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Hated bvV.&.C 


Parental Discretion 
fldviatd, 










WARNING: 

READ BEFORE USING YOUR SEGA 
VIDEO GAME SYSTEM 

A VERY SMALL PERCENTAGE □ F INDIVIDUALS 
MAY EXPERIENCE EPILEPTIC SEIZURES WHEN 
EXPOSED TO CERTAIN UlCSHT PATTERNS OR 
FLASHING LIGHTS. EXPOSURE TO CERTAIN 
PATTERNS OR BACKGROUNDS ON A TELEVI¬ 
SION SCREEN OR WHILE PLAYING VIDEO 
GAMES MAY INDUCE AN EPILEPTIC SEIZURE 
IN THESE INDIVIDUALS. CERTAIN CONDI¬ 
TIONS MAY INDUCE UNDETECTED EPILEPTIC 
SYMPTOMS EVEN IN PERSONS WHO HAVE NO 
HISTORY OF PRIOR SEIZURES OR EPILEPSY* 

IF VDU, OR ANYONE IN YOUR FAMILY, HAS 
AN EPILEPTIC CONDITION, CONSULT YOUR 
PHYSICIAN PRIOR TO PLAYING* IF YOU EXPE¬ 
RIENCE ANY OF THE FOLLOWING SYMPTOMS 

WHILE PLAYING A VIPEO OAME - DIZZINESS, 

ALTERED VISION, EYE OR MU9CLL TWITCHES, 
LOSS OF AWARENESS, DISORIENTATION, ANY 
INVOLUNTARY MOVEMENT, OR CONVULSIONS 

— IMMEDIATELY discontinue ube and 

CONSULT YOUR PHYSICIAN BEFORE RESUM¬ 
ING PLAY* 



This official seal is your assurance 

THAT THIS PRODUCT MEETS THE HIGHEST 

QUALITY STANDARDS OF SEGA™, BUY 
GAMES AND ACCESSORIES WITH THIS SEAL 
TO SE SURE THAT THEY ARE COMPATIBLE 

with the Sega CD™ 


SYSTEM* 


Table a f Contents 


Getting started 


About This Game 


About Q Sound 


I NTRODUCTION 


NAME of Controller Parts 


2 


3 


4 


7 


a 


H 
ai 

a 

o 


Take Control 


Game Play 


9 



o 


d 


(4 

Cl) 


Level Breakdowns 









Getting Started 



i. A Genesis Controller shpulo be 

PLUGGED INTO THE “CONTROL 1 tf PORT ON 

your Sega Genesis* 

2* Make sure that there is no game 

CARTRIDGE IN VPUR SEGA GENESIS 

System and follow all Sega cd 
System directions to activate your 
Sega CD System* 

3. FOLLOW SEGA CD SYSTEM DIRECTIONS 
TO OPEN THE SEGA CD DRIVE FROM THE 
Sega CD Control menu. 

4. Carefully place the TERMINATOR 
CD GAME DISC IN THE SEGA CD SYSTEM 
WITH THE LABEL-SIDE FACING UP. 

5. CLOSE THE SEGA CD DRIVE FROM THE 

Sega CD Control Menu and then 
SELECT CD-ROM ON THE CONTROL MENU 
TO LAUNCH THE TERMINATOR AND BEGIN 
PLAY. 



V 


About This Game 


the Terminator... Sega CD! 

the Terminator Sega CD is 

NOT JUST AN UPGRADE OF THE GENESIS 
GAME, IT IS A UNIQUE PRODUCT, CONTAIN¬ 
ING 1 D ENTIRELY NEW LEVELS OF BACK¬ 
GROUNDS AND ANIMATIONS ALONG WITH 
CINEMATIC INTERMISSIONS AND AN ORIGI¬ 
NAL SCORE* 

Actual scenes from the 
Terminator films have been combined 

WITH STATE-OF-THE-ART GAME PLAY, SOUND 
AND GRAPHICS TO PRODUCE A LEVEL OF 

movie-like: realism previously unavail¬ 
able TD DAME PLAYERS DUE TO TECHNO¬ 
LOGICAL LIMITATIONS. THE NEARLY UNLIMIT¬ 
ED MEMORY CAPABILITY OF CD, HOWEVER, 
PROVIDES THE ENTRY POINT FOR THIS 
EXCITING NEW GAME EXPERIENCE EN WHICH 
THE PLAYER CONTROLS THE HEROIC REESE, 
A WARRIOR FROM A DYSTOPIAN FUTURE WHO 
SERVES AS BODYGUARD TO SARAH CONNOR 
IN ORDER TO INSURE THE BIRTH OF HER 

SON, JOHN - THE MAN WHO WILL ONE DAY 

LEAD THE HUMAN RESISTANCE MOVEMENT 
AGAINST THE ROBOTIC RULING CLASS. 

The INNOVATIVE MUSICAL SCORE 

by Tommy Tallarico —— recorded at 
Hollywood's legendary a&m studios 
- MAKES USE OF THE EXCITING, NEW 

i^jsound™ audio technology, any 
STEREO TV is CAPABLE OF PROJECTING 
gSOUNO, A REMARKABLE RECORDING TECH¬ 
NIQUE WHICH PRODUCES THE AUDIO EQUIV¬ 
ALENT OF 3-D* By POSITIONING YOURSELF 
BETWEEN THE TWO SPEAKERS, THE MUSIC 
WILL SOUND AS IF IT IS LITERALLY FLOATING 
AROUND YOU, PROVIDING CD'QUAtITY 
SOUND THAT IS ACTUALLY SUPERIOR TO 
WHAT CAN BE HEARD USING HEADPHONES* 



V 












Q B DUND 


QSdund Virtual Audio is a revolution¬ 
ary, MULTI-DIMENSIONAL SOUND PLACE¬ 
MENT TECHNOLOGY PROVIDING A GREATLY 
EXPANDED SOUND FIELD THAT REQUIRES 
ONLY TRADITIONAL STEREO PLAYBACK SYS¬ 
TEMS FOR REPRODUCTION. CjSCUND WAS 
DEVELOPED THROUGH MANY YEARS OF 
STUDY OF THE HUMAN HEARING PROCESS. 

More than S50,dod experiments were 

PERFORMED TO DEVELOP THE PSYCHOA¬ 
COUSTIC FORMULAS, TO DATE, EJSDUND 

Ltd. has been awarded six United 
States patents and several interna¬ 
tional patents .Q Sound 
Cl»ents;Btinc,INXS,Bad English, 
Luther Van dross, madonna, Europe, 
Winger, Julian Lennon,Paula Abdul, 
Kiss, Roger Waters, joe Cocker 

Q Sound s etup 

B A LA N C E 

IF each speaker has a separate volume 

CONTROL, SET THEM AS EQUALLY AS POSSI¬ 
BLE. If YOUR SYSTEM HAS A SINGLE BAL¬ 
ANCE CONTROL, IT SHOULD BE SET TO THE 
CENTER BALANCED POSITION. 

MOTE! BET BOTH VOLUME CONTROLS TO 
EQUAL FOR INDEPENDENTLY PDWEREO 
SPEAKERS. 

SPEAKER PLACEMENT 

Try to keep the speakers at least 

THREE FEET FROM THE SIDE WALLS, AND ON 
THE SAME PLANE- T H E Y MAY BE ANGLED IN 
SLIGHTLY IF PREFERRED. 


BREAKER CABLING 


You MUST MAKE SURE TO CONNECT RED TO 
RED AND SLACK TO BLACK ^POSITIVE TO 
POSITIVE, NEGATIVE TO NEGATIVE) ON BOTH 
LEFT AND RIGHT SPEAKERS TO AMPLIFIER OR 
SOUND BOARD TO ACHIEVE PROPER PHAS¬ 
ING. One side of speaker wire dr lamp 

CORD IS OFTEN MARKED FOR THIS PURPOSE 
WITH A LINE OR RIDGE. 

Speaker Placement 


0 

ID 

V 



Wrong 

Right; 

Speakers 

SHOULD BE AR 
SAME HEIGHT, 



3 

o 

3 


f 4 


















1 



SoundsCape-The 
QSqund Virtual 
Terminator with 


Terminator with 
Audio vs. The 
Stereo 


¥ 

Sp«QK«r 




FIGURE I : 

USING CONVENTIAL STEREO 


r 



FIGURE Z: 

USING QSOUND VIRTUAL AUDIO 





J 


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v 


A 




V 

A 


f 


introduction 


Avoid Termination! 

The machines rose from the ashes 

OF THE NUCLEAR FIRE, THLIR WAR TO 
EXTERMINATE MANKIND HAD RACED FOR 
[JECADES, BUT THE FINAL BATTLE would 
NOT BE FOUGHT. IT WOULD BE FOUGHT 
HERE IN OUR PRESENT. TONIGHT.. . 

KYLE REESE HAS AN IMPOSSIBLE MIS¬ 
SION SET BEFORE HIM! HE MUST FIGHT 
HIS WAY INTO THE SKYNET LAB'S BUILD” 
(NO, FIND THE TIME DISPLACEMENT 

Equipment and use it to go back in 

TIME, TO MODERN-DAY LG S ANGELES. 

□ NCE THERE, HE MUST FIND THE WOMAN 
WHO HOLDS THE KEY TO SURVIVAL OF 
THE HUMAN RACE AND PROTECT HER 

from the Terminator who has trav¬ 
elled BACK FROM THE FUTURE TO 
DESTROY HER. 



4 






























Directional Pad 


U 

(C 

1 

flS 

c 

0 


0 

(I) 

L 




Tliis iii nil.- 1 ltn)w fn|l< minx iJirvciHUif.: 


ESI nsct Irma | 

Move left with Raise gun move 



Take Control 


£o NTRDLLiNG REESE 

The fqlldwing ts a complete list or commands 

FOR GUIDING REESE THROUGH HIS MISSION \ 


LEFT/R IGHT 
U P 

DOWN 
t B 3 

(A) 

(CJ 

(B) THEN (A) 
DOWN + (C) 
DOWN 4- (A) 
LEFT/RIGHT + 

LEFT/RIGHT + 

LEFT/RIGHT + 


MOVES REESE LEFT OtH’ RIBHT 
ALLOWS REESE TO CLIMB STAIRS DR LAPPER5 

Moves Reese down ladders or stairs 
Reese stands and fires his weapon 
Reese Jumps from a standing position 
Standing G r enade throw 
Jump and fire: 
Reese ducks Grenade throw 
Reese ducks fire 
(A) Reese simultaneously 

Runs and Fires to the left or risht 

{B) Reese TAKES A RUNNING 

JUMP TO THE LEFT Or f^|EHT 
CB) THEN (AJ REESE TAKES A 

Running Jump tq the 
LEFT DR RIGHT AND FIRES in the air 



On ladders and stairs, if player PRESSES (A} 
Reese will remain stationary and the Direction 
pad ED Button] will dictate the firing arc. 
grenades can be dropped from ladders. 





4 

V 
















Game Play 


Reese cam run, jump, duck, fire: his 

WEAPON, THROW GRENADES AND AC £~) Lr I H? E 

power-ups. Some of these actions can 
EVEN BE PERFORMED SIMULTANEOUSLY! HE 
CAN FIRE HIS WEAPON WHILE RUNNING OR 
CLIMBING A LADDER AMO HE CAM JUMP 
WHILE PUNNING. REESE BEGINS THE GAME 

WITH A STANDARD-ISSUE RESISTANCE 

□ 

WEAPON. It IS LIMITED IN TERMS OF BOTH 
FIRE-POWER, RATE OF FIRE AND FIRING ARC. 

Power-ups are available which can 

RESTORE REECE’S HEALTH OR PROVIDE HiM 
WITH A SUPERIOR WEAPON. SOME ARE 
AVAILABLE ONLY IN THE FUTURE AND OTH¬ 
ERS CAN BE LOCATED EXCLUSIVELY IN THE 
PAST (LA IM 1 B 4 J. 

Pdwer-Ups 

Rfpeater Rifle Heavy-duty weapon 

CAPABLE OF CONTINUOUS FIRE 

PARTICLE RIFLE SAME IMPACT A5 THE 
DEFAULT WEAPON, BUT CAPABLE OF FIRING 
IN A WIDER ARC 

Battle Rifle Thii 
three times the 
default weapon 

SLOWER SPEED 

energy Field When ENCAPSULATED WITH¬ 
IN an Energy Field, Reese is 

TEMPORARILY INVULNERABLE 

Ml 5 CAW HEAVY-DUTY WEAPON CAPA¬ 
BLE OF CONTINUOUS F|RE 

SPAS 1 2 OFFERS TH E SAME FI R E POW¬ 

ER AS THE DEFAULT WEAPON WITH A WIDER 


B POWERHOUSE OFFERS 
FI RE-POWER OF THE 
BUT DISCHARGES AT A 


FIRING ARC 


MZQ3 Similar to the futuristic 
Battle Rifle, with three times the 

HIT POWER BUT A SLOWER RATE OF FIRE 


FLAK VEST TEMPORARILY SHIELDS REESE 
FROM CONTEMPORARY WEAPONS 

First-Aid B ax Partially restores 
REESE t S health 


h n mb canister Contains three 

GRENADES. 

Pipe Bn mb can se picked up and 

THROWN AS A GRENADE. 


Character Status Bar 


Swre 



Hil PDmt 


I Ives 


The following items appear in the 

UPPER LEFT CORNER DF THE SCREEN! 

SCORE NUMBER OF POINTS THE PLAYER 
HAS TALLIED 

■UIV..E5 N UMBER OF REMAINING LIVES 

HIT POINTS A BAR GAUGE INDICATING THE 
AMOUNT OF DAMAGE REESE HAS 
SUFFERED. IT STARTS OUT FULL 
AND DIMINISHES AS HE TAKES 
DAMAGE. HPS CAN BE ADDED 
BY PICKING UP A FIRST-AID KIT■ 

When Reese picks up an 
Energy Field or flak vest, the 

ENERGY FIELD FLASHES AROUND 
REESE AS LONG AS IT IS ACTIVE. 


0 


1 

0 

0 

o 

ri 

(I) 


(/) 

r+ 

0 

C 

0 

01 

ii) 



































Level-bv-level breakdowns 


the following is a level-bv-level guide 

TO EACH OE THE TEN SCENARIOS REESE 
MUST OVERCOME IN ORDER TO SAVE THE 
FUTURE OF MANKIND. 


LEVEL ONE: HUMAN OUTPOST 


play Objective; Reese must escape the 

HUMAN BASE WHICH HAS NOW BEEN OVER“ 

run by Terminators. 


Enemies: Terminators, endo-skeleton 
Terminators, and machine gunners 


LEVEL TWO: Holocaust L.A. 

Play Objective: In the rubble that was 
once Los Angeles, Reese continues 
HIS JOURNEY TO THE SKYlSlET BASE WHILE 

avoiding Hunter-Killers inks! and 
Terminators . 

level Elements: Fire and destroyed 
vehicles 

enemies: emdo skeleton terminators, 
SpiOER HKS, Flying HKs, Huge Tank HK 


LEVEL THREE: SKYNETBA5E, PART 1 


Flay Objective: Reese must penetrate 
SKYNET'S OUTER DEFENSES, FIGHT HIS 
WAY THROUGH THE BASE’S LAUNCH BAY 
SECTION AND AVOID AERIAL HKS. 

Level Elements: Automated skyjsiet 

DEFENSES INCLUDE MOTION SENSORS, 

Track Canons and energy Barriers. 

Enemies Include: Endo Skeleton 

TERMINATORS, EnDO SKELETON DOES AND 

HK UNITS 


LEVEL FQ UR: SKYNETBASE, PART 2 

Play objective: Reese must blast his 
WAY THROUGH SKYNET'S AUTOMATED 
DEFENSES IN ORDER TO REACH THE TIME 

Project and defeat the Terminators 

THAT GUARD AND CONTROL IT. 

Level Elements: motion Sensors, 
TRACK CANONS, ENERGY BARRIERS, 
Elevators, Endo Skeleton-type 
Terminators equipped with Gatling 
guns and Control Panel Triggers, 

Enemies: Endo skeleton Terminators, 
HK Units 







L EL V EL L. FIVES ClTY STREETS 


Play Objectives Via Time Displacement, 
Reese is transported to LA, CIRCA 
1 954. U NFORTUNATELY, HE ARRIVES IN 
THE WORST 'HOOD IN TOWN AND MUST 
TAKE ON ROVING BANDS OF PUNKS AND 
BlKERS- 


level Elements: Elevator, Steel I- 
BEAM WITH Cable and Control Panels 

Enemies: Street Punks, Bikers 

LEVEL SIX: City Rooftops 

Play objective: If Reese survives the 

STREETS OF LA, HE MUST riEHT HIS WAY 
ACROSS THE ROOFTOPS, WHERE HE FINALLY 
SPOTS THE T-BDD MODEL TERMINATOR 
TAKING OVER A POLICE HELICOPTER. REESE 
MUST BATTLE IT OUT WITH THE LETHAL 
CHOPPER IN ORDER TO REACH HIS NEXT 

location: the Technoir Bar. 

lev£l Elements: cranes, Control 
panel Triggers 

Enemies: street Punks, Terminator- 
controlled HELICOPTER 


J 


LEVEL SEVEN! TECHNOIR BAR 

Play Objective: Inside the lowlife 
Technoir Bar, Reese must make his way 

THROUGH PACKS OF CRAZED PUNKS IN 
ORDER TO LOCATE SARAH. HE ALSO 
ENCOUNTERS THE TERMINATOR HERE. 

Level Elements: Skylight, Ceiling Fan 
Vent, Light Fixtures, TV Monitors and 
strobing Lights 

enemies: street punks and the 
Terminator 


LEVEL EIGHT: Police Station 

Play Objective: Reese must single- 
handedly attack the Police Station 
where Sarah is being held. If he 

LOCATES HER, HE THEN ENCOUNTERS THE 

Terminator in the police garage. 

Level Elements: Control Panel 
Triggers, Elevators 


Enemies: Punks, Terminator 












LEVEL NINE; Cvserdyne Factory, 
Par t 1 

Play Objective: After instructinS 
Sarah td run for safety, Reese must 

WORK HIS WAY THROUGH THE CYBEHOYNE 
FACTORY, MOVING TOWARD THE COMPRES¬ 
SOR device. The Terminator, mow 
STRIPPED OF HIS SYNTHETIC SKIN, PUR¬ 
SUES RELENTLESSLY. 


Level Elements: Video cameras, 
Furnace, Conveyor Belts, elevators, 
□ RATES, CONTROL PANEL TRIGGERS, 
Droids 



Enemies: Endo skeleton Terminator, 

CYBERDYNE DROIDS, CYBEROYNE DEFENSE 
SYSTEMS 

LEVEL TEN: Cyberdyne Factory, 

Part 2 , 

Play objective: reese must somehow 

LURE THE TERMINATOR THROUGH THE 
CYBE^DYNE FACTORY TO THE GIGANTIC 
COMPRESSOR WHERE SARAH WAITS. 

Level elements: Cyberdyne Security 
Equipment, furnace, Conveyor Belt, 
Lift, Flashing Lights 

enemies: Endo Skeleton, Cyberdyne 
Droid 



Handling Your Sega GD Disc 


* The Sega GD disc is intended for 
USE EXCLUSIVELY WITH the SEGA CD 
S YSTEM. 


* Handle it with care. Do not bend it, 

CRUSH IT OR SUBMERGE IT IN LIQUIDS. 


< 


* DO NOT LEAVE JT IN DIRECT SUNLIGHT 
OR NEAR A RADIATOR OR OTHER SOURCE 
OF HEAT, 


0 

[ 


* Be SURE TO TAKE A RECESS DURING 
EXTENDED PLAY, TO REST YOURSELF AND 
THE SEGA CD DISC. 

• KEEP YOU R SEGA CD DISC CLEAN. 

Always hold by the edges and keep in 

ITS CASE WHEN NOT IN USE, CLEAN WITH 
A LINT-FREE, SOFT DRY CLOTH-WIRING IN 
STRAIGHT LINES FROM CENTER TO EDGE. 

Never use solvents or abrasive clean¬ 
ers* 


0 

(D 

(Q 

m 


warning: 

FOR OWNERS OF PROJECTION TELEVISIONS 

Still pictures or images may cause 
permanent picture-tube damage or 

MARK THE PHOSPHOR OF THE CRT, AVOID 
REPEATED OR EXTENDED USE OF VIDEO 
GAMES ON LARGE SCREEN PROJECTION 


0 

0 

D 


TELE VISIONS. 


Ifl 

0 





TERMINATOR SEGA CD CREDITS 


Produced by 
Executive producers 

Designed by 

Programmed by 

LEVELS BY 

Animations bv 


BACKGROUND ART 

manual Written by 

manual Produced^ 
Edited by 

ManUal designed by 


Erik YEO 

Neil Young, 

Dr. Stephen Clarke- 
W1LSON 

ERIK YED 
TOM TANAKA 
DOUG COUPE 
SILAS WARNER 

Silas Warner 

Tom Tanaka 
Tim Williams 
Bill Anderson 

Clark sorensen 
John WEiR 
DOUG COPE 
ROGER HARDY 
Willis wong 
Steve Jasper 

DEAN RUGGLE5 
JEFF ETTER 
STAN GORMAN 

NICK GRUTY 

BILL KUMKLE 


LIBA MARCINKO 
Crystal Wines 


Animation models: 

Robert Wright as the Terminator 
Robin Kausch as Sarah Connor 
David luehmann as Reese 
Additional Animation Models: 

SILAS WARNER, JOHN WEIR, TOMTANAKA, AND 

Steve henifin 


Special thanks to: RAND MARLI5 AND RUTH 
SALISBURY OF CREATIVE LICENSING 


TERMINATOR CD MUSI 


C CREDITS 

DIRECTOR OF MUSIC & FX: TOMMY TALLARICO 
FX TECHNICIAN: STEVE HENlFlN 

ALL SONGS WRITTEN, ARRANGED, PERFORMED, 
RECORDED AMO PRODUCED BY TOMMY TALLARI¬ 
CO EXCEPT * WRITTEN BY 0RAD FtEOEL, 

V WRITTEN BY JOEY KUHAS, ** WRITTEN BY 
BLJAN SHAHEER, AND VV WRITTEN BY 
TEKNOMAN OF TEKNOLOGIC. 

KEYBOARDS, GUITARS, DRUMS, BASS, ETC,: 
TOMMY 'TALLARICO ADDITIONAL RYTHMN GUI¬ 
TARS: BlJAN SHAHEER, MIKE FIELDS, JOEY 
KURAS 

Mixed in gsouND by Suez burrpwes 
Second Engineer: Ed Korengo 
Digitally Recorded at: The virgin music 
Factory, Irvine 

Mixed at: a + M Studios, Hollywood & The 
Enterprise, Burbank 

mastered at: Flywheel Digital Studios, 

VIRGIN GAMES, IRVINE 

Thanks to: Mom & Dad, Stephen "The 
D oc 1 * Clarke-Willson, martin Alper, kathy 

HOLCOMB, BRIAN COWIESDN OF QSCUnD, 

Roland Keyboards, Martin KitCat, mike 
Tallarico and Sylvester Stallone. 



,v Special musical thanks to: Scott spear, 
Joe McLaughlin, jdhn Kitchen, everrett 
Mann, and Eddie Van HalEn. 


TRACK 

S DNG 

TIME 

2 

The Terminator Theme* 

2:35 

3 

Taking To the Air 

3:25 

4 

Future shock-** 

4:03 

5 

Destinationz unknown 

5: 1 D 

6 

This Way 

4: DS 

7 

Visions V 

4: 1 7 

a 

□ N your Side 

3:23 

g 

GyberTek VV 

1 :33 

i □ 

M ETA MO RPHOSIS 

3:38 


* The terminator Theme written by Brad 
F lEDEL EUPHONIOUS MUSIC, INC. IA5CAP) 




4 








Limited Warranty 




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VIRGIN WARRANTS THAT IF THE MEDIA 

□ N WHICH THE GAME SOFTWARE IS ElON- 

tained is in a damaged dr physical¬ 
ly DEFECTIVE CONDITION AT THE TIE OF 
PURCHASE AND IF IT IS RETURNED TO 
VIRGIN (POSTAGE PAID) WITHIN 90 DAYS 

□ F PURCHASE, VIRGIN WILL PROVIDE 
YOU WITH A REPLACEMENT FREE OF 
CHARGE. IN NO EVENT SHALL VIRGIN’S 
LIABILITY WITH RESPECT TO THIS LIMITED 
WARRANTY EXCEED THE C D ST OF 
REPLACEMENT GF SUCH MEDIA, THIS 
LIMITED WARRANTY GIVES YOU SPECIFIC 
LEGAL RIGHTS WHICH VARY FROM STATE 
TO STATE. OTHER THAN TH FOREGOING 
LIMITED WARRANTY, VIRGIN MAKES NO 
WARRANTY OR REPRESENTATION AND 
DISCLAIMS AND EXCLUDES ALL OTHER 
WARRANTIES, EXPRESS OF IMPLIED, 

WITH RESPECT TO THE ENCLOSED PROD¬ 
UCT INCLUDING, WITHOUT LIMITATION, 
WARRANTIES DR MERCHANTABILITY AND 
FITNESS FOR A PARTICULAR PURPOSE, 

IN NO EVENT WILL VIRGIN BE LIABLE FOR 
ANY DIRECT OF INDIRECT, SPECIAL, INCI¬ 
DENTAL OR CONSEQUENTIAL DAMAGES, 
INCLUDING. WITHOUT LIMITATION, LOSS 
OF DATA OR LOSS OF PROFITS OR REV¬ 
ENUE, EVEN IF VIRGIN HAS BEEN 
ADVISED OF THE POSSIBILITY OF SUCH 
DAMAGES, SDME STATE DO NOT ALLOW 
THE EXCLUSION OF INCIDENTAL OR CON¬ 
SEQUENTIAL DAMAGES SO THE FOREGO¬ 
ING DISCLAIMER MAY NOT APPLY TO 
YOU, VIRGIN DOES NOT WARRANT THAT 
THE ENCLOSED PRODUCT OR DOCUMEN¬ 
TATION WILL SATISFY THE REQUIRE¬ 
MENTS OF YOUR COMPUTER SYSTEM OR 
THAT THE ENCLOSED PRODUCT OR DOC¬ 
UMENTATION ARE WITHOUT DEFECT OR 
ERROR OR THAT THE OPERATIONS OF 
THE ENCLOSED PRODUCT WILL BE UNIN¬ 
TERRUPTED, TD RECEIVE WARRANTY 
SERVICE, GALL THE VI REIN CUSTOMER 
SERVICE DEPARMENT AR V 1 4 - S33'1 999. 


* 


Patents 

US #’s 4,4 42,486/4,454,594/4,462,07 6 
Europe# 80244; 

Canada# 1,183,276: 

Hong Kong# 88-4302; 

Singapore# 88-155: 

Japan# 82-205605 (Pending) 






VIRGIN GAMES PRODUCT REGISTRATION 





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IRVINE CA 92714-9841 


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FOB CUSTOMER SERVICE PLEASE CALL £7141 £33-1939 



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