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* The Sega CD Disc is intended foi use exclusively with the Sega CD™ System. 

* Do not bend il, crush it, or submerge it in liquids. 

■ Do not leave it in d reel sunlight or near a radiator or Cither source of heat. 

* Be sure to take an occasional recess during extended play, to rest yourself and 
(ho Saga CD disc, 

* KEEP YOUR SEGA CD DISC CLEAN. Always hold by the edges, and keep in 
its case when not in use. Clean with a lint-free, soft dry cloth — wiping in 
straight lines from center to edge.. Never use solvents or abrasive cleaners. 


WARNING: READ BEFORE USING YOUR 
SEGA VIDEO GAME SYSTEM. 

A very small percentage of individuals may experience 
epileptic seizures when exposed to certain light patterns or 
flashing lights. Exposure to certain patterns or backgrounds on 
a television screen or white playing video games may induce 
epileptic seizure in these individuals. Certain conditions may 
induce previously undelected epileptic symptoms even in 
persons who have no history ol prior seizures or epilepsy. If 
you, or anyone in your family, has an epileptic condition, 
consult your physician prior to playing. If you experience any 
of the following symptoms while playing a video game - 
dizziness, altered vision, eye or muscle twitches, loss of 
awareness, disorientation, any involuntary movement, or 
convulsions - IMMEDIATELY discontinue use and consult 
your physician before resuming play. 


WARNING TO OWNERS OF PROJECTION TELEVISIONS: 

STILL PICTURES OR IMAGES MAY CAUSE 
PERMANENT PICTURE-TUBE DAMAGE OR MARK THE 
PHOSPHOR OF THE CRT, AVOID REPEATED OR 
EXTENDED USE OF VIDEO GAMES ON LARGE-SCREEN 
PROJECTION TELEVISIONS. 


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SEGA CD 

OBJECT OF THE GAME 


The evil Commander Barf is attacking Earth! With 
the help of his dreaded weapon, the Infanto Ray, 
Borf will reduce all of humankind to infants and rake 
over the planet. 



Only two people have the courage and strength ro 
stop Borf and save Earth: the beautiful Kimberly 
and the heroic Ace.. But as they approach Borf s 
stronghold, Ace is hit by the Infanto Ray, 
changing him into a weakling, and Kimberly is 
kidnapped by the evil madman! 


Only you can guide Space Ace and his 
weak alter-ego Dexter, to rescue 
Kimberly and defeat Borf. But 
watch out, many clangers and 
deadly beasts await as you 
travel throughout the galaxy 
chasing Borf from space 
station to planet and back 
again! Survive Borfs monsters 
rescue Kimberly and finally 
confront Borf himself in 
deadly hand to hand 
combat before the Earth 
is enslaved forever! 









PLAYING SPACE ACE 


You do not control all of Ace's actions, rather you control his 
reactions to the events that happen around him. As you 
watch the animation, you must decide in which direction 
Ace should move on the screen and when. 

You must use your wit and reflexes 10 avoid the obstacles of 
each scene. Each scene will require many attempts to 
master. In general,, flashing items will indicate the direction 
which you are required lo move to use Ace's laser gun if 
necessary. 

To finish a scene successfully you must make moves or press 
tine TIRE" button when Ace is in danger. Timing is very 
critical and often you may make the correct move, but at 
the wrong time. Also, many scenes require more than one 
move. If you have trouble, watch the animation carefully 
and move Ace in the safest direction, or if no direction is 
safe, press the "FIRE'' button to use Ace's laser gun. 

If you're sure you have made the correct move, make the 
move a little sooner or a little later. Don't be surprised if Ace 
doesn't move immediately after you have made a move. 

You must wait for the animation ro finish, and if you made 
the correct movefs), you will continue onto the next scene. 

The game will end if you lose all of your Jives or when you 
defeat Bor f in the final confrontation. 


in certain scenes you wili have the option to "Energize", 
This allows you to transform from Dexter to Ace. Simply 
press the TIRE" button to complete the scene as Ace. You 
will continue as Dexter if you don't press the button, 


2 


CONTROLS 


The "START' 1 button will begin I he game and once the game 
has begun, the "START" button can be used to pause the 
scene, Ace's laser gun is controlled by the "13" button on 
your control pad. the directions you wrll need are UP ftop 
arrow), DOWN (bottom arrow), LEFT (left side arrow) and 
RIGHT (right side arrow) on your "D" (Directional) pad. 



Shut Bullon 


”D" [Direclksnai) Patf 


Button C 
Gjtton G 
Sutton A 


STARTING THE GAME 

After the CD has been Inserted and (he "START" button has 
been pressed, the demo mode wili automatically begin. 
Press the "START" button and the selection screen appears 
You have the option io play Space Are, return to the Space 
Ace demo or view demos of other Ready Soft titles. Use the 
TT (Directional) pad to select these options and press 
"START". You will know the game has started when you see 
Kimberly and Ace standing on a cliff. The rock crumbles 
beneath Kimberly's feet and she begins to plummet until 
suddenly she is whisked away by a tractor beam into the 
spaceship of the evil Commander Borfl 



3 











PLAYING SCENE ONE 


Borf will appear from his space station flying on an anti- 
gravity platform. He will fire his laser gun at the rocks 
around young Ace. Just before the third laser shot, move 
RIGHT and Dexter will jump behind the large rock on the 
right side of the screen. Borf will fire again hitting the top of 
the rock, Before Borf shoots at the rock again, move RIGHT 
and Dexter will jump from behind the rock to the center of 
the screen. Borf will follow and fire his gun again. Before 
Borf can shoot. Dexter will jump behind the rock again and 
you will have finished the scene. 



Note: Youi' movements may vary depending on whether 
you are playing as Dexter dr as Acts 


KIM IS KIDNAPPED 

Dexter must head towards the ship while avoiding the flying 
droids. When you get to the dirt has tiers, wait until the 
arms have come up before jumping over the holes. 


4 


An energized Acc must blast the flying droids while jumping 
from the crumbling cliffs. 

THE BLACK SPHERES 

Dexter must navigate the ship through the corridors. When 
a green sphere appears, blast it! 

DODGING THE BEAMS 

Dexter must avoid all light beams within the corridors. 

Energized Ace must not only avoid the light beams, 
but watch for the guards as well! 


THE PLATFORMS 

Dexter must avoid the red light and run through the 
diamond shaped door. He must energize or jump in Io the 
tunnel. Avoid the laser beams by jumping onto the moving 
platforms. 

An energized Acc must shoot Hoc first turret and then jump 
to the moving platform. Avoid the next blast and destroy all 
I he remaining turrets as you leap from (he deteriorating 
plat forms, 

THE DOGS AND ROBOTS 

Dexter must avoid I lie alien dogs and laser blasts by dodging 
them while running towards l he ship 

Ace must blast the enemies while avoiding the lasers. Don't 
be afraid to run when necessary! 

THE JUNK PLANET 

A frantic Dexter' must avoid the trash compactors by leaping 
onto the different trash heaps. Once a dead end nears, blast 
your way out! 

Ace must contend with villainous monsters while staying one 
step ahead of the compactor 


5 








THE DOG FIGHT 


Enter and navigate the tunnels to avoid being shot, Blast 
enemy ships when they're in your crosshairs. 

THE YELLOW PLANET 

For Dexter, running away from 
the various creatures is usually 
the besi way to safely, but if 
there's no way ro run, then 
shoot! 

In your search for a way out, 

Ace must blast the yellow 
monster if it steps in your path. 

THE DARK SIDE 

Dexter and Ace must tangle with their alter egos, This rs one 
battle you're not going to win by force! Just avoid being 
devoured and dodge the blasts! 

THE MOTORCYCLE CHASE 

For Dexter and Ace you must get Kimberly back to safety. 
Avoid the big boys and blast anything else that happens to 
get in your way! 



THE ROLLER SKATES 

As both Dexter and Ace there is only one way to safety. 
Watch the turns and be careful of holes! 

THE GIANT EELS 

Ace must grab onto the water jets and then beware! Blast 
the big boys and search for the way out. Jf you run out of 
air, tear not, for help is near byf 


6 


THE FINAL CONFRONTATION 

Dexter must blast his way 
towards the kidnapped 
Kimberly. Ace must defeat 
the evil Commander Borf 
at hand io hand combat 
as he protects Kimberly 
from further Inarm. Once 
Kimberly is safe, Ace and 
Borf must battle it out in this, the final confrontation. 
Remember to avoid the dreaded fnfanto Ray! 



7 






'Tins product has, hwcn ralcd by Enlerlaiiiment Software BiMrTi, From mlPniialion 
about teh usm rating, or to cnmmnm alxrnl the approprioljertfess ot Hie? rating, frfoasp 
contact the ESRB s\ 1 - 800-771 -3772. 1 


COPYRIGHT 


Space Ace' is a r egisLered trademark of BluLh Group, Ltd - ©i 99-1 
Character Design ©1983 Dor 1 Bfuth; ©J 994 alJ audio, visuals and 
concept - used under the exclusive license or Epicenter Interactive, 
Jnc Programming ©1994 ReadySoft Incorporated. 

AfX RIGHTS RESERVED. 


DISCLAIMER 

Although ReadySoft Incorporated Moves this program performs rf it 
functions described in this gu:de, the prog F am Is provided "as rs* win \ 
out performance warranties of ary kind, either expressed o r impli* ■ I. 
including but net limited to, the imp'red warranties of mercha r '.wbtlilv 
and fitness for a particular purpose The entire risk as so the quality 
and performance of this program is with you. 


LIMITED WARRANTY 


ReadySoft incorporated warrants :he CD from manufacturing dt ■(< i 
fo> a period of 90 cays from the dare of purchase. Should the CL 1 .1 
in f he course of normal use wrrhin mis 90 day period, NeadySoft will 
replace it. Jr is rhe responsibility of the purchaser to dear the cost (>f 
shipping these items Lo ReadySoft and to provide proof c 1 pure K • • 
verifying the purchase is wthin the 90 day warranty oeriod. 


To receive wamaniy service, contact ReadySoft a:: 

(90S) 475-4803 

ITEMS BEYOND WARRANTY 

ff the CD fa 's beyonc tne warranty peMod, CDS wifi oe replaced ftir 
S2C.0C u.S. jfncfud'ng shipoingi. When seod:ng gooes back to 
ReadySoft for repair from outside Canada, piease mark the a Jtsk J I 
the package ‘defective Canadian goods being retornec> 1 1 w 

REPAIR" 




SEGA AMD SEGA CD ARE TRADEMARKS 
OF SEGA ENTERPRISES. LTD 
ALL RIGHTS RESERVED 


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