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Rated by V.R.C 


'FFICtil 


MALITY 


Mature Audiences 


R4RKER BROTHERS 


Parental Discretion 
Advised 


LICENSED BY SEGA ENTERPRISES, LTD 
FOR PLAY ON THE SEGA CD™ SYSTEM 




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WARNING: READ BEFORE USING YOUR 
SEGA VIDEO GAME SYSTEM. 

A VERY SMALL PERCENTAGE OF INDIVIDUALS MAY 
EXPERIENCE EPILEPTIC SEIZURES WHEN EXPOSED TO 
CERTAIN LIGHT PATTERNS OR FLASHING LIGHTS. 

EXPOSURE TO CERTAIN PATTERNS OR BACKGROUNDS ON A 
TELEVISION SCREEN OR WHILE PLAYING VIDEO GAMES 
MAY INDUCE AN EPILEPTIC SEIZURE IN THESE 
INDIVIDUALS. CERTAIN CONDITIONS MAY INDUCE 
PREVIOUSLY UNDETECTED EPILEPTIC SYMPTOMS EVEN IN 
PERSONS WHO HAVE NO HISTORY OF PRIOR SEIZURES OR 
EPILEPSY. IF YOU, OR ANYONE IN YOUR FAMILY, HAS AN 
EPILEPTIC CONDITION, CONSULT YOUR PHYSICIAN PRIOR 
TO PLAYING. IF YOU EXPERIENCE ANY OF THE FOLLOWING 
SYMPTOMS WHILE PLAYING A VIDEO GAME—DIZZINESS, 
ALTERED VISION, EYE OR MUSCLE TWITCHES, LOSS OF 
AWARENESS, DISORIENTATION, ANY INVOLUNTARY 
MOVEMENT, OR CONVULSIONS—IMMEDIATELY 
DISCONTINUE USE AND CONSULT YOUR PHYSICIAN BEFORE 
RESUMING PLAY. 


WARNING TO OWNERS OF PROJECTION TELEVISIONS: 

Still pictures or images may cause permanent picture-tube damage 
or mark the phosphor of the CRT (television screen). Avoid 
repeated or extended use of video games on large-screen projection 
televisions. 


■OFFICIAL 




3EALGF 
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SEGA seal of quality 

This official seal is your assurance that this product meets the 
highest quality standards of SEGA™. Buy games and accessories 
with this seal to be sure that they are compatible with the SEG A 
CD™ SYSTEM. 










This SEGA CD™ version of TRIVIAL PURSUIT® has the same 


gameplay as the internationally best-selling board game—but 
with the added excitement of sound, speech, music, and still and 
moving pictures to entertain you—and challenge your memory! 

OBJECT: To be the first player to earn a color wedge in each of 
the six different color categories. In the Classic Game, you then 
land in the hub at the center of the game board and answer the 
game-winning question in a category chosen by your opponents! 


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TABLE OF CONTENTS 

SETUP.3 

STARTING A GAME.4 

HOW TO PLAY A CLASSIC GAME.6 

HOW TO PLAY A FAST-PACED GAME.9 





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HANDLING YOUR COMPACT DISC 


• The Sega CD Compact Disc is intended for use exclusively in 
the Sega CD™ System. 

© Do not bend it, crush it, or submerge it in liquids. 

• Do not leave it in direct sunlight or near a radiator or other 
source of heat. 

• Be sure to take an occasional recess during extended play, to 
rest yourself and the Sega CD Disc. 

© KEEP YOUR SEGA CD DISC CLEAN. Always hold by the 
edges, and keep in its case when not in use. Clean with a lint- 
free, soft, dry cloth—wiping in straight lines from center to 
edge. Never use solvents or abrasive cleaners. 


THE CONTROLLER 


START.,. To engage disc, to begin play 

A Button...To select Classic Game, ADD players, roll the die, 
REPEAT a question 

B Button... To select Fast Game, REMOVE players, designate a 
RIGHT answer, end your turn, move to board position 

C Button... To SELECT board position, indicate DONE, get an 
ANSWER, designate a WRONG answer, bring up Player INFO 
Screen, enter selections 




Directional Pad (D Pad)... 

To select letters when entering 
names, select board position 


D Pad 


START Button 


NOTE: Each screen will have a 
their functions. 


// menu ,/ listing the buttons and 


C Button 


D PAD 
UP 


B Button 


A Button 


DOWN 


LEFT 


RIGHT 


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STARTING A GAME 


Turn the Power ON and press START. The introductory SEGA 
and TRIVIAL PURSUIT title screens will appear. Press START 
again. If you don't start, the system will default to a "demo" 
series of questions and answers. 

1. CLASSIC or FAST... Press the A or B button, respectively, to 
select a Classic or Fast game. 

A: CLASSIC... The "traditional" game, where players select 
their categories strategically and move around the board 
answering questions. See pages 6-8. 


B: FAST... The faster-paced game doesn't use the game board 
or die. The system randomly selects categories for you. See 
page 9. 

2. PLAYER IDENTIFICATION... Use the A button (COLOR) to 
cycle through all 6 colors. When it says the color you want... 


Enter your name: To change from the 
color to your name, use the D Pad to 
move through the alphabet (use the 
"backspace" arrow to erase a letter) 
and the B button (LETTER) to enter 
each letter. (To avoid choosing colors 
and entering names, press the C 
(DONE) button to go right to the 
PLAYER INFO screen.) 



A: ADD: To continue entering player identification, press A 
(ADD) then complete the color selection and name for the next 
player; press C when DONE. Repeat this sequence for all 
players. 

C: DONE: When you have completed the ADD function, 
press C to start the game. 













































3. PLAYER INFO SCREEN... 


Note: Each player's name appears 
and, throughout the game, the 
number of wedges that player has 
earned will appear in the scoring 
token. Press C to bring up this screen 
whenever you want to check how 
many wedges you—and your 
opponents—have. 



B: REMOVE: If a player decides to leave the game during 
game play, press B (REMOVE), use the D Pad to highlight the 
player and press A (REMOVE). 


4. GAME BOARD SCREEN... If you 

selected a CLASSIC game, this 
appears after all players have entered 
their colors and names. If you selected 
a FAST game, skip to page 9 now. 



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HOW TO PLAY A CLASSIC GAME 


THE GAME BOARD AND QUESTION CATEGORIES... 

On your turn, the game board screen will appear, showing 
where each player's token is. On your turn, the left side of the 
screen will show your name and your status, e.g., which 
categories you've already earned scoring wedges in. This lets 
you know which ones you still need. The six subject categories, 
each represented by the same color throughout the game, are 
listed below; the gray spaces on the board indicate you will 
ROLL AGAIN. 


Brown. 

.pp. 

.PEOPLE & PLACES 

Pink.............. 

..AE. 

..ARTS & ENTERTAINMENT 

Yellow.. 

.H. 

..........HISTORY 

Green.. 

.SN. 

..........SCIENCE & NATURE 

Orange. 

.SL. 

..SPORTS & LEISURE 

Blue. 

. ....wc .. 

...WILD CARD 


ON YOUR TURN... 

Whoever entered his/her PLAYER IDENTIFICATION first will 
go first, and so on. All other players tokens will disappear from 
the board, leaving yours. 

1. Roll the die... Press the A button to ROLL the die. Release it to 
stop it. 

Roll Again: If you land on a gray space, press A to ROLL the 
dice again. 

2. Pick your move... All players start in 
the hub. The computer will highlight 
all your movement options on the 
board—forward, backwards, up or 
down a spoke. Use the A (NEXT) 
button to move your token to the 
position you've selected or B (PREV) 
to go back to the previous position 

you just passed. When you arrive, press C (SELECT) to enter 
your position and bring up your question. 

Alternate method: You may use the D Pad to select your 
position. 



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3. Answer the question... After you've read the question, say 
your answer aloud. 

4. Check the answer... Press the C 
(ANSWER) button to see the answer. 

A: REPEAT: To hear/see the same 
question again. 

B: RIGHT: If you were correct—and 
your opponents accept your answer as 
correct—press B to designate your 
answer was RIGHT, and continue 
your turn with another question. As long as you answer 
correctly, you keep going! The next player goes only when 
you've given a wrong answer. 

C: WRONG: If you were incorrect—or your opponents do not 
accept your answer—press C to designate your answer was 
WRONG and end your turn. The next player goes. 

Note: If you pressed B for RIGHT when the answer was 
actually WRONG, or vice versa, here's how to UNDO it: 

Press C to bring up the PLAYER INFO SCREEN, press A 
(UNDO), then press B or C. 

5. Landing in the hub... 

When you land in the center of the game board while you're 
still collecting wedges, you may choose any category for your 
next question. Use the D Pad to scroll through the categories; 
press C (DONE) to enter your selection. 



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WINNING THE GAME 


When you have collected a wedge in each of the six categories, on 
your turn you must land in the hub by exact count to try to 
answer the game-winning question. Now your opponents use the 
D Pad to scroll through the categories and C to select the category 
they choose for you. If you answer correctly, you win. If your 
answer is not correct, on your next turn you must move out of the 
hub, then, after one correct question/answer or on your 
subsequent turn, move back into the hub (by exact count) to try 
the game-winning question again! If you succeed, you win! 



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HOW TO PLAY A FAST-PACED GAME 


This option avoids the game board and rolling the die to navigate 
around it. The system randomly picks the categories for you— 
and applies pressure with the... 

1. GAME SELECT... Press B (FAST). See page 4. 

2. PLAYER IDENTIFICATION... See page 4. 


ON YOUR TURN... 


1. RANDOM CATEGORY SCREEN... The system randomly 
cycles through the color ovals on the screen and picks for you. 
PRESS A to make it stop. (See colors and categories on page 6.) 


2. Here's your question... When your 
category has been selected, you are 
asked a question. 



Say your answer aloud. 


4. Check the answer... Press the C 
(ANSWER) button to see the answer. 


A: REPEAT: To hear/see the same 
question again. 

B: RIGHT: If you were correct —and 

your opponents accept your answer 
as correct—press B (RIGHT), then 
press A (STOP) on the next screen to 
continue your turn with another 
question. You go again, and keep 
going—until you give a wrong 
answer! 




C: WRONG: f you were incorrect —or your opponents do not 
accept your answer—press C (WRONG) to end your turn. The 
next player goes. 

Note: If you pressed B for RIGHT when the answer was 
actually WRONG, or vice versa, here's how to UNDO it: 

Press C to bring up the PLAYER INFO SCREEN, press A 
(UNDO), then press B or C. 


WINNING THE GAME 


The first player who collects one wedge in each of the six 
categories/colors, wins the game! 







































































PHOTO CREDITS 


Lauri Anderson 
photograph courtesy of 
Annie Liebowitz 

Apple Computer, Inc. 

Archive Photo Library 

Aztech New Media Corp. 

The Bettman Archive 

Broderbund Software, 
Inc.: Carmen Sandiego 

Calvin Klein 

Charlie Chaplin 
photograph courtesy of 
The Bliss House 

Continuum Productions 
Corporation © 1994. 
Sources: Hulton-Deutsch 
Collection Museum 
of Flight, Oscar White 

Fahey-Klein Gallery 

Herb Ritts 

Eveready Battery 
Company 

Ford Motor Company 

Fruit of the Loom 

General Mills, Inc. 

The Gillette Company: 
Liquid Paper 

Heinz U.S.A. 

John F. Kennedy Library 

KFC Corporation 

Madame Tussaud's Wax 
Exhibition 

McDonald's Corporation 

Major League Baseball 
Properties 

George Michael 
photograph courtesy of 
Matthew Rolston 


Miles, Inc. 

MLB 

Nabisco, Inc. 

National Archives 

NBA Entertainment, Inc. 

Saturday Night Live 
photographs courtesy of 
NBC 

NBC News Archives 
NFL Films, Inc. 

Nike, Inc. 

Paramount Studios 

Paramount Pictures 

Corporation 

Beverly Hills Cop 

Trading Places 

Flashdance 

Ghost 

Grease 

Top G u n 

PepsiCo, Inc. 

Photo Disc, Inc. 

PolyGram Music 
Publishing Group 

Priscilla Presley 
photograph courtesy of 
Alan Austin 

Proctor & Gamble 

Austrailian footage 
courtesy of Qantas 
Airways, Ltd. 

R. Griggs Group Limited: 
Dr. Martens 

Ringling Bros, and Barnum 
& Bailey Circus 

Franklin Delano Roosevelt 
Library 

Sara Lee Corporation 
Sara Lee Hosiery 


Sledgehammer footage 
courtesy of Peter Gabriel, 
Ltd. 

Sonic the Hedgehog footage 
courtesy of Sega of 
America 

Southern Music Library 

Space Biospheres Ventures 

Harry Truman Library 

Volkswagen of America, 
Inc. 

Volkswagen of Canada, 

Inc. 

The WPA Film Library 


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<VR4RKER | 

BROTHERS | 


We will be happy to answer your questions or comments about this TRIVIAL PURSUIT® game. 
Write to: Consumer Relations Department Parker Brothers, P.O. Box 1012, Beverly, MA 01915. 

Rules © 1994 Parker Brothers, Division of Tonka Corporation, Beverly, MA 01915. 

All questions in this TRIVIAL PURSUIT SEGA CD game are ©1994 Horn Abbot Ltd. 

Cinepak™ for Sega™. Cinepak is a trademark of Superman Tech, Inc. 


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90-DAY LIMITED WARRANTY 

Parker Brothers warrants to the original purchaser of this software 
p roduct that the medium on which this computer program is 
recorded is free from defects in materials and workmanship for a 
period of ninety (90) days from the date of purchase. This software 
program is sold "as is/ 7 without express or implied warranty of any 
kind, and Parker Brothers is not liable for any losses or damages of 
any kind resulting from use of this program. Parker Brothers agrees 
'or a period of ninety (90) days from date of purchase to either repair 
or replace, at its option, free of charge, any software product, which 
is sent postage paid, with proof of purchase showing date of 
purchase, to: Parker Brothers, Attn: Consumer Relations 
Department, 50 Dunham Road, Beverly, M A 01915. This warranty is 
not applicable to normal wear and tear. This warranty shall not be 
applicable and shall be void if the defect in the software product has 
arisen through abuse, unreasonable use, mistreatment or neglect. 

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES 
AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY 
NATURE SHALL BE BINDING ON OR OBLIGATE PARKER 
BROTHERS. ANY IMPLIED WARRANTIES APPLICABLE TO THIS 
SOFTWARE PRODUCT, INCLUDING WARRANTIES OF 
MERCHANTABILITY AND FITNESS FOR A PARTICULAR 
PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD 
DESCRIBED ABOVE. IN NO EVENT WILL PARKER BROTHERS 
BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR 
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, 
USE OR MALFUNCTION OF THIS SOFTWARE PRODUCT. Some 
states do not allow limitations as to how long an implied warranty 
lasts and/or exclusions or limitations of incidental or consequential 
damages, so the above limitations and / or exclusions of liability may 
not apply to you. This warranty gives you specific rights, and you 
may also have other rights which vary from state to state. 


Patents: U.S. # 7 s 4,442,486/4,454,594/4,462,076; Europe # 80244; 
Canada # 7 s 1,183,276/1,082,351; Hong Kong # 88-4302; 

(.ermany # 2,609,826; Singapore # 88-155; U.K. # 1,535,999; 
France # 1,607,029; Japan # 1,632,396 (Pending). 


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HORN ABB 


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TJRSUIT and the distinctive design of the game board 
bbot Ltd. for the games distributed and sold in the U.S. 
Mlosiv ellihse to Parker Brothers 

i/fanufactured in the U S A. || 


A AND SEGA CD ARE T 
The Trademark Ti 
are trademarks c 






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