WARNINGS
READ BEFORE USING YOUR SEGA SATURN
EPILEPSY WARNING
A very small percentage of individuals may experience epileptic seizures when exposed
to certain light patterns or flash tug lights. Exposure to certain patterns or backgrounds on
a television screen or while playing video games may induce an epileptic seizure in these
individuals. Certain conditions may induce undetected epileptic symptoms even in
persons who have no history of prior seizures or epilepsy. If you F or anyone in your
family, has an epileptic condition, consult your physician prior to playing. It you
experience any of the following symptoms while playing a video game — dizziness,
altered vision, eye or muscle twitches, disorientation, loss of awareness, any involuntary
movement or convulsions — IMMEDIATELY discontinue use and consult your physi¬
cian before resuming play,
PROJECTION TELEVISION WARNING
Stil I pictu res or i mages ma y c au se pemna nent pi ctu re-lu be damage or m ark the phosp hor
of the CRT. Avoid repeated or extended use of video games on large-screen projection
televisions.
SEGA SATURN VIDEO GAME USE
This CD-ROM can only be used with the Sega Saturn, Do not attempt to play this
CD-ROM on any other CD player; doing so may damage the headphones and speakers.
This game is licensed' by Sega for home play on the Sega Saturn only. Unauthorized
copying, reproduction, rental, public performance or broadcast of this game is a
violation of applicable laws.
The characters and events portrayed in this game are purely fictional. Any similarity
to other persons, Jiving or dead, is purely coincidental.
HANDLING YOUR COMPACT DISC
□ The Sega compact disc is intended for use exclusively on the Sega Saturn.
□ Avoid bending the disc. Do not touch, smudge or scratch its surface.
□ Do not leave the disc in direct sunlight or near a radiator or other source of beat.
^ Always store the disc in its protective case.
FOR GAME PLAY HELP, CALI
1-415-591-PLAY
VISIT THE SEGA WEB FOR MORE INFORMATION AT
HTTP;//WWW.SEC AOA.COM
For French instructions, please call:
instructions en fran^ais, t£l£phoner au:
1 - 800 - 8 ? 2-?342
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The Wild Woody Story.. 2
Setting Up.. 5
Take Control!. 4
Woody's Wacky Moves.. 5
Power Ups.
Pirate World.
Mythology World
Mech World.
Sei Fi World.
Cemetery World.
Credits_
9
10
11
12
Pencil lives in the office of an adventurer named Dusty.
Dusty returns from another harrowing adventure with an exotic artifact.
This artifact is a miniature totem pole, about eight inches tall and
consisting of six totem heads.
When the totem is shattered, all of the heads burst free like genies
free from their lamps.
Each head zooms around the room, looking for a place to hide.
When each one finds a picture or drawing he magically enters it, cre¬
ating a world for himself.
The totem is broken, the world is vaporized... only the office remains.
One totem head is left (he's Low Man on the totem pole). It's his job
to find a champion to restore the world. He spots a pencil on the desk
and brings him to life... Woody is born!
Throughout the game, Low Man helps Woody, telling him what's
going on and where to go next.
Woody must retrieve each Totem head from it's newly created world.
Once all the heads are back, Woody reassembles the Totem, and the
world is restored.
]. Set up your Sega CD and Sega Genesis’" systems and plug in control
pad 1.
2. Turn on your TV or monitor, and then turn on your Genesis. The
Sega CD logo should appear.
NOTE: If nothing appears on screen, turn the system OFF, make sure it
is set up correctly, and then turn it ON again.
3. If you have an original Sega CD model, press the RESET button to
open the disc tray. Place the Wild Woody compact disc into the disc
tray, label side up. Press the START button to begin the game.
If you have a new Sega CD model, press the OPEN button on the Sega
CD console to open the CD door. Place the Wild Woody CD compact
disc into the disc tray, label side up. Close the CD door.
4. If the Sega CD logo is on screen, press START to begin the game. If the
Control Panel is on screen, move the cursor to the CD-ROM button
and press Button A, B or C to begin.
Note: If the Wild Woody disc is already in the Sega CD when you turn
it on, the game will begin automatically after a few moments.
SEGA GAMEPLAY HOTLINE
1-415-591-PLAY
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C^KfR^lfcl
A Button Sketch ability: when a sketch is drawn, pressing
A will activate that sketches' special abilities (if
any). So, if Woody has drawn a kangaroo,
pressing A will cause the roo to punch.
B Button Erase floor (if it can be erased).
B Button & L/R Erase wall (if it can be erased)
C Button Jump
Up Look up, activate background switches
Down Look Down, open secret paths. There are erasable
boxes through out the game. If Woody erases
a box lid, he might find a secret path. These
paths are activated by standing inside the box
and pressing down on the D-Pad.
Display sketch screen
START
Get ready, get set, DRAW!
Woody uses sketches for three reasons: to defeat his enemies, to avoid
getting hurt and to reach parts of the world that are normally out of his
reach. He can finish any level without drawing a sketch but it’s very difficult
to do. ^^
nwa
1) Pick up a sketch power up to add a sketch to
your sketch book.
Z) Look at your sketch book by pressing the START button. Flip through
the book by pressing UP or DOWN on the D-PAD. You won’t have any
sketches until you pick up a sketch power up.
5) When you see the sketch you want to draw, press A, B, or C. If you don't
want to draw a sketch, press the START button again to resume the game.
Drawing a sketch makes Woody shorter. After drawing two sketches.
Woody is at his shortest and can't draw another sketch until he finds
a Pencil power up.
1) Erase enemies by jumping on them.
2) Erase box lids by standing on the box and pressing the erase button
(default is the B button). Inside these boxes, Woody might find
power ups or secret paths to other parts of the level.
3) He can even erase certain wails and floors. To erase a wall, make Woody
push against the wall, then push the erase button.
A
Restores some of
Woody's Health
HHiIl'i
Adds one copy of a sketch to Woody's sketch
book. This icon is universal for all sketches. To
see what kind of sketch was collected, press
START and look at Woody's sketch book.
Bonus Round Power U
Eight puzzle pieces are scattered throughout
the first act of each world. If Woody collects
all eight pieces and completes the level, he's
transported to the Bonus maze round before
going to act two. Woody can find sketches
f
i
i view Bm^om
Minotaur Maze:
Woody's really done it this time.
He's deep in a stone labyrinth
and he doesn’t know the way
out. To escape, he'll have to
fight off mythological beasts,
such as the Minotaur, Cyclops
and Medusa. Watch out for the
deadly mushrooms.
Mount Olympus
Woody reaches the top of the
world as he leaps through the
cloudyhomeofthegods, including
the Flaming God, the Lightning
God and the Sun God. Watch out
for the lightning bolts as Woody
soars through the sky, leaping
from cloud to cloud.
Boss: Gad Zeus
\
i
i
1
Industrial Rage
Here Woody is in the heart of
the machine. Help him climb
cables and jump on spinning
rollers to get to the next level,
Watch out for ShopVak -the nut
shooting vacuum cleaner,
Loco Lamp, the chomping light
fixture, Flambe, the hopping gas
can and RobcTop, the spike
shooting jackhammer.
L\S\\W r
Dark Power Plant
This factory is the source of
synthetic evil, seen as glowing
green glop. The emerald ooze
damages Woody on contact so
he'll have to tread through this
act carefully.
Boss: Meanie Technoweenie
i
i
iHcw orb'd
Alien Homework!
V s
This strange planet surface is bombarded
by meteorites, making the surface a
dangerous place. Woody must find his
way up to the top of the alien tower,
where he’ll gain access to the next act.
Watch out for: Missile Head - the rocket
launching alien, StiFiFlytrap- the alien
that jumps up from the ground, and Alien
Infested
This space station orbits the Alien
Homeworld. Woody has to over¬
come the alien hordes, including
the elongating Space Ameoba,
deadly Sentry Sphere and Scurrying
Larvae, as he races inside and
outside the space station.
Boss: Alien Love Nest
Undertombs
Woody is dropped into a haunted
graveyard filled with ghoulish
monsters. Here he must work his
way down into the depths of the
earth, where he’ll find such characters
as Coco the Cruel Poodle, Helvis,
and the Frooty Bat.
The Pit
Far below the surface is the enclave
of ancient evil. Woody must over¬
come almost impossible odds to
reach the end of this final act as he
meets up with MultiLimb Zombies,
and obnoxious Energy Balls.
Boss: Monkey Flush
Producer
Gordon Haberfelde
Project Management
Gordon Haberfelde, Chris Shen
Programming Management
Dan Hitchens, David Marshall
Art Management
John Broenen, Mimi Doggett
Production Assistant
Debbie Kramer
Game Design
Chris Shen and The Wild Woody Team
Boss Level Design
Bruce Krueger
Bonus Level Design and Programming
Doug Lanford
Marketing
John Garner
Marketing Assistant
Clint Dyer
Documentation and Packaging
Lorene Goble, Eric Smith
Manual
Hillary Clayson Loeb, Kathy Garfield
Programmers
Daniel Deremiah, Dan Hitchens, Peter Koning,
Rob Lamb, Doug Lanford, Dave Marshall,
Martin Power, RexSabio, Jean Yu
Artists
World Art/Design
Russell Barba, John Broenen,
Mimi Doggett, Bruce Krueger
3D Art Lead
Clifford Lau
3D Artists
Jon Bell, Clifford Lau, Mike Mangano,
Joel Mariano
Motion Capture Actor
Donald Horn
ZD Animation
John Broenen, Scott Burroughs, James
Guilford, Bruce Krueger, Marty Murphy,
Ken Richardson, Jeremiah Sears
2D Artists
Matt Crane, Kristin Mallory
Titles
Mimi Doggett, Dick Homes
Music S Sound
Composed and Produced by Ron Thai
Ron Thai's debut album to be released
by Shrapnel Records, (c) 1995 Varney
Metal Music & Shrapnel Records, Inc.
Executive Musk Producer
Spencer Nllsen
Engineered Mixed and Mastered
Dave Young, Ron Thai and Spencer Nilsen
at SEGA Music Group, San Fransisco
Sound Foley Effects
Barry Blum, Dave Young
Gameplay Effects
Brian Coburn, Mark Miller
Voice Talent
Low Man- Jeff Farber, Woody - Joe Kerska
Misc. Voices - Bruce Robertson
Answering Machine-Debbie Rogers
Lead Tester
Joe Cain
Assistant Lead
Blair Bullock, David Dodge,
Scott Morris, Tim Turner
Testers
Mike Benton, Sako Bezdjian, Joel Breton,
Doug Griffiths, Mathew Ironside,
Leslie Kristoffer, Lester Neil, Ryan
Musser, Abe Navarro, Robert Owen,
Matt Prescott, Steve Rapp, Jon Ries,
Scott Snyder, Gregg Vogt, David Wood
SPECIAL THANKS TO
Mark Decker, Doug Eidsmore, Mike Latham,
Tony Van, Shinya Yarimizo
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LIMITED WARRANTY
Sega of America, Inc, warrants to the original consumer purchaser that ihe Sega Saturn
compact disc shall he free from defects in material and workmanship for a period of 90
days from the dateof purchase. If a defect covered by this limited warranty occursduring
this 90-day warranty period, Sega will repair or replace the defective compact disc at
its option, free of charge. This limited warranty does not apply if the detects have been
caused by negligence, accident, unreasonable use, modification, tampering or any
other causes not related to defective materials or workmanship.
To receive LLS, warranty service, call the Sega Consumer Service Department
at this number: 1-800-U5A-5EGA
To receive Canadian warranty service, call the Sega Canadian Consumer Service
Department at this number; 1 “800-872-7342
DO NOT RETURN YOUR SEGA SATURN COMPACT DISC TO YOUR RETAIL SELLER*
Return the compact disc to Sega Consumer Service. Please call first for further
information, if the Sega technician is unable to solve the problem by phone, he or she
will provide you with instructions on returning your defective disc to Sega. The cost of
returning the disc to Sega's Service Center shall be paid by the purchaser.
REPAIRS AFTER EXPIRATION OF WARRANTY
If your Sega Saturn compact disc requires repairs after termination of the 90-day limited
warranty period, you may contact the Sega Consumer Service Department at the
number listed above. If the technician is unable to solve the problem by phone r he or
she will advise you of the estimated cost of repair. If you elect to have the repair done,
you will need to return the defective merchandise, freight prepaid and insured against
loss or damage, to Sega's Service Center with an enclosed check or money order payable
to Sega of America, Inc., for the amount of the cost estimate provided to you by the
technician. If, after inspection, it is determined that your compact disc cannot be
repaired, it will be returned to you and your payment will he refunded.
LIMITATIONS ON WARRANTY
Any applicable implied warranties, including warranties of merchantability and fitness
for a particular purpose, are hereby limited to 90 days from the date of purchase and are
s u b ject to the condit j on s set forth herein, I n no e ve ri t sh a 11 Sega of A merit a , Inc., be I iabl e
for consequential or incidental damages resulting from the breach of any express or
implied warranties.
The provisions of this limited warranty are valid in the United States only. Some states
do no t allow limitations on how long an implied warranty lasts, or exclusion of
consequential or incidental damages, so the above limitation or exclusion may not
apply to you. This warranty provides you with specific legal rights. You may have other
rights which vary from state to state*
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REGISTRATION CARD
Please register every SEGA product you own*
NO POSTAGE
NECESSARY
IF MAILED
£ P
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! he evil god Deoric lias unleashed
slithering vermin, mechanical dragons
and phantom Viking fleets upon the
lands of Mistral. As the sole survivor of
a dynast\ knights, you have
inherited lour suits of mystic
armor that harness natures most
powerful elements - Earth, Water,
Wind and I ire.Only you can use
the elements to defeat Deorics
demonic horde.
* Summon the power of the
Elemental Armor to unleash furious
cyclones, rain lava from the sky,
tgjnite lightning storms and conjure
■ flaming dragons.
(Corch enemies into crystals and
then collect them to buy power-ups:
Sheilds, Bombs, Elixirs and Mystic Orbs
H1J&S43W GROUP*
V HUDSON SOFT
• Keep time with the
attack with a hard-driving, heart¬
pumping rock soundtrack 1
Available Now
On Sega CD!
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