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)FF ICIAI 


Seal of 

HJALJtY 


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Advised. 


Rated by V.R.C 


LICENSED BY SEGA ENTERPRISES, LTD 
FOR PLAY ON THE SEGA CD ™ SYSTEM. 


Mature Audiences 










Wc are glad that you have chosen LUNAR: The Silver Star for pluv 
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Handling Your Sega CD Disc 

• This Sega CD Disc is intended for use exclusively with the Sega CD IM System 

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the Sega CD Disc. 

• KEEP YOUR SEGA CD DISC CLEAN. Always hold by the edges, and keep 
in its case when not in use. Clean with a lint-free, soft dry cloth - wiping in 
straight lines from center to edge. Never use solvents or abrasive cleaners. 


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iFFICIAl^ 


WORKING DESIGN 

18135 Clear Creek Ro.ul 
Redding, CA 96001 


feAL or 
lUALITY 



1. The Map of LUNAR- 

2. Story - 

3. Starting The Game- 

4. Know Your Controller - 

5. Cast of LUNAR- 

6. Normal Menu Items - 

7. Combat Menu Items - 

8. Weapons - 

9. Protective Gear - 

10. Items - 

11. Magic - 

12. Translation Notes - 

13. Hint Book Order Information 

14. Warranty- 


Table of Contents 










Map of LUNAR 


3 












Lunar is a spectacular world filled with magic. Once, long ago, 
it was threatened with extinction by an evil force. At that time, 
four heroes arose and saved the world. The legend of these four 
heroes inspires many boys and girls, even today. 

Alex is no different than any other kid his age. He has friends, 
three to be exact: Ramus the rotund dreamer. Nall, his constant 
companion (and the rumored offspring of a white dragon). And 
Luna, the orphan that Alex's parents took in. 


Alex dreams of taking his friends on fantastic adventures like his 
hero, Dragonmaster Dyne. Dyne, one of the four heroes, died 
while trying to save the land from the Black Dragon, who had 
gone insane. A monument in his memory is erected just outside 



of Alex's village of Burg 


Alex visits Dyne's memorial 
nearly every day and dreams of 
the day he too will be able to 
go on an exciting journey. - 
Just once, he longs to know 
how it feels to have that 
rush of adrenaline when 
facing off against life- 
threatening danger. ' | 
Soon, much sooner than / 
he knows, Alex will have . k 
the chance to find out... I 




Story 

4 



Before you turn on your Sega-CD 2 make sure it is properly connected 
according to the Sega-CD 2 instructions. Insert the LUNAR CD into the 
CD tray (label facing up) and then close the CD compartment. Next, 
choose CD-ROM on the menu screen and then the opening animation will 
begin. If the unit fails to function correctly, turn it off. Check to see if the 
Sega-CD 2 is connected properly and then try again. 


When you have finished playing, select SAVE before turning your Sega- 
CD 2 off. Make sure you turn off your Sega-CD 2 before you try to remove 
the LUNAR CD. Note: The loading instructions for the original Sega-CD 
are slightly different, so please consult your owners manual. 



Starting LUNAR 

When the Title Screen appears you can push 
the START button to select either START or 
CONTINUE. 

★ START 



If you are playing LUNAR for the first time 
you will need to choose this option. 



i CONTINUE 

After selecting this option the Load Screen 
will appear. You may then select which data 
file to load. 



DELETE DATA 


Warning! If your backup (game save) RAM in the CD unit is full, you will not be able to 
save the game. Make sure you have sufficient space before you begin playing LUNAR. 

In an "empty" Sega-CD unit, there is room for three LUNAR save locations. If you already 
have other game save data in Backup Ram, you may have less than three save slots available 
forLUNAR. 


Starting LUNAR 

5 












‘Knozv < ybur ControCCer 




Cast of ( Tfie SiCverStar 



Alex dreams of one day 
becoming a Dragonmaster 
like his hero, Dyne. But, 
in order to fulfill his dream 
he must leave behind all 
that he holds dear, includ¬ 
ing his sweetheart Luna. 
Much more is in store for 
him than he realizes. 
Hopefully he'll live long 
enough to tell about it! 




When Alex was a small 
child a mysterious man 
gave his father this strange, 
winged, catlike creature 
that unfortunately grew up 
with a bad attitude. He 
tends to get Alex into a lot 
of trouble by smarting off 
at the wrong time. But, 
he'll get what's coming to 
him...sooner or later! 


Cast of LUNAR 

7 








Alex's parents have taken 
care of Luna since she was 
a child. She is Alex's child¬ 
hood sweetheart, though 
she'll never admit it. No one 
can match the power of her 
magical songs. Like most 
adolescents her age she has 
many unanswered questions 
about herself. Unfortu¬ 
nately, they're about to be 
answered... 


Ramus is the son of the Village 
Elder in Burg and Alex's friend. 
He hopes that Alex will one 
day get over his fascination 
with Dragonmaster Dyne. His 
one ambition in life is to be¬ 
come filthy rich. He wants it 
all: fast horses, expensive food, 
and beautiful women. It's 
Ramus' craving for fame and 
fortune that starts Alex's ad¬ 
venture. 



This extremely overconfident 
magician's apprentice is an 
understudy to the powerful 
magician Ghaleon, of Vane. 
If he isn't studying for his 
latest exam at the academy, 
he can be found trying to 
impress the woman of his 
dreams, Mia. Too bad Nash 
isn't as successful at trying 
to win Mia's heart as he is 
with magic. 




Mia is the daughter of Lemia, one of the 
four heroes, and leader of the city of 
Vane. Lemia has protected Mia from 
the outside world so much that she is 
oblivious to the joys and hardships found 
in the world below. Despite her mild 
nature she is actually a very powerful 
magician. But, if she could learn one 
new magic trick it would be making 
Nash disappear. 


Cast of LUNAR 

8 


Cast of LUNAR 

9 








After winning the approval 
of Master Mel of Meribia, 
Kyle was put in charge of 
protecting the Nanza Barrier. 
Despite his rather young age 
he is a master swordsman and 
well respected by his loyal 
followers. He can't help but 
find himself attracted to Jes¬ 
sica even though she can't 
stand his male chauvinistic 
ways. He only has one flaw, 
his ego! 



Jessica is the daughter of Master 
Mel who is one of the legendary 
four heroes, and current governor 
of Meribia. As an apprentice to a 
shaman, she has especially strong 
healing power. Do not let the 
sweetness that she displays around 
her father fool you, she is a very 
brave and independent woman. 
She is at constant odds with Kyle, 
hoping that one day he will treat all 
women as equals. (Yeah, right.) 



■ ■ 



By pressing the C button you 
can open the Normal Menu. 
You will then be able to check 
character status, use equipment 
or magic, save and load games, 
and change artificial intelligence 
options. By moving the direc¬ 
tion key right or left you can 
select the different characters in 
your party. 



Upon selecting this command, the magic the 
character has learned is displayed. The magic 
written in white letters can be used, while the 
magic written in blue letters means that either 
there is not enough MP available or that this 
magic is only available during combat. Char¬ 
acters learn more magic as they gain levels. 



CALM LITANY 

DRAGON fIRt 

PONER LITANY 




Used to move weapons, 
protective gear, and 
items for characters 


from the group inventory to each character's 
personal inventory. The character's current 
equipment and the equipment in the group 
inventory will be displayed. 


To equip a character's weapon, place the 
cursor over the desired equipment in the 
group inventory, then press the A button. 
The equipment will then be placed in the 
character's inventory. 


To remove an item, place the cursor on the 
item in the character's inventory, then press 
the A button. The item will then be placed 
back into the group inventory. 


Note: After opening the equipment menu 
for one character you may change to an¬ 
other character by pressing the C button. 


Cast of LUNAR 

10 


Normal Menu 

TI 






























fA [ormaC 9vCenu 


STATUS 


ESSICA 

LEVEL2I 


STATUS 


STATUS 


EQUIP 


EQUIP 


XP POINTS: 

o> 

0 NEXT LEVEL 


MAGIC 


MAGIC 


F m 14 
IILITY 16 
IT I MAGIC 43 
OF AIKS 2 
OF MOVES 3 


mm 


Select this to use items. The individual and 
group inventory will be displayed. To use an 
item, place the cursor on the item and push 
the A button. There are certain items that can 
only be used during combat. To make them 
available during combat, go to the EQUIP 
option and place them into a character's per¬ 
sonal inventory before a battle. 


Artificial Intelligence. You can choose 
whether the computer can use items and 
magic automatically in combat when you 
choose "AI" from the battle menu. You can 
choose "AI" for each character according to 
the instructions on the screen. 


Displays a character’s current condition 


• Nall's Options 

The following commands are ex¬ 
clusive to Nall. Since Nall does 
not engage in combat during the 
game, his options are used to save 
and load games, change the order 
of characters, and to drop unnec¬ 
essary items. 


Press right 
for more 
status info. 


MAX HP 

Maximum Hit Points for current level. 


# OF MOVES 

The distance you can move during combat. 

CURR HP 

Hit Points. This displays the character's current Hit Points. 

CURR MP 

Magic Points. This displays the character's current Magic 
Points. 


You can save your game just about 
anytime during the game, except in 
certain places (i.e. inside houses). Usu¬ 
ally there are three different data slots 
provided for you to place your saved 
game data. (See warning on Pg. 5.) 


MAX MP 

Maximum Magic Points for current level. 


This command allows you to change 
the battle formation of your party. Use 
the direction key to choose two charac¬ 
ters you want to move, press the A 
button and they will swap places. The 
closer a character is placed to the front 
of the battle formation the more likely 
it is that they will get hit, so it is 
advisable that you arrange your party 
according to their HP level. 


ATKPWR 

Attack Power. Current level of attack. 


DEFPWR 

Defensive Power. Current level of defense. 


EXP POINTS 

Experience Points earned so far. Every time an enemy is 
defeated you will earn experience points. When this reaches 
a certain number, your character will raise to the next level. 
The character's ability levels will also increase. 


AGILITY 

Speed at which a character can react during a battle. The 
higher the number the faster his reaction will be. 


Allows you to load a previously saved 
game. To load a saved game, place the 
cursor over the data file and press the A 


ANTI-MAGIC 

A character's ability to fight off deadly magic spells. 


EXP TO NEXT LEVEL 

The number of experience points necessary to advance to 
the next level. 


# OF ATTACKS 


Number of Attacks. How many times your character can 
attack consecutively in each round. 

Allows you to see a character's personal inventory. You 
cannot change your character's equipment from this 
window. 


This allows you to see the magic that the character has 
learned. You cannot use magic from this option. 




button. 



Allows you to discard items of the party. 
There are certain items that cannot be 
disposed of. Remember, once an item is 
discarded it cannot be retrieved. Use 
this command with caution! 



Normal Menu 

12 ~ 


Normal Menu 

“13 









































































Combat 9denu 


While walking on the over¬ 
head map or after entering a 
dungeon, you will be attacked 
by different monsters. As battle 
begins, the combat menu will 
appear. Your success during 
combat is dependent on how 
well you understand these com¬ 
mands. 


A character's current condition is listed below their names. There are five 
different states your character can be in. 

GOOD PSON DAZE SLEP 

Normal state. Poisoned. Dazed. In this condition Asleep. Renders a charac- 

the character is not able ter unconscious and unable 
to tell friend from foe. to attack the enemy. 


Frozen. Causes paralysis 
to set in. The character is 
unable to move. 


By selecting this option you will be able to 
fight it out with the enemy. You will then be 
given the following six options. 


Artificial Intelligence. The computer will decide Allows you to select an item to use. Place 
which enemy your character will fight against the cursor on the item and then press the A 
judging by their own unique personality and the button. You will only be able to use the 
situation. Select this command by pushing the A tools that are in the characters inventory, 
button. Tools that are not highlighted cannot be 

I 1 USed. 


Used to attack enemies directly. Use the direction 
key to select which enemy you are going to attack, 
then press the A button. 


Flee from enemy attacks. The character 
will run around the screen trying to avoid 
attacks. If they survive they will still be 
able to earn experience points even though 
not engaging in combat! 

A list of magic that the character has learned is BmB 
displayed. Place the cursor on the magic you wish BLiijJLjJi 

to use and then press the A button. You will then Run away from the battle The character 

need to decide who to use the magic on and then willtrytoretreatfromthebattleandwillnot 
execute that magic by pressing the A button. Magic earn any experience points. 
written in blue letters cannot be used. 


Combat Menu 



ATTACK 1 

1 

*ttLL 1 


RUN ] 


NALL 


Nall will tell you which monsters you have just 
encountered and what your chances for success are. 


Allows you to retreat from the battle. You cannot run 
away from all enemies. Use this option sparingly, 
without engaging in combat you will not be able to 
raise levels! 


After being defeated in battle. 

If all of the members of the quest party are killed in a battle, the 
following screen will appear. You can choose to continue from the 
checkpoint you passed or load from a save position. 


IQTOPT AT rilFrk'Pfl I NT 




The checkpoint may be far from where you died. To avoid this setback, 
save frequently. Remember, save is your best friend. 



Helpful Hint 

Make sure that you talk to everyone before leaving 
a village. Most of the townsfolk have more than 
one thing to say, it is advisable that you talk to 
them more than once. 


Stone Monuments and Stone Circles. 

As you travel from town to town you can recover Hit 
Points at the Stone Monuments and Magic Points at 
the Stone Circles by pressing the A button when you 
get close to them. 



Stone Monument. 


Combat Menu 



















*Weapons 


During the game there are different shops in which you can buy 
and sell various kinds of weapons, armor, and items. The 
following pages contain brief summaries of many different 

types of weapons, armor and items that you'll receive during 
this game. 



Dagger _ 

This small dagger has a very 
low attack level. But, most 
characters can use it. 



Boomerang 


Originally developed by a no¬ 
madic tribe for hunting, this 
handy device will make mince¬ 
meat out of small monsters. 



Magic Bullet 

You can kill enemies with ease 
by shootingthis bullet that will 
explode on impact. Ideal for 
characters with low attack 
power. 



Claw 

Designed especially for close 
combat. It was patterned after 
the claw of an animal. 


Axe 

Originally used to chop wood. 
Now used to hack monster 
skulls in two. 




Sling 

Very effective in battle, espe¬ 
cially when you want to keep 
some distance between you and 
the enemies. 



Long Sword 

The slender blade and light 
handle makes this easy to use. 
In the right hands, it can be a 
very powerful weapon. 


Weapons 

16 


iProtective Qcar 



III ROW flRHOR 


Heavy Clothes 


These durable clothes are worn by trav¬ 
elers for protection from the elements 
They offer low protection in battle. 


Leather Clothes 


Low protective power, however, 
anybody can wear these. 


Carapace Armor 


This armor offers good protection 
from enemy attacks. It is made by 
fusing together the shells from bi¬ 
zarre creatures that live on the south¬ 
ern continent. 


Iron Armor 


Offers good protection from 
close attacks. Since it is made 
from iron plates that are riveted 
together, it is a bit heavy and 
cumbersome. 


Used to identify all those who 
study magic. It is believed that 
the Goddess Althena protects 
those that wear it. 


In the world of LUNAR the monetary unit is 
silver. You will receive money after defeating 
monsters. Characters that face backwards 
when highlighting weapons or protective gear 
at the shops cannot use those items. 


Protective gear 

Tf 



















Items 


Mint Essence 


With its strong musky scent it 
helps allies regain conscious¬ 
ness from sleep and confusion. 
A Iso works as a great cologne. 


Herb 


This herb can be used to re¬ 
cover the HP of Alex and his 
friends. However, its healing 
power is quite low. 


Rations 


These rations will recover the 
HP of all those in your party. 
However, you cannot use it 
during battle, because there's 
no time for a picnic when the 
vile tribe moves in. 


Holy Water 


This will neutralize the poison from 
monsters if it is sipped or applied to 
wounds. 


Jasmine 


It has a better and stronger healing 

power than the herb. Soothing in Holy Flute 

most situations. Z ! ! ~~Z " 

By playing this flute the HP of all 

the party members will be recov¬ 
ered. Unfortunately, it was made 
in Meryod and will break after 
one use. 


Rainbow Drops 


By using the brilliance of the 
Rainbow you can cancel direct 
attacks from enemies. 


Starlight 


By gathering the magic power 
present in the air and adding 
mystical power to it you can 
recover some MP. 


Power Barrier 


This magic barrier absorbs direct at 
tacks from enemies. 


Sun Drops 


The light from the sun causes 
this bottle to explode creating a 
blaze of fire around enemies. 


Cloud Drops 


Light Barrier 


The cloud mist contained in¬ 
side this vial reduces the enemy's 
protective power. 


This cancels the magic attacks of an 
enemy with its own magical light. 


Vigor Peach 


This very rare and precious fruit greatly 
recovers the HP of all party members. 


Items 



* Since Kyle is unable to use magic, he relies on his own Ninja abilities as his defense. 


Magic 

T*> 


iMagic 


In the world of LUNAR there are many 
different branches of magic to master. Alex 
and his companions are each adapted to 
certain areas of magic. For instance, Alex's 
magic is mainly offensive while Jessica's 
magic is used for healing. Magic abilities 
increase when levels are gained. Below is 
a brief overview of some of the magics 
available for each character. 


Name 

Type 

Magic Effect 

Range 

Blazing Fire 

Fire 

Causes fire to rain down 

1 Enemy 

Bright Blast 

Fire 

Light Ray with wider range 

All Enemy 

Calm Litany 

Heal 

Level 4 hit point recovery 

All Allies 

Flame 

Fire 

Throws fireballs 

1 Enemy 

Flame Bomb 

Fire 

Blazing Fire with wider range 

All Enemy 

Flamer 

Fire 

Flame with wider range 

All Enemy 

Light Ray 

Fire 

Throws fire bombs 

1 Enemy 

Little Litany 

Heal 

Level 5 hit point recovery 

1 Ally 

Power Litany 

Heal 

Level 2 hit point recovery 

1 Ally 


Name 

Type 

Skill 

Range 

Fastcut 

Assist 

Fast attack from any distance 

1 Enemy 

Kiai slice 

Assist 

Increases offensive power 

Kyle 

Sidestep 

Assist 

Forms protective barrier 

Kyle 

Slayride 

Assist 

Hyper-destructive sword slash 

1 Enemy 

Sprint 

Assist 

Doubles characters movement 

Kyle 































































; Name 

Type 

Magic Effect 

Range 

Althena Litany 

Heal 

Recovers maximum hit points 

All Allies 

Calm Litany 

Heal 

Level 4 hit point recovery 

All Allies 


Assist 

Same as Holy Defender 

All Allies 

Cascade Litany 

Assist 

Increases attack power 

1 Ally 

Charm Defense 

Assist 

Delays enemy appearance 

All Allies 

Fusion Litany 

Heal 

Recovery from paralysis 

All Allies 

Heal Litany 

Heal 

Level 6 hit point recovery 

All Allies 


Assist 

Forms a protective barrier 

IBM 

"5 p. 

Assist 

Causes enemies to attack each other 


Magic Box 

Assist 

Prevents enemies from using magic 

1 Enemy 

Magic Defense 

Assist 

Forms a protective barrier 

1 Ally 

Mental Litany 

Heal 

Brings character to their senses 

All Allies 

Power Litany 

Heal 

Level 2 hit point recovery 

1 Ally 

Purity Litany 

Heal 

Recovery from being poisoned 

1 Ally 

Rest Litany 

Heal 

Level 7 hit point recovery 

1 Ally 

Tempter 

Assist 

Causes enemies to sleep 

All Enemy 


Name 

Type 

Song 

Range 

Cascade 

Assist 

Increases attack power 

All Allies 

Good Luck 

Assist 

Causes enemies to attack each other 

1 Enemy 

Healing 

Heal 

Level 1 hit point recovery 

All Allies 

Purification 

Heal 

Recovery from being poisoned 

1 Ally 

Supersonic 

Assist 

Attacks enemies with sound waves 

All Enemy 

Temptation 

Assist 

Causes enemies to sleep 

All Enemy 


, ranqumty 

Magic 


20 


Heal Level 3 hit point recovery 


All Allies 


% 


Name 

Type 

Magic Effect 

Range 

Thunder Attack 

Wind 

Throws lightening bolt 

1 Enemy 

Thunder Ball 

Wind 

Creates electrical storm 

1 Enemy 

Thunder Bomb 

Wind 

Thunder Ball with wider range 


Thunder Fang 

Wind 

Blue lightening attack 

1 Enemy 

Thunder Thrust 

Wind 

More powerful than Thunder Wall 

All Enemy 

Thunder Thumper 

Wind 

Freezes enemies 

All Enemy 

Thunder Wall 

Wind 

Thunder Fang with wider range 

All Enemy 

Thunder Wave 

Wind 

Thunder Attack with wider range 

lalfclMWl 


Name 

Type 

Magic Effect 

Range 

Blizzard 

Water 

Creates a deadly freezing storm 

All Enemy 

De-Heal 

Assist 

Transfers enemy's hit points to Mia 

1 Enemy 

De-Protect 

Wind 

Reduces enemy's defensive ability 


Flame Bomb 

Fire 

Causes fire to rain down 

All Enemy 

Flamer 

Fire 

Throws fireballs 

All Enemy 

Fullstone 

Earth 

Ghost attack 

1 Enemy 

Ice Attack 

Water 

Throws ice daggers at enemies 


Ice Wall 

Water 

Moves a wall of ice at the enemy 

EXflsRH 

Little Litany 

Heal 

Level 5 hit point recovery 

1 Ally 

Luck Litany 

Assist 

Causes enemies to attack each other 

All Enemy 

Psychotron 

Assist 

Escape from a dungeon 

All Allies 

Spill Attack 

Spirit 

Spirit Attack 

1 Enemy 

Spillter 

Spirit 

Spill Attack with wider range 

All Enemy 

Tornado 

Wind 

Creates a tornado 

DSn 

Waterfall 

Water 

Ghost Attack 

All Enemy 



Magic 


21 



























































































































*Translation 9\[otes 


Whenever a game is translated from a Japanese version, 
the inevitable question is: "What did you change?" 

Gamers are very concerned, as we are, that the 
Itjfy original game stay intact as much as possible. We 


/ t }, f Irl really try hard to give the American gamer the same 

Vl,jw M experience the Japanese gamer had when playing the 
py /\ ° n ® lna ^ S ame - In reality, we meet, and sometimes 
0 ) > } rv 'it \ ^^^oed, the quality of the original Japanese game. 
j/ / i u \ \ 0ne P lace where you can easily see a change 

I \ \ (for the better) that took place is on the adjacent page. 

/ /( ( j 7 \ On the left is the literal translation from Japanese of 
I lljkji I [i|\ \ opening song's lyrics. On the right is the 
/ r~J I \\ completely rewritten English lyrics. As you'll 

/ | j \ _\ \\ \ notice, the Japanese version is much more "soft" 

Uij T 7 : an d "lovey-dovie." We wanted to convey the 

f J \~\ SCnSe ° f urgcncy found in the S ame itself, and if 

you watch the animation that accompanies the 
song, you'll see how much better the English words fit the visuals. At least 
we hope you will. Address all hate mail to Don. 

LUNAR was tremendously difficult to translate. Actually, I'd say it was 
the hardest we ve undertaken simply due to the sheer volume of text in the 
game, which amounted to 4 megabytes (32 megabit!) just by itself. We had 
4 translators, 3 writers, and a few proofreaders (in addition to the electronic 
ones on our computers!) working nearly round the clock to finish initial 
text translation and^entry^into^the program code in a record 8 w eeks! 

ers are analog, the audio for the animation portions of this game are AAD. 
The music in the game, however, is DDD. 

I could probably go on for another three or four pages with this, but I've 
only been given one. I hope you liked this little bit of "inside info" on 
LUNAR s translation. If you want to know more, let us know what part of 
3 . conversion project interests you the most, and we ll try to fit it in our next 
game’s manual. 

Remember, Working Designs is your company, and we really are 

interested in what you think of the games we release. Stay in touch, okay? 

Translation Notes 



Japanese Version 


‘Lngtisfi Version 


When, in my dreams, 
you kiss me 
and I want to play 
the coquette to you, 

I always make a wish 
to the stars. 

I want to convey 
my love "riddle" to you. 

Wind, 

tell him quick how 
much I love him! 

Help me confess 
my love for him! 

My heart is still 
throbbing so much 
just because you left me 
and went on a journey! 

<Bridge> 

My heart, 
flap your wings! 




Now, 
soar up 
to the heavens 
with open arms! 

Reduce "eternity" 
to an "instant" 
and my heart will 
be in your arms. 

Run back 
to me now I 

and hug and / 

kiss me! // 





-j "t 






/// 


When all the land is peaceful 

and there is no 

real threat to us at last. 

Then comes the time for love 
two hearts colliding 
into one great hymn. 

But there are winds foreboding 
and there is a 

dark storm that soon will pass. 

Kiss me my love, then go 
the time for 

valor has returned again. 

On through the night 
Keep marching on... 

Fighting 

Through the darkness 
All is evil 

still we must press on 

Friendship 
forged in battle 
watch your backs now 
take heed! 

<Bridge> 

Come back to me.... 

Fighting 

Through the darkness 
All is evil 

still we must press on 
Flying 

toward the power 
that enslaves us 
■ yet we are not done. 

Racing 

toward the climax 
of the battle 
to return to love. 

Valiant 

'gainst the power 
evil forces 
take heed! 


Song Lyrics 

23 






















mi mrnmm mm 

« Lost in the Dark Cave? Keep getting wasted by 

the Vile Tribe? Can't find Dragonmaster Zoc? 
Then without a doubt you'll need LUNAR: The 
Official Strategy Guide. Written by Sandwich 
Island Publishing - creators of the Gaming 
Mastery Series - with the cooperation of Working Designs, 
LUNAR: The Official Strategy Guide is the ultimate guide to 
the ultimate Sega CD role-playing game. 

Inside its pages, you'll find: 

k Detailed maps of every dungeon! 
k Tons of screen shots! 

★ A complete walkthrough of the quest, from start to finish! 
k Charts describing every item, weapon, and monster! 
k Behind-the-scenes information on the creation of LUNAR. 
k Combat strategies and top-secret tips you won’t find anywhere else! 

LUNAR: The Official Strategy Guide isn't just a hint book- 
well, okay, it is just a hint book, but it's the best dam hint book 
you'll ever read! Order today — Luna will thank you for it! 

Please use the following form if the one on the inside cover is missing. 


(Rjf r 3 t 


Name_ 

Address. 
City_ 


If W Ii|;*r4/IH»™ The Official 
lUiUil V, Strategy Guide 

Send $9.95 + $3.50 (for Priority mail shipping) to: 
LUNAR HINT BOOK 
P.O. Box 10669 
Lahaina, HI 96761 


□ Check/Money Order □ Visa □ Mastercard 
Card # 


L. 

24 


Expiration Date 


‘Working (Designs Limited Warranty 


Working Designs warrants to the original purchaser ot this Working 
Designs product that this CD Disc is free from defects in material and 
workmanship for a period of ninety (90) days from the date of purchase. 

I his Working Designs product is sold "as is," without expressed or 
implied warranty of any kind, and Working Designs is not liable for any 
losses or damages of any kind resulting from the use of this product. 
Working Designs agrees for a period of ninety (90) days to either repair 
or replace, at its option, free of charge, the Working Designs product. 
Send product postage paid, along with dated proof of purchase, to the 
addi *ess shown below. 

This warranty shall not be applicable and shall be void if the defect in the 
Working Designs product has arisen through abuse, unreasonable use, 
mistreatment or neglect. 


111 IS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND 
NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE 
SHALL BE BINDING ON OR OBLIGATE WORKING DESIGNS. 
ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE 
PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY 
AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO 
HIE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO 
EVENT WILL WORKING DESIGNS BE LIABLE FOR INCIDENTAL 
OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSES¬ 
SION, USE OR MALFUNCTION OF THE WORKING DESIGNS 
SOFTWARE PRODUCT. 

Some states do not allow limitations as to how long an implied warranty 
lasts and/or exclusions or limitations of consequential damages, so the 
above limitations and/or exclusions of liability may not apply to you. This 
warranty gives you specific legal rights, and you may also have other 
l ights which vary from state to state. 


7M 




► . ► 

► > 

WORKING DESIGNS 

INI Pi (’lear Creek Road 

i <t hug, CA 96001 


Customer Service 
(916) 243-3417 ext. 200 


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I ranee # 1,607,029; Japan #'s 1,632,396/82-205605 (Pending). 


25 



















Gamer Response Card: LUNAR 


(If W The official 

Strategy Guide 

Send $9.95 + $3.50 (for Priority mail shipping) to: 

LUNAR HINT BOOK 
P.O. Box 10669 
Lahaina, HI 96761 

Name_ 

Address--- 

City_ S tate_Zip_ 

| | Check/Money Order Q Visa | | MasterCard 

Card #_ 

Expiration Date___ 





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Redding, CA 96001 





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■mi 


"LUNAR"(C) 1992 Game Arts/Studio Alex 
English version (C) 1993 Working Designs 


LICENSED BY SEGA ENTERPRISES, LTD 
FOR PLAY ON THE SEGA CD™ SYSTEM. 

SEGA AND SEGA CD ARE TRADEMARKS 
OF SEGA ENTERPRISES, LTD. 

ALL RIGHTS RESERVED. 


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