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OFFICIAL 


SEAL OF 
QUALITY 


















Warnings 

READ BEFORE USING 
YOUR SEGA VIDEO GAME SYSTEM 


Epilepsy Warning 

A very small percentage of individuals may experience epileptic 
seizures when exposed to certain light patterns or flashing lights. 
Exposure to certain patterns or backgrounds on a television 
screen or while playing video games may induce an epileptic 
seizure in these individuals. Certain conditions may induce 
undetected epileptic symptoms even in persons who have no 
history of prior seizures or epilepsy. If you, or anyone in your 
family, has an epileptic condition, consult your physician prior to 
playing. If you experience any of the following symptoms 
while playing a video game — dizziness, altered vision, eye or 
muscle twitches, loss of awareness, disorientation, any invol¬ 
untary movement, or convulsions — IMMEDIATELY discon¬ 
tinue use and consult your physician before resuming play. 

Owners of Projection Televisions 

Still pictures or images may cause permanent picture-tube dam¬ 
age or mark the phosphor of the CRT. Avoid repeated or 
extended use of video games on large-screen projection TVs. 

About Audio Connectors 

I f the Audio connection is made to your television from the Sega 
CD, the Mixing Cable must be used to connect the headphone 
output jack on the front of the Genesis to the MIXING input jack 
on the rear of the Sega CD. If the Audio connection is made to 
your television from the Sega Genesis (using either the RF cable 
or a Video Monitor cable), the Mixing Cable must NOT be used. 


Contents 


Starting Up. 1 

Grab the Dragonzord by the Horns! . 2 

Play Controls. 3 

Skill Levels. 3 

Watch the Screen .4 

Three Ways to Move. 5 

Restoring Your Health Bar. 6 

Scoring. 7 

Continues. 8 


Starting Up 

1. Set up your Sega CD and Sega Genesis™ systems by following 
the instructions in their manuals. 

2. Plug in one control pad. 

3. Turn on the TV or monitor and the Genesis. The Sega CD logo 
will appear on screen. (If nothing appears, turn the system off, 
and make sure it is set up correctly before turning it on again.) 

4. Place the Sega CD compact disc into the disc tray, label side 
up. Close the tray or CD door. 

5. If the Sega CD logo is on screen, press the Start Button on the 
control pad to begin the game. If the control panel is on 
screen, move the cursor to the CD-ROM button and press 
Button A, B or C to begin. 

6. At the Title screen, press Start to begin some of the most 
intense combat of your life! Soon you, too, will feel the wrath 
of Rita Repulsa! 


1 











Grab the Dragonzord™ by the Horns! 



At last, after 10,000 years, evil 
intergalactic sorceress Rita 
RepuIsa™ is freed from her far- 
flung dungeon. Good for her 
. . . and BAD for everyone else! 
Now, from her castle on the 
moon, the horse-laughing 
harridan plots to control the 
universe! 


Her first target is planet Earth. Using her league of horrors, she is 
out to destroy everything she can get her hands on. 



The only thing standing in her way is a brave team of teenage 
warriors. Jason, Zack, Kimberly, 

Trini and Billy have been hand¬ 
picked by Zordon™, an inter- 
dimensional being with magical 
powers that rival Rita Repulsa's. 

These energetic masters of the 
martial arts summon the power 
of the ancient dinosaurs and 
morph into the Mighty Morphin 
Power Rangers™. 


When Rita's monster henchmen become a really BIG problem, the 
Power Rangers' special vehicles, the Dinozords™, combine to 
create the powerful Megazord™. Then the battle really kicks up 
the dirt! 


But Rita has a few nasty tricks up her wicked silk sleeve. Among 
them is the Green Ranger™, a teenager she has hexed into fighting 
for the wrong side. Can the other Power Rangers defeat the Green 
Ranger and his mighty mecha, the Dragonzord, and convince him 
to change sides? They could sure use his help in the battles ahead! 

Join the Mighty Morphin Power Rangers as they punch, leap and 
spin kick their way ever deeper into Rita's clutches. Your job is to 
make all the right moves, to make sure the Power Rangers get the 
job done. And that's gonna take some fast action on your part. 


So warm up those trigger fingers. IT'S MORPHIN TIME! 


2 



Use the control pad to play the game. When you see different 
symbols appear on the combat screen, press the same controls on 
the control pad. It's just like you're one of the Power Rangers™. 
You've gotta make the right moves to win! 


Skill Levels 

Choose one of these skill levels before you start the game. Press 
the D-Pad up/down to choose a 


level, and press the Start Button. 

Beginner Start 

An easier mode that lets you 
learn how to play. You'll have to 
make fewer moves than in the 
Intermediate and Expert Modes, 
and you will be given more time 
to react. 



Intermediate Start 

Although you are given more time to react, you are required to 
make the same number of moves as the Expert Mode. Hone those 
skills if you want to move up! 

Expert Start 

Intense combat that takes all your skill and concentration! The 
moves are faster and damage for wrong moves is more severe. 

You lose points for pressing a play control too soon. Your timing 
has to be just right in order to win! 

3 





Watch the Screen 

Your Score 


Characters 
in Combat 



Your Health Bar 



You'll play through nine Episodes of fast, furious Power Rangers™ 
combat. Each Episode gets more intense, as the Power Rangers 
sink deeper into danger in their battle to defeat evil Rita Repulsa™! 

When you see a symbol appear on screen, quickly press that 
Action Button or D-Pad direction. If you make the right move, 
your Health Bar will be untouched. If you make a wrong move, or 
you're not fast enough, the screen will shake, you'll hear a buzzer, 
and your Health Bar will decrease. 

Your score is based on making the right moves in the quickest 
amount of time. (See Scoring on page 7.) 


Three Ways to Move 


Direction 

When one of the Power Rangers™ 
is running or dodging out of the 
way, you may see a direction 
arrow appear, moving toward 
the edge of the screen. Press the 
D-Pad in the same direction to 
make the right move. 


Single Button Press 

A specific action, such as a 
punch or swing, will call for a 
single button press. You'll see 
a button symbol appear. Press 
the same Action Button on 
the control pad to make the 
right move. 


Multi-Button Press 

When the Power Rangers are 
about to take massive damage, 
you'll need to press a number of 
buttons very quickly, in a limited 
amount of time. A bar graph 
will appear. You must rapidly 
press all three Action Buttons — 
A, B and C — to light up the 
graph before the time runs out. 



4 


5 


Restoring Your Health Bar 

Even the Power Rangers™ take their share of hits. When you make 
a wrong move, or don't move fast enough, your Health Bar 
decreases. But as long as you have some health left, you're still 
in the game. 

During the morphing segments in combat, your Health Bar will 
gradually increase: 

• If your Health Bar is low, you'll only have time to regain 
partial health. 

• If your Health Bar is nearly full, you'll regain full health. 

• If the Health Bar is full and you still have healing time, 
additional points will be added to your score. 

Secret Moves 

In combat, when your Health Bar starts to increase during the 
morphing sequences, you can double the health you gain back! 

If you press the correct sequence of buttons, you will gain twice 
the amount of restored health. 

Each area has its own secret move, which can be one, two or 
three button presses in a row. In each morphing stage, you will 
get a visual clue about which buttons to press. For example, in 
Episode 1, when the teens morph into Power Rangers, press the 
D-Pad UP when they jump up to gain additional health. 

Look for other visual clues during the morphing sequences to gain 
twice as much health. That spells DOUBLE TROUBLE for Rita 
Repulsa™ and her Putty Patrol™! 


6 


Scoring 


Your points are tallied on the 
Score screen at the end of each 
Episode. 


You are scored on these items: 

Health How m 


SCORE 
- . 2©. 000 



, perfect 

HEALTH 

@» ©0© 

HEALTH BONUS 

S, 00© 

; ; PERFECT 

COMBAT 

; : ■ - 

10. 00© ■ 

............ . 




Perfect Health 


How much health you have left at the end 
of the Episode. 

You get a bonus score if you have a full 
Health Bar when the Episode ends. 


Perfect Combat You receive this excellent bonus score if 

you performed all the moves exactly right 
and you took no damage. 


n addition: 


• You gain points for making the correct moves. The faster you 
make the right moves, the higher your score will be. 

• If you press the wrong button, but then immediately press the 
right button, you'll still score, although not as high. 

• You lose health when you press the wrong button, or fail to 
press any button before the time runs out. 

• You earn a bonus every 50,000 points in Beginner Mode, 
75,000 points in Intermediate Mode, and 100,000 points in 
Expert Mode. Continues are awarded at the end of the episode 
in which you earned them. 


7 






Continues 


If your health bar runs out, that's 
it! Rita Repulsa™ now has a clear 
field to take over the universe, 
without the Power Rangers™ to 
get in her way. 

But. . . wait a minute. There's 
such a thing as Continues. 

When you have 'em, you can 
get back in the game from the 
start of the last scene you played. Highlight YES on the Continue 
screen and press the Start Button to resume play. 

You begin the game with no Continues. But you can earn more. 
The higher your score is, the more Continues you can rack up. 

(See Scoring on page 7.) You'll receive your additional Continue(s) 
on the Score screen at the end of each Episode. 

When you run out of both health and Continues, the game is over. 



Power Rangers CD Game 

Game System Programming: 

Game Design: 

Cinepak Modifications: 

Digital Video Compression: 

Video Editor: 

Art: 

Sound Effects: 

Producer: 

Assistant Producers: 

Product Manager: 

Associate Product Manager: 
Manual: 

Saban Entertainment, Inc. 

Executive Producers: 

President of Childrens Group: 

Vice President of Development: 

Bandai America, Inc. 


Special Thanks: 


Team 

Chuck Batson, Orion Technologies, Inc. 

Tony Van 

Kathy Bayless 

Katy Weathers 

Scott Reynolds, Yeah Studios 

Rolf Weber, Jenny Martin 

Rolf Weber 

Tony Van 

Vince Nason, Greg Becksted 

Peter Loeb 

John Garner 

Carol Ann Hanshaw 


Haim Saban, Shuki Levy 
Peter Dang 
Joel Andryc 


Frank Ward 
Shin Ueno 

Pacific Video Resources, 

Muther's Recording Studio, 

Mike Latham, Jef Feltman, Larry Loth, 
Patricia Torrelio, Clint Dyer, 

Nemer Velasquez 
Jonathan Stark 

8 


LIMITED WARRANTY 


Sega of America, Inc., warrants to the original consumer purchaser that the Sega CD 
compact disc shall be free from defects in material and workmanship for a period 
of 90 days from the date of purchase. If a defect covered by this limited warranty 
occurs during this 90-day warranty period, Sega will repair or replace the defective 
compact disc at its option, free of charge. This limited warranty does not apply if the 
defects have been caused by negligence, accident, unreasonable use, modification, 
tampering or any other causes not related to defective materials or workmanship. 

To receive U.S. warranty service, call the Sega Consumer Service Department 
at this number: 

1 -800-USA-SEG A 

To receive Canadian warranty service, call the Sega Canadian Consumer Service 
Department at this number: 

1-800-872-7342 

DO NOT RETURN YOUR SEGA CD COMPACT DISC TO YOUR RETAIL SELLER. 
Return the compact disc to Sega Consumer Service. Please call first for further 
information. If the Sega technician is unable to solve the problem by phone, he or she 
will provide you with instructions on returning your defective compact disc to Sega. 
The cost of returning the compact disc to Sega’s Service Center shall be paid by the 
purchaser. 

Repairs after Expiration of Warranty 

II your Sega CD compact disc requires repairs after termination of the 90-day limited 
warranty period, you may contact the Sega Consumer Service Department at the 
number listed above. If the technician is unable to solve the problem by phone, he 
or she will advise you of the estimated cost of repair. If you elect to have the repair 
done, you will need to return the defective merchandise, freight prepaid and insured 
. igainst loss or damage, to Sega’s Service Center with an enclosed check or money 
order payable to Sega of America, Inc., for the amount of the cost estimate provided 
lo you by the technician. If, after inspection, it is determined that your compact disc 
cannot be repaired, it will be returned to you and your payment will be refunded. 

Limitations on Warranty 

Any applicable implied warranties, including warranties of merchantability and 
fitness for a particular purpose, are hereby limited to 90 days from the date of 
purchase and are subject to the conditions set forth herein. In no event shall Sega 
ol America, Inc., be liable for consequential or incidental damages resulting from the 
breach of any express or implied warranties. 

the provisions of this limited warranty are valid in the United States and 
Canada only. Some states do not allow limitations on how long an implied 
warranty lasts, or exclusion of consequential or incidental damages, so the 
above limitation or exclusion may not apply to you. This warranty provides you 
with specific legal rights. You may have other rights which vary from state to 
state. 





PLEASE: 

COMPLETE THESE 
QUESTIONS AND 
MAIL THIS POSTAGE- 
PAID CARD TO SEGA. 
THANK YOU. 


1. Who will use this SEGA product the most (primary user)? 


First name 


Last name 

Address 



City 



State” 

Zip 

Phone number 

l Male 

□ 2 Female 

Birth Date / / 

mo / day / yr 

2. Describe the other game players in your home: 

PLAYER 1: Age 

□ l Male 

□ 2 Female 

PLAYER 2: Age 

□ 3 Male 

H 4 Female 

3. Who bought this product? 


□ l Primary User 

□ 2 Parent/Guardian 

3 Friend 

□ 4 Relative 

□ 5 Another Household Member 


When was it bought?_/_ 

mo / yr 

4. What is the name of the game you purchased? 


5. What other electronics or computers do you have in your 
home? PLEASE CHECK EVERYTHING YOU HAVE. 


For Game Playing: 

□ l Atari Lynx 2 Game Boy 

□ 3 Game Gear 4 NES (8 bit) 

□ 5 Philips CD-I □ 6 Super NES (16 bit) 

□ 7 TurboGrafx CD □ 8 Other 


Other: 

□ l CD Player □ 2 Laser Disc Player 

□ 3 Macintosh □ 4 PC (IBM or IBM Compatible) 

Computer 

□ s VCR 


6. What kinds of games do you play most often? 

□ l Fantasy Action □ 2 Fantasy Role Playing □ 3 Fighting Machines 

□ 4 Fighting Adventure □ 5 Futuristic □ 6 Super Heroes & Cartoons 

□ 7 Puzzles/Strategy 8 Sports 


TM 


CDSW92 









REDWOOD CITY, CA 94063-9771 


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NO POSTAGE 










in Ouh Offkwl Fhn Club 

Become H Junior Power Rrnger. 


It’s true! You can become a member of our elite Power Rangers team by joining the Mighty 
Morphin Power Rangers Official Fan Club. As a Junior Power Ranger, you’ll get ail kinds of 
exclusive Power Rangers Fan Club stuff you won’t find in any store! Check Out What You Get.. 



(kncuiL I.D. Card and Certificate * 6 Autograpud Powbi Ransbs Photos • Exclusive Power 
Rai« Fan Club Vidbi * Exclusive Powbi Ram Pttsrai * Nylon "Powbi Lunch" Bag • 
Iron-ons for your T-shirts • Tattoos & Stickers • Shoelaces * Much, much more. 


Yes, send me my Mighty Morphin Power Rangers Official Fan Club Membership and Kit for just $17.95! ($18.90 for California residents, 


CITY_STATE_ZIP_BIRTHDATE __j I SEX 

METHOD OF PAYMENT: CHECK Q MONEY ORDER □ VISA □ MC □ DISCOVER CARD □ 

PHONE #( )_NAME OF CARD HOLDER_ 

CARD#_EXP. DATE_SIGNATURE_ 


L 


SEND THIS ORDER FORM BY MAIL TO: Power Rangers Fan Club , P.O. Box 222, Hollywood, CA 90078 
PLEASE MAKE CHECKS / MONEY ORDERS PAYABLE TO: POWER RANGERS FAN CLUB. 

All U.S. orders will be sent via Federal Express (except P.O. Boxes, which will be sent via U.S. Mail). Fan Club price includes shipping and handling fees. Allow 4 to 6 weeks for delivery. 

_CDGI^ j 


Sega, Sega CD, and Welcome to the Next Level are trademarks of SEGA. Mighty Morphin Power Rangers: TM and 
© 1994 Saban Entertainment, Inc. & Saban International N.V. All Rights Reserved. This game is licensed by Sega for 
home play on the Sega CD system only. Unauthorized copying, reproduction, rental, public performance or broadcast 
of this game is a violation of applicable laws. ©1994 SEGA, P.O. Box 8097, Redwood City, CA 94063. 

All rights reserved. Made and printed in the U.S.A.