Hated bvV.&.C
Parental Discretion
fldviatd,
WARNING:
READ BEFORE USING YOUR SEGA
VIDEO GAME SYSTEM
A VERY SMALL PERCENTAGE □ F INDIVIDUALS
MAY EXPERIENCE EPILEPTIC SEIZURES WHEN
EXPOSED TO CERTAIN UlCSHT PATTERNS OR
FLASHING LIGHTS. EXPOSURE TO CERTAIN
PATTERNS OR BACKGROUNDS ON A TELEVI¬
SION SCREEN OR WHILE PLAYING VIDEO
GAMES MAY INDUCE AN EPILEPTIC SEIZURE
IN THESE INDIVIDUALS. CERTAIN CONDI¬
TIONS MAY INDUCE UNDETECTED EPILEPTIC
SYMPTOMS EVEN IN PERSONS WHO HAVE NO
HISTORY OF PRIOR SEIZURES OR EPILEPSY*
IF VDU, OR ANYONE IN YOUR FAMILY, HAS
AN EPILEPTIC CONDITION, CONSULT YOUR
PHYSICIAN PRIOR TO PLAYING* IF YOU EXPE¬
RIENCE ANY OF THE FOLLOWING SYMPTOMS
WHILE PLAYING A VIPEO OAME - DIZZINESS,
ALTERED VISION, EYE OR MU9CLL TWITCHES,
LOSS OF AWARENESS, DISORIENTATION, ANY
INVOLUNTARY MOVEMENT, OR CONVULSIONS
— IMMEDIATELY discontinue ube and
CONSULT YOUR PHYSICIAN BEFORE RESUM¬
ING PLAY*
This official seal is your assurance
THAT THIS PRODUCT MEETS THE HIGHEST
QUALITY STANDARDS OF SEGA™, BUY
GAMES AND ACCESSORIES WITH THIS SEAL
TO SE SURE THAT THEY ARE COMPATIBLE
with the Sega CD™
SYSTEM*
Table a f Contents
Getting started
About This Game
About Q Sound
I NTRODUCTION
NAME of Controller Parts
2
3
4
7
a
H
ai
a
o
Take Control
Game Play
9
o
d
(4
Cl)
Level Breakdowns
Getting Started
i. A Genesis Controller shpulo be
PLUGGED INTO THE “CONTROL 1 tf PORT ON
your Sega Genesis*
2* Make sure that there is no game
CARTRIDGE IN VPUR SEGA GENESIS
System and follow all Sega cd
System directions to activate your
Sega CD System*
3. FOLLOW SEGA CD SYSTEM DIRECTIONS
TO OPEN THE SEGA CD DRIVE FROM THE
Sega CD Control menu.
4. Carefully place the TERMINATOR
CD GAME DISC IN THE SEGA CD SYSTEM
WITH THE LABEL-SIDE FACING UP.
5. CLOSE THE SEGA CD DRIVE FROM THE
Sega CD Control Menu and then
SELECT CD-ROM ON THE CONTROL MENU
TO LAUNCH THE TERMINATOR AND BEGIN
PLAY.
V
About This Game
the Terminator... Sega CD!
the Terminator Sega CD is
NOT JUST AN UPGRADE OF THE GENESIS
GAME, IT IS A UNIQUE PRODUCT, CONTAIN¬
ING 1 D ENTIRELY NEW LEVELS OF BACK¬
GROUNDS AND ANIMATIONS ALONG WITH
CINEMATIC INTERMISSIONS AND AN ORIGI¬
NAL SCORE*
Actual scenes from the
Terminator films have been combined
WITH STATE-OF-THE-ART GAME PLAY, SOUND
AND GRAPHICS TO PRODUCE A LEVEL OF
movie-like: realism previously unavail¬
able TD DAME PLAYERS DUE TO TECHNO¬
LOGICAL LIMITATIONS. THE NEARLY UNLIMIT¬
ED MEMORY CAPABILITY OF CD, HOWEVER,
PROVIDES THE ENTRY POINT FOR THIS
EXCITING NEW GAME EXPERIENCE EN WHICH
THE PLAYER CONTROLS THE HEROIC REESE,
A WARRIOR FROM A DYSTOPIAN FUTURE WHO
SERVES AS BODYGUARD TO SARAH CONNOR
IN ORDER TO INSURE THE BIRTH OF HER
SON, JOHN - THE MAN WHO WILL ONE DAY
LEAD THE HUMAN RESISTANCE MOVEMENT
AGAINST THE ROBOTIC RULING CLASS.
The INNOVATIVE MUSICAL SCORE
by Tommy Tallarico —— recorded at
Hollywood's legendary a&m studios
- MAKES USE OF THE EXCITING, NEW
i^jsound™ audio technology, any
STEREO TV is CAPABLE OF PROJECTING
gSOUNO, A REMARKABLE RECORDING TECH¬
NIQUE WHICH PRODUCES THE AUDIO EQUIV¬
ALENT OF 3-D* By POSITIONING YOURSELF
BETWEEN THE TWO SPEAKERS, THE MUSIC
WILL SOUND AS IF IT IS LITERALLY FLOATING
AROUND YOU, PROVIDING CD'QUAtITY
SOUND THAT IS ACTUALLY SUPERIOR TO
WHAT CAN BE HEARD USING HEADPHONES*
V
Q B DUND
QSdund Virtual Audio is a revolution¬
ary, MULTI-DIMENSIONAL SOUND PLACE¬
MENT TECHNOLOGY PROVIDING A GREATLY
EXPANDED SOUND FIELD THAT REQUIRES
ONLY TRADITIONAL STEREO PLAYBACK SYS¬
TEMS FOR REPRODUCTION. CjSCUND WAS
DEVELOPED THROUGH MANY YEARS OF
STUDY OF THE HUMAN HEARING PROCESS.
More than S50,dod experiments were
PERFORMED TO DEVELOP THE PSYCHOA¬
COUSTIC FORMULAS, TO DATE, EJSDUND
Ltd. has been awarded six United
States patents and several interna¬
tional patents .Q Sound
Cl»ents;Btinc,INXS,Bad English,
Luther Van dross, madonna, Europe,
Winger, Julian Lennon,Paula Abdul,
Kiss, Roger Waters, joe Cocker
Q Sound s etup
B A LA N C E
IF each speaker has a separate volume
CONTROL, SET THEM AS EQUALLY AS POSSI¬
BLE. If YOUR SYSTEM HAS A SINGLE BAL¬
ANCE CONTROL, IT SHOULD BE SET TO THE
CENTER BALANCED POSITION.
MOTE! BET BOTH VOLUME CONTROLS TO
EQUAL FOR INDEPENDENTLY PDWEREO
SPEAKERS.
SPEAKER PLACEMENT
Try to keep the speakers at least
THREE FEET FROM THE SIDE WALLS, AND ON
THE SAME PLANE- T H E Y MAY BE ANGLED IN
SLIGHTLY IF PREFERRED.
BREAKER CABLING
You MUST MAKE SURE TO CONNECT RED TO
RED AND SLACK TO BLACK ^POSITIVE TO
POSITIVE, NEGATIVE TO NEGATIVE) ON BOTH
LEFT AND RIGHT SPEAKERS TO AMPLIFIER OR
SOUND BOARD TO ACHIEVE PROPER PHAS¬
ING. One side of speaker wire dr lamp
CORD IS OFTEN MARKED FOR THIS PURPOSE
WITH A LINE OR RIDGE.
Speaker Placement
0
ID
V
Wrong
Right;
Speakers
SHOULD BE AR
SAME HEIGHT,
3
o
3
f 4
1
SoundsCape-The
QSqund Virtual
Terminator with
Terminator with
Audio vs. The
Stereo
¥
Sp«QK«r
FIGURE I :
USING CONVENTIAL STEREO
r
FIGURE Z:
USING QSOUND VIRTUAL AUDIO
J
■f
v
A
V
A
f
introduction
Avoid Termination!
The machines rose from the ashes
OF THE NUCLEAR FIRE, THLIR WAR TO
EXTERMINATE MANKIND HAD RACED FOR
[JECADES, BUT THE FINAL BATTLE would
NOT BE FOUGHT. IT WOULD BE FOUGHT
HERE IN OUR PRESENT. TONIGHT.. .
KYLE REESE HAS AN IMPOSSIBLE MIS¬
SION SET BEFORE HIM! HE MUST FIGHT
HIS WAY INTO THE SKYNET LAB'S BUILD”
(NO, FIND THE TIME DISPLACEMENT
Equipment and use it to go back in
TIME, TO MODERN-DAY LG S ANGELES.
□ NCE THERE, HE MUST FIND THE WOMAN
WHO HOLDS THE KEY TO SURVIVAL OF
THE HUMAN RACE AND PROTECT HER
from the Terminator who has trav¬
elled BACK FROM THE FUTURE TO
DESTROY HER.
4
Directional Pad
U
(C
1
flS
c
0
0
(I)
L
Tliis iii nil.- 1 ltn)w fn|l< minx iJirvciHUif.:
ESI nsct Irma |
Move left with Raise gun move
Take Control
£o NTRDLLiNG REESE
The fqlldwing ts a complete list or commands
FOR GUIDING REESE THROUGH HIS MISSION \
LEFT/R IGHT
U P
DOWN
t B 3
(A)
(CJ
(B) THEN (A)
DOWN + (C)
DOWN 4- (A)
LEFT/RIGHT +
LEFT/RIGHT +
LEFT/RIGHT +
MOVES REESE LEFT OtH’ RIBHT
ALLOWS REESE TO CLIMB STAIRS DR LAPPER5
Moves Reese down ladders or stairs
Reese stands and fires his weapon
Reese Jumps from a standing position
Standing G r enade throw
Jump and fire:
Reese ducks Grenade throw
Reese ducks fire
(A) Reese simultaneously
Runs and Fires to the left or risht
{B) Reese TAKES A RUNNING
JUMP TO THE LEFT Or f^|EHT
CB) THEN (AJ REESE TAKES A
Running Jump tq the
LEFT DR RIGHT AND FIRES in the air
On ladders and stairs, if player PRESSES (A}
Reese will remain stationary and the Direction
pad ED Button] will dictate the firing arc.
grenades can be dropped from ladders.
4
V
Game Play
Reese cam run, jump, duck, fire: his
WEAPON, THROW GRENADES AND AC £~) Lr I H? E
power-ups. Some of these actions can
EVEN BE PERFORMED SIMULTANEOUSLY! HE
CAN FIRE HIS WEAPON WHILE RUNNING OR
CLIMBING A LADDER AMO HE CAM JUMP
WHILE PUNNING. REESE BEGINS THE GAME
WITH A STANDARD-ISSUE RESISTANCE
□
WEAPON. It IS LIMITED IN TERMS OF BOTH
FIRE-POWER, RATE OF FIRE AND FIRING ARC.
Power-ups are available which can
RESTORE REECE’S HEALTH OR PROVIDE HiM
WITH A SUPERIOR WEAPON. SOME ARE
AVAILABLE ONLY IN THE FUTURE AND OTH¬
ERS CAN BE LOCATED EXCLUSIVELY IN THE
PAST (LA IM 1 B 4 J.
Pdwer-Ups
Rfpeater Rifle Heavy-duty weapon
CAPABLE OF CONTINUOUS FIRE
PARTICLE RIFLE SAME IMPACT A5 THE
DEFAULT WEAPON, BUT CAPABLE OF FIRING
IN A WIDER ARC
Battle Rifle Thii
three times the
default weapon
SLOWER SPEED
energy Field When ENCAPSULATED WITH¬
IN an Energy Field, Reese is
TEMPORARILY INVULNERABLE
Ml 5 CAW HEAVY-DUTY WEAPON CAPA¬
BLE OF CONTINUOUS F|RE
SPAS 1 2 OFFERS TH E SAME FI R E POW¬
ER AS THE DEFAULT WEAPON WITH A WIDER
B POWERHOUSE OFFERS
FI RE-POWER OF THE
BUT DISCHARGES AT A
FIRING ARC
MZQ3 Similar to the futuristic
Battle Rifle, with three times the
HIT POWER BUT A SLOWER RATE OF FIRE
FLAK VEST TEMPORARILY SHIELDS REESE
FROM CONTEMPORARY WEAPONS
First-Aid B ax Partially restores
REESE t S health
h n mb canister Contains three
GRENADES.
Pipe Bn mb can se picked up and
THROWN AS A GRENADE.
Character Status Bar
Swre
Hil PDmt
I Ives
The following items appear in the
UPPER LEFT CORNER DF THE SCREEN!
SCORE NUMBER OF POINTS THE PLAYER
HAS TALLIED
■UIV..E5 N UMBER OF REMAINING LIVES
HIT POINTS A BAR GAUGE INDICATING THE
AMOUNT OF DAMAGE REESE HAS
SUFFERED. IT STARTS OUT FULL
AND DIMINISHES AS HE TAKES
DAMAGE. HPS CAN BE ADDED
BY PICKING UP A FIRST-AID KIT■
When Reese picks up an
Energy Field or flak vest, the
ENERGY FIELD FLASHES AROUND
REESE AS LONG AS IT IS ACTIVE.
0
1
0
0
o
ri
(I)
(/)
r+
0
C
0
01
ii)
Level-bv-level breakdowns
the following is a level-bv-level guide
TO EACH OE THE TEN SCENARIOS REESE
MUST OVERCOME IN ORDER TO SAVE THE
FUTURE OF MANKIND.
LEVEL ONE: HUMAN OUTPOST
play Objective; Reese must escape the
HUMAN BASE WHICH HAS NOW BEEN OVER“
run by Terminators.
Enemies: Terminators, endo-skeleton
Terminators, and machine gunners
LEVEL TWO: Holocaust L.A.
Play Objective: In the rubble that was
once Los Angeles, Reese continues
HIS JOURNEY TO THE SKYlSlET BASE WHILE
avoiding Hunter-Killers inks! and
Terminators .
level Elements: Fire and destroyed
vehicles
enemies: emdo skeleton terminators,
SpiOER HKS, Flying HKs, Huge Tank HK
LEVEL THREE: SKYNETBA5E, PART 1
Flay Objective: Reese must penetrate
SKYNET'S OUTER DEFENSES, FIGHT HIS
WAY THROUGH THE BASE’S LAUNCH BAY
SECTION AND AVOID AERIAL HKS.
Level Elements: Automated skyjsiet
DEFENSES INCLUDE MOTION SENSORS,
Track Canons and energy Barriers.
Enemies Include: Endo Skeleton
TERMINATORS, EnDO SKELETON DOES AND
HK UNITS
LEVEL FQ UR: SKYNETBASE, PART 2
Play objective: Reese must blast his
WAY THROUGH SKYNET'S AUTOMATED
DEFENSES IN ORDER TO REACH THE TIME
Project and defeat the Terminators
THAT GUARD AND CONTROL IT.
Level Elements: motion Sensors,
TRACK CANONS, ENERGY BARRIERS,
Elevators, Endo Skeleton-type
Terminators equipped with Gatling
guns and Control Panel Triggers,
Enemies: Endo skeleton Terminators,
HK Units
L EL V EL L. FIVES ClTY STREETS
Play Objectives Via Time Displacement,
Reese is transported to LA, CIRCA
1 954. U NFORTUNATELY, HE ARRIVES IN
THE WORST 'HOOD IN TOWN AND MUST
TAKE ON ROVING BANDS OF PUNKS AND
BlKERS-
level Elements: Elevator, Steel I-
BEAM WITH Cable and Control Panels
Enemies: Street Punks, Bikers
LEVEL SIX: City Rooftops
Play objective: If Reese survives the
STREETS OF LA, HE MUST riEHT HIS WAY
ACROSS THE ROOFTOPS, WHERE HE FINALLY
SPOTS THE T-BDD MODEL TERMINATOR
TAKING OVER A POLICE HELICOPTER. REESE
MUST BATTLE IT OUT WITH THE LETHAL
CHOPPER IN ORDER TO REACH HIS NEXT
location: the Technoir Bar.
lev£l Elements: cranes, Control
panel Triggers
Enemies: street Punks, Terminator-
controlled HELICOPTER
J
LEVEL SEVEN! TECHNOIR BAR
Play Objective: Inside the lowlife
Technoir Bar, Reese must make his way
THROUGH PACKS OF CRAZED PUNKS IN
ORDER TO LOCATE SARAH. HE ALSO
ENCOUNTERS THE TERMINATOR HERE.
Level Elements: Skylight, Ceiling Fan
Vent, Light Fixtures, TV Monitors and
strobing Lights
enemies: street punks and the
Terminator
LEVEL EIGHT: Police Station
Play Objective: Reese must single-
handedly attack the Police Station
where Sarah is being held. If he
LOCATES HER, HE THEN ENCOUNTERS THE
Terminator in the police garage.
Level Elements: Control Panel
Triggers, Elevators
Enemies: Punks, Terminator
LEVEL NINE; Cvserdyne Factory,
Par t 1
Play Objective: After instructinS
Sarah td run for safety, Reese must
WORK HIS WAY THROUGH THE CYBEHOYNE
FACTORY, MOVING TOWARD THE COMPRES¬
SOR device. The Terminator, mow
STRIPPED OF HIS SYNTHETIC SKIN, PUR¬
SUES RELENTLESSLY.
Level Elements: Video cameras,
Furnace, Conveyor Belts, elevators,
□ RATES, CONTROL PANEL TRIGGERS,
Droids
Enemies: Endo skeleton Terminator,
CYBERDYNE DROIDS, CYBEROYNE DEFENSE
SYSTEMS
LEVEL TEN: Cyberdyne Factory,
Part 2 ,
Play objective: reese must somehow
LURE THE TERMINATOR THROUGH THE
CYBE^DYNE FACTORY TO THE GIGANTIC
COMPRESSOR WHERE SARAH WAITS.
Level elements: Cyberdyne Security
Equipment, furnace, Conveyor Belt,
Lift, Flashing Lights
enemies: Endo Skeleton, Cyberdyne
Droid
Handling Your Sega GD Disc
* The Sega GD disc is intended for
USE EXCLUSIVELY WITH the SEGA CD
S YSTEM.
* Handle it with care. Do not bend it,
CRUSH IT OR SUBMERGE IT IN LIQUIDS.
<
* DO NOT LEAVE JT IN DIRECT SUNLIGHT
OR NEAR A RADIATOR OR OTHER SOURCE
OF HEAT,
0
[
* Be SURE TO TAKE A RECESS DURING
EXTENDED PLAY, TO REST YOURSELF AND
THE SEGA CD DISC.
• KEEP YOU R SEGA CD DISC CLEAN.
Always hold by the edges and keep in
ITS CASE WHEN NOT IN USE, CLEAN WITH
A LINT-FREE, SOFT DRY CLOTH-WIRING IN
STRAIGHT LINES FROM CENTER TO EDGE.
Never use solvents or abrasive clean¬
ers*
0
(D
(Q
m
warning:
FOR OWNERS OF PROJECTION TELEVISIONS
Still pictures or images may cause
permanent picture-tube damage or
MARK THE PHOSPHOR OF THE CRT, AVOID
REPEATED OR EXTENDED USE OF VIDEO
GAMES ON LARGE SCREEN PROJECTION
0
0
D
TELE VISIONS.
Ifl
0
TERMINATOR SEGA CD CREDITS
Produced by
Executive producers
Designed by
Programmed by
LEVELS BY
Animations bv
BACKGROUND ART
manual Written by
manual Produced^
Edited by
ManUal designed by
Erik YEO
Neil Young,
Dr. Stephen Clarke-
W1LSON
ERIK YED
TOM TANAKA
DOUG COUPE
SILAS WARNER
Silas Warner
Tom Tanaka
Tim Williams
Bill Anderson
Clark sorensen
John WEiR
DOUG COPE
ROGER HARDY
Willis wong
Steve Jasper
DEAN RUGGLE5
JEFF ETTER
STAN GORMAN
NICK GRUTY
BILL KUMKLE
LIBA MARCINKO
Crystal Wines
Animation models:
Robert Wright as the Terminator
Robin Kausch as Sarah Connor
David luehmann as Reese
Additional Animation Models:
SILAS WARNER, JOHN WEIR, TOMTANAKA, AND
Steve henifin
Special thanks to: RAND MARLI5 AND RUTH
SALISBURY OF CREATIVE LICENSING
TERMINATOR CD MUSI
C CREDITS
DIRECTOR OF MUSIC & FX: TOMMY TALLARICO
FX TECHNICIAN: STEVE HENlFlN
ALL SONGS WRITTEN, ARRANGED, PERFORMED,
RECORDED AMO PRODUCED BY TOMMY TALLARI¬
CO EXCEPT * WRITTEN BY 0RAD FtEOEL,
V WRITTEN BY JOEY KUHAS, ** WRITTEN BY
BLJAN SHAHEER, AND VV WRITTEN BY
TEKNOMAN OF TEKNOLOGIC.
KEYBOARDS, GUITARS, DRUMS, BASS, ETC,:
TOMMY 'TALLARICO ADDITIONAL RYTHMN GUI¬
TARS: BlJAN SHAHEER, MIKE FIELDS, JOEY
KURAS
Mixed in gsouND by Suez burrpwes
Second Engineer: Ed Korengo
Digitally Recorded at: The virgin music
Factory, Irvine
Mixed at: a + M Studios, Hollywood & The
Enterprise, Burbank
mastered at: Flywheel Digital Studios,
VIRGIN GAMES, IRVINE
Thanks to: Mom & Dad, Stephen "The
D oc 1 * Clarke-Willson, martin Alper, kathy
HOLCOMB, BRIAN COWIESDN OF QSCUnD,
Roland Keyboards, Martin KitCat, mike
Tallarico and Sylvester Stallone.
,v Special musical thanks to: Scott spear,
Joe McLaughlin, jdhn Kitchen, everrett
Mann, and Eddie Van HalEn.
TRACK
S DNG
TIME
2
The Terminator Theme*
2:35
3
Taking To the Air
3:25
4
Future shock-**
4:03
5
Destinationz unknown
5: 1 D
6
This Way
4: DS
7
Visions V
4: 1 7
a
□ N your Side
3:23
g
GyberTek VV
1 :33
i □
M ETA MO RPHOSIS
3:38
* The terminator Theme written by Brad
F lEDEL EUPHONIOUS MUSIC, INC. IA5CAP)
4
Limited Warranty
>
¥
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¥
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VIRGIN WARRANTS THAT IF THE MEDIA
□ N WHICH THE GAME SOFTWARE IS ElON-
tained is in a damaged dr physical¬
ly DEFECTIVE CONDITION AT THE TIE OF
PURCHASE AND IF IT IS RETURNED TO
VIRGIN (POSTAGE PAID) WITHIN 90 DAYS
□ F PURCHASE, VIRGIN WILL PROVIDE
YOU WITH A REPLACEMENT FREE OF
CHARGE. IN NO EVENT SHALL VIRGIN’S
LIABILITY WITH RESPECT TO THIS LIMITED
WARRANTY EXCEED THE C D ST OF
REPLACEMENT GF SUCH MEDIA, THIS
LIMITED WARRANTY GIVES YOU SPECIFIC
LEGAL RIGHTS WHICH VARY FROM STATE
TO STATE. OTHER THAN TH FOREGOING
LIMITED WARRANTY, VIRGIN MAKES NO
WARRANTY OR REPRESENTATION AND
DISCLAIMS AND EXCLUDES ALL OTHER
WARRANTIES, EXPRESS OF IMPLIED,
WITH RESPECT TO THE ENCLOSED PROD¬
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WARRANTIES DR MERCHANTABILITY AND
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IN NO EVENT WILL VIRGIN BE LIABLE FOR
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INCLUDING. WITHOUT LIMITATION, LOSS
OF DATA OR LOSS OF PROFITS OR REV¬
ENUE, EVEN IF VIRGIN HAS BEEN
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DAMAGES, SDME STATE DO NOT ALLOW
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YOU, VIRGIN DOES NOT WARRANT THAT
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ERROR OR THAT THE OPERATIONS OF
THE ENCLOSED PRODUCT WILL BE UNIN¬
TERRUPTED, TD RECEIVE WARRANTY
SERVICE, GALL THE VI REIN CUSTOMER
SERVICE DEPARMENT AR V 1 4 - S33'1 999.
*
Patents
US #’s 4,4 42,486/4,454,594/4,462,07 6
Europe# 80244;
Canada# 1,183,276:
Hong Kong# 88-4302;
Singapore# 88-155:
Japan# 82-205605 (Pending)
VIRGIN GAMES PRODUCT REGISTRATION
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IRVINE CA 92714-9841
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FOB CUSTOMER SERVICE PLEASE CALL £7141 £33-1939
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