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' The Sega CD Disc is intended for ^se exclusive y with the Sega CD™ System. 

' Do not bend it crush rt : or submerge it n liqmcs. 

T Do no: leave it n direct s jnhgh! cr rear a radiator cr o:ne' source cf heal 

1 Be sure :o take an occasional r ecess during extended play, :o res' yourself ana the Sec a CD Disc 

’ KEEP v OUR SEGA CD DISC CLEAN. A ways ho^c by :he edges and keep in its case when not in 

use C ean with a l nt-free soft dry c oth-wiping in straight I res frcr center to edge. Never use 
solvents o t abrasive cleaners. 

WARNING TQ OWNERS OF PROJECTION TELEVISIONS: S T ILL PICTURES OR MAGES MAY 
CAUSE PERMANENT PICTURE-TUBE DAMAGE OR MARK THE PHOSPHOR OF T HE CR' 
AVOID REPEATED OR EXTENDED USE OF TO.EQ GAMES ON LARGE-SCREEN PROJECTION 
TELEVISIONS 





The off. cl a sea is your assurance that :hs product meets t K -e f - g r est quality standards cf 
SEGA™. Buy games anc accessories with th s sea to be sure that they are compatible with :*e 
SEGA CD™SYSTEM. 



Contents 


Prologue 


Starting the Game 


Operating Rules. 


3 


Continuing the Game.6 




Saving Data in the Diary'..io 

^t ................................. i 

Time Limits. \2 


Warranty 


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PROLOGUE 


T here exists a horrible evil 
spirit in the elm tree in the 
flower garden. Do not go 
near it on any night when the moon 
is full! 

Anyone who looks at a butterfly 
that glows for a short time, will turn 
into a butterfly themselves. 



d 



// is an evening with a pale, full moon. The trees in 
the forest 5way in the wind as thev look up into a 
sky inlaid with the shapes of constellations, as in a 
shadow picture . 

Didrrt you know that far back in these woods, 
stands one large elm tree? 

It stands quietly in unearthly silence. There is a 
very strange legend about this tree that has been 
handed down since your grandmother was a child 
. ■ . no, even before that. 

There have been times when beautiful flowers 
bloomed around this elm tree . You know all about 
their vivid splendor. No one has ever heard the 
name of these flowers . . . . 

These mysterious flowers have spread all over. 

Once every four years, under a magnificent full 
moon like this one, a cluster of butterflies appears 
out of nowhere and flies among the flowers which 
have blossomed. 

These butterflies, unsure of where to go, wander 
like June bugs. Their wings become as clear as a 
lake, and seem to take on the color of the moonlit 
night. They shine with an undefinable beau tv 
No one has ever seen this. 

It is a sight one would only see in a the dream . . . 



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STARTING THE GAME 

The game will start from (Backup RAM Selection) if a 
Backup RAM is inserted into the hardware, or from 
(Opening) if there is no Backup RAM set. 

Selecting 
the Backup 
RAM 

Select the backup RAM 
to save data by choosing 
it with the cursor and 
enter vour selection with 

i 

the C Button. Once 
vou'vc finished vour 

J J 

selection the introduction 
will begin. 

Title Screen 

When the introduction 
ends, the Title Screen 
will appear. When the 
|PRESS START 
BUTTON] message is 
displayed, push the Start 
Button. 

New Game 

If data has not been saved in the Backup RAM, NEW 
GAME will be displayed. Push the Start Button. 



* [Continue] is explained on the next page: 


3 




CONTINUING A GAME 

If data has been entered in the selected backup RAM. 
[NEW CAME] and [CONTINUE] will be displayed in 
the Start Menu. By selecting [CONTINUE], you will be 
able to continue a previous game. 


Selecting a Backup RAM 

Select the backup RAM containing the stored 
game you want to play using the Direction Pad 
up-down arms and enter your selection using the 
C Button. 


Continue 

By selecting CONTINUE, you can continue a 
previous game. Select CONTINUE by using the 
Directional Pad up-down arms, and push the Start 
Button, to display the diary. 


File Select 

Select the diarv data 

i 

number vou want to 
continue by using the left 
arm of the Direction Pad 
and enter vour selection 
with the C Button. Data 
numbers where nothing 
has been saved will be skipped. 

* For an explanation of storing data please turn to page l L. 



6 


































OPERATING RULES 


You, the player, become 
the young brother, 
searching the mansion 
for his sister. All 
movements during the 
game are all seen from 
his viewpoint, 


* Simultaneously pushing the A , B, C and Starl Buttons will reset the 
game. 


Control Pad 


X, Y, Z Buttons - Not used 
C Button 
B Button 
A Button 
Start Button 
Directional Pad 

' Can also be played with a . 1 - 
Hutton eonlrotter. 

Mega Mouse 

This game can also be played using the Mega Mouse, 
Please attach the mouse to Terminal 2, The Right 
Button is used as the A Button, and the Left Button is 
used as the C Button, 

* A pad inserted into the 1 -Player terminal cannot he used i white the 
Mega Mouse is c on nee ted. 





i 

j 



Movement 

All movements in the 
Mansion are controlled 
by the Directional Pad. 
All movements are in a 
forward direction, In 
order to move in other 
directions, the player 
must select direction using the left, right, and down 
arms of Ihe Directional Pad, then proceed forward. 


Look 



You can inspect anything in the 
Mansion. For example, walls, 
tables, and sofas mav be 

J 

inspected. Use the upper arm of 
the Directional Pad to get close 
j to the object you 
want to look at, then 
push the upper arm 
once more, and the 
screen will zoom up 
on that object. 


In order to clear the game you must gather information 
and inspect all areas of the Mansion, There is a “Black 
Painting" located in one of the rooms that is a source of 
information absolutely critical to clearing the game. 



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Gathering Items 

You will be able to 
acquire items you find, 
under certain 
circumstances. Use of 
these acquired items will 
be limited to certain 
areas and circumstances. 

USING ITEMS 



( hoosing Items 



Pressing the A Button will 
display all of the items you’ve 
collected, making it possible 
to select one for use. Pressing 
the B Button will cancel the 
Item screen. 


Use of Items 

After selecting an item, pressing the C Button will enter 
vour selection. Most of the items can only be used in 
certain places, but if you make a mistake in the use of 
an item it will not be removed from vour inventory. 


9 


SAVING DATA IN THE DIARY 


You can save data related to your progress in the game 
in the Diary, You can save data in up to 3 Diaries. 
These will be stored in the backup RAM and named 


MANSION 01-03". 


Selecting a Data Number 



Select the diary' using the A 
Button and enter vour 

J 

selection with the C 
Button. Select a diary data 
number using the left arm 
of the Direction Pad and 
enter your selection with 
the C Button. 




Finishing a Save 

When the save has been 
completed you will hear 
a chime and the diary 
will close. 

When vou save new 

J 

data to a diarv number. 

J 

information 
previously in that data number will be 


over-written. 


* You must have morn than 12 amply blocks to stive data. 

Copying and Erasing Saved Data 

If you want to copy or erase the data saved in the 
backup RAM, please go to the Sega CD Control Screen's 
I Option 1 display. 


For details please see your Sega ID or Sega L D SYSTEM 2 Inst rue lion 
Manual . 


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ITEMS 

There are several items that are essential to clearing the 
game. The following are only three of the many items 
you will encounter during the game. 


Diary 


You can save game play 
data using this item. 
Soon after you start the 
game, you can acquire 
this item by looking on a 
chair in a certain room. 


Key 



You will need keys to 
open locked doors. 

There are as many kevs 
as there are doors. If you 
use them correctly, you 
will be out of them by 
the end of the game. 


Clock 



This is used to keep 
track of the passage of 
time during the game. 
You will enter a Trial 

Mode once vou have this 

/ 

clock in your possession. 
You must then progress 
without any wasted 


movements. 


11 



TIME LIMITS 

As soon as you acquire the clock in a certain room, the 
game goes into Trial Mode, where there is a time limit to 
dear the game. 

The time limit is 1 hour, but since time in the game does 
not pass when you're not moving around, it is not the same 
as real time. 


Passage of Time 



As soon as you acquire 
the clock, the hands are 
set at 11 o'clock p.m. 
While the player is 
moving and changing 
direction, time is 
steadily passing. 


Time Display 



Every 15 minutes that 
passes in the game, the 
clock will be displayed. You 
can use the A Button to 
display the Item Clock and 
check the passage of time. 



Time Up 


If you don't escape from 
the Mansion in the hour 
between 11:00 PM and 
midnight, your time runs 
out and you will be 
trapped forever. 


12 







































90 -DAY LIMITED WARRANTY 



VIC TOKAI. INC. warrants to the original Durchaser only that the product provided with 
this rranu 2 l will perform in accorcance with the descriptions in this manua for a period of 
90 days from the date of purchase, if the product is founa defective within 30 days of 
purchase, it will be repaired or replaced, at our option. Simpy return tie product postage 
paid, to VIC TOKAI. INC along with dated proo f -of-purchase. Repair/replacement of the 
product free of charge to she original purchaser (ess the cos: of returning the product) s 
the full extent of our liability This warranty does not apply to damage due to normal wear 
ano tear. This warranty shall be void if the defect lo the product is determireo to have 
arisen through abuse un-easonabe Lse. mi streatment or neg ect at which hrre the 
product nay be deemed irreparable, eav rg the owner liable fo r repair,'replacement 
costs. 

This warranty is r lieu of all ether warranties, wnether ora or written, exp-ess or implied 
All implied warranties, -eluding tnose o ; merchantab Ity and fitness for a particular 
purpose, if applicable are limited in duration to 30 days from the date of purchase of this 
product. 

VIC TOKAI INC. shai not be liable 4 or the incidental and/or consequents damages for 
the breach of any express or implied warranty Including damage to property ana. to the 
extent permitted by law, damages to- personal injury, even if VIC TOKAI INC. "as beer 
advised of the possibility of such damages. Some states do not allow the exclusion or 
limitation of incidental or consequential damages or limitations on how long an implied 
warranty lasts, so the above limitations or exclusions do not apply to you. 

This warranty shall not be applicable to the extent that any provision of this warranty is 
prohibited by any federal, state or muricipa law which ca-rot be pre-empted, ^nis 
warranty gives you specific lega rights and you may also have other rights w" c" vary 
from state to state. 

VIC TOKAI INC. 

22904 Lockness Aye. 

To r ra n ce. CA 30501 
(310) 326-8880 


PATENTS: U.S. #'S 4,442.486/4.454.594/1.462.076/4.026.S55: 
Europe 80244; 

Canada #'$1.163.276/1.062.351; 

Hong Kong 4 88-4302; 

Germany X 2.609,626: 

Singapore # 88-155; 

U.K. 4 1,535.999: 

France # 1.607.029; 

Japan *«'s 1.632.396/82-205605 (Pending), 



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The Mega Mouse is Optional. 


© 1994 SEGA. LICENSED BY SEGA ENTERPRISES, LTD. 


©1994 VtC TOKAUNC.