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JVC Musical Industries,, \nc. 

3800 Barham Boulevard, Suite 305 
Los An3ete$, CA 90068 


LICENSED BV SEGA OF AMERICA, INC 
FOR PLAY ON THE SEGA CD™ SYSTEM, 


SEGA AND SEGA CD ARE TRADEMARKS 
OF SEGA ENTERPRISES, LTD 
ALL RIGHTS RESERVED 


Primed 1 m il>e USA 



































Handling Your CD Disc 

• The Sega CD D isc is i ntended tor use exc I usively with the 
Sega CD System. 

• Handle it with care. Do not bend it f crush it or submerge it 
in liquids, 

• Do not leave it in direct sunlight or near a radiator or other 
source of heat. 

• Be su re to take a n occasional recess du ri ng extended play to 
rest yourself and the 5ega CD Disc. 

WARNING: 

For Owners of Projection Televisions 

Still pictures or images may cause permanent picture- 
tube damage or mark the phosphor of the CRT. Avoid repeated or 
extended use of video games on large screen projection 
televisions. 

WARNING: 

READ BEFORE USING YOUR SEGA VIDEO GAME 
SYSTEM 

Avery small percentage of individuals may experience 
epileptic seizures when exposed to certain light patterns or 
flashing lights. Exposure to certain patterns or backgrounds on a 
television screen or while playing video games may induce an 
epileptic seizure in these individuals. Certain conditions may 
induce undetected epileptic symptoms even in persons who 
have no history of prior seizures or epilepsy. If you, or anyone in 
your family has an epileptic condition, consult your physician 
prior to playing. If you experience any of the following symptoms 
while playing a video game—dizziness, altered vision eye or 
muscle twitches, loss of awareness, disorientation, any involuntary 
movement,, or convulsions—IMMEDIATELY discontinue use and 
consult your physician before resuming play. 



Contents 


Getting Started.. 

The Story of Wonder Dog.. 

Names of Controller Parts.. 

Game Controls Summary.... 

Main Game Menu. 

Wonder Dog In Action. 

Doggie Treats... 

Varmints to Watch Out For. 

Planets to Go, Pitbullies to Battle 
Warranty.... 


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TN& official serf is ycu asst/ance Snat this product meets the highest quality standards of 
SEGA fe.y gabies and accessories wth ths seal to be sue ihat Hiey are ocmpaiibte wiift the 
SEGA CD 1 * SYSTEM 


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Getting Started 

1. A Genesis Controller should be plugged into the Control i" 
port on your Sega Genesis. 

5. Make sure that there is no game cartridge in your Sega 
Genesis System and follow all Sega CD System directions to 
activate your Sega CD System. 

3. Follow Sega CD System directions to OPEN the Sega CD 
drive. To load disc, press the RESET Button and the disc 
tray will open, 

4. Ca refu I ly place your Wonder Dog CD game d isc in the Sega 
CD System with the label-side facing op. Press the START 
Button to dose tray and begin play. 


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space armada and the fate of this once peaceful planet rests on a 
distant hope. 

Fortunately, before the ferocious Pitbullies could get their 
greedy paws on the secret "Wonder" serum, K-9 scientists were 
able to inject a young pup with the potent potion and send him 
off to another planet—safe from evil puppy-pouncing spaceoids. 

Now 'Wonder Dog" has crash landed on Earth where he must 
mature and hone his fighting skills before returning home to save 
the helpless K-9. But first, he's got to fend off a goofy galaxy full of 
far-out space cadets, mutant marttans, mangy mutts, garbage- 
grungin' alleycats and cork-nosed, poisonous-gas-spewin' Zonkers. 

0,JC Wonder Dog ... get ready to unleash your star power. 


f 4 





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NAMES OF CONTROLLER 
PARTS 



B Button 


A Button 


Directional 

Pad 


START 

Button 


C Button 


This manual refers to the following directions; 

Directional 
Pad UP 



Directional 
Pad RIGHT 


Directional 
Pad LEFT 


Directional 
Pad DOWN 




GAME CONTROLS SUMMARY 


TO FIRE: Press A Button. 

TO RUN: Press B Button. 

TO JUMP; Press C Button. 

TO WALK RIGHT Press Directional Pad RIGHT. 

TO WAIK LEFT; Press Directional Pad LEFT. 

TO DUCK: Press Directional Pad DOWN. 

FIRE STARS; Press the FIRE Button and then release—the longer 
you hold down the button, the higher the arc on your shot. 

TO RUN RIGHT: Press Directional Pad UP/RIG HI 

TO RUN LEFT: Press Directional Pad UP/LEFT. 

WALKING JUMP: Press Directional Pad in desired direction and 
tap the JUMP Button, 

RUNNING JUMP: Press Directional Pad UP/LEFT or UP,''RIGHT 
and tap the JUMP Button, 

SUPER RUNNING JUMP: Press Directional Pad UP/LEFT or 
UP/RIGHT and keep the JUMP Button depressed to maintain 
distance. 

SPIN DIG; Press and hold the Directional Pad DOWN when 
Wonder Dog is on a gray area of ground space, then press the 
JUMP Button. 

You can choose to customize the control pad setting to your 
own specifications. To do this, see Control under OPTIONS, 


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MAIN GAME MENU 

To get to the Main Game Menu press the Start Button at the 
Title Screen. 

To make any selection in the Main Game Menu—and all other 
menus—move Directional Pad UP or DOWN to point arrows next 
to desired selection and press ANY Button to enter that selection. 

START 

Select START to begin game. 


START 

OPTIONS 

PASSWORD 


OPTIONS 

Select OPTIONS to move to the Options Screen, where you can 
customize the control pad settings and sample the various 
computer soundtracks and special effects, 


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CONTROL 
- SOUND 
EXIT 


Control 

Select control to customize the button assignments on the 
control pad to your own specifications, At the Control Screen 
customize your buttons by pointing at an action—run, jump or 
fire—and pressing the button you want to assign to that action. 

Sound 

Select sound to test and sample up to 20 different computer 
soundtracks and special sound effects. At the Sound Playback 
Screen select EFX to listen to sound effects, or BGM for 
background music. Control Pad RIGHT and LEFT lets you cycle 
through all the tracks on BGM or EFX, Press ANY Button to 
play the sound effects or music track currently highlighted in 
BGM or EFX. 


Exit 

Once you've programmed your selections select EXIT to return 


to the Main Game Menu. 


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PASSWORD 

Select PASSWORD at the Main Game Menu to enter the 
Password Screen, which allows you to skip ahead to the last 
level you completed 

At the Password Screen point to the top line and use Directional 
Pad LEFT or RIGHT to scroll through the alphabet. To lock in a 
tetter and move on to the next letter space, press ANy Button. 
Repeat this procedure until your entire password has been 
entered. Once you've entered your password, select TRY IT to 
move into the game at the point your password was issued, 
Passwords are assigned after clearing each level. 



WONDER DOG IN ACTION 



1, SCORE: This records your point total tallied during each 
level of play. The more goodies you pick up—and enemies 
you shoot—the more points you will rack up. 

Q* STAR POWER: When you launch your star power in rapid 
succession the speed and distance of each shot will 
decrease. This meter indicates the power and height of 
each star you fire. 


3* HEALTH METER: When Wonder Dog's ears stand straight up 
he's at full health. Each time he gets hit one of his ears will 
drop. Three hits and he loses a life. To restore him to full 
health pick up a set of wings. 


4* LIVES: You begin each game with two lives, You can pick 
up more lives by finding the lUPs that appear throughout 
your journey. You can also add lives by picking up bones. 


5. BONE COUNT: This figure displays the number of bones 
you collect during the game. Collect 100 bones and you 
get a 1 UP, 


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DOGGIE TREATS 

you've got to maintain your energy level if youTe going to make 
it back to planet K-9, To boost your score and energy, pick up 
as many goodies as you can, Here's what to look for. 


HIP 

EXTRA LIFE 


EXTRA LIFE (1 UP) 



WINGS—restore life to full power 



SMILEY—reveals hidden platforms 



BLUE DIAMONDS—1000 points 
GREEN DIAMONDS—9000 points 
RED DIAMONDS—5000 points 

BONES 

INVULNERABILITY 

RESTART FLAG 



VARMINTS TO 
WATCH OUT FOR 


Each planet has its own wild assortment of spaceoids. Here's a 
look at just a few of the goons to watch out for. 



Hank The Bunnyhopper Mike Malard 



Foxy Ed P. Warmly B.D. Brute 



Digster Phydeaux Al E. Cat 






















■ ■ -p -r * 4 i ■ ■■*#*#»*>§■««■■ 




Farbs Elvis Charlie 



PLACES TO GO, 
PITBULLIES TO BATTLE 

Before you reach your beloved Planet K-9 r Wonder Dog must 
battle strange and evil varmints on seven wacky planets. Each 
level has various stages for you to survive, and creepy critters for 
you to starstrike. 

BUNNY HOP 
MEADOW 

Stages: 3 

Don't let the green pastures, 
clear skies and crystal blue 
waters deceive you. There are 
some pretty heinous critters out 
here just waiting to take on the young Wonder Dog. Get ready 
for stinky skunks, wily foxes, giant scarecrows and live steel-jaw 
traps. And don’t mess with the Sunnyhoppers—they have very 
short tempers, 



UNDERGROUND 

Stages: 1 



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Now it r s time to get down and 
dirty. The Underground is 
located under Bunny Hop 
Meadow. To get down here 
you must first find the secret 
passage. In order to make it out of this subterranean sanctuary 
alive, you must dodge dog-eating worms, dust gnomy moles 
and plow pesky gophers. Lose your way and you could find 

































yourself in a no-way-out 
situation, 

DOGSVILLE 

Stages; 2 

Here's where the tow-life 
scum of the Mutt Galaxy hang 
out. Get set to go paw-to-paw 
with alley cats, boxing bulldogs and goofy-lookin' hound dogs. 
This Vi lie is ugly. Get in—lake 
care of business—and get out, 

SCRAPYARD 

Stages; 2 




Remember just two words; 

"thrash" and "trash“—because 
that's what you must do to 
these gruesome characters. 

Use old mattresses to spring over abandoned vehicles, rolling 
tires and spiny crabgrass. And don't forget to fire your 

starpower and flatten those 
kamikazi biker-dudes, 


Battle it out on a Swiss cheese 
tundra with some of the 
cheesiest spacesters in the 
Mutt Galaxy. Beware of 
alien space ships—they're loaded with little green martians just 
hankerin* for a taste of Wonder Dog a la mutant. 


LOONY MOON 

Stages: 3 



PLANET WEIRD 

Stages; 3 

"Weird" isn't even enough to 
describe the goofballs who 
inhabit this zany orb. On this 
planet pigs really do fly, and so 
do the monkeys. Beware. <♦ all 
eyes are on you. 

PLANET FOGG IA 

Stages; 1 




K-9 is just around the next star. 
But first you've got to wade 
through a blanket of fog so 
thick, even a Ginsu knife 
couldn't cut it. Watch out for 
the cork-nosed r poisonous-gas-spewin' Zonker and his buddy, 
the smoke-hurlin' Hulker. 



Stages; 4 

Welcome home, Wonder Dog! 

The Pitbullies are taking over 
your planet and they're not 
about to let some fresh Wonder 
pup thwart their plans. This 
time they're coming at you from all angles—high fly in', bomb 
droppm' Pitbullies from the air, frumpy helmet heads from 
behind, and tea-pot attack droids from below (the knees). 


PLANET K-9 











































90 Day Limited Warranty 

JVC Musical Industries, Inc Warrant to the original purchaser of this JMl 
software product that the medium on which this computer program is 
recorded is free from defects in materials and workmanship for a period 
of ninety (90} days from the date of purchase. This JMl software program 
u sold "as is ¥ without express or implied warranty of any kind, and JMl is 
not table for any loses or damages of any kind resulting from use of this 
program. JMl agrees for a period of ninety (90} days to either repair or 
replace, at its option, free of charge, any JMl software product, postage 
paid, with proof of date of purchase, at its Factory Service Center, 

This warranty is not applicable to normal wear and tear, This warranty 
shall not be applicable and shall be void rf the defect in the JMl software 
product has arisen through abuse, unreasonable use, mistreatment or 
neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND 
NO OTHER REPRESENTATIONS OR CLAIMS Of ANY NATURE SHALL BE 
BINDING ON OR OBLIGATE JMl ANY IMPLIED WARRANTIES APPLICABLE 
TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF 
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 
LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO 
EVENT WILL JMl BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR 
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR 
MALFUNCTION OF THIS JMl SOFTWARE PRODUCT. 

Some states do not allow limitations as to how long an implied warranty 
lasts and/or exclusions or limited of incidental or consequential damages 
so the above limitations and/or exclusions of liability may not apply to 
you, This warranty gives you specific rights, and you may also have other 
rights which vary from state to state. 


JVC Musical Industries, Inc. 
3800 Barham Boulevard, Suite 305 
Los Angeles, CA 90068 



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Licensed by Sega of America, inc. for play on the Sega CD™ System. 

Sega, Sega CD, Genesis, and Sega Seal of Quality are trademarks of 
Sega Enterprises, Ltd, 

All 1 rights reserved. 

Patera U S Nos 4,449,4864,454,59*4.469,07fl* Europe No. 80S+f Grada No. 1,103,276. 
Hong Kong No. 88430ft Snflflpcre No. 084 SS, japan Ng. 8E-9O5606 {Pending)