

Mop 7 Loop to get all the rqB values for the pens 

Let 1=0 

Loop 

GetRGB I,RtI].G[l!,B[I] 

Let 1=1*1 
irntll l>HaxColor 

■ End o£ routine "GetColorB" 



' Global routine "BesetColora*' 

Mop jLoop to set all pen colore to original colors obtained 

Wop ; in GetCclars routine 

Let 1=0 

Loop 
SetRGB I,R[I1,0[I],BII] 
Let I-I+l 

Until i>MaxColor 

Do "SetProps" ;Set the proportional objects' values 
■ End o£ routine "Re«etColors' 



' Global routine "SetProps" 

Nop ,-Get PenA'B colore, print values, afid set proportional 

Nop ; objects' values accordingly 

Let APen^PenA 

Set Pea I 

GetHSB APen.Sed, Green, Blue 

PrintText FormatValue [Red, "OOO" I , 170, 69 

PrintTeaet FormatValue {Green^ "OOO" ) ,170,79 

PrtntText ForEnatValue(Blue,"000"K 170, B9 

SetPropPosition "Bei3",Red 

SetPropPosition ■"Blue", Blue 

SetPropPoaition -Orean", Green 

Set Pen APen 
* End of routine "SfttProps" 



•AC- 



Please Write to: 

Randy Finch 

c/o Amazing Computing 

P.O. Box 2140 
Fait River. MA 02722-2140 



44 AMAZf\G CO.MPLTISG 



Four Amiga Music Utilities 

You Should Be Aware Of • 



li. Slia)iinif Moiiii'r 



Having written articles on most of the major Amiga music 
packages over time, I'm finding that a number of excellent second- 
ary packages ha\'e tended to go unnoticed and unreported. One or 
more of the following programs might be just what you need to 
enliance your video/animation work, or as a needed utility to 
support your musical ventures on the Amiga. 



• RiffGrabber 

• EmTrax 

• Motzart's Music Master 

• KeyBang! 



RiffGrabbsr 1.8 bv Nick D idkousky 



Inport froit DncS 



Create Custon 



PERFORM 
Rec ord 



Playback 



Stop 



MIDI In 



MIDI Out 



- PREFERENCES • 
^Ne tronof^e ON 

Tenpn 



RiffGrabber 1 .0 

Do iu)l pMs this software up if you Me .in EA DMudc 1.(1 user. 
It adds a process to DMusic that the program itself should have 
definitely considered far its 2.0 release, if not sooner. This is the 
capacity to record MIDI sequences that are quantized according to 
the needs of the player/composer, and not limited by mechanical 
quantizing that has to be se\'erely edited on the notation screen. 

"Quantizing" in electronic music gives the composer the 
ability to set the time values of input notation so that what appears 
on screen matches the composers desires. If you set the quantiza- 
tion at eight notes, for instance, you can peck away at the keyboard 
at wh.ite\'er speed is comfortable for \'ou, not worrying if some of 
the notes you play are of larger or shorter duration than eighth 
notes. The screen will interpret every kej'press as an eighth note 

regardless. That's OK when 
you plan to use notes of all one 
tkir.ilion, or when vou are 
pLiniiing to edit the time 
values later. It's not OK when 
you .ire <i musician that thinks 
on your feet or an improvisor, 
and you want the exact 
duration of the notes that 



To Dries via RRexx ' 



Hrit* snus file 



Quant Lzat ion 



nRoxx jiLitpt path 
Ran: 



0aiI3XO33XKi] 



by Nick Oidkouskv 



Quant ixat ion Spec 4f icat 1 1 



atp Note Tr ipleti? 
8th Note Triplet^.' 
16.th Sexluplets? 
8th Quintuplets? 
16th Quintuplets? 
8th Septuplets? 
16th Septuplets? 



I h irt y-se c o nda QK , 

Hlnlnun • 
Yes 



of notes in Tuplet 



Yes 



Yes 



Yes 



Yes 



Figure 1. The RiffGrabber 
screens ore deceptively 
simple as compared fo the 
complexity of their purpose. 



May 1994 45 



you're playing to be recorded to the sequence that appears on Ihc 
screen. This means that if you allow a phrase to bleed over a timed 
bar-line, the program will not attempt to "correct" it for you, but 
will take it exactly as it is. 

The RiffCrabivr screens are extremely simple affairs, and you 
should need little explanation or reference to the manual to get 
things up and running, especially if you are an experienced DMusic 
user. The first RiffGrabber screen has a series of buttons that ask 
you to determine MIDI in/out channels, selected recording tempo, 
and whether the on-bnard metrnniinie should be loggled on or off 
(this provides a "countdown" before plaving commences). You can 
import a number of measures from DMusic to record to, and also 
send D.Music a .sequence via its ARexx port (being sure to send the 
recording to a number of D.Vlusie measures that are empty)- A 
"Create" option allows you to select a number of measures and a 
lime signature to record to. 

The real magic of this software is on the Quantization screen. 
There, in addition to being able to quantize a sequence in any 
selected parameter, you can leave all or anv selected number of 
possibilities on, getting a much more natural fee! when the 
recording is done. The selections range from 16/32nd notes to a 
series of "tuplets": quarter and eighth triplets, sixteenth sextuplets, 
eighth and sixteenth quintuplets, and eighth and sixteenth 
septuplets. Anv of these can have input as to the denominator of 
the temporal signature. Just as a MIDI quantizer, this is one of the 
bust and most optional around. 

Though I call this softivare a utility' to DMusic, it can also be 
used as a stand-alone sequencer thai records performances direcllv 
to a setup of blank measures of any time signature (Create Custom). 
Once recorded, you can save the sequence out to a SMUS file 
(meaning that in addition to DMusic, you can send the SMUS file 
out to MusicX 2.0 or any other SMUS compatilile program). The 
onlv thing 1 can think of adding is the capability to quantize in 
sixty-forth notes in some future revision, because DMusic 2.0 
addresses sixtv-forth notes. 



EmTrax 

If you are invoh'ed in producing soundtracks for video, then 
there is little doubt that this software will delight you. Its concept 
and operation is extremely simple. EmTrax is a series of four 
separate IFF sequence and soundfile libraries that loads into RAM 
when accessed. You can load in all four if vou have enough 
memory. Once loaded, each of the samples is represented on-screen 
b\' a button. The beauty here is instant needed embellishment 
soundclips at your disposal. You can also get a recordable test tone 
by pressing "T" at anv time. 

.All four libraries contain a whopping 176 sound effects, and 
they're split up to give you groups that are simitar. The disks are 
distributed as QuarterBack archived files, and have to be decom- 
pressed using QB. The four modules consist of the Music Embel- 
lishment Library (ME), the Real World Fantasy (RWF), Real World 
Cartoon (RWC), and the Impact and Rude Noises. All of the 
sequences and samples are artfully recorded and extremely useful, 
some of the sequences lasting many seconds. What I like most is 
that you can click the mouse on as many samples as vou want in 
any succession, and they will play exactly in that order. Many 
effects also loop very well when clicked more than once. It is to our 
fortune that the developer says that this is an expanding library, 
One suggestion I have for the future is to have one of the libraries 
be OiiL'-Sli'p-Mufic-Shof sequences re.idv to go. Wouldn't that be 
interesting? As it is, however, this is a qualitative production tool 
readv to go. 

Mozart's Music Master 

Teaching music theory and music appreciation classes is an art 
form in itself. 1 have done it for many years, and the deeper you go 
the more creative you have to become in the classroom. As a 
teaching aid, this small Amiga program is one of the most excellent 
learning tools 1 have ever seen, and, most iniportantlv, heard. With 
this software, you can learn to read music notation in four different 
clefs, leam interval theory and ear training (I was embarrassed at 
my first scores), leam to identify the four standard scales (Major 



___^_^__ 


^^^^^^ 


^_^_^_ 


^^^^^^^ 


^^^^^^ 




^.^___^ 


pnsELica 


RDYRL 
OPERER 


gusFEnsE 

OPERER 


STflTIOn 
I.D. 


PERC. I 
flCCERT 


ROYAL 
CLOSE 


THE 
ERD 


DRUm 
ROLL 


RO^RL 
QPLilER 


gusp^nsE 

OPLilER 


sTPTion 
l.J. 


PERC. 2 
flCCERT 


RC^'flL 
CLuSE 


IRDVinG 
RIGHT 
RLDRG 


pRUlDRQLL 
CVmBQL 


RD^HL 
OPEflER 


HEHE cnmES 

THE BRIDE 


flCDUSTIC 
CLOSE 


PICCOLO 
ERD 


RDYHL 

COnCLUDE 


r-Y.i. 


ISLE 
inTBO 


EVEniRG 
REWS 


BAD 
JOKE 


flnOELIC 
CLOSE 


PICCOLO 
IIITEHLIJDE 


so 

THERE 


ERD 
SPOT 


BROUGHT 

TO YOU 

BY 


FHOm 

OUR 

SPOnSDR 


CROSS 
THE LIRE 


HflRmonic 

CLOSE 


PICCOLO 
ERD 2 


HAPPY 
EVER 
AFTER 


DUITIB 
FiniSH 


GORG 
BIG 


GORG 


FRIRY 
IR 


FRIRY 
OUT 


FRLL 
LRRD 


JUGGLE 


CYRIBOL 
ERTICE 


ABOUT 


PERC. 1 
LDDP 


mUSICRL 
EmBELLISHRlERTS 


PERC. 2 
LOOP 


QUIT 



Figure 2. Here's 
one of the four 
EmTrax screens, 
bursting with 
usable sequences 
for video 
production. 



46 



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SWIPTV MOUSE 

True Three-Button, use with 

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BIGPOOT 

2000! 

500Watt5, Super Heavy 
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OSPUS^ fl® Hereisthe Low-Cost, IS BitstereoSampier 
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i2X§W[pQl@ S Fast. Assembly language programming 
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Debugger, and FAST Assembling. S^S 



We,^ from- WMM^mSm 

_, _ _^^ __^__.^ The Only Expansion Device y 






Bvice you ^^ 



you 

need for your Amiga 4000 (or Amiga 
3000) that provides High-Speed oao 
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of Local 040 Burst Memory and the 
fastest SCSl-ll Controller Available! Why? Because all of this 
expansion is on a single board that installs into the CPU slot- Not 
azorroiiisioti 

FEATURES warpEngine GVPoao/40 Fastlane 

28MHz, 33MHz. 40MHZ versions YES NO NO 

2SMHZ Upgradable to 33 and «)MHz VES NO NO 

ExpanOable Onboard to l28MegaBytes Ram YES NO YES 

Built in SCSI-2 HarO Drive Controller YES NO YiS 

Uses industrvstancard SIMM Modules yes NO NO 

Uses any Combination of SIMMS YES NO NO 

Allows use oftheMemorvfrom the Amiga YES NO NO 




RETINA 

ZABIt Frame Buffer and worltber^ch Im- 
UJ»ll3n, Analog l?Cfl output BOQxSOO Fufi 
Z4&IT 16.7 million color Olsptav- Non^ 
Interlaced full ivoriibEntli Emuiaticn wltn resoiLtion such as loranse or 
12!0il(!2J In 16 colors or even more! Up to 2*3X1K»! Flint orogram comes 
ivith Retina, Ttie Beilna can still He oseo to display 24Bit graphics while 
emulating wortbencn. Requires the !,0 or greater operating system. 

W/2MB....^Si§ RBllna Viaeo Enender 

.„„^ S-VHS4Compositeout.„.$12i( 

W/flMB.... «S«il 10BS ADAPTEB.... $2fl 

Internal for the A2000. ac;^^ 

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The tc:: ■■.; : ■ ,i ■... --..i : j.:; : dgtrizer wrttJi 
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HaraDisit no to ts channels in i6Bil 64 Time? 
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Response 10 Hz to 20 KHz. SimuitaneoLjfi 
Record I 
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24 Bit RealTime Video 
Digitizer AGA Support 
Digitizes Full Prame 
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Tiuitaneous 

or uaron^ ^s A ASe« -AmigaDos : w or Rigfier 

MuttiUverfarADPro Isacamccs-ring/iavfnng 
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The WE13» £ P,i,S2i53 let you scan t6 7 mi;:lDn :olor5, 
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• 5M«»ii WSiHfflJpasJSanninj IJOOCD' MS1200 
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cartridge, auto diskchange. Perfect for use as daily 
hard drive and fast file backup, transportatlng or 
storing large Toaster or Opaiviston files. Soon combo 
SCSI & AT/IDE controller for A1200 and AaooQ that 

A4000 AT Internal w/cart $S99 

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Includes all cables 
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MOI^TACE-:r.::,: 

cnaiitingasp-icatiOiUuuiiu.u 
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OPUS 




Realize your full productivity with Directory 
OPUS! OPUS allows you to easily manipulate 
data files; display images; play sounds, ANIMS, 
EANIIViS, and MODS; and launch programs 
from Its powerful, yet easy to use Interface. 
A "must-have" for hard drive owners, use 
OPUS once, and you'll never want to be 
without it! (It's the best-selling software 
utility on the Amiga!) 



CanDo! 

The canDo software authoring package 
allows you to take advantage of the Amiga's 
powerful architecture, regardless of your 
technical abilities. You can program 
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program in record time. In short, CanDo 
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p/cit^^^^'^^ 




both for a low ^n 
price of... tj 




PROFESSIONAL PAGE 4.0 

ALiiomatlc Cenle functions automate most routine 

Dsge Bvout and dtp tasks. Page Denies automatically 

create custom page layouts Function Denies provide 

new ease of use and user custom iiation of program. 

fJew features Include: urjdo Putton Irregular tert 

wrap, ennanced color separation and under color 

removal algprlthms. auto-tiling ftr output of larger 

pages. 

PROFESSIONAL DRAW 3.0 

An objea-orlented color grapWc design and 

Illustration tool, now has dynamic hot link to Pro 

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tool Denies for fast, efforfless creation of 

profess ionai-quaiitvarnvDrk. Over 275 ARexx 

commands allow user to edit or create Denies Text 

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tiling, undo, redo. Includes i«-olecedipart 

collealonand utility allowing structured oraAlng 

clips to be converted to IFF DItmaps. 



The leading M»ti in 
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^ew 



Edge Is an easy-to-use, professional-quality 

text editor ideally suited for notes, scripting 

and any other forms of text manipulation. 

Features include; unlfmlted number of files, 

i unlimited number of windows/file, infinitely 

configurable user interface, fast search & 

replace, full arexx support with macro recording AREXX 

controllability, multi-level undo, extensive "on-line" help 

comprehensive paragraph formatting and IVIUCH more' 

The Leading Edge In Amiga Text editors. 

GIGAMEM 

CigaMem virtual memory system lets your 
Amiga utilize unused hard drive space as 
RAM, eliminating the need for additional 
hardware! With Cigamem you can run 
memory-hungry programs (such as Art 
Department, Lightwave, CanDo and 
PageStream) without running low on 
memory. 

Requires an 020/030/040 based Amiga w/lth 
MMU and OS version 2.1 or higher. 




ANNOUNCING 



NEW FEATURES: 

• 3-D planet rendering-experience 
3-D pianstary motion! 

• View images In 2S6 colors (8 Olt ACfti 

• 8,000 sample stars from the Hubble Cufde Star Catalog 
116 million starsi More Hubble data available seperateiy. 

• Intuitive tool pallette 

• Greater selection of arexx commands 



Hardware Requirements: 
AmigaDos 2.0 or greater 
2MB RAM. and Hard, drive 





/f^CALIGARI BROADCAS 

up to 8000 X 80DC pixel resolution. Direct support for 
single frame controllers. 3D Studio and wavefront file 
compatible. Animatabie, Deformations, iff 24 output, 

and mucn more, 



CALICARI 24 

Modeler renderer and animator 

employing virtual realitv technoiogv: Full 

object editing functions including point 

edit, real-time feedback using a virtual 

reality inter-face, fast rendering of 

photorealistic images. ACA. iff support 

for textures and output. 






P^geSti:eam3X). ^^24 

The Ultimate desktop puDiishing program! PagesstreamS prov.des 

the professicnal r/pesetting ana grapfic tools vou need it has a 

feature-paced toolbox to create anv type ot shape which you can 

color witn PAtJTO^JE® colors and gradient fills Import and export 

text and oraotiics In many formats and see pictures In full color 

on screen 4CA compaPblel Automatic Flash macros auton-jie 

most page lavout tasKs and create custom page designs Create 

vour own macros witn recordadie ARexi' toad ProPage 

documents and edit ProDraw drawings. Unlimited undo and Redo 

ejitenswe online help, autosave dot leaders. Index generation and 

more! Pactege IncluOes Suez image processor PageUner 2 text 

pfwessor so fonts and 100 graphics 

"treaie Ditmap ana outline ?0his for all vour prosrams' Conuen Deti-.een 
Postscnpt compugrapnic snd Sofi-Loglk formats. Autoirace pitmaps and 
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and three associaled Minors), and have search access to a dictionary 

of graphic musical symbols. All of this is done completely interac- 
tively with well designed multimedia screens and attendant sound 
files. We are not speaking of Liej;inner's level material here (though 
even lieginners can learn a lot wilti llii^ software), but tests and 
challenges suitable for graduate music students. Notes that are part 
of the testing system can be displayed above, on, or below any of 
the four chosen staves. If you're sure enough of your knowledge 
and brave, you can turn on the automatic timer as well. Just as in 
any game en\'ironment, your score appears on the screen. When 
you pick correctly, you are rewarded with a lovely sounding cello 
chord. When you make a mistake, a humorous voice says "ooopsl I 
didn't know my own strength." llelpful text can be displayed at 
any time. My only suggestion for a future sister product might be 
for "Coltrane's Music Master", a similar system that u'ould 
encourage learning within the context of jazz (tetrachords and 
substitutes, blues and other \,v/ oriented scales, and rhvthmical 
variations). A series of these programs dedicated to various world 
music styles would make an awesome multicultural teaching 
library, and might also be reworked into a CD^2 dj^^; a verv 
worthwhile teaching/learning tool. 

KeyBangI 

This is the simplest of the four packages we mention here, and 
its name tells all. If you have a toddler that is attracted to the 
computer but is t(X> young to do more than poke a kev here and 
there, then this is the software for you. Evervtime any mouse 
button or keyboard ke)' is depressed, a random picture together 
with a random sound (boings, bells, whistles, voices...) responds. 
The software is \'ery customizable in that \'ou can adjust the load 
paths by playing with the .info file. The developer promises that 
more sophisticated modules are due at a future date. 

There is no way to multitask when this program is loaded, 
which is probably n smart idea (can you imagine your curious two 
year old suddenlv gaining access to vour hard dri\'c?). Now if 1 
were to purchase this software to entertain mv two }'ear old, 1 
might consider buying another keylioard strictly for that purpose. 
After all, "banging" on the computer keyboard over a long period 
of time could cause some interesting anomalies the next time you 
load vour high-end 
productivity software. This 
is definitely an idea that 
might introduce the 
computer to young children 
as a fun experience, so that 
later on they will be less 
likely to feel any anxietv 



about using it. It's well worth thinking about purchasing. This 

software is the Amiga multimedia software with the youngest 
target audience that I could imagine. It could also be developed to 
include different levels of plav and response, and might make 
another useful CD^~ product. 



AC* 



Figure 3. Two ol Mozart's 

Music Master's screens 

are shown here. This 

software is meant for 

both classroom and 

home. 



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May 1994 



51 



Desktop Publishing 
for Profit 



^1/ Dan Weifs 



Over the past issues we have looked at many ways of making money witli 
desktop publishing. It truly is a business that Amiga users can get into with a 
relati\'ely small investment and solid determination. The problem has been that no 
matter how determined you are, the world's economy has been in a bit of a slump. 
The worst part of this is that many people, possibly including yourself^ have been 
caught in one of the "downsizings" going on where they work. 

Siirprisinglv though, this m^v he the vcrv key to gcttini; ynur desktop publishing business going. The trick is that in 
order to get biick into the job ni.irket, most people need a good resume. These are not easy things to ^vrite, and the competi- 
tion for what is considered a good resume has become fierce. It used to be that a cleanly typed one page resume ivas the 
mark of ,1 profe.'isionnl. This is not necossaril\' true now. Desktop publishing hns become the critical hallmark of the new 
generation of resumes, simple word processing will not do. 

All this leads to a stiff demand for people like you that can pull together the tools of the desktop publishing trade and 
create dvnaniite results. So let's dive in and look at tlie business of resumes and how to achie\'e job winning results. 

The Business of Resume Writing 

1 o rescirch this article I \\'ent to the local quick copv chain store. There thev do a booming business in resume 
preparation. The person I spoke tt> said that it was about 2.^".. ot all their desktop publishing business (interestingSv enough, 
in\ itations, something we just looked at, makes up close to another 25"i> of their business). The going charge for just laying 
out a one page resume, getting a camera ready copy and the file on disk is thirty dollars. The second page is twenty' dollars 
more and the third page is fifteen. A four page resume, such as the one U'e will create, would cost eighty dollars and you 
still don't have ^■\n\ copies of it to send out! 

.'\s vou can .see there is mone\" to be made. The tools vou need are the ones \'oii alread\' ha\e if vou do anv desktop 
publishing; vour computer, the publishing software, and a good printer. The printer part is crucial since so much is based 
on visual quality. If you do not ha\e a PostScript printer, I would suggc>st that you create PostScript files of your documents 

and go someplace that has a PostScript 
printer to print them. 1 know that this 
will eat into vour profits, but qualitv' is 
evervthing. 

Keeping the customer satisfied 

The first and most important 
thing to keep in mind is that more so than 
any other publishing project, vour 
customer's job is really on the line here. 
The poiv'er of the resLime vou create can 
make the difference between getting or 
not getting an interview. Be sure to sit 
down with vour customer (or yourself if 
\'ou need a resunrel and really look hard 
at what kind of resume is needed. These 
questions will help vou know what 
information to emphasize. Some 
questions to ask are: 



r- 


Dl ■ Rmuii> Doo 1 B3M !3 


ltd 




Daniel B. Weiss 

1313 Mockingbird Lane 

St. Louis, MO 63123 

1-(314)-555-1212 

Schooling 

Drexel University of Philadelphia Pennsylvania 
Bachelors 0' Science in CorTiputer Science 
Special studies in the areas of natural larigi.iage processit 
compiler design and operating syslein tlioery. 

Nesharniny Senior High School 

Work History 

So't-Logik Publishing Corporallon 

Vice President of Research and Devloprnent 

Involved in inanv oroiecls related to the develoornent of rS 


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Resume Designing: 

A Simple & Lucrative Way to Enter the 

Desictop Publisiiing Field 



1.) How important is past experience versus past schooling? 
2.) How important is it to have a listing of all previous jobs 

versus just the good ones? 
3.) How conserwitive or liberal is the job market that I am 

trying to enter? 
4.) How long have 1 been working in the field and is that an 

asset or a liabilitv? 
5.) How much of an asset or liability is my age? 
6.) Do I have to worry about being under or over qualified? 
7.) What do 1 want a perspective employer to know about 

previous jobs I ha\'e held? 
8.) Do I have some solid references lined up? 

That may seem to be a long list, but it is really only the most 
important questions. As time goes on you will find that there are 
many subtle questions you need to ask to get the best results. 

Starting at the beginiaing you need the following information: 
Name, Current .Address, Schooling, List of previous jobs, dates 
when they were held, positions held, and duties performed. 

This is what makes the backbone of a resume. But, if you 
siniplv lay this all out in a boring straightforward one page manner, 
the resume will get lost in the stack with all the rest. I've been on 
both sides of the equation. I ha\e seen my resume in a stack and I 
have tried to go through a stack. The boring ones are easy to ignore. 

The last question you need to address before starting is how 
many pages do 1 want this resume to be? Manv books will tell vou 
that the resume should be a one page synopsis of \our career and 
only exalted individuals should have more than one page. I think 
that is hogwash. I look at the siiie of a 
resume as a bell curve relating the 
stages of your career to the number of 
pages. When you first start out 
applying for your first job, you are 
hard pressed to fiil a page, and when 
you have reached the "John Sculley" 
corporate CEO level, the need for a 
resume has diminished considerablv. 
In between the need to toot )'our ou'n 
horn is significant. 

If you can do it nicely with text 
no less that 11 points (a ven- readable 
and compact size) and a font no more 
compact than Times-Komnn, then stick 
to one page. If you have to leave 
things out and abbreviate the 
information, it's time to move up to 
four pages. 



Four Pages 

Htnv do we make the leap from one to four pages? The jump 
comes from the simple fact that vou want all of the resume read. It 
is an a.\iom that people don't look up, and that you can hide 
anything if you glue it to the ceiling. It Is also an axiom that if you 
put something on the back, no one will read it. Logically adding a 
page lo a one page rcsimie would simply invoh'e stapling the 
second page to the first, and many people do it that way. The 
problem is that the second page can easily become detached and 
lost. Along with that last page can go more than half your career. 

Tlie solution is not to copy the second page on the back of the 
first, as mentioned abo\'e this is sure death. Instead, copy the pages 
side by side on a piece of 11x17" paper. Then fold the paper down 
the middle and make an 8,5x11" brochure out of it. This kind of a 
layout is very easy to do even if you can only print out pages that 
arc 8.5x11". Now vou have created a resume that stands out in the 
stack. 

The Four Page Layout 

Start out by creating an 11x17" page with two columns, a one 
inch margin on all sides, and a one inch gutter. The important thing 
is to keep the design light and open so that the reader can quicklv 
find \vhat they are looking for. Too manv resumes read like the fine 
print in a contract, dense and \vithout any visual cues. Start by 
placing the clients name at the top of the left side of the page 
centered in the column. Place it in about 18 point tvpe in the demi 
or bold weight of the font family )'ou will be using. Remember the 
person's name is VERY important and should really stand out. 



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May 1994 



53 



Follow tlx' n.inu' with current address and phone information. This 

is the second most Important piecs." of informiilion. If they can't get 
a Iiold of you, thcv can't gi\ e vou the job. 

Next place the relevant non-career experience (schooling, 
training, and retraining) in chronological order with the place the 
experienced was gained left justified and the associated dates right 
justified. These are the most important pieces of information so be 
sure to ha\-e them clearlv visible. Thev should also be in the demi or 
bold \veight of the font and set at 12 or 13 points. 

Points of Style 

You may ha\-e noticed that I have not recommended underlin- 
ing anything yet. This form of highliting is a throwback to the davs 
of typewriters when holding was not possible. Using holding gives 
the document a consistent feel and is better at calling attention to a 
given piece of information. But no matter how you feel about 
underlining never use all caps to call attention to information. This 
makes for a verv unprofessional and unreadable line of text. Of 
course the usual rules of lavout that ive have covered here before 
apply, don't use more than one or two different fonts, be sure to use 
tabs instead of spaces for alignment, use the grid for placement of 
objects, and don't go too close to (he edges in case the page gets 
copietl. 

The Works 

Next comes the actual work experience. Tliis is perhaps the 

most important information in the entire resume. There are two 
wavs that vou can approach the presentation of the jobs. The first is 
a traditional strict reverse chronological order listing. The most 
recent job you held (or your ctirrcnt job) followed by the next most 
recent and so on. This is what you will see in most if not all 
resumes. The second approach is more daring but puts your career 
in a better light. Choose the most relevant job, or the one you are 
pn)udest of and place it first. After all, the a\'erage reader may not 
get past the first or second job anyway. If you have rele\'ant 
experience but it was farther back in your career it may get ignored. 
But be sure that you don't succumb to the urge of altering the dales 
when you rearrange your resimie as this can be grounds for 
dismissal if vou do get the job. 

Rir each job list the title of the position you held, your normal 
duties, and special achie\'emcnts or projects. Try to avoid jargon 
and phra.seologv specific to your field. While it i.s great to he able to 
speak the lingo, very often the personnel department is the first to 
read the resumes and they won't have a clue as to what you are 
saying. 

Following the schooling and job history, what you put next is 
verv subjective. If you are in a field v\'here there are professional 
societies, list these and what offices you may have held. If you are 
in a field that has special courses or certifications (hazardous waste 
handling training for example) then list them at this point with a 
heading of "Awards and Certificates". If you received special 
awards like "Salesperson of the year" or "Special Bravery Award" 
place them here as well. 

Finallv, if there is shll space, place some intereshng, but maybe 
not job related information about yourself. For instance, special 
hobbies, personal achievements, or organizations can often round 
out what can be a very two-dimensional representation of you. 
Remember part of the reason for an interview is so that the 
perspecti\e employer can get a chance to meet the person behind 
the resume. Who knows, the recipient of the resume may share 
your hobby or have been involved in the same organization. But 
don't put too much of this type of information in, only a few lines at 
most. 



The last pieces of information to put on the resume are the 
reference.s. These are very important, but vou should not de\ote loo 
much space to them. Simply give the name of the per.son and how 
they can be contacted. You may choose to leave them off the 
resume and simply put the line "References available upon 
request." Hither way be sure that your references are good 
references. It is amazing how many people thought that their 
references would ne\'er be contacted and put down people who did 
not give a good opinion of the person. Avoid this mistake. 

Shaping It all up 

Well, )ou've typed it all in, and vou'vecome Lip with a half a 
page too little or a page too much what do you do? In the case of 
too little, upgrade to 13 point and use a font that does not have tight 
letter spacing. To give you a feel for the letter spacing of your font, 
take a paragraph and set it in se\'eral different fonts all at the same 
point size. The smaller paragraphs have tighter letter spacing, the 
larger ones have looser spacing. Belie\'e it or not, you can pick up a 
half a page just by increasing the point size and choosing a looser 
font over a page and a half of text. Don't push these tricks too far; 
14 point type is too big for a resume, and the typeface "Hobo" is 
unprofessional. 

In the case where the inside pages are not enough, feel free to 
spill over onto the back of the folder. Before 1 said that the back 
page is death, and generally it is, but we use it here because: 1) This 
is the last of the information and none of it (hopefully) is job 
historv) and 2) The back page of a brochure gains more attention 
because of its uniqueness. 

Up Front 

We now need to address the front page. This will be the first 
thing the recipient sees. Whatever you place here, the name should 
be a key part of it. A basic design can feature the client's name 
along with a simple under or over accent line. An over line is what 
manv news stations use when showing the name of the anchor or 
reporter. Another choice is to use a relevant piece of clip art printed 
at 10''" gray to form a watermark like effect, in less conservative 
environments, you can be more creative, perhaps by creating a 
solid fill of the client's name repeated over and over again in outline 
form with onlv one occurrence filled in. 

The final word 

So now you have put the resume together, what do you do? 
First get it laser printed of course. Then get the resume copied onto 
nice resume paper. Some gtxid papers to consider are referred to as 
laid bond. Also paper with a high cotton content looks very 
professional. Of course these papers cost more, but the effect is very 
important. Many of the recycled papers are popular right now, and 
depending on the job, you may score points by using recycled 
supplies. Be sure to get matching en\'elopes and paper for cover 
letters. Also be sure to offer a service to your client writing and 
printing cover letters using the same fonts as the resume. Remind 
vour client that wfule your service may cost money, if it lands them 
a job, it is all worth it. 

Well, that wraps up another project and hopefully puts you 
further down the trail of ha\ing your own desktop publishing 
business. 



•AC* 



Please WrUe to: 

Dan Weiss 

c/o Amazing Computing 

P.O. Box 2140 
Fall River, MA 02722-2140 



54 Amazing Computing 



The way the computer can simulate 
real-world phenomenon is nothing short of 
incredible. People are programming com- 
puters to perform tasks that just a few 
years ago were unheard of. One of these 
simulations is the ability of the computer to 
mimic real-world painting, especially in the 
fine arts. Throughout this article, I will go 
through some of the basic steps of how I 
lay "paint" down on the computer screen 
and then how these steps can be applied in 
the painting of an actual finished picture. 
For this tutorial, I used EGS-PAINT, the 
painting software that comes bundled with 
the GVP Spectrum graphics card. 



There are two basic kinds of techniques 
used in the making of "Rhonda," the piece that 
opens this article; one invoh'es the blending 
method and the other invohes the use of the 
airbrush. We shall look at each one of these 
techniques in turn. 

Blending 

The blending method is a rather simple yet 
powerful technique in the application of paint. I 
have found this little gem useful not only in my 
computer artwork, but also in my traditional 
artwork — especiallv watercolor. In its simplest 
form, it involves laying down a stark, opaque 
color or value; then, a blending algorithm is 
applied that makes the harshness less notice- 
able. This technique is useful in the anti-aliasing 
of lines and curves, but it can go much farther 
than that. If the afore-mentioned bold area is to 
act as a boundary layer between two different 
areas in the picture, then the blending tech- 
nique can be used to separate the two areas 
much more dramatically. In the most dramatic 



Right: This portraif, 'Rhonda", was created 
using the techniques described by the 

author. 




May 1994 55 




sense, blending just one side of ihe bald oren can give the illusion of 
depth. 

To illustrate this point, open .1 blank screen in a paint 
program. Next, using a small brush, draw a eur\'y "doodle" similar 
to the one in Figure 1 . Now, enl.irge the brush and select the blend 
or similar function in the pninl program. Next, in order to get a 
really good view of the blending area, magnify tv%'0 or three times 
and begin blending the inner area of the doodle. After some time, 
the doodle should start to look like a "cliff" or ledge between the 
left side of the screen and the right side, as shown in Figure 2, For 
even more dramatic effects, another doodle could be placed on the 
right side of the original doodle and blended out on the opposite 
side; this could give the impression of a plateau or upland area. 

Airbrush 

The second technique involves the use of the airbrush tool, 
and this application of paint can be equally as dramatic in creating 
areas of relief and elevation, To use the airbrush technique, simply 
start spraying the paint on the screen. Be careful, though, to select 
where the spraying occurs. Tn,- to duplicate the results in Figure 3, 
where the picture tends to suggest "craters" or holes in the ivhite 
background. Take time to experiment with these techniques, 
because they are used quite frequently in the next section. 

Before explaining how 1 painted "Rhonda," 1 must stress that 
these techniques are in no wav limited to the painting of portrai- 
ture, but caii be applied to just about anything from the abstract to 



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Amazi.wg Computing 



the real. It is very important to see that these techniques arc not 
"written in stono," but are tools to be applied in almost any 
circumstance. 

The Process 

To start off, the painter must define the palette of colors thai 
the picture will require. Tor "Rhonda," I used the palette shown in 
Figure 4. When 1 actually started to paint the picture, I blocked in a 
solid, flesh colored area, and lightly "sketched" in the major 
features of the face; e.g., the basic outlines of the eyes and nose. This 
is shown in detail in I-igure 5, where I have enlarged the area 
around the eye. This is the point \vherc the two painting techniques 
start to come in handy, as this eye area appears to look \X'ry flat and 
uninteresting. To make this eye stand out, I used a darker valued 
flesh color and traced around the outline of the upper eyelid using 
the normal or solid color painting mode, as is also shown in 
Figure 5. 

The next step is to blend this area outward and upward to 
make the eyelid appear to have depth and form. To accomplish this, 
I used the blend function in EGS-Paint, just as in ti\e above 
example. However, in EGS-Paint, the blending tool does not blend 
nearly enough for the effect needed here, and so I went to the 
second technique: the airbrush. 

Using a similar value and a relatively large brush, I began 
spraying the area abo\'e the eye, being careful not to hit the actual 
eyelid. The reason for this is that the area just above the eye is a 
"receding plane," meaning that it docs not catch the light that 
shines upon it, but instead lies in shadow. The eyelid, on the other 
hand, tends to behave as a protruding plane, which does catch the 
light. After performing these tasks, I filled in the eye with a very 
light flesh tone. The white of the eye is not really pure white, but a 
very liglit version of the flesh tone. I then traced the darker flesh 
value on the under side of the upper eyelid and around the bottom 
eyelid and blended them as well. These steps are shown in Figures 
6, 7, and 8. 

The next step is to place the iris in the area of the white of the 
eye. To accomplish this, I could have used the circle or ellipse tool; 
but because part of the iris is obscurred by the eyelid, 1 chciso to use 
the freehand tool. I used a value of blue, shown in Figure 9. 
However, this circle of blue does not look quite right. To fix this, I 
again went to the blending tool and applied it to the edges of the 
eyeball, (o smooth out its jagginess. I used a medium to large sized, 
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similar fashion. Next, to simulate the 
slight shadow that the eyelid can cast on 
the eyeball, I relumed lo the norma! 
solid painting mode and placed a rather 
dark value on the area between the 
bottom of the upper eyelid and the 
eyeball, and then blended this. To a 
smaller degree, I repeated the process 
for the bottom eyelid. 

To create the sligtit highlight on the 
iris and pupil, 1 turned to the airbrush 
tool. 1 reduced its settings lo about 60'X5 
and positioned the pointer right where I 
wanted the highlight to appear. I then 
carefully clicked about two to three 
times, so as to not applv too much paint. 
1 completed the eye by applying a darker value in normal painting 

■ mode for the eyelashes, later smoothing them out with the blending 
tool. These steps are illustrated in Figure 10. 

The nose is painted using the same painting techniques, but in 

different ways and combinations, I-irst, [he nose is sketched in; 

I second, the darker areas are painted in using solid color; third, 

3 these areas are blended out; and fourth, the airbrush is used to 
'I 

■ paint in areas of differing value and color. The beginning and end 

of these steps is shown in Figures 1 1 and 12, Tlie rest of the painting 
was completed using, the same techniques described abo\'e, with 
; some mixing of the t«-o iii the process. 

Experimentation 

just some of ihe things that I find helpful in painting are 
I variation and experimentation. Tor example, in tC.S-Paint, the user 
s can assign one color to the left mouse button and another color to 
the right button. By using this process, he or she can paint much 
more rapidly and spontaneously- If the color gets too dark in a 
specific area, then hit the other mou.se button and lighten it up. If 
the reverse is trtic, then use the opposite mouse button to darken 
the area. Very .smooth texturing can be achieved using tfiis method. 
The second point, experimentation, is also very important. Paint 
piograms are very unique among painting media — most of them 
have an "imdo" feature. This feature alone practically begs for 
experimentation, because if the painter makes a mistake, so vvhat? 
He or she can always hit that magical undo function and try again. 
It is by trying and failing and trying again that the artist becomes 
better at the trade. So go ahead and give it a whirl, and have some 
fun! 

•AC* 



Please Write to: 
Mark Hoffman 

c/o Amazing Computing 
P.O. 80x2140 

Fall River, MA 02722-2140 



58 



AMAZiyc Computing 



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bif Merrill Cnlhnviu/ 



What is Motion Blur? 

This month we feature a program sent in by Andrew M. Osiow from Foster City, California. He has 
written a program to approximate motion blur in animations. If you have ever photographed something that is 
moving too fast for tiie shutter speed of your camera, the resulting picture has "motion blur", a smearing of the 
object in the direction of its movement. The camera failed to "stop" the n'^otion in sharp focus. You will 
witness the same type of blurring if you \'iew one frame of a video or one frame of a movie of a moving object. 
Computer animations, mimic movies, except that each frame is a cartoon drawing instead of a photograph. If 
e\'ery frame is exactly sharp in an animation, however, some kinds of motion may appear inexplicably jerky. 
Where rapid motion is concerned, an animation can benefit if it mimics motion blur as it would be found in a 
movie. If we could mimic motion blur in our animations, then they would appear to run smoother at any given 
frame rate. 



Evolving a Model for Motion Blur 

Andrew's idea to model motion blur is simple, elegant, and 
easily done using Ari Dcpmimait Pwfi'<fiounl ,-ind ARexx. Andrew's 
original program loaded an animation frame in ADPro, then 
composited one or more of the next frames in sequence, starting at 
50% mix and decreasing the mix proportioii.ilelv. The composite of 
a frame with one or more "ghosi frames" is intended to mimic the 
normal motion blur tliat would occur if this were a movie. Andrew 
put in features to allow you to pick how many frames to composite 
(2 or more); the ability to select the input/output formats; the 
director)' to .save to; and the option to specify ihe range of frames to 
blur. After experimenting with the program, I found one logical 
flaw that needed correcting, and a few technical errors, but bv and 
large the listing here is what Andrew sent me. 











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MAIN INHOrC ^ 






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An ARexx Program for 
ADPro to Create 



Motion Blur in Animations 



My only problem with the logic was the sequence in which 

Andrew's original program loaded the frames. He started with 
frame On\, loaded it, and proceeded to composite frame 001 at 50% 
\vhich gives each an equal weight. Ho\ve\er, 
assuming the animation runs forward, the 
motion will be from frame 000 to 001. 
Compositing these h\'o frames equally, does 
not convev the direction of motion. We need 
to load frame 1)01 first, insuring that none of its 
colors are transparent so that it will stand out. 
Then we need to composite frame 000 at 50'lri 
mix with the color zero transparent. This 
results in a sharp frame 0(11 witli a ghost frame 
UOO, which is the correct direction the blurring 
should take: backwards. In the case of 
compositing several frames, say three, we start 
\\ith frame 002, and composite frame 001 at 
50";,, and frame 000 at 33".,. I only had to 
change a few lines of code to accompiish this. 
All of my changes are noted in the listing. 



May 1994 



59 



How to Use the Program 

^Dur animation tramus must be in a diieulory witK no otliur 
similarly named files. Andrew's naming convention is the same as 
DPaintlV's: filenameN'N'N where filename is the prefix and NNN is 
an integer number for the frame sequence. Launch ADI'Ko. Start 
MotionBhir2.rcxx from a shell. Select the input (Load) and output 
(Save) formats as the ADPro reque.sters come up. Next a file 
requester comes up. Select just one of the frame files. The program 
determines the frame prefix and range from this. I added a 
requester to let vou input color zero (the one to make transparent 
for the "ghost" images. Next select the low number and the high 
number of the range of frames you want to blur from their 
lespective ,'\DPro requesters, followed by the number of frames 
you want to composite (the BlurLactor}. Finally select an output 
director)' (different from your input directory, as the output files 
have the same names as the input files!), and the program creates 
vour new frames. You may then make them into an animation to 
see lioiv thcv look, and if acceptable, copy them over the originals. 
You will come up a few frames short because of the compositing 
together of frames: one frame shy for BlurFactor of 2, two frames 
shy for BlurFactor=3, etc. 

I think that the program is a good start to the technique of 
motion blurring. There is no reason you should not experiment 
wHh the blur operator, convolving, and the other operators to 
process your ghost images, before they are composited. You only 
have to add a line or two of code. You could use the Alpha channel 
to alter them beforehand, as well, or you could manually bhir each 
neu' frame for a better effect. The illustration shows frames from an 
animation of a three bladed propeller \\'ith a BlurFactor of 2. One of 
tliem leaves the "ghost" image sharp and in the other, I manually 
blurred the "ghost" image in Deluxe Pmiit IV, using the Smear and 
Smooth fimctions. V\'ith motion blur, onlv three frames of 
animation give the impre.ssion of a whirling propeller. Remark- 
ably, the sharp ghost images straight from the program seemed to 
give J better effect than a more "true to life" actual blurring of the 
image. Remember not to save your results over the originals until 
you are sure! 

1 don't think that this program ought to be used on a whole 
animation. Where it would really help is in making aninibrushes 
which would then be added to the whole animation. Candle 



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flames, bird or insect wings, running legs, and such movemenls ,ire 
ideal subject for this treatment. Regular, rotating objects also 
benefit from the treatment. Don't forget that you can use ADPro's 
FRED (Frame Editcir) to composite entire animations together, so 
vou aren't just limited to aninibrushes. The point is that the 
blurring program works best when vou can make color zero (such 
as black) transparent in the "ghost" images. 

Notes About ttie Code 

1 he program neetls to read an entire director)', so it loads the 
rexxsupport librarv' if it's not already listed. Andrew uses the pos() 
function to determine if it is in the list. A Position of zero means it's 
not there. I'd prefer to use "IF ~show('L',LibName) then ..." 
because it Lises only one fLinction instead of two. Next the program 
looks for ADPro, and if it's not running, the program quits. Trv 
improving on the program to load ADPro if it is not running. 
ADPro is .set up by specifying the ADDRESS "ADPro", PORTRAIT 
orientation, and unlocking the Palette. Next the program requests 
the user to specify the Load and Save formats. 1 substituted mv 
own code here but included .'Andrew's /■* commented out */, 
because he does have some useful code for when you want just the 
file name from a directory with a complete path attached. He used 
the Geti-ile requester to find a loader and a saver, which works but 
it requires that extra code. The latest .ADPro supplies two com- 
mands to obtain a user's choice from an internal list. The list is sent 
back with the selected entry in quotes as the first word in the string. 
We only have to parse it off to get our answer and we don't have to 
do all those string manipulations. GetList serves to return the 
string of loaders or savers, and ListView puts them into a requester 
from which to choose. 

We need to get one of the animation frame files in order to 
determine the "prefix" in front of the number (format: prefixNNN 
where NNN is an integer, the frame number). We need to strip off 
the path from the file name, and .Andrew does it by using the 
position of either "/" or ":" depending on what kind of path it is. 
He uses a LastPos() ARexx function to find the position in the string 
where the break should occur. He then gets a File name and a Path 
string. The little do loop originally had "1=1 to length(file)" as an 
additional iteration specifier, but that is superfluous. The While 
condition is sufficient to strip the numbers off the prefix. 

The DirString assignment 
clause uses the rexxsupport 
function showdirO to get a 
string of all the files in the 
directory path. Andrew 
apparently doesn't like the 
ARexx Parse instruction, 
because he uses a Do loop to 
extract each ivord from the 
string. Andrew's code works, 
but Lises two functions which 
execute slou'er than a parse 
insfruction. In general, 
functions operate slower than 
instructions. Convince yourself 
that the first \wo lines may be 
rewritten as 



GH0S1 IriHUL 

FRftMceee 



FIGURE 2 MOTION BLUR HND HRND PRINTING 



60 



Amazimg Co.%u'i-ri.\G 



Do while DirString -= '' 

Parse var DirString TestWord DirString 

which accompilish tht' siinu' thiiiR as Andrew's code. Once in the 
loop, e.ich file nnme in tlio direclory is tested to see if the leftmost 
chiiracters match the filcriiime prefix. If it docs, a comparison 
operator < or > is used to find the greater and the lesser of two 
strings (ARexx allows value comparisons of strings or numbers). 
After all files in the directory ha\e been looked at, a Lou-N'iimber 
and a HighNuniber are computed bv stripping off the leftmost 
prefix characters leaving just a number. Andrew made a mistake 
here by trying to nest the DelS(r() ftinction inside a SlripO function. 
His intention was to remove leading O's from the number. In 
ARexx you don't need to strip off leading O's from numbers; ARexx 
will do it for you. Stripping off leading O's from '000' results in the 
null string, and an improper default number in our ADPro number 
requester. Tine corrected lines are shown. I added the requester to 
get the RGB values for the transparent color and used a default 

black. The program parses the /\DPRO_RESULT into RGB 
which are used later. It would probably be a good idea to code 
some error checking anil fall back values, here. We now select the 
range, the Blurl-actor, and the oiitpnt directory, all Lising ADPro 
requestors. 

Andrew opens a console for program output, then proceeds to 
u-riteinO messages to it. He made a technical error in not using Call 
wrilelnO- His use of writelnQ alone, causes error messages if vou 
use WShell or run this program from an ARexx host applicatitm 
program. The Amiga Shell isn't an ARexx host, so Andrew didn't 
see the errors coming back. The kosher way to perform a function 
where you don't want the return value is to Call it. 

New Sequencing 

The Do Number loop iteration specifiers were rearranged by 
me lo count differently from Andrew's original program as we 
mentioned before. Suppose we have 10 frames 000-1109 and want to 
blur 3 at a time. The Do lixip counts from Low\'umber+Blurl"actor- 

1 or 0+3-1=2 up to 9. So we load frame 2 (the third frame), and 
composite frame 1 and frame behind it at 50% and 33''ip respec- 
tively. Because we start with groups of frames that are composited 
into one frame, the sn\'e frame nimiber needs to keep track. My 
extra code with the amount to decrease (dec) and SavcFile are 
meant to save the result into a properly numbered frame. In our 
example above, we start with frame 002 and 5a\e into frame 000 if 
we ha\e a BlurFactor of 3, and 000 as the lo\v numbered franie. 

.After Andrew writes some lines to the console, we come to the 
Load command. 1 modified this too so no color is transparent and 
the first image of our set will appear brightest. That's what the -1 -1 
-1 arguments are for, 1 modified the next Do loop as well, to take 
the next lower frames from our initial one and load thorn. We need 
to count both down AND up, because the lower the frame number, 
the greater the divisor of our CompositeFactor. 1 let the iteration 
specifier count up from 1 to dec or BlurFactor-1, and then sub- 
tracted this increasing number from Number to get the decreasing 
frame number n. Ttie divisor becomes i-!-l which yields the 
sequence 50"o, 33".., 23"ii, etc. for the compositing amounts u-hich 
use Andrew's internal procedure round() to calculate. When it 
comes time to load (he composite, I added the to mean that 
black is transparent and won't be composited. If the key frame is 
on a black background, the new frame's background will not 



composite uilh the key frame image. My final modification was to 
change the Save "R.^VV" to save "IMACh" so that 1 could see it on a 
normal screen. If \'ou are making 2-1-bit animations, change this 
back to "RAW". 

It would be ftin to add some modiiles to do some operations 
on Ihe "ghost" frames before compositing, but as it stands the 
program's simple approximation helps to give rapidly moving 
animated objects a realistic motion blur. Andrew has some good 
ideas, and his approach to ,ARexx programming showcases some of 
the incredible power of ARexx to manipulate strings. Keep up the 
good work Andrew, and thanks for sharing your program with us! 



Listing 



HoClonBlur: 

Usflo ADPro to produce a new serleB of animation £r.ajneB, vrhere each 
new frame (nl is a 50/50 compoBlte of the ffamefi n iund n-1. The 
end roflult is aa aerieo of framee onu phorter thao the criginal. 
The user nay specify the cutput directory. 

The last trams of the old series is not deletedr and it is u|3 the 
uBer to realize that tbisframe has no motion blur if the userchooBes. 
to overwrite the original frames (not reconnaended! ) . 
The proyran only requires the user to input one file front the 
icage directory cancainiag frames o£ the animation uhich KU5T be in 
the foro^at f ileprefixlffiN where HVH is an integer. The user can also 
limit the range, or specify what file for?LBt to use for input and 
output. All valid fraaea vill be processed in ssceni^iitg order. 

By Andrew h. Osiow C 1992 Second Sight 
Hodified by Merrill Callaway, 1994 as noted. 



OtTIOMS RESULTS 
ADDRESS "ADPro" 



SL = 'OA*X 

LibNaiae ■ *rexxBupport . library' 



if poB ! 'ADPro' , show(ports) } -0 Chen do 

say "ADPro has not been found.'" 

exit 
end 

if posfLibName , shaw( 'Libraries' J ) = then addlLb(LibNa3ie , 
if poB(LiblfajQe , show{ 'Libraries'} > = then do 

OKAYl "CQLld UcyL AM The Rexx Support Library" 

exit 
end 

ADPR0_TO_ FROST 

ORIEHTArrON ■■ PORTRAIT" 
PSTATUS "UNLOCKED" 

/* 12 lineA by M. Callaway 

** LifltView io much cleaner than GetFlle 

** when you warit the user to choose 

•* from an internal liat. 5fou don't have 

** to delete the path from the file naao* 

'/ 

GETLIST LOADERS 

lietzADPRO RESULT 

LISTVIEW "'Select Loader" 10 sort itenB liac 

IF ac -= then exit 

PARSE VAR ADPRO .RESULT Istring . 

LFORKAT Istring 

GETLIST SAVERS 

list=W3PH0_RESnLT 

LISTVIEW "'Select Saver'" 10 sort items list 

IF RC -= then exit 

PARSE VAR AOPRO.RBSULT sfltring . 

SFORMAT BStrlna 



-30 , 0) 



/* Original code commented out. 



May 1994 



61 



"ADPR0:Loadera2" ADfUOftfiSULr 



tFOWIAT 

GETFILE "'Select Load Format. 

if HC -' Q Chen exit 

LrorBitType - AEPEO.RfiSULT 

Position = lastpos(''/'',IjForna.tTypeJ 

if Position = then Position » iaatposf '':",LFoETaatTypQ) 

LPomatType ^ right (LForraatTyper Length (LFonnatType) "-Position) 

LPORMAT LPormatType 

SFOBHAT 

GETFILE --Select Save Format.'" '•ADPR0iSavors2'' ADPHO.RBSOLT 

if BC -= Chen exit 

SFormacType = AEPHO RESULT 

PDBltlon = lastpoB("/"iSFormatType! 

if PoGition = D then Position = laBtpoH(":",SFoniiatType) 

SFormatType = right (SFarmatTVpe, Length (SFormatType} -Position! 

3F0RHAT SFormatType 

finish of original code commented out */ 



GETFILE '"Select a tile from the directory'" 
if HC -= then exit 
FilePoth = AD?|10_R?SUL7 
Position = laatpafl{'*/'',Pilepath) 

if position = then fosition - lastpos(":i'',FiIePeth) 
Path > left (FilePath, Position] 
File > delstr(FilePath, 1, length(Path) ) 
Prefix ' File 
Lowest > File 
Highest = File 
/• 1 line by M. Callaway "/ 
do while datatype (right (Prefix, 1) 1 > HUM 
Prefix = left (prefix, length(Pref 1x1 *1 I 
ond 

DirString = shoudir [Path, 'f ) 

/* 2 lines by M. Callaway •/ 
PO WHILE DirString -» • ' 

PARSE VAE DirString TestKord DirStriag 

/* original code corraented out. . . 
do HunJwr = I to words (DirString) 

TestWord = wordtDirString.Kuaiber) 
coamenteiJ aut--- '/ 

if left(Testword,length{PrefixM = Prefix then do 
if TestHord < Lowftat then Lowest = TestHord 
if Testword > Highest then Highest " TestWord 
end 
end 

/* 4 llncE Eodified by M. Callaway '/ 
LowWiaiiJber = DelBtr { Lowest < 1, length tPref is) ) 
aighUunber = ^lStr(HigheGC, 1, length(Pref Ix) 1 
GETSTRIHG '"RGB for Color 0"' '"O 0'" 
PARSE VAR AUPRO.RESULT RGB. 



QETKTJHBEfl '"Low # In the range:"' LowK-amber LowKustber KighWaaifcflr 

IF se -5 THEN EXIT 

[/oWNunber = ADPRO RESULT 

GETNVMBER '"High tt in the range:"' KighNuicber LcwWun±)t!r HighTiuiier 

IF RC -= THEN EXIT 

HighNumber ^ XDPRO_RESULT 

KaxircLiai=HighM'j]iLber-Lo'i«*hiint>ertl 

GETNUMBER ' "JJuaber of Blursyf rame; '" 2 2 Maxicrjai 

IF RC -■ THEN EXIT 

BlurFactor = ACPHO.RESULT 

OETDIR "'Select Output directory*" Path 
if RC -^ than exit 
OutPath = ADPRO_aESULT 
OutPath = strip(OutPath) 

If (right (OutPath,!) -n -;-) & (right (OutPath,! J -» -/-) 
then OutPath > OutPath II "/*• 



ADPRO TO BACK 
if - open( 'console' , , 

'con:296/70/22E/i21/MotiO!iBlur by Second Sight 
then exit 20 



1992/«OSIZ£','W') 



/• 6 lines Dodified by M. Callaway •/ 

Call wrlt,eln( 'consola' , "HotionBlur online. " 1 

Gall wrltelnCcojiflole' ,"Load Focmat is " II LFormatType M " >") 

C^ll writeln('conflole',"Save Fonnat is " II SFormatType II *.") 

Call writelni 'console' ."Range s " II LowNuaber M " - " || HighHumber W 

",") 

Call writelnt^console' J "Input directory is " 

Call writelnCconBole' , "Output directory is " 



/* 2 lines iBodifled by K. Callaway •/ 

rfeC"BlurFaetQr-l 

SavePtle = Prefix tt eiffht{Ku34>er-dec,3, '0' } 

if exists(Path I I IiugePile} thea (Jo 
Call writeln( 'console'," "J 

Call writelnt 'console', "Leading " 11 ImageFile II ".") 
address "ADPro" 
ADPRO.TO.PRGMT 

/* 1 line DodiEied by H. Callaway '/ 
LOAD Path I E ImageFile D 100 •! -1 -1 

if RC -= then do 

DKAYl "Could Not Load" Path || InageFile 

exit 
end 

/• 4 lines modified by H. Callaway */ 
Do i=l to dec 
n=MuiEber-i 

Heitlmage = Prefix II right (n, 3, ' ' ) 

CocqpoeiteFacCor = rounddOO/ ( i*ll ) 

Stuff > "Ccoposing " 1] Hextloage II *■ at " II CompOAiteF^ctox' It 



/* 1 line added by M. Callaway •/ 
ADPRO_TO_aACK 

/* 1 line modified by M. Callaway */ 
Call writeln( 'console', Stuff ) 

/* 1 line modified by M. Callaway (t c:i B is color */ 
LOAD Path 1 I Hextlmage Co^positeFactor RGB 

if RC ~= Chen do 

OKAYl "Could Not Load" Path I I ImageFile 
exit 
end 
end 

EXECUTE 
ADPRO^DISPLAy 
PAUSE 50 
ADPRO_UNDI SPLAY 

/• 2 lines modified by M. Callaway •/ 

PileString = OutPath II SaveFile 

SA^^ FileString "IMAGE" /" change Co "RAW" if this is 24-bit */ 

if RC -- then do 

OKAYl "Could Hoc Save" FtloString 
exit 

end 
ADPRO_TO_EACK 

/* 1 line modified by M. Callaway •/ 
Call writeLn( 'console' , XmageFllQ 1 I " is Blurred.") 
Call writeLa( 'cooiole' , "Saved as 'M SaveFile) 
end 



address "ADPro" 

ADPRa„TQ_FROKT 

Okay2 "Exit ArtDept?" 

if RC -- then ADPRO EXIT 

exit 

round: procedure 

parse arg nusi±)er 

nunib©r=t rune (nunber' 10 ) 

if right (nuiEber, 11 > 4 then number = number 

numbe r = nunber^l 

return number 



•AC" 






/• 1 line by Ji. Cslliwil' •/ 

do Number a LowHunibBr+BlurFactor-1 Co HighNumber 
ImageFile = Prefix II riglic{SUJsbar,3f '0' J 



Please Write to: 
Merrill Callaway 

c/o Amazing Computing 
P.O. Box 2140 

Fall River. MA 02722-2140 



62 



AMAZjyG COMPUTI.XG 



Deluxe Music 2.0 



by R. Sbamms Mortier 



For all the users and fans over the years who have waited patientl}^ for 
Electronic Arts to upgrade their premier music composition and sample 
playing program for the Amiga, the wait is over, histead of a simple upgrade 
to an already useful product. Deluxe Music 2.0 has been redesigned from the 
ground up by the Amiga author who created MicroIIlusions' MusicX many 
years ago, David Joiner. 



A Walk through the Sound Gates 

As is always the case with Electronic Arts documcntntion, the DMusic mnnunl is clear and tlwroii^h, cantaining 
extensi\'e tutorials, references, and appendices. For new users, the tutorials walk voli through every aspect ot the program. 
Vintage DMusic users, however, will find that they need little preparation before charging ahead at full steam. The method of 
addressing the One Step Music Shop is rather complex, and an accompanying manual addendum lists the process very clearly. 

Notes can he entered in a score in a number of ways ways: by opening a prevituisly siived score (newer DMusic 2.0 
CMUS scores, MusicX scores, SMUS scores, older DMCS scores, as well as MID! files); by dragging notes, rests, and other 
accidentals onto the staves; by entering notes and/or chords from the on-screen keyboard; or by entering them from an 
attached xMIDI keyboard (with MIDI acti\e). Once the notes are on the screen, they cm be mo\'cd and altered by clicking/ 
dragging and using the myriad of menu options available. Saving your work gives you the choice of CMUS, MIDI, or SMUS 
with or without embedding the actual samples in the file. 

One of the new features that 1 really enjoy as a way of teaching students about the complexities of Western music is the 
"Set Key Signature" menu. This baby is all new and all neat! It has a circle-of-fifths diagram on the side. When you click on 

one of the key signature areas. 



P. 



JSf 



i Sele ct GB 

{TR-I J '<•="• * 






r^~ »- i«*" 



a I Unt It led-l 



IgJlJE: 



u 



rr 



DliusiC 2.B 

a great upgrade 

of a uondrous 

«us i c progran 

f roM 

Electronic Arts- 



9= 



JB, 



Enter Notes in Score 0-| Single Motes 



ffTMMffmW 



Enter Rest | fldvancp | 



it lights up and displays the 
actual kev signature on an 
associated staff. Wherever you 
have placed the arrow cursor 
in the score is where the new 
key signature ivill be added. 



Figure 1. The new DMusic 2.0 
Interface has an expanded 
toolbox and all-around new 
look fronn its predecessor. 
An easy to use menu allows 
you to work in a variety of 
screen modes. This is 8-color 
Hi-Res Interlace. 



May 1994 



63 



Aiiiazing's only competition.,. 



"...most 
iiiforniative. 
Would he lost 
without it." 




AltW. 



Keep up the 
good work.*''' 






"Creative, 
- -^ fiuictional 



\ / i (^^^ V x. resource... 







"Simply the 
hest..." 



Sync Tlp«_^ 



"Everytliiug au Auiiga user 
eouhl ask for aud more..." 



Amazing Computing/or the Commodore Amiga .AC's GUIDE. -AndAC's TECH provide you 
with tlie most comprehensive coverage of the Amiga — coverage you would expect from the 
longest-running monthly Amiga publication. 

The pages oi Amazing Computing bring you insights into the world of the Commodore Amiga. 
Ytju'll find comprehensive reviews of Amiga products, complete coverage of all the major Amiga 
trade shows, and hints, tips, and tutorials on a variety of Amiga subjects such as desktop 
publishing, \'ideo, programming, and hardware. You'll also find a listing of the latest Fred Fish 
disks, monthly columns on using the CLI and working with ARe.xx: and you can keep up to date 
with new releases in "New Products and Other Neat Stuff." 



Amazing Computing 



...is its sister publications. 



((. 



Wlial a jireat 
hook!" 



^C IKCil/ivW/c;^! 



A Look at 

Compression.*^ 



•A ••ttf wo» *3 C 
-Hug* »*uri&wi. '(v'* ^ 




"...first, only, 
and as always, 
Ix'sl technical 



resource. 



*)•> 



imi 



AMIGA 

POWER 



"The 'Bihle' 
for the 



"...like havmg a 
lihrary at your 
uiger tips. 



-.>A. 




rdKMM 










m 


The GUIDE 

tor even' 
Amtell user! 



Amiga... 



•>•} 



"Great for anyone wanting to 
know more ahoul their Amiga!" 

AC'S GUIDE to the Commodore Amiga is an indispensable catalog of all the hardv^-are, 

software, public domain collections, services, and information available for the Amiga. This 
amazing book, updated every six months, lists over 3,000 products! 



AC'S TECH for the Commodore Amiga pro\ides the Amiga user with valual:ilc insights into the 
inner workings of the Amiga. In-depth articles on programming and hardware enhancement are 
designed to help the user gain the knowledge he needs to get the most out of his machine. 



To subscribe, call 



1-800-345-3360 



■ liJllHIJ.IIMg 



S-L 



J1 \J^ 



Select d 

|TR 1 J ■■=:"■ ■ 



Jj 






>• !«»-» 



la. g I Unt it led-1 



I Ell/gi | 



'>' frrBTErrrErl 



Pi Setup for Staff tH 



□ 1 Set 


T ine S 


ig. in Measure til 




l"^ 




<J2J4 


Beats per Measure 
Beat Curat ton 
ear Xine Signature 




_l 




CI 










1 BppIv and 


Ctose 1 Rpplv [ 


£ance I 


1 





J Enter Notes in 



mm 



staff Nunber : ^^jn" 
Space Rboue: 4 J 






^^ 


add staff 1 


^s 


delete Staff | 



Space Below: 



Hide Staff 

Hide Xnstrunents 

Hide l^ey/Clef 



■>/ 1 Staff Sound Qn 
■>/ 1 Show £lav Stvles 



XranspoBe: CSenitones) 



£orit I nue 



D I Score Setup 



Bars Per L ine ^^J ^ lop Margin Cinches) | 6 . BB | 

Score Uidth <Inches> | 6. 88 | Left Indent «First Staff) | 6 . 1 3 | 

Screen U idth | CEenaining Staves) | B . 1 3 | 

Efinter Hidth| ■>/ I P^ged Score | 2 Tracks per Staff 



apd j f y 



£anc e I 



J 



Page 1 



_j -< 1 > i:^r 



Left: Figure 2. tn Hi-Res 
Interlace, you can open 
as many nr>enus as you 
desire on tiie same 
DMusic screen. Of 
course, managing all of 
the data while creating 
a composition con be a 
visual challenge. 



You can apply it either up or down. Lil<e other menus, you can leave this one on the screen to 
interact ivith as you discover the need. 

Another new feature i.s the ability to add space to the on-screen score by "Space Above/Space 
Below" settings in the Staff Setup requester. Adding space abo\'e and /or below a staff is vital 
when the score contains bunches of hard to read notation, or when the notes jump octaves and 
more in a radical fashion. As you move these space sliders, you can see the score change accord- 
ingly- This requester itself is class-A designed, allowing multiple staves to be bracketed in four 
alternate ways. You can show or hide {for viewing and printing) the key signature, the instrument 
names, the Play Style numbers, or the entire staff. You can also select to toggle the sound on or off. 
The design of this menu alone deserves an award, and will doubtless garner the praise of many an 
electronic musician. 



•iJill»JMIL4(«-J|-.| 
a I Untitled- 1 



'^ J LJ J J I 

6 f' e i J 



^gggp 



n I Sel Play Slyle 



S 6 



jJ 



Play Style Ql 



L^ 



6pply and Close I Applyl £ancel| 



□ I MIDI Setup 



I MID! Active 

I Send MIDI Clocks 

y^ 1 Send Prosrar^ Changes 



Output Link I out>B " 
Input Link jin.B 



I MIDI Input Enabled 

Input l^elay <seconds> I 
e.75 ■ l l 



line Source Nane ) Main 



Use 



J 



Cancel 



nr ^ 



I Set Instrur^enl 



I Sfie ct Q3 
jtR.l J "="' ■ 

3.1 flH > 



T 



Page U.. 



01 -Accordion 



I 



c 



InstnuHent Nunber*; p&j^: 



Adti I &<l:ei^fe 1 : gay- 

Pan -■:'■-■ M ■ i Transpose; 





MIDI 








1 MIDI Enabled 

j Use MIDI Volune 




Pros ran: 
Cbannel: 


Id: 

|B::: 


-|<|>1 



Internal Sounds 



Sariple 
Menory 
Octaves 
Author 


f"^ 


None 


» 




saiwi«3 orr 


1 


r 






.... 


Uoad 

Sti»M> 


SflHplf!-... 


1 


r 






J2i 




Hoftt^ 


„j 



;J Xtxne: 



Insert Insfru»ent Change 



Exit 



66 



Amazisg Computing 



Left: Figure 3. A new MIDI 
menu allows you to set 
the necessary MIDI 
parameters. The "Set Play 
Style" menu hos a new 
controller that wallts you 
through alt of the 
possibilities while easily 
interfacing with selected 
notes. The numbers 
attached to the notes 
here indicate the number 
of the Ploy-Style settings 
so you can see what they 
are at a glance for 
editing. 



DMusic "Macro"mania 

Ni>l lo bo Icfl beliind in iho rusli of Amiga programs ol' e\'erv 
sort to include an ARexx port, DMusic 2.0 includes a module that 
allo^v's you to incorporate ARexx scripts and assign them to 
function kevs as Macros. Obviously, you have to have ARexx 
installed on your system, and it must be up and running to take 
advantage of lliis new DiVUtsic capability. In addition lo allowing 
you to assign any of the ARexx scripts on-board In a macro key 
(scripts that alKnv vou to add or delete a measure at Ihe touch of a 
function key for instance), DMusic's macro options are much 
deeper and extensive. You can, for example, turn Macro Recording 
on, perform a series of operations, and then turn recording off and 
save the .ictkms you just recorded to disk. Next, you use an "assign 
Macro" command to glue the Macro to one of the ten function keys. 
Now every time you press that function key, the whole scries of 
operations you recorded is repeated again in the score. Tlie onlv 
problem is thai DMusic should allow for mote than ten Macro 
scripts {ten is the number of function keys on the keyboard). This 
operation is so useful for composers that I would hope that a fairly 
quick upgrade will at least allow for Shifted Function assignments, 
so that the number of possible Macros is increased to twenty. Other 
additional kev configuration.s would allow even more Macros in fhe 
future. You can't have too much of a great thing- 
Changing Fonts 

You can alter the fonts that DMusic uses in two separate and 
important ways. By selecting the "Display Settings" (the place 
where the screen resolution is changed and /or set) vou can alter the 
screen fonts used in all of DMusic's menus. This makes the screens 
variable according to need. Users with vision problems, for 
instance, might benefit by using a larger type size, especially 
necessary when working on a f li-Res interlaced screen. 1-ven more 
importantly, you can change the style and size of the type used to 
indicate Ivrics and other needed markings in your conipo.sition. 
When vou click on the letter icon, a mo\'eable box where your text 
is to be placed appears on the screen. In addition, a separate icon 
.section appears in the toolbox allowing you to change the default 
font, make the type bold, underlined, or italicized. 

If you plan to print out your score, 1 would suggest that you 
ahvays use one of the CG fonts, since they will appear far less jaggy 
when the composition is printed. I had trouble getting DMusic to 
address mv PostScript printing capabilities, and spent .some time 
speaking with an liA representative about this, lie informed me 
that DMusic works best when booted from a non-hard dri\-e 
Workbench. I did get this to work, but only after making a separate 
copy of DMusic to floppies and booting from a Workliench disk- It 
seems a big price to pay for addressing PostScript, but it seems that 
"some of the programs" on your hard drive (EA mentioned the 
problem occurs most when certain I'D programs interfere with 
DMusic's PostScript output, but didn't mention any specific 
sofnvare) conflict with the printing pathways. If this is so, it should 
be addressed ASAP, since 1 can't imagine any serious electronic 
musician being too pleased with non-PostScript output, nor will it 
make folks happy to run DMusic from floppies. In the previous 
DMusic version, printing was also a problem. To get 1-li-Res output 
you had to access a separate program, a time-consimiing and often 
frustrating adventure. Tliis lime, printing is simple and sharp, and 
is accompanied by a special requester ("Print As.-") that ailo^vs you 



lo aller several output parameters from within the program. I had 
no trouble gelling ultra-sharp iiotation output with my 1 IP-Ill 
Laserjet, but not when 1 booted from the hard dri\'e with the 
PostScript cartridge pi ugged in. 

Tempo tempore' 

DMusic 2.1) not only allows you to target each division in a 
measure for a uniqLie tempo setting (allowing songs to speed up 
and slow down infernallv), but it also prints tempo Gqui\'alents to 
the screen. In DMusic, the tempo equivalent is written as the 
number of quarter notes occurring in a minute of time for the 
section of the piece indicated. A very welcome addition indeed. The 
"Ornaments" selector ("ornaments" refer to volume indicators for 
notes like "forte", "pianissimo", and the like) also brings up a 
handy separate menu bar of choices for fine-tuning the \'olunie 
levels of a piece. 

Conclusions 

Just as no Amiga visual artist would be caught without 
owning DPaint, so no serious (or even playful) Amiga sound artist 
will be satisfied \vilhout owning DVIusic 2.0. I also appreciate the 
addition of MusicX files as an import option to the package. I 
would like to see an indicator added in Ihe future thai allows 
targeted measures to be repeated according lo user input, not just 
twice as a default. Obviously, ! would also appreciate easier and 
more direct access to PostScript output. Da\'id Joiner has integrated 
the work of DMusic's original creator, Geoff Brown, into a seamless 
blend of comfortable interface and the latest in accessible, state-of- 
the-art tools. The more you know about creating music, the more 
useful you will find this package to be — though it invites creative 
exploration by the novice as well. 

•AC* 



Deluxe Music 2.0 

Electronic Arts 

P.O. Box 7578 

San Mateo, CA 

94403-7578 

(415) 572-ARTS 

Inquiry #200 



Please Write fo: 

R. Shamms Mortier 

c/o Amazing Compuiing 

P.O. Box 2140 
Fall River, MA 02722-2140 



May 1994 



67 




oomers 



in/ The Bniniito 



[Tliese statemi')i!s and pwjeciions presented in 
"Roomers" arc rumors in the inirest sense. The 
bils iifiiiforiimtioii are gatltercit in/ ti tliird-purtif 
source from whispers inside Ihe industry. At 
press time, tliese rinimrs remain unconfirmed 
and are printed for entertainment value only. 
Acccrdinghi. tlic staff and iissociales of 
/I mazing Computing eannol he lietd 
responsible for the reports made in this column. 1 

Big Changes At NewTek 

NewTL'k, iirv;ii.ibl\- llii' most impnrt.int 
Amiga developer of all, is undergoing some 
major iilterations, and that's of Interest to all 
Amiga fans. Here's the news: Paul Montgom- 
ery', NewTek's vice president, has left the 
company. He wasn't the only one; well -known 
Toaster Girl Kiki Stockhammer, marketing 
mavcn Mark Randall, and several others (in- 
cluding software and hardware engineers) 
have also departed. Apparently, the depar- 
tures are the result of disagreements over 
corporatedirection, though exact Iv what those 
disagreements are is still not known to the 
Band ito. But it's clear that, in the end, NewTek 
is entirely owned by Tim Jenison, and what he 
says, goes. Apparently, the people leaving 
NewTckcouldn'tchange|enison'sniind about 
what directions the company should Like, 
and they chose to lea\'e instead of implement 
policies they didn't agree with. 

This comes as a shock to long-time 
Nev\'Tek vvatchers, v^■ho watched Paul .Mont- 
gomer\' and Tim Jenison take NewTek from 
an obscure Amiga developer to the i-mmv- 
award-winning darling of Hollywood and 
international media. Perhaps the stresses of 
such tremendous growth had a part to play in 
this rift. 



So what does this all mean? Well, it's 
certainly not going to be easy to replace the 
people who have left NewTek. I'aul 
Montgomery's ceaseless promotional ability 
and marketing vision, Kiki's matchless abil- 
Itv to demonstrate product, and all the other 
highly skilled people who arc leaving (nearly 
a dozen all told) arc a tough bunch to replace. 
Then again, NewTek still has no effective 
competition for their flagship product, the 
Video Toaster; they're about to ship the 
Screamer, the eagcrlv awaited rcnderhig en- 
gine; ani.1 thev ha\e other products already 
far a long in thedevelopinent process. NewTek 
still has many dedicated and highly skilled 
employees, and can certainly find nei\' ones 
to fill the gaps left by this departure (though 
they may not be as good, and il niay ta kc some 
time to find them). In the short term, this 
probably won't affect NcwTek's sales. What 
happens in the long term depends on the 
people that NewTek finds to fill these posi- 
tions, and the directions thecompany chooses 
for the future. The Band ito will keep an eve on 
Topeka, and when something happens, you'll 
know about it. 

And what about the ex-NewTek em- 
ployees? Certainly they could all find other 
jobs without any trouble. But when so nianv 
people lca\'e at once, you do have to wonder 
if they have plans to form a new company. 
This is, after all, the classic Silicon Vallev 
pattern: New companies form when key em- 
ployees leave old companies. And NewTek is 
certainly a Silicon Valley company in spirit, if 
not in location. The Bandito's spies will keep 
a watch on what may happen, and loval 
Roomer-followers ivill be the first to knOH- if 
something is going on. 



Mail Order Raw At Not Being 
Toasted 

I iere's some more NewTek news; 
NewTek has announced that Toasters will no 
longer be allowed to be sold through mail- 
order. They will only be a\'ailable through 
certified dealers; that is, those dealers who 
NeivTek has determined arc sa\'yy enough to 
offer extensh'o on-site ser\'ice, support, and 
training. Of course, this means that the Video 
Toaster price is much less likely to be dis- 
counted; dealers will need the extra margin in 
order to pav for all those ser\'ices. 

The Bandito suspects that .NewTek is 
looking for u-ays to cut their support costs, 
which mu.Kt be amazing considering the fact 
that the\- still havea toll-free support hotline, 
unl i ke most of t he hard ware or software busi- 
ness these d ays , 1 f Ihe dealer is savvv enough, 
they can handle problems so .NewTek won't 
have to, and e\'erybody makes more money. 
Except for the customer, that is. Then again, 
not too many hobbyists can really afford the 
Toaster, anyway. Not until they come out 
with n S.'^y.^i version for CD'-, that is. Sav, you 
think there would be a market for that? The 
Bandito would sure like one; it sound.s like 
great fun for parlies. 

LigtitRave 

In case you haven't been following cur- 
rent events in the world of Toaster add-ons, 
there's been some interesting maneuvering 
going on. Oneofthebiggest selling featuresof 
the Video Toaster is, of course, its 3-D soft- 
ware Lightwave. Some people even call the 
Video Toaster a dongle that enables \-oti to 
run LightVVa\-e. Of course, those folks spend 
all their time rendering LightWave scenes, 
but still, there's a lot of them. 



68 



Amazi.\g Computing 



Anyvvciy, iiiiiny people would liku lobL' 
nble to get LighlWiivc without h.u'iii}; to buy 
thcentire Video Toiister package. And there's 
n large number of Video Toaster owners who 
would like to be able to split up their render- 
ing tasks among several Aniigas without hav- 
ing to buy each Amiga a Video Toaster. So far 
NewTek has let drop some vague hints about 
a stand-a lone version of LightWa\'o, but never 
anvthing definite. So into this obvious prod- 
uct opportunitv marches LightRave. 

This product allovvs you to run 
Lightwave without a Video Toaster. Ironi- 
cally, for a program that's designed to let the 
user defeat a dongle, LightRave itself comes 
with a dongle. The Bandilo has heard that 
someone has figured out a way to defeat 
l.ightRave's dongle, but that may not be too 
important, because NewTek has come out 
with version 3.1 of LightWave. The new ver- 
sion 3 . 1 Toa s te r so f t wa re f i xes so me bugs and 
adds a few minor features, but the primary 
reason for the software upgrade is to make 
IjghtRave inoperable. Are you still following 
this? 

Of course, the LightRave people are de- 
termined to find a vvav around the 3.1 prob- 
lem, so we mav see \'ct another round of this 
tit-for-tat. Of course, the people who figured 
out how to defeat the Lightl^ave dongle mav 
try and figure out how to defeat the new 
version of LightRave that's figured out how 
tt) defeat the new \'ersion of LightWave... The 
Bandito's processor is getting overloaded try- 
ing to follow this. Maybe life would be sim- 
pler if NewTckjustdecided to sell a versionof 
LightWave that doesn't require the Video 
Toaster. Wouldn't it? 

I Note: Sec ilw New Protiucts mid OtiKr Nait Stuff 
seclion of this issue for the aiiiumucemeiit of 
LifiltlRcwe 3.1. This version is compniihie with 
NewTek'sUf;hlWm'e 3.1.1 

Do Do That 3-Do That You Do So 
Well 

The latest news on 3DO: thev onlv sold 
some 22,000 units over Christmas, which is 
just a tad less than the 100,000 units they were 
expecting to sell. This has created a great deal 
of consternation, as you might expect, and 
some quickstrategv rethinking. So here's what 
the bright boys at 3DO have come up with: 
they're offering two shares of 3DO stock to 
the manufacturer of any 3D0 box for e\'ery 
unit they sell d ui'ing 1994, Yup, so i f Panasonic 
sells 100,000 3D0 players, they get 200,000 
shares of 3DO. And since 3DO stock is hover- 
ing around S23 per share right now, that's not 
too shabby an offer if the stock price stays in 



that \icinitv. Immediatelv upon the heels of 
this announcement, Panasonic announced 
that they'recuttingthepriceof the REAL 3DO 
player to S499 from S699. You can expect thai 
to drop at least once more this year, too. 

3DO is also entertaining some other 
ideas. 3DO on a card for PC clones? That's the 
latest plan to revive the sagging fortunes of 
the once white-hot media company. Seems 
like thev want to expand the market base for 
games do\elopers (and all the other de^elop- 
ers, which at this point aren't many once you 
take out game de\elopers). This card may 
come out by the fall, and the price will prob- 
ably be about S300. Still doesn't seem like a 
deal to the Bandito, not when you can get a 
CD'= for $399 list The Bandilo still thinks that 
a CD^- card or complete multimedia upgrade 
kit would be a fine idea for PC clones, and a 
great way to sneak the Amiga into millions of 
PCs- Maybe that's where 3DO got the idea, 
from reading old Banditti columns. 

Meamvhile, it looks like the software 
drought for3DOis finally ending, what with 
several dozen titles shipping recently. There's 
now a lot to choose from, though it's still not 
clear that there's any software out there that 
people ha\e to ha\'e so bad they'll spend S499 
on hardware to play it. The problem is com- 
pounded by the fact that many^ 3DO titles 
aren't exclusive to the hardware; developers 
are porting their titles to PC and Mac CD- 
ROMs, and even to Sega CD. So 3DO has to 
compete with people add i ng CD-ROM d rives 
to their computers at the high end, and with 
Sega CD's at the low end. Will they survive? 
Hard to say at this point. It's certainly going to 
be tough for them, and it won't be any easier 
for Commodore and CD"'-, which has all the 
marketing problems of 3DO and then some. 

Say, anvone else notice how 3DO tried 
real hard before the machine shipped to con- 
vince everyone that the 3DO machine was for 
education, multimedia, reference, movies, and 
anything but games? And if you look, all the 
software that's available for it is.. .games. Gee, 
didn't the same thing happen with CD-I (oh, 
excuse, please, the NEW spelling is "CD-i") 
and CDTV? You'd think these companies 
would learn from experience, wouldn't you? 
Guess everyone except the companies mak- 
ing the hardware figured out that these CD- 
ROM hoxesare just game machines no matter 
how yoLi try to make them look like some- 
thing else. 

Nobody seems to ha\e learned that les- 
son except Commodore, which is trulv amaz- 
ing considering how many other obvious 
things they've managed to ignore in their 



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corporate history. Be that as it may, Conimo- 
i.1oro is promoting CD'- as a game machine, 
with the added henefit that you can play 
movies on it. 

CD^^ Pulls A Fast One On Philips 

Occasionally, Commodore does pttll off 
a clever trick, C'\'en though you may not hear 
about it. The Bandito has uncovered one of 
Commodore's cleverest jests, which in\()lves 
the new tnovie-on-a-CD format. Itseems that 
Philipsand a numberofother hardware mak- 
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can play the same CD movies, otherwise the 
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May 1994 



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liigt'bv sabotaging Ihisngrcvmcnt. They struck 
a socrL't iIlmI with I'.iranKJUiit so that the first 
SO titk'.s released would luily work with 
Philips' CD-i players, and not according to 
the sland.ird agreed upon. Afler that, 
I'arnmount's releases would adhere to the 
standaii), but Philips ho)ied (o gain a com- 
petitive advantage omong the early .idopters 
of CD movies. 

Ah, but Commodore was wise to this 
maneuver, and quickly managed tt) reverse- 
engineer the process and implement a fix in 
CD'-, .so ihat all CD" players can play these 
supposed IvCD-i-only mo vies. Philips is N'OT 
happy about this.as they are touting that their 
CD-i players are the only things around that 
can plav Ihe first CD mo\ies. 

Unfortunately, Commodore hasn't man- 
aged lo tell the world about this nifty feature 
of CD'-, so much of the advantage gained by 
their slunt is lost. Unless, of course, loyal 
Amiga fans let people know that CD'- can do 
this.,. 

Connmodore Shareholder's 
Movement Preparing Torpedoes 

Well, the long-a« aileii Conimodore an- 
nual shareholder's meeting has finally been 
announced. By She time you read this, it will 
have been held, and the ISandito u'ill try to 
have a report for vou about the events. Of 
course, it's inilikelv that ibis meeting will be 
terribly well attended, since it's being held at 
the exclusive Lyt'ord Cay Club in Nassau, 
Bahamas. -Are vou willing to bet that anyone 
who looks I ike an a\'ernge Commodore share- 
holder won't get very far. 

Remember to vote for those directors 
who are nominated this time; Irving Gould 
and Alexander M. "I'm In Charge Here" 
Haig, Jr. Of course, vou may not want to \'Ote 
for them if you think that the company's not 
doing so well ihese davs and needs a change 
of management. Then again, it's pretty clear 
that the average stockholder's opinion isn't 
going to make much difference. 

Oh, a nd there's one other importa nt item 
on the agenda: A change in the company's 
articles that remo%'es the current 3/4 majority 
of all outstanding shares required to imple- 
ment certain things like merger.s, sale of the 
company, transfers of stock or assets, or loans 
o\er $U) million in value. And since you've 
got complete confidence in the current com- 
pany management and boa rd of d i rec tors, the 
Band ito is certain you'll be happy to tu rn over 
to them the power to make those decisions. 
Won't you? Why, how cynical of you to think 
thatCommodoremayhavesometbinginmind 



when thev put this item on llu' agenda. You 
probahlveventhink that Commodore doesn't 
want to hear from 3/4 of the shareholders. 
Mv, mv, vou certainly don't trust the current 
management of Commodore, do vou? 

If you're interested in all of this, you 
might want to be in touch with the Commo- 
dore Shareholder's Movement. You can call 
Mike Levin at 703-787-8217 on evenings and 
weekends, or write to; CoiTimodore Share- 
holder Movement, PC Box 82%, Philadel- 
phia, PA 19101. 

Commodore Australia For Sale 

Is this a harbinger of things lo come? 
Commodore's Australian business unit is 
being sold due to dire financial straits. .VJax 
Donnellv of the accounting firm Ferrier 
l-lodgstm has been appointed administrator 
of CBM Australia, apparently after the 
company's directors considered the personal 
implications of CBM's financial liabilities. 
Things are so bad that Commodore Australia 
is unable to pay off past due loans, despite 
sales of AUSS-10 million over the past year. 
The two major creditors are Commodore In- 
ternational and the Westpac bank. Kind of 
interesting, don't you think, that Commo- 
dore is foreclosing on their owtt subsidiary? 
Apparently the chances for Amiga sales in 
Australia are .so poor Commodore doesn't 
even want to be there any more. They can't 
compete against the PC clones, so they're 
giving up. Tlie Bandito only hopes that this 
isn't Commodore's master plan forother coun- 
tries where they haven't been doing so well. 

World Of Commodore Show 
Cancelled 

Unfortunatciv, there's more bad news 
for the .Amiga market these days. Tlie X'eiv 
York World of Commodore show, originally 
scheduled for April S-11), 1944, has been can- 
celled. According to a brief public statement, 
checks recei\'ed for pre-regisfration will not 
be cashed and, when possible, returned. As to 
\vhether there will be another World of Com- 
modore show in \'ev\- York or elseuhere, 
they're not saving. From what the Bandito 
heard. Commodore pulled the pi ttg by decid- 
ing not to appear. Kind of an odd way to keep 
interest going in their computers, wouldn't 
vou sav? The Banditosupposes that they didn't 
think CD'-s would go over so well with Amiga 
fans, which is pretty silly. Amiga fans are 
practicalK- the onK' people whoareeven av%'aTe 
of CD'-, since Com mod ore h as Ix'en ca refu Ito 
keep a very low profile about the product. 



70 



Amazi.s'g CoMi'irisG 



Do you use 



Anyway,disappearingtradeshowsareaverv' 

bad omen, and the Bandito hopes that Com- 
modore does all they can to make sure that 
this is the last such show that they skip. 

Commodore Canadian PC Line 
Sold 

Commodore, finally realizing that mak- 
ing and selling PC clones is a tough business, 
has sold the rights to the Commodore PC 
brand name in Canada to 3D Microcomput- 
ers Wholesale and Distribution (Canada) Inc. 
They'll take over marketing and selling 
Commodore's DOS-based PCs in Canada. The 
new lineup from 3D Micro includes seven 
systems, all based on an Intel 486. Two are so- 
called "multimedia" PCs with CD-ROM 
drives and sound cards; you know, ersatz 
Amigas. All the PC clones have4MBof RAM, 
MS-DOS 6.2, Microsoft Windows, and Mi- 
crosoft Works. 

In December, Doug MncCregor, presi- 
dent of Commodore in Canada, said his com- 
pany decided to tu m the DOS line over to D so 
it could focus on its proprietary hardware: the 
Amiga personal computer and the newly in- 
troduced CD^- S''"'"-' machine. 

"We're finding it very difficult to com- 
pete in the MS-DOS marketplace right now 
and make money/' he said. "We have to put 
our emphasis and focus on the Amiga, and 
that's the way that Commodore can be suc- 
cessful." Commodore Canada continues to 
market DOS machines to government, educa- 
tion, and institutions. 

1 lo ho, Doug, you shoulda said that 
Commodore's finding it difficult to make 
money in any market these days. Dofiniteiv a 
good decision to ditch the PC clones, though, 
and focus the company entirely on Amigas. 
Too bad they couldn't ha\'e figured that out a 
couple of years ago. 

Commodore Marketing In Hot 
Water 

The Bandito just has to pass along this 
fascinating tidbit that's been floating around 
the electronic data streams. It seems that an 
Amiga dealer claims to have had a brief chat 
with John DiLuUo, head of marketing for 
Commodore US, at the Winter CES show in 
I..as Vegas. According to this Amiga dealer, 
DiLullo had some interesting things to sav 
about the Amiga, CD'- and Commodore's 
plans. The way the Amiga dealer tells it, 
DiLullo made it clear to the dealer that Com- 
modore felt that Amiga dealers shouldn't be 
carrying CD'- (only mass-market stores 



should), that Amigas had no real future as a 

computer e.vcept in a very tinv niche market, 
and that Amigas couldn't really compete 
against 386 PCs. 

Now, these comments were posted lo 
\'.irious networks, and word of this actually 
got back to Commodore, and DiLullo claims 
that he was misinterpreted and misquoted. 
Of course, in cases like this it's always hard to 
figure out exactly what was said and (more 
importantly) what was meant he various com- 
ments. There are a few things that one can 
derive from this whole incident, though. First 
of all, it's clear that Amiga dealers are still 
being treated assecond-classcitizens by Com- 
modore, and they aren't getting a clear mes- 
sage about what's going on with 
Commodore's fu tu re plans. Second , that Com- 
modore isn't communicating \'on,' well with 
anybody, else this sort of misunderstanding 
would never happen. 

Has Com modore bothered to com mu n i- 
cate to the press, the dealers, and the users 
what its plans are for the Amiga and for CD'-? 
N'ot really. Sure, we have plenty of cheerful 
statements from Lou Eggcbrccht about all the 
neat hardware that they're working on in the 
labs, but that doesn't really address the issue 
of what dealers are going to be allowed to sell 
and when. Maybe it's just that Commodore 
doesn't know what they plan to do; but that's 
a pretty frightening thought, isn't it? If Com- 
modore would like to stop endless specula- 
tion and inflamed rumors from circulating, 
all they have to do is talk to the world about 

what they're doing. 

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71 



DIGITAL IMAGE SPECIAL F/X 



PART VII: Motion Blur 



by William Frawley 



Inin?;oI X 



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DiHiiUd illusions 



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Molioiiiiku'adpio -Mvva-V 



With a passionate desire for photographic realism, this month we'll give ADPiv'a Composite Control 
requestor a thorough workout when we learn how to create tlie illusion of movement by adding 
motion blur to still images. 

The Goals 

Now that almost every application in the image processing genre has some sort of motion blur 
effect, namely IiiiagcFX, SinagcMnstcr, and now an interesting new shareware offering from Norway 
called Di}iilal llluskms by Tonny Espeset, it's time that we the people who are still using ADPro bring 
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parameters. Once we learn the theory behind motion blur, we'll discover how to realize a related 
photographic effect, the technique of multiple images, or as it is sometimes called, stop motion. 

If you're fortunate enough to have ImageFX, you'll find that even more variations of motion 
blur lay untapped in it's regionalized, brush processing abilities. By utilizing brushes, you do not 

need to create ma.sks to localize 
the effect of motion as we would 
ha\-e to in ADPro. Therefore, it is 
best to use ADPro /ARexx when a 
global motion blur is desired and 
ImageFX when only a portion of 
the intended image is to be 
processed. Even though ImageFX 
does have a global motion blur 
convolution and a good one at 
that, using ADPro with ARexx 
allows you to \'ary more 
parameters to produce some 
wildly interesting mutations. Be 
sure to uncomment the appropri- 
ate lines of code to take advan- 
tage of this. Since 1 do not own 
ImageMaster, I cannot say for 
certain what the extent of 
possibilities are with that 
application. 

Now that we have an idea of 
where we're going, let us take a 
brief look at the origins of motion 
blur as it relates to the field of 
photography, cameras and film. 



C ~.Cf z 




rcr 




FIGURE1 

Compartscn Tests 



7? 



Amazhvg Computing 



The Drama of Motion 

One greal .idviintnge thu 
camera lens has over the liiimnn 
eye is the ability to capture the 
nuances of motion thai esc.ipe our 
ordinary perception. Photographs 
have the ability to freeze an 
instant of time, allowing us a 
glimpse into the unfathomable 
dimension xvhich is inseparably 
entangled in the other dimensions 
of space supporting our existence. 

However, not every instant 
will be frozen in the frame. There 
are times when photographing 
that some blur u-jll result. It is this 
blurring that conveys a sense of 
motion, hence the term, motion 
blur. There are several factors 
responsible for this occurrence of 
blurring. 

One reason may merely be a 
shaky hand at the helm. But aside 
from the accidental, there is also 
the purposeful. Photographers 
will sometimes pan the camera 
with a moving subject in order to 
keep the subject sharply in focus 
to freeze the moment, thus 
blurring the background in the 
process. This effect can be seen in 
any sideline sporting event 
photograph. There is also the 
opposite, where \vv have a 
stationary camera, a slow shutter 
speed, and a moving subject. This 
option freezes the background 
and effccti\-ely motion bluni the 
subject, this time emphasizing 
movement. Exceptions to this 
technique are cases vs'hon the 
subject is moving directly toward 
or away from the camera, a 
condition where mo\'ement is less 
apparent. 

Ironically, most artists try to 
avoid this motion blur situation, 
except when the effect is intended 
to mimic the reality of motion, 
which is the reason why most of 
the high-end animation software 
available have included this 

feature. For instance, animating a moving starfield without a 
motion blur effect will look rather mechanically unreal, as 1 
soberingiy discovered in an Aladdin^tD project involving a space 
scene. 

For some photographers wishing to overcome the elfects of 
motion blur and opting to preclude the use of panning, choosing a 
faster shutter speed helps. However, this does not come without a 
price, for an increased shutter speed means less light reaching the 
film. Therefore, the aperture (Amazing Computing, Vol. 4 No. I, 
p.67) must be opened wider to allow more light through. Unfortu- 




nately, this results in a reduced depth-of-field, a condihon that is 
sometimes not desirable. 

Finally, the panning technique combined with a stow shutter 

speed can be used, for example, to convey an even greater sense of 
the speed by panning with the subject in sharp focus running 
against a blurred background, while simultaneously showing the 
blurring of the arms and legs in movement. As you can sec, motion 
blur can be used in many ways for a variety of artistic purposes. 



May J 994 



73 



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The Science of Stop Motion 

Discussion of niolion blur wdiild not be cnmplctc without a 
briuf riu'iition of tlu' multiple image tL-chnique, or stop motion 
photography. Especially rele\'ant in portraying high speed action, 
this method allows the capture of a succession of movements in a 
single fmme or image to emphasize the subject's flow of motion. 
There are tu'o basic approaches. 

The easiest is to use an autowinder attachment with the 
camera so that the shutter opens and closes in rapid succession but 
the film stays on the same frame. This builds up a series of images 
on one frame. It is also possible, with this technique, to pan the 
camera ivith the subject to again blur just the background, thus 
enhancing the effect of viewer motion. 

The second approach in\'oK'es the use of a stroboscopic flash 
unit to produce pulses of light with rates of 50 or more per second. 
Most effective in a darkened room, the flashes of light will freeze 
the subject in the act of motion while the shutter speed is set 
extremely low or left open completely for the duration of move- 
menl. This results in a series of extremely fluid images detailing the 
movement of the subject which the human eye would normally be 
oblivious to. 

With this exposition on motion now under our belt, let's trv to 
duplicate these effects with ordinary still images or photos which 
you have created or scanned. 

Motion Blur in ADPro 

1 ake a look at any motion blurred image and you'll notice that 
the blur becomes increasingly transparent as it trails off from the 
primary origin point. Ideally, the easiest way (o accomplish this 
effecl would bo to pick up the subject to blur as a brush, feather the 
edges, and with a straight line tool, slamp the brush down over the 
original and drag in the desired direction using a \'ariable flow rate 
so the strength diminishes over the length of the line. Since ADPro 
does not have these features our efforts will be to achieve a global 
motion blur, ivhere hopefully (he blur will stand out more in the 
primar>- area of interest of the image and the effect on the back- 
ground will be subdued. 



The means to achieve this 
motion blur effect lie solely with 
ADPro's compositional ability, 
namely in the Composite Control 
requester. With it, we'll try to 
duplicate the effect mentioned 
previously by compositing the 
same image onto itself "n" 
number of times, starting "n" 
pixels away from the original, 
and each time decreasing the 
offset and Mix value as we "build 
up" the image to its original 
position. Here, n represents the 
length of the motion blur desired. 

Reducing the Mix values 
after each step may seem 
contradictory to increasing the 
weight of each succeeding image, 
but remember that each current 
Mix value reduces the weight of 
all previous images by that 
percent. When we wish to linearly 
reduce the weights in a multiple 
composite procedure, computing 
the proper Mix values for each 
succeeding step, or more importantly, the initial Mix value, can get 
a bit tricky. The proper Mix values are a function of the length of 
the desired motion blur, the initial Mix value, and the amount the 
Mix value is decreased for each succeeding composite step. 
Altering these three \'ariables can produce some wildly unexpected 
and unsatisfactory results. I've included an ARoxx script that will 
help you see hou- the final weights of each composited image vary 
with different initial Mix, Length, and Decrement values. See 
Listing 3 at the end of this article. 

In a nutshell, the process is as follows. Load in your image, Tor 
faster processing, copy this image lo RAM: as well. Decide on the 
length and direction for the motion blur. Turn on Composite and 
load in the image you saved in RAM: or from the original storage 
medium if memory is sparse. In the Composite Control requester, 
enter an X or Y Offset that is double the blur length you chose and 
in the appropriate direction. If your desired angle is anything but in 
the cardinal directions of N, S, E or W, you'll have to convert that 
radial vector to Cartesian coordinates. This is one of the reasons 
why using the ARexx script is much easier. Next, enter a value of 50 
for Mix and accept the requester. Repeat this process "Length" 
amount of times, reducing the Offsets by 2 and Mix by 1 each time 
through. Finally, once you've completed this process, composite (he 
original image again, but this time with no Offsets and at a Mix thai 
is proportional to the blur length, somewhere between 10 and 31). 
This step strengthens the original image relative to the motion blur. 
I must point out here that for blur lengths greater than 50, the 
initial Mix value should equal the length value. If it doesn't, the Mix 
value will reach zero before the Offset does and the final 
composited images will have no effect. Studying the ARexx script 
will make this more clear. 1 think you'll find that using ARexx will 
expedite matters considerably, especially if longer motion blurs are 
desired. 

Well, that's the theory behind computer generated motion 
blur, al least my theory. Next, we'll take a look at some variations 
on motion blur. But first, let's examine «-hat might be involved if we 
want to localize the motion blur to a particular element in ADPro. 



74 Amazing Computing 



Regionalized Motion Blur Masking 

Assuming that you do not iiave one of the image processing 
applications that have regionalized processing, restricting motion 
bfur to a particular area of an image using ADPro requires the 
additional ser\'iccs of a paint program. DPaint will do nicoJv- 

i'or this process, you wtiuld first add the motion blur to the 
image as previously described or use the included ARexx script. 
Save this motion blurred image as a 24-bit file, convert it to a hi-res 
16-color ILBM, and save then save it again. Import this ILBM into 
DPaint and mask out uMth black e\'ery part of the image except for 
the area of the desired motion blin-, which you u'ould then mask 
out with white. Save this image over the old one. 

Back in ADPro, composite this new fLBM o\'er the 24-bit 
motion blurred image, masking out the \vhite area. This leaves the 
24-bit image with the selected motion blur elements surrounded bv 
black. Save this file o\er the old 24-bit motion blurred one. 

Finally, with Composite off, load in the original, unblurred 
image. Turn on Composite again and load in the 24-bif motion 
blurred image. This time mask out the black portions and .Mix at 
100 with the original. Check vour results. You should have ended 
up with specific motion blurred areas composited onto the 
unaffected original image. 

The Ghosting Effect 

Just for fun, here's a quick and interesting effect I discovered 
while experimenting with motion blur. This technique works best if 
the image Is of a person or familiar object. Load in an image and 
blur it approximaioly 10 times. Save it. Load back the original 
image again. Now composite the blurred image onto the ivriginal 
with an X Offset of either -60 or +60, depending on where vour 



subject is in the frame. Use a Mix value of about 50'Ki. The result 
should appear to be a ghost of the main subject. 

The Stop Motion Fornnula 

Where the motion blur technique conveys movement through 
blur, the stop motion method freezes the subject in a sequence of 
incremental lime snapshots. Therefore, each image in\'olved must 
contribute equally to the composition, as opposed to the motion 
blur effect where each successive image's contribution decreases. 

Essentialh' then, the only difference between achieving a 
motion blur effect and a stop motion one lies in choosing the 
appropriate Mix values and the order in which each succeeding 
image is composited. In other words, instead of laving do'ivn the 
images farthest to nearest and decreasing the Mix \-alue by 1 each 
time, the stop motion technique begins compositing with the 
original at full weight with each successive image n using a Mix of 
100/n. So if there are 5 images, each image would then contribute 
100/5, or 20%, to the total composition. Let's gi\'e it a trv. 

For realistic results, the images chosen should be slight!)' 
different from each other to show some kind of change in progress. 
It would also help if the subject was shown over a solid background 
so that background could be masked out when composited over 
each successi\'e image. |-lowe\'er, if none are a\ailabie, simpl)' use 
an iniage which you feel is appropriate. For tliis exercise, let's try a 
five-image stop motion effect, where each image will then 
contribute 20% to the o\'erail composition. Let's assume you ju.st 
have the one image on which to u'ork. 

In ADPro, load in the image and then turn on Composite. 
Load in the image again and in the Composite Conti'oi requester, 
set the Mix \-aluc to 100/2, or 50%. Adjust the X Offset to +25 or -25, 



MotionBluradpro vl.O 



Hotion.BlurH,adpro vl.O by William Frawley 
January 20, 1994 
Adds simulated global action blur to loaded image. 



Usages Call £rom a function key in ADPro by renaming 
this progrram in one o£ ADPro's hotkey naming 
conventions (xFy.adprol where x-QualifyerKey 
and y-l-Of or use the ARexx macro script 
FO.adpro included with AEPro which allows the 
user to select any ARexx script via a handy 
file requeoter. 

MOTE: Image is bufEered in RAM: to expedite 

coxpasiting. Lar^e images and blur lengths 
will take quite some time on uneccelerated 
machines. 



OPTIONS RESULTS 



/■* Load rexxmathlib. library for trigonometric functions ■/ 



IF ~SHOW( 'L' , 'rexxmathlib. library' ) IHEK, 
CALL ADDLIB{ ' rexxmathlib. library' . 0, -301 



ADDRESS "ADPro" 



ADPRD_TO_FR0HT 



Ask user for Length of blur. EJefault is 40. 



Lengths4d 



/• Default Length */ 



GetKuiflber '"Enter Motion Lengthi"' 40 5 60 
IF RC- = THEH CALL Failr'Wrong Parameter!") 
Length=ADP?lO_KESDLT 



/"* Ask user for blur Angle. Default is o (to the right)**/ 
/"* "/ 

GetKunher '"Enter Angle (0=rt laO^left):"' 359 
IF RC~-0 THEN CALL Fail{"Wrpng Paraaieterl") 
Angl e =ADPRO_RESULT 



/** Ask user tor beginning Mix value. Default is 50. 



Hix=50 /• PefauXt starting Mix */ 

/**** HOTE: Uncomment the following lines for greater •***/ 
/**** flexibility and experimentation! ****/ 

/• 

GBtllumbflr '"Enter Beginning Mix:"' SO 1 100 

IF EC--0 THEN CALL Fail ["Wrong Parameter!"! 

Mix=ADPRO_RESULT 



/** Ask user for Mix Decrement value. Default is 1. **/ 



/* Default Mix Decrement */ 



May 1994 



75 



depending lui whicli direction you Wiinl tlie mtilitm to occLir. If vou 
have a solid, one-color background, enter this color value in the 
RGB transparency {gadgets. Accept the requestor. Now repeat this 
pmcedure three more times, except each time increase the X Offset 
by another 25 and cliange tile Mis level to 100/n, where n is the nth 
image you're compositing. That's it. Pretty simple, huh? Let's 
briefly examine some of the more important points of the ARexx 
scripts. 

The Scripts 

;\s VOU can .see, first we'll need to load iii the 
'rexxmathlib. library' because later in the script se\'eral important 
arithmetic and trigonometric math functions will be used to 
translate from the polar coordinate svstem to the Cartesian 
coordinate the direction and length of our motioti blur vector. See, 
calculus docs come in handy. 

When AKexx/ADPro asks for the blur Angle, "0" refers to the 
bku' tra\elling in the positive X direction (to the right) and "180" 
means travelling in the negative X direction (to the left). Naturally, 
a value of say "135" would point the tail of the blur in the 10 o'clcKk 
position. 

Next note the two sections of code that are commented oLit. 
When uncomnienfed, the user will be asked for a beginning Mi\ 
value and a Decrement value other than the default values. 
Experimenting vvith different values for these variables will 
produce some wild and weird results, most of them unsatisfactory. 

Next note the line 'TempPic="RAlVI:Templmage.24'". Mere, 
ADPro saves out the current image to RAM: so operation.^ are 
speeded up when tlie same image is loaded back in multiple times 



in the conipiwition process. If you leel that you don't have enough 
memory, change this path to some location on 3'our hard or floppy 
disk. 

When we finally reach the "Do It!" section, note that in the 
main DO loop the initial index "i" is started at Length*2 and 
subsequently decremented Liy 2 each time through. This will cause 
the first irnage to be composited at a distance of twice the user's 
request for the length of the motion blur with each subsequent 
image stamped down 2 pixels away from its neighbor. Why you 
ask? Because the fineness of detail for the blur is not paramount for 
the motion blur effect to appear convincing. We can afford to skip 
e\'ery other pixel in the composite process because each image will 
play a part in filling in the gaps. 

Conclusion 

The rest [>t the code is either pretty self-explanatory or 
commented appropriately. Shice the StopMotion.adpro script is 
rather similar to MotionBlur.adpro, I'll leave it up to you to figure 
out its essence. I've also included TestMix.rx if vou would like to 
see how entering different \-alues for Mix, Decrement, and Length 
will affect the final weights of each indi-i-idiial image in the 
composite process. SimpK' run it I'rom a shell and he prepared to 
pause the output a couple of times for examination. 

Well, I hope this topic has been helpful in your continuing 
quest for knowledge, and [ urge you to try out the scripts. They'll 
reduce the amount of time needed for this process considerably. 



/••*• HOTE! Uncommfint the following lines for greater ****/ 


1 
1 




/**•» flexibility and eiperimentacionJ ****/ 


(end cGinmen.t) 


•/ 


/• 


IF Aiigle=90 1 Ar.gle-2?0 THEN Angle=Angle+l 




GetKumber '"Enter Mix Decrement:'" 1 SO 






IF RC-«0 THEN CALL FfllH "Wrong Parameter ! ") 


FadssAngle'U, 14159/180) /' Converts degrees to radians 


'/ 


Dec = ADPRO. RESULT 






•/ 








f** ... 




/** Do It: i 






k*/ 


/•• Save Current Ipiage Ten^rararily to RAH; to expedite •■/ 
/•• coiflpoBiting proceee, ■■/ 


/** **/ 




LPormat -IfF" 








TempPica "HAM ; rearpTnmge . 24 " 


tt Length>SO THEN MlK«Length /• Adjuot Hix if aver 50 


*/ 


SFormat "IFF" 






PrevSFzADPHO result /• Get previouB SAVE format */ 


pO i=Length*2 TO 2 BY -2 /■ Double the starting position 


'/ 




/• to increase the blur effect 


'/ 


Save TempPic "RAW" 


X=TaimC(S0Rr{POWER(i,2)/a*-POWERlABS(TAH[Rad3!),2n 11 
y^TR^C ( S RT i POWER 1 i , 2 ) - POWE R 1 X , 2 ) 1) 




/** •-/ 






/*■• The following conditional "fudges" the angle ov&r ••/ 


IP Angle>90 K Angle<270 THEM X=-X /• Translate coords 


•/ 


/•* by I when it is ecjual to 90 or 270 degreea, as the "/ 


IF Angle>0 S. Angle<lBO THEH Y=-Y /' for ADPro system 


•/ 


y trigonemetric function TANGENT is undefined (or "/ 






/•* reaches infinity) at chess values. See grAph below. ••/ 


Load TempPic X ¥ nix /• Composite pic at current off- 


*/ 




/" set and mix value 


•/ 


/* UCart commeat) 






1 * 


Kix-Mix-Dec /• Decrement Mix value tor next 


*/ 


1 * 


/* time through the loop 


*/ 


1 

1 *' 


E»D 




1 *• 


HevfHix=TRUNC( (2/5}*Length+6} /* Calculate a nev Mix value 


*/ 


1* 


/• based on selected length 
Load TempPic HewMix /* Recomposite at no offset and 


*/ 


•! 


*/ 


•■ 1 


y* a ne'w calculated mix so as 


*/ 


1 
» 1 


/• to strengthen original image 


*/ 



76 



A /U.IZ/.Vf, CdMI'tniNG 



StopMotion.adpro vl.O 



SCopKotion.odpro vl.O by William Frawley 

February 11, 1994 

CosipOsites a series of rel«t«d imageB to siiiiula.te 
BE&p toot Ion photography. 



: Select a series of viaually related imagea 
UBino the GetFilea requester, then choose an 
oCfflet value to seperate each image. The 
Eirsc icmgfl selected will be the anchor. 
Finally, enter the direction oE travel angle. 
For example, ^0" would arraage images as if 
coming trora right side of screen, whereas 
"IBO" from left. For best results, iiaages 
should contain a aolid background color for 
core eCfective matting. 

This uses ADPro'a GetFlles function to select 
ttultiple files. However, t.his function is 
inconpatible with the public doniain progran 
Kagic File Requester. Disable this before 

uflin^l 



•/ 
*/ 
'/ 

*/ 
*/ 
*/ 



OPTIONS HB$tn^T3 



/• Load ceHonathlib. library £or trigonanetriz functions •/ 
/•* -_ •*/ 



IF -SHOWCL', 'rfijtxmothlib. library' ) MEN, 



CALL ADDLlBi 'rexxmathlib. library' , 0,-30) 



MJMESS "ADPro" 
ADPRO TO_FRONT 



/■* Aflk user to select a list of files. 



GetPiles '"SHIFT-CLICK files to be processed. ■ "' 
IF RC'-O THEM CALL Failr'MhoDps:") 
FlleLisc-ADPRO.REStJLT 



/" AbJc user far hlup Angle. Default is ;co the rights**/ 



•/ 



GetHumber ' "Enter Angle (O-rt laOaleftl!"' 359 
IF RC-"fl THEN CALL Fall(*Wrong Paraseterl ') 
Angle-ADPRO_RESirLT 



/•• Aslc user for offset between images. 



•/ 



GetHuiBber '"Entor Offsets"' 35 I 100 

IP RC— THEK CALL FailfT^rong Parameterl") 

OE£set-ADpftO_B£SULT 



/•• Ask user if there is a solid background for maaJiing ••/ 



Okaya '"Solid Background? OR-yes CAKCELnno" 
IF RC-D THEH Solid-O 
ELSE Solid-1 





/"• cleanup! **/ 


ADDRESS COMKAMD 'CiDelete' TempPic 

SPoraac PrevSF /• Restore original §ave format •/ 


/•* txn *•/ 


OJcayl ^"FiniBbedl"' 
SXIT 

^. .,<»«*«««*. ***.«* IMTEHNAL FUNCTIONS •«•--••• t» . »■•.••• / 


PARSE ARG Text 
Okayl Text 
EXIT 20 

RETURN 



/*• If Solid backffrgund, then get color v&luea 
/•' ■■/ 

GetNuinber '"Enter RED value;"' 255 

IF RC-.O TKEH CA1.I, Fail("Kroiig Paranecer ! " 1 

Red"ADPRO_HESlJ!.T 

GecNumber '"Entet GREEN value:"' 255 
IF RC-={J THEH CALL Fail ("Wrong Parameter!"! 
Gr«eH"ADPRO_HESULT 

GetNumb*r ' "Fnter BUTE values"' 255 

IF KC-.O THEN CAtL Faill'Ttrong Paraneterl') 

Blue.ADPRO_Il£SOLT 



/■• Parse Filelist 
/• 

n-0 

DO HHILE FLleLiat 



*•/ 

!• initiallzD (ile I index »/ 
/• ahh, the beauty of arexxi •/ 



PARSE VAH FileLiiat File.n FileList 

n-n+l 

END 



Adjust Anijle and convert to radians for trig functB 



/•■ •■/ 

IF Angle*90 I Angle*3?0 THEN Angle^Angle+l 

RadB«Angle* (^ .14159/lBO) /* Converts degrees to radians ■/ 



•*/ 



LFOrMt -DKIVEBSAj,- 



DO 1«0 TO N-1 



Diit.i-OEfset 



/■ H equals number of files we paraed •/ 
/" and begin array indejc with xero ■/ 



/* Distance from anchor iGtage */ 



May 1994 



77 



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Circle 159 on Reader Servicic card. 



K=TRUKC(SQRT{P0WER(DisC,2}/(l+PQWER(ABS(TAN(Ka[i@J ),2)))) 
Y=TRDHC(SQRT(POVrBH{DisC,2}-POWER(X,2)n 



IF AngloSO t Aiigle<270 THEN X--X /• Translate coorde '/ 
IF Angle>Q £ Angle<180 THEN y=^-¥ /* £or ADPro ayBtem «/ 



Hlx=TRtmCUOO/a + X) 1 



/' Calculate Mix percentage so */ 
/• that ith image contributes */ 
/* equally to composition */ 



IF Solid=l THEN DO /• If user has a "golid" bdckground ♦/ 
Load File.i X T Hix Red Green Blue 
IF HC-zO THEN CALL Fail(-Load Failed!") 
EFTD 

ELSE DO 

U3n<i Tile.i X Y Mix 

IF HC-=0 THEN CALL Tail ( "Load Failed!") 



Okayl '"Finishedi 



INTERNAL FUKCTIQNS 



PARSE ARG Text 
Okayi Text 

EXIT 20 

RETUFLH 



TestMix.rx vl.O 



TestHix.rx vl.O by WilliaEi Prawley 

February 11, 1994 

Cosiputes the final weights at each image in a siult- 
iple composite proceEs allowing for changes in the 
initial Mix value, Decrement, and magnitude of the 
initial Offset cr length. 

USAGE; Run froni a shell: 

l.> run rx TestMix.rx 
Or to aavG the output to a file: 

l.> run rx >Path/output . t3Ct TestHix.rx 



OPTIONS RESULTS 

NUMERIC DIGITS 2 /* Accuracy to two decimal points •/ 



say "Enter starting Mix value 11-100): ' 

parse pull Mix 

3ay 

Bay 'Enter Mix Decrement value (1-50): ■ 

parse pull I>gc 

Bay 

say 'Enter Length of blur (1-60): ' 

parse pull Length 

a ay 



Hix-Hix/100 
MixWeight=l-Mix 
Dec=Dec/lGO 
MixValue.JiO 

DO 1=1 TO Lgngth /* Initializes each images Mix value */ 
HixValue.i=Mix 

DO j=l TO i-1 /* Opdatee each inages Mix value */ 
MixValue . j «MixValue . j -HixWeight 
END 



Hix=Hix-Doc 
HixWeight*l-Hlx 



DO k=l TO tength /• Outputs each images final weight •/ 

MixValue. k-MixValue.k*100 
IF HixValue.:t<l THEH HixValue.k=0 
eay 'Image I' k ' Value is; ' HixValue.>: 
END 



•AC* 



Please Write to: 
Wiiliam Frawley 

c/o Amazing Computing 
P.O. Box 2140 

fail River, MA 02722-2U0 



78 



AMAZiyC COMFUTIXG 



1 


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A Look at 




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Ac 


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Hill 


J> C 





Technical Writers 
Software Reviewers 
Progranuners 
Amiga Enthusiasts 



Do you work your Amiga to its limits? Do you create your own programs and utilities? Are 
you a master of any of the progranuning languages available for the Amiga? Do you often 
find yourself reworking a piece of hardware or software to your own specifications? 

If you answered yes to any of those questions, then you should be writing for 
Amazing Computing and^C's TECHl 

Amazing Computing and^C's TECH arc the best Amiga magazines availablel We are 
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5 


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6 


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Reviei^t" 



Pirates! Gold 

Piraks'. Cohi is an action adventure game in u'hich you take on 
the role of a pirate and plunder ships and towns in the New World 
for profit. You can choose to either become part of a famous 
expedition or start off on your ou'n voyage. The goal is simple: 
acquire as much money and ships as you can and retire a wealthy 
pirate. Keep in mind that you ha\'e a crew who is just as eager to be 
rich as you and you must collect enough riches to keep them 
satisfied or they will mutiny. 

Adversaries are plentiful. The French, English, Spanish, and 
Dutch have many colonics and ships in the Caribbean. You can 
attempt to side with one of these forces and get paid for fighting 
their battles. Or, you can go independent and fight whoever comes 
along. 

Gameplay is sometimes slow but still interesting. Battles can 
take place at sea and on land and may involve the use of your 
ship's guns or test your skill at sword play. There are plenty of 
opportunities for battle. Be wise in what you do to your enemies at 
sea. Whenever possible, capture the opposing ship. It will come in 
handy as your riches grow. Remember, you need to store your loot 
somewhere. The amount of cargo you can carry is limited by the 
total amount of storage space of your armada. The number of ships 
you can have at any one time is limited by the number of trained 
crewmen you have available. 

A map tells you the location of each town and gives informa- 
tion on the town's wealth and defenses as well as nationality'. You 




can choose to attack the town, sneak into the town, sail into the 
harbor, march into the town, or leave. Sneaking in is the least 
treacherous. I would only recommend sailing into the harbor if you 
have allied yourself in some way with the town's home country. 
Once inside the town, you can visit the local merchant, the tavern, 
the bank, shipbuilder, and the governor. The merchant will trade 
goods with you. The ta\'ern can be a source of valuable information 
and occasionally, ne«' crew members. The shipbuilder will buy or 
repair your ships. The bank will divide your plunder among your 
cre\v. Hint: when vou di\'ide your plunder, you are left with the 
ship and crew you began with. It is a good idea to sell all excess 
items off before dividing the booty. The governor in a town can do 
many things for you. He may ask you to go on a special mission, 
offer you a Letter of Marque, or attempt to recruit your services in 
some wav. The governor can also grant amnesty and reward your 
pirate for a job well done. 

Control of the game is simple with the direction pad and the 
red fire button on the controller. You guide your ship around the 
Caribbean in search of treasure and loot. The map in your cabin and 
information gathered from towns ivil] assist you in deciding which 
town to plunder next. 

The manual gives an overview of some of the more famous 
pirate expeditions and an index of ships used at that time. The 
.A.GA graphics are good. Gameplay can be slow at times. It would 
have been nice to see more than one "town setting" for variety. 
There are some ob\ious lefto\'er elements from the floppy version 
of Pirates! Gold but the elements seem to have been adapted well to 
the CD''- controller. 




.fSJUuM.ZJ^ 



Diggers 

Diggers operates under a simple premise. Choose a race of 
diggers from the planet Zarg and mine for hidden treasures, lost 
civilizations, and other goodies. You are in competition with other 
diggers trying to gain the most wealth from your finds. 

This game is something like Leniniiiigs without a cause. You 
control the actions of your diggers. Direct them, outfit them with 
tools, and select from a menu of tasks for each to perform. You 
must watch all of your diggers carefully so that they do not wander 
off into trouble. It is easy to lose members of the digging party to 
hidden traps and various elements of certain digger death. 



May 1994 



81 






(0 

b 
< 




Atnazing Computing 



;lt Imiks .11 till' AMOS Mirt 



i lij;hlinht^ ImluJu, 

" Extending Ihe AMOS Sprt," V^aw ^-ii 

I unci km. 

" Business Carda," St>il-Laf;ik'> Dan Wt■i^Si;ivL■^^:^^i1V',^L■p|h!lllcJ^iJl 

on hinv to Creole vnur nvvi^ bu**inL'ss cirds. 

■'AD1D12," .^ K\ww by Kick M.in.is-i 

AND! A ipctiil wwaV. pftfvicw ti( Iho One-Slop Musk Shop (rnm 

Hluc Ribbon St ciimplcic coverage of the IVOCA Tuiontut 

»' Vnl.S, Ni..\ March l^W.'i 

l[i(dT[lilj;h(s Include: 

"Babylon 5," ihi? Ami|;.i changes the way TV shows nro nuido. by Its 

I'nul Kobloy 

"AmigaVision PrnjccK," hy Wiilijm Murphy 

"Art ExprKsion," n,■^i^.'^^ bv MithII C.ilLn%iiv 

PLUS: Crejfive bmint-s* forms ft CES Winip r '9J 

*■ V(v|.9,No.-l,Aprin'«3 

Hij^hlights Indude: 

'TriplePljy Plufi& SyncPro", ri?\'ifWsof Iwogreal music pfoducts 

by Rklv M.in.is.1 

"CanDo," a re\u'\v of thi- appliCiiUsin devfinpmenl system from 

[N'OVAlri^inics b) Ri^i Hjyt-> 

At-SO: Super VidfoSlol ioi April, ARr\*, cli, and great Diversions! 

# Vol.g, \o.S. Mjy IW5 
Ki);hli^htsllncludi': 

"Directory Opun", rvvipw ii( thf latwt vorsinnof C^irecior)' C>pusarul 

A >(.irt-up tiilonjl by Morrill Callaway 

"Media Madness," i-xplnre* the inside of Blue Ribbon Soufvdworks 

[n.'w NU-dij Madness, by TtKlor Fay & David Miller 

"Sup«TjAM I.I," A KWKw of the Iatc?st relejw of Superf AM! by Rick 

M,1 11.1^3 

"ImageFX," ri'view bv R Sh.inims Mnriii-r 

ALSO: Super VldcoSlot forMay—TllP New r.rjphif-. Modes! 

¥ Vols, \o.*i. June 1*W> 

Hi^hli^ht?; Include 

"AMOS Turns Prof rssional"' jevicw of a major upgrade hajlfd as a 

comprehcnvivt' dt-vflopm^nt ^ysiem, by Jimmy Row 

"Searching Medical LiterahiiB," usinR 'bf Amiga to !.jp the vast 

n-sinirci'S of rneiliial on-line s*.'r\ico. b\- Dr. Mich.iyl Tubin 

ALSO; NcwslcHcr DiMtign, ARetx Progeamming, Hot Pivpntjrini 

*■ Vol.5. \o.7, July l**3 

Htphlighls In^Uide: 

"TypeSMrrH 1^, rei iew of Soft-Logik's new font editor, by Mt-Trill 

Callaway 

"Op^lFainl 2.0," review oi the latest vCTsion of this paml proftram for 

the Op-ilVisicin board, by R, Shamms Mortier 

"Slruclured Drawing," basic features and advjmciNl iL-L'hnitiiJi"*. by 

Dah Weiss 

"UcluufPaint IV AGA,"' review of the lati-st pimt packAgv ior thy 

■Mi.-V machilH'-'. bv R Shjmnts Mortier 

ALSO^ Super VidroSlot ARet*. and Npw Produeis! 

# \'ol.3. No 8. August 1993 
Hif;hlij;h!s fndude. 

"Amigj Vision Professionar, review Commodorv's upgraded 

.iutht)ring svsifm, by [X*uglas f . Nfjikiikihara 

"Art Department Prule^ionjl 23," h'vicw of iht- laii-si releaw.* of 

Adl'ro inim A^t.X», b> Memll Callaway 

"Profession al Pagt 4.0," the latest incarnation ol I'ro l*age. by Kick 

M-masi 

" ISeudo Radiosily Effects," why ray triicing is not an atcuratif 

iiu>dtTl kit true li;;;ht beh^ivior, by Mark Tloffman 

"T-Rexx ProfMiianai", a review of the latest release of T-Re.>n from 

f\SOC,. by M«;rril| Callaway 

ALSO: AC Phone Book; A directory of Amiga Devclopcni! 

# \'ol.S. Nn 4. September f^7> 
Hij;hl]j;hls Inf lude 

"Adventures with Aladdin^F-ut III tii this luional seriL-son Aladdin 

\D, by R. Shamnv% Mortier 

"Can Do," Fits! inst.iHment of this series ior CanDo programmer!), by 

Randy Finch 

"Caligari 24," Roview of version 3.0 of this 24-bit *<>f twajv, by R. 

Shamir^ Mortier 

"Coming Attractions," A look into the future altractions in Amiga 

^;anie?., by Henning \'ahlvnk,imp 

ALSO: WOCA— Australia & Summer CES! 



* Vol.M. Nil lU.tViolxT l'w:i 

I I]ghlighl> Include; 

"Making Wives", t-ocus on the wa\ e requt'ster in Part l\' tit thu 

Aisddin M,Tii,->. R. Shamms Mortier 

"Clouds in Motion," Animated L-louds. in Scenery Animator, by R. 

Shamms Mortier 

"Media Madncis," Discos er what it can do for Bars&l'ipfs, by Ri<;k 

Maiws,! 

"Barsi Pipe* f^rofeMionil 2.0," rpvieiV by Kick Manosa 

"Bernoulli MulliUisk !50", A ^e\ie^^' of thisgTMt lomt-ga drive. 

ALSO: Comnuidorc's new CD3ill 

*■ Vol.S, So 1 1. November 1993 

ilii;hlight>lncliidL-: 

"CanDo". This installment ttn ers developing a aistom object by 

combining ?Anvral Mandard CanOc* obfiKts, by Randy Finih. 

"Brilliance," A complete review of this hot new pami ai^d animalinn 

priigr^m from ISi^iial Cn-ations, by Frank McMahon. 

"Online," Tin- mlrtxluction of Ihi-s new telecommunications column 

for the Amiga, by Rob Hays. 

"Gel Graphic Digital image F/X," The introduction of AGs new 

graphic^t■o]um^. by William Frawley. 

"Picasso IP", A review of one oi the K*^t new ^aphics cards aviiilable. 

by Mark Ricknv 

ALSO: WOC'A Pasadena: Cammndorc inlradutes CD'32! Plus, the 

incredible LighlKavc, a Video Toaster emulator! 

»■ Vol.8. Xo 12, IX-ccmber 1^3 

Highlights Include: 

"CanDo Tutorial". Basic concepts behind animations and 

prt?sfnlalion^, by R.indv Finch. 

"LightRave Review," A review of this uniques Tixisler emulator, by 

?h^mrtT- StorlKiT. 

"Online," Ibe intrcHduction of this new Lt'lecommuniiations column 

for \W Amiga, by Rob Hays. 

"Get Graphic; Digital Image F/X," Tlie mtri*duction of .AL's new 

graphics cohmin. by William Frflwley. 

"Video Toaster 4000 Review", A reviev.' of the latest V^ideo Toaster by 

Shamms Mortier. 

ALSO: 3995 Reader's Oiioce Awards^ 

*■ Vol/J. Nol.Unuary I?94 

Highlights Include: 

"Designing Holiday Cards", Using your fa\orile DTP pn-gr^^nih to 

cn-Jle holidav cards, by Dan Weiss 

"Accent on Multimedia," First m a sf fus expbnng the history and 

concept*; behind multimedia, by R- fihamms Mortier. 

"Primera Printer," Review of Ifui low end, iiurxpcnsive color printer, 

by Memll CcLlIaway 

"Commodore 1942 Monitor," In-dt'pth study of this comprehertrive 

Amiga paint paikage. by R. Shamms Mortier. 

ALSO: Commiodnrc Sbairboldera Movement 

if Vol.y. No 2. Februar> 19^4 

Highlights Include; 

"Amiga on Inlemet". EKploralion oi Uitcmet and iis services, by 

Henntng Vahlenkamp, 

"EGS 28/24 Spectrum." A review oi this hot graphics card fn>m G\T, 

by Mark Hoffman. 

"Magic Lantern" A new animation compiling program for all Amiga 

displav m!HJt>,bv R. Sh^.mms Mortier. 

"Gel Graphic; Digital Image F/X," Using AKew Opal Paini, ADl'ro. 

anj tX'luxel'amt ro pri-Kes> miag*'^. by William Frawjey 

ALSO: Eiclusive inler\'iew with Lew EggebrechI! 

* Vol.**. .\o 3. Niarch 1994 

Highlights Include: 

"Amiga Star? at Medical Convention", Medici multimedia on the 

Am>iga. by MichiuO Tobin, M- D- 

"CanDo v*. HELM," Head-to-head review of rwo leading Amiga 

auttioring svsiems, bv Rai^d\' Finch. 

"FD Update," TIils month, a description of AlnXPatch 2 9 and other 

shareware and fret-^vare utilities, by Henning Vahlenkamp. 

"Scala MMSOO," A review of the program belieied to bv "hot sluif 

for anviine (.Itiing interacHve mMia ivork, bv R. Shamms Mortier. 

ALSO: And furthermore: The Amiga takes thf Stage in the 

Broadway production of The Who's Tommyl 







tiim 



^ Tipl 






rAC'^ IKii \\A "v \o ] 

Hi^hii^^hi-liuliiJ.- 

"CtmiiMu Ctimputi»^'vC++/' A ri'vn-i\ i.it ^lll^>;^l.■.ll rmv C tmiipikTbv 

l-ttri*^l Arm '111. 

"■ProRrjmminp llii? Ami^j in AMcmbly Ljnf;u;igi7 Part 5," by V%'il]iiini Nti- 

"xMake Your Own 313 VcgHJliim," l_.iur.i Morrisun ^ho\\> huw lu ust- 

PLUS! The HotLixi ks Developer's Toolkil ON-DiSK! 

rACv ri:ciL\'p!-.\\u-: 

Hi^hlij^hts [iKlude: 

"Ole," An .iK.Hii'xi.inu' |voji;r.unimi.l in AMt>S H ASIC!, by Thomas |. 

I'sht'lnititi. 

"Progrjrnmmg tlic Amiga in A^^suinbly Language I'arl 6," bv William iVii- 

"Wrapped Up with TruL* ^ASIC," Ifxt iirid tiraphics wrapplnj; modiik's 

in True BASIC, by Dr, Uuv M. Nuzzo 

"AResL.x Disk Caialogcr,'' An Ainit^atX^Sn-LanipuLvtor that priKJuccsa tc\t 

filecont.iinini; snlDrmaliH,)!! about iKl' fUi'ppv disksvon ivanl catalogi/d, bv 

T. DarrL'IW'L-^tbr.kik rr- . 

AND LOTS MORF ON DI5K1 

*■ AC'S TF-CH, Vol. 3, Nti3 
I li)^lili>;hl> IiKludo: 

"Kl'xx Kainb*nv Library," A rr\"ti'W b\ Mfrrill C.illawav 
"I'roBrjmming llie Amiga in Assembly," b\ William >leL' 
"All Vou Evt'r W^iitod lo Km»w Abmii Miirphing," An in-dt'pth livtik at 
nUiTpliiii^ lor lmaj;ini'b\" nrunoCo>ta and l.ticia Darsj 
"Custom 5[> Graphics I'ackagc Fart I," IX'si^ning a custom 3D graphics 
P.icLij:;l' bv l.mr^t M(iri--soii 

liuild .1 Si'iiind |ii\>liL'k I'urt,' A siinplf hardivaro projocl /or an additional 
jiL'\^!ick p(>rt bv Ia^]llt■^ Halktv 
AND LOTS \JORfe ON DISK! 



r AC'S TECH. Vtvl, 3, \'o, -I 

Hi>;hU,i;ht> InikidL-: 

"CustiiTn 3D Cirjphici t'jckjgc i'arl 11," t'ul thi- Jini?;hmj; toiichi-;- oil 

WHinnvn t;rapliiL> iMi.ka^t'bv Uiura Morisstm. 

"TruBASlt Input Mask, An iiitiTi-slingTnu-BASIC ulility b\- T. 

D.irrt'11 WL-sibrook. 

"Time Efficient Anjmalkms," Maku up t'i>r k>st time with thisgrodt 

animation iilililv bv Kobt-rtGalk*!. 

"F-BASIC 5.0,"'A ri-viciv of this ialwl VL-rsion of F-BASIC bv h'U 

StL-in. 

PLUS: CD32Devehipment Irtfol 

* AC'sTkCH,Vol, 4, No, I 

Hi};Iiili^hts InckidL-: 

"Artificial Life," Artificial lift", iiMelMsL'na' .ind trthi-r tfchnical tidbifs 

in thi^ piLVi-. b\ John lovinc 

"HugL- Numbers Fart I," Crfiitivu numbi-r crundiinj;;, by Michael 

CreiblLng- 

"Pseudo-random Number Generation," Generating sequences of 

rJiiLtoin niimbof^— ahuost. bv CristoplH'rlL'nriin^s. 

"Draw 3.[)," IXk'-t pri/t* srktiHU'i in '\MC>S t'rnk-ssinnal, by T. DaraMl 

WV'slbrook. 

"Programming the Amiga in Assembly Language," Complcv 

functions , lire evplored.by WilM.un ['. Niv. 

"Writing a Function Genie (ur Pro Draw/ Create a calendar 

bf^inning OcIoIkt 1SH2. bv Keith D. Broivn. 



1-800-345-3360 







Complete selection of Amazing Computing and AC's TECH AVAILABLE! 



li^ 



<^ 



WHAT HAVE YOU HEHN MISSING Have you missed information on how to add ports 
to your Amiga for under S70, how to work around Dcli(xvPiiiut's lack of HAM support, liow to 
deal with service bureaus, or how to put your Super 8 films on video tape, along with Amiga 
graphics? Do you know the differences among the big three DTP programs for the Amiga? Does 
the ARcx\ interface still puzzle you? Do you know when it's better to you use the Cl.I? Would 
you like to know how to go about publishing .1 newsletter? Do you take full advantage of your 
RAMdisk? Have you yet to install an IBM mouse to work with your bridgeboard? Do you know 
there's an alternative to high-cost word processors? Do voti still struggle through your 
directories? 

Or if you're a programmer or technical type, do you understand how to add 512K RAM to 
your 1MB A500 for a cost of only S3(l? Or how to program the Amiga's GUI in C? Would vou like 
the instructions for building your own variable rapid-fire joystick or a 246-grayscale SCSI 
interface for your Amiga? Do you use easy routines for performing floppy access without the aid 
of the operating system? Hov\- much do vou realh' understand about rav tracing? 

S 

can be round in 
AMAZING COMPUTING and AC's TECH. 



JIL 



< 



\l 



CMtmxMxmxuin 



vu 



Perhaps the most impressive element of this game is fhe 
graphics. They are sharp, dear, and take full advantage of the AGA 
chips. Gameplay is slow and often times confusing. It can quickly 
become difficult to keep track of your diggers. 

The game starts by picking a race of diggers and a zone in 
which to start your digging. Once a zone has been completely 
mined, either by your crew or your competing crew, you move on 
to another zone. As long as you have diggers alive, it is possible to 
move on to other zones. The more zones you can successfully mine, 
the more wealth you will gather. 



Fire Force 

Fire Force is a sophisticated military' shoot-em-up in which vou 
take the role of a commando on a special mission. There are four 
different missions froin which to choose. You are given an 
assortment of weapons which help along the way. When you kill 
off an enemy soldier, it is also possible to take his weapon and add 
it to your arsenal, 

Plaj' here is slow. When your commando is dropped off, 
invariably he starts with a dagger as his weapon, It is necessary in 
most cases to change this weapon immediately or be killed. The few 
seconds it takes to go to select the necessarj' weapon from your 
arsenal is quite often enough time for the first enemy soldier to 
approach and attack you, which frequently leads to your death. 
Although it takes quite a few hits for you to be killed, you onl\' get 
one life. Once you are dead that's it, time to start all over. 

One of the first screens you are presented with allows vou to 
select a commando for battle. Here is where it gets confusing. All of 
the commandos on the screen are either dead or retired, making 
them unusable. The option you have here is to either select an 
existing soldier or enter a name for your own. It is not possible to 
select an existing soldier until you have created a few good men. 
From there, you select a mission and arsenal and move on to play. 
Control is lacking. This game would be better served by a joystick 
instead of the pad. Your commando can jump, crawl, duck, and 
cUmb, Shooting control is difficult in any position other than 
standing still, Also, your opponents appear to have the abilitj- to 
fire faster than you, which puts you at a distinct disadvantage. 

Most shoot-em-ups are fast moving and feature rapid or 
continuous fire capabilities. This game may be sophisticated but by 
no means is it fast-action, it would be nice to think that the inability 
to get through the first level of any of the scenarios does not bias 
this review but the fact remains that it is extremely difficult to 
accomplish this. Perhaps it would be more enjoyable if the speed 
were increased along with the number of lives you are allowed. 

Lock-N-Load 

Lock-N-Lond is a collection of public domain and shareware 
games designed for use on CD'^ CDTV, A570, or any external SCSI 
CD-ROM drive. There are nearly 1000 games all together. There are 
some drawbacks to this disk. Not all of the games are 2.04 or 3.0 
compatible. Some require specific Kickstart versions or extra 
memory to operate. This will cause a problem on CD'- machines. 
Many of the games require a keyboard for certain functions. Also, 
of the thrity or so games tested, all required that the machine be 
reset in order to quit. This may be different on CDTV or on an 
external CD-ROM device. 



AMIGA CD 



Commodore 




Keep in mind that the games are public domain and 

shareware items. Many have the PD look and feel. This is truly a 

great collection, but CD^ owners should beware that not all of the 

software on the disk will be easily accessible. This is perhaps best 

suited for players with an external CD-ROM or a CDTV equipped 

with a kevboard and mouse. 

•AC* 



Lock-N-Load 

Northwest Public Domain 

P.O. Box 1617 

Auburn, WA 98071 

(206)351-9502 

Inquiry #230 

Pirates Gold 

MicroProse Ltd. 

The Ridge 

Chipping Sodbury 

AvonBS17 6AY 

England 

Inquiry #231 

Fire Force 

International Computer Entertainment, Ltd, 

Bridge House 

Merrywolks Stroud 

GLOSGL5 IQA 

England 
Inquiry #232 

Diggers 

Millerinium Interactive Ltd, 

Queen House, Mill Court 

Great Shelford Cambridge 

CB2 5LD 

\ England 

\ Inquiry #233 



Games provided by 
British Magazine Distributors & Amigaman 



84 



Amazing Computing 



Coming 
Attractions . . . 



by Henning Vahknkamp 



IT'S TIME FOR ANOTHER sneak peek at more new Amiga games. All of 
these games are either available now or should be available soon. Since demo 
copies were evaluated for this article, some features or specifications may be 
subject to change. 







tiri-i'i-fft'#>'wtf<riiittitit>jiiWti>twor« 




FlaverOptlon-s... I Rlixratt... I Koalitlii. . ■ < cimt... I Colors.. -1 Saue f 



' ^%>^ BEGIN FLIGHT 







FIGHTER DUEL PRO 2 



by JAEGER SOFTWARE 



Fighter Duel Pro (FDP) fans, rejoice; FDP 2 
(Jaeger Software), the sequel to that acclaimed game, is 
now a\^ailable. All the great features of its predecessor 
{AC V8.2) are still here, and there are a raft of new ones. 
Topping the list is support for 640x400 DBLNTSC or 
DBLPAL screenmodcs on AG A Amigas, eliminating 
interlace flicker and boosting graphics speed. Other 
improvemenls include nine more planes, a slick new 
pre-fligh( interface, realistically depicted bullet 
trajectories, and two player modes where one player 
acts as pilot and the other as gunner! The memory ante 
has been raised to 2MB, and FDP 2 can exploit faster 
processors too. Full 256-color support seems to be the 
only thing missing in this superior flight simulator - 
perhaps in the next version, 

SPLIDD (the Society of Particularly Undesir- 
able Dastardly Dudes) is planning to take over the 
world, and you as a top agent must fly secret missions 
against their forces before they have a chance to carry 
out their evil deed, Yes, that's actually the plot of 
Jetstrike (Rasputin Software). Tongue-in-cheek plot 
aside, the 135 available missions range from taking 
reconnaissance photos to catching falling spies. The 
large selection of 40 different aircraft includes a dragon 
for good measure! Getting the hang of flying takes 
some practice, making the training missions a welcome 

Above Left; Rasputin's Jetstrike. 

Left: Fighter Duel Pro 2 from Jaeger Software. 

Opposite Top: Quack from Team 17. 

Opposite center; Seek ond Destroy from Vision 
Software. 



Opposite bottom: Entertainment Intemotlonal's 
Magic Boy. 



^ 



May 1994 



85 



foiUiiri.'. Even if you don't succeed in a mission, it's fLin simply In 
crasli your plane into the sido-sirolling scfnerv to see the great 
efforts the programmers lavished on tliis sequence. 

In Magic Boy (Entertainment Intern,! tional), you, as a wizard's 
apprentice, must rescue your mentor by progressing through 
multiple platform worlds with eight levels each. Since it was 
designed for young players, the challenge isn't too great, and the 
few almost-too-cute-to-kill enemies follow very predictable paths. 
Making use of lots of rainbow backgrounds, the graphics certainly 
arc cheery and colorful. The music sounds as though it was lifted 
from a "Popeye" cartoon. 

Ori/hmd (Magic System) is a graphic ad\'cnture in a similar 
vein as many Sierra games, '['he demo takes place in a countryside, 
but doesn't gi\'e any clue about the plot, or the game's unusual 
name, for that matter. As in the newer Sierra interface, there is a 
panel of icons from which you can control fhings simply and 
effectively. It's obvious from the demo that Dryland has some 
rough edges in need of smoothing; your character can't walk 
around simple obstacles when you click on a destination on the 
screen, and the text suffers from glaring grammatical errors. The 
graphics also appear a little rough, while the heavy, industrial 
music seems out of place. 

Qivak (Team 17) is a basic Nintendo-esque platform arcade 
game. As you may have guessed from the name, the main chaiacter 
is a duck, and he needs to collect all the keys on each screen-size 
level to escape to the next one. Of course ail the requisite powor-ups 
(fruit, gems, etc) are here, and, naturally, his weapons of choice are 
eggs. I'lentiful enemies and many randomlv falling objects can 
make Qwak pretty darn difficult. Eispecially well-tailored to the 
game, the music, which somehov\- suggests synthesized singing 
ducks, is better than the fair graphics. Simultaneous two-player 
action makes it more interesting, tliough. 

Svck ami Dcstnn/ {Visioii Software) is exactly the name of the 
game irt this exciting shoot-em-up. From your Apache helicopter, 
you'll fly various missions to defeat the enemy forces, usually 
involving the decimation of militarv installations and hostile 
helicopters. The technical highlight here is the overhead view 
scenery ^vhich spins around 360 degrees depending upon how vou 
move your onscreen Apache. Lots of digitized speech, such as 
"Finish 'em off!" when you're doing well and "We're going down!" 
when you're not doing so well, compliments the frenzied firefighls 
that often erupt. Quite a bit of fun. 

A combination of Populous and SiiiiCit)/, The Settlers (Blue Byte) 
seeks to recreate a quaint medie\'al world. Your task is to build 
your kingdom while tliwarting your computer-controlled oppo- 
nents who try to build their own. As in similar games, a great deal 
of strategy is involved to manage your resources, huild efficiently, 
and keep things on track. Your kingdom doesn't evolve culturally 
or technologically, and you don't really ha\'e any awesome godly 
powers, so it's necessary to think in more down-to-earth tornis. 
There are a huge number of options arranged in a com^enient icon 
interface. Ever\'thing is presented \vell, especiallv the intricate 
animation of the dny settlers going about their lives. This one looks 
like a winner. 

Sj'nce Hulk (Electronic Arts) is a derelict ship that was lost 
through warp space tra\-el, These derelicts sometimes return to real 
space, but with nasty creatures called Ccnestealers aboard as 
stowaways. As heavily armed Space Marines, your team's job is to 
exterminate these aliens. Tlie game's main interface is a set of five 
windows through which vou can see the inside of a space hulk in a 




^-W ^^■I^H 


^^^^1^ ^^^^1 




; <2> 


<S> 1 , '^^'=' 




first person perspecti\'e, one window per Marine. Basically you 
directly control one Marine, and command the others. Although a 
freeze button gives you time to issue commands, that time is 
unfortunately short. Graphics are a bit grainy. On the whole, Hiini 
Cling, offering true multi-player support, is similar, but better. 



•AC- 



Please Write to: 

Henning Vahlenkamp 

c/o Amazing Computing 

P.O. Box 2140 
Fall River. MA 02722-2140 



86 



Amazi.\g Co.mpvtixg 



Dune II: The Building of a Dynasty 

by jeff James 



Allhough Us first attempt 
at bringing Frank Herbert's 
epic science fictinn no\'cl of 
sand worms and guild 
navigators to the computer 
screen met vvitii limited 
success. Virgin Games returns 
once again to Arrnkis vvith the 
release of Dime U: The Biiildiiii^ 
of a Di/iiafh/. For this second 
Dune game. Virgin pooled its 
resources with veteran game 
developer Westwood Studios 
(£yf of the Beholder, Legend of 
Kt/rnihiia) to create a product 
with a stronger emphasis on 
wargaming. In Dune 11, the 
player's goal is to raise the 
battle standard of one of three 
sides — called "Houses" in 
Dune parlance — and use the 



resources of the selected 
House towards the conquest 
of the planet Arrakis. Unlike 
the original Dune books and 
movies which cast House 
Atreides as the protagonist, 
the player can pledge 
allegiance to the brutal 
Harkonnens or the Machia\'el- 
lian Ordos. 

Unlike conventional 
vvargames that employ a rigid 
turn-hascd style of gnmeplay, 
Dune II — the first installment 
in Westwood 's new "Com- 
mand and Conquer" product 
line — throws everything at the 
player in real-time. Nine 
missions are included, each 
progressively more difficult 
than the last. In terms of 



gameplay, Dune II plays like 
an addictive blend of SiinCitit 
(Maxis) and 77ii' Perfect General 
(QQP), laced with a strong 
dose of the Dune ethos. Like 
SimCity, Dune 11 requires you 
to don the hard-hat of a city 
planner, using an attractive 
mouse-driven interface to 
create a wide varictv of useful 
structures. Concrete slabs 
serve as the foundation for 
other buildings: wind traps 
provide water and power, 
while refineries are used to 
convert harvested spice into 
credits. Once you tire of 
building boring civilian 
structures, Dune II allows you 
to trade in that dented hard- 
hat for a worn battle helmet, 
allowing you to construct a 
wide range of military 
ed i f i ces — incl ud ing barracks 
for your soldiers and tank- 
production facilities. 




All three Houses share 
the abilitv to build certain 
standard units, such as 
harvesters, trikes, quads, 
carryalls, combat tanks, and 
siege tanks. In addition, each 
f-Iouse can construct several 
unique items. House 
Ha rkonnen can produce the 
De\'astator, a nuclear- 
powered combat tank. House 
Ordos is able to construct the 
Deviator, (a missile tank 
armed ivith nerve-gas-tipped 
warheads) while House 
Atreides can employ the Sonic 
Tank (which uses focused 
sound waves to destroy 
enemy structures and 
vehicles). Regardless of the 
House you choose to play, 
learning to master both She 
military' and resource 
management aspects of the 
game is essenhal to \'ictory- 

In order to make Dune II 
small enough to run on 1MB 
Amigas, Westwood had to 
eliminate some of the digitized 
speech and sound found in the 
IBM version. The speech and 
sound effects that do remain 
are still of excellent quality, 
although the background 
music is rather, well, boring. 
Thankfully, music can bo 
toggled on and off by 
accessing a game options 
control screen. Dune II doesn't 
look like an IBM-port, with 
responsis'e gameplay and 
crisp, colorful graphics. The 
game evinces an eye for detail, 
too: moving tanks leave tiny 
tracks in the shifting sand, and 
friendlv units can accidentally 
damage and destroy each 
other in a pixelized version of 
"friendly fire." ->- 



May 1994 



87 




Body Blows Galactic 

byjason D'Aprik 



Dune II does support a 
hard-drive, and will multi-task 
if you have enough free RAM 
on your system. The program 
operates a trifle sluggishly on 
slower machines, although 
owners of accelerated Aniigas 
are treated to quick, respon- 
sive gamepl.iv in all but the 
most cluttered of on-screen 
battles. Strangely, support for 
modem and serial-link play — 
nearly de riguour in \vargames 
nowadays — is conspicuous by 
its absence, as is support for 
the 256-color AGA chip set 
found in the Amiga 1200/ 
4000. The included Amiga 
addendum card is rather short 
on information, (although the 
50-page instruction manual is 
filled with helpful hints and 
playing advice) and the 
included hard-drive installa- 
tion program is scarcely 
documented at all. 

If most of the aforemen- 
tioned gripes sound as if I'm 
picking nits, vou'd be right. 
There simply isn't much not to 
like about Dune II. Most of 
these quibbles will be 
addressed when the second 



game in \Vest\vtxid's 
Command and Conquer series 
is released sometime in 1994. 
At press time, Weshvood 
hadn't decided whether or not 
to release an Amiga version of 
that game, although a version 
for the CE>52 ^lay be in the 
offing. I can't help wishing 
that Westwood v\'ould also 
consider a CD'^^specific 
\-ersion of Dune II, filled with 
the extra digitized sound and 
music found in the IBM 
\'ersion of the game. Although 
it's not ^vithout flaws. Dune II 
is undoubtedly one of the best 
PC to Amiga game conver- 
sions to hit the shelves in quite 
some time. An addictively 
plaj'able wargame placed in a 
futuristic, sand-swept tableau. 
Dune II will undoubtedly add 
some spice to your Amiga 
game library. 



Dune II 

Westwood Studios 

5333 South Arville, Suite 104 

Las Vegas. NV 89 11 8-2226 

702-368-4850 

Inquiry #226 




In the world of fighting 
! games for the Amiga, the Body 
\ B/ou's series is definitely tops- 
no doubt. After playing the 
ni iginal Body Blows until I 
could play it no more, I was 
excited about the impending 
release of this sequel and with 
good reason. As of now. Body 
B/[tirs Galactic is the only 
Amiga fighting game in town. 

With t^veh'e characters, 
only two of which are from the 
first (Dan and Junior have 
returned), science fiction 
worlds as the backdrops, and 
a variety of different charac- 
ters that is quite stunning, 
BBC is something to behold. 
No more of the clone 
syndrome that the original 
Body Blows suffered from, 
these characters are really 
something. 

The graphics are nicely 
done in the same cartoony 
st)'le of Street Fighter 2, 
particularly Kai-Ti who is sort 
of a revamp of the original's 
Maria and has a much 
improved graphic look. The 
joystick control is the same as 
the original, which, while very 
responsive, I found disap- 
pointing on a number of 
levels. Hold the button and 
press in any of the eight 
directions for any number of 
very coo! attack moves, just 
hold the button in for a second 
or two and the character 
activates his or her special 
move. This system is great for 
combos, but proves extremely 
annoying during certain 
situations. 

The biggest complaint I 
have about this system is it is 
rather primitive to still use a 
single fire button controller, 
especially with a fighting 
i;ame. Compare these 
characters' twenty moves each 
ivith any of the other fighters 

.4 



out there with hordes more 
moves and you'll know that 
something's not right. In the 
least, separate kick and punch 
buttons would have almost 
doubled the move potential 
and provided more fighting 
enjoyment. In the upcoming 
CD^2 versions, I hope that 
Team 17 will rightly fake 
ad\'antage of the six button 
controller, then they really 
would have a main contender 
in the fighting arena. 

Another note about the 
joystick control is that a high 
block requires the button 
pressed and the joystick held 
back, while low blocks simply 
require the joystick held back. 
Tl 7 should have followed the 
Sired Fighter 2 method of just 
pressing back for a block, 
because, inevitably, right as 
Phantom is about to start his 
Super Swoop special move, I'll 
trv to block and instead of 
pressing straight back, I'll 
accidentiv hit a diagonal, my 
character will perform an 
attack move and, conse- 
quently, get his butt kicked 
across the screen. 

It's not a very pretty 
sight, suffice to say, and I 
don't enjoy it when this 
happens. Also, the power bar, 
which has to power up before 
you can perform the 
character's special move, 
lengthens each time you use 
the special po^ver, which 
makes it rather precarious to 
attempt it, even though the 
computer uses it's special 
move like there's no tomor- 
row. 

Instead of having to 
choose from just four( three 
actually) characters as with 
Body Blows 1, you can choose 
any of the twelve to fight 
through the game, which is 
great. 1 thought wow! 12 



88 Ajuazi.kg Computing 



characters, finally, something 
to match the other fighters on 
ni)' faV'Orites Ust. And I was 
happy, too, until I started to 
complete the game with the 
different characters. 

This game, despite the 
manual, has no end boss and it 
has no ending sequences. 
When you win, uith any 
character, all the game 
displays is a close up of your 
fighter and a big "Congratula- 
tions!" I wanted to cry when I 
saw that, but thought, no it 
must be a mistake. 

Aside from the anticli- 
mactic endings, (he sometimes 
annoying control mechanism, 
and the fact that I would have 
liked to have seen larger 
characters, I enjoyed Body 
Blows Galactic as a straight 
forward fighKng game. I don't 
imagine thai the genre on the 
Amiga wili be improved 
beyond this. The characters 
are all very imaginative. 
However, I wish that some 
fictitious backgrounds on all 
the characters were included, 
to make the game seem more 
familiar. All the backdrops 
and the character graphics are 
drawn extremely well and the 
sound effects are also suitably 
brutal. Like the first, it features 
not just the straight arcade, 
one player challenge, but two 
player \'ersus and tournament 
mode which allows several 




Amiga players to battle it out 
in a fight to the finish. 

There arc sensible 
options to customize the 
game, like turning off the 
timer and setting the matches 
to one or three rounds, which 
is great if you just want to play 
through a quick game. The 
game takes place in six 
different "planet" locations, 
where you will fight each of 
the planet's two, drastically 
different, champions. 

If you're a fighting fan, 
looking for a properly done 
Amiga version of the genre, 
then this is as good as it gets, 
despite its flaws. The twelve 
characters make it the largest 



fighting game (to my 
knowledge), aside from Street 
Fighter!: Turbo on SNES, that is 
available on a home machine, 
and adds greatly to play value. 

Still though, in the 
manual to the first Body 
Blows, Team 17 tells us that 
they checked out aU the other 
fighters available for the 
Amiga. Well, they were 
looking in the wrong place. 
Tliey should have gone to the 
arcades to check out the 
competition, because that's 
where it's at. The Amiga was 
the original high tech arcade 
machine and there's nothing 
any other console machine can 
do that it can't. 

I don't want to seem too 




harsh to Body Blows Galactic. 
It's greath' improved over the 
first, packed with digitized 
voice, great looking characters, 
cool moves, interesting 
backdrops, and challenging 
fun. Fighting games are my 
favorite genre of games and a 
good deal of that affinity 
comes from the fact that 
designers of these games put a 
lot of effort into making the 
games a kind of interactive 
story, as if these characters 
actually had something to do, 
someplace to go, and fighting 
was going to get them there. 
It's just a good thing that in 
Body Blows Galactic getting 
there is fun enough to 
overcome the disappointment 
of actually arriving. 



Body Blows Galactic 

Team 17 

Ma wood House, 

Garden Street 

Wakefield, West Yorkshire 

WFl IDX England 

Tel: 0924 201846 

Inquiry #227 



May 1994 



89 



Alien Breed 2 

by Jason D'Aprilc 



AUeu Breed 2 is likely to 

be one of the biggest Amiga 
releases of the new year and 
it's not hard to see why. The 
sequel to the hugely popular 
and excellent Alien Breed 
Special Edition, AB2 is 
csscntiallv the same as its 
predecessor, only better. For 
those who aren't familiar with 
the first, or this sequel, .Mien 
Breed 2 has basically the same 
plot as the movie Aliens. Nine 
years after the main characters 
of Alien Breed cleared out an 
alien infested outer space 
research center, a distress call 
from a Federation colony on 
planet Alpha-Fi\'e leads the 
Inter Planetary Corps (or IPC) 
to send out one, or h%'o 
marines, from a group of four 



different characters, to 

investigate. Sure enough, the 
planet is knee-deep in alien 
infestations, along with the 
system's own automatic 
defense systenis that have 
gone awry. 

Alien Breed 2 is played 
from a completely overhead 
perspecli\'e. like the first, hut 
this time the character 
animation is much improved 
over the original- on par with 
the Bitmap Brother's Chaos 
Engine. The graphics in the 
game are absolutely stunning 
and the atmospheric sounds 
are just as perfectly done. 
Control involves a combina- 
tion of using the joystick (to 
control your character and fire 
your weapon) and keyboard 



(to activate computer 
terminals, map systems and to 
change weapons} and is also 
excellent. 

As with the original, in 
AB2, the characters go through 
a huge complex, perform 
certain tasks, then rapidly 
lea\'e the level before the self- 
destruct sequence runs down. 
All the while they're dealing 
with not only a myriad of 



different alien creatures, but 
the outpost's insane computer 
defenses. On all the levels, 
there arc always supplies, 
such as moncv, ammo, keys 
and first aid to pick up and 
utilize. 

Unfortunately, .Alien 
Breed 2 is definitely far from a 
perfect game. The characters, 
when you first start the game, 
each have certain supplies that 




Discovery: in the Steps 
Columbus 

by Jeff James 




Released to roughly 

coincide with the 500th 
Anniversary- of Columbus' 
fateful 1492 ocean voyage. 
Impressions' Discoiviy: In Ihf 
SU'j's ofCoIiimhiii allows you 
to personally discover the 
Now World. It's all here. From 
funding the construction of 
your first sailing vessel to 
trading with Native Ameri- 
cans, Discovery offers an 
intriguing look at the events 
which led to the disco\'ery and 
colonization of the Americas. 

Play begins with the 
gamer choosing a game type, 
selecting a nationality, and 
then purchasing the sailing 
vessels needed to discover the 
New World. Eight different 
ship types are available for 



purchase, ranging from a tiny 
merchant vessel to a wallow- 
ing Man o' War, bristling with 
cannon and musket-wielding 
soldiers. Ships can be ordered 
about by a simple mouse-click, 
and can be given a variety of 
movement orders. Discovery's 
playing interface does a 
laudable job of mimicking the 
cur\'aturc of the Earth's 
surface. Ships sailing towards 
the top of the screen will 
gradually disappear over the 
horizon, revealing only the 
tips of their sails before 
vanishing. When one of your 
ships discovers land, you can 
plant your colors and be the 
first to colonize the Neu' 
World. Your first settlements 
will be ports. Using the 



mouse, you can direct the 
settlers that soon appear to 
perform a varietj' of tasks, 
including colonizing new 
land, building bridges and 
exploring new territory. 
Certain goods can be grown 
(corn, sheep, pigs, etc.) or 
mined (gold, iron, silver, etc.) 
near your settlements, perfect 
for trading with nearby 
villages and local natives. 
Finally, a trading screen 
allows you to sell your goods 
to the major trading ports of 
the world, including London, 
Genoa, Istanbul, and other 
large markets. 

Once you tire of trading 
with your opponents, you can 
achieve your objectives the old 
fashioned way: by blood- 
thirsty conquestl When you do 
choose to match wits and 
muskets uith your enemies. 
Discover^' gives you two 
outlets for youi aggressive 
tendencies: sea and land 
combat. When two hostile 
ships meet on the open sea. 



the action shifts to a sea battle 
screen. All the ships involved 
in battle are displayed, along 
with n healthy number of 
combat options. Possible 
actions include boarding the 
enemy vessel, opening fire 
with cannon, and attempting 
to negotiate. If all else fails you 
can turn sail and attempt to 
outrun vour enemy, although 
a ship laden with cargo won't 
flee very quickly. On land, you 
can order your soldiers to 
attack enemy settlements, 
repel attacks from natives and 
construct forts for a superior 
defensive posture. 

Although combat does 
plav an important role in 
Discovery, the game does 
attempt to cling — albeit 
somewhat tenuously — to the 
actual historical events of 
Columbus' discovery of the 
New World. Occasionally the 
game will pause to display an 
informative screen of text and 
graphics, informing you of a 
historical event which 



90 



Amazi.\g Computing 



como wilh Ihem, but tliat's 
about the onlj' variation 
between them and it's not 
much of one. 

In nddition, the game 
won't let the chiirnctcrs 
negotiate through tight spaces, 
even when it looks as if they 
could get through. This defect 
is extremely annoying when 
you're surrounded by hungry, 
homicidal aliens and is <i 
kickback defect from the first 
Alien Breed. 1 didn't like it 
then and 1 really hate it now. 
Fortunately, such tight 
negotiations are not prevalent 
throughout the game. 

This flaw, hovv'cver, 
really adds up in tu'o player 
mode. As with the first, tliis 
game is extremely trouble- 
some in two player mode. In 
AB2, the characters keep 
getting in each other's way. 
The game also tends to suffer 
because it is a sequel with little 
in the way of improvements 
that are anything more then 



occurred on the same date as 
Hie current year in game time. 
In addition to those edifying 
animated segues. Discovery's 
87-page instruction manual 
offers a great deal of meaty 
historical information on 
Columbus and his accomplish- 
ments. Although the first half 
of the manual is devoted to the 
usual game manual topics, 
(i.e., game tutorials, objectives, 
etc.) the last half is filled with 
over forty pages of historical 
information, with topics 
ranging from the negati\'e 
impact of colonization on 
Native Americans to the 
exploits of Cortez and Erik the 
Red. It isn't quite National 
Geographic, but Discovery's 
manual is a good read 
nonetheless. A 17-page 
technical supplement and a 
map entitled "The Journeys of 
Columbus" round out the 
package contents, providing 
installation advice and an 
overview of Columbus' 
voyages, respecti\'ely. 



cosmetic; the new faces and 
new places just didn't make 
me feel like 1 was playing 
anything that felt new, as the 
first did. 

Aside from lu'o brief 
outdoor levels, the whole 
game, es.sentially, looks just 
like the first. It's not much 
longer then the first. It actually 
felt shorter, because I found it 
so easy to win. I won't go so 
far as to say that the game is 
easy — it isn't. However, I was 
able to \vin Alien Breed 2 in 
about three days on the 
normal level and didn't find 
much of a difference between 
the two difficulty levels of the 
game, except that the bosses 
were harder to kill on expert 
level. Without n dotibt, I 
expect AB2 to provide a great 
deal of challenge and thrill for 
any gamer. 

There arc only two 
"boss" creatures in the game, 
and on top of that, one of the 
two bosses is not even an 



Discover}' ships on one 
diskette, and does support 
hard drive installation. 
Unfortunately, the installation 
program only recognizes dhO;, 
dhl: and dh2: as valid hard 
drive volumes, forcing some 
Amiga owners — including 
this reviewer — to break out a 
trusty text editor and 
manually edit the installation 
files. I did manage to install 
Discovery on my A1200, but it 
would onlv boot from hard 
disk when I turned off CPU 
caches, selected a .NTSC 
display and the ECS chip set 
from the .A1200's early startup 
control panel. Granted, 
Discovery has been available 
for the Amiga for quite some 
time, making it unlikely that 
Impressions had newer 
Amigas in mind when 
Discovery was released. 
Nevertheless, updating the 
program \vith an improved 
hard drive installation utility 
and 256-color AGA chip set 
support would go a long way 



alien, but an 
o\ersiied rotor that 
spins around the 
room! The other 
major disappoint- 
ment was the 
ending. Let me first 
note that Alien 
Breed Special 
Edition had the 
absolute worst 
ending I have ever 
seen. It's all text and actually 
insults the plaver for not 
cheating to get through it. 

Now, since AB2 is not a 
budget title, I made the wrong 
assumption when I thought 
this horrible ending trend was 
simply a fluke. .Alien Breed 2's 
ending is not quite as bad as 
the first, though; at least you 
get to see the tail end of a 
spaceship flying in the clouds. 

Alien Breed 2 also works 
on the most miserly password 
system I have ever encoun- 
tered. Remember Chaos 
Engine's very particular. 



towards making Discovery a 
more attractive purchase for 
Amiga 1200 and 4000 owners. 

With Discovery, 
Impressions has attempted to 
straddle the entertainment and 
educational sides of the 
computer software fence with 
one product. Unfortunately, 
the product serves neither 
category well, If you're keenly 
interested in the colonization 
of 16th Century America, 
Disco^'ery won't disappoint. 
However, gamers looking for 
a more gut-wrenching gaming 
experience may want to sail 
past Discovery and pick up a 
copy of Impression's Caesar 
instead. 



Discovery: In the Sleps of 

Columbus 

Requirements: 1 MB RAM 

Impressions Software 

7 Melrose Drive 

Farmington, CT 06032 

(617)225-0848 

Inquiry #228 




character sensitive, only after 
the completion of a complete 
vvorld password system? ^Vell 
that's generous compared to 
AB2's. There are about fifteen 
le\'els in the game and, count 
'em, there are a grand total of 
tivo passv\'ords. 

On the other hand, 
although 1 haven't found any 
yet, I'm betting that there is a 
bucket load of cheat codes toi' 
the game, which always adds 
to diversity. Also, I am 
extremely grateful to Team 17 
for leaving out the hideous 
Fire Doors from Alien Breed 
Special Edition. These 
nightmarish blockades would 
irre\-ersibly trap you in the 
first game and were quite 
despicable. In addition, 
ammunition is thankfully 
gj\'en with a much greater 
degree of generosit\' here, so 
it's doubtful that you'll run 
oLit of bullet rounds. 

Even with the faults I 
ha\'e laid out. Alien Breed 2, as 
a whole, is an excellent game. 
Fn the two player mode, it 
certainly has a great deal of 
play value. Also, I find myself 
waiting with great anticipation 
for the upcoming CD" 
versions of both AB2 and the 
first Alien Breed. 



Alien Breed 2 

Team 17 

Marwood House, 

Garden Street 

Wakefield, West Yorkshire 

WFl IDX England 

Tel: 0924 20 1 846 

Inquiry #229 



May 1994 



91 



V 




V^Pred 



/ 



f \/^ Coll 




Below is a listing of rhe latest addEtions 
to the Fred Fish CollecTioa. This ex- 
panding library ot freely redistributable 
software Is the worf< of Amiga pioneer 
and award winning softv/are antholo- 
gist. Fred Fish. For a complete list ot all 
AC. AMICUS, and Fred Fish Disks, 
cataloged and cross-referenced for 
your convenience, please consult the 
current AC'S Guide To The CommO" 
dore Amiga available at your local 
Amazing Dealer. 

AmIQWK OWKMail format offline 

message system. Allows reading of 
OWKM31I format offline message 
packets popular with many bulletin 
board systems (BBSesK f^eplies 
can be edited using any text editor 
and packed for transfer at a later 
lime. AmiOWK has been lested with 
many OWKMail systems for IBM 
and Amiga based BBSes, Requires 
Workbencti 2.04 or higher. Release 
2 version 2.2, an update to Release 
2 version 1 .0 on disk number 907. 
Binary only, shareware. Autlior: Jim 
Dawson 

DMon DMon is a multi-purpouse utility 
written for the author's personal use 
during program development. II is a 
Monitor, Dissassembler, Debugger 
and deveJopmenl system. You may 
find similarities to Amiga Monitor by 
Timo Rossi, but DMan is different, it 
can dissassemble and debug 63x)<!c 
software in User and Supervisor 
Mode- If you do not know whal that 
means, then do not use DMon! 
Version 1 .86, binary only. Author: 
Andreas Smigielski 

fd2pragma A small utility to create 

prototypes for the Aztec C compiler 
or the Aztec Assembler from FD 
files as they are distributed from 
Commodore with the Include tiles. 
Includes C-source. Author Jcchen 
Wiedmarn 

PriMan A configurable. Style Guide 
compliant task priority manager. 
Along the same lines as TaskX. 
PfiMan is font-sensitive, resiseabte. 
uses a slider gadget to change the 
priority of any task, and has buttons 
for sending a Ctrl-C signal to a task^ 
or removing it from memory. 
Version ij . an update to version 
1.0 on disk number £f28. Freeware, 
includes C source. Author Barry 
McConnell 

TrashlconA WorkBench 2,x application 

icon to delete files. Puts an icon at a 
user defined position on the 
WorkBench screen, then deletes all 
files that are dragged onto it. 
Vereion 2.3, an update to version 
1 .4 on disk number S71 . Binary 
only. Author Mait McPherson 

Yass Yet Another Screen Selector, a 
commodity with several nice 



features such as: Completely 
controllable via keyboard (of course 
you can use your mouse, if you 
really want to): Shows Screens and 
Windows (option); Shows 
PublicScreenname or ScreenTtBe 
(option); Ability to change the 
default Public screen; Opens 
window even on non-public screens 
{option). Font-sensitive: flesiieable 
window. Version 1.1. binary only. 
Author: Albert Schweizer 

EJSd_EiahJ3JsltM7 

fwlandZOOOO Demo version ot a 

revolutionary fractal program that 
makes it far easier to explore the 
Iwlandelbrot set. Mand20ao is 
compatible with all Amigas. It has 
separate caic routines that have 
been optimized for the 68000, 
6B020, 68030. 68040 and 68831 
processors respectively. It 
automatically detects these to 
ensure maximum performance. 
Mand20OO also makes full use ol 
AGA graphics when available. A 
number of enhancements since the 
original demo version. Version 
1-102. binary only. Requires OS 
2.04. Author: Cygnus Software 

NewTool A program that will quickly 
replace the default tool in project 
icons. You can specify the tool to 
use, use a tile requester to pick the 
tool, or allow NewTool to 
automatically choose the proper 
toot depending on the file type. 
Version 37, 1 95, WB 20+ required. 
Binary only. Author: Michael J 
Barsoom. 

ScreenSelect A commodity to change 

screen order by selecting a screen 
name from a lislview. Also allows 
binding of hotkeys to any screen 
with a proper name. Suppons 
automatic activation ol windows 
(remembers last activations) when 
changing to new screen, is 
configurable with Preferences 
program, has a fufl intuition 
interface and is font sensitive 
(including proponional fonts). 
Documentation m AmigaGujde. 
ASCII and DVI formats. Requires 
AmigaOS 2.04 oriater. Version 2,1, 
an update to version 2,0 on disk 
number 915. Binary only, freeware. 
Author: Markus Aalto 

SMaus A highly configurable "SUN- 
mouse" utility, implemented as a 
commodity with a graphical user 
interface. It activates the window 
under the mouse pointer if you 
move or after you have moved the 
mouse or if you press a key. You 
can specify titles of windows whidfi 
shall not be deactivated using 
wildcards, Requires at least 
AmigaOS 2.04, uses locale, library if 
available. Includes english and 
gemr^an bocs. german and Swedish 
catalog file (english language buift 



in). Version 1 .24. an update to 
VI, 57 on disk 868. Shareware, 
binary only. Author: Stefan Slicht 

SleamyWindows A small yet very useful 
commodity that increases the 
priority of the owner task of the 
active window, and restores the 
task's priofily when the window 
becomes Inactive unless someone 
else modified the task's priority 
meanwhile. This is version 1 .0. 
includes source in Oberon-2. 
Author: Franz Schwa rz 

Fred Fish D isk 946 

ADis A 63000+ disassembler which 
can automatically recognize data 
and strings put into the code 
segment. It also generates only 
those labels that are really 
referenced. The generated file will 
often be reassemblable. In V 1.1, 
ADis is capable of recognizing all 
68020 and 68831 instructions even 
with the 6&020's extended 
addressing modes. ADis will also try 
to resolve addressing relative to a<i, 
which many C compilers use in a 
small memory model. Version 1.1. 
binary only. Author: Malin Ape! 

Snoopy Enables you to monitor library 
function calls of any library you 
wish. The idea of course came from 
SnoopDos by Eddy Carrolf. but 
Snoopy is different in approach and 
purpose. Snoopy has no specific 
patches for specillc functions it is an 
all-purpose tool to monitor 'ANY' 
library call in 'ANY' system library. 
Version 1.4, includes assembly 
source. Author: Gerson Kurs, FH 
Muenchen 

VirusZII Release II of this popular virus 
detector that recognizes many boot 
and tile viruses. The fUechecker can 
also decrunch files for testing. The 
memory checker removes all known 
viruses from memory without 'Gunj 
Meditation" and checks memory for 
viruses regularly. VirusZ has easy 
to use intuitionized menus including 
keycuts for both beginners and 
expenenced users. Release II 
versions of VirusZ raqu re 082. 0+. 
This ]s Release H Version 1 ,00. an 
upgrade to Release I version 3.07 
on disk number 902. Binary only, 
shareware. Author: Georg Hbrmann 

Fred Rs h Disk 949 

BBBBS Baud Bandit Bulletin Board 

System. Written entirely in ARexx 
using Ihe commercial terminal 
program "BaudBandit". Features 
Include up to 99 tile libraries with 
extended lilenotes, up to 99 lully 
threaded message conferences, 
number of users, files, messages, 
etc. are only limited by storage 
space, controlled file library and 
message conference access for 
users and sysops. interface to extra 
devices like CO-ROM and othere. 
atl treated as read only, complete 



Email with binary mail and multiple 
forwacding, user statistics including 
messages written, files uploaded or 
downloaded, time, etc, plus much 
more- Now includes a complete 
offline reader/answer called 
bbsQUlCK.rexx. and Call Back 
Verification for local callers. Version 
6.5, an update to version 5.9 on 
disk 883- Includes complete AReux 
source. Author: Richard Lee 
Stockton 

TitleClock A little commodity (about 3k) 
that throws up a dock in the top 
right corner ol a screen s titlebar. It 
may be set up to display itself on 
one or more screens without 
running multiple copies ol the 
program. It may also be set to 
follow your default public screen 
and also to always display on the 
frontmost screen. Version 2.7* 
binary only. Author: Ander$ 
Hammarquist 

Fred Fish Disk 950 

BBDoors A collection ol rexxDoors 

adjusted to work with BBBBS 6.5. 
Includes comolete ARexx source. 
Author: Richard Lee Stockton and 
various others. 

bbsQUICK An ofllne re ad/re ply/up load/ 
download module for BBBBS. 
Complete GUI with support for 
multipfe BBBBS systems. Version 
6 ■4 and update to version 5,9 on 
disk number 883. Includes complete 
ARexx source. Author Richard Lee 
Stockton 

BusyPointers A collection of busy pointers 
for use with 'NickPrefs , {NlickPrefs 
can be lound on disk number 760). 
Author: Dan Elgaard 

ClockTool A simple CLI utility do perform 
operations on the batl ery- backed - 
up and/or system cfock, eg display 
either/both, set one from the other, 
increment, and log. Most of these 
features, paniculariy those 
accessing the battery- backed- up 
clock, are not avarlable using 
current AmigaDos commands. 
Version 1.0, includes source. 
Author: Gary Duncan 

Enforcer A tool to monitor illegal memory 
access for 68020/66951 , 66030. 
and 68040 CPUs. This is a 
completely new Enforcer from the 
original idea by Bryce Nesbitt. It 
contains many new and wonderlul 
features and options and no longer 
contains any exceptions for specillc 
software. Enforcer can now also be 
used with CPU or SetCPU 
FASTROM Of most any other MMU- 
Kickstan-Mapping tool. Major new 
output options such as local output 
stdout, and parallel port. Highly 
optimised to be as fast as possible. 
Version 37.55, an update to version 
37.52 on disk number 912. 
Requires V37 of the OS or better 



92 



Amazing Computing 



and an MMU. Binary only. Aulhon 
Michael Sinz 

PayAdvice Easy-to-use pay anatysis 
program which is easily configured 
lo deal wLih ihe way deductions are 
made from your salary. Useful for 
investigating just how large a slice 
o1 your hard earned cash ends up In 
the hands ot the tax man. or to 
make sure thai your employer isn'l 
dedLJCling more from your wages 
than he should. Version 3 00, binary 
only, shareware Authors: Rchard 
Smedley, Andy Esketson. Roden 
Hart 

Sushi A tool to intercept the raw serial 
output of Enforcer 2,Bb, 
Enforcer.megastack 26. f^ Mungvyall, 
and all other tool and application 
debugging oulput that uses kprintf, 
Ttiis makes it possible to use serial 
debugging on a single Amiga, 
wiltiout interlenng with altactied 
sehal hardware such as modems 
and serial pnnte^s. Sushi also 
provides optional signalling and 
buffer access to an external display/ 
watcher program. Version 37.10, an 
update to version 37.7 on disk 
number 733, Binary only. Author: 
Carolyn Scheppier 

Fred Flah Disk 951 

IconMiser Intercepts attempts tiy programs 
to create icons and substitutes 
images or Icons yoj prefer m their 
place. Easy to configure, works witti 
1.2 or above. Supports icon drag- 
n-brop with 2.0 or above. Version 
2.0, binary only. Auttior: Todd M. 
Lewis 

MaxonMAGIC Demoversion ol the 

commercial program MaxonMAGC 
an animated screenblanker and 
crazy soundprogram. The complete 
version incEudes 15 different 
blankers and two disks full of 
samptes. The demo is almost 
ccmptetely operational. Settings 
can't be saved and It will also 
remind Ihe user that it is a demo 
every now and then. Author; Klaus- 
Dieler Sommer, distnbuted by 
MAXON CompLter 

Fred Fist! Disk 952 

MachV ReJease 5.0. version 37.5 of the 
tiolkey/macro/multi purpose utility. 
You can record keystrokes and 
mouse events, manipulate screens 
and windows, popup a shell, view 
the clIptMard, blank Ihe screen and 
much more. This release has a 
complete ARexx interlace, so you 
can execute ARaxx programs and 
functions from hotkeys and store 
results in environment variables. 
The optional title bar clock is an 
AppWinbow. Ycu can drop an icon 
in the cEock and its name Is set tn a 
vanabfe for use in macros. The 
documentation has t>een rewritten 
and includes Two indices. This is the 
freely distributable release ol S.O. It 
is the same as the registered 
version except this version has a 
"%velcome" window and has a limit 
of 25 macros. It has been localized 
for deutscti and francais. Requires 
OS2,04+. This is an update to 
MachlV on disk njmber 624. Binary 
only, shareware. Author: Brian 
Moats, PolyGlol Software 

UUArc UUArc is an archiving system 
designed to enable easy 
transmission of binary tiles/archives 
over communcalion links only 
capable of using ASCI I. such as 
Electronic Mail. It encodes binary 
tiles into files containing only 
printable standard ASCII 
characters- Written primanly for use 
with GuiArc to add IJUEncoding/ 
UUDecoding lacllilies to it, il takes 
similar command line options to 
other commonly used archiving 



programs. This is version 1.3, an 
update to version 1.1 on disk 912. 
Public domain, includes source. 
Author Julae Brandon 

Fred OstLmaltaK 

AmigaToNTSC AmigaToNTSC patches 
graphics.tibrary so it will think you 
have an NTSC Amiga. 
Amiga ToPAL will patch it to think 
you have a PAL Amiga. Custom 
screens will open m the mode 
selected- Vei^ion 1 2, an update to 
ver^ioTf 1 .0 on disk number 575- 
Bfnary only. Author, Ntco Francois 

AppCon Declares the actual CON:* 

window as an AppWindow and lets 
you drop your icons in this window, 
Then, the name and path of the 
icon are inserted into the current 
command line exactly as II you 
typed them with yojr keyboard, but 
slightly faster' Version 37,177. 
includes source Author. Sleptian 
Fuhrmann 

Bytefilter Lets you lo filter out specified 
bytes fronn any file, so you are ab^e 
to extract the texts from a binary 
file, for exampie. This is version 
1.20 and It uses jhextras. library, 
which is included in the libs drawer. 
Freeware, includes source. Author: 
Jan Hagqvist 

EasyCatalog An IFF-CTLG catakig file 
editor From now on. you can just 
enter she text for Ihe catalcsg and 
save it Existing catalogs can be 
loaded and changed. Requires 
Kickstart 2.x of higher. Englisli and 
Duicti (Nedertands) catalogs 
supplied. Version 0.6i3. b^na^y only. 
Author: Jeroen Smits 

ISAM A Sen/er, library Even novice 
programmers can slo/e and/or 
retrieve database records 
Powerful, multi-'user', almost 
unlimited number & size ol records/ 
files. Dtifferent users may access 
same file, fiie and record locking 
{exclusive or shared), muliiple keys/ 
tile. Keys may: ascend-'descand, 
have unique/repealable values, be 
up to 499 bytes. Many record 
retrieval rrrettKXls. Recover Index 
file if lost or corrupt. Deleted record 
space reclaimed. Small server is 
(ess than 51 K; Resident tjbrary less 
than 9K. Usable Irom C/Asm./ 
ARexx/etc AmigaOOS VI 2 and 
up. Shareware, binary only, 
examples w/source. Version 1 ,03, 
an update to version 1 ,01 on disk 
number 765- Author: Scott C. 
Jacobs, RedShift Software 

LHADOpus An ARexx scnpt for 

Directory Opus 4.1 1 that lists the 
contents of ltia-arch;ves in a DOpus 
winttow. Allows extract, delete and 
add operations on specilic files of 
the archive. Version 1 0, freeware. 
Author Michiel Pelt 

Fred Fish Disk &54 

MFT Multl- Function Tool- A little 

assembly program (just over IK) 
that can perform all ol the lollowmg 
DOS commands: RENAME. 
DELETE. I^AKEDIR. WAIT, 
FILENOTE. Useful for disks where 
every byte counts and you don l 
want a bunch of bigger utilities 
taking up room. Current version 
does not SLippon pattern matching. 
Version 1 ,03. includes source in 
assembler. Author Ttiorslen 
Stocksmeier 

SCAN6BO0 A specialized Caiabase 
program to store frequencies and 
station names lor shortwave 
transmitters. Il can also control a 
receiver for scanning frequency 
ranges- Version 2.38. an update to 
version 2.33 on disk number 864. 
Birnaiy oaly. Author: Rainer 
Redweilt 

Fred_e5iLPJsK,a55 



DIxGaiaga A shool'em up game. 

Deluxe version ol an old classic. 
Version 1.0. binary only, shareware. 
Author; Edgar M. Vigdal 

MuroloUlilSeveral CLI orscnpl based 
utilities. Included are: Button - A 
little utility that opens a re<tuesler 
with custom text. Useful for batch 
and scripts; C64Saver - A utifity that 
reads C64 basic programs, 
decodes and saves them in a 
readable file: Calendar - A utility 
which prints a monthfy calendar ar>d 
some inlonnation atxiut the days: 
CarLost - A utility that causes DTR 
to drop on the sertal port; CDPIayer 
- A utility to play a mustcal CD on 
CDTV or A570; Ffi/lBadFmt - 
Intuition based utility which fomiats 
BAD floppies and makes them 
useable; KickMaker - A utility to 
create a new KickStarl disk with the 
last version of kckslarl on it... For 
A3000 owners only; SefTesi • A 
utility that opens a window and 
stK}ws the status of sehal port 
signals Switch - A utility that opens 
a little centered window, that t^s 
custom text and two buttons for 
choice, Most programs require 
OS2.04^, some source included. 
Author: Felice Murolo 

PFS A filesystem for the Amiga. 
Offers higher performance on all 
operations and tull compatibility with 
AmigaDos. Requires Kickstart 2.0 
or higher. Shareware release 1.0, 
version 6. 1 1 . Binary only. Auttior: 
Michiel Pelt 

EU:^l&b.DI&le9&6 

DDBase A simple database program. 

Features: Up to ^500 records, up to 
20 fieida'record; Draw up to 10 
Bevet/FlipBoxes. Box. Circles; 
Import/Export data as ASCII or 
Superbase: Uses external fields 
(ASCII/IFF). Installation utility 
provided. Version 3,00, requires 
OS2.X or greater. Binary only, 
freeware. Author: Peter Hughes 

FWsynth A program to create sounds with 
FM. synthesis. Il has six operators, a 
realtime LFO and a free editable 
algorithm- Tt^e sound can be piayKi 
on the Amiga keyboard or on a 
MIDI keyboard which is connected 
to the Amiga, The sounds can be 
saved in IFF-8SVX <one or five 
octave) or raw format. FMsynth has 
an AREXX port now. Included are 
230 FM sounds. Version 3.3, an 
update to version 1 . 1 on disk 
number 895. Shareware Author: 
Christian Sliens 

SetDelMon A small utility to set the 
system's default monitor during 
WBStartup or lo zap the default 
monitor on the tly. Possible default 
monitors include Pal, Ntsc, EurD36, 
Super72. DblNtsc and OblPal. 
Version 1.2. indudes source in C. 
Author Franz Schwarz 

ErBiUBiftb.Di»h_957 

PARex PAI^ex IS a program which 

allows you to piocess files, mostly 
textliles. whereby strings can be 
replaced by another, text between 
two strings can be stripped, stnngs 
put in lower or upper case. PAHex 
supports normat text searching. 
Wildcard searching, context 
remembering and word-only 
searching. Usmg data scnpts 
enables the use of an unlimited 
numbef of such replace commands. 
Each replace command can be 
individually controJIed All ASCII 
codes can be used in the search 
and replace stnngs. even entire 
files, dates, times, can be inserted 
in such strings. Custom formatted 
hexadecimal output is also 
supported- Over twenty ready to 
use progran^ scripts are included to 



perform simple tasks as: converting 
(ties between different computer 
systems, stripping comments from 
source files, finding strings in files, 
converting AmigaGuide files to 
normal text files,... even automatic 
version updating of source files. By 
Ihe way, v3.00 is abaul two to more 
than twenty times taster than Ihe 
previous versions, and us supplied 
in english. gemtan, french. and 
dutch This is version 3.00. an 
update to version 2 12 on disk 
number 859. Binary only (bul Ihe 
source is available), shareware. 
Author: Chris P. Vandierendonck 

VChess Fully lunctional shareware 
chess game completely written In 
Amiga Oberon. Features: selectable 
screen type (can run right on the 
workbench screen); sizeable board; 
Two- human. Computer- Human and 
Computer-Computer play modes: 
Load, save games: Load^save^pnnt 
moveiist; Use/save openings: Tirrw 
limits; Solve for mate: Selectable 
fonts. Setup tioard; Rotate Ixjard; 
Show moveiist: Show thinking; ... 
and more. Requires OS2.0+, and 
sliould run even on low memory 
(51 2K} machines if the opening 
library is not used. Version 2.0. 
binary only, shareware. Author: 
Stefan Salewskj 

Ffed-Fl&h.DiflK.aSS 

Alert A small command to display 

texts in a recovery-alert. Works on 
all machines with Kickstart V33 or 
higher. Version 1.1, includes 
souroe. Author: Ketit Hunn 

Fed-CASE A graphical environment 

to design flowcharts The source 
code generator generates direclty 
compilable C source. The 
genemted code can be compiled on 
other computer systems. I.E. you 
can generate source code for a C 
compiler on a UNIX operating 
system or a PC operating system. 
Version 1.0 (demo version), binary 
only. Author: Chnstian Joosen. Ron 
Heijmans 

TestMaker NOT just a test creator 

for teachers. Ten years in 
developing, this one makes up 
tests, review sheets, quizzes, etc., 
in a vanety ot formats, and helps 
the teacher maintain a question 
database for use in most subjects. 
Version3.12, binary only (Compiled 
HiSofi Basic), shareware. Author: 
Bill Lunquist, Bob Biack 

Fred Rsh Di sk 959 

AmigaOiary AmigaDiary is a handy 
workbench tool of the type that 
currently alMund office PC's. It is a 
mouse driven diary capable ol 
storing ail personal events and is 
the perfect solution to all those 
forgotten birthdays, missed 
appointments etc. Version 1.13, 
binary only. Author Andrew K. 
Pearson 

HQMM Hero Quest MapMaker. With 
HOMM, you can create your own 
missions lor Hero Quest, the board 
game. You can place all objects 
that are in the Hero Quest set 
(doors, traps, furniture, nronsters 
etc.) on the map and you can write 
your own story to go with it. All this 
will be printed out in the sam« style 
as the onginat Hero Quest 
missions. Version l.ll, requires 
OS2.0+- Binary only, freeware. 
Author: CamieJ Rouweter 

IntuiMake A loot for developers, created 
with the intention of building 
complex projects, with an easy lo 
use graphics user interface. No 
further knowledge about 
conventional makes is needed, 
because Intuimake does not deal 
with script liles or things like thai. 



May 1994 



93 



Requires OS2.0+. Version 1.2. 
bma'v only. Author 6jdm E Trost 
and Dirk O. Remmell 

Imperial An onental game in whch you 
have to remove liies trom a layout 
{like Shanghai or Taipei)- Every 
game has a solution snO tfiere's a 
layout editor. English NTSC version 
and French PAL version supplied 
Some other versions available from 
the author. Version 2,0. binary only, 
shareware. Author Jear-Marc 
60URS0T 

Minesweeper Yei another minesweeper 
gafTW. This one forgives tha player, 
when he bits a mine, il r>o usetui 
ifilerences coulcJ be made from the 
exposed information. The element 
ot luck is sharply reduced First 
version, binary ortly. Aulhor: Donald 
Rebte 

PowerPlayer A very powerful, user 

friefidly and system friendly modulo 
player. It can handle nearly all 
modute-formats. can read 
powerpacked & xpk-pacited 
modules and comes along wilti rts 
own powerfu! cruncher that uses 
lhaDi[.libraiv. Has a simple to use 
userinierface and an ARexx pon, 
has locale-support and a nice 
Installer script for CBM's tnslaller 
utility. Version 4.0, update to 
version 3.9 on disk number 863. 
Binary only, shareware. Auttror: 
Stephan Fuhrmann 

EtESLEi5h_DL5k_9Sl 

FIVE-STAR Demo verston of a 

powerlul prediction tool lor LOTTO, 
POOLS. SWEEP. DIGIT (eg 4dl 
and HORSE (races) systems 
available worldwide. The program 
uses an identical framework for all 
five systems but they are run 
completely individually so that any 
number ot them can be used 
simultaneously. All records, 
updates, predictions, beis and 
results are stored separately and 
can be saved to djsk of sen! to the 
pnnier at any lime. Thts demo 
verHon is supplied witti a very basic 
manual arvd is completely functional 
except for data (nput Version 1.0, 
binary only. Author Joe Taylor 

MPMasterA useful MIDI program thai 

enables to transmit/teceive samples 
via MIDI between the Amiga and 
any lUIDl device that supports the 
MO Sample Dump Standard 
tOTwai (such as the Yamaha SYB5 
synthesiier). It has a WorkBench 
intefface. can pfay samples and all 
settings of the sample can be 
rTKxSried before transmissior\. 
Includes a csrcuit to build a very 
smafi MIDI interface Distnbuted in 
(wQ langtiages: English and 
Spanish. Requires WorkBench 2.04 
or higher. Version 1 .2. binary only, 
freeware. Author- Antonio J. Pomar 
Rossello 

EtfiiLRsh Pisk 9§_2 

EnvTool A too! lor a projecl icon, born out 
of a severe need to atlow users to 
usa Vieif own tools for reading doc 
files, viewing pictures, editing files, 
etc. EnvTool will send the 
associated file to either tne tool 
specified by an environment 
variable, or a selected default tool if 
the environment variable is not set. 
Version 0. 1 , includes source in C. 
Auttror: Dan Fish 

EZAsm Combines 68000 assembly 

language with parts of C Produces 
highly optimized code. Uses C-like 
function calis { supports a]l 3.0 
functions ). taglisls. braces, "else", 
■-fd' support, and much rrvore. 
Comes bundled with A6fik and 
Blink, for a complete programming 
environment. This is version 1.8. an 



update to version 1 .7 on disk 699. 
Includes exan^le source ar^ 
executable files Binary onty. 
Author' Joe Siebenmann 

MuchMore Another program Itke 

"more", "less', "pg'. etc. This one 
uses lis own screen or a public 
screen to show the lejrl using a 
slow scroll. Includes built-in help, 
commands to search for text, and 
commands to prrnt the text. 
Supports 4 color text in bold, ilatiCt 
urdBJilined, or inverse fonts. Can 
load xpk crunched files. Has a 
display mode requester. Is locaJized 
with German, Jlalian, French, and 
Swedish catalog files. Supports 
pipes. Requires KickStart 2.04 or 
later. This is version 4.2, an update 
to version 3.6 on disk number 935. 
Includes source in Oberon-2. 
Author: Fpidtjol Siebert. Christian 
S liens 

ToolAlias Provides a mechanism for 

rerouting specific programs to other 
programs. For example, with 
ToolAlias. you could reroute all 
references to ':c/muchrTK>re' to use 
'sys:utilrttes/ppmore' instead, so tliat 
when browsing documents on a 
Fish disk, you gel to use your 
favourite text viewer, rather than 
loading the one specjfted m the 
document's ToolTypes- Requires 
OS2.0+, Version 1 02. Includes 
source. Author: Martin W. Scott 

Touch Another Amiga version of the 
Unix utility witti the same name. 
Touch changes the date and lime 
stamp ot all specified files to the 
current date and time. This version 
wtll also create an empty file (like 
the Unix version) if the specified file 
does nol exist. Version 1.2, an 
update to version 1 .0 on disk 919. 
Public domain, includes source. 
Author: Kai Iske 

Fred Fish Disk 963 

BootPic BootPtc shows nearly any IFF 
picture that you like while your 
system is initialized after a reset. 
Additronally, it may play a MED- 
Module. Requires OS 2.0 or higher. 
Version 3 1 . 3 major update to 
verston 2.1 b on disk number 71 8. 
Binary only. Author Andreas 
Ackermann 

Codecrackor Another fi^asterlVlind 

clone. Difficulty level may be sel by 
selecting the numtjer of color 
columns and the number of different 
colors to choose from. Documenta- 
tion contained within the program. 
Version 2 23, binary only. Auitior: 
Michael Heirieke 

SIOD An interpreter for the algonthmic 
language Scheme, a dialed of LISP 
developed at MIT. Siod is a C 
implementation that covers a large 
part of the standard and can be ain 
with a small amount of memory 
(also runs on old A500 NOT 
expanded) It is the ideal tool lo 
learn tlie language or for 
expenmenting with funciional 
languages. Version 2.6, includes 
source and examples. Based on the 
original code from Paradigm Inc. An 
update to version 2.4 on disk 
number 535- Author: Scaglione 
Ermanno 

Split! A high-speed file splitter. Splits 
a large file into several smalfer files 
(size IS user-definable}. Due to the 
use of a 32k buffer, Splits is up to 14 
times faster than the competition. 
CLI interface. Originally created for 
transporting large document. 
Version i .0, binary only. Authw" 
Dan Fraser. 

Angie ANother Great Intuition 

Enhancer commodity that can be 
used to assign AngleSequences 



that can consist of dozens of 
Intuition related actions, arbitrary 
dos commands and jr^pu! event 
dala to an unlimited number of 
hotkeys Fufihetmo^e. these 
AngeSequences can Ik executed 
via ARexx Angies capatNlities 
include auto window hunting, auto 
ActiveWinTask priority increment. 
TWA' window remembering, auto 
DefPubScreen definition, etc. Angie 
comes with a comfortable Intuition 
user interface and is completely 
localized Includes English and 
German documentation and 
German catalog. Version 3.6, an 
update to version T6 on disk 
number 938, Binary only, giltware. 
Author: Franz Schwarz 

NewDate A replacement for the 
Amiga DOS command 'Date' 
Besides the usual date options, 
NewDate enables date output In 
yoiiF own defined format, NewDate 
currently Supports 18 languages: 
Engjsh. Ge/'man. French, Dutch, 
Italian, Spanisii. Portugese, Danish, 
Rnrish, Swedish, t^ofwegian. 
Icelandic, Pofish. Hur^gartan. 
Czech. Romanian. Turicish and 
Indonesian, Version 1.20. an 
update to version 1 1 on disk 
numbef 859. Binary only, freeware. 
Author; Chns Vandiereridonck 

RlVer This program searctws an 

embedded version 10 in a f Je. L*e 
the Version" command you can 
check the version and revision 
number of a file. Vou can also add 
this embedded version ID as a 
filerxjtc, or print it m a table where 
each held of the lO is dearly stated. 
You can also construct your own 
version comment using embedded 
version ID fields. Version 2.30, an 
update to version 2.00 on disk 
number 787. Binary only, freeware. 
Author: Chris P. Vandrerendonck 

Stocks Demo version of a stocks 
analysis program. Provides 
powerful technical analysis using 
numerous studies including 
Candlesticks, traditional bar charts, 
3 moving averages, MACD, 
SlOchaSlics, Gann. TrendUnes, 
%R. Average Volume and more. It 
generate buy/sell signals based on 
customizable trading rules and 
graphs daijy. weekly, and monthly 
charts using a simple ASCII data 
file fonriat compalabie with 
CompuServe histoncal data. 
Displays on Workbench or Custom 
Public Screen includes on-line 
AmigaGuide help text Requires 
OS2.0t. Version 3 02a, binary only. 
Author; James Philippou. Bug-Free 
Development 

[:!fifiLElSh.D(sK,965 

CDPlay A small CD Player designed for 
(be Xetec CDx Software. The 
program uses a smaSI window that 
opens on the Workbench screen. 
Smaller with many more functions 
than those on the player that is 
supplied wiith the Xetec Software. 
Version 2.01 , binary oniy. Author; 
Nic Wiison 

UChess A powerful version ol the 

program GnuChess version 4 for 
the Amiga. Pfays a very strong 
game of chess. Code has been 
rewritten and data structures 
reorganised for optimal efficiency 
on 32 bit 66020 and better Amiga 
systems. FUly multitasking, 
automatically detects and supports 
640X480X256 colOr AGA mode 
machines, and does not at any time 
BUSY wait Requires a 58020030/ 
040 based Amiga computer system 
with AmigaOS 2,04 or la!er and 4 
Meg of ram minimum. Special "L" 
version optimized tor 66040 and 



requires 10 Meg of ram minimum. 
Supports a variety of standard 
features such as load, save, edit 
tjoard, autoplay. swap sides, force 
move. undo, time hmils, hints, show 
thinking, and a supervisor mode 
thai wiii allow two humans to play 
With the computer acting as a 
'supervisor^. Version 2.69. Source 
for this version may be found on 
AmigaLibDisk966. Author: FSF, 
Amiga Port by Roger Uzun 

fi:ed Fish Dish 966 

COTV-Player A utility for a.\\ those 
people, who'd like to ptay Audio 
CD's while multitasking on 
WorkBench. Jt's an emulation of 
CDTV'S remole control, hut is a little 
more sophisticated. Allows access 
to the archive even without a 
CDROf^ drive (i.e. AiyilGA 500- 
4000), although you can't play a 
CD. Program and KARAOKE (live 
on-screen) included. Recognizes 
CDs automatically. Wofks on all 
CDTVs. AIVIIGA CD 32 and all CD 
ROM emulating the cdtv. device or 
cd.deuice. Version 2.31, an update 
to version 2.05 on dislc 894. 
Freeware, binary only. Author. 
Daniel Amor 

FHSpreadA Spreadsheet program that 
uses its own custom screen. Can 
be switched between hires, taced 
and PAL. NTSC- Should work on 
any amiga witn at least 1MB. 
Version 2.01 . an update to version 
1,71 on disk number 387 Binary 
only. Author: Frank Hartog 

UChessSrc Uia archive of all the 

sources necessary to build UChess 
version 2.69 as contained on disk 
number 965. Author: FSF, Amiga 
Port by Roger Uzun 

Fred Fish DisKjaei 

tconTrace Use this program to find out 

which tooltypes a program supports 
and which icons il looks for, 
KickSlart 20 or higher required. 
Thiis is version 2.02, binary only. 
Author: Peter Stuer 

MULusr An obiect oriented system to 
creale and maintain graphical user 
interfaces. From a programmer's 
point of view, using MUl saves a lot 
of time and makes life much easier. 
Thinking about complicated terms 
like window resizing or font 
sensitivity is simply not neccesary. 
Ol the other hand, users of MUl 
based applications have the ability 
to customize nearfy every pixel of a 
program's interface according to 
their personal taste. Version 1 .4 . 
this is part 1 of a 2 part distribution 
and contains the user system The 
developers support package can be 
found on disk number 968, 
Shareware. Author: Stefan Stuntz 

El^(lEISb.Pl5k 969 

Disklnfo A replacement for the 

AmigaOOS 'Info command, but can 
additionally give more extensive 
inHormation on the disk (volume) 
and/Of on the device in which the 
disk is inserted, Version 2.00. an 
update to ver^on 1 00 on disk 
number 783. Binary only, freeware. 
Author: Chris P Vandierendonck 

JustLook A collection of routines for 

controlling the mouse and keyboard 
Ihj-u gene rat ton of 'Input Events'. 
Implemented as object code to be 
linked with your programs, Thjs ts 
for application writers who like to 
include HowToDo programs with 
ttieif applications. Users can 
actually see how to do things, rather 
than describing them in document 
files. This IS not a recorder, mouse 
and keyboard events are generated 
in real time and so the software 
adapts Itself to changes at a 
particular execution. Includes 



94 Amazixg CoMPiT/xa 



example programs and source in C 
and assembly. Author: Kamran 
Karimi 

MUl dev An object oriented syslem lo 
create and maintain graphics! user 
inierfaces. From a programmer's 
point o( view, using MUl saves a lot 
of time and makes life much easier. 
Thinking about complicated lemis 
like window resmng or font 
sensitivity is simply not necessary. 
On tl^e other hand, users of MUl 
based applications have the ability 
10 customize nearly every pixel of a 
program's interface according to 
Itieir personal taste. Version 14. 
This is part 2 at a 2 part distribution 
and contains the developer support 
package. The user system can be 
found on disk number 967. 
Shareware. Author; Stefan Stunt; 

PowerSnap A utilily that alJows you to 

use the mouse to mark characters 
anywhere on the screen, and then 
paste them somewhere else, such 
as in another CLI or in a string 
gadget. Checks what font is used in 
the window you snap from and will 
look for the position of the 
characters automatically. 
Recognizes all no n -proportion a I 
fonts of up lo 24 pixels wide and of 
any height. Works wilh AmigaDOS 
2.0 in both shell and WorkBench 
environments. This is version 2.2. 
an update to version 2.1 b on disk 
781- Binary only. Author: Nico 
Francois 

Fred Fi sh Disk 969 

ACE ACE is a Freeware Amiga 
BASIC compiler which, in 
conjunction with A69K and Blink, 
produces standalone exec u tables. 
The fanguage defines a large 
subset of AmigaBASiC but also has 
many features not found rn the 
latter. A simple graphical front-end 
(Integrated Development 
Environment) is also provided. This 
is written in ACE- Version 2,0. 
freeware, binary only. Author: David 
Benn 

DOSTrace SnoopDOS done with a 

lot more whistles and bells: session 
history, commodity, and can trace a 
lot more functions than SnoopDOS. 
KickStarl 2.04 or hhgher required. 
This is version 2,13, binary only, 
Author; Peter Stuer 

LazyBench A fittle utility for lazy 

people wilh a hard disk crammed 
full of goodies v/hlch are too diHicult 
to reach because they are buried 
away in drawers inside drawers 
inside drawers inside drawers... 
La2yBench installs itselt as a 
commodity, adds an item under the 
Workbench "Tools" menu and wails 
In the background. Use its hot key 
combination to pop up Its window 
and select an item from the list 
displayed, Ihus launching your 
favourite application without 
messing around wilh windows and 
drawers. Font sensitive. Style Guide 
compfiant and fully configurable. 
Requires AmigaDOS 2,xx or later. 
Version 1 . 1 4, an update lo version 
1 . 1 2 on disk 935. Binary onfy. 
Author: Werther 'Mircko' Piranj 

SysJnfo A brand new release of this 
popular program. It reports 
interesting information about the 
configuration olyour Amiga, 
including some speed comparisons 
with othef configurations, ver&ons 
of the OS software,, and much 
more. Version 3.23. an update to 
version 3. IB on disk numtjerSeO- 
Binary only. Author: Nic Wilson 

Fr ed Fisfi Disk 970 

ADM A comfortable and flexible 
add/ess database wilh font 
sensitive windows, comrnodity 



support, application window 
supped, an ARexx-port, public 
screen support, and totally 
contrDllable from the keyboard, tt 
includes user flags (grouping), 
email support, and freely 
configurable label printing. It can (ill 
out letter forms and call your word 
processor, print remittance orders. 
(fiaJ numbers, and has onTine help. 
Requifes AmigaDOS version 2.04 
or later. Version 1 .30, an update to 
version 1.01 on disk 847. German 
version only. Shareware, binary 
only. Author: Jan Geissier 

NoNTSC Converts NTSC-Screens lo 
PAL-Screens- It links inio Ihe 
OpenScreen- Routine and looks at 
the height ol every screen opened. 
If a has r^TSC-Heighl (200 Pixels). 
It is converted lo PAL-Height (256 
Pixel] Aulhor Thorslen 
Stocksmeier 

UUCode Optimized uuencode/uudecode 
programs. Designed to be reliable 
and fast. Also includes 68030 
based versions. V36.6. inctudes 
source. Author: Ralph Seichter 

Fred Fish.PisKJ97A 

Disklnfo A ropiacement for the 

AmigaDOS 'Info' command, but can 
additionally gtva more extensive 
information on Ihe disk [volume) 
and/or on the device in which the 
disk is inserted. Version 2.00, an 
update to version i .00 on disk 
number 733. Binary onliy, freeware. 
Author; Chris P, Vandierendonck 

QDisk A WorkBench utility that will 
monitor the space usage of any 
mounted Af^lGA DOS volume, like 
your hard drive or your floppy drive. 
ODisk wiil also notify you if a 
volume becomes loo full. Comes 
with a preference editor to 
customize QDisk to your needs. 
Version 2.01 . an update to version 
1.1 on disk 903. Freeware, binary 
only. Author: Norman Baccari 

Yak Yel Anolher Kommodity. 

Features a sunmouse that only 
activates when the mouse stops. 
KeyActivale windows, cJick windows 
to front or bach, cyde screens with 
mouse, mouse and screen 
blanking, close/zip/shrink^en large 
windows wilh programmable 
hotkeys and a lot ol other 
configurable hotkeys Fully localized 
English language builtin and 
provided catalogs for Dutch. 
French. German. Italian and 
Swedish. Documentation in English, 
French. German and Italian. 
Includes installer scripts and C 
source. Version 1,57, an update to 
version 1 ,52 on disk number 912. 
Auihor: Gael Marzlou & Martin W. 
Scott 

Fred Fish D isk 972 

Icons A bunch ol -J -Color Icons from 
which you may find something 
suitable for your particular 
WorkBench environment. Author 
Magnus Enarsson 

IntellnsideA cule little play on the 

marketing motto of that "other" 
family of microprocessors ...a 
WorkBench TrashCan Icon. Author: 
Unknown,.. (Unconfessed?"?) 

Mofelcons Another bunch of Icons 

(6-Color this lime) from which you 
may find something suitable lor 
your particular WorkBench 
efivironmonL Author: Dan Elgaard 

OuickFtle QuickFite is a flexible, easy to 
use flat file datatiase Files can be 
larger ihan available ram. but as 
much of the file as possible is kept 
in ram lor fast access. Features 
include: multipFe indexes that are 
automatically maintained; character, 
date, integer and floating point data 
types, up to 250 characters per field 



and 250 fields pef record; form and 
list style displays and reports; 
uniimited number of views for each 
lite; fast sorting with multiple SOrl 
keys; improved search function; 
fields can be added, changed, or 
deleted at any lime: flexible ascir 
export/import; flexible multi-column 
label printing. Runs on WBl .3 or 
later and should be OK with 51 2K 
ram. Version 2.02, an update 10 
version 1-3-3 on Disk 919. 
Shareware, binary only. Author 
Alan Wigginlon 

RCON A replacement for the CON: - 
Handler ol Amiga-OS 2.x / 3.x. Has 
many new features jnduding 
scrolling back text which has 
disappeared, enhanced copy & 
paste support, window iconification. 
output logging, print window 
contents, and much more. This is a 
demo distribution of a shareware 
product. Version 1.4, an update to 
version 1.0 on disk 930. Binary 
only. Author: Gerhard Radatz 

Fred Fish Dis k 973 

TexlPlus A TeX frontend word processor. 
TPP provides ladlities for ladles, 
lists, mailmerge. footnotes, 
inclusion of ifl-graphics, an ARexx- 
Port (122 commands), prinllng via 
the prinler.device (no TeX needed 
for this), and full OS2.xx/3-XX 
compatibility. Makes use of 
PasTeX, Geofg Hessmann's Amiga 
implementation of TeX, or 
AmigaTeX of Radical Eye Software, 
which is supported from now on. 
New features: user definable 
menus, keymap. and macros; 
completely localized (available 
languages; english, deutsch); 
clipboard support; AppWindow. 
Applcor^; 11 new ARexx 
commands. This is version 5.01 . an 
update to version 4.1Q on disk 845/ 
846. Shareware, binary only. 
Auihor: Martin Step pier 

EK!dJiSllJ)J&K5I4 

DDLl The Dunihoand Duniho Life 
Pattern Indicator (DDLl) is a 
program that asks you quesboRS in 
order to determine your Life 
Pattern. The Life Patterns 
correspond to the sixteen 
psychological types measured by 
the Myers-Bnggs Type Indicator 
(MBTI), and they are represented 
by the same ai^breviaiions- By 
using knowledge that Terence 
Duniho has added to the study of 
Type, this program also checks 
itself by asking supplementary 
questions about other preferences 
that correlate with a person's type. 
Author: Fergus Duniho 

KingCON A console-handler that 

optionally replaces the standard 
CON:' and 'RAW:' devices. It is 
100% compatible, but adds some 
VERY useful features, such as: 
FiJename-completion (TAB- 
expansion); A review- buffer; 
Intuition menus; Jump scroll 
(FAAST output!). Cursor-positioning 
using the mouse: MC6S020- 
optimized version: And more... 
Version 1.1. requires 0S2.x, binary 
only- Author: David Larsson 

MathPiot A function plotter with lin/log 
plot, a complete KS 2.0 intefface. 
and ARexK support. Needs 
Kickstart/WorkBench 2.0 and 
mtool. library (included). Version 
2.20, an update to version 2.07 on 
disk number 916_ This is a Demo 
version with some options disabled, 
requires a key tile for tuil 
functionality. Shareware, source 
available from author. Author 
Rudiger Dreier 



Fred Fish Disk 975 

CLlExchange A 592 byte CLI 

replacement for the standard CBM 
Exchange utility The only 
difference is that Exchange has a 
graphical user intertace while 
CLIExchange has been designed to 
be called from CLI so ft can be used 
within scnpls, menus, docks oi 
hotkeys. You need at least 2.04 
system release. C source included. 
Author: Gael Marziou 

OleserZug A nicely done 

WorkBench "Worms" type game, 
where the object is to gobbte up 
pieces makrng yoursell longer and 
longer, while avoiding running into 
the walls or your 'tail". Features 3 
different speeds, high score list, 
pause and help keys. Version l.2a. 
binary only. Author: Juha 
Vehvil^inen 

ITF Amiga port ol ITF4 01. ITF 

stands for 'InlocOm Task Force". 
There have been several ports ol 
Infocom interpreters to the Amiga, 
but none of this program. The 
interpreter supports vl, v2, v3 
{Zorki to Stationfall), v4 (Trinity, 
Bureaucracy, etc.) and v5 
{Sheriock, Beyond Zork etc.) 
games. This Is more than any other 
freefy distributable interpreter. V/ith 
this interpreter you can play ALL the 
games in the LT0I2 package for Ihe 
IBM PC, by copying the datafiies 
with CrossOOS or similar, then just 
funning this interpreter. Requires 
OS 2.0+, Binary only. Author: 
InfoTaskForce, amiga port by David 
Kinder 

PCal Creates a very nice looking 

postscript calendar. By default. 
PCal simply prints an empty 
caler>dar. Its real power is in its 
ability to place 'events" in 
appropriate days on the calendiar, 
thus allowing Ihe user to create 
personalized catendats. This is 
achieved through the use of a 
"calendar, da I" file that has 
extraordinary ffexibiliiy. Auihor: 
Patrick Wood. Joe Brownlee. Andy 
Fyfe, et al. 



To Be Continued.. 



In Conclusi on 

To the best of our Knowledge, the materials 
in this library are freely distributable, This 
means they were either publicly posted and 
placed in the public domair^ by their authors, 
or they have restrictions published in their 
files to which we have adhered. If you 
become aware ol any violation ol the au- 
thors' wishes, please contact us by mail. 

IMPORTANT NOTlCEf 
This list is compiled and published as a 
service to the Commodore Amiga commu- 
nity for informational purposes only. Its use 
is restricted to no n -commercial groups 
only! Any duplication for commercial pur- 
poses is strictly forbidden. As a part of 
Amazing Computing^", this list Is inher- 
ently cop yrighled. Any infringement on this 
proprietary copyright without expressed 
written permission of the putJlishers will 
incur the full force of legal actions. 

Any non -commercial Amiga user group 
wishing to duplicate this list should contact: 

PiM Publications. Inc. 

P.O.Box 2140 

Fall River, I^A 02722 

AC is extremely interested in helping any 
Amiga user groupsin non^commercial sup' 
port for the Arnica. 

•AC* 



May 1994 



95 



4000 Tower at Cebit 

Bound for Europe, 
No news for North America 



MARCH 1994, Hanno\'er, Germany — Cebit is the largest computer 
fair presented on the European continent and it has long been the 
site of large, extra\'agant displays by Commodore to the European 
marketplace. AC has discovered, at press time, that Commodore 
will unveil the new Amiga 4000 Tower at this year's event. From a 
list of the proposed specifications (all specifications are subject to 
change), the to\ver configuration for the 4000 should )'ield an 
enormous amount of room for graphics, video, or other advanced 
uses. 

The Amiga 4000 Tower resembles an advanced PC clone In a 
stylish case. The thirty-five pound, floor standing tower has room 
for three externally accessible 5.25" drive bays as well as two 
v'ertical 5.25" bays. Tliere is an additional 5.25" vertical boy 
accessible internally. The 5.25" bays can also be fitted with 3.5" 
devices. The Tower also includes space for up to two internal 3.5", 
duel speed, high density, floppy drives (one drive is standard with 
the machine). 

The 4000 Tower sports an internal SCSl-Il interface. The 16-bit 
SCSI-11 controller has support for up to se\'en internal or external 
SCSI do\'ices and it will support SCSI-II FAST mode. Support for up 
to two 16-bit AT IDE units is also included. 

The MC68040 (running at 25MHz) is mounted on a removable 
card which occupies the CPU slot (same as on the standard Amiga 
4000). Five Zorro 11/111 (lOO-pin) Amiga expansion slots, four PC/ 
AT expansion slots (in line with three Zorro slots), and two Amiga 
\'ideo expansion slots (in line ^vith t^vo Zorro slots) pro\'ide the 
internal expansion possibilities of the 4000T v\'ith a 240 Volt power 
supply for support. 

Early reports say the 4000T will be shipped \v'ith 4MB of 32-bit 
FAST RAM and 2MB of 32-bit CHIP RAM. Like the 4000, expansion 
is available through four 72-pin SIMM sockets alloiving a maxi- 
mum of 16MI3 on-board FAST RAM using 4MB, 32-bit SIMMs. 
Additional memory is possible through the use of memory cards by 
third parly developers using the AUTOCONFIG utility. The ROM 
is Kickstart V3.0 in 32-bit. 

The 4000 Tower maintains the integrit\' of the Amiga 4000 
with the AGA custom chip set. Resolutions from 320 x 256 to 1280 x 
512 (more with overscan including 800 x 600) with video support 
for both PAL and NTSC resolutions are standard. The 4000T also 
demonstrates no change in the standard color palette of 16,777,216 
colors with 2 to 256,000 user-deKnable colors displayed on the 
screen. 

The video display output will work with RGB analog VGA or 
Multiscan monitors (not all modes are supported on non-multiscan 
monitors). As in the standard 4000, the horizontal scan rates are 
15KHz to 31KHz and the \'ertical scan rates are 50Hz to 72Hz. 




If yoy move the 400Q Tower logo from the smoked 
bezel to the white area, you will see Ihe final 
design according to inside Connmodore sources. 



External ports on the 4000T include: Keyboard port. Parallel 
port. Serial port, t\vo mouse or joystick ports, right and loft RCA 
stereo audio outputs, a \'ideo port, a floppy drive port, and a 
HDB50 female SCSI-II connector. There are also no surprises in 
sound w-ith four channel stereo produced on 8-bit D/.A converters. 
Of course the 4000 Tower will ship with AmigaDOS 3.0 including 
CROSSDOS®— an MS DOS® file transfer utility. An internal 
speaker, battery backed real time clock and calendar, security lock, 
external MUTE switch and LED indicator, as well as a standard 
keyboard and mouse round out the unit's features. 

Delivery 

while no dates are a\'ailable for the Amiga 4000 Tower's 
release in North America, according to Commodore European 
sources, the machine is due to begin shipping in Europe at the 
beginning of April. Even the European sources did not have a price 
for the product at press time. 

Commodore's 4000 Tower has been anxiously awaited by high 
\'olume Amiga users to fill expansion requirements. With tv\'o 
internal video expansion slots and a large capacity for several hard 
drives (based on SCSI-II FAST mode), Amiga owners can now 
utilize more than two advanced video or graphics display products 
in the same computer without constantiv reinstalling them. With 
such an ob\'ious market for the Amiga 4000 Tov\'er in tlie U.S.A. for 
Video Toaster users and others, it is surprising that Commodore 
has not ye( announced its North American distribution date or 
pricing. 

•AC- 



96 



Amazing Computing 




S- VIDEO AND COMPOSITE 

GKNLOCK AND OVERLAY 

SYSTEM 



VS^ 




■ Only hroadcasl i|uulity S-Viiico gctilotk 
lor less than SI 00(1 

■ ACA compatible. Compaiible with all 
Amiga models 

■ Two independem dissolve tontmis 

■ Software controllable 



NEW 



SuperGen SX 

WP'- $749.00 



The Oriyinul 

SuperGen 

l»K( JADCAST (Jl AI.ITY ('l)MP( )SH [-. 
<;ICNL()CK ANDOVKRLAV SYSTKM 




i.^iai VJ^ SuperCJen 

^^e^. $549.00 

SiiperGen2000^ 

UROADCASr QUAl,! I ^ lOR A2(I(M» 
WITH nill.T-IN I'ROC-AMr" 

r.Ti=cT,r^ Super(ien 2000s 
$1195.00 




THE FUTURE IS HERE 



Create speetacuiar true color animations on 
vour Ami 2a, 



Kitchen %^ 
Sync % 

TWO COMPLETE ^ » O 
TIME BASE CORRECTORS ^ 
ON ONE CARD! 




Paint, digitize and display Ix-awiCul Uill color 
composite video images on any Amiga. 

Capture an image in 10 .seconds from any 
color video camera or stable video source. 

Full-featured paint, digitize and conversion 
software included. 

Compalitile with AGA I2(M) and 4000 
Ainigas in NTSC/PAL modes. Two to four 
times (he speed of AGA animations (DCTV 
\s. 1 lAMU I with greater color and resolution. 

Compatible with all popular .^D, rendering, 
and uraphies packages including: 

AD-Pro. .Aladdin 4D. AmigaVision. 
Brilliance, Cailigari. Cinemorph. 
nratt4D, ImageMaster, Imagine, 
LiahiWave, .VlorphPlus. Real 3D. 
Seal a. Scenery Animator. Sculpt. 
VistaPro. and manv others... 






NEW 



DCTV 
(NTSC or PAL) 
$299.00 



The Kitchen Sync provides luo channels of 
lime base correction - the perfect low cost 
TBC solution for the Video Toaster"'. 

With a Video Toaster, the Kitchen Sync 
provides a complete A/B roll editing system. 

Two compkle infinite window time base 
correctors on one IBM AT/Amiga 
compatible card. 

•Absolute IO()C{ broadcast quality 

• Composite or Y/C video in 

• Includes ca.sy to use external control panel 

• No waveform monitor needed 

• Variable speed strobe 

• Freeze Frame, luo rock-solid Freeze Fields 

• Low power consumption 

• Lowest TBC price per channel 

• Works with consumer grade VCRs 



kTiT, 



Kitchen Sync 
$1295.00 



RGB CONVERTER 



.•\ I lows the use of 
DCTV with standard 
RGB monitors (1084) 
in standard NTSC or 
PAL modes. .Also 
permits ihe use of 
exiemal genlocks like 
ourSupcrCicn. 




Genlock Option 

Rci|uircd to synchronize the Kitchen Sync to 
an c.Mcnlal video source. 






Genlock Option 
$150.00 



NEW 
PRICE 



RGB Converter 
$199.00 



S-VHS Option 

kequired to enable S-VHS/Hi-X IV/C) 
video oiilpuis. 

S-VHS Option 
$99.00 






I H FREE SHIPPING E3 
^ on all VISA & MC orders in the US. 

LCOD - Cash only - add $10.00. 
Call by 2:00pm PST/5:00pm EST for same day shipping. 



DIGITAL 



Worldwide Distributors and Dealers Wanted. Inquiries invited. 



CALL 
DIGITAL 

--^DIRECT 

1-800-645-1164 
B Orders only 

9:00ani lo 5:00pm PST M-F 
For technical information call 916-344-4825 



A T I O N s p,0. Box 97, FolsomCA 95763-0097 'Phone 91 6*344'4825' FAX 91 6'635'0475 

SuperGen SX, SuperGen, SuperGen2000s, DCTV, DCTV RGB Converter, and Kitchen Sync are trademarks ol Digital Crealions, Inc. 
Video Toaster is a trademark of Newtek, Inc. IBM and IBM AT are registered trademarks o( IBM, Inc. Amiga is a registered trademark of Commodore-Amiga, Inc. 



The Reviews are in... 



The program is so fast 
and flexible that it makes 
its Amiga predecessors 

- feel like the old Doodle! 

.program on the 
Commodore 64. Nothing 
out there can match its 
feature s^t. and it's the 
one paint program I've 
used that's so fast that it 
never _gels iQ^e way of 
your crp ijm^,. 

October a93;j(UK) 



-For 'j'pHy years. DPaint 
ruled the roost when it 
came to supplying 
incredible graphics power 
at an affordable price, but 
no longer Brilliance has 
assurned centre stage and 
is now the Amiga 's number 
one ad package." 
C U Amiga, 
January 1994 (UK) 



"Brilliance is now — 
leaving DPaint trailing in its 
wake — the best art 
package available for the 
Amiga. It's very hard to 
express why I'm so taken 
by Brilliance, there's just a 
feeling of 'nghtness' about 
the way that it works." 
CU Amiga, 
October 1993 (UK) 



■7^y 



"After using Brilliance for 

just a couple of days, I'm 

hooked. It is the only 

package to be released for 

the Amiga which can rival 

DeluxePaint for animation 

capabilities, and it is a 

class act." 

Amiga Down Under 

Nov/Dec1993 

(New Zealand) 



"Excellent! Brilliance is 
loaded with useful drawing 
and animation features, 
but it's not just the sheer 
number of tools on offer 
that impresses. Two other 
big points arise. First, the 
program is very easy to 
use, thanks to its intuitive, 
flexible and well thought- 
out panel system. The 
second major factor is 
Brilliance's speed. Even in 
HAMS mode, everything 
zips along beautifully 
quickly." 

Amiga Format, 
October 1993 (UK) 



"It took a while, but Deluxe 
Paint IV has finally met its 
match. If you're looking for 
the best AGA paint 
program on the Amiga, 
look no further than 
Brilliance. " 
Amazing Computing, 
November 1993 (USA) 



RIWANCB 



Professional Paint & Animation 

nOITAL 



ANNOUNCING 
VERSION 2.0 

Version 2.0 of Brilliance has been 
designed with productivly in mind. 
Several new (eatures enhance 
B already powerful program, 
bures like Flip Frames tfiat 
* IS the animator to Hip through 
(ings. Rub Thru that make 
compositing easier. Load and 
Save fween paf/is enabi ing much 
longer and repealable brush 
moves. Faster and more accurate 
Tweening. True View option (or 
magnification. And much, much 



Brilliance! 
The best just got better! 



"Brilliance is user friendly, 
doing an excellent job with 
nearly every function and 
option that it offers... " 

AmigaWorld, 
December 1993 (USA) 



"It is solid as a rock. Never 
have /known a first version 
of any program stand up 
like this or be so perfectly 
polished." 

Amiga Shopper, 
December 1993 (UK) 



...Brilliance 
kicked Tut's 
Butt! 



COM PARE I DeruxeFairillV Vs. Brilliance 



Overall Speed 

Picture Size Limited By: 
Chip RAM 
Total RAM 

Number ol Brushes 

Number of Anim Brushes 

Number of Screens 

Levels of Undo 

Levels of Redo 

Load/Save Paths 

Flip Frames 

Realtime Preview Mode 

Full Screen HAM Gradient Fill 

Max # of Colors Gradient Fill 

True 24 Bit Editing 

Load DCTV Pics as HAM 

Max Animation Speed 

Ground-up Design for AGA 
* Limited only by total RAM 



Slow I Fast 



Still Not Convinced? 

30 Day Money Back Guarantee 

when purchased directly from 

Digital Creations as a Competitive 

Upgrade to Ver. 2.0. 

Call 800-645- 11 64 to order. 




Digiliil Crvnlions. i'O Box 47. I-dIsoiu. CA y.iTd.^-tMW? 

Product Inlbrmation 9 1 6-.144-4S23 • FAX '> 1 0-6.^5-0473 • Onlers 8(K)-()45-l 164 



Circle 10a on Reader Service card.