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KONAM! 




EPiLEPbY WA^nme 


bnACCHE^ mAnUAL: HOW ZO PLAY 


WARNING: READ BEFORE USING YOUR SEGA VIDEO 
GAME SYSTEM. 



• Do not leave it in direct sunlight or near a radiator or other 



WARNING TO OWNERS OF PROJECTION TELEVISIONS: STILL 
PICTURES OR IMAGES MAY CAUSE PERMANENT 
PICTURE-TUBE DAMAGE OR MARK THE PHOSPHOR OF THE 
CRT. AVOID REPEATED OR EXTENDED USE OF VIDEO GAMES 
ON LARGE-SCREEN PROJECTION TELEVISIONS. 


Thank you for choosing “SNATCHER" by Konami for your Sega 
CD. Before you load the game, please read the player’s manual 
so you can more fully enjoy the game. 


contEnzs 


Introduction- 

Comic book story . 


Setting up. 



Handling the controller (default settings), 

About commands_.______ 

Shooting mode....____ 

Using “The Justifier"_ 

Junker s Eye.. 

Game organization_......._ 

Character profile s 

Suplemental information__ 

Concerning J.U.N K.E.R s . 

Junker Headquarters- 

Junker staff organization. 

Junker regulations- 

Bounty Hunter program. 

Junker's equipment_ 

Runner s equipment___ 

“The Justifier" Player 1 Gun information... 

Handling the gun___ 

Troubleshooting. 

Consumer support____....... 

Konami (America) Inc limited warranty ... 


MlAEChER 






WELCOME TO THE WORLD OF SNATCHER 
"Snatcher" was first made in 1988 for the PC-8801, an NEC I 
g praise for its 
lsly popular 


e hope you love it 
-R&D Staff 



M oscow, June 6,1996-The “Catastrophe" 
(Biohazard) is unleashed at the Chernoton 
Research Facility. Lucifer-alpha, a secret biological 
weapon, is released into the atmosphere, killing 80% 
of Eastern Europe and Eurasia. 


D ecember 2047, Neo Kobe City, a city of 
madness and decadence... 

Mankind is facing its gravest crisis. A mysterious bio- 
roid life form has appeared. Its true nature and 
purpose are unknown. Is it some country’s secret 
weapon, or an alien from another world ? They 
appear in the winter, killing people and taking their 
place in society. They wear artificial skin and can 
sweat and even bleed. They are both man and 
machine. They are called “Snatchers" because they 
"Snatch" their victims before they take their place. 

IS IT A PERSON OR A SNATCHER? 

A new police force, specifically trained to fight the 
Snatchers, has been formed. They are JUNKERS 
(Japanese Undercover Neuro-Kinetic Elimination 
Rangers). 

A videophone call has just come in from the veteran 
Junker, Gibson! 

“I am in pursuit of a possible Snatcher! Request 
backup!...” 

WHAT EXACTLY IS A SNATCHER? 

Start your investigation to find the answer to that 
question. Along the way you must uncover secrets 
about yourself...and your past. 



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GAI71E OVE3 

1. In Shooting Mode a life gauge will appear to keep you 
apprised of your current health condition. 

2. When your life gauge is reduced to zero, the game will be 

3. If you were wounded during the Shooting Mode-but did not 
die-your life gauge is automatically regenerated. 

NOTE: After Game Over, "CONTINUE INVESTIGATION" and “QUIT 
INVESTIGATION" are displayed. 

A30uc iiiVEi ano 3 ac<up:> 

The Sega CD is equipped with internal backup RAM- If you 
press any button (except Start) during the Sega CD demo 


now ro SAVE 

1. During the game, if Metal Gear is nearby, select the 
command “USE METAL GEAR" and press the C button. The sub¬ 

command “SAVE" will appear. Select “SAVE" and press the C 
button. Your game will then be saved at this point. 

2. When you choose “SAVE", the save files are displayed. 

Choose one of the empty files and press the C button. When 

Metal Gear is not around, you cannot save the game. Up to 4 
locations can be saved. 

NOTE: Read page 18 about loading saved data. Depending upon 
the amount of free memory, you might not be able to use all 
four save files. In that case, you need to erase some game data 
in order to use all four save files. 


















uiine uke conc^oiiE 1 ? (default 

Shooting Mode-move crosshair 
Input mode-select letters, numbers 
C button-Choose command 
Continue dialogue 

Input mode-choose letters, numbers 
B button- Cancel command 

In INPUT mode, acts as backspace 
A Button-Used in shooting mode 
Show crosshairs (draw blaster) 

Press again to holster blaster 


iC=?EEn ORGiMiZAtiOn 

VISUAL-Pictures and animation are displayed here. 
MESSAGE-Characters dialogue is displayed here. Before the 
dialogue, the name of the character speaking is displayed. 
When you see the Continue Mark, press the C button to see 
the rest of the message. 

COMMAND-Your Command options are displayed here. Use 
the cursor to highlight and the C button to choose your 
command. 

NOTE: Read more about commands on page 22. 

LIFE GAUGE-Only displayed in the shooting scenes. 










iIboul cornriiinDi 

Most of this game involves choosing commands from the 
command menu at the bottom of the screen. The commands 
change depending on your location in the game. Move the 
cursor with the direction key to highlight the command you 
wish to use, then press the C button to choose or the B button 
to cancel the command. Depending on the command you use, 
a sub-command may appear. 

Since the commands are the main part of this game, you 
should understand their meaning well before you go on to 
play. 

3iUic comm<MiD^ 

MOVE... Player moves from current location to another 
location. In certain areas you may simply receive the name of 
a location. Select the name to move to that location. 

LOOK... Player observes the people and/or things in the area. 
INVESTIGATE... Player examines person or thing more closely. 

It is possible to get more information than by simply "looking". 
TALK... Player talks with a character. 

ASK... Player makes not only just vague conversation, but also 
asks concrete questions. 

POSSESSIONS... Player can look at, investigate, and show 
another character his possessions or evidence. 

USE METAL GEAR... Player can save the game or use the 
videophone. 

NOTE: Other commands appear depending on player's location, 
think well before you use these. 



Shootinc rnooE 

This game also involves a Shooting Mode. Further in the story, 
the player will confront Snatchers and it will be necessary to 
clear these stages in order to advance further. If you are killed 
by a Snatcher, the game is over. 

Shooting Mode Instructions 
t. During Shooting Mode, press the A button to draw your 
blaster, when you do so, crosshairs will appear and the screen 
will be divided into a grid with 9 "sectors". 

2. Use the Direction Key to move the crosshairs and the C 
button to shoot. 

NOTE: when the enemy shoots you, the game screen will 
shake violently, indicating that you've been hit. Be careful. 
When you are hit, the life gauge will diminish. 

You can always practice your shooting in the Shooting Range 
at Junker HQ, on the “Junker’s Eye" system. In order to do 
battle with the Snatchers, you should be well prepared. 



MiAio-cT° induction nunuAL 










UiinG "CHE JUStiFiET' 

The game gun called "The Justifier”(available in the LETHAL 
ENFORCERS'” Sega CD package or sold seperately) can also be 
used with SNATCHER. Using “The Justifier" can add to the 
experience of playing Gillian Seed. 

You must leave the IP control pad connected to the IP port. 
Connect “The Justifier” to the 2P port on your Genesis. 

Note: Make sure both the gun & controller are 
plugged in before turning the system on, to ensure 
the justifier's use. 

The 2P "Justifier”, sold seperately, can’t be used with Snatcher 
You can always practice your shooting in the Shooting Range 
at Junker HQ, on the “Junker's Eye” system. In order to do 
battle with the Snatchers, you should be well prepared. 

iUn<E3'S EVE 


The Junker’s Eye system has three levels of difficulty; 
Beginner, Intermediate and Advanced. The level of difficulty is 
automatically adjusted based upon your performance. 



input moDE 

There are times in the game when it is necessary to input 
letters or numbers. 

input mEChOD 

when it is necessary to input letters or numbers, an “input 
window” will appear. Use the Direction Key to highlight the 
letter or number and press the C button to choose, when 
input is finished, choose “OK” or press the Start Button. 

jOTOAn 

When you wish to use JORDAN'S “ID File”, it is necessary to 
input a name. When you choose "ID File”, an "input window” 
will be displayed. 

Use the Direction Key to highlight and the C button to choose 
a letter. If you wish to erase a letter, choose or press the 
B button. 

ViDEOPI-OflE 

When you wish to use the videophone, it is necessary to input 
a videophone number. When you choose the sub-command 
"Use Videophone" under the “Use Metal Gear” command, an 
“input window" (Push-button phone type) will be displayed. 



came (HGdniidiion 

This game is divided into 3 acts. 

ACi 1: MIAlCI- 

The investigation proceeds as you gather information and 
make deductions. 

ACt 2: CU=?E 

Puzzle-solving and shooting scenes are in this thrilling act. 

ACi 5: JUnC 

All the mysteries of Snatcher are wrapped up in this dramatic 
ending. 

m *CYLE CD *CE3EO *OUnD 

RSS (ROLAND SOUND SPACE) is used in portions of this game, 
provides a 3-D stereo sound from all directions which 
audiophiles and others will greatly enjoy. 



:RUCCion manuAL 













CI-A3AClE3 PROFILE 

Gillian Seed 

Age: Approximately 31 years old (based on cellular fission 











Jamie Seed 

Age: Approximately 29 years < 


d (based on cellular fissio 


Katrina Gibson 


Gillian's estranged wife. She also lost her memory three years 
ago. She and Gillian split up due to their inability to deal with 



the problems resulting from their memory loss. Jamie is ; 
compassionate and caring person. She works at Neo Kobi 
Pharmaceuticals. ^ 


Katrina is Jean-Jack’s only daughter. She is a model. Last year, 
she won the "Miss Seventeen" beauty pageant. Most of her 
modeling work is for advertisements on Hologram Signs. 
























Benson Cunningham 
The Junker Chief. In his 20's, he 
was a soldier in the Special Forces 

and competed in the Olympics in 

Judo. Later, he was the main 

strategist for Operation: Fox 

Hound. Before becoming the 
Junker Chief, he was the head of 
the Anti-Snatcher Task Force-a division of the Neo Kobe Police 
Department. 

He leads the Junker Agency with his cool, rational decision¬ 
making ability and brilliant strategic mind. He is also well- 
versed in the Sciences, Law and Linguistics. 

Height: 180 cm 
Hair: Brown 
Eyes: Brown 
Blood type: B+ 



Blood type: 0+ 


Harry Benson 

Age: 55 

Junker HQ's Engineer. He was originally a member of the 
scientific staff of "Rug Hunt". He lost his parents in "The 
Catastrophe” and was found by a Japanese governmental 
agency. He received his Ph.D. in Engineering at the age of 14, 
with the government paying his way through school. 

During World War 3, he worked with the Allies, designing 
new, advanced weapons. Following the war, he joined NASA 
and was responsible for the creation of the advanced “Ramjet" 
technology. He is a three-time recipient of the esteemed Nobel 
Prize and is considered one of the most brilliant scientific 
minds of the 21st century. 

Harry loves to drink and reminisce about 
the “old days". He is a real cultural 
throwback to the 20th century. 

Height: 168 cm 
Hair: Red 
Eyes: Blue 
Blood type 0- 

Napoleon 
Age: Unknown 
Gibson's informer. He appears to be a Chinese man and 
sneezes habitually. He came to Neo Kobe City after “the 
Catastrophe" as an immigrant His true name and identity are 
unknown. 

Eyes: Dark Brown 
Blood type: AB 





induction mAnuAL 


















WARM MS: 
FOLLOWING 
CONTAINS 
SENSITIVE 




DISTRIRIJTE. 




in oiwm oi 

J. V.N.Ii.lLR. HIWQIUITIIIS 


concE^nmc juikeu 


The bold lines of the Junker logo represent Strength and 
Justice. The Blaster below the Junker represents Dignity and 
Power in a chaotic world. 

Japanese 

Undercover 

Neuro- 

Kinetic 

Elimination 

Ranger 

Established in August, 2047 the Junker Agency, overseen by 
the Japanese Government, was formed jointly by the "Anti- 
Snatcher Special Police Task Force" and "Rug Hunt", a 
Governmental Intelligence Agency. 

JUIKE3 l-EADOUATCE^ 



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government agencies and commercial ventures are not 
allowed. 

JUNKER HQ FACILITIES 

There is only one entrance to Junker HQ. It is monitored 24 
hours a day by remote monitors. Anyone who is not a 
member of the Junker Agency is prohibited entry. The 
operator is on-duty during working hours to check visitor's 
identities. The door leading to the inner offices is protected by 
a heat-resistant shock shield. 

There are computerized sensors, “checkers", located on the 
doors and built into remote cameras which check a person’s 
identity by means of comparing the data on the Junker I.D. 
card with the person’s voice print, and retinal patterns. 

The checkers are linked with the Alpha-One Main Computer 
and thus are kept up-to-date on all entries. 

The “Front Pod" is also protected by the same heat-resistant 
shock shield and, in emergencies, its “Security Shutter" can be 
closed. This shutter is able to withstand even the attack of a 
tank. The Pod is equipped with a three-day supply of water 
and oxygen in the case of an emergency. The Front Pod may 
be considered a “mini-fortress". 


CHIEFS ROOM 
This is the Junker 
Chiefs office. Here, 
the Chief receives 

the Navigators as well 
as from all of the 
rooms in Junker HQ. 

Chief is able to give immediate orders to any of his people in a 
timely fashion. This room may be considered the Strategic 
Planning Center. 

DETECTIVE’S ROOM 

This is where the “Runners” work. The Runners have the most 
dangerous job of all the Junker staff. In this room, they review 
all of the information they have gathered in the course of an 
investigation. The room has computer terminals which can 
download data from Alpha-One. Each Runner also has a desk 
and a locker for their personal use. 

JUNKER HQ ROOM 

“Jordan"-the computer which manages Junker Headquarters-is 
located here. It is networked with Alpha-One, the Computer 
which controls Neo-Kobe City, and therefore all types of 
information and the most recent data are available. 




induction mAn ual 



























juncE3 oTCAmiACion 


COMMANDER 

STAFF 

INVESTIGATION 

POST-MANAGEMENT 


Benson cunningham-The Chief is responsible for 
management of all aspects of Junker business. 

ENGINEER 

Harry Benson-He is responsible for the design and 
maintenance of all Junker equipment. 

OPERATOR 

Mika Slayton-She manages all data which is received from 
the Navigators and Alph-One. 

RUNNERS 

Gillian seed & jean-jack Gibson-The "Runners" have the 
most dangerous job. They use the Navigators to assist in their 
investigation. 

THE JUNK SQUAD 

The Junk Squad takes care of cleaning up after the Runners. 
Note :The Junk Squad is overseen by the Science Police 
Analysis Division. 


SnACO-ET" 


JUn<c3 ^EGULACiOfli 


The Junkers have 5 basic regulations which define and limit 
the authority of the Junkers. The following rules, if broken for 
any reason at all, will result in the loss of Junker status. 


JUNKER 5 BYLAWS 

1 The purpose of the Junker Force is the 
elimination of bio-roid Snatchers. 

2 A Junker, even in the course of carrying out (1.), 
may not harm innocent civilians. 

3 Absent irrefutable evidence that a subject is a 
Snatcher, that subject may not be physically 
investigated or restrained. 

4 A Junker is required to assist and support civilian 
bounty hunters. 

5 In order to carry out (1.), a Junker is allowed the 
use of a blaster, a navigator and turbocycle. 














3oun:y i-uncER ptocraid 

In order to elicit civilian support in the effort to combat 
Snatchers, the government instituted the following reward 
program in 2046: 

• All eligible voters of Neo Kobe were made eligible to 
register as bounty hunters after taking a few simple tests 
(firearm license, psychological profile, Junker tests, etc.). 
Actual rewards for Snatcher termination depend on 
individual circumstances. The government also provides 
numerous insurance benefits for those injured or killed 
attempting to terminate a Snatcher. 

Average Bounty Hunter Salary=1,500,000 credits 
Note: A verage citizen s saiary=250,000 credits 
Registered Bounty Hunters=500 persons (as of 12/1/2047) 
Illegal Bounty Hunters=approximatly 10,000 





flash-thawed and returned to its “owner." 


JUNKER’S RUSH 

A type of chewing gum supplied to Junkers with adrenaline 
crystals incorporated into the gum base. It was first used 
during World War III in emergency situations to temporarily 
boost reflexes, accuracy, and strength. Extended use creates 
extreme depression and fatigue. Its effects are similar to the 
burst of superhuman power occasionally observed in persons 
caught in extreme circumstances, such as fire or other 


ARTIFICIAL SKIN SPRAY 

Developed with protein-engineering biochemical technologies, 
this spray, when applied to exposed skin, provides high-levels 
of protection, including resistance to heat and physical blows. 
While oxygen transfers can take place, sweat and other waste 
matter cannot be expelled, limiting continuous usage of the 
spray to 24 hours. 


induction mAn ual 











JUNKER'S BELT 

Constructed with shape-retaining polymers, ceramics and 
flexible plastics. The buckle contains a high-voltage shock 
generator to stun adversaries in emergency situations. 

JUNKER TRENCH COAT 

A heavy-duty trench coat designed for runners, constructed 
with alamid fiber fabrics and flexion armor components. The 
use of two forms of alamid fibers-heat-resisting forms capable 
of withstanding 800"c, and penetration resistant forms, 
capable of supporting 50 kg over a 0.1mm area-make the 
coat's extreme durability possible. Flexion armor installed 
around vital organ areas helps protect the wearer against 
physical blows or external pressure. 

JUNKER CARD 

An identification card which employs laser disc technology. It 
contains an 1C chip, upon which personal data is stored. It is 
used for Jordan's ID check, as well as to show proof of being a 
Junker. It is impossible to duplicate. 



^unnET^ EOUiPniEnu 

3LA3UE3 

The only fireman capable of eliminating Snatchers. 

Neural feedback circuitry adjusts the weapon to its user's 
marksmanship skills. 

Carbon polymer/ceramic construction offers very light weight 
and almost complete resistance to heat, resulting in near¬ 
perfect shape retention. 

Grip and trigger shape are ergonomically designed from cast of 
user's hand to maximize comfort and accuracy. Built into the 
gun's safety, is a sensor which reads the user’s fingerprint and 
temperature. This ensures that the gun can only be used by 
the specific Junker. 

UIR30CVCLE 

a land/air vehicle used by Junkers. Ground travel is via a 
three-tire wheel base. Vehicle's on-board computer is linked to 
city's traffic network, allowing automatic or manual operation. 
Computer is able to either assist or completely takeover 
control of vehicle depending upon ability of driver. 
NAVIGATION SYSTEM 

Employs a GPS navigation system which uses Alpha-One and a 
space satellite for orientation. 

FlAViGAECH (i?EO GiVEn A3E F03 mEou. era moi) 

A personal support robot designed to assist a Junker with an 
investigation. Navigators are programmed with the needs of 
their actual users in mind. For example, runners who suffer 
from tension relatively easily are given navigators 
programmed to help calm them down, etc.. 


mraucuon m<in ual 












THE PLAYER 1 GUN (“THE JUSTIFIER”) 

The PLAYER 1 gun (sold separately) is designed to be used with 
the "Snatcher" game. The PLAYER 1 gun that was included in 
the original “Lethal Enforcers" game package (Genesis™ & Sega 
CD™) can also be used with “Snatcher". Try out the PLAYER 1 
gun and experience the thrills of realistic gun fighting! 

HANDLING THE GUN 

1) The Justifier contains precision parts, so do not expose it to 


Huccion mAnuAL 




































TROUBLESHOOTING 

The following problems may not be malfunctions. Please check 
the points below before bringing the Justifier in for repair. 

(Also, make sure your TV screen is free of dust.) 

The Justifier won’t fire 

• Increase the brightness and/or contrast level of the 

• Make sure the Justifier is plugged into Control Terminal 2. 

• Other (refer to the section "Handling the Gun" (p.60». 
There are places on the screen where the Justifier 
won't fire 

• Increase the brightness and/or contrast level of the 
television screen. 

• Make sure that you are approximately 3-6 feet away from 
the television screen. 

The Justifier doesn’t fire consistently 

• Increase the brightness and/or contrast level of the 
television screen. 

• Make sure that you are approximately 3-6 feet away from 
the television screen. 

Your shots end up hitting objects you didn’t aim at 

• If there are any fluorescent lights near the screen, move 
them away or turn them off. 

• Re-sight the Justifier in GUN ADJUST mode. 


(lUNSUMER SUPPORT 

If you feel stuck in the game, or just need a boost, don’t 
worry! You can call the Konami Game Hint and Tip Line for 
help on this game and all the fine Konami products. 

Konami Game Hint & Tip Line: 

1-900-896-HINT (4468) 

8 85C per minute for recorded hints 
a $1.15 per minute for live support from a game counselor 
a Touch tone phone required 
a children under 18 years old must have the parental 
permission before calling 

Hints are available 24 hours a day. Live support 
Monday-Friday 8:30am-5:00pm CST only. Prices and 
availability subject to change. U.S. accessibility only. 

II you experience technical problems with your Snatcher™ CD, 
call our Warranty Services number: 

KONAMI (AMERICA) INC. LIMITED WARRANTY