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Full text of "Commodore C64 Manual: Star Ranger (1983)(Commodore)"

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INSTRUCTIONS 

STAR RANGER 

STARTING THE GAME 

1. Turn OFF your Commodore 64 before inserting or 
removing any cartridge. 

2. Insert the cartridge, with label side up, into the expan- 
sion port on the back of the Commodore 64. The ex- 
pansion port is the opening farthest to the right when 
the keyboard is facing you. 

3. Turn ON the Commodore 64. The opening STAR 
RANGER title screen should appear. If the screen re- 
mains blank after 5 seconds, turn the computer off, 
then on again, If this doesn't work, turn the computer 
OFF and remove the cartridge. Then carefully re- 
insert the cartridge and try again. 

4. STAR RANGER is now in the DEMO mode. Press the 
fire button on your joystick, or use the keyboard to 
start the game. 

GAME DESCRIPTION 

STAR RANGER puts you in command of a scout ship try- 
ing to return safely to your moonbase after a reconnais- 
sance flight. You face a long and difficult journey filled 
with obstacles to keep you from reaching your destina- 
tion. You will have to defeat and elude hostile aliens — 
the Nasties, Bombers, Cibolians, and Invisons — who 
are determined to destroy your craft. In addition, you 
must navigate the treacherous and unpredictable 
Asteroid Field, where your ship could be smashed if you 
fail to successfully manuever in and around the moving 
asteroids. Finally, even if you do reach Moonbase, you're 
not home free! Entry into Moonbase requires precise 
piloting, and skilled maneuvering is needed to dock suc- 
cessfully. STAR RANGER has three levels of difficulty: 



the "play" version, "trainee" version, and "arcade" ver- 
sion. The "play" version is designed for practice and 
mastering the basic skills involved in the game. In this 
version, the aliens do not shoot at you, you have an 
unlimited supply of ships, and no score is kept. Also, the 
"Moonbase" stage is not included in the "play" level. The 
trainee" version is more challenging. Each player gets 
five ships, and after a player completes a full mission by 
surviving attacks by the Nasties, Bombers, Cibolians. 
and Invisons, and negotiating the asteroid field, and suc- 
cessfully docking at the Moonbase, play resumes at the 
beginning of the "trainee" game with no increase in dif- 
ficulty. In the "arcade" version, each player begins with 
three ships and can earn bonus ships, one at 5000 points 
and then at each 10.000 point interval. When a player 
completes a mission after docking at Moonbase, the 
next stage begins at a higher level of difficulty. (After 
finishing Moonbase-level 1, you would then go on to 
Nasties-level 2, which is harder than level 1.) Level 6 is 
the highest level of difficulty; once a player has reached 
level 6, that difficulty level is repeated indefinitely. The 
"arcade" version is by far the most challenging version 
of Star Ranger. 

PLAYING THE GAME 

The game must be started from a title screen display. To 
get the title screen from the demo display, press any key 
or hit the fire button. To start the "play" version, press 
the "P" key on the keyboard. For the "trainee" and "ar- 
cade" versions, first press a number from 1 to 6 to set the 
number of players. The display will confirm the number 
you have selected. Then press the "T" key for the 
"trainee" version or the fire button for "arcade". Star 
Ranger is designed for use with joysticks, which may be 
plugged into either port. When the game starts, the ship 
will move forward slowly. Moving the joystick in any 
direction causes a blast of the ship's engine, which 



powers the ship to move at a greater speed, or in a par- 
ticular direction. To shoot at the aliens, simply press 
down on the fire button. 

There are several miscellaneous options available during 
game play. It is possible to "pause" the game by press- 
ing the F1 key. You are allowed three pauses per game. 
You can change the color ot the trame bordering the 
screen by pressing either the control key or the Com- 
modore key, and a number key from 1 to 8 at the same 
time. To stop play and return to the title screen, press the 
"X" key. To continue a game at the level where your last 
ship was destroyed, press "C" at the end of the game 
when the final score is displayed. When you use this op- 
tion, you will start with a zero score at Nasties at the dif- 
ficulty level reached when your last ship was destroyed. 

SCORING 

Each enemy destroyed is worth 50 points. 
"Frying" an enemy with our exhaust (instead of shooting 
him) is worth 200 extra points. 

Clearing the screen of all enemies scores extra points. 
Destroying an enemy without wasting any shots scores 
extra points. 

Bonus points are awarded at the end of each stage. This 
bonus increases as multiple stages are completed with- 
out losing a ship. This bonus also increases as higher 
levels are reached. 

In the Asteroid and Moonbase stages, points are award- 
ed only for survival time and stage completion, as there 
are no enemies to shoot down. 



SCORE TABLE 






















LEVEL 










Trainee 


1 


2 


3 


4 


5 


6 


Enemy Destroyed 


50 


50 


50 


50 


50 


50 


50 


Enemy Fried 


200 


200 


200 


200 


200 


200 


200 


Screen Cleared 


10 


20 


30 


40 


50 


60 


70 


No Shot Wasted 


10 


20 


30 


40 


50 


60 


70 


Bonus Points: 


Trainee 


i 1 


2 


3 


4 


5 


6 


Complete Stage 


100 


200 


300 


400 


500 


600 


700 


2nd In a Row 


200 


400 


600 


800 


1000 


1200 


1400 


3rd In a Row 


300 


600 


900 


1200 


1500 


1800 


2100 


4th In a Row 


400 


800 


1200 


1600 


2000 


2400 


2800 


5th In a Row 


500 


1000 


1500 


2000 


2500 


3000 


3500 


6th (Full Set) 


600 


1200 


1800 


2400 


3000 


3600 


4200 



PLAYING HINTS 

Maintain a healthy distance from enemies of all kind. 
Nasties tire when at the same height as your ship, so 
don't stay level with them for too long. 
Shoot as often as possible in the bomber stage. 
Stay high and keep moving against the Cibolians. 
Move mainly up and down (not left and right) in the 
Asteroid field. 



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