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5FFICIAL 


* SEAL OF 
QUALITY 


JVC MUSICAL INDUSTRIES. INC. 


LICENSED BY SEGA OF AMERICA, INC. 
FOR PLAY ON THE SEGA CD™ SYSTEM 









WARNING: FOR OWNERS OF PROJECTION TELEVISIONS 

Still pictures or images may cause permanent picture-tube damage or 
mark the phosphor of the CRT. Avoid repeated or extended use ol 
video games on large screen projection televisions. 

WARNING: READ BEFORE USING YOUR SEGA VIDEO 
GAME SYSTEM 

A very small percentage of individuals may experience epileptic 
seizures when exposed to certain light patterns or flashing lights. 
Exposure to certain patterns or backgrounds on a television screen or 
while playing video games may induce an epileptic seizure in these 
individuals. Certain conditions may induce undetected epileptic 
symptoms even in persons who have no history of prior seizures or 
epilepsy. If you, or anyone in your family, has an epileptic condition, 
consult your physician prior to playing. If you experience any of the 
following symptoms while playing a video game — dizziness, altered 
vision, eye or muscle twitches, loss of awareness, disorientation, any 
involuntary movement, or convulsions — IMMEDIATELY discontinue 
use and consult your physician before resuming play. 


X. 



I ln» „H.. ml teal in ymn MNNurancc that this product meets the highest quality standards of SEGA™, 
hiiv guinrn .mil m t rnNorir* with thin seal to be sure that they are compatible with the SEGA CD™ 

SYSTEM. 


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Getting Started - 2 

A Beast Is Born - 3 

Names of Controller Parts - 4 

Controlling Saul - 5 

Main Game Menu - 6 

Wolfchild in Action - 7 

Wolfchild’s Firepower - 9 

Bonus Pick-ups - 11 

Levels - 13 




1. A Genesis Controller should be plugged into the "Control 1 ” port 
on your Sega Genesis. 


2. Make sure that there is no game cartridge in your Sega Genesis 
System and follow all Sega CD System directions to activate your 
Sega CD System. 

3. Follow Sega CD System directions to OPEN the Sega CD drive. 
Press the Reset BUTTON on the Genesis to open disc drawer, 
then press the Start BUTTON to close. 

4. Carefully place your Wolfchild CD game disc in the Sega CD 
System with the label-side facing up. 

5. CLOSE the Sega CD drive by pressing the Start BUTTON. 

Press the Start BUTTON again to launch Wolfchild and begin 
play. 

Handling Your Sega CD Disc 

• The Sega CD Disc is intended for use exclusively with the Sega 
CD System. 

• Handle it with care. Do not bend it, crush it or submerge it in 
liquids. 

• Do not leave it in direct sunlight or near a radiator or other source 
of heat. 

• Be sure to take an occasional recess during extended play, to rest 
yourself and the Sega CD. 




Dr. Kal Morrow, the world's foremost authority on biogenetic science, 
has been kidnapped by the notorious terrorist group, CHIMERA. 

The leader of CHIMERA, a confirmed sociopath named Karl Draxx, 
has set out to conquer the world using mutant war machines of the 
doctor's own creation. 

But Draxx is unaware that moments after the kidnapping, Morrow’s 
youngest son, Saul, returned from conducting oceanographic research 
at sea to find his father’s lab in ruins — and the entire incident captured 
on security videotape. At that moment Saul swore to do everything in 
his power to avenge his father's abduction and bring down Draxx once 
and for all. 


But Saul knew he couldn’t take on the bloodthirsty CHIMERAN 
army alone. 

Fortunately, Draxx’s army failed to find Murrow's secret blueprint 
for the perfect war machine —Project Wolfchild—a half-man, half¬ 
beast warrior possessing enormous strength, incredible psychic 
powers, and an immunity to all levels of pain. 

Saul had no other choice. In order to single-handedly crush his 
father’s captors he had to activate Project Wolfchild. 

Taking his life into his own hands, Saul entered the transmutation 
booth a frightened young man . . . and emerged a lycanthropic warrior 
hell-bent on revenge. 



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TO MOVE RIGHT OR LEFT: 

Press the Directional Pad RIGHT or LEFT. 


TO DUCK: 

Press the Directional Pad DOWN. 


TO PUNCH OR SHOOT: 

Press the A BUTTON. 


TO JUMP: 

Press the B BUTTON. 

This manual refers to the following directions: 

TO FIRE SMART BOMBS: 

Press the C BUTTON. 


Directional 

Pad 

UP 



Directional 

Pad 

DOWN 


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To make a selection in all 
Wolfckild Menus, move the arrow 
next to desired Menu item by 
pressing the Directional Pad UP or 
DOWN. To make your selection, 
press the Start BUTTON. 

START 

Choose START to begin the game 
with the current Options settings. 

The options setting allows you to 
customize the following settings by 
pointing to the desired option and then 
pressing LEFT or RIGHT to scroll 
through the different settings. 

Game Level 

You can set the game level at Easy, 
Medium or Hard. 


OPTIONS 




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Located around the game screen are a number of indicators that 
display information relevant to your game. 



1. Score 

This shows your current score, awarded for collecting certain 
bonuses and blasting CHIMERA’s evil warriors. 


Lives 

You can choose to take on CHIMERA with up to 6 lives. 

Sound Test 

There are 23 different sound tracks and EFX available for you to 
sample. To sample any selection from the sound system, cycle 
through to a desired track, then press ANY BUTTON. 

Controls 

You can customize the game controls BUTTON assignments on the 
control pad to your own specifications. 

Rapid Fire 

This selection enables you to punch, or fire at rapid-automatic speed 
by holding down the fire BUTTON. 


2. Vitality Bar 

The function of this bar is central to the game and determines Saul’s 
current form. It is very important to understand how this indicator 
operates. 

Saul begins each game in his human form and the vitality bar will be 
filled up to the maximimum. 

You can fill up the vitality bar beyond this limit by collecting vitality 
bonuses. Saul will then transform into Wolfchild and remain in that 
state until the vitality bar drops below the Wolfchild level as a result 
of damage from enemy forces. 

At that point Saul will transform back into his human form until 
sufficient vitality bonuses can be collected to transform him back into 
Wolfchild. Should Saul suffer enough hits to empty the bar, you’ll 
lose a life. 



Exit 

Use this selection to confirm all your options settings and 
return to the Main Game Menu. 


The maximum length of the bar may be extended throughout the 
game by collecting the EXTEND bonuses. This will increase the 
portion of the vitality bar and allow Saul to take more hits as 
Wolfchild. ' 7 






3. Lives 

This icon displays Saul’s current form, and the number next to it shows 
how many lives remain. 

4. Bonus and Extra Letters 

This indicates the bonus letters you’ve collected. 

5. Weapon Indicator 

This represents Saul’s current weapon type and the number of shots 
he has left. In human form, the icon depicts a fist, since he is unarmed 
as a human. As Wolfchild, the icon represents his current psychic 
weapon. 

6. Smart Bombs 

This indicates the number of smart bombs Saul is currently carrying. 
Smart bombs are collected as bonuses and come in limited supply. 
When Saul throws a smart bomb at the ground, it will shatter, 
triggering a massive burst of arsenal energy equal to 10 hits on every 
enemy that happens to be on the screen at the time the bomb is 
activated. You can add Smart Bombs to your arsenal by picking these 
up: 



The following weapons can be used by Wolfchild by picking up the 
icons shown. Each time you collect one, you get 30 shots added to 
your total — up to 99 maximum. 

SINGLE FIREBLAST 

Each time Saul transforms into 
Wolfchild he is given an unlimited 
supply of single fireblasts. Even when 
all other weapons run out, he will still be 
able to use the single fireblast. 



DOUBLE FIREBLAST 

This weapon comes in limited supply, has 
a powerful single-shot capability, and 
allows Wolfchild to fire at a faster pace. 




ARC BLAST 

This weapon follows a curving path 
when fired, and proves ideal for wasting 
enemies that try to hide below Wolfchild. 



FLAMER 


The flamer travels horizontally, inflicting 
multiple wounds on anything it touches. 

The flamer can only be stopped by 
contact with solid landscape. The flamer 
will destroy any breakable piece of 
scenery it comes in contact with. 






HOMER 

These are Wolfchild’s homing missiles. 
They pursue the enemy until they 
strike, or will blast into anything in 
their path. If an enemy is blasted 
before the Homer gets to him, it will 
find a new enemy target to destroy. 



BOOMER 

This weapon swings around Saul’s body 
like a boomerang and takes a double hit 
on anything it collides with. 






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Bonuses and collectibles appear throughout the game behind 
breakable scenery or in hidden bonus areas. Bonuses and collectibles 
can also be invisible and require a hit from Saul’s fist or Wolfchild’s 
psychic weapons to make them appear. 

These items will appear for only a short time so it is important to 
collect them before they disappear. 


POINTS BONUSES 

These ore orbs award the following points. 



100 200 400 1000 2000 4000 

Points Points Points Points . Points Points 


CHROME GOLD 


BONUS AND EXTRA LETTERS 

Each time you collect a letter, it will register on the BONUS and 
EXTRA letter indicators at the bottom of the screen display. Collect 
all the letters needed to complete either word and you will be awarded 
with a special bonus: BONUS —20,000 points. EXTRA —extra life. 

00006 

60000 

VITALITY BONUSES 

Collecting vitality bonuses will replenish 1 or 2 points of extra vitality 
on your vitality bar. 








EXTEND BONUS 

Collecting these increases the maximum length of the vitality bar by 
1 point. 



SHIELD BONUS 

Each time you pick up one of these, Saul gets a limited period ol 
invulnerability. 



RESTART BONUS 

Restart bonuses are very important. When Saul loses a life he is 
returned to the start of the level, or to the position of the last restart 
bonus he collected before he lost a life. In order to prevent being- 
returned to the beginning of a level each time Saul loses a life, collect 
these bonuses whenever you can. 







BATTLE ON THE CRUISER 

Begin your quest by boarding a giant 
battle cruiser on its way to 
CHIMERA’s stronghold. Here you’ll 
come face-to-face with Draxx’s 
airborne assault squads and deadly 
bird mutations created using your 
father’s captured knowledge. 


WELCOME TO THE 
JUNGLE 

Get ready for the battle in the bush. 
Amidst the towering trees and hostile 
plant life, you’ll battle through 
CHIMERA’s ground forces against 
bizarre lizard mutations and a lethal 
creature that possess the chameleon’s 
ability to blend in with its 
surroundings. 


TAKE A WALK ON THE 
WILDER SIDE 

This side of the jungle is pure wild. 

Don’t walk, run. Just like in the 
Dense Jungle, you must watch out lor 
volatile vegetation planted at every 
turn. But in the Outer Jungle, there 
are secret passages. The only problem 
is that they’re filled with tree-dwelling 
lizard mutants and hordes of exploding 


On your way to the final confrontation with Draxx, you must 
conquer nine levels. In order to free your father, you must defeat the 
psychotic Draxx. 


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SAY YOUR PRAYERS IN 
THE LOST TEMPLE 

Once a thriving mecca of worship for 
the filthy rich, the realm of the ancient 
temple is now a creepy crawly 
arthropod colony. Now, only beetle 
infestations, falling larvae, fire-spitting 
millipedes and giant cockroaches 
dominate this cryptic landscape. 


This place is sure to make your skin 
crawl. Dive into the Inner Sanctum 
and get ready for more scaly 
arthropods. Trade firepower with 
some of Draxx’s most disgusting 
experiments including saw-like 
cocoons and bolt-spitting arthropods. 


BLAST THROUGH THE 
BASE 

Finally, you’ve made it to Draxx’s 
stronghold. Hop on the runaway cargo 
elevator and prepare to face mutant 
warriors of every size and shape. 
Beware! Turn any corner and you may 
find yourself face-to-face with trigger- 
happy fishheads or heavily ‘‘armed” 
octoheads. 


MIX IT UP IN THE 
BIOGENETIC LABS 

This is where your brainwashed father 
creates all his killer mutants. And now 
you’ve got to destroy them...before they 
destroy you. Battle a gang of fire- 
spewing warriors through biogenetic 
silos, on cargo conveyer belts and 
across emergency scaffolds. 




CLEAN UP IN THE CORE 

You’ve made it to the Inner Core of the 
CHIMERAN stronghold. Now you're 
only one stage away from rescuing 
your father. Prepare to battle with the 
most hideous of all Draxx's deadly 
experiments including salmonhead 
laser blasters, falling flame drops and 
swaying slash orbs. 


GIVE DRAXX THE AXE 

Prepare for the battle to end all. You’ve 
made it to the lair of the insane Draxx. 
Now it’s time to waste the psychopath 
and set your father free. But first 
you’ve got to blast past the under¬ 
ground man-eating arachnids and 
Draxx’s over-protective flame-belching 
gargoyles. 






















































90 DAY LIMITED WARRANTY 


JVC Musical Industries, Inc. warrants to the original purchaser of this 
JMI Software that the medium on which this computer program is 
recorded is free from defects in material and workmanship for a period 
of ninety (90) days from the date of purchase. This JMI software 
program is sold “as is, ” without expressed or implied warranty of any 
kind, and JMI is not liable for any losses or damages of any kind 
resulting from the use of this program. JMI agrees for a period ol 
ninety (90) days to either repair or replace, at its option, free of charge, 
any JMI software product, postage paid, along with proof of date ol 
purchase, at its Factory Service Center. 

This warranty is not applicable to normal wear and tear. This 
warranty shall not be applicable and shall be void if the defect in the 
JMI software product has arisen through abuse, unreasonable use, 
mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL 
OTHER WARRANTIES AND NO OTHER 
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL 
BE BINDING ON OR OBLIGATE JMI. ANY IMPLIED 
WARRANTIES APPLICABLE TO THIS SOFTWARE 
PRODUCT, INCLUDING WARRANTIES OF 
MERCHANTABILITY AND FITNESS FOR A PARTICULAR 
PURPOSE, ARE LIMITED TO THE NINETY (90) DAY 
PERIOD DESCRIBED ABOVE. IN NO EVENT WILL JMI BE 
LIABLE FOR ANY SPECIAL, INCIDENTAL OR 
CONSEQUENTIAL DAMAGES RESULTING FROM 
POSSESSION, USE OR MALFUNCTION OF THIS JMI 
SOFTWARE PRODUCT. 

Some states do not allow limitations as to how long an implied 
warranty lasts and/or exclusions or limitations ol incidental or 
consequential damages so the above limitations and/or exclusions ol 
liability may not apply to you. This warranty gives you specific legal 
rights, and you may also have other rights which vary from state to 
state. 


JVC MUSICAL INDUSTRIES, INC. 

3800 Barham Boulevard., Suite 305, Los Angeles, CA 90068 



JVC Musical Industries, Inc., 

3800 Barham Boulevard, Suite 305 
Los Angeles, CA 90068 


Wolfchild TM and © 1992 JVC Musical Industries, Inc. 

Licensed by Sega of America, Inc. for play on the Sega CD™ System. 

Sega and Sega CD are trademarks of Sega Enterprises, Ltd. All rights reserved.