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A Message to Newt Recruits 

Betting Started ..,. 

CONTROLLING THE M1A2 ... 


The Main Menu 


Options 


The Gould 1 it Control Panel 

The Mae Screen . 

M1A 9. Armaments . 


Re-Supplying in tin: Field . 

Enemy Weapons and Equipment .. 

Regional Intelligence Reports. 

Saving a Bane .... 

Absolute Aiimoii Contest Details. 


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I.ll : n IN “Till: ZONE" 


Life in the post-Cold War world h , in many ways, far more frightening i 
and dangerous than when the two great super powers stared at one 
another across a divided Europe, their fingers on the nuclear trigger, i 
Now, although the threat of global annihilation has been Largely 
eliminated, chaos and anarchy swirl within the power vacuum Left by ; 
the collapse of the Soviet Union. Terrorists and bush-league despots 
struggle to gain control, and are willing to challenge the LLS. in order 
to gain recognition and prestige. 

The RDF—short for Rapid Deployment Force—was developed to deal 
with these types of situations. With the ability to bring an incredi¬ 
ble amount of force to bear at a moment's notice anywhere in the 
world, it is the job of the ROF to snuff out international military brush 
fires guickly, before they can become deadly conflagrations, This is 
the battlefield of the late 2Dth century. It's a place unlike anywhere j 
else in the history of warfare. The situation out there changes from t 
second-to-second, and there's hardly the time to make the Life-or-1 
death decisions that will effect the outcome of battles, the fate of 
nations. It's tough to say what it takes to make it out there, but the I 
ones that can't cut it find out in a hurry—and there usually isn't very I 
much left of them, 

It's especially difficult for those that drive the M1A2 Abrams Main 
Battle Tank, the mainstay of the RDF. When they're out in the com¬ 
bat zone conducting offensive operations, every enemy's weapon is j 
trained on them, and sometimes survival is just dumb luck. It is often 
that a narrow escape from sudden death only keeps them alive a few 1 
seconds longer—just tong enough to meet a fate even more twisted 
and ghastly than the other. 


They're a special breed, A crazy and steely nerved bunch that thrive | 
in the nightmare of combat. They go alone—-without infantry or air 
support—deep behind the lines and into the maelstrom of enemy fire. 

It takes a steady hand, a scrambled brain, and a lot of firepower to 
get the job done. Out there, the devastating laser-guided missile is* 
worth its weight in diamonds, and it's often that a few rounds of 
7 . 6 Zmm ammo are atl that separate an Ml driver from an early grave. 
But that's just the way it works out there in the thick of it. The ones 
that have never been there call it the "Tree-Fire Zonethe ones that 
live there just call it "The Zone." 






|||;l*lOVrmHMT | ? 0HO ■- 


FF ° ME c^nde^Wl^Deploym.n. Force 

TOl Prospective ^ ecrL 1 ""' 

Ri:s Assignm^t to R» F Team 

A lot o£ you think that * - Maybe 

You Can Be - in this man's army isn't 

no. But beep in mind that this^an ^ . delttand 

my teem. On tty t eair ‘ ' > fchl & ^ 5 e f £ ic iency , a nd 

complete professional i am, 1£ but to the 

fanatical loyalty not on y ^ £or everyone. It 

te ani and the missiskilled and soiftewhat 

takes a special, increaiu y 

twisted individual to make it in the 

, * T'rt like to welcome you to our little 
That said' 1 d ll a lot of sick and 

corner of the wcrl - wartt to take away every- 

evU P™* 1 * ou ^ *_ er ^ he world is a dangerous 
thing that we have.* ^ put down in the dis¬ 
place. There are cW ^ ^cpe. Powerful 

tantr leaderless ev&r-shifting sands of 

ind crazed dictators i ^aj-ica needs you aa 

Che tumultuous Middle * t YOU w ui be my 

a shield against f?" “S^Ulo* crusade to 
mighty saurd “ »ield «. this 910 ^ jre the 

upread the » Sa the saviors ot 

instruments of c&_ to fihow the way 

jaankind! PeopL'. ! v;i - . -i p.DFEl pamember: 

through the darkr.esanswer only to 
Your butts are on the line-ana y 

KB1! 

Yours 


Rock 
Coirmander 
Rapid Deployment force 



1* A Genesis Controller should be plugged into the "Control 1" port 
on your Sega™ Genesis™. 

2 . Make sure that there is not a game cartridge in your Sega Genesis 
System and follow all Sega CD™ System directions to activate your 
Sega CO System, 

3. Follow Sega CD System directions to open the Sega CO drive. 

Press RESET and the disc tray will open. 

4. CarefuLLy place your RDF: GLOBAL CONFLICT™ CD disc in the Sega 
CD System with the label-side facing up* Press Start to close the 
tray and begin play* 


Handling Your Sega CD Disc 


^ The Sega CD Disc is intended for use exclusively with the 
Sega CD™ System, 

^ Do not bend it, crush it, or submerge it in liquids, 

^ Do not leave it in direct sunlight or near □ radiator or other source 
of heat* 

^ Be sure to take an occasional recess during extended play, to rest 
yourself and the Sega CD. 

^ KEEP YOUR SEGA CD DISC CLEAN* Always hold by the edges, and 
keep in its case when not in use. Clean with a lint-free, soft dry 
doth wiping in straight lines from center to edge. Never use 
solvents or abrasive cleaners. 


ii 




I> 


The following are the default control settings of the M1A2 Main 
Battle Tank: 

START ..Views Map Screen 

BUTTON A . + . . , * , ................ . .Pauses/Unpauses Game 

(While Map Screen is being viewed) 

D-PAD UP . . ....Lower Weapon Sight 

D-PAD DOWN .............. .Raise Weapon Sight 

D-PAD LEFT .................. .Steer Tank/Weapon Sight Left 

D-PAD RIGHT..Steer Tank/Weapon Sight Right 

O-PAD UP + BUTTON C , .,.... . .Increase Speed 

D-PAD DOWN + BUTTON C ...... . . , .. . .Decrease Speed/Reverse 

BUTTON A ........................ .Fires Selected Weapon 

BUTTON B ............................ .Selects Weapon 


Using a Six-Button Controller 


The button assignments for 6-button controllers are identical to those 
Listed above, except for the following: 

BUTTON X . ....Increases Speed 

BUTTON Y ....................... .Decrease Speed/Reverse 



















The Main Menu Screen 

The three available options on the Main Menu Screen are start,, options, 
and load. All of them can be selected by using the O-PAD to highlight 
the desired option, and pressing BUTTON A, 


Si 


Starts the game from the first mission. 



CaLLs up the Options Screen (see page 5). 



Calls up the Load Screen, where you may choose to either Load or 
delete a previously saved game by using the following procedure: 

Use the D-PAD to highlight the game you wish to load or delete, 

^ Press BUTTON A to Load or delete the desired game. 

If you choose to load a game, the Mission Screen will appear, 
displaying the mission numbers that are available to replay (you will 
only be able to choose from missions that were reached or 
completed during the saved game). 

<+■ Press BUTTON A to load the desired mission. 


a 



The Options Screen 

Options can be opened by selecting options on the Main Menu Screen, 

On the Options Screen, the player can customize the game controls, and 
turn game music on and off, 


Joystick Define 


This option allows you to use the following procedure to customize the 
button assignments on your Controller: 


^ Use the O-PAD to highlight joystick define. 


Press BUTTON A. 

Press UP or DOWN on the D-PAD to highlight the button assignment 
you wish to change, and then LEFT or RIGHT on the 0-PAD to cycle 
through the assignment options. 

When you have finished selecting the desired 
button assignments, highlight exit and press 
BUTTON A to return to the Options Screen. 



fi 










This option allows you to use the following procedure to turn the 
game's background music o» (the default setting) or off: 

Use the D-PAD to highlight music. 

^ Press LEFT or RIGHT on the D-PAD to highlight oh or off, 

^ Press BUTTON A + 


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^ Highlight exit and press BUTTON A to return to the Options Screen. 



After you have finished 
and press BUTTON A to 


with the Options Screen, highlight this option 
return to the Main Menu Screen* 



Coin-Link Display 
Ammunition Remaining 
Total Objectives Remaining 
Speedometer 
Throttle 

Throttle Directional A rro w 


The Cockpit Control Panel Screen 

The Ml's cockpit gives its commander direct access to all of the 
weaponry and guidance systems. It is through the cockpit that 
the enemy can be sighted, targeted, and—with skill—defeated. 
All members of the RDF should be intimately familiar with all of 
the following instrumentation: 



Com-Link Display 


Crucial information regarding your Ml's equipment and damage status 
will be relayed from your computer systems onto this display. 
Communications from field headquarters are also displayed here. 


■ 


11 











Shows enemy units in the immediate vicinity of your tank The Ml wiU 
always appear in the center of this display. Once an enemy unit has 
been neutralized, it will disappear from this screen. 


Speedometer 


Displays your speed in miLes per hour. 



Displays the Mis engine RPMs as a red bar that increases to the right. 
When your tank's engine is at maximum power, this bar will be entirely lit. 


Throttle Directional Arrow 


When the tank is moving forward, this arrow will point toward the top 
of the screen; it will point toward the bottom of the screen when the 
tank is in reverse. 



Maximum fuel capacity is designated by a bar graph. This graph will 
be fuLLy lit when the Ml is at maximum Fuel capacity; it will recede to 
the Left as fuel is consumed. 


Weapons Status Indicator 


Indicates the weapon selected. 



1 2 


Ammunition Remaining 


Indicates the amount of ammunition available for each weapon. 


Targeting and Identification Computer 


Identity of Object 



Range ta Object 


Damage Points 
Remaining on Object 


The Targeting and Identification Computer (TIC) will automatically be 
engaged when an object is targeted by any of the Mi's weapons. The 
following three details about the targeted object will be displayed; 

Identity of Object (ID) 

Displays the type of vehicLe targeted (T-72, ARC, HIND, etc.). 

Range to Object (R) 

Displays the distance (in feet) of the object from the Ml. 

Damage Points Remaining on Object (D) 

Displays the number of damage points that the targeted object has left. 




Displays the compass heading that the front of the Ml is pointing 
towards (Norths South=5, East=±E, West-W, etc,). 


Total Objectives Remaining (TOR) 


Displays the total number of mission objectives remaining on the Map 
Screen (see page 14) that must be neutralized in order for the mission to 
be completed. 


Damage Indicator Bar 


Displays the damage sustained by the Mfs hull as a red bar that increases 
to the right, When the Ml has sustained a critical amount of damage, a 
warning KLaxon will sound, and the red bar wilL have increased nearly all 
the way to the right. When this bar has been filled, the Ml will be 
destroyed. 












Water 

Roads 




Airfields/Boses 
Target Blips 


A Map Screen 

Information regarding your exact Location during an operation will he 
downloaded to the Ml's computer system via the state-of-the-art 
NavStar navigational satellite and will be displayed on the Map Screen, 
This screen displays all of the major roads and key terrain features of 
the current area of operations. 

The Ml appears on this map as a blinking tank icon, the front of which 
will indicate the direction in which the tank is pointed. 

The Map Screen also displays buildings and other vehicles in the area 
of operations with color-coded blips: 

Red; Airborne Radar Contacts 

White: Static Radar Contacts (building, bunkers, towers, etc.) 

VcUa* Non-Objective Enemy Vehicles 
Blue: Supply Vehicles 

Hashing Blips (any color): Mission Objectives 

When a vehicle or object has been neutralized, the blip representing it will 
disappear from the Map Screen. 


14 


II o n n A H I) I: It ’ 


A I) V I S 0 It V 


1 

■ 

The areas where you wilt be conducting operations may contain anti-tank 
mine fields. The exact location of these mine fields is unknown, and 
they will not appear on your Radar or Map Screens. These mines are a 
very reaL threat to your Ml. Should you encounter a minefield, sensors 
on your tank will detect the presence of these deadly obstacles, and a 
Klaxon wilL sound to warn you of the immediate danger to your tank. 


To Access/Exit the Map Screen: 

^ Press the START BUTTON. 

To Pause/Unpause the Game: 

^ Press BUTTON A while the Map Screen is being viewed. 

REMEMBER: Pressing the START BUTTON will caLl up the Map Screen, 
but n WILL NOT PAUSE THE GAME. While the Map Screen is called up, 
the Ml is stiLL vulnerable to enemy fire, and can be steered using the 
D-PAD, unless BUTTON A is pressed, pausing the game. 

























Commanders of the M1A2 Abrams may choose from the 7.62mm Machine 
Gun, the 120mm Cannon, or Laser-Guided Missiles as offensive weapons, 
and a Smoke Screen as defense against enemy attack. All are 
considered weapons. 

To Select a Weapon: 

^ Press BUTTON B to cycle through the weapons. The Weapon Status 
Indicator will light next to the selected weapon. 

To Fire a Selected Weapon: 

^ Press BUTTON A. 



Effective against all targets, 
this general-purpose machine 
gun augments the Ml's 
armaments by providing a 
strong second Line of defense. 
Useful against air attacks, 
this weapon is best held in 
reserve until ammunition for 
the 120mm Cannon runs low. 
It is best fired in short, 
punctuated bursts; prolonged 
filing will overheat 
this weapon. 




IB 



The powerful mainstay of 
the Ml, the 120mm Cannon 
packs a powerful and effec¬ 
tive punch against all tar¬ 
gets. But it is when the 
tricky mechanics of gunnery 
have been mastered by a 
skilled commander that the 
120's true might can be 
brought to bear; it is then 
that its devastating shells 
can be hurled at targets at 
extreme range. For a shot to travel farther, the muzzle should be 
aimed high; aim low for cLoser targets. It is important not to waste 
valuable rounds by firing them over the tops of rapidly closing T-72s. 



A limited number of the Ml's 
magazine is devoted to Laser- 
Guided Missiles {LGMs), When 
this weapon's sight is aLigned 
with an enemy unit, it wiLi 
begin to flash, and the rapid 
beeping of the 'lock-on' 1 tone 
will signify that it has locked 
onto its target and can be 
fired. LG Ms fired without a 
Lock will not hit their target. 

































Smoke Screen 


\ 




Smoke Screens provide 
excellent defensive cover and 
are especially effective when 
combating multiple enemies. 
The Smoke Screen serves to 
cloak the Ml from view, 
eliminating the possibility 
of direct enemy fire. As a 
result, enemy units will be 
unable to accurately target 
your Ml, and incoming fire 
may drop off considerably. 
Experienced tank commanders can use this respite from enemy attack 
to search through the smoke with the aid of the Targeting and 
Identification ■Computer (see page 13) and fire accurately at confused 
enemy units. 


Selecting the Smoke Screen will de-select other offensive weapon 
options. Be sure to re-select an offensive weapon after discharging 
smoke so that you may resume offensive operations. 





Tank commanders in the RDF 
are known for their resource- 
fulness, and their ability to 
conduct operations miles 
behind enemy tines without 
the benefit of friendly supply 
lines. It Is common in a war 
situation to scavenge needed 
supplies from the enemy. As 
a result, the hunting and 
killing of unarmed enemy 
supply vehicles is not only 
condoned, it is encouraged. These vehicles often travel in convoys. 


While it is impossible to tell what type of cargo an enemy supply truck 
may be carrying, the following supplies can be obtained from the wreck¬ 
age of any such vehicles unlucky enough to cross a needy Ml's path: 


Ammunition 


These appear as large crates, 
weapon stores to fuLL capacity. 



Procuring these wilL replenish all of your 



RDF missions are often conducted over vast areas deep in enemy 
territory. Fuel, therefore, is one of the more critical sup¬ 
plies to the Mil tank commander. It is best to scavenge fuel 
supplies when they are badly needed; topping off your fuel 
tanks too earLy may leave you without the fuel required to 
complete a mission. 




CriticaL parts are often in short supply for enemies in the 
less-developed regions of the world. Ambushing trucks 
containing these precious cargoes will not only deny these 
resources to the enemy, but will help you keep your Ml 
running and in one piece. 



1S> 



























The armed forces of the Third World nations where the RDF often 
conducts the bulk of its operations are usually comprised of vehicles 
and weapons produced in the former Soviet Union. Many of these 
armies have a difficult time keeping their mechanized forces in good 
repair due to the Lack of parts and trained technicians, the suppliers 
of their equipment having Long since gone out of business. 

These forces should not, however, be taken lightly. Though many 
of the adversaries that you may encounter during an operation may 
not be functioning at their optimum capability, they stilt represent 
the very best in weapons technology that the onee-formidable 
Soviets could produced. These are the weapons that menaced NATO 
forces throughout the Cold War, and can still be fierce and worthy 
opponents in battle. The designation appearing in parentheses 
denotes the abbreviation of the object as it will appear on the 
Targeting and Identification Computer (see page 13). 


T-72 Tank (T72) 


Armor: Heavy 
Speed; Average 
Armament: 110mm Cannon 



The backbone of the Red Army's armored corps for more than a 
decade, the T-72 and its variants represent a serious threat to the 
Ml Abrams, Quick and maneuverable, they are most dangerous 
when attacking en masse. 



Mi-24 HIND Attack Helicopter 


Armor: Heavy 
Speed: Fast 



Armament: Laser-Guided Missiles, Rapid-Fire 2Qmm Cannon 


Fast and heavily armed, these tank killers can swoop down almost 
without warning, unleashing deadly salvos of anti-tank rockets, and 
20mm cannon fire. They are difficult to target, and are best countered 
with LGMs (see page 17) or the 7.62 machine gun (see page 16). 

These choppers often attack in pairs. 


Supply Truck (TRK) 


Armor: None 
Speed: SLow 
Armament; None 
Plodding along with their precious cargo, supply trucks depend primarily 
on support from T-72s and helicopters either assigned to escort them, 
or operating in their area for defense. They are incredibly vulnerable 
and easy prey for any Ml. 



Scout Car (SCO) 




Armor: Light 
Speed: Fast 

Armament: Light Machine Gun 
These Light and fast reconnaissance vehicles can often be found 
patrolling the areas surrounding objectives, probing for suspicious 
activity in sensitive areas. Though poorly armored, 
they will not hesitate to go toe-to-toe with an Ml 
despite being grossly overmatched. 










I 



Armored Personnel Carrier (APC) 


Armor: Medium 
Speed: Average 

Armament: "Dragon" Anti-Tank Gun 
The Armored Personnel. Carrier is the primary method of transporting 
troops safely through combat zones. They are a common sight in areas 
of heavy enemy activity, and can pose a considerable threat to the Ml. 
Mounted with the Lethal Soviet-made Dragon" anti-tank gun, the APC 
drivers will not hesitate to defend their turf against any opponent, but 
wiLI not, however, seek out a firefight. 


Multiple Rocket Launcher (MRL) 


Armor: Heavy 
Speed: Stow 

Armament: Laser-Guided Missiles 
These thickly armored behemoths lumber about the areas immediately 
surrounding important installations. Restricted by their massive weight 
and heavy weapons toad: they are strictly defensive vehicles, and are 
used mostLy as mobile strong points to patroL critical areas. While 
they are not known to track down Mis (they are entirely too stow for 
that), they will aggressively attack any enemy that dares enter their 
wide kill radius. 




22 


Radar Posts (RAD) 


Armor: Medium 
Armament: None 



found in the area of enemy command posts and headquarters, Radar 
Posts are positioned in areas where they can coordinate an enemy 
installation's defenses by identifying all possible threats to security 
at tong range. This information is relayed to tank, helicopter, and 
other attack squadrons that scramble to meet these threats. In all 
cases, it will be your Ml that is considered the largest threat to an 
installation, and all possible forces will be sent to eliminate you. As 
a resuLt, Radar Posts are often mission objectives. 


Buildings (BLD) 


Armor: Light to Heavy 
Armament: None 
You will encounter a wide variety of buildings and structures while 
conducting operations deep in enemy territory, The size and quality 
of these structures will vary depending on the region of the world in 
which you are operating, the importance of the building, etc. Whether 
or not a building is listed as a mission objective, it is recommended that 
caution be used when moving through villages, enemy installations, and 
individual buildings; while buildings are not armed, enemy soldiers often 
fight from these structures using laser-guided anti-tank missiles. These 
are primarily nuisance attacks—the guerrillas will often fire their weapon 
and quickly abscond before they suffer the wrath of an Ml's retaliation. 
Gen. Maddick prefers to use a "scorched earth" policy in order to break 
the enemy's will to fight; it is his preference that a LI 
structures within your area 




2$ 





Regions 

EASTERN EUROPE 
Terrain: 

Steppe with paved roads, Low-Lying Lake region noted at times for 
swampy conditions, sparse trees, and large rock outcroppings. 

Climate: 

Temperate 

Tactical Situation: 

Separatist rebels in this area have been increasing in strength, and 
continue to garner the popular support of local villages, The threat 
of the outbreak of large-scale hostilities wiLL seriously compromise 
political stability of this region. This would be counterproductive 
to peace efforts in this area that may pave the way for a significant 
American trade and diplomatic presence in this volatile and strategically 
vital sector, 



2d 


Enemy Strength: 

The rebels have limited—but high quality—weapon and equipment 
reserves, obtained mostly through illicit arms deals. Many of the rebel 
troops are Red Army veterans who were qualified on this equipment 
during their training; these are not unskilled natives playing with new 
toys, but an opponent to he respected, and, in large numbers, feared. 

Recent Intelligence: 

The rebels have been conducting all of their operations from a heavily 
fortified former Soviet base, the exact location of which is still 
unknown. By sending out fast but lightly armored convoys, they 
have been re-supplying their partisans in the loot hills of nearby 
mountains, and gaining increasing Local support. These activities 
would be significantly curtailed or eliminated by doing as much 
damage to their offensive strike capabilities as possible. 


Unique Enemy Weapons; 


Attack Hovercraft (HOV) 


Armor: Medium 
Speed: Fast 

Armament: Heavy Machine Guns 
The rebels most effective weapon is the attack hover craft. Perfectly 
suited for the guerriLla tactics often used by the rebels, the attack 
hovercraft glides quickly and easily over the lakes and marshy ground 
of this region. These craft hunt their quarry in densely grouped "wolf 
packs/' to concentrate the power of their machine guns, racing into 
close range to deLiver a burst of machine gun fire, before quickly 
turning tail and making good their escape. The craft are piloted by 
the separatist movement's most fanatic members, and will usually press 
their attack until their target is destroyed or until they are eliminated. 
They move quickLy and are difficult to target due to their small size. 



Field reports indicate that the most effective method of combating 
these dangerous pests is to knock them out quickly with LGMs (see 
page 17), or aim the 120 Cannon (see page 17) low and fire at them 
at nearly point blank range; they are nearly impossible to hit while 
they are speeding away from your Ml. 


211 





Region: 

MIDDLE EAST 


Terrain: 

Desert with paved roads. Large rock outcroppings and sand dunes. 
Climate: 

Extreme heat and aridity 
Tactical Situation: 

Extremely well armed terrorists have taken control of the Maxon Oil 
Refinery, deep in the Saudi Arabian desert, and are holding alL of the 
American employees hostage. Responsible for over one quarter of 
America's oil production, the loss of the plant would be a major blow 
to American prestige as well as its energy reserves. 


Enemt Strength: 

The terrorists are well-versed in desert warfare tactics, and have the 
advantage of operating in familiar territory. They are armed primarily 
with light and fast attack vehicles, ideally suited for guerrilLa warfare. 

It is important to be aware of the possibility of 
swarming ambushes being launched 
completely without warning. 



Recent Intelligence: 

It has become apparent that the taking of the Maxon Oil Refinery may 
be the first step in a larger campaign of anti-U.S. terror being waged 
by this organization. Field reports also indicate that the large terrorist 
presence in and around the Maxon refinery may be the result of a 
covert terrorist training base operating in the immediate area of the 
refinery, possibLy the main headquarters of this organization. If, in 
addition to the recapture of the refinery, this training facility can be 
found and eliminated, the stability of this region may be achieved. 

Unique Enemy Weapons: 


Humvees (HMV) 


Armor: Heavy 
Speed: Average 

Armament: 20mm Recoilless Rifle 
Left behind after the Gulf War, these American-made military vehicles 
have been reconditioned by the terrorists, and mounted with the 
powerful 20mm recoiUess rifle. If in close proximity to the tank, the 
zealots behind the wheel of these vehicles wiLl not hesitate to sacrifice 
themselves by ramming the tank in order to inflict as much damage as 
possible, even though it may result in their own untimely demise. 


Armored Jeeps (JEP) 


Armor: Medium 
Speed: Fast 

Armament: Light Machine Gun 
Obsolete Lf.S. Army castoffs sold to the Saudi government at 
bargain prices in the earLy 70's, these quick-moving utility vehicles 
are excellent reconnaissance vehicles. Reports indicate that these 
Jeeps have been augmented by armor plating to enhance their 
combat survivability. They wiLL likely use hit-and-run tactics to 
avoid direct confrontation with an enemy as awesome as the Ml, 




a? 









Dune Buggies (DBG) 


Armor: Light 
Speed; fast 

Armament; Light Machine Gun 
Skimming quickly across the hot and rocky terrain, the terrorists use 
these sturdy vehicles as a dependable communications link allowing 
rapid transport from one area to another. They are exceedingly difficult 
to target due to their speed, and are defended only by a rear-mo unted 
light machine gun, used to cover their escape. This makes them a com¬ 
paratively minor physical threat to the Ml, but commanders should be 
advised that these vehicles are often the preferred form of trans¬ 
portation for highly placed individuals in the terrorists' organization, 
and should therefore be neutralized whenever possible. 


Dirt Bikes (DBK) 


Armor: Light 
Speed: fast 

Armament: Light Machine Gun 
The terrorist employ these fast and durable vehicles as transport for their 
shock troops. These small strike forces will often be found riding across 
the sands, usually en route to an attack, and should be eliminated if 
possible. They are armed only with light machine guns, but their speed 
and maneuverability make them a very real threat to your Ml. 





m 


Pill Boxes (BOX) 


Armor: Heavy 

Armament; Laser-Guided Missiles 

Built by Iraqi troops to defend against Coalition attack during the Gulf 
War, these stronghotds litter the desert and are used as forward obser¬ 
vation posts by the terrorists to monitor any suspicious activities in 
their area. They are usually armed with LGM launchers, and are very 
difficult to destroy. It is advised not to leave them: intact to operate 
unmolested in your rear. 


Observation Towers (TWR) 


Armor; Light 

Armament: .50 Caliber Machine Gun 

Constructed by Maxon to oversee their pipelines and to act as watch 
stations for possible oiL well fires. These towers will likely be manned 
by machine gun-toting terrorists on the lookout for any one or any 
thing out to foil their plans. They shouLd be immediately destroyed. 







Region: 

ALASKA 


Terrain: 

Tundra and ice floes with welL-traveled routes and pontoon bridges, 
but no roads. Large glacial formations and snow drifts. 

Climate: 

Extreme coLd. 


Tactical Situation: 

A renegade band of mercenaries—all of them veterans of the Red Army's 
"5petsnaz rt {the Soviet Army's equivalent of the U.S. Special Forces)— 
planning to take control of the Cold River BaoGen Research Lab. This 
facility was once the home of the U.S* Army's germ warfare projects in 
the mid-1970s, and a good deal of research in viral and infectious disease 
is still conducted here under government sponsorship. It is feared that 
these mercenaries—alL of them remarkably well-armed, well-trained, and 
fanatical—are bent on stealing a collection of these 
dangerous viruses for use in continued 
terrorist activities. It is realistic to assume 
that these madmen could hold entire 
nations hostage with these 
hideous and incurable 
plagues, and they 
must be stopped at 
all costs! 

31) 



Enemy Strength: 

It is unknown how many of these dangerous and vicious enemies you may 
ever face during this mission. Remember that they are smart and can 
adapt to any possible tacticaL situation. They must be beaten before they 
can carry out their beastly goal 

Recent Intelligence: 

No other intelligence is available. If you fail in this mission, the fate 
of the entire world may he in doubt. Good luck. 


Unique Enemy Weapons: 


Armor: Medium 
Speed: Fast 

Armament: Laser-Guided Missiles 
These tracked vehicles pLow through ice-encrusted snow with ease, 
patrolling for enemies that can be targeted and destroyed by salvos 
of lethal laser-guided missiles. 




Attack Hovercraft (MOV) 


Armor: Medium 
Speed: Fast 

Armament; ,50 Caliber Machine Gun 
The Spetsnaz are trained in the use of these swift snow-skimmers for 
quick-strike assaults in which they take their target completely by 
surprise. Floating on their cushion of air, these craft move easily 
across snow and water, and are well suited to their 
purpose. Beware of these fast killers moving in 
effective combat teams. 



31 










Armor; Light 

Armament: .50 Caliber Machine Gun 

Constructed by &ioCen to be used as weather stations and scientific 
research outposts. The hostile troops are sure to have occupied these 
towers, since they offer great visibility over large areas. Beware of 
machine gun fire from these towers, and knock them out whenever 
possible. 


M1A2 Abrams Main Battle Tank (MIA) 


Armor: Heavy 
Speed: Fast 

Armament; 7.62mm Machine Gun 
120mm Main Gun 
Laser-Guided Missiles 
If anyone knows the capabilities of these juggernauts, it should be the 
commanders trained to use them in battle. It is possible that the mer¬ 
cenaries may have captured some of these deadly tools at nearby U.S, 
Army installations, and will have no qualms about using them to accom¬ 
plish their ends, Ge on the lookout for your sister tanks—when evenly 
matched against the best armored vehicle in the world, you must 
depend so Lely on your tactical ski LI and courage to achieve final victory! 





After completing the first 
mission, the Mission 
Summary Screen will appear, 
giving you the option of 
saving your current game. 
Press START to call up the 
Game Entry Screen where 
your current game can be 
saved so that you may 
continue playing it at a 
later time, 


When the Game Entry Screen 
appears, use the following 
procedure to save your cur¬ 
rent game: 

yr- Name the game you wish 
to save by highlighting 
the letters on the grid 
with the D-PAO and 
pressing BUTTON A to 
enter a selected letter. 
Use S3HETC to erase mis¬ 
takenly entered Letters. 

^ After you have entered a name, highlight save to save the game 
under that name. 

sr You may exit the Game Entry Screen and continue the game by high¬ 
lighting ouit and pressing BUTTON A. 

After the first mission has been saved, aLL subsequent completed 
missions during that game wiLL be automatically saved to that file. 
See page 8 for details about Loading a previously saved game. 





















Executive Producer 

Alex DeMeo 

Producer 

Gilbert Gjersvik 

Group Leader 

Mark Beardsley 

Procrammers 

Mark Morris 
David Minogue 
James Herzner 
Rick Booth 

Art Director 

Remington Scott 

Additional Art 

Frank Lam 
Jennifer MacDonald 
Ross Harris 

Product Manager 

Suzanne Dumaresq 

Package and Manual 
Design 

Mike Buchman 
W.R, Wentworth 

Manual 

Brian English 

Technical Support 

Ralf Euler 
Casey Konop 

Testers 

Robert Prescott 
Alan Deloach 
Aaron Town ley 
Arvee Garde 
Ezra Blau 

Kieth Blumenstflck 
Jason Corvine 
Phillip Doblosky 

h 


Huitthepu 

PaonurnoN Umr 

Ochector/PropuiCEr 
Remington Scott 

Screenplay 

Gilbert Gjersvik 

Unit Manager 

Jeff Lowe 

Production Assistant 

Chris Kelly 

Auoio Director 

Mark Van Hecke 

Music amo Sound Effects 

Jim Wallace 

Additional Music 
Steve Melillo 

Special Thanks 

Jennifer Livsey 


Tank Commander 

Brian English 

General Rock Madokk 

Jim Charney 

Pfl ESI PINT 

Tom Floerchinger 

Foreign Dignitaries 

Gilbert Gjersvik 
David Mi rogue 
James Herzner 
Alvin Ming 

Chierwg Throngs 
of Grateful Americans 
Mark Morris 
Cathy Stress 
Sharon Goodyear 
Robert Prescott 
Dan Peters 
Nicole Ann Walker 



RADIO-CONTROLLED TANK GIVE-AWAY! 


Enter the Absolute Armor Contest and become eligible to win one of 25 
1/20 scale, radio-controlled M1A1 Abrams Main Battle Tanksl It's just 


like the one you used to crush the enemy in RDFi GLOBAL CONFLICT 1 "! 



All the madness and fury of modem armored warfare will come to life 
with this exciting and versatile model! 

^ Dizzying top speed of 12,5 M.PH1 

Powerful twin motors and gearing allow 


terrain—even 45° slopes! 

Watertight 
suspension let you 
cruise through water, mud, 
ice, and snow with easel 


Enter today— 

It's our way of saying TANKS'. 


Official Contest Rule* 

1, No purchase necessary to enter, 

2, Td enter, fill out and mail the enclosed official entry form. 

3, Winners will be selected by a random drawing on or before July 31, 1995 by an officer of 
Absolute Entertainment whose decisions wHloe final ami bindinq in aLf matters relating to the 
sweepstakes- Winners will be notified by phone and mail immediately following the drawing. 
Tlie legal guardian Of any minor prire winner will be required to accept the price on tile minor's 
behalf. Winners or Iheir legal guardians will be required to sign, a waiver of liability and 
release for use of the winner's name and likeness for publicity puipDStt without additional com* 
pensstion. unless prohibited by taw. If a winner cannot be located or dots not weenie and 
return said release within thirty (3(f) days, the prire will be Forfeited, and an alternative winner 
will be selected. 

5. All winners will receive its Enjoy Toy and Nobby Group radio-controlled MIAl tank, retail value 
S15Q, Twenty-five {25) Enjoy Toy and Hobby Group iadio-contrailcd MlAl tanks will be 
awarded. 

it. You may enter as often as you wish, but each entTy must be mailed sepfllately. Limit otto prize 
per pCi»n, household, or family. Mechanical reproductions are prohibited. All entries become 
the property of the sponsor ana none will be returned. Sponsor assumes no responsibility for 
Lost, late, misdirected, mutilated. Illegal, incomplete, ft* postiqt due mail. Odds of winning are 
dependent upon entries received. 

7. All prizes will be awarded. All taxes are the sole iespcmibiiiiy of the winners. All federal, 
state, and Local laws and regulations apply. 

a. Prires are non-transferable and <10 cash redemption or substitution will be made except at 
sponsor's sole- discretion. 

9. A winners list may be obtained by writing to: Tan It Contest Winners List, Absolute 

Entertainment, Inc,, 10 MouAtalnyltw Road.. Suite TW S*utb, Upper Saddle River, NJ DT4Sa. 























Limited 90-Day Warranty 

Absolute Entertainment, Inc. warrants to the original retail purchaser of this video 9 am 
oempuler program (‘Program") that the Compact Disc (“Compact Disc") or which the 
Program is embodied wilt be free from defects in materials and workmanship for a per 
oi nicely (90) days Irom the day ol purchase. II your Compact Disc becomesdefective 
dyring that period, Absolute Entertainment, Inc, will replace it free ol charge. 

To replace a defective Ccmpael Disc during the warranty period, mail the entire Comp 
Djsc. proof of your purchase with the purchase date circled, a &rie1 statement desenfc 1 
the defect, and a large, self-addressed stamped envelope to: 

Warranty Officer 
Absolute Entertainment, Inc. 

10 Mauntainview Hoad 

Suite 300 South 

Upper Saddle River. NJ G745& 

Tel: (201) 818-4800 

If your Compact Disc fails after the end ol the 90-day warranty period, you may return ■ 
Absolute Entertainment, Inc., at Itie address above atong with a check or money order ■ 
12500, a brief statement describing the delect, and a large self-addressed stamped 
envelope. This oiler to repair or replace defective Compact Dascs after the end of Ihe 90 
day warranty penDd may be withdrawn at any time without notice. 

We recommend mat defective Compact Discs Pe packaged carefully and sent certified 
mail, return receipt requested. Absolute Entertainment, Inc. will not be responsible tor 
replacing deledive Compact Discs until they have been received by us at Ihe above 
address. 

This warranty is limited to the Compact Discs originally supplied by Absolute 
Entertainment. Inc, and is not applicable to Ihe Program embodied on (he Compact Disc 
This warranty will not be honored if the delect has arisen through abuse, mistreatment, 
improper care of the Compact Disc, neglect, or normal wear and tear. 

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES. WHETHER ORAL OR 
WRITTEN. EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF 
MERCHANTABILITY OH FITNESS FOR A PARTICULAR PURPOSE. AND NO OTHER 
REPRESENTATIVES OR CLAIMS of ANY NATURE WILL BE BINDING ON OH 
OBLIGATE ABSOLUTE ENTERTAINMENT, INC. IN NO EVENT WILL ABSOLUTE 
ENTERTAINMENT, INC. BE LIABLE FOR SPECIAL, INCIDENTAL, OR 
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR 
MALFUNCTION OF THIS COMPACT DISC OR PROGRAM. INCLUDING DAMAGE TO 
PROPERTY AND TO THE EXTENT PERMITTED UNDER THE LAW. DAMAGES FOR 
PERSONAL INJURY. EVEN IF ABSOLUTE ENTERTAINMENT, INC. HAS BEEN 
PREVIOUSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES 

THE PROGRAM IS SOLD "AS-IS" AND NO WARRANTIES EXPRESS OR IMPLIED, 
INCLUDING WARRANTIES FOR MERCHANTABILITY OR FITNESS OR PURPOSE 
WILL BE APPLICABLE. 

SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED 
WARRANTY LASTS AND'OR THE EXCLUSION OR LIMITATION OF INCIDENTAL Oi 
CONSEQUENTIAL DAMAGES. SO THE ABOVE LIMITATIONS AND OH EXCLUStC 
OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU THIS WARRANTY GIVES 
YOU SPECIAL LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VAR 
FROM STATE TO STATE, 

Patents: U.S. it's 4 ,442,486/4.454.594/4.462,076/4; Europe tt 00244; 
Canada #’s 1,183.276/1.082,351; Hong Kqng # 88-4302; 
Germany # 2,609,826; Singapore # 88-155; U.K, # 1.535.999; 
France 4 1.607,029; Japan ft 1.632.396 























































ABSOLUTE ARMOR CONTEST 
P.O. BOX 155 

SADDLE RIVER, NJ 07458-0155 

















RADIO-CONTROLLED TANK GIVE-AWAY! 


Fill out and mail in the form below to enter the 
Absolute Armor Contest and become eligible to win one 
of 25 1/20 scale, radio-controlled M1A1 Abrams Main 
Battle Tanks! It's just like the one you used to crush 
the enemy in RDF: GLOBAL CONFLICT “! 

Enter today—it's oar way of saying TANKS! 

Ml entries must be received by the date uf the contest drawing, July 31, 3995. 

See page 35 of the RDR GLO&AL CONFLICT™ manual for official contest rules. 




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SEGA CD! 


PUGET EVERYTHING YOU 
EXPECT k VIIEO GAME TIRE! 





Welcome to the ultra-hip 
world of Penn & Teller! 
It's a place fuLl of scams, 
put-ons, flim-flams, 
and twisted 

reality where many things are not what they 
seem, and some are, well, exactly what they seem] 
Designed with the full creative 
participation of Penn & Teller 
themselves, PENN & TELLER'S 
SMOKE AND MIRRORS f contains 
two interactive magic tricks and 
live action footage of the Bad 
Boys of Magic them sieves 
created exclusively for this 
game! It's one hilarious scam 
after another! 


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