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Mature Audiences 


LICENSED BY SEGA 













































































































































































































































































































































WARNING: READ BEFORE USING YOUR 
SEGA VIDEO GAME SYSTEM. 


A very small percentage of individuals may experien* < 
epileptic seizures when exposed to certain light pattern;. <" 
flashing lights. Exposure to certain patterns or background’, on 
a television screen or while playing video games may ituli i 
epileptic seizure in these individuals. Certain condition’, m 
induce previously undetected epileptic symptoms even n 
persons who have no history of prior seizures or epik i>• \ n 

you, or anyone in your family, has an epileptic condu. 

consult your physician prior to playing. If you experie. ■ 

of the following symptoms while playing a video garni- 
dizziness, altered vision, eye or muscle twitches, loo «>1 
awareness, disorientation, any involuntary movemoni 
convulsions - IMMEDIATELY discontinue use and com.iill 

your physician before resuming play. 


WARNING TO OWNERS OF PROJECTION TELEVISIONS: 


STILL PICTURES OR IMAGES MAY CAUSE 
PERMANENT PICTURE-TUBE DAMAGE OR MARK THE 
PHOSPHOR OF THE CRT. AVOID REPEATED OR 
EXTENDED USE OF VIDEO GAMES ON LARGE-SCREEN 

PROJECTION TELEVISIONS. 


Off I'CIAI. 



This official seal is your 
nnuurarien that this product 
moolii the highest quality 
standards of SEGA pM . Buy 
qatvios and accessories with 
this seal to bo sure that they 
are compatible with the 
SEGA CD™ SYSTEM. 



Death to Venum!! 


The First 5tep Towards Vengeance. 

The Control Pad: Tool of the Vengeful . 
Options: Customizing Your Vengeance . 
Came Modes: Variations on Vengeance 

The Tournament... 

The Arena of Death.o...:U... 

The Quest to Destroy Venum ...... 

Combat: Forum of Vengeance... 

The Revengers of Vengeance .. 

Barko...... 

Algos........ 

Organa...........,..... 

Talon ... 

Logan..... 


Psybart 


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Magnus 


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10 

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13 

16 

31 
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32 
34 




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Long ago and,far; away, there lies the Impossible World, a fan¬ 
tastic land of wondrous; creatures and societies. Mere, 
grotesque, quasi-human beasts live in harmony With the most 
developed of cultures. The idyllic splendor of the:Impossible 
World is without rival; 


mon of incredible 
World and populating 


Then came Venom, a dark and sinister de 
power, bent on destroying 

it with his dancing, cachllng: minions of evil.: Mis demonic 
hordes swept all before them, and cow 
World's bravest heroes. : v 

But Venum's conquest is not yet complete, and in his destructive 
frenzy he has wronged; many. 5ome of those victims—survivors 
of Venum's gruesome reign of terror—want to even the score. 
Even now they lie in wait, training for the moment when all of the 
injustices of Venum's oppression will be avenged. They call 
themselves Revengers, if they can break his evil grip, life in the 
Impossible World can move forward into broad, sunlit uplands. 


how, follow the Revengers on an incredible journey of combat 
that can only end when Venum himself lies crumpled in a 


bloody, defeated heap. Experience first-hand all of the realities 
of daily life in a fantastic realm—some glorious and enlighten¬ 
ing, some squalid and ghastly! Learn the true extent of 
Venum's tyranny and feel your hatred for his cancerous oppres¬ 
sion grow into an unyielding rage that demands VENGEANCE!!! 






































Great transgressions have been forced upon you. Although your 
maddening thirst for total and complete VENGEANCE has driven 


you to the very brink of utter insanity, contain your rage long 
enough to complete the following 




Sega CD™ System 


Control Port 1 

A Genesis Controller should be plugged into the "Control 
Fad 1" port on your Sega Genesis™. 

Make sure that there, is not a game cartridge in your 5ega 
Genesis System and follow all Sega CD System directions to 
activate your Sega CD System. 

Follow Sega CD System Directions to open the Sega CD 
drive. Press the Reset Button and the disc tray will open. 

Carefully place your REVENGERS OF VENGEANCE™ CD disc 
in the Sega CD System with the label-side facing up. Press 
START to close the tray and begih play. 


1 . 

2 . 

3 . 

4 . 


| 























































Handling Your Sega CD Disc 

WARNING: The uncontrollable fury that players may experience 
as a result of Venum's horrendous injustices may cause damage 
to your disc. Jf 

• The 5ega CD Disc is intended for use exclusively with the 
5ega CD™ System. 

• Do not bend it, crush; it or submerge it in liquids. 

• Do not leave it In direct sunlight or near a; radiator or other 
source of J^igligSSSg 

• Be sure to take an occasional recess during extended play, 
to rest yourself and the Sega disc. 


KEEP YOUR SEGA CD DISC CLEAN. Always hold by the 
edges, and-Keep in its case :when not in use. Clean .with a 
lint-free, soft dry cloth, wiping in straight lines from center to 
edge. Tlever use solvents or abrasive cleaners. 



The Control Pad is a Revenger's ultimate tool. Only when it 
is wielded with shill and ability can the dark piague of Venum 
be wiped away forever. It :is a difficult tool that can only be 
mastered through hours of intense training and practice. 

This mastery can only be attained in the heated fury of hand- 
to-hand combat with other vindictive and vengeful heroes. 


• While the following controls apply to all of the Revengers of 
Vengeance, each Revenger has certain unique moves and 
attacks, and, consequently, their own advantages and 
disadvantages in combat. These moves are detailed on 
pages 32 through 31. 































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® Players can also customize the Control Pad configuration 
(see "Options" on page 8 for more details). The following 
basic moves apply to all 10 Revengers of Vengeance: 



D-PAD DOWM 
BOTTOM A 


Crouch 


BUTTON C 


Weak Attach 




LEFT 


D-PAD LEFT...Move to the Left 


D-PAD RIGHT 
D-PAD UP 


DOWN 


START BUTTON 


D-PAD 


BUTTON C 
BUTTON B 


BUTTON A 

















































































Use this mode to set the level of game difficulty, customize the 
configuration of the Control Pad, set game time limits, and 
adjust other game elements, Options can be accessed on the 
Came Mode Selection Screen (see page 10). 

To Change Game Settings! 

• Press the D-PAD UP or DOWN to select the setting to be 

adjusted. ,:S|1I1,1 If:;" 

• Press the D-PAD jEEFT or RIGHT to adjust the chosen setting. 


Game Difficulty d 

The level of game difficulty can be adjusted to one of three 
levels: Easy, Normal, Difficult. 

Music 



can sample any of the 23 individual music tracks, from 
the game. Press the D-PAD to toggle th rough the tracks num¬ 
bered from 00 to 23, and press BUTTON A, B, or C to play the 
chosen track.: 

Control 

Players can customize the button settings on the Control Pad 
by using this option.The default Controller button settings for 

REVENGERS OF VENGEANCE are as follows: 

Strong Attack.ICC!... ... BUTTON A 

Medium Attack.l|.vBUTTON B 

Weak Attack..BUTTON C 


Press the D-PAD UP or DOWN to highlight the button to be 
changed, then press the new button desired. The new button 
configuration will be reflected on the screen. 






























Direction 

The two direction options are Normal (morn.) and Reverse 
(rev.)* In the Reverse mode, pressing the B-PAD LEFT wi 
move your Revenger of Vengeance to the right, pressing the 
D-PAD UP will cause your Revenger of Vengeance to crouch, etc. 

Time Li mi t .|ll| | j j]j|| ^ ||||j|P |s 

The number of seconds that each round of combat will last can 
be adjusted in this option. The available settings are: 10, 66, 
77, 88, and 99. in the Quest to Destroy Venum Mode, howev¬ 
er, the maximum time setting for each combat round is 77 
seconds. JK.'......*.".’.' 


Sound Effects 

The sound can 


be 


Monaural isiil 


game on non 
Vengeance always 


adjusted; to either Monaural or Stereo, 
e recommended setting for those playing thev : 
reo televisions, but true Revengers of 
choose the Stereo setting because it's cooler. 


Shadow 

The shadows cast 
locked in life and death 



evengers of Vengeance while they are 
Struggles can; be turned Oh or OFF. All 
self-respecting Revengers of Vengeance prefer to cast imposing 
shadows to frighten and; intimidate their foes, so it's inadvisable 
to turn this option OFF andTuih the confidence of your fighters. 

Exit 

Highlight this option and press START or BOTTOM A, B, or C to 
lock in your chosen settings 
























■ ■■ •• - • v•: :: : : 


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Use the D-PAD to highlight the desired section of th 
Mode Selection Screen. 

Press any button; to enter the selected game mode 


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QameIMode p^lectfon Screen 

The Game Mode Selection Screen is divided into four sections: 
The Tournament, Arena of Death, The Quest to Destroy 

Venum, and Oitiiis||!|;l;.. '..... 


To Select a Game Mode: 


section of the Game 


Take the Revenger of your choice into battle! This is a great 
way to learn the nuances of each Revenger that will help you in 
the struggle against Venum! It's also good for a knock-down, 
drag-out brawl of straight-up, bloodthirsty combat! The three 
choices in The Tournament arg 1-player mode, 2-player mode, 
and exit. 


To Choose a Revenger for The Tournament: 

* Press RIGHT or LEFT on the D-PAD to toggle through all 10 
Revengers of Vengeance on the Revenger Selection Screen. 

° Players may choose to fight the same Revenger against him 
or her self. 

® Press any button to begin the match. 











































































^|h|;|Fla|<ir|ger Selection Screen 

1-Player Mode 

This mode takes a player on an incredible journey of combat 
that ends only when Venum himself is defeated. Players may 
choose any Revenger they wish to take on this journey. 

• The chosen Revenger travels on a predetermined path of 
violence and destruction, and must defeat each challenging 



twisted alter 
Agony for the 





his or her own evil and 

’ i£Si * j i issi; ? ' fare : Mi ?■; 

efore reaching Venum on The Island of 
confrontation. 


When your Revenger is defeated, you will be 


given the 


option to continue the fight with another Revenger. 


2-Player Mode 

ilead-to-head competition is the fire in which a true Revenger 
of Vengeance forges the fiery and brutal skills that will free the 
beleaguered Impossible World from Venum's oppressive yoke, 
it's also a lot of fun to challenge your pals to three-round 
Revenger battles, and kick their butts. 

• Each player chooses a Revenger of Vengeance. 

© The winner of two of the three rounds of competition is 
supreme. 
















































































































































The Battle Status Screen (2-Player Mode Only) 



8 

8 

81 

Organs 

@ 

8 

8 

81 

Logan 

8 

8 

8 

81 Fuchida 

8 

8 

8 

81 

Sara 

8 

e 

8 

81 

Ifagnus 

8 

I 

1 ' 

:|8l 

Barks 

8 

8 

8 

81 

Oaktar 

8 

8 

8 

81 

fllgos 

8 

8 

8 

81 

Talon 

8 

8 

8 

81 Psytfart 

8 


At the end of every three- round match in the 2-Player Mode of 
The Tournament the players will be giyen the option to see the 


Battle Status Screen. This screen keeps a running tally of the 
battles betweenliiettwb 


s. It details the number of wins 
and losses of threemound contests for each 1 player with each of 
the TO Revengers, the winning percentage, and the overall 
wins, losses, and winning percentage. This screen is useful for 


settl i ng the 1 in evitable "I can take Barko and beat your butt 
nine-out-of-ten times" arguments. 

Exit 


Pressing any buttdn when exit is highlighted 
the Game Mode Selection Screen. 


return you to 



































This mode of play allows players to create and save their own 
custom-made Revengers, adjust each aspect of their fighting 
style, strengths and weaknesses, and then sit back and watch 
the carnage! The computer will control both Revengers, 
allowing them to fight, at the top of their ability; the players 
cannot control the Revengers during the battle! The four 
choices in The Arena of Death are Fight, Character Tool, 

Move Data, and Exit. Jp 

Fight JP 

This is where players can choose previously saved Revengers 
to fight against one! another. Players can save up to 8 cus¬ 
tomized Revengers. Place characters to be saved in the empty 
areas. When all 8 are filled, players must erase a previously 
saved Revenger in order to save the new Revenger. 

Ch a ra cte r Toot|!f J 1IIIS 

In this mode, new characters are created, and the attributes of 
existing characters are adjusted. 


Change Character Attributes 

Allows players to; adjust the attributes of saved 

• Choose the Revenger who is to be altered. 


Make the desired adj 


Press any button to; lock 1 in the changes. 


ustments on the Character Tool Screen. 

























Create Mew Character 



The Revenger Attribute Screen 


creen and press any button to 
Revenger's name (in English • 


persona 


ir attack 
taipelTi I 


or C Hheii finished. 






This allows you to 
from scratch! 


your own custom-made Revenger 


Choose the 
Selection Screen 

Enter youn 
Name Entry 

Adjust your Reve 
mix of your choic 


to create on the Revenger 

ioch in your choice. 

or Japanese) on the 


To Enter a Character Name on the Name Entry Screen: 


.Eater ysiir nsss Cep to 8 characters) 


The flame Entry Screen 


• (Jse the D-PAD to select the desired symbol or letter, and 
press any button to choose the selected character. 

® Up to 8 characters may be entered. 

• highlight end and press any button to lock in your choice. 

























































































































































































To Adjust Revenger Attributes: 

© Press UP or OOWH on the D-PAD to select the attribute to 
be adjusted. 


• Press LEFT or RIGHT on the D-PAD to adjust the selected 
Revenger attribute. 

• Press any button to loch in your selections. 



Saved Revengers 




Allows players to move the information of saved Revengers to 
a different area of!.'.. s . ... ..*.*.... 

Exit lAM 


Pressing any button when exit is highlighted 
the Game Mode Selection Screen. 


return you to 


Move Data 





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This mode of play allows one player to begin an epic role-play¬ 
ing quest to defeat Venum once and for all. It will take all of 
your guile and skill to overcome the many enemies and 
obstacles before you, but you must succeed or the Impossible 
World is doomed to be forever ruled by V/enum. 

In order to bring about Venum's final defeat, however, you 
must gain strength and fighting ability by challenging other 
Revengers to three-round duels. These fights will earn you 
precious gold pieces (GP) and Experience Points, which can be 
used to further develop your character. You must also collect 
several importa n t i te m s;that will help you on your quest. All 
this will take time—and there's not much! Venum is gathering 
strength with each moment, and in a year—365 days of game 
time—he will have gathered enough strength to unleash his 
hideous wrath and conquer the world! 

BEWARE: Only high-level warriors with the chance of defeating 
VenurTvwill.be able to make the journey across the sea to 
Venum's island of Agony. Be forewarned! It is rumored that 
Venum's chambers are guarded by an arch demon of incredible 
power. It is also said that while some of the Revengers of 
Vengeance have been able to make it to the Island of Agony, 
not one has been able I to defeat this guardian and confront 
Venum himself! 

To Begin a New Quest to Destroy Venum: 

• highlight the quest to destKov vemuA on the Game Menu 
5creen and press any button. 

• Use the D-PAD to highlight initial start and press any button. 

© Choose the Revenger of Vengeance that you wish to take on 
the quest on the Revenger 5election Screen (see page 9). 

• Enter your character's name on the Name Entry Screen 
(see page 14). 



























To Load a Previously Saved Quest to Destroy Venum: 

• Highlight the quest to destroy vemum on the Game Menu 
Screen and press any button. 


• Use the D-PAD to highlight load start and press any button. 



The Revenger Status Screen 


The Revenger Status Screen 


The role-playing format of The Quest to Destroy Venum ^ ^ 
requires the characters to be broken down into a detailed set 
of skill ratings so that the play may track and monitor their 
character's experience and strength. These skill ratings affect 
different aspects of the character's abilities. 


To View the Revenge 

• Your Revenger must 
(see page 22). 

© Press START and use 

• Press any button. 


Screen: 

in the City of Vengeance 

D*PAt) to highlight see status. 


. „^wxofl«:o : :• 

: ::: ::: •: 



































Experience Level (level) 

Displays the current Experience Level of the Revenger. 

• All Revengers begin the Quest to Destroy Venum at 
Experience Level 1. ; J 

• Of all the ways to increase your Revenger's shill ratings, the 
most effective is to advance in levels, 

© To increase a Revenger's Experience Level, the Revenger 
must earn enough Experience Points to be able to advance 
to the next level. 


Increases, in a 
result in increased 



s Experience Level will automatically 
Revenger shill ratings-;: 


In order to increase! a; Revenger's Experience Level, the 
Revenger must 


visit the town, Fortune Teller (see page 
29) for her to determine whether or not: the Revenger has 
ear led enough: Experience Points to advance to the next 


level (the Fortune Teller 


charge the Revenger for this 


information whether the Revenger advances to the next 
level or 

Experience Points (exp.) 

This displays the current number of Experience Points that a 

Revenger has acquired.: ! T 

• Experience Points measure the shills that a Revenger has 
acquired through combat and training. 

• The number of Experience Points required to advance to the 
next Experience Level vary with each level and each 
Revenger. Only the Fortune Teller will be able to determine 
when the Revenger has earned enough Experience Points to 
advance to the next Experience Level. 


Hit Points (h.p.) 

Displays the overall amount of damage that a Revenger is 
capable of sustaining before being hnoched out. A Revenger 
with a high number of Flit Points is also more susceptible to the 
benefits of training. 






















Offensive Power (offensive row.) 

Revengers with a high Offensive Power rating will be able to 
inflict heavy damage on their enemies. 

Defensive Power (defensive pow.) 

The higher a Revenger's Defensive Power, the less damage 
they will receive from an attaching opponent. 

Jumping Power (jumping pow.) 

Measures how high and how fast a Revenger can jump. 

Foot Speed 

Measures the Revenger's quickness and agility in combat. 


Intelligence 

Shows the strength of a Revenger's magic ability. Magical 
spells will do more harm to an enemy when cast by Revengers 
with high Intelligence shill ratings. 

Luck 

Revengers with a high Luch rating are. more. likely to land critical 
hits against their foes. 


Charisma 

A Revenger with a high Charisma rating will be well iihed and well 
treated by the townspeople in the City of Vengeance, and may 
even be offered discounts in stores, or free lodging at the Inn. 

Sta mt i n a 

A high Stamina shill rating enables a Revenger to resist stress 
build up. Stamina can be restored by spending nights at the 
Inn in town. The rooms are pricey at lOOGP per night, but the 
results are worth it. 




This rating reflects how easily a Revenger will tire as a result of 
training. Revengers with low Stress ratings will be easily tired 
or frustrated by their training regimen, and will not benefit from 
training sessions that they have paid for; a waste of valuable 
time and money (see page 27). 

















Battle Results 

After fighting a battle in The Quest to Destroy V/enum, the 
Battle Results Screen will appear and display the number of 
Life Points, Experience Points, and Gold Pieces your Revenger 
has earned. 


three-round match, 
elapsed in the 


Life Ml 

Life Points are awarded to the winner of 
based roughly on the total; amount of 
rounds that were won. 

Time 

Time Points are equal to the number of unused seconds left in 
the rounds that were fought (win or lose). TA 


Experience Points 

The sum of the total number of Time and 
during, the three-round Imatch. Acquired 
toward the earning of Experience Levels ( 

Gold Pieces Received 

The loser of the three-round match wilt 
100GP. If you win,: the amount of gold 
depending on which Revenger you defeat. 



Points earned 
ience Points go 




s receive at least 
s received varies 











The hap of the impossible World 



After leaving the city, the hap of the Impossible World will 
appear on the screen. The locations of the regional heroes are 
marked on the map by red dots; you will have to venture out to 
challenge these heroes in order to gain Experience Points and 
gold pieces so that your character may improve and prepare 
for the final showdown with Venum. 


Use the D-PAD to travel about this map. 

On this map, the top of the screen is always North. 

You may travel as far as you wish and do battle with what¬ 
ever other Revenger of Vengeance you choose. 

The farther from the Gty you travel, the more time it will 
take from your training schedule and the more days of game 
will elapse. 


Challenge other Revengers as often as you like, but each 
time you fight them they will be stronger than they were 


Organa 

Algos 

Daktar 

City of 
Vengeance 

Sara 


Logan 

Magnus 

Fuchida 

Barko 

Talon 

Psybart 

The Island 
of Agony 


before. 


• Whether you win or lose, you will gain gold pieces and 
Experience Points. 
















































The City of Vengeance 


The citizens of what was once called the City of Prosperity 
renamed their town the City of Vengeance as part of their 
pledge of eternal struggle against Venum. The spirit of this 
pledge flows through the tough and hearty population of this 
remarkable town, and should be evident wherever you go. 

The City of Vengeance contains various establishments where 
Revengers can go to improve their skills and purchase items 
that will help them on their quests. 

Remember: When traveling about the City of Vengeance, the 
top of the screen will always be north. 

The Stores of the City 

There are three stores in the town where you will be able to 
purchase items that will increase your Revenger's skill ratings. 

Abbmv/at/on Used /n Stores 


5TR ss Offensive Power 

/iTj - 5TA = Stamina ' 

CHR = Charisma 

DEF =? Defensive Power 

IMT = Intelligence 

LUCK = Luck 

JUMP = Jumping Power 

5PD = Foot Spied 

51 _ stress 

HP = Hit Points 


The Guild ' 

The Guild is where Revengers can go to take part in small 
quests that will (they hope) bring them some quick gold pieces 
and experience so that they can better continue their quest to 
destroy Venum. 


© Quests obtained through The Guild are often extremely 
difficult and dangerous, not to mention expensive. Most 
quests range between 1,000 and 2,000GP. But the rewards 
are worth it! 









































The Guild Screen 


• Be sure to visit The Guild as often as possible to see 
what quests are available. Sometimes the Guildmasters 
are particularly sympathetic to the shahy financial status 


of adventurers. 



The Pub is a nice place to go to relax and have a refreshing 
cup of coffee, or—if you're feeling rowdy—a nice cold cola. 

After a few drinks, the bartender may loosen up and you may 
learn some valuable information that will help you live life in the 
City of Vengeance or complete your quest. 


The Pub 

































































































































































House of Temporary Stems 



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The House of Temporary Items Screen 

Located to the West of the Guild, this store contains a wide 
selection of items that are useful only temporarily. 

Emporium of Death 


The Emporium ! of Death jScreen 

As the name implies, the Emporium of Death (located to 
the East of the Pub) offers an incredible variety of items, 
most of them dealing with the betterment of a character's 
fighting prowess, 































































































IT' 



Gifts of the Magi 



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l j(||g||||^ Gifts of thelMagj Screen It 11| - 

Located to the East of the Inn and stocked with an Incredible 
array of magical items and mystical potions/ the 5hop of the 
Magi has an oddball proprietor who speaks only in an unin tel I i- 
gable language of little white dots, 5ome of the" magical items 
have unknown powers and must be used to see what.-they, will 
do; it may not always be good, so beware! 


To Use a Purchased Item: 

• Your Revenger must be in the City 

• Push START and use the D-PAD to 
Press any but I on. 

• Use the D-PAD to highlight the i 
press BUTTOM A or C to use the i 
this command. Lit? 


nee. 

USE ITEM 


to be used, and 
BUTTOM B cancels 







































































































I he Inn 



Forget sosetfting? 

Stay overnight: 188 BP 


The Inn Screen 

Two major game functions can be accomplished at the Inn: 
rejuvenating character strength and saving character data. 

• The cure-all for the rigors of training and fighting Is one night's 
stay at the Inn. An overnight stay will restore a Revenger's 
strength and allow them to continue fighting and training,, ' 

It is worth the seemingly exorbitant lOOCP expense 

• Registering at the Inn will save your progress on the quest 
so that you may continue horn that point at a later time. 

Up to 8 characters can be saved in this manner. 


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The <Qym 



The Gym Screen 

At the Gym,- you can receive training that will be crucial to the 

success of your quest. 

• The two available training sessions at the Gym are a 3-day 
course for 30GP, and a one-week course at a cost of 60GP. 

• Your training schedule at the Gym can be divided; among the 
following activities, all of which will improve a different one of 
your character's skill ratings: 


Fencing... 
Invisibility ... 

....Improves Offensive Power rating 
....Improves Foot Speed rating 

Fight® 

....Improves Defensive Power rating 

Magic ... 

....Improves Luck rating 

Learning ... 

teImproves Intelligence rating 

Manners ... 

....Improves Charisma rating 

Meditation ... 

....Improves Stamina rating 




; 


























































































































































To Choose Your Schedule at the Oym: 

• Press any button to open the menu, and use the D-PAD to 
cycle through the different training regimens. 


• Leave the desired training regimen highlighted and press any 
button to open the schedule slate. This will schedule the 
desired regimen in the highlighted day of training. 

• After each day of the schedule has been filled, you will be 
ashed to confirm the training schedule; highlighting no and 
pressing any button will erase your schedule and you will be 
able to select again. 

• Increases in your Revenger's s.-dll ratings that result from 
training will vary. . 

To View Your Revenger's Status Outside the Gym: 

• Your Revenger must be in the City of Vengeance. 

• Push START and; use the D-PAD to highlight see status .. 

P-ess any button. 













The Fortune Teller 



The Fortune Teller 

The Fortune Teller Is located in the Mortheastern corner of the 
City. It is here that characters can obtain information and hints 
vital to the continuance of their quest. 

• The Fo rtu n e T e 11 e r w i 11 i n fo rrn characters of the various items 

as 

The fortunes told by the Fortune Teller are dncannily accurate, 
and her advice should be obeyed. :You must be wise, how¬ 
ever—her hints are often vague, and ib will be up to you to 
decipher them! 

The Fortune Teller will only be^ able td!gr||iyou powers if 
you have earned enough experience points. If you have, 
she will raise you to the next Experience Level, and your shill 
ratings will increase; if you haven't earned enough 
Experience Points, shell take your money anyway and you're 
out 50CP. 


© Revengers should visit the Fortune Teller periodically in order 
to receive updates as to how many days of game time are 
left until Venum returns to spread his evil wrath over the 
world. (If Venum is not conquered and defeated before the 
end of this time period, he will have gathered enough power 
to conquer the world, and no one will be able to stop him. 

At this point, the game—and all hope of a free and happy life 
in the Impossible Word—will be over.) 




























































































































































Town Hall 




Town Hat! Screen 


Located in a building labeled "Public" in the Northwest of the 
City, the Town Nail is where Revengers can go to move their 
data or change their name. : 


The Game Center 

A Revenger entering the Game 
Town Hall): will be given the option 
spinel ess, cowa rd I y verm in by 
exiting the 


Building (to the East of the 
If quitting the quest like a 
to the title screen, or 


Defeating Venum 

In order to defeat Verum ard save the Impossible World, a 
Revenger must do more than merely fight well; Venum's Island 
of Agony is surrounded by a magical barrier that prevents any 
intruders from entering. 

To enter the Island and confront Venum, a Revenger must first 
obtain the precious Disspell Magic booh. The whereabouts of 
this boohs are unhnown, but a Revenger will have the best 
chance to find it by fighting well (another Revenger may have 
it and surrender it when defeated), following the advice of the 
fortune teller, and carefully scanning the City (it may turn up 
in a shop). 


i 



Once the booh is found and used, the barrier around the Island 
of Agony will be no more. 


: : :: :::: :• 
: : :V: : /: 



































































































COM, 


MO 


yu 

V JU 


yfx 


€E 


Number of 
Rounds Won 

Revenger 

Name 


Time Remaining in 
Round 

Strength Gauge 


:r ,, ; :,^|:|llpe|Combat Screen||f jg^ 

Combat is common to each game mode in REVENGERS OF 
VENGEANCE It is important for players to understand what 
each element of the combat screen represents. All the action 
in REVENGERS OF VENGEANCE takes place in a series of three- 
round matches. In order to completely defeat an enemy, you 
must defeat them in two of the three rounds. The length of a 
round is 77 seconds. (Players may choose to make the rounds 
longer or shorter in Options. bee page 3 for more details.) 

The Strength[Gauge 

This long orange bar at the bottom 
sent 55 the power that a Revenger 


game screen repre- 

. MS bar will turn red 

with each hit a Revenger sustains. When the bar is entirely 
red, the Revenger has been defeated, sf 

Game Time 

• Time begins to run down as soon as the battle begins. 

• If time expires in the round before one of the players is totally 
defeated, the player with the least amount of power left on his 
or her Strength Gauge will be deemed the loser of the round. 

• After a match is completed, press START to continue the 
battles. If START is not pressed in the time allotted, the 
game will automatically return to The Tournament Mode 
game menu. 



















































































There are 10 Revengers from which a player can choose, hail¬ 


ing from every part of the Impossible World. Each has their 


own unique strengths, weaknesses, and fighting styles. They 
also have their own stories to tell, and their own reasons for 



taking up the arduous task of going after Venum, the devil 
king himself! jjf Jf 


Hungry Like the Wolf 

The incredible Saga of an English-Speaking 

onVengeance! 

mountains away to the east of 
of Vengeance are home to a hale 
hearty clan of man-wolves known as the 
Kaneen. Their leader is Barko, a brave and 
vicious warrior. Upon returning from a hunt 
one day, Barko found his humble cottage 
devastated and his sister gone, spirited away by Venum's 
demons. Venum's dark stain had already left its grotesque 
mark on Barko; in the first battles against Venum's armies, 
Barko's father, howlore, had been felled. 


how Barko is determined not t.c let his precious sister fall prey 
to Venum's powers, and his unstoppable rage is sure to carry 
him to a final confrontation with the fiend himself! But lurking 
in Barko's destiny is an unnerving and unpleasant surprise! 


WARNING: NO PLAYER WILL BE PERMITTED TO JOIN TME GAME 
DURING TNE SHOCKING FINAL MOMENIS OF BARKO'S BATTLE 


WITH VENUM!! 

























































Hold AWAY, TOWARD + 
BUTTON A, B, or C 


Smash Mouth ,.BUTTON C 

Slice and Dice.Repeated I 


Tap BUTTON A or B 


**>- 


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The Way of the Wolf 

BarKo's many powerful moves make him a treacherous foe. 

His strength is an inside attack during which he can unleash.a 
deadly flurry of claws that can shred any opponent. You'll thrill 
to his howls of triumph! 

Tooth Sinker..In Close, TOWARD BUTTON C 


Fire Hydrant Kick.Hold DOWN + BUTTON C 

Ankle Tear..Hold DOWN + BUTTON A 


Tail Chaser..Hold DOWN + BUTTON B 


Swift 


Deadly Dog Leg.Hold DOWN, UP + BUTTON A or B 

































































































ALGOS: Little Big Mao 

The Hill People's Ax-Wielding Dwarf King 
and the Tall Order Before Him! 

Algos and his stalwart hill People were, until 
recently, the tribe least affected by the 
scourge of Venum. It was only when their 
labyrinth home beneath the Mountains of 
Power was infiltrated by Venum's underlings, 
and their magic ring stolen, that things began 
to go awry. The Mystic Ping of the hill People 
has incredible power, and according to legend the hill People 
shall be forever safe as long as they remain the guardians of 
the Ring, how that the ring is gone, the hill People are vulnera¬ 
ble to Venum's legions, against whom they'd previously had so 
much success. 

Mow the hill Peoples' brave and diminutive; leader, Algos the 
Stout must venture out to regain the rings and put an end to 
Venum. his journey will be difficult, and not without peril! 


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DOWn, TOWARD + BUTTON B (Medi 
DOWN, TOWARD + BUTTON C (Lon 


Good Things in Small Packages 

Algos Is a versatile warrior. Swinging his deadly battle ax with 
ease and grace, he can pummel his opponents with a rare com¬ 
bination of dexterity and power, he can also attack from afar 
with punishing Rock Grenades, or roll beneath an enemy's 
attack to deliver a kill shot! You'll cheer when Algos holds his ax 
aloft over the vanquished foe! 

The Pendulum.BUTTON C 

Gut Ripper .....DOWN + BUTTON C 

Skull Splitter In Close, TOWARD + BUTTON C 

Brain Crusher In Close, TOWARD + BUTTON B 


Disembowelment Roll ....DOWN TOWARD, + BUTTON C 

Freakish Fist Frenzy.Hold AWAY, TOWARD + BUTTON A 

Rock Grenade Toss.DOWN, TOWARD + BUTTON A (Short) 
















































































ORGANA: Into the Woods 

The Defender of the Forest and Her Quest 
for Justice! 

The vast expanse of dense woods in the 
north oljShe Impossible World had always 
been a3anctuapf for flora and fauna of 
every description. Organa, the guardian of 
this prosperous oasis, once lived as one 


each of her 




, and 

balance of the forest. The 

s inva- 



forest was at one 
sion; his demon armies were more concerned with ancient 
warrior societies and martial arts dojos to the west and south. 
But when the tide turned in Venom's favor, he began his cam 
paign to corrupt and ruin all that was good, creating the sort 
o f v i I e i; sgga I o ffc h h e 'TS|elf§1 

At one moment, 

and then, with a thunder clap, Venum destroyed the forest, 
turning all of Organa's animal friends to lifeless stone. Mow 
she, as their only defender, must take on Venum and ail of 
his legions to set 






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All This and Pointy Ears Too 

Organa's loving instincts were transformed into a vicious blood- 
lust for total and complete revenge when her forest was 
destroyed. Amazing with a sword, and with the ability to draw 
upon the elemental of nature and the forest, she is one of the 
Impossible World's best hopes. 

Ghosts of Vengeance.Hold AWAY + BUTTOM A, TOWARD + 

JJblTTOM^Bj^Hf 

Screaming Fire Child ......Hold AWAY + BUTTON A, TOWARD + 

BUTTOM C 

Pummel and Split.In Close, TOWARD + BUTTOM C 

Foe Throw.In Close, TOWARD + BUTTOM B 

Coronation of Death.TOWARD, TOWARD UP + BUTTOM C 

Rain of Steel.Tap BUTTOM A Rapidly 

Calf Cutter.DOWM + BUTTOM A 

























































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TALOM: Particularly Masty Feathers 

The Story of a Mother Against Diabolic 
Demons and the Quest for her Egg! 

Talon lives nestled in the high peaks above 
the rushing waters of the Impossible World's 
river. The last of the Nawkus Clan, a 
powerful half-bird race that was decimated by 
Venum's early invasions, she now lives 
among the eagles of the cliffs. But nowhere 
is safe from Venum's foul grip. Talon returned to her nest to find 
her egg—the last hope of the continuance of the Mawkus Clan— 
gone! tier armless eagle friends could only watch helplessly as 
one of Venum's demons carried it off. Everything is at stake 
now! 5he must rescue her precious egg before it gets to 
Venum's breakfast nook! . ,# 















































I 



i Eagle Spin.UP, BUTTON C 

Wing lllll^livafl BUTTON f 
Chicken Toe.AWAY + BUTTON C 


I'm Talon, fly Me. 

Talon's ability to streak across the sky and deliver deadly blows 
gives her an edge over many opponents. Though flighty at 
times, she is a rugged fighter with many tricks up her wing. 
Lurking in her soul is the spirit of her warrior past, and she'll 
reveal her most destructive moves when you least expect it! 
her confident giggle of victory will make your pulse race! 

Claw Toss...In Close, TOWARD + BUTTON C 

Quills of Death.DOWN, DOWN AWAY, AWAY + 

BUTTON C 


Vertical Roundhouse...DOWN, DOWN TOWARD, 

TOWARD + BUTTON C 


Spread Eagle Spin 


Colonel's Extra Spicy Kick 


JUMP, AWAY, TOWARD, AWAY 
TOWARD + BUTTON A 
























































































LOG Ail: The Skye is Failing, 

The Skye Is Failing! 

Skye's Last Warrior Strikes Back! 

There weren't many places in the Impossible 
World that were more devastated than the 
City State of Skye. Tar to the north and 
home to a noble and advanced tribe of 
humans and their powerful warrior caste, 
Venum's legions struck hard at the city's 
welhbuilt defenses. The warriors of Skye were on the verge of 
turning the fide, when one of their own betrayed their secret 
defense plans to one of Venum's demons. The enemy 
breached the defenses, slaughtered all of Skye's defenders, and 
pillaged the town!! 

At the time of the sack of Skye, Logan, one of Skye's mightiest 
warriors, was away in the south seeking help from Venom's 
other enemies. But to no avail; by then, Venum's forces were 
attacking everywhere, and no help could be spared. Logan 

theicarnage and ruin wrought by 



returned home o 
the demon legions 



vengeance 



n set out to crush 


Venum and exact retribution in the name of Skye's fallen. 


But who is the mysterious, armored warrior who wields the two- 
sectioned staff with such aplomb? is it indeed Logan, last ves¬ 
tige of Skye's warrior caste, or some other mysterious force? 
The truth at the end of Logan's righteous quest will shock and 
astonish you! 























































Walk Softly and Carry a Big Stick 

Actually, Logan carries two big sticks attached in the middle by 
a section of chain. With these, he handily parries enemy 
thrusts, and then counters with crippling blows. While his 
armor can also help to fend off an enemy attack, Logan is best 
when he is on the offensive, his sticks a fiery blur, his enemy 
backing away in terror. 

Spine Toss In Close, TOWARD + BUTTOM C 

Back Breaker In Close, TOWARD + BUTTOM B 

Don't Ever Chain.BUTTOM B 

Thunder from the Skye.TOWARD, TOWARD UP + BUTTOM C 

Fire Sticks .... Hold AWAY, TOWARD, BUTTOM A 

Double Pig Sticker.UP, DOWM + BUTTOM B 

Throat 5licer ^..DOWM;+ BUTTOM C 


























































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P5YBART: Taiking the Talk, 
Walking the Walk 

One Beast's Quest for His Personal Best 

Psybart's desert lair is tucked away in the 
center of the Impossible World's most 
remote and desolate area. It is from this 
base that Psybart ventures out to find 
someone—anyone—worthy of his competi¬ 
tion. Psybart's origins are largely unknown, 
but it Is assumed that he is all that remains of an ancient 
desert culture that disappeared centuries ago, leaving but a few 
traces. The mere sight of this armor-clad beast is enough to 
frighten away most of his challengers. 

Psybart's immense size, ungainly bulk, and rhino features belie 
a gentle, sweet soul whose personal quest to meet his physical 
match is, at times, touching. It is said that Psybart never 
loses; he just runs out of time. This experience usually devas¬ 
tates him, and reduces him to a pathetic, sobbing baby. But 
when angered, Psybart ("Bart" to close friends) becomes the 
unstoppable force seeking the immovable object, and his rages 
leave a wake of rubble and destruction (not to mention bod¬ 
ies). As the age of Venum wears on, it has become increas¬ 
ingly obvious to Psybart that the only challenger capable of 
matching his might is Venum himself And so he sets out to 
see what this touted newcomer has to offer—and his quest for 
a good fight may just save all of the Impossible World from 
Venum's evils!! 













































} Doll Suplex ....In Close, TOWARD + BUT 

live of Death.Jump, DOWM + BUTTOM B 

Raging Bull ....Hold AUip BIJf 

Knee Capper.DOWM + BUTTOM B 

ide tRe Head . ..DOWN + BUTTOM C 


Large and In Charge 

Of all of the Revengers, only Psybart can dispatch a foe so 
rapidly with sheer strength alone. Though his girth is at times 
unwieldy and difficult to bring to bear, it is crippling when it 
finally connects. When he gains control of a fight, it is over 
very quickly, his enemies are tossed like rag dolls or impaled 
on his awesome fists. Its not a pretty sight After he's finished 
off yet another challenger, he'll treat you to a victory grunt and 
a pose down displaying his-rippling shoulders! 

Mot to be missed! 

Two-Fisted Uppercut.BUTTOM C 

Glad the Impaler.In Close, TOWARD + BUTTOM C 


Rag Doll Suplex 
Swan Dive of Death 


Slap Upside the Head 


































































DAKTAR: Deja Vu All Over Again 

A Wicked Witch from the West with a 
Personal Score to Settle 

ho one is sure when Daktar first came to the 
impossible World. There are legends that 
she simply materialized in a hazy mist that 
floated in from the sea. Wherever she came 
from, she is the unchallenged champion of 
the west. There is little doubt that her mas¬ 
tery of sorcery is without peer, and sne is able to defeat much 
larger and more powerful beings by staying out of their striking 
distance and dazzling them with spells of every description. 

While nearly everything about Daktar is enigmatic,: one thing is 
certain: she's.confronted Venum before...and won. It is said 
that she foresaw Venum's arrival, and that she had warned him 
not to return. 5he is determined to personally remind Venum 
of what happened the last time they met, and has vowed that 
this time he Shall die for his insolence. Pretty strong words 
to the fiend that has single-handedly torn the Impossible 
World asunder and defeated nearly all of its heroes. But Daktar 
speaks them with conviction, and has the stuff to back them 
up. Can she put V/enum in his place again? We can only pray... 
































Black Magic Woman 

Don't let Daktar's small stature and her hard-to-get evasiveness 
turn you off; when she struts her stuff, there's enough mind- 
blowing magic for all, and she's usually the one left standing. 
5he's a tough old bird (legend says she's 17,000-years-young) 
and she's come to kick butt and take names. The victory 
stance of this leggy, ancient knockout w II leave you panting! 


Hot Foot....DOWM, AWAY, BUTTOH B 
Deadly Crescent....DOWM, DOWH TOWARD, TOWARD, 

Slap of Degradation....In Close, TOWARD + BUTTOH B 

Crystal Tower....TO WARD, DOWH, AWAY + 

BUTTOH A 


Globe of Pestilence ....AWAY, DOWH, TOWARD + BUTTOH B 


I Sing the Body Electric... 


Globe of Invisibility....AWAY, DOWH, TOWARD + BUTTOH A 

BUTliHiilteiiated ly 


















































































FUCHIDA: Man on a Mission 

Incredible Skill and Bravery Facing the 
Ultimate Challenge 

In a profession that demands excellence in 
the face of incredible adversity, Fuchida had 
the amazing good luck to come of age in his 
world's most adverse and challenging time. 
The baby that was to become known as 
Fuchida was found one morning by Lo, the 
ninja master, on the training mat of his secret dojo. Lo wasn't 
sure how Fuchida got there; perhaps he was the child of poor 
peasants who could ill afford to raise him. It is also possible 
that Lo made the whole story up as a clever marketing ploy for 
his dojo. Regardless; Lo chose to raise Fuchida as his own, 
and began to school him in the ancient art of ninjitsu. 

how fully grown and well-developed, Fuchida must prove that 
he is worthy of his training. What better challenge than to fight 
against the greatest evil ever known? And so he sets out, 
seeking justice for his ravaged world. 







































































































Knowing What Cannot Be Known 

Ninjitsu. The name alone can strike terror into the heart of the 
stoutest enemy. It conjures up images of amazing feats of 
dexterity, stealth, and magic. Fuchida is well-versed in this 
forgotten art, and his mastery of it will often shock you. 

Though enemies may parry his swift knife thrusts, he will stymie 
their attack by becoming a whirlwind or a rolling ball of flame. 

Hidden Mace.Hold TOWARD + BUTTOH C 

Round Castle.DOWM + BUTTOH C 

Rolling Fireball.......Hold AWAY, TOWARD + BUTTOH C 

Sting of Justice..DOWN, DOWH TOWARD, TOWARD + 

BUTTOH C 


Electric Shuriken 


DOWH, DOWH TOWARD, TOWARD + 


B 


UTTOH B 


Lightning of the Gods..Hold DOWH, UP + BUTTOH A 

Tumbling bury.. 


Jump, DOWH + BUTTOH A 


moo 




































































35B 






no outward scars or 
hand-to-hand combat 
has the ability to put down the 

But there is an 


MAQI1U5: Who is this Mashed Man? 

Only Through Venum's Defeat Can he Return 
to His Rightful Form! 

ho Revenger is as mysterious or has as big 
a grudge against Venum as Magnus. During 
some long-ago confrontation when Venum 
was a minor demon of little consequence, 
Magnus was forever altered. But how? 

The man behind the mash seems to bear 

from the ancient feud. Adept at 
the strength of 10 men, Magnus 
most sillied challenger. 


urgency 

demands retribution, 


else remain as he is- 


immediacy in Magnus' heart that 
return td what he once was. And 


to do that, he mustlseeh paybach in Venum's very chambers or 


forever! 



































































The Strong, Silent Type 

Magnus is quietly confident in combat. Gaining strength from 
an understated Tla!" with each thrust, he commands respect 
and instills awe. he has no magical powers or complicated 
moves. He is the pure and Simple fighter, who wins with shill 
and tact, his battle sawy is without peer, and his modest 
"thumbs-down'' dismissal of beaten opponents will have you 
rooting wildly for this every man's Revenger! 

heck Buster...... In Close, TOWARD + BUTTON B 

One-hand Body Slam.In Close, TOWARD + BUTTON C 


Flying Clothesline 
Cross Check 


Atomic Elbow.. 


Heart Punch..... 





AWAY, TOWARD + BUTTOH C 


Hold AWAY, TOWARD + BUTTOM A 


.DOWM, TOWARD, UP + BUTTOM A 



iDOWM + BUTTOM B 
.DOWM + BUTTOM C 



















































































SARA: You Killed My Teacher!! 
Why?! Why?! Why!? Why!? 

Her Skills are Extraordinary, but She Faces 
a Foe of Enormous Magnitude! 

There was a time when the impossible World 
was home to incredible martial arts dojos 
filled iwitftlsenilis and students of enormous 

were extraordinary, 

and they fought tournaments to entertain 
the crazed masses of the Impossible World. Their incredible 
skills were never used in earnest—until Venum came. Among 
the first targets of his legions of demons were the flourishing 
fighting schools, whose graduates and teachers posed such a 
great threat to his dominance. 

Sari's dojo, the prestigious Kwan School, was attacked and 
overwhelmed by The demons, who defeated every member of 
the school—including the revered master. Sara, away at a 

came home to find her beloved school in ruins. 
She rushed to her master's home, but it was too late; he 
could only warn her that the victorious demon hordes would 
be back for the sufyiyors, and thep expired p in her arms. The 
only one left to carry on the Kwan School's tradition of excel¬ 
lence and pride, Sara fled to a remote seaside retreat to 
train, knowing that one day it would be she who must avenge 
this unforgivable act. If she! succeeds, she will have earned 
our everlasting gratitude. 


tournamerWl 



























































































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The QaS with the Killer Kata 

With a combination of dexterity and the powers of the ancients, 
5ara can gracefully float about her enemies and then stun 
them with forceful blows, 5pry and light on her feet, this gentle 
and learned girl has the glint of a ruthless and vicious killer in 
her eyes. You'll marvel at her lightning strikes and the smooth 
efficiency of her kata! JH)§ 



Close, TOWARD + BUTTON C 


handstand Decapitation......DOWN + 

Atomic Knee Blast.In Close, TOWARD + BUTTON B 


Fist of Flying Fire 


Reverse Overhead Kick 


Shin 5 







AWAY, DOWM, TOWARD, 


BUTTOM 


..AWAY + 


.Down 


B 



B 


* BUTTOM B 


...DOWM, DOWM AWAY, 
AWAY, BUTTOM 

miiy 




AWAY, AWAY, 

BU MW FJli 













































































































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During the course of the Quest to Destroy Venum (see page 
16), a Revenger can either buy or find Magical items that, 
when used, have different effects on game play. They will 
either positively or negatively impact the performance of the 
Revenger or his or her opponent. The following is a list of the 
Magical Items available and their effects: 


fortune Card 


HP Ring 

Magic Staff 
Red Scroll 


Randomly adds to or subtacts from the 
Revenger's Luck Rating.; 

Recharges Revenger's Strength Gauge 

fclato lllSSI' 


Turns 


Revenger's opponent invisible. 


Changes the Revenger into a different 


Red Ring 


Magi 


White Scroll 



r 


turns both the Revengehahd his or her 
opponent invisible during combat. 


Randomly adds to or subtracts from the 





Randomly switches two of the Revenge 
.values:! 



r's 


Yellow Medicine Reverses the Revenger's 15-PAD controls (UP 

wilt be DOWI1, LEFT will be RIGHT, etc.). 

Red Medicine Randomly adds to !of subtracts from any of 

the Revenger'sijtsllg vaIues. 





















































Game Design, Produced and Converted By: 

Micro net Co., Ltd. 




Manual and Package Design By: 

Mike Buchman 


Additional 

















































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'A . 



















































































































































































































































































NOW AVAILABILI IFHOM ABSOLUTE!! 



we mxr EEnEHsrmn ® 


"The U.S.S. 
Enterprise ” 
Is Yours to 
Command!” 




Rated by V.R + C, 


GA 

Appropriate for 
all audiences. 


ABSOLUTE 


TNI 


TNI 


QeneraE Audiences 


THE VIDEOGAME RATING COUNCIL, ITS RATING SYSTEM, SYMBOLS AND INDICIA ARE 
TRADEMARKS OF SEGA OF AMERICA, INC. © 1993 SEGA. SEGA AND GAME GEAR ARE 
TRADEMARKS OF SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED. 

® & © 1964 PARAMOUNT PICTURES. ALL RIGHTS RESERVED. 

STAR TREK: THE NEXT GENERATION IS A REGISTERED TRADEMARK 
OF PARAMOUNT PICTURES. ABSOLUTE ENTERTAINMENT AUTHORIZED USER. 


Absolute Entertainments smash-hit 
simulation beams onto the Sega™ 
Game Gear™! 


Captain Jean-Luc Picard™ welcomes you, 
a top-rated cadet at Starfleet Academy™, 
to the most intense training session 
youll ever experience: the Advanced 
Holodeck Tutorial! 


The Holodecks 
computer simulations 
put you at the helm of the 
Galaxy Class Starship Enterprise—all of its power 
and crew await your orders! You 11 embark on a 
series of missions assigned by your instructor, 
Captain Picard, but only you can make the life- 
or-death decisions required of a Starfleet officer! 


GAME GEAR 































































































MOW AVAILABLE FROM ABSOLUTE!! 





Re-live the ul timate STAR TREK adventure on 
your Sega™ Game Gear™! Based on the new 
STAR TREK® GENERATIONS moive from 
Paramount Pictures, BEYOND THE NEXUS 
puts you in the middle of the most crucial 
mission of the U.S.S. Enterprise™! On this 
voyage, a bizarre cosmic phenomenon brings 
together two of the famed starship's most 
honored crews! 

You'll work side- 
by-side with 
characters from 
the original STAR TREK 
SERIES and the popular syndicated hit 
STAR TREK: THE NEXT GENERATION®! 



It's an incredible adventure in the 24th century! 



TM 


Rated by V.ft.C. 


m 


Appropriate for 
all audiences. 


General Audiences 


TIYI 



THE VIDEOGAME RATING COUNCIL, ITS RATING SYSTEM, SYMBOLS AND INDICIA 
ARE TRADEMARKS OF SEGA OF AMERICA, INC. © 1993 SEGA. SEGA AND GAME 
GEAR ARE TRADMARKS OF SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED. 

STAR TREK IS A REGISTERED TRADEMARK OF PARAMOUNT PICTURES. 

ABSOLUTE ENTERTAINMENT IS AN AUTHORIZED USER. PUBLISHED BY ABSOLUTE 
ENTERTAINMENT, INC. 











































































































































































Limited 90-Day Warranty 

H)|nto Entertainment, Inc. warrants to the original retail purchaser of this video game 
>m| m lit)r program (“Program”) that the Compact Disc (“Compact Disc”) on which the 
! Vug! im is embodied will be free from defects in materials and workmanship for a period 
of nine ly (90) days from the day of purchase. If your Compact Disc becomes defective 
fluring ‘hat period, Absolute Entertainment, Inc. will replace it free of charge. 

In i(.'place a defective Compact Disc during the warranty period, mail the entire Compact 
Iproof of your purchase with the purchase date circled, a brief statement describing 
II io defect, and a large, self-addressed stamped envelope to: 

Warranty Officer 
Absolute Entertainment, Inc. 

10 Mountain view Road 
Suite 300 South 
Upper Saddle River, NJ 07458 
Tel: (201) 818-4800 

If your (Compact Disc fails after the end of the 90-day warranty period, you may return it 
11 Absolute Entertainment, Inc., at the address above along with a check or money order 
ttii " * 00, a brief statement describing the defect, and a large self-addressed stamped 
« m i jj h ■ This offer to repair or replace defective Compact Discs after the end of the 90- 
Iji warranty period may be withdrawn at any time without notice. 

V... that defective Compact Discs be packaged carefully and sent certified 

iHum receipt requested. Absolute Entertainment, Inc. will not be responsible for 
i | i, i. im | ( |( fective Compact Discs until they have been received by us at the above 

I im warn inly is limited to the Compact Discs originally supplied by Absolute 
i met I iiinnont, Inc. and is not applicable to the Program embodied on the Compact Disc. 
Thin won Hilly will not be honored if the defect has arisen through abuse, mistreatment, 
i i | mi i:i iro of the Compact Disc, neglect, or normal wear and tear. 

ml , WAI INANITY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR 
Wlil I 11 11, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF 
Ml l ii I |AI! I ABILITY OR FITNESS FOR A PARTICULAR PURPOSE, AND NO OTHER 
IN IATIVES OR CLAIMS OF ANY NATURE WILL BE BINDING ON OR 
I |( iA 11 ABSOLUTE ENTERTAINMENT, INC. IN NO EVENT WILL ABSOLUTE 
INI l RTAINMENT, INC. BE LIABLE FOR SPECIAL, INCIDENTAL, OR 
i i it|: ;| OUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR 

! I INC HON OF THIS COMPACT DISC OR PROGRAM, INCLUDING DAMAGE TO 
I '1101 'I 111Y, AND TO THE EXTENT PERMITTED UNDER THE LAW, DAMAGES FOR 
PER*;< )NAL INJURY, EVEN IF ABSOLUTE ENTERTAINMENT, INC. HAS BEEN 
I t il VIOUSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 

Mil PROGRAM IS SOLD ‘AS-IS” AND NO WARRANTIES EXPRESS OR IMPLIED, 

ini Turing warranties for merchantability or fitness or purpose, 

Will BE APPLICABLE. 

: iOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED 
WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR 
COMBI GUI NTIAL DAMAGES. SO THE ABOVE LIMITATIONS AND/OR EXCLUSION 

■ ... l A l Ion ()l I ABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES 

,< ill Mpl (:|AI 11 (!AI RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY 
I MOM ".I AH TO STATE. 


ili m . II.:; II '. I .-Id:’,486/4,454,594/4,462,076; Europe # 80244; 
i .in, kI.i IF:. I, 183,276/1,082,351; Hong Kong # 88-4302; 

< ,min.my II 2,609,826; Singapore # 88-155; U.K. # 1,535,999; 
I mnoo II 1,1)07,029; Japan # 1,632,396. 



fflnifli 


/erybody WmMm 
to Rul® ■Stto© MoetBgBS 


Prepare to lead your nation into the abyss of 
global conflict with the intense and nerve-fraying 
action of THIRD WORLD WAR™, a game of high- 
stakes international brinkmanship, economic 
power plays, and gun-boat diplomacy. As the 
leader of one of 16 nations, you must develop 
your economy and military in a bid for world 
domination among other countries bent on the 
same goal. You’ll have to adapt and alter your 
strategy based on realistic and ever-changing 
world events, and carefully plot each move on 
nearly 85 interactive scenario maps. It’s an 
international strategic challenge that isn’t for the 
weak-kneed or the faint of heart! 

• Nearly 85 interactive scenario maps! 

• Easy-access pull-down strategy menus! 

• Stereo sound and digitized animated 
sequences make for a highly realistic simulation! 

Third World War © 1994 Micronet Co. Ltd. Published by Extreme 
Entertainment Group, Inc. All Rights Reserved. 


Sy h " 1 


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, [AMI#* 


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'• 'M '•'V 'V vj®pV\'5, 
ay. 




iV.i.'iVm ‘Yi'.r 
vdsti'M,¥ 9y»' 


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BATTLETECH © & TM 1994 FASA Corporation. 

© Extreme Entertainment Group. All Rights Reserved. 
LICENSED BY SEGA ENTERPRISES, LTD. FOR PLAY 
ON THE SEGA CD™ AND SEGA™ GENESIS™ SYSTEMS 


SEGA, SEGA CD A| 

' ■ -VA ■ . -.•••/ ■ 


•1ARKS OF SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED. 

COUNCIL, ITS RATING SYSTEM, SYMBOLS 
RKS OF SEGA OF AMERICA, INC, © 1993 SEGA. 

td. Published by Extreme ETitertainmeni Group. 10 Mountainviow Road, 




Manufactured in the U.S.A