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EPILEPSY WARNING 

A very small percentage of individuals may experience epileptic seizures when 
exposed to certain light patterns or flashing lights. Exposure to certain patterns 
or backgrounds on a television screen or while playing video games may induce 
an epileptic seizure in these individuals. Certain conditions may induce 
undetected epileptic symptoms even in persons who have no history of prior 
seizures or epilepsy. If you r or anyone in your family has an epileptic condition, 
consult your physician prior to playing, If you experience any of the following 
symptoms while playing a video game - dizziness, altered vision, eye or 
muscle twitches, loss of awareness, disorientation, any involuntary movement 
or convulsions - IMMEDIATELY discontinue use and consult yOUr physician 
before resuming play. 


PROJECTION TELEVISION WARNING 
Still pictures or images may cause permanent picture^tube damage or mark the 
phosphor of the CRT. Avoid repeated or extended use of video games on large 
screen projected televisions, 


SEGA CD VIDEO GAME USE 

This CD-ROM can only he used with the 5ega CD and Genesis 32X systems. Do 
not attempt to play this CD-ROM in any other CD player; doing so may damage 
the headphones and speakers. 

This game is licensed for home play on the Sega CD with the Genesis 32X 
system only. Unauthorized copying, reproduction, rental, public performance or 
broadcast of this game is a violation of applicable laws. 

Unless otherwise stated, the characters and events portrayed in this game 
are purely fictional. Any similarity to other persons, living or dead, is 
purely coincidental. 


BACKUP MEMORY 

The Sega CD's backup RAM must be formatted before you can save games to it. 
Use the first FORMAT option in the Memory menu to format the Sega CD's 
Internal memory before playing the game. For more information, please see 
your Sega CD User's Manual, 

AUDIO CONNECTIONS FOR ORIGINAL SEGA CD MODEL 

* If your Audio connection is made from the Sega CD to your television, you 
must use the Mixing Cable to connect the Headphone Output jack on the front 
of the Genesis to the Mixing input jack on the rear of the Sega CO. 

■ If your Audio connection is made from the Genesis to the television fusing 
either the RF cable or a Video Monitor cable), do not use the Mixing Cable, 

HANDLING YOUR SEGA CD 32X DISC INSTRUCTIONS 

* The Sega CD 32X Disc is intended for use exclusively on the Sega CD™ and 
Genesis 32X T,yi systems, 

* Do not bend it, crush it, submerge it in liquids, smudge, or scratch its surface. 

* Do not leave it in direct Sunlight or near a radiator or other source of heat. 

* Be sure to take an occasional recess during extended play, to rest yourself and 
the Sega CD 32X Disc, 

* KEEP YOUR SEGA CD 32X DISC CLEAN. Always hold by the edges, and keep in 
its case when not in use. Clean with a lint^free, soft dry doth - wiping in 
Straight lines from center to edge. Never use solvents or abrasive cleaners, 


ESftB RATING 

This product has been rated hy the Entertainment Software Rating Board. For 
information about the ESRR rating, or to comment about the appropriateness 
of the rating, please contact the ESRB at 1-800-771-3772, 


* 

jr <*tki**. 4 

ilSA 

"• r.;: 


This official seal is your assurance that this product 
meets the highest quality standards of SEGA™, Buy 
games and accessories with this seal to be sure that they 
ere compatible with the SEGA CD™ SYSTEM combined 
with GENESIS 32X™, 


Digital Pictures 

4 

CONTENTS 

PAGE 

a.Welcome to Siam City 

3 ■■■■■■ Setting Up 

4 -----Button Controls 

7 ...... Of f e n s i ve Strategy 

9 -Defensive Strategy 

9 --Pick Your Game 


TO .The Game Screen 














WELCOME TO SLAM CITY 



All right, Ace, You're the new guy. So it J s not 
like we're just going to give you respect. You r re 
gonna have to earn it. 


Look. This ain't some kind of summer camp, This 
is the street. We don't play ball here just to pass 
time, It's a way of life, We take our hoops seriously. 
Around here, we play to win. 


You are gonna take on four of the toughest players Slam City has 
to offer. You make a nice shot against these guys, you get some 
respect. You take it to the hole strong, you get more respect. You 
figure out how to really sky - and l mean some outrageous slam 
dunk action - you're gonna see that respect really take off. 


'Course, respect ain't all a one way street. Let one of these guys 
get by you and you're gonna lose some of that respect Let them 
beat you, and we're talking sinking ship. 



What does all this respect get you? A chance for a 
shot at the pros, maybe a Nike shoe deal of your 
own, and — oh, yeah — a chance to go one-on-one 
with the man himself — Scottie Pippen! 



SETTING UR 



Set up your Sega CD and Sega Genesis as described in the 
documents that came with the systems. Make sure you have 
your control pad plugged into port 1 (the one on the left). 


-Install your Genesis 32X as described in the documents that 

came with the 32X. The 32X version of Night Trap will not work 
without the Genesis 32X installed. 


O 

O 


Turn on your TV or monitor, then turn on your Genesis. 
The Sega CD logo screen will appear. 

Open the disk tray or CD door. 

Place any Slam City r “ CD in the tray label side up. 

Close the tray or door. 


Q-If the Sega CD logo is on the screen, press Start to begin the 

game. If the Control Panel is still on the screen, move the cursor 
to the CD-ROM button and press button A, B or C to begin. 


Slam City has so much action, it had to go on four compact 
discs. You can start the game from any disc. If the disc you have 
inserted does not have the opponent that you want to play, 
you will be asked to insert one of the other discs. 

If you know which opponent you want to play before you start, 
you can put the correct disc in at the beginning. Disc 1 contains 













all the action for Fingers, disc 2 has Juice, disc 3 has Mad Dog, 
and disc 4 has Smash. All four discs have the action for Scott ie 
Pippen - but remember, you don r t gel to play Scott ie until you 
have earned at least 1 billion respect points. 



ip- FAD} 






BUTTON CONTROLS 

THE OPENING SCREEN 

While the Opening Sequence video is playing, 
press left or right on the D-Pad to scroll through the 
list of opponents. 



Press the Start button to begin a game of one-on-one with the 
opponent you have selected. 


Press the C Button to go to the options screen. 



THE OPTIONS SCREEN 


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On the Options Screen, press up or down on the D-Pad to select 
an item from the list of options. 

If the option item selected is an On/Off toggle, press left or 
right on the D-Pad to toggle the setting. 

If the option item selected has a subscreen, press the Start 
button to bring up the subscreen. 

The A, B and C Buttons have various functions depending on the 
option you have selected. See page 11 for more details about the 
options available. 


GAMEPLAY WHEN YOU ARE ON OFFENSE 



Press left or right on the D-Pad to move across the screen. 
Press up or down on the D-Pad to adjust your shot strength. 

Press and hold the A Button to begin your jump shot. Release 
the A button to release your shot 

Press the B Button to attempt to break past your opponent. 





\ D-PAD] 

















GAME PLAY WHEN YOU ARE ON DEFENSE 




(D-PAD) 



■ Press left or right on the D-Pad to move across the screen. 

Press the A Button to put your hands up to try to hinder your 
opponent's shot. 






Press the B Button to attempt to block your opponent's shot 

Press the C Button to attempt to steal the ball from 
your opponent, 


GAME PLAY FOR REBOUNDING 




Press the left or right on the D-Pad to move across the screen 
to intercept the ball. 



■ ■ Press the A Button to jump for the rebound. 



OFFENSIVE STRATEGY 

Your strategy? This ought to be quick. Take it to the hole, Score 
more than your opponent. Got it? 

All right, Ace. Here's how, 

SHOOTING 

Move right or left to try to get a clear shot at the 
basket without your opponent getting in the way. 

Press the A Button to begin your shot. Time 
your release so that you let go of the A Button 
when you are as close as possible to the top of 
your jump, and when your opponent hasn't yet 
gotten his or her hands up, 

Make sure you remember to release the ball white you're still in 
the air. You'll lose some serious respect ff you "up and down/' 

Adjust the strength of your shot by pressing up or down on the 
0-Pad. The farther you are from the basket, the more strength 
you'll need or it's Airball City. Set it too strong when you're dose 
to the hoop and you might as well get out the cement 'cause 
we're talking brick, 

SLAM DUNKS 

What you gotta look for is a hole in the D, As good 
as these guys are, every now and then you'll get an 
opportunity to break by them and stuff one down 
their throats. 

If you see an opportunity to break by your opponent 
to the right, press the D-Pad to the right to move all 
the way to the right then press the B Button, 

If you see an opportunity to break by your opponent to the 
left, press the D-Pad to move atl the way to the left then press 

the B Button. 













What you don't want to do is break in the wrong direction, or 
keep pressing the 8 Button looking for a break opportunity, 
tf you telegraph moves like that, you'll get the ball stolen from 
you every time. 

LAMS 

Rumor has it, Ace, that you have a few tricks 
up your sleeve. They say you can sky to the hoop 
like no one else. If you can pull off one of these 
Super Slams, respect is going to rain down from 
the heavens. 


If you're good and fast, and hit the break opportunities at their 
sweet spot , you'll pull off a Super Slam. 

The more respect you earn, the bigger the Super Slam sweet 
spots will be. There may even be a few secret codes that increase 
how easy they are to get, or that maybe make every one of your 
slams a Super Slam, You figure it out. 


SUPER 



DEFENSIVE STRATEGY 

This is pretty basic stuff too, Ace. Stop your opponent from 
scoring. Got it? 

SIAM DUNKS 

The basic idea on D is to keep your body right in front of your 
opponent. If you leave an opening, your opponent will blow by 
you so fast all you'll feel is the breeze. 

STEALS 

If you think you can see where your opponent is looking to break 
to the hole, press the C Button to try to steal the ball. You want 
to try to steal only when it looks like your opponent is trying to 
break on you, Otherwise, if you keep swatting down low at the 
ball, your opponent is just gonna shoot over the top of you. 

SHOTS 

If your opponent tries to take a shot, you better get those hands 
up. The faster you react with the A Button to get a hand in his 
or her face, the worse the chance the ball has of going in. 

BLOCKS 

If you time it just right and press the B Button at the moment 
your opponent releases his shot, you just might do some 
serious rejecting. 


PICK YOUR GAME 

There are a few important choices you have to make before 
you play. All of these choices are described below in more detail 
In the section ''Choosing Options/' 

First, if you are just starting out you may want to turn the 
TRAINING MODE on. With Training Mode ON, you can try to 
learn the weaknesses in your opponent's defense, and their 
moves to the basket when they're on offense. 








You can either play for points or by time. You can choose the 
kind of game you want to pfay by selecting GAME TYPE from the 
OPTIONS screen, 

Another important choice you have to make is the BUCKETS 
MODE. With Buckets Mode ON, the player who scores gets to 
keep the ball for another offensive drive. 

Regardless of the type of game you pick, each game consists of a 
series of drives to the basket, with either you or your opponent 
on offense, andtheotheron defense. There is always a ten 
second shot clock, so don't screw around. Forget to take a shot 
and you've just turned over the ball. 


RESPECT 

This is what it's all about - respect. You earn some respect every 
time you score. You gain more respect for a slam than for a shot. 
You get more respect for a Super Slam than for a regular slam. 

You get respect every time you win. Win big, you get even more 
respect. The tougher the opponent, the more respect you'll earn 
in general. 

Once you consistently beat any one opponent, the more you play 
that opponent the less respect you'll continue to earn. 

If you're playing with Training Mode ON, you get no respect at all. 


THE GAME SCREEM 



During game play, the game screen shows several 
important items. 

Your score and your opponent's score are shown 
at the bottom left and right corners of the screen 


Your shot strength meter is just above your score on the left side 
of the screen. 


The ten second shot clock is located just above you're opponent's 
score on the right side of the screen. 

If you are playing a game with a time limit instead of playing 
until someone reaches a specific score, the game dock appears 
on the right side of the screen above the shot dock. 


Respect is a two-way street. Let your opponent score on you and 
you'll lose some respect. Lose to an easy opponent and you're 
going nowhere fast. 

The only way you are going to get any attention from the pros 
is to earn a lot of respect. And the only way to get a shot at 
Scottie Pip pen is to earn at least 1 billion respect points. 


Finally in the center of the screen at the bottom are your 
Respect Points. 









© o 


CHOOSING OPTIOMS 

From the Opening Sequence screen, press the C Button to 
display the Options menu screen. To use the menu: 

■ ■ ■■■■Press up or down on the D-Pad to mark an option. 


Press START to select that option. If the option setting is either 
ON or OFF, START will toggle between the two. If the option is a 
subscreen, START will display the subscreen. 

SAVE GAME 

Saves your current game state including Respect Points, so that 
you can restore them later even after you have turned the power 
off on your Sega CD. You can save up to 10 Slam City games, 
provided there is enough unused backup RAM available on your 
Sega CD. 

NOTE: You can free up backup RAM with the Delete Backup 
Ram File option. 


To save a game you must first give it a unique name. On the Save 
Game subscreen: 


.Use the D-Pad to highlight a letter in the grid. 

Q.Press the A Button to set that letter in the name line. Continue 

using the D-Pad and Button A to complete the name. 



Press the B Button if you want to change the name. Each press 
deletes the last letter in the name. 


^ - — press the C Button when the name is complete. To confirm that 
you want to save, when prompted press the A Button for YES or 
the B Button for NO. 



Press the Start button to cancel the Save Game option if you 
decide not to save the current game. 





NOTE: The Sega CD's backup RAM must be formatted before you 
can save games to it See your Sega CD manual for instructions. 


RESTORE GAME 


.Restores a game you have previously saved. On the Restore 


Game subscreen: 


Q.. Press up or down on the D-Pad to mark the game that you want 

to restore. 



Press the A Button to restore the marked game. If you decide not 
to restore a game, you can press the C Button to exit. 


From the main options screen, select EXIT to resume the game 
you have restored. 

DELETE GAME 

Removes previously saved Slam City games. You can save only 
10 Slam City games. Use this option to remove one or more 
previously saved games to allow new games to be saved. 

Note: Deleting a saved Siam City game does not free up any 
backup RAM. To make more backup RAM available, use the 
Delete Backup RAM File option. 

DELETE BACKUP RAM FILE 

Removes files from Backup RAM to free up memory. You can 
delete the saved game files from other games, as well as Slam 
City's save game file. 


IMPORTANT: The ten Slam City saved games are stored in 
backup RAM in one file named "SLAMCITYSAV." If you 
delete this file, you will delete all ten of your Siam City saved 
games. Similarly Slam City's high scores are stored in the file 
"5LAMCITYHGH," If you delete this file, you will lose any high 
score information you have accumulated. 










HIGH SCORE LIST 

Displays the High Score subscreen. The top ten respected players 
can place their names on the High Score List, You can check out 
where you rate by using this option, 

STATISTICS 

Displays the Statistics subscreen. You can keep track of your 
performance against your opponents by using this option. 

MUSIC 

Toggles the background music ON or OFF by pressing the 
START button, 

TRAINING MODE 

Toggles the Training Mode ON or OFF by pressing the START 
button. With the Training Mode ON, the word ''BREAK" will 
appear at either side of the screen indicating when a slam dunk 
break opportunity is available against an opponent, and which 
direction you need to break. You can use this mode to learn the 
weaknesses of each opponent, 

NOTE: When Training Mode is ON, you don't earn any 
Respect points. 

BUCKETS MODE 

Toggles the Buckets Mode ON or OFF by pressing the START 
button. When Buckets Mode is ON, after the player on offense 
scores a basket, that player retains possession of the bait. When 
Buckets Mode is OFF, after the player on offense scores, 
possession changes to the player that was on defense. 


GAME TYPE 

Changes the type of game that you are playing. Press left or 
right on the D-Pad to advance through each of the different game 
type options: 

..SCORE TO 7 - The first player to score 7 points wins, 

.SCORE TO 11 “The first player to score 11 points wins, 

■.SCORE TO 21 - The first player to score 21 points wins, 

3:00 GAME - The player with the most points at the end of three 
minutes wins. 

-5:00 GAME - The player with the most points at the end of five 

minutes wins. 

.9:00 GAME - The player with the most points at the end of nine 

minutes wins. 

NOTE: If the score is tied at the end of a timed game, the 
game goes into Sudden Death, where the winner is the first player 
to score, 

EXIT 

Select this option and press START to return to the Opening 
Sequence screen. 












THE CAST OF CHARACTERS 


THE PLATERS 


You, the new guy in town, looking for where the 
serious hoop action is. Well, you found it Now you 
have a lot to prove and face an uphill battle to earn 
some respect.. 


Fingers 

He talks a lot of trash. He has to look good when 
he scores. Lucky for you, though, he is the easiest to 
$2 beat He telegraphs his breaks to the basket, and his 
weakness on D is apparent You r re not gonna get 
a whole lot of respect by beating him. 

Juke 

She can hit anything from anywhere. Competition is 
her middle name; rnakin' you look bad is her game. 
Juice is tougher than she looks. You might earn some 
respect here. 


Mad Dog 

He's been known to ask for help dim bang off the 
backboard after skying past you to the hoop. White 
men can jump. A quick word of caution - this guy is 
crazy. Anytime you do something good against Mad 
Dog you are gonna earn some respect. 


Smash 

He r s from the same gene pool as the big men. 
Hates humanity. Hates you. Here's another guy that 
likes living up to his name. He J s gonna be pretty 
hard to beat, but you'll earn some mean respect if 
you pull one off against this guy. 


Scottie Pippen 

The real thing - not some cheap cartoon character 
that maybe on a good day sorta looks like him. There 
ain't nobody tougher. You only get a chance to play 
Mr. Pippen if you earn some real respect - at least 
1 billion points. 


THE SPECTATORS 


Brittany 

This is one hot babe. You and everyone else in Slam 
City are trying to impress her. Stand in line, Ace. 


Silky Smooth 

This guy has more bad lines than a cheap suit. His 
mission is to pick-up someone, anyone, before the 
game is over. 


Sheila 

Brittany's friend and the main object of Smooth's 
desires. 


It 




Doha 1 Bill 

Where did he get that purple suit? He's a bookie who 
takes bets on anything. 


G-Man 

Always with the notebook, he keeps a dose eye on 
your performance. Who is this guy anyway? 





















Malik 

This is one hip young brotha, He's got an opinion on 
everything that happens on and off the court. 



Jeff 

He hangs out with Malik 'cause he thinks hip-hop 
culture is cool. But with that funky hat, most people 
think he looks like one of Santa's helpers. 




DRIVE ERRORS 

This Digital Pictures product is a high-performance CD-ROM 
application that relies on continuous and accurate operation of 
your CD-ROM drive. 

Surface contamination of the CD-ROM can cause slight 
hesitations in game play, if the contamination is severe enough, 
the game wilt pause completely and the error message "Drive 
Error - Retrying" will appear. 

If this happens, the game has not crashed. It may take up to ten 
seconds for the CD-ROM drive to retry looking for the correct 
data. If the data cannot be read after several minutes, you may 
have to remove and clean the disc before you can resume playing. 

Contamination of the disc can be caused by something as 
simple as finger prints on the disc surface. Dust, grime, grease, 
or anything else that might impact on the ability of the CD-ROM 
drive to read the data, will -cause drive errors, 

To avoid contamination, KEEP YOUR CD DISC CLEAN. Always 
hold it by the edges, and keep in its protective holder when not in 
use. Clean it with a lint-free, soft dry doth - wiping in straight 
lines from center to edge. Never use solvents or abrasive cleaners, 













A DIGITAL PICTURES PRODUCTION 
A U-DIREtT® INTERACTIVE FILM 

Executive Producers .. ...... Tom Zito 

. .... .Tyler Johnson 

Original Concept....Kevin Welsh 

Interactive Design...Kevin Welsh 

... .Steve DeFrisco 

Opening Theme Music 

Performed by ..Scottie Pippen 

Produced by ....Jellybean Benitez 

Written by... Jellybean, Ed Terry 

and Kango! 

Game Music ... .Neuromantic 

Productions 

Composer John Baker 

Editing..... . , , .Kate McGowen 

Production Design .Nick Goodman 

Director of Photography.. Paul Mdlvaine 

Screenplay ... Don Scott 

Computer Programming ..Steve DeFrisco 

Produced by . ............... .Gordon Wolf 

.... .Kevin Welsh 

Directed by ... .Ron Stein 

Associate Producers ... .Shari Little 

.. Jonathan Wells 

Computer Graphics.. James Kasanin 

.. ... ... .Kim Tempest 

. * * * * „ * *....Joshua Solomon 

Lead Tester ....David Popovich 


Package & Manual 

CAST 

Scottie Pippen , , . 

Fingers . 

Juice .......... 

Mad Dog. 

Smash . 

Ace .. 


.The Design Office 
of Wong Si Yeo 

.Himself 

.Malcom Ian Cross 
.Dana Wilkerson 
.Keith Neubert 
.Antwann Nance 
.Keith Gibbs 


TECHNICAL SUPPORT 

For problems or questions, contact Digital Pictures' Technical 
Support Department at (415) 345-0445. 8:30 - 5:30 PST. 

LIMITED WARRANTY 

Digital Pictures warrants, to the original buyer only, that the 
media upon which this Program is recorded is free from defects in 
materials and workmanship under normal use and service for a 
period of 90 days from the date of purchase, any implied 

WARRANTIES ON ANY PROGRAM ARE LIMITED TO 90 DAYS. SOME 
STATES DO NOT ALLOW LIMITATIONS ON THE DURATION OF AN IMPLIED 
WARRANTY, SO THIS LIMITATION MAY NOT APPLY TO YOU. 

OTHER THAN THE FOREGOING LIMITED WARRANTY DIGITAL PICTURES 
MAKES NO WARRANTY OR REPRESENTATION AND DISCLAIMS AND 
EXCLUDES ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, WITH 
RESPECT TO THE ENCLOSED PRODUCT INCLUDING, WITHOUT 
LIMITATION, WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 
PARTICULAR PURPOSE, OR NON-INFRINGEMENT. IN NO EVENT WILL 
DIGITAL PICTURES RE LIABLE FOR ANY DIRECT OR INDIRECT, SPECIAL, 
INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING, WITHOUT 
LIMITATION, LOSS OF DATA OR LOSS OF PROFITS OR REVENUE ARISING 
OUT OF USE OR INABILITY TO USE THE SOFTWARE, EVEN IF DIGITAL 
PICTURES HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 
Some states do not allow the exclusion of incidental or 
consequential damages so the foregoing disclaimer may not apply 
to you, Digital Pictures does not warrant that the enclosed 
product or documentation will satisfy the requirements of your 
computer and/or game system or that the enclosed product or 
documentation are without defect or error or that the operations 
of the enclosed product will be uninterrupted. 














































Digital Pictures 



Still haven’t had enough 

Digital Pictures? 

Just fill out this card 
and drop it in the mail 
and you’ll receive a 
free video, giving you a 
Behind the Scenes look at 
how these games are made. 





i • • 





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Slam City with Scottie Pippen™ 
was created,, produced and 
published by Digital Pictures, Inc 
©1994 Digital Pictures, Inc. 

All fights reserved. 

Slam City is a trademark of 
Digital Pictures, Inc. DigiChrome and 
U-Direct are registered trademarks of 
Digital Pictures, Inc InstaSwitch is a 
trademark of Digital Pictures, Inc; 

Sega, Genesis 22X, and Sega CD are 
trademarks of Sega Enterprises, LTD, 

All rights reserved. 

This game is licensed for home 
play on the Sega CD with the 
Genesis 32X system only. Unathorized 
copying, reproduction, rental, public 
performance or broadcast of this game 
is a violation of all applicable laws. 

Digital Pictures, Inc. 

1525 South Grant Street 
Suite 900 

San Mateo, CA 94402 

Distributed By 
Acclaim Distribution, Inc. 

71 Audrey Avenue 
Oyster Bay, NY 11771 

Manufactured and printed in 
the U S A.