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General Audiences 


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LICENSED BY SEGA ENTERPRISES, LTD 
FOR PLAY ON THE SEGA CD™ SYSTEM. 


Appropriate for 
all audiences. 



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Epilepsy Warning 

READ BEFORE USING 
YOUR VIDEO GAME SYSTEM 

A very small percentage of individuals may experience epileptic seizures 
when exposed to certain light patterns or flashing lights. Exposure to certain 
patterns or backgrounds on a television screen or while playing video games 
may induce an epileptic seizure in these individuals. Certain conditions may 
induce undetected epileptic symptoms even in persons who have no history 
of prior seizures or epilepsy. If you, or anyone in your family, has an epilep¬ 
tic condition, consult your physician prior to playing. If you experience 
any of the following symptoms while playing a video game-—dizziness, 
altered vision, eye or muscle twitches, loss of awareness, disorientation, 
any involuntary movement, or convulsions—IMMEDIATELY discontin¬ 
ue use and consult your physician before resuming play. 

Warning to Owners of Projection Televisions: 

Still pictures or images may cause permanent picture-tube damage or mark 
the phosphor of the CRT. Avoid repeated or extended use of video games on 
large screen projection televisions. 


AcliVisioT 



This official seal is your assurance that this product meets 
the highest quality standards of SEGA™. Buy games and 
accessories with this seal to be sure that they are compatible 


with the SEGA CD™ SYSTEM. 


TABLE OF CONTENTS 


REX AND THE HEX.2 

STOP SKRIITCH’S HEX!.3 

HANDLING YOUR SEGA CD.3 

STARTING RADICAL REX.4 

RADICAL MOVES.7 

REX CHECKS.8 

PICKING UP DINO-MIGHT.9 

REX'S CREW.10 

SKRIITCH AND HIS EVIL DOINGS.11 

MAKIN' TRACKS ON DINO TURF.14 

STRATEGY HINTS.17 

CREDITS.18 


l 


















REX AND THE HEX 

For millions of years dinosaurs had cruised the 
prehistoric party-lands, doing cool dinosaur-like 
things in perfect harmony. Primordial life was 
totally kick-back-skateboardin’, groovin’, chowing 
down at all-you-can eat salad bars and just 
hangin’ out. Living in the dino-world was as awe¬ 
some as a high-speed board-jump through the 
freshest half-pipe! Way cool. 

But then one day... out of nowhere —like a side¬ 
ways board-slide... came the MAMMALS! 

At first it seemed that these mammal-types were 
just little furry nuisances that occasionally had to 
be wiped from under your feet. No sweat—skate- ■ 
boardin’ did get a little bumpier, but there was no 
major change in the lifestyles of the hip and hap¬ 
penin’. So the dinos partied on... 

Until the day Skriitch showed up. Skriitch, a 
funky-lookin’ mammal with magical powers, bust¬ 
ed out of the frozen wastes to carry out his master 
plan: to reduce all dinos to ZIP so that mammals 
could rule the earth! Not exactly a cool deal for the 
righteous reptilian race. 

Skriitch jetted through the once kickin’ lands 
using his sorcery to zap the doomed dinos with his 
horrible hex. With a wave of his hypnotic wizard 
staff, Skriitch placed most of the dinosaurs in the 
land under his nightmarish command. Brutal!... If 
Skriitch continues spreading his evil magic 
throughout the rest of the dino-lands, the prehis¬ 
toric world will be hating life! 

With dinosaurs doing Skriitch's dirty work, the 
land before time was almost out of time— but one 
young dino-dude was too hip to fall under the 
sway of Skriitch's magic. Radical Rex, the raddest, 


2 


baddest dinosaur on prehistoric pavement, keenly 
outsmarted the evil wizard’s mortal curse. 

So now Rex must take on the grim guru before 
he gets to the rest of his dinosaur buds... and most 
importantly, to his dino-darling Rexanne! Will the 
Mesozoic bad boy be able to "ex" that hex—^r lose 
his main squeeze and the entire dinosaur race to 
the sinister sorcerer Skriitch? Radical Rex—the 
dinosaur world's last hope for restoring prehistoric 
partying. 

STOP SKRIITCH'S HEX! 

Whether the result of a calculated dino-move or 
just plain luck, it’s up to Rex to defeat the power- 
hungry Skriitch—and to save Rexanne and the 
dinosaur race from extinction. You must help Rex 
thrash through dangerous prehistoric worlds to 
defeat the evil Skriitch—before it’s too late! 

HANDLING YOUR SEGA CD 

1. This Radical Rex CD is intended solely for use 
with the Sega CD System. 

2. Do not bend it, crush it or submerge it in liq¬ 
uids. 

3. Do not leave it in direct sunlight, near a radia¬ 
tor or any other source of heat. 

4. Be sure to take an occasional recess during 
extended play to rest yourself and the Sega CD. 

5. KEEP YOUR CD CLEAN. Always hold by the 
edges and keep it in its case when not in use. 
Clean with a lint-free, soft, dry cloth—wiping in 
straight lines from center to edge. Never use 
solvents or abrasive cleaners. 


3 


STARTING RADICAL REX 


1 . 



Set up your Sega 
CD System 
according to the 
instruction 
manual sup¬ 
plied with the 
system. Radical 
Rex is programmed to 
take full advantage of the 
Sega CD System's stereo to fully 
experience the awesome soundtrack! 


2. Insert the controller into the Control 1 port. 

3. Make sure the cartridge slot on your Genesis is 
empty. If it is not, turn the power off and 
remove the cartridge. Warning: Never insert or 
remove a cartridge from the console while the 
power supply is on! 


4. Follow the instructions provided with your sys¬ 
tem to open the CD drive and place the CD onto 
the bed of the drive, making sure that the print¬ 
ed side faces upwards. 


5. Close the drive following the instructions that 
came with your Sega CD System. 


6. Press the START button to begin play. 

7. After a brief pause, you should see the Sega and 
License screens followed by the Radical Rex pre¬ 
view and title screen. If they fail to appear, turn 
the power off, make sure your system is set up 
correctly and turn it back on. 


(Note: you can interrupt the game preview at any time 
by pressing START on your Controller to bring up the 
title screen.) 


4 


1 PLAYER: 

A 1-player game is 
already selected; press 
the START button to 
begin. 

2 PLAYERS: 

Use the D (directional) - 
Pad to move the cursor 
down to "2 Players” and press the START button on 
your controller. Before each turn, the screen will 
let you know who's up next. Press START again to 
continue. 

Game Options 

To change the game settings before playing, use 
the B-Pad to move the cursor to "OPTIONS” on the 
title screen, and then 
press the START button. 

The Options Menu will 
appear on the screen. 

Use the D-Pad to select 
the setting you want to 
change. 

DIFFICULTY— Choose from three difficulty settings: 
Easy, Medium or Hard. Use the D-Pad left/right to 
scroll through your options. (Note: The game defaults 
to the Easy setting.) 

SOUND— Use the D-Pad to set your sound prefer¬ 
ences for play during the game; you can set both 

Music and FX, FX Only, Music Only or None. 


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5 












CONTROL PAD SETUP— You can assign Rex's moves 
to just about any button on your controller. Use the 
D-Pad to move the cursor to "CONTROL PAD SETUP" 
and press any button. A list of moves will appear 
on the screen followed by the button that is cur¬ 
rently assigned to each. 

Use the D-Pad to move the cursor next to the move 
you want to assign. Then, press the button you 
want to assign the move to on your controller. Use 
the D-Pad again to move the cursor down to the 
next move you want to assign. 

Press the START button to exit the Control Pad 
Setup mode when you are done. (See the Radical 
Moves section for the default Control Pad setup.) 

ANIMATION TEST— This option lets you get a pre¬ 
view of Rex’s cool animations. Use the D-Pad 
left/right to scroll through the animations. Then, 
press START to exit the animation mode. 

Move your cursor down to "EXIT" and press the 
START button to exit the Options Menu and return 
to the title screen. 


6 


RADICAL MOVES 


(Note: The following controller operations refer to the 
default button settings. See “CONTROL PAD SETUP" in 
the Options menu to change your controller settings.) 


Walk/Ride/Swim/ 

Climb/Swing Pause/Resume 



Kick/ 

Roar (D-Pad Up + A button) 


7 



REX CHECKS 


Rex's Health-o-Meter- 

Measures Rex's life force. 


Dino Egg Counter- 

Keeps count of Rex's 
dinosaur egg collec¬ 
tion for the bonus 
world—80 dino eggs 
get you in. 


Roar-Rater- 

Shows how 
much roaring 
power Rex has 
picked up. 




/ Fire-Tracker —Keeps 
track of Rex’s fire¬ 
breathing potency. 

Rex Chances- Shows you how 
many chances Rex has left. 


Oxygen Gauge— Lets you know how much 
longer Rex can hold his breath underwater. 


8 


PICKING UP DINO-MIGHT 


DINOSAUR EGG— Go on a dinosaur egg hunt — 
collect 80 and make it to the bonus world! 
Your screen displays the result of your egg 
hunting for each world. (The egg count will 
start over at the beginning of each world.) 

FIRE FOSSIL— Pick up Fire Fossils to increase 
Rex’s fire-breathing power. The more he 
picks up, the more burnin’ his flame can do. 

FIREBALL FOSSIL— Find a Fireball Fossil and 

give Rex’s fire-breath a powerful new twist; 
Rex can use this magical form of defense until 
he is hit. 

\ jf ROAR FOSSIL— Pick up enough Roar Fossils to 
blast out terrifying roars and leave them 
shakin’ in their reptile boots! 

HEART FOSSIL— Pick one up and restore Rex’s 
health. 

REX CHANCE— Gives Rex another chance as a 
dino-hero. 

AIR BUBBLE FOSSIL— Looks like it’s time to 
take a "breather." 

INVINCIBILITY FOSSIL- Grants Rex invinci¬ 
bility for five seconds—just enough time to 
get past a dino-foe. 


9 






Speeder— Out-of-control speed is its 
only weapon. 



Stingerfly— This fly is on a sting operation. 



Hylaeosaurus— Uses its built-in 

protection and a flurry of fire¬ 
balls to skin some dino-hide. 


Burster— Explodes and splatters 
globs of goopy purple acid. 




Pterodactyl— Circles the skies 
dropping rocks from above. 


Puckersaurus— Puckers up to spit 
steady stream of fireballs. 


out a 


Bullfrog— Attacks with a whip of 
his tongue. 




Sucker Fish— Get too close and it’ll 
suck the air out of you! 



Ghoulie-bird— Don't let ’em spook 
you—or get near you... 


Scorpion— Shoots out a weird poisonous 
venom from his tail. 




Stiffceratops— Spits out bones —if it 
gets you, you’re bummed. 


Zomb-T-Rex — Likes to slam-dance—with 
or without a head. I 




Swamphorse- Bucks at anything in the 
way of its swamp-trot. 


Crab — Shuttles about snapping its 
claws to pinch its prey. 




Nose-Leech— Get a grip on yourself—or 
he will! 


13 


MAKIN’ TRACKS ON DINO TURF 


Walking/Riding 

Rex struts his stuff on or off his board. Sometimes 
he'll find that his Tyrannosaurus tootsies supply 
him with the best form of transportation, while 
other times his board will give him the speed he 
needs to get him where he wants to go. But 
remember, Rex rides a skateboard, not a 4-wheeler, 
so if you try to skate where no board has gone 
before, you'll find yourself going on a very 
short ride. 

Breathing - Fire 

Rex's roastin' ability can petrify the nastiest pre¬ 
historic monsters to a blackened crisp, but think 
fast— those bad boys can snap out of it and put Rex 
in the hot-seat before you know it. Watch the Fire- 
Tracker to see how much firepower Rex has picked 
up. The more Fire Fossils Rex picks up, the mighti¬ 
er the flame-breath he sports. 

Kicking 

The Rexmaster can kick up a storm—a dust storm, 
that is. Once Rex has fried one of his enemies, all it 
takes is one swift kick to turn that crispy critter 
into a puff of dust. See ya! What's up next for the 
karate-king of barbecue? 

Climbing" and Swinging on Vines 

Jump on a vine and Rex will be quick to hold on for 
his dino-life. Then, use the D-Pad to climb up or 
down the vine. Or, if climbing doesn't seem like the 
hip thing to do—do what swinging singles do... 

First, use the D-Pad Cleft and right) to gain some 
momentum, then jump off. 


14 


Swimming" 

Rex can only do the dino-paddle for as long as he 
can hold his breath. To get more air, there are 
three things Rex can do: 1) swim up for air, 2) grab 
an AIR BUBBLE FOSSIL, or 3) go suck a fish! The 
third option may not be common behavior for a 
cool dino like Rex, but the generosity of some fish 
makes it worth it. (Rex’s Oxygen Gauge at the top 
of the screen will let you know how much swim¬ 
ming time Rex has left.) 

Blowing" Bubbles 

When Rex is underwater, his fire-breathing capa¬ 
bility turns into a different form of defense—bub¬ 
ble-blowing. (Well, what did you think would hap¬ 
pen if you breathed fire under water?) Although 
this capability is not lethal, it will undoubtedly 
push aquatic enemies away to give Rex the swim¬ 
ming space he needs for a clean get-away. 

Jumping- 

Rex can bust out with the coolest, raddest jumps on 
or off his board. Rex jumps higher than you would 
expect most dino-dudes to jump and can get even 
higher with a little help from his friends... Try 
combining his talents to show-off moves like the 
karate jump-kick. Excellent! 

Roaring" 

A dinosaur isn’t born with a powerful roar, it 
comes with experience. The farther Rex advances 
in his mission, the more opportunities he will have 
to improve his roaring power. Once Rex has the 
stuff that real dinos are made of, he can use his 
mighty mouth to blow away those Mesozoic 
meanies. 


15 



Trashing/Firing Skateboard. 

The Rexmaster may find himself in situations that 
call for some slick board maneuvers. He may need 
to ride his board to get to a certain point, then 
jump off in mid-air to land on his feet. Rex may 
find that trashing his board is the quickest way to 
solid ground. But Rex can also use his board to 
defend himself. So dinos, stand back— Rex may be 
armed and dangerous! (Note: If Rex chooses to 
trash or fire his board, it’s trashed for good and 
he’s gotta find a new one before he can hit the 
slopes again.) 

REX TRACKS 

Rex will have to jam through five different dino¬ 
worlds to rescue Rexanne and save his dino-buds 
from extinction! No sweat for the Rexster... But just 
when Rex thought it was safe to go back into the 
jungle — Rex has to make it back through all five 
worlds AGAIN! 


Jungle Jam 
Swamp City 
Inner Works 
Dino Graveyard 
Skriitch’s Forest 
Skriitch s Forest 2 
Dino Graveyard 2 
Innerworks 2 
Swamp City 2 
Jungle Jam 2 


16 


STRATEGY HINTS 


• Look for useful objects when searching for high¬ 
er ground—they're sure to put a spring in Rex’s 
step. 

• If Rex’s board supplies a quick lift but gets in the 
way of a footed landing, trashing it may be the 
only way to solid ground. 

• Don't be so quick to dust off a charbroiled ene¬ 
my, Rex may need a stepping stone to get where 
he wants to go. 

• If the Leapsnake’s got Rex down...his throat... 
start up the fireworks! 

• You’ve gotta be light on your toes to light up a 
Tiki Torch... 

• Give a new meaning to ’ board-thrashing"—take 
aim before you trash your board! 

• Show the Dino-Graveyard Boss your fancy foot¬ 
work — up-side his head...then burn away the 
fleshy bones to finish him off! 

• Here's the low-down on dodging the pesky 
Pterodactyl in Skriitch’s Forest the second time 
around—find the lowest point and DUCK! 

• Skateboard tricks may get you more than just a 
pat on the back... 


17 







Limited Warranty 

This software product and the attached instructional materials are sold “AS IS.” 
without warranty as to their performance. The entire risk as to the quality and 
performance of the computer software program is assumed by the user. 
However, to the original purchaser of a game prepared by Activision, 

Activision warrants the medium on which the program is recorded to be free 
from defects in materials and faulty workmanship under normal use and ser¬ 
vice for a period of ninety (90) days from the date of purchase. If during this 
period a defect on the medium should occur, the medium may be returned to 
Activision, Inc, or to an authorized Activision dealer, and Activison will replace 
the medium without charge to you. Your sole and exclusive remedy in the event 
of a defect is expressly limited to replacement of the medium as provided 
above. This warranty gives you specific legal rights and you may also have 
other rights which vary from state to state. 

THE ABOVE WARRANTIES FOR GOODS ARE IN LIEU OF ALL WARRANTIES, 
EXPRESS, IMPLIED, OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY 
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICU¬ 
LAR PURPOSE AND OF ANY OTHER WARRANTY OBLIGATION ON THE PART OF 
ACTIVISION. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN 
IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO 
YOU. IN NO EVENT SHALL ACTIVISION OR ANYONE ELSE WHO HAS BEEN 
INVOLVED IN THE CREATION AND PRODUCTION OF THIS COMPUTER SOFT¬ 
WARE PROGRAM BE LIABLE FOR INDIRECT. SPECIAL, OR CONSEQUENTIAL 
DAMAGES, SUCH AS, BUT NOT LIMITED TO, LOSS OF ANTICIPATED PROFITS OR 
BENEFITS RESULTING FROM THE USE OF THIS PROGRAM, OR ARISING OUT OF 
ANY BREACH OF THIS WARRANTY. SOME STATES DO NOT ALLOW THE EXCLU¬ 
SION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE 
ABOVE LIMITATION MAY NOT APPLY TO YOU. 

After the warranty period, a defective Activision cartridge may be returned to 
Activision with a check or money order for $25 U.S. currency per cartridge for 
replacement (must be within one year of purchase). Activision Customer 
Service - (310) 479-5644. 


PATENTS; U.S. #’s 442,486/4,454,594/4,462,076; Europe # 80244; 

Canada #’s 1,183,276/1,082,351; Hong Kong # 88-4302; Germany # 2,609,826; 
Singapore # 88-155; U.K. #1,535,999; France # 1,607,029; 

Japan #’s 1,632,396 








s 



ACTIVISION, INC. 
P.O. Box 67713 
Los Angeles, CA 90067 
© 1994 Activision, Inc. 


THE VIDEOGAME RATING COUNCIL, ITS 
RATING SYSTEM, SYMBOLS AND INDICIA 
ARE TRADEMARKS OF SEGA OF AMERICA, 
INC. ©1993 SEGA. 


Manufactured in the U.S.A. 


SEGA AND SEGA CD ARE TRADEMARKS OF 
SEGA ENTERPRISES, LTD. 

ALL RIGHTS RESERVED. 


AdlVisioN 









Come hang with Radical Rex. He's the raddest, 
baddest fire-breathing Tyrannosaurus ever to shred 
prehistoric pavement! This bad-boy-on-wheels is 
out to save the dinosaur race. 

Check Pvex thrashin’ on his board, sporlin” his 
flame-breath, bustin' out with killer jump-kicks., 
swingin’ on vines and blastin' out screen-shaking 
roars. Excellent! 

Slam through ten wild levels of jammin’ jungles, 
freaked-out forests, haunted dino-graveyards, 
piranha-infested under-water caverns and inside 
a giant dinosaur! 

Rex keeps you groovin' while you keep him movin' 
past twenty of the meanest prehistoric nasties to 
rock his dino-world. No sweat for Rex ’cuz he's 
too hip to be extinct! 


AcfiVisiON 


Design and programming ©1904 
Beam Software.. The Radical Rex 
deader is a trademark and 
copyright of Laserbeam 
Entertainment Ply, UtL 


SEGA AND SEGA CD ARE TRADEMARKS OF SEGA 
ENTERPRISES, LTD. ALL RIGHTS RESERVED. 


THE VIDEOGAME RATING COUNCIL. ITS RATING 
SYSTEM. SYMBOLS AND INDICIA ARE TRADEMARKS 
Cl : SEGA OF AMERICA, INC © 1904 SEGA. 

This official seal, la your 
assurance (hat this product 
meets Hi© highest Quality 
standards of SEGA ™, Buy 
games and .accessories 
with this seal ta bE sure that 
they are compatible wiih the 
SEGA CD™ System. 


Activision, |nc. 

P.O. Bax 67713, Lots Angeles. CA 90067 
© 1994 Activision, Inc. 


MANUFACTURED 
IN THE U.S.A 


PATENTS tr'si U-S- M>12v4B&4,454.504/4 EUfoUo ir 30244 :Ca(V'tfa> aTs 

1. l 03,276/1,002,351; Hcmg Korsg a 60-4302; Germany 12^003(28;; Shigepora fl 
30 155: UK. « 1 .5*55.009; F(WW H 1, SO 7.620; Japan ** 1,632,336. 
































































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General Audiences 


shred 

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historic 

pavement 


Appropriate to 

a» audlencaa 


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