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HANDLING YOUR SEGA CD DISC 

• The Sega CD Disc is intended for use exclusively with the Sng.i Cl > IM Syulnin. 

• Do not bend it, crush it, or submerge it in liquids. 

• Do not leave it in direct sunlight or near a radiator or other source ol heal 

• Be sure to take an occasional recess during extended play, to rest youiuoll.m<I 
the Sega CD disc. 

• KEEP YOUR SEGA CD DISC CLEAN. Always hold by the edges, and keep in 
its case when not in use. Clean with a lint-free, soft dry cloth — wiping in 
straight lines from center to edge. Never use solvents or abrasive cleaners. 

WARNING: READ BEFORE USING YOUR 
SEGA VIDEO GAME SYSTEM. 

A very small percentage of individuals may experience 
epileptic seizures when exposed to certain light patterns or 

flashing lights. Exposure to certain patterns or backgrounds on 
a television screen or while playing video games may induce 
epileptic seizure in these individuals. Certain conditions may 
induce previously undetected epileptic symptoms even in 
persons who have no history of prior seizures or epilepsy II 
you, or anyone in your family, has an epileptic condition, 
consult your physician prior to playing. If you experience any 
of the following symptoms while playing a video game 
dizziness, altered vision, eye or muscle twitches, loss ol 
awareness, disorientation, any involuntary movement, m 
convulsions - IMMEDIATELY discontinue use and consull 

your physician before resuming play. 


WARNING TO OWNERS OF PROJECTION TELEVISIONS: 


STILL PICTURES OR IMAGES MAY CAUSE 
PERMANENT PICTURE-TUBE DAMAGE OR MARK THE 
PHOSPHOR OF THE CRT. AVOID REPEATED OR 
EXTENDED USE OF VIDEO GAMES ON LARGE-SCIil I N 

PROJECTION TELEVISIONS. 



This official seal is your 
assurance that this product 
meets the highest quality 
standards of SEGA™. Buy 
games and accessories with 
this seal to be sure that they 
are compatible with the 
SEGA CD™ SYSTEM, 










A) ee cl ]\Ao\ l e Help? 

Call J\Z(Z's 24-Llour TJip Line: i-900-454 
(MSA)/ 1-900-451-5JVC (Canada), 




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. 45 each minute. i| you are uncles "18, be sure to 
parents permission before colli up. 19 eg ui res a touch-tone 

telephone and is available in the LAC and Canada. Call 
length determined by user; average length is 3 minutes. 
/Messages subject to change without notice. , H < 


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1 . 

2 . 


A Genesis Controller should be plugged into the 
“Control 1” port on your Sega Genesis. 


Make sure that there is not a game cartridge in your 
Sega Genesis System and follow all Sega CD System 
directions to activate your Sega CD System. 



4. 



Follow Sega CD System directions to OPEN the 
Sega CD drive. Press the Reset Button, and the 
tray will open. 


Carefully place your Samurai Shodown CD 
disc in the Sega CD System with, the label 
facing up. Press the Start Button to close 
and begin play. 































































































































































































he end of the 18th century. The pristine order of monarchies 


change. Successive natural disasters, incurable diseases of 
unknown origin, brutal wars, and senseless massacres wrack this 
era of turmoil. An unshakable air of despair and futility 
insinuates itself into the hearts of the citizens of th 
translating its force into unending meaningless confli 
inescapable ennui. Ol course, the above has very litt 
our story We are concerned with the fates of 12 1 
each concerned with their own destinies, are trea> 
and cruel path to self-realization. Little do thes 
know that their respective journeys will inevit 


Believed to have been slain in the Tokugawa Era, 
from the netherworlds to effect his linal ends—de 


world and the discovery of a truly good tasting coffe 










































1) Score 

2) Life Meter 

3) Character Name 

4) Remaining Time 

5) Beacon of Victory 




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Select from four levels of difficulty: NORMAL is 
recommended for beginners. Press the Directional 


EASY MODE 

The simplest level. Great for mastering the 
fundamentals. 


Insert the Samurai Shodown Sega CD Disc into the Sega 
CD Player and turn on the power switch. The title sere 
will appear automatically. Press the START Button 
up the Options Menu. 


J 





NORMAL MODE 
A level of average difficulty. Good for practicing 
battle. 


HARD MODE 

The most difficult level. You’ve spent too much 
the minors. It’s time for the big leagues. 


VS MODE 


equal to the arcade setting. Practice at home 
through the arcade game with one coin! 




* 


































SELECTING CHARACTERS 


Choose one of the 11 characters with the red cursor 
and make your selection by pressing the A Button. 
With 2-player matches, follow the same procedure to 
select your character. It is possible to choose the 
same character, so chill! 


START GAME 

After selecting your desired character and stage, let 
the carnage begin! (To bypass demo screen, press the 
START Button). 


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it’s time to get full use out of your controller on this game, 
quickly as possible, master the combinations of Directional P 
and the 3-buttons (or 6-buttons) to slash, punch, 
way to the final battle with the master of the ele 
Tokisada Amakusa. 


LIGHT WEAPON ATTACK 

MEDIUM WEAPON ATTACK 
THROW (CLOSE RANGE) 


UP: JUMP 

DOWN: CROUCH 

FORWARD: WALK FORWARD 
BACK: GUARD 


DIRECTIONAL PAD CONTROLS: 


A: 

B: 

C: 


STRONG WEAPON ATTACK 
THROW (CLOSE RANGE) 


LIGHT KICK 

MEDIUM KICK 
THROW (CLOSE RANGE) 

STRONG KICK 
THROW (CLOSE RANGE) 




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Basic Moves and Attacks—3-BuU 


DIRECTIONAL PAD CONTROLS 


UP: 

DOWN: 

FOWARD: 

BACK: 

A: 



A+B: 


C: 

B+C: 


JUMP 
CROUCH 
WALK FOWARD 
GUARD 

LIGHT WEAPON ATTACK 
LIGHT PUNCH (NO WEAPON) 

MEDIUM WEAPON ATTACK 
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STRONG PUNCH (NO WEAPON) 
THROW (CLOSE RANGE) 

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THROW (CLOSE RANGE) 


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DASHES 



You can dash by rapidly pressing 
die Directional Pad twice in the 
direction you are facing. 


THE METHODS OF MAYHEM 




Each character has his or her own 
arsenal of special moves and 
attacks. 





require a weapon, so 
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THE SWORD IS THE LIFE OF THE SAMURAI! 


To survive your battles, you must master the way of the 
blade. Speed is what counts in improving your attacks and 
gaining an edge over your opponents. 


LO C KIN G SWORDS : jat 

When your character locks swords with another, press the 
Light Punch button repeatedly. 


LOSING YOUR WEAPON 

After you recover from the shame of being disarmed, get 
up and fight your way back to the sword. To pick it up, 
Press the Light Punch button. 


THE “NO PAIN, NO PAIN” SPRINT 






Stop your opponents sword attack by rushing into yoll|il§ | 
opponents chest. A great way to foil your adversaries and | 
a great topic for stories at boring parties. 






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Note: Your sword is not invincible. If you hit too 
your sword can shatter like a beer bottle. Your swofilitE 
fixed, however, at the end of the round. 




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Each match consists of two duels. The winner of these duels 
advances to the next opponent. ' 


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DETERMINING THE WINNER. 

Here’s the Scoop: 

• Lose all your power and you lose. 

• If the battle is not decided within the given time lnpf|| tlll@ 
competitor with the most life remaining wins. J|j|jSl lilff J 

• If both opponents have power and equal amountS|o|lifh||he,;:li 

match will be called a tie. JBmm MfcdW 


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A fourth round will be allowed in the case of a tie after^tal 
third round. 







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■Donus Stages appear periodically 
throughout the game. In the Bonus 
Stages, you must slash and hack at 
the straw dummies that appear for 
extra points. 




12 




























time 


points you will receive. 

• LIFE: The more lives remaining, the more bonus poi 

• TIME: Bonus points are determined by the remaining 
m 


• HITTING PERCENTAGE: Bonus points are 
following formula: Number of attacks landed 
number of attacks landed, multiplied by 200. 

You can also gain bonus points from the money th. 
comes flying out of the pockets of your opponents. 


T< 


o start 2~ 


er Competitive Play, simply press 
the Player 2 controller. A second player may also e 
during regular computer play in the same manner. 


















































xYfter defeat, the continue game count begins. Push the Start 
Button before the count reaches zero to continue play up to a 
maximum of three times. In two-player competitions, if the losing 
player elects not to continue play, the action reverts to computer play 
for the remaining player. (For 2-Player action, be sure to have a Sega .. 
Controller plugged into Control Port 2 at the front of the console.) 

| 


e ms 


Be alert for parcels of coins and food while you 
bonus points and food offers life meter points. 


As your character receives blows, his or her rage 
full rage, the character turns red and goes into a 
uncontrollable rage. Your attacks and METHODS 
will be at their deadliest during this time. But remember, 
damage you can receive at this time is more deadly as 






































From the 11 reaches of the world, the strongest and 
craftiest samurai, knights, ninjas, and tough guys are 
sucked into conflict against each other, as well as the 
abominable Yoshiro Tokisada Amakusa. The answers to 
these delectable questions lay at the tips of your fingers... 





HA-OH MARU 


Best known for his unparalleled 

swordsmanship, 


taste for cheap sake, women, 
blood. With whirlwind 
and GQ looks, Ha-Oh Maru em 
Methods of Mayhem that inclu 
cyclone and crescent moon sla 
can really stir things up. 


The Methods Of Mayhem! 
Cyclone Slash: 4* ^ ^ + Slash 


Crescent Moon Slash: ^=2/ 4* r C + Slash 


















































































The Angel-Faced Eagle Handler: 

NAKORURU 







Nature child, good friend of Mother Earth, and 
precocious teen, her constant companion is 
Mamahaha, an eagle. A graduate of the Running 
Deer Academy of Dance and Judo, she wields a 
sword named in honor ol her late father, 
Hahamama. Don’t let your guard 
down—she’s been known to give people the 
bird! 


The Methods Of Mayhem! 
Annu Mutsube: 4” \£ A + Slash 
Lela Mutsube: + Slash 


Amube Yatoro: + Slash 

Mamahaha Flight: 4 + Light Kick 

Yatoro Poku: While Flying, or 4 or ^ + Slash or Kick 

Karriui Mutsube: While Flying, Slash or Kick 

Mamahaha Call: When Disarmed, 4 ^4™ + Light Kick 


The Merciless Samurai Heart-Throb: 


UKYO TACHIBANA 


m&mm 


This snobbish master 

the Jinmuso Surgeons College. His weaponf| 
blade of narcissus, projects snowfall and swajffff 
like blasts. Ukyo has a split personality des||ij|!| 
be alone, yet hating solitude. He is a rebel ai||gt 
with, a snooty temperament. When askedj^BIpfe 

talks to himself, Ukyo replies, “Because 1 
like dealing with a better clas 

The Methods Of Mayhem! 

Snowfall Slash: 4 $£ <f—r Slash 

Swallow Swipe: (while jumping) 4”4* Yl t: T> + SI 
















































The Emperor’s Secret Servant: 


JUBEI YAGYU 





Graduate of the Yagyu Institute, and strict 
observer of Bushi, the way of the Samurai, Jubei 
has tempered his mind and body to become a 
lethal extension of the Japanese Empire! Yagyu s 
M&Ms include tsunami sabre, iron tiger dagger and 
the infamous geyser thrust. 


Sabre 


The Methods Of Mayhem! 


Tsunami Sabre: Slash 

Geyser Thrust: Jf tg + Slash 
Thrash: Slash repeatedly 


Demon King of the Continents: 


WAN F U 


No relation to “Kung’\ this monstrous looking ninja 
hurls wicked spinning Confucius thunder bombs. A 
renown military genius from the Shorinji School of 
Spleen Slicing, Wan’s on a mission to unify the 
warring regions in China. He has come to 
Japan, to search for willing peace fighters. 

And he’s prepared to wage war with 
anyone who gets in his way! 


Confucious Thunder Bomb: sp + Slash 


The Methods Of Mayhem! 


Confucious Whirlwing: 4 ? ^ + Slash 





































































































The Ninja Knight without a Cause: 

GALFORD 


With his unfailing Ninja Dog, Poppy, 
seeks to become the first Americ 
fight for truth and justice. Alth 
knows only good, his spirit is fi 
lurious fire, which makes him a 
opponent to all evil. How devas 
look at his library of Methods O 


The Methods Of Mayhem! 

Head Strike: Move near opponent and-> 4^ ^ + Kick 
Plasma Blade: + Slash 


Rush Dog: 


"h 


Slash 


Head Replica Attack: When attacked, press Strong Kick 

Rear Replica Attack: 4* + Strong Kick 

Triangle Jump: Jump at edge of screen, press Direction P 
opposite direction of the jump. 


Ninja Teleportation: 


+ Light or Medium Slash 
or Light or Medium Ki 


Machine Gun Dog: X ^ 4 - + Light Kick 
Diving Dog: ^4- + Medium Kick 








































































• ■ :• . 


«Hi 





Whirlwind Fan; 4* <f- + Slash 


The Kabuki Master: 


KYOSHIRO SENYRO 


Using his lions blade—this son of Nao I 
renowned Kabuki legend—has left 
climes of Edo to surpass his father. 
Kyoshiro can usually be found doing the 
Kabuki crunch dance, with moves cl 
resembling break dancing. When 
twirling flame, he can really burn 
adversaries. Kyoshiro is billed as 
temperamental actor with a deep 
worshippedIn other words, 
this guy 


The Methods Of Mayhem! 

Jumping Lion: ^ ^ + Kick 

Kabuki Crunch Dance: ^ ^ + Slash 

Twirling Flame: \£ 4/ ^ + Slash 

Wheel of Blood Smoke: While Jumping sp+ Strong Slas 




i 


! 




























































































The Noble Revolutionette: 

CHARLOTTE 





Sleek and sexy, Charlotte was born in France and is 
considered a saint to her mother country. Charlotte 
has single-handedly risen to save the masses horn 
the disasters and despair that victimized her 
country Her famous quote: “Let them eat steak.” 
And judging from how she uses her famous dueling 
sword, Charlotte can slice steak with the best of 
them. 


The Methods Of Mayhem! 


Splash Fount: Slash Repeatedly 


Power Gradation: 4* Vl + Slash 


TAM TAM 


The Incan Avenger: 


A kind man devoted to a cruel way o 
Tam seeks the lost Incan Parenke ston 
protects the life and welfare of his beloved village 
am Tams famous for his Paguna Dios spin ro 
and Paguna Paguna scimitar twirling. 


The Methods Of Mayhem! 

Moora Gamoora: 4/ + Slash 

Paguna Dios: + Kick 


Paguna Paguna: briefly then + Slash 
Ahow Gaboor: T \C4r + Slash 




20 





















































The Taloned Fiend 


GENAN SHIRANUI 


v Does the hunchback of Notre Dame ring a b|j|||| 

» Well, Genan is probably a long lost cousin..'phi 
; guy’s M&Ms include a potent poison cloud pul 
, and slaughter house tumble—a rolling ball witl 
claws extended, capable of shredding hapless I 
victims. King of the Magic minions, Gen|i|f| a 
member of the Doom Bwee Bway tribe, a group 
known for its bizarre sacrificial rituals (most of-which 
he incorporates into his fight plan). 


The Methods Of Mayhem! 

Poison Cloud Pull: 4/ ^ 4 + Slash 
Slaughter House Tumble: 4* ^ + Slash 


The Ninja Master of the Shadows: 

HANZO HATTORI 

i|k Expert with the Ninja Blade, Hanzo is the strongest— 

%% and most feared—of the graduates from|A|p|||ded'|( I 
Jj l IGA Institute of Ninja Arts and Psychol^^|ft^J|M|ii!| 
JmM a quest to hee the soul of his son, possessedh^ithe- 
w? sinister Shiro Tokisada Amakusa. His repertoire includes 
flying spikeballs and a ninja teleportation jip|||pSB|“now j 
you see me, now you don’t' 1 maneuver. nf JW l | 


The Methods Of Mayhem! 

Flying Spikeball: 4*^-^ + Slash 

Ninja Teleportation jig: «=§> %£ <f- + Strong Kick 

Shrike Dash: Move near opponent, then+ hick 

Triangle Jump: Jump at edge of screen, press Direction 
opposite direction of the jump. 


Ninja Shadow Replicates: 


4* ht + hight or Medium Punch 

or Light or Medium Kick m 




Slash 



Ninja Exploding Dragon: 4“ briefly, then 


























































































































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90 Day .Limitad Warranty 


| VC Musical Industries, Inc. warrants to the original purchaser of this jM1 
si 'll waic product that the medium on which this computer program is 
n■curded is free from defects in materials and workmanship for a period 
‘>1 nmcly (VQ) days from the date of purchase. This JMI software program 
is old as is” without express or implied warranty of any kind, and JMI 
i iuu liable for any losses or damages of any kind resulting from the use 
"I i his program. JMI agrees for a period of ninety (90) days to either 
icpaii ni replace, at its options, free of charge, any JMI software product, 
I" iage paid, with proof of date of purchase, at its Factory Service 

Center. 

I In warranty is not applicable to normal wear and tear. This warranty 
lull noi be applicable and shall be void if the defect in the JMI software 

pi"diii. i has arisen through abuse, unreasonable use, mistreatment or 

iit i'll i i 

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II lls V\ AUIMN I V IS IN LIEU OF ALL OTHER WARRANTIES AND NO 
dill r N I'Ll MENTATIONS OR CLAIMS OF ANY NATURE SHALL BE 


I INI 'I MiNDIU IBLIGATE JMI. ANY IMPLIED WARRANTIES 
1 11 U ABU I O 11 IIS SOFTWARE PRODUCT, INCLUDING 

\\ ML \N III m II MERCHANTABILITY AND FITNESS FORA 
L LIE l 'I \L LI IRI’OSE ARE LIMITED TO THE NINETY (90) DAY 

II I'll t| i 11) M RIBED ABOVE. IN NO EVENT WILL JMI BE LIABLE FOR 
Ml. Ml * IAI . INCIDENTAL, OR CONSEQUENTIAL DAMAGES 

LI I 'I i INi . I'ROM POSSESSION, USE OR MALFUNCTION OF THE 
JMI ■< il 1 WARE PRODUCT. 


■ni.in do not allow limitations as to how long an implied warranty 

i .i . .u hI/, it exclusions or limited or incidental or consequential damages 
.i> i In above limitations and/or exclusions of liability may not apply to 

s warranty gives you specific rights, and you may also have other 


Vl >|l 


ii"Li . which may vary from state to state. 


Patents: U.S. #’s 4,442,486/4,454,594/4,462,076; Europe # 80244; 
Canada #’s 1,183,276/1,082,351; Hong Kong # 88-4302; 
Germany # 2,609,826; Singapore # 88-155; U.K. # 1,535,999; 
France # 1,607,029; Japan # 1,632,396. 







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Europe # 80244; 


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,029; Japan # 1,632,396. 


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