5FFICIAL
* SEAL OF
QUALITY
JVC MUSICAL INDUSTRIES. INC.
LICENSED BY SEGA OF AMERICA, INC.
FOR PLAY ON THE SEGA CD™ SYSTEM
WARNING: FOR OWNERS OF PROJECTION TELEVISIONS
Still pictures or images may cause permanent picture-tube damage or
mark the phosphor of the CRT. Avoid repeated or extended use ol
video games on large screen projection televisions.
WARNING: READ BEFORE USING YOUR SEGA VIDEO
GAME SYSTEM
A very small percentage of individuals may experience epileptic
seizures when exposed to certain light patterns or flashing lights.
Exposure to certain patterns or backgrounds on a television screen or
while playing video games may induce an epileptic seizure in these
individuals. Certain conditions may induce undetected epileptic
symptoms even in persons who have no history of prior seizures or
epilepsy. If you, or anyone in your family, has an epileptic condition,
consult your physician prior to playing. If you experience any of the
following symptoms while playing a video game — dizziness, altered
vision, eye or muscle twitches, loss of awareness, disorientation, any
involuntary movement, or convulsions — IMMEDIATELY discontinue
use and consult your physician before resuming play.
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SYSTEM.
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Getting Started - 2
A Beast Is Born - 3
Names of Controller Parts - 4
Controlling Saul - 5
Main Game Menu - 6
Wolfchild in Action - 7
Wolfchild’s Firepower - 9
Bonus Pick-ups - 11
Levels - 13
1. A Genesis Controller should be plugged into the "Control 1 ” port
on your Sega Genesis.
2. Make sure that there is no game cartridge in your Sega Genesis
System and follow all Sega CD System directions to activate your
Sega CD System.
3. Follow Sega CD System directions to OPEN the Sega CD drive.
Press the Reset BUTTON on the Genesis to open disc drawer,
then press the Start BUTTON to close.
4. Carefully place your Wolfchild CD game disc in the Sega CD
System with the label-side facing up.
5. CLOSE the Sega CD drive by pressing the Start BUTTON.
Press the Start BUTTON again to launch Wolfchild and begin
play.
Handling Your Sega CD Disc
• The Sega CD Disc is intended for use exclusively with the Sega
CD System.
• Handle it with care. Do not bend it, crush it or submerge it in
liquids.
• Do not leave it in direct sunlight or near a radiator or other source
of heat.
• Be sure to take an occasional recess during extended play, to rest
yourself and the Sega CD.
Dr. Kal Morrow, the world's foremost authority on biogenetic science,
has been kidnapped by the notorious terrorist group, CHIMERA.
The leader of CHIMERA, a confirmed sociopath named Karl Draxx,
has set out to conquer the world using mutant war machines of the
doctor's own creation.
But Draxx is unaware that moments after the kidnapping, Morrow’s
youngest son, Saul, returned from conducting oceanographic research
at sea to find his father’s lab in ruins — and the entire incident captured
on security videotape. At that moment Saul swore to do everything in
his power to avenge his father's abduction and bring down Draxx once
and for all.
But Saul knew he couldn’t take on the bloodthirsty CHIMERAN
army alone.
Fortunately, Draxx’s army failed to find Murrow's secret blueprint
for the perfect war machine —Project Wolfchild—a half-man, half¬
beast warrior possessing enormous strength, incredible psychic
powers, and an immunity to all levels of pain.
Saul had no other choice. In order to single-handedly crush his
father’s captors he had to activate Project Wolfchild.
Taking his life into his own hands, Saul entered the transmutation
booth a frightened young man . . . and emerged a lycanthropic warrior
hell-bent on revenge.
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TO MOVE RIGHT OR LEFT:
Press the Directional Pad RIGHT or LEFT.
TO DUCK:
Press the Directional Pad DOWN.
TO PUNCH OR SHOOT:
Press the A BUTTON.
TO JUMP:
Press the B BUTTON.
This manual refers to the following directions:
TO FIRE SMART BOMBS:
Press the C BUTTON.
Directional
Pad
UP
Directional
Pad
DOWN
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To make a selection in all
Wolfckild Menus, move the arrow
next to desired Menu item by
pressing the Directional Pad UP or
DOWN. To make your selection,
press the Start BUTTON.
START
Choose START to begin the game
with the current Options settings.
The options setting allows you to
customize the following settings by
pointing to the desired option and then
pressing LEFT or RIGHT to scroll
through the different settings.
Game Level
You can set the game level at Easy,
Medium or Hard.
OPTIONS
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Located around the game screen are a number of indicators that
display information relevant to your game.
1. Score
This shows your current score, awarded for collecting certain
bonuses and blasting CHIMERA’s evil warriors.
Lives
You can choose to take on CHIMERA with up to 6 lives.
Sound Test
There are 23 different sound tracks and EFX available for you to
sample. To sample any selection from the sound system, cycle
through to a desired track, then press ANY BUTTON.
Controls
You can customize the game controls BUTTON assignments on the
control pad to your own specifications.
Rapid Fire
This selection enables you to punch, or fire at rapid-automatic speed
by holding down the fire BUTTON.
2. Vitality Bar
The function of this bar is central to the game and determines Saul’s
current form. It is very important to understand how this indicator
operates.
Saul begins each game in his human form and the vitality bar will be
filled up to the maximimum.
You can fill up the vitality bar beyond this limit by collecting vitality
bonuses. Saul will then transform into Wolfchild and remain in that
state until the vitality bar drops below the Wolfchild level as a result
of damage from enemy forces.
At that point Saul will transform back into his human form until
sufficient vitality bonuses can be collected to transform him back into
Wolfchild. Should Saul suffer enough hits to empty the bar, you’ll
lose a life.
Exit
Use this selection to confirm all your options settings and
return to the Main Game Menu.
The maximum length of the bar may be extended throughout the
game by collecting the EXTEND bonuses. This will increase the
portion of the vitality bar and allow Saul to take more hits as
Wolfchild. ' 7
3. Lives
This icon displays Saul’s current form, and the number next to it shows
how many lives remain.
4. Bonus and Extra Letters
This indicates the bonus letters you’ve collected.
5. Weapon Indicator
This represents Saul’s current weapon type and the number of shots
he has left. In human form, the icon depicts a fist, since he is unarmed
as a human. As Wolfchild, the icon represents his current psychic
weapon.
6. Smart Bombs
This indicates the number of smart bombs Saul is currently carrying.
Smart bombs are collected as bonuses and come in limited supply.
When Saul throws a smart bomb at the ground, it will shatter,
triggering a massive burst of arsenal energy equal to 10 hits on every
enemy that happens to be on the screen at the time the bomb is
activated. You can add Smart Bombs to your arsenal by picking these
up:
The following weapons can be used by Wolfchild by picking up the
icons shown. Each time you collect one, you get 30 shots added to
your total — up to 99 maximum.
SINGLE FIREBLAST
Each time Saul transforms into
Wolfchild he is given an unlimited
supply of single fireblasts. Even when
all other weapons run out, he will still be
able to use the single fireblast.
DOUBLE FIREBLAST
This weapon comes in limited supply, has
a powerful single-shot capability, and
allows Wolfchild to fire at a faster pace.
ARC BLAST
This weapon follows a curving path
when fired, and proves ideal for wasting
enemies that try to hide below Wolfchild.
FLAMER
The flamer travels horizontally, inflicting
multiple wounds on anything it touches.
The flamer can only be stopped by
contact with solid landscape. The flamer
will destroy any breakable piece of
scenery it comes in contact with.
HOMER
These are Wolfchild’s homing missiles.
They pursue the enemy until they
strike, or will blast into anything in
their path. If an enemy is blasted
before the Homer gets to him, it will
find a new enemy target to destroy.
BOOMER
This weapon swings around Saul’s body
like a boomerang and takes a double hit
on anything it collides with.
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Bonuses and collectibles appear throughout the game behind
breakable scenery or in hidden bonus areas. Bonuses and collectibles
can also be invisible and require a hit from Saul’s fist or Wolfchild’s
psychic weapons to make them appear.
These items will appear for only a short time so it is important to
collect them before they disappear.
POINTS BONUSES
These ore orbs award the following points.
100 200 400 1000 2000 4000
Points Points Points Points . Points Points
CHROME GOLD
BONUS AND EXTRA LETTERS
Each time you collect a letter, it will register on the BONUS and
EXTRA letter indicators at the bottom of the screen display. Collect
all the letters needed to complete either word and you will be awarded
with a special bonus: BONUS —20,000 points. EXTRA —extra life.
00006
60000
VITALITY BONUSES
Collecting vitality bonuses will replenish 1 or 2 points of extra vitality
on your vitality bar.
EXTEND BONUS
Collecting these increases the maximum length of the vitality bar by
1 point.
SHIELD BONUS
Each time you pick up one of these, Saul gets a limited period ol
invulnerability.
RESTART BONUS
Restart bonuses are very important. When Saul loses a life he is
returned to the start of the level, or to the position of the last restart
bonus he collected before he lost a life. In order to prevent being-
returned to the beginning of a level each time Saul loses a life, collect
these bonuses whenever you can.
BATTLE ON THE CRUISER
Begin your quest by boarding a giant
battle cruiser on its way to
CHIMERA’s stronghold. Here you’ll
come face-to-face with Draxx’s
airborne assault squads and deadly
bird mutations created using your
father’s captured knowledge.
WELCOME TO THE
JUNGLE
Get ready for the battle in the bush.
Amidst the towering trees and hostile
plant life, you’ll battle through
CHIMERA’s ground forces against
bizarre lizard mutations and a lethal
creature that possess the chameleon’s
ability to blend in with its
surroundings.
TAKE A WALK ON THE
WILDER SIDE
This side of the jungle is pure wild.
Don’t walk, run. Just like in the
Dense Jungle, you must watch out lor
volatile vegetation planted at every
turn. But in the Outer Jungle, there
are secret passages. The only problem
is that they’re filled with tree-dwelling
lizard mutants and hordes of exploding
On your way to the final confrontation with Draxx, you must
conquer nine levels. In order to free your father, you must defeat the
psychotic Draxx.
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SAY YOUR PRAYERS IN
THE LOST TEMPLE
Once a thriving mecca of worship for
the filthy rich, the realm of the ancient
temple is now a creepy crawly
arthropod colony. Now, only beetle
infestations, falling larvae, fire-spitting
millipedes and giant cockroaches
dominate this cryptic landscape.
This place is sure to make your skin
crawl. Dive into the Inner Sanctum
and get ready for more scaly
arthropods. Trade firepower with
some of Draxx’s most disgusting
experiments including saw-like
cocoons and bolt-spitting arthropods.
BLAST THROUGH THE
BASE
Finally, you’ve made it to Draxx’s
stronghold. Hop on the runaway cargo
elevator and prepare to face mutant
warriors of every size and shape.
Beware! Turn any corner and you may
find yourself face-to-face with trigger-
happy fishheads or heavily ‘‘armed”
octoheads.
MIX IT UP IN THE
BIOGENETIC LABS
This is where your brainwashed father
creates all his killer mutants. And now
you’ve got to destroy them...before they
destroy you. Battle a gang of fire-
spewing warriors through biogenetic
silos, on cargo conveyer belts and
across emergency scaffolds.
CLEAN UP IN THE CORE
You’ve made it to the Inner Core of the
CHIMERAN stronghold. Now you're
only one stage away from rescuing
your father. Prepare to battle with the
most hideous of all Draxx's deadly
experiments including salmonhead
laser blasters, falling flame drops and
swaying slash orbs.
GIVE DRAXX THE AXE
Prepare for the battle to end all. You’ve
made it to the lair of the insane Draxx.
Now it’s time to waste the psychopath
and set your father free. But first
you’ve got to blast past the under¬
ground man-eating arachnids and
Draxx’s over-protective flame-belching
gargoyles.
90 DAY LIMITED WARRANTY
JVC Musical Industries, Inc. warrants to the original purchaser of this
JMI Software that the medium on which this computer program is
recorded is free from defects in material and workmanship for a period
of ninety (90) days from the date of purchase. This JMI software
program is sold “as is, ” without expressed or implied warranty of any
kind, and JMI is not liable for any losses or damages of any kind
resulting from the use of this program. JMI agrees for a period ol
ninety (90) days to either repair or replace, at its option, free of charge,
any JMI software product, postage paid, along with proof of date ol
purchase, at its Factory Service Center.
This warranty is not applicable to normal wear and tear. This
warranty shall not be applicable and shall be void if the defect in the
JMI software product has arisen through abuse, unreasonable use,
mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL
OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL
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WARRANTIES APPLICABLE TO THIS SOFTWARE
PRODUCT, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, ARE LIMITED TO THE NINETY (90) DAY
PERIOD DESCRIBED ABOVE. IN NO EVENT WILL JMI BE
LIABLE FOR ANY SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THIS JMI
SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied
warranty lasts and/or exclusions or limitations ol incidental or
consequential damages so the above limitations and/or exclusions ol
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JVC MUSICAL INDUSTRIES, INC.
3800 Barham Boulevard., Suite 305, Los Angeles, CA 90068
JVC Musical Industries, Inc.,
3800 Barham Boulevard, Suite 305
Los Angeles, CA 90068
Wolfchild TM and © 1992 JVC Musical Industries, Inc.
Licensed by Sega of America, Inc. for play on the Sega CD™ System.
Sega and Sega CD are trademarks of Sega Enterprises, Ltd. All rights reserved.