Warnings
Contents
READ BEFORE USING
Setting Up the Gan
Epilepsy Warning
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A World That Defies Time!
"Sonic, where are you going now?"
Sonic the Hedgehog looked over his shoulder at Princess Sally,
the young hedgehog who was racing hot on his heels.
"To Never Lake," he called back.
"Why Never Lake?"
Sonic slowed down a little so he could explain. "Ever heard of
the Little Planet?"
"Isn't that the tiny world that orbits around Mobius?" Princess Sally
asked. "The one with the special stones that alter time and change
everything around them? I heard that the planet's full of places
that are completely ignored by the passage of time!"
"Yeah. On the last month of every year, the Little Planet appears
over Never Lake. It's that time now, and I'm going to check it out.
I bet space travel will be exciting!"
"With all those Time Stones, I bet you'll try to outrun time itself!"
Princess Sally sighed in adoration.
Sonic didn't reply. He just smiled, eyes gleaming.
When they arrived at Never Lake, the Little Planet was there
as expected. But something was wrong. Where there should
have been tall trees and bright flowers, there was nothing but
dry sand and jagged rocks. The Little Planet was tethered to a
rock with a huge chain, and its surface was covered with twisted,
gleaming metal.
"What happened?" Princess Sally wondered.
Before Sonic could reply, something whooshed over them.
Princess Sally shrieked as she was snatched up, and she and her
"What the—PRINCESS SALLY!"
It didn't take long for Sonic to realize what had happened.
Indeed it was! Upon discovering the location of the Little Planet,
the evil Dr. Robotnik and his robot cronies had immediately set
about converting it to a giant fortress. When Robotnik saw Sonic
approaching, he had dispatched his prize creation, the Metal
Sonic, to grab Princess Sally and lure his arch enemy into danger.
"How convenient!" Robotnik crowed, bouncing about like a
malicious rubber ball. "This time my scientific expertise will crush
you! Once all the Time Stones are in my hands, I'll be able to
manipulate time and conquer the world! HO, HO, HO, HO!"
Sonic stood on a rock and thought. Robotnik had control of the
Little Planet. He had Princess Sally, and soon he would have
the Time Stones ... but not if Sonic got to them first!
His adventure on the Little Planet was going to be more exciting
and dangerous than he'd planned. It was time to get a move on!
Setting Up the Game
1. Set up your Sega CD and Sega Genesis™ systems and plug in
control pad 1.
2. Turn on your TV or monitor, and then turn on your Genesis.
The Sega CD logo appears.
Note: If nothing appears on screen, turn the system OFF, make
sure it is set up correctly, and then turn it ON again.
3. If you have an original Sega CD model, press the Reset button
to open the disc tray. Place the SONIC THE HEDGEHOG CD
compact disc into the disc tray, label side up. Press the Start
button to close the tray.
If you have a new Sega CD model, press the Open button on
the Sega CD console to open the CD door. Place the SONIC
THE HEDGEHOG CD compact disc into the disc tray, label
side up. Close the CD door.
4. If the Sega CD logo is on screen, press Start to begin the
game. If the Control Panel is on screen, move the cursor
to the CD-ROM button and press Button A, B or C to begin.
Note: If the SONIC THE HEDGEHOG CD disc is already
in the Sega CD when you turn it on, the game will begin
automatically after a few moments.
Sega Gameplay Hotline
1-415-591 -PLAY
Setting Up for QSound
Balance
If your system has a single balance control, set it to the center
a separate volume control, set them as equally as possible.
Speaker Cabling
For proper phasing, make sure you match red to red and black to
black (positive to positive, negative to negative) when connecting
the wires from both the left and right speakers to the amplifier or
sound board. One side of the speaker wire or lamp cord is often
marked for this purpose with a line or ridge.
Speaker Placement
Place the speakers at equal distance from the listener, on the same
DOWN
9
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A Shield absorbs one hit of damage.
A Lamppost records your present score and time the
moment you touch it. If you lose a Life while in that
Zone, you will start your next Life at the last Lamppost
you touched. You'll keep your last score and time,
though you'll lose all your Rings.
10
possibilities: a future where I
Zoom through the Zones!
12
■ O O 0 Q*<
pumping pistons,
spikes and blade-'
Time Attack
In Time Attack, you race against the clock, or compete with
a friend to make it through the Rounds in the fastest time.
To exit a Time Attack game in progress, press Start to pause
the action, and then press Buttons A, B and C simultaneously
to return to the Zone menu.
Entering Your Name
on The Time Attack Winners List
If your time is one of the top three fastest times, a display will
flash on screen, showing your time and allowing you to enter
High-Speed Hints
MUSIC CREDITS I
I CD/NORTH AMERICAN VERSION
It's your adventure
From the dark to the light
On a supersonic flight
Gotta keep it going
Save the planet from disaster
Spinning through a world in motion
(repeat)
Limited Warranty
Sega of America, Inc., warrants to the original consumer purchaser that the Sega CD
compact disc shall be free from defects in material and workmanship for a period
occurs during this 90-day warranty period, Sega will repair or replace the defective
defects have been caused by negligence, accident, unreasonable use, modification,
tampering or any other causes not related to defective materials or workmanship.
To receive U.S. warranty service, call the Sega Consumer Service Department
Department at this nui
DO NOT RETURN YOUR SEGA CD COMPACT DISC TO YOUR RETAIL SELLER.
Return the compact disc to Sega Consumer Service. Please call first for further
information. If the Sega technician is unable to solve the problem by phone, he or she
will provide you with instructions on returning your defective compact disc to Sega.
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