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WARNING: READ BEFORE USING 
YOUR SEGA VIDEO GAME SYSTEM 

A very small percentage of individuals may 
experience epileptic seizures when exposed to certain 
light patterns or flashing lights. Exposure to certain 
patterns or backgrounds on a television screen or while 
playing video games may induce an epileptic seizure 
in these individuals. Certain conditions may induce 
previously undetected epileptic symptoms even in 
persons who have no history of prior seizures of 
epilepsy. If you, or anyone in your family has an 
epileptic condition, consult your physician prior to 
playing. If you experience any of the following 
symptoms while playing a video game—dizziness, 
altered vision, eye or muscle twitches, loss of 
awareness, disorientation, any involuntary movement 
or convulsions—IMMEDIATELY discontinue use ami 
consult your physician before resuming play. 



Instructions 

• The Sega CD Disc is intended for use exclusively with the 
Sega CD ,M System. 

• Do not bend it, crush it, or submerge it in liquids. 

• Do not leave it in direct sunlight or near a radiator or other 

• Be sure to take an occasional recess during extended play, to 
rest yourself and the Sega CD Disc. 

• KEEP YOUR SEGA CD DISC CLEAN. Always hold by the 
edges, and keep it in its case when not in use. Clean with a 
lint-free, soft dry cloth—wiping in straight lines from the cen- 


WARNING TO OWNERS OF 
PROJECTION TELEVISIONS 
STILL PICTURES OR IMAGES MAY CAUSE 
PERMANENT PICTURE-TUBE DAMAGE OR 
MARK THE PHOSPHOR OF THE CRT. AVOID 
REPEATED OR EXTENDED USE OF VIDEO 
GAMES ON LARGE-SCREEN PROJECTION 
TELEVISIONS. 


ssu 



Contents: Getting Started 



Control Pad 


1. A Genesis Controller should be plugged into the "Control 1" 
port on your Sega Genesis. 

2. Make sure that there is not a game cartridge in your Sega 
Genesis System and follow all Sega CD System directions to 
activate your Sega CD System. 

3. Follow Sega CD System directions to OPEN the Sega CD drive 
Press the Reset Button and the disc tray will open. 

4. Carefully place your THIRD WORLD WAR™ CD game disc in 
the Sega CD System with the label-side facing Up. Press the 
Start Button to close the tray and begin play. 


Introduction 

The world has changed dramatically in the 1990s. Developed 
nations are seeking to reduce arms, and the polarizations of the Cold 
War that spanned over a half century are beginning to crumble. 

But the problems of race, religion and economics loom large, pos¬ 
ing enormous obstacles to the human race. Without the old Cold 
War structures to contain them, wars are raging in every region of 
the planet. Developing nations are acquiring nuclear capabilities. 
Is the possibility of limited nuclear war even greater today than 
during the Cold War? 

Only you can answer that question...Mr. President! Take full con¬ 
trol of any of 16 nations and rewrite history according to your 
own rules. Be Japan and use your economic prowess to overtake 
Germany's stock market and service industries...fortify your terror¬ 
ist armies in Libya and start a revolution against Saudi 
Arabia...deploy the almighty U.S. military and launch a full-scale 
airstrike on Iraq's nuclear arms factories... 

Develop industries, make foreign investments, conclude treaties, 
boost law and order, stimulate international relations... You've 
got the whole world in your hands—and the big red button under 
your thumb. Beware! One wrong move could ignite World War III! 



i the following directions: 



0 


Grme Control Summrrv 

Strategic Controls 

Button Result 

D-Pad Right Country/Menu selection; 

decrease value settings 

D-Pad Left Country/Menu selection; 

increase value settings 

D-Pad Up Country/Menu selection; 

increase value settings 

D-Pad Down Country/Menu selection; 

decrease value settings 

Start Button Start game/indicate the end of a turn 

Button A Not used under most circumstances 

Button B Return to previous menu/bypass message 

lines and info screens 

Button C Select/Verify and takes you to next menu 

Combative Controls 

Button Result 

D-Pad Controls cursor movement 

Start Button Pause game 

Button A + D-Pad Scrolls the game map 

Button B Cancel 

Button C Select/Verify/Open windows 





Menu Screen 



Press the START BUTTON during the demo screen to call up the 
Menu Screen. To make a selection under the Menu Screen, press 
the D-PAD UP or DOWN to highlight a selection and press the 
START BUTTON or BUTTON C to enter your selection. The fol¬ 
lowing is a list of options available on the Menu Screen. 

Load Game 

Here you can continue play on a previously saved game. 

New Game 

This allows you to start a new game. 

Options 

Here you can re-configure the button assignments or choose 
to sample the various background music (BGM) tracks in the 
game. 




Load Grme 

Toggle LEFT or RIGHT with D-PAD to highlight load and press 
BUTTON C. A pink frame will stop flashing, indicating that the 
load command has been selected. Scroll UP and DOWN through 
the files with the D-PAD, highlight the back-up data desired and 
press BUTTON C to load the data. 

Press BUTTON B to cancel the command. Highlight exit and 
press BUTTON C to return to the Menu Screen. 



Control Button Settings 

This option allows you to re-configure the button assignments on 
your Control Pad by pressing UP or DOWN on the D-PAD. Press 
the START BUTTON to enter your new configurations and return 
to the Options Menu. 

• Restarting or resetting the game will reset the controls to 
the original default controls. Saved games will keep the re¬ 
configured control settings. 

CD Play 

This option lets you listen to any music from the game—simply 
highlight the desired function and press the START BUTTON. The 
icons work just like your audio CD player. When you've finished 
listening to the tracks, highlight exit and press the START BUT¬ 
TON or press BUTTON B to return to the Options Menu. 




New Game 


Highlight new game and press the START BUTTON. Now you can 
choose a scenario. 

Scenario Screen 

To select a scenario, press the D-PAD UP or DOWN to highlight 
the desired scenario and press the START BUTTON or BUTTON C 
to enter that selection. The following is a list of scenarios and 
their descriptions: 

Scenario 1: The Third World War 

This scenario simulates the current global environment. The United 
States has assumed the role of the only remaining superpower. 
Russia and China no longer have the economic means to maintain 
their military might. Japan, Germany, France, and the United 
Kingdom are fundamentally weak militarily, while Iraq, Libya, and 
South Africa are starting to make waves. 

We suggest beginners start out playing the game as the United 
States. 

Scenario 2: The Cold War 

This is the last chapter in the Cold War. The polarization of the 
United States vs. Russia is established and both nations are 
becoming impoverished due to overspending on military expan¬ 
sion. Concentrate on domestic affairs and rebuild your nation if 
you want to succeed. 

Scenario 3: War of the Pacific Powers 

This scenario has Japan becoming a major superpower, having 
swallowed-up numerous ASEAN (Alliance of South East Asian 
Nations) nations. Battle lines have been drawn with East Asia pit¬ 
ted against North America. Aid to revolutionaries and terrorists of 
the hostile camps in the vassal states are especially effective in 
this scenario. 


Scenario 4: Chaos 

arm while the developing nations attempt to fortify their military 
base. Iraq, Libya, South Africa, and India are currently in the 
process of building empires. 

Scenario 5: The Economic Struggle 

This scenario focuses on the role of economic warfare in the global 
environment. Rather than concentrating on military might, nations 
plot to overtake the world with their economic prowess. 

If you are a beginner, you may want to start as Japan, Germany, or 
the United States. 

Nation Select Screen 



To choose a nation, scroll through the list of 16 countries by 
pressing your D-PAD UP, DOWN, LEFT, or RIGHT. The country 
name, national flag, and geographic territory of the nation will 
appear on the screen. When the nation of choice is displayed 
(highlighted on the World Map), press the START BUTTON or 
BUTTON C to enter your nation selection and begin play. 


m 



Nation Selection Menu 


Easily favored to obtain military and/or 

good nation choice for beginners. 

Russia has all the makings of becoming a 
world dominator. 

While in the shadow of other great empires, 
Japan has great potential for achieving eco¬ 
nomic world domination. 

Being well-balanced economically and 
militarily, Germany is a nation very 
capable of world domination. 

Population is China's main strength. Your nav; 
forces are slightly weak, so avoid attacks by 
amphibious landing. 

France is a nation of average development. 
Concentrate your efforts on economic invest- 


India Be careful with your expansion. Hostile camps 

South Africa South Africa's geographic position is its 
strength. 

Brazil First conquer South America. Then set your 

sights on the rest of the world. 

Australia Focus on domestic affairs first, then put all 

your energies into developing national wealth 
and military strength. 

Canada Canada is a relatively stable area. Focusing on 

domestic affairs is the way for this country to 
gain power. 

Iraq International distrust for Iraq doesn't affect the 

nation's performance. Don't hesitate to launch 
as many attacks and invasions as possible. 

Israel Israel takes pride in being the greatest military 

power in the Middle East. You should be 
aggressive in military invasions. 

Saudi Arabia An arms buildup is urgently needed. An all-out 
war with neighboring Iraq is long overdue. 

Libya Support terrorist factions and revolutionaries to 

pave your way to victory. 




Main Menu 



COMMAND MENU 

Use this menu when you want to issue a command. 

MILT/ECON 

The numbers displayed here indicate the number of areas you 
have conquered. 

POPULATION 

Your country's population will increase yearly. Your population 
will decrease based on world events, such as attacks on your 


SUPPORT FOR GOVERNMENT 

Public support for the government is represented by a percentage. 
This figure directly affects the yearly increase of your GNP. You 
can increase funds by using the manipulate media command on 
the National Command Menu. 

NATIONAL MORALE 

Represented by a percentage, this figure will affect the amount of 
income available to you each month. You can increase funds by 
using the increase tax audits on the National Command Menu. 
LEVEL OF LAW AND ORDER 

Represented by a percentage. Choose boost law and order on the 
National Command Menu to increase your nation's domestic stability. 

LEVEL OF INTERNATIONAL TRUST 

Represented by a percentage, this figure will be affected by how 
you use treaties and covert operations commands on the 
International Command Menu. 

BUDGET AVAILABLE 

This represents the total funds available to your nation. 

MILITARY STRENGTH 

This displays how many military units you have at your 
command. Each nation has Ground, Naval, Air, and Satellite 
Forces available as its armed forces. 


The Gross National Product (GNP) will affect the amount of 
income available per month. You can increase the funds available 
by selecting develop industry on the National Command Menu. 




III! 



Using The Command Menu 

Press the D-PAD LEFT and RIGHT to cycle through the commands 
on the Command Menu and press BUTTON C to call up the 
sub-menu for that command. Press the D-PAD UP and DOWN to 
scroll through the sub-menu and press BUTTON C for sub-menu 
commands. BUTTON B will take you back to the previous menu. 
To increase or decrease the digit values of any item in the sub¬ 
menu, press BUTTON C to position the cursor accordingly and 
move the D-PAD UP or DOWN (move the D-PAD LEFT or RIGHT 
to add or subtract digits). When you've completed entering the cor¬ 
rect amount, press BUTTON C. Once you've entered all your com¬ 
mands, the Confirm Command Menu will appear. Highlight yes and 
press BUTTON C to continue play. 

When you have finished your turn, press the START BUTTON 
while the Command Menu is open, or open the Option Info 
Command Menu and select end turn. 

The number of commands available per month depends upon the 
number of regions/areas your nation occupies. Initially, you will 
be allotted three commands per turn. If you have five regions or 
more, you will start out with four commands. The number of 
commands available per turn increase as your territory grows. 






Command Menu and Sub-Menu 



The following is a list of commands and their corresponding 
sub-commands: 

Command Menu Sub-Commands Available 

MILT RECRUIT TROOPS 

DEVELOP WEAPONS 
FORM UNITS 
SUPPORT FORCES 
DEPLOY ABROAD 
AIR STRIKES 

ECON FOREIGN INVESTMENT 

ECONOMIC AID 
AID TERRORISM 
AID REVOLUTIONS 

INTL FORM TREATIES 

COVERT OPERATIONS 

NATL DEVELOP INDUSTRY 

INCREASE TAX AUDITS 
BOOST LAW & ORDER 
MANIPULATE MEDIA 
INFO GNP 

MILITARY STRENGTH 
INTERNATIONAL RELATIONS 
OPT. FILE COMMANDS 

MUSIC ON/OFF 
END TURN 



These commands relate to military units available and are used 
mainly to secure military control. If another country holds any 
interests in the nation you've just conquered, those interests will 
become null and void. 

Remember: Your nation usually receives $800 million per 
month for any nation it economically dominates. Any military 
damage (in dollar amounts) you inflict on a nation during a 
military invasion will be deducted from this monthly revenue 
until you have paid for all damages. Damages from a military 
invasion usually far exceed the amount you will receive from 
your occupation; thus you may not see an invasion payoff for 

Recruit Troops 

• Maximum number of soldiers available to recruit—50,000 

• Maximum amount available for advertising—$10 billion 

Weaponry alone will not help the armed forces to operate. You 
must also assign military personnel to each unit. The larger your 
advertising budget, the more troops you can raise without affect¬ 
ing national resources. Beware—if you attempt to conscript large 
numbers of soldiers, it will severely affect your national resources, 
including GNP, Level of International Trust and Level of 
Government Support. 

Develop Weapons 

If you allocate a budget for the research and development of a 
new weapon (when a new weapon appears on your list of 
weapons to develop), you will be able to manufacture and build 
that weapon. 







Military Commands [Cart'd] 

Super Weapons 

It is very important to develop Super Weapons. These weapons 
will augment and improve your current arsenal. Once developed, 
you have an unlimited amount of Super Weapons. The following 
Super Weapons are available: 

AERIAL SURVEILLANCE SYSTEM (AS SYSTEM) 

Detects enemy air force movement. Effective in both amphibious 
landings and army battles to increase defenses against enemy air 


OCEAN SURVEILLANCE SYSTEM (OS SYSTEM) 

Detects enemy's naval movements. Effective in both amphibious 
landings and army battles to increase defenses against the ene- 


EARLY WARNING SYSTEM (EW SYSTEM) 

Allows you to detect an enemy attack earlier (thus enabling you 
to have more troops in the overseas territories when the enemy 
attacks). 

SURFACE-TO-SHIP ATTACK SYSTEM (SSA SYSTEM) 

Increases offensive capabilities against enemy ships. 

AEGIS SYSTEM 

Increases defensive capabilities against an enemy's navy. 
STEALTH TECHNOLOGY (STEALTH TEC.) 

Increases offensive capabilities against enemy air forces. 
ANTI-AIR LASER SYSTEM (AAL SYSTEM) 

Decreases accuracy of an enemy's laser attacks. 


EMP WEAPON 

Decreases an er 


y's early de 


ANTI-SATELLITE ATTACK SYSTEM (ASA SYSTEM) 

Increases the offensive capabilities of your satellites. 
SUPERCONDUCTOR TECHNOLOGY (SCON TEC.) 

Detects enemy attacks early. Also provides greater ability of 
avoiding enemy support force bullets during ground combat. 

POWERED SUIT 

Increases overall offensive power. 

ORBITING SPACE SHIP UNIT (OSS UNIT) 

Slightly decreases enemy's early detection capabilities. 

SPACE CRUISER 

Increases overall defensive strength by four times. 

ESPER UNIT 

Decreases enemy's early detection ability and doubles your 
nation's offensive and defensive abilities. 

Remember: If the enemy has the same weapons, the effectiveness 
of yours may be reduced. 

Form Units 

• A maximum of 20 units may be formed (only 16 of which 
can be deployed overseas). 

• A maximum of 4,080 vehicles may be constructed. 

• A maximum of 255,000 troops may be raised. 

If there is a surplus in your contingency fund, you should prepare 
for emergency situations and equip your military accordingly. 
Purchasing weapons can be conducted under the guise of forming 
units. To purchase a weapon, select the weapon in the window, 
input a dollar amount and make your purchase. 

Remember: If you are short on the number of soldiers you 
have, you may not be able to use all the weapons available. 




Military Commands [Cdnt'd] 

Support Forces 

This allows you to build up all military weaponry (naval, air and 
satellite forces)—except ground/armed forces. Armed forces alone 
are not your only military strength. When you wage war on a 
nation outside the geographic regions you control, it's necessary 
to use naval forces. If you use air and satellite forces against them, 
your casualties will be fewer. 

Remember: Weapons that have not completed research and 
development cannot be built and used. 

The following is a list of Support Forces available to you: 

AIRCRAFT CARRIERS 

Used to deploy combat aircraft for amphibious landing opera¬ 
tions. Depending upon the nation's military strength, it may be 
necessary to invest in research and development (develop weapons 
under MILT COMMAND) prior to building a carrier. 

SUBMARINES 

Deploy for amphibious operation—mainly as a support force for 
ground combat. Submarines can always be built in support 
forces under MILT COMMAND without any research and 
development. 

OTHER WARSHIPS 

Deploy for amphibious operation—mainly as a support force for 
ground combat. Warships can always be built in support forces 
under MILT COMMAND without previously funding research and 
development. 

COMBAT AIRCRAFT 

Deploy for amphibious operation—mainly as a support force for 
ground combat. Combat aircraft can also be built in support 
forces under MILT COMMAND without any research and 
development. 



SPY SATELLITE 

Using the spy satellite allows you to detect enemy attack earlier, 
so you can have more troops deployed—even in your overseas 
territory—when the enemy attacks. Support Force items should 
be purchased after research and development. They are very 
expensive, so don't deploy them during ground combat; the 
results are seldom worth the expense. 

SPACE-TO-GROUND ATTACK SATELLITE (SGA SATELLITE) 

This piece of weaponry attacks the indicated area on the ground 
battlefield. This item is also used for Air Strikes. 

SPACE ATTACK SATELLITE (SA SATELLITE) 

This piece enables you to use satellite support during ground 
combat. 

ORBITING STATION 

This satellite implements the capabilities of the other three satel¬ 
lites combined. 

Deploy Abroad 

This command allows you to wage war on another nation. This is 
a good command to use when you want to invest in a nation with 
a weak military base, or a powerful economy. To deploy troops 
abroad, you must specify the target nation and the number of 
troops you wish to deploy. Selection of the target nation is done 
on the World Map Screen. If you win the war with that nation, all 
economic control by other nations is null and void, and military 
control will be established by your nation. 

If your military budget is low, you can still deploy troops, but this 
will cause your GNP to decline. (See Going To Battle on page 33 
for more details on combat.) 



Military Commands [Cont’d] 

Air Strikes 

If you launch a successful strike on an enemy target, that nation's 
economic power will decline, but your nation's level of interna¬ 
tional trust will also decline. 

Remember: Strong nations have the power to counter strike. If 
your capital experiences severe damage from a massive enemy 
counter strike, the game may end. 

The following are the Air Strike Weapons available (all of them 
affect a nation's CNP): 

• Chemical Weapons 
. Nuclear Weapons 

• Cruise Missiles 

• ICBMs 

(Very powerful.) 

• Space-to-Ground (SGA) Attack Satellites 

(Less powerful than ICBMs, but more accurate. Also affect 
a nation's Military. These are also used for Support Force.) 

• Mass Weapons 

(A giant meteor. Also affects a nation's Military.) 



These commands relate to economics and are used primarily for 
establishing economic control. 

After selecting the target nation from the World Map, select the 
area you want to affect—stock market, real estate, manufacturing, 
or transportation and service industries—and then select the 
amount you wish to invest. Your success depends on the amount 
of the investment and the economic strength of the nation you 

Remember: Your nation usually receives $800 million per 
month for any nation it economically dominates. Any military 
damage (in dollar amounts) you inflict on a nation during a 
military invasion will be deducted from this monthly revenue 
until you have paid for all damages. Damages from a military 
invasion usually far exceed the amount you will receive from 
your occupation; thus you may not see an invasion payoff for 
many years. 

Foreign Investment 

This command allows you to attempt to conquer another nation 
economically. When you control all four areas—the stock market, 
real estate, manufacturing and the transportation and service 
industries—then and only then can you control that nation's econ¬ 
omy. To invest abroad, you must indicate the nation you wish to 
invest in, industries you want to invest in and the amount of your 




Economic Policies [Cont’d] 

investment. The success rate of your endeavor will depend on the 
presence of economic control by other nations in the target coun¬ 
try, the economic strength of the target country and the presence 
of your own nation's economic control in the target nation's 
industrial base. When control has been established in that indus¬ 
try, your nation's flag will be displayed there. 

Economic Aid 

This command will increase the economic strength of the country 
whose economy you already control. This doesn't mean that the 
monthly revenue you receive from the target nation will increase, 
but your protection from foreign investment by other countries 
will increase. If the economic strength of your newly acquired 
nation is too low, it may be acquired by another country. 

Aid To Terrorism 

This command will help you reduce the economic strength of a 
targeted nation and help weaken a country that is attempting to 
take economic control from you. When successful, the targeted 
nation's economic power will decline. The actual investment 
amount, the funds allocated to covert operations by both the 
attacking and defending nations and their levels of law and order, 
all figure into determining its rate of success. 

Aid To Revolution 

The result of this command is far more devastating than that of 
Aid to Terrorism. Here, all your guerilla forces invade the target 
nation at the same time. If you succeed at this command, any 
other nations controlling various industries will crumble immedi¬ 
ately and become neutral. Consequently, it is harder to succeed 
with this command than with the Aid to Terrorism command. 

The actual investment amount, the funds allocated to covert oper¬ 
ations by both the attacking and defending nations, and their lev¬ 
els of law and order, all figure into determining its rate of success. 


Internrtionrl Policies 



Treaties 

It costs nothing to make a treaty with another nation. In addition, 
it's wise to conclude treaties and establish friendly relations with 
nearby military superpowers. The success rate of treaty conclu¬ 
sion will change according to your own nation's level of interna¬ 
tional trust. The following is a list of treaties and their possible 

Result 

Most nations conclude these types of 
treaties in the early stages of the game. 
If you have this treaty agreement, odds 
are you will not be attacked. 

If successful, your budget will grow in 
the November turn. 

If successful, $5 billion will be added 
to your budget. 

Cancels treaty. 


consequences: 

Non-Aggression Pacts 
Security Treaties 
Trade Agreements 
Economic Aid 
Abrogate Treaty 





International Policies [Cont'd] 

Covert Operations 

This command will cost you $1 billion. Each nation has different 
strengths and weaknesses that will affect outcome. 

Activity Result 

Covert Economic Operations If successful, the GNP of the 
target nation drops. 

Operations to Destroy Bases If successful, the target nation's 
military base level declines. 

Domestic Policies 



These commands affect domestic policy. 

Develop Industry 

• Maximum dollar amount available for Industrial investments— 
$6,553.5 billion. 

To establish a country's stability, it's important to strengthen the 
domestic economy. By investing in developing industries, your 
GNP will increase and your monthly revenues will grow greater. 


Increase Tax Audits 

• Maximum dollar amount available for Audit investments— 
$6,553.5 billion. 

This command allows you to catch tax evaders and increase your 
tax base. There will be detractors, but the population will support 
your decision. National morale will increase as a result. 

Boost Law & Order 

• Maximum dollar amount available for Law & Order investments— 
$6,553.5 billion. 

This command boosts your nation's law and order. It helps 
increase your level of protection against terrorist and revolution¬ 
ary attacks from Third World countries. 

Manipulate Media 

• Maximum dollar amount available for Media investments— 
$6,553.5 billion. 

This command allows you to explain government activities to 
your country in an effort to obtain public support. 






This command allows you to see a variety of information (military 
strengths, CNP, etc.) pertaining to the other nations in the game. 
Since accessing information costs you nothing, it's a good idea to 
keep abreast of this data as often as possible. 

GNP 

Gross National Product. The larger your GNP, the greater your tax 
base, the greater your budget. 

Military Strength 

Press the D-PAD LEFT or RIGHT to toggle through the various 
military forces of the nation listed—Ground Forces, Air Forces, 
Naval Forces, and Satellite Forces. 


International Relations 

This display shows what treaties exist for the nation highlighted. 
Non-aggression pacts, security treaties and trade agreements are 
listed for each of the 16 nations in the game. 

Military Control 

This displays each nation's area of military control. Your nation is 
blue, your allies are green, and all others appear in various 
shades of red. Areas you have conquered appear in a darker 
shade of your nation's color. Partial control is indicated by a 
lighter shade of these colors. Areas not yet under any control are 
displayed in gray. 

Economic Control 

This displays each nation's areas of economic control. Complete 
control of an area is indicated by a darker shade of the nation's 
color. Partial control is indicated by a lighter shade of the previ¬ 
ously mentioned colors (see Military Control). Areas not yet under 
any control are displayed in gray. 


us 















Going to Bottle [Cont'd] 

Landing Battle Screen 

I 


These type of battles are automatically resolved based on weaponry, 
and the commander's abilities. If you make a successful landing 
here, the game will progress to the combative stage of the game in 
the 3/4 View Battle Screen. Your investment against super 
weapons pays off greatly here. It also means you might have a larg¬ 
er force, but may lose the battle depending on the enemy's super 
weapons capabilities. The following is a review of the Landing 
Battle Screen. 

Flags: The flags of the attacking nation, the nation under attack and 
the battle location will be displayed. 

Satellite Forces: The strength of the Satellite Forces will be 
represented as a number of icons displayed on a bar graph. 

Air Forces: The strength of the Air Forces will be represented as a 
number of icons displayed on a bar graph. 

Naval Forces: The strength of the Naval Forces will be represented 
as a number of icons displayed on a bar graph. 

Ground Forces: The strength of the Ground Forces will be repre- | 
sented as a number of icons displayed on a bar graph. 

Bases: Only bases of the opposing nation will be displayed. / 

Video Clips: Animated scenes show advancement into enemy soil. 
Visuals: Animated scenes will be displayed. 




3/4 View Bottle Screen 



You can engage in battle only if you have succeeded in landing 
your troops on enemy soil. A 3/4 View Battle Screen will appear 
with the terrain of the conflict area. You must lead your army and 
supporting forces in an actual battle. 

In battle, numerous methods of attack are available, from tank 
attacks and helicopter assaults to missile volleys and other related 
weapons. 

Cursor: Use to specify a unit or an icon. 

Damage Graph: This chronicles how many units you have avail¬ 
able at any given time during battle. The maximum amount of 
units (helicopters, tanks, etc.) you can deploy in battle is 4,080. The 
number of units deployed will appear on the graph in blue. As you 
begin to lose units, the graph will gradually turn red. If you deploy 
all 4,080 units, the entire liar will appear blue. 

Battle Command Menu 

Once in the 3/4 View Battle Screen, move your cursor over the 
map terrain (not on a tank or chopper) and press BUTTON C to 
call up the Battle Command Menu. Press BUTTON B to close the 
window. 

1. Unit Commands 

Attack enemy tanks and buildings. 

Attack enemy tanks. 

Cease-fire. 






3/4 View Brttle Screen [Cont'd] 

2. Unit Priorities 

Fire first, move later. 

Move first, fire later. 

3. Damage Graph 

ON—Damage graph will be displayed when attacked. 

OFF—Damage graph will not be displayed. 

4. Damage Status Report 

Select this icon to get a damage report on the military units of 
both your country and enemy's. 

5. Requesting Support Forces 

Highlighting this icon will call naval, air and orbiting units in for 
support. Each support force can be called in only once during battle. 

6. Retreat Command 

Choose whether to attack or retreat. 

Unit Command Menu 

Place your cursor over a friendly tank or chopper and press 
BUTTON C. A Command Unit Menu for directing individual tanks 
and helicopters will appear. 

The Command Window contains the following information: 

1. Country of manufacture of weaponry 

2. Type of tank or helicopter 

3. Command to advance 

4. Fire command 

5. Command for whole unit to move together 

Enemy Data Window 

Place the cursor over an enemy tank or chopper and press 
BUTTON C. A window will then appear to display that tank or 
chopper's damage status, weapon type and country of manufacture. 
When a tank or chopper is destroyed, it will disappear from the 
map. Eventually one side or the other will lose or retreat. These 
actions are considered losses, and the winning side will have 
secured the territory over which the battle was fought. 


Wins find Losses 

Wins 

A military victory is achieved when you've conquered 51 of the 
85 areas with your military might. 

An economic victory is achieved when you've conquered 60 of 
the 85 areas with your economic prowess. 

Losses 

Losses result when: 

• Your nation is occupied by another country 

• Nuclear war breaks out 

• You have not achieved victory after 60 years (you will be 
forced to retire from active duty between 60 and 70 years) 


Economics Table 

The following is a list of the 
and their probable cons 

Command 
Foreign Investment 


Economic Aid 


Aid to Terrorism 

Aid to Revolutions 

Develop Industry 

Increase Tax Audits 
Boost Law & Order 
Manipulate Media 


Effects as related to a 


You need over $1 billion to have any 
effect. With over a $10 billion invest¬ 
ment, the probability that the target 
nation's economic graph will drop is 
30%. 

ft>u need over $100 million to have 
any effect. With over $5 billion the 
probability of having positive results in 
the nation you've provided aid to is 
20%. 

You need over $100 million to have 
any effect. Libya and Iraq have very 
high probability rates for success. 

You need over $5 billion to have any 
results. This percentage varies with 
each country. 

This figure varies according to the 
country's CNP. Possibilities exist with 
over a $5 billion investment. 




Military Tables 

The following is a diagram listing the n 


n number of mili- 




:s available for battle: 


ORBITING FORCES 

Spy satellites 
Air-to-Ground Satellite 
Air-to-Air Satellites 
Orbiting Station 

AIR FORCE 

NAVY 

Air Craft Carriers 

Submarines 

Other 

(.ROUND FORCES 


BASES 


cannot participate cannot participate 


O 


















Militirv Tables [Coin] 

ARMORED PERSONNEL CARRIERS (APC) (CON'D 


SELF-PROPELLED GUNS (SPG), ROCKET LAUNCHERS, 
AND HOWITZERS 



































Military Tables [Cont'd] 

ARMORED PERSONNEL CARRIERS (APC) & MECHANIZED 
INFANTRY COMBAT VEHICLES (MICV) (CONT'D) 
























Military Tables [Cont’d] 

HELICOPTERS 


you—step-by-step—from the Main Menu into a full-fledged battle. 
Use this tutorial to gain a better understanding of the game controls 
and how to use the different menus in the game. Good luck! 

General Information 

First insert the Sega CD and press the START BUTTON. Press the 
START BUTTON to bypass all the title screens. Use the D-PAD to 
select items from the various Command and Sub-Menus. Use 
BUTTON C to enter and confirm all your selections in the various 
Command and Sub-Menus. 






















Here, press the D-PAD to toggle through your choices of nations 
to attack (note the military and economic strength of the nations 
in the upper right hand corner). It is wise to choose a smaller, 
weaker nation to attack in the early stages of the game. 

For the tutorial, we will choose Iraq. Press BUTTON C when Iraq is 
highlighted on the World Map Screen. Then choose a city. Since 
Iraq is small, Baghdad is your only choice. Press BUTTON C again 
to return to the Forces To Deploy Sub-Menu under deploy abroad. 





Next, highlight armies mobilized and press BUTTON C to choose 
which armies you want to send into battle—the maximum num¬ 
ber of armies you can deploy into any battle is 16 units. When 
the army number appears in pink, the army has been selected. 
After you've finished selecting all the armies you would like 
deployed, press BUTTON B. This will take you back to the Forces 
To Deploy Sub-Menu under deploy abroad. 

If you try to choose more than 16 armies, an error beep will 
sound, and additional armies will not be highlighted. 



Supporting Ships Sub-Menu. When aircraft carrier is highlighted 
press BUTTON C to enter the number of troops/carriers you wish 
lo deploy. On the left will be the number your military has avail¬ 
able. The right-hand side is where you input the number you 
would like to deploy. Press the D-PAD UP/DOWN to 
increase/decrease the numbers in increments of tens. Press the D- 
PAD RIGHT/LEFT to increase/decrease numbers by single digits. 
(Iraq is a strong opponent, so we suggest deploying all the forces 


After entering the number of units you want deployed, press Bl 
TON C to confirm entry. Next, highlight submarines and follow 
the above procedure to enter data. 

Now select other warships and follow the above procedure to 


When all entries are complete for Supporting Ships, press BUT 
TON B to return to the Forces To Deploy Sub-Menu for deploy 
abroad. Highlight supporting planes and press BUTTON C. Pre 
BUTTON C again to enter number of planes you want to deplc 


5 5 










Third World War Tutorial [Coin] 

Remember: For every aircraft carrier you have deployed, you 
can take 100 planes into battle. Only when attacking an adja¬ 
cent nation can you send in planes without aircraft carriers. 

When you reach the maximum number of planes deployable 
(based on the number of aircraft carriers you have deployed) you 
will not be able to enlist any more planes. 

Now press BUTTON C to confirm entry and press BUTTON B 
to return to the Forces To Deploy Sub-Menu for deploy abroad. 
(You may also deploy Supporting Satellites for your battles, but 
in this battle against Iraq, it will not be necessary, and the cost 
is prohibitive.) 

At the bottom of the Forces To Deploy Sub-Menu is the total cost 
of the military operation. If your current budget is not sufficient to 
cover these military operations, you will still be able to launch an 
attack, but your GNP will decline. 

Once you have checked to see that the amounts chosen are cor¬ 
rect, press BUTTON B to return to the Military Sub-Menu. 

A message of protest from other nations may appear. You can 
choose to go ahead with your attack, or cancel it on the Confirm 
Command Menu. Highlight yes and press BUTTON C to confirm 
entry. You will hear a light bleep to indicate your command has 
been relayed and you will go to the Military Sub-Menu. 

You'll notice that your budget is now zero. Even though you have 
three commands remaining, we suggest you end your turn here. 
You may do this either by: 

1. Going into the Options Menu (at the very right of the screen) 
and highlighting end turn. Press BUTTON C and you will be 
given the opportunity to end your turn by highlighting yes, or take 
another chance by selecting no. 

2. Go to the Main Menu Screen and press the START BUTTON. 
The End Turn Command Menu will again appear. Choose yes. 
After you have completed your turn, the battle will begin. 




After a few brief messages, the Forces Comparison Screen will 
appear to provide you with statistics on the forces you have mobi¬ 
lized for the battle, and the number of units in your enemy's arse¬ 
nal. Press BUTTON A, B, or C to commence the battle. The 
Landing Battle Screen will then appear. 



Here, windows of animation reflect the various forces you've 
deployed and a graphic layout of the forces deployed on either 
side (this information will determine your chances of successfully 
landing on enemy soil). If you manage to successfully land on 
enemy soil, you will automatically proceed to the 3/4 View Battle 






Third World Wrr Tutorial [Cont’d] 



This is a 3/4 bird's-eye view battle map. Your forces' statistics and 
the enemy's statistics will appear on this screen when you first 
start the battle. This information will let you know how strong 
each tank is, the number of units associated with that tank and 
exactly what supporting forces have been deployed. 



Press the START BUTTON to begin the battle. 

Now choose your target. First, place the cursor over terrain and 
press BUTTON C. The Battle Command Menu will-then appear. 
From here, select the enemy target. Use the D-PAD to move 
through the various command lines, then press BUTTON C to tog¬ 
gle through the options. 



Next, choose whether to emphasize firing over mobility, or move¬ 
ment over firing (we suggest having firing be a priority). 

Now choose whether you want the damage graphs to appear dur¬ 
ing battle (until you're more familiar with the game, we suggest 
keeping this option on). 

The fourth line will display both sides' statistics. It is a good idea 
to refer back every now and again to get an up-to-date status on 
the battle. 

The fifth line will bring your support forces into play. When 
you're ready for help, highlight this command line and press BUT¬ 
TON C. A window will appear to give you the choice of satellite, 
air, or naval support. Press BUTTON C when you're ready to 
implement your support forces. 

The sixth command allows you to retreat—only use this when you 
are most desperate. Press BUTTON B when you are ready to exit 
this command window. 

Next, place the cursor over one of your lead tanks and press BUT¬ 
TON C. A unit command menu will then appear. Highlight the 
third line, which will get all the tanks to move together, and press 
BUTTON C. You will notice that your blue cursor has changed to 
green (and all action on the screen has temporarily stopped). This 
allows you to indicate the target location for your tanks to attack. 
Use the D-PAD to scroll to where the enemy tanks are, place the 
cursor over an enemy tank and press BUTTON C to relay your 

When you highlight the fire command, the cursor will turn yel¬ 
low, and all action will stop until the target has been indicated by 
moving the cursor to an enemy tank and pressing BUTTON C. 
Here you can direct specific tanks to specific enemy targets, and 
give individual orders to shoot. 






Third World War Tutorial [Cont’d] 

When the battle is over, a message will be given. In this case, you 
should have won. 

It is now May 1995. You are one turn and one month into the 
game and you have been allotted your monthly budget. 

This should get you started. Continue the game using a combina¬ 
tion of economic and military maneuvers to conquer the world. 
Remember, investments made early on in the game will pay off 
later. Whenever you have additional funds, invest in your nation's 
industry. This will help you develop more powerful weapons later 
on in the game. 

Turn 2—Mrv 199S 

Repeat the above steps and attack Libya. 

Turn 1 4. B—June. 

Julv. August 1995 

In order to increase your budget, you may want to choose to end 
a number of turns in a row without any commands. This will 
increase your operating revenue. 

At the Main Menu press the START BUTTON. Highlight yes in the 
End Turn Command and press BUTTON C. Repeat this procedure 
for all three turns. 


Tom 5— September 1995 



While the pay-off may not appear immediately, we suggest you 
invest money in developing your nation's industries. Now that 
you have some additional funds, it would be wise to invest. 
developing industry requires a minimum investment that varies 
based on what country you are.) 

Highlight natl and press BUTTON C to enter the National Sub- 
Menu. Highlight develop industry and press BUTTON C. Use the 
D-PAD to enter the amount you wish to invest. Invest at least $30 
billion. Press BUTTON C when the amount is entered. The 
Confirm Command Menu will appear. Highlight yes and press 
BUTTON C to confirm. 

You have three commands remaining. Go into the Military Sub- 
Menu and select air strikes. Now try launching a cruise missile on 
Tokyo. First select the target and select japan. Press BUTTON C. 
The list of cities available will appear. Select tokyo. Now select 
cruise missile. Highlight yes on the Confirm Command Menu and 
press BUTTON C. 





Turn G—September 1395 [ inn ] 

Use your remaining two commands to launch two more cruise 
missiles on Tokyo. Only one missile may be launched at a time. 
When finished, press BUTTON B to return to the Main Menu and 
press the START BUTTON. Highlight yes in the End Turn Window 
and press BUTTON C. You will now see your missiles launch on 
the World Map Screen. Whether or not they reach their destina¬ 
tion will depend on your nation's level of technological military 
developments. 



Highlight econ and press BUTTON C. Select foreign investment. 
Select the nation you want to make your investment in—select 
IRAQ and BAGDAD as the city. Now input the investment amount 
using the D-PAD. Highlight yes on the Confirm Command Menu 
and press BUTTON C. 

A graph displaying Baghdad's economic and industrial status will 
appear. These graphs will decrease depending upon the amount 
you invest. You have no money remaining in your budget. You 
can recruit troops without financial backing. You can recruit up to 
1,000 men without any finances. 



To recruit troops, select the Military Sub-Menu. Now select recruit 
troops. When the number to recruit is highlighted, press BUTTON 
C. Use the D-PAD to enter 1,000 men and press BUTTON B when 
you're finished. Confirm your command on the Confirm Command 
Menu and press BUTTON C. 

Press BUTTON B to return to the Main Menu Screen. You still 
have two commands left, but we suggest ending your turn so you 
will have access to the next month's budget. 

Press the START BUTTON and the End Turn Window will appear 
on the screen. Highlight yes and press BUTTON C to end your 



Launch a military attack on South Africa. 











































GLEN ROCK, Ni 07452