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CD-ROM flESPOWSE VIDEO
LICENSED BY SEGA ENTERPRISES,LTD
FOR PLAY ON THE SEGA CD™ SYSTEM
TEQIIMDLDGY
Read Before Using Your Sega Video Game System
EPILEPSY WARNING
A very smalt percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns
or backgrounds on a television screen or while playing video games may induce
an epileptic seizure in these individuals. Certain conditions may induce
■ undetected epileptic symptoms even in persons who have no history of prior
seizures or epilepsy. If you, or anyone in your family, has an epileptic condition,
consult your physician prior to playing. If you experience any of the following
symptoms while playing a video game - dizziness, altered vision, eye or
muscle twitches, loss of awareness, disorientation, any involuntary movement
or convulsions - IMMEDIATELY discontinue use and consult your physician
before resuming play.
PROJECTION TELEVISION WARNING
Still pictures or images may cause permanent picture-tube damage or mark the
phosphor of the CRT. Avoid repeated or extended use of video games on large
screen projected televisions.
SEGA CD VIDEO GAME USE
This CD-ROM can only be used for the Sega CD system. Do not attempt to play
this CD-ROM in any other CD player; doing so may damage the headphones
and speakers.
This game is licensed for home play on the Sega CD system only. Unauthorized
copying, reproduction, rental, public performance or broadcast of this game is
in violation of applicable laws.
Unless otherwise stated, the characters and events portrayed in this
game are purely fictional. Any similarity to other persons, living or dead,
is purely coincidental,
BACKUP MEMORY
The Sega CD J s backup RAM must be formatted before you can save games to
it. Use the first FORMAT option in the Memory menu to format the Sega CD's
internal memory before playing the game. For more information, please see
your Sega CD User's Manual.
AUDIO CONNECTIONS FOR ORIGINAL SEGA CD MODEL
* If your Audio connection is made from the Sega CD lo your television, you
must use the Mixing Cable to connect the Headphone output jack on the front
of the Genesis to the Mixing input jack on the rear of the Sega CD,
* If your Audio connection is made from the Genesis to the television {using
either the RF cable or a Video Monitor cable), do not use the Mixing Cable,
HANDLING YOUR CD-ROM
* The Sega CD Disk is intended for use exclusively on the Sega CD™ system.
* Do not bend it r crush it, submerge it in liquids, smudge, or scratch its surface.
* Do not leave it in direct sunlight or near a radiator or other source of heat,
* Be sure to take an occasional recess during extended play, to rest yourself and
the Sega CD Disk.
* KEEP YOUR SEGA CD DISK CLEAN. Always hold by the edges, and keep in its
case when not in use. Clean with a lint-free, soft dry cloth - wiping in straight
lines from center to edge. Never use solvents or abrasive cleaners.
*
ESRB RATING
This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or to comment about the appropriateness
of the rating, please contact the ESRB at 1-800-771-3772.
This official seal is your assurance that this product
meets the highest quality standards of SEGA™. Buy
games and accessories with this seal to be sure that
they are compatible with the 5EGA CD™ SYSTEM.
Digital Pictures
CON
TENTS
PAGE
2 .-Mission Background
2 . Security System
3 .The Situation
S.C.A.T.
Special Control
Attack Team
BRIEFING
FILE:
CONFIDENTIAL
EYES ONLY
OPERATION
CODE NAME:
NIGHT TRAP
MISSION
NUMBER:
230
OFFICER
IN CHARGE:
COMMANDER
SIMMS
MISSION BACKGROUND
Five teenagers have disappeared in the vicinity of the lakeshore
winery house of Mr. and Mrs. Victor Martin. S.C.A.T undercover
intelligence has determined that the teenagers were reported
missing after spending the night as invited guests at the
Martins' house.
The Martins claim the missing teenagers left the Martins' home
Sunday night. Police investigation failed to turn up any evidence
of their whereabouts. The case was then turned over to S.C.A.T.
SECURITY SYSTEM
In a previous undercover operation, S.C.A.T mission 229,
a S.C.A.T. agent infiltrated the Martins' house and discovered
something unusual.
Hidden surveillance cameras have been installed in
eight locations:
• Guest Bedroom
• Bathroom
• Upstairs Hallway
• Entry Way
• Downstairs Hallway
• Living Room
• Kitchen
• Driveway
2
More curious is the series of traps located throughout these
locations. S.C.A.T. Intelligence beieves the cameras and traps
may be part of an elaborate security system,
A control panel hidden from view in the basement of the house
allows the Martins to operate the cameras and the traps.
As part of the covert infiltration, our S.C.A.T agent sp iced an
over-ride cable into the trap and camera control system. This
over-ride cable, located in the back hallway, allows S.C.A.T, to
remotely control the cameras and traps.
If anyone inside the house discovers the over-ride cable, the
covert status of the operation may be jeopardized.
The trap controls are protected with an access code in one of six
color variations: red, green, blue, yellow, orange, or purple. The
correct access color code must be entered in order for the traps
to work. Note that anyone in the house can change the code at
anytime from the Martins' hidden basement control unit.
THE SITUATION
Five more teenagers are on their way to the lake-shore
winery house at the invitation of the Martins. Unknown to
anyone else, one of them is S.C.A.T. team's best undercover
agent, Kelli Medd.
3
J
YOUR MISSION
Control of the hidden cameras and traps has been routed to
your Sega CD remote unit.
Use it to protect Kelli and the other teenagers from any danger
inside the house. Switch cameras from room to room to follow
the teenagers, and to look for any danger. Use the traps as
necessary to capture anyone or anything that may endanger
the teenagers. Make sure you don't capture any of the teenagers
or members of the S.C.A.T. team.
Together with Kelii, you must find out what has happened to
those missing teenagers and whatever else is going on in that
house. Listen to conversations to pick up clues and to find out
when the access code is changing.
4
ACTIVATING THE CONTROLS
.Set up your Sega CD™ and Sega Genesis™ as described in
the documents that came with the systems. Make sure you have
your control pad plugged into port 1 (the one on the left).
.Turn on your TV or monitor, then turn on your Genesis.
The Sega CD logo screen will appear..
.Open the disc tray or the CD door. Place Night Trap CD1 into
the tray, label side up. Close the tray or door.
.If the Sega CD logo is sti! on the screen, press START to begin
the game. If the Control Panel is on the screen, move the cursor
to the CD-ROM button and press button A, B or C to begin.
.When it becomes necessary to do so, you will be prompted to
insert Night Trap CD2. Open the disc tray or the CD door. Place
Night Trap CD2 into the tray, label side up. Close the tray or
door to continue the mission.
D-PAD
Use the D-Pad to move the marker to highlight the
Camera Location Icon for the camera that you wish to view.
* BUTTON
Press Button A to switch to the camera location that
is highlighted.
■ ■ ■ Press Button B to trigger a trap.
NOTE: Make sure that the Trap Sensor meter is in the red zone
before you try to trigger a trap. If you try to trigger a trap
when the meter is not in the red, the trap will not work and
the trigger will be locked out for a short period of time.
Press Button C to change the color of the current access code.
Each time you press Button C, the color code wi! change to a
different color in the sequence Blue, Green, Orange, Purple,
Red, Yellow.
START BUTTON
Press the START button to pause the action. When the action
is paused, a detailed floor plan of the Martin house replaces the
camera video. Press the START button to un-pause the action
and to return to the camera view.
STRATEGIES FOR A
SUCCESSFUL MISSION
CAMERA VIEWS:
Switch camera locations frequently to keep
track of the action throughout the house. Listen
to conversations to pick up clues. Don't linger
in a room where nothing is going on. Use the
D-Pad to move the marker to highlight the
Camera Location Icon for the camera that you
wish to view, then press Button A to switch to
that camera location.
ACCESS CODES:
Intelligence shows that the Martins regularly change the
access color codes as a safety precaution. If they change the
code, you lose control of the traps until you enter the correct
code by pressing Button C. You will have to listen closely to
conversations between any of the Martins to hear when they
change the code and to what new color.
When you begin, the access code is set to Blue, giving you full
control of the traps.
IMPORTANT: If someone inside the house indicates that they
will change the code, wait until they have entered the basement
before you change to the same code.
TRAP SENSOR:
Each trap has a sensor that delects when someone is in range of
the trap. When the trap meter moves into the red zone, press
Button B immediately to trigger the trap. If you try to trigger a
trap when the meter is not in the red zone, the trap will not work
and the trigger will be locked out for a short period of time.
POSSIBLE/CAPTURED:
The counters indicate how many perpetrators you could have
trapped so far, and how many you actually have trapped.
A DIGITAL PICTURES PRODUCTION
A U-DIRECT® INTERACTIVE FILM
Executive Producer .... Tom Zito
Original Concept . Rob Fulop
...James Riley
Interactive Design. James Riley
.Rob Fulop
Director of Photography. Don Burgess
Screenplay.Terry McDoneli
Computer Programing . Gene Kusmiak
Produced by .. Ric LaCivita
.... ....Kevin Welsh
Directed by. James Riley
Computer Graphics. .. Lode Coen
Lead Tester. David Popovich
In memory of Stephen D. Hassenfeld.
8
TECHNICAL SUPPORT
For problems or questions, contact Digital Pictures' Technical
Support Department at (41 5) 345-0445, 8:30-5:30 PST.
Digital Pictures, Inc.
1825 South Grant Street
Suite 900
San Mateo, CA 94402
(415) 345-5300
LIMITED WARRANTY
Digital Pictures warrants, to the original buyer only, that the media
upon which this Program is recorded is free from defects in
materials and workmanship under normal use and service for a
period of 90 days from the date of purchase, any implied
WARRANTIES ON ANY PROGRAM ARE LIMITED TO 90 DAYS. SOME STATES
DO NOT ALLOW LIMITATIONS ON THE DURATION OF AN IMPLIED
WARRANTY, SO THIS LIMITATION MAY NOT APPLY TO YOU.
OTHER THAN THE FOREGOING LIMITED WARRANTY, DIGITAL PICTURES
MAKES NO WARRANTY OR REPRESENTATION AND DISCLAIMS AND
EXCLUDES ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, WITH RESPECT
TO THE ENCLOSED PRODUCT INCLUDING. WITHOUT LIMITATION,
WARRANTIES OF MERCHANTABILITY AND FITNESS FORA PARTICULAR
PURPOSE, OR NON-INFRINGEMENT. IN NO EVENT WILL DIGITAL PICTURES BE
LIABLE FOR ANY DIRECT OR INDIRECT, SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES, INCLUDING, WITHOUT LIMITATION, LOSS OF
DATA OR LOSS OF PROFITS OR REVENUE ARISING OUT OF USE OR
INABILITY TO USE THE SOFTWARE, EVEN IF DIGITAL PICTURES HAS BEEN
advised of the possibility of such damages. Some states do not
allow the exclusion of incidental or consequential damages so the
foregoing disclaimer may not apply to you. Digital Pictures does not
warrant that the enclosed product or documentation will satisfy the
requirements of your computer and/or game system or that the
enclosed product or documentation are without defect or error or
that the operations of the enclosed product will be uninterrupted.
TSTTT-
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Sega and Sega CD are trademarks
of Sega Enterprises, LTD.
AM rights reserved.
Night Trap™ was created,
produced and published by
Digital Pictures, Inc,
©1994 Digital Pictures, Inc.
All rights reserved.
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Night Trap is a trademark of
Hasbro, Inc. DigiChrome and
U-Direct are registered trademarks
of Digital Pictures, Inc. InstaSwitch is
a trademark of Digital Pictures, Inc.
Manufactured in the U.S.A.
Digital Pictures, Inc.
1S25 South Grant Street
Suite 900
San Mateo, CA 94402
Distributed By
Acclaim Distribution, inc.
71 Audrey Avenue
Oyster Bay, NY 11771
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