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/V OFFICIAL 


QUALITY 


Appropriate for 
all audiences. 



















EPILEPSY WARNING 


GETTING STARTED: 

YOUR TEE TIME IS READY 


WARNING: READ BEFORE USING YOUR SEGA CD SYSTEM. 


A very small percentage of individuals may experience 
epileptic seizures when exposed to certain light patterns 
or flashing lights. Exposure to certain patterns or back¬ 
grounds on a television screen or while playing video 
games may induce an epileptic seizure in these individu¬ 
als. Certain conditions may induce undetected epileptic 
symptoms even in persons who have no history of prior 
seizures or epilepsy. If you or anyone in your family, has 
an epileptic condition, consult your physician prior to 
playing. If you experience any of the following symp¬ 
toms while playing a video game-dizziness, altered 
vision, eye or muscle twitches, loss of awareness, disori¬ 
entation, any involuntary movement, or convulsions- 
IMMEDIATELY discontinue use and consult your physi¬ 
cian before resuming play. 



This official seal is your assurance that this product 
meets the highest quality standards of SEGA™. Buy 
games and accessories with this seal to be sure that 
they are compatible with the SEGA CD™ SYSTEM. 



1. A Genesis controller should be plugged into the “Control 
1” port on your Sega Genesis. 

2 . Make sure that there is no game cartridge in your Sega 
Genesis System and follow all Sega CD 

System directions to activate your Sega CD System. 

3. Follow Sega CD System directions to open the Sega CD 
drive from the Sega CD control menu. 

4. Carefully place the LINKS game disc in the Sega CD 
System with the label side facing up. 

5. Close the Sega CD drive from the Sega CD control menu 
and then select CD-ROM on the control 

menu to launch the game and begin play. 

The first items to come up will be the Sega Logo, the 
Virgin Interactive Entertainment Logo followed by the 
LINKS logo. 


1 




HANDLING YOUR SEGA CD DISC 


• The Sega CD Disc is intended for use exclusively 
with the Sega CD™ System. 

• Do not bend it, crush it or submerge it in liquids. 

• Do not leave it in direct sunlight or near a radiator 
or other source of heat. 

• Be sure to take a recess during extended play, to 
rest yourself and the Sega CD Disc. 

• KEEP YOUR SEGA CD DISC CLEAN. Always hold by 
the edges and keep in its case when not in use. 
Clean with a lint free, soft dry cloth - wiping in 
straight lines from center to edge. Never use 
solvents or abrasive cleaners 


WARNING: For Owners of projection televisions . 


Still pictures or images may cause permanent picture- 
tube damage or mark the phosphor of the CRT , avoid 
repeated or extended use of video games on large 
screen projection televisions . 



Utarfj 

Button 


C Button 
B Button 
A Button 


Directional 

Button 


The next item up will be an Options Screen. To make a 
choice, use the direction pad (D Button) to move the cur¬ 
sor to the option you want and press the A Button. 



START- Takes you to the next step in preparing for the 
game. 

COURSE-This will tell you the name of the course you are 
playing on, The Torrey Pines Country Club South Course 
in San Diego, California. 

TOUR- Takes you on a helicopter tour of the course. 

CREDITS-The people responsible for building this game. 

STILLS- Allows you to turn on and off the still images of the 
course that appear during the CD access time. 


2 


3 





TEEING UP 


LOAD- You will have the opportunity to load in a game you 
have previously saved. After you load in the game, you 
will pick up on the next hole after you left off. To choose 
the game, use the direction pad to move the cursor to 
the game name in the GAMES ON FILE section. Once 
you have made your selection, move the cursor to the 
continue bar and press the A button. 

CONTROLS- Choose between the standard three button 
control pad, the Sega Mouse or the Teev™ golf club. To 
use the mouse, it must first be plugged into control port 
2 on your Sega Genesis System. Use the control pad to 
pick the mouse option, the mouse will then be activated. 
To return to normal control, return to this menu and 
choose the 3 button control pad. Also choose the sensi¬ 
tivity of the controls, FAST, MEDIUM or SLOW. 

To use the Teev™ golf club, plug it into control port 1. 
Then consult the club’s instruction manual for proper set 
up and use. 

TESTA/V- Here you can adjust the colors of your television 
set and the right and left channels of your audio. 



Next, you will be asked to choose how many players this 
round will include. You can choose between one and six 
players. 

Next screen will ask you for the following information: 



PLAYER NAME 

Enter your name by moving the cursor to the box that 
reads “player.” Press the A button and a keypad will 
come up on the screen. Using the direction pad, move 
the cursor around the keypad to the desired letter and 
press the A button to enter that letter. Press CONTINUE 
when done. 


GENDER 

Pick the gender of your on-screen golfer. 


4 


5 










LEVEL 

Choose to have your player compete at the Professional 
(P), Amateur (A) or Beginner (B) level. Playing at the 
professional level requires extremely accurate swing and 
timing, and the club distance is maximized. The 
Amateur level is not as demanding, but the club dis¬ 
tance is less than the Professional level. The Beginner 
level is extremely forgiving. The wind will have little or 
no effect on your golf game. 

TEES 

Pick if you will be teeing off from the black, blue, white 
or red tees. The black tees are used for Professional 
tournament play. The blue tees are men’s tees. The 
white tees are for amateurs. The red tees are women’s 
tees. 

OTHER 

Here you have two options: LOAD/SAVE and CHOOSE 
CLUBS. 



6 


LOAD SAVE 


Here, you can save a player for future use. Once you 
input all of the player information, you can simply recall 
that player and have all of his/her playing specifications 
(gender, player status, tees, etc.) load in automatically. 
Also see saving and loading a game. 

CHOOSE CLUBS 

Here, you can choose which clubs you would like to carry 
with you. You are limited to 13 clubs plus a putter. 

Simply move the cursor to the club you wish to choose 
and press the A Button. You will see the club symbol 
highlighted indicating the club is now in your bag. If you 
would like to take a club out of your bag, point the cur¬ 
sor at that club and press the A Button. The highlight 
will go out. 



7 







CLUB DISTANCES 


CHOOSING A GAME 


DRIVER 1 

Di 

275 YARDS LOW LOFT 
9.5 DEGREE LOFT 

DRIVER 2 

D2 

275 YARDS HIGH LOFT 
12 DEGREE LOFT 

2 WOOD 

2W 

260 YARDS 

3 WOOD 

3W 

250 YARDS 

4 WOOD 

4W 

235 YARDS 

5 WOOD 

5W 

215 YARDS 

6 WOOD 

6W 

200 YARDS 

7 WOOD 

7W 

190 YARDS 

1 IRON 

ll 

235 YARDS 

2 IRON 

2l 

220 YARDS 

3 IRON 

3 l 

205 YARDS 

4 IRON 

41 

195 YARDS 

5 IRON 

5 l 

185 YARDS 

6 IRON 

61 

173 YARDS 

7 IRON 

7 l 

160 YARDS 

8 IRON 

81 

148 YARDS 

9 IRON 

9 l 

135 YARDS 

PITCHING WEDGE 

PW 120 YARDS 

SAND WEDGE 

SW 90 YARDS 

LOFT WEDGE 


LW 70 YARDS 


Distances are based on the following: Ball hit from a 
tee, landing and rolling on fairway, no wind, normal 
power (top green mark), perfect snap, Pro level. 



PLAY 

18 HOLES-Play the entire course. 

FRONT 9- Play holes one through nine. 

BACK 9- Play holes ten through eighteen. 
TOURNAMENT PLAY-Tournament action is comprised of 
three rounds of eighteen holes of golf. Your score for 
each hole will roll over to the next round. 

PRACTICE 

Pick a specific hole that you would like to work on. 

DRIVING 

The driving game is made up of five rounds. When you 
select the driving game, you will be asked to pick which 
hole you wish to use for competition. Each player will 
drive one after the other in each round. The scores will 
be displayed after the completion of each round. After 
the fifth round each player’s average yardage will be dis 
played. 


Pressing cancel on the averages screen will end the dri¬ 
ving competition and take you back to the selected 
game. 

After selecting a game, you will see a shot of the Torrey 
Pines map then a video of the course. Now you’re ready 
to tee off. 


8 


9 





TEEING OFF 


As the game loads you will see an option menu along the 
left and bottom of the screen. Use the direction arrows 
on the Genesis direction pad to move the cursor around 
the option panel. Once you have the cursor pointing at 
the option you wish to choose, press the A Button to 
activate it. 

OPTIONS 


After clicking this option, you will have six choices. 

EXIT — Use this to exit the options. 

SAVE GAME—After you complete each hole you will have 
the option to save the game. Choose the SAVE GAME 
OPTION. Click on the box marked GAME NAME. Use the 
directional pad to move the cursor over key pad to enter 
the name you choose for the game. Click on each letter 
of the name by pressing the A button. The games on file 
section will display the names of games you have previ¬ 
ously saved. In order to save a game, Sega CD RAM 
space should be cleared. Please consult your Sega CD 
manual option to do this. 


QUIT GAME — Your game will end after choosing this 
option. 

SOUND — Turns the sound options on and off. 

FLYOVER —Turns the flyover options on and off. 

COMMENTARY — Turns the commentary by Ben Wright and 
Steve Elkington on and off. 

HELP 


Clicking this option will give you four choices: 

HOW TO SELECT — How to move your cursor and select dif¬ 
ferent options in the game. 

HOW TO AIM — This will tell you how to see and aim for the 
pin marker. 





10 


11 

















how to swing using the swing indicator. 

HOW TO TEEV™ GOLF — This will tell you how to use your 
TeeVGOLF™ Club. 

CANCEL —This will cancel the help options and return you to 
the game. 


WIND 

The square wind gauge will tell you from which direction 
the winds are blowing. The vertical gauge gives you an 
indication of how strong the winds are. 


ROTATE 

Selecting this feature allows you to rotate the direction in 
which the golfer faces. If you find yourself directly behind 
a tree or other obstruction, you can turn to the left or the 
right using the rotate function. Click on the left or right 
arrows in the rotate box. The window displays the 
degrees of rotation relative to the pin direction. Press 
REDRAW to activate the turn. At zero degrees you will be 
facing the pin. 

TOP VIEW 

Get a bird’s eye view of the link by clicking this option. 
The screen will divide into two sections. On the right, all 
of the player’s positions will be indicated. On the left 
hand side of the screen, the players total yardage from 
the hole will be displayed. Under those standings will 
be the current player’s status: 

BALL TO PIN — Displays how far the ball is from the hole. 
BALL TO CURSOR — If you set the marker before you select 
top view, this will show you how far the ball is from the 
marker. This can be helpful if you need to swing around 
a dog leg or tree in two shots. 

PIN TO CURSOR — This displays the yardage from the mark¬ 
er you set to the hole. 

Click on the CONTINUE icon to exit the top view menu. 


HOLE # 

Tells you which hole you are on in the course. 

PAR 

Gives you the par for the hole you are playing. 


TO PIN 

This tells you how many yards you are from the hole. 
Use this gauge to guide you in choosing a club to use. 

CLUB DISTANCE 

This gives you the maximum distance of the club cur¬ 
rently selected. 

PLAYER NUMBER 

Tells you which player is up. 

HITS 

How many strokes you have taken. 

SWING PANEL 

A full explanation on how to swing and use the swing 
panel follows this section. 


12 


13 










CLUB CHOSEN 


The abbreviation in the center of the gauge tells you 
which club you are currently holding. Click on the 
arrows up or down to change clubs. The abbreviation for 
the club will appear the same as in this manual. 

RIGHT, MIDDLE AND LEFT ARROW 

The arrow that curves to the right is for a FADE. The fade 
shot is a swing that causes the ball to “fade” or slice 
slightly to the right. Use this shot in situations such as 
hitting around a tree or on a dogleg. 

The arrow that curves to the left is for a “draw” swing. 

The draw swing will cause the ball to hook slightly to the 
left. Again, use this to hit the ball slightly to the left 
around a tree or dogleg. 

The straight arrow is for a fu!i straight shot down a long 
stretch. 

CHIP 

When you are in the rough or a sand trap, click on the 
CHIP option. You will automatically be given the proper 
club. But, you are always free to choose another. 
Remember, chipping gives you a shorter more controlled 
shot. This will change how you wish to use the swing 
indicator in terms of releasing for power and snap. You 
may want to practice on the driving range or practice 
hole a few times to get the hang of chipping properly. 

There may be instances where the game will automati¬ 
cally put you in chip swing mode. If you would rather 
use a normal swing, click on one of the draw, fade or 
straight arrows. 


14 


PUTT 


When you reach the green, you will automatically be 
given a putter. Again, the swing for a putt is different 
than driving or chipping. 

DROP 

On that very rare occasion that you hit the ball into an 
unplayable position (out of bounds, water hazard, etc.) 
select this option. Four selections are now displayed: 
CANCEL, HIT FROM HERE, SELECT NEW POSITION and 
BACK UP 50 FEET. To drop the ball in a new position, 
choose the SELECT A NEW POSITION button. A “Ball on 
tee” cursor will now be displayed. Using the direction 
controls, move the cursor to where you want to drop the 
ball, then press button A. Select the HIT FROM HERE 
button to return to the game. 

If you need to back up to drop the ball, select the BACK 
UP 50 FEET button. When you have backed up, you may 
then position the cursor. If backing up moves you out of 
bounds or into a hazard, this selection will not work. 
After you have backed up, select HIT FROM HERE to 
return to the game. 

Remember, when moving the ball, United States Golfing 
Association rules state that when you choose to drop 
from an unplayable lie you must drop within two club 
lengths of the original spot, and no closer to the hole. If 
you choose to drop after hitting into a water hazard, the 
ball should be placed as close as possible to the point 
where the ball entered the hazard, and no closer to the 
hole. 

You’re on your honor! 


LIE 

Select the lie to display the terrain on which the ball is 
currently resting. 


15 








GRID 


This feature helps you read the terrain on the course. 
When you select this feature, a light green grid pattern is 
placed over the terrain in the main view window. The 
grid may be used anywhere on the course, but is most 
helpful on the greens. On the greens the grid will come 
up automatically. 


4. After you release the button, you will see the gauge 
move downward again. This is for setting the snap. This 
is how much spin will go on the ball. Try to get the 
gauge as close as possible to the yellow snap marker on 
the bottom of the swing indicator. Missing the mark will 
cause the ball to slice or fade depending on where you 
hit the mark. 


SWING INDICATOR 



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Mouc arrow to Swing button. 

fit top of swing, release button <fl> 

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Reledse m>— 
normal power 




1. Move the cursor to the swing button and hold down and 
keep your finger on the A Button. 


2. You will see the gauge move upward. This determines 
the amount of power you want to put into your swing. 
Release the A Button when the gauge reaches the 
amount of power you wish to use. 

3. At the top of the swing indicator, you will see a mark. 
That is the maximum safe power for a swing. Try to aim 
for that mark. Going over will send you into the red 
zone. Getting power into this area causes snap errors to 
be more severe. If you hit the maximum power point and 
hit the snap right on the yellow mark, you will hit the 
longest most perfect shot you can. 


MISSING THE MARK 

If you miss the mark on the snap, an error is introduced. 
The further you miss, the greater the error and the worse 
the shot. On the Beginner and Amateur levels, the errors 
are less severe than on Professional Levels. 


OVERSWING 

During the back swing, the power level continues to 
increase until it reaches its maximum just before the 
indicator starts back down. If you release the button at 
this point, you will achieve maximum power and there¬ 
fore maximum distance. There is a catch, however. The 
red zone at the top of the indicator is called the over¬ 
swing area. If you release in this area, be prepared to 
pay a heavier price if you miss the white mark at the bot¬ 
tom. The higher you reach for that extra power, the 
more severe the error if you miss the mark. 

After you swing, another options screen will come up. 





Nent to Hit 


Find Beo 


Continu! 


16 


17 














Here you have several options: 


TO PIN 


REPLAY 

Click on the FORWARD button to watch your shot from 
your angle. 

Click on the REVERSE button to watch your shot from 
where the ball came to rest. 


MULLIGAN 

Take a shot over without counting the first shot. Note: 
Mulligans are not sanctioned by many golf associations, 
but are commonly allowed in friendly play. LINKS will 
not add Mulligans to your score, but the number of 
Mulligans taken during a round are recorded on the 
score card. 


IN AIR 

How many yards your ball was airborne. 

TOTAL 

The total distance of the shot, both in the air and on the 
ground. 


NEXT TO HIT 

The player who is next to tee off or farthest from the 
hole. 


LOCATION BOX 

Where your ball landed (in the rough, on the rocks, on 
the green etc.) 


The distance from the ball’s current location to the pin. 

KEEPING SCORE 


SCOBECHRB 


TORREy PINES-SOUTH COURSE 





Hole 10 II12 13 1415161? 18 In Tot L 

par mmmmKKgxmmmm 



The scorecard is displayed after each hole is completed. 
Listed below are all the items found on the scorecard. 


ITEM 

FUNCTION 

CONTINUE 

Continues the game 

HOLE 

Displays the hole number 1-18 

PAR 

Displays the par for each hole. 

OUT 

Display’s each player’s total score for 
holes 1-9. 

IN 

Displays each player’s total score for 
holes 10-18. 

TOTMUL. 

Displays the number of Mulligans taken 
by each player during the round. 

TOT. 

Displays each player’s total score for the 
entire round. 


18 


19 

















To get the most out of your Virgin Interactive 
Entertainment, take advantage of our product support 
services. 

TECHNICAL SUPPORT 


For technical support, please call 714-833-1999. the 
automated technical support service is operational 24 
hours a day 7 days a week. You must have a touch tone 
phone. For those of you without a touch tone phone, the 
live operator technical support phone hours are from 
8:00am to 5:00pm Pacific Time, Monday through Friday. 

THE VIRGIN BBS LINE 


Virgin’s 24 hour On-Line BBS number is 714-833-3305 (8 
lines up to 14,400 baud and no parity, 8 data bits and 1 
stop bit.) 

FAX SUPPORT 


If you have access to a fax machine, many technical sup¬ 
port documents and hint sheets are available for fax 
back through our Automated Support System. 

HINT INFORMATION 


There are many ways to receive hints for Virgin games. 
Clue books are available for most major games, and can 
be found at many software stores or ordered from our 
direct order line at 1-800-874-4607. 

Virgin also has an automated hint line, available 24 
hours a day at a cost of 75 cents per minute. You must 
have a touch tone phone, and be at least 18 years old or 
have parental or guardian permission before calling. 
Please be advised that not all Virgin products or titles 


are supported on the hint line. In the USA, call 1-900- 
288-4744. 

We also have a hint line available for our Canadian cus¬ 
tomers. The cost is only $1.25/Canadian per minute. 

The Canadian Hint Line is available at 1-900-451-422. If 
at any time you have a problem with either line, call 1- 
800-548-4468. 

While free hint sheets are not available for all games, 
many can be requested through our Intelligent Voice 
Response System. If you have a fax machine, these hint 
sheets can be faxed back to you instantly. Hints are 
available only on the automated system. Do not ask our 
technical support specialists for hints, as they will be 
unable to provide them. Simply call our Customer 
Service number at 714-833-1999, select the option for an 
“Automated session” and the n select the “Customer 
Services” option. 

You can also mail a request for free hints to Virgin 
Interactive Entertainment, 18061 Fitch Avenue. Irvine, 
California 92714. Re: Hint Request. We will address 
such request and send hint information if available. 
These free hints do not include information found in our 
hint books. 

ORDER LINE 


The latest Virgin products can be ordered over the phone 
using your credit card! The toll free number is 1-800- 
874-4607. This toll free number is for orders only, if you 
are unable to call 800 numbers, you can also reach our 
order line at 619-490-9070. The order line Fax number is 
619-490-9232. 


20 


21 






LINKS FOR THE SEGA CD IS PUBLISHED BY 
VIRGIN INTERACTIVE ENTERTAINMENT 
IRVINE, CALIFORNIA 


Vice President Product Development.Neil Young 

Produced and Directed by.Scott Duckett 

Associate Producer.Harvard Bonin 

Assistant Producer.Erik Harshman 

.Craig Warmsley 

Product Planning Manager.Randy Fujimoto 

Quality Assurance Manager.Dave Maxey 

Quality Assurance Team Leader.Bijan Shaheer 

.Adam Ryan 

Lead Analyst.Craig McCoy 

Product Analysts.Erik Harshman 


Chris Toft 
Jim Getz 
Jeff Gordon 
Chris Rausch 


Manual Written and Produced by.Mark Polcyn 

Manual Designed by.Mark Goodwin 


LICENSED FROM 
ACCESS SOFTWARE 
SALT LAKE CITY, UTAH 

Project Manager...Dave Curtin 


DEVELOPED BY PAPYRUS DESIGN GROUP 
BOSTON, MASSACHUSETTS 

Project Manager.Andy Hendrickson 

Programmers.Lisa Harlow-Patacchiola 

.Mike Newhall 

Technical Consultant.Dave Kaemmer 


TEEVEEGOLF CLUB SPORTS SCIENCES 
TWINSBERG, OHIO 

V.P. of Engineering.Steve Szczecinski 

V.P. Marketing.Steve Bird 


HELICOPTER AND 
GROUND PRODUCTION 
TORREY PINES GOLF COURSE 
SAN DIEGO, CALIFORNIA 


Production Manager 
Directors. 

Production Assistant 

Helicopter Pilot. 

Helicopter Camera... 

Camera Assistant. 

Ground Camera. 


Louise Smith 

Chris Mortenson 
Scott Duckett 

Bob Hume 

Davey Jones 

Max Penner 

David Nowell 

Bob Sloan. 


HELICOPTER AND 
GROUND POST PRODUCTION 
CBS TELEVISION CITY LOS ANGELES, 
CALIFORNIA & VIRGIN INTERACTIVE. 


Production Manger.David Osborne 

Director.Scott Duckett 

Color Correction.Randy Freiling 

Editor and Technical Directors.Robert Wright 

.Craig Weiss 


22 


23 










































Paintbox-Helicopter Footage.John Eineigl 

Paintbox-Ground Footage.Craig Weiss 

.George Garcia 

.Scott Duckett 


VOICE OVER PRODUCTION AND 
POST PRODUCTION 
SHERWOOD STUDIOS 
THOUSAND OAKS, CALIFORNIA & 
VIRGIN INTERACTIVE. 


Production Manager.Scott Duckett 

Engineer.Bill Cobb 

Written and Directed by.Scott Duckett 

Voice Over...Ben Wright 

.Steve Elkington 

Edited By.Robert Wright 


24 


VIRGIN INTERACTIVE ENTERTAINMENT 
LIMITED WARRANTY 


Virgin warrants that if the media on which the game software is 
contained is in a damaged or physically defective condition at 
the time of purchase and if it is returned with a copy of your 
sales receipt to Virgin (postage prepaid) within 90 days of pur¬ 
chase, Virgin will provide you with a replacement free of 
charge. In no event shall Virgin’s liability with respect to this 
limited warranty exceed the cost of replacement of such media. 
This limited warranty gives you specific legal rights which vary 
from state to state. Other than the foregoing limited warranty, 
Virgin makes no warranty of representation and disclaims and 
excludes all other warranties, express or implied, with respect 
to the enclosed product including, without limitation, war¬ 
ranties of merchantibality and fitness for a particular purpose. 
In no event will Virgin be liable for any direct or indirect, spe¬ 
cial, incidental or consequential damages, including, without 
limitation, loss of data or loss of profits or revenue, even if 
Virgin has been advised of the possibility of such damages. 
Some states do not allow the exclusion of incidental or conse¬ 
quential damages, so the foregoing disclaimer may not apply 
to you. Virgin does not warrant that the enclosed product or 
documentation will satisfy the requirements of your computer 
system or that the enclosed product or documentation are 
without defect or error or that the operations of the enclosed 
product will be uninterrupted. For technical support please 
call the Virgin customer service department at 714-833-1999. 

To order the hottest games directly with Visa™ Mastercard™ 
or American Express™ Call our toll free order line at 1-800- 
VRGIN07, or 1-800-874-4607. 

VIRGIN INTERACTIVE ENTERTAINMENT 
18061 Rtch Avenue 
Irvine, California 92714 
714-833-1999 

Note: Virgin strongly recommends calling the customer ser¬ 
vice/technical support department at 714-833-1999 prior to 
returning any product to Virgin. Often your problem can be 
solved over the phone. 
















NOTES 


NOTES 











Patents 

U.S. Nos. 4,026,555/4,442,486/4,454,594/4,462,076; 
Europe No. 80244; 

Canada No. 1,183,276/1,082,351 
Hong Kong No. 88-4302; 

Germany No. 2,609,826; 

Singapore No. 88-155; 

U.K. No. 1,535.999; 

France No. 1,607,029 

Japan No. 1,632,396/82-205605 (Pending) 






VIRGIN GAMES PRODUCT REGISTRATION 


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VIRGIN INTERACTIVE ENTERTAINMENT, INC. 18061 FITCH AVE., IRVINE, CA 92714 USA 


. 


CUSTOMER SERVICE AND TECHNICAL SUPPORT: 
(714)833-1999 PHONE - (714)833-2001 FAX ► (714)833-3305 BBS 





LINKS™ AND ©1990,1994 ACCESS SOFTWARE INC. ©1994 VIRGIN INTERACTIVE ENTERTAINMENT, INC. 


ALL RIGHTS RESERVED. VIRGIN IS A REGISTERED TRADEMARK OF VIRGIN ENTERPRISES, LTD. 







MANUFACTURED IN THE U.S.A. 




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SM # 5 




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