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WARf»@; READ BEFORE USING YOUR 
SEGA VIDEO GAME SYSTEM. 

A very small percentage of individuals may experience 
epileptic seizures when exposed to certain light patterns or 
flashing lights. Exposure to certain patterns or backgrounds 
on a television screen or while playing video games may 
induce epileptic seizure in these individuals. Certain 
conditions may induce previously undetected epileptic 
symptoms even in persons who have no history of prior 
seizures or epilepsy. If you, or anyone in your family, has an 
epileptic condition, consult your physician prior to playing. If 
you experience any of the following symptoms while playing 
video game - dizziness, altered vision, eye or muscle 
twitches, loss of awareness, disorientation, any involuntary 
movement, or convulsions - IMMEDIATELY discontinue use 
and consult your physician before resuming play. 


WARNING TO OWNERS OF PROJECTION TELEVISIONS: 

STILL PICTURES OR IMAGES MAY CAUSE PERMANENT 
PICTURE-TUBE DAMAGE OR MARK THE PHOSPHOR OF 
THE CRT. AVOID REPEATED OR EXTENDED USE OF 
VIDEO GAMES ON LARGE-SCREEN PROJECTION 
TELEVISIONS. 



This official seal is your 
assurance that this product 
meets the highest quality 
standards of SEGA rM . Buy 
games and accessories with 
this seal to be sure that they 
are compatible with the 
SEGA CD™ SYSTEM, 












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CTMiMUia 


Start button 


Press to start the game. 



Direction pad 


Press up or down to select 
commands. To move the cursor in 
the direction you want press up, 
down, right or left. 


A button 


"Continue", "Save" or 
"Load" will appear. 


B button 


Cancel commands with this button. 


C button 


Execute a command. 


SAVE/LOAB) MENU 

Press the A button and the SAVE/LOAD menu appears. Select a file 
from "File 1 to 4" and press the C button to save the game. To start 
a saved game select "LOAD" and press the C button. 

★Refer to User's Guide to format or erase game in back-up memory. 


SK&S&KSS: 


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ADVENTURE 


STARTING (UP 


1. Set up your Sega CD and Sega Genesis™ systems by following 
the instructions in their manuals. 

Plug in one control pad. 

3 . Turn on the TV or monitor and the Genesis. The Sega CD logo 
will appear on screen. (If nothing appears, turn the system off, and 
make sure it is set up correctly before turning it on again.) 

4 * Press the Open button on the Sega CD system to open the CD 
door. Place the Sega CD compact disc into the disc tray, label side 
up. Close the CD door. 

5 * If the Sega CD logo is on screen, press Start Button on the 
control pad to begin the game. If the control panel is on screen, 
move the cursor to the CD-ROM button and press Button A, B or C 
to begin. 



Sega Genesis™ 
System 


Sega CD System 


Control Port 1 


*»— 













HANDLING YOii SESft CD DISC 

The Sega CD Disc is intended for use exclusively with the Sega CD™ System. 

Do not bend it, crush it, or submerge it in liquids. 

Do not leave it in direct sunlight or near a radiator or other source of heat. 

Be sure to take an occasional recess during extended play, to rest yourself and 
the Sega CD Disc. 

KEEP YOUR SEGA CD CLEAN. Always hold by the edges, and keep in its case when 
not in use. Clean with a lint-free, soft dry cloth—wiping in straight lines from 

center to edge. Never use solvents or abrasive cleaners. 

































































































































































TOE STORY 

Cobra is a renegade space pirate of the first degree. 
Jetting through the galaxy with his faithful companion 
Armaroid Lady, he does nothing but get into 
trouble...big trouble. One time he even had his left arm 
ripped right off! Not to worry, because now he totes 
around the mega-powerful Psycho-gun instead of a left 
arm. 

Then one day Cobra just up and disappeared! With their 
nemesis out of the picture, the evil Pirate Guild once 
more started to terrorize the innocent citizens of the 
universe. And to make matters worse, the Galaxy Patrol 
has put an astronomical reward on Cobra's head. 

Cobra may be down but he ain't out. Just when people 
are about to give up hope he returns... a new man with 
a new face and new memory. 

But the Pirate Guild knows Cobra isn't down for the 
count. They're waiting for him, and so is a beautiful 
tattooed woman named Jane. 

The tattoo holds an offer that Cobra can't refuse... 

Original' story by 
Buichi Terasawa 



















































































































































TC5E CHARACTERS 


Cobra 


A first-class space 
pirate who comes 
out of hiding to 



cruise the stars in search of 


fame and fortune. Of course, he 


has Armaroid Lady by his side. 



Sometimes it's hard 
to tell that Armaroid 
Lady is a robot. Her 


sweet heart is human but her 
beautiful body is steel...the ■ 
perfect partner for Cobra. 


Jane 


The wicked Pirate 
Guild is out to get 
her because of the 



secret tattoo on her back. 


A chance encounter with Cobra 


sparks a search for her lost 
sisters who also have secret 
tattoos that the Pirate Guild 
would love to check out. 





Head of the Black Sheep, an 
elite group of Pirate Guild 
bodyguards. This guy has no 
heart... literally. His body is 

made from a special 
polarized glass. Ray 
guns can't even 
scratch him, let 
alone hurt him. 








Warden of the floating prison 
above f 

from the Pirate Guild ana nas 

turned the whole 

prison inic_ 

market. Needless to 
say, this guy is not 
to be trusted. 



The second oldest of the three 



sisters. Cobra springs her from 

the dungeons after 
her captors burn off 
the hidden secret 
of her tattoo. 



















































































































































TIKE SCREEN 


Graphics 


Great graphics rendering make this game a pleasure to 
play. Superbly drawn characters and scenes bring the story to 
life - it's like watching a movie! Pay attention to characters’ 
expressions to find the clues you need. 



Message 


Text gives each characters' speech and explains the 
current situation. Read the messages carefully to solve the 
mysteries. 


Commands 


The "Commands" options change when playing. Try 
the same command more than once to make sure you get the 
right message. 





























ADVENTURE 


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THE ©MMM SHOE 


LOOK Check out the characters or the area. 

SEARCH Dig deeper and discover hidden facts that 
can't be found on-screen. 



TALI Characters talk to each other with this command. 
Choose from a list of characters. 



LISTEN Find out what's really going on 
by listening to a character. 

THINK Before you make a decision give 
yourself time to think about what's going 
on. 





COMMUNICATE Know the secret code and a 

satellite feed will enable you to communicate from 
anywhere in the galaxy. 

PICK UP Pick up objects that you find or capture 
from the enemy. 

PSI When you want to use equipment select this 
command and an equipment list will appear. Choose the 
piece of equipment you want. 

MOVE Move by selecting a command 
or using the direction key. 

FIGHT Punch, kick or blast your way out of trouble! 

FLU When your back is against the wall and there's 
nowhere to go... RUN!! 
































































STAGE [PREVIEW 


Ancient Shrine 

In the Hid desert on planet Sid 
lies an ancient shrine. But 
Cobra is too busy with an invisible 
enemy to appreciate the architecture. 


Hedba City 

In the middle of a desert is a 
gambling center called Hedba 
City. Cobra and Jane have lots of close 
calls while waiting for an informer. 
★Refer to Stage Highlights. 


Oil Well 

On an oil well in the northern desert lives a 
lonely man named Sullivan. He designed the 

floating prison. Will he give Cobra 
the clues he needs to spring Jane's 
younger sister Kathy from the 
torment he created? 


st^ge Crazy Horse 

The seedy bar where Cobra 
arranges a date with 
Armaroid Lady. Instead of 
meeting her he meets a mysterious woman. It's 
beginning of a beautiful and deadly relationship 
★Refer to Stage Highlights. 
































































































































































































































































































































































ADVENTURE 



The Floating Prison 
Cobra penetrates the outer 
defenses of the floating prison 
and attempts a daring rescue of Kathy. 
Schultz, the sadistic warden, may have 
other ideas.. 




The Seashore 

Cobra vows to take revenge 
on the Pirate Guild for 
bringing harm to his beloved Jane. 
☆Refer to Stage Highlights. 


i 




The Church 

A pile of bloody corpses greets Cobra as he walks 
through the church door. The 
sole survivor is the priest. Cobra 
knows that supreme danger lurks in 
the deep, dark halls. 


t 



Plumeria 

SJiBE The big showdown on planet Plumeria. Cobra 

isn't shy about using his Psycho-gun in an 
explosive ending to an action-packed adventure! 








































































































































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mim Kiray©* 

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Shut up, smartass! Unless you 
want to get sliced and diced! 


That guys an idiot. Doc 
ain’t foolin’ around. 

He’s got an electro-knife 
ut him. 






Oh look.... The big bad monkey's 
got a toy knife! 

You should be careful. You don't 


want to hurt yourself! 

Cobra plans to meet Armaroid Lady at the infamous Crazy Horse 
bar, a place full of unsavory characters. It doesn't take long before 
Cobra finds himself staring at the point of an electro-knife wielded 
by a vicious dude named Doc. With Doc and his buddies all over 
him, how's Cobra going to get out of this mess? 


The commands available to you are as follows: 


Fight p-^ h h °' gun 

Flee 

Kick 'v ■ 




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ADVENTURE 


The led Tower... 

| Here's the PlayGirl 





Wait here. I'll go check it out. 


Cobra and Jane head for Hedba city to rendezvous with an 
informant. The city is a pit, full of wild parties, murderous villains 
and stinking cesspools like the PlayGirl club in the Red Tower. But 
Cobra isn't there for a good time. He's seen enough and leaves the 
club to look for the informant. In a city like this, what’s lurking 
around the next corner? 

The commands available to you are as follows: 


Look ^ r £ ea Move 

Informant Wesjj 

m North 




















































































































































































































































































































































































































































































































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No signs of any surgery. 

No metallic response to 
electronically controlled devices 










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What could've 


















There's no doubt that the Guild 
messed with Jane's mind. 



hypnosis or 


After a long separation Jane and Cobra are reunited. She's acting 
strange...somehow distant. Dr. Light soon discovers the reason: an 
alien presence working itself into Jane's central nervous system. 
Cobra and his new-found friend Duck begin the race to save Jane, 
but it may be too late! 


The commands available to you are as follows: 






























































































































































































WARRANTY 



Hudson Soft USA, Inc. ("Hudson") Warrants to the original purchaser of this Hudson 
Software product that the medium on which this computer program is recorded is free from 
defects in materials and workmanship for a period of (90) days from the date of purchase. 
This Hudson software program is sold "as is", without express or implied warranty of any 
kind, and Hudson is not liable for any losses or damages of any kind resulting from use of 
this product. 

Hudson agrees for a period of (90) days to either replace, at its option, free of charge, any 
Hudson software product, postage paid, with proof of date of purchase, at its Factory 
Service Center. 

This warranty is not acceptable to normal wear and tear. This warranty shall be void if the 
defect in the Hudson software product has arisen through abuse, unreasonable use, 
mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND 
NO OTHER PRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR 
OBLIGATE HUDSON. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE 
PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 
PARTICULAR PURPOSE, ARE LIMITED TO THE (90) DAY PERIOD DESCRIBED ABOVE. IN 
NO EVENT WILL HUDSON BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR 
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION 
( )F 1 HIS HUDSON SOFTWARE PRODUCT. Some states do not allow limitation as to how 
long an Implied warranty lasts and/or exclusions or limitations of incidental or 
consequential damages so the above limitations and/or exclusions of liability may not 
apply to you. This warranty does give you specific rights, and you may also have other 
rigths which vary from state to state. 



KIN SOFT 


For questions, call 
(415) 495-HINT 

Hudson Soft USA, Inc. 

400 Oyster Point Blvd. Suite 408 
So. San Francisco, CA 94080 
(415)871 - 8895 












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SEGA AND SEGA CD ARE TRADEMARKS 
OF SEGA ENTERPRISES, LTD. 

ALL RIGHTS RESERVED. 




Hudson Soft USA, Inc 




400 Oyster Point Blvd. Sui 
So. San Francisco, CA 9' 




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