Read Before Using Your Sega Video Game System |
EPILEPSY WARNING
A very small percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns
or backgrounds on a television screen or while playing video games may induce
an epileptic seizure in these individuals. Certain conditions may induce
undetected epileptic symptoms even in persons who have no history of prior
seizures or epilepsy. If you, or anyone in your family, has an epileptic condition,
consult your physician prior to playing. If you experience any of the following
symptoms while playing a video game - dizziness, altered vision, eye or
muscle twitches, loss of awareness, disorientation, any involuntary movement
or convulsions - IMMEDIATELY discontinue use and consult your physician
before resuming play.
PROJECTION TELEVISION WARNING
Still pictures or images may cause permanent picture-tube damage or mark the
phosphor of the CRT. Avoid repeated or extended use of video games on large
screen projected televisions.
SEGA CD VIDEO GAME USE
This CD-ROM can only be used with the Sega CD and Genesis 32X systems. Do
not attempt to play this CD-ROM in any other CD player; doing so may damage
the headphones and speakers.
This game is licensed for home play on the Sega CD with the Genesis 32X
system only. Unauthorized copying, reproduction, rental, public performance or
broadcast of this game is a violation of applicable laws.
Unless otherwise stated, the characters and events portrayed in this game
are purely fictional. Any similarity to other persons, living or dead, is
purely coincidental.
BACKUP MEMORY
The Sega CD's backup RAM must be formatted before you can save games to it.
Use the first FORMAT option in the Memory menu to format the Sega CD's
internal memory before playing the game. For more information, please see
your Sega CD User's Manual.
AUDIO CONNECTIONS FOR ORIGINAL SEGA CD MODEL
• If your Audio connection is made from the Sega CD to your television, you
must use the Mixing Cable to connect the Headphone output jack on the front
of the Genesis to the Mixing input jack on the rear of the Sega CD.
• If your Audio connection is made from the Genesis to the television (using
either the RF cable or a Video Monitor cable), do not use the Mixing Cable.
HANDLING YOUR SEGA CD 32X DISC INSTRUCTIONS
• The Sega CD 32X Disc is intended for use exclusively on the Sega CD™ and
Genesis 32X™ systems.
• Do not bend it, crush it, submerge it in liquids, smudge, or scratch its surface.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional recess during extended play, to rest yourself and
the Sega CD 32X Disc.
• KEEP YOUR SEGA CD 32X DISC CLEAN. Always hold by the edges, and keep in
its case when not in use. Clean with a lint-free, soft dry cloth - wiping in
straight lines from center to edge. Never use solvents or abrasive cleaners.
ESRB RATING
This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or to comment about the appropriateness
of the rating, please contact the ESRB at 1-800-771-3772.
SSfM
- r..: -
This official seal is your assurance that this product
meets the highest quality standards of SEGA™. Buy
games and accessories with this seal to be sure that they
are compatible with the SEGA CD™ SYSTEM combined
with GENESIS 32X™.
Digital Pictures
WELCOME TO SLAM CITY
Look. This ain’t some kind of summer camp. This
is the street. We don't play ball here just to pass
time. It's a way of life. We take our hoops seriously.
Around here, we play to win.
All right, Ace. You're the new guy. So it's not
like we're just going to give you respect. You're
to earn it.
You are gonna take on four of the toughest players Slam City has
to offer. You make a nice shot against these guys, you get some
respect. You take it to the hole strong, you get more respect. You
figure out how to really sky - and I mean some outrageous slam
dunk action - you're gonna see that respect really take off.
’Course, respect ain't all a one way street. Let one of these guys
get by you and you're gonna lose some of that respect. Let them
beat you, and we're talking sinking ship.
What does all this respect get you? A chance for a
shot at the pros, maybe a Nike shoe deal of your
own, and — oh, yeah — a chance to go one-on-one
with the man himself — Scottie Pippen!
gonna have
o
o
SETTING UP
Set up your Sega CD and Sega Genesis as described in the
documents that came with the systems. Make sure you have
your control pad plugged into port 1 (the one on the left).
Install your Genesis 32X as described in the documents that
came with the 32X. The 32X version of Night Trap will not work
without the Genesis 32X installed.
o
o
Turn on your TV or monitor, then turn on your Genesis.
The Sega CD logo screen will appear.
Open the disk tray or CD door.
Place any Slam City"* CD in the tray, label side up.
Close the tray or door.
o
If the Sega CD logo is on the screen, press Start to begin the
game. If the Control Panel is still on the screen, move the cursor
to the CD-ROM button and press button A, B or C to begin.
Slam City has so much action, it had to go on four compact
discs. You can start the game from any disc. If the disc you have
inserted does not have the opponent that you want to play,
you will be asked to insert one of the other discs.
If you know which opponent you want to play before you start,
you can put the correct disc in at the beginning. Disc 1 contains
M
I 3 |
all the action for Fingers, disc 2 has Juice, disc 3 has Mad Dog,
and disc 4 has Smash. All four discs have the action for Scottie
Pippen - but remember, you don't get to play Scottie until you
have earned at least 1 billion respect points.
BUTTON CONTROLS
THE OPENING SCREEN
While the Opening Sequence video is playing,
press left or right on the D-Pad to scroll through the
list of opponents.
Press the Start button to begin a game of one-on-one with the
opponent you have selected.
Press the C Button to go to the options screen.
I- I
On the Options Screen, press up or down on the D-Pad to select
an item from the list of options.
If the option item selected is an On/Off toggle, press left or
right on the D-Pad to toggle the setting.
If the option item selected has a subscreen, press the Start
button to bring up the subscreen.
The A, B and C Buttons have various functions depending on the
option you have selected. See page 11 for more details about the
options available.
GAMEPLAY WHEN YOU ARE ON OFFENSE
Press left or right on the D-Pad to move across the screen.
Press up or down on the D-Pad to adjust your shot strength.
Press and hold the A Button to begin your jump shot. Release
the A button to release your shot.
Press the B Button to attempt to break past your opponent.
1 = 1
GAME PLAY WHEN YOU ARE ON DEFENSE
(D-PAD)
E
Press left or right on the D-Pad to move across the screen.
Press the A Button to put your hands up to try to hinder your
opponent’s shot.
E
Press the B Button to attempt to block your opponent's shot.
Press the C Button to attempt to steal the ball from
your opponent.
GAMEPLAY FOR REBOUNDING
Press the left or right on the D-Pad to move across the screen
to intercept the ball.
Press the A Button to jump for the rebound.
OFFENSIVE STRATEGY
Your strategy? This ought to be quick. Take it to the hole. Score
more than your opponent. Got it?
All right, Ace. Here's how.
SHOOTING
Move right or left to try to get a clear shot at the
basket without your opponent getting in the way.
Press the A Button to begin your shot. Time
your release so that you let go of the A Button
when you are as close as possible to the top of
your jump, and when your opponent hasn't yet
gotten his or her hands up.
Make sure you remember to release the ball while you're still in
the air. You'll lose some serious respect if you "up and down."
Adjust the strength of your shot by pressing up or down on the
D-Pad The farther you are from the basket, the more strength
you'll need or it's Airball City. Set it too strong when you're close
to the hoop and you might as well get out the cement 'cause
we're talking brick.
SLAM DUNKS
What you gotta look for is a hole in the D. As good
as these guys are, every now and then you'll get an
opportunity to break by them and stuff one down
their throats.
If you see an opportunity to break by your opponent
to the right, press the D-Pad to the right to move all
the way to the right then press the B Button.
If you see an opportunity to break by your opponent to the
left, press the D-Pad to move all the way to the left then press
the B Button.
What you don't want to do is break in the wrong direction, or
keep pressing the B Button looking for a break opportunity.
If you telegraph moves like that, you'll get the ball stolen from
you every time.
SUPER SLAMS
Rumor has it, Ace, that you have a few tricks
up your sleeve. They say you can sky to the hoop
like no one else. If you can pull off one of these
Super Slams, respect is going to rain down from
the heavens.
If you're good and fast, and hit the break opportunities at their
sweet spot, you'll pull off a Super Slam.
The more respect you earn, the bigger the Super Slam sweet
spots will be. There may even be a few secret codes that increase
how easy they are to get, or that maybe make every one of your
slams a Super Slam. You figure it out.
DEFENSIVE STRATEGY
This is pretty basic stuff too, Ace. Stop your opponent from
scoring. Got it?
SLAM DUNKS
The basic idea on D is to keep your body right in front of your
opponent. If you leave an opening, your opponent will blow by
you so fast all you'll feel is the breeze.
STEALS
If you think you can see where your opponent is looking to break
to the hole, press the C Button to try to steal the ball. You want
to try to steal only when it looks like your opponent is trying to
break on you. Otherwise, if you keep swatting down low at the
ball, your opponent is just gonna shoot over the top of you.
SHOTS
If your opponent tries to take a shot, you better get those hands
up. The faster you react with the A Button to get a hand in his
or her face, the worse the chance the ball has of going in.
BLOCKS
If you time it just right and press the B Button at the moment
your opponent releases his shot, you just might do some
serious rejecting.
PICK YOUR GAME
There are a few important choices you have to make before
you play. All of these choices are described below in more detail
in the section "Choosing Options."
First, if you are just starting out you may want to turn the
TRAINING MODE on. With Training Mode ON, you can try to
learn the weaknesses in your opponent's defense, and their
moves to the basket when they're on offense.
You can either play for points or by time. You can choose the
kind of game you want to play by selecting GAME TYPE from the
OPTIONS screen.
Another important choice you have to make is the BUCKETS
MODE. With Buckets Mode ON, the player who scores gets to
keep the ball for another offensive drive.
Regardless of the type of game you pick, each game consists of a
series of drives to the basket, with either you or your opponent
on offense, and the other on defense. There is always a ten
second shot clock, so don't screw around. Forget to take a shot
and you've just turned over the ball.
THE GAME SCREEN
During gameplay, the game screen shows several
important items.
Your score and your opponent’s score are shown
at the bottom left and right corners of the screen.
Your shot strength meter is just above your score on the left side
of the screen.
The ten second shot clock is located just above you're opponent's
score on the right side of the screen.
If you are playing a game with a time limit instead of playing
until someone reaches a specific score, the game clock appears
on the right side of the screen above the shot clock.
Finally, in the center of the screen at the bottom are your
Respect Points.
RESPECT
This is what it's all about - respect. You earn some respect every
time you score. You gain more respect for a slam than for a shot.
You get more respect for a Super Slam than for a regular slam.
You get respect every time you win. Win big, you get even more
respect. The tougher the opponent, the more respect you'll earn
in general.
Once you consistently beat any one opponent, the more you play
that opponent the less respect you'll continue to earn.
If you're playing with Training Mode ON, you get no respect at all.
Respect is a two-way street. Let your opponent score on you and
you'll lose some respect. Lose to an easy opponent and you're
going nowhere fast.
The only way you are going to get any attention from the pros
is to earn a lot of respect. And the only way to get a shot at
Scottie Pippen is to earn at least 1 billion respect points.
o o
CHOOSING OPTIONS
From the Opening Sequence screen, press the C Button to
display the Options menu screen. To use the menu:
Press up or down on the D-Pad to mark an option.
Press START to select that option. If the option setting is either
ON or OFF, START will toggle between the two. If the option is a
subscreen, START will display the subscreen.
SAVE GAME
Saves your current game state including Respect Points, so that
you can restore them later even after you have turned the power
off on your Sega CD. You can save up to 10 Slam City games,
provided there is enough unused backup RAM available on your
Sega CD.
NOTE: You can free up backup RAM with the Delete Backup
Ram File option.
To save a game you must first give it a unique name. On the Save
Game subscreen:
o
Use the D-Pad to highlight a letter in the grid.
o
Press the A Button to set that letter in the name line. Continue
using the D-Pad and Button A to complete the name.
o
Press the B Button if you want to change the name. Each press
deletes the last letter in the name.
o
Press the C Button when the name is complete. To confirm that
you want to save, when prompted press the A Button for YES or
the B Button for NO.
o
Press the Start button to cancel the Save Game option if you
decide not to save the current game.
NOTE: The Sega CD's backup RAM must be formatted before you
can save games to it. See your Sega CD manual for instructions.
RESTORE GAME
Restores a game you have previously saved. On the Restore
Game subscreen:
Press up or down on the D-Pad to mark the game that you want
to restore.
Press the A Button to restore the marked game. If you decide not
to restore a game, you can press the C Button to exit.
From the main options screen, select EXIT to resume the game
you have restored.
DELETE GAME
Removes previously saved Slam City games. You can save only
10 Slam City games. Use this option to remove one or more
previously saved games to allow new games to be saved.
Note: Deleting a saved Slam City game does not free up any
backup RAM. To make more backup RAM available, use the
Delete Backup RAM File option.
DELETE BACKUP RAM FILE
Removes files from Backup RAM to free up memory. You can
delete the saved game files from other games, as well as Slam
City's save game file.
IMPORTANT: The ten Slam City saved games are stored in
backup RAM in one file named "SLAMCITYSAV." If you
delete this file, you will delete all ten of your Slam City saved
games. Similarly, Slam City’s high scores are stored in the file
"SLAMCITYHGH." If you delete this file, you will lose any high
score information you have accumulated.
HIGH SCORE LIST
Displays the High Score subscreen. The top ten respected players
can place their names on the High Score List. You can check out
where you rate by using this option.
STATISTICS
Displays the Statistics subscreen. You can keep track of your
performance against your opponents by using this option.
MUSIC
Toggles the background music ON or OFF by pressing the
START button.
TRAINING MODE
Toggles the Training Mode ON or OFF by pressing the START
button. With the Training Mode ON, the word "BREAK" will
appear at either side of the screen indicating when a slam dunk
break opportunity is available against an opponent, and which
direction you need to break. You can use this mode to learn the
weaknesses of each opponent.
NOTE: When Training Mode is ON, you don't earn any
Respect points.
BUCKETS MODE
Toggles the Buckets Mode ON or OFF by pressing the START
button. When Buckets Mode is ON, after the player on offense
scores a basket, that player retains possession of the ball. When
Buckets Mode is OFF, after the player on offense scores,
possession changes to the player that was on defense.
GAME TYPE
Changes the type of game that you are playing. Press left or
right on the D-Pad to advance through each of the different game
type options:
SCORE TO 7 - The first player to score 7 points wins.
SCORE TO 11 - The first player to score 11 points wins.
SCORE TO 21 - The first player to score 21 points wins.
3:00 GAME - The player with the most points at the end of three
minutes wins.
5:00 GAME - The player with the most points at the end of five
minutes wins.
9:00 GAME - The player with the most points at the end of nine
minutes wins.
NOTE: If the score is tied at the end of a timed game, the
game goes into Sudden Death, where the winner is the first player
to score.
EXIT
Select this option and press START to return to the Opening
Sequence screen.
Malik
This is one hip young brotha. He's got an opinion on
everything that happens on and off the court.
Jeff
He hangs out with Malik 'cause he thinks hip-hop
culture is cool. But with that funky hat, most people
think he looks like one of Santa’s helpers.
DRIVE ERRORS
This Digital Pictures product is a high-performance CD-ROM
application that relies on continuous and accurate operation of
your CD-ROM drive.
Surface contamination of the CD-ROM can cause slight
hesitations in gameplay. If the contamination is severe enough,
the game will pause completely and the error message "Drive
Error - Retrying" will appear.
If this happens, the game has not crashed. It may take up to ten
seconds for the CD-ROM drive to retry looking for the corcect
data. If the data cannot be read after several minutes, you may
have to remove and clean the disc before you can resume playing.
Contamination of the disc can be caused by something as
simple as finger prints on the disc surface. Dust, grime, grease,
or anything else that might impact on the ability of the CD-ROM
drive to read the data, will cause drive errors.
To avoid contamination, KEEP YOUR CD DISC CLEAN. Always
hold it by the edges, and keep in its protective holder when not in
use. Clean it with a lint-free, soft dry cloth - wiping in straight
lines from center to edge. Never use solvents or abrasive cleaners.
A DIGITAL PICTURES PRODUCTION
A U DIRECT INTERACTIVE FILM
Executive Producers
Original Concept
Interactive Design
Opening Theme Music
Performed by
Produced by .
Written by
Game Music .
Composer
Editing.
Production Design.
Director of Photography
Screenplay
Computer Programming
Produced by .
Directed by
Tom Zito
.Tyler Johnson
Kevin Welsh
Kevin Welsh
Steve DeFrisco
.Scottie Pippen
Jellybean Benitez
Jellybean, Ed Terry
and Kangol
.Neuromantic
Productions
John Baker
Kate McGowen
Nick Goodman
.Paul Mdlvaine
.Don Scott
.Steve DeFrisco
.Gordon Wolf
.Kevin Welsh
.Ron Stein
Associate Producers .Shari Little
.Jonathan Wells
Computer Graphics .James Kasanin
.Kim Tempest
.Joshua Solomon
Lead Tester .David Popovich
TECHNICAL SUPPORT
For problems or questions, contact Digital Pictures' Technical
Support Department at (415) 345-0445, 8:30 - 5:30 PST.
LIMITED WARRANTY
Digital Pictures warrants, to the original buyer only, that the
media upon which this Program is recorded is free from defects in
materials and workmanship under normal use and service for a
period of 90 days from the date of purchase, any implied
WARRANTIES ON ANY PROGRAM ARE LIMITED TO 90 DAYS. SOME
STATES DO NOT ALLOW LIMITATIONS ON THE DURATION OF AN IMPLIED
WARRANTY, SO THIS LIMITATION MAY NOT APPLY TO YOU.
OTHER THAN THE FOREGOING LIMITED WARRANTY, DIGITAL PICTURES
MAKES NO WARRANTY OR REPRESENTATION AND DISCLAIMS AND
EXCLUDES ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, WITH
RESPECT TO THE ENCLOSED PRODUCT INCLUDING, WITHOUT
LIMITATION, WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, OR NON-INFRINGEMENT. IN NO EVENT WILL
DIGITAL PICTURES BE LIABLE FOR ANY DIRECT OR INDIRECT, SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING, WITHOUT
LIMITATION, LOSS OF DATA OR LOSS OF PROFITS OR REVENUE ARISING
OUT OF USE OR INABILITY TO USE THE SOFTWARE, EVEN IF DIGITAL
PICTURES HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
Some states do not allow the exclusion of incidental or
consequential damages so the foregoing disclaimer may not apply
to you. Digital Pictures does not warrant that the enclosed
product or documentation will satisfy the requirements of your
computer and/or game system or that the enclosed product or
documentation are without defect or error or that the operations
of the enclosed product will be uninterrupted.
Package 8r Manual
CAST
Scottie Pippen
Fingers
Juice .
Mad Dog
Smash .
Ace
.The Design Office
of Wong & Yeo
.FJimself
.Malcom Ian Cross
.Dana Wilkerson
.Keith Neubert
.Antwann Nance
Keith Gibbs
Canada #’s 1,183,276/1,082,351 Hong Kong « 88-4302
Germany * 2,609,826 Singapore # 88-15S U.K. « 1,535,999
France # 1,607,029 Japan #*s 1,632,396.
Digital Pictures
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Slam City with Scottie Pippen™
was created, produced and
published by Digital Pictures, Inc.
©1994 Digital Pictures, Inc.
All rights reserved.
Slam City is a trademark of
Digital Pictures, Inc. DigiChrome and
U-Direct are registered trademarks of
Digital Pictures, Inc. InstaSwitch is a
trademark of Digital Pictures, Inc.
Sega, Genesis 32X, and Sega CD are
trademarks of Sega Enterprises, LTD.
All rights reserved.
This game is licensed for home
play on the Sega CD with the
Genesis 32X system only. Unathorized
copying, reproduction, rental, public
performance or broadcast of this game
is a violation of all applicable laws.
Digital Pictures, Inc.
1825 South Grant Street
Suite 900
San Mateo, CA 94402
Distributed By
Acclaim Distribution, Inc.
71 Audrey Avenue
Oyster Bay, NY 11771
Manufactured and printed in
the U.S.A.