READ BEFORE USING
YOUR SEGA VIDEO GAME SYSTEM
A very small percentage of individuals may experience epileptic
seizures when exposed to certain light patterns or flashing lights.
Exposure to certain patterns or backgrounds on a television
screen or while playing video games may induce an epileptic
seizure in these individuals. Certain conditions may induce
undetected epileptic symptoms even in persons who have no
history of prior seizures or epilepsy. If you, or anyone in your
family, has an epileptic condition, consult your physician prior to
playing. If you experience any of the following symptoms
while playing a video game — dizziness, altered vision, eye or
muscle twitches, loss of awareness, disorientation, any invol¬
untary movement, or convulsions — IMMEDIATELY discon¬
tinue use and consult your physician before resuming play.
Owners of Projection Televisions
Still pictures or images may cause permanent picture-tube dam¬
age or mark the phosphor of the CRT. Avoid repeated or
extended use of video games on large-screen projection TVs.
About Audio Connectors
I f the Audio connection is made to your television from the Sega
CD, the Mixing Cable must be used to connect the headphone
output jack on the front of the Genesis to the MIXING input jack
on the rear of the Sega CD. If the Audio connection is made to
your television from the Sega Genesis (using either the RF cable
or a Video Monitor cable), the Mixing Cable must NOT be used.
Starting Up. 1
Grab the Dragonzord by the Horns! . 2
Play Controls. 3
Skill Levels. 3
Watch the Screen .4
Three Ways to Move. 5
Restoring Your Health Bar. 6
1. Set up your Sega CD and Sega Genesis™ systems by following
the instructions in their manuals.
2. Plug in one control pad.
3. Turn on the TV or monitor and the Genesis. The Sega CD logo
will appear on screen. (If nothing appears, turn the system off,
and make sure it is set up correctly before turning it on again.)
4. Place the Sega CD compact disc into the disc tray, label side
up. Close the tray or CD door.
5. If the Sega CD logo is on screen, press the Start Button on the
control pad to begin the game. If the control panel is on
screen, move the cursor to the CD-ROM button and press
Button A, B or C to begin.
6. At the Title screen, press Start to begin some of the most
intense combat of your life! Soon you, too, will feel the wrath
of Rita Repulsa!
Grab the Dragonzord™ by the Horns!
At last, after 10,000 years, evil
intergalactic sorceress Rita
RepuIsa™ is freed from her far-
flung dungeon. Good for her
. . . and BAD for everyone else!
Now, from her castle on the
moon, the horse-laughing
harridan plots to control the
Her first target is planet Earth. Using her league of horrors, she is
out to destroy everything she can get her hands on.
The only thing standing in her way is a brave team of teenage
warriors. Jason, Zack, Kimberly,
Trini and Billy have been hand¬
picked by Zordon™, an inter-
dimensional being with magical
powers that rival Rita Repulsa's.
These energetic masters of the
martial arts summon the power
of the ancient dinosaurs and
morph into the Mighty Morphin
When Rita's monster henchmen become a really BIG problem, the
Power Rangers' special vehicles, the Dinozords™, combine to
create the powerful Megazord™. Then the battle really kicks up
But Rita has a few nasty tricks up her wicked silk sleeve. Among
them is the Green Ranger™, a teenager she has hexed into fighting
for the wrong side. Can the other Power Rangers defeat the Green
Ranger and his mighty mecha, the Dragonzord, and convince him
to change sides? They could sure use his help in the battles ahead!
Join the Mighty Morphin Power Rangers as they punch, leap and
spin kick their way ever deeper into Rita's clutches. Your job is to
make all the right moves, to make sure the Power Rangers get the
job done. And that's gonna take some fast action on your part.
So warm up those trigger fingers. IT'S MORPHIN TIME!
Use the control pad to play the game. When you see different
symbols appear on the combat screen, press the same controls on
the control pad. It's just like you're one of the Power Rangers™.
You've gotta make the right moves to win!
Choose one of these skill levels before you start the game. Press
the D-Pad up/down to choose a
level, and press the Start Button.
An easier mode that lets you
learn how to play. You'll have to
make fewer moves than in the
Intermediate and Expert Modes,
and you will be given more time
Although you are given more time to react, you are required to
make the same number of moves as the Expert Mode. Hone those
skills if you want to move up!
Intense combat that takes all your skill and concentration! The
moves are faster and damage for wrong moves is more severe.
You lose points for pressing a play control too soon. Your timing
has to be just right in order to win!
Watch the Screen
Your Health Bar
You'll play through nine Episodes of fast, furious Power Rangers™
combat. Each Episode gets more intense, as the Power Rangers
sink deeper into danger in their battle to defeat evil Rita Repulsa™!
When you see a symbol appear on screen, quickly press that
Action Button or D-Pad direction. If you make the right move,
your Health Bar will be untouched. If you make a wrong move, or
you're not fast enough, the screen will shake, you'll hear a buzzer,
and your Health Bar will decrease.
Your score is based on making the right moves in the quickest
amount of time. (See Scoring on page 7.)
Three Ways to Move
When one of the Power Rangers™
is running or dodging out of the
way, you may see a direction
arrow appear, moving toward
the edge of the screen. Press the
D-Pad in the same direction to
make the right move.
Single Button Press
A specific action, such as a
punch or swing, will call for a
single button press. You'll see
a button symbol appear. Press
the same Action Button on
the control pad to make the
When the Power Rangers are
about to take massive damage,
you'll need to press a number of
buttons very quickly, in a limited
amount of time. A bar graph
will appear. You must rapidly
press all three Action Buttons —
A, B and C — to light up the
graph before the time runs out.
Restoring Your Health Bar
Even the Power Rangers™ take their share of hits. When you make
a wrong move, or don't move fast enough, your Health Bar
decreases. But as long as you have some health left, you're still
in the game.
During the morphing segments in combat, your Health Bar will
• If your Health Bar is low, you'll only have time to regain
• If your Health Bar is nearly full, you'll regain full health.
• If the Health Bar is full and you still have healing time,
additional points will be added to your score.
In combat, when your Health Bar starts to increase during the
morphing sequences, you can double the health you gain back!
If you press the correct sequence of buttons, you will gain twice
the amount of restored health.
Each area has its own secret move, which can be one, two or
three button presses in a row. In each morphing stage, you will
get a visual clue about which buttons to press. For example, in
Episode 1, when the teens morph into Power Rangers, press the
D-Pad UP when they jump up to gain additional health.
Look for other visual clues during the morphing sequences to gain
twice as much health. That spells DOUBLE TROUBLE for Rita
Repulsa™ and her Putty Patrol™!
Your points are tallied on the
Score screen at the end of each
You are scored on these items:
Health How m
- . 2©. 000
; ; PERFECT
; : ■ -
10. 00© ■
How much health you have left at the end
of the Episode.
You get a bonus score if you have a full
Health Bar when the Episode ends.
Perfect Combat You receive this excellent bonus score if
you performed all the moves exactly right
and you took no damage.
• You gain points for making the correct moves. The faster you
make the right moves, the higher your score will be.
• If you press the wrong button, but then immediately press the
right button, you'll still score, although not as high.
• You lose health when you press the wrong button, or fail to
press any button before the time runs out.
• You earn a bonus every 50,000 points in Beginner Mode,
75,000 points in Intermediate Mode, and 100,000 points in
Expert Mode. Continues are awarded at the end of the episode
in which you earned them.
If your health bar runs out, that's
it! Rita Repulsa™ now has a clear
field to take over the universe,
without the Power Rangers™ to
get in her way.
But. . . wait a minute. There's
such a thing as Continues.
When you have 'em, you can
get back in the game from the
start of the last scene you played. Highlight YES on the Continue
screen and press the Start Button to resume play.
You begin the game with no Continues. But you can earn more.
The higher your score is, the more Continues you can rack up.
(See Scoring on page 7.) You'll receive your additional Continue(s)
on the Score screen at the end of each Episode.
When you run out of both health and Continues, the game is over.
Power Rangers CD Game
Game System Programming:
Digital Video Compression:
Associate Product Manager:
Saban Entertainment, Inc.
President of Childrens Group:
Vice President of Development:
Bandai America, Inc.
Chuck Batson, Orion Technologies, Inc.
Scott Reynolds, Yeah Studios
Rolf Weber, Jenny Martin
Vince Nason, Greg Becksted
Carol Ann Hanshaw
Haim Saban, Shuki Levy
Pacific Video Resources,
Muther's Recording Studio,
Mike Latham, Jef Feltman, Larry Loth,
Patricia Torrelio, Clint Dyer,
Sega of America, Inc., warrants to the original consumer purchaser that the Sega CD
compact disc shall be free from defects in material and workmanship for a period
of 90 days from the date of purchase. If a defect covered by this limited warranty
occurs during this 90-day warranty period, Sega will repair or replace the defective
compact disc at its option, free of charge. This limited warranty does not apply if the
defects have been caused by negligence, accident, unreasonable use, modification,
tampering or any other causes not related to defective materials or workmanship.
To receive U.S. warranty service, call the Sega Consumer Service Department
at this number:
1 -800-USA-SEG A
To receive Canadian warranty service, call the Sega Canadian Consumer Service
Department at this number:
DO NOT RETURN YOUR SEGA CD COMPACT DISC TO YOUR RETAIL SELLER.
Return the compact disc to Sega Consumer Service. Please call first for further
information. If the Sega technician is unable to solve the problem by phone, he or she
will provide you with instructions on returning your defective compact disc to Sega.
The cost of returning the compact disc to Sega’s Service Center shall be paid by the
Repairs after Expiration of Warranty
II your Sega CD compact disc requires repairs after termination of the 90-day limited
warranty period, you may contact the Sega Consumer Service Department at the
number listed above. If the technician is unable to solve the problem by phone, he
or she will advise you of the estimated cost of repair. If you elect to have the repair
done, you will need to return the defective merchandise, freight prepaid and insured
. igainst loss or damage, to Sega’s Service Center with an enclosed check or money
order payable to Sega of America, Inc., for the amount of the cost estimate provided
lo you by the technician. If, after inspection, it is determined that your compact disc
cannot be repaired, it will be returned to you and your payment will be refunded.
Limitations on Warranty
Any applicable implied warranties, including warranties of merchantability and
fitness for a particular purpose, are hereby limited to 90 days from the date of
purchase and are subject to the conditions set forth herein. In no event shall Sega
ol America, Inc., be liable for consequential or incidental damages resulting from the
breach of any express or implied warranties.
the provisions of this limited warranty are valid in the United States and
Canada only. Some states do not allow limitations on how long an implied
warranty lasts, or exclusion of consequential or incidental damages, so the
above limitation or exclusion may not apply to you. This warranty provides you
with specific legal rights. You may have other rights which vary from state to
MAIL THIS POSTAGE-
PAID CARD TO SEGA.
1. Who will use this SEGA product the most (primary user)?
□ 2 Female
Birth Date / /
mo / day / yr
2. Describe the other game players in your home:
PLAYER 1: Age
□ l Male
□ 2 Female
PLAYER 2: Age
□ 3 Male
H 4 Female
3. Who bought this product?
□ l Primary User
□ 2 Parent/Guardian
□ 4 Relative
□ 5 Another Household Member
When was it bought?_/_
mo / yr
4. What is the name of the game you purchased?
5. What other electronics or computers do you have in your
home? PLEASE CHECK EVERYTHING YOU HAVE.
For Game Playing:
□ l Atari Lynx 2 Game Boy
□ 3 Game Gear 4 NES (8 bit)
□ 5 Philips CD-I □ 6 Super NES (16 bit)
□ 7 TurboGrafx CD □ 8 Other
□ l CD Player □ 2 Laser Disc Player
□ 3 Macintosh □ 4 PC (IBM or IBM Compatible)
□ s VCR
6. What kinds of games do you play most often?
□ l Fantasy Action □ 2 Fantasy Role Playing □ 3 Fighting Machines
□ 4 Fighting Adventure □ 5 Futuristic □ 6 Super Heroes & Cartoons
□ 7 Puzzles/Strategy 8 Sports
REDWOOD CITY, CA 94063-9771
in Ouh Offkwl Fhn Club
Become H Junior Power Rrnger.
It’s true! You can become a member of our elite Power Rangers team by joining the Mighty
Morphin Power Rangers Official Fan Club. As a Junior Power Ranger, you’ll get ail kinds of
exclusive Power Rangers Fan Club stuff you won’t find in any store! Check Out What You Get..
(kncuiL I.D. Card and Certificate * 6 Autograpud Powbi Ransbs Photos • Exclusive Power
Rai« Fan Club Vidbi * Exclusive Powbi Ram Pttsrai * Nylon "Powbi Lunch" Bag •
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Yes, send me my Mighty Morphin Power Rangers Official Fan Club Membership and Kit for just $17.95! ($18.90 for California residents,
CITY_STATE_ZIP_BIRTHDATE __j I SEX
METHOD OF PAYMENT: CHECK Q MONEY ORDER □ VISA □ MC □ DISCOVER CARD □
PHONE #( )_NAME OF CARD HOLDER_
SEND THIS ORDER FORM BY MAIL TO: Power Rangers Fan Club , P.O. Box 222, Hollywood, CA 90078
PLEASE MAKE CHECKS / MONEY ORDERS PAYABLE TO: POWER RANGERS FAN CLUB.
All U.S. orders will be sent via Federal Express (except P.O. Boxes, which will be sent via U.S. Mail). Fan Club price includes shipping and handling fees. Allow 4 to 6 weeks for delivery.
Sega, Sega CD, and Welcome to the Next Level are trademarks of SEGA. Mighty Morphin Power Rangers: TM and
© 1994 Saban Entertainment, Inc. & Saban International N.V. All Rights Reserved. This game is licensed by Sega for
home play on the Sega CD system only. Unauthorized copying, reproduction, rental, public performance or broadcast
of this game is a violation of applicable laws. ©1994 SEGA, P.O. Box 8097, Redwood City, CA 94063.
All rights reserved. Made and printed in the U.S.A.