A '& e A TRUyiDEO' P EDUCTION
igital Pi ctures
The first all-video
Rated by V.R.C.
Read Before Using Your Sega Video Game System
A very small percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns or
backgrounds on a television screen or while playing video games may induce an
epileptic seizure in these individuals. Certain conditions may induce undetected
epileptic symptoms even in persons who have no history of prior seizures or epilepsy.
If you, or anyone in your family, has an epileptic condition, consult your physician prior
to playing. If you experience any of the following symptoms while playing a video
game — dizziness, altered vision, eye or muscle twitches, disorientation, loss of
awareness, any involuntary movement or convulsions — IMMEDIATELY discontinue
use and consult your physician before resuming play.
Projection Television Warning
Still pictures or images may cause permanent picture-tube damage or mark the
phosphor of the CRT. Avoid repeated or extended use of video games on large-screen
Sega CD Video Game Use
This CD-ROM can only be used with the Sega CD system. Do not attempt to play this
CD-ROM on any other CD player; doing so may damage the headphones and speakei s
This game is licensed by Sega for home play on the Sega CD system only. Unauthori/e<I
copying, reproduction, rental, public performance or broadcast of this game is .1
violation of applicable laws.
Unless otherwise stated, the characters and events portrayed in this game are purely
fictional. Any similarity to other persons, living or dead, is purely coincidental.
The Sega CD's backup RAM memory must be formatted before you can save games to
it. Use the first FORMAT option in the Memory menu to format the Sega CD's intern,1 1
memory before playing the game. For more information, please see your Sega CD
About Audio Connectors — Original Sega CD Model
□ If your Audio connection is made from the Sega CD to your television, you
must use the Mixing Cable to connect the Headphone output jack on the front
of the Genesis to the Mixing input jack on the rear of the Sega CD.
□ If your Audio connection is made from the Genesis to the television (using
either the RF cable or a Video Monitor cable), do not use the Mixing Cable.
Handling Your Compact Disc
□ The Sega CD compact disc is intended for use exclusively on the Sega CD system.
□ Avoid bending the compact disc. Do not touch, smudge or scratch its surface.
□ Do not leave the compact disc in direct sunlight or near a radiator or other souk <*
□ Always store the compact disc in its protective case.
And in this Comer . . . The Kid! . 2
Setting Up . 3
Button Controls . 4
Fight Moves . 6
The Main Event . 7
The Fight Screen . 8
The Cast of Characters . 9
End of Round . 10
End of Fight . 10
Power Points .. 10
Choosing Options . 11
High Score List . 15
Credits . 16
Sega Gameplay Hotline
AND IN THIS CORNER
. . . THE KID!
PRIZE FIGHTER takes you
closer than a ringside seat
— it puts you right in the
game. You're the one
slugging it out with the
best boxers in the game.
With your fists in view,
you can throw any
punch, anytime. A jab.
A hook. An uppercut!
Land a blow and watch
your opponent reel.
When you take a punch, your vision rocks. You might even find
yourself flat on your back, looking up into the faces of the referee
and your trainer as you take the count. Or maybe you'll be up
there accepting the heavyweight crown!
You're fighting in the main event, attended by your trainer,
cornerman and bucketboy. They guide you, help you, give advice.
Also on hand: the referee, card girls, announcer, assorted heck¬
lers, and four of the beefiest, brawniest, pug-ugly opponents you
PRIZE FIGHTER is brooding, brutal, real! It has the impact of
Martin Scorcese's film Raging Bull. In fact, the bouts are staged
by Ron Stein, the boxing guru who choreographed the fight scenes
in Raging Bull and the Rocky films. Close-ups, point of view shots
and handheld camera bring the intensity of the boxing scene right
in your face!
So pull on your gloves and get ready for tonight's main event.
You've got to beat three tough contenders to earn your shot
at the champ.
And there's the bell!
1. Set up your Sega CD and Sega Genesis™ systems and plug in
control pad 1.
2. Turn on your TV or monitor, and then turn on your Genesis.
The Sega CD logo appears.
NOTE: If nothing appears on screen, turn the system
OFF, make sure it is set up correctly, and then turn it
3. Open the disc tray or CD door. Place either PRIZE FICFITER
compact disc into the tray, label side up. Close the tray or door.
4. If the Sega CD logo is on screen, press START to begin the
game. If the Control Panel is on screen, move the cursor
to the CD-ROM button and press BUTTON A, B or C to begin.
NOTE: PRIZE FIGHTER is contained on two compact
discs. You can start the game with either disc. Then ,
during the game , you'll be prompted to replace one
disc with the other.
If you know the boxer you want to fight, you can load
the correct disc for startup. Honeyboy Hernandez
and Mega Joe Falco bouts are contained on disc 1. T.
Rex Hawkins and Nuke "The Duke" Johnson bouts
are contained on disc 2.
C - Right Jab
B - Block
A - Left Jab
You can rearrange the button actions with the Control
Changes option from the Options menu. See page 13.
• Selects a marked option and goes on to its subscreen.
• Returns to the Options menu from most subscreens.
• Marks the options on the main menu and subscreens.
• Changes the option settings.
• Selects letters on the Save Game subscreen.
Buttons A / B and C
• These buttons have various functions depending on the
subscreen you're viewing. See pages 11-14 for details.
• Begins the bout. You'll go up against the boxer shown
on the Fight Card.
• Left/right scrolls through the boxers. Wait a few moments
to watch and hear each contender's challenge.
• Goes on to the Options menu.
• Begins the game from the Fight Card.
• Pauses/resumes a fight.
• Varies your punch when used with BUTTON A, B or C.
See page 6 for details.
Buttons A / B and C
• Perform fight moves. See page 6 for details.
• Bypass non-fight video sequences.
• BUTTON A.:.Left jab.
• BUTTON C.Right jab.
• BUTTON A + D-PAD up.
• BUTTON A + D-PAD right/left
• BUTTON C + D-PAD up.
• BUTTON C + D-PAD right/left
• BUTTON A + D-PAD down.Left uppercut.
• BUTTON C + D-PAD down.Right uppercut.
• BUTTON B .
• BUTTON B + D-PAD left .
• BUTTON B + D-PAD right
• D-PAD left.Bob left.
• D-PAD right.Bob right.
6-BUTTON ARCADE PAD™
• Left hook to head.
• Blocks with both gloves.
• Right hook to head.
REMINDER: Use the Control Changes options
to rearrange the button actions on both the 3-button
and 6-button controllers.
Block with both gloves.
Block with left glove.
Block with right glove.
Left hook to head.
Left hook to body.
Right hook to head.
Right hook to body.
THE MAIN EVENT
PRIZE FIGHTER pits you
against four bruising
boxers in four separate
matches, each one in¬
creasing in difficulty.
Your opponent in the first
bout is the youngest and
least experienced. You'll
notice he keeps dropping
his hands and leaving
openings. But by the time
you get to Nuke "The
Duke" Johnson, the
of the world, you'll
have to make your
Don't forget, it's your skill, your heart, your butt that are on the
line. You can skip ahead, but don't be foolish. You pick up power
as you move up the ladder. If you lose, you'll have to start again
at the level of your last successful bout.
2 ® 9 POUNDS
HH POWER POINTS
21 1 POUNDS
2 2 1 POWER POINTS
-PRESS START TO FIGHT
* - PRESS C FOR OPTIONS
Picking Your Fight
1. On the Fight Card, press the D-PAD left or right to see the fight
poster for each boxer. Wait a few moments to watch and hear
NOTE: Nuke "The Duke" Johnson won't be available
to fight until you've beaten T. Rex Hawkins.
2. Press START when you're ready to fight
THE FIGHT SCREEN
All matches have three rounds lasting three minutes each (unless
ended early by a KO). At times during each round, your opponent
will clinch to prevent you from punching. You won't be able to
fight back until the clinch is broken.
Keep your cool. Every few seconds, you'll have the chance to
connect, when your opponent drops his hands or otherwise leaves
himself open. And at times, there are sweet spots — land a punch
and you'll score even higher than usual. Whenever you connect,
you'll zoom in as your power punch smashes your opponent.
Remember, every round of every fight is different. It's never the
same match twice. That's the beauty of the sweet science.
You and your opponent each start with a perfect picture of health.
During the fight, the pictures begin to show the damage you're
taking — black eyes, cut lips, splintered nose. The picture frames
fill up with red to show your diminishing stamina.
Getting beat up impairs your ability to fight well. Bob and block
to snatch a few seconds' rest. If the frame fills completely with
red, you're down for the count.
A good rule of thumb is to always make sure your opponent is
taking worse punishment than you are.
THE CAST OF CHARACTERS
Honeyboy Hernandez — 190 lbs/703 power points
Honeyboy is green, handsome and inexperienced. He drops his
hands and leads with his chin, but he's tougher than he looks.
Mega Joe Falco — 209 lbs/1439 power points
The Sultan of Smash is a southpaw, which might throw you off at
first. He's a cool, precise practitioner of the sweet science.
T. Rex Hawkins — 245 lbs/2974 power points
The Jurassic Predator is a ton of tough flesh with the unstoppability
of a cement truck. His one weakness is that he backs up straight
— a good time for you to land a right.
Nuke "The Duke" Johnson — 228 lbs/5312 power points
Nuke's the Champ. He floats like a Stealth bomber and stings like
a cruise missile. He's cool and hot, equal parts heart and strategy
— and built like a brick silo. You can't fight him until you've
beaten T. Rex Hawkins at least once.
Your trainer, tough as a scarred boot, but he loves his fighters.
He's seen it all, done it all, and he's ready to tell you how to do it.
Judo Gene LeBell
Judo Gene's the official, a man so tough that if he says he's gonna
kill you, you might as well kill yourself.
The most dignified announcer in the history of boxing is ready
Billy the Bucket Boy
Billy doesn't say much. He's a comfort and quick with the sponge.
Sly Clyde the Corner Man
Clyde's always ready to nurse your cuts and bruises.
Cynda and Dawn
These bodacious babes carry the cards before each round.
END OF ROUND
You return to your corner at the end of each round. Cosmo gives
you advice and encouragement, while Billy and Clyde do their
magic. All too soon, Dawn and Cynda are circling the ring,
holding up the cards for the next round.
END OF FIGHT
Each fight lasts for three rounds, unless ended early by a knockout.
At the fight's finish, you and your opponent meet in the center of
the ring. If you lose, your opponent calls you names. If you win,
the crowd cheers wildly and the card girls look up meltingly.
If you lose the title bout, Nuke "The Duke" Johnson keeps his belt
and lords it over you in the center of the ring.
If you gain total victory — the heavyweight title — you'll be
engulfed by a roaring, adoring crowd, the pop of flashbulbs, the
gush of champagne, the pleas of autograph hounds, and Dawn
and Cynda eagerly waiting to lead you to your limo.
Defeating an opponent earns you power points, shown on the
Statistics screen at the end of each fight. Before the next bout, you
can distribute these points to your right glove, your left glove, and
Power Point Strategy
• The more points you allocate to a glove, the more damage that
fist will cause.
• The points you allocate to stamina let you withstand punches
to a greater or lesser degree.
• Setting your stamina too low means you won't be able to
endure continuous punishment. Setting it too high leaves
fewer points for distribution to your gloves.
Press BUTTON C at the Fight Card
to display the Options menu.
To use the menu:
1. Press the D-PAD up/down
to mark an option.
2. Press START to select that
option and go to its subscreen.
' A POWER POINTS
S RESTORE GAME
DELETE SAVED GAME
** TRAINING MODE QN
If* HIGH SCORE LIST
Skillful boxing and fight victories
earn you power points. Before your
next bout, use the points to increase
your glove power and stamina. On
the Power Points subscreen:
1. Press the D-PAD right/left
to select a glove or stamina.
2. Use the control pad buttons
to change the value:
• 1 pt. at a time Press the D-PAD up (+) or down (-).
• 10 pts. at a time Hold down BUTTON A and press
the D-PAD up (+) or down (-).
• 50 pts. at a time Hold down BUTTON B and press
the D-PAD up (+) or down (-).
• 100 pts. at a time Hold down BUTTON C and press
the D-PAD up (+) or down (-).
NOTE: You cannot allocate more than half of your
power points to any one statistic.
NOTE: See page 11 for details on distributing your
Store a game along with your current power points, to continue
later. The number of games you can store depends on the amount
of unused backup RAM available on your Sega CD.
NOTE: You can free up backup RAM with the Delete
Saved Came option described on page 13.
On the Save Game subscreen:
1. Use the D-PAD to highlight
a letter in the grid.
2. Press BUTTON A to set that
letter in the name line. Con¬
tinue using the D-PAD and
BUTTON A to complete the
3. Press BUTTON B if you want to
change the name. Each button press deletes the last letter
in the name.
4. Press BUTTON C when the name is complete. In the confir¬
mation box, press BUTTON A for YES, or BUTTON B for NO.
Both choices will take you back to the Options menu.
NOTE: The Sega CD's backup RAM memory must be
formatted before you can save games to it. For
instructions , see your Sega CD User's Manual.
Resume a game you've previously saved. On the Restore Game
1. Press the D-PAD up/down to
scroll to the game you want.
2. Press BUTTON A to restore the
game. Then, from the Options
menu, select EXIT to resume
3. Press BUTTON C to go back
to the Options menu without
restoring the game.
: Ilf: J *w
Cfc W W K*
* WT m • JR
* P Z P
PSmflTOIKSTQRE - PStt
DELETE SAVED GAME
Remove saved games to free up
memory in the backup RAM. On
the Delete Saved Game subscreen:
1. Press the D-PAD up/down
to scroll to the game you want
2. Press BUTTON A to delete
the game, and then select
YES (BUTTON A) or NO
(BUTTON B) on the confirmation screen.
3. Press BUTTON C to go back to the Options menu
without deleting a game.
NOTE: The Delete Saved Game option will remove
any stored files from the backup RAM , including those
saved from other games.
Rearrange the actions of the control
pad buttons. The Control Changes
subscreen shows the default actions
of your controller (either 3-button
1. Hold down BUTTON A, B or C
to see a display of that button's
actions in combination with the
3 BUTTON KEYVttJDt
2. Press the D-PAD left/right to switch the functions
of BUTTONS A, B and C. You can choose from three
3. With a 6-Button Arcade Pad, press, BUTTON X, Y or Z Then
press the D-PAD left/right to change that button's function.
You can choose from 11 different settings. Press BUTTON A, B
or C to return to the normal display.
4. Press START to exit to the Options menu.
On the Options menu, press START to toggle Training Mode ON
or OFF. With Training Mode ON, arrows will appear around
the fight screen to point out the openings you can use to defeat
your opponent. Attack each opening with a specific punch,
as shown below:
Left Hook rv
Left fab c^>
/l-j Right Hook
s* Right Hook
HIGH SCORE LIST
View the High Score List that appears at the end of every fight.
See page 1 5 for information on adding your name to this list.
Select this option and press START to return to the Fight Card.
HIGH SCORE LIST
High-scoring fighters can place their names on the High Score List
that appears at the end of every fight. The Name Entry screen will
appear. Use this screen in the same way as for saving a game:
1. Use the D-PAD to highlight a letter in the grid.
2. Press BUTTON A to set that letter in the name line. Continue
using the D-PAD and BUTTON A to complete the name.
3. Press BUTTON B if you need to delete a letter.
4. Press BUTTON C when the name is complete.
Director of Photography
Digital Pictures Producers
Sega Staff Producer
Digital Pictures Lead Tester
Sega Test Manager
Sega Lead Tester
Sega Test Lieutenant
Kevin Welsh, Mark Klein
Laurie Frank, John Richardson
Kevin Welsh, Steve DeFrisco
Kevin Welsh, Charles J.D. Schlissel
Jimmy Nickerson, Manny Perry,
Billy Lucas, Ben Bray
Harry Chavez, Janine Cook,
Brian Dawson, Mark Dawson,
Daniel Dunn, Mark Fabela,
Lawrence Gibson, Roman Greco,
Randy Hauser, John Jansen,
Ty Johnson, Dan Jung, Jeff Junio,
Mark Kessler, Dermot Lyons,
Mike Madden, Ted Morton,
Mark Paniagua, Bill Person,
Mathew Rosaaen, Mark Subotnick,
Ben Szymkowiak, Terry Thomas,
Greg Vogt, Ari Warner
Carol Ann Hanshaw,
Sega of America, Inc., warrants to the original consumer purchaser that the Sega CD
compact disc shall be free from defects in material and workmanship for a period
of 90 days from the date of purchase. If a defect covered by this limited warranty
occurs during this 90-day warranty period, Sega will repair or replace the defective
compact disc at its option, free of charge. This limited warranty does not apply if the
defects have been caused by negligence, accident, unreasonable use, modification,
tampering or any other causes not related to defective materials or workmanship.
To receive U.S. warranty service, call the Sega Consumer Service Department
at this number:
1 -800-USA-SEG A
To receive Canadian warranty service, call the Sega Canadian Consumer Service
Department at this number:
DO NOT RETURN YOUR SEGA CD COMPACT DISC TO YOUR RETAIL SELLER.
Return the compact disc to Sega Consumer Service. Please call first for further
information. If the Sega technician is unable to solve the problem by phone, he or she
will provide you with instructions on returning your defective compact disc to Sega.
I he cost of returning the compact disc to Sega’s Service Center shall be paid by the
Repairs after Expiration of Warranty
If your Sega CD compact disc requires repairs after termination of the 90-day limited
warranty period, you may contact the Sega Consumer Service Department at the
number listed above. If the technician is unable to solve the problem by phone, he
or she will advise you of the estimated cost of repair. If you elect to have the repair
done, you will need to return the defective merchandise, freight prepaid and insured
against loss or damage, to Sega’s Service Center with an enclosed check or money
order payable to Sega of America, Inc., for the amount of the cost estimate provided
to you by the technician. If, after inspection, it is determined that your compact disc
cannot be repaired, it will be returned to you and your payment will be refunded.
Limitations on Warranty
Any applicable implied warranties, including warranties of merchantability and
fitness for a particular purpose, are hereby limited to 90 days from the date of
purchase and are subject to the conditions set forth herein. In no event shall Sega
of America, Inc., be liable for consequential or incidental damages resulting from the
breach of any express or implied warranties.
The provisions of this limited warranty are valid in the United States and
Canada only. Some states do not allow limitations on how long an implied
warranty lasts, or exclusion of consequential or incidental damages, so the
above limitation or exclusion may not apply to you. This warranty provides you
with specific legal rights. You may have other rights which vary from state to
Sega, Sega CD, Prize Fighter, Sonic
Pictures, Inc. for Sega of America
only. Unauthorized copying, reprodi
Rating Council, its rating system, syi
All rights reserved. Printed in the U