STARTING THE GAME
1. Turn OFF your Commodore 64 before inserting or
removing any cartridge.
2. Insert the cartridge, with label side up, into the expan-
sion port on the back of the Commodore 64. The ex-
pansion port is the opening farthest to the right when
the keyboard is facing you.
3. Turn ON the Commodore 64. The opening STAR
RANGER title screen should appear. If the screen re-
mains blank after 5 seconds, turn the computer off,
then on again, If this doesn't work, turn the computer
OFF and remove the cartridge. Then carefully re-
insert the cartridge and try again.
4. STAR RANGER is now in the DEMO mode. Press the
fire button on your joystick, or use the keyboard to
start the game.
STAR RANGER puts you in command of a scout ship try-
ing to return safely to your moonbase after a reconnais-
sance flight. You face a long and difficult journey filled
with obstacles to keep you from reaching your destina-
tion. You will have to defeat and elude hostile aliens —
the Nasties, Bombers, Cibolians, and Invisons — who
are determined to destroy your craft. In addition, you
must navigate the treacherous and unpredictable
Asteroid Field, where your ship could be smashed if you
fail to successfully manuever in and around the moving
asteroids. Finally, even if you do reach Moonbase, you're
not home free! Entry into Moonbase requires precise
piloting, and skilled maneuvering is needed to dock suc-
cessfully. STAR RANGER has three levels of difficulty:
the "play" version, "trainee" version, and "arcade" ver-
sion. The "play" version is designed for practice and
mastering the basic skills involved in the game. In this
version, the aliens do not shoot at you, you have an
unlimited supply of ships, and no score is kept. Also, the
"Moonbase" stage is not included in the "play" level. The
trainee" version is more challenging. Each player gets
five ships, and after a player completes a full mission by
surviving attacks by the Nasties, Bombers, Cibolians.
and Invisons, and negotiating the asteroid field, and suc-
cessfully docking at the Moonbase, play resumes at the
beginning of the "trainee" game with no increase in dif-
ficulty. In the "arcade" version, each player begins with
three ships and can earn bonus ships, one at 5000 points
and then at each 10.000 point interval. When a player
completes a mission after docking at Moonbase, the
next stage begins at a higher level of difficulty. (After
finishing Moonbase-level 1, you would then go on to
Nasties-level 2, which is harder than level 1.) Level 6 is
the highest level of difficulty; once a player has reached
level 6, that difficulty level is repeated indefinitely. The
"arcade" version is by far the most challenging version
of Star Ranger.
PLAYING THE GAME
The game must be started from a title screen display. To
get the title screen from the demo display, press any key
or hit the fire button. To start the "play" version, press
the "P" key on the keyboard. For the "trainee" and "ar-
cade" versions, first press a number from 1 to 6 to set the
number of players. The display will confirm the number
you have selected. Then press the "T" key for the
"trainee" version or the fire button for "arcade". Star
Ranger is designed for use with joysticks, which may be
plugged into either port. When the game starts, the ship
will move forward slowly. Moving the joystick in any
direction causes a blast of the ship's engine, which
powers the ship to move at a greater speed, or in a par-
ticular direction. To shoot at the aliens, simply press
down on the fire button.
There are several miscellaneous options available during
game play. It is possible to "pause" the game by press-
ing the F1 key. You are allowed three pauses per game.
You can change the color ot the trame bordering the
screen by pressing either the control key or the Com-
modore key, and a number key from 1 to 8 at the same
time. To stop play and return to the title screen, press the
"X" key. To continue a game at the level where your last
ship was destroyed, press "C" at the end of the game
when the final score is displayed. When you use this op-
tion, you will start with a zero score at Nasties at the dif-
ficulty level reached when your last ship was destroyed.
Each enemy destroyed is worth 50 points.
"Frying" an enemy with our exhaust (instead of shooting
him) is worth 200 extra points.
Clearing the screen of all enemies scores extra points.
Destroying an enemy without wasting any shots scores
Bonus points are awarded at the end of each stage. This
bonus increases as multiple stages are completed with-
out losing a ship. This bonus also increases as higher
levels are reached.
In the Asteroid and Moonbase stages, points are award-
ed only for survival time and stage completion, as there
are no enemies to shoot down.
No Shot Wasted
2nd In a Row
3rd In a Row
4th In a Row
5th In a Row
6th (Full Set)
Maintain a healthy distance from enemies of all kind.
Nasties tire when at the same height as your ship, so
don't stay level with them for too long.
Shoot as often as possible in the bomber stage.
Stay high and keep moving against the Cibolians.
Move mainly up and down (not left and right) in the
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