/V OFFICIAL
QUALITY
Appropriate for
all audiences.
EPILEPSY WARNING
GETTING STARTED:
YOUR TEE TIME IS READY
WARNING: READ BEFORE USING YOUR SEGA CD SYSTEM.
A very small percentage of individuals may experience
epileptic seizures when exposed to certain light patterns
or flashing lights. Exposure to certain patterns or back¬
grounds on a television screen or while playing video
games may induce an epileptic seizure in these individu¬
als. Certain conditions may induce undetected epileptic
symptoms even in persons who have no history of prior
seizures or epilepsy. If you or anyone in your family, has
an epileptic condition, consult your physician prior to
playing. If you experience any of the following symp¬
toms while playing a video game-dizziness, altered
vision, eye or muscle twitches, loss of awareness, disori¬
entation, any involuntary movement, or convulsions-
IMMEDIATELY discontinue use and consult your physi¬
cian before resuming play.
This official seal is your assurance that this product
meets the highest quality standards of SEGA™. Buy
games and accessories with this seal to be sure that
they are compatible with the SEGA CD™ SYSTEM.
1. A Genesis controller should be plugged into the “Control
1” port on your Sega Genesis.
2 . Make sure that there is no game cartridge in your Sega
Genesis System and follow all Sega CD
System directions to activate your Sega CD System.
3. Follow Sega CD System directions to open the Sega CD
drive from the Sega CD control menu.
4. Carefully place the LINKS game disc in the Sega CD
System with the label side facing up.
5. Close the Sega CD drive from the Sega CD control menu
and then select CD-ROM on the control
menu to launch the game and begin play.
The first items to come up will be the Sega Logo, the
Virgin Interactive Entertainment Logo followed by the
LINKS logo.
1
HANDLING YOUR SEGA CD DISC
• The Sega CD Disc is intended for use exclusively
with the Sega CD™ System.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator
or other source of heat.
• Be sure to take a recess during extended play, to
rest yourself and the Sega CD Disc.
• KEEP YOUR SEGA CD DISC CLEAN. Always hold by
the edges and keep in its case when not in use.
Clean with a lint free, soft dry cloth - wiping in
straight lines from center to edge. Never use
solvents or abrasive cleaners
WARNING: For Owners of projection televisions .
Still pictures or images may cause permanent picture-
tube damage or mark the phosphor of the CRT , avoid
repeated or extended use of video games on large
screen projection televisions .
Utarfj
Button
C Button
B Button
A Button
Directional
Button
The next item up will be an Options Screen. To make a
choice, use the direction pad (D Button) to move the cur¬
sor to the option you want and press the A Button.
START- Takes you to the next step in preparing for the
game.
COURSE-This will tell you the name of the course you are
playing on, The Torrey Pines Country Club South Course
in San Diego, California.
TOUR- Takes you on a helicopter tour of the course.
CREDITS-The people responsible for building this game.
STILLS- Allows you to turn on and off the still images of the
course that appear during the CD access time.
2
3
TEEING UP
LOAD- You will have the opportunity to load in a game you
have previously saved. After you load in the game, you
will pick up on the next hole after you left off. To choose
the game, use the direction pad to move the cursor to
the game name in the GAMES ON FILE section. Once
you have made your selection, move the cursor to the
continue bar and press the A button.
CONTROLS- Choose between the standard three button
control pad, the Sega Mouse or the Teev™ golf club. To
use the mouse, it must first be plugged into control port
2 on your Sega Genesis System. Use the control pad to
pick the mouse option, the mouse will then be activated.
To return to normal control, return to this menu and
choose the 3 button control pad. Also choose the sensi¬
tivity of the controls, FAST, MEDIUM or SLOW.
To use the Teev™ golf club, plug it into control port 1.
Then consult the club’s instruction manual for proper set
up and use.
TESTA/V- Here you can adjust the colors of your television
set and the right and left channels of your audio.
Next, you will be asked to choose how many players this
round will include. You can choose between one and six
players.
Next screen will ask you for the following information:
PLAYER NAME
Enter your name by moving the cursor to the box that
reads “player.” Press the A button and a keypad will
come up on the screen. Using the direction pad, move
the cursor around the keypad to the desired letter and
press the A button to enter that letter. Press CONTINUE
when done.
GENDER
Pick the gender of your on-screen golfer.
4
5
LEVEL
Choose to have your player compete at the Professional
(P), Amateur (A) or Beginner (B) level. Playing at the
professional level requires extremely accurate swing and
timing, and the club distance is maximized. The
Amateur level is not as demanding, but the club dis¬
tance is less than the Professional level. The Beginner
level is extremely forgiving. The wind will have little or
no effect on your golf game.
TEES
Pick if you will be teeing off from the black, blue, white
or red tees. The black tees are used for Professional
tournament play. The blue tees are men’s tees. The
white tees are for amateurs. The red tees are women’s
tees.
OTHER
Here you have two options: LOAD/SAVE and CHOOSE
CLUBS.
6
LOAD SAVE
Here, you can save a player for future use. Once you
input all of the player information, you can simply recall
that player and have all of his/her playing specifications
(gender, player status, tees, etc.) load in automatically.
Also see saving and loading a game.
CHOOSE CLUBS
Here, you can choose which clubs you would like to carry
with you. You are limited to 13 clubs plus a putter.
Simply move the cursor to the club you wish to choose
and press the A Button. You will see the club symbol
highlighted indicating the club is now in your bag. If you
would like to take a club out of your bag, point the cur¬
sor at that club and press the A Button. The highlight
will go out.
7
CLUB DISTANCES
CHOOSING A GAME
DRIVER 1
Di
275 YARDS LOW LOFT
9.5 DEGREE LOFT
DRIVER 2
D2
275 YARDS HIGH LOFT
12 DEGREE LOFT
2 WOOD
2W
260 YARDS
3 WOOD
3W
250 YARDS
4 WOOD
4W
235 YARDS
5 WOOD
5W
215 YARDS
6 WOOD
6W
200 YARDS
7 WOOD
7W
190 YARDS
1 IRON
ll
235 YARDS
2 IRON
2l
220 YARDS
3 IRON
3 l
205 YARDS
4 IRON
41
195 YARDS
5 IRON
5 l
185 YARDS
6 IRON
61
173 YARDS
7 IRON
7 l
160 YARDS
8 IRON
81
148 YARDS
9 IRON
9 l
135 YARDS
PITCHING WEDGE
PW 120 YARDS
SAND WEDGE
SW 90 YARDS
LOFT WEDGE
LW 70 YARDS
Distances are based on the following: Ball hit from a
tee, landing and rolling on fairway, no wind, normal
power (top green mark), perfect snap, Pro level.
PLAY
18 HOLES-Play the entire course.
FRONT 9- Play holes one through nine.
BACK 9- Play holes ten through eighteen.
TOURNAMENT PLAY-Tournament action is comprised of
three rounds of eighteen holes of golf. Your score for
each hole will roll over to the next round.
PRACTICE
Pick a specific hole that you would like to work on.
DRIVING
The driving game is made up of five rounds. When you
select the driving game, you will be asked to pick which
hole you wish to use for competition. Each player will
drive one after the other in each round. The scores will
be displayed after the completion of each round. After
the fifth round each player’s average yardage will be dis
played.
Pressing cancel on the averages screen will end the dri¬
ving competition and take you back to the selected
game.
After selecting a game, you will see a shot of the Torrey
Pines map then a video of the course. Now you’re ready
to tee off.
8
9
TEEING OFF
As the game loads you will see an option menu along the
left and bottom of the screen. Use the direction arrows
on the Genesis direction pad to move the cursor around
the option panel. Once you have the cursor pointing at
the option you wish to choose, press the A Button to
activate it.
OPTIONS
After clicking this option, you will have six choices.
EXIT — Use this to exit the options.
SAVE GAME—After you complete each hole you will have
the option to save the game. Choose the SAVE GAME
OPTION. Click on the box marked GAME NAME. Use the
directional pad to move the cursor over key pad to enter
the name you choose for the game. Click on each letter
of the name by pressing the A button. The games on file
section will display the names of games you have previ¬
ously saved. In order to save a game, Sega CD RAM
space should be cleared. Please consult your Sega CD
manual option to do this.
QUIT GAME — Your game will end after choosing this
option.
SOUND — Turns the sound options on and off.
FLYOVER —Turns the flyover options on and off.
COMMENTARY — Turns the commentary by Ben Wright and
Steve Elkington on and off.
HELP
Clicking this option will give you four choices:
HOW TO SELECT — How to move your cursor and select dif¬
ferent options in the game.
HOW TO AIM — This will tell you how to see and aim for the
pin marker.
10
11
how to swing using the swing indicator.
HOW TO TEEV™ GOLF — This will tell you how to use your
TeeVGOLF™ Club.
CANCEL —This will cancel the help options and return you to
the game.
WIND
The square wind gauge will tell you from which direction
the winds are blowing. The vertical gauge gives you an
indication of how strong the winds are.
ROTATE
Selecting this feature allows you to rotate the direction in
which the golfer faces. If you find yourself directly behind
a tree or other obstruction, you can turn to the left or the
right using the rotate function. Click on the left or right
arrows in the rotate box. The window displays the
degrees of rotation relative to the pin direction. Press
REDRAW to activate the turn. At zero degrees you will be
facing the pin.
TOP VIEW
Get a bird’s eye view of the link by clicking this option.
The screen will divide into two sections. On the right, all
of the player’s positions will be indicated. On the left
hand side of the screen, the players total yardage from
the hole will be displayed. Under those standings will
be the current player’s status:
BALL TO PIN — Displays how far the ball is from the hole.
BALL TO CURSOR — If you set the marker before you select
top view, this will show you how far the ball is from the
marker. This can be helpful if you need to swing around
a dog leg or tree in two shots.
PIN TO CURSOR — This displays the yardage from the mark¬
er you set to the hole.
Click on the CONTINUE icon to exit the top view menu.
HOLE #
Tells you which hole you are on in the course.
PAR
Gives you the par for the hole you are playing.
TO PIN
This tells you how many yards you are from the hole.
Use this gauge to guide you in choosing a club to use.
CLUB DISTANCE
This gives you the maximum distance of the club cur¬
rently selected.
PLAYER NUMBER
Tells you which player is up.
HITS
How many strokes you have taken.
SWING PANEL
A full explanation on how to swing and use the swing
panel follows this section.
12
13
CLUB CHOSEN
The abbreviation in the center of the gauge tells you
which club you are currently holding. Click on the
arrows up or down to change clubs. The abbreviation for
the club will appear the same as in this manual.
RIGHT, MIDDLE AND LEFT ARROW
The arrow that curves to the right is for a FADE. The fade
shot is a swing that causes the ball to “fade” or slice
slightly to the right. Use this shot in situations such as
hitting around a tree or on a dogleg.
The arrow that curves to the left is for a “draw” swing.
The draw swing will cause the ball to hook slightly to the
left. Again, use this to hit the ball slightly to the left
around a tree or dogleg.
The straight arrow is for a fu!i straight shot down a long
stretch.
CHIP
When you are in the rough or a sand trap, click on the
CHIP option. You will automatically be given the proper
club. But, you are always free to choose another.
Remember, chipping gives you a shorter more controlled
shot. This will change how you wish to use the swing
indicator in terms of releasing for power and snap. You
may want to practice on the driving range or practice
hole a few times to get the hang of chipping properly.
There may be instances where the game will automati¬
cally put you in chip swing mode. If you would rather
use a normal swing, click on one of the draw, fade or
straight arrows.
14
PUTT
When you reach the green, you will automatically be
given a putter. Again, the swing for a putt is different
than driving or chipping.
DROP
On that very rare occasion that you hit the ball into an
unplayable position (out of bounds, water hazard, etc.)
select this option. Four selections are now displayed:
CANCEL, HIT FROM HERE, SELECT NEW POSITION and
BACK UP 50 FEET. To drop the ball in a new position,
choose the SELECT A NEW POSITION button. A “Ball on
tee” cursor will now be displayed. Using the direction
controls, move the cursor to where you want to drop the
ball, then press button A. Select the HIT FROM HERE
button to return to the game.
If you need to back up to drop the ball, select the BACK
UP 50 FEET button. When you have backed up, you may
then position the cursor. If backing up moves you out of
bounds or into a hazard, this selection will not work.
After you have backed up, select HIT FROM HERE to
return to the game.
Remember, when moving the ball, United States Golfing
Association rules state that when you choose to drop
from an unplayable lie you must drop within two club
lengths of the original spot, and no closer to the hole. If
you choose to drop after hitting into a water hazard, the
ball should be placed as close as possible to the point
where the ball entered the hazard, and no closer to the
hole.
You’re on your honor!
LIE
Select the lie to display the terrain on which the ball is
currently resting.
15
GRID
This feature helps you read the terrain on the course.
When you select this feature, a light green grid pattern is
placed over the terrain in the main view window. The
grid may be used anywhere on the course, but is most
helpful on the greens. On the greens the grid will come
up automatically.
4. After you release the button, you will see the gauge
move downward again. This is for setting the snap. This
is how much spin will go on the ball. Try to get the
gauge as close as possible to the yellow snap marker on
the bottom of the swing indicator. Missing the mark will
cause the ball to slice or fade depending on where you
hit the mark.
SWING INDICATOR
l|'n!)^ ) l lll l’^ 1 'V)'''VrM'lll 1 11,11 1 Vil 1 ''i'uil' 1 ' ' 11 - lTi V|l. l||,lh '' ( 1 ,^ 111 1 ti^f^^^
Mouc arrow to Swing button.
fit top of swing, release button <fl>
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' Powei
border U
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Press «fl]
Reledse m>—
normal power
1. Move the cursor to the swing button and hold down and
keep your finger on the A Button.
2. You will see the gauge move upward. This determines
the amount of power you want to put into your swing.
Release the A Button when the gauge reaches the
amount of power you wish to use.
3. At the top of the swing indicator, you will see a mark.
That is the maximum safe power for a swing. Try to aim
for that mark. Going over will send you into the red
zone. Getting power into this area causes snap errors to
be more severe. If you hit the maximum power point and
hit the snap right on the yellow mark, you will hit the
longest most perfect shot you can.
MISSING THE MARK
If you miss the mark on the snap, an error is introduced.
The further you miss, the greater the error and the worse
the shot. On the Beginner and Amateur levels, the errors
are less severe than on Professional Levels.
OVERSWING
During the back swing, the power level continues to
increase until it reaches its maximum just before the
indicator starts back down. If you release the button at
this point, you will achieve maximum power and there¬
fore maximum distance. There is a catch, however. The
red zone at the top of the indicator is called the over¬
swing area. If you release in this area, be prepared to
pay a heavier price if you miss the white mark at the bot¬
tom. The higher you reach for that extra power, the
more severe the error if you miss the mark.
After you swing, another options screen will come up.
Nent to Hit
Find Beo
Continu!
16
17
Here you have several options:
TO PIN
REPLAY
Click on the FORWARD button to watch your shot from
your angle.
Click on the REVERSE button to watch your shot from
where the ball came to rest.
MULLIGAN
Take a shot over without counting the first shot. Note:
Mulligans are not sanctioned by many golf associations,
but are commonly allowed in friendly play. LINKS will
not add Mulligans to your score, but the number of
Mulligans taken during a round are recorded on the
score card.
IN AIR
How many yards your ball was airborne.
TOTAL
The total distance of the shot, both in the air and on the
ground.
NEXT TO HIT
The player who is next to tee off or farthest from the
hole.
LOCATION BOX
Where your ball landed (in the rough, on the rocks, on
the green etc.)
The distance from the ball’s current location to the pin.
KEEPING SCORE
SCOBECHRB
TORREy PINES-SOUTH COURSE
Hole 10 II12 13 1415161? 18 In Tot L
par mmmmKKgxmmmm
The scorecard is displayed after each hole is completed.
Listed below are all the items found on the scorecard.
ITEM
FUNCTION
CONTINUE
Continues the game
HOLE
Displays the hole number 1-18
PAR
Displays the par for each hole.
OUT
Display’s each player’s total score for
holes 1-9.
IN
Displays each player’s total score for
holes 10-18.
TOTMUL.
Displays the number of Mulligans taken
by each player during the round.
TOT.
Displays each player’s total score for the
entire round.
18
19
To get the most out of your Virgin Interactive
Entertainment, take advantage of our product support
services.
TECHNICAL SUPPORT
For technical support, please call 714-833-1999. the
automated technical support service is operational 24
hours a day 7 days a week. You must have a touch tone
phone. For those of you without a touch tone phone, the
live operator technical support phone hours are from
8:00am to 5:00pm Pacific Time, Monday through Friday.
THE VIRGIN BBS LINE
Virgin’s 24 hour On-Line BBS number is 714-833-3305 (8
lines up to 14,400 baud and no parity, 8 data bits and 1
stop bit.)
FAX SUPPORT
If you have access to a fax machine, many technical sup¬
port documents and hint sheets are available for fax
back through our Automated Support System.
HINT INFORMATION
There are many ways to receive hints for Virgin games.
Clue books are available for most major games, and can
be found at many software stores or ordered from our
direct order line at 1-800-874-4607.
Virgin also has an automated hint line, available 24
hours a day at a cost of 75 cents per minute. You must
have a touch tone phone, and be at least 18 years old or
have parental or guardian permission before calling.
Please be advised that not all Virgin products or titles
are supported on the hint line. In the USA, call 1-900-
288-4744.
We also have a hint line available for our Canadian cus¬
tomers. The cost is only $1.25/Canadian per minute.
The Canadian Hint Line is available at 1-900-451-422. If
at any time you have a problem with either line, call 1-
800-548-4468.
While free hint sheets are not available for all games,
many can be requested through our Intelligent Voice
Response System. If you have a fax machine, these hint
sheets can be faxed back to you instantly. Hints are
available only on the automated system. Do not ask our
technical support specialists for hints, as they will be
unable to provide them. Simply call our Customer
Service number at 714-833-1999, select the option for an
“Automated session” and the n select the “Customer
Services” option.
You can also mail a request for free hints to Virgin
Interactive Entertainment, 18061 Fitch Avenue. Irvine,
California 92714. Re: Hint Request. We will address
such request and send hint information if available.
These free hints do not include information found in our
hint books.
ORDER LINE
The latest Virgin products can be ordered over the phone
using your credit card! The toll free number is 1-800-
874-4607. This toll free number is for orders only, if you
are unable to call 800 numbers, you can also reach our
order line at 619-490-9070. The order line Fax number is
619-490-9232.
20
21
LINKS FOR THE SEGA CD IS PUBLISHED BY
VIRGIN INTERACTIVE ENTERTAINMENT
IRVINE, CALIFORNIA
Vice President Product Development.Neil Young
Produced and Directed by.Scott Duckett
Associate Producer.Harvard Bonin
Assistant Producer.Erik Harshman
.Craig Warmsley
Product Planning Manager.Randy Fujimoto
Quality Assurance Manager.Dave Maxey
Quality Assurance Team Leader.Bijan Shaheer
.Adam Ryan
Lead Analyst.Craig McCoy
Product Analysts.Erik Harshman
Chris Toft
Jim Getz
Jeff Gordon
Chris Rausch
Manual Written and Produced by.Mark Polcyn
Manual Designed by.Mark Goodwin
LICENSED FROM
ACCESS SOFTWARE
SALT LAKE CITY, UTAH
Project Manager...Dave Curtin
DEVELOPED BY PAPYRUS DESIGN GROUP
BOSTON, MASSACHUSETTS
Project Manager.Andy Hendrickson
Programmers.Lisa Harlow-Patacchiola
.Mike Newhall
Technical Consultant.Dave Kaemmer
TEEVEEGOLF CLUB SPORTS SCIENCES
TWINSBERG, OHIO
V.P. of Engineering.Steve Szczecinski
V.P. Marketing.Steve Bird
HELICOPTER AND
GROUND PRODUCTION
TORREY PINES GOLF COURSE
SAN DIEGO, CALIFORNIA
Production Manager
Directors.
Production Assistant
Helicopter Pilot.
Helicopter Camera...
Camera Assistant.
Ground Camera.
Louise Smith
Chris Mortenson
Scott Duckett
Bob Hume
Davey Jones
Max Penner
David Nowell
Bob Sloan.
HELICOPTER AND
GROUND POST PRODUCTION
CBS TELEVISION CITY LOS ANGELES,
CALIFORNIA & VIRGIN INTERACTIVE.
Production Manger.David Osborne
Director.Scott Duckett
Color Correction.Randy Freiling
Editor and Technical Directors.Robert Wright
.Craig Weiss
22
23
Paintbox-Helicopter Footage.John Eineigl
Paintbox-Ground Footage.Craig Weiss
.George Garcia
.Scott Duckett
VOICE OVER PRODUCTION AND
POST PRODUCTION
SHERWOOD STUDIOS
THOUSAND OAKS, CALIFORNIA &
VIRGIN INTERACTIVE.
Production Manager.Scott Duckett
Engineer.Bill Cobb
Written and Directed by.Scott Duckett
Voice Over...Ben Wright
.Steve Elkington
Edited By.Robert Wright
24
VIRGIN INTERACTIVE ENTERTAINMENT
LIMITED WARRANTY
Virgin warrants that if the media on which the game software is
contained is in a damaged or physically defective condition at
the time of purchase and if it is returned with a copy of your
sales receipt to Virgin (postage prepaid) within 90 days of pur¬
chase, Virgin will provide you with a replacement free of
charge. In no event shall Virgin’s liability with respect to this
limited warranty exceed the cost of replacement of such media.
This limited warranty gives you specific legal rights which vary
from state to state. Other than the foregoing limited warranty,
Virgin makes no warranty of representation and disclaims and
excludes all other warranties, express or implied, with respect
to the enclosed product including, without limitation, war¬
ranties of merchantibality and fitness for a particular purpose.
In no event will Virgin be liable for any direct or indirect, spe¬
cial, incidental or consequential damages, including, without
limitation, loss of data or loss of profits or revenue, even if
Virgin has been advised of the possibility of such damages.
Some states do not allow the exclusion of incidental or conse¬
quential damages, so the foregoing disclaimer may not apply
to you. Virgin does not warrant that the enclosed product or
documentation will satisfy the requirements of your computer
system or that the enclosed product or documentation are
without defect or error or that the operations of the enclosed
product will be uninterrupted. For technical support please
call the Virgin customer service department at 714-833-1999.
To order the hottest games directly with Visa™ Mastercard™
or American Express™ Call our toll free order line at 1-800-
VRGIN07, or 1-800-874-4607.
VIRGIN INTERACTIVE ENTERTAINMENT
18061 Rtch Avenue
Irvine, California 92714
714-833-1999
Note: Virgin strongly recommends calling the customer ser¬
vice/technical support department at 714-833-1999 prior to
returning any product to Virgin. Often your problem can be
solved over the phone.
NOTES
NOTES
Patents
U.S. Nos. 4,026,555/4,442,486/4,454,594/4,462,076;
Europe No. 80244;
Canada No. 1,183,276/1,082,351
Hong Kong No. 88-4302;
Germany No. 2,609,826;
Singapore No. 88-155;
U.K. No. 1,535.999;
France No. 1,607,029
Japan No. 1,632,396/82-205605 (Pending)
VIRGIN GAMES PRODUCT REGISTRATION
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VIRGIN INTERACTIVE ENTERTAINMENT, INC. 18061 FITCH AVE., IRVINE, CA 92714 USA
.
CUSTOMER SERVICE AND TECHNICAL SUPPORT:
(714)833-1999 PHONE - (714)833-2001 FAX ► (714)833-3305 BBS
LINKS™ AND ©1990,1994 ACCESS SOFTWARE INC. ©1994 VIRGIN INTERACTIVE ENTERTAINMENT, INC.
ALL RIGHTS RESERVED. VIRGIN IS A REGISTERED TRADEMARK OF VIRGIN ENTERPRISES, LTD.
MANUFACTURED IN THE U.S.A.
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SM # 5
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