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WARNINGS 

READ BEFORE USING YOUR SEGA SATURN 
EPILEPSY WARNING 

A very small percentage of individuals may experience epileptic seizures when exposed 
to certain light patterns or flash tug lights. Exposure to certain patterns or backgrounds on 
a television screen or while playing video games may induce an epileptic seizure in these 
individuals. Certain conditions may induce undetected epileptic symptoms even in 
persons who have no history of prior seizures or epilepsy. If you F or anyone in your 
family, has an epileptic condition, consult your physician prior to playing. It you 
experience any of the following symptoms while playing a video game — dizziness, 
altered vision, eye or muscle twitches, disorientation, loss of awareness, any involuntary 
movement or convulsions — IMMEDIATELY discontinue use and consult your physi¬ 
cian before resuming play, 

PROJECTION TELEVISION WARNING 

Stil I pictu res or i mages ma y c au se pemna nent pi ctu re-lu be damage or m ark the phosp hor 
of the CRT. Avoid repeated or extended use of video games on large-screen projection 
televisions. 

SEGA SATURN VIDEO GAME USE 

This CD-ROM can only be used with the Sega Saturn, Do not attempt to play this 
CD-ROM on any other CD player; doing so may damage the headphones and speakers. 

This game is licensed' by Sega for home play on the Sega Saturn only. Unauthorized 
copying, reproduction, rental, public performance or broadcast of this game is a 
violation of applicable laws. 

The characters and events portrayed in this game are purely fictional. Any similarity 
to other persons, Jiving or dead, is purely coincidental. 

HANDLING YOUR COMPACT DISC 

□ The Sega compact disc is intended for use exclusively on the Sega Saturn. 

□ Avoid bending the disc. Do not touch, smudge or scratch its surface. 

□ Do not leave the disc in direct sunlight or near a radiator or other source of beat. 
^ Always store the disc in its protective case. 

FOR GAME PLAY HELP, CALI 
1-415-591-PLAY 

VISIT THE SEGA WEB FOR MORE INFORMATION AT 
HTTP;//WWW.SEC AOA.COM 

For French instructions, please call: 
instructions en fran^ais, t£l£phoner au: 

1 - 800 - 8 ? 2-?342 

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The Wild Woody Story.. 2 

Setting Up.. 5 

Take Control!. 4 

Woody's Wacky Moves.. 5 


Power Ups. 

Pirate World. 

Mythology World 

Mech World. 

Sei Fi World. 

Cemetery World. 
Credits_ 




9 

10 
11 
12 




























Pencil lives in the office of an adventurer named Dusty. 


Dusty returns from another harrowing adventure with an exotic artifact. 

This artifact is a miniature totem pole, about eight inches tall and 
consisting of six totem heads. 

When the totem is shattered, all of the heads burst free like genies 
free from their lamps. 


Each head zooms around the room, looking for a place to hide. 

When each one finds a picture or drawing he magically enters it, cre¬ 
ating a world for himself. 

The totem is broken, the world is vaporized... only the office remains. 
One totem head is left (he's Low Man on the totem pole). It's his job 
to find a champion to restore the world. He spots a pencil on the desk 
and brings him to life... Woody is born! 


Throughout the game, Low Man helps Woody, telling him what's 
going on and where to go next. 

Woody must retrieve each Totem head from it's newly created world. 

Once all the heads are back, Woody reassembles the Totem, and the 
world is restored. 



]. Set up your Sega CD and Sega Genesis’" systems and plug in control 
pad 1. 

2. Turn on your TV or monitor, and then turn on your Genesis. The 
Sega CD logo should appear. 

NOTE: If nothing appears on screen, turn the system OFF, make sure it 
is set up correctly, and then turn it ON again. 

3. If you have an original Sega CD model, press the RESET button to 
open the disc tray. Place the Wild Woody compact disc into the disc 
tray, label side up. Press the START button to begin the game. 


If you have a new Sega CD model, press the OPEN button on the Sega 
CD console to open the CD door. Place the Wild Woody CD compact 
disc into the disc tray, label side up. Close the CD door. 


4. If the Sega CD logo is on screen, press START to begin the game. If the 
Control Panel is on screen, move the cursor to the CD-ROM button 
and press Button A, B or C to begin. 

Note: If the Wild Woody disc is already in the Sega CD when you turn 
it on, the game will begin automatically after a few moments. 



SEGA GAMEPLAY HOTLINE 
1-415-591-PLAY 




ir 1 * OUtK un 


C^KfR^lfcl 


A Button Sketch ability: when a sketch is drawn, pressing 

A will activate that sketches' special abilities (if 
any). So, if Woody has drawn a kangaroo, 
pressing A will cause the roo to punch. 

B Button Erase floor (if it can be erased). 

B Button & L/R Erase wall (if it can be erased) 

C Button Jump 

Up Look up, activate background switches 

Down Look Down, open secret paths. There are erasable 

boxes through out the game. If Woody erases 
a box lid, he might find a secret path. These 
paths are activated by standing inside the box 
and pressing down on the D-Pad. 

Display sketch screen 


START 



Get ready, get set, DRAW! 

Woody uses sketches for three reasons: to defeat his enemies, to avoid 
getting hurt and to reach parts of the world that are normally out of his 
reach. He can finish any level without drawing a sketch but it’s very difficult 
to do. ^^ 


nwa 


1) Pick up a sketch power up to add a sketch to 
your sketch book. 


Z) Look at your sketch book by pressing the START button. Flip through 
the book by pressing UP or DOWN on the D-PAD. You won’t have any 
sketches until you pick up a sketch power up. 

5) When you see the sketch you want to draw, press A, B, or C. If you don't 


want to draw a sketch, press the START button again to resume the game. 


Drawing a sketch makes Woody shorter. After drawing two sketches. 
Woody is at his shortest and can't draw another sketch until he finds 
a Pencil power up. 



1) Erase enemies by jumping on them. 

2) Erase box lids by standing on the box and pressing the erase button 
(default is the B button). Inside these boxes, Woody might find 
power ups or secret paths to other parts of the level. 

3) He can even erase certain wails and floors. To erase a wall, make Woody 
push against the wall, then push the erase button. 

A 









Restores some of 
Woody's Health 


HHiIl'i 


Adds one copy of a sketch to Woody's sketch 
book. This icon is universal for all sketches. To 
see what kind of sketch was collected, press 
START and look at Woody's sketch book. 


Bonus Round Power U 


Eight puzzle pieces are scattered throughout 
the first act of each world. If Woody collects 
all eight pieces and completes the level, he's 
transported to the Bonus maze round before 
going to act two. Woody can find sketches 






























f 

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Minotaur Maze: 

Woody's really done it this time. 
He's deep in a stone labyrinth 
and he doesn’t know the way 
out. To escape, he'll have to 
fight off mythological beasts, 
such as the Minotaur, Cyclops 
and Medusa. Watch out for the 
deadly mushrooms. 


Mount Olympus 

Woody reaches the top of the 
world as he leaps through the 
cloudyhomeofthegods, including 
the Flaming God, the Lightning 
God and the Sun God. Watch out 
for the lightning bolts as Woody 
soars through the sky, leaping 
from cloud to cloud. 

Boss: Gad Zeus 


\ 



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i 



1 



Industrial Rage 

Here Woody is in the heart of 
the machine. Help him climb 
cables and jump on spinning 
rollers to get to the next level, 
Watch out for ShopVak -the nut 
shooting vacuum cleaner, 

Loco Lamp, the chomping light 
fixture, Flambe, the hopping gas 


can and RobcTop, the spike 


shooting jackhammer. 





L\S\\W r 


Dark Power Plant 

This factory is the source of 
synthetic evil, seen as glowing 
green glop. The emerald ooze 
damages Woody on contact so 
he'll have to tread through this 
act carefully. 


Boss: Meanie Technoweenie 






















































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iHcw orb'd 


Alien Homework! 


V s 



This strange planet surface is bombarded 
by meteorites, making the surface a 
dangerous place. Woody must find his 
way up to the top of the alien tower, 
where he’ll gain access to the next act. 
Watch out for: Missile Head - the rocket 
launching alien, StiFiFlytrap- the alien 
that jumps up from the ground, and Alien 




Infested 

This space station orbits the Alien 
Homeworld. Woody has to over¬ 
come the alien hordes, including 
the elongating Space Ameoba, 
deadly Sentry Sphere and Scurrying 
Larvae, as he races inside and 
outside the space station. 


Boss: Alien Love Nest 



Undertombs 

Woody is dropped into a haunted 
graveyard filled with ghoulish 
monsters. Here he must work his 
way down into the depths of the 
earth, where he’ll find such characters 
as Coco the Cruel Poodle, Helvis, 
and the Frooty Bat. 



The Pit 

Far below the surface is the enclave 
of ancient evil. Woody must over¬ 
come almost impossible odds to 
reach the end of this final act as he 
meets up with MultiLimb Zombies, 
and obnoxious Energy Balls. 



Boss: Monkey Flush 































Producer 

Gordon Haberfelde 

Project Management 

Gordon Haberfelde, Chris Shen 

Programming Management 

Dan Hitchens, David Marshall 

Art Management 

John Broenen, Mimi Doggett 

Production Assistant 

Debbie Kramer 

Game Design 

Chris Shen and The Wild Woody Team 

Boss Level Design 

Bruce Krueger 

Bonus Level Design and Programming 

Doug Lanford 

Marketing 

John Garner 

Marketing Assistant 

Clint Dyer 

Documentation and Packaging 

Lorene Goble, Eric Smith 

Manual 

Hillary Clayson Loeb, Kathy Garfield 

Programmers 

Daniel Deremiah, Dan Hitchens, Peter Koning, 
Rob Lamb, Doug Lanford, Dave Marshall, 
Martin Power, RexSabio, Jean Yu 

Artists 


World Art/Design 

Russell Barba, John Broenen, 

Mimi Doggett, Bruce Krueger 

3D Art Lead 

Clifford Lau 

3D Artists 

Jon Bell, Clifford Lau, Mike Mangano, 

Joel Mariano 

Motion Capture Actor 

Donald Horn 


ZD Animation 

John Broenen, Scott Burroughs, James 
Guilford, Bruce Krueger, Marty Murphy, 
Ken Richardson, Jeremiah Sears 

2D Artists 

Matt Crane, Kristin Mallory 

Titles 

Mimi Doggett, Dick Homes 

Music S Sound 

Composed and Produced by Ron Thai 
Ron Thai's debut album to be released 
by Shrapnel Records, (c) 1995 Varney 
Metal Music & Shrapnel Records, Inc. 

Executive Musk Producer 

Spencer Nllsen 

Engineered Mixed and Mastered 

Dave Young, Ron Thai and Spencer Nilsen 
at SEGA Music Group, San Fransisco 

Sound Foley Effects 

Barry Blum, Dave Young 

Gameplay Effects 

Brian Coburn, Mark Miller 

Voice Talent 

Low Man- Jeff Farber, Woody - Joe Kerska 
Misc. Voices - Bruce Robertson 

Answering Machine-Debbie Rogers 

Lead Tester 

Joe Cain 

Assistant Lead 

Blair Bullock, David Dodge, 

Scott Morris, Tim Turner 

Testers 

Mike Benton, Sako Bezdjian, Joel Breton, 
Doug Griffiths, Mathew Ironside, 

Leslie Kristoffer, Lester Neil, Ryan 

Musser, Abe Navarro, Robert Owen, 

Matt Prescott, Steve Rapp, Jon Ries, 

Scott Snyder, Gregg Vogt, David Wood 

SPECIAL THANKS TO 

Mark Decker, Doug Eidsmore, Mike Latham, 
Tony Van, Shinya Yarimizo 




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LIMITED WARRANTY 

Sega of America, Inc, warrants to the original consumer purchaser that ihe Sega Saturn 
compact disc shall he free from defects in material and workmanship for a period of 90 
days from the dateof purchase. If a defect covered by this limited warranty occursduring 
this 90-day warranty period, Sega will repair or replace the defective compact disc at 
its option, free of charge. This limited warranty does not apply if the detects have been 
caused by negligence, accident, unreasonable use, modification, tampering or any 
other causes not related to defective materials or workmanship. 

To receive LLS, warranty service, call the Sega Consumer Service Department 
at this number: 1-800-U5A-5EGA 

To receive Canadian warranty service, call the Sega Canadian Consumer Service 
Department at this number; 1 “800-872-7342 

DO NOT RETURN YOUR SEGA SATURN COMPACT DISC TO YOUR RETAIL SELLER* 
Return the compact disc to Sega Consumer Service. Please call first for further 
information, if the Sega technician is unable to solve the problem by phone, he or she 
will provide you with instructions on returning your defective disc to Sega. The cost of 
returning the disc to Sega's Service Center shall be paid by the purchaser. 

REPAIRS AFTER EXPIRATION OF WARRANTY 

If your Sega Saturn compact disc requires repairs after termination of the 90-day limited 
warranty period, you may contact the Sega Consumer Service Department at the 
number listed above. If the technician is unable to solve the problem by phone r he or 
she will advise you of the estimated cost of repair. If you elect to have the repair done, 
you will need to return the defective merchandise, freight prepaid and insured against 
loss or damage, to Sega's Service Center with an enclosed check or money order payable 
to Sega of America, Inc., for the amount of the cost estimate provided to you by the 
technician. If, after inspection, it is determined that your compact disc cannot be 
repaired, it will be returned to you and your payment will he refunded. 

LIMITATIONS ON WARRANTY 

Any applicable implied warranties, including warranties of merchantability and fitness 
for a particular purpose, are hereby limited to 90 days from the date of purchase and are 
s u b ject to the condit j on s set forth herein, I n no e ve ri t sh a 11 Sega of A merit a , Inc., be I iabl e 
for consequential or incidental damages resulting from the breach of any express or 
implied warranties. 

The provisions of this limited warranty are valid in the United States only. Some states 
do no t allow limitations on how long an implied warranty lasts, or exclusion of 
consequential or incidental damages, so the above limitation or exclusion may not 
apply to you. This warranty provides you with specific legal rights. You may have other 
rights which vary from state to state* 


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REGISTRATION CARD 







Please register every SEGA product you own* 



















NO POSTAGE 
NECESSARY 
IF MAILED 


£ P 

E ^ 
II o 








! he evil god Deoric lias unleashed 
slithering vermin, mechanical dragons 
and phantom Viking fleets upon the 
lands of Mistral. As the sole survivor of 

a dynast\ knights, you have 
inherited lour suits of mystic 
armor that harness natures most 
powerful elements - Earth, Water, 
Wind and I ire.Only you can use 
the elements to defeat Deorics 
demonic horde. 






* Summon the power of the 
Elemental Armor to unleash furious 
cyclones, rain lava from the sky, 
tgjnite lightning storms and conjure 
■ flaming dragons. 


(Corch enemies into crystals and 
then collect them to buy power-ups: 
Sheilds, Bombs, Elixirs and Mystic Orbs 


H1J&S43W GROUP* 


V HUDSON SOFT 


• Keep time with the 
attack with a hard-driving, heart¬ 
pumping rock soundtrack 1 

Available Now 
On Sega CD! 


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