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THE MAYAN ADVENTURE 


LICENSED BY SEGA ENTERPRISES, LTD, 
FOR PLAY ON THE SEGA CD™ SYSTEM, 




AcliVisiON 





















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OUAUITV 



The Legend of Pitfall. ., 
Welcome To The Jungle 
Preparing For Your May; 

The Options Menu. ... 

W 

Adventure info. 


Getting Around The Mayan World 

Adventure Status,. * ,. 


Mayan Weapons _*. 

Switching Weapons. ........... 

Super Shot.. .... 

Special Maneuvers * *. ***** 

Mayan Artifacts.*.* 

Mayan Foes * . *. 

The Lost Civilization of the Mayans 

Mayan Lands. ........ 

Bonus Worlds*,... 

Strategy Tips ................... 

Credits *... 


NEED HINTS? 


In the U.S. just dial: 
t (900) 680-HINT* ($.95 per min.) 
In Canada call; 

1 (900) 451-4849* ($1.25 per min.) 

* Must be 18 years or older, or have a parent’s 
permission to call* Touch-tone only. 
Prices subject to change without notice* 





















THE LEGEND OF PITFALL 

Many years ago there was a daring adventurer who traveled 
the world in search of ancient legends and lost treasures. His 
journeys took him across the seven seas and to the ends of the 
earth. He ventured into vast uncharted regions filled with 
unthinkable dangers. As word of his exploits filtered back to 
civilization, he soon became larger than life... a legend. This great 
explorer was Pitfall Harry 

After many successful quests, Harry settled down to raise his 
son, Harry Junior. Having inherited his father’s love of the 
unknown, Harry Jr. grew up to become a hip 18-year-old with a 
deep sense of adventure — and a bit of an attitude. He quickly 
learned the thrill of exploration and discovery and soon 
experienced many exciting quests of his own. 

Hearing of his son’s thrilling escapades, Pitfall Harry realized 
how much he longed for the life he once knew. So together the 
daring duo set off for the jungles of Central America in search of 
the lost treasures of the Mayans, 

But something went terribly wrong... 



t)c^y "5—TUe 

APHer A&ys oP Hoveling HUrowgh 
Hhe jungle, Hixryy Jr. <?ind 1 h^nve -EWdly 
v-e^ched Hhe he^rH oP Hhe <nncienH 
Empire. IH's been 
long journey, buH H he ve *?0 |§§E£ 

danger lies *nhe*nd,„ 

For we *nre close Ho 
discovering Hhe 
lost- Hre^sure oP 
U^nx^cHun. 

According Ho legend, Hhe Hre^nsure 
15 guided by Hhe splrlH oP ^n 
^vnclenH K^y^n warrior — Z^helu^: 
Lord oP Evil. Thousands oP ye*nrs ^go, 
2L^Velu*n ^HHempHed Ho conquer Hhe 
H^vy^n l<*nds so he could vule 

S i HUe Empire, APHer m*nny 
f \ b^nHHles, be w^ns Pin^lly 
^ defeated, never Ho be seen 
e*g<*ln,.. 

I h<nve recorded my 
J research on M^y^nn culHure 
i *nnd legend In Hhe Poll owing 
p^vges, IP someHhing should 
happen Ho me, IH Is my hope Hh^nH 
Htfvnry Jr. H<?ite vny personal log ^vnd 
use iH tfns guide Ho conHi nue our 
o^uesH, I only hope Hh^iH IH will be 
enough help — IP ever if musH be 
used,.. 


3 



i 

WELCOME TO THE JUNGLE 


Pitfall Harry has been taken captive by the dreaded warrior 
spirit Zakelua: Lord of Evil. Armed with only a trusty sling and his 
father’s journal, young Harry Jr. must now venture into the 
unknown to rescue his father... before it's too late! 


1. Setup 


J 


PREPARING FOR YOUR 
MAYAN ADVENTURE 

\Tk 

Sega CD 

system according to jhqhbh^ 
the instruction A 
manual supplied 
with the system. 

To fully experi¬ 
ence the 

awesome Pitfall : The 
Mayan Adventure CD audio 
soundtrack, utilize the Sega CD system's 
audio line out jacks for connection to other components* 



2. Plug in Control Pad 1. 

3, Make sure the cartridge slot on your Genesis is empty* If it is 
not, turn the power off and remove the cartridge. 

Warning: Never insert or remove a cartridge from the console 
while the power Is on! 

4* Follow the instructions provided with your system to open the 
CD drive and place the CD onto the bed of the drive, making 
sure that the printed side faces upwards* 


7. After a brief pause, the Sega and License screens appear 
followed by the Pitfall: The Mayan Adventure introduction and 
title screen, If they fail to appear, turn the power off, make 
sure your system is set up correctly and turn it back on. 

8. To skip the introduction, press the START button until the title 
screen appears. 


The Options Menu 

To change the game settings before playing, use the D 
(directional) -Pad to move the boomerang to “OPTIONS’ 1 on the 
title screen, and then press the START button. The Options Menu 
will then appear on the screen* Press the D-Pad left or right to 
move through the options. Press the D-Pad up or down (or press 
A, B or C) to toggle through each option’s setting* Press START 
to exit the options screen at any time. 

CD Audio— Set “MUSIC + CD SFX" to 
play music and ambient sound effects; 
set “MUSIC + CD SFX OFF" to turn 
music and ambient sound effects off, 
or set “CD SFX ONLY" to play ambient 
sound effects with no music. 

Music Volume — Set the game music volume (9 is maximum). 
Note: Volume will not be affected if music is turned off in CD Audio. 




5. Close the drive following the instructions that came with your 
Sega CD system. 

6. Press the START button to begin play. Note: If the Pitfall: The 
Mayan Adventure CD is already in the Sega CD system when 
you turn it on, the game will begin automatically after a few 
moments. 


Difficulty—Choose from two difficulty settings: Normal or Hard. 

Controls — A list of moves will appear on the screen, followed by 
the button each move is currently assigned to. Press the D-Pad 
up or down, or press A, B, or C to toggle through the different 
settings* See Getting Around the Mayan World for the default 
Control Pad setup. 


4 


5 








Adventure Info 


To view a summary of what you may find during your journey, use 
the D-Pad to move the boomerang to “INFO” on the title screen 
and then press the START button. Press START again to go 
through the Info screens* For more details about the items you 
can collect, refer to the Mayan Weapons and Mayan Artifacts 
sections of this manual. 





6 


&ST™<& AROUND TTNE MAYAN WORL 

The following are the default settings. See “Controls" in the 
Options Menu to change these settings. 


(Lefty Right) 



Run/Turn/ 
Crawl/Pushy 
Look/Ain 
Weapon v 

(Up/ Down) \ 

Climb/Crouch/ \ 
Pull/Look/Aim 
Weapon 


PRESS: Pause/Resume 
TAP: Toggle Weapon 


Jump and release off bungees 
vines, ropes, and pegs 


Shoot 

(Use selected weapon) 


Note: If using the 6-button Control Pad use X, Y and Z to 
select your active weapon. 











Adventure Status 

You can always see how Harry Jr. is doing on his quest to find 
his father — just check the top and bottom of your screen. 


Health Bar — As Harry Jr. takes 
damage, the crocodile moves closer 
and closer A word of advice — dorrt 
let him get too friendly! 



Harry Jr — Indicates 
the number of lives 
remaining. 


Score — Indicates 
the number of points 
Harry Jr has earned. 


Treasure Count — Calculates the 
Gold value of the treasure pieces Harry 
Jr. has collected. Collect 50 Gold 
points to earn a Continue. 


Weapon — Shows Harry Jr.'s current 
weapon and its available number of uses. 


8 


Harry Jr. begins his adventure armed with only his trusty Sting 
and a few sling stones. Use these stones to shoot enemies or 

anything else that may help you advance 

through a world. The sling can be used 
/ as a Whip to swat enemies at close 

}J range. But the odds are already 

^ against you — so pick up as many Sling 
/ Stones as you can find. You’ll need 
PU them! 






N\A 


Switching 

Weapons (f)) 

During the course of your ^ 

adventure, you may discover A 7 7 

ancient Mayan weapons that 
will help Harry Jr, defeat 
enemies and overcome -J = ■ 

obstacles. To toggle through the 

available weapons, just tap the START button (Do not PRESS 
the button or you will pause the game! TAP IT) Then press the 
Shoot (A} button to use the weapon that is currently displayed. 


C j* 


Super Shot 



//// 

HfL^ 

If 

TV 

/ 


Every now and then, you may feel like hurling a 
A sling stone with all your might. Good news “-You 
v can! Just hold down the Shoot (A) 

C_. y, sri/ry button and Harry Jr. will wind up his 
x„J fV ?v x sling to fire off a Super Shot. This 
' ) i ( f w ‘" bo more damage than a 
v- i/rK standard shot—but remember, 


SV-i./ 


1 

A )\\ 


17 


waiting for the windup can cost you 
1 valuable time! 


9 







D^\y S—Puny**n 

SI-ohcs—^ bones ftwf 
se^ve < a $ iniMwiAhlHoH slings, 
CotM,t^en)y -Pouh^ fWaugUdiA’I" 
M<*y*>m iH S^cVs* 





M#ty«tn — SevuAs <* 

powerful bJew Vd &y*cy ^newy, KusV 
ve^€^bev fo ve.cc\f^Y Hms we<?ip0* 
iHs Hav-owu 




EltploAl^g ^t-GHC tff P*C*1 —' TluS S^iore^ 
$l-0vv£ k<?*S wungic*^ pv-operHeS. , S*?U£^ 
T. v fo <AesWdy *01 enemies 

*4'V^' in^Ufc 




-yj v .% 

+ * 





10 



Harry Jr will have to get through one deadly situation after 
another to save his father This will often require some quick 
thinking and resourcefulness. Here are a few special 
maneuvers that may provide a little help; 

Swinging on vines 


* Press the B button to jump and grab the knot 
near the base of a vine. 



-.. Crawling 

(HI • Press and hold the D-Pad down. * Press the Jump 

(B) button to engage in a 
crawl, * Press the D-Pad vt 
left/nght to make Harry Jr. crawl in either \/ : ^ £T \ 
direction. * Press the D-Pad up or press the \{ V ?U 
Jump (B) button to stand. \\ L n%[zjy 


Climbing ropes - 

• Jump onto a rope. * Press the D-Pad 
up/down to climb or descend the rope. 

* To jump off rope, press and hold the 
D-Pad in direction you wish to jump, 
then press the Jump (B) button. 





Lr 


11 





















TUere we several ^rHV^cVs 
VlwV H^wy Jr, *?iuA 1 Uope Vo £lnA 
Auring our journey, Minny M^y^nns 
believed VUese ^ncienV iAols <*nA 
relics were cre**VeA <*nA senV Vo 
e^vrVU by IVz-ewn^ — Vine 
M^y^n Go A o-P knowledge, 

Tlv^e keep c* — Accor Aing 
Vo legend VWs powerful 

(3\rVlV^cV VetMp Or ^vily 

Vreez.es Hme cn-PVer being 
VowckeA, 



i 

* 

1 

L 

[ 

) 

i 

1 



M#iy^iH CUill Peff<r — <;<niA Vo 
_ . enAow Vke bekolAer wiVU 
y swper-UutAvnn sVrengVk, causing 
-—^ Vevnpor^ry increase In running 
<wiA jumping ^biliHes, 

S*Or€^ He*rV“A SpiviVu^nl 
be<?iHng Ue^urV VU^V J ' > 

resVores porVion oV losV '4 * . 

Ue^nlVk Vo IVs -PinAev, 

Uoc^Vioh lAtfl — Use A by M^\y<?\n 
Vr^vete^s Vo m<?ivV. Vlnelr loc^nVion. 
Hoi As iMinglc^l pro per Vies VU^V 
polnV Vr^veler in general 
r~V AirecHon oV AesireA p^Vk- 
Allows Winveler Vo reVurn Vo 



t*u*rVeA polnV <?vVVer Vr^nveler is 
unable Vo couHnue journey. 





14 



' 


GolAeu lAal — R^re 
M^ny^nn ^rViV^ncV wIVk 
Vke power Vo besVow IVs 
■PinAev wiVk o\ seconA 
MVevnpV £hV conVinuing 
journey. 





15 





H*twU$ €jks 

messengers -For z^nkelusn 
during ui^vfi^e. H^ve been 
spoVVe<A In Tlk^l <?\n^ *nre^s 
ne^nr up^Ver. ^ 


D^y *? — K^iy^m Foes 

There e?risVs very llVVle InPorm^Hen on 
Mtny^nn -Poes,.. Por **11 wko k#ive uiIVnesse<A 
<?iny evil doings h^ve mysVerlously 
^Is^Fpe^ve^. Therefore/ I U^ve only been 
*nble Vo compile pcnrVW record on 
enemies. _ 


6«rg«yl«s — According Vo 
legend m**ny oP Vke inncIenV 

H^ytnn ruInS *nre giA^nrtAeM Jl 
by sVone gargoyles Vk^iV f g 
come Vo liPe uiken '— 

tnppro^che^. r^T< 

^n<j%Ves — FtavovIVes o-P v 1 
2_**Velu**. These V"" 

ore^ViAves ^re common x 
VkrougkouV M^y^nn l*nn^s..« 
m\\A cw be very ^i^ngerous- 

V^f or GKosV — ReporVe*Aly ^ 

prOd*UCV Op Z_^VellA^ J S _J 

sorcery — eve &&eA Vo ^ 
w <*.yA oPP anyone u»ko k^ns My 
si^Ufs on Wve lost" JK 

pressure oP U^^^ncVun. V* 


sVel«Wns — AV one VIme 
uyere soldiers In Z^nVeliWs 
Jirny. Groups U^nve been 
recenVly spoWe*^ ne^r Copm. 


^piriVs a-P — Jji n* 

^ Were tfiV one VIme 
k followers oP 
[\ Ck<*^c—Vke V\<*y<nn 

Go A oP W<nr d^A 

N. <^cviPlce. IV is stnlA Vk^iV 
1 Vkese splrifs K^ve ^ sVvov 
* comm^n^ oP fire. 


J<*gu<nr —This sleek,, poiuevPul *nnlm**l u><*s 
P<nvorIVe peV oP z.*nkeliM?\ <w\A se^veA **s 
kis personal bo^yguwcA. RecenV sigWRngs 
Include VUe nearby jungles. 


There k**ve <?0so been slgkVIngs oP 
Zunkelu £\ f Vhough no one k**s been <*ble Vo 
i^ocumenV kis ^ppe^r^nce, An^ some 
believe VW*V Z^kelu^ klmselP, using 
*nndenV M^y^n sorcery, wields conVrol 
over Vke cve^Vures Vk^V Inh^blV Vke 
Ksiy^n Empire. 


16 


17 




THE LOST UVILIZATDON OF 
THE MAYANS 



D^y \Z — A LosV GviU£t?vH 0 H 



Over kke course o-P iMy skuAies, 1 ks?\ve 
le<ArAe^ kkc^k kor nearly £our-kkous<;AA*A 
y e<w$ kke Hoty^A civlK&aKoa -Flourished 
kkrougkowk wk<Ak Is Aow Mexico <AAd 
Cenkwl America 1 a so^ue H^y^n 

culkure lushed unHl kke e^vly IsftO’s, buk 



w^ny o-P kke protein enk cikies 
disappeared by A-0- 

Aikkougk iMcnAy M^yinA sikeS 
5^ koufe been discovered, likkle is 
know a o-P kkeir d(Ay-ho-d<Ay 
\ ^cftviHes, Wk^k is Vaowa is kk*\k 
TaJ hkey builk eldhoir^he cikies <?\nd 
£j. 1 kevnples wikkowk (Aid -Prom kke 
v wkeeV meh<Al kools or ^nim^ls. 

3 Tkeiv-s w^as <a civiU^^HoA -Pull ok 
^ myskery *And m<ngic. Long k^s 
khere been k<Alk ok gkosks <And 


evil spinks rooming kkrowgk kke ruined 


cikies <And kovesks ok kke losk M^y^A 


Empire* Ik is kkis civil i£*nki on ok myskery 


*nnd m<Agic kk<Ak I long ko explore. 





18 



pisny 13— >V\y<nv\ Unnds 

H<Arry Jr, &\\\A J k<nVe kr<AVeled kor 
d<Ays la search ok kke task kvetASure* 
Alkkougk ik's been <a tang iAAd kougk 
expedition, ik is £rom over. The 
ro<Ad <Ake<Ad is -Pull ok danger. 

Jungle ok Ceib<n — An <Ancienk 
<nnd lMyskevious pl<Ace 
( unink^biked since kke 

1400's.^ ^ 

■ \>€ fo <Aje 

surrounding elemenks ko 
A<Avig<Ake. 

>ciboilb<A Frills — N^^ed ^kker kke 

de mons b eli eve A : ffi fjL 

_™—. ko exisk LlM 

( kkrougkouk t I J ( A 

H*ju*y«wi £>£\ J |j y 

Bfe; °S-Srcm 
J kriAVel kkis 
d^gevous p<Akk without- 
plummeHng inko kke wring walker 
below. Musk be c^re-Pul! 







■ ft Tai^ihuI Wh«s~ 

f JR j A Losf £or Cenf Uries, fUis 

\ j, ' series of fveoicl^evoi^s 

Or€^H\res i*in<A ■Pilled wikU l&ftb 
k^i^r^cus barriers. Coul<A MkrVjfl 
possibly use p**yk o4- 
<?ib^n<AoneHA mine c^r ^s 
krcnnsporV^vH 6 n« 

UsV CH-y <s£ Caplin — 

^ Loc^fe^ in fke f tj 

kewt o£ Hne r'"' 

^ncienk VWvy<^n J ^ .jjji l|[ £--j s 

Ife J cmpive^ Hus * i : 
fc-Jj 200£kye*w-0l*A L f v 3~j 

Meeting 

■■* e^ferior Is lo^^e<A wikU <Ae<=^ly 
W<^ps ^n*A even ^e^^lier enemies. 


Co p*in Temple^ AH wko 

_ Ucnve enkere^ H\is 
'N mysterious l^byrinkU 
) k^ve never 
/in returned 




|MMP| 


1 l__i_ 

P*p~ 












-** 


D<?iy \4 —The A^venfure ConKnues 

^Woul*A H<?ivry Jr. <nn<A l enctu^Hy 
survive tke journey Hnrougk tWe known 
K<sny*nn Verriwiy, we will nee^A &X\ 
remaining luck to continue tine 
e?<pe^ition^ Ake<*^ lies ^ long vo^tA,*, 

■ ' Jjf £ • Ti _JNL 

1.aVmhuI Rouh Fores* 
YweMI« Lmgoon 
P*1 tuque Rums 
Tomb of P*1 tuque 
B#il#mV*nclve Mine 
LsI#ihA Frills 
TtV*l Ruins 
Tik#0 Temple 


r/^ivu 


_ 


21 
























mum worn .os 

Hidden throughout the game are bonus worlds that could yield 
you great rewards... if you’re skilled enough. 


Loltun Secret Vault 


You will enter a room with three levers on 
a wall: A, B and C* Directly above each 
lever is a light that will flash In random 
order, creating a pattern.’Repeat this 
pattern by pressing A, B or C on your 
Control Pad. If you successfully repeat all 
the patterns, the vault will open and you 



will be rewarded! 


A Trip Back 

Hidden somewhere in the game Is a magical time warp created 
by the evil Zakelua. This warp will transport Harry Jr* back to a 
primitive time,,* A time which may bring back a few memories. 
The rules are simple: you have 20 minutes to collect al! goodies.*, 
or else* Here's a hint — watch out for the scorpions! 



22 



Collect as many Treasure Pieces as you can. Every fifty points 
earns you a continue. 


Use the Super Shot to help defeat deadly enemies or blast 
through nasty web blockades. 


Try to be down hill from your enemies when fighting, 

JmKmm 1 IP I ;rt‘ 
TmWm 1 rv H 

Be sure to use Mayan Artifacts and Mayan Weapons wisely. 
These Mayan goods only give you a limited amount of time 
and/or uses. 


Remomber to grab the Mayan Boomerang after each use 
or it will disappear. 


fey using abandoned mine cars or other items as platforms 


* You can do more than just stand on top of tree stumps* 


* Don't be afraid to venture around each world — you may find 
hidden surprises. 


• Keep moving while above the jumping crocodiles. 


* Listen to the awesome Pitfall: The Mayan Adventure soundtrack 
on your CD player or stereo system! 


23 








CREDITS 


Producers: Nathalie Deschatres and John Spinale Associate Producer: Kelly Walker Rogers 
Sega CD Programming: Tom McWilliams Sega Genesis Programming: George Allan 
Lead Designer: John Spinale Level! Design; Tin Guerrero, Scott Krager, Dav;d Pavoni and 
John Spinale Additional Design: Nathalie Deschatres and Sean Vesee Production 
Coordinators: Tin Guerrero and Scott Kroger Production Assistant: Rawson Law Stovall 
Background Art: Tim May anci Lin Shen Additional Tile Art: Scott Kroger Animation and 
Rendering: Danny Matson Additional Frame Rendering: Kara Blohm and Evelyn Mom Art 
Processing: Tom Lamb and Christopher Smith Quality Assurance Director Jon Doellstedt 
Lead Tester; Andrew Held Game Testers:; Chuck Bonini, Brian Clarke, Matthew Gibbs, Abe 
Reward, Kenny Ramirez,, Mike Schneider, Dustiin Sorenson and Mike Turner Manual Copy: 
Scott Kroger and David Pavoni Development Tools; PsyG, Rob Northern Computing, George 
Allan and Dan Chang Package Illustration: TDC Group Package Design: Ron Graening 
Documentation Manager: Michael Rivera Manual Writer/Editor: Veronica Milito 

Background Art Conversion by CYGNUS MULTIMEDIA: Sharon Cunningham r Winter 
Jenssen, Les Pardew, Ruth Stafinke and Robert Swindlelwst 

Original Animation by KROYER FILMS; 

Director: Bill Kroyer Supervising Art Director: Sue Kroyer Animators; Jaqueline Corley, 
Thomas Declke, Charles Harvey, Jeff Johnson, Joe Mcdonough and Roger Vizard Effects 
Animators; Sari Gennis, Brett Hisey and Kathleen Quaife-Hodge Assistant Animators: 
Ricardo Echevarria, Bob Miller and Jan Naylor Color Stylist: Leslie Hinton and Christopher 
Naylor Layout Supervisor Anthony Christov Background Painter Nadia Staro&elska 
Character Designs; David Boudreau Additional Animation: Wendy Perdue, Mark Pudleiner; 
Chris Sauve, Shane Zalvin and Sue Zytka Production Managers: Steve Kellener and Jan 
Naylor Production Assistants; Brian Masters and Josh Williams 

Animation Processing by FREESTYLE 

Animation Rendering by KAREN JOHNSON PRODUCTIONS: 

Producer: Denise Roberts Mekee Art Director: Karen Johnson Pixel Retouch Artists: 
Robert Churchill, Paul E, Nunn and Mary Kay Gmeiina 

Original Music and Sound Effects by SOUNDELUX MEDIA LABS 

Soundtrack designed and produced by Scott Gershin and Kelly Rogers Composers: Lee 
Scott, Robert Higgins, and David Kneuper Sound Design; Michael Regan, Caron Weidner 
Soundtrack created and mixed at Soundielux Media Labs 

Sound Effects Conversion by KRISALLS 

Special Thanks to: The Atari 2600, Beam Software, David Crane, Peter Doctorow, Jefferson 
Eliot, Mary Eubank, Gametest, Gerry B. Frank, Alan Gerehenfeld, Cindy Gershin, Brian Kelly, 
Tom Ketola, Robert Kotiek, Ali Lexa, Mike Livesay, Howard Marks, The Mayan Civilization,. Jim 
Mitchell, Tonnie Rogers, Tom Sloper, ChuGk Workman and the Fellas down south! 


24 


t Copyright © 1994 Activision, Inc. All rights reserved, 


i 1 hail! and Activision are registered trademarks of Activision, Inc. All rights 
roeorved, Pitfall: The Mayan Adventure™ is a trademark of Activision, Inc. All 
l ights reserved. 

PI Hall fhe Mayan Adventure™ is based upon Pitfall!® Copyright © 1962 
A* Eivision, Inc, All rights reserved. 



Limited Warranty 

M>r. n oil ware product and the attached instructional materials are sold “AS iS s tJ 
>11 ■■» 1 1 11 • i■■ ■ iy ■ i‘ ■ to their performance, The entire risk as to the quality and per¬ 
il u mane " ■ J thu t oinput er software program is assumed by fhe user. However, to 
Him ""(jih.il puri Maser of a game prepared by Activision, Activision warrants the 

...whk h iho program is recorded to be free from defects In materials and 

faulty workmanship under normal use and service for a period of ninety (90) days 
i>"m ih" dnto of purchase. If during this period a defect on the medium should 

.. the medium may be returned to Activision, Inc, or to an authorized 

At division dealer, and Acttvison will replace the medium without charge to you. 

.. sole and exclusive remedy in the event of a defect is expressly limited to 

wp la cement of the medium as provided above. This warranty gives you specific 
Iftij il rights and you may also have other rights which vary from state to state. 

INI ABOVE WARRANTIES FOR GOODS ARE IN LIEU OF ALL WARRANTIES, 

I XPRESS, IMPLIED, OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY 
mV\ ILD WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICU- 
l AH PURPOSE AND OF ANY OTHER WARRANTY OBLIGATION ON THE PART OF 
A< I (VISION. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN 
IMPt II D WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO 
HJ IN NO EVENT SHALL ACTIVISION OR ANYONE ELSE WHO HAS BEEN 
INVOLVED IN THE CREATION AND PRODUCTION OF THIS COMPUTER SOFT¬ 
WARE PROGRAM BE LIABLE FOR INDIRECT, SPECIAL, OR CONSEQUENTIAL 
DAMAGES. SUCH AS, BUT NOT LIMITED TO, LOSS OF ANTICIPATED PROFITS 
OH lit Nl FITS RESULTING FROM THE USE OF THIS PROGRAM, OR ARISING 
QUI OF ANY BREACH OF THIS WARRANTY. SOME STATES DO NOT ALLOW 
fill I XOl USION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAM- 
At i. SO I HE ABOVE LIMITATION MAY NOT APPLY TO YOU. 

AMm Ifni warranty period, a defective Activision cartridge may be returned to 
a i iivrjlon with ,i check or money order for $25 US, currency per CD for replace- 
miml (iim -i h" within one year of purchase) Activision Customer Service: 

479 * 5044 . 


PA11 Nl!i US Jf i, W,486/4,454,594/4,462,07^4; Europe # 80244; 

' in.la ra 1,163,276/1,082,351: Hong Kong # 36’4302; Germany # 2,609,826; 

Singapore 4 88-155; U.K. #1,535.999; France # 1,607,029; 

Japan # s 1,632,396 


25 












Need a Hint? Call the Activision Hint Line: 

In the LLS. just dial 1 (900) 680-HINT 
Touch Tone only, 18 years or older. S.95 per min. 

In Canada Call 1 (900) 451 “4849 
Touch Tone only, 18 years or older. Si ,25 per min. 
Prices subject to change without notice. 


SEGA AND SEGA CD ARE TRADEMARKS OF 
SEGA ENTERPRISES, LTD. 

ALL RIGHTS RESERVED. 


AdliVisioN 

ACTIVISION, INC. 
P.O.Box 67713 
Los Angeles, GA 90067 
© 1994 Activision, Inc. 

Manufactured in the U.S.A.