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Instructions
• The Sega CD Disc is intended for use exclusively with the
Sega CD ,M System.
• Do not bend it, crush it, or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other
• Be sure to take an occasional recess during extended play, to
rest yourself and the Sega CD Disc.
• KEEP YOUR SEGA CD DISC CLEAN. Always hold by the
edges, and keep it in its case when not in use. Clean with a
lint-free, soft dry cloth—wiping in straight lines from the cen-
WARNING TO OWNERS OF
PROJECTION TELEVISIONS
STILL PICTURES OR IMAGES MAY CAUSE
PERMANENT PICTURE-TUBE DAMAGE OR
MARK THE PHOSPHOR OF THE CRT. AVOID
REPEATED OR EXTENDED USE OF VIDEO
GAMES ON LARGE-SCREEN PROJECTION
TELEVISIONS.
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Contents: Getting Started
Control Pad
1. A Genesis Controller should be plugged into the "Control 1"
port on your Sega Genesis.
2. Make sure that there is not a game cartridge in your Sega
Genesis System and follow all Sega CD System directions to
activate your Sega CD System.
3. Follow Sega CD System directions to OPEN the Sega CD drive
Press the Reset Button and the disc tray will open.
4. Carefully place your THIRD WORLD WAR™ CD game disc in
the Sega CD System with the label-side facing Up. Press the
Start Button to close the tray and begin play.
Introduction
The world has changed dramatically in the 1990s. Developed
nations are seeking to reduce arms, and the polarizations of the Cold
War that spanned over a half century are beginning to crumble.
But the problems of race, religion and economics loom large, pos¬
ing enormous obstacles to the human race. Without the old Cold
War structures to contain them, wars are raging in every region of
the planet. Developing nations are acquiring nuclear capabilities.
Is the possibility of limited nuclear war even greater today than
during the Cold War?
Only you can answer that question...Mr. President! Take full con¬
trol of any of 16 nations and rewrite history according to your
own rules. Be Japan and use your economic prowess to overtake
Germany's stock market and service industries...fortify your terror¬
ist armies in Libya and start a revolution against Saudi
Arabia...deploy the almighty U.S. military and launch a full-scale
airstrike on Iraq's nuclear arms factories...
Develop industries, make foreign investments, conclude treaties,
boost law and order, stimulate international relations... You've
got the whole world in your hands—and the big red button under
your thumb. Beware! One wrong move could ignite World War III!
i the following directions:
0
Grme Control Summrrv
Strategic Controls
Button Result
D-Pad Right Country/Menu selection;
decrease value settings
D-Pad Left Country/Menu selection;
increase value settings
D-Pad Up Country/Menu selection;
increase value settings
D-Pad Down Country/Menu selection;
decrease value settings
Start Button Start game/indicate the end of a turn
Button A Not used under most circumstances
Button B Return to previous menu/bypass message
lines and info screens
Button C Select/Verify and takes you to next menu
Combative Controls
Button Result
D-Pad Controls cursor movement
Start Button Pause game
Button A + D-Pad Scrolls the game map
Button B Cancel
Button C Select/Verify/Open windows
Menu Screen
Press the START BUTTON during the demo screen to call up the
Menu Screen. To make a selection under the Menu Screen, press
the D-PAD UP or DOWN to highlight a selection and press the
START BUTTON or BUTTON C to enter your selection. The fol¬
lowing is a list of options available on the Menu Screen.
Load Game
Here you can continue play on a previously saved game.
New Game
This allows you to start a new game.
Options
Here you can re-configure the button assignments or choose
to sample the various background music (BGM) tracks in the
game.
Load Grme
Toggle LEFT or RIGHT with D-PAD to highlight load and press
BUTTON C. A pink frame will stop flashing, indicating that the
load command has been selected. Scroll UP and DOWN through
the files with the D-PAD, highlight the back-up data desired and
press BUTTON C to load the data.
Press BUTTON B to cancel the command. Highlight exit and
press BUTTON C to return to the Menu Screen.
Control Button Settings
This option allows you to re-configure the button assignments on
your Control Pad by pressing UP or DOWN on the D-PAD. Press
the START BUTTON to enter your new configurations and return
to the Options Menu.
• Restarting or resetting the game will reset the controls to
the original default controls. Saved games will keep the re¬
configured control settings.
CD Play
This option lets you listen to any music from the game—simply
highlight the desired function and press the START BUTTON. The
icons work just like your audio CD player. When you've finished
listening to the tracks, highlight exit and press the START BUT¬
TON or press BUTTON B to return to the Options Menu.
New Game
Highlight new game and press the START BUTTON. Now you can
choose a scenario.
Scenario Screen
To select a scenario, press the D-PAD UP or DOWN to highlight
the desired scenario and press the START BUTTON or BUTTON C
to enter that selection. The following is a list of scenarios and
their descriptions:
Scenario 1: The Third World War
This scenario simulates the current global environment. The United
States has assumed the role of the only remaining superpower.
Russia and China no longer have the economic means to maintain
their military might. Japan, Germany, France, and the United
Kingdom are fundamentally weak militarily, while Iraq, Libya, and
South Africa are starting to make waves.
We suggest beginners start out playing the game as the United
States.
Scenario 2: The Cold War
This is the last chapter in the Cold War. The polarization of the
United States vs. Russia is established and both nations are
becoming impoverished due to overspending on military expan¬
sion. Concentrate on domestic affairs and rebuild your nation if
you want to succeed.
Scenario 3: War of the Pacific Powers
This scenario has Japan becoming a major superpower, having
swallowed-up numerous ASEAN (Alliance of South East Asian
Nations) nations. Battle lines have been drawn with East Asia pit¬
ted against North America. Aid to revolutionaries and terrorists of
the hostile camps in the vassal states are especially effective in
this scenario.
Scenario 4: Chaos
arm while the developing nations attempt to fortify their military
base. Iraq, Libya, South Africa, and India are currently in the
process of building empires.
Scenario 5: The Economic Struggle
This scenario focuses on the role of economic warfare in the global
environment. Rather than concentrating on military might, nations
plot to overtake the world with their economic prowess.
If you are a beginner, you may want to start as Japan, Germany, or
the United States.
Nation Select Screen
To choose a nation, scroll through the list of 16 countries by
pressing your D-PAD UP, DOWN, LEFT, or RIGHT. The country
name, national flag, and geographic territory of the nation will
appear on the screen. When the nation of choice is displayed
(highlighted on the World Map), press the START BUTTON or
BUTTON C to enter your nation selection and begin play.
m
Nation Selection Menu
Easily favored to obtain military and/or
good nation choice for beginners.
Russia has all the makings of becoming a
world dominator.
While in the shadow of other great empires,
Japan has great potential for achieving eco¬
nomic world domination.
Being well-balanced economically and
militarily, Germany is a nation very
capable of world domination.
Population is China's main strength. Your nav;
forces are slightly weak, so avoid attacks by
amphibious landing.
France is a nation of average development.
Concentrate your efforts on economic invest-
India Be careful with your expansion. Hostile camps
South Africa South Africa's geographic position is its
strength.
Brazil First conquer South America. Then set your
sights on the rest of the world.
Australia Focus on domestic affairs first, then put all
your energies into developing national wealth
and military strength.
Canada Canada is a relatively stable area. Focusing on
domestic affairs is the way for this country to
gain power.
Iraq International distrust for Iraq doesn't affect the
nation's performance. Don't hesitate to launch
as many attacks and invasions as possible.
Israel Israel takes pride in being the greatest military
power in the Middle East. You should be
aggressive in military invasions.
Saudi Arabia An arms buildup is urgently needed. An all-out
war with neighboring Iraq is long overdue.
Libya Support terrorist factions and revolutionaries to
pave your way to victory.
Main Menu
COMMAND MENU
Use this menu when you want to issue a command.
MILT/ECON
The numbers displayed here indicate the number of areas you
have conquered.
POPULATION
Your country's population will increase yearly. Your population
will decrease based on world events, such as attacks on your
SUPPORT FOR GOVERNMENT
Public support for the government is represented by a percentage.
This figure directly affects the yearly increase of your GNP. You
can increase funds by using the manipulate media command on
the National Command Menu.
NATIONAL MORALE
Represented by a percentage, this figure will affect the amount of
income available to you each month. You can increase funds by
using the increase tax audits on the National Command Menu.
LEVEL OF LAW AND ORDER
Represented by a percentage. Choose boost law and order on the
National Command Menu to increase your nation's domestic stability.
LEVEL OF INTERNATIONAL TRUST
Represented by a percentage, this figure will be affected by how
you use treaties and covert operations commands on the
International Command Menu.
BUDGET AVAILABLE
This represents the total funds available to your nation.
MILITARY STRENGTH
This displays how many military units you have at your
command. Each nation has Ground, Naval, Air, and Satellite
Forces available as its armed forces.
The Gross National Product (GNP) will affect the amount of
income available per month. You can increase the funds available
by selecting develop industry on the National Command Menu.
III!
Using The Command Menu
Press the D-PAD LEFT and RIGHT to cycle through the commands
on the Command Menu and press BUTTON C to call up the
sub-menu for that command. Press the D-PAD UP and DOWN to
scroll through the sub-menu and press BUTTON C for sub-menu
commands. BUTTON B will take you back to the previous menu.
To increase or decrease the digit values of any item in the sub¬
menu, press BUTTON C to position the cursor accordingly and
move the D-PAD UP or DOWN (move the D-PAD LEFT or RIGHT
to add or subtract digits). When you've completed entering the cor¬
rect amount, press BUTTON C. Once you've entered all your com¬
mands, the Confirm Command Menu will appear. Highlight yes and
press BUTTON C to continue play.
When you have finished your turn, press the START BUTTON
while the Command Menu is open, or open the Option Info
Command Menu and select end turn.
The number of commands available per month depends upon the
number of regions/areas your nation occupies. Initially, you will
be allotted three commands per turn. If you have five regions or
more, you will start out with four commands. The number of
commands available per turn increase as your territory grows.
Command Menu and Sub-Menu
The following is a list of commands and their corresponding
sub-commands:
Command Menu Sub-Commands Available
MILT RECRUIT TROOPS
DEVELOP WEAPONS
FORM UNITS
SUPPORT FORCES
DEPLOY ABROAD
AIR STRIKES
ECON FOREIGN INVESTMENT
ECONOMIC AID
AID TERRORISM
AID REVOLUTIONS
INTL FORM TREATIES
COVERT OPERATIONS
NATL DEVELOP INDUSTRY
INCREASE TAX AUDITS
BOOST LAW & ORDER
MANIPULATE MEDIA
INFO GNP
MILITARY STRENGTH
INTERNATIONAL RELATIONS
OPT. FILE COMMANDS
MUSIC ON/OFF
END TURN
These commands relate to military units available and are used
mainly to secure military control. If another country holds any
interests in the nation you've just conquered, those interests will
become null and void.
Remember: Your nation usually receives $800 million per
month for any nation it economically dominates. Any military
damage (in dollar amounts) you inflict on a nation during a
military invasion will be deducted from this monthly revenue
until you have paid for all damages. Damages from a military
invasion usually far exceed the amount you will receive from
your occupation; thus you may not see an invasion payoff for
Recruit Troops
• Maximum number of soldiers available to recruit—50,000
• Maximum amount available for advertising—$10 billion
Weaponry alone will not help the armed forces to operate. You
must also assign military personnel to each unit. The larger your
advertising budget, the more troops you can raise without affect¬
ing national resources. Beware—if you attempt to conscript large
numbers of soldiers, it will severely affect your national resources,
including GNP, Level of International Trust and Level of
Government Support.
Develop Weapons
If you allocate a budget for the research and development of a
new weapon (when a new weapon appears on your list of
weapons to develop), you will be able to manufacture and build
that weapon.
Military Commands [Cart'd]
Super Weapons
It is very important to develop Super Weapons. These weapons
will augment and improve your current arsenal. Once developed,
you have an unlimited amount of Super Weapons. The following
Super Weapons are available:
AERIAL SURVEILLANCE SYSTEM (AS SYSTEM)
Detects enemy air force movement. Effective in both amphibious
landings and army battles to increase defenses against enemy air
OCEAN SURVEILLANCE SYSTEM (OS SYSTEM)
Detects enemy's naval movements. Effective in both amphibious
landings and army battles to increase defenses against the ene-
EARLY WARNING SYSTEM (EW SYSTEM)
Allows you to detect an enemy attack earlier (thus enabling you
to have more troops in the overseas territories when the enemy
attacks).
SURFACE-TO-SHIP ATTACK SYSTEM (SSA SYSTEM)
Increases offensive capabilities against enemy ships.
AEGIS SYSTEM
Increases defensive capabilities against an enemy's navy.
STEALTH TECHNOLOGY (STEALTH TEC.)
Increases offensive capabilities against enemy air forces.
ANTI-AIR LASER SYSTEM (AAL SYSTEM)
Decreases accuracy of an enemy's laser attacks.
EMP WEAPON
Decreases an er
y's early de
ANTI-SATELLITE ATTACK SYSTEM (ASA SYSTEM)
Increases the offensive capabilities of your satellites.
SUPERCONDUCTOR TECHNOLOGY (SCON TEC.)
Detects enemy attacks early. Also provides greater ability of
avoiding enemy support force bullets during ground combat.
POWERED SUIT
Increases overall offensive power.
ORBITING SPACE SHIP UNIT (OSS UNIT)
Slightly decreases enemy's early detection capabilities.
SPACE CRUISER
Increases overall defensive strength by four times.
ESPER UNIT
Decreases enemy's early detection ability and doubles your
nation's offensive and defensive abilities.
Remember: If the enemy has the same weapons, the effectiveness
of yours may be reduced.
Form Units
• A maximum of 20 units may be formed (only 16 of which
can be deployed overseas).
• A maximum of 4,080 vehicles may be constructed.
• A maximum of 255,000 troops may be raised.
If there is a surplus in your contingency fund, you should prepare
for emergency situations and equip your military accordingly.
Purchasing weapons can be conducted under the guise of forming
units. To purchase a weapon, select the weapon in the window,
input a dollar amount and make your purchase.
Remember: If you are short on the number of soldiers you
have, you may not be able to use all the weapons available.
Military Commands [Cdnt'd]
Support Forces
This allows you to build up all military weaponry (naval, air and
satellite forces)—except ground/armed forces. Armed forces alone
are not your only military strength. When you wage war on a
nation outside the geographic regions you control, it's necessary
to use naval forces. If you use air and satellite forces against them,
your casualties will be fewer.
Remember: Weapons that have not completed research and
development cannot be built and used.
The following is a list of Support Forces available to you:
AIRCRAFT CARRIERS
Used to deploy combat aircraft for amphibious landing opera¬
tions. Depending upon the nation's military strength, it may be
necessary to invest in research and development (develop weapons
under MILT COMMAND) prior to building a carrier.
SUBMARINES
Deploy for amphibious operation—mainly as a support force for
ground combat. Submarines can always be built in support
forces under MILT COMMAND without any research and
development.
OTHER WARSHIPS
Deploy for amphibious operation—mainly as a support force for
ground combat. Warships can always be built in support forces
under MILT COMMAND without previously funding research and
development.
COMBAT AIRCRAFT
Deploy for amphibious operation—mainly as a support force for
ground combat. Combat aircraft can also be built in support
forces under MILT COMMAND without any research and
development.
SPY SATELLITE
Using the spy satellite allows you to detect enemy attack earlier,
so you can have more troops deployed—even in your overseas
territory—when the enemy attacks. Support Force items should
be purchased after research and development. They are very
expensive, so don't deploy them during ground combat; the
results are seldom worth the expense.
SPACE-TO-GROUND ATTACK SATELLITE (SGA SATELLITE)
This piece of weaponry attacks the indicated area on the ground
battlefield. This item is also used for Air Strikes.
SPACE ATTACK SATELLITE (SA SATELLITE)
This piece enables you to use satellite support during ground
combat.
ORBITING STATION
This satellite implements the capabilities of the other three satel¬
lites combined.
Deploy Abroad
This command allows you to wage war on another nation. This is
a good command to use when you want to invest in a nation with
a weak military base, or a powerful economy. To deploy troops
abroad, you must specify the target nation and the number of
troops you wish to deploy. Selection of the target nation is done
on the World Map Screen. If you win the war with that nation, all
economic control by other nations is null and void, and military
control will be established by your nation.
If your military budget is low, you can still deploy troops, but this
will cause your GNP to decline. (See Going To Battle on page 33
for more details on combat.)
Military Commands [Cont’d]
Air Strikes
If you launch a successful strike on an enemy target, that nation's
economic power will decline, but your nation's level of interna¬
tional trust will also decline.
Remember: Strong nations have the power to counter strike. If
your capital experiences severe damage from a massive enemy
counter strike, the game may end.
The following are the Air Strike Weapons available (all of them
affect a nation's CNP):
• Chemical Weapons
. Nuclear Weapons
• Cruise Missiles
• ICBMs
(Very powerful.)
• Space-to-Ground (SGA) Attack Satellites
(Less powerful than ICBMs, but more accurate. Also affect
a nation's Military. These are also used for Support Force.)
• Mass Weapons
(A giant meteor. Also affects a nation's Military.)
These commands relate to economics and are used primarily for
establishing economic control.
After selecting the target nation from the World Map, select the
area you want to affect—stock market, real estate, manufacturing,
or transportation and service industries—and then select the
amount you wish to invest. Your success depends on the amount
of the investment and the economic strength of the nation you
Remember: Your nation usually receives $800 million per
month for any nation it economically dominates. Any military
damage (in dollar amounts) you inflict on a nation during a
military invasion will be deducted from this monthly revenue
until you have paid for all damages. Damages from a military
invasion usually far exceed the amount you will receive from
your occupation; thus you may not see an invasion payoff for
many years.
Foreign Investment
This command allows you to attempt to conquer another nation
economically. When you control all four areas—the stock market,
real estate, manufacturing and the transportation and service
industries—then and only then can you control that nation's econ¬
omy. To invest abroad, you must indicate the nation you wish to
invest in, industries you want to invest in and the amount of your
Economic Policies [Cont’d]
investment. The success rate of your endeavor will depend on the
presence of economic control by other nations in the target coun¬
try, the economic strength of the target country and the presence
of your own nation's economic control in the target nation's
industrial base. When control has been established in that indus¬
try, your nation's flag will be displayed there.
Economic Aid
This command will increase the economic strength of the country
whose economy you already control. This doesn't mean that the
monthly revenue you receive from the target nation will increase,
but your protection from foreign investment by other countries
will increase. If the economic strength of your newly acquired
nation is too low, it may be acquired by another country.
Aid To Terrorism
This command will help you reduce the economic strength of a
targeted nation and help weaken a country that is attempting to
take economic control from you. When successful, the targeted
nation's economic power will decline. The actual investment
amount, the funds allocated to covert operations by both the
attacking and defending nations and their levels of law and order,
all figure into determining its rate of success.
Aid To Revolution
The result of this command is far more devastating than that of
Aid to Terrorism. Here, all your guerilla forces invade the target
nation at the same time. If you succeed at this command, any
other nations controlling various industries will crumble immedi¬
ately and become neutral. Consequently, it is harder to succeed
with this command than with the Aid to Terrorism command.
The actual investment amount, the funds allocated to covert oper¬
ations by both the attacking and defending nations, and their lev¬
els of law and order, all figure into determining its rate of success.
Internrtionrl Policies
Treaties
It costs nothing to make a treaty with another nation. In addition,
it's wise to conclude treaties and establish friendly relations with
nearby military superpowers. The success rate of treaty conclu¬
sion will change according to your own nation's level of interna¬
tional trust. The following is a list of treaties and their possible
Result
Most nations conclude these types of
treaties in the early stages of the game.
If you have this treaty agreement, odds
are you will not be attacked.
If successful, your budget will grow in
the November turn.
If successful, $5 billion will be added
to your budget.
Cancels treaty.
consequences:
Non-Aggression Pacts
Security Treaties
Trade Agreements
Economic Aid
Abrogate Treaty
International Policies [Cont'd]
Covert Operations
This command will cost you $1 billion. Each nation has different
strengths and weaknesses that will affect outcome.
Activity Result
Covert Economic Operations If successful, the GNP of the
target nation drops.
Operations to Destroy Bases If successful, the target nation's
military base level declines.
Domestic Policies
These commands affect domestic policy.
Develop Industry
• Maximum dollar amount available for Industrial investments—
$6,553.5 billion.
To establish a country's stability, it's important to strengthen the
domestic economy. By investing in developing industries, your
GNP will increase and your monthly revenues will grow greater.
Increase Tax Audits
• Maximum dollar amount available for Audit investments—
$6,553.5 billion.
This command allows you to catch tax evaders and increase your
tax base. There will be detractors, but the population will support
your decision. National morale will increase as a result.
Boost Law & Order
• Maximum dollar amount available for Law & Order investments—
$6,553.5 billion.
This command boosts your nation's law and order. It helps
increase your level of protection against terrorist and revolution¬
ary attacks from Third World countries.
Manipulate Media
• Maximum dollar amount available for Media investments—
$6,553.5 billion.
This command allows you to explain government activities to
your country in an effort to obtain public support.
This command allows you to see a variety of information (military
strengths, CNP, etc.) pertaining to the other nations in the game.
Since accessing information costs you nothing, it's a good idea to
keep abreast of this data as often as possible.
GNP
Gross National Product. The larger your GNP, the greater your tax
base, the greater your budget.
Military Strength
Press the D-PAD LEFT or RIGHT to toggle through the various
military forces of the nation listed—Ground Forces, Air Forces,
Naval Forces, and Satellite Forces.
International Relations
This display shows what treaties exist for the nation highlighted.
Non-aggression pacts, security treaties and trade agreements are
listed for each of the 16 nations in the game.
Military Control
This displays each nation's area of military control. Your nation is
blue, your allies are green, and all others appear in various
shades of red. Areas you have conquered appear in a darker
shade of your nation's color. Partial control is indicated by a
lighter shade of these colors. Areas not yet under any control are
displayed in gray.
Economic Control
This displays each nation's areas of economic control. Complete
control of an area is indicated by a darker shade of the nation's
color. Partial control is indicated by a lighter shade of the previ¬
ously mentioned colors (see Military Control). Areas not yet under
any control are displayed in gray.
us
Going to Bottle [Cont'd]
Landing Battle Screen
I
These type of battles are automatically resolved based on weaponry,
and the commander's abilities. If you make a successful landing
here, the game will progress to the combative stage of the game in
the 3/4 View Battle Screen. Your investment against super
weapons pays off greatly here. It also means you might have a larg¬
er force, but may lose the battle depending on the enemy's super
weapons capabilities. The following is a review of the Landing
Battle Screen.
Flags: The flags of the attacking nation, the nation under attack and
the battle location will be displayed.
Satellite Forces: The strength of the Satellite Forces will be
represented as a number of icons displayed on a bar graph.
Air Forces: The strength of the Air Forces will be represented as a
number of icons displayed on a bar graph.
Naval Forces: The strength of the Naval Forces will be represented
as a number of icons displayed on a bar graph.
Ground Forces: The strength of the Ground Forces will be repre- |
sented as a number of icons displayed on a bar graph.
Bases: Only bases of the opposing nation will be displayed. /
Video Clips: Animated scenes show advancement into enemy soil.
Visuals: Animated scenes will be displayed.
3/4 View Bottle Screen
You can engage in battle only if you have succeeded in landing
your troops on enemy soil. A 3/4 View Battle Screen will appear
with the terrain of the conflict area. You must lead your army and
supporting forces in an actual battle.
In battle, numerous methods of attack are available, from tank
attacks and helicopter assaults to missile volleys and other related
weapons.
Cursor: Use to specify a unit or an icon.
Damage Graph: This chronicles how many units you have avail¬
able at any given time during battle. The maximum amount of
units (helicopters, tanks, etc.) you can deploy in battle is 4,080. The
number of units deployed will appear on the graph in blue. As you
begin to lose units, the graph will gradually turn red. If you deploy
all 4,080 units, the entire liar will appear blue.
Battle Command Menu
Once in the 3/4 View Battle Screen, move your cursor over the
map terrain (not on a tank or chopper) and press BUTTON C to
call up the Battle Command Menu. Press BUTTON B to close the
window.
1. Unit Commands
Attack enemy tanks and buildings.
Attack enemy tanks.
Cease-fire.
3/4 View Brttle Screen [Cont'd]
2. Unit Priorities
Fire first, move later.
Move first, fire later.
3. Damage Graph
ON—Damage graph will be displayed when attacked.
OFF—Damage graph will not be displayed.
4. Damage Status Report
Select this icon to get a damage report on the military units of
both your country and enemy's.
5. Requesting Support Forces
Highlighting this icon will call naval, air and orbiting units in for
support. Each support force can be called in only once during battle.
6. Retreat Command
Choose whether to attack or retreat.
Unit Command Menu
Place your cursor over a friendly tank or chopper and press
BUTTON C. A Command Unit Menu for directing individual tanks
and helicopters will appear.
The Command Window contains the following information:
1. Country of manufacture of weaponry
2. Type of tank or helicopter
3. Command to advance
4. Fire command
5. Command for whole unit to move together
Enemy Data Window
Place the cursor over an enemy tank or chopper and press
BUTTON C. A window will then appear to display that tank or
chopper's damage status, weapon type and country of manufacture.
When a tank or chopper is destroyed, it will disappear from the
map. Eventually one side or the other will lose or retreat. These
actions are considered losses, and the winning side will have
secured the territory over which the battle was fought.
Wins find Losses
Wins
A military victory is achieved when you've conquered 51 of the
85 areas with your military might.
An economic victory is achieved when you've conquered 60 of
the 85 areas with your economic prowess.
Losses
Losses result when:
• Your nation is occupied by another country
• Nuclear war breaks out
• You have not achieved victory after 60 years (you will be
forced to retire from active duty between 60 and 70 years)
Economics Table
The following is a list of the
and their probable cons
Command
Foreign Investment
Economic Aid
Aid to Terrorism
Aid to Revolutions
Develop Industry
Increase Tax Audits
Boost Law & Order
Manipulate Media
Effects as related to a
You need over $1 billion to have any
effect. With over a $10 billion invest¬
ment, the probability that the target
nation's economic graph will drop is
30%.
ft>u need over $100 million to have
any effect. With over $5 billion the
probability of having positive results in
the nation you've provided aid to is
20%.
You need over $100 million to have
any effect. Libya and Iraq have very
high probability rates for success.
You need over $5 billion to have any
results. This percentage varies with
each country.
This figure varies according to the
country's CNP. Possibilities exist with
over a $5 billion investment.
Military Tables
The following is a diagram listing the n
n number of mili-
:s available for battle:
ORBITING FORCES
Spy satellites
Air-to-Ground Satellite
Air-to-Air Satellites
Orbiting Station
AIR FORCE
NAVY
Air Craft Carriers
Submarines
Other
(.ROUND FORCES
BASES
cannot participate cannot participate
O
Militirv Tables [Coin]
ARMORED PERSONNEL CARRIERS (APC) (CON'D
SELF-PROPELLED GUNS (SPG), ROCKET LAUNCHERS,
AND HOWITZERS
Military Tables [Cont'd]
ARMORED PERSONNEL CARRIERS (APC) & MECHANIZED
INFANTRY COMBAT VEHICLES (MICV) (CONT'D)
Military Tables [Cont’d]
HELICOPTERS
you—step-by-step—from the Main Menu into a full-fledged battle.
Use this tutorial to gain a better understanding of the game controls
and how to use the different menus in the game. Good luck!
General Information
First insert the Sega CD and press the START BUTTON. Press the
START BUTTON to bypass all the title screens. Use the D-PAD to
select items from the various Command and Sub-Menus. Use
BUTTON C to enter and confirm all your selections in the various
Command and Sub-Menus.
Here, press the D-PAD to toggle through your choices of nations
to attack (note the military and economic strength of the nations
in the upper right hand corner). It is wise to choose a smaller,
weaker nation to attack in the early stages of the game.
For the tutorial, we will choose Iraq. Press BUTTON C when Iraq is
highlighted on the World Map Screen. Then choose a city. Since
Iraq is small, Baghdad is your only choice. Press BUTTON C again
to return to the Forces To Deploy Sub-Menu under deploy abroad.
Next, highlight armies mobilized and press BUTTON C to choose
which armies you want to send into battle—the maximum num¬
ber of armies you can deploy into any battle is 16 units. When
the army number appears in pink, the army has been selected.
After you've finished selecting all the armies you would like
deployed, press BUTTON B. This will take you back to the Forces
To Deploy Sub-Menu under deploy abroad.
If you try to choose more than 16 armies, an error beep will
sound, and additional armies will not be highlighted.
Supporting Ships Sub-Menu. When aircraft carrier is highlighted
press BUTTON C to enter the number of troops/carriers you wish
lo deploy. On the left will be the number your military has avail¬
able. The right-hand side is where you input the number you
would like to deploy. Press the D-PAD UP/DOWN to
increase/decrease the numbers in increments of tens. Press the D-
PAD RIGHT/LEFT to increase/decrease numbers by single digits.
(Iraq is a strong opponent, so we suggest deploying all the forces
After entering the number of units you want deployed, press Bl
TON C to confirm entry. Next, highlight submarines and follow
the above procedure to enter data.
Now select other warships and follow the above procedure to
When all entries are complete for Supporting Ships, press BUT
TON B to return to the Forces To Deploy Sub-Menu for deploy
abroad. Highlight supporting planes and press BUTTON C. Pre
BUTTON C again to enter number of planes you want to deplc
5 5
Third World War Tutorial [Coin]
Remember: For every aircraft carrier you have deployed, you
can take 100 planes into battle. Only when attacking an adja¬
cent nation can you send in planes without aircraft carriers.
When you reach the maximum number of planes deployable
(based on the number of aircraft carriers you have deployed) you
will not be able to enlist any more planes.
Now press BUTTON C to confirm entry and press BUTTON B
to return to the Forces To Deploy Sub-Menu for deploy abroad.
(You may also deploy Supporting Satellites for your battles, but
in this battle against Iraq, it will not be necessary, and the cost
is prohibitive.)
At the bottom of the Forces To Deploy Sub-Menu is the total cost
of the military operation. If your current budget is not sufficient to
cover these military operations, you will still be able to launch an
attack, but your GNP will decline.
Once you have checked to see that the amounts chosen are cor¬
rect, press BUTTON B to return to the Military Sub-Menu.
A message of protest from other nations may appear. You can
choose to go ahead with your attack, or cancel it on the Confirm
Command Menu. Highlight yes and press BUTTON C to confirm
entry. You will hear a light bleep to indicate your command has
been relayed and you will go to the Military Sub-Menu.
You'll notice that your budget is now zero. Even though you have
three commands remaining, we suggest you end your turn here.
You may do this either by:
1. Going into the Options Menu (at the very right of the screen)
and highlighting end turn. Press BUTTON C and you will be
given the opportunity to end your turn by highlighting yes, or take
another chance by selecting no.
2. Go to the Main Menu Screen and press the START BUTTON.
The End Turn Command Menu will again appear. Choose yes.
After you have completed your turn, the battle will begin.
After a few brief messages, the Forces Comparison Screen will
appear to provide you with statistics on the forces you have mobi¬
lized for the battle, and the number of units in your enemy's arse¬
nal. Press BUTTON A, B, or C to commence the battle. The
Landing Battle Screen will then appear.
Here, windows of animation reflect the various forces you've
deployed and a graphic layout of the forces deployed on either
side (this information will determine your chances of successfully
landing on enemy soil). If you manage to successfully land on
enemy soil, you will automatically proceed to the 3/4 View Battle
Third World Wrr Tutorial [Cont’d]
This is a 3/4 bird's-eye view battle map. Your forces' statistics and
the enemy's statistics will appear on this screen when you first
start the battle. This information will let you know how strong
each tank is, the number of units associated with that tank and
exactly what supporting forces have been deployed.
Press the START BUTTON to begin the battle.
Now choose your target. First, place the cursor over terrain and
press BUTTON C. The Battle Command Menu will-then appear.
From here, select the enemy target. Use the D-PAD to move
through the various command lines, then press BUTTON C to tog¬
gle through the options.
Next, choose whether to emphasize firing over mobility, or move¬
ment over firing (we suggest having firing be a priority).
Now choose whether you want the damage graphs to appear dur¬
ing battle (until you're more familiar with the game, we suggest
keeping this option on).
The fourth line will display both sides' statistics. It is a good idea
to refer back every now and again to get an up-to-date status on
the battle.
The fifth line will bring your support forces into play. When
you're ready for help, highlight this command line and press BUT¬
TON C. A window will appear to give you the choice of satellite,
air, or naval support. Press BUTTON C when you're ready to
implement your support forces.
The sixth command allows you to retreat—only use this when you
are most desperate. Press BUTTON B when you are ready to exit
this command window.
Next, place the cursor over one of your lead tanks and press BUT¬
TON C. A unit command menu will then appear. Highlight the
third line, which will get all the tanks to move together, and press
BUTTON C. You will notice that your blue cursor has changed to
green (and all action on the screen has temporarily stopped). This
allows you to indicate the target location for your tanks to attack.
Use the D-PAD to scroll to where the enemy tanks are, place the
cursor over an enemy tank and press BUTTON C to relay your
When you highlight the fire command, the cursor will turn yel¬
low, and all action will stop until the target has been indicated by
moving the cursor to an enemy tank and pressing BUTTON C.
Here you can direct specific tanks to specific enemy targets, and
give individual orders to shoot.
Third World War Tutorial [Cont’d]
When the battle is over, a message will be given. In this case, you
should have won.
It is now May 1995. You are one turn and one month into the
game and you have been allotted your monthly budget.
This should get you started. Continue the game using a combina¬
tion of economic and military maneuvers to conquer the world.
Remember, investments made early on in the game will pay off
later. Whenever you have additional funds, invest in your nation's
industry. This will help you develop more powerful weapons later
on in the game.
Turn 2—Mrv 199S
Repeat the above steps and attack Libya.
Turn 1 4. B—June.
Julv. August 1995
In order to increase your budget, you may want to choose to end
a number of turns in a row without any commands. This will
increase your operating revenue.
At the Main Menu press the START BUTTON. Highlight yes in the
End Turn Command and press BUTTON C. Repeat this procedure
for all three turns.
Tom 5— September 1995
While the pay-off may not appear immediately, we suggest you
invest money in developing your nation's industries. Now that
you have some additional funds, it would be wise to invest.
developing industry requires a minimum investment that varies
based on what country you are.)
Highlight natl and press BUTTON C to enter the National Sub-
Menu. Highlight develop industry and press BUTTON C. Use the
D-PAD to enter the amount you wish to invest. Invest at least $30
billion. Press BUTTON C when the amount is entered. The
Confirm Command Menu will appear. Highlight yes and press
BUTTON C to confirm.
You have three commands remaining. Go into the Military Sub-
Menu and select air strikes. Now try launching a cruise missile on
Tokyo. First select the target and select japan. Press BUTTON C.
The list of cities available will appear. Select tokyo. Now select
cruise missile. Highlight yes on the Confirm Command Menu and
press BUTTON C.
Turn G—September 1395 [ inn ]
Use your remaining two commands to launch two more cruise
missiles on Tokyo. Only one missile may be launched at a time.
When finished, press BUTTON B to return to the Main Menu and
press the START BUTTON. Highlight yes in the End Turn Window
and press BUTTON C. You will now see your missiles launch on
the World Map Screen. Whether or not they reach their destina¬
tion will depend on your nation's level of technological military
developments.
Highlight econ and press BUTTON C. Select foreign investment.
Select the nation you want to make your investment in—select
IRAQ and BAGDAD as the city. Now input the investment amount
using the D-PAD. Highlight yes on the Confirm Command Menu
and press BUTTON C.
A graph displaying Baghdad's economic and industrial status will
appear. These graphs will decrease depending upon the amount
you invest. You have no money remaining in your budget. You
can recruit troops without financial backing. You can recruit up to
1,000 men without any finances.
To recruit troops, select the Military Sub-Menu. Now select recruit
troops. When the number to recruit is highlighted, press BUTTON
C. Use the D-PAD to enter 1,000 men and press BUTTON B when
you're finished. Confirm your command on the Confirm Command
Menu and press BUTTON C.
Press BUTTON B to return to the Main Menu Screen. You still
have two commands left, but we suggest ending your turn so you
will have access to the next month's budget.
Press the START BUTTON and the End Turn Window will appear
on the screen. Highlight yes and press BUTTON C to end your
Launch a military attack on South Africa.
GLEN ROCK, Ni 07452