r ' 1
i CD-ROM ’
LICENSED BY SEGA ENTERPRISES,LTD
FOR PLAY ON THE SEGA™ GENESIS
A very small percentage of individuals may experience epileptic seizures when
exposed to certain light patterns or flashing lights. Exposure to certain patterns
or backgrounds on a television screen or while playing video games may induce
an epileptic seizure in these individuals. Certain conditions may induce
undetected epileptic symptoms even in persons who have no history of prior
seizures or epilepsy. If you, or anyone in your family, has an epileptic condition,
consult your physician prior to playing. If you experience any of the following
symptoms while playing a video game - dizziness, altered vision, eye or
muscle twitches, loss of awareness, disorientation, any involuntary movement
or convulsions - IMMEDIATELY discontinue use and consult your physician
before resuming play.
PROJECTION TELEVISION WARNING
Still pictures or images may cause permanent picture-tube damage or mark the
phosphor of the CRT. Avoid repeated or extended use of video games on large
screen projected televisions.
SEGA CD VIDEO GAME USE
This CD-ROM can only be used with the Sega CD and Genesis 32X systems. Do
not attempt to play this CD-ROM in any other CD player; doing so may damage
the headphones and speakers.
This game is licensed for home play on the Sega CD with the Genesis 32X
system only. Unauthorized copying, reproduction, rental, public performance or
broadcast of this game is a violation of applicable laws.
Unless otherwise stated, the characters and events portrayed in this game
are purely fictional. Any similarity to other persons, living or dead, is
The Sega CD's backup RAM must be formatted before you can save games to it.
Use the first FORMAT option in the Memory menu to format the Sega CD's
internal memory before playing the game. For more information, please see
your Sega CD User's Manual.
AUDIO CONNECTIONS FOR ORIGINAL SEGA CD MODEL
• If your Audio connection is made from the Sega CD to your television, you
must use the Mixing Cable to connect the Headphone output jack on the front
of the Genesis to the Mixing input jack on the rear of the Sega CD.
• If your Audio connection is made from the Genesis to the television (using
either the RF cable or a Video Monitor cable), do not use the Mixing Cable.
HANDLING YOUR SEGA CD 32X DISC INSTRUCTIONS
• The Sega CD 32X Disc is intended for use exclusively on the Sega CD™ and
Genesis 32X™ systems.
• Do not bend it, crush it, submerge it in liquids, smudge, or scratch its surface.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional recess during extended play, to rest yourself and
the Sega CD 32X Disc.
• KEEP YOUR SEGA CD 32X DISC CLEAN. Always hold by the edges, and keep in
its case when not in use. Clean with a lint-free, soft dry cloth - wiping in
straight lines from center to edge. Never use solvents or abrasive cleaners.
This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or to comment about the appropriateness
of the rating, please contact the ESRB at 1-800-771-3772.
This official seal is your assurance that this product
meets the highest quality standards of SEGA™. Buy
games and accessories with this seal to be sure that they
are compatible with the SEGA CD™ SYSTEM combined
with GENESIS 32X™.
P A O E
Five teenagers have disappeared in the vicinity of the lakeshore
winery house of Mr. and Mrs. Victor Martin. S.C.A.T undercover
intelligence has determined that the teenagers were reported
missing after spending the night as invited guests at the
The Martins claim the missing teenagers left the Martins' home
Sunday night. Police investigation failed to turn up any evidence
of their whereabouts. The case was then turned over to S.C.A.T.
In a previous undercover operation, S.C.A.T mission 229,
a S.C.A.T. agent infiltrated the Martins' house and discovered
Hidden surveillance cameras have been installed in
• Guest Bedroom
• Upstairs Hallway
• Entry Way
• Downstairs Hallway
• Living Room
More curious is the series of traps located throughout these
locations. S.C.A.T. Intelligence believes the cameras and traps
may be part of an elaborate security system.
A control panel hidden from view in the basement of the house
allows the Martins to operate the cameras and the traps.
As part of the covert infiltration, our S.C.A.T. agent spliced an
over-ride cable into the trap and camera control system. This
over-ride cable, located in the back hallway, allows S.C.A.T. to
remotely control the cameras and traps.
If anyone inside the house discovers the over-ride cable, the
covert status of the operation may be jeopardized.
The trap controls are protected with an access code in one of six
color variations: red, green, blue, yellow, orange, or purple. The
correct access color code must be entered in order for the traps
to work. Note that anyone in the house can change the code at
anytime from the Martins' hidden basement control unit.
Five more teenagers are on their way to the lake-shore
winery house at the invitation of the Martins. Unknown to
anyone else, one of them is S.C.A.T. team's best undercover
agent, Kelli Medd.
Control of the hidden cameras and traps has been routed to
your Sega CD and Genesis 32X remote unit.
Use it to protect Kelli and the other teenagers from any danger
inside the house. Switch cameras from room to room to follow
the teenagers, and to look for any danger. Use the traps as
necessary to capture anyone or anything that may endanger
the teenagers. Make sure you don't capture any of the teenagers
or members of the S.C.A.T. team.
Together with Kelli, you must find out what has happened to
those missing teenagers and whatever else is going on in that
house. Listen to conversations to pick up clues and to find out
when the access code is changing.
ACTIVATING THE CONTROLS
Set up your Sega CD™ and Sega Genesis™ as described in
the documents that came with the systems. Make sure you have
your control pad plugged into port 1 (the one on the left).
Install your Genesis 32X as described in the documents that
came with the 32X. The 32X version of Night Trap will not work
without the Genesis 32X installed.
Turn on your TV or monitor, then turn on your Genesis.
The Sega CD logo screen will appear.
Open the disc tray or the CD door. Place Night Trap CD1 into
the tray, label side up. Close the tray or door.
If the Sega CD logo is still on the screen, press START to begin
the game. If the Control Panel is on the screen, move the cursor
to the CD-ROM button and press button A, B or C to begin.
When it becomes necessary to do so, you will be prompted to
insert Night Trap CD2. Open the disc tray or the CD door. Place
Night Trap CD2 into the tray, label side up. Close the tray or
door to continue the mission.
STRATEGIES FOR A
OPERATING THE SCAT CONTROLLER
Use the D-Pad to move the marker to highlight the
Camera Location Icon for the camera that you wish to view.
Press Button A to switch to the camera location that
Press Button B to trigger a trap.
NOTE: Make sure that the Trap Sensor meter is in the red zone
before you try to trigger a trap. If you try to trigger a trap
when the meter is not in the red, the trap will not work and
the trigger will be locked out for a short period of time.
Switch camera locations frequently to
keep track of the action throughout the
house. Listen to conversations to pick
up clues. Don't linger in a room where
nothing is going on. Use the D-Pad to
move the marker to highlight the
Camera Location Icon for the camera
that you wish to view, then press Button A
to switch to that camera location.
Intelligence shows that the Martins regularly change the
access color codes as a safety precaution. If they change the
code, you lose control of the traps until you enter the correct
code by pressing Button C. You will have to listen closely to
conversations between any of the Martins to hear when they
change the code and to what new color.
When you begin, the access code is set to Blue, giving you full
control of the traps.
IMPORTANT: If someone inside the house indicates that they
will change the code, wait until they have entered the basement
before you change to the same code.
Press Button C to change the color of the current access code.
Each time you press Button C, the color code will change to a
different color in the sequence Blue, Green, Orange, Purple,
Press the START button to pause the action. When the action
is paused, a detailed floor plan of the Martin house replaces the
camera video. Press the START button to un-pause the action
and to return to the camera view.
Each trap has a sensor that detects when someone is in range of
the trap. When the trap meter moves into the red zone, press
Button B immediately to trigger the trap. If you try to trigger a
trap when the meter is not in the red zone, the trap will not work
and the trigger will be locked out for a short period of time.
The counters indicate how many perpetrators you could have
trapped so far, and how many you actually have trapped.
A DIGITAL PICTURES PRODUCTION
A U-DIRECT® INTERACTIVE FlLJVt
Executive Producer .Tom Zito
Original Concept .Rob Fulop
Interactive Design .James Riley
Director of Photography .Don Burgess
Screenplay .Terry McDonell
Computer Programing .Gene Kusmiak
Produced by .Ric LaCivita
Directed by .James Riley
Computer Graphics .Lode Coen
Lead Tester .David Popovich
In memory of Stephen D. Hassenfeld.
This Digital Pictures product is a high-performance CD-ROM application that
relies on continuous and accurate operation of your CD-ROM drive.
Surface contamination of the CD-ROM can cause slight hesitations in gameplay.
If the contamination is severe enough, the game will pause completely and the
error message "Drive Error - Retrying" will appear.
If this happens, the game has not crashed. It may take up to ten seconds for
the CD-ROM drive to retry looking for the correct data. If the data cannot be
read after several minutes, you may have to remove and clean the disc before
you can resume playing.
Contamination of the disc can be caused by something as simple as finger prints
on the disc surface. Dust, grime, grease, or anything else that might impact on
the ability of the CD-ROM drive to read the data, will cause drive errors.
To avoid contamination, KEEP YOUR CD DISC CLEAN. Always hold it by the
edges, and keep in its protective holder when not in use. Clean it with a
lint-free, soft dry cloth - wiping in straight lines from center to edge. Never
use solvents or abrasive cleaners.
For problems or questions, contact Digital Pictures' Technical
Support Department at (415) 345-0445, 8:30 - 5:30 PST.
Digital Pictures warrants, to the original buyer only, that the
media upon which this Program is recorded is free from defects in
materials and workmanship under normal use and service for a
period of 90 days from the date of purchase, any implied
WARRANTIES ON ANY PROGRAM ARE LIMITED TO 90 DAYS. SOME
STATES DO NOT ALLOW LIMITATIONS ON THE DURATION OF AN IMPLIED
WARRANTY, SO THIS LIMITATION MAY NOT APPLY TO YOU.
OTHER THAN THE FOREGOING LIMITED WARRANTY, DIGITAL PICTURES
MAKES NO WARRANTY OR REPRESENTATION AND DISCLAIMS AND
EXCLUDES ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, WITH
RESPECT TO THE ENCLOSED PRODUCT INCLUDING, WITHOUT
LIMITATION, WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, OR NON-INFRINGEMENT. IN NO EVENT WILL
DIGITAL PICTURES BE LIABLE FOR ANY DIRECT OR INDIRECT, SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING, WITHOUT
LIMITATION, LOSS OF DATA OR LOSS OF PROFITS OR REVENUE ARISING
OUT OF USE OR INABILITY TO USE THE SOFTWARE, EVEN IF DIGITAL
PICTURES HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
Some states do not allow the exclusion of incidental or
consequential damages so the foregoing disclaimer may not apply
to you. Digital Pictures does not warrant that the enclosed
product or documentation will satisfy the requirements of your
computer and/or game system or that the enclosed product or
documentation are without defect or error or that the operations
of the enclosed product will be uninterrupted.
Still haven’t had enough
Just fill out this card
and drop it in the mail
and you’ll receive a
free video, giving you a
Behind the Scenes look at
how these games are made.
r ' r\
| 5 ?
n ~ (
' -K C
O X] l
> - r
Night Trap™ was created,
produced and published by
Digital Pictures, Inc.
©1994 Digital Pictures, Inc.
All rights reserved.
Night Trap is a trademark of
Hasbro, Inc. DigiChrome and U-Direct
are registered trademarks
of Digital Pictures, Inc. InstaSwitch™
is a trademark of Digital Pictures, Inc.
Sega, Genesis 32X, and Sega CD are
trademarks of Sega Enterprises, LTD.
All rights reserved.
This game is licensed for home
play on the Sega CD with the
Genesis 32X system only. Unathorized
copying, reproduction, rental, public
performance or broadcast of this game is a
violation of all applicable laws.
Digital Pictures, Inc.
1825 South Grant Street
San Mateo, CA 94402
Acclaim Distribution, Inc.
71 Audrey Avenue
Oyster Bay, NY 11771
Manufactured and printed in