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NEW P&T SCD Manual 8/11/95 12:21
Page 3
TABLE OF CONTENTS
Warning!!!.4
How to Start Up P&T’S S&M .(I
Read This or Von Will Look Like an Idiot.8
Tim Ti'ifiLo
Holo (he Psychic Gorilla™.II)
What’s Your Sign?™.Ill
Desert Bus™. 22
The Seams
Sun Scorcher™.2(1
Buzz Bombers™..34
Smoke and Mirrors™..44
Penn & Teller’s Desert Bus Challenge™.Ill)
If you want to run the full BUZZ BOMBERS scam, don't leave this manual lying
around for your friends to see, and read pages 34-43.
NEW P&T SCI) Manual 8/11/95 12:24 PM Page 4
1. The RED menu. This is the secret OWNER MENU. The introductions it
contains will tell you the truth about how to use P&T'S S&M. They are for
your eyes only. Never let a sucker see the red menu.
SECRET menu.
The RED. SECRET menu,
after you've discovered its
hidden options.
Note the new heading.
2 . The BLUE menu. This is the SUCKER MENU. The introductions
here are lies, lies, lies, designed to fool people you are scamming.
(You will not, of course, refer to it as the "SUCKER MENU" in the presence of a
friend, "THE MENU” will do just fine.)
Both menus initially say OPTIONS at the
top, just in case your sucker should hap¬
pen to sneak up behind you while you’re
setting up a trick or scam from the red
menu. We think of everything.
[Read pages 8-9 for a detailed
explanation of menus.]
The BLUE, SUCKER menu.
Thanks for buying our first multimedia CD entertainment product, PENN&
TELLER'S SMOKE AND MIRRORS™. There's so much great stuff to do here-
tricks, practical jokes, games-you’rc probably champing at the bit, ready to dive
right in. We're also guessing you want to have a little fun with your friends.
You want to amaze them, scare them, have a few laughs at their expense-in
short, you want to look cool. To that end, the information on these pages and
on pages 8 and 9 is really important. Vitally impor¬
tant. Read it all, OK? See, if we help you look cool,
well look even cooler than we usually do.
NEW P&T SCD Mai
1 8/11/95 12:26 PM
Page 6
Control 2 Port
1. A Genesis Controller should be plugged into the “Control 1" port on your
Sega™ Genesis™.
2 . Make sure that there is not a game cartridge in your Sega Genesis System
and follow all Sega CD™ System directions to activate your Sega CD System.
3 . Follow Sega CD System directions to open the Sega CD drive.
Press RESET and the disc tray will open.
4 . Carefully place your PENN & TELLER'S SMOKE AND MIRRORS CD disc in the
Sega CD System with the label-side facing up. Press START to close the tray
and begin play.
NOTE: Always start up P&T'S S&M with Disc 1.
• The Sega CD Disc is intended for use exclusively with the Sega CD™ System.
• Do not bend it, crush it, or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional recess during extended play, to rest yourself and
the Sega CD.
• KEEP YOUR SEGA CD DISC CLEAN. Always hold it by the edges, and keep it in
its case when not in use. Clean with a lint-free, soft dry cloth wiping in
straight lines from center to edge. Never use solvents or abrasive cleaners.
PM & T ELLER’S SMOKE MB MIRRORS is made
ii|i of two discs. Here’s what’s on them:
DISC 1 = GENERAL INTRODUCTIONS • BUZZ BOMBERS • DESERT BUS •
MOFO THE PSYCHIC GORILLA • SMOKE AND MIRRORS
DISC 2 = WHAT'S YOUR SIGN? • SUN SCORCHER
NOTE: You will need two Genesis Controllers to play SUN SCORCHER and
BUZZ BOMBERS (see pages 26 and 34).
TO RESET YOUR DISC AT ANY TIME: Press RESET on your Sega CD System or
press START and BUTTONS A, B, and C on Controller 1 simultaneously.
TO END ANY FULL MOTION VIDEO INTRODUCTION SEQUENCE: Press START on
Controller 1 during the sequence (animated or live action). You cannot, however,
bypass the video windows in the SMOKE AND MIRRORS game (page 48).
NEW P&T
SCO Manua 1 8/11/95 12:28 FM
IlEAH THIS (III Kill WILL
LOOK LIKE AS IDIOT
y To (lid In till! Owner Menu:
(The RED one, where we tell the truth and help you.)
1. Make sure a controller is plugged into the "Control 2" port.
2 . The Sega and Absolute introductory sequences will run, but once you see
the P&TS S&M Title Sequence begin, press START right away on Controller 2.
3 . If you own only one controller, plug it
back into the "Control 1" port.
4 . The General Owner Introduction will
begin. Press START or let it time out.
5 . The OWNER MENU will appear.
NOTE: If you've already seen the
General Owner Introduction, you
can always get right to the OWNER
MENU by pressing START on
Controller 1.
PURE %
EVit 4
The General Owner Intro.
To Take Your Victim to the Sucker Menu:
(The BLUE one, where we lie to help you make the tricks and scams work,)
1. Use Controller 1 only (plugged into the "Control 1" port). Forget about Controller 2.
2 . Press START anytime during the Title Sequence or the Credits that follow.
(They will also time out.)
3 . The General Sucker Introduction will
run. Press START or let it time out.
4 . The SUCKER MENU will appear.
The General Sucker Intro.
1. All menu selections—SLICKER or
OWNER-are made with Controller 1.
2 . Press the D-PAD UP or DOWN to
scroll through the menu and
highlight possible selections.
3 . Press START to make your selection.
Have Some Gosh-Darn Patience
Sit in a room with P&T'S S&M and play it long enough to get comfy with the vari¬
ous tricks and scams before you try to work them on people. Browse through
everything. Read this manual. It will save you from exposing great tricks you
could have tortured people with, and from looking like a jerk.
NOTE: If you make a selection that is
not contained on the disc you're cur¬
rently using, you'll be prompted to
insert the other disc Make sure the
door of your Sega CD System closes.
Press START. The PENN & TELLER'S
SMOKE AND MIRRORS introductory
material will not run again.
If you want to run the full BUZZ
BOMBERS scam, do not let your
friends see either the SUCKER
MENU or the General Sucker Intro!
(See pages 34-43.)
To Make Menu Selection
NEW P&T SCO Mari
mal 8/11/95 12:30 PM Page 10
An Animated Talking Gorilla Head Reads
Your Victim's Mind.
How II Looks
^-XrjT.r You have a friend or a group of friends over. Tell them
/ Vf" - there's a really cool card trick on your P&T’S S&M CD.
A character named Mofo the Psychic Gorilla (yeah,
the same one from our live show) claims he can read
j people's minds through the Sega CD controller. All
wlfiMjBl/# someone has to do is pick a card, use the controller the
' sSJpT? way Mofo tells them to, and answer the questions he asks.
wm : of ... Then Mofo will reveal which card was selected.
How !l Works
• Select MOFO THE PSYCHIC GORILLA from the OWNER MENU (see page 8).
• Select INTRODUCTION.
Surprise. Mofo's not really psychic.
Take a moment to catch your breath.
You have to sneakily enter the card
into Mofo's memory. This will taka
some practice, which we'll get to later.
Props Von fell
A pack of cards.
To Perform Mofo the Psychic Gorilla:
1. Give your friend Controller 1. Lead them to the SUCKER MENU (see
page 9). Have them select MOFO THE PSYCHIC GORILLA. Watch them fall
for the plausible lies we tell in the Sucker Introduction.
2 . When Mofo commands it, have your friend select a card.
(If there's no pack of cards around,
just have them think of a card and
write it down on a piece of paper.)
• But make sure YOU get to see the
card, or you're in big trouble. And
make sure you are VERY casual about
this step. A glimpse is all you need.
• Act as though you're just another
audience member, as amazed as
anybody by the mysterious abilities
of the machine. This is VERY IMPORTANT.
You don't want the victim to suspect that you are in cahoots with Mofo.
3 . Secretly enter the name of the card.
• When Mofo says, “First, let someone show you how to establish contact,"
he'll go on to explain how the controller works. This is your signal to reach
over and "help" your friend. Pretend that you want to show them how to
properly use the controller to answer Mofo's questions.
• Your friend should continue holding the controller—don't yank it away. All
anyone should think you're doing is helpfully demonstrating some
button presses. To misdirect your friend, refer them to the Sega controller
picture on the TV screen, where they can marvel at the colorful visual feed¬
back of their button presses.
The button presses register
on-screen.
NEW P&T SCD Manual 8/1.1/95 12:32 PM
Page
12
..uW you are going to enter the name of the card under cover of
demonstrating the use of the controller. It works like this:
ItlOFO THE PSYCHIC GORILLA
You say:
A. "BUTTON C doesn't do
anything.”
You do:
Press BUTTON C twice and a green
sparkle will appear in the crystal ball.
B. "Hit BUTTON A if you want to Move the sparkle to the position on the
answer YES, and BUTTON B if screen that corresponds to the card,
you want to answer NO.
Like this."
Queen King/Green
Each card value has a secret position
on the Mofo Screen.
BUTTON A moves the sparkle counter¬
clockwise. BUTTON B moves it
clockwise.
Diamonds
Hearts
Green Card
Suit Sparkle
You say:
C. "Keep your thumb firmly on
the D-PAD DOWN ARROW.”
Press the D-PAD to make a green sparkle
appear on the right-hand set of card suits.
Diamonds
Use the D-PAD to move the
sparkle to the correct suit
Press BUTTON C twice to lock in your
selection. Then get your hands off the
controller.
D. As I said, BUTTON C does nothing.
4 . The secret work is all done. Tell your chump to hit START as soon as they're ready
NEW P&T
rl 8/11/95 .12:34 PM Page 14
MOW THE PSYCHIC GORILLA
mPTr Mofo will now test his psychic con¬
nection to your friend by asking a
series of YES or NO nonsense questions.
Encourage your friend to He-really encour¬
age them. Let Mofo show off. There's no
fooling him. Then, after Mofo is satisfied
he's zeroing in on your friend's vibes, he'll
begin asking about the card. Encourage
lots more lying. If you've done your job
well, Mofo will kill your audience dead.
¥V;1
"Y®"f
6 ' ■'?
Mofo knows which card's
Practice Mode been picked.
Don't expect your card entries to be perfect right away. You'll need some time to
learn the hidden card locations and button presses. That's why we've included a
Practice Mode.
• Select MOFO THE PSYCHIC GORILLA from the OWNER MENU (see page 8).
• Select practice.
• Press BUTTON C twice to activate the card value sparkle.
• Press the D-PAD to make the card suit sparkle appear.
• Use the D-PAD and BUTTONS A and B to make your selection, as
described on pp. 12-13.
Card Appears Here
Card Value Sparkle
Card Suit Sparkle
• Press BUTTON C twice to make your card appear in the crystal ball.
• After a card's appeared in the crystal ball, you can continue practicing by
pressing START to make the card vanish from the crystal ball. Then press
BUTTON C twice again to re activate the card value sparkle.
• To exit the Practice Mode: press START twice while a card is
displayed in the crystal ball.
• You'll have a choice to either return to the Menu or run the I
SPECIAL CARD SELECTION TIP: If you really want to be slick during a
performance, after your friend picks the card, try calculating in your head the
number of BUTTON A or B presses you need to make. Choose the direction
that'll get you there fastest. For example:
If a five is picked: press BUTTON B 6 times.
If a nine is picked: press BUTTON A 4 times.
This way, you can use the green sparkles for verification, instead of trying to
follow them around the screen. You can do the same thing with the card
suits if you memorize their positions.
Handling Problems
If, for some reason, you mess up and don't enter a card, Mofo's ready for that.
After your friend's pressed START to begin the psychic exchange, Mofo will
realize there's no card entered and he’ll tell your sucker they're not using the
controller properly. This gives you another chance to enter the card.
If you did enter a card and it's the wrong one, well, you're on your own, pal.
You can try to blame it on your friend by telling them they weren't concentrating
enough. You can make up some excuse about the screen not looking right, and
then quickly reset the CD. There really isn’t any graceful alternative. Hope that
you at least got the suit right.
If you have a real wiseacre for a friend who decides it would be fun to poke
wildly at the controller and annoy Mofo during the trick, we've included some
warnings and fail-safe responses to take care of smart alecks like that. These
responses make it more believable that your friend is actually interacting with
Mofo, and some of those responses will even punish your friend by forcing them
to establish psychic contact all over again. If that doesn't put your heckler in
their place, it'll certainly try the patience of any audience you've gathered around,
resulting in the humiliation of your sucker.
NEW P&T SCO Manual. 8/11/95 12:3b PM Page 16
WHAT'S V0! l! SIGN?
Penn & Teller Scientifically Calculate
Your Sucker's Zodiac Sign.
How It Looks
Tell a friend that Penn & Teller can guess their
zodiac sign just by asking them a few questions
about their personality. All your friend needs to
do is answer with our latest invention, The V
Personometer™ personality measuring device.
They'll actually be able to interact directly with Penn
& Teller. Well evaluate their answers on-screen, on
video, and reveal their sign. The kicker is-and DO NOT
TELL THEM THIS, it should come as a complete surprise-right after we reveal
their sign, we'll also tell them the day and month of their birth!
How It Works
It’s really easy. You simply enter your friend's birthdate in advance.
How to loiter Your Friend’s llirtlidaj in Advance
1. If you don't already know it, find out your sucker's birthday ahead of time.
Call their parents, mutual friends, parole officer-anybody who might
know. Just make sure they don't mention this conversation to your victim.
• You only need the month and the fillip
day; forget the year.
• Select WHAT'S YOUR SIGN? from the Itf lf
OWNER MENU (see page 8). fc g||
• Select introduction. You'll find out O
exactly how we feel about astrology, jrii ...\
in
• You can exit the intro at any time by pressing START, or you can
let the intro time out. When it ends, you can either run the trick or return
to the menu. Since you haven't entered the birthdate yet, select return to menu.
1. Select ENTER DATE.
The Calendar Screen
3 . The Calendar Screen appears.
• Move the cursor UP and DOWN with the D-PAD to select your option: day,
month, or use date shown.
• BUTTON A advances the day or month; BUTTON B moves it back.
NOTE: The calendar can be programmed for 366 days of the year-including
February 29. We've also fixed it so you can't enter any dates that don't exist,
like February 30 or April 31.
4 . Lock in the date. There are two ways to do this. The first means you must per¬
form the trick while the game is still running. The second allows you to save the
date in your Sega CD system's memory and perform the trick at a later time.
A. To perform the trick while the game is still running:
• Press START once the calendar is showing the correct date.
The date will be saved as long as you don’t turn off your system or press
RESET. If you do, the date you've entered will be lost.
NEW PST SCO Manual 8/11/95 12:38 PM Page )8
WHAT'S YOUR SIGN?
Title Screen
B. To save the date in memory:
• Move the cursor up to save date. Press BUTTON A or B.
• A bell sound indicates there is enough memory in your Sega CD System
to save the date. This means your system will remember the date, not
your disc. If you want the trick to work, you need to run it on your own
system. You can even unplug the system; the date'll still be in there.
But if you take the disc to your friend's home and use his system, you're
going to be very embarrassed.
• Press START to exit the screen.
• If you hear a buzzer sound after pressing BUTTON A or B, your system
does not have enough memory available to save the date. At this point
you can either perform the trick by following Step A, above, or you
should consult your Sega CD System instruction manual for details on
how tn make room in your system's memory.
5 . The WHAT'S YOUR SIGN? Title Screen will appear. Check the date you've
entered.
• The patent number at the bottom of the Title Screen contains your friend's
birthdate. The month appears as a two-digit number to the left of the first
slash mark (“/"). The day appears to the left of the second slash mark.
6 . IF THE DATE YOU'VE ENTERED IS WRONG, NOW IS THE
TIME TO CHANGE IT!
• You're doing this in private. Nobody's rushing you. We're giving you lots of
time and fail-safe options to make sure you don't screw things up.
If you have made a mistake:
• Press RESET on your Sega CD System, or hold down BUTTONS A, B, and C
and START simultaneously.
• Follow Steps 1-5 all over again.
7 . Press START. You can either run the trick or return to the menu. This would actually
be a good time to run the trick for yourself, so you can get a feel for how it works.
8 . If you're doing this for your friend and you notice now that the patent screen
contains the wrong date and somehow, some way, you missed it completely
during preparation, you're in trouble. You may want to come up with some
excuse, like, "Hey, I guess astrology doesn't work after all!" At least you'll be
telling the truth for a change. More than that, we can't help you with. That's
why mankind invented the instruction manual.
NEW P&T SCD Manua 1 8 / .11/95 12:40 PM Page 20
Wu
WHAT’S YOUE SIGN?
” Itiiniiiiin llii! Trick
The date's in. You're set. Run the trick
from the SUCKER MENU.
1. Select WHAT'S YOUR SIGN? from the
SUCKER MENU (see page 9). It's
always good to let your friend do the
selecting, with you steering clear of
the controller and avoiding suspicion.
2 . Notice that the trick does not have a
separate Sucker Introduction. The
intro is actually part of the trick.
3 . You've done your job; you've entered
the date. Let us handle the rest. Our
on-screen instructions to your sucker
are very clear.
4 . The Personometer is a forklift with a
blender attached to it.
Yeah, we know. So?
rarartiri* V ^
Your friend's sign is
Sagittarius. Right after we
show their sign, we'll
reveal their birthdate.
One of the pitfalls of being a non-professional magician and performing a good
trick in an informal setting is that your audience will sometimes demand that
you perform that trick again, immediately. Unless you can (a) clear the room
and enter another friend's birthday, (b) perform it again for the same sucker, or
(c) find another person in the audience with the same birthday as your first
friend, a repeat will be impossible. The smartest thing to do is gratefully
acknowledge their enthusiasm and gracefully decline the request by saying
something like “I'd love to, but it takes several hours for the Personometer to
recalibrate. How about tomorrow?"
the rcrsoiiomclcr
Moves
the Personometer UP.
Moves the
Personometer m |_
left, i
Moves the
Personometer DOWN.
iP«rir?k' '
Our patented
Personometer personality
measuring device.
Moves the
Personometer
RIGHT.
&
CONTROL PAD
START
BUTTON C indicates
'great enthusiasm
about your answer.
BUTTON B indicates
medium enthusiasm
about your answer.
BUTTON A indicates low
enthusiasm about your answer.
• Press START when you're satisfied with your answer.
NEW P&T SCI) Manual 8/1 1/95 12; 4 3 PM Pacje 22
DESERT IllIS
Finally, A Video Game Just As Mundane
As Real Life.
Prepare to subject your nerve, stamina, and endurance
to the ultimate test! DESERT BUS is as pure as
video-gaming gets. There's no owner/sucker ^ \
dynamic here. This is, hands down, the most use-
ful lesson anyone will ever get from a video game, MM
and that includes the ones for little kids that teach- SSswr!
es them to count and read. The lesson is: real life ^3"'~~~Cra
just isn't that exciting. Real life is working very hard at -
tasks that are often pretty darn tedious. Anyone who’s ever ~~
written an instruction manual knows what we mean.
DESERI BUS is the first in our new Verisimulator™ line-"Games Stupefyingly Like
Reality" Verisimulator is derived from the Latin verus (true) and similis (similar,
like). A Verisimulator gives you an experience truly similar to real life, and some¬
times life is truly grim.
How to Gel Started
1. Select DESERT BUS from either the OWNER MENU or the SUCKER MENU
(see pages 8-9). If you have visitors, we of course recommend going
the SUCKER MENU route. Keep the OWNER MENU a secret.
2 . The DESERT BUS Introduction will run.
• Press START on Controller 1 to exit
the intro, or let it time out. (The
Owner Menu gives you the option
to return to the menu.)
3 . The Time Clock Screen will appear.
This is where you'll enter your name,
which is very important for our
DESERT BUS CONTEST (see page 60
for rules and details on how to enter). Your route will also be displayed on
this screen, as well as your score (also important for the contest), and the
time you've spent on the road.
The Time Clock Screen.
To enter your name on the Time Clock Screen:
• Press the D-PAD RIGHT or LEFT to change the flashing letter.
• Press BUTTON B to lock in the flashing letter and move to the next position.
• Press BUTTON A to move back to the previous letter.
• Press START to lock in the full name and to begin the drive.
NOTE: There are only eight letter spaces for your name. If your name is longer
than that, now's the time to come up with a nickname.
Your route will also be displayed on the Time Clock Screen. Your first route will
always start in Tucson, Arizona, and finish at Las Vegas, Nevada. They're 360
miles apart.
The Drive
You. Your bus. The road. Nature. Can you get any more primal than that?
Your Name Here
Speedometer
Temperature
Gauge
Odometer
Time
START
activates horn
BUTTON C
opens/doses door
when stopped
at bus stops
BUTTON B
activates brakes
BUTTON A accelerates bus
Steers
Bus
LEFT
Steers
Bus
RIGHT
load Tips
• You can drive as fast or as slow as you want, but the maximum speed your
bus can travel at is 45 mph. Do the math; 360 miles at 45 mph = 8 hours.
Yup, 8 hours. Real time.
• There's no pause feature. No, it's not an oversight. Does your life have a
pause control?
• Hold onto the controller at all times. The bus pulls a little bit to the right.
Use the D-PAD to keep the bus on the road. If you let go of the controller,
the bus will drift onto the side of the road. You'll get stuck there and overheat.
• Avoid driving onto the gravel on either side of the road. When you first ride over
it, you'll hear a grinding sound that'll warn you you're close to getting stuck.
You'll still have a chance to pull away. That chance won't last long, though.
• You can pull up to bus stops, stop the bus, and open the .'
door. But you'll have to practice your bus's alignment with the bus
stop. If you don't pull up correctly, you won't be able to open the door and
you may get stuck and overheat.
• In general, never stay too long at a bus stop-or anywhere else, for that
matter. Keep moving or your bus will overheat. And once you overheat,
you're done. You've lost.
When you successfully reach your
destination, the Time Clock Screen will
re appear. Your current score and total road
time will be displayed. You'll be asked if
you want some overtime (the return route),
and the clock will begin ticking down.
Make your decision before the clock hand
returns to "12.” If you decide to get back in
the driver's seat, press START. You'll notice S,h
that your route has changed (Las Vegas to * ,
Tucson, if this is your second run). You'll
be on the road again almost immediately. overtrme.
If you decide you've had enough, don't press anything, and when the clock fin¬
ishes ticking, your final score and total road time will remain on the Time Clock
Screen for all to see. The final Time Clock
Screen will continue to be displayed until Big fe
you press START. Now would be a good PrHflmf — 22lii - t|p fell
time to take a photograph of your TV to Sis $5**^?*... ‘ >•
either enter the DESERT BUS CONTEST A
(seepage 60) or to simply record your
Each 360 mile run, Tucson to Las Vegas or „
. ,, „ ' . . ° A final Time Clock Screen.
Las Vegas to Tucson = T point.
NEW P&T SCD Manual 8/11/95 12:47 PM Page 26
0 ,
THE SCAMS:
SUN SCORCHER
S The two scams we've come up with here are practical jokes, which, by
their nature, are designed specifically to embarrass the victim of your
choice, Scams are very similar to tricks, in that they take some time to
master. As with tricks, we recommend you run them on your own
before perpetrating them on your hapless sucker.
Scams require a great deal of acting and commitment on your part. If
you're the type of person who can't keep a secret, who caves in easily,
or who believes no one should have fun at the expense of others,
well, maybe you should just stick with DESERT BUS.
Scare The Pants Off Your Friends With Dangerous
New Video Came Technology.
How 11 Looks
Tell a friend there's a game on Penn & Teller's CD that's just going to
blow them away. It's called SUN SCORCHER and it's got the /j
coolest, most intense graphics you've ever seen. They're x -- ij
generated by some new kind of technology Penn & Teller / qMM jkk
and Absolute have come up with called Thermo- Wc;
Graphics"*, and have to be seen to be believed. They're
also supposed to be a little dangerous if you touch
them, but that's no big deal. As your friend plays, you
point at the screen to show them how to shoot and
you ignore the danger warnings until finally, you get
so carried away, you keep your hand on the screen
a bit too long. The television shorts out and you burn your hand, which causes
you to scream in agony. All that's left on the TV is a rolling screen of static.
How It Works
• Select SUN SCORCHER from the OWNER MENU (see page 8).
• Select INTRODUCTION.
Timing and performance
are the keys to pulling off this
scam. That's why the SUN SCORCHER
Owner Intro is a particularly important one
to watch. Pay attention to how we bring
about the punch line and to the advice
we give you on how to prime your sucker
for the payoff.
Remember, Thermo-Graphics are supposed to make your TV dangerous to touch.
To properly set up your punch line, you must consistently play down the danger
warnings that come up throughout SUN SCORCHER. Well point those moments
out to you as we go along.
Setting lip the Scam
1. Make sure YOU are holding Controller 1. It's important that you
be Player t. Your sucker should have Controller 2, making them Player 2.
2 . Select SUN SCORCHER from the SUCKER MENU (see page 9).
3 . The SUN SCORCHER Sucker Intro will run.
• This is a good time to begin
playing down the warning we
give in the intro. Act as though
you're impatient while Penn's
being "serious.” Roll your eyes
and say something like "Yeah,
yeah. Sure, sure."
4 . The SUN SCORCHER Warning Screen
will appear. You can't bypass this
screen; it has to time out (see the illustration on the next page).
• Discount the warning even more. We recommend: "You know, the
government makes them put stuff like this in. It's really not as bad
as they make it sound."
NEW P&T SCD Manual 0/11/9S 12:49 PM Page 28
/
' ^ 5.
SUN SCORCHER
, ^ 5 . The SUN SCORCHER Title
Screen will appear. Press
START to move on to the next
screen or allow it to time out.
6 . The SUN SCORCHER Options Screen
will appear. Enter your name.
• The words player l will be flashing.
• Press BUTTON A to begin your
name entry. The first letter will appear.
• Use the D-PAD to move through
the alphabet. RIGHT moves ahead;
LEFT moves back. (There's a blank
space character after "Z")
• BUTTON B moves to the next letter.
• BUTTON C locks in your name.
It still flashes.
• Pressing BUTTON C again passes
name entry control to the other
player.
1UJRRNINC5!
IBP®*?
SUN SCORCHER
Warning Screen
J3CDRCHBR
%}# . ■
ThErhio-tiraphics'
SUN SCORCHER
Title Screen
«« «-»
!♦ * * • **
* ;» »*».«*•• •
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. rlt {; *..<•/; i-frti
P' •' «.• • Hitt *>M • - i. “ itii Hi if
SUN SCORCHER
Options Screen
7 . After you've entered your name, player 2 will now be flash¬
ing. Tell your friend to enter their name with their controller the same
way you did.
8. While your sucker is busy entering their name, press BUTTON C on your
controller 3 times consecutively. THIS WILL SET THE SCAM! Try to do this
as quietly and sneakily as you can.
THE SCAM IS NOW SET. Fun's a' cornin'!
To check that the scam is set:
• While Player 2 is entering their name, press BUTTON C on your controller.
If all is well, a small star will appear in the lower left corner of the screen,
next to Player t's "C" controller option (see the Options Screen illustration
on the previous page). Each time you press the button, the star will flash.
If no star appears, the scam has not been set, and SUN SCORCHER will
function as a normal game.
9 . The game will begin when Player 2 presses START.
OPTIONAL STEP; Once a player's name has been locked in and is still flashing,
the SUN SCORCHER controller functions can be changed.
• Press BUTTON B while your name is flashing.
• The options will now flash.
• Use BUTTON A, BUTTON B, or the D-PAD to cycle through
the different configurations.
• Lock in your choice with BUTTON C.
• Your name will be flashing again.
• Press BUTTON C again to pass name entry control to the
other player.
NEW P&T SCD Manual 8/11/95 12; 51 PM Page 30
SUN SCORCHER
Once Player 2 has control, they can hit START at any time to begin play. That's
why you'd better press BUTTON C quickly to set the scam! Your sucker
may have a really short name, nickname, or term of endearment to enter, like
"Ma" or “F," if they've been reading a lot of Kafka lately. They might stop in the
middle of entering their name: Esther may be quite content with ”Est." They
may not want to enter their name at all, preferring to be known as "Player 2,"
in which case, they'd hit START right after gaining control. To sum up, if you
don't enter the scam in time, SUN SCORCHER will play as a normal game.
Illuming the Scam
1. Study the SUN SCORCHER game play described on pages 32-33.
2 . Ever the good host, you're so excited about demonstrating your new game,
you decide to let your friend go first-even though they're Player 2.
• After their name is entered, tell the sucker to press START.
The game will begin.
[Your friend, Player 2, should always go first If you play first, the curious sucker-
intrigued by your hype—is more than likely to go up to the TV and investigate the
danger. Unless you've managed to actually electrify your TV, your joke will be mined.]
3 . Position yourself near your TV set so you can show your friend how to play.
You're mostly concerned with showing them where to fire at the mother ship
(its vulnerable open mouth).
4 . Ttie first two times the Thermo-Graphics are released, down¬
play the on-screen warnings and cautiously continue to touch the TV screen,
pulling your hand away just in the nick of time and shaking it as though you've
been mildly singed. Don't overplay your burn here. Act annoyed and dismissive
of the warning. Continue your enthusiasm for the game play.
5 . The scam begins with the THIRD appearance of the mother ship.
Build up your excitement to a fever pitch so that by the third time the mother
ship appears, you're so completely absorbed by the game's action, you don't
move your hand off the screen at all.
6 . Then, as soon as the mother ship begins to emit this next wave of Thermo-
Graphics, there'll be a loud electrical arcing sound, as though the television's
been short-circuited. As soon as this happens, launch into the most horrifying,
blood-curdling scream you can muster, and grab your hand, which is supposed
to be white-hot with pain.
[How you want to embellish your little tour-de-force performance is up to
you, but if you need some suggestions, try yelling “Oh, no! My hand! My
hand! It hurts! Oh, it hurts so much! Oh! Oh!" We're confident, though,
that you’ll be able to come up with some more pointed things to say. Frankly,
we'd love to help you out, but we showed a lot of restraint to get a *T" rating
and we’re not about to blow it here.]
7 .
8 .
The TV screen will turn into a static roll that will continue indefinitely until RESET
is pressed (check out the monitor behind Teller at the top of page 27). If it's
your TV, you may want to mix in some wailing about your set being destroyed.
If it's your friend's TV, you can work in some feeble apologies. Whatever you
do, don't take too much attention away from your horrible-and potentially
disliguring-for-life-flesh wound.
If you really feel like pushing the
envelope, try palming some makeup
or red lipstick in your other hand, so
when you grab your burned one, you
can smear the stuff on it. Our Owner
Intro gives you a demonstration.
(Janie Play
It's possible to play SUN SCORCHER as a regular game; no scam involved. Whichever
way you deride to run it, you'll need to know how to control your space pod:
D-PAD: moves your space pod UP, DOWN, RIGHT, and LEFT
Default settings (see page 29 for customizing instructions):
BUTTON A: moves your space pod into the screen
BUTTON B: fires your laser weapon
BUTTON C: moves your space pod away from the screen
START: pauses/unpauses the game
MotherSbip
Mother Ship Mouth
Shields
Status (each
pod takes dep
Laser Strengti
(each hit your pod
takes depletes it)
Enemy Pod
Your Space Pod
Looks nice; doesn't
mean squat
Thermo-Graphics
Warning
(also displays score)
3j Shields Pickup (red shield, restores shields strength)
Laser Ammo Pickup (spinning blue icon, restores laser strength)
Most of your fighting time will be against the enemy pods. The mother ship will
enter the space battlefield at designated intervals. You'll know she's coming
when the screen flashes a bit.
You'll score the most points by shooting directly into the vulnerable, flashing
open mouth of the mother ship. (The opening of her mouth indicates Thermo-
Graphics are about to be released. See the illustration on page 30.) During the
scam, this is what you should be pointing out (literally and figuratively) to your
sucker while they're playing.
A successful mouth hit prevents the Thermo-Graphics release. In the scam, it
will be virtually impossible for your sucker to shoot this accurately.
When the mother ship is about to fire her Thermo-Graphics
blast, there'll be a warning klaxon that precedes its release, along with
the flashing warning in the lower-right-hand corner of the screen. Once Thermo-
Graphics are emitted, the player's space pod takes a big, unavoidable hit.
Remember, if you're running the scam, the punch line will occur during the
THIRD appearance of the mother ship, and it'll happen as soon as the first
wave of Thermo-Graphics are fired.
NOTE: The player's space pod takes a much bigger Thermo-Graphics hit in the
regular, non-scam game. We wanted the hit to be much smaller in the scam so
your sucker wouldn't die before the joke.
To acquire a shields or laser ammo pickup, the space pod must be moved all the
way into the screen so it can touch and automatically collect the pickup icon.
When a player's space pod takes too many hits and its shields strength status bar
is completely depleted, it will become the other player's turn.
NOTE: During normal (non-scam) game play, when a player "dies,” you are
automatically returned to the SUN SCORCHER Options Screen. It will then be
the next player's turn. To stop play at any time, press BUTTONS A, B and C
simultaneously on Controller 1. You will then return to the Menu.
Practice Mode
You'll want to get your timing and scream just right in order to milk this scam for
all it's worth.
• Select SUN SCORCHER from the OWNER MENU (see page 8).
• Select practice.
• A round of SUN SCORCHER will automatically begin with you as Player 2.
You must use Controller 2.
• During practice, Thermo-Graphics will be released on the first appearance
of the mother ship.
• The static screen roll will time out and another round will begin.
• Press START at any time to exit the Practice Mode.
• You'll have a choice to either return to the Menu or run the scam.
NEW P&T SCD Manual 8/11/95 12:56 PM Page 34
/
BUZZ BOMBERS
v y- r A Game You Can Play Again And Again
And Never Lose.
How It Looks
Invite a friend over to play a fabulously cool new
game you just picked up, called BUZZ BOMBERS. ‘ : j j
Say you haven't really played it much yet, but word on 1
the street is it’s just a killer and what you've seen so ’
far confirms the hype. You start it up. Your friend does
pretty well; a little better than you, in fact. After a while,
you begin to catch up. Maybe you're even playing somewhat "V ‘
equally. Then you start to pull ahead. Your friend's trying to »
keep pace, but despite their best efforts, they just fall short. Finally, you pull way
ahead. Light years ahead. There's nothing you can't do. You're playing perfectly
in every way. And your friend, well, they've become unbelievably awful. Nothing's
going right for them. It's as though they're playing blindfolded, they become
disgusted. You're wiping the floor with them and loving every minute of it.
How II Works
• Select BUZZ BOMBERS from the OWNER MENU (see page B).
• Select INTRODUCTION.
You cheat, that's how. Your controller actually manipulates your opponent's skill level.
You decide how poorly you want them to play. You decide how long to keep this
humiliation going.
This is revenge, plain and simple. It's your
chance to put one over on those egotistical
pals of yours who like nothing better than to
whup your butt at every opportunity, be it at
video games, checkers, baseball, or trigonom¬
etry. If you're an adult, think of this as a
socially acceptable way to pay back those
pesky kid savants who make you feel about
as smart as an Andean llama when they show
you how to set the clock on your VCR.
People like this deserve
your revenge. m
Flaying the Game ^
BUZZ BOMBERS can be played either as a scam (two players) or as a
regular game (one or two players). Before we get into setting up and running
the scam, it's best to first learn how the game plays.
We're very proud of the storyline. We believe it might be the first video game ever
that starts with the destruction of Earth. The machine-gun-totin’ Buzz Bombers-
Barry and Marshall—are members of an alien race of planet-obliterating hornets.
Their ship has been infiltrated by some
sickly-sweet Earth survivors who threaten
the larvae progeny of the Queen Mother.
It's up to the Buzz Bombers to shoot and
destroy as many enemies as possible,
without flitting the larvae, which will
spawn new, future generations. (To view
the complete animated introduction, see
pp. 39-40 for details on how to get to it.)
"T-fV -•
i
Controller t: Operates Marshall (red hair), who always starts on the left side of
the screen.
Controller 2: Operates Barry (black hair), who always starts on the right side
of the screen.
BUTTON C: Fires the Buzz Bombers' machine guns.
D-PAD RIGHT and LEFT: Moves the Buzz Bombers.
START: Pauses/unpauses the game.
NEW P&T SCD Manual 8/11/95 12:57 PM Page 26
Cun down these intruders with extreme prejudice. Some require multiple
hits to destroy—especially the secret Earthling Doomsday Weapon.
Dastardly bluebirds of happiness drop odious eggs.
1000 points
500 points
Malicious bunny-rabbits toss malignant carrots.
750 points
5 00 points
Sinister Earth-children throw their deadly playthings.
500 points
2000 points
Evil butterflies flutter about threateningly.
1500 points
Ammo Clip
Collide witli it and get 15 shots; shoot it and get 20 shots.
Yellow Flower
Shoot it and it restores 1 tick of strength. Collisions get nothing.
Cargo
Larvae
The Buzz Bombers should—at all costs-avoid hitting these hopes
for the next generation. For every larva hit, the Buzz Bomber that
shot it loses 5000 points.
The Game Screen
All the action takes place on this screen.
Energy Status Area:
Each time a Buzz
Bomber is hit by an
enemy, he loses I
tick of strength.
Ammo Rounds:
The program will
detect when a player
has run out of ammo,
and drop more
ammo clips to collide
with or shoot at
NOTE: Lives are not calculated for the Buzz Bombers. When a Buzz Bomber's
energy is completely depleted, he disappears from the screen (1000 points are
deducted from his score) and then returns fully energized.
Soiling lip the Scam
There are two ways to run this scam; one's a lot better than the other.
The Best Way
Start up BUZZ BOMBERS as if it were its own game, having nothing to do with
Penn & Teller. Hands down, this is the way to go if you want to totally deceive
and devastate your sucker.
Do not show any part of P&T'S S&M to your friends before reading the next
few pages! BUZZ BOMBERS is mentioned in the General Sucker Intro and
appears on the SUCKER MENU!
NEW P&T SCD Ma
lal 8/11/95 12:59 PM Page 38
Change your Sega CD packaging so it looks as though you've bought
a new game: BUZZ BOMBERS.
1. Remove your PENN & TELLER'S SMOKE AND MIRRORS CDs from the disc tray.
2 . Carefully pull out the gray/black disc tray from its dear plastic housing (the
jewel case). It's best to grip the tray by its inner flap. Be firm, but don't
pull it too hard or you might break it.
3 . Pul! out the back liner. When you bought this game, you saw the side of it
describing P&T'S S&M. Now notice that there is something completely
different printed on the reverse side that was covered up by the disc tray.
It's back-of-package copy for a BUZZ BOMBERS game!
4 . Carefully fold back the liner's spine flaps (they will have the BUZZ BOMBERS
logo on them), and place the liner back in the jewel case so that the BUZZ
BOMBERS side shows through the back of the jewel case. The P&T'S S&M
copy should now be on the inside and BUZZ BOMBERS should be the new
back-of-package.
5 . Snap the disc fray back into place.
Remove all traces of Penn
6. Flip over the instruction \
manual. You've probably
already noticed there is a BUZZ
BOMBERS cover on the other side.
Slip it back into the jewel case with
the BUZZ BOMBERS side facing out.
Voila! You now have a BUZZ
BOMBERS package with no trace of
Penn & Teller anywhere!
& Teller from your package.
1. Make sure you're using Disc 1. Don't let your sucker see the disc-it's got
PENN & TELLER’S SMOKE AND MIRRORS printed on it, not BUZZ BOMBERS'.
Either cover the disc with your hand or have it in your Sega CD system in
advance.
2 . Insert Disc 1 into your Sega CD System.
3 . The Sega introductory and legal screens will run.
4 . The Absolute Entertainment logo sequence will run (see the illustration at the
top of page AO).
THIS IS YOUR MOST IMPORTANT STEP!
5 . Surreptitiously press BUTTONS B and C simultaneously on Controller 1
anytime during the Absolute Entertainment logo sequence. Just press
them, you don’t have to continue to hold them down.
NEW P&T SCO Ma
a1 8/11/9 5 1:01 PM Page 4 0
MI'I, BOMBERS
/ 6 . Hie next screen will be the
BUZZ BOMBERS Legal Screen.
7 . The animated BUZZ BOMBERS
Introduction will run.
8 . The BUZZ BOMBERS Title Screen
will appear.
9 . The level 1: the first wave screen appears,
followed by the game. (We put this
screen in to make your sucker think this
is just the first of many game play levels.)
Absolute Entertainment
logo sequence.
The Ollier Way
Suppose, for some reason, you haven’t had a chance to nm the BUZZ BOMBERS scam
The Best Way. Your sucker lias already seen the SUCKER MENU (but they'll never see
the OWNER MENU, rightl) and BUZZ BOMBERS is on it. Has disaster struck?
Relax. We covered tor you.
1. Choose BUZZ BOMBERS from the SUCKER MENU (see page 9).
2 . The BUZZ BOMBERS Sucker Intro will run.
3 . The next screen will be the BUZZ BOMBERS Legal screen.
4 . The animated BUZZ BOMBERS
Introduction will run.
5 . The BUZZ BOMBERS Title Screen
will appear.
6. The level 1: the first wave screen
appears, followed by the game.
We'll explain how the
BUZZ BOMBERS game
made it onto our CD.
Be sure you start the game as Barry, using Controller 1, the Owner
Controller. The game will proceed as a normal game (Mode I, below)—neither
player will have an advantage.
There are four different scam modes that you can activate at will with the
Owner Controller:
Model: Press BUTTON A. Release. Press UP on the D-PAD. Results in normal
game play; neither player has the advantage.
Mode 2: Press BUTTON A. Release. Press RIGHT on the D-PAD. Gives the
sucker the advantage over the owner. Use this mode to build up their
confidence and to lull them into a false sense of security.
Mode 3: Press BUTTON A. Release. Press DOWN on the D-PAD. Gives the
owner a small, but definite advantage over the sucker. Use this mode
to gradually start to turn the tide.
Mode 4: Press BUTTON A. Release. Press LEFT on the D-PAD. Gives the owner
complete and total dominance over the sucker. Results in near flawless
game play by the owner and miserable, horrific game play by the sucker.
The player who's supposed be at a disad¬
vantage will have to contend with frustra¬
tions such as: more and more larvae
heading in their direction and a dramatic
increase in carrots and eggs dropped
toward them. There'll also be fewer
ammo clips heading their way.
Move back anti forth between modes as
often as you like. See how long you can
keep your sucker playing. Take credit for your
magnificent abilities or act humble, as though
you're stumbling along on dumb luck. Think
Your egotistical buddy
will be stunned by his
pathetic performance.
of the controller as a torture device you're holding right there in your own two
hands. Groove on your power trip.
NEW P&T SCI) Manual 8/JI/‘J r i 1:03 PM t'a.je 42
This is the piece de resistance of this scam. Depending on how much pain your
sucker can tolerate, there's always the chance they'll blame their pathetic perfor¬
mance on their controller, their Buzz Bomber, the stars and planets. (If they cite the
latter, you're well-equipped to take care of them with WHAT'S YOUR SIGN? on pages
16-21.) They could, in mid-play, demand that you switch controllers with them.
If they do, you have the ability to transfer scam control to the other controller.
To transfer scam control to the other controller:
Press BUTTON A two times consec¬
utively on the Owner Controller
right before you hand it over.
When you receive the other con¬
troller, press BUTTON A on that one
two times consecutively. The con¬
troller you are now holding has
become the Owner Controller and
will allow you access to the four
scam modes.
Play will continue in the same mode
It doesn't even matter
if you're forced to trade
controllers.
as before the switch until you decide to change it
After BUTTON A has been pressed twice on the Owner Controller, the next
controller to have BUTTON A pressed twice on it becomes the Owner
Controller.
IF YOUR FRIEND CHANGES THEIR MIND ABOUT SWITCHING AND YOU'VE
ALREADY PRESSED BUTTON A TWICE, PRESS IT TWO TIMES AGAIN SO YOU
CAN RETAIN OWNER CONTROL!
This way, you'll still be in the driver's seat, and can play out this
scenario any way you want. You might allow your sucker to remain in
Mode 4 for a while and agree that they may have been on the "bad side"
after all. Then gradually shift the advantage back over to your Buzz Bomber
and say something like "Huh. I guess it takes a while to break this guy in."
If your friend wants to trade controllers again, no problem. Just transfer the
scam control back to the other controller. It's good to be the owner.
How to (iet Out of Hie Scam and Reveal to Your
Friend They Wore Being Played for a Sucker
Press BUTTONS A, B, and C simultaneously on the Owner Controller and a
special full motion video sequence will run that does the job quite nicely.
NEW P&T SCD Manual 8/11/95 1:05 PM Page 44
SIIIIKE AND MIRRORS
mm
" so there we were, sitting around the Absolute
Iff ll|| I) Entertainment conference room, scarfing down
|| )|/Ji||JPi /nt - donuts, pizza, take-out chicken, Chinese food,
% III,! \ ginger ale, club soda, gobs of candy, brainstorming
IMmI/! ll |]|P« W the segments of P&T'S S&M, and in general feeling
' 111 "" pretty good about ourselves, because we'd come up with
Ifjl five solid, killer bits we thought were pretty different from any of the other
games out there on the market
And then it dawned on us: games. Yeah, sure, why not. As long as we're working
with a company that'd done its share of games, why shouldn't we do one, too?
We figured there are all these other celebrities appearing in video games, and
basically all they do is sell off their likeness and let other people do the work.
Then they just sit back and collect royalties.
Well, we figured as long as we would actually work on it, we wanted to see
ourselves walk around a video game. So we had more meetings and ate some
more food. We came up with some great ideas. Absolute took us to a studio
and filmed us doing what characters in video games do. Some of our friends
came in, too, and acted in the video sequences.
And we wound up with SMOKE AND MIRRORS. It's about two pompous Las
Vegas magicians named Stinkbomb and Rot, who claim that magic is real. They've
practically convinced the entire country, so naturally, it's up to Penn & Teller to
straighten them out. We travel back and forth between New York City, a Carnival,
and Stinkbomb and Rot's las Vegas mansion/casino/theater, meeting up with all
kinds of cheap magic ads and oddball
charaders. Our goal is to find our way to
the big Stinkbomb and Rot show, and
confront those big-haired fakes once and
for all.
It's kind of a mix between an adion game
and a role playing game. There's a bit of a
puzzle quality to it. So use your noggin,
have fun, and forgive us for referring to
ourselves in the third person as we explain
how things in SMOKE AND MIRRORS work. s- J . .. . L /
• Seled SMOKE AND MIRRORS from either the SUCKER or OWNER MENU
(see pp. 8-9).
NOTE: We continue to recommend that if you have company, you should make
all seledions from the SUCKER MENU (just don’t call it "Sucker" in front of your
friends. Use your head!). You spent a good chunk of change on this product; why
risk losing potential vidims by exposing the OWNER MENU?
• Seled a Difficulty Setting: normal or
impossible.
e The SMOKE AND MIRRORS intro will
run, setting up the story.
• After the intro, Penn & Teller will be
outside their magic shop, ready to
embark on their adventure.
Does real magic exist?
We don't think so.
SMOKE AAll) MIRRORS
- Gonlrollittg Penn & Teller
Penn & Teller move in tandem, with one character slightly ahead of the other.
It's the lead character whose actions you can control. As you play, you'll find that
different situations call for either Penn or Teller to be in the lead.
To make Penn & Teller walk: Press the D-PAD RIGHT or LEFT.
To select either Penn or Teller as the lead character: Press BUTTON A when they
are standing together.
To use a selected inventory item: Press BUTTON B.
To make Penn & Teller jump: Press BUTTON C,
To make Penn & Teller enter alleys, doors, shops, and tents: Press UP on the
D-PAD when they are standing together In front of the opening.
To pick up cockroaches: Make Penn & Teller touch them.
To pick up an item: Move Penn or Teller over it and press DOWN on the D-PAD,
NOTE: Some items picked up by Penn can enter Teller's inventory and vice
versa. They're a team, OK?
The Game Screen
Highlight indicates
lead character.
Teller's selected
inventory item.
Penn's selected
inventory item.
Number of
cockroaches
collected.
With the exception of cockroaches (see page 52), everything Penn & Teller
collect throughout the story is contained in their personal inventories. You need
to figure out which situations require the use of specific items.
Some items can only be used once. Others will need to be restocked with pick¬
ups or purchases. Still others are always available.
The Inventory Screen also displays the amount of money Penn & Teller currently
have available to them. This bank is for both Penn & Teller; they do not have
separate accounts.
Highlighted Item -
Name of item and -
number available
s Bank Amount
To see the Inventory Screen:
• Press START (the game action will pause while you are here).
• BUTTON A alternates between Penn's inventory and Teller's.
To select an inventory item for use:
• Press RIGHT or LEFT on the D-PAD to highlight an item. The item's
name and the number of those items available are displayed. (Not all
items are available in multiple amounts.)
• Press START when an item is highlighted to exit the Inventory Screen.
The selected item is now pictured on the game screen and is ready to be used.
NOTE: When Penn & Teller encounter situations involving money, the amount will auto¬
matically be deducted from their bank. Money does not need to be selected for use.
The Inventory Screen Is
at Penn & Teller's shop ,
Mofo Magic.
: 09 PM Pane 48
SMIlKli AND MIRRORS
~ Talking
Talking to people is an important part of this game. And there are a lot of char¬
acters to interact with-passersby, shopkeepers, etc. Some just talk, some talk in
video windows, some actually begin two-
way conversations, some won't talk at all.
Pay attention to what they're saying; they
might be giving Penn & Teller a hint. (And
check the guys' inventories when the con¬
versation is over-Penn or Teller may have
been given something even if they weren't
involved in that particular dialogue.)
Make sure Penn or Teller
are close enough to begin
a conversation.
To start a conversation:
• Decide if Penn or Teller should initiate the
dialogue. Use BUTTON A to choose the
lead character. Most people will talk to
both Penn and Teller; others will talk only
to Penn (and Penn does a lot of talking
Some characters speak in back—what else is new?). On rare occa-
vldeo windows. sions, though, you may require Teller's con¬
siderable charms to get what you need.
Face Penn or Teller toward the character you want to talk to and make
sure they're facing Penn or Teller.
When Penn or Teller are in close enough range, press BUTTON A.
The screen will freeze and you'll hear or see the character talk.
HINT: Some conversations may take an unexpected turn if you select a
particular item in Penn's or Teller's inventory before they initiate the dialogue.
These are just some of the creeps out to make Penn & Teller's lives difficult. Use
misdirection (see page 50) to take care of certain ones and to force others into
coughing up cold hard cash. Use the deck of cards (see page 51) on others. And
there's always the Penn & Teller stunt doubles (page 53).
A Stinkbomb and Rot follower, looking for a donation.
Avoid falling sawing-in-half boxes!
Other sleazy show-biz types.
NEW PST SCD Manual 8/11/95 1:10 PM Page
Penn & Toiler are experts at misdirection, one of the basic principles of magic.
It's a skill they'll need to call upon when they encounter certain enemies they
can't get past, when a Stinkbomb and Rot follower rears his ugly head, or when
a little pickpocketing might be necessary. Each of the boys has his own special
misdirection skill.
To use Penn's misdirection:
• Make Penn the lead character.
• Select Penn's Joker Card from his
inventory.
• Move Penn within range of the
potential victim and face them.
• Press BUTTON B. Penn will per¬
form his misdirection. Teller will drop to ail fours.
• Press RIGHT or LEFT on the D-PAD to position Teller close behind the victim.
• Pressing BUTTON B while Teller is behind the victim causes Penn to push the
victim over the kneeling Teller.
• Push UP on the D-PAD and Teller will stand up.
• Penn & Teller resume normal play.
To use Teller's misdirection:
• Make Teller the lead character.
• Select Teller's Joker Card from his inventory.
• Move Teller within range of the potential victim and face them.
• Press BUTTON B. Teller will perform his misdirection.
• Press RIGHT or LEFT on the D-PAD to position Penn behind the victim.
• Pressing BUTTON B while Penn is close behind the victim causes Penn to
pickpocket the victim. You never know what you're going to get.
• A sound will indicate whether or not the victim had anything in his pocket
for Penn to pick.
• Penn & Teller resume normal play.
Ihuiks of (’arils
This is Penn & Teller's main weapon.
Select it in inventory and use it against the
likes of oily rabbit-tossing magicians and
dove-producing showgirls. The cards also
start up the Chipper Shredder (page 54).
Nli()|)\
The shops in New York City sell items that
will come in handy in certain situations.
To make a purchase:
• Enter the shop.
. Select Penn as the lead character. Make selections from the
• Only Penn can talk to shopkeepers. To Tote Board.
start a conversation with them, use the same method described on page 48.
• Items for sale are on the Tote Board. After you're greeted by the shopkeeper, the
first item on the list and its price are highlighted. Use the D-PAD to highlight the
item you're interested in.
• Press BUTTON A to make a purchase. If Penn & Teller can afford the
item, you'll hear a cash register sound. If the guys don't have enough
cash to buy what they want, the shopkeeper will let them know.
Shopping Tips
• If you don't want to buy anything, select exit from the Tote Board.
Now Penn & Teller cannot speak to the shopkeeper or make a purchase
unless they leave the shop and 'e-enter.
• There's a limit of one purchase per visit.
• Not all store visits involve purchases.
NEW P&T SCD Manual 8/11/95 1:12 PM Page 52
ni
ni
SMOKE AND MIRRORS
In the nutty world of Penn & Teller, cock¬
roaches add up to big bucks. Collect as
many as you can; the total amount Penn &
Teller are carrying is displayed on-screen.
If either Penn or Teller take a hit from an
enemy, cockroaches are deducted from
that total. When you've collected certain
amounts of roaches, you'll hear announce¬
ments of their sale and receive money in the bank.
Penn & Teller always try to maintain a certain sense of decorum and civility toward
their fellow human beings (with the exception of the sleazy show-biz types and
Stinkbomb and Rot followers in this game). But some people simply have no man¬
ners. When Penn or Teller try to talk to them, they'll make specific nasty remarks.
There's no way to tell who’s going to be that rude, but Penn & Teller don't suffer
fools gladly. They will lose patience with you, the player, for making such a poor
choice of conversational partner, and pound on your television screen, causing it
to crack. When your screen shows two cracks, all of Penn & Teller's roaches will
escape and their on-screen total will go down to zero. Serves you right.
Flashbacks
Penn has a very highly developed olfactory system. Certain smells—hot dogs, pop¬
corn, tabby cats-can't help but remind him of places lie's visited. Press
BUTTON A if you want Penn's imagination to take over. He'll then flash back to
those happy memories, and the boys will be transported to that location. Good
thing, too, because even though the game takes place in New York, the Carnival,
and Vegas, you'll have to move back and forth between them for various reasons-
to talk to certain people, to obtain certain items, and who knows what else.
nn
IMione Calls
From time to time, Penn will need to use his Cellular Phone to call for assis¬
tance (see "Stunt Doubles," below). But first you have to find the phone.
To make a phone call:
• Select the Cellular Phone in Penn's inventory.
• Press BUTTON B.
• Experiment with making calls from different locations. You never know
who you're going to connect with. And the phone won’t work everywhere.
NOTE: The Cellular Phone runs on very weak Phone Batteries-Penn needs one
for every call he makes. Check the supply in his inventory and collect as many
as you can.
iSliint Doubles
Penn & Teller are just two middle-aged
guys who rely more on their wits to get
by, as opposed to physical prowess.
They're just not action heroes. That's why
they need stunt doubles, to do some of
that exhausting athletic work that most
video game stars have to endure.
Once you locate the cellular phone (and
have batteries), Penn will be able to call Penn & Teller or their stunt
the doubles into service. Watch it, though- doubles? Most people
they're expensive. It'll cost you just to get won * be able *° fe '
them to show up, and they'll only help out in specific situations.
NOTE: In accordance with strict union bylaws, stunt doubles will not pick up
any items or cockroaches, enter shops or do anything besides stunts.
NEW P&T SCD Manual 8/11/95 1:14 I’M Page 54
SMOKE AND MIRRORS
y*' To relieve the Stunt Doubles:
y
• Press START to go to the Inventory Screen.
• Watch how Penn & Teller use their free time to prepare for further
game challenges.
• When the inventory items reappear, Penn & Teller will be ready to resume play.
Chipper Shredder
This is a very helpful device that generates useful pickup items when properly
operated. It runs on a diet of brown rabbits that Teller should collect whenever
the boys encounter the rabbit-tossing magician.
To use a Chipper Shredder:
• Have either Penn or Teller fire a deck of cards at its on/off lever.
• When the Chipper Shredder is running, select Teller as the lead character.
• Select the rabbit in
his inventory.
• Position Teller close
to, and facing, the
Chipper Shredder.
• Aim carefully, and
press BUTTON B to
toss in the rabbit
when the lid is open.
If Teller misses the Toss In a brown rabbit and
rabbit will get away. 5ee what Y ou 9 et back -
• Collect the pickup that's generated,
• Use the Deck of Cards to turn off the Chipper Shredder.
On/Off Lever
NOTE: No animals were harmed in the making of this game. Several
magicians were, however, we're pleased to report.
The Great Escapo and Balloono are two magical luminaries who are old pals
of Stinkbomb and Rot. They'll do whatever they can to stop Penn & Teller
from completing their mission—that means they'll be plying their particular
prestidigatory specialties on our hapless heroes.
NOTE: Okay. Let's be honest here. Escapo and Balloono are what's known in
the gaming world as "Boss Monsters" or "Bosses,” for short. A "Boss Encounter"
is typically a dramatic point in a video game that requires extra-special intense
action from the main characters.
Game designers don't like to give away too much "how-to" information about
these scenarios-they're often coy in the instruction manual about game play.
So, in keeping with that great tradition, what we've done is make bold each
key word of our hints, just to make sure you don't miss our clever little plays
on the language.
If, between the pictures and the words, you still can't figure out what to do,
cal! the Absolute game play hotline.
The Groat Itapo
litis master escape artist will rain down a
shower of straitjackets on P&T. If the guys get
caught in them, it should make them hopping
mad. Only Penn can weather the storm and
give Escapo a repellent taste of his own
medidne-the third time's the charm, then,
when Escapo finds himself fit to be tied, P&T
will discover that he's a real pushover.
NEW P&T SCD Ha
ia.l 8/11/95 1:15 PM Page 56
smoke m mirrors
lialloono
This balloon animal-maker has achieved
lofty heights of fame. In fact, he's become
so well-known that his head's just swelled
to enormous proportions. He really has a
nose for the business, although some say
he's not at all what he seems. Beware
the tears of this clown. Those rubbery
animals of his can be so annoying, Penn &
Teller may just want to deck them and nail old Balloono himself.
Design
Penn Jillette
Teller
Barry Marx
W. Marshall Rogers
Executive Producers
Barry Marx
Dan Kitchen
Programmers
Tak Lau
Chi Y. Chan
John Shen
Mark Morris
Jim Herzner
Video Engineer
Chris Kelly
Art
W. Marshall Rogers
Ross Harris
Frank Lam
Greg Faccone
Remington Scott
Joe Giannasio
Layouts
Stephan Ross
Music
Gary Siockdale
Audio Director;
Queen Bee Music
Mark Van Hecke
Sound Effects; Mofo
and Bun Bombers
Music
Jim Wallace
Additional Music
Adaptation
Steve Melillo
Package and
Manual Design
W. R. Wentworth
Mike Buchman
Dale Von Eisenburg
Manual
Barry Marx
channeling
Penn & Teller
FULL MOTION VIDEO
PRODUCTION
Writers
Penn Jillette
Teller
Barr/ Marx
Cast
Penn Jillette
Teller
Deborah Harry
Steven Banks
Jamy Ian Swiss
Marc Garland
Danielle Kreiser
Suzanne Dumaresq
Production Manager
Jeffrey Lowe
Production Assistant
Chris Kelly
Makeup and Set
Styling
Jennifer Livsey
TelePrompTer Services
Alfred Lettieri
Costume Manager
Irene Deutch
Special Thanks
Billy and V. West
Ken "Krasher" Lewis
Struan Oglanby
Burt Bramlett
Tom Bramlett
Lisa Liberati
Rob Pike
Ron Gomes
Jodie Shawback
Jeff Ellin
Nicole Ann Walker
MovieNight
The Jungle
Quality Assurance
Arvee Garde
Alan DeLoach
Aaron Townley
Phil! Doblosky
Jason Corvino
Andre Garcia
SWEET IANE wiitlen by Lou Heed. Used by permission of Screen Gems EMI Music as
administrator for Oakfield Avenue Music.
Ni-:w P&T SCD Manual 8/11/95 1:17 PM Page 58
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