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^OFFICIAL 


SEAL OF 
QUALITY 


JVC Musical Industries, Inc. 


Wimm 




















WARNING 

FOR OWNERS OF PROJECTION TELEVISIONS: 

Still pictures or images may cause permanent picture-tube damage or mark the phosphor 
of the CRT. Avoid repeated or extended use of video games on large screen projection 
televisions. 


WARNING 

READ BEFORE USING YOUR SEGA VIDEO GAME SYSTEM 

A very small percentage of individuals may experience epileptic seizures when exposed to cer¬ 
tain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a televi¬ 
sion screen or while playing video games may induce an epileptic seizure in these individuals. 
Certain conditions may induce undetected epileptic symptoms even in persons who have no 
history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condi¬ 
tion, consult your physician prior to playing. If you experience any of the following symptoms 
while playing a video game—dizziness, altered vision, eye or muscle twitches, loss of aware¬ 
ness, disorientation, any involuntary movement, or convulsions—IMMEDIATELY discontinue 
use and consult your physician before resuming play. 



This official seal is your assurance 
that this product meets the highest 
quality standards of SEGA™. Buy 
games and accessories with this seal 
to be sure that they are compatible 
with the SEGA CD™ SYSTEM. 


Names of Controller Parts 4 

Game Controls Summary 5 

Using the Cursor 6 
Main Game Screen 7 
Talking to Different Characters >- 10 
The Pause Game Menu >* 11 

Helpful Hints 12 
Our Game Design Philosophy 13 




Getting Started >- 2 



rfr»***J 




/You are Guybrush Threepwood, a spindly young buccaneer 
/ wannabe who has come to the shores of Melee Island with hopes of 
someday becoming a real, live, bloodthirsty pirate—and be the first 
swabby to ever to make it all the way to the fabled Monkey Island. 


But unbeknownst to you, there have been some strange happen¬ 
ings in the area surrounding the pirate haven. Melee, and the more 
mysterious Monkey Island. As you venture into this whirlwind of 
mystery, you’ll find that things are not always as they appear, that 
even bloodthirsty pirates can be scared, and that there’s more to 
being a pirate than swinging a sword and drinking Grog. 


1. A Genesis Controller should be plugged into the “Control 1 
port on your Sega Genesis. 


2. Make sure that there is no game cartridge in your Sega Genesis 
System and follow all Sega CD System directions to activate 
your Sega CD System. 

3. Follow Sega CD System directions to OPEN the Sega CD drive. 
Press the RESET BUTTON and the disc tray will open. 

4. Carefully place your The Secret of Monkey Island CD game 
disc in the Sega CD System with the label-side facing up. Press 
the START BUTTON to close the tray and begin play. 


Now in order to fulfill your fantasies of high seas mayhem and mis¬ 
chief, you’ve got to prove yourself a worthy skaliwag and survive 
The Three Trials. 

Get ready for an honest to goodness swashbuckler’s challenge. 
You’ve got places to go, people to see and mysterious puzzles to 
unravel. So don’t get discouraged if you don’t solve a puzzle right 
away—nobody becomes a pirate overnight. Being a pirate takes 
guts, determination and most of all, patience. And don’t be sur¬ 
prised if you find yourself chuckling every now and then. Pirates 
have one heckuva sense of humor, you know. 


Handling Your Sega CD Disc 

• The Sega CD Disc is intended for use exclusively with the Sega 
CD System. 

• Do not bend it, crush it or submerge it in liquids. 

• Do not leave it in direct sunlight or near a radiator or other 
source of heat. 

• Be sure to take an occasional recess during extended play, to 
rest yourself and the Sega CD. 














Names of 
ontroller Parts 


tie Contrc 
ummary 


Directional 
Pad 


Start 

Button 


C BUTTON 


B BUTTON 


A BUTTON 


DIRECTIONAL PAD: 

• Position CURSOR over specific characters and items 

• Specify the direction and location of where you want your 
character to walk. 

A BUTTON: 

• Activate any COMMAND in the COMMAND INVENTORY 

• Walk through a doorway 

• Call up a COMMAND or ITEM on the SENTENCE LINE 

• Walk to point on the map 


This manual refers to the following directions: 

Directional Pad 
UP 


Directional 

Pad 

LEFT 


Directional 

Pad 

RIGHT 


B BUTTON: 

• Open a door 

• Examine an item or character 

• Call up the DIALOGUE WINDOW 

• Make a selection from your DIALOGUE WINDOW 

• Enter a number on the PASSCODE PAD 

• Enter your selections in the PAUSE GAME MENU 

C BUTTON: 

• Bypass a CUT SCENE 

START BUTTON: 

• PAUSE the game 

• Call up the PAUSE GAME MENU 


Directional Pad 
DOWN 







Use the Directional Pad UP, DOWN, LEFT or RIGHT to move the 
/' CURSOR. You will use the CURSOR to move your character, and scan 
landscapes for interesting ITEMS and characters. 


WALKING AROUND 

To walk, position the CURSOR where you want to go and press the 
A BUTTON. You will then move to that location. 


USING THE MAP 

To bring up your map, walk to the Lookout Point, past the old man, and 
down the path on the right. The map contains all the places on Melee you 
will want to explore. Use the CURSOR to identify the various points on the 
map and when you want to explore a specific location, position the CURSOR 
over that location and press the B BUTTON. 

• Hint: Before venturing off to the far reaches of the Island, 
you should gather as many items as you can while in Melee 
village—you may need them to join the circus or barter with 
the bridge troll. 



Main Game 
Screen 


The MAIN GAME SCREEN is made up of the following elements: 
/ The ANIMATION WINDOW, the ITEM INVENTORY, the COMMAND 
INVENTORY, and the SENTENCE LINE. 



I. ANIMATION WINDOW 

The ANIMATION WINDOW is where all the game action takes place— 
character movement, dialogue, specific names of characters or items. 


2. ITEM INVENTORY 

* The ITEM INVENTORY is where your ITEMS are stored (see “pick up pot” 
on page 9). Many ITEMS in the environment, and all usable ITEMS in the 
game, have names. 

♦ 

It is important that you collect as many ITEMS as you can, as you will need 
to use them to buy or barter your way out of sticky situations, and gather 
clues and other ITEMS from various characters. The more ITEMS you have 
in your ITEM INVENTORY, the better off you are in making it through to the 
next Trial. 





COMMANDS are action words or phrases you will use to program your 
character. All COMMANDS are located in the COMMAND INVENTORY. 



BUILDING SENTENCES 

Here are some basic guidelines to help you construct a variety of sentences. 


When the CURSOR touches an interesting character or useful ITEM, a 
specific COMMAND will become highlighted, alerting you to use that 
COMMAND with the character or ITEM. But remember—although a 
COMMAND is highlighted, it may not be the correct one to use with that 
ITEM. Don’t hesitate to try and use other COMMANDS to make the sentence 
work for you. 


Sample Sentence l: “Open door.” 

To “Open” any door, place the CURSOR over it and you will notice that the 
COMMAND “Open” is highlighted in the COMMAND INVENTORY, and the 
SENTENCE LINE should read: “Walk to door.” Now open the door using the 
B BUTTON, then enter the room by pressing the A BUTTON. 


4. THE SENTENCE LINE 

The sentences you construct are displayed on the SENTENCE LINE. 

Use sentences to program your actions—“Open” a door, “Talk to” a 
character, “Pickup” an item. You form sentences by linking together 
COMMANDS and ITEMS. Connecting-words like “on” or “with” will be 
automatically supplied by the computer. 

If an ITEM, or character, has a name, that name will appear on the 
SENTENCE LINE when you position the CURSOR over that ITEM or charac¬ 
ter. If no name appears, you can be sure that it has no significant value 
other than as part of the background scenery. 


Sample Sentence 2: “Pick up pot.” 

Use the following procedure to pick up and store all the ITEMS you find. 

When you find the Pot, position the CURSOR over until the SENTENCE 
LINE reads: “Walk to pot.” Then select “Pick up” from the COMMAND 
INVENTORY, reposition the cursor over the Pot so the SENTENCE LINE 
reads: “Pick up pot,” and press the A BUTTON to activate that COMMAND. 
The Pot will then appear in your ITEM INVENTORY. 


Sample Sentence 3: “Give hunk of meat to deadly piranha poodles.” 

To build this sentence you must first find the hunk of meat and store it in 
your ITEM INVENTORY. Once you have the meat, select “Give” from your 
COMMAND INVENTORY. Now position the CURSOR over the hunk of meat 
in your ITEM INVENTORY and press the A BUTTON. The SENTENCE LINE 
should read: “Give hunk of meat to...” Now position the CURSOR over the 
poodles so the SENTENCE LINE reads: “Give hunk of meat to deadly piranha 
poodles,” then press the A BUTTON and watch what happens. 












/ In order to solve the many mysteries that surround you, you must 
father clues and important information from the zany characters that 


inhabit Melee Island. Some are friendly, others will deceive you. Be careful 


who you trust. And remember, sometimes you can talk with someone at one 


point in the game, and then return to him/her later on to gather new informa¬ 


tion. 



DIALOGUE WINDOWS 

To talk with a character, position the 
CURSOR on him/her and press the B BUTTON 
to call up the DIALOGUE WINDOWS. 

The DIALOGUE WINDOWS are where your 
conversations take place. Here you’ll find 
your DIALOGUE BANK, and the dialogue of 
each character. 


DIALOGUE BANK 

To talk to a character, use the CURSOR to highlight a phrase from your 
DIALOGUE BANK and press the B BUTTON. That phrase will then appear in 
your DIALOGUE WINDOW and the character you are speaking with will give 
you his/her reply. Of course, what you say will affect how others respond. 
And as conversations continue, you will be given new phrases to choose 
from. Don’t worry about selecting the right or wrong phrases or respons¬ 
es—select whatever you want to say, and see what happens. 




!!■ 


JEWi , f i% 


Ppilli 


mM 

^ * 


I — - 



Paused Current Passcode 


Load i 


m Play 


Give Pick up Use 
I Open Look at Push 
| Close Talk to Pull 



To access the PAUSE GAME MENU from the 
MAIN GAME SCREEN, press the START 
BUTTON. While in the PAUSE GAME MENU 
you can load a game, view your current 
passcode, and adjust the text speed in the 
DIALOGUE WINDOWS. You can return to the 
MAIN GAME SCREEN from the PAUSE GAME 
MENU by pressing the START BUTTON. 


LOAD 


The LOAD feature enables you to save a game and continue play on that 
game at a later time. To LOAD a game, position the CURSOR over “Load” 
and press the B BUTTON. You can label your loaded game by entering a 
4-digit passcode. To do this, position the CURSOR over a numeral on the 
passcode pad and press the B BUTTON to enter that selection. Once you 
have entered your passcode, you can select “OK” and save your game under 
that passcode, or select “CANCEL” to cancel your save. 


PASSCODES 

You will be given a new PASSCODE after you complete each trial. 
Everytime you complete a trial you will receive a four digit code that saves 
your progress and current inventory in the game. 


ADJUSTING THE TEXT SPEED 

To adjust the text speed in the DIALOGUE WINDOWS, position the 
CURSOR over the corresponding directional arrows and tap the B BUTTON. 


CUT SCENES’ 


CUT SCENES are short, computer-controlled animation sequences that will 
provide clues and information about the different characters and places in 
the game. To bypass a CUT SCENE, press the C BUTTON. 

























• Pick up everything you can. Odds are, at some point, all 
those strange things will serve some purpose. 


• If you get stuck and can’t figure out how to proceed, try 
looking through all the ITEMS you’ve found and think about 
how each one might be used. Also think about the places 
you’ve gone, and the people you’ve met. Chances are there 
will be a connection that will put you back on track. 


HINTS 


• There is more than one way to solve a puzzle. 

• You may need to solve another puzzle first, or find and use a 
specific ITEM to barter your way into the next level. 


NEED MORE HELP? 

CALL IVC’s 24-HOUR TIP LINE: 1-900-454-4IVC 

75C each minute. If you are under 18, be sure to get a parent’s 
permission before calling. Requires a touch-tone telephone and 
is only available in the US. Call length determined by user; average 
length is 3 minutes. Messages subject to change without notice. 


We think you’d prefer to solve the game’s mysteries by exploring and 
discovering, not by dying a thousand deaths. 

Unlike conventional adventures, you won’t find yourself accidentally 
stepping off a path, or dying because you’ve picked up a sharp ITEM. There 
are a few dangerous situations where Guybrush can die, but to anticipate 
them takes just a little common sense, not excessive paranoia. Don’t assume 
that every wrong step will result in death. Usually you’ll get another chance. 



the head every time you make a mistake. So we don’t bring the game to 
a screeching halt when you poke your nose into a place you haven’t visited 
before. We make it clear, however, when you are in a dangerous situation. 






90 DAY LIMITED WARRANTY 


JVC Musical Industries, Inc. warrants to the original purchaser of this JMI 
software product that the medium on which this computer program is 
recorded is free from defects in materials and workmanship for a period of 
ninety (90) days from the date of purchase. This JMI software program is 
sold "as is" without express or implied warranty of any hind, and JMI is not 
liable for any losses or damages of any hind resulting from the use of this 
program. JMI agrees for a period of ninety (90) days to either repair or 
replace, at its option, free of charge, any JMI software product, postage paid, 
with proof of date of purchase, at its Factory Service Center. 

This warranty is not applicable to normal wear and tear. This warranty shall 
not be applicable and shall be void if the defect in the JMI software product 
has arisen through abuse, unreasonable use, mistreatment or neglect. THIS 
WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER 
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON 
OR OBLIGATE JMI. ANY IMPLIED WARRANTIES APPLICABLE TO THIS 
SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY 
AND FITNESS FOR A PARTICULAR PURPOSE ARE LIMITED TO THE 
NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL JMI BE 
LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL 
DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF 
THIS JMI SOFTWARE PRODUCT. 

Some states do not allow limitations as to how long an implied warranty 
lasts and/or exclusions or limited or incidental or consequential damages so 
the above limitations and/or exclusions of liability may not apply to you. 

This warranty gives you specific rights, and you may also have other rights 
which may vary from state to state. 


JVC Musical Industries, Inc., 
3800 Barham Boulevard, Suite 305 
Los Angeles, CA 90068 
(213) 878-0101 





Patents: U.S. Nos. 4,442,486/4,454,594/4,462,076/4.026.555; Europe No. 80244; Canada No. 1,183,276/ 
1.082,351; Hong Kong No. 88-4302; Germany No. 2,609,826; Singapore No. 88-155; U.K. No. 1,535,999; 
France No. 1,607,029; Japan No. 1,632,396/82-205605 (Pending) 










Licensed by Sega Enterprises, Ltd. 
for play on the SEGA CD™ System, 


JVC Musical Industries, Inc. 

3800 Barham Boulevard, Suite 305 
Los Angeles, CA 90068 
{213) 878-0101 


SEGA and SEGA CD are trademarks 
of Sega Enterprises, Ltd. 

Ah rights reserved. 


The Secret of Monkey Island ® and ©1990 
LucasArts Entertainment Company. All 
Rights Reserved. Used Under Authorization, 
Lucasfilm Games is a registered trademark 
of Lucasfilm Ltd. LucasArts is a trademark 
of LucasArts Entertainment Company. 


Printed in the USA