This product has been rated by the Entertainment Software
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or to comment about the appropriateness of the rating,
please contact the ESRB at 1-800-771 -ESRB,
WARNING: READ BEFORE USING YOUR
SEGA VIDEO GAME SYSTEM L
A very small percentage of individuals may experience
epileptic seizures when exposed to certain light patterns or
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epileptic seizure in these individuals. Certain conditions may
induce previously undetected epileptic symptoms even in
persons who have no history of prior seizures or epilepsy. If
you, or anyone in your family, has an epileptic condition,
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WARNING TO OWNERS OF PROJECTION TELEVISIONS:
STILL PICTURES OR IMAGES MAY CAUSE
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A Message to Newt Recruits
Betting Started ..,.
CONTROLLING THE M1A2 ...
The Main Menu
Options
The Gould 1 it Control Panel
The Mae Screen .
M1A 9. Armaments .
Re-Supplying in tin: Field .
Enemy Weapons and Equipment ..
Regional Intelligence Reports.
Saving a Bane ....
Absolute Aiimoii Contest Details.
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I.ll : n IN “Till: ZONE"
Life in the post-Cold War world h , in many ways, far more frightening i
and dangerous than when the two great super powers stared at one
another across a divided Europe, their fingers on the nuclear trigger, i
Now, although the threat of global annihilation has been Largely
eliminated, chaos and anarchy swirl within the power vacuum Left by ;
the collapse of the Soviet Union. Terrorists and bush-league despots
struggle to gain control, and are willing to challenge the LLS. in order
to gain recognition and prestige.
The RDF—short for Rapid Deployment Force—was developed to deal
with these types of situations. With the ability to bring an incredi¬
ble amount of force to bear at a moment's notice anywhere in the
world, it is the job of the ROF to snuff out international military brush
fires guickly, before they can become deadly conflagrations, This is
the battlefield of the late 2Dth century. It's a place unlike anywhere j
else in the history of warfare. The situation out there changes from t
second-to-second, and there's hardly the time to make the Life-or-1
death decisions that will effect the outcome of battles, the fate of
nations. It's tough to say what it takes to make it out there, but the I
ones that can't cut it find out in a hurry—and there usually isn't very I
much left of them,
It's especially difficult for those that drive the M1A2 Abrams Main
Battle Tank, the mainstay of the RDF. When they're out in the com¬
bat zone conducting offensive operations, every enemy's weapon is j
trained on them, and sometimes survival is just dumb luck. It is often
that a narrow escape from sudden death only keeps them alive a few 1
seconds longer—just tong enough to meet a fate even more twisted
and ghastly than the other.
They're a special breed, A crazy and steely nerved bunch that thrive |
in the nightmare of combat. They go alone—-without infantry or air
support—deep behind the lines and into the maelstrom of enemy fire.
It takes a steady hand, a scrambled brain, and a lot of firepower to
get the job done. Out there, the devastating laser-guided missile is*
worth its weight in diamonds, and it's often that a few rounds of
7 . 6 Zmm ammo are atl that separate an Ml driver from an early grave.
But that's just the way it works out there in the thick of it. The ones
that have never been there call it the "Tree-Fire Zonethe ones that
live there just call it "The Zone."
|||;l*lOVrmHMT | ? 0HO ■-
FF ° ME c^nde^Wl^Deploym.n. Force
TOl Prospective ^ ecrL 1 ""'
Ri:s Assignm^t to R» F Team
A lot o£ you think that * - Maybe
You Can Be - in this man's army isn't
no. But beep in mind that this^an ^ . delttand
my teem. On tty t eair ‘ ' > fchl & ^ 5 e f £ ic iency , a nd
complete professional i am, 1£ but to the
fanatical loyalty not on y ^ £or everyone. It
te ani and the missiskilled and soiftewhat
takes a special, increaiu y
twisted individual to make it in the
, * T'rt like to welcome you to our little
That said' 1 d ll a lot of sick and
corner of the wcrl - wartt to take away every-
evU P™* 1 * ou ^ *_ er ^ he world is a dangerous
thing that we have.* ^ put down in the dis¬
place. There are cW ^ ^cpe. Powerful
tantr leaderless ev&r-shifting sands of
ind crazed dictators i ^aj-ica needs you aa
Che tumultuous Middle * t YOU w ui be my
a shield against f?" “S^Ulo* crusade to
mighty saurd “ »ield «. this 910 ^ jre the
upread the » Sa the saviors ot
instruments of c&_ to fihow the way
jaankind! PeopL'. ! v;i - . -i p.DFEl pamember:
through the darkr.esanswer only to
Your butts are on the line-ana y
KB1!
Yours
Rock
Coirmander
Rapid Deployment force
1* A Genesis Controller should be plugged into the "Control 1" port
on your Sega™ Genesis™.
2 . Make sure that there is not a game cartridge in your Sega Genesis
System and follow all Sega CD™ System directions to activate your
Sega CO System,
3. Follow Sega CD System directions to open the Sega CO drive.
Press RESET and the disc tray will open.
4. CarefuLLy place your RDF: GLOBAL CONFLICT™ CD disc in the Sega
CD System with the label-side facing up* Press Start to close the
tray and begin play*
Handling Your Sega CD Disc
^ The Sega CD Disc is intended for use exclusively with the
Sega CD™ System,
^ Do not bend it, crush it, or submerge it in liquids,
^ Do not leave it in direct sunlight or near □ radiator or other source
of heat*
^ Be sure to take an occasional recess during extended play, to rest
yourself and the Sega CD.
^ KEEP YOUR SEGA CD DISC CLEAN* Always hold by the edges, and
keep in its case when not in use. Clean with a lint-free, soft dry
doth wiping in straight lines from center to edge. Never use
solvents or abrasive cleaners.
ii
I>
The following are the default control settings of the M1A2 Main
Battle Tank:
START ..Views Map Screen
BUTTON A . + . . , * , ................ . .Pauses/Unpauses Game
(While Map Screen is being viewed)
D-PAD UP . . ....Lower Weapon Sight
D-PAD DOWN .............. .Raise Weapon Sight
D-PAD LEFT .................. .Steer Tank/Weapon Sight Left
D-PAD RIGHT..Steer Tank/Weapon Sight Right
O-PAD UP + BUTTON C , .,.... . .Increase Speed
D-PAD DOWN + BUTTON C ...... . . , .. . .Decrease Speed/Reverse
BUTTON A ........................ .Fires Selected Weapon
BUTTON B ............................ .Selects Weapon
Using a Six-Button Controller
The button assignments for 6-button controllers are identical to those
Listed above, except for the following:
BUTTON X . ....Increases Speed
BUTTON Y ....................... .Decrease Speed/Reverse
The Main Menu Screen
The three available options on the Main Menu Screen are start,, options,
and load. All of them can be selected by using the O-PAD to highlight
the desired option, and pressing BUTTON A,
Si
Starts the game from the first mission.
CaLLs up the Options Screen (see page 5).
Calls up the Load Screen, where you may choose to either Load or
delete a previously saved game by using the following procedure:
Use the D-PAD to highlight the game you wish to load or delete,
^ Press BUTTON A to Load or delete the desired game.
If you choose to load a game, the Mission Screen will appear,
displaying the mission numbers that are available to replay (you will
only be able to choose from missions that were reached or
completed during the saved game).
<+■ Press BUTTON A to load the desired mission.
a
The Options Screen
Options can be opened by selecting options on the Main Menu Screen,
On the Options Screen, the player can customize the game controls, and
turn game music on and off,
Joystick Define
This option allows you to use the following procedure to customize the
button assignments on your Controller:
^ Use the O-PAD to highlight joystick define.
Press BUTTON A.
Press UP or DOWN on the D-PAD to highlight the button assignment
you wish to change, and then LEFT or RIGHT on the 0-PAD to cycle
through the assignment options.
When you have finished selecting the desired
button assignments, highlight exit and press
BUTTON A to return to the Options Screen.
fi
This option allows you to use the following procedure to turn the
game's background music o» (the default setting) or off:
Use the D-PAD to highlight music.
^ Press LEFT or RIGHT on the D-PAD to highlight oh or off,
^ Press BUTTON A +
o
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%
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^ Highlight exit and press BUTTON A to return to the Options Screen.
After you have finished
and press BUTTON A to
with the Options Screen, highlight this option
return to the Main Menu Screen*
Coin-Link Display
Ammunition Remaining
Total Objectives Remaining
Speedometer
Throttle
Throttle Directional A rro w
The Cockpit Control Panel Screen
The Ml's cockpit gives its commander direct access to all of the
weaponry and guidance systems. It is through the cockpit that
the enemy can be sighted, targeted, and—with skill—defeated.
All members of the RDF should be intimately familiar with all of
the following instrumentation:
Com-Link Display
Crucial information regarding your Ml's equipment and damage status
will be relayed from your computer systems onto this display.
Communications from field headquarters are also displayed here.
■
11
Shows enemy units in the immediate vicinity of your tank The Ml wiU
always appear in the center of this display. Once an enemy unit has
been neutralized, it will disappear from this screen.
Speedometer
Displays your speed in miLes per hour.
Displays the Mis engine RPMs as a red bar that increases to the right.
When your tank's engine is at maximum power, this bar will be entirely lit.
Throttle Directional Arrow
When the tank is moving forward, this arrow will point toward the top
of the screen; it will point toward the bottom of the screen when the
tank is in reverse.
Maximum fuel capacity is designated by a bar graph. This graph will
be fuLLy lit when the Ml is at maximum Fuel capacity; it will recede to
the Left as fuel is consumed.
Weapons Status Indicator
Indicates the weapon selected.
1 2
Ammunition Remaining
Indicates the amount of ammunition available for each weapon.
Targeting and Identification Computer
Identity of Object
Range ta Object
Damage Points
Remaining on Object
The Targeting and Identification Computer (TIC) will automatically be
engaged when an object is targeted by any of the Mi's weapons. The
following three details about the targeted object will be displayed;
Identity of Object (ID)
Displays the type of vehicLe targeted (T-72, ARC, HIND, etc.).
Range to Object (R)
Displays the distance (in feet) of the object from the Ml.
Damage Points Remaining on Object (D)
Displays the number of damage points that the targeted object has left.
Displays the compass heading that the front of the Ml is pointing
towards (Norths South=5, East=±E, West-W, etc,).
Total Objectives Remaining (TOR)
Displays the total number of mission objectives remaining on the Map
Screen (see page 14) that must be neutralized in order for the mission to
be completed.
Damage Indicator Bar
Displays the damage sustained by the Mfs hull as a red bar that increases
to the right, When the Ml has sustained a critical amount of damage, a
warning KLaxon will sound, and the red bar wilL have increased nearly all
the way to the right. When this bar has been filled, the Ml will be
destroyed.
Water
Roads
Airfields/Boses
Target Blips
A Map Screen
Information regarding your exact Location during an operation will he
downloaded to the Ml's computer system via the state-of-the-art
NavStar navigational satellite and will be displayed on the Map Screen,
This screen displays all of the major roads and key terrain features of
the current area of operations.
The Ml appears on this map as a blinking tank icon, the front of which
will indicate the direction in which the tank is pointed.
The Map Screen also displays buildings and other vehicles in the area
of operations with color-coded blips:
Red; Airborne Radar Contacts
White: Static Radar Contacts (building, bunkers, towers, etc.)
VcUa* Non-Objective Enemy Vehicles
Blue: Supply Vehicles
Hashing Blips (any color): Mission Objectives
When a vehicle or object has been neutralized, the blip representing it will
disappear from the Map Screen.
14
II o n n A H I) I: It ’
A I) V I S 0 It V
1
■
The areas where you wilt be conducting operations may contain anti-tank
mine fields. The exact location of these mine fields is unknown, and
they will not appear on your Radar or Map Screens. These mines are a
very reaL threat to your Ml. Should you encounter a minefield, sensors
on your tank will detect the presence of these deadly obstacles, and a
Klaxon wilL sound to warn you of the immediate danger to your tank.
To Access/Exit the Map Screen:
^ Press the START BUTTON.
To Pause/Unpause the Game:
^ Press BUTTON A while the Map Screen is being viewed.
REMEMBER: Pressing the START BUTTON will caLl up the Map Screen,
but n WILL NOT PAUSE THE GAME. While the Map Screen is called up,
the Ml is stiLL vulnerable to enemy fire, and can be steered using the
D-PAD, unless BUTTON A is pressed, pausing the game.
Commanders of the M1A2 Abrams may choose from the 7.62mm Machine
Gun, the 120mm Cannon, or Laser-Guided Missiles as offensive weapons,
and a Smoke Screen as defense against enemy attack. All are
considered weapons.
To Select a Weapon:
^ Press BUTTON B to cycle through the weapons. The Weapon Status
Indicator will light next to the selected weapon.
To Fire a Selected Weapon:
^ Press BUTTON A.
Effective against all targets,
this general-purpose machine
gun augments the Ml's
armaments by providing a
strong second Line of defense.
Useful against air attacks,
this weapon is best held in
reserve until ammunition for
the 120mm Cannon runs low.
It is best fired in short,
punctuated bursts; prolonged
filing will overheat
this weapon.
IB
The powerful mainstay of
the Ml, the 120mm Cannon
packs a powerful and effec¬
tive punch against all tar¬
gets. But it is when the
tricky mechanics of gunnery
have been mastered by a
skilled commander that the
120's true might can be
brought to bear; it is then
that its devastating shells
can be hurled at targets at
extreme range. For a shot to travel farther, the muzzle should be
aimed high; aim low for cLoser targets. It is important not to waste
valuable rounds by firing them over the tops of rapidly closing T-72s.
A limited number of the Ml's
magazine is devoted to Laser-
Guided Missiles {LGMs), When
this weapon's sight is aLigned
with an enemy unit, it wiLi
begin to flash, and the rapid
beeping of the 'lock-on' 1 tone
will signify that it has locked
onto its target and can be
fired. LG Ms fired without a
Lock will not hit their target.
Smoke Screen
\
Smoke Screens provide
excellent defensive cover and
are especially effective when
combating multiple enemies.
The Smoke Screen serves to
cloak the Ml from view,
eliminating the possibility
of direct enemy fire. As a
result, enemy units will be
unable to accurately target
your Ml, and incoming fire
may drop off considerably.
Experienced tank commanders can use this respite from enemy attack
to search through the smoke with the aid of the Targeting and
Identification ■Computer (see page 13) and fire accurately at confused
enemy units.
Selecting the Smoke Screen will de-select other offensive weapon
options. Be sure to re-select an offensive weapon after discharging
smoke so that you may resume offensive operations.
Tank commanders in the RDF
are known for their resource-
fulness, and their ability to
conduct operations miles
behind enemy tines without
the benefit of friendly supply
lines. It Is common in a war
situation to scavenge needed
supplies from the enemy. As
a result, the hunting and
killing of unarmed enemy
supply vehicles is not only
condoned, it is encouraged. These vehicles often travel in convoys.
While it is impossible to tell what type of cargo an enemy supply truck
may be carrying, the following supplies can be obtained from the wreck¬
age of any such vehicles unlucky enough to cross a needy Ml's path:
Ammunition
These appear as large crates,
weapon stores to fuLL capacity.
Procuring these wilL replenish all of your
RDF missions are often conducted over vast areas deep in enemy
territory. Fuel, therefore, is one of the more critical sup¬
plies to the Mil tank commander. It is best to scavenge fuel
supplies when they are badly needed; topping off your fuel
tanks too earLy may leave you without the fuel required to
complete a mission.
CriticaL parts are often in short supply for enemies in the
less-developed regions of the world. Ambushing trucks
containing these precious cargoes will not only deny these
resources to the enemy, but will help you keep your Ml
running and in one piece.
1S>
The armed forces of the Third World nations where the RDF often
conducts the bulk of its operations are usually comprised of vehicles
and weapons produced in the former Soviet Union. Many of these
armies have a difficult time keeping their mechanized forces in good
repair due to the Lack of parts and trained technicians, the suppliers
of their equipment having Long since gone out of business.
These forces should not, however, be taken lightly. Though many
of the adversaries that you may encounter during an operation may
not be functioning at their optimum capability, they stilt represent
the very best in weapons technology that the onee-formidable
Soviets could produced. These are the weapons that menaced NATO
forces throughout the Cold War, and can still be fierce and worthy
opponents in battle. The designation appearing in parentheses
denotes the abbreviation of the object as it will appear on the
Targeting and Identification Computer (see page 13).
T-72 Tank (T72)
Armor: Heavy
Speed; Average
Armament: 110mm Cannon
The backbone of the Red Army's armored corps for more than a
decade, the T-72 and its variants represent a serious threat to the
Ml Abrams, Quick and maneuverable, they are most dangerous
when attacking en masse.
Mi-24 HIND Attack Helicopter
Armor: Heavy
Speed: Fast
Armament: Laser-Guided Missiles, Rapid-Fire 2Qmm Cannon
Fast and heavily armed, these tank killers can swoop down almost
without warning, unleashing deadly salvos of anti-tank rockets, and
20mm cannon fire. They are difficult to target, and are best countered
with LGMs (see page 17) or the 7.62 machine gun (see page 16).
These choppers often attack in pairs.
Supply Truck (TRK)
Armor: None
Speed: SLow
Armament; None
Plodding along with their precious cargo, supply trucks depend primarily
on support from T-72s and helicopters either assigned to escort them,
or operating in their area for defense. They are incredibly vulnerable
and easy prey for any Ml.
Scout Car (SCO)
Armor: Light
Speed: Fast
Armament: Light Machine Gun
These Light and fast reconnaissance vehicles can often be found
patrolling the areas surrounding objectives, probing for suspicious
activity in sensitive areas. Though poorly armored,
they will not hesitate to go toe-to-toe with an Ml
despite being grossly overmatched.
I
Armored Personnel Carrier (APC)
Armor: Medium
Speed: Average
Armament: "Dragon" Anti-Tank Gun
The Armored Personnel. Carrier is the primary method of transporting
troops safely through combat zones. They are a common sight in areas
of heavy enemy activity, and can pose a considerable threat to the Ml.
Mounted with the Lethal Soviet-made Dragon" anti-tank gun, the APC
drivers will not hesitate to defend their turf against any opponent, but
wiLI not, however, seek out a firefight.
Multiple Rocket Launcher (MRL)
Armor: Heavy
Speed: Stow
Armament: Laser-Guided Missiles
These thickly armored behemoths lumber about the areas immediately
surrounding important installations. Restricted by their massive weight
and heavy weapons toad: they are strictly defensive vehicles, and are
used mostLy as mobile strong points to patroL critical areas. While
they are not known to track down Mis (they are entirely too stow for
that), they will aggressively attack any enemy that dares enter their
wide kill radius.
22
Radar Posts (RAD)
Armor: Medium
Armament: None
found in the area of enemy command posts and headquarters, Radar
Posts are positioned in areas where they can coordinate an enemy
installation's defenses by identifying all possible threats to security
at tong range. This information is relayed to tank, helicopter, and
other attack squadrons that scramble to meet these threats. In all
cases, it will be your Ml that is considered the largest threat to an
installation, and all possible forces will be sent to eliminate you. As
a resuLt, Radar Posts are often mission objectives.
Buildings (BLD)
Armor: Light to Heavy
Armament: None
You will encounter a wide variety of buildings and structures while
conducting operations deep in enemy territory, The size and quality
of these structures will vary depending on the region of the world in
which you are operating, the importance of the building, etc. Whether
or not a building is listed as a mission objective, it is recommended that
caution be used when moving through villages, enemy installations, and
individual buildings; while buildings are not armed, enemy soldiers often
fight from these structures using laser-guided anti-tank missiles. These
are primarily nuisance attacks—the guerrillas will often fire their weapon
and quickly abscond before they suffer the wrath of an Ml's retaliation.
Gen. Maddick prefers to use a "scorched earth" policy in order to break
the enemy's will to fight; it is his preference that a LI
structures within your area
2$
Regions
EASTERN EUROPE
Terrain:
Steppe with paved roads, Low-Lying Lake region noted at times for
swampy conditions, sparse trees, and large rock outcroppings.
Climate:
Temperate
Tactical Situation:
Separatist rebels in this area have been increasing in strength, and
continue to garner the popular support of local villages, The threat
of the outbreak of large-scale hostilities wiLL seriously compromise
political stability of this region. This would be counterproductive
to peace efforts in this area that may pave the way for a significant
American trade and diplomatic presence in this volatile and strategically
vital sector,
2d
Enemy Strength:
The rebels have limited—but high quality—weapon and equipment
reserves, obtained mostly through illicit arms deals. Many of the rebel
troops are Red Army veterans who were qualified on this equipment
during their training; these are not unskilled natives playing with new
toys, but an opponent to he respected, and, in large numbers, feared.
Recent Intelligence:
The rebels have been conducting all of their operations from a heavily
fortified former Soviet base, the exact location of which is still
unknown. By sending out fast but lightly armored convoys, they
have been re-supplying their partisans in the loot hills of nearby
mountains, and gaining increasing Local support. These activities
would be significantly curtailed or eliminated by doing as much
damage to their offensive strike capabilities as possible.
Unique Enemy Weapons;
Attack Hovercraft (HOV)
Armor: Medium
Speed: Fast
Armament: Heavy Machine Guns
The rebels most effective weapon is the attack hover craft. Perfectly
suited for the guerriLla tactics often used by the rebels, the attack
hovercraft glides quickly and easily over the lakes and marshy ground
of this region. These craft hunt their quarry in densely grouped "wolf
packs/' to concentrate the power of their machine guns, racing into
close range to deLiver a burst of machine gun fire, before quickly
turning tail and making good their escape. The craft are piloted by
the separatist movement's most fanatic members, and will usually press
their attack until their target is destroyed or until they are eliminated.
They move quickLy and are difficult to target due to their small size.
Field reports indicate that the most effective method of combating
these dangerous pests is to knock them out quickly with LGMs (see
page 17), or aim the 120 Cannon (see page 17) low and fire at them
at nearly point blank range; they are nearly impossible to hit while
they are speeding away from your Ml.
211
Region:
MIDDLE EAST
Terrain:
Desert with paved roads. Large rock outcroppings and sand dunes.
Climate:
Extreme heat and aridity
Tactical Situation:
Extremely well armed terrorists have taken control of the Maxon Oil
Refinery, deep in the Saudi Arabian desert, and are holding alL of the
American employees hostage. Responsible for over one quarter of
America's oil production, the loss of the plant would be a major blow
to American prestige as well as its energy reserves.
Enemt Strength:
The terrorists are well-versed in desert warfare tactics, and have the
advantage of operating in familiar territory. They are armed primarily
with light and fast attack vehicles, ideally suited for guerrilLa warfare.
It is important to be aware of the possibility of
swarming ambushes being launched
completely without warning.
Recent Intelligence:
It has become apparent that the taking of the Maxon Oil Refinery may
be the first step in a larger campaign of anti-U.S. terror being waged
by this organization. Field reports also indicate that the large terrorist
presence in and around the Maxon refinery may be the result of a
covert terrorist training base operating in the immediate area of the
refinery, possibLy the main headquarters of this organization. If, in
addition to the recapture of the refinery, this training facility can be
found and eliminated, the stability of this region may be achieved.
Unique Enemy Weapons:
Humvees (HMV)
Armor: Heavy
Speed: Average
Armament: 20mm Recoilless Rifle
Left behind after the Gulf War, these American-made military vehicles
have been reconditioned by the terrorists, and mounted with the
powerful 20mm recoiUess rifle. If in close proximity to the tank, the
zealots behind the wheel of these vehicles wiLl not hesitate to sacrifice
themselves by ramming the tank in order to inflict as much damage as
possible, even though it may result in their own untimely demise.
Armored Jeeps (JEP)
Armor: Medium
Speed: Fast
Armament: Light Machine Gun
Obsolete Lf.S. Army castoffs sold to the Saudi government at
bargain prices in the earLy 70's, these quick-moving utility vehicles
are excellent reconnaissance vehicles. Reports indicate that these
Jeeps have been augmented by armor plating to enhance their
combat survivability. They wiLL likely use hit-and-run tactics to
avoid direct confrontation with an enemy as awesome as the Ml,
a?
Dune Buggies (DBG)
Armor: Light
Speed; fast
Armament; Light Machine Gun
Skimming quickly across the hot and rocky terrain, the terrorists use
these sturdy vehicles as a dependable communications link allowing
rapid transport from one area to another. They are exceedingly difficult
to target due to their speed, and are defended only by a rear-mo unted
light machine gun, used to cover their escape. This makes them a com¬
paratively minor physical threat to the Ml, but commanders should be
advised that these vehicles are often the preferred form of trans¬
portation for highly placed individuals in the terrorists' organization,
and should therefore be neutralized whenever possible.
Dirt Bikes (DBK)
Armor: Light
Speed: fast
Armament: Light Machine Gun
The terrorist employ these fast and durable vehicles as transport for their
shock troops. These small strike forces will often be found riding across
the sands, usually en route to an attack, and should be eliminated if
possible. They are armed only with light machine guns, but their speed
and maneuverability make them a very real threat to your Ml.
m
Pill Boxes (BOX)
Armor: Heavy
Armament; Laser-Guided Missiles
Built by Iraqi troops to defend against Coalition attack during the Gulf
War, these stronghotds litter the desert and are used as forward obser¬
vation posts by the terrorists to monitor any suspicious activities in
their area. They are usually armed with LGM launchers, and are very
difficult to destroy. It is advised not to leave them: intact to operate
unmolested in your rear.
Observation Towers (TWR)
Armor; Light
Armament: .50 Caliber Machine Gun
Constructed by Maxon to oversee their pipelines and to act as watch
stations for possible oiL well fires. These towers will likely be manned
by machine gun-toting terrorists on the lookout for any one or any
thing out to foil their plans. They shouLd be immediately destroyed.
Region:
ALASKA
Terrain:
Tundra and ice floes with welL-traveled routes and pontoon bridges,
but no roads. Large glacial formations and snow drifts.
Climate:
Extreme coLd.
Tactical Situation:
A renegade band of mercenaries—all of them veterans of the Red Army's
"5petsnaz rt {the Soviet Army's equivalent of the U.S. Special Forces)—
planning to take control of the Cold River BaoGen Research Lab. This
facility was once the home of the U.S* Army's germ warfare projects in
the mid-1970s, and a good deal of research in viral and infectious disease
is still conducted here under government sponsorship. It is feared that
these mercenaries—alL of them remarkably well-armed, well-trained, and
fanatical—are bent on stealing a collection of these
dangerous viruses for use in continued
terrorist activities. It is realistic to assume
that these madmen could hold entire
nations hostage with these
hideous and incurable
plagues, and they
must be stopped at
all costs!
31)
Enemy Strength:
It is unknown how many of these dangerous and vicious enemies you may
ever face during this mission. Remember that they are smart and can
adapt to any possible tacticaL situation. They must be beaten before they
can carry out their beastly goal
Recent Intelligence:
No other intelligence is available. If you fail in this mission, the fate
of the entire world may he in doubt. Good luck.
Unique Enemy Weapons:
Armor: Medium
Speed: Fast
Armament: Laser-Guided Missiles
These tracked vehicles pLow through ice-encrusted snow with ease,
patrolling for enemies that can be targeted and destroyed by salvos
of lethal laser-guided missiles.
Attack Hovercraft (MOV)
Armor: Medium
Speed: Fast
Armament; ,50 Caliber Machine Gun
The Spetsnaz are trained in the use of these swift snow-skimmers for
quick-strike assaults in which they take their target completely by
surprise. Floating on their cushion of air, these craft move easily
across snow and water, and are well suited to their
purpose. Beware of these fast killers moving in
effective combat teams.
31
Armor; Light
Armament: .50 Caliber Machine Gun
Constructed by &ioCen to be used as weather stations and scientific
research outposts. The hostile troops are sure to have occupied these
towers, since they offer great visibility over large areas. Beware of
machine gun fire from these towers, and knock them out whenever
possible.
M1A2 Abrams Main Battle Tank (MIA)
Armor: Heavy
Speed: Fast
Armament; 7.62mm Machine Gun
120mm Main Gun
Laser-Guided Missiles
If anyone knows the capabilities of these juggernauts, it should be the
commanders trained to use them in battle. It is possible that the mer¬
cenaries may have captured some of these deadly tools at nearby U.S,
Army installations, and will have no qualms about using them to accom¬
plish their ends, Ge on the lookout for your sister tanks—when evenly
matched against the best armored vehicle in the world, you must
depend so Lely on your tactical ski LI and courage to achieve final victory!
After completing the first
mission, the Mission
Summary Screen will appear,
giving you the option of
saving your current game.
Press START to call up the
Game Entry Screen where
your current game can be
saved so that you may
continue playing it at a
later time,
When the Game Entry Screen
appears, use the following
procedure to save your cur¬
rent game:
yr- Name the game you wish
to save by highlighting
the letters on the grid
with the D-PAO and
pressing BUTTON A to
enter a selected letter.
Use S3HETC to erase mis¬
takenly entered Letters.
^ After you have entered a name, highlight save to save the game
under that name.
sr You may exit the Game Entry Screen and continue the game by high¬
lighting ouit and pressing BUTTON A.
After the first mission has been saved, aLL subsequent completed
missions during that game wiLL be automatically saved to that file.
See page 8 for details about Loading a previously saved game.
Executive Producer
Alex DeMeo
Producer
Gilbert Gjersvik
Group Leader
Mark Beardsley
Procrammers
Mark Morris
David Minogue
James Herzner
Rick Booth
Art Director
Remington Scott
Additional Art
Frank Lam
Jennifer MacDonald
Ross Harris
Product Manager
Suzanne Dumaresq
Package and Manual
Design
Mike Buchman
W.R, Wentworth
Manual
Brian English
Technical Support
Ralf Euler
Casey Konop
Testers
Robert Prescott
Alan Deloach
Aaron Town ley
Arvee Garde
Ezra Blau
Kieth Blumenstflck
Jason Corvine
Phillip Doblosky
h
Huitthepu
PaonurnoN Umr
Ochector/PropuiCEr
Remington Scott
Screenplay
Gilbert Gjersvik
Unit Manager
Jeff Lowe
Production Assistant
Chris Kelly
Auoio Director
Mark Van Hecke
Music amo Sound Effects
Jim Wallace
Additional Music
Steve Melillo
Special Thanks
Jennifer Livsey
Tank Commander
Brian English
General Rock Madokk
Jim Charney
Pfl ESI PINT
Tom Floerchinger
Foreign Dignitaries
Gilbert Gjersvik
David Mi rogue
James Herzner
Alvin Ming
Chierwg Throngs
of Grateful Americans
Mark Morris
Cathy Stress
Sharon Goodyear
Robert Prescott
Dan Peters
Nicole Ann Walker
RADIO-CONTROLLED TANK GIVE-AWAY!
Enter the Absolute Armor Contest and become eligible to win one of 25
1/20 scale, radio-controlled M1A1 Abrams Main Battle Tanksl It's just
like the one you used to crush the enemy in RDFi GLOBAL CONFLICT 1 "!
All the madness and fury of modem armored warfare will come to life
with this exciting and versatile model!
^ Dizzying top speed of 12,5 M.PH1
Powerful twin motors and gearing allow
terrain—even 45° slopes!
Watertight
suspension let you
cruise through water, mud,
ice, and snow with easel
Enter today—
It's our way of saying TANKS'.
Official Contest Rule*
1, No purchase necessary to enter,
2, Td enter, fill out and mail the enclosed official entry form.
3, Winners will be selected by a random drawing on or before July 31, 1995 by an officer of
Absolute Entertainment whose decisions wHloe final ami bindinq in aLf matters relating to the
sweepstakes- Winners will be notified by phone and mail immediately following the drawing.
Tlie legal guardian Of any minor prire winner will be required to accept the price on tile minor's
behalf. Winners or Iheir legal guardians will be required to sign, a waiver of liability and
release for use of the winner's name and likeness for publicity puipDStt without additional com*
pensstion. unless prohibited by taw. If a winner cannot be located or dots not weenie and
return said release within thirty (3(f) days, the prire will be Forfeited, and an alternative winner
will be selected.
5. All winners will receive its Enjoy Toy and Nobby Group radio-controlled MIAl tank, retail value
S15Q, Twenty-five {25) Enjoy Toy and Hobby Group iadio-contrailcd MlAl tanks will be
awarded.
it. You may enter as often as you wish, but each entTy must be mailed sepfllately. Limit otto prize
per pCi»n, household, or family. Mechanical reproductions are prohibited. All entries become
the property of the sponsor ana none will be returned. Sponsor assumes no responsibility for
Lost, late, misdirected, mutilated. Illegal, incomplete, ft* postiqt due mail. Odds of winning are
dependent upon entries received.
7. All prizes will be awarded. All taxes are the sole iespcmibiiiiy of the winners. All federal,
state, and Local laws and regulations apply.
a. Prires are non-transferable and <10 cash redemption or substitution will be made except at
sponsor's sole- discretion.
9. A winners list may be obtained by writing to: Tan It Contest Winners List, Absolute
Entertainment, Inc,, 10 MouAtalnyltw Road.. Suite TW S*utb, Upper Saddle River, NJ DT4Sa.
Limited 90-Day Warranty
Absolute Entertainment, Inc. warrants to the original retail purchaser of this video 9 am
oempuler program (‘Program") that the Compact Disc (“Compact Disc") or which the
Program is embodied wilt be free from defects in materials and workmanship for a per
oi nicely (90) days Irom the day ol purchase. II your Compact Disc becomesdefective
dyring that period, Absolute Entertainment, Inc, will replace it free ol charge.
To replace a defective Ccmpael Disc during the warranty period, mail the entire Comp
Djsc. proof of your purchase with the purchase date circled, a &rie1 statement desenfc 1
the defect, and a large, self-addressed stamped envelope to:
Warranty Officer
Absolute Entertainment, Inc.
10 Mauntainview Hoad
Suite 300 South
Upper Saddle River. NJ G745&
Tel: (201) 818-4800
If your Compact Disc fails after the end ol the 90-day warranty period, you may return ■
Absolute Entertainment, Inc., at Itie address above atong with a check or money order ■
12500, a brief statement describing the delect, and a large self-addressed stamped
envelope. This oiler to repair or replace defective Compact Dascs after the end of Ihe 90
day warranty penDd may be withdrawn at any time without notice.
We recommend mat defective Compact Discs Pe packaged carefully and sent certified
mail, return receipt requested. Absolute Entertainment, Inc. will not be responsible tor
replacing deledive Compact Discs until they have been received by us at Ihe above
address.
This warranty is limited to the Compact Discs originally supplied by Absolute
Entertainment. Inc, and is not applicable to Ihe Program embodied on (he Compact Disc
This warranty will not be honored if the delect has arisen through abuse, mistreatment,
improper care of the Compact Disc, neglect, or normal wear and tear.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES. WHETHER ORAL OR
WRITTEN. EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF
MERCHANTABILITY OH FITNESS FOR A PARTICULAR PURPOSE. AND NO OTHER
REPRESENTATIVES OR CLAIMS of ANY NATURE WILL BE BINDING ON OH
OBLIGATE ABSOLUTE ENTERTAINMENT, INC. IN NO EVENT WILL ABSOLUTE
ENTERTAINMENT, INC. BE LIABLE FOR SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR
MALFUNCTION OF THIS COMPACT DISC OR PROGRAM. INCLUDING DAMAGE TO
PROPERTY AND TO THE EXTENT PERMITTED UNDER THE LAW. DAMAGES FOR
PERSONAL INJURY. EVEN IF ABSOLUTE ENTERTAINMENT, INC. HAS BEEN
PREVIOUSLY ADVISED OF THE POSSIBILITY OF SUCH DAMAGES
THE PROGRAM IS SOLD "AS-IS" AND NO WARRANTIES EXPRESS OR IMPLIED,
INCLUDING WARRANTIES FOR MERCHANTABILITY OR FITNESS OR PURPOSE
WILL BE APPLICABLE.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED
WARRANTY LASTS AND'OR THE EXCLUSION OR LIMITATION OF INCIDENTAL Oi
CONSEQUENTIAL DAMAGES. SO THE ABOVE LIMITATIONS AND OH EXCLUStC
OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU THIS WARRANTY GIVES
YOU SPECIAL LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VAR
FROM STATE TO STATE,
Patents: U.S. it's 4 ,442,486/4.454.594/4.462,076/4; Europe tt 00244;
Canada #’s 1,183.276/1.082,351; Hong Kqng # 88-4302;
Germany # 2,609,826; Singapore # 88-155; U.K, # 1.535.999;
France 4 1.607,029; Japan ft 1.632.396
ABSOLUTE ARMOR CONTEST
P.O. BOX 155
SADDLE RIVER, NJ 07458-0155
RADIO-CONTROLLED TANK GIVE-AWAY!
Fill out and mail in the form below to enter the
Absolute Armor Contest and become eligible to win one
of 25 1/20 scale, radio-controlled M1A1 Abrams Main
Battle Tanks! It's just like the one you used to crush
the enemy in RDF: GLOBAL CONFLICT “!
Enter today—it's oar way of saying TANKS!
Ml entries must be received by the date uf the contest drawing, July 31, 3995.
See page 35 of the RDR GLO&AL CONFLICT™ manual for official contest rules.
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SEGA CD!
PUGET EVERYTHING YOU
EXPECT k VIIEO GAME TIRE!
Welcome to the ultra-hip
world of Penn & Teller!
It's a place fuLl of scams,
put-ons, flim-flams,
and twisted
reality where many things are not what they
seem, and some are, well, exactly what they seem]
Designed with the full creative
participation of Penn & Teller
themselves, PENN & TELLER'S
SMOKE AND MIRRORS f contains
two interactive magic tricks and
live action footage of the Bad
Boys of Magic them sieves
created exclusively for this
game! It's one hilarious scam
after another!
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