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WARNINGS 


Read Before Using Your Sega Video Game System 


EPILEPSY WARNING 

A very small percentage of individuals may experience epileptic seizures when 
exposed to certain light patterns or flashing lights. Exposure to certain patterns 
or backgrounds on a television screen or while playing video games may induce 
an epileptic seizure in these individuals. Certain conditions may induce 
undetected epileptic symptoms even in persons who have no history of prior 
seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, 
consult your physician prior to playing. If you experience any of the following 
symptoms while playing a video game - dizziness, altered vision, eye or 
muscle twitches, loss of awareness, disorientation, any involuntary movement 
or convulsions - IMMEDIATELY discontinue use and consult your physician 
before resuming play. 

PROJECTION TELEVISION WARNING 

Still pictures or images may cause permanent picture-tube damage or mark the 
phosphor of the CRT. Avoid repeated or extended use of video games on large 
screen projected televisions. 

SEGA CD VIDEO GAME USE 

This CD-ROM can only be used for the Sega CD system. Do not attempt to play 
this CD-ROM in any other CD player; doing so may damage the headphones 
and speakers. 

This game is licensed for home play on the Sega CD system only. Unauthorized 
copying, reproduction, rental, public performance or broadcast of this game Is 
in violation of applicable laws. 

Unless otherwise stated, the characters and events portrayed in this game are 
purely fictional. Any similarity to other persons, living or dead, is purely 
coincidental. 


Digital Pictures 

H 


CONTENTS 

PAGE 

2 .Welcome to Slam City 

3 .Setting Up 

a .Button Controls 

7 Offensive Strategy 

8 -Defensive Strategy 

9 .Pick Your Game 


BACKUP MEMORY 

The Sega CD's backup RAM must be formatted before you can save games to it 
Use the first FORMAT option in the Memory menu to format the Sega CD's 
internal memory before playing the game. For more information, please see 
your Sega CD User's Manual. 

AUDIO CONNECTIONS FOR ORIGINAL SEGA CD MODEL 

• If your Audio connection is made from the Sega CD to your television, you 
must use the Mixing Cable to connect the Headphone output jack on the front 
of the Genesis to the Mixing input jack on the rear of the Sega CD. 

• If your Audio connection is made from the Genesis to the television (using 
either the RF cable or a Video Monitor cable), do not use the Mixing Cable 

HANDLING YOUR CD-ROM 

• The Sega CD Disk is intended for use exclusively on the Sega CD™ system. 

• Do not bend it, crush it, submerge it in liquids, smudge, or scratch its surface 

• Do not leave it in direct sunlight or near a radiator or other source of heat. 

• Be sure to take an occasional recess during extended play, to rest yourself and 
the Sega CD Disk. 

• KEEP YOUR SEGA CD DISK CLEAN. Always hold by the edges, and keep in its 
case when not in use. Clean with a lint-free, soft dry cloth - wiping in straight 
lines from center to edge. Never use solvents or abrasive cleaners. 

ESRB RATING 

This product has been rated by the Entertainment Software Rating Board. For 
information about the ESRB rating, or to comment about the appropriateness 
of the rating, please contact the ESRB at 1-800-771-3772. 

This official seal is your assurance that this product 
meets the highest quality standards of SEGA™. Buy 
games and accessories with this seal to be sure that 
they are compatible with the SEGA CD™ SYSTEM. 





















WELCOME TO SLA/Vt CITY 

Look. This ain't some kind of summer camp. This is the 
street. We don't play ball here just to pass time. It's a 
way of life. We take our hoops seriously. Around here, 
we play to win. 

All right, Ace. You're the new guy. So it's not like we’re 
just going to give you respect. You're gonna have to 
earn it. 

You are gonna take on four of the toughest players Slam City has 
to offer. You make a nice shot against these guys, you get some 
respect. You take it to the hole strong, you get more respect. You 
figure out how to really sky - and I mean some outrageous slam 
dunk action - you're gonna see that respect really take off. 

'Course, respect ain’t all a one way street. Let one of these guys 
get by you and you're gonna lose some of that respect. Let them 
beat you, and we're talking sinking ship. 

What does all this respect get you? A chance for a shot 
at the pros, maybe a Nike shoe deal of your own, and 
— oh, yeah — a chance to go one-on-one with the 
man himself — Scottie Pippen! 




1*1 



o 

o 

o 

o 


SETTING UP 

Set up your Sega CD and Sega Genesis as described in the 
documents that came with the systems. Make sure you have your 
control pad plugged into port 1 (the one on the left). 

Turn on your TV or monitor, then turn on your Genesis. 

The Sega CD logo screen will appear. 

Open the disk tray or CD door. 

Place any Slam City™ CD in the tray, label side up. 

Close the tray or door. 

If the Sega CD logo is on the screen, press Start to begin the 
game. If the Control Panel is still on the screen, move the cursor 
to the CD-ROM button and press button A, B or C to begin. 


Slam City has so much action, it had to go on four compact 
discs. You can start the game from any disc. If the disc you have 
inserted does not have the opponent that you want to play, you 
will be asked to insert one of the other discs. 


If you know which opponent you want to play before you start, 
you can put the correct disc in at the beginning. Disc 1 contains 
all the action for Fingers, disc 2 has Juice, disc 3 has Mad Dog, 
and disc 4 has Smash. All four discs have the action for Scottie 
Pippen - but remember, you don't get to play Scottie until you 
have earned at least 1 billion respect points. 


3 I 







THE OPTIONS SCREEN 



BUTTON CONTROLS 



THE OPENING SCREEN 

While the Opening Sequence video is playing, press 
left or right on the D-Pad to scroll through the list of 
opponents. 


Press the Start button to begin a game of one-on-one with the 
opponent you have selected. 


Press the C Button to go to the options screen. 





ID-PAD) 


On the Options Screen, press up or down on the D-Pad to select 
an item from the list of options. 

If the option item selected is an On/Off toggle, press left or 
right on the D-Pad to toggle the setting. 


If the option item selected has a subscreen, press the Start 
button to bring up the subscreen. 


The A, B and C Buttons have various functions depending on the 
option you have selected. See page 11 for more details about the 
options available. 







GAMEPLAY WHEN YOU ARE ON OFFENSE 



OFFENSIVE STRATEGY 

Your strategy? This ought to be quick. Take it to the hole. Score 
more than your opponent. Got it? 


All right, Ace. Here's how. 


SHOOTING 



Move right or left to try to get a clear shot at the 
basket without your opponent getting in the way. 

Press the A Button to begin your shot. Time your 
release so that you let go of the A Button when you 
are as close as possible to the top of your jump, and 
when your opponent hasn't yet gotten his or her 
hands up. 


Make sure you remember to release the ball while you're still in 
the air. You'll lose some serious respect if you "up and down." 


Adjust the strength of your shot by pressing up or down on the 
D-Pad. The farther you are from the basket, the more strength 
you'll need or it's Airball City. Set it too strong when you're close 
to the hoop and you might as well get out the cement 'cause 
we're talking brick. 


SLAM DUNKS 



What you gotta look for is a hole in the D. As good as 
these guys are, every now and then you'll get an 
opportunity to break by them and stuff one down their 
throats. 

If you see an opportunity to break by your opponent to 
the right, press the D-Pad to the right to move all the 


way to the right then press the B Button 


If you see an opportunity to break by your opponent to the left, 
press the D-Pad to move all the way to the left then press the 

B Button. 









What you don't want to do is break in the wrong direction, or 
keep pressing the B Button looking for a break opportunity. 

If you telegraph moves like that, you'll get the ball stolen from 
you every time. 


SUPER SLAMS 



Rumor has it, Ace, that you have a few tricks up your 
sleeve. They say you can sky to the hoop like no one 
else. If you can pull off one of these Super Slams, 
respect is going to rain down from the heavens. 

If you're good and fast, and hit the break opportunities 


at their sweet spot, you'll pull off a Super Slam. 


The more respect you earn, the bigger the Super Slam sweet 
spots will be. There may even be a few secret codes that increase 
how easy they are to get, or that maybe make every one of your 
slams a Super Slam. You figure it out. 


DEFENSIVE STRATEGY 

This is pretty basic stuff too, Ace. Stop your opponent from 
scoring. Got it? 

SLAM DUNKS 

The basic idea on D is to keep your body right in front of your 
opponent. If you leave an opening, your opponent will blow by 
you so fast all you'll feel is the breeze. 

STEALS 

If you think you can see where your opponent is looking to break 
to the hole, press the C Button to try to steal the ball. You want 
to try to steal only when it looks like your opponent is trying to 
break on you. Otherwise, if you keep swatting down low at the 
ball, your opponent is just gonna shoot over the top of you. 


SHOTS 

If your opponent tries to take a shot, you better get those hands 
up. The faster you react with the A Button to get a hand in his 
or her face, the worse the chance the ball has of going in. 

BLOCKS 

If you time it just right and press the B Button at the moment 
your opponent releases his shot, you just might do some 
serious rejecting. 


PICK YOUR GAME 

There are a few important choices you have to make before you 
play. All of these choices are described below in more detail in 
the section "Choosing Options." 

First, if you are just starting out you may want to turn the 
TRAINING MODE on. With Training Mode ON, you can try to 
learn the weaknesses in your opponent’s defense, and their 
moves to the basket when they're on offense. 

You can either play for points or by time. You can choose the 
kind of game you want to play by selecting GAME TYPE from the 
OPTIONS screen. 

Another important choice you have to make is the BUCKETS 
MODE. With Buckets Mode ON, the player who scores gets to 
keep the ball for another offensive drive. 

Regardless of the type of game you pick, each game consists of a 
series of drives to the basket, with either you or your opponent 
on offense, and the other on defense. There is always a ten 
second shot clock, so don't screw around. Forget to take a shot 
and you've just turned over the ball. 









THE GAME SCREEN 

During gameplay, the game screen shows several 
important items. 

Your score and your opponent's score are shown at the 
bottom left and right corners of the screen. 


Your shot strength meter is just above your score on the left side 
of the screen. 


I 


The ten second shot clock is located just above you're opponent's 
score on the right side of the screen. 


Respect is a two-way street. Let your opponent score on you and 
you’ll lose some respect. Lose to an easy opponent and you're 
going nowhere fast. 

The only way you are going to get any attention from the pros is 
to earn a lot of respect. And the only way to get a shot at Scottie 
Pippen is to earn at least 1 billion respect points. 


CHOOSING OPTIONS 

From the Opening Sequence screen, press the C Button to 
display the Options menu screen. To use the menu: 


If you are playing a game with a time limit instead of playing 
until someone reaches a specific score, the game clock appears 
on the right side of the screen above the shot clock. 

Finally, in the center of the screen at the bottom are your Respect 
Points. 


RESPECT 

This is what it's all about - respect. You earn some respect 
every time you score. You gain more respect for a slam than for a 
shot. You get more respect for a Super Slam than for a 
regular slam. 

You get respect every time you win. Win big, you get even more 
respect. The tougher the opponent, the more respect you'll earn 
in general. 

Once you consistently beat any one opponent, the more you play 
that opponent the less respect you'll continue to earn. 

If you're playing with Training Mode ON, you get no 
respect at all. 


o 

o 


Press up or down on the D-Pad to mark an option. 

Press START to select that option. If the option setting is either 
ON or OFF, START will toggle between the two. If the option is a 
subscreen, START will display the subscreen. 


SAVE GAME 

Saves your current game state including Respect Points, so that 
you can restore them later even after you have turned the power 
off on your Sega CD. You can save up to 10 Slam City games, 
provided there is enough unused backup RAM available on your 
Sega CD. 


NOTE: You can free up backup RAM with the Delete Backup 
Ram File option. 


To save a game you must first give it a unique name. On the 
Save Game subscreen: 


o 

o 


Use the D-Pad to highlight a letter in the grid. 

Press the A Button to set that letter in the name line. Continue 
using the D-Pad and Button A to complete the name. 








Press the B Button if you want to change the name. Each press 
deletes the last letter in the name. 

Press the C Button when the name is complete. To confirm that 
you want to save, when prompted press the A Button for YES or 
the B Button for NO. 

Press the Start button to cancel the Save Game option if you 
decide not to save the current game. 

NOTE: The Sega CD's backup RAM must be formatted before 
you can save games to it. See your Sega CD manual for 
instructions. 

RESTORE GAME 

Restores a game you have previously saved. On the Restore Game 
subscreen: 

Press up or down on the D-Pad to mark the game that you want 
to restore. 

Press the A Button to restore the marked game. If you decide not 
to restore a game, you can press the C Button to exit. 

From the main options screen, select EXIT to resume the game 
you have restored. 

DELETE GAME 

Removes previously saved Slam City games. You can save only 10 
Slam City games. Use this option to remove one or more 
previously saved games to allow new games to be saved. 

Note: Deleting a saved Slam City game does not free up any 
backup RAM. To make more backup RAM available, use the 
Delete Backup RAM File option. 


DELETE BACKUP RAAA FILE 

Removes files from Backup RAM to free up memory. You can 
delete the saved game files from other games, as well as Slam 
City’s save game file. 

IMPORTANT: The ten Slam City saved games are stored in 
backup RAM in one file named "SLAMCITYSAV." If you delete 
this file, you will delete all ten of your Slam City saved games. 
Similarly, Slam City's high scores are stored in the file 
"SLAMCITYHGFI." If you delete this file, you will lose any high 
score information you have accumulated. 

HIGH SCORE LIST 

Displays the High Score subscreen. The top ten respected players 
can place their names on the High Score List. You can check out 
where you rate by using this option. 

STATISTICS 

Displays the Statistics subscreen. You can keep track of your 
performance against your opponents by using this option. 

MUSIC 

Toggles the background music ON or OFF by pressing the 
START button. 

TRAINING MODE 

Toggles the Training Mode ON or OFF by pressing the START 
button. With the Training Mode ON, the word "BREAK" will 
appear at either side of the screen indicating when a slam dunk 
break opportunity is available against an opponent, and which 
direction you need to break. You can use this mode to learn the 
weaknesses of each opponent. 

NOTE: When Training Mode is ON, you don't earn any Respect 
points. 








THE CAST OF CHARACTERS 


BUCKETS MODE 

Toggles the Buckets Mode ON or OFF by pressing the START 
button, When Buckets Mode is ON, after the player on offense 
scores a basket, that player retains possession of the ball. When 
Buckets Mode is OFF, after the player on offense scores, 
possession changes to the player that was on defense. 


o 

o 

o 

o 

o 


GAME TYPE 

Changes the type of game that you are playing. Press left or 
right on the D-Pad to advance through each of the different 
game type options: 

SCORE TO 7 - The first player to score 7 points wins. 

SCORE TO 11 - The first player to score 11 points wins. 

SCORE TO 21 - The first player to score 21 points wins. 

3:00 GAME - The player with the most points at the end of 
three minutes wins. 

5:00 GAME - The player with the most points at the end of five 
minutes wins. 


NOTE: If the score is tied at the end of a timed game, the game 
goes into Sudden Death, where the winner is the first player 
to score. 

EXIT 

Select this option and press START to return to the Opening 
Sequence screen. 


11 


THE PLAYERS 

Ace 

You, the new guy in town, looking for where the 
serious hoop action is. Well, you found it. Now you 
have a lot to prove and face an uphill battle to earn 
some respect. 

Fingers 

He talks a lot of trash. He has to look good when he 
scores. Lucky for you, though, he is the easiest to beat. 
He telegraphs his breaks to the basket, and his 
weakness on D is apparent. You’re not gonna get 
a whole lot of respect by beating him. 

Juice 

She can hit anything from anywhere. Competition is 
her middle name; makin' you look bad is her game. 
Juice is tougher than she looks, but she can be beat. 
You might earn some respect here. 

Mad Dog 

He’s been known to ask for help climbing off the 
backboard after skying past you to the hoop. White 
men can jump. A quick word of caution - this guy is 
crazy. Anytime you do something good against Mad 
Dog you are gonna earn some respect. 

Smash 

He’s from the same gene pool as the big men. Hates 
humanity. Hates you. Here's another guy that likes 
living up to his name. He’s gonna be pretty hard to 
beat, but you'll earn some mean respect if you pull one 
off against this guy. 







M 













Scottie Pippen 

The real thing - not some cheap cartoon character 
that maybe on a good day sorta looks like him. There 
ain't nobody tougher. You only get a chance to play 
Mr. Pippen if you earn some real respect - at least 
1 billion points. 


THE SPECTATORS 

Brittany 

This is one hot babe. You and everyone else in Slam 
City are trying to impress her. Stand in line, Ace. 




Silky Smooth 

This guy has more bad lines than a cheap suit. His 
mission is to pick-up someone, anyone, before the 
game is over. 



Malik 

This is one hip young brotha. He's got an opinion on everything 
that happens on and off the court. 



Jeff 

He hangs out with Malik ’cause he thinks hip-hop culture is cool. 
But with that funky hat, most people think he looks like one of 
Santa’s helpers. 



Sheila 

Brittany's friend and the main object of Smooth's 
desires. 



Doha' Bill 

Where did he get that purple suit? He's a bookie who 
takes bets on anything. 


G-Man 

Always with the notebook, he keeps a close eye on 
your performance. Who is this guy anyway? 




A DIGITAL PICTURES PRODUCTION 
A U-DIRECT® INTERACTIVE FIUM 


Executive Producers 


Original Concept . 
Interactive Design 


Opening Theme Music 

Performed by . 

Produced by . 

Written by. 

Game Music . 

Composer 

Editing 

Production Design. 

Director of Photography 

Screenplay. 

Computer Programming 
Produced by . 


Directed by 


.Tom Zito 
.Tyler Johnson 
.Kevin Welsh 
.Kevin Welsh 
.Steve DeFrisco 

.Scottie Pippen 
Jellybean Benitez 
Jellybean, Ed Terry 
and Kangol 
.Neuromantic 
Productions 
John Baker 
.Kate McGowen 
Nick Goodman 
.Paul Mdlvaine 
.Don Scott 
.Steve DeFrisco 
.Gordon Wolf 
.Kevin Welsh 
.Ron Stein 


Associate Producer .Shari Little 

Computer Graphics .James Kasanin 

.Kim Tempest 

.Joshua Solomon 

Lead Tester .David Popovich 


TECHNICAL SUPPORT 

For problems or questions, contact Digital Pictures' Technical 
Support Department at (415) 345-0445. 


Package & Manual 

CAST 

Scottie Pippen 
Fingers 

Juice . 

Mad Dog 
Smash 

Ace . 


The Design Office 
of Wong & Yeo 

.Himself 

.Malcom Ian Cross 
.Dana Wilkerson 
.Keith Neubert 
.Antwann Nance 
.Keith Gibbs 

































LIMITED WARRANTY 

Digital Pictures warrants, to the original buyer only, that the media 
upon which this Program is recorded is free from defects in 
materials and workmanship under normal use and service for a 
period of 90 days from the date of purchase, any implied 
WARRANTIES ON ANY PROGRAM ARE LIMITED TO 90 DAYS. SOME STATES 
DO NOT ALLOW LIMITATIONS ON THE DURATION OF AN IMPUED 
WARRANTY, SO THIS LIMITATION MAY NOT APPLY TO YOU. 

OTHER THAN THE FOREGOING UMITED WARRANTY, DIGITAL PICTURES 
MAKES NO WARRANTY OR REPRESENTATION AND DISCLAIMS AND 
EXCLUDES ALL OTHER WARRANTIES, EXPRESS OR IMPUED, WITH RESPECT 
TO THE ENCLOSED PRODUCT INCLUDING, WITHOUT LIMITATION, 
WARRANTIES OF MERCHANTABIUTY AND FITNESS FOR A PARTICULAR 
PURPOSE, OR NON-INFRINGEMENT. IN NO EVENT WILL DIGITAL PICTURES BE 
LIABLE FOR ANY DIRECT OR INDIRECT, SPECIAL, INCIDENTAL OR 
CONSEQUENTIAL DAMAGES, INCLUDING. WITHOUT LIMITATION, LOSS OF 
DATA OR LOSS OF PROFITS OR REVENUE ARISING OUT OF USE OR 
INABILITY TO USE THE SOFTWARE, EVEN IF DIGITAL PICTURES HAS BEEN 

advised of the possibility of such damages. Some states do not 
allow the exclusion of incidental or consequential damages so the 
foregoing disclaimer may not apply to you. Digital Pictures does not 
warrant that the enclosed product or documentation will satisfy the 
requirements of your computer and/or game system or that the 
enclosed product or documentation are without defect or error or 
that the operations of the enclosed product will be uninterrupted. 


TECHNICAL SUPPORT 

For problems or questions, contact Digital Pictures' Technical 
Support Department at (415) 345-0445. 


Opening Theme Musk Produced by Jellybean Benitez for Jellybean Productions, Inc. 

Published by House Of Fun Music, Inc, (BMI) and Lost in Music, Inc. (ASCAP) (8MI) % 

Administered by Jellybean Music Publishing Group. 

Distributed by Acclaim Distribution, Inc., 71 Audrey Avenue, Oyster Bay, NY 11771. 

Slam City™ was created, produced, and published by Digital Pictures. Inc. 

© 1994 Digital Pictures, Inc. All rights reserved. 

Slam City and InstaSwitch are trademarks of Digital Pictures, Inc. 

Digichrome and U*Direct are registered trademarks of Digital Pictures, Inc. 

Sega, Sega logos, and Sega CD are trademarks of Sega Enterprises, Ltd. 


| 2 °| 



Canada *'s 1,183,276/1,082,351 Hong Kong ft 88-4302 
Germany # 2,609,826 Singapore # 88-155 U.K. # 1,535,999 
France # 1,607,029 Japan #'s 1,632,396/82-205605 (Pending) 


Made in the USA. 




Digital Pictures 



Still haven’t had enough 

Digital Pictures? 

Just fill out this card 
and drop it in the mail 
and you’ll receive a 
free video, giving you a 
Behind the Scenes look at 
how these games are made. 



















Sega and Sega CD are trademarks 
of Sega Enterprises, LTD. 

All rights reserved. 

Slam City™ was created, 
produced and published by 
Digital Pictures, Inc. 

©1994 Digital Pictures. Inc. 

All rights reserved. 

Slam City is a trademark of 
Digital Pictures, Inc DigiChrome 
and U-Direct are registered 
trademarks of Digital Pictures, 

Inc. InstaSwitch™ is a trademark 
of Digital Pictures, Inc. 

Made in the U.S.A. 

Digital Pictures, Inc. 

1825 South Grant Street 
Suite 900 

San Mateo, CA 94402 

Distributed BY 
Acclaim Distribution, Inc. 

71 Audrey Avenue 
Oyster Bay, NY 11771 

PATENTS: 

U.S. #'s 

4,442,486/4,454,594/4,462.076 

Europe # 80244 

Canada #'s 1,183,276/1,082,351 

Hong Kong # 88-4302 

Germany # 2,609,826 

Singapore # 88-155 

U.K. « 1,535,999 

France # 1,607,029 Japan #'s 

1,632,396/82-205605 (Pending)