/
Jk T A R I
B# il ■%COMPUTER
ENTHUSIASTS
ELLINGTON
Wellington Atari Computer Enthusiasts t
30
Dear Members,
Herewith the May newsletter. - * - ' - " --
NEXT MEETING
"i 11 ,*- held at the TAB building on Lambton Quay at
pm on 6 June (D Day!). We shall at that meeting have the usual range of
Demoes, product evaluations, chit chat etc. Another club tape, no, 15, will be
available to members. We shall also discuss a change of name for our group. As
mentioned in last month's newsletter, the Justice Department will not accept
Atari’s agreement that we can use their name as part of our's because it has
not been provided ’under seal’. Therefore, to facilitate early incorporation,
your Committee has agreed to place before members a recommendation, as
follows: that the Club’s name be changed from "Wellington Atari Computer
Enthusiasts Society" to
"WAGE
-an independent computer users’ group" "
•3) The present name of the Club is included in the rules, and the rules
state that they can not be altered "except by the majority of financial
members present and voting at the AGM or at a Special General Meeting,
provided that in the latter case 14 days notice shall be given to financial
members, with specifications of the proposed alterations". MEMBERS ARE
THEREFORE ADVISED THAT at the 6 JUNE meeting we shall hold a SPECIAL GENERAL
MEETING to vote on the Committee’s recommendation that the club’s name be
changed, to the form set out above.
4)LAST MEETING
Last month’s meeting went well. We demonstrated one printer and discussed
the merits of two other’s (the latter were not demonstrated because Murphy’s
Law dictated that the requisite "interface" did not arrive. The point to
emerge, above all, was that members considering the purchase of a printer
should make sure the proposed printer is compatible with the proposed
word processor package. In particular, they should know whether an interface
i^H eqUired or not ’ and -" if so ’ what interface. The Atari interface, while
good, is expensive and hard to get. There are cheaper ways of "interfacing" a
HoT U i? r - VJ ] th a .P rintsr: Roger Shepherd and Roqan Maxwell both havm a great
deal of information available. In addition, Antic magazine has recently
prepared some articles on printers etc which are available from the shops.
received club ta P - 3 were made available to members: we hope they were well
6)COPYRIGHT
Mention was made at the last meeting that the copyright law was more
restrictive in its application than had previously been thouqht. Your
committee has therefore been reviewing the club’s operations'and is happy to
make the following announcements:
(a)Club Tapes - this programme will be able to continue at its present
levei of activity. We have enough programmes in our library (ten disks with
p iblic domain programmes have just been received from Antic and a further two
-LnlaoSrftf ACE ’ t0 “• « 0 ‘"« ^ ^ addition,
members? obtain programmes from other sources, including more from our
1
*<
Lib ‘‘’irTn 1 ’ 5 '""'” "; ibrar r ‘ fittachbd is a statement fro. our Pregramme
sr7sh^^?r\^ir?I>i n VEf s F :Se?r ° b; “ !; ?? b s* ph
is 731176. ° d ' 3r ° du ‘ :t ‘v® operation. Dennis' telephone number
(c)Hagazines — Your committee ha= ^nr-ociH +-h = +. „i .
placed in the Wellington City Library’* hoi di ™'* ub . magaz 1 nes shall be
vast increase in the availabiiiiv n/tho d 9j - The advanta ge would be a
out-of-towners wi 1 1 bS olelSid ^ k 1 ?* e ' m f nes for ambers:
magazines via their local library an^thp 3 " -F * eV \ cou |' I d obtain access to these
members, the newslettSr wi 11 dShmS tJS "Interloan" system. To guide
WO receive in the f \1>, SSii*5i ?Klo?t i £ f‘?« y
arrangement, the
$630. Ring him on ph.
ssMit&ars: ss P r¥o , Jsi;!srUiSs l 'i,i? t iC 1 -
7)ANOTHER SATURDAY MEETING^ ’ / *
Secretary^hnowf " ant an ° ther Saiurda7 *“™ meeting? If so, let your
B>ARTIDLES for SALE
Printer. Ri na Ter "o!l°Jh. 729866 r S * lB St B715 an fltari 1027 Letter quality
328473"’ NSli UPt ° n hL a near-new fltari 600 for sale at
Cent i pede^$37.5o" 1 fTtridfl.,, Pacman S37.S0,
Allan’s ph. is 367704. *-b.OO (no instructions for the last one).
Logitec FT O 5001 M prrnteri S cin t be B ^?fined P cheip?y t °Shouf5 S-o^' " h ® reb V
ST Contact ’r ^ *t, 00 - b0 - Sb °“‘ d ‘0-24 be ordered!' tf,l'prlcTtFlt Le***
propaganda end osrt?"our’secrrt'ary^hafb’ "°t ™° re detai1s and alb ° the
Logitec's word-processing/interfacTng r S qi remenis.’ d ° BS " 0t r ™ embEr - the
Yours sincerely,
Des Rowe
(Secretary)
RANDOM THOUGHTS
from CHRIS CAUDWELL
Recently a friend carried out the "HI-RES" modification to my old metal model
41<_ tape player.lt was detailed by a Mr CArl Evans in ANTIC FEB 84. Since then
can now load about SOT. of the tapes which were previously unloadable. This
included about half the programs on club tapes.The modification simply
re K 1 ?K ln H t ^° *T esistors with 17. accurate ones available from Wisemans
for uc each.The hardest part was findinq the resistors in my old 410, they
are not where the photograph in the ANTIC magazine shows them.
A Wellington Apple users group was formed last weekend.If they prosper
they will make useful contacts because they will face the same issues we do
with copyright etc.
a blue
afford
Tired P f looking at your programs displayed in white text on
background : Thinking of buying a green screen moniter but can’t really
it? There is a poor mans answer.
nop c 10 1 J ecr t /i u h w ^ ollowin 9 c °de in direct mode or in your program
BE.-i, I-., 1: SE, 4, 12, 1 .You may need to adjust the brightness etc. of your TV
but you win get green letters on a black background;Just like the screens at
work! The effect is particularly interesting because according to the manual
can-t alter the text colour in Graphics Mode 0.In practise what you
do . ls make th e background green and turn down the brightness so you
can t see it. Tor some reason you are left with green letters.'
Finally can anyone help me find a supply of sticky back paper with
traction feed holes dom the side for my SEIK0SHA printer? Quik Stick sell a
minimum quantity of lo, (‘00 labels which would be 8yrs supply for the club
newsletter mailing.
I have used TINY
September newsletter.
TEXT for this article.The instructions
were in the
Now i t
newsletter.
is \OUR turn.Lets have more members
views and experiences in the
CLUB PROGRAM LIBRARY
Since being appointed Program Librarian I have spent many hours
compiling a list of programs held by club members. It is a long and
continuing task but I have broken the back of it and my initial"efforts
follow at the end of this article. I need everyones help to get the
information in the list accurate amd up to date. If anyone can help by
filling in where I have left a question mark, please either collar me at a
club meeting or ring me at 731176 after hours. I am especially lacking
in neat and tidy descriptions on what each program is about. A
description of up to 50 characters for any of the programs you are
familiar with will be very much appreciated.
A word about the list. Each program has a unique 3
number so if refering to a program, pleasr use the number
name since some programs have the same name.
or 4 d i g i t
as well as the
Another word about the list. You will notice the final column (field
in data base jargon) is headed status. This refers to whether a program
is subject to copyright. A "C" in this column means the program is
subject to copyright and cannot be copied. A question mark means we
are uncertain as to the status and the program will be treated as
copyright until we ascertain otherwise. A "P" indicates the a
is in the public domain and can be
program is usually done by persons
sword, otherwise known as pirates.
theft in law and the club rules do
activities.
program
freely copied. Copying a copyright
wearing an eye patch and carrying a
Copying of copyright software is
not allow this to be part of club
Yet another word. In the column I have noted those programs on
club tapes by entering the number of the tape. These tapes can be
obtained from Rogan Maxwell on club nights as per usual.
Finally the programs in the list are all E^asic programs. I know of a
number of Logo and other programs and these will appear in a future
edition of the list. Remember folks I and relying on you to get the list
accurate and up to date.
WACE LIBRARY MARK 2
Page 1
PROG NAME
TYPE
DESCRIPTION
PROS NO
TAPE NO
STATUS
CHICKEN
GAME
BASIC. CHICKEN CROSSING ROAD. VERY GOOD
101
3
P
GOLDMINER
GAME
?-
102
-
?
NUMBER BATTLE
GAME
?-
103
-
?
BREAKOUT
GAME
?-
104
P
SHOOTING STAR
GAME
?-
105
-
?
SAUCER LAUNCH
GAME
BASIC. SHOOT CLAY PI6E0NS
106
«*•-
?
TINE TRIAL
GAME
7-
107
3
P
ATTACK
GAME
?-
108
-
?
LUNAR LANDER
GAME
?-
109
4
P
STARBASE 13
GAME
BASIC. SHOOT ENEMY FROM YOUR STAR BASE
110
-
?
FOODS
SAME
7-
111
-
?
HART IAN EXPLORER GAME
BASIC. FLY OVER AND LAND ON MARTIAN TERRAIN. GOOD
112
2
P
SOL I TARE
GAME
BASIC. CARD GAME CALLED PATIENCE IN NZ. GOOD
113
2
P
ALIEN INVADERS
GAME
7-
201
-
?
OIL MINER
GAME
BASIC. MANY PLAYERS DRILL FOR OIL. GOOD
202
S
P
KORD SCRAMBLE
GAME
7-
203
-
?
SUPERFONT
UTILITY
7-
204
-
?
WORD SEARCH
EDUCAT
BASIC. FIND NORDS IN LETTER MATRIX
205
3
P
CONCENTRATION
EDUCAT
BASIC
206
-
?
HOUSE CHICAGO
ADVENT
BASIC. THREE PARTS TO PROGRAM.
207
-
?
HOUSE CHICAGO
ADVENT
SECOND PART OF PROGRAM
208
-
?
HOUSE CHICAGO
ADVENT
THIRD PART OF PROGRAM
210
-
?
SABOTAGE
GAME
BASIC
211
-
?
MASTER GOLF
GAME
BASIC. PLAY GOLF
301
-
?
BLOCKADE
GAME
?-
302
-
?
BOING
GAME
BASIC. BARNEY BOUNCING ON A TRAMPOLINE. GOOD
303
• -
?
STRATA BLASTER
GAME
BASIC
304
?
SUPER CHASE
GAME
BASIC
305
_
?
PIAZZA HOTEL
ADVENT
BASIC
306
—
?
ENGINEER
GAME
BASIC
307
-
7
DOUBLE CANNON
GAME
BASIC
308
?
CRANING
EDUCAT
BASIC
309
?
CAVE
GAME
?-
310
-
?
LASER BARRAGE
GAME
BASIC
311
_
?
SUPER FONT
UTILITY
CHARACTER SET EDITOR
312
?
SKI
GAME
BASIC. SKI DOWN SLOPE
313
.
?
TOCATTA
MUSIC
BASIC. PLAYS ? TOCATTA
401
?
JUGGLER
SAME
BASIC. JUGGLE BALLS
402
?
DUEL
GAME
?-
403
-
?
PLAY KISS HELPER UTILITY
BASIC. HELPS CONSTRUCT PLAYERS AND MISSILES
404
2
P
STELLAR DEFENDER SAME -
BASIC
405
?
THUNDER BIRD
GAME
BASIC
406
„
?
WILD STRAHBERIES
SAME
BASIC. SIMILAR TO OXYGEN. FAIR
407
-
?
SUB HUNTER
GAME
BASIC. BIT SLOW
408
-
?
AIR LOCK
GAME
BASIC. ESCAPE FROM NUCLEAR EMERGENCY
409
-
?
DOCTOR WHO
ADVENT
BASIC. DOCTOR WHO MAIN PROGRAM
410
-
?
DOCTOR NHO
ADVENT
BASIC. INITIALISES DOCTOR NHO
411
-
?
COPY CAT
GAHE/EDU
BASIC. SAME AS SIMON. GOOD
501
5
P
POKER
GAME
BASIC. PLAY POKER WITH ATARI.NAS ZXGi.MOD'D BY KNH 502
3
P
PUCKNAN
GAME
BASIC. LIKE PACKMAN. FOR PET, MOD’D BY KNH
503
-
?
IMHOTEP
EDUCAT
BASIC. FOR APPLE, MGD’D BY KNH
504
?
CASINO ROYALE
GAME
BASIC. PLAY CASINO GAMES. NEEDS IMPROVING (KNH)
505
-
?
HAUNTED
ADVENT
BASIC. FOR ACORN. HQD’D BY KWH
506
-
?
BOMBER
GAME
BASIC. SHOOT TARGETS. AVG
507
-
?
URANIUM
GAME
BASIC. NEEDS PADDLES
508
-
?
—- ¥•
?■ .i^y g w i h -w
WAGE LIBRARY MARK 2 Page 2
PROG NtME
TYPE
DESCRIPTION
PROG NO
TAPE NO
STATUS
ORCHARD
GAME
?BASIC. CATCH APPLES FALLING FROM THE SKY
50?
-
?
COL’iR 3 DIH
DEMO
?-
510
?
TAG
GAME
BASIC. 2 PLAYER TAG GAME
511
-
?
HORSE RACE
GAME
BASIC. RACE FOR MANY PLAYERS. GOOD
512
-
?
DIRECTORY
UTILITY
BASIC. LIST FORMAT. PROS TO DISPLAY DISK DIRECTORY
SOI
-
P
FROG
GAME
WONT LOAD OFF DISK
602
-
P
BATS
GAME
WONT LOAD OFF DISK
603
-
P
CHICKEN
GAME
WONT LOAD OFF THE DISK
604
-
P
BANKSHOT
SAME
BASIC. LIKE BILLIARDS
605
2
P
DOGGIES
GAME
BASIC. SWAP DOGS AROUND IN MIN NO OF MOVES
606
2
P
SLOT MACHINE
GAME
BASIC. PLAY THE SLOT MACHINE. AVG
607
2
P
ROBOT
GAME
BASIC
603
-
P
ROBOT
GAME
BASIC. DATA FOR ROBOT
609
-
P
BLACK JACK
GAME
BASIC. SAME AS PONTOON
610
-
P
FINANCE
UTILITY
BASIC. PERSONAL FINANCE PROGRAM. WONT LOAD !!
701
-
P
FINANCE I
UTILITY
BASIC. PART OF FINANCE. WONT LOAD OFF DISK
702
-
P
FINANCE INSTRUCT
UTILITY
INSTRUCTIONS FOR FINANCE
703
-
P
SEPERATOR
UTILITY?
BASIC
704
-
P
SAVER AND MOVER
UTILITY
BASIC. PUTS TAPS ON DISK
705
-
P
PLAY MISS HELP
UTILITY
BASIC. PLAYER MISSILE HELPER
706
-
P
GRAPHIC 7 HELPER UTILITY
BASIC. GRAPHICS MODE 7 HELPER
707
-
P
RANDQHAX
UTILITY
BASIC
CO
•3>
-
P
JONESTR
UTILITY
BASIC
70?
-
P
JSTRM32
UTILITY?
?-
710
-
P
LOADER C
UTILITY
BASIC. OBJECT CODE LOADER CHARACTER VERSION
711
-
P
LOADER D
UTILITY?
BASIC. OBJECT CODE LOADER DATA STATEMENT VERSION
712
-
P
MERRY CHRISTMAS
CARD
BASIC
801
P
CHRISTMAS MUSIC
MUSIC
BASIC. PLAYS CHRISTMAS CAROLS.
802
P
GOBBLER
GAME
BASIC. LIKE PACMAN. BIT SLOW BUT GOOD
803
-
P
BALLOONS
GAME
?-
804
-
P
GRUBS
GAME
?-
805
-
P
TIGER
GAME
BASIC
306
-
P
EGGS
GAME
BASIC. CATCH EGGS FALLING OUT OF THE SKY. AVG
CO
<£>
--4
3
P
CASTLE HEX
GAME
?-
80S
4
P
TINY TEXT
BUSINESS
BASIC. WORD PROCESSOR PROGRAM. GOOD
809
3
P
JTERMODEM
MODEM
?-
816
-
P
MERRY CHRISTMAS? ?
?-
901
-
P
MODEM
MODEM
?-
962
-
P
MEMORY DUMP
UTILITY
BASIC. DUMPS MEMORY TO SCREEN
903
-
P
GALLERY
?
?-
964
-
P
LUNAR
GAME
?-
905
-
P
DATA MAKE
?-
?-
966
-
P
PLUS AND ZERO
GAME
?-
907
-
P
SCEEN
?-
?-
90S
-
P
MOON
?-
7-
909
-
P
HUNCHERS
GAME
?-
916
-
P
CIPHER 6
?-
?-
911
-
P
TRUCKS
GAME
?-
912
P
TIME TRIAL
?-
7-
913
-
P
INVENTORY
BUSINES?
7-
914
-
P
ROMAN CLOCK
DEMO
?-
915
-
P
SCRL1 ?
?-
?-
916
-
P
CRTL1 ?
0 -
?-
917
-
P
TINYTEXT
BUSINESS
BASIC. WORD PROCESSOR PROGRAM
918
-
?
GUESS THE ANIMAL EDUCAT
BASIC. COMPUTER GUESSES ANIMAL YOU ARE THINKING OF 1601
6
P
WACE LIBRARY MARK 2 Page 3
PROS NAME
TYPE
DESCRIPTION
PROG NB
TAPE NO
STATUS
MINOR AND MAJOR
MUSIC
?-
1BB2
?
UXB
GAME
?-
1BB3
-
?
BOGGLER
?-
?-
1BB4
-
7
CATACOMB PHA
ADVENT
7-
10B5
-
?
MASTER MAZE
GAME
?-
1BB6
-
7
SAFARI LAND ?
EDUCAT
?-
1BB7
-
?
MUSIC SCALE
EDUCAT
?-
1008
?
ASE GUESSER
EDUCAT
?-
1B89
.....
?
SOLAR SYSTEM
DEMO
?-
1010
-
?
LEYET
GAME
?-
1011
-
?
TITAN
GAME
?-
1012
-
?
TITAN
6 AME
TITAN PART 2
1013
-
?
HARVEY NALL
?-
7-
1014
-
?
SPACE RESCUE
?-
?-
1B15
-
7
SHOKEY
GAME
?-
1101
-
?
POKER SQUARE
SAME
?-
1182
-
?
ATARI BLASTER
GAME
?-
1103
7
GAMBLER
GAME
?-
11B4
-
?
DEFENSE
GAME
?-
1105
-
?
STRATEGY STRIKE
7 -
?-
1186
-
?
SI 8 IDRAFT
DRAW
BASIC. DRAW SIMPLE COLOURED SHAPES. AVS
1201
-
?
FLIP IT
GAME
?-
1202
-
?
WATERFALL
PICTURE
BASIC. DRAWS PICTURE OF WATERFALL WITH SOUND
1203
-
7
BULL AND COWS
7-
HOW TO USE IT
1204
_
?
OLD MACDONALD
?-
?-
12B6
•
?
LETTER AND NO
EDUCAT
?-
1287
.
7
ONE ON ONE
GAME
?-
1208
?
JUMPING JACK
GAME
7-
1289
?
DEFLECTOR
GAME
?-
1210
•
?
MATH FUN
EDUCAT
?-
1211
_
?
TYPING TEACH
EDUCAT
?-
1212
_
?
STUNTMAN
?-
?-
1213
•
?
WORD SCRAMBLE
?-
?-
1214
•
?
SPEED READING
EDUCAT
?-
1215
?
SCREAMING DEMON
GAME
BASIC. PINBALL MACHINE
1301
7
P
BLOK
GAME
?-
1302
7
DIGITIZER
UTILITY
?
1303
7
CHUTES
GAME
?-
1384
?
MUSIC KEYBOARD
UTILITY?
?
1305
•
?
VIDEO SB
UTILITY
BASIC. PRINTS 8 B COLUMNS TO SCREEN
1386
.
?
VIDEO SB
UTILITY
BASIC. DEMO PROGRAM FOR VIDEO SB
1387
?
VIDEO 8 B
UTILITY
BASIC. PART OF VIDEO SB
13B8
?
CASSETTE TO DISK
UTILITY
?-
1309
?
DISK SPEED TEST
UTILITY
7-
1310
7
FRONTIER
DEMO
?-
1481
_
?
HOME BUDGET
UTILITY
?-
1402
7
SPACEMINES
GAME
?-
1483
7
WIZARD'S SWORD
GAME
BASIC. PART 1 OF GAME
1404
—
?
WIZARD’S SWORD
ADVENT
BASIC. PART 2 OF PROGRAM
1405
?
WIZARD’S SWORD
ADVENT
BASIC. PART 3 OF PROGRAN
I486
?
FLIP IT
GAME
BASIC. SAME AS OTHELLO OR REVERSI. GOOD
1487
7
BAUDOT PRINTER
UTILITY
?-
1488
•»
7
FINANCE
UTILITY
?-
1409
. "
?
MICROTEXT
UTILITY
7-
1410
?
TEXT READING
UTILITY
?-
1411
-
?
sir' twt*'
WACE LIBRARY MARK 2
Page 4
~7
PROG NAME
TYPE
DESCRIPTION
PROG N0
TAPE NO
STATUS
PiiKEY NOTICE
MUSIC
BASIC. NOTICE FOR POKEY PLAYER
1581
_
7
POKY PLAYER
MUSIC
BASIC. PLAYER PROGRAM
1562
-
7
POKEY COMPILER
MUSIC
BASIC. COMPILER PQR POKEY PLAYER
1503
-
7
POKEY EDITOR
MUSIC
BASIC. POKEY PLAYER EDITOR
1504
-
7
FLICKER
DEMO ?
7 -
1505
-
7
SPIRAL GRAPHS
DEMO
?-
1506
-
7
PLAYER 3
?-
?-
1507
-
7
PLAYER 2
7 -
7 -
1508
-
7
PFINIT ?
7 -
7 -
15@9
-
7
CHECKING
?-
?-
1510
-
7
CAR RACE
GAME
?-
1511
-
7
ROAD LOCK
7 -
7 -
1512
-
7
CASSETTE DISK
?-
?-
1601
-
7
TRAPPED
GAME
7
1602
-
7
TRAPPED
7
SECOND PART OF PROGRAM
1603
-
7
TRAPPED
?
THIRD PART OF PROGRAM
1604
*
7
DATABASE SORT
UTILITY
7
1605
-
7
DATABASE SORT
UTILITY
SECOND PART OF PROGRAM
1606
-
7
DOODLE
DEMO
?
1607
-
7
GR 9 DISPLAY
DEMO
?
1603
-
7
GR 11 DISPLAY
DEMO
7
1609
•
7
ABOUT TINE
?
?
1610
-
?
MINI GOLF
GAME
7 -
1611
-
7
POKER SQUARE
GAME
7
1612
-
7
SHQKEY
GAME
7
1701
-
7
VOLCANO
ADVENT
7
1702
-
7
VOLCANO
ADVENT
SECOND PART OF PROGRAM
1703
7
GTIA DEHQ
DEMO
7
1704
-
7
GR 9 DEHQ
DEMO
7
1705
-
7
ATLANTIS
7
7
1706
7
STATES
EDUCAT
7
1801
•
7
REHSAHES
EDUCAT
7
1802
•
7
SLIDE
EDUCAT
7
1803
-
7
FUNCTION
EDUCAT
7
1804
•
7
HENDRY PRO
EDUCAT
7
1805
•
7
KULT
EDUCAT
7
’ 1806
-
7
FLAGS
EDUCAT
7
1807
-
7
SI NON
EDUCAT
7
1901
.
7
BEGINTYP
EDUCAT
7
1902
•
7
NATHPKG
EDUCAT
7
1903
_
7
STATES
EDUCAT
?
1904
•
7
AMERICAS
EDUCAT
7
• 1905
-
7
METRICS
EDUCAT
7
1906
-
7
SPELLBEE
EDUCAT
7
1907
7
MEMORY PRO
EDUCAT
7
1908
7
MATH PRO
EDUCAT
7
1909
•
7
NUNBERS 15
EDUCAT
7
1910
-
7
NMBER LI
EDUCAT
7
1911
•
7
TOUCH
EDUCAT
7
2001
-
7
PRESCHL
EDUCAT
7
2002
_
7
SCRAMS 14
EDUCAT
7
2003
-
7
WRDNATE 36
EDUCAT
7
2004
•
7
DRAGNET 48
EDUCAT
7
2005
•
7
MADLIB
EDUCAT
7
20@6
-
7
HANGMAN
EDUCAT
7
2007
; -
7
WAGE LIBRARY MARK 2 Page 5
PROS NAME
TYPE
DESCRIPTION
PROG N0
TAPE NO
STATUS
FUNCTION
EDUCAT
?
2008
7
MINUTE NTH
EDUCAT
?
2009
-
?
HATH2
EDUCAT
?
2016
-
?
ELLIPSE
EDUCAT
7
2011 '
•
?
MATHWARS
EDUCAT
?
2101
-
?
ODDEVEN
EDUCAT
?
2102
-
?
PLURALS
EDUCAT
?
2103
-
?
VERBS
EDUCAT
?
2104
-
?
NOUNS
EDUCAT
?
2105
-
?
QUIZ PRO
EDUCAT
?
2106
-
?
C0PY8UIZ
EDUCAT
?
2107
-
?
HANGQUOT
EDUCAT
?
2108
-
?
GE08UIZ
EDUCAT
?
2109
•
?
HOONIND
EDUCAT
?
2110
-
?
HELP SYS
EDUCAT
?
2111
-
?
8 UIZHELF
EDUCAT
7
2112
-
7
LWRCASE GR2
EDUCAT
?
2113
-
?
BAGELS
EDUCAT
?
2201
-
7
TRAP
EDUCAT
?
2202
-
7
GEOGRAPHY
EDUCAT
?
2203
-
?
ROMANS
EDUCAT
?
2204
-
?
MLTBINGO
EDUCAT
?
2205
-
?
SCRAMNDS
EDUCAT
?
2206
-
?
SINENAVE
EDUCAT
?
2207
-
7
HANGMAN
EDUCAT
?
• 2208
•
?
BOURREAU
EDUCAT
?
2209
-
?
FANROSE
EDUCAT
?
2210
7
NMSTATES
EDUCAT
?
2211
-
?
MATH8UIZ
EDUCAT
?
2212
-
?
STATECAP
EDUCAT
?
2213
-
?
TONER
?
?
2301
-
?
KNI6HTS-
7
BASIC. RESCUE THE FAIR MAIDEN FROM THE TONER
2302
-
?
CRICKETS
GAME
BASIC? CRICKETS AND CONVEYOR BELTS
2303
-
?
MOTTIE
GAME
BASIC? CAN YOU CORNER THE MOTTIE FORCES
2304
-
?
WILD NEST
GAME
BASIC? THE NILD AND NOOLY NEST
2305
-
?
OLD MAC
GAME
BASIC? EDUCATIONAL HATCH GAME
2306
-
?
GTIA PAD
UTILITY
BASIC. GRAPHICS TOOL
2307
•
?
SHUTTLE
?
?
2308
-
7
GR 9 Mi! 69
UTILITY
BASIC. GRAPHIC 9 SCREEN DUMP TO EPSON PRINTER
2309
-
?
P
7
7
2310
?
LANDER 7
?
?
2401
-
?
HELLO
?
?
2402
-
?
TINY TEXT 2
UTILITY
?
2403
-
?
CITYSCRL
?
?
2404
-
?
ESGSNTCH
?
?
2405
. **■
?
RAM TEST
UTILITY
?
2406
-
7
HATHHARS
?
7
2407
-
?
PLURALS
EDUCAT
?
2408
-
?
HELI
?
?
2409
-
7
SOUNDS
?
? ife ■
2410
-
?
CUBE
?
?
2411
-
?
PMHELP
?
?
2412
-
?
QUICK DOS
?
?
2501
7
QUICK DOS
?
?
• 2502
-
7
8 MENU
?
?
2503
-
7
WACE LIBRARY MARK 2
Page 6
PROS NAME
TYPE
DESCRIPTION
PROS N9
TAPE NO
STATUS
8 UIK DOS
?
?
2504
?
S MENU
?
?
2505 *
-
?
8 UIK DOS
7
?
2504
~
?
CANNIBAL
?
?
2507
-
?
STARBLSESB
?
?
2508
-
?
DEPTH CR6 SB
?
?
2509
-
?
HPLQADER
?
?
2510
-
?
MPL0ADER2
?
?
2511
-
?
DECHEX
?
?
2512
-
?
DECHEX
?
?
2513
-
?
HEXDEC
?
?
2514
-
?
HEXDEC
?
?
2515
-
?
MISSILE
?
?
2514
-
?
ATRAIN
?
?
2517
-
?
SUSS
?
?
2518
-
?
Nxse
?
?
2519
-
?
RECORD CQUNT= 291
IO
WE WILL HAVE YOU TAGGED or IS IT 1984?
i 0
■■■■;■■ the last Club Committee meeting it was decided that we would
start issuing name tags to all members when they attend club meetings.
What we are going to do is have a plastic pin—on tag tor everyone in the
club. These will be kept in some semi logical order in a box at the door
.so that when members arrive they will take their name tag and wear it
throughout the meeting. Come pumpkin hour and we have to leave, the
tags will be handed back as you go out the door ready tor the next time
you attend a meeting.
There were two reasons why the Committee decided to do this.
Firstly to ensure that everyone gets to know everyone's name. It you
are like most ot us you torget someones name about 3€>0 milliseconds
atter being told. We think this will help members ot the club get to
know each other especially members who turn up tor the tirst time.
The second reason is that we have some suspicions that one or two
people turn up to the meetings and are not members. That is they have
not paid their subscriptions. While we cannot point the tinger at anyone
and don't like making allegations, we have our doubts. What will happen
now is all those club members who have by definition paid their
subscriptions will have a name tag to wear. Anyone who is not a club
member and does not have a tag will be allowed to attend one meeting
and thereafter be expected to join the club.
I am sure that you all agree it is a good idea to introduce name
tags. Just one minor point. The first time we try this there will no
doubt be some things which go wrong like your name is spelt wrong or
we don't know your first name or you have paid up already but we didn't
make you a tag or heaven forbid we have made you a tag and you haven't
paid up. If anything is incorrect then tell whoever'is manning (can
anyone de-sex this word) the door and we will fix it. You shouln't have
any problem talking to the person because they should be wearing their
name tag.
**STOP PRESS**STOP PRESS**STOP PRESS**STOP PRESS**STOP PRESS**
FOR SALE: Kevin Holland (tel 694.838) has two disks for sale at $30 each:
(a) Jump-man (32K)
Cb) Dimension X
MESSAGE FROM JENNY: Disk Drive, Memory Upgrade and 800XL:I'm still waiting for
all of these at the time of writing.
CLUB TAPES: BUGS AND THINGS
Several members have reported problems with the last educational tape (#13).
Here are some answers, with corrections supplied by Lonny Carey:
MEET THE ROMANS
This is a 16K+ program. Sorry we forgot to label it as such.
BAGELS
PROBLEM: During the program the ESC key is used for the option of finishing.
This is a disk option, so for the cassette version delete L.10000 or change it to
10000 END
CANNIBALS AND MISSIONARIES.
PROBLEM: Program crashes at beginning - error message unreadable. This is a
lack-of-mempry fault for 16K. To correct, delete all REMarks - kill lines
10,20,30,40,50,1760,1800,1950 and half the instructions (lines 2040-2058)
MEMORY MATCH
Several people have reported non-loading but we haven’t had time to check this
one out yet. Could be another inadvertent 16K inclusion.
OIL MINER (Club tape #?)
PROBLEM: If there is more than one player and only one joystick, the other
players must use control-arrows and RETURN. To correct:
Change L.90 to 90 JS=STICK(0): IF JS=15 THEN RETURN
Change L.95 to 95 TRIG=STRIG(0): IF TRIG THEN RETURN
This suggests what to do if you have a 600XL with only 2 joystick ports and a 3
or 4 player game written in Basic.
HOWEVER
The club makes up tapes in large numbers, and gets only occasional
feedback. Please tell Des which programs you thought were good, which okay but
could be improved, which you thought disappointing. We need those comments,
positive and negative.
This page written on a L0GITEC printer using an AXIOM AT-846 interface from
COMPUTER PALACE; 600XL with AtariWriter.
BY LOUISE KEHOE IN CALIFORNIA
_ “ WHAT CAN a home com¬
puter do? What use is to to
I me?" Such basic consumer
questions cut through the hyper¬
bole and rhetoric that surround
the home computer industry.
Like the child who shouted
“ the emperor has no clothes ”
in Hans Christian Andersen’s
fairy tale, they reveal a web of
pretence. Surely, everybody
knows what a home computer
docs, don’t they ?
Not accordin': to some of the
leading U.S. makers. Answering
these basic questions is the
biggest challenge facing home
computer \anufacturers.
according to Mr Don Esferidee. •
president of IBM Entry Systems
Division which nroduces the
IBM “ nc.” As TRM prooares to
enter the consumer market with
a U.S.SfiOO to U.S.5700 home
computer called Peanut, the
computer giant is still trying
to work out what its home com¬
puters wilt be used for, he
reveals.
Past exnerirncc- of computer
use offers them little help. “Our
market research tells us that
two-thirds of the (JBMV pcs
sold arc used for some kind of
business application, and two-
thirds are located in the home.”
says Esteridge. IBM knows
what businesses do with com¬
puter, and personal computers,
“but* people don’t Think like
businesses, and they don’t want
to," says Esteridge.
“ I like to describe a personal
computer as a productivity
tool, but when I tell my neigh¬
bours that, I get a blank stars.
They are quite happy with their
typewriter, they have no prob¬
lems balancing their cheque¬
books with paper, pen and
calculator, and they are" quite
comforable with shoe-box files.
*• We can tell them that com¬
puters are fun, that they are
creative, that they are an
Investment in the future.” But
thore answers, Esteridge says,
are not enough if the computer
“fad" is to endure to become
a long-term consumer market.
:hciHome computer users fall
into four categories, according
to Apple Computer. They are
concerned parents who buy
computers to give their child¬
ren a head start in the computer
age. They are people with a
practical — often job-related —
purpose such as writing a book.
Others are ” anti-obsoletists ”
who fear being left behind in
the rush of new technology, or
they are hobbyists who just like
playing with computers.
In the U.S., they will buy a
total of 5m units valued at
US$2bn. This year, according
to Future Computing, a Richard¬
son, Texas, market research
firm, the researchers predict
that by 1988 annual sales will
rise to a staggering 15.8m units
micro
ing the glamour of home com¬
puters.” says Apple Computer
marketing manager Chris
Bowman. Advertisements fea¬
turing movie stars do not
address the real issue of the
value of the computer to the
consumer, he stresses. “We
should be publicising real
applications.
“ It is hype to tell the world
that home computers are ‘user
friendly.’ Saying that ‘every¬
one will soon own a home com¬
puter’ is not true, and may in
fact build up consumer resist-
“ I like to describe a personal computer as a pro¬
ductivity tool, but when I tell my neighbours that,
I get a blank stare ”
worth close to USS6bn. The
figures specifically exclude com¬
puters that serve dual office/
home applications.
To live up to those predic¬
tions, home computer makers
. are beginning to recognise that
they must discard the preten¬
sions and exaggerations that
have surrounded the commer¬
cialisation of the home
. computer. ■
To extend the use of home
i computers beyond previously
i identified consumer groups,
: manufacturers must find more
1 practical applications for their
i machines, they are beginning to
i recognise.
“ The industry has been sell-
ancc. People do not like to be
told what they are going to
do.
“If the public’s perceptions
of home computer applications
do not catch up with reality,
then the home computer
market will falter. The home
computer could become the
crockpot of the late 1980s—a
hype and bust market.”
What will a home computer
do for the average consumer?
Atari president of computer
sales Don Kingsborough offers
the blunt answer: “not very
much.”
“We have got to stop over¬
promising—selling computers
1 ‘ » i tv L
with the promise that they will
change peoples lives.”
Software will eventually pro¬
vide the answers to what a
home computer does, but so far
the software does not live up
to the promises the industry is
making, he believes.
“The industry is scrambling
to keep up with its publicity,”
says Dan Ross, vice-president
of Timex Computer Corporation
which sells Sinclair-designed
home computers in the U.S.
“The central issue is that the
consumer is confused.” lie com¬
pares the home computers
offered today to the first con¬
sumer-priced automobile, the
Ford Model T.
“The Model T sold because
it met a basic need that was
evident to the consumer. Can
we say the same of the home
computer?” he asks. “There is
a lack of clarity in this indus¬
try, we have not clearly
answered a consumer need. We
use high technology jargon and
we continually discount prices.”
The net effect 'is frustration for
the consumer, says Mr Ross.
So far, the industry appears
to have identified the issues, but
not to have come up with satis¬
factory answers. Some lay the
problem of finding real applica¬
tions for the home computer on
the shoulders of software pro¬
ducers. Others believe that if
home computers are cheap
enough the consumer will work
out what to do with them.
“Interest in home computers
is self generating,” says
Myrddin Jones, vice president
of marketing for Commodore
Business Machines, which has
led the decline in home com¬
puter prices to become the lead¬
ing home computer manufac¬
turer in the U.S.
He suggests that the indus¬
try should be concerned with
making home computers easier
to usf, offeryjg greater support
and training to retailers and
consumers, making the
machines interactive with other
- home electronics products such
as video disc players and with
improving the “playability” of
home computers with better
graphics.
• ■«.: * >.< ;
’** *W’ -V '
i’i?--•'#•'*'
|6
THE
ASIAN WALL S'
Personal Computers Inspire
agazines 5 but Shakeout Seen
OP FIVE MICROCOMPUTER
CONSUMER MAGAZINES
<*}
.v?,;
3-
£.
f
}'
yx%- ■
■ ;■ By Theresa Engstrom
Special to The Asian Wafl Stteet Journal
V-'L' BOSTON — John Hayes, associate pub-
. * Usher of Byte magazine, was mystified when
he got a flurry of reader complaints that the
• November issue — the largest ever with 728
r-Vpages — was late. When Mr. Hayes
Investigated, lie found that the issue hadn’t
• only been a recordbreaker, • but a
backbreaker as well.
“The problem was a basic reluctance on
the part of mailmen to carry it,” says Mr.
Hayes. “Wherever mailmen still carry the
mail on their backs, the magazines were
being delivered three or four at a time over
the course of a week or two.”
These days it isn't uncommon for
mailmen to be slinging computer magazines
thicker than telephone books. There are 9.1
million personal computers in the U.S., and
last year the 14 largest computer magazines
• alone carried $116 million of advertising
aimed at their owners — a 122% increase
from a year earlier.
That much money looking for a home has
inspired a rash of publications. Depending on
how “magazine" and “computer" are
defined, there arc 150 to 400 computer maga¬
zines on the market. About a dozen maga¬
zines cover only International Business Ma¬
chines Corp.'s Personal Computer; there’s
PC. PC World and PC Week, for starters. By
one count, 60 new magazines devoted to
• personal computing appeared last year.
Survival of the Fittest
. The field may be too crowded to sustain
that pace. “1 believe that 30 or 40 books may
fold this year," says James Callan, vice
president at C Systems Ltd., a market re¬
search firm. He’s considered an optimist, he'
adds. Some people in the advertising indus¬
try predict that 80% of the existing computer
magazines will go under.
: Every magazine hopes to survive by carv¬
ing its own niche in the market. But with so
much space to fill between ads and so many
similar publications, that’s not easy.
“There’s a lot of redundancy in the edito¬
rial,” notes Sheila Clarke, who reads 57
computer magazines every month for
Adscope Inc., a Goldendale, Washington, re-
'searchfirm.
Ip the February issue of Byte, there were
articles titled "Benchmarks and Perfor¬
mance Evaluation,” “Don’t Bench Me In”
. and “Benchmark Confessions." Other topics
in the magazines range from the zany (“PC
Passion and Other Romances”) to the in¬
scrutable (“MSPRO: MS-DOS on the S-100
Bus”).
Virtually all the ads are for computers
and related items. Computer-mag; zine read¬
ers might seem like a good audi nee for
other advertisers, but readers have criticized
’ magazines that have tried running non-
" computer ads. They say they read the maga¬
zines as much for the ads as for the editorial
copy. ■ *'
Many of the magazines were begun by
entrepreneurs. Allan and Margot Comstock
Tommervik started their first magazine,
Softalk, for Apple computer users on $40,000
in seed money. Less than four years later,
the Tommerviks value their four : magazine :
empireat about $12 million.
Now big companies are seizing the mar¬
ket, either by buying magazines or starting
new ones. »
McGraw-Hill Inc. bought Byte and Popu¬
lar Computing from a New Hampshire entre¬
preneur, Virginia Londoner, in 1979. Both are
among the most popular and lucrative. An
industry researcher describes Popular
Computing as “plain vanilla," but adds, “It’s
done well. When McGraw-Hill chooses to put
out a magazine, they know how to do it.”
The first magazines to suffer from the
heated competition have been some of those
aimed at a general computing audience.
Magazines targeted at beginning computer
users run into trouble, too, when the user
outgrows them. For those reasons, such well-
known magazines as Micro Discovery and
Desktop Computing were killed in the past
year. Another general magazine.
Microcomputing, is being revamped by its
owner, CW Communications Inc., to appeal
to more-sophisticated readers.
Hayden Publishing Co. has tried to avoid
the entry-level problems by publishing a
more advanced version of its Personal
Computing, designed to appeal to secorid-
■and third-year readers. When subscribers
send in their renewal notices, they automati¬
cally start receivingthe “enhanced” version,
says William Wooven, circulation director.
One fairly safe route seems to be to
devote the magazine to a winning computer
model like the IBM PC. CW Communica¬
tions’ PC World, which began last year,
expects total revenue of about $30 million
this year, up from $13 million last year.
, It’s important to bet on the right model,
though. Advertising sales have been
“clisappointing” for a magazine devoted to
Digital Equipment Corp, personal comput¬
ers, says Patrick Kenealy, editor of Digital
Review. That’s probably because sales of.
Digital’s personal computers have been slug¬
gish. And a would-be publisher of a magazine
for Timex-Sinclair users was caught by sur¬
prise when Timex announced it was quitting
the home computer market just 10 days after
he bought the magazine.
Problems of Success,
These so-called “machine specific” mag¬
azines make up about half the titles among
personal computer magazines, with the trend
toward an even narrower focus. There’s a
magazine called UNIXAVorld, dedicated to
an operating software system. Another mag¬
azine, Wall Street Computer Review, deals
solely„with personal computer applications in
the investment industry'. • ‘
Even great success, however, has its
drawbacks. Some of. tM magazines are
growing so fat that they’re testing the limits
of print technology. . ..
So publishers are trying to trim pages—;.,
while increasing profits. One way is to raised
advertising rates. Compute!, owned by a unit.
of ABC Publishing Cos., raised its rates 72%.
last year.'Ad pages still rose 51%, but reve- '
nue increased about 400%. In January, the ■
• v v.’.rr-‘“ v; c
■A.
Ranked By Estimated 1983
Gross Ad Revenues ' *
Millions
27.5
16.8
11.8
9.7
7.5
creative
competing
Source: Communications Trends Inc.,
Larchmont, N.Y.
magazine raised its rates again.
Some publishers attempt to spin off anoth¬
er magazine to take some of the ad load.
Hayden Publishing Co., owner of Personal
Computing, last fall introduced a sequel.
Personal Software. -
As already-thick magazines increase
their frequency, editors are desperate for
copy. “We’re sweeping the paper off the
floor” to fill the magazine, says an editor
whose publication recently went from month¬
ly to twice a month.
At least one magazine printed a list of
programs that will run on the IBM PCjr —
lifted directly from IBM press releases. And
even in-the best.magazines, the almost sym¬
biotic relationship between computer maga¬
zines and ‘ the industry can lead to
embarrassing boosterism. In the March is¬
sue of Byte, an editorial apologizes that “in
some recent cases, Byte lias been guilty of
insufficient editorial zeal in purging promo-
tional material from certain articles.”
Freelance writers, not traditionally
known for their financial successes, doubly
are finding the computer magazines a boor-
at $750 to $1,000 per article.
Technical knowledge is no longer a pre¬
requisite, either. “Once you know anything
about computers, it’s easy to pop off 20 tips
for $1,000,” says Paul Somerson, an editor at
PC. Mi’. Somerson says he bought his first
^computer to retype a pornographic novel and
fell in love with the machine. He wrote
article and submitted it to PC, and now he
,spends his, days writing about computers
instead of sex. -—
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T.A.C.
T-A.C. (Tactical Armor Command, Avalon Hill, $30.00) is a World War
II armored simulation. You choose tanks, field guns, and infantry from
any one of four countries (U.S., Great Britain, Germany, and Russia)
You direct their attack upon the enemy forces.
From the menu you choose one or two players, skill level (if playing
the computer), any one of five scenarios, and the points each player
gets for his forces (from 12 to 224).
The game is a stepped-up version of the TANKTICS game (also by
AVALON HILL). This time, the computer not only does all the com¬
putations, but controls the map as well. Each turn consists of several
parts. The first part is tactical sighting. This is when the "active" unit
looks for all units in its line of sight (friendly and enemy). Next is the
strategic sighting. Now the tactical sighting is put on the overall map.
Then comes the movement phase. Players set the speed for their
units. Then comes the indirect fire phase. Armor units may fire in¬
directly at enemy units (both seen and unseen). Infantry and field guns
may load/unload in this phase. Then comes the second part of the
movement phase. When a player presses the button, the unit begins to
move. Players can turn their units by moving the joystick, but it is very
easy to oversteer.
I love the indirect fire mode. With a squadron of tanks, a skilled
player can wipe out most slow tanks, all dismounted field guns, and
infantry halftracks. !n the engagement scenario, a player can lose half
his force in a single turn. But to keep a player from losing interest too
soon, there are four skill levels and four other scenarios. These range
from static defense to stalemate. In some scenarios there are
minefields to worry about, besides the other player.
The graphics are excellent. The scrolling is outstanding. There is
some sound, but this is not the same quality as the graphics. The
game designer must have spent some time collecting all the Informa¬
tion on almost 40 different tanks. The computer determines the effec¬
tiveness of a shot by computing the armor thickness, weapon caliber
time tracked, and speed.
Overall, I think this is very good. But as a Squad Leader fan, I find a
maximum of eight units constricting. And the map is not very large
once a main battle tank gets rolling. This is one of the best wargames
I've seen in a long time.
—Aaron Ness
DIMENSION X
DIMENSION XfSynapse Software $30), aside from being a graphics
spectacular is also very playable and "wears well." It is sort of a cross
between STAR RAIDERS and Synapse's own game, ENCOUNTER
The objective of DIMENSION X is to eliminate enemy saucers
before they eliminate you and/or get control of the "Capital"
(represented as a square on a grid map in the upper right corner of the
screen display).
As the game begins an intialization screen appears which give you
choices as to the level you wish to play.the strength of your shields,
and the number of alien saucers you wish to encounter. When you
make these choices you are immediately projected to the main screen
display — and what a display it 13 ! You are in the cockpit of your own
ship looking over a scrolling 3-D landscape with mountains and tun¬
nels in the background and a biue sky and clouds overhead. Moving
your joy stick forward moves your ship forward ove' the chsckerboa, d
surface of the planet. You may also move back or from side to side by
moving the joy stick. This visually gives you the effect of "zooming” in
and out as well as traveling at great speed.
Enemy saucers appear from time to time and fire at your ship. You
either dodge their shots while firing back or your shields ere destroyed
and the game ends.
The top of the screen has, in addition to (1) the grid map, (2) a scan¬
ner to help you locate enemy saucers, (3) a fuel gauge, (4) a shield
status indicator, as well as (5) a message board which warns you of
various hazards. Despite all of these “aids" and the graphic display,
the screen is not cluttered.
To move from one grid to another it is necessary to pass through
tunnels at the edge of each sector. In the tunnel the display changes.
What you see is laterally shifting planes representing the edges of the
tunnels and a series of gates which you either go over or under. If you
hit the sides of the tunnel or do not avoid the gates you will sustain
damage. At the novice level these gates are not difficult — but at
higher levels with increased speed I got frustrated at times.
One of the squares on the grid map ha.-, an "F" on it. This represents
where you need to go to automatically replenish your fuel supply and
to repair all damages sustained in battle.
If you succeed in destroying all of the saucers you will be given a
rating and classification on a final screen (shades of STARRAIDERS).
I succeeded once in reaching a class 1 status mostly by luck. The
highest level, labeled "Expert", is too fast for me to master as yet.
This is a good game. It has had good staying power and variety
There are a lot of subtleties to DIMENSION X which are discovered on¬
ly by playing it. I do very well on the battle field but not so hot
maneuvering in the tunnels. The graphics alone make this game a wor¬
thy addition to the Atari repertoire.
— Graham Smith
BASIC XL
I don’t impress easily. A product has to be quite good for me to give
it the green light. In the case of BASIC XL ($99 OSS), I am impressed
all over myself. I received my computer programming training on Main¬
frame computers. Most of these have extremely good editors and very
powerful versions of BASIC. Needless to say, I wa3 rather shook when
I bought my ATARI and found many of the high level commands I was
used to were missing. And, while the ATARI editor is the best of all
home computers, it still lacks many features.
The first thing the programmer will notice is the improved editor.
Automatic line numbering, built-in renumber, and block line deleting
make it much easier to modify programs. Another powerful aid to pro¬
gramming is the TRACE function. The trace function is not be par¬
ticularly useful in graphic programming, as it kills all graphic mode 3
and functions only in GR.O. On the other hand, if you are going buggy
trying to find just where the extra characters crept into that siring, this
is the ticket.
There are other nice features to the editor, and some which are
useable through the editor OR in deferred mode in programs. First,
and probably the most desirable is the DIR(ectory) command, if you
are like me you probably don't update your disk labels often enough.
This makes it fun trying to find which disk has what. Also accessible
are most of the standard DOS commands, which saves PLENTY of
time if the program you are developing does any file manipulation,
such as creating data files. All in all, the editor is among the nicer I
have seen. The only more powerful editors are those on larger
machines which COMPILE the basic programs prior to running them.
One thing you will notice about BASIC XL right away is it runs
FAST. Without any modifications to existing programs, any largeish
program will run noticeably quicker. As an example, I booted MASTER-
TYPE(tm) with BASIC XL in the computer. While the program was
thinking it was running at 25 WPM, I counted 34 WPM. Again, this is
with absolutely NO changes to 'he program. On top of this, there is a
nifty command which comes in very handy. "FAST" tells the computer
to do a basic pre-compile on the program. I won't take the time to ex¬
plain its operation here, but it can make a very significant differance in
speed.
One of the things that bothered me the most when I got my ATARI
was the lack of string arrays. Once I got used to building my own str¬
ing arrays, I felt better and found that if I worked at it I could to
anything other Basics could do. BUT, it took a lot of extra programm¬
ing. BASIC XL has all of the string handling fea'"res of the best micro¬
computer basics. Not just string arrays, but MIDS, LEFT$, and RIGHTS.
Also included is the FIND command, which makes string searching
quite a bit easier. This does not force you to use these commands, as
the normal ATARI string handling features are also available.
Not being a mathematician, and avoiding number crunching as
scrupulously as possible, I couldn't see any changes in the math func¬
tions. So I compared the command lists in the ATARI BASIC and
BASIC XL manuals. Sure enough, no changes. (At least none I could
find).
For people like myself who just LOATHE mucking about with the
details of setting up and manipulating PLAYER MISSILE graphics,
there are a whole flock of commands to simplify the process of using
PMo. This should open the use of PMG to many programmers who
have avoided it in the past.
Let's not forget the error codes. ATARI BASIC simply gives you a
number when it encounters an error. BASIC XL not only gives you a
number, but a short explanation of the type of error encountered.
Those of you who don't goof up enough to have memorized all of the
error codes (like I have) will appreciate this feature. It will save you
from looking everything up in the manual.
Those of you who Intend to do any serious programming in BASIC
should strongly cons'der picking up BASIC XL. Not only do the
features make programming easier, but the increased speed in many
cases is enough to make the difference between a clunky game and a
fast, smooth one. Those of you writing application-type software will
find it faster and easier. I have used all of the enhanced Basics that I
have seen for the ATARI. Of them ail, BASIC XL Is the best. In my opi¬
nion, this is a MUST for BASIC programmers.
Now, Is anybody listening at ATARI. I have talked with Bill Wilkin¬
son at OSS. He assures me BASIC XL could be implemented in the
new 1450XLD (if there really is to be such a thing) without making any
mods to the operating system OR the circuit boards. If you plan on
putting out an advanced personal computer, you should use the most
advanced implementation of BASIC available. I seriously believe the
search for a better Basic ends hero.
Klrt Stockweil
lb
BUMPAS REVIEWS
Scroll I ($20. Superware. 2028 Kingstiouse Rd., Silver Spring, MO 20904
301-236-4459) is a machine language program you can use as a
subroutine in a program of your ov.n design. Your programs may now
easily include continuous scrolling in 8 directions. You may also
control the speed ol the scroll, and you can change the ANTIC
character mode. You can do all this without having to understand all
the details ol fine scrolling.
The manual is not a tutorial, but use ol this program can be very
instructive tor someone learning about scrolling. The user is referred
to "De Re Atari'and to the October. 1983 issue ot ANALOG magazine
lor more information on line scrolling. The 5 page manual describes
the simple steps needed to incorporate the routine into a program.
The disk also contains a demo program with a map ol the Western
Pacific Ocean. The scrolling routine is supplied in the form of a string
variable, but it is also supplied in DATA statement format in case you
cannot use a long string variable.
I've always been a bit intimidated by scrolling. This package makes
me want to experiment with it in several programs.
BUMPAS REVIEWS
Eastern House Software (3239 Linda Dr., Winston-Salem, NC 27106)
has done Atari, tnc. a BIG favor. They have removed one of the most
Important reasons one might want to keep an 800 rather than buying
an XL
MONKEY WRENCH It is now available in cartridge form for Atari XL
computers. The price will be $50 as of June 1, 1984 (the announced
date of availability). We’ll be sure to let you know how well it works as
soon as we've seen a copy.
LETTER WIZARD (Datasoft, $50) is the latest word processor for the
Atari. I've been using TEXT WIZARD lor nearly three years now, so I've
oeen eagerly awaiting Datasoft's improved product. And it is improv¬
ed. There is a Main Menu from which the user may proceed to Edit a
document, to Print a document, or to go to a Menu of disk file manage¬
ment functions including: Formatting a disk, renaming, deleting, lock¬
ing and unlocking files. The disk directories are displayed in double¬
column format on the screen, with the space bar used to continue if
more than one page is needed. The disk directories may also be called
up from within the editing mode. There is a status window at the bot¬
tom of the Edit screen showing the file name, amount of RAM
available, and the number of words and disk sectors in the file.
Many program features are applied by use of the three function keys
In combination with other keys. Letter Wizard moves away from the
use of Control Key combinations to permit users to embed control
characters in the text of documents. The format for these embedded
commands requires the Atari Logo key (inverse) to type the letters
“ch”, together with the decimal number of the control code. This
feature allows me to get more use from my IDS printer than is possible
with most word processors. A very powerful feature. The rhanual says I
must precede each control code with (inverse) "ch27” (the decimal
value of the ESC key), but for the IDS at least, this code is not helpful.
Only the control code of the printer feature I’m using Is required. Since
the inverse key must be toggled on and off, the program features re¬
quiring this key usually require two more key-strokes than other word
processors
Letter Wizard adds two new cursor controls: Now the user can jump
to the beginning or end of any line. And flexibility in handling margins
is expanded by permitting “relative" margins. Without resetting the
margins of the printed page, you now may set off the margins of
paragraphs within your text. The temporary margins may be inside or
outside the margins of the document as a whole. A very sensible and
easy way to handle this problem. No more calculating how wide the
paper is. Now you need only decide how many spaces the margins will
move, inside or outside your other margins.
You no longer have to worry about having the cursor at the top of
the file for saving and loading. If you want to save less than all of a
document into a file, separate commands are available to save
everything below the cursor. In the same manner, files may be append¬
ed below the cursor with another command. If you make a mistake
when you delete a block of text, a new command permits you to
restore the deleted block. This is a handy feature!
Now for the bad news. The program does not function with any dou¬
ble density disk drive. I can't help think this is a severe marketing er¬
ror. Double density drives are flooding the market for the Atari. This
program requires users to take a step backwards. And after I've con¬
verted all my text files to double density, too! Less important, Letter
Wizard has abandoned the support for double-column printing. My
guess is the greater printer support achieved in Letter Wizard has
made it necessary to drop this feature.
nRMPP I rr
. In BRUCE LEE (Datasoft. 19808 Nordhoff Pi rn .
| * 30 ). Oatasof. points the CA 9131 '■
! Bruce Lee. you must work your way throunh ,n ^ Mde 9ames ' As
f » r r c ; n rdb o=
being pursued by a large sumowrestler eaiiMi re i , °‘ n9 m,s - You are
Sssssr* - •rrt
manuanmpheVthlTdyTu^ulTwInand'oe 6 !’ 96S qU “ e '' ar ' ed Th *
sortie into the wizard s castle w,n d. ioooS? w,2a,d - "ext
survive through me first 10 rooms so I Ve °" y beeo able
point out yet ° 1 haven 1 been able <° check this
ot^r S op”ons e 2 a p'aye q sTakmn C , 0mpU,er: Oa,aso » has P™** *«o
Player. This las. opt^n?simauelnH S T COmpu,er ' ana P' a Yer vs.
than most arcade-style games One nil' 9 ' Ve thtS game a lon 9 er ,if e
other runs me Green Yam . Th c P " Jns Bruce Lee whll «
— Nickolas Chrones
GUITARADE
=saSsr»«
negligible. ^ d ' S ’ 0rl10 " 31 V6rV h ' 9h and ^SSs
(Q There is another function to change the default mode from sharps
&SS£ 5 L~~SS~
with^ATARHJOO 800XL°i 20 O)d'This'program is compatible
— Aaron Ness
'7
Boulder Dash
(First Star Software, $J 3 )
This is a very good arcade-style game modeled after the pooular
Dig-Oug game. The fact that it s produced by First Star, a company
well known for it s hi-res graphic pages, should give you some idea of
the well-done screens.
d * n ! he 9 ame y° u tnove a constantly digging ant-like creature called
Hockford through the earth, avoiding death by a falling boulder, or by
any of the cave s other occupants. To score points, you must collect
rainbow colored jewels which dot the different caves, while keeping
an eye on the ever falling time limit.
After all the jewels in a cave are collected, you advance to the next
cave, which, of course, is more difficult. In the beginning caves, there
are just boulders and jewels, but beyond these easy' levels are ones
containing deadly fireflies, butterflies, or even the dreaded Amoeba
These seldom visited lower levels are extremely difficult because of
combinations of these characters.
There are options for one or two players, a pause feature and an
allowance for difficulty selection. The documentation is adequate but
could be better. H ' 1
The game has its funny parts too. For instance, if you pause for a
bit. Rockford will begin tapping a foot, patiently waiting fora response
from the player.
This is a popular game around our house. Even my parents enjoy
playing It. and that's pretty rare for them to enioy an arcade style
game. The best attribute of the game is challenge This is one of the
hardest games I've yet seen lor the Atari. II you lo.e a good challenge
this one s for you. * '
— Tim Ebling
For EPSON owners
Do you own an EPSON printer? Do you want to customize it? The
Fingerprint add-on board (Dresselhaus, 837 E. Alosta, Glendora, CA
91740 ($70) turns the 3 buttons (Online, FF, LF) into a powerful way to
program your printer. Change to compressed, emphasized, italic or
even the very tiny “subscript" print handy for disk labels. Does much
more, and very nice to have. Requires you to take your printer apart,
and some dexterity required. Another way to customize your EPSON is
described in the CSRA Newsletter as quoted from the Charlotte PC
Newsletter.
EPSON MX-80 Modlficaton
by Wayne Setzer
(Article modificated.by M.D.)
This article describes modifications to the Epson MX-80 to allow
you to use both the Graftrax-80 character set as well as the Graftrax
Plus set on the same printer, so you can use block graphics as well as
the advanced features of the Plus.
The Epson uses 3 2716 (2K) EPROM's for the character set. By using
2732’s (4k), and a switch to use either the lower or upper 2k, you can
switch to the character set you want. First program the 2732's with the
Graftrax-80 in the lower 2k and the Graftrax-Plus in the upper 2k. Install
the EPROM's in their respective sockets, leaving out pin 21. Tie all the
pin 21’s together with a small gauge wire (a wire wrap tool works fine
—M.D.). Connect pin 21 to the common post of a SPOT switch, and
mount switch on the back of the printer. Connect one side of the SPOT
switch to Vi5 volts and the other side to ground. (A ground can be
found marked on the right circuit board, and 5 Volts can be obtained
from the front part of the cut J1, which must be cut if you use an
EPROM instead of a ROM-M.D.). To use theGraftrax-80, set the switch
to ground, and for Graftrax-Plus to + volts. Be sure to turn printer OFF
before changing the switch setting. (Fingerprint works with the above
modification, somehow sensing the different printer codes —M.D.).
Because a different team assembles the text part and the listings
part of the newsletter, two articles last month did not have the listings
printed due to a lack of communication. They are in this issue—
Device Handlers by Greg Menke and the TldBits article by Dale Lutz
Sorry!
Also, the Global Change program last month had an omission:
change Line 800 to read at the end “THEN 920”.
XBASIC
(by George Schwenk (c) 1983 by SUPERware 2028 Kingshouse RO
Silver Spring MO 20904)
Description: Atari BASIC enhancement
Medium: Disk or cassette
Requirements: disk drive or cassette recorder, Atari BASIC, 16K RAM
(XBASIC uses less than 3K of RAM)
Cost: $29.95
XBASIC adds a library of thirty new functions which will help you
accomplish otherwise time-consuming programming chores with
relative ease. Each of these machine language subroutines is
accessed by the USR command from Atari BASIC.
The disk version of XBASIC contains an initialization file and six
examples of short programs which use several of the functions. A
thirty-page manual concisely describes each of the functions with
examples of how to incorporate them in BASIC programs, but does
not explain much about how it all works. However. SUPERware offers
to provide the source code to those who might wish to modify or
better understand what Mr. Schwenk has done. The cost for the
vD U /c?r' COde 15 S5 ' Furthermore - permission is given to include
StiPFfl commerc,al software, provided credit is given to
v nen.fs, of, —/% W /wiv i» vuioi. oy lyping
X = USR(DLIST). V0U Wl11 961 3 d ' Sk direc,0,y lisl,n 9 without calling
If you have w.shed Atari BASIC had string arrays you might
a, I> m« CI DcrS 3ASlC S fOUr su,n!5 ,unr - ,icns SDIM dimensions string
arrays. PS FH puts a character string into a string array GSTR qe's a
suh'slr „ e n a, r,n9 ,r ? m an array; ,NSTR aaa 'C"es 9 a stnng array^ a
substring. Also included are three similar array functions for integers.
I/O functions are PCHRS. GCHRS. SSAVE and SLOAO Use PCHRS
to put bytes from RAM to a disk or cassette tile: GCHRS gets them
ctxwc hese are 9reat lor sav,n9 or load,n 9 your own character sets
saves lhe screen : SLOAO loads it from disk or cassette
SMOVE. a related 'unction, changes the RAM area to be displayed on
the screen, which is useful for page flipping.
'unctions are CLM (clear memory). FILL (fill memory).
MOVE (move memory from one location to another- used for character
sets or players, etc.). DPEEK (double peek a two-byte sequence) and
OPOKE (a two-byte poke).
Also included are two timing functions. STIMER (set timer) sets a
countdown timer. DELAY waits lor the amount of time you specify
Two sound functions. VDIM and XSOUND, are used to play a
sequence of sounds during vertical blank interrupt, one sound each
1/60tn ot a second.
XBASIC has a special graphics call (SGR) which makes it easy to
set up ANTIC modes 4 and E. with or without a four-line text screen
For example. "GR.0:DUM s USR(SGR.2)”sets up a full-screen four-
color ANTIC mode 4 screen.
Finally. XBASIC provides seven player/missile graphics functions,
which enable, move, set the size and color of. and detect collisions of
players and missiles. PMOVE moves the desired player to any x.y
location and uses shape data from any part of RAM.
There are two ways to use XBASIC. The first is to add it to an
existing program. The procedure is to LIST "D:YOURPROG" (or LIST
C: ). LOAD XBASIC. and then initialize XBASIC by typing GOSUB
32500 in the immediate mode. [XBASIC uses line numbers 1*12 and
32490-32502.| Next. ENTER your proqram back into memory Finally
type X = USR(XSAVE):SAVE "D.YOURPROG " (or CSAVE) This
procedure will save XBASIC along with your BASIC program.
The second method is to use XBASIC when writing a new program.
You must begin by loading and initializing XBASIC before typing in
your program. When editing your XBASIC programs, it is necessary to
begin each editing session by initializing XBASIC. and to use
X =USR(XSAV£) before saving. I learned that the hard way, although I
hack read the directions prior to starting. My problem is I like to save
my programs frequently, and I occasionally forgot to use XSAVE or
else forgot to initialize XBASIC at start-up.
XBASIC uses page 6. I spent several hours trying to convert a
program from a magazine to XBASIC, only to discover it would not
operate correctly because it already had a non-relocatable machine
language routine stored in page 6. Although 40 bytes (1561-1600) are
used only by DLIST and are free for your use unless you use DUST
you must face the reality of this limitation to XBASIC if you already
use other routines designed for page 6. The obiect code for XBASIC is
stored as part of the variable name table.
I find it difficult to recommend XBASIC to beginners, but more
experienced BASIC program developers may find these new functions
facilitate faster programming, as well as faster program execution. Mr.
Schwenk appears to be a conscientious programmer who offers
others a way around re-mventing the wheel. And if you are one of
those hackers who like re-inventing in the hopes of making a better
wheel, perhaps you should take advantage of his gracious offer to
provide the source code.
—Deloy Graham
■JLL
I gi aa k w
If anyone can be
credited with inspir¬
ing the launch of
New Zealand’s first
magazine dedicated
purely to home com¬
puters, it is perhaps
five-year-old
Gregory McCall, of
Bucklands Beach.
Gregory is only 'just
learning to write by hand,
and to understand what he
reads. But already he is
using his family's Commo¬
dore 64 computer.
"It is the future here
today," said his father Eric,
ague 30, who with his
brother-in-law Ashley
I Noble edits Computer
jlnput magazine, which has
i appeared on newstands in
the last few weeks.
"He can recognise let¬
ters, and 1 just showed him
how to use the space bar,"
he recalls of Gregory.
"Next thing I knew, 1
came home and he had
typed a whole programme
into the computer.
“What is it going to be
like in 10 years’ time?”
Light-hearted
It was that question that
spurred Mr McCall and Mr
Noble into the decision to
produce their new monthly
magazine.
Mr Noble's father, Mr j.
T. Noble, of Glenficld, a
semi-retired advertising
representative, was roped
in as advertising manager.
'What we are providing
is light-hearted, non-profes¬
sional journalism written
by the guys next door," said
Mr McCall.
This is not the first com¬
puter magazine in New
Zealand. That honour
would have to go to the
Auckland-based journal of
the New Zealand Computer
Society, Interface, the Sep¬
tember issue of which
offered 68 pages for $1.50.
A year ago it was joined
by Systems Digest, a $2
quarterly issued free to
subscribers to Management
magazine and, like Inter¬
face, aimed primarily at
business readers. I
The first computer hob-1
byists’ magazine. Bits and !
Bytes, also celebrated its j
first anniversary last :
month, it is edited by two
Christchurch journalists,]
[with a strong input from
Auckland hobbyists, and
claims a circulation of 7000
at $1 a copy.
New Zealand Computer
Scene was next to appear,
also from Christchurch, in
the middle of this year. Its
September issue had 56
pages for $1.95, and like
Bits and Bytes, it covers all
uses of microcomputers,
both at home and at work.
They are not experts; tfor
do they work full-time on
the project Mr McCall de¬
signs and sells business sta¬
tionery for the printers
Clark and Matheson, while
Mr Noble is a draughts¬
man.
Finally, the New Zea¬
land Small Computer
Guide 1983 hit the streets
with a print run of 14,000
and a $3.95 price tag in
July, aimed at businesses
thinking of buying a com¬
puter.
Its editor, Auckland pro¬
gramming specialist Clive
Wilson, plans to have a
quarterly called Computer
Reviews on sale at $5.95
within the next few weeks.
Its 120 pages will contain
half-page reviews of almost
every computer available
in this country.
Glossy Paper
But in all this welter of
glossy paper. Eric McCall
could find nothing pitched
at his level — nothing, that
is, which ignored expensive
business applications and
concentrated on what most
home computers are being
used for; games..
In its slim 24 newsprint
pages, Computer Input at¬
tempts to fill this gap with
reviews of commercially
available game cassettes
and the new Colour Genie
computer.
But its main feature, and
the one Mr McCall believes
makes it well worth $1.50,
is that it actually prints
game programmes which
readers can key into their
computers for nothing.
Enthusiast
Prizes are offered for the
best, programmes submit¬
ted for publication by
readers, and if any are
good enough, Mr McCall
plans to pass them on to
software firms instead of
publishing them.
He also offers to find
answers to people’s ques-,
tions, and provides a mail¬
order service for popular
programmes.
And if the initial re¬
sponse is any guide,
Gregory McCall is not the
only youngster who has
been waiting for just such a
magazine. From 5400
copies printed, more than
100 subscriptions have al¬
ready came back.
A 32-page November
issue is due out late next
week. Newsprint is being
abandoned and from now
on, even home game en¬
thusiasts will follow their
passion on glossy paper.
FRIDAY, AUGUST 26,1983
TECHNOLOGY
By ANDREW POLLACK
Computerizing Computer Magazines:
New Art Form — or Another Oddity
N EW YORK — The next t hing to be computerized might be the
corapfer magazines.
A few will soon have floppy disks containing computer programs to
accompany the printed articles. In some cases, the entire magazine will be
distributed on floppy diskettes instead of on paper.
The diskette magazines, with names like Microzine and Magazette,
could become a new an form, combining the best erf the two media. Or
they could become oddities, like the little flexible phonograph records
inserted into magazines.
One use for floppy disks inserted into magazines would be to contain
programs that are discussed in the
magazine’s articles. Many comput- ] ~
er magazines contain such pro- As in printed
grams in printed form, but these r
must be painstakingly typed into a
computer. Having a diskette with
the program on it would be much
easier.
Magazines on floppy disks can
also be “interactive,” meaning the
readers can respond to questions
and play with computer programs
instead of just reading about them.
Those trying such magazines also
think the disks could be a form of
advertising, with software compa-
magazineg, certain
features will be
repeated, such as a story
in which children ran
answer questions and
influence the plot.
nies providing samples of their programs.
The Microsoft Corp., a leading software company, will insert a demon-
«ration disk containing its new word-processing program, Microsoft
Word, into the November issue of PC World, a magazine for users of the
IdM personal computer. The disk will allow users to try out features of
the program but not to store or print out what they write, so that they will
have to buy the program if they like what they see.
Such a sample might be needed to get people interested in a new word-
processing program, since many computer owners already have such a
program. "Suddenly you get 100,000-plus bona fide IBM users to Uy out
yemrproduct, David Bunnell, publisher of PC World, said of the disk
Ziff-Davis, which publishes PC magazine, the archrival of PC World,
has just introduced PC Disk magazine, which includes a disk con tainin g
eight to twelve programs and a manukL 8
Programs for Children
Others seek ttxput the entire magazine on a disk. Scholastic Inc. which
publishes educational material, is planning a software magazine called
Microzine, for children, containing educational and eiuwt.mm. nf pr0 _
grams. As in primed magazines, certain features will be repeated each
month, such as a story in which the children can answer questions and
influence the plot
There are several small, little-known diskette magazines in existence,
such as the I.B. Magazette, which stands for “interactive, bi-directional
m ag a zi n e on diskette.” It is for IBM personal computer owners. Users
receive a disk containing programs and tutorials on various subjects.
They can comment on the various programs and articles, ccnv the (terns
they want to keep, and mail back the disk. Another disk publication, the
Fkanklin iSnL ^ ** be “ 8 or 8 ani2ed b y Jose P h M - Segal, founder 5 the
Such magazines face many challenges, however, not the least of which
is the cost. “The total printing cost of a magazine is a couple of dollars,*'
said Kenneth G. Bosomworth, president of International Resource De¬
velopment, a consulting firm in Norwalk, Connecticut. ‘To add a flexible
disk adds another two, three, four bucks in with it.”
As a result, disk magazines will cost as much per issue as many
magazines cost per year. PC Disk sells for $30 an issue, or $20 an issue [or
a six-issue subscription. Advertising is also expensive. Microsoft will
spend several hundred thousand dollars on its floppy insert in PC World.
A full-page ad would cost $8,000.
Delicate Disks in V.S. Mail
Another problem is that each model of computer requires a different
disk, so diskette magazines can be aimed only at users of particular
computers. Even inserting and mailing the delicate disks inside a maga¬
zine can be tricky. “It’s phenomenal what happens to things that go
through the U.S. mail,” said Rowland Hanson, vice president of corpo¬
rate communications for Microsoft.
, New technologies also threaten such diskette magazines Some compa¬
nies think software could be distributed through magazines in the form of
bar codes, sui h as those used at supermarkets. They could be printed on
m a gazin e pap x and entered into a computer by scanning the code with a
hand-held reader. Also coming is the distribution of software over
telephone lines.
Those behind the magazines are convinced they will fill a niche. “It’s
really not much different from what happens in the book world,” Mr.
Segal said. “It’s considered a big coup for a book to be serialized in The
New Yorker.”
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New York Timet Service