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i CD-ROM ’ 

RESPONSE VIDEO 


TECHNOLOGY ■ 


100% FULL 
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| INTERACTIVE 
VIDEO 


LICENSED BY SEGA ENTERPRISES,LTD 
FOR PLAY ON THE SEGA™ GENESIS 
32X™ SYSTEM 














EPILEPSY WARNING 

A very small percentage of individuals may experience epileptic seizures when 
exposed to certain light patterns or flashing lights. Exposure to certain patterns 
or backgrounds on a television screen or while playing video games may induce 
an epileptic seizure in these individuals. Certain conditions may induce 
undetected epileptic symptoms even in persons who have no history of prior 
seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, 
consult your physician prior to playing. If you experience any of the following 
symptoms while playing a video game - dizziness, altered vision, eye or 
muscle twitches, loss of awareness, disorientation, any involuntary movement 
or convulsions - IMMEDIATELY discontinue use and consult your physician 
before resuming play. 


PROJECTION TELEVISION WARNING 

Still pictures or images may cause permanent picture-tube damage or mark the 
phosphor of the CRT. Avoid repeated or extended use of video games on large 
screen projected televisions. 


SEGA CD VIDEO GAME USE 

This CD-ROM can only be used with the Sega CD and Genesis 32X systems. Do 
not attempt to play this CD-ROM in any other CD player; doing so may damage 
the headphones and speakers. 

This game is licensed for home play on the Sega CD with the Genesis 32X 
system only. Unauthorized copying, reproduction, rental, public performance or 
broadcast of this game is a violation of applicable laws. 

Unless otherwise stated, the characters and events portrayed in this game 
are purely fictional. Any similarity to other persons, living or dead, is 
purely coincidental. 


BACKUP MEMORY 

The Sega CD's backup RAM must be formatted before you can save games to it. 
Use the first FORMAT option in the Memory menu to format the Sega CD's 
internal memory before playing the game. For more information, please see 
your Sega CD User's Manual. 

AUDIO CONNECTIONS FOR ORIGINAL SEGA CD MODEL 

• If your Audio connection is made from the Sega CD to your television, you 
must use the Mixing Cable to connect the Headphone output jack on the front 
of the Genesis to the Mixing input jack on the rear of the Sega CD. 

• If your Audio connection is made from the Genesis to the television (using 
either the RF cable or a Video Monitor cable), do not use the Mixing Cable. 

HANDLING YOUR SEGA CD 32X DISC INSTRUCTIONS 

• The Sega CD 32X Disc is intended for use exclusively on the Sega CD™ and 
Genesis 32X™ systems. 

• Do not bend it, crush it, submerge it in liquids, smudge, or scratch its surface. 

• Do not leave it in direct sunlight or near a radiator or other source of heat. 

• Be sure to take an occasional recess during extended play, to rest yourself and 
the Sega CD 32X Disc. 

• KEEP YOUR SEGA CD 32X DISC CLEAN. Always hold by the edges, and keep in 
its case when not in use. Clean with a lint-free, soft dry cloth - wiping in 
straight lines from center to edge. Never use solvents or abrasive cleaners. 

ESRB RATING 

This product has been rated by the Entertainment Software Rating Board. For 
information about the ESRB rating, or to comment about the appropriateness 
of the rating, please contact the ESRB at 1-800-771-3772. 

This official seal is your assurance that this product 
meets the highest quality standards of SEGA™. Buy 
games and accessories with this seal to be sure that they 
are compatible with the SEGA CD™ SYSTEM combined 
with GENESIS 32X™. 



Digital Pictures 




P A O E 





















Special Control 
Attack Team 


BRIEFING 

FILE: 

CONFIDENTIAL 
EYES ONLY 



OPERATION 
CODE NAME: 

NIGHT TRAP 

MISSION 

NUMBER: 


OFFICER 
IN CHARGE: 

COMMANDER 


MISSION BACKGROUND 

Five teenagers have disappeared in the vicinity of the lakeshore 
winery house of Mr. and Mrs. Victor Martin. S.C.A.T undercover 
intelligence has determined that the teenagers were reported 
missing after spending the night as invited guests at the 
Martins' house. 

The Martins claim the missing teenagers left the Martins' home 
Sunday night. Police investigation failed to turn up any evidence 
of their whereabouts. The case was then turned over to S.C.A.T. 



SIMMS 



SECURITY SYSTEM 

In a previous undercover operation, S.C.A.T mission 229, 
a S.C.A.T. agent infiltrated the Martins' house and discovered 
something unusual. 


Hidden surveillance cameras have been installed in 
eight locations: 


• Guest Bedroom 

• Bathroom 

• Upstairs Hallway 

• Entry Way 


• Downstairs Hallway 

• Living Room 

• Kitchen 

• Driveway 


More curious is the series of traps located throughout these 
locations. S.C.A.T. Intelligence believes the cameras and traps 
may be part of an elaborate security system. 

A control panel hidden from view in the basement of the house 
allows the Martins to operate the cameras and the traps. 

As part of the covert infiltration, our S.C.A.T. agent spliced an 
over-ride cable into the trap and camera control system. This 
over-ride cable, located in the back hallway, allows S.C.A.T. to 
remotely control the cameras and traps. 

If anyone inside the house discovers the over-ride cable, the 
covert status of the operation may be jeopardized. 

The trap controls are protected with an access code in one of six 
color variations: red, green, blue, yellow, orange, or purple. The 
correct access color code must be entered in order for the traps 
to work. Note that anyone in the house can change the code at 
anytime from the Martins' hidden basement control unit. 



THE SITUATION 

Five more teenagers are on their way to the lake-shore 
winery house at the invitation of the Martins. Unknown to 
anyone else, one of them is S.C.A.T. team's best undercover 
agent, Kelli Medd. 



2 








YOUR MISSION 

Control of the hidden cameras and traps has been routed to 
your Sega CD and Genesis 32X remote unit. 

Use it to protect Kelli and the other teenagers from any danger 
inside the house. Switch cameras from room to room to follow 
the teenagers, and to look for any danger. Use the traps as 
necessary to capture anyone or anything that may endanger 
the teenagers. Make sure you don't capture any of the teenagers 
or members of the S.C.A.T. team. 

Together with Kelli, you must find out what has happened to 
those missing teenagers and whatever else is going on in that 
house. Listen to conversations to pick up clues and to find out 
when the access code is changing. 




f 




ACTIVATING THE CONTROLS 

Set up your Sega CD™ and Sega Genesis™ as described in 
the documents that came with the systems. Make sure you have 
your control pad plugged into port 1 (the one on the left). 



Install your Genesis 32X as described in the documents that 
came with the 32X. The 32X version of Night Trap will not work 
without the Genesis 32X installed. 


O 

O 

o 


Turn on your TV or monitor, then turn on your Genesis. 

The Sega CD logo screen will appear. 

Open the disc tray or the CD door. Place Night Trap CD1 into 
the tray, label side up. Close the tray or door. 

If the Sega CD logo is still on the screen, press START to begin 
the game. If the Control Panel is on the screen, move the cursor 
to the CD-ROM button and press button A, B or C to begin. 



When it becomes necessary to do so, you will be prompted to 
insert Night Trap CD2. Open the disc tray or the CD door. Place 
Night Trap CD2 into the tray, label side up. Close the tray or 
door to continue the mission. 


4 


5 










STRATEGIES FOR A 
SUCCESSFUL MISSION 

CAMERA VIEWS: 


(D-PAD) 





OPERATING THE SCAT CONTROLLER 

Use the D-Pad to move the marker to highlight the 
Camera Location Icon for the camera that you wish to view. 

Press Button A to switch to the camera location that 
is highlighted. 

Press Button B to trigger a trap. 

NOTE: Make sure that the Trap Sensor meter is in the red zone 
before you try to trigger a trap. If you try to trigger a trap 
when the meter is not in the red, the trap will not work and 
the trigger will be locked out for a short period of time. 


Switch camera locations frequently to 
keep track of the action throughout the 
house. Listen to conversations to pick 
up clues. Don't linger in a room where 
nothing is going on. Use the D-Pad to 
move the marker to highlight the 
Camera Location Icon for the camera 
that you wish to view, then press Button A 
to switch to that camera location. 

ACCESS CODES: 

Intelligence shows that the Martins regularly change the 
access color codes as a safety precaution. If they change the 
code, you lose control of the traps until you enter the correct 
code by pressing Button C. You will have to listen closely to 
conversations between any of the Martins to hear when they 
change the code and to what new color. 

When you begin, the access code is set to Blue, giving you full 
control of the traps. 

IMPORTANT: If someone inside the house indicates that they 
will change the code, wait until they have entered the basement 
before you change to the same code. 



Press Button C to change the color of the current access code. 
Each time you press Button C, the color code will change to a 
different color in the sequence Blue, Green, Orange, Purple, 

Red, Yellow. 

_ \ 

Press the START button to pause the action. When the action 
is paused, a detailed floor plan of the Martin house replaces the 
camera video. Press the START button to un-pause the action 
and to return to the camera view. 


TRAP SENSOR: 

Each trap has a sensor that detects when someone is in range of 
the trap. When the trap meter moves into the red zone, press 
Button B immediately to trigger the trap. If you try to trigger a 
trap when the meter is not in the red zone, the trap will not work 
and the trigger will be locked out for a short period of time. 

POSSIBLE/CAPTURED: 

The counters indicate how many perpetrators you could have 
trapped so far, and how many you actually have trapped. 



































































A DIGITAL PICTURES PRODUCTION 
A U-DIRECT® INTERACTIVE FlLJVt 


Executive Producer .Tom Zito 

Original Concept .Rob Fulop 

.James Riley 

Interactive Design .James Riley 

.Rob Fulop 

Director of Photography .Don Burgess 

Screenplay .Terry McDonell 

Computer Programing .Gene Kusmiak 

Produced by .Ric LaCivita 

.Kevin Welsh 

Directed by .James Riley 

Computer Graphics .Lode Coen 

.Dale Barcellos 

.Cuyler Gee 

Lead Tester .David Popovich 


In memory of Stephen D. Hassenfeld. 


DRIVE ERRORS 

This Digital Pictures product is a high-performance CD-ROM application that 
relies on continuous and accurate operation of your CD-ROM drive. 

Surface contamination of the CD-ROM can cause slight hesitations in gameplay. 
If the contamination is severe enough, the game will pause completely and the 
error message "Drive Error - Retrying" will appear. 

If this happens, the game has not crashed. It may take up to ten seconds for 
the CD-ROM drive to retry looking for the correct data. If the data cannot be 
read after several minutes, you may have to remove and clean the disc before 
you can resume playing. 

Contamination of the disc can be caused by something as simple as finger prints 
on the disc surface. Dust, grime, grease, or anything else that might impact on 
the ability of the CD-ROM drive to read the data, will cause drive errors. 

To avoid contamination, KEEP YOUR CD DISC CLEAN. Always hold it by the 
edges, and keep in its protective holder when not in use. Clean it with a 
lint-free, soft dry cloth - wiping in straight lines from center to edge. Never 
use solvents or abrasive cleaners. 


8 


TECHNICAL SUPPORT 

For problems or questions, contact Digital Pictures' Technical 
Support Department at (415) 345-0445, 8:30 - 5:30 PST. 

LIMITED WARRANTY 

Digital Pictures warrants, to the original buyer only, that the 
media upon which this Program is recorded is free from defects in 
materials and workmanship under normal use and service for a 
period of 90 days from the date of purchase, any implied 
WARRANTIES ON ANY PROGRAM ARE LIMITED TO 90 DAYS. SOME 
STATES DO NOT ALLOW LIMITATIONS ON THE DURATION OF AN IMPLIED 
WARRANTY, SO THIS LIMITATION MAY NOT APPLY TO YOU. 

OTHER THAN THE FOREGOING LIMITED WARRANTY, DIGITAL PICTURES 
MAKES NO WARRANTY OR REPRESENTATION AND DISCLAIMS AND 
EXCLUDES ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, WITH 
RESPECT TO THE ENCLOSED PRODUCT INCLUDING, WITHOUT 
LIMITATION, WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 
PARTICULAR PURPOSE, OR NON-INFRINGEMENT. IN NO EVENT WILL 
DIGITAL PICTURES BE LIABLE FOR ANY DIRECT OR INDIRECT, SPECIAL, 
INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING, WITHOUT 
LIMITATION, LOSS OF DATA OR LOSS OF PROFITS OR REVENUE ARISING 
OUT OF USE OR INABILITY TO USE THE SOFTWARE, EVEN IF DIGITAL 
PICTURES HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 
Some states do not allow the exclusion of incidental or 
consequential damages so the foregoing disclaimer may not apply 
to you. Digital Pictures does not warrant that the enclosed 
product or documentation will satisfy the requirements of your 
computer and/or game system or that the enclosed product or 
documentation are without defect or error or that the operations 
of the enclosed product will be uninterrupted. 




















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Night Trap™ was created, 
produced and published by 
Digital Pictures, Inc. 

©1994 Digital Pictures, Inc. 

All rights reserved. 

Night Trap is a trademark of 
Hasbro, Inc. DigiChrome and U-Direct 
are registered trademarks 
of Digital Pictures, Inc. InstaSwitch™ 
is a trademark of Digital Pictures, Inc. 

Sega, Genesis 32X, and Sega CD are 
trademarks of Sega Enterprises, LTD. 

All rights reserved. 

This game is licensed for home 
play on the Sega CD with the 
Genesis 32X system only. Unathorized 
copying, reproduction, rental, public 
performance or broadcast of this game is a 
violation of all applicable laws. 

Digital Pictures, Inc. 

1825 South Grant Street 
Suite 900 

San Mateo, CA 94402 

Distributed By 
Acclaim Distribution, Inc. 

71 Audrey Avenue 
Oyster Bay, NY 11771 

Manufactured and printed in 
the U.S.A.