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LICENSED BY SEGA EN1 1 I :l 'RISES,- LTD
FOR PLAY ON THE SEGA CD - SYSTEM.
Genera! Audiences
yr *
WARNING: READ BEFORE USING YOUR SEGA VIDEO GAME
SYSTEM. A very small percentage of individuals may experience
epileptic seizures when exposed to certain light patterns or flashing
lights. Exposure to certain patterns or backgrounds on a television
screen or while playing video games may induce an epileptic
seizure in these individuals. Certain conditions may induce
previously undetected epileptic systems even In persons who have
no history of prior seizures or epilepsy. If you, or anyone in your
family, has an epileptic condition, consult your physician prior to
playing. If you experience ant of the following symtomswhsle
playing a video game-dizziness, altered vision, eye or muscle
twitches, loss of awareness, disorientation, any involuntary
movement, or convulsions -IMMEDIATELY discontinue use and
consult your physician before resuming play .
This official seal is your assurance that this
product meets the highest quality standards of
SEGA™. Buy games and accessories with this
seal to be sure that they are compatible with the
SEGA CD™ SYSTEM.
Warning to owners of projection televisions: still pictures or images may cause
permanent picture-tube damage or mark the phosphor of the CRT, Avoid
repeated or extended use of video games on large-screen projection televisions.
STELLAR FIRE CONTENTS
THE EARTH IN 2Z06 AD 2
SETTING UP 4
GAME PLAY 6
DIFFICULTY LEVELS
Background
THE EARTH IN 2206 AO
T
he year is 2206, The Draxon, a cybemetically linked
race, seek to consume the sentient life of the galaxy
by incorporating it into their own system, which is
devoid of cultural and personal identity. To date, the Draxon
have conquered over ten-thousand worlds, and are now
making a massive assault on Earth. They have annihilated
most of the Earth's major fleets in an astounding battle only
one parsec outside of the Sol star system. With these once-
mighty fleets in ruin, almost nothing stands in the way of the
Draxon's relentless drive towards Earth.
A last-ditch attack squadron composed of the Earth's top
remaining fighter pilots has been placed under your
command. The goal: destroy the Draxon at their heart, the
planet Arctura. By destroying whatever it is that binds the
Draxon forces together, they can be splintered, and the Earth
can then muster what few fleets it has left to push back the
invaders. Given the power that the Draxon have shown so
far, there isn't much hope that your mission will succeed... but
there isn't much choice. If you don't try, the Earth is sure to be
devastated.
Your squadron is composed of the best pilots that have
survived, Raela is a female friend whom you've trained with
since childhood. Kritek has a reputation that precedes him; he
flies by the seat of his pants, but is one of the best there is.
They will be flying the standard top-of-the-line craft. You,
however, will be piloting a product of the super-secret Raven
Projects which began in the late 22nd century. It's a craft for
which you were recruited to be the test pilot.
The plan is simple.
Your squadron is to slip through a weak force shield around
Arctura's outer-most moon, Xarz Voor. Beginning there, you
must work your way towards Arctura, moon by moon,
disabling each level of the shield surrounding the Draxon
home world. You must repeat this moon-hopping tactic until
you've successfully penetrated the shields on each moon -
once on Arctura, destroy whatever it is that keeps the Draxon
linked together!
But something goes wrong. Terribly wrong.
Upon entering the outer asteroid field of the Arcturan system,
your squadron encounters Draxon interceptors, and the fierce
action causes the casualties to mount. After defeating the
enemy ships, only you and Raela remain alive... Kritek met
his match and lost. Suddenly, a dark shadow overtakes your
ships. An enormous Draxon cruiser appears over the scene,
taking you completely by surprise. In an instant, Raela's ship
is engulfed in tight and explodes. In a fit of fury, you unleash
the power of the Raven against the enemy, ripping it to
shreds.
You're alone now. You are the only thing standing between
the Draxon and the total devastation of the Earth. The future
of humanity depends on your success.
SITTING DP
1. Connect your Sega CD and Sega Genesis systems and
plug in control pad 1 *
2, Turn on your TV or monitor, then turn on your Genesis.
You will see the Sega CD logo appear on the screen,
3.Open the CD door. Place the Stellar Fire CD into the tray,
label side up. Close the CD door,
4, If the Sega CD logo is on screen, press Start to begin your
mission. If the Control Pane! is on screen, move the cursor to
the CD-ROM button, and then press button A, B, or C to
begin.
Note; If the Stellar Fire™ compact disc is already in the
Sega CD when you turn it on the game will begin after a few
moments,
5 + The Sega screen appears, followed by the License and
Title screens.
6, To play the game, wait for the Stellar Fire title screen to
appear and then press Start. Or, to watch the introduction,
wait a few moments and it will begin to play. You may press
Start during the introduction to skip to the Options screen.
8. The Options screen appears. To play at the Normal
difficulty level, press Start. To select your difficulty level, press
the down key on the directional control pad until arrows
appear around the word "Normal/" Press button A, B, or C to
cycle to your desired difficulty level. When you are satisfied
with the chosen level, press Start to begin the game.
•The Sega CD Disc is intended for use exclusively with the
Sega CD™ System.
* Do not bend it, crush it, or submerge It in liquids.
• Do not leave it indirect sunlight or near a radiator or
other source of heat.
• Be sure to take an occasional recess during extended
play, to rest yourself and the Sega CD Disc.
* KEEP YOUR SEGA CD CLEAN, Always hold by the
edges, and keep in its case when not in use. Clean with a
lint-free, soft dry cloth-wiping in straight lines from center to
edge. Never use solvents or abrasive cleaners.
4
S
GAME PLAY
O he Draxon home world of Arctura has five moons.
These moons serve to protect their home planet using
an integrated series of shields, There Is a shield around
Arctura generated by the moon Mok Zoh. There is a shield
around Mok Zoh and Arctura generated by the moon Ta
Eliab Vee and so on. This means that in order to get to
Arctura, you must first fight your way through each moon,
thereby lowering the shield around the next moon and
advancing one step closer to Arctura itself.
Xarz Voor
Zorcq
(Spire}
Arctura
(High-Tech]
Mok
(Desert)
You begin your attack on the outer-most
moon of the Arcturan star system, Xarz
Voor. Here you must fight your way across
the moon through Draxon minions,
following your radar indicator, collecting
Moon Crystals, Be sure to look for Power-
Ups along your way. Once you collect all of the Moon
Crystals, you proceed to the guardian of that moon. Blast the
Guardian Crystal to release each moon's ultimate warrior.
You must defeat the Guardian to advance to the next moon
toward Arctura.
When the Final moon is defeated, you are taken to Arctura
itself. It is here that you must seek out and destroy whatever it
is that binds the Draxon together. Together, the Draxon are
invulnerable, but when splintered, they can be destroyed.
8
CONTROLS
Button A fires cannon (slower rate of fire than laser,
but more strength)
Button B fires laser (faster rate of fire than cannon, but
not as strong)
Button C fires Fat Boy (smart bomb, causes substantial
damage to everything in sight)
D-Pad up increases speed
D-Pad down decreases speed
D-Pad left turns Raven left
D-Pad right turns Raven right
Speed is shown by the bright three-digit number directly
above your radar, and ranges from the slowest of 0, to a
maximum of 100.
DIFFICULTY LEVELS
O here are three difficulty levels: easy, normal, and
difficult. As difficulty level increases, aliens move
faster, hit harder, and turn at a higher rate than
before.
Easy The simplest level of the three- Obstacles don't do any
damage when you collide with them, aliens don't fire as
often, and shield Power-Ups appear more frequently.
Normal This is the default level. Obstacles cause damage
when you collide with them, aliens Fire at a standard rate,
and shield Power-Ups appear less frequently than before.
Difficult This level reeks of absolute death and is intended
only for the truly insane. Obstacles cause damage, aliens fire
fast, and shield Power-Ups are rare.
7
LIVES & CONTINUES
Y ou are provided with two extra lives at the beginning of
the game. The game ends after you've used up all of your
lives, unless you have a continue. Continues allow you to
resume the game, storting at the current moon. Each level of
difficulty has a certain number of continues, They are;
Easy:
Normal:
Difficult;
3 continues
2 continues
I continue
SCORING
Y ou receive points for each alien you kill. Your score
indicates how well you played.
COCKPIT INDICATORS
The Raver's cockpit contains several indicators that tell you
the status of the Raven and its weapons.
Radar
Shows the enemies and obstacles around you. Enemies
appear red, Power-Ups appear yellow, and obstacles appear
blue.
Crystal Compass
This indicator moves around the circumference of the radar
showing you the direction of the Moon Crystal you need to
collect next. After you collect all the crystals, it leads you to
the moon's Guardian.
Cannon Strength
The bar graph displayed on the Cannon Strength indicator
reflects how much power your shots have. The higher the bar,
the more powerful the cannons.
Laser Strength
The bar graph displayed on the laser Strength indicator
reflects how much power your shots have. The higher the bar,
the more powerful the lasers.
E
Number of Fat Boys Remaining
Shows the number of Fat Boys which you have remaining.
Shield Status
Shows you the status of the Raven's shields. When it is
completely red, shields are at full power and stable. If the
indicator is blank, shields are completely destroyed.
Impact Detector
Above the shield indicator is a small representation of the
Raven. Whenever your shields get hit, this Indicator shows
which side of your craft took the blow; fore (In front of you),
aft (behind you), port [to your left), or starboard (to your ri ghf].
Score
A nine-digit number that reflects your shooting skills. Your
score increases with every alien you destroy.
Lives Remaining
Displays the number of lives you have in reserve. Be careful
when this indicator drops to zero.
Guardian Meter
This indicator appears when you encounter a Guardian, It
shows you how strong the Guardian is, and how close he is to
being defeated.
POWER UPS
O n each moon you encounter small objects called
Power-Ups, When you collect them they give the
Raven improved capabilities. Each Power-Up has a
unique function, as explained below.
Type: Strength
Improvement: increases your
weapon's strength
Duration: permanent
Notes: Seek these out before you
fight Guardians to improve your
odds in battle.
Type: Stacked Shells
improvement: gives your cannon
twice the firepower
Duration: permanent
Notes: Use this weapon to destroy
well-armored opponents
Type: Double
improvement: improves your
weapon, giving you side-by-side
shots
Duration: permanent
Notes : Use this weapon to battle fast-moving craft that avoid
your fire
Type: Seeking
Improvement: arms you with enemy¬
seeking cannon shells
Duration: 25 shots
Notes: Once fired, these shells
automatically seek out their closest enemy and explode upon
contact. These were one of the most recent developments of
10
the super-secret Raven program, so they have had the least
testing. They are lethal but unpredictable. Each Power-Up
provides 25 Seeking shells, use them wisely!
Type: Zig-Zag
Improvement: causes laser shots to
take a zig-zag travel path
Duration: permanent
Notes: Broadens the killing-zone of
your lasers.
Type: Fat Boy
Improvement: gives you an extra Fat
Boy weapon
Duration: one-shot weapon
Notes: This is a weapon that is almost
guaranteed to get you out of tight
situations. Its massive firepower can
destroy most enemies within sight. You can carry a virtually
unlimited supply of Fat Boys, but your indicator will show
only a maximum of five.
Type: Damage Repair
Improvement: restores the Raven
shields to full-strength
Duration: restores shields immediately
when picked up
Notes: When your shields are about to run out, you'll need
this Power-Up, Some aliens generate this power up when
destroyed.
Type: Extra Life
improvement: awards you an extra life
Duration: extra life awarded when I
picked up
11
PLAY TIPS
* Certain ground-based aliens (such as the Gyrosled on
Zoreq) produce Damage Repair Power-Ups when killed. Seek
out such aliens when your shields are low.
* Don't forget to keep the Crystal Compass light at the top of
your radar. This keeps you moving in the right direction,
* You don't have to collect Moon Crystals in the order that
your crystal compass recommends. So, if you are willing to
take the risk, you might try to take "short cuts" by collecting
Moon Crystals out of order.
* Some aliens are more vulnerable to cannon fire and some
are more vulnerable to laser fire. Learning such weaknesses
can help you score higher.
* Autofire is built into Stellar Fire, There's no need to
repeatedly press the A or B button unless you wish to time
your shots precisely,
* If you feel like you're circling a Power-Up or a Guardian
Crystal, slow down to collect it
* The Raven is equipped with cruise control. Press D-Pad up
to accelerate. You'll remain at your new speed until you press
D-Pad down to break or until you collide with an alien or
obstacle.
* Look for Power-Ups on your radar—they appear os yellow
dots, Power-Ups are sometimes hidden in out-of-the-way
places, so keep your eyes open.
12
AUTOMATED TECHNICAL SUPPORT
As part of our commitment to provide the best Customer
Service in the industry, we offer a 24 hour automated
Technical Support Line, Our automated Technical Support
Representative has answers to our most frequently asked
technical questions and is available by calling our
Technical Support Line at !-800“376-2683 (a touch
tone telephone is required for automated support).
There is no automated voice response system in the U.K, at
this time. Answers to many technical questions are available
on the Sierra U,K + BBS at (44) 734 304227. To speak to an
actual Technical Support Representative call’ (44) 734
303171 Monday through Friday, 9a,m. to 5p,m,Customer
Services
The best customer service in the industry — "You
don't [ust buy our games, you buy the support of
the whole company."
CUSTOMER SERVICE
Contact the Customer Service Department, 1-800-SIERRA-5,
for issues pertaining to returned merchandise, back orders,
defective merchandise, and general game information.
IAS.
Sierra On-Line
Customer Support
P.O. Box 600
Coarsegold, CA 9361 4 0600
1-800-SIERRA-5 (1-800-743-7725)
EUROPE (U.K.)
Sierra On-Line Limited
Unit 2, Technology Centre, Station Road
Theale, Berkshire RG7 4AA f United Kingdom
13
GEnie
TECHNICAL SUPPORT
Direct questions on hardware and software compatibility to
the Technical Support Department Call (209) 683-8989 in
the U S, or (44) 734 303 171 in the U.K. for convenient,
person-to-person technical assistance. If you prefer, you may
contact Technical Support by Fox (209) 683-3633 in the U S.
□r (44) 734 303201 in the U.K., or by maih If you choose to
write or fax us with your request, please give us detailed
information on your computer system and the nature of your
problem. In addition, please include your address and
telephone number should we need further information.
US,
Sierra On-Line
P.O. Box 800
Coarsegold, CA 93614-0800
Attention: Technical Support
Monday-Friday, 8:15 am. - 4:45 p.m.
Call (209) 683-8989, Fax (209) 683-3633
EUROPE (U.K.)
Sierra On-Line Limited
Attention: Technical Support
Unit 2, Technology Centre, Station Road
Theale, Berkshire RG7 4AA, United Kingdom
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Call (44) 734 303171, Fax (44) 734 303201
5ierra Technical Support is also available through;
Sierra BBS*:
U\S, [209)683-4463 or U.K. (44) 734 304227
CompuServe-GAMCPUB
(Technical Support ID - 72662,1 174)
Prodigy
(for Dynamix: Technical Support ID- WBWW55B]
America Online
(Keyword: SIERRA)
14
[Private e-maiS: SIERRA.SUP)
* Answers to our most frequently asked questions are
available through our Sierra BBS (U S. only).
Dynamix is also on CompuServe. Members of CompuServe
can type GO GAMCPUB and leave a message for us at
Dynamix (CIS ID 72662,1 1 74). If you are not currently a
member of CompuServe, call toll-free (800) 848-81 99 and
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ORDERS
Order games, hint books or hardware, redeem coupons, use
special discounts, or get a list of software dealers in your
area where you can purchase Sierra games by calling
1-800-757-7707
U.S.
Sierra On-Line
Sales Dept.
P.O. Box 978
Oak hurst, CA 93644-0978
For direct orders:
Call 1-800-757-7707, Fax (209) 683-4297
EUROPE (U.K.) orders:
Call [44) 734 303 171, Fax (44) 734 303201
THE SIERRA NO RISK GUARANTEE!
THE PROMISE: We want you to be happy with every Sierra
product you purchase from us. Period. If for any reason
you're unhappy with the product, return it within 30 days for
an exchange or a full refund,.-EVEN IF YOU BOUGHT IT
RETAIL! (Hardware ordered direct must be returned within
10 days,)
15
THE ONLY CATCH; You gotta tell us why you don't like it,
Otherwise well never get better. Send it back to us and we
promise well make things right. (If you bought it at a retail
outlet, please send your original sales receipt.)
LIMITED WARRANTY NOTICE
The publisher of this software wants your continued business.
If your software should fail within 90 days of purchase, return
it directly to us, and we will replace it free. After 90 days,
enclose $1 0 (£ 6,00) and return the software directly to us,
This warranty gives you specific legal rights, and you may
also have other rights which vary from state to state.
REPLACEMENT DISKETTES/CDS
Should you receive faulty or damaged disks/CDs, send the
original disk #1 to:
as.
Sierra On-Line
Fulfillment
P.O. Box 485
Coarsegald, CA 9361 4
Attention: RETURNS
EUROPE f U.K.)
Sierra On-Line Limited
Attention: Returns
Unit 2, Technology Centre, Station Road
Theale, Berkshire RG7 4AA, United Kingdom
Include a note stating your computer type and the size of
diskette you need (3.5" or 5,25" or CD], We will gladly
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ownership (please enclose a copy of your dated sales receipt
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IT IS ILLEGAL TO MAKE UNAUTHORIZED COPIES OF
THIS SOFTWARE
This software is protected under Federal copyright law. It is
illegal to make or distribute copies of this software except to
make a backup copy for archival purposes only. Duplication
of this software for any other reason including for sale, loan,
Ksntal or gift is a federal crime. Penalties include fines as high
as $50,000 and jail terms of up to five years.
as a member of the Software Publishers Association (SPA),
supports the industry's effort to fight the illegal copying
of personal computer software.
Report Copyright Violations To:
SPA, 1730 M Street, NW, Suite 700, Washington, DC
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Copyright Notice
This manual, and the software described in this manual, are
copyrighted. All rights are reserved. No part of this manual
or the described software may be copied, reproduced,
translated or reduced to any electronic medium or machine-
readable form without the prior written consent of Dyne mix,
Inc., P.O, Box 485, Coarsegold, CA 93614,
Some sound effects used in this product were derived from the Sound Ideas sound
effects library. For more information, Sound Ideas can be reached at:
800-337-3030 US * 000-665-3000 Canado * 416-8B6-68G0 FAX
Sound ideas is a registered trademark of the Brian hitmen s Corporation,. Ltd.
Patents: U.SJ's 4,443,486/4,454,594/4,462,076/4,026,555; Europe M 30244; Canada
W'S 1,103,276/1 ,082,351; Hong Kong # 88'4302;Gemnany # 2,609.826; Singapore #
88-155; U.K. # 1,535,999; France # 1,607,029; Japan #’& 1,632,396/82-205505
[Pending).
IS
Listen, we know it's kind of a pain, but here are four good reasons
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1. Your game will be officially registered (wow!) with Sierra On-Line and Dynamtx.
2. Wei! bribe you with free stuff. Really. You'll get four free issues of Inter Action, the magazine
of interactive entertainment.
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Lost Name
Frrsi Nome _
Address___
City/Provirhce___
Stale __
Country__
Product Purchased Slelier fire Sega CD
Who is ihe primary user of ihis
product?
□ Male □ female
Age?
□ 0-5 D6-9 DIO lfi □ 17-20
□ 21-30 □ 31-45 D45&older
Who bought this product?
□ Male □ Female
Age?
DO-5 Dfi-9 n\m □ 17-20
□ 2130 □ 31-45 □ 45 & older
W rite in number of children in your .
heme next la their ages below
Male(s)
Female(s)
0-5 yrs.
0-5 vrs.
6-9 yrs.
6-9 yrs.
10 16 yrs.
10-16 yrs.
17-20 yrs.
17-20 yrs.
Zip/Postal Code--
Phone# |_) ___
II ew Address/Chan ge of Address □
What other game machines do you
own?
□ Sega Genesis
□ Sega Game Gear
□ Nintendo 0 bit
□ Nintendo 16 bit
□ Gameboy
□ olher_
Haw many Segn CD gomes do you
plan la buy? __
Rale from 1 -10 (ten's the host) the
following list of features in this Sega CD
game.
_ Musk
_Sound FX
__Voice
__Art
_Animation
_ Story Overall Game
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Will BringTheir Mouse And
Cat Spat To A Sega CD Retailer
Wear You...
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licensed by Sago Enterprises, LTD
for pfoy on the Sega CD™ System.
Sega and Sega CD are trademarks oF Sega Enterprises, LTD Alt rights reserved.
Manufactured in tne U.S.A.
DyrtQrmfx*
** FJUVT QFTWT SBMi PJJHLt
P O. Box 4B5, Coarwgold, CA 93614-9850
©1993 Dynamix. Ifk. All rigkls reserved. ® of TM indicate InodemarksoF, or licensed to, Dyfxirnix, Inc.