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I-. 

































OFFICIAL 



This official! seal is your assurance that this product meets the highest 
quality standards of SEGAGuy games and accessaries with this seal 
to too sure that they are compatible with the SEGA GO' SYSTEM. 

HANDLING YOUR CD DISC 

* The Sega CD Disc is intended for use exclusive^ with 
the Sega CD" System. 

* Do rot bend it. crush it, or submerge it in liquids. 

* Do not leave it in direct sunlight or near a radiator or other 
source of heat- 

* Be sure to take an occasional recess during extended play, to real 
yourself and the Sega CD Disc. 

* KEEP YOUR SEGA CD DISC CLEAN. Always hold by the edges, and 
keep in its case when not in use. Clear with a lint-free, soft dry 
dolti—wiping in straight lines from center to edge. Never use 
solvents or abrasive cleaners, 

WARNING TO OWNERS OF PROJECTION TELEVISIONS: STILL. 
PICTURES OR IMAGES MAY CAUSE PERMANENT PICTURE TUBE 
DAMAGE Or MARK THE PHOSPHOR OF THE CRT. AVOID 
REPEATED Oft EXTENDED USE OF VIDEO GAMES ON LARGF 
SCREEN PROJECTION TELEVISIONS, 

WARNING: READ BEFORE USING YOUR SEGA 
VIDEO GAME SYSTEM. 

A very small percentage of individuals, may experience 
epileptic seizures when exposed! to certain light patterns or 
flashing lights. Exposure to certain patterns or backgrounds 
on a television screen or while playing video games may 
induce an epileptic seizure in these individuals. Certain con¬ 
ditions may Induce undetected epileptic symptoms even in 
persons who have no history of prior seizures or epilepsy. If 
you, or anyone in your family, has an epileptic condition, 
consult your physician prior to playing. If you experience any 
of the following symptoms while playing a video game - 
dizziness, altered vision, eye or muscle twitches, loss of 
awareness, disorientation, any involuntary movement, or 
convulsions - IMMEDIATELY discontinue use and consult 
your physician before resuming play. 


CONTENTS 


You Won't Believe Your Eyes and Ears.....„..3 

Before You Climb Into the Ring.....3 

Rules of the Ring......4 

Moves and Maneuvers....5 


Ground Moves.6 

Grappling.6 

Aerial Moves.....? 

Ruie-Breakers 

0nly,„J3 



WORLD WRESTLING 
FEDERATION 3 


Quick Reference Chart...11-12 


Special Moves,,..,13-14 


Strategies to Remember....15 


Superstar Profiles..,..16 


















YOU WON'T BELIEVE 
YOUR EYES AND EARS 

Forget everything you've ever thought about wrestling games: 

W" RAGE IN THE CAGE" for your Sega CD" system will body slam your 
senses with graphics and sound that are second to nonef 

AH the muscular power and canny strategies of the greatest superstars in 
the World Wrestling Federation* are in the palms of your hands! Be 
whomever you want to be, from 505-pound sumo sensation Yckozuna" to 
technical master Bret "Hit Man" Hart ', from mighty Hawaiian strongman 
Crush" to uncontrollable Ugandan wiklman Kainate". There are 20 magnifi¬ 
cent matmen to choose from! 

But W RAGE IN THE CAGE gives you more: You can wrestle in one-on- 
one matches, in wild brawling contests or in tournament mode. Or, for the 
most difficult test of wrestling skills yet take the battle inside the steel cage, 
where the only escape is exhilarating victory... or agonizing defeat! 

No matter how you choose to play, W 1 " RAGE IN THE CAGE 'takes you 
to the center of the squared circle with more wrestlers and ways to play 
than you've ever known. And with the power of your Sega CD‘ J system 
paired with state-of-the-art digital audio and video, plus the colorful super¬ 
stars of the World Wrestling Federation , die result is pure wrestling action 
that never lets up. 

There’s the opening belli Get out there and wrestle! 


BEFORE YOU CLIMB INTO THE RING 

LOADING: 

1. Setup your Sega CD "as 
described in its manual, 

2. Turn the power on your Sega Genesis 
When the Sega CD" opens, place your 
m- RAGE IN THE CAGE " 1 CD onto the 
tray and press the START BUTTON, 

3. When you see the W- RAGE IN THE 
CAGE " title sequence, press the 
START BUTTON on your controller to 
bring up the selection screens, 



NOTE: W RAGE IN THE CAGE “automatically 
supports the Sega" Genesis'' fj-Button Arcade Pad. 

Use the UP and DOWN D-BUTTQN ARROWS and 
the C BUTTON tD choose your match type. 

Choose either one or two players in: 

* ONE FALL 
- BRAWL 

* TOURNAMENT 

* STEEL CAGE MATCH 
Then, if you are playing a one-player game, 
you will he asked to select the difficulty 
level you desire from 1 (easiest} To 10 (hard¬ 
est) and finally, to select whether you want 
to have the computer select your opponent 
or select for yourself. 

Once the options have been selected, you will then be able to choose which 
World Wrestling Federation superstars you wish to control. The D-BUTTON 
scrolls between them, the A BUTTON bring up videos of their special moves 
and the C BUTTON selects them. 

At anytime before the actual start of the match, you may go back and change 
any of the above elements by pressing Ihe START BUTTON. 

NOTE: If you are using a controller with a slow-mot ion feature, be sure to turn 
the slow-muliou feature OFF when playing W 1 RAGE IN THE CAGE '. 

RULES OF THE RING 

W* RAGE IN THE CAGE provides a wide variety of ways to wrestle, rang¬ 
ing from the standard one-on-one, one-fall match to the brutal RAGE IN 
THE CAGE " r each with its own rules, regulations and goa Is. A one-on-one 
One-Fall match pits two wrestlers against one another, The object of this 
match is to pin your opponent for a three-count administered by the referee. 
Because wrestlers arc in peak physical condition, this can often be hard to 
do. Before they can be pinned, they must be worn out. Accordingly, a 
strength meter is displayed on-screen for each wrestler, depicting exactly 
how much strength he has left. The lower his energy level, the more likely it 
is that: you will be able to pin him. 


STRENGTH 

METER 






4 






















A Brawl is a match without a referea. Anything goes. All illegal moves are 
permitted, and there are no pins or disqualifications? The match joes on until 
one man lacks the strength to continue! 

In Tournament mode (available only when playing the computed your 
wrestler must score victories against all 19 other wrestlers in order to win 
the coveted World Wrestling Federation ' Championship Belt The selection 
of opposing wrestlers and the order in which you face them is random. 

The Sled Cage Match is the ultimate test of a wrestler's skill and endurance. 
Two wrestlers are locked inside a steel cage from which only one can 
emerge. The victor is whoever climbs over the; top of the Cage first? But get¬ 
ting there won't be easy, because all moves, including illegal ones, are per¬ 
mitted inside the Cage! 

MOVES AND MANEUVERS 

Befnre you ca n win the World Wrestling Federation Title, you must learn the 
art of wrestling from the ground up. Once the basic ground moves and grap¬ 
ples have been mastered, you can perfect the difficult aerial moves and 
eventually the special, unique moves of each wrestler. Only when all these 
have become second nature can you begin your quest of the Workl 
Wrestling Federation's most coveted honor in earnest. 

NOTE: 6- Button Controls are in parentheses. 





5 


ground 


M To move around the ring, use the D-BUTTON ARROWS. 

« To run across the ring, hold the A BUTTON. 

To kick your opponent, press the C BUTTON while you and your 
Jl opponent are both standing. 

To punch your opponent press the B BUTTON while yuu and your 
Q opponent are both stariding. 

To stomp or knee dr op your opponent, press the C BUTTON while you arc 
standing and your opponent is on the mat. 

To splash or dbowdrop your opponent, press the B BUTTON while you 
are standing and your opponent is on the mat. 

Go for the pin by pressing the B-trC BUTTONS (Y BUTTON) while you are 
standing and your opponent is lying on the mat. Press the 
A-i-B BUTTONS {X or Z BUTTON) to roll off yaur opponent and continue 
wrestling, or press any other button (A, B or C BUTT ON) lu keep your 
opponent pinned. If you pin your opponent for a full three-count, you win! 
When on the mat press any button to get up or, if being pinned, to try to 
kick out of the pin attempt. 

To roll out of the way of your opponent when you 
are on the mat, use the UP and DOWN D-BUTTDN ARROWS. 

To exit the ring during & cage match, hold the A-B BUTTONS (Z BUTTON) 
and push the D-BUTTQN into the upper-left or upper-right cornei. 



MOVES AND MANEUVERS 

One of the most important and exciting events 
in a wrestling match is the grapple. The 
grapple is the essence of wrestling, as the 
two combatants vie for control against each 
other, using all of their strength and spaed to 
force their opponent into submission. 

To lock your opponent in a grapple, press 
the B+C BUTTONS (Y BUTTON) while you 
are Loth standing. The wrestler who is 

leaning forward during the grapple is the man in control of his oppo¬ 
nent When grappled, a grapple meter will appear over the wrestlers, 
indicating the direction and degree of control, When dominating in the 
grapple, you have several options, each of which requires a certain 
degree of dominance to achieve. 

1: Deliver a headbutt by pressing the C BUTTON, 

2: Body si am your opponent by pressing the B BUTTON. 

3: Suplex your opponent by pressing the B+C BUTTONS (Y BUTTON), 
4: Push your opponent into tile ropes by pressing the A BUTTON. 

5: Deliver a baekbreaker by pressing the A +B BUTTONS (X BUTTON). 
G: Deliver an atomic drop by pressing the 
A+B+C BUTTONS (Z BUTTON). 

To fight for dominance in a grapple, hit 
any button repeatedly. If you are being 
controlled in a grapple, the A BUTTON will 
ena ble you to break out of the gra pple... 
if you have enough strength. 


a 

a 

<Q 




































MOVES AND MANEUVERS 

Aerial moves are another exciting element of a professional wrestler's 
repertoire. They are much more difficult to master than simple kicks and 
punches hut are well worth learning because they are some of the most 
effective and punishing maneuvers in the sport. 

To hip-toss your opponent, press the B BUTTON while you are standing 
and your opponent is running. 

To deliver a dropkick, press the C BUTTON while you are standing and 
your opponent is running at you, or press the B BUTTON while you are 
running and your opponent is standing. 

To clothesline your opponent, press the B + C BUTTONS |Y BUTTON) 
while you are standing and your opponent is running. 



To deliver a flying elhowdrop, press the B BUTTON while you are um- 
£ rung and your opponent is lying on the mat. 

To climb to the top turn buckle, use the D-BUTTGN ARROWS to walk to 
the upper left or right corner of the ring, then press the U P D-BUTTON 
ARROW to climb up. 

To leap off the tu rnbuckle, press the A., B, or C BUTTON (Y BUTTON.) 
To climb back down, press the DOWN D- BUTTON ARROW. 

m Sometimes the sheer forco of a wrestling move will send a wrestler 
* spilling from the ring onto the concrete surrounding it. As soon 
as the referee sees you have left the ring in a one-fall match, 
the referee will begin a 10-count. 

If, whon he reaches 10 you are not 
■■ in the ring, you will be disqualified 
and your opponent will he 
o awarded the match. 

To return to the ring, walk into the 
rc apron of the ring. 



7 


MOVES AND MANEUVERS 




honest scientific wrestler 
who sticks to the rules and enjoys hon¬ 
est competition, please skip this section. 
But if you're the kind of wrest! est who 
seeks ary advantage, without regard for 
the rules or forth e safety of your 
opponents, read on. There are moves 
that have been banned in standard 


: Tj? 


World Wrestling Federation matches because of their injurious effects on 
their victims. These illegal moves can be used in the ring during the referee¬ 
less Brawl and Steel Cage matches, but a referee will always prevent you 
from using them whorl he's watching! These moves are the eye gouge and 


the chokehold. 

To choke your opponent P press the A+B BUTTONS (Z BUTTON). 

To gouge your opponent's eyes, press the A-rB+C BUTTONS (X BUTTON). 


8 























MOVES AND MANEUVERS 

To break a chokehold, press ANY BUTTON repeatedly when being choked, 

Leaving the ring voluntarily during a match is also illegal, but it can be a 
useful strategy, because all moves, including illegal ones, can be used out¬ 
side the ring. Once a match leaves the ring, the referee has no authority over 
it except to begin the 10-counts against the wrestlers. Preventing your 
opponent from returning to the ring during his count is often an easy 
path to victory! 

To leave the ring voluntarily, press the A BUTTCiM while walking into the 
ropes on the front or sides of the ring, or by rolling to the front and pressing 
the A BUTTON. 

special Niioves 

Each wrestler in the World Wrestling Federation' demonstrates his own 
unique style and personality. Those personalities influence everything from 
outfits to wrestling strategies, but where these personalities are often best 
reflected is in the special 'signature" moves that each wrestler perfects, 
From Shawn Michaels'" 1 ''Back Sup I ex" to Bret Hart's ' "Sharpshooter," each 
wrestler's special move is like a trademark, identifying him to the wrestling 
world while inspiring fear and respect from his opponents! Master each 
wrestler's special move-for the ultimate World Wrestling Federation; 
matches I Each can be used only when inside the ring, only when your 
opponent is worn down, and only io specilic situations. See the Special 
Moves chart on pages 13-14 for more details. 


9 



QUICK 

REFERENCE CHARTS 


WORLD WRESTLING 
FEDERATION® 


10 















QUICK REFERENCE CHART 



A 

B 

c 

A+B 

BOTH 

WRESTLERS 

STANDING 

rim/ 

exit ring 

punch 

kick 

choke 
(illegal)/ < 
exit cage 

YOU'RE 

STANDING, 
OPPONENT IS 

LYING DOWN 

run/ 
exit ring 

elbowdrop or 
big splash 

stomp or 
kneedrop 

rolloff 

YOU'RE, 

STANDING, 
OPPONENT IS 
RUNNING 

run/ 
exrt ring 

hiptoss 

dropkick 


YOU'RE 

RUNNING, 

OPPONENT 

IS STANDING 

run 

dropkick 



YOU'RE 

RUNNING, 
OPPONENT IS 

LYING DOWN 

run 

flying 

elbowdrop 



YOU 

CONTROL 

OPPONENT 

IN GRAPPLE 

push into 
ropes 

bodyslani 

headbutt 

backbreaker/ 
special move 

OPPONENT 

CONTROLS 

YOU IN 

GRAPPLE 

bust out 

a 

try to gain 
control 

try to gain 
control 

try to gain 
control 


11 


B + C 

A+B+C 

X 

16-BUTTON OHLYI 

Y 

(6-BUTTON ONLYI 

z 

Ifr-BUTTQN ONLY) 

grapple 

eve gouge 
{illegal) 

eyo gouge 
{illegal) 

grapple 

choke 
(illegal)/ 
exit cage 

pin 


roll off pin 

pin 

roll off pin 

clothesline 



clothesline 












suplex 

atomic drop 

atomic drop 

suplex 

back- 

breaker/ 

special 

move 

try to gain 
control 

try to gain 
control 

try to gain 
control 

try to gain 
control 

try to gain 
control 


12 



































SPECIAL MOVES 


WRESTLERS 

SPECIAL MOVES 

I4 j j 

Bam Bam 
Bigelow' 

Headbutt off the Rapes: Ohnh t u mix 1 side 
and press A+B {Z BUTTON) when opponent is 
on mat 

1/ 

Big Boss 

Man" 1 

Big Boss Slam: Win the grapple with A+B 
<Z BUTTON}. 

m 

Bret "Hit 

Man" Hart 1H 

Sharpshooter: Walk to the feet of a fallen 
Opponent and press AhB (Z BUTTON}. 

p. 'wf 

Crush" 

Cranium Crunch: Walk behind a stunned 
opponent and press A+B {Z BUTTON), 

1% 1 

Head Shrinker 
Fatu" 

Splash off top Ropes: Climb turn buckle end 
press A+B |Z BUTTON) when opponent is 
on mat. 

<' ■ 1 

Head Shrinker 
Sarmi™ 

Splash off top Ropes: Climb torn back le and 
press A+B IZ BUTTON) when opponent is 
on mat. 

1 c ■ 

il-a-- 

Irwin R, 
Schyster ‘ 

Write-Off: Win the grapple with A+8 
(Z BUTTON). 


Kamala 

Splash off the Ropes: Walk lo the feel of a 
fallen opponent and press A»B {Z BUTTON). 

! 

Lex Luger M 

Running Forearm: Win the grapple with A+B 
(Z SUTTON). 

# 

Macho Man 

Randy 

Savage" 

Flying Elbow Smash: Climb itirnbiickJe and 
press A+B (Z BUTTON} when opponent is 
on mat. 


13 


WRESTLERS 

SPECIAL MOVES 



The Model 

Rick Martel" 

Boston Crab: Walk to the feet of a fallen 
opponent and press Ah-B CZ BUTTON}. 


. v r-* s 

-a . 

Nasty Boy 
Knobbs" 

Nasty Slam: Win the grapple with A+B 
{Z BUTTON}. 


JL 

Nasty Boy 
Bags" 

Elbow off the top ropes: Climb turn buck¬ 
le and press A+B iZ BUTTON) when oppo¬ 
nent is on mat- 


«■ 

■4 1 1 

». -X 1 

Mr Perfect™ 

Parfect-Plex: Win the guapple with the 

A+B |Z BUTTON}. 


IS 

Razor 

Ramon : 

Razor's Edge: Win the grapple with ArB 
(Z BUTTON), 


V&Ti 

Shawn 

Michaels 

Back Sup lex: Walk Poll in d a stunned 
opponent and press A+B {Z BUTTON). 



Tatanka 1 

Reverse Fulluway Siam: Bounce oppo 
nent off the ropes and press A-B (Z BUT¬ 
TON} when in range. 


mi 

Ted DiBiase " 

Million Dollar Dream; Walk behind a 
stunned opponent and press A+B 

IZ BUTTON}, 


5 

The 

Undertaker 

Tombstone Pi led ri ver: Win the grapple 
with A+B (Z BUTTON), 


- Ltf; 

Yokozuna 

Banzai Drop: While opponent is lying 
down,, wa 1 k i nlo c i t her 0 f the uppe r co rne rs 
and press A+B {Z BUTTON), 


14 





















































































STRATEGIES TO REMEMBER 


* Keep an eye on your strength meter. 

* Work on combinations: That is, follow up one move very 
quickly with another move. This way, you don't give your 
opponent a chance to catch his breath... or you off-guard! 

* Wait for the appropriate time to launch an aerial attack: 
You want your opponent weakened enough so that he 
doesn't roil out of the way and gain an advantage while 
you're down! 


is 



SUPERSTAR PROFILES 











CRUSH" stands S'S^and weighs 
315 pounds... This mountain of 
man calls Hawaii his home... A 
gentle giant with a friendly 
personality, he is hardly gentle 
with his opponents once the bell 
rings!,.. Enjoys using his 
strength to try to 
literally crush his foe s 
head with the 
palms of 
his hands! 





TATANKA' stands 5 J 11" and weighs 
250 pounds... This proud Native 
American with the bright red hair hails 
from Pembroke, North Carolina.., 
Usually performs a war dance of 
victory around his fallen opponent just 
as he's about to score the winning 
pin... The "Reverse 
Fallaway 


Slam"" is his 

favorite 

maneuver. 






























































BRET HIT MAM" HART 1 * stands 
S' and weighs 234 pounds... The 
Hit Man is incredibly skilled.,. This 
Calgary, Alberta, Canada, native 
has held the World Wrestling 
Federation Title, the 
Intercontinental Title 
and Tag Team Title... 
The "Sharpshooter’ is 
the hallmark of a style 
he calls "excellence 
of execution/ 






MR. PERFECT " stands 6'4 W and weighs 
263 pounds... A native of Minneapolis, 
Minnesota... Self-confidence is not 
one of his problems?... 

A master of pure 


scientific 
wrestling... 
Possesses 
remarkable 
stamina... The 
"Perfect-Plex" 
suplex has 
helped him to 
score literally 
hundreds of 
decisive victories 









































LEX LUGEFT 

stands 6 6' and weighs 265 
pounds... This native of Atlanta, 
Georgia, is massively muscled... 
He is a proud American patriot,., 
A former pro bodybuilder... Favors 
a power-based repertoire,.. 
"Running Forearm" 
is his finisher. 




RICK MART EL 1 * 

stands 6 J 1" and weighs 234 
pounds... "The Model" is a native of 
Cocoa Beach, Florida... Has held the 
World Wrestling Federation" 

Tag Team Tide on several 
occasions... An 
accomplished 
scientific grappler... 

Those skills are r w* 
over-shadowed by 
his massive ego,,. 

He truly is 
arrogance 
personified. His 
preferred 
finisher is the 
"Boston 
Crab," 























SHAWN MICHAELS" 

stands 6' and weighs 240 
pounds... Hails from San 
Antonio, Texas— but you'll 
never see him in a cowboy 
hat!,,, Claims lies the sexiest 
man alive, although he 
seems to bathe only 
one who believes 
it..,Has held the 
Intercontinental 
Championship.., The 
"Back Suplex Jr is his 
favorite maneuver 




RAZOR RAMON "stands 67" 
and weighs 287 pounds,.. 
Hails from Miami Florida, but 
is originally from Cuba,., 
Seldom seen without his 
trademark toothpick jutting 
from the side of his mouth.,. 
Possesses a punishing 
finisher in the backdrop 
that he has dubbed 
"'The Razor's Edge, 




















MACHO MAN RANDY SAVAGE" 

stands 6 *T and weighs 245 
pounds.,. Hails from 
Sarasota, Florida.,. A 
two-time 
former World 
Wrestling 
Federation" 
Champion and a 
former 
intercontinental 
titlist... One of 
the most 
colorful 
wrestlers in 
World Wrestling 
Federation' 
history.,. The 
"Flying Elbow 
Smash" from the 
top turnbuckle is 
his favorite 
maneuver. 










































THE UNDERTAKER" 

stands 6'IG 1/2" and 
weighs 328 pounds... 
Appropriately calls 
Death Valley his 
home... Managed 
by the macabre 
Paul Bearer"... 
Has a strange 
fascination 
(obsession?) 
with the dark 
side... Incredibly 
agile r can walk 
the top rope tike 
a tightrope.,. The 
"Tombstone 
Piledriver" is 
his finishing 
move. 



MILLION DOLLAR MAN 
TED DiEmSE 1 - 

stands G'S" and weighs 
250 pounds ., The Million 
Dollar Man has co-held 
the Tag Team Title on two 
occasions... Massively 
wealthy, 
he claims that 
’'Everybody has a 
price." With many 
seasonal 
residences, 
claims no 
hometown 
affiliation... 

The “Million 
Dollar Dream" 
sleeperhold is 
his finisher. 





























KAMALA" stands 6'S r and weighs 
390 pounds.,, A native of the wild 
jungles of Uganda... Nobody knows 
the true meaning of the bizarre 
body paint he wears.,. This 
seemingly uncontrollable 
savage has apparently 
been tamed— to a 
degree— by his 
adviser. Rev, 

Slick.,, Favors 
the big 
"Splash 
off the 
Ropes.'"' 


























BAM BAM BIGELOW " 

6'6", and weighs 400 
pounds.,. Incredibly 
agile for such a big 
man, Bam Bam 
uses an 
aggressive 
fighting style 
to take 
advantage of 
his opponents. 
This 
aggressive¬ 
ness is 
demonstrated 
in everything he 
does, from his 
favorite move, a 
"Headbutt off the top 
Rope/' to hiis bald 
head that has been 
tattooed with flames! 



BIG BOSS MAIT stands 6' 
and weighs 337 pounds,,. 
This native of Cobb 
County, Georgia, is a 
former corrections 
officer. Is 
fiercely 
determined to 
uphold the law, 
both in and out 
of the ring.,. Is 
almost never seen 
without his handcuffs and 
nightstick... Relishes 
seeing his opponents 
serve "hard time/' 





































FATU' stands 6 J 2"and weighs277 
pounds,.. Is a native of the Isle of 
Samoa,,.. This tribal warrior is 
still not accustomed 
to the ways of c ivilization... As 
ruthless as he is 
revolting... His 
penchant for 
untamed 
brutality 
makes 
him an 
extremely 
dangerous 
brawler. 


SAMU™ 

stands 6T f 
and weighs 289 
pounds... Also hails 
from the wild jungles of Samoa... 
One of the most feared fighters on 
that untamed island... Seems 
unwilling—or unable—to blend 
into civilized society... What he 
lacks in ring finesse, this violent 
savage makes up for in 
aggression! 
























NASTY BOY SAGS'" stands 6 J 1" and 
weighs 271 pounds... With his 
toothless maniacal grin and fierce 
attitude, strikes a frightening 
presence in the ring... Hails from 
Allentown, Pennsylvania,,, A wild 
brawler with a fearless ability to fly 
from the top rope. 


NASTY BOY KNOBBS" 

stands and weighs 275 
pounds,.. Like his partner, 
Nasty Boy Sags" he delights 
in showing his opponents 
that he can be "as nasty as I 
wanna be!*,.. Also from 
Allentown, Pennsylvania.., 
His brutal ring style often 
le a v e s o p p on e nts b e ate n, 
bruised and 'nasticizedf 


























NOTES 


The World Wrestling Federation' and its logo are registered trademarks of Titan Sports, Inc. 
© 1993 TitenSp-orts, Inc. Hulk Hognn Hulkainaiiia"’ arid Hulkster'*' arc trademarks of 
Marvel Entertainment Group, Inc., licensed exclusively to ThanS ports, Inc. All ether 
distinctive character names, titles, logos and. likenesses used herein are trademarks of 
TitanS ports, Inc. © l993TitanSports f Inc. Ad Rights Reserved. MORTAL KOMBAT is a 
Trademark of and Licensed from Mid way" Manufeciu ring Company© 1992 All Rights 
Reserved - Used hy Permission. Arena is a division at Acclaim Entertainment Inc. 

® &© 199S Acclaim Entertainment Inc. All rights reserved, 


ARENA LIMITED WARRANTY 

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li mm u: sold "ss s," witheul express or implied warranty of any kind, and ARENA is nru Isibb 
lm my losses or damages of any kind reselling From use of this program. ARENA agree:, hu ■ 
piini d •' ninety |90| days to either repair or replace, at its option, free of charge, any AM 
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n.n inriiin g the ga me pak} is the full Exleni of our liability. 

Dus uvflirranty is noi applicable to normal w&ar and tear. This warranty shall ngt bo appiit i - 
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PARTICULAR PURPOSE, ARE LIMITED *0 THE NINETY (W) DAY PERIOD DESCRIBED Alt DVT . 
IM NO EVENT WILL ARENA. BE LIABLE FOR AMY SPECIAL INCIDENTAL OR CONSEQUENT!A 
DAMAGES RESULTING FROM POSSESSION. USE OR MALFUNCTION OF THIS ARENA SOI P 
WARE PRODUCT 

COMPLIANCE WITH FCC REGULATIONS 

H i:; equipment generates and uses radio frequency energy and if noi installed orul used pri 

■ il ,-. (hat is, in strict accordance with the manufacturer s instructions, may cause interfluent .i 

1 1 radio and television reception. It has been type tested and found io comply with die I.is 

In .i Class B computing device in accordance with tha specifications in Subport J el Pari lb il 
i i. Hu us. which are designed to provide reason a hie protection against such n twin rune; u m 
nu-j dentin I nstallation. However, there is no guarantee that interference will mot occur in i 
[uirtii u or installation. If this equipment dcEscauso interference to rad n or television ren up 

n in i, which can be determined by turning the equipment off and cm the riser is encouraged It 
iry Lei correct the interference by one or more of the following measures: 

■ Riiorianl the receiving antenna, 

Relocate die SEGA CD with respect to- the receiver. 

" Move the SEGA CD away from the receiver. 

* l 'l 111 j tile S E GA C D into a diffo r enl oul Id so that Lhc 
computer and receiver are on different circuits, 

li.. tlie user slieuld consult the dealer or an experienced radio, 1 'television tor i it 

For additional suggestions. The user may find the following booklet prepared by the null i il 
Dtirntnunications Commission helpful; Howto Identify and Resolve Radio-TV Interfcrencu 
Probisms. This booklet is available from the U.S. Government Printing Office, Washing t rim 
.'li'lLi?, Slock No. Q04-DOO-OOB45-4, 

Some states do not allow limitations as to how long an implied warranty lasts and/m exclu 

■ inns or [imitations ot incidental or consequential damages so the above limitations and/or 
exclusions ot liability may not apply to yon.. This warranty gives you specific rights, and you 
may Blau have ocher rights which vary from state to 3tatc. 

Iliis warranty shall not he applicable to the extent that any provision of this warranty is 1 
id'll by m ly f c d o raI, state or municipal law which cannot be pro-empted. 

Ftuimrs/Somee after Expiration of Warranty- If your can ridge requires repair after oxpn 
••I llm 90-day Limited Warranty Period, you may contact the Consumer Son;ice Departm 

llin number listed below. You wrlj be advised of the estimated cost of repair and the: shi|. 

Insi ructions. 

Annin I lm I iney Consumer Service Dept 1516) 624-93MI 

i Mud by Arena. Distributed hy Acclaim Distribution,, Inc. 

1 1 A 'i i!y Avenue, Oyster Bay, N.Y. 11771 

l' f. U.S *'s4,442.4ftB/4.454,5W4 F 462,07e/4,02S,5S5; Europe * G0244; Canada ^ 

1 il i '.'i' 1,092,351; Hor»y Kony S6-430Z; Germany r 2,609,026; Singapore P 98-355; 
in i 35.999; France - 1.607,029; Japan f& 1,632,396^2-205605(Pending}. 
































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WARRIORS! 


GENESIS GAME GEAR 

X J<<1aim MIDWAY 


SEGA AND GENESIS GAME GfAfi AMI SKA CD ARE TRADEMARKS OF 5£GA ENTERPfeSS. LTD. ALL 

Win B AIKWQN OF AMAH FHtTfEUHiAENT UK. TV A & 19&MCUN Eh IEH:AJMW(1 NCJi WKISSI 
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