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Contents
Prologue
Starting the Game
Operating Rules.
3
Continuing the Game.6
Saving Data in the Diary'..io
^t ................................. i
Time Limits. \2
Warranty
14
PROLOGUE
T here exists a horrible evil
spirit in the elm tree in the
flower garden. Do not go
near it on any night when the moon
is full!
Anyone who looks at a butterfly
that glows for a short time, will turn
into a butterfly themselves.
d
// is an evening with a pale, full moon. The trees in
the forest 5way in the wind as thev look up into a
sky inlaid with the shapes of constellations, as in a
shadow picture .
Didrrt you know that far back in these woods,
stands one large elm tree?
It stands quietly in unearthly silence. There is a
very strange legend about this tree that has been
handed down since your grandmother was a child
. ■ . no, even before that.
There have been times when beautiful flowers
bloomed around this elm tree . You know all about
their vivid splendor. No one has ever heard the
name of these flowers . . . .
These mysterious flowers have spread all over.
Once every four years, under a magnificent full
moon like this one, a cluster of butterflies appears
out of nowhere and flies among the flowers which
have blossomed.
These butterflies, unsure of where to go, wander
like June bugs. Their wings become as clear as a
lake, and seem to take on the color of the moonlit
night. They shine with an undefinable beau tv
No one has ever seen this.
It is a sight one would only see in a the dream . . .
4
STARTING THE GAME
The game will start from (Backup RAM Selection) if a
Backup RAM is inserted into the hardware, or from
(Opening) if there is no Backup RAM set.
Selecting
the Backup
RAM
Select the backup RAM
to save data by choosing
it with the cursor and
enter vour selection with
i
the C Button. Once
vou'vc finished vour
J J
selection the introduction
will begin.
Title Screen
When the introduction
ends, the Title Screen
will appear. When the
|PRESS START
BUTTON] message is
displayed, push the Start
Button.
New Game
If data has not been saved in the Backup RAM, NEW
GAME will be displayed. Push the Start Button.
* [Continue] is explained on the next page:
3
CONTINUING A GAME
If data has been entered in the selected backup RAM.
[NEW CAME] and [CONTINUE] will be displayed in
the Start Menu. By selecting [CONTINUE], you will be
able to continue a previous game.
Selecting a Backup RAM
Select the backup RAM containing the stored
game you want to play using the Direction Pad
up-down arms and enter your selection using the
C Button.
Continue
By selecting CONTINUE, you can continue a
previous game. Select CONTINUE by using the
Directional Pad up-down arms, and push the Start
Button, to display the diary.
File Select
Select the diarv data
i
number vou want to
continue by using the left
arm of the Direction Pad
and enter vour selection
with the C Button. Data
numbers where nothing
has been saved will be skipped.
* For an explanation of storing data please turn to page l L.
6
OPERATING RULES
You, the player, become
the young brother,
searching the mansion
for his sister. All
movements during the
game are all seen from
his viewpoint,
* Simultaneously pushing the A , B, C and Starl Buttons will reset the
game.
Control Pad
X, Y, Z Buttons - Not used
C Button
B Button
A Button
Start Button
Directional Pad
' Can also be played with a . 1 -
Hutton eonlrotter.
Mega Mouse
This game can also be played using the Mega Mouse,
Please attach the mouse to Terminal 2, The Right
Button is used as the A Button, and the Left Button is
used as the C Button,
* A pad inserted into the 1 -Player terminal cannot he used i white the
Mega Mouse is c on nee ted.
i
j
Movement
All movements in the
Mansion are controlled
by the Directional Pad.
All movements are in a
forward direction, In
order to move in other
directions, the player
must select direction using the left, right, and down
arms of Ihe Directional Pad, then proceed forward.
Look
You can inspect anything in the
Mansion. For example, walls,
tables, and sofas mav be
J
inspected. Use the upper arm of
the Directional Pad to get close
j to the object you
want to look at, then
push the upper arm
once more, and the
screen will zoom up
on that object.
In order to clear the game you must gather information
and inspect all areas of the Mansion, There is a “Black
Painting" located in one of the rooms that is a source of
information absolutely critical to clearing the game.
8
Gathering Items
You will be able to
acquire items you find,
under certain
circumstances. Use of
these acquired items will
be limited to certain
areas and circumstances.
USING ITEMS
( hoosing Items
Pressing the A Button will
display all of the items you’ve
collected, making it possible
to select one for use. Pressing
the B Button will cancel the
Item screen.
Use of Items
After selecting an item, pressing the C Button will enter
vour selection. Most of the items can only be used in
certain places, but if you make a mistake in the use of
an item it will not be removed from vour inventory.
9
SAVING DATA IN THE DIARY
You can save data related to your progress in the game
in the Diary, You can save data in up to 3 Diaries.
These will be stored in the backup RAM and named
MANSION 01-03".
Selecting a Data Number
Select the diary' using the A
Button and enter vour
J
selection with the C
Button. Select a diary data
number using the left arm
of the Direction Pad and
enter your selection with
the C Button.
Finishing a Save
When the save has been
completed you will hear
a chime and the diary
will close.
When vou save new
J
data to a diarv number.
J
information
previously in that data number will be
over-written.
* You must have morn than 12 amply blocks to stive data.
Copying and Erasing Saved Data
If you want to copy or erase the data saved in the
backup RAM, please go to the Sega CD Control Screen's
I Option 1 display.
For details please see your Sega ID or Sega L D SYSTEM 2 Inst rue lion
Manual .
10
ITEMS
There are several items that are essential to clearing the
game. The following are only three of the many items
you will encounter during the game.
Diary
You can save game play
data using this item.
Soon after you start the
game, you can acquire
this item by looking on a
chair in a certain room.
Key
You will need keys to
open locked doors.
There are as many kevs
as there are doors. If you
use them correctly, you
will be out of them by
the end of the game.
Clock
This is used to keep
track of the passage of
time during the game.
You will enter a Trial
Mode once vou have this
/
clock in your possession.
You must then progress
without any wasted
movements.
11
TIME LIMITS
As soon as you acquire the clock in a certain room, the
game goes into Trial Mode, where there is a time limit to
dear the game.
The time limit is 1 hour, but since time in the game does
not pass when you're not moving around, it is not the same
as real time.
Passage of Time
As soon as you acquire
the clock, the hands are
set at 11 o'clock p.m.
While the player is
moving and changing
direction, time is
steadily passing.
Time Display
Every 15 minutes that
passes in the game, the
clock will be displayed. You
can use the A Button to
display the Item Clock and
check the passage of time.
Time Up
If you don't escape from
the Mansion in the hour
between 11:00 PM and
midnight, your time runs
out and you will be
trapped forever.
12
90 -DAY LIMITED WARRANTY
VIC TOKAI. INC. warrants to the original Durchaser only that the product provided with
this rranu 2 l will perform in accorcance with the descriptions in this manua for a period of
90 days from the date of purchase, if the product is founa defective within 30 days of
purchase, it will be repaired or replaced, at our option. Simpy return tie product postage
paid, to VIC TOKAI. INC along with dated proo f -of-purchase. Repair/replacement of the
product free of charge to she original purchaser (ess the cos: of returning the product) s
the full extent of our liability This warranty does not apply to damage due to normal wear
ano tear. This warranty shall be void if the defect lo the product is determireo to have
arisen through abuse un-easonabe Lse. mi streatment or neg ect at which hrre the
product nay be deemed irreparable, eav rg the owner liable fo r repair,'replacement
costs.
This warranty is r lieu of all ether warranties, wnether ora or written, exp-ess or implied
All implied warranties, -eluding tnose o ; merchantab Ity and fitness for a particular
purpose, if applicable are limited in duration to 30 days from the date of purchase of this
product.
VIC TOKAI INC. shai not be liable 4 or the incidental and/or consequents damages for
the breach of any express or implied warranty Including damage to property ana. to the
extent permitted by law, damages to- personal injury, even if VIC TOKAI INC. "as beer
advised of the possibility of such damages. Some states do not allow the exclusion or
limitation of incidental or consequential damages or limitations on how long an implied
warranty lasts, so the above limitations or exclusions do not apply to you.
This warranty shall not be applicable to the extent that any provision of this warranty is
prohibited by any federal, state or muricipa law which ca-rot be pre-empted, ^nis
warranty gives you specific lega rights and you may also have other rights w" c" vary
from state to state.
VIC TOKAI INC.
22904 Lockness Aye.
To r ra n ce. CA 30501
(310) 326-8880
PATENTS: U.S. #'S 4,442.486/4.454.594/1.462.076/4.026.S55:
Europe 80244;
Canada #'$1.163.276/1.062.351;
Hong Kong 4 88-4302;
Germany X 2.609,626:
Singapore # 88-155;
U.K. 4 1,535.999:
France # 1.607.029;
Japan *«'s 1.632.396/82-205605 (Pending),
14
The Mega Mouse is Optional.
© 1994 SEGA. LICENSED BY SEGA ENTERPRISES, LTD.
©1994 VtC TOKAUNC.