Skip to main content

Full text of "SEGA CD Manuals"

See other formats


TM 


















Warnings 

READ BEFORE USING 
YOUR SEGA VIDEO GAME SYSTEM 

Epilepsy Warning 

A very small percentage of individuals may experience epileptic 
seizures when exposed to certain light patterns or flashing lights. 
Exposure to certain patterns or backgrounds on a television 
screen or while playing video games may induce an epileptic 
seizure in these individuals. Certain conditions may induce 
undetected epileptic symptoms even in persons who have no 
history of prior seizures or epilepsy. If you, or anyone in your 
family, has an epileptic condition, consult your physician prior to 
playing. If you experience any of the following symptoms 
while playing a video game — dizziness, altered vision, eye or 
muscle twitches, loss of awareness, disorientation, any invol¬ 
untary movement, or convulsions — IMMEDIATELY discon¬ 
tinue use and consult your physician before resuming play. 


Owners of Projection Televisions 

Still pictures or images may cause permanent picture-tube dam¬ 
age or mark the phosphor of the CRT. Avoid repeated or 
extended use of video games on large-screen projection TVs. 


About Audio Connectors 

If the Audio connection is made to your television from the Sega 
CD, the Mixing Cable must be used to connect the headphone 
output jack on the front of the Genesis to the MIXING input jack 
on the rear of the Sega CD. If the Audio connection is made to 
your television from the Sega Genesis (using either the RF cable 
or a Video Monitor cable), the Mixing Cable must NOT be used. 


CONTENTS 


THE QUEST . 2 

GETTING STARTED . 3 

ACTION SCREEN . 4 

PLAY CONTROLS . 4 

TITLE SCREEN . 5 

Configuration . 5 

MAP SCREEN . 6 

ARMOR SELECTION . 10 

ITEM SELECTION . 12 

STRATEGY . 16 


1 

















THE QUEST 


During the Battle of the Cods in the Time of the Sword, the 
legendary knight Drak and the Goddess Luxina sealed the evil goci 
Deoric deep under the six continents of Mistral. Since that dark 
time Mistral has known peace and prosperity, and the threat of 
Deoric has been almost forgotten. 

Now the Garuda Empire has invaded the peaceful lands of Mistral. 
The armies of the Garuda Empire, led by Sornbul and his six Dark 
Generals, have conquered Mistral's six continents. Sornbul plans 
to resurrect Deoric and plunge the lands of Mistral into utter 
darkness. And now, with Mistral defeated, nothing stands in his 
way. 

The people of Mistral fought valiantly, but they were outmatched 
by the terrible demon armies of the Garuda Empire. In this hour of 
despair, Mistral has only one hope: Duran, last descendant of the 
great hero-knight Drak. Wearing the mystical armor of Drak, 

Duran must single-handedly battle the hordes of the Garuda 
Empire in order to stop the resurrection of Deoric. Will Duran 
succeed in his quest? 

The answer lies in your hands, as you assume the role of Duran, 
choose your armor and your items and go forth into battle. You'll 
have to fight through the different demon armies on each continent 
and face the terrible might of the six generals. And if you can make 
your way past them, you'll still have to stop Sornbul and the evil 
god Deoric. Can you face this awesome challenge? 


2 


GETTING STARTED 


1. Set up your Sega CD™ and Sega Genesis™ systems by follow¬ 
ing the instructions in their manuals. Plug in control pad 1. 

2. Turn on your TV or monitor, and then turn on the Genesis. 

NOTE : If nothing appears on screen, turn the system OFF, make 
sure it is set up correctly and then turn it ON again , 

3. Open the disc tray or CD door. Place the Sega CD compact disc 
on the disc tray, label side up. Close the tray or CD door. 

4. If the Sega CD logo is on screen, press Start to begin the game. 

If the control panel is on screen, move the cursor to the CD- 
ROM button and press Button A, B, or C to begin. 

NOTE : If the disc is already in the Sega CD when you turn it on, 
the game begins automatically after a few moments. 

5. At the Title screen, wait and watch as the cinematic introduction 
takes you into the world of Mistral and the Lords Of Thunder! 

At any time, press Start to get to the opening menu. 


3 





ACTION SCREEN 


This is the screen where all of the game's action takes place. The 
screen scrolls from right to left as you battle your way across the 
continents of Mistral. 



Power Meter 


Points 


Crystals 


Life Meter 


Bombs 


You can move up or down, left or right, but watch out! The screen 
is scrolling, and new enemies appear constantly! 


PLAY CONTROLS 



Button C 
Button B 
Button A 


CONTROL SUMMARY 

D-Pad: Move Duran in direction of D-pad 

A Button: Fire 

B Button: Bomb 

Start Button: Pause game 


4 


TITLE SCREEN 


On the opening menu, there are two choices: Start and Configura¬ 
tion. Use the D-pad up/down to select the choice you want, then 
press the Start button to select your choice. 



• Select Start to go to the Map 
Screen. 


• Select Configuration to go to the 
Configuration Screen. 


CONFIGURATION SCREEN 

This screen lets you set the difficulty level of the game, and listen 
to the music or sounds of the game. 

Use the D-pad up/down to select the choice you want, then use 
the D-pad right/left to see other choices. 


Level: Select from normal, hard, or super. 


Normal means that you'll face waves of demons guarding each 
continent, but perhaps their numbers aren't overwhelming. 

Hard means that the demon hordes have been reinforced, so you'll 
face even more of them. Watch out for the little guys that can 
sneak up on you! 

Super means that in order to get past these enemies you'll need to 
be more than tough or carrying the right weapons — you'll 
need to be incredibly skilled. Watch out for waves of enemies 
from all sides. 


Music: Select this option to hear the different music tracks. 

Sound: Select this option to hear the different sound effects. 

Exit: Select this option to confirm your choices and return to the 
Title Screen. 


5 




















MAP SCREEN 


Select where you want to begin your assault on the armies of 
Garuda. You can choose any one of the six continents of Mistral, 
as described below. 



D-Pad: Move between continents 

A Button, C Button, Start Button: Confirm selection and move to 
Armor Selection Screen 


DEZANT 

The desert continent, where armies of demon knights guard the 
scorching sands. Giant sand worms and sandsprites infest the 
surface. Watch out for the immense dragon crawler! If you pass all 
of those threats, you'll descend beneath the desert to fight the 

demons in their stronghold. Beware 
the dune wizards, the glowing 
spikes of the dreaded scorpion lord, 
the power scorpions, and the desert 
slayer with his force bolts. Watch 
for falling rocks and the spike balls 
from the ceilings! The caverns are 
shaken by the forces released in 
your epic battle, and you must 
watch for falling rocks. At the end, the demon general Zargoth 
transforms into his true being when you confront him. 



6 


AUZAL 

The watery continent, where the demon knights swarm and dragon 
boats carry gargolye troopers. Beware the gigantic riverdragons 

that breathe fire. Pass through the 
waterfall and enter into the watery 
caverns below Auzal. The mystic 
armor enables you to breathe here, 
but the current carries you swiftly 
through the underwater passaage, 
so beware the sharp rocks! Watch 
out for the squid slayers, the 
armored worms and the vicious 
crab demon. The demon general 
Laugrob awaits you in his chamber, where he tries to destroy you 
with his water-serpent form. 



LAMARADA 

The volcano continent, where lava flows like water and fires 
engulf the land. Beware of fireballs, the two-headed firebreathing 

phoenix, and the giant fire beetles. 
Guard against the firebirds, the 
giant flamefalcons, and especially 
the flying fire spider. The demon 
knights are joined here by axemen 
and flame wizards. Descend into 
the volcano to find the dark general, 
but avoid the lava flows, the 
moving rock columns, the crushing 
ceilings and the spike balls. The demon general Deragor awaits in 
hideous magical armor, and he can transform himself into invul¬ 
nerable steel spheres to try and crush you. 



7 


















BOSQUE 

The jungle continent was once a peaceful land of forests, but has 
become a twisted land of terror due to the demon hordes. Watch 

out for the demon beetles, 
fireflowers, imps, fireball wizards, 
fire-breathing wyverns, and the 
giant pincer worm. Enter into the 
darkness of the stronghold, and 
beware of spinning death wheels, 
the chain crawler, and the gargoyle 
knights. If you can reach the end, 
you'll find the demon general 
Sormog. When he turns into his hideous form, beware of his 
magical blasts. 


Vjf - ■ 

, * 


■ v 

k*s ^' 


HELADO 

The ice continent lies frozen in misery under the lash of the 

demonic armies. You'll battle frost 
lizards, the awful demon hawk with 
his spike swarms, and the gigantic 
demon worms. You'll also find 
demons and monsters from the 
other continents are here as well, in 
great numbers. Ice shards plunge 
from the ceiling as you enter the 
glacier that is the demon stronghold. 
The demon general Zoltar assumes 
his hideous demon unicorn form when you approach. Watch out 
for his horn, which can attack in a variety of ways! 



8 


CIELOM 

The cloud continent is the most unusual and dangerous of all the 
lands. The demon armies are here in force! The demon knights 

sometimes wield morningstars, or 
fire stars that seek you out. Sky 
snakes, sky sharks with gargoyle 
troopers, giant armored demon 
warriors, and floating orbs make 
this place almost impassable. All of 
the threats you encountered on the 
other continents are here in some 
form, and you must take great care. 
The mightiest of Sornbul's dread generals is here, the evil Molasar. 
Watch out for his shield! 



THE DARK TOWER 

The Dark Tower, the dread lair of Sornbul, cannot be attacked until 
the six dark generals have all been defeated and their continents 

freed from the scourge of the 
demon armies. You must find and 
defeat Sornbul before he can 
release Deorc from his ages-long 
imprisonment! The Dark Tower is 
guarded by the most powerful of all 
Sornbul's demon hordes, and it is 
strewn with mighty engines of 
destruction that can crush even 
Duran's mystic armor. So beware! 



9 






















ARMOR SELECTION SCREEN 


The mystical armor of Drak can take one of four elemental forms: 
Earth, Wind, Fire, or Water. Each of these elemental forms has 
different capabilities. Their mystic energy blasts form different 
patterns, which change as you acquire more magic gems and 
increase your power. Each armor has its advantages against 
different demon armies on each continent. You'll have to use your 
skill to decide which armor to use! 



D-Pad: Select different armor type 

A Button, C Button, Start Button: Confirm selection and move to 
Item Selection Screen 

EARTH ARMOR 

This armor shoots beams straight 
forward and drops energy bombs 
towards the ground. At full power 
energy bombs drop towards both 
ground and sky. It's best for enemies 
that attack along the ground or high 
in the air. 



10 



WIND ARMOR 

This armor fires lightning straight 
ahead in intense bolts. At higher 
power levels, lightning blasts 
increase, and at fu11 power are fired 
at an angle forward towards the sky 
and the ground. 



FIRE ARMOR 

This armor fires forward at angles 
and straight to start with, then with 
more power fires a stream of 
twisting fire forward. At fu11 power, 
the armor blasts fire forward with 
two short range sweeps of fire in 
front, above and below. 



WATER ARMOR 

This armor fires blasts in a wide 
forward pattern which gets wider 
with more power. At fu 11 power the 
armor fires both forward and 
backward at the same time. 


11 






























ITEM SELECTION SCREEN 


Buy magical power gems, life orbs, magical shields, and bombs 
from the mystic supply center. Use the crystals that you have 
gathered in your unceasing combat with the forces of the Garuda 
Empire to acquire these items. If you don't have enough crystals to 
buy the item, a beep sounds to let you know. 



D-Pad: Move between items 

A Button, C Button, Start Button: Buy highlighted item 


12 


DESCRIPTION OF ITEMS 


LIFE GEMS 

The Life Gems are magical jewels that restore health and heal 
wounds that you have suffered in your battles with the forces of 
evil. The Life Gems come in three power levels; one which heals 
minor wounds, one which heals major wounds, and one which 
heals all wounds. 



• l ife Gem Level 1: This magical jewel restores 
your lost health by 2 points. 100 Crystals. 



• Life Gem Level 2: This magical jewel restores 
your lost health by 5 points. 200 Crystals. 



• Max Life Gem: This immensely powerful magical 
jewel heals all wounds. 500 Crystals. 


MAGIC GEMS 


The Magic Gems are mystical jewels that recharge the magic 
energy of your armor. The Magic Gems come in two varieties, one 
more powerful than the other. 



• Magic Gem Level 1 : Restores 3 units of magical 
power. 300 Crystals. 





• Magic Gem Level 2: Restores 8 units of magical 
power. 600 Crystals. 


























ELEMENTAL ORB 

This highly enchanted jewel summons an elemental of the same 
nature as your armor; thus when you're wearing the Fire Armor, 
the Elemental Orb summons a Fire Elemental. The elemental 
destroys all the enemies near you, then disappears. Duran can 
carry up to 3 Elemental Orbs at a time. The Fire 
Elemental is a snakelike creature; the Water Elemen¬ 
tal takes the form of swirling energy; the Earth 
Elemental uses the form of a shower of meteors; and 
the Wind Elemental appears as sheets of lightning. 
100 Crystals for each Elemental Orb. 



MAGIC BARRIERS 

The Magic Barriers are mystical! shields that intercept enemy 
attacks, preventing the attack from harming Duran. But the Magic 
Barrier is only good for a limited number of uses, then it disap¬ 
pears until you get another one. 


• Magic Barrier Level 1 : Stops 1 enemy attack. 200 
Crystals. 


• Magic Barrier Level 2: Stops 2 enemy attacks. 
500 Crystals. 


• Magic Barrier Max: Stops 3 enemy attacks. 1500 
Crystals. 





14 


ELIXIR 

This powerful enchanted potion will completely restore your 
health when you are almost dead, but it only acts once. 2000 
Crystals. 



CONTINUE 

This magical spell turns back time and grants you one more 
Continue. 1500 Crystals. 



EXIT 

Select this to start your battle! 



15 




















STRATEGY 


• As the old saying goes, wealth is power, and that's certainly true 

in this battle. Make sure you gather lots of crystals so that you 
can buy the items you need in the shop. 

• Save your Elementals for when you really need them. They're 

the best way to nail big opponents you can't get any other way. 
One good use of an Elemental: destroy a screenful of enemies 
to gather a lot of crystals and Magic Gems. 

• Keep moving! Staying in one spot is a sure way to fail in your 

quest. 

• Learn to sort out the attacks from the crystals. Sometimes it's 

pretty tricky! 

• Some attacks you can shoot down with your mystic blasts; others 

you can't. 

• Be a smart shopper; use your crystals wisely to buy the items you 

need most. Sometimes, you might want to save some crystals 
for your next visit to the shop. 

• Choose your armor carefully for each level; the different firing 

patterns come in handy against different generals. 

• Red crystals are worth 25 crystals, blue crystals are worth 5 

crystals. 

• Look for the magic gems carried by enemies along the way; 

they're rare, but you can find them. They'll restore your life and 
your magic power when you get them! 


16 


LIMITED WARRANTY 


Sega of America, Inc., warrants to the original consumer purchaser thatthe Sega CD 
compact disc shall be free from defects in material and workmanship for a period 
of 90 days from the date of purchase. If a defect covered by this limited warranty 
occurs during this 90-day warranty period, Sega will repair or replace the defective 
compact disc at its option, free of charge. This limited warranty does not apply if the 
defects have been caused by negligence, accident, unreasonable use, modification, 
tampering or any other causes not related to defective materials or workmanship. 

To receive U.S. warranty service, call the Sega Consumer Service Department 
at this number: 

1-80Q-USA-SEGA 

To receive Canadian warranty service, call the Sega Canadian Consumer Service 
Department at this number: 

1-800-872-7342 

DO NOT RETURN YOUR SEGACD COMPACT DISC TO YOUR RETAIL SELLER. 
Return the compact disc to Sega Consumer Service. Please call first for further 
information. If the Segatechnician is unableto solve the problem by phone, he or she 
will provide you with instructions on returning your defective compact disc to Sega. 
The cost of returning the compact disc to Sega’s Service Center shall be paid by the 
purchaser. 


Repairs after Expiration of Warranty 

If your Sega CD compact disc requires repairs after termination of the 90-day limited 
warranty period, you may contact the Sega Consumer Service Department at the 
number listed above. If the technician is unable to solve the problem by phone, he 
or she will advise you of the estimated cost of repair. If you elect to have the repair 
done, you will need to return the defective merchandise, freight prepaid and insured 
against loss or damage, to Sega’s Service Center with an enclosed check or money 
order payable to Sega of America, Inc., for the amount of the cost estimate provided 
to you by the technician. If, after inspection, it is determined that your compact disc 
cannot be repaired, it will be returned to you and your payment will be refunded. 

Limitations on Warranty 

Any applicable implied warranties, including warranties of merchantability and 
fitness for a particular purpose, are hereby limited to 90 days from the date of 
purchase and are subject to the conditions set forth herein. In no event shall Sega 
of America, Inc., be liable for consequential or incidental damages resulting from the 
breach of any express or implied warranties. 

The provisions of this limited warranty are valid in the United States and 
Canada only. Some states do not allow limitations on how long an implied 
warranty lasts, or exclusion of consequential or incidental damages, so the 
abovelimitationorexclusionmay not apply to you. This warranty provides you 
with specific legal rights. You may have other rights which vary from state to 
state. 








or nit truing. A * 

Sf"* m* at mils mt,f - 1 i-i At 1 , 

rte ™ B ToiDtr 'ttattaimrm soKdtss Hf Mi 

Hlttbitfon mi sraitenft mish rn a „fi 2 i t - 

* r S[110 3n Phe mho rescues her. i 

Countless t( arrtors hour cntrrnf rim h„ 

oooc entered the dungeon, hut none hanc 

^ rtam £pm8ttb'till Goddess, 

SKfi Vf^ WU m CDcr a5af " « the fight 
3. ^ of dan? 


Sp - <<* % 

t *l v ' 11 *wT * 


-m 




Attach the Darkling Rca ' m 
up to tour planers simultaneously * 
the shining Knight, stealthy 
eX'Wtelding Beast, archer EM. 
or trusading lUnnh. i 


rj 

} C--J; 


,'■■■' -LlO 

_V* . •* 

■ &: u 

m a* - ' - h- ; g| 


■t’ 

►: V 

- * :*' ‘ 
• • * * 




/. ••• '• •'• 
- ••..• \ < •• V 

J f 9 *v 


£ » 

•*• 

* -• »asi' 


lailablc 


^ 4P 

Conner ^ sprocufrn# tfungeon 
c omp/«xes wfrgre monster gwentors 
spacwr? stwarros of murderous sofdrm, 
skeletons, ancf scofpfaos* 

Sjoc your most oalued Warrior am 
bring all hrs power and combat exper 
ienre into the next conquest 
eoen tf he goes down rn the heat 
of battle. 


Sega, Sega CD and Welcom# lo the Nan Uwl art fradtmaita ol SEGA Lords oi Thunder and Dungeon Eiplmer rw A i 1995 
Hudson Soil. This game is I it arise u by Saga lor home play on Ihe Saga CD syslam only. UnauihamaiJ copying rcfrodutfloin. 
rental, public performance of broadtar.t of this game rs a violation oi applicable ttwt. ©1995 SEGA P 0 Box SO®? Redwood 
City, CA 94063, All rlghlx reserved Software programmed m Ihe U,S A. Made and primed in the USA 






















T he evil god Deoric has unleashed 
slithering vermin, mechanical 
dragons and phantom Viking fleets 
upon die lands of Mistral. As the sole 

survivor of a 


dynasty of knights, ** m* 

you have inherited four suits of mystic 
armor that harness nature’s most 
powerful elements-Earth, Water, 

Wind and Fire. Only you can use 
the elements to defeat 
Deoric's demonic horde. 


M Summon the power of the Elemental 
Armor to unleash furious cyclones, rain lava 
from the sky, ignite lightning storms and 
-— - -r conjure up flaming 

I ^ f # Scorch enemies into crystals and 

sMq. ff then collect them to buy power- 

ups: Shields, Bombs, Elixirs and 
Mystic Orbs, \ w 

< & Keep time with the frenzied 
attack with a hard-driving, heart- 
L pumping rock soundtrack! 


Ehnralaf pnff win: NTSC irorrsiiirn Lpncpi nndiipg? 

CD t(-»prmj ptrtPtip;: ^ Ni*W »nn 5s»m «^fr-u (lK*pl 
Aryin&nii. Pnrpqi: ^ Jr i I: • . ;o|i W.ll npl upa**' wild afnwi 
laiftUflM Er-nlit. a* ScM CftltflftniE. 


ISON GROUP 


10086 04450 


MILD ANIMATED VIOLENCE 


MANUFACTURED IN U.S.A