KONAM!
EPiLEPbY WA^nme
bnACCHE^ mAnUAL: HOW ZO PLAY
WARNING: READ BEFORE USING YOUR SEGA VIDEO
GAME SYSTEM.
• Do not leave it in direct sunlight or near a radiator or other
WARNING TO OWNERS OF PROJECTION TELEVISIONS: STILL
PICTURES OR IMAGES MAY CAUSE PERMANENT
PICTURE-TUBE DAMAGE OR MARK THE PHOSPHOR OF THE
CRT. AVOID REPEATED OR EXTENDED USE OF VIDEO GAMES
ON LARGE-SCREEN PROJECTION TELEVISIONS.
Thank you for choosing “SNATCHER" by Konami for your Sega
CD. Before you load the game, please read the player’s manual
so you can more fully enjoy the game.
contEnzs
Introduction-
Comic book story .
Setting up.
Handling the controller (default settings),
About commands_.______
Shooting mode....____
Using “The Justifier"_
Junker s Eye..
Game organization_......._
Character profile s
Suplemental information__
Concerning J.U.N K.E.R s .
Junker Headquarters-
Junker staff organization.
Junker regulations-
Bounty Hunter program.
Junker's equipment_
Runner s equipment___
“The Justifier" Player 1 Gun information...
Handling the gun___
Troubleshooting.
Consumer support____.......
Konami (America) Inc limited warranty ...
MlAEChER
WELCOME TO THE WORLD OF SNATCHER
"Snatcher" was first made in 1988 for the PC-8801, an NEC I
g praise for its
lsly popular
e hope you love it
-R&D Staff
M oscow, June 6,1996-The “Catastrophe"
(Biohazard) is unleashed at the Chernoton
Research Facility. Lucifer-alpha, a secret biological
weapon, is released into the atmosphere, killing 80%
of Eastern Europe and Eurasia.
D ecember 2047, Neo Kobe City, a city of
madness and decadence...
Mankind is facing its gravest crisis. A mysterious bio-
roid life form has appeared. Its true nature and
purpose are unknown. Is it some country’s secret
weapon, or an alien from another world ? They
appear in the winter, killing people and taking their
place in society. They wear artificial skin and can
sweat and even bleed. They are both man and
machine. They are called “Snatchers" because they
"Snatch" their victims before they take their place.
IS IT A PERSON OR A SNATCHER?
A new police force, specifically trained to fight the
Snatchers, has been formed. They are JUNKERS
(Japanese Undercover Neuro-Kinetic Elimination
Rangers).
A videophone call has just come in from the veteran
Junker, Gibson!
“I am in pursuit of a possible Snatcher! Request
backup!...”
WHAT EXACTLY IS A SNATCHER?
Start your investigation to find the answer to that
question. Along the way you must uncover secrets
about yourself...and your past.
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1. In Shooting Mode a life gauge will appear to keep you
apprised of your current health condition.
2. When your life gauge is reduced to zero, the game will be
3. If you were wounded during the Shooting Mode-but did not
die-your life gauge is automatically regenerated.
NOTE: After Game Over, "CONTINUE INVESTIGATION" and “QUIT
INVESTIGATION" are displayed.
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The Sega CD is equipped with internal backup RAM- If you
press any button (except Start) during the Sega CD demo
now ro SAVE
1. During the game, if Metal Gear is nearby, select the
command “USE METAL GEAR" and press the C button. The sub¬
command “SAVE" will appear. Select “SAVE" and press the C
button. Your game will then be saved at this point.
2. When you choose “SAVE", the save files are displayed.
Choose one of the empty files and press the C button. When
Metal Gear is not around, you cannot save the game. Up to 4
locations can be saved.
NOTE: Read page 18 about loading saved data. Depending upon
the amount of free memory, you might not be able to use all
four save files. In that case, you need to erase some game data
in order to use all four save files.
uiine uke conc^oiiE 1 ? (default
Shooting Mode-move crosshair
Input mode-select letters, numbers
C button-Choose command
Continue dialogue
Input mode-choose letters, numbers
B button- Cancel command
In INPUT mode, acts as backspace
A Button-Used in shooting mode
Show crosshairs (draw blaster)
Press again to holster blaster
iC=?EEn ORGiMiZAtiOn
VISUAL-Pictures and animation are displayed here.
MESSAGE-Characters dialogue is displayed here. Before the
dialogue, the name of the character speaking is displayed.
When you see the Continue Mark, press the C button to see
the rest of the message.
COMMAND-Your Command options are displayed here. Use
the cursor to highlight and the C button to choose your
command.
NOTE: Read more about commands on page 22.
LIFE GAUGE-Only displayed in the shooting scenes.
iIboul cornriiinDi
Most of this game involves choosing commands from the
command menu at the bottom of the screen. The commands
change depending on your location in the game. Move the
cursor with the direction key to highlight the command you
wish to use, then press the C button to choose or the B button
to cancel the command. Depending on the command you use,
a sub-command may appear.
Since the commands are the main part of this game, you
should understand their meaning well before you go on to
play.
3iUic comm<MiD^
MOVE... Player moves from current location to another
location. In certain areas you may simply receive the name of
a location. Select the name to move to that location.
LOOK... Player observes the people and/or things in the area.
INVESTIGATE... Player examines person or thing more closely.
It is possible to get more information than by simply "looking".
TALK... Player talks with a character.
ASK... Player makes not only just vague conversation, but also
asks concrete questions.
POSSESSIONS... Player can look at, investigate, and show
another character his possessions or evidence.
USE METAL GEAR... Player can save the game or use the
videophone.
NOTE: Other commands appear depending on player's location,
think well before you use these.
Shootinc rnooE
This game also involves a Shooting Mode. Further in the story,
the player will confront Snatchers and it will be necessary to
clear these stages in order to advance further. If you are killed
by a Snatcher, the game is over.
Shooting Mode Instructions
t. During Shooting Mode, press the A button to draw your
blaster, when you do so, crosshairs will appear and the screen
will be divided into a grid with 9 "sectors".
2. Use the Direction Key to move the crosshairs and the C
button to shoot.
NOTE: when the enemy shoots you, the game screen will
shake violently, indicating that you've been hit. Be careful.
When you are hit, the life gauge will diminish.
You can always practice your shooting in the Shooting Range
at Junker HQ, on the “Junker’s Eye" system. In order to do
battle with the Snatchers, you should be well prepared.
MiAio-cT° induction nunuAL
UiinG "CHE JUStiFiET'
The game gun called "The Justifier”(available in the LETHAL
ENFORCERS'” Sega CD package or sold seperately) can also be
used with SNATCHER. Using “The Justifier" can add to the
experience of playing Gillian Seed.
You must leave the IP control pad connected to the IP port.
Connect “The Justifier” to the 2P port on your Genesis.
Note: Make sure both the gun & controller are
plugged in before turning the system on, to ensure
the justifier's use.
The 2P "Justifier”, sold seperately, can’t be used with Snatcher
You can always practice your shooting in the Shooting Range
at Junker HQ, on the “Junker's Eye” system. In order to do
battle with the Snatchers, you should be well prepared.
iUn<E3'S EVE
The Junker’s Eye system has three levels of difficulty;
Beginner, Intermediate and Advanced. The level of difficulty is
automatically adjusted based upon your performance.
input moDE
There are times in the game when it is necessary to input
letters or numbers.
input mEChOD
when it is necessary to input letters or numbers, an “input
window” will appear. Use the Direction Key to highlight the
letter or number and press the C button to choose, when
input is finished, choose “OK” or press the Start Button.
jOTOAn
When you wish to use JORDAN'S “ID File”, it is necessary to
input a name. When you choose "ID File”, an "input window”
will be displayed.
Use the Direction Key to highlight and the C button to choose
a letter. If you wish to erase a letter, choose or press the
B button.
ViDEOPI-OflE
When you wish to use the videophone, it is necessary to input
a videophone number. When you choose the sub-command
"Use Videophone" under the “Use Metal Gear” command, an
“input window" (Push-button phone type) will be displayed.
came (HGdniidiion
This game is divided into 3 acts.
ACi 1: MIAlCI-
The investigation proceeds as you gather information and
make deductions.
ACt 2: CU=?E
Puzzle-solving and shooting scenes are in this thrilling act.
ACi 5: JUnC
All the mysteries of Snatcher are wrapped up in this dramatic
ending.
m *CYLE CD *CE3EO *OUnD
RSS (ROLAND SOUND SPACE) is used in portions of this game,
provides a 3-D stereo sound from all directions which
audiophiles and others will greatly enjoy.
:RUCCion manuAL
CI-A3AClE3 PROFILE
Gillian Seed
Age: Approximately 31 years old (based on cellular fission
Jamie Seed
Age: Approximately 29 years <
d (based on cellular fissio
Katrina Gibson
Gillian's estranged wife. She also lost her memory three years
ago. She and Gillian split up due to their inability to deal with
the problems resulting from their memory loss. Jamie is ;
compassionate and caring person. She works at Neo Kobi
Pharmaceuticals. ^
Katrina is Jean-Jack’s only daughter. She is a model. Last year,
she won the "Miss Seventeen" beauty pageant. Most of her
modeling work is for advertisements on Hologram Signs.
Benson Cunningham
The Junker Chief. In his 20's, he
was a soldier in the Special Forces
and competed in the Olympics in
Judo. Later, he was the main
strategist for Operation: Fox
Hound. Before becoming the
Junker Chief, he was the head of
the Anti-Snatcher Task Force-a division of the Neo Kobe Police
Department.
He leads the Junker Agency with his cool, rational decision¬
making ability and brilliant strategic mind. He is also well-
versed in the Sciences, Law and Linguistics.
Height: 180 cm
Hair: Brown
Eyes: Brown
Blood type: B+
Blood type: 0+
Harry Benson
Age: 55
Junker HQ's Engineer. He was originally a member of the
scientific staff of "Rug Hunt". He lost his parents in "The
Catastrophe” and was found by a Japanese governmental
agency. He received his Ph.D. in Engineering at the age of 14,
with the government paying his way through school.
During World War 3, he worked with the Allies, designing
new, advanced weapons. Following the war, he joined NASA
and was responsible for the creation of the advanced “Ramjet"
technology. He is a three-time recipient of the esteemed Nobel
Prize and is considered one of the most brilliant scientific
minds of the 21st century.
Harry loves to drink and reminisce about
the “old days". He is a real cultural
throwback to the 20th century.
Height: 168 cm
Hair: Red
Eyes: Blue
Blood type 0-
Napoleon
Age: Unknown
Gibson's informer. He appears to be a Chinese man and
sneezes habitually. He came to Neo Kobe City after “the
Catastrophe" as an immigrant His true name and identity are
unknown.
Eyes: Dark Brown
Blood type: AB
induction mAnuAL
WARM MS:
FOLLOWING
CONTAINS
SENSITIVE
DISTRIRIJTE.
in oiwm oi
J. V.N.Ii.lLR. HIWQIUITIIIS
concE^nmc juikeu
The bold lines of the Junker logo represent Strength and
Justice. The Blaster below the Junker represents Dignity and
Power in a chaotic world.
Japanese
Undercover
Neuro-
Kinetic
Elimination
Ranger
Established in August, 2047 the Junker Agency, overseen by
the Japanese Government, was formed jointly by the "Anti-
Snatcher Special Police Task Force" and "Rug Hunt", a
Governmental Intelligence Agency.
JUIKE3 l-EADOUATCE^
mitRuctic
government agencies and commercial ventures are not
allowed.
JUNKER HQ FACILITIES
There is only one entrance to Junker HQ. It is monitored 24
hours a day by remote monitors. Anyone who is not a
member of the Junker Agency is prohibited entry. The
operator is on-duty during working hours to check visitor's
identities. The door leading to the inner offices is protected by
a heat-resistant shock shield.
There are computerized sensors, “checkers", located on the
doors and built into remote cameras which check a person’s
identity by means of comparing the data on the Junker I.D.
card with the person’s voice print, and retinal patterns.
The checkers are linked with the Alpha-One Main Computer
and thus are kept up-to-date on all entries.
The “Front Pod" is also protected by the same heat-resistant
shock shield and, in emergencies, its “Security Shutter" can be
closed. This shutter is able to withstand even the attack of a
tank. The Pod is equipped with a three-day supply of water
and oxygen in the case of an emergency. The Front Pod may
be considered a “mini-fortress".
CHIEFS ROOM
This is the Junker
Chiefs office. Here,
the Chief receives
the Navigators as well
as from all of the
rooms in Junker HQ.
Chief is able to give immediate orders to any of his people in a
timely fashion. This room may be considered the Strategic
Planning Center.
DETECTIVE’S ROOM
This is where the “Runners” work. The Runners have the most
dangerous job of all the Junker staff. In this room, they review
all of the information they have gathered in the course of an
investigation. The room has computer terminals which can
download data from Alpha-One. Each Runner also has a desk
and a locker for their personal use.
JUNKER HQ ROOM
“Jordan"-the computer which manages Junker Headquarters-is
located here. It is networked with Alpha-One, the Computer
which controls Neo-Kobe City, and therefore all types of
information and the most recent data are available.
induction mAn ual
juncE3 oTCAmiACion
COMMANDER
STAFF
INVESTIGATION
POST-MANAGEMENT
Benson cunningham-The Chief is responsible for
management of all aspects of Junker business.
ENGINEER
Harry Benson-He is responsible for the design and
maintenance of all Junker equipment.
OPERATOR
Mika Slayton-She manages all data which is received from
the Navigators and Alph-One.
RUNNERS
Gillian seed & jean-jack Gibson-The "Runners" have the
most dangerous job. They use the Navigators to assist in their
investigation.
THE JUNK SQUAD
The Junk Squad takes care of cleaning up after the Runners.
Note :The Junk Squad is overseen by the Science Police
Analysis Division.
SnACO-ET"
JUn<c3 ^EGULACiOfli
The Junkers have 5 basic regulations which define and limit
the authority of the Junkers. The following rules, if broken for
any reason at all, will result in the loss of Junker status.
JUNKER 5 BYLAWS
1 The purpose of the Junker Force is the
elimination of bio-roid Snatchers.
2 A Junker, even in the course of carrying out (1.),
may not harm innocent civilians.
3 Absent irrefutable evidence that a subject is a
Snatcher, that subject may not be physically
investigated or restrained.
4 A Junker is required to assist and support civilian
bounty hunters.
5 In order to carry out (1.), a Junker is allowed the
use of a blaster, a navigator and turbocycle.
3oun:y i-uncER ptocraid
In order to elicit civilian support in the effort to combat
Snatchers, the government instituted the following reward
program in 2046:
• All eligible voters of Neo Kobe were made eligible to
register as bounty hunters after taking a few simple tests
(firearm license, psychological profile, Junker tests, etc.).
Actual rewards for Snatcher termination depend on
individual circumstances. The government also provides
numerous insurance benefits for those injured or killed
attempting to terminate a Snatcher.
Average Bounty Hunter Salary=1,500,000 credits
Note: A verage citizen s saiary=250,000 credits
Registered Bounty Hunters=500 persons (as of 12/1/2047)
Illegal Bounty Hunters=approximatly 10,000
flash-thawed and returned to its “owner."
JUNKER’S RUSH
A type of chewing gum supplied to Junkers with adrenaline
crystals incorporated into the gum base. It was first used
during World War III in emergency situations to temporarily
boost reflexes, accuracy, and strength. Extended use creates
extreme depression and fatigue. Its effects are similar to the
burst of superhuman power occasionally observed in persons
caught in extreme circumstances, such as fire or other
ARTIFICIAL SKIN SPRAY
Developed with protein-engineering biochemical technologies,
this spray, when applied to exposed skin, provides high-levels
of protection, including resistance to heat and physical blows.
While oxygen transfers can take place, sweat and other waste
matter cannot be expelled, limiting continuous usage of the
spray to 24 hours.
induction mAn ual
JUNKER'S BELT
Constructed with shape-retaining polymers, ceramics and
flexible plastics. The buckle contains a high-voltage shock
generator to stun adversaries in emergency situations.
JUNKER TRENCH COAT
A heavy-duty trench coat designed for runners, constructed
with alamid fiber fabrics and flexion armor components. The
use of two forms of alamid fibers-heat-resisting forms capable
of withstanding 800"c, and penetration resistant forms,
capable of supporting 50 kg over a 0.1mm area-make the
coat's extreme durability possible. Flexion armor installed
around vital organ areas helps protect the wearer against
physical blows or external pressure.
JUNKER CARD
An identification card which employs laser disc technology. It
contains an 1C chip, upon which personal data is stored. It is
used for Jordan's ID check, as well as to show proof of being a
Junker. It is impossible to duplicate.
^unnET^ EOUiPniEnu
3LA3UE3
The only fireman capable of eliminating Snatchers.
Neural feedback circuitry adjusts the weapon to its user's
marksmanship skills.
Carbon polymer/ceramic construction offers very light weight
and almost complete resistance to heat, resulting in near¬
perfect shape retention.
Grip and trigger shape are ergonomically designed from cast of
user's hand to maximize comfort and accuracy. Built into the
gun's safety, is a sensor which reads the user’s fingerprint and
temperature. This ensures that the gun can only be used by
the specific Junker.
UIR30CVCLE
a land/air vehicle used by Junkers. Ground travel is via a
three-tire wheel base. Vehicle's on-board computer is linked to
city's traffic network, allowing automatic or manual operation.
Computer is able to either assist or completely takeover
control of vehicle depending upon ability of driver.
NAVIGATION SYSTEM
Employs a GPS navigation system which uses Alpha-One and a
space satellite for orientation.
FlAViGAECH (i?EO GiVEn A3E F03 mEou. era moi)
A personal support robot designed to assist a Junker with an
investigation. Navigators are programmed with the needs of
their actual users in mind. For example, runners who suffer
from tension relatively easily are given navigators
programmed to help calm them down, etc..
mraucuon m<in ual
THE PLAYER 1 GUN (“THE JUSTIFIER”)
The PLAYER 1 gun (sold separately) is designed to be used with
the "Snatcher" game. The PLAYER 1 gun that was included in
the original “Lethal Enforcers" game package (Genesis™ & Sega
CD™) can also be used with “Snatcher". Try out the PLAYER 1
gun and experience the thrills of realistic gun fighting!
HANDLING THE GUN
1) The Justifier contains precision parts, so do not expose it to
Huccion mAnuAL
TROUBLESHOOTING
The following problems may not be malfunctions. Please check
the points below before bringing the Justifier in for repair.
(Also, make sure your TV screen is free of dust.)
The Justifier won’t fire
• Increase the brightness and/or contrast level of the
• Make sure the Justifier is plugged into Control Terminal 2.
• Other (refer to the section "Handling the Gun" (p.60».
There are places on the screen where the Justifier
won't fire
• Increase the brightness and/or contrast level of the
television screen.
• Make sure that you are approximately 3-6 feet away from
the television screen.
The Justifier doesn’t fire consistently
• Increase the brightness and/or contrast level of the
television screen.
• Make sure that you are approximately 3-6 feet away from
the television screen.
Your shots end up hitting objects you didn’t aim at
• If there are any fluorescent lights near the screen, move
them away or turn them off.
• Re-sight the Justifier in GUN ADJUST mode.
(lUNSUMER SUPPORT
If you feel stuck in the game, or just need a boost, don’t
worry! You can call the Konami Game Hint and Tip Line for
help on this game and all the fine Konami products.
Konami Game Hint & Tip Line:
1-900-896-HINT (4468)
8 85C per minute for recorded hints
a $1.15 per minute for live support from a game counselor
a Touch tone phone required
a children under 18 years old must have the parental
permission before calling
Hints are available 24 hours a day. Live support
Monday-Friday 8:30am-5:00pm CST only. Prices and
availability subject to change. U.S. accessibility only.
II you experience technical problems with your Snatcher™ CD,
call our Warranty Services number:
KONAMI (AMERICA) INC. LIMITED WARRANTY