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iFFICIAl^
WORKING DESIGN
18135 Clear Creek Ro.ul
Redding, CA 96001
feAL or
lUALITY
1. The Map of LUNAR-
2. Story -
3. Starting The Game-
4. Know Your Controller -
5. Cast of LUNAR-
6. Normal Menu Items -
7. Combat Menu Items -
8. Weapons -
9. Protective Gear -
10. Items -
11. Magic -
12. Translation Notes -
13. Hint Book Order Information
14. Warranty-
Table of Contents
Map of LUNAR
3
Lunar is a spectacular world filled with magic. Once, long ago,
it was threatened with extinction by an evil force. At that time,
four heroes arose and saved the world. The legend of these four
heroes inspires many boys and girls, even today.
Alex is no different than any other kid his age. He has friends,
three to be exact: Ramus the rotund dreamer. Nall, his constant
companion (and the rumored offspring of a white dragon). And
Luna, the orphan that Alex's parents took in.
Alex dreams of taking his friends on fantastic adventures like his
hero, Dragonmaster Dyne. Dyne, one of the four heroes, died
while trying to save the land from the Black Dragon, who had
gone insane. A monument in his memory is erected just outside
of Alex's village of Burg
Alex visits Dyne's memorial
nearly every day and dreams of
the day he too will be able to
go on an exciting journey. -
Just once, he longs to know
how it feels to have that
rush of adrenaline when
facing off against life-
threatening danger. ' |
Soon, much sooner than /
he knows, Alex will have . k
the chance to find out... I
Story
4
Before you turn on your Sega-CD 2 make sure it is properly connected
according to the Sega-CD 2 instructions. Insert the LUNAR CD into the
CD tray (label facing up) and then close the CD compartment. Next,
choose CD-ROM on the menu screen and then the opening animation will
begin. If the unit fails to function correctly, turn it off. Check to see if the
Sega-CD 2 is connected properly and then try again.
When you have finished playing, select SAVE before turning your Sega-
CD 2 off. Make sure you turn off your Sega-CD 2 before you try to remove
the LUNAR CD. Note: The loading instructions for the original Sega-CD
are slightly different, so please consult your owners manual.
Starting LUNAR
When the Title Screen appears you can push
the START button to select either START or
CONTINUE.
★ START
If you are playing LUNAR for the first time
you will need to choose this option.
i CONTINUE
After selecting this option the Load Screen
will appear. You may then select which data
file to load.
DELETE DATA
Warning! If your backup (game save) RAM in the CD unit is full, you will not be able to
save the game. Make sure you have sufficient space before you begin playing LUNAR.
In an "empty" Sega-CD unit, there is room for three LUNAR save locations. If you already
have other game save data in Backup Ram, you may have less than three save slots available
forLUNAR.
Starting LUNAR
5
‘Knozv < ybur ControCCer
Cast of ( Tfie SiCverStar
Alex dreams of one day
becoming a Dragonmaster
like his hero, Dyne. But,
in order to fulfill his dream
he must leave behind all
that he holds dear, includ¬
ing his sweetheart Luna.
Much more is in store for
him than he realizes.
Hopefully he'll live long
enough to tell about it!
When Alex was a small
child a mysterious man
gave his father this strange,
winged, catlike creature
that unfortunately grew up
with a bad attitude. He
tends to get Alex into a lot
of trouble by smarting off
at the wrong time. But,
he'll get what's coming to
him...sooner or later!
Cast of LUNAR
7
Alex's parents have taken
care of Luna since she was
a child. She is Alex's child¬
hood sweetheart, though
she'll never admit it. No one
can match the power of her
magical songs. Like most
adolescents her age she has
many unanswered questions
about herself. Unfortu¬
nately, they're about to be
answered...
Ramus is the son of the Village
Elder in Burg and Alex's friend.
He hopes that Alex will one
day get over his fascination
with Dragonmaster Dyne. His
one ambition in life is to be¬
come filthy rich. He wants it
all: fast horses, expensive food,
and beautiful women. It's
Ramus' craving for fame and
fortune that starts Alex's ad¬
venture.
This extremely overconfident
magician's apprentice is an
understudy to the powerful
magician Ghaleon, of Vane.
If he isn't studying for his
latest exam at the academy,
he can be found trying to
impress the woman of his
dreams, Mia. Too bad Nash
isn't as successful at trying
to win Mia's heart as he is
with magic.
Mia is the daughter of Lemia, one of the
four heroes, and leader of the city of
Vane. Lemia has protected Mia from
the outside world so much that she is
oblivious to the joys and hardships found
in the world below. Despite her mild
nature she is actually a very powerful
magician. But, if she could learn one
new magic trick it would be making
Nash disappear.
Cast of LUNAR
8
Cast of LUNAR
9
After winning the approval
of Master Mel of Meribia,
Kyle was put in charge of
protecting the Nanza Barrier.
Despite his rather young age
he is a master swordsman and
well respected by his loyal
followers. He can't help but
find himself attracted to Jes¬
sica even though she can't
stand his male chauvinistic
ways. He only has one flaw,
his ego!
Jessica is the daughter of Master
Mel who is one of the legendary
four heroes, and current governor
of Meribia. As an apprentice to a
shaman, she has especially strong
healing power. Do not let the
sweetness that she displays around
her father fool you, she is a very
brave and independent woman.
She is at constant odds with Kyle,
hoping that one day he will treat all
women as equals. (Yeah, right.)
■ ■
By pressing the C button you
can open the Normal Menu.
You will then be able to check
character status, use equipment
or magic, save and load games,
and change artificial intelligence
options. By moving the direc¬
tion key right or left you can
select the different characters in
your party.
Upon selecting this command, the magic the
character has learned is displayed. The magic
written in white letters can be used, while the
magic written in blue letters means that either
there is not enough MP available or that this
magic is only available during combat. Char¬
acters learn more magic as they gain levels.
CALM LITANY
DRAGON fIRt
PONER LITANY
Used to move weapons,
protective gear, and
items for characters
from the group inventory to each character's
personal inventory. The character's current
equipment and the equipment in the group
inventory will be displayed.
To equip a character's weapon, place the
cursor over the desired equipment in the
group inventory, then press the A button.
The equipment will then be placed in the
character's inventory.
To remove an item, place the cursor on the
item in the character's inventory, then press
the A button. The item will then be placed
back into the group inventory.
Note: After opening the equipment menu
for one character you may change to an¬
other character by pressing the C button.
Cast of LUNAR
10
Normal Menu
TI
fA [ormaC 9vCenu
STATUS
ESSICA
LEVEL2I
STATUS
STATUS
EQUIP
EQUIP
XP POINTS:
o>
0 NEXT LEVEL
MAGIC
MAGIC
F m 14
IILITY 16
IT I MAGIC 43
OF AIKS 2
OF MOVES 3
mm
Select this to use items. The individual and
group inventory will be displayed. To use an
item, place the cursor on the item and push
the A button. There are certain items that can
only be used during combat. To make them
available during combat, go to the EQUIP
option and place them into a character's per¬
sonal inventory before a battle.
Artificial Intelligence. You can choose
whether the computer can use items and
magic automatically in combat when you
choose "AI" from the battle menu. You can
choose "AI" for each character according to
the instructions on the screen.
Displays a character’s current condition
• Nall's Options
The following commands are ex¬
clusive to Nall. Since Nall does
not engage in combat during the
game, his options are used to save
and load games, change the order
of characters, and to drop unnec¬
essary items.
Press right
for more
status info.
MAX HP
Maximum Hit Points for current level.
# OF MOVES
The distance you can move during combat.
CURR HP
Hit Points. This displays the character's current Hit Points.
CURR MP
Magic Points. This displays the character's current Magic
Points.
You can save your game just about
anytime during the game, except in
certain places (i.e. inside houses). Usu¬
ally there are three different data slots
provided for you to place your saved
game data. (See warning on Pg. 5.)
MAX MP
Maximum Magic Points for current level.
This command allows you to change
the battle formation of your party. Use
the direction key to choose two charac¬
ters you want to move, press the A
button and they will swap places. The
closer a character is placed to the front
of the battle formation the more likely
it is that they will get hit, so it is
advisable that you arrange your party
according to their HP level.
ATKPWR
Attack Power. Current level of attack.
DEFPWR
Defensive Power. Current level of defense.
EXP POINTS
Experience Points earned so far. Every time an enemy is
defeated you will earn experience points. When this reaches
a certain number, your character will raise to the next level.
The character's ability levels will also increase.
AGILITY
Speed at which a character can react during a battle. The
higher the number the faster his reaction will be.
Allows you to load a previously saved
game. To load a saved game, place the
cursor over the data file and press the A
ANTI-MAGIC
A character's ability to fight off deadly magic spells.
EXP TO NEXT LEVEL
The number of experience points necessary to advance to
the next level.
# OF ATTACKS
Number of Attacks. How many times your character can
attack consecutively in each round.
Allows you to see a character's personal inventory. You
cannot change your character's equipment from this
window.
This allows you to see the magic that the character has
learned. You cannot use magic from this option.
button.
Allows you to discard items of the party.
There are certain items that cannot be
disposed of. Remember, once an item is
discarded it cannot be retrieved. Use
this command with caution!
Normal Menu
12 ~
Normal Menu
“13
Combat 9denu
While walking on the over¬
head map or after entering a
dungeon, you will be attacked
by different monsters. As battle
begins, the combat menu will
appear. Your success during
combat is dependent on how
well you understand these com¬
mands.
A character's current condition is listed below their names. There are five
different states your character can be in.
GOOD PSON DAZE SLEP
Normal state. Poisoned. Dazed. In this condition Asleep. Renders a charac-
the character is not able ter unconscious and unable
to tell friend from foe. to attack the enemy.
Frozen. Causes paralysis
to set in. The character is
unable to move.
By selecting this option you will be able to
fight it out with the enemy. You will then be
given the following six options.
Artificial Intelligence. The computer will decide Allows you to select an item to use. Place
which enemy your character will fight against the cursor on the item and then press the A
judging by their own unique personality and the button. You will only be able to use the
situation. Select this command by pushing the A tools that are in the characters inventory,
button. Tools that are not highlighted cannot be
I 1 USed.
Used to attack enemies directly. Use the direction
key to select which enemy you are going to attack,
then press the A button.
Flee from enemy attacks. The character
will run around the screen trying to avoid
attacks. If they survive they will still be
able to earn experience points even though
not engaging in combat!
A list of magic that the character has learned is BmB
displayed. Place the cursor on the magic you wish BLiijJLjJi
to use and then press the A button. You will then Run away from the battle The character
need to decide who to use the magic on and then willtrytoretreatfromthebattleandwillnot
execute that magic by pressing the A button. Magic earn any experience points.
written in blue letters cannot be used.
Combat Menu
ATTACK 1
1
*ttLL 1
RUN ]
NALL
Nall will tell you which monsters you have just
encountered and what your chances for success are.
Allows you to retreat from the battle. You cannot run
away from all enemies. Use this option sparingly,
without engaging in combat you will not be able to
raise levels!
After being defeated in battle.
If all of the members of the quest party are killed in a battle, the
following screen will appear. You can choose to continue from the
checkpoint you passed or load from a save position.
IQTOPT AT rilFrk'Pfl I NT
The checkpoint may be far from where you died. To avoid this setback,
save frequently. Remember, save is your best friend.
Helpful Hint
Make sure that you talk to everyone before leaving
a village. Most of the townsfolk have more than
one thing to say, it is advisable that you talk to
them more than once.
Stone Monuments and Stone Circles.
As you travel from town to town you can recover Hit
Points at the Stone Monuments and Magic Points at
the Stone Circles by pressing the A button when you
get close to them.
Stone Monument.
Combat Menu
*Weapons
During the game there are different shops in which you can buy
and sell various kinds of weapons, armor, and items. The
following pages contain brief summaries of many different
types of weapons, armor and items that you'll receive during
this game.
Dagger _
This small dagger has a very
low attack level. But, most
characters can use it.
Boomerang
Originally developed by a no¬
madic tribe for hunting, this
handy device will make mince¬
meat out of small monsters.
Magic Bullet
You can kill enemies with ease
by shootingthis bullet that will
explode on impact. Ideal for
characters with low attack
power.
Claw
Designed especially for close
combat. It was patterned after
the claw of an animal.
Axe
Originally used to chop wood.
Now used to hack monster
skulls in two.
Sling
Very effective in battle, espe¬
cially when you want to keep
some distance between you and
the enemies.
Long Sword
The slender blade and light
handle makes this easy to use.
In the right hands, it can be a
very powerful weapon.
Weapons
16
iProtective Qcar
III ROW flRHOR
Heavy Clothes
These durable clothes are worn by trav¬
elers for protection from the elements
They offer low protection in battle.
Leather Clothes
Low protective power, however,
anybody can wear these.
Carapace Armor
This armor offers good protection
from enemy attacks. It is made by
fusing together the shells from bi¬
zarre creatures that live on the south¬
ern continent.
Iron Armor
Offers good protection from
close attacks. Since it is made
from iron plates that are riveted
together, it is a bit heavy and
cumbersome.
Used to identify all those who
study magic. It is believed that
the Goddess Althena protects
those that wear it.
In the world of LUNAR the monetary unit is
silver. You will receive money after defeating
monsters. Characters that face backwards
when highlighting weapons or protective gear
at the shops cannot use those items.
Protective gear
Tf
Items
Mint Essence
With its strong musky scent it
helps allies regain conscious¬
ness from sleep and confusion.
A Iso works as a great cologne.
Herb
This herb can be used to re¬
cover the HP of Alex and his
friends. However, its healing
power is quite low.
Rations
These rations will recover the
HP of all those in your party.
However, you cannot use it
during battle, because there's
no time for a picnic when the
vile tribe moves in.
Holy Water
This will neutralize the poison from
monsters if it is sipped or applied to
wounds.
Jasmine
It has a better and stronger healing
power than the herb. Soothing in Holy Flute
most situations. Z ! ! ~~Z "
By playing this flute the HP of all
the party members will be recov¬
ered. Unfortunately, it was made
in Meryod and will break after
one use.
Rainbow Drops
By using the brilliance of the
Rainbow you can cancel direct
attacks from enemies.
Starlight
By gathering the magic power
present in the air and adding
mystical power to it you can
recover some MP.
Power Barrier
This magic barrier absorbs direct at
tacks from enemies.
Sun Drops
The light from the sun causes
this bottle to explode creating a
blaze of fire around enemies.
Cloud Drops
Light Barrier
The cloud mist contained in¬
side this vial reduces the enemy's
protective power.
This cancels the magic attacks of an
enemy with its own magical light.
Vigor Peach
This very rare and precious fruit greatly
recovers the HP of all party members.
Items
* Since Kyle is unable to use magic, he relies on his own Ninja abilities as his defense.
Magic
T*>
iMagic
In the world of LUNAR there are many
different branches of magic to master. Alex
and his companions are each adapted to
certain areas of magic. For instance, Alex's
magic is mainly offensive while Jessica's
magic is used for healing. Magic abilities
increase when levels are gained. Below is
a brief overview of some of the magics
available for each character.
Name
Type
Magic Effect
Range
Blazing Fire
Fire
Causes fire to rain down
1 Enemy
Bright Blast
Fire
Light Ray with wider range
All Enemy
Calm Litany
Heal
Level 4 hit point recovery
All Allies
Flame
Fire
Throws fireballs
1 Enemy
Flame Bomb
Fire
Blazing Fire with wider range
All Enemy
Flamer
Fire
Flame with wider range
All Enemy
Light Ray
Fire
Throws fire bombs
1 Enemy
Little Litany
Heal
Level 5 hit point recovery
1 Ally
Power Litany
Heal
Level 2 hit point recovery
1 Ally
Name
Type
Skill
Range
Fastcut
Assist
Fast attack from any distance
1 Enemy
Kiai slice
Assist
Increases offensive power
Kyle
Sidestep
Assist
Forms protective barrier
Kyle
Slayride
Assist
Hyper-destructive sword slash
1 Enemy
Sprint
Assist
Doubles characters movement
Kyle
; Name
Type
Magic Effect
Range
Althena Litany
Heal
Recovers maximum hit points
All Allies
Calm Litany
Heal
Level 4 hit point recovery
All Allies
Assist
Same as Holy Defender
All Allies
Cascade Litany
Assist
Increases attack power
1 Ally
Charm Defense
Assist
Delays enemy appearance
All Allies
Fusion Litany
Heal
Recovery from paralysis
All Allies
Heal Litany
Heal
Level 6 hit point recovery
All Allies
Assist
Forms a protective barrier
IBM
"5 p.
Assist
Causes enemies to attack each other
Magic Box
Assist
Prevents enemies from using magic
1 Enemy
Magic Defense
Assist
Forms a protective barrier
1 Ally
Mental Litany
Heal
Brings character to their senses
All Allies
Power Litany
Heal
Level 2 hit point recovery
1 Ally
Purity Litany
Heal
Recovery from being poisoned
1 Ally
Rest Litany
Heal
Level 7 hit point recovery
1 Ally
Tempter
Assist
Causes enemies to sleep
All Enemy
Name
Type
Song
Range
Cascade
Assist
Increases attack power
All Allies
Good Luck
Assist
Causes enemies to attack each other
1 Enemy
Healing
Heal
Level 1 hit point recovery
All Allies
Purification
Heal
Recovery from being poisoned
1 Ally
Supersonic
Assist
Attacks enemies with sound waves
All Enemy
Temptation
Assist
Causes enemies to sleep
All Enemy
, ranqumty
Magic
20
Heal Level 3 hit point recovery
All Allies
%
Name
Type
Magic Effect
Range
Thunder Attack
Wind
Throws lightening bolt
1 Enemy
Thunder Ball
Wind
Creates electrical storm
1 Enemy
Thunder Bomb
Wind
Thunder Ball with wider range
Thunder Fang
Wind
Blue lightening attack
1 Enemy
Thunder Thrust
Wind
More powerful than Thunder Wall
All Enemy
Thunder Thumper
Wind
Freezes enemies
All Enemy
Thunder Wall
Wind
Thunder Fang with wider range
All Enemy
Thunder Wave
Wind
Thunder Attack with wider range
lalfclMWl
Name
Type
Magic Effect
Range
Blizzard
Water
Creates a deadly freezing storm
All Enemy
De-Heal
Assist
Transfers enemy's hit points to Mia
1 Enemy
De-Protect
Wind
Reduces enemy's defensive ability
Flame Bomb
Fire
Causes fire to rain down
All Enemy
Flamer
Fire
Throws fireballs
All Enemy
Fullstone
Earth
Ghost attack
1 Enemy
Ice Attack
Water
Throws ice daggers at enemies
Ice Wall
Water
Moves a wall of ice at the enemy
EXflsRH
Little Litany
Heal
Level 5 hit point recovery
1 Ally
Luck Litany
Assist
Causes enemies to attack each other
All Enemy
Psychotron
Assist
Escape from a dungeon
All Allies
Spill Attack
Spirit
Spirit Attack
1 Enemy
Spillter
Spirit
Spill Attack with wider range
All Enemy
Tornado
Wind
Creates a tornado
DSn
Waterfall
Water
Ghost Attack
All Enemy
Magic
21
*Translation 9\[otes
Whenever a game is translated from a Japanese version,
the inevitable question is: "What did you change?"
Gamers are very concerned, as we are, that the
Itjfy original game stay intact as much as possible. We
/ t }, f Irl really try hard to give the American gamer the same
Vl,jw M experience the Japanese gamer had when playing the
py /\ ° n ® lna ^ S ame - In reality, we meet, and sometimes
0 ) > } rv 'it \ ^^^oed, the quality of the original Japanese game.
j/ / i u \ \ 0ne P lace where you can easily see a change
I \ \ (for the better) that took place is on the adjacent page.
/ /( ( j 7 \ On the left is the literal translation from Japanese of
I lljkji I [i|\ \ opening song's lyrics. On the right is the
/ r~J I \\ completely rewritten English lyrics. As you'll
/ | j \ _\ \\ \ notice, the Japanese version is much more "soft"
Uij T 7 : an d "lovey-dovie." We wanted to convey the
f J \~\ SCnSe ° f urgcncy found in the S ame itself, and if
you watch the animation that accompanies the
song, you'll see how much better the English words fit the visuals. At least
we hope you will. Address all hate mail to Don.
LUNAR was tremendously difficult to translate. Actually, I'd say it was
the hardest we ve undertaken simply due to the sheer volume of text in the
game, which amounted to 4 megabytes (32 megabit!) just by itself. We had
4 translators, 3 writers, and a few proofreaders (in addition to the electronic
ones on our computers!) working nearly round the clock to finish initial
text translation and^entry^into^the program code in a record 8 w eeks!
ers are analog, the audio for the animation portions of this game are AAD.
The music in the game, however, is DDD.
I could probably go on for another three or four pages with this, but I've
only been given one. I hope you liked this little bit of "inside info" on
LUNAR s translation. If you want to know more, let us know what part of
3 . conversion project interests you the most, and we ll try to fit it in our next
game’s manual.
Remember, Working Designs is your company, and we really are
interested in what you think of the games we release. Stay in touch, okay?
Translation Notes
Japanese Version
‘Lngtisfi Version
When, in my dreams,
you kiss me
and I want to play
the coquette to you,
I always make a wish
to the stars.
I want to convey
my love "riddle" to you.
Wind,
tell him quick how
much I love him!
Help me confess
my love for him!
My heart is still
throbbing so much
just because you left me
and went on a journey!
<Bridge>
My heart,
flap your wings!
Now,
soar up
to the heavens
with open arms!
Reduce "eternity"
to an "instant"
and my heart will
be in your arms.
Run back
to me now I
and hug and /
kiss me! //
-j "t
///
When all the land is peaceful
and there is no
real threat to us at last.
Then comes the time for love
two hearts colliding
into one great hymn.
But there are winds foreboding
and there is a
dark storm that soon will pass.
Kiss me my love, then go
the time for
valor has returned again.
On through the night
Keep marching on...
Fighting
Through the darkness
All is evil
still we must press on
Friendship
forged in battle
watch your backs now
take heed!
<Bridge>
Come back to me....
Fighting
Through the darkness
All is evil
still we must press on
Flying
toward the power
that enslaves us
■ yet we are not done.
Racing
toward the climax
of the battle
to return to love.
Valiant
'gainst the power
evil forces
take heed!
Song Lyrics
23
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« Lost in the Dark Cave? Keep getting wasted by
the Vile Tribe? Can't find Dragonmaster Zoc?
Then without a doubt you'll need LUNAR: The
Official Strategy Guide. Written by Sandwich
Island Publishing - creators of the Gaming
Mastery Series - with the cooperation of Working Designs,
LUNAR: The Official Strategy Guide is the ultimate guide to
the ultimate Sega CD role-playing game.
Inside its pages, you'll find:
k Detailed maps of every dungeon!
k Tons of screen shots!
★ A complete walkthrough of the quest, from start to finish!
k Charts describing every item, weapon, and monster!
k Behind-the-scenes information on the creation of LUNAR.
k Combat strategies and top-secret tips you won’t find anywhere else!
LUNAR: The Official Strategy Guide isn't just a hint book-
well, okay, it is just a hint book, but it's the best dam hint book
you'll ever read! Order today — Luna will thank you for it!
Please use the following form if the one on the inside cover is missing.
(Rjf r 3 t
Name_
Address.
City_
If W Ii|;*r4/IH»™ The Official
lUiUil V, Strategy Guide
Send $9.95 + $3.50 (for Priority mail shipping) to:
LUNAR HINT BOOK
P.O. Box 10669
Lahaina, HI 96761
□ Check/Money Order □ Visa □ Mastercard
Card #
L.
24
Expiration Date
‘Working (Designs Limited Warranty
Working Designs warrants to the original purchaser ot this Working
Designs product that this CD Disc is free from defects in material and
workmanship for a period of ninety (90) days from the date of purchase.
I his Working Designs product is sold "as is," without expressed or
implied warranty of any kind, and Working Designs is not liable for any
losses or damages of any kind resulting from the use of this product.
Working Designs agrees for a period of ninety (90) days to either repair
or replace, at its option, free of charge, the Working Designs product.
Send product postage paid, along with dated proof of purchase, to the
addi *ess shown below.
This warranty shall not be applicable and shall be void if the defect in the
Working Designs product has arisen through abuse, unreasonable use,
mistreatment or neglect.
111 IS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND
NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE
SHALL BE BINDING ON OR OBLIGATE WORKING DESIGNS.
ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE
PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO
HIE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO
EVENT WILL WORKING DESIGNS BE LIABLE FOR INCIDENTAL
OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSES¬
SION, USE OR MALFUNCTION OF THE WORKING DESIGNS
SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty
lasts and/or exclusions or limitations of consequential damages, so the
above limitations and/or exclusions of liability may not apply to you. This
warranty gives you specific legal rights, and you may also have other
l ights which vary from state to state.
7M
► . ►
► >
WORKING DESIGNS
INI Pi (’lear Creek Road
i <t hug, CA 96001
Customer Service
(916) 243-3417 ext. 200
I',ilnil'. I J.S. #'s 4,442,486/4,454.594/4,462,076/4,026,555; Europe # 80244;
Canada #'s 1,183,276/1.082,351; Hong Kong # 88-4302;
(iermany # 2,609,826; Singapore # 88-155; U.K. # 1,535,999;
I ranee # 1,607,029; Japan #'s 1,632,396/82-205605 (Pending).
25
Gamer Response Card: LUNAR
(If W The official
Strategy Guide
Send $9.95 + $3.50 (for Priority mail shipping) to:
LUNAR HINT BOOK
P.O. Box 10669
Lahaina, HI 96761
Name_
Address---
City_ S tate_Zip_
| | Check/Money Order Q Visa | | MasterCard
Card #_
Expiration Date___
18135 Clear Creek Road
Redding, CA 96001
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"LUNAR"(C) 1992 Game Arts/Studio Alex
English version (C) 1993 Working Designs
LICENSED BY SEGA ENTERPRISES, LTD
FOR PLAY ON THE SEGA CD™ SYSTEM.
SEGA AND SEGA CD ARE TRADEMARKS
OF SEGA ENTERPRISES, LTD.
ALL RIGHTS RESERVED.
18135 Clear Creek Road
Redding, CA 96001
(916)243-3417
Manufactured in the U.S.A.