READ BEFORE USING
YOUR SEGA VIDEO GAME SYSTEM
A very small percentage of individuals may experience epileptic
seizures when exposed to certain light patterns or flashing lights.
Exposure to certain patterns or backgrounds on a television
screen or while playing video games may induce an epileptic
seizure in these individuals. Certain conditions may induce
undetected epileptic symptoms even in persons who have no
history of prior seizures or epilepsy. If you, or anyone in your
family, has an epileptic condition, consult your physician prior to
playing. If you experience any of the following symptoms
while playing a video game — dizziness, altered vision, eye or
muscle twitches, loss of awareness, disorientation, any invol¬
untary movement, or convulsions — IMMEDIATELY discon¬
tinue use and consult your physician before resuming play.
Owners of Projection Televisions
Still pictures or images may cause permanent picture-tube dam¬
age or mark the phosphor of the CRT. Avoid repeated or
extended use of video games on large-screen projection TVs.
About Audio Connectors
If the Audio connection is made to your television from the Sega
CD, the Mixing Cable must be used to connect the headphone
output jack on the front of the Genesis to the MIXING input jack
on the rear of the Sega CD. If the Audio connection is made to
your television from the Sega Genesis (using either the RF cable
or a Video Monitor cable), the Mixing Cable must NOT be used.
THE QUEST . 2
GETTING STARTED . 3
ACTION SCREEN . 4
PLAY CONTROLS . 4
TITLE SCREEN . 5
Configuration . 5
MAP SCREEN . 6
ARMOR SELECTION . 10
ITEM SELECTION . 12
STRATEGY . 16
During the Battle of the Cods in the Time of the Sword, the
legendary knight Drak and the Goddess Luxina sealed the evil goci
Deoric deep under the six continents of Mistral. Since that dark
time Mistral has known peace and prosperity, and the threat of
Deoric has been almost forgotten.
Now the Garuda Empire has invaded the peaceful lands of Mistral.
The armies of the Garuda Empire, led by Sornbul and his six Dark
Generals, have conquered Mistral's six continents. Sornbul plans
to resurrect Deoric and plunge the lands of Mistral into utter
darkness. And now, with Mistral defeated, nothing stands in his
The people of Mistral fought valiantly, but they were outmatched
by the terrible demon armies of the Garuda Empire. In this hour of
despair, Mistral has only one hope: Duran, last descendant of the
great hero-knight Drak. Wearing the mystical armor of Drak,
Duran must single-handedly battle the hordes of the Garuda
Empire in order to stop the resurrection of Deoric. Will Duran
succeed in his quest?
The answer lies in your hands, as you assume the role of Duran,
choose your armor and your items and go forth into battle. You'll
have to fight through the different demon armies on each continent
and face the terrible might of the six generals. And if you can make
your way past them, you'll still have to stop Sornbul and the evil
god Deoric. Can you face this awesome challenge?
1. Set up your Sega CD™ and Sega Genesis™ systems by follow¬
ing the instructions in their manuals. Plug in control pad 1.
2. Turn on your TV or monitor, and then turn on the Genesis.
NOTE : If nothing appears on screen, turn the system OFF, make
sure it is set up correctly and then turn it ON again ,
3. Open the disc tray or CD door. Place the Sega CD compact disc
on the disc tray, label side up. Close the tray or CD door.
4. If the Sega CD logo is on screen, press Start to begin the game.
If the control panel is on screen, move the cursor to the CD-
ROM button and press Button A, B, or C to begin.
NOTE : If the disc is already in the Sega CD when you turn it on,
the game begins automatically after a few moments.
5. At the Title screen, wait and watch as the cinematic introduction
takes you into the world of Mistral and the Lords Of Thunder!
At any time, press Start to get to the opening menu.
This is the screen where all of the game's action takes place. The
screen scrolls from right to left as you battle your way across the
continents of Mistral.
You can move up or down, left or right, but watch out! The screen
is scrolling, and new enemies appear constantly!
D-Pad: Move Duran in direction of D-pad
A Button: Fire
B Button: Bomb
Start Button: Pause game
On the opening menu, there are two choices: Start and Configura¬
tion. Use the D-pad up/down to select the choice you want, then
press the Start button to select your choice.
• Select Start to go to the Map
• Select Configuration to go to the
This screen lets you set the difficulty level of the game, and listen
to the music or sounds of the game.
Use the D-pad up/down to select the choice you want, then use
the D-pad right/left to see other choices.
Level: Select from normal, hard, or super.
Normal means that you'll face waves of demons guarding each
continent, but perhaps their numbers aren't overwhelming.
Hard means that the demon hordes have been reinforced, so you'll
face even more of them. Watch out for the little guys that can
sneak up on you!
Super means that in order to get past these enemies you'll need to
be more than tough or carrying the right weapons — you'll
need to be incredibly skilled. Watch out for waves of enemies
from all sides.
Music: Select this option to hear the different music tracks.
Sound: Select this option to hear the different sound effects.
Exit: Select this option to confirm your choices and return to the
Select where you want to begin your assault on the armies of
Garuda. You can choose any one of the six continents of Mistral,
as described below.
D-Pad: Move between continents
A Button, C Button, Start Button: Confirm selection and move to
Armor Selection Screen
The desert continent, where armies of demon knights guard the
scorching sands. Giant sand worms and sandsprites infest the
surface. Watch out for the immense dragon crawler! If you pass all
of those threats, you'll descend beneath the desert to fight the
demons in their stronghold. Beware
the dune wizards, the glowing
spikes of the dreaded scorpion lord,
the power scorpions, and the desert
slayer with his force bolts. Watch
for falling rocks and the spike balls
from the ceilings! The caverns are
shaken by the forces released in
your epic battle, and you must
watch for falling rocks. At the end, the demon general Zargoth
transforms into his true being when you confront him.
The watery continent, where the demon knights swarm and dragon
boats carry gargolye troopers. Beware the gigantic riverdragons
that breathe fire. Pass through the
waterfall and enter into the watery
caverns below Auzal. The mystic
armor enables you to breathe here,
but the current carries you swiftly
through the underwater passaage,
so beware the sharp rocks! Watch
out for the squid slayers, the
armored worms and the vicious
crab demon. The demon general
Laugrob awaits you in his chamber, where he tries to destroy you
with his water-serpent form.
The volcano continent, where lava flows like water and fires
engulf the land. Beware of fireballs, the two-headed firebreathing
phoenix, and the giant fire beetles.
Guard against the firebirds, the
giant flamefalcons, and especially
the flying fire spider. The demon
knights are joined here by axemen
and flame wizards. Descend into
the volcano to find the dark general,
but avoid the lava flows, the
moving rock columns, the crushing
ceilings and the spike balls. The demon general Deragor awaits in
hideous magical armor, and he can transform himself into invul¬
nerable steel spheres to try and crush you.
The jungle continent was once a peaceful land of forests, but has
become a twisted land of terror due to the demon hordes. Watch
out for the demon beetles,
fireflowers, imps, fireball wizards,
fire-breathing wyverns, and the
giant pincer worm. Enter into the
darkness of the stronghold, and
beware of spinning death wheels,
the chain crawler, and the gargoyle
knights. If you can reach the end,
you'll find the demon general
Sormog. When he turns into his hideous form, beware of his
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The ice continent lies frozen in misery under the lash of the
demonic armies. You'll battle frost
lizards, the awful demon hawk with
his spike swarms, and the gigantic
demon worms. You'll also find
demons and monsters from the
other continents are here as well, in
great numbers. Ice shards plunge
from the ceiling as you enter the
glacier that is the demon stronghold.
The demon general Zoltar assumes
his hideous demon unicorn form when you approach. Watch out
for his horn, which can attack in a variety of ways!
The cloud continent is the most unusual and dangerous of all the
lands. The demon armies are here in force! The demon knights
sometimes wield morningstars, or
fire stars that seek you out. Sky
snakes, sky sharks with gargoyle
troopers, giant armored demon
warriors, and floating orbs make
this place almost impassable. All of
the threats you encountered on the
other continents are here in some
form, and you must take great care.
The mightiest of Sornbul's dread generals is here, the evil Molasar.
Watch out for his shield!
THE DARK TOWER
The Dark Tower, the dread lair of Sornbul, cannot be attacked until
the six dark generals have all been defeated and their continents
freed from the scourge of the
demon armies. You must find and
defeat Sornbul before he can
release Deorc from his ages-long
imprisonment! The Dark Tower is
guarded by the most powerful of all
Sornbul's demon hordes, and it is
strewn with mighty engines of
destruction that can crush even
Duran's mystic armor. So beware!
ARMOR SELECTION SCREEN
The mystical armor of Drak can take one of four elemental forms:
Earth, Wind, Fire, or Water. Each of these elemental forms has
different capabilities. Their mystic energy blasts form different
patterns, which change as you acquire more magic gems and
increase your power. Each armor has its advantages against
different demon armies on each continent. You'll have to use your
skill to decide which armor to use!
D-Pad: Select different armor type
A Button, C Button, Start Button: Confirm selection and move to
Item Selection Screen
This armor shoots beams straight
forward and drops energy bombs
towards the ground. At full power
energy bombs drop towards both
ground and sky. It's best for enemies
that attack along the ground or high
in the air.
This armor fires lightning straight
ahead in intense bolts. At higher
power levels, lightning blasts
increase, and at fu11 power are fired
at an angle forward towards the sky
and the ground.
This armor fires forward at angles
and straight to start with, then with
more power fires a stream of
twisting fire forward. At fu11 power,
the armor blasts fire forward with
two short range sweeps of fire in
front, above and below.
This armor fires blasts in a wide
forward pattern which gets wider
with more power. At fu 11 power the
armor fires both forward and
backward at the same time.
ITEM SELECTION SCREEN
Buy magical power gems, life orbs, magical shields, and bombs
from the mystic supply center. Use the crystals that you have
gathered in your unceasing combat with the forces of the Garuda
Empire to acquire these items. If you don't have enough crystals to
buy the item, a beep sounds to let you know.
D-Pad: Move between items
A Button, C Button, Start Button: Buy highlighted item
DESCRIPTION OF ITEMS
The Life Gems are magical jewels that restore health and heal
wounds that you have suffered in your battles with the forces of
evil. The Life Gems come in three power levels; one which heals
minor wounds, one which heals major wounds, and one which
heals all wounds.
• l ife Gem Level 1: This magical jewel restores
your lost health by 2 points. 100 Crystals.
• Life Gem Level 2: This magical jewel restores
your lost health by 5 points. 200 Crystals.
• Max Life Gem: This immensely powerful magical
jewel heals all wounds. 500 Crystals.
The Magic Gems are mystical jewels that recharge the magic
energy of your armor. The Magic Gems come in two varieties, one
more powerful than the other.
• Magic Gem Level 1 : Restores 3 units of magical
power. 300 Crystals.
• Magic Gem Level 2: Restores 8 units of magical
power. 600 Crystals.
This highly enchanted jewel summons an elemental of the same
nature as your armor; thus when you're wearing the Fire Armor,
the Elemental Orb summons a Fire Elemental. The elemental
destroys all the enemies near you, then disappears. Duran can
carry up to 3 Elemental Orbs at a time. The Fire
Elemental is a snakelike creature; the Water Elemen¬
tal takes the form of swirling energy; the Earth
Elemental uses the form of a shower of meteors; and
the Wind Elemental appears as sheets of lightning.
100 Crystals for each Elemental Orb.
The Magic Barriers are mystical! shields that intercept enemy
attacks, preventing the attack from harming Duran. But the Magic
Barrier is only good for a limited number of uses, then it disap¬
pears until you get another one.
• Magic Barrier Level 1 : Stops 1 enemy attack. 200
• Magic Barrier Level 2: Stops 2 enemy attacks.
• Magic Barrier Max: Stops 3 enemy attacks. 1500
This powerful enchanted potion will completely restore your
health when you are almost dead, but it only acts once. 2000
This magical spell turns back time and grants you one more
Continue. 1500 Crystals.
Select this to start your battle!
• As the old saying goes, wealth is power, and that's certainly true
in this battle. Make sure you gather lots of crystals so that you
can buy the items you need in the shop.
• Save your Elementals for when you really need them. They're
the best way to nail big opponents you can't get any other way.
One good use of an Elemental: destroy a screenful of enemies
to gather a lot of crystals and Magic Gems.
• Keep moving! Staying in one spot is a sure way to fail in your
• Learn to sort out the attacks from the crystals. Sometimes it's
• Some attacks you can shoot down with your mystic blasts; others
• Be a smart shopper; use your crystals wisely to buy the items you
need most. Sometimes, you might want to save some crystals
for your next visit to the shop.
• Choose your armor carefully for each level; the different firing
patterns come in handy against different generals.
• Red crystals are worth 25 crystals, blue crystals are worth 5
• Look for the magic gems carried by enemies along the way;
they're rare, but you can find them. They'll restore your life and
your magic power when you get them!
Sega of America, Inc., warrants to the original consumer purchaser thatthe Sega CD
compact disc shall be free from defects in material and workmanship for a period
of 90 days from the date of purchase. If a defect covered by this limited warranty
occurs during this 90-day warranty period, Sega will repair or replace the defective
compact disc at its option, free of charge. This limited warranty does not apply if the
defects have been caused by negligence, accident, unreasonable use, modification,
tampering or any other causes not related to defective materials or workmanship.
To receive U.S. warranty service, call the Sega Consumer Service Department
at this number:
To receive Canadian warranty service, call the Sega Canadian Consumer Service
Department at this number:
DO NOT RETURN YOUR SEGACD COMPACT DISC TO YOUR RETAIL SELLER.
Return the compact disc to Sega Consumer Service. Please call first for further
information. If the Segatechnician is unableto solve the problem by phone, he or she
will provide you with instructions on returning your defective compact disc to Sega.
The cost of returning the compact disc to Sega’s Service Center shall be paid by the
Repairs after Expiration of Warranty
If your Sega CD compact disc requires repairs after termination of the 90-day limited
warranty period, you may contact the Sega Consumer Service Department at the
number listed above. If the technician is unable to solve the problem by phone, he
or she will advise you of the estimated cost of repair. If you elect to have the repair
done, you will need to return the defective merchandise, freight prepaid and insured
against loss or damage, to Sega’s Service Center with an enclosed check or money
order payable to Sega of America, Inc., for the amount of the cost estimate provided
to you by the technician. If, after inspection, it is determined that your compact disc
cannot be repaired, it will be returned to you and your payment will be refunded.
Limitations on Warranty
Any applicable implied warranties, including warranties of merchantability and
fitness for a particular purpose, are hereby limited to 90 days from the date of
purchase and are subject to the conditions set forth herein. In no event shall Sega
of America, Inc., be liable for consequential or incidental damages resulting from the
breach of any express or implied warranties.
The provisions of this limited warranty are valid in the United States and
Canada only. Some states do not allow limitations on how long an implied
warranty lasts, or exclusion of consequential or incidental damages, so the
abovelimitationorexclusionmay not apply to you. This warranty provides you
with specific legal rights. You may have other rights which vary from state to
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T he evil god Deoric has unleashed
slithering vermin, mechanical
dragons and phantom Viking fleets
upon die lands of Mistral. As the sole
survivor of a
dynasty of knights, ** m*
you have inherited four suits of mystic
armor that harness nature’s most
powerful elements-Earth, Water,
Wind and Fire. Only you can use
the elements to defeat
Deoric's demonic horde.
M Summon the power of the Elemental
Armor to unleash furious cyclones, rain lava
from the sky, ignite lightning storms and
-— - -r conjure up flaming
I ^ f # Scorch enemies into crystals and
sMq. ff then collect them to buy power-
ups: Shields, Bombs, Elixirs and
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attack with a hard-driving, heart-
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MANUFACTURED IN U.S.A