Skip to main content

Full text of "SEGA CD Manuals"

See other formats




: ; 


-.CF FICi-SL 


W0% FULL 
MOTION 
INTERACTIVE 
VIDEO 


lusts Switch (Hi 1 "™ 1 

CD-ROM flESPOWSE VIDEO 


LICENSED BY SEGA ENTERPRISES,LTD 
FOR PLAY ON THE SEGA CD™ SYSTEM 


TEQIIMDLDGY 































































Read Before Using Your Sega Video Game System 


EPILEPSY WARNING 

A very smalt percentage of individuals may experience epileptic seizures when 
exposed to certain light patterns or flashing lights. Exposure to certain patterns 
or backgrounds on a television screen or while playing video games may induce 
an epileptic seizure in these individuals. Certain conditions may induce 
■ undetected epileptic symptoms even in persons who have no history of prior 
seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, 
consult your physician prior to playing. If you experience any of the following 
symptoms while playing a video game - dizziness, altered vision, eye or 
muscle twitches, loss of awareness, disorientation, any involuntary movement 
or convulsions - IMMEDIATELY discontinue use and consult your physician 
before resuming play. 

PROJECTION TELEVISION WARNING 

Still pictures or images may cause permanent picture-tube damage or mark the 
phosphor of the CRT. Avoid repeated or extended use of video games on large 
screen projected televisions. 

SEGA CD VIDEO GAME USE 

This CD-ROM can only be used for the Sega CD system. Do not attempt to play 
this CD-ROM in any other CD player; doing so may damage the headphones 
and speakers. 

This game is licensed for home play on the Sega CD system only. Unauthorized 
copying, reproduction, rental, public performance or broadcast of this game is 
in violation of applicable laws. 

Unless otherwise stated, the characters and events portrayed in this 
game are purely fictional. Any similarity to other persons, living or dead, 
is purely coincidental, 

BACKUP MEMORY 

The Sega CD J s backup RAM must be formatted before you can save games to 
it. Use the first FORMAT option in the Memory menu to format the Sega CD's 
internal memory before playing the game. For more information, please see 
your Sega CD User's Manual. 

AUDIO CONNECTIONS FOR ORIGINAL SEGA CD MODEL 

* If your Audio connection is made from the Sega CD lo your television, you 
must use the Mixing Cable to connect the Headphone output jack on the front 
of the Genesis to the Mixing input jack on the rear of the Sega CD, 

* If your Audio connection is made from the Genesis to the television {using 
either the RF cable or a Video Monitor cable), do not use the Mixing Cable, 

HANDLING YOUR CD-ROM 

* The Sega CD Disk is intended for use exclusively on the Sega CD™ system. 

* Do not bend it r crush it, submerge it in liquids, smudge, or scratch its surface. 

* Do not leave it in direct sunlight or near a radiator or other source of heat, 

* Be sure to take an occasional recess during extended play, to rest yourself and 
the Sega CD Disk. 

* KEEP YOUR SEGA CD DISK CLEAN. Always hold by the edges, and keep in its 
case when not in use. Clean with a lint-free, soft dry cloth - wiping in straight 
lines from center to edge. Never use solvents or abrasive cleaners. 

* 

ESRB RATING 

This product has been rated by the Entertainment Software Rating Board. For 
information about the ESRB rating, or to comment about the appropriateness 
of the rating, please contact the ESRB at 1-800-771-3772. 

This official seal is your assurance that this product 
meets the highest quality standards of SEGA™. Buy 
games and accessories with this seal to be sure that 
they are compatible with the 5EGA CD™ SYSTEM. 



Digital Pictures 



CON 


TENTS 


PAGE 

2 .-Mission Background 

2 . Security System 

3 .The Situation 










































































































































S.C.A.T. 

Special Control 
Attack Team 


BRIEFING 

FILE: 

CONFIDENTIAL 
EYES ONLY 

OPERATION 
CODE NAME: 

NIGHT TRAP 

MISSION 

NUMBER: 

230 

OFFICER 
IN CHARGE: 

COMMANDER 

SIMMS 




MISSION BACKGROUND 

Five teenagers have disappeared in the vicinity of the lakeshore 
winery house of Mr. and Mrs. Victor Martin. S.C.A.T undercover 
intelligence has determined that the teenagers were reported 
missing after spending the night as invited guests at the 
Martins' house. 

The Martins claim the missing teenagers left the Martins' home 
Sunday night. Police investigation failed to turn up any evidence 
of their whereabouts. The case was then turned over to S.C.A.T. 



SECURITY SYSTEM 

In a previous undercover operation, S.C.A.T mission 229, 
a S.C.A.T. agent infiltrated the Martins' house and discovered 
something unusual. 


Hidden surveillance cameras have been installed in 
eight locations: 


• Guest Bedroom 

• Bathroom 

• Upstairs Hallway 

• Entry Way 


• Downstairs Hallway 

• Living Room 

• Kitchen 

• Driveway 


2 


More curious is the series of traps located throughout these 
locations. S.C.A.T. Intelligence beieves the cameras and traps 
may be part of an elaborate security system, 

A control panel hidden from view in the basement of the house 
allows the Martins to operate the cameras and the traps. 

As part of the covert infiltration, our S.C.A.T agent sp iced an 
over-ride cable into the trap and camera control system. This 
over-ride cable, located in the back hallway, allows S.C.A.T, to 
remotely control the cameras and traps. 

If anyone inside the house discovers the over-ride cable, the 
covert status of the operation may be jeopardized. 

The trap controls are protected with an access code in one of six 
color variations: red, green, blue, yellow, orange, or purple. The 
correct access color code must be entered in order for the traps 
to work. Note that anyone in the house can change the code at 
anytime from the Martins' hidden basement control unit. 



THE SITUATION 

Five more teenagers are on their way to the lake-shore 
winery house at the invitation of the Martins. Unknown to 
anyone else, one of them is S.C.A.T. team's best undercover 
agent, Kelli Medd. 


3 


















J 


YOUR MISSION 

Control of the hidden cameras and traps has been routed to 
your Sega CD remote unit. 

Use it to protect Kelli and the other teenagers from any danger 
inside the house. Switch cameras from room to room to follow 
the teenagers, and to look for any danger. Use the traps as 
necessary to capture anyone or anything that may endanger 
the teenagers. Make sure you don't capture any of the teenagers 
or members of the S.C.A.T. team. 

Together with Kelii, you must find out what has happened to 
those missing teenagers and whatever else is going on in that 
house. Listen to conversations to pick up clues and to find out 
when the access code is changing. 


4 



ACTIVATING THE CONTROLS 

.Set up your Sega CD™ and Sega Genesis™ as described in 

the documents that came with the systems. Make sure you have 
your control pad plugged into port 1 (the one on the left). 

.Turn on your TV or monitor, then turn on your Genesis. 

The Sega CD logo screen will appear.. 

.Open the disc tray or the CD door. Place Night Trap CD1 into 

the tray, label side up. Close the tray or door. 

.If the Sega CD logo is sti! on the screen, press START to begin 

the game. If the Control Panel is on the screen, move the cursor 
to the CD-ROM button and press button A, B or C to begin. 

.When it becomes necessary to do so, you will be prompted to 

insert Night Trap CD2. Open the disc tray or the CD door. Place 
Night Trap CD2 into the tray, label side up. Close the tray or 
door to continue the mission. 



































D-PAD 


Use the D-Pad to move the marker to highlight the 
Camera Location Icon for the camera that you wish to view. 



* BUTTON 



Press Button A to switch to the camera location that 
is highlighted. 



■ ■ ■ Press Button B to trigger a trap. 


NOTE: Make sure that the Trap Sensor meter is in the red zone 
before you try to trigger a trap. If you try to trigger a trap 
when the meter is not in the red, the trap will not work and 
the trigger will be locked out for a short period of time. 



Press Button C to change the color of the current access code. 
Each time you press Button C, the color code wi! change to a 
different color in the sequence Blue, Green, Orange, Purple, 
Red, Yellow. 


START BUTTON 


Press the START button to pause the action. When the action 
is paused, a detailed floor plan of the Martin house replaces the 
camera video. Press the START button to un-pause the action 
and to return to the camera view. 


STRATEGIES FOR A 
SUCCESSFUL MISSION 


CAMERA VIEWS: 



Switch camera locations frequently to keep 
track of the action throughout the house. Listen 
to conversations to pick up clues. Don't linger 
in a room where nothing is going on. Use the 
D-Pad to move the marker to highlight the 
Camera Location Icon for the camera that you 
wish to view, then press Button A to switch to 
that camera location. 


ACCESS CODES: 

Intelligence shows that the Martins regularly change the 
access color codes as a safety precaution. If they change the 
code, you lose control of the traps until you enter the correct 
code by pressing Button C. You will have to listen closely to 
conversations between any of the Martins to hear when they 
change the code and to what new color. 

When you begin, the access code is set to Blue, giving you full 
control of the traps. 

IMPORTANT: If someone inside the house indicates that they 
will change the code, wait until they have entered the basement 
before you change to the same code. 


TRAP SENSOR: 

Each trap has a sensor that delects when someone is in range of 
the trap. When the trap meter moves into the red zone, press 
Button B immediately to trigger the trap. If you try to trigger a 
trap when the meter is not in the red zone, the trap will not work 
and the trigger will be locked out for a short period of time. 

POSSIBLE/CAPTURED: 

The counters indicate how many perpetrators you could have 
trapped so far, and how many you actually have trapped. 








































































A DIGITAL PICTURES PRODUCTION 
A U-DIRECT® INTERACTIVE FILM 

Executive Producer .... Tom Zito 

Original Concept . Rob Fulop 

...James Riley 

Interactive Design. James Riley 

.Rob Fulop 

Director of Photography. Don Burgess 

Screenplay.Terry McDoneli 

Computer Programing . Gene Kusmiak 

Produced by .. Ric LaCivita 

.... ....Kevin Welsh 

Directed by. James Riley 

Computer Graphics. .. Lode Coen 

Lead Tester. David Popovich 

In memory of Stephen D. Hassenfeld. 


8 


TECHNICAL SUPPORT 

For problems or questions, contact Digital Pictures' Technical 
Support Department at (41 5) 345-0445, 8:30-5:30 PST. 

Digital Pictures, Inc. 

1825 South Grant Street 
Suite 900 

San Mateo, CA 94402 
(415) 345-5300 

LIMITED WARRANTY 

Digital Pictures warrants, to the original buyer only, that the media 
upon which this Program is recorded is free from defects in 
materials and workmanship under normal use and service for a 
period of 90 days from the date of purchase, any implied 

WARRANTIES ON ANY PROGRAM ARE LIMITED TO 90 DAYS. SOME STATES 
DO NOT ALLOW LIMITATIONS ON THE DURATION OF AN IMPLIED 
WARRANTY, SO THIS LIMITATION MAY NOT APPLY TO YOU. 

OTHER THAN THE FOREGOING LIMITED WARRANTY, DIGITAL PICTURES 
MAKES NO WARRANTY OR REPRESENTATION AND DISCLAIMS AND 
EXCLUDES ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, WITH RESPECT 
TO THE ENCLOSED PRODUCT INCLUDING. WITHOUT LIMITATION, 
WARRANTIES OF MERCHANTABILITY AND FITNESS FORA PARTICULAR 
PURPOSE, OR NON-INFRINGEMENT. IN NO EVENT WILL DIGITAL PICTURES BE 
LIABLE FOR ANY DIRECT OR INDIRECT, SPECIAL, INCIDENTAL OR 
CONSEQUENTIAL DAMAGES, INCLUDING, WITHOUT LIMITATION, LOSS OF 
DATA OR LOSS OF PROFITS OR REVENUE ARISING OUT OF USE OR 
INABILITY TO USE THE SOFTWARE, EVEN IF DIGITAL PICTURES HAS BEEN 

advised of the possibility of such damages. Some states do not 
allow the exclusion of incidental or consequential damages so the 
foregoing disclaimer may not apply to you. Digital Pictures does not 
warrant that the enclosed product or documentation will satisfy the 
requirements of your computer and/or game system or that the 
enclosed product or documentation are without defect or error or 
that the operations of the enclosed product will be uninterrupted. 




































TSTTT- 


. 

- H 


. 

IL - 

r -:=:v v '• 


.. ■ ■ " ' ' 
llipr:.:;,. 


:- :: - 

. hi:-: :■ 


- ' -• 


■ ■- • ' 
' 


I • • ■ :■! ■ ' 




m 


■■ 


■■■ 








' 

wmrn 




•y; 




V-tj 5 ,- 7 -^*, jjl 

. 




n 


: ■ v- ; : r ■ T 

.... I; 

v . 










!;?■> :;i ' 



... • 

.:• . • 

... ss 

"■ 

■ 




. 


■ 

4 ’’’ 


\:::V 


11 | 


1 

1 

- : . ■ - 

■ 




.. : 

MIP$ 

I 


m 




1 I Hal 

1 : tto&sxeMs&i: 5* • = 








Sega and Sega CD are trademarks 
of Sega Enterprises, LTD. 

AM rights reserved. 

Night Trap™ was created, 
produced and published by 
Digital Pictures, Inc, 

©1994 Digital Pictures, Inc. 

All rights reserved. 


. ;ii 

ft r-watttse^pcs 


- • '. ‘ '[ • . 

- ■■ 1 1 - : : 


: 


U " 4 ■ 

‘ 


- : ---. ... ■ 

• •• : ; •;• :.: ; 




M 

v . 

' , - Tr -_r • 

1 :;- i ■sX'ZKi 55s 

& Ilpllllftf 

:. ••.:. •1 


■ ... 




Night Trap is a trademark of 
Hasbro, Inc. DigiChrome and 
U-Direct are registered trademarks 
of Digital Pictures, Inc. InstaSwitch is 
a trademark of Digital Pictures, Inc. 

Manufactured in the U.S.A. 

Digital Pictures, Inc. 

1S25 South Grant Street 
Suite 900 

San Mateo, CA 94402 

Distributed By 
Acclaim Distribution, inc. 

71 Audrey Avenue 
Oyster Bay, NY 11771 


m 


• . 

■■■■ 


. - : --msH 

■■■ - '• 

' .. . ■. . 

■ ; . •- •- . ■ 

. 

• . . v ..." .• • ‘ ' '. - :'• •• “rt; - .* 

' . . • 

. .■ 

' 

' ! ^ f ' 




'■ 7-Vv:-; 

■« .H 


- . • .. ^ " ' 

::! : i: ' ' 

, ■ - 

;= 


•• ' • 
. 

: 

■ 

. 

• • ■ " :: ..• ■ : :. • :• ■. 

• • -•• •• • • 




. 


. 


■ 

bSh|BH MM 


•• ’ 











‘U : 

.::t • ill ' 

■ ■ 

. Mmmm 


m 


g m 

. 









' 


::r.' 


441 


' • 

:. ;K :