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FFICIAL
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iSEAL OF
QUALITY ;
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WARf»@; READ BEFORE USING YOUR
SEGA VIDEO GAME SYSTEM.
A very small percentage of individuals may experience
epileptic seizures when exposed to certain light patterns or
flashing lights. Exposure to certain patterns or backgrounds
on a television screen or while playing video games may
induce epileptic seizure in these individuals. Certain
conditions may induce previously undetected epileptic
symptoms even in persons who have no history of prior
seizures or epilepsy. If you, or anyone in your family, has an
epileptic condition, consult your physician prior to playing. If
you experience any of the following symptoms while playing
video game - dizziness, altered vision, eye or muscle
twitches, loss of awareness, disorientation, any involuntary
movement, or convulsions - IMMEDIATELY discontinue use
and consult your physician before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
STILL PICTURES OR IMAGES MAY CAUSE PERMANENT
PICTURE-TUBE DAMAGE OR MARK THE PHOSPHOR OF
THE CRT. AVOID REPEATED OR EXTENDED USE OF
VIDEO GAMES ON LARGE-SCREEN PROJECTION
TELEVISIONS.
This official seal is your
assurance that this product
meets the highest quality
standards of SEGA rM . Buy
games and accessories with
this seal to be sure that they
are compatible with the
SEGA CD™ SYSTEM,
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CTMiMUia
Start button
Press to start the game.
Direction pad
Press up or down to select
commands. To move the cursor in
the direction you want press up,
down, right or left.
A button
"Continue", "Save" or
"Load" will appear.
B button
Cancel commands with this button.
C button
Execute a command.
SAVE/LOAB) MENU
Press the A button and the SAVE/LOAD menu appears. Select a file
from "File 1 to 4" and press the C button to save the game. To start
a saved game select "LOAD" and press the C button.
★Refer to User's Guide to format or erase game in back-up memory.
SK&S&KSS:
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ADVENTURE
STARTING (UP
1. Set up your Sega CD and Sega Genesis™ systems by following
the instructions in their manuals.
Plug in one control pad.
3 . Turn on the TV or monitor and the Genesis. The Sega CD logo
will appear on screen. (If nothing appears, turn the system off, and
make sure it is set up correctly before turning it on again.)
4 * Press the Open button on the Sega CD system to open the CD
door. Place the Sega CD compact disc into the disc tray, label side
up. Close the CD door.
5 * If the Sega CD logo is on screen, press Start Button on the
control pad to begin the game. If the control panel is on screen,
move the cursor to the CD-ROM button and press Button A, B or C
to begin.
Sega Genesis™
System
Sega CD System
Control Port 1
*»—
HANDLING YOii SESft CD DISC
The Sega CD Disc is intended for use exclusively with the Sega CD™ System.
Do not bend it, crush it, or submerge it in liquids.
Do not leave it in direct sunlight or near a radiator or other source of heat.
Be sure to take an occasional recess during extended play, to rest yourself and
the Sega CD Disc.
KEEP YOUR SEGA CD CLEAN. Always hold by the edges, and keep in its case when
not in use. Clean with a lint-free, soft dry cloth—wiping in straight lines from
center to edge. Never use solvents or abrasive cleaners.
TOE STORY
Cobra is a renegade space pirate of the first degree.
Jetting through the galaxy with his faithful companion
Armaroid Lady, he does nothing but get into
trouble...big trouble. One time he even had his left arm
ripped right off! Not to worry, because now he totes
around the mega-powerful Psycho-gun instead of a left
arm.
Then one day Cobra just up and disappeared! With their
nemesis out of the picture, the evil Pirate Guild once
more started to terrorize the innocent citizens of the
universe. And to make matters worse, the Galaxy Patrol
has put an astronomical reward on Cobra's head.
Cobra may be down but he ain't out. Just when people
are about to give up hope he returns... a new man with
a new face and new memory.
But the Pirate Guild knows Cobra isn't down for the
count. They're waiting for him, and so is a beautiful
tattooed woman named Jane.
The tattoo holds an offer that Cobra can't refuse...
Original' story by
Buichi Terasawa
TC5E CHARACTERS
Cobra
A first-class space
pirate who comes
out of hiding to
cruise the stars in search of
fame and fortune. Of course, he
has Armaroid Lady by his side.
Sometimes it's hard
to tell that Armaroid
Lady is a robot. Her
sweet heart is human but her
beautiful body is steel...the ■
perfect partner for Cobra.
Jane
The wicked Pirate
Guild is out to get
her because of the
secret tattoo on her back.
A chance encounter with Cobra
sparks a search for her lost
sisters who also have secret
tattoos that the Pirate Guild
would love to check out.
Head of the Black Sheep, an
elite group of Pirate Guild
bodyguards. This guy has no
heart... literally. His body is
made from a special
polarized glass. Ray
guns can't even
scratch him, let
alone hurt him.
Warden of the floating prison
above f
from the Pirate Guild ana nas
turned the whole
prison inic_
market. Needless to
say, this guy is not
to be trusted.
The second oldest of the three
sisters. Cobra springs her from
the dungeons after
her captors burn off
the hidden secret
of her tattoo.
TIKE SCREEN
Graphics
Great graphics rendering make this game a pleasure to
play. Superbly drawn characters and scenes bring the story to
life - it's like watching a movie! Pay attention to characters’
expressions to find the clues you need.
Message
Text gives each characters' speech and explains the
current situation. Read the messages carefully to solve the
mysteries.
Commands
The "Commands" options change when playing. Try
the same command more than once to make sure you get the
right message.
ADVENTURE
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THE ©MMM SHOE
LOOK Check out the characters or the area.
SEARCH Dig deeper and discover hidden facts that
can't be found on-screen.
TALI Characters talk to each other with this command.
Choose from a list of characters.
LISTEN Find out what's really going on
by listening to a character.
THINK Before you make a decision give
yourself time to think about what's going
on.
COMMUNICATE Know the secret code and a
satellite feed will enable you to communicate from
anywhere in the galaxy.
PICK UP Pick up objects that you find or capture
from the enemy.
PSI When you want to use equipment select this
command and an equipment list will appear. Choose the
piece of equipment you want.
MOVE Move by selecting a command
or using the direction key.
FIGHT Punch, kick or blast your way out of trouble!
FLU When your back is against the wall and there's
nowhere to go... RUN!!
STAGE [PREVIEW
Ancient Shrine
In the Hid desert on planet Sid
lies an ancient shrine. But
Cobra is too busy with an invisible
enemy to appreciate the architecture.
Hedba City
In the middle of a desert is a
gambling center called Hedba
City. Cobra and Jane have lots of close
calls while waiting for an informer.
★Refer to Stage Highlights.
Oil Well
On an oil well in the northern desert lives a
lonely man named Sullivan. He designed the
floating prison. Will he give Cobra
the clues he needs to spring Jane's
younger sister Kathy from the
torment he created?
st^ge Crazy Horse
The seedy bar where Cobra
arranges a date with
Armaroid Lady. Instead of
meeting her he meets a mysterious woman. It's
beginning of a beautiful and deadly relationship
★Refer to Stage Highlights.
ADVENTURE
The Floating Prison
Cobra penetrates the outer
defenses of the floating prison
and attempts a daring rescue of Kathy.
Schultz, the sadistic warden, may have
other ideas..
The Seashore
Cobra vows to take revenge
on the Pirate Guild for
bringing harm to his beloved Jane.
☆Refer to Stage Highlights.
i
The Church
A pile of bloody corpses greets Cobra as he walks
through the church door. The
sole survivor is the priest. Cobra
knows that supreme danger lurks in
the deep, dark halls.
t
Plumeria
SJiBE The big showdown on planet Plumeria. Cobra
isn't shy about using his Psycho-gun in an
explosive ending to an action-packed adventure!
'
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Shut up, smartass! Unless you
want to get sliced and diced!
That guys an idiot. Doc
ain’t foolin’ around.
He’s got an electro-knife
ut him.
Oh look.... The big bad monkey's
got a toy knife!
You should be careful. You don't
want to hurt yourself!
Cobra plans to meet Armaroid Lady at the infamous Crazy Horse
bar, a place full of unsavory characters. It doesn't take long before
Cobra finds himself staring at the point of an electro-knife wielded
by a vicious dude named Doc. With Doc and his buddies all over
him, how's Cobra going to get out of this mess?
The commands available to you are as follows:
Fight p-^ h h °' gun
Flee
Kick 'v ■
j’j. .* $ <
ADVENTURE
The led Tower...
| Here's the PlayGirl
Wait here. I'll go check it out.
Cobra and Jane head for Hedba city to rendezvous with an
informant. The city is a pit, full of wild parties, murderous villains
and stinking cesspools like the PlayGirl club in the Red Tower. But
Cobra isn't there for a good time. He's seen enough and leaves the
club to look for the informant. In a city like this, what’s lurking
around the next corner?
The commands available to you are as follows:
Look ^ r £ ea Move
Informant Wesjj
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No signs of any surgery.
No metallic response to
electronically controlled devices
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What could've
There's no doubt that the Guild
messed with Jane's mind.
hypnosis or
After a long separation Jane and Cobra are reunited. She's acting
strange...somehow distant. Dr. Light soon discovers the reason: an
alien presence working itself into Jane's central nervous system.
Cobra and his new-found friend Duck begin the race to save Jane,
but it may be too late!
The commands available to you are as follows:
WARRANTY
Hudson Soft USA, Inc. ("Hudson") Warrants to the original purchaser of this Hudson
Software product that the medium on which this computer program is recorded is free from
defects in materials and workmanship for a period of (90) days from the date of purchase.
This Hudson software program is sold "as is", without express or implied warranty of any
kind, and Hudson is not liable for any losses or damages of any kind resulting from use of
this product.
Hudson agrees for a period of (90) days to either replace, at its option, free of charge, any
Hudson software product, postage paid, with proof of date of purchase, at its Factory
Service Center.
This warranty is not acceptable to normal wear and tear. This warranty shall be void if the
defect in the Hudson software product has arisen through abuse, unreasonable use,
mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND
NO OTHER PRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
OBLIGATE HUDSON. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE
PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE LIMITED TO THE (90) DAY PERIOD DESCRIBED ABOVE. IN
NO EVENT WILL HUDSON BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION
( )F 1 HIS HUDSON SOFTWARE PRODUCT. Some states do not allow limitation as to how
long an Implied warranty lasts and/or exclusions or limitations of incidental or
consequential damages so the above limitations and/or exclusions of liability may not
apply to you. This warranty does give you specific rights, and you may also have other
rigths which vary from state to state.
KIN SOFT
For questions, call
(415) 495-HINT
Hudson Soft USA, Inc.
400 Oyster Point Blvd. Suite 408
So. San Francisco, CA 94080
(415)871 - 8895
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SEGA AND SEGA CD ARE TRADEMARKS
OF SEGA ENTERPRISES, LTD.
ALL RIGHTS RESERVED.
Hudson Soft USA, Inc
400 Oyster Point Blvd. Sui
So. San Francisco, CA 9'
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Manufactured in the U.S./
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