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L ICE NSED BY SEGA ENT E RHH13EF D 
FOR PLAY ON THE Sf GA OtP*' SYSTEM 













WARMING: REAP BEFORE U£IWG YOUR 
SEGA VIDEO GAME SYSTEM. 


Avery small percentage of individuals may experience epileptic seizures when 
exp used to certain light patterns or fleshing fights. Exposure to certain patterns 
or backgrounds on a television! screen or while playing video games may induce 
an epileptic seizure in these individuals. Certain conditions may induce previously 
undetected epileptic symptoms even in persons who have no history of prior 
seizures or epilepsy. If you, Dr anyone in your family,, has an epileptic condition, 
consult your physician prior to playing. If you experience any of the following 
symptoms while playing a video game—dizziness, altered vision, eye or muscle 
twitches, loss ol awareness, disorientation, any involuntary movement or 
convulsions—IMMEDIATELY discontinue use and consult your physician before 
resuming play, 


WARNING TO OWNERS OF PROJECTION 
TELEVISIONS: 

Still pictures or images may cause permanent picture-tube damage or mark the 
phosphor of the CRT. Avoid repeated or extended use of video games on large- 
screen projection televisions. 


Mood Mom Help'? 

CALL JVC's 24-HOUR TIP LINE: 1-90C-454-4JVC {USA), 1-900-451-5JVC jCanedat, 
Approximately 75c each minute. If you are under 18, he sure to get a parent's 
permission before calling. Requires a touch-tone telephone and is only available in 
the U.S. and Canada. Cell length determined by user. Average call length is 3 
minutes. Messages subject to change without notice. 

JVC Musical Industries, lnc„ Los Angeles, CA 9Q068 


This product has been rated by the Entertainment Software Rating Board. Far more 
information about the £SRB rating, or to register a complaint about the appropriateness of 
the rating., please contact the E$RB at 1-800-771-3772. 




This official sent is your assurance that this product meets the 
highest quality standards ol SEGA™, Guy games, and accessories with this seal to 
be sure that they are compatible with the SEGA CD™ SYSTEM. 




HANDLING YOUR SEGA CD DISC 

fr The Sega CD Disc is intended for use exclusively with the Sega CD™ System. 

I- Do not bend it r crush it or submerge rt in liquids. 

fr Do not leave it in direct sunlight or near a radiator or other source of heat 

► Be sure to take an occasional recess during extended play, to rest yourself 
and the Sega CD Disc. 

► KEEP YOUR SEGA CD DISC CLEAN, Always hold by the edges, and keep it in its 
case when not in use. Clean with a lint-free, soft dry cloth—wiping in straight 
lines from the center to edge. Never use solvents Dr abrasive cleaners. 


















1. A Genesis Controller should be plugged into the "Control V 
port on your Sega Genesis. 

2. Make sure that there is rot a game cartridge in your Sega 
Genesis System and follow all Sega CO System directions to 
activate your Sega CD System. 

3. Follow Sega CD System directions to OPEN the Sega CD drive. 
Press the RESET Button and the disc tray will open. 


CAST OF I'lUUtTKIIS 


4. Carefully place your Keio Flying Squadron CD game disc in the 
Sega CD System with the label-side lacing up. Press the 
START Button to close the tray and begin play. 


































Pad DOWN 


This manual refers to the following directions; 


DirectionPad UP 


Directional 

Pad 

RIGHT 


Directional 

Pad 

LEFT 


GAME CONTROLS 


START Button = Start game, pause game and skip through the 
visuals, 

A B utto n - Ch an gos- sp eod to Fa st or Slow 

B Button - Fires guns 

C Button = fires Spot Jrs. I Kamikaze attack] 

Directional Pad Make selections and to move Rami and Spot 

NOTE: These are the default settings. You m$y re-con figure the 
control settings in the Options Menu , 


NAMES OF CONTROLLER PARTS 


DIRECTIONAL 

PAD 
















































INTRODUCTION 


Enter Edo, the 17th century capital city of feudal Japan. Rami, 
a seemingly typical teen, has been the keeper of the Key to 
the Secret Treasure. Rarrn is really a descendant of aliens 
who came to earth in ancient times-. But what is this mystery 
treasure the missing Key unlocks? Rami doesn't know the 
importance of the treasure, nor does her overbearing 
grandmother remember what secret the Key unlocks. But 
one thing is certain: the Key has been stolen \while Rami was 
at the local mini-mart, a common hangout for teens then) and 
now she must gen he Key heck. 


Rami rides into battle on her trusty dragon "Spar as she 
encounters an octopus sea monster, the U.S, Navy* and the 
Russian Army until she arrives at the ship of Or. Pon. Dr, Ron, 
billed as the most intelligent creature on earth with an IQ of 
H00, has the appearance of a rec coon, appropriate for the 
thief that he is. 





STARTING THE ACTION 


Start Game 

First, follow your SEGA CD System directions to start up the game. 

Once the game begins, the Title Screen appears. jDemo starts 
automatically unless you press START Button at the tille screen. 

To return to the Title Screen during demo, simply press START 
Burton.} 



Title Screeh 

Press START Button to bring up the Main Menu at the Title Screen. 
Choose "Start Game" or H Options" by moving the cursor using the 
Directional Pad and press START 


_ 





































Options Menu 



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Vou cam change the control settings or the difficulty level at the 
game Options Menu- 



Hit Area = To change where you want to be hit, Choose from 
"Rami", "Spot", or "Rami and Spot' 1 by pressing A, B or C. 


| 

J 




Buttons = Press A, B or C to change the functions of these 
buttons an the Di recti on at Pad to order ir f ire^," Kamikaze 
Attack", and "Change Speed'', 

Speed = To adjust the maneuvering speed of Spot to either 
or Fast mode- In each mode, you can choose five different 
speeds, 1 through 5. (Press A during 
game play to toggle 
the Slow and Fast r 

Lives = To set how 
It-5) until you have 
the beginning of an Episode 

Difficulty ~ To set the gameplay difficulty 
level at Monkey, Human or Super Human- 


Slow 



Visuals - If you don't want your shooting game to be interrupted 
with the visuais r you can skip them. Press A, B or C to select 
“OFF" to bypass all visuals encepUhe ending scene. 

Exit - Select and ihem press- START to get back to the Mein Menu. 



Game Screens 

Score = Displays your current score (at 
the top of screen}. 

Dragon Lives Remaining - indicates how many 
Spots you have left [shown to right of score). 

Speed = Indicates the speed of your dragon Spot (in che top right 
corner). 

Cumin Lie Screen .= When the remaining number of Spots becomes 
IT, the Continue Screen appears, if you choose "Continue" at 
this screen, you can start the game from the stage you have just 
left. Vou can u$e this Continue function up to six times at 
"Monkey", and three times at each the “Human" and "Super 
Human'’ levels, 

Game Over = IF you Lose during the final "‘Continue Game/' your 
game is over. 











































YOUR WEAPONS 


ICONS 


Shot 

Shot is the flame which Spot blows. 
There are two kinds of Shots. One 
only goes forward and the other 
goes in- multiple directions. By 
earning the "Power-Up Items," you 
increase the power of the Shots to 
six different levels. 


If you see this little creature, shoot him and the 
inventory icons will appear on your screen. 

Power-Up Items 

There are two kinds of Power-Up Items. The icon display changes 
automatically to indicate which type is available. (By collecting 
icons of the same type, you can increase the power of your Shots 
up to six levels.} 








Forward Shot = For 

intensive attack in a 
forward direction 


Mu Ill-Directional 
Shot = For wide 
range attack 


Sub-Weapons 


There are three kinds of Sub-Weapon Items. The icon display 
changes automatically to indicate which type is available ! By 
collecting icons of the same type, you can increase the power of 
your Sub-Weapons up to three or four levels.I 

The Ground Bombs - Sub-Woapons for attacking 
enemies on the ground. 


The Homing Spot Jrs. = Baby dragons act as homing 
missiles to chase down enemies. 


One-Ub Item 

There is a bonus item colled "One-Up Item" somewhere 
in each episode By picking up these hidden items, you 
can earn one Spot life. 


These weapons are used by Rami to 
assist Spot. You. can use either the 
ground bombs, The explosive throwing 
stars or homing Spot Jrs. Ibaby 
dragons) depending cm the type of 
Sub-Weapon Items available tc you. 

I Pick these up by ffyjng into them,' 


Kamikaze Attack 


Spot Jr, I baby dragon! is your 
optional weapon You can have up to 
two of them. Normally, Spot Jrs. are 
for covering your dragon (Spot), 
however by pressing the ' r C' r Burton 
on your controller, they become 
powerful bullets projected forward:-’* 


The Explosive Throwing Stars = Sub-Weapons for multi¬ 
directional attack. They are projected in the opposite 
direction horn where you are headed. 












































CAST OF CHARACTERS 



Parrw 

She is an alien descendent of Noah and 
a keeper of the "Key of the Secret 
Treasure." In this adventure, she 
dresses in a bunny suit (the formal attire 
of a keeperf and rides her dragon to 
battle her enemy., 





Grardhna and Grandpa 

They belong to the clan of the 
keeper who have been guarding 
the "Key of the Secret Treasure"' 
since ancient times. Though they 
know their duty, they no longer 
remember the meaning of the Key. 


Dr, Pon 

Although Tie has the appearance of a Tanuki 
La Japanese raccoon) he is due most 
intelligent creature on earth with an IQ of 
1400. Only he knows the significance of the 
■'Key to the Secret Treasure" and has been 
after it for many, many years. 


She has been serving the keepers of the Key of 
the Secret Treasure” as a pet dragon for many 
generations. Although a little goofy sometimes, 
you cart count on her when you need her. 



Geven Gods of the Good Fortune 

Obedient servants of Dr. Pon. You will fight them ir> the beginning 
of the game. 







































Chapter -4: Another Ambush 

Rami and Spot are off on a Jong journey to 
Mt. Ararat in Russia to pursue the Sacrot 
treasure, "the Ark", but one? again the 
0 S Wavy tries to head them off. The height 
of the battle will be in the air with the U.3. 

N avy s I lying fortress "G eno oid e 15no olrf , 

20 miles high m a sea of clouds. Charge them with all your mighrl 


Chapter 3: Inside the Silent Castle Crty 

£do city is under martial law. Rami and Spot 
plan to dive underground and continue iheir 
approach. Proceed through the underground 
passage, and the castle will be just ahead. 
After learning the whereabouts of the Secret 
Treasure, their flight is hiocked by a new 
obstacle, the black ship "Sunflower'" of the U S. Wavy. Strike iho 
captain as he pops his head up from his ship, and you cad beat this 
irritable enemy hands, down. 


EPISODES 


Chapter I: Dr, Pon s Ship Attacks! 

Chase Dr Ron's ship to regain the Key. After 
taking out the enemy forces sent from Dr. 
Ron, you will face Daikoku-ten, one of the 
Gods who rides atop his cow-prawn 
carriage, Oon't underestimate his cow-drawn 
carriage, this one has a big gun with a powerful punch! 


Chapter 2 : Follow the Piver 

To find out Dr. Pan's whereabouts. Rami 
and her dragon go dawn river to find the 
library in Edo castle where the Books of All 
Ages and Countries are kept. Arriving at 
the mouth of lha river, they will encounter 
the god Ebisu and his servant sea monster. 

Watch out for the sudden thunderbolts created by this huge octopusl 






Chapter 5: The Battle at ML Ararat 



Arriving at Mt Ararat, Rami and Spot find 
themselves in the middle of a fierce battle 
between U.S. military forces who want the 
Ark, and the Russians who are trying to 
Stop them. Making their way through the 
battle, they find Dr. fen's ship. 





Chapter 7 : Legacy Of the Godc 

The Ark has flown into outer space. It is here 
where Rami will finally have it out with Dr Ron 
and stop his evil plan of world domination. 

Rami better be ready to face all the powerful 
enemies in the Ark. Don't let them end her 
mission before you lace Dr, Pun and his most frightening weapon. 
What could it be? 



■ . - . 

J*: "-N 





m; 11 - 

_ 


Now all that's left is to regain the Key.. After destroying Russia's 
mightiest weapon, the huge fortress 
train, the Secret of the Treasure is 
finally revealed. 

Chapter G: The Caspian 
Sea Confrontation 

Oh no! The Ark has 
slipped off Mt Ararat and 
into the Caspian Seal If Rami 
wants dinner she had better go 
after the Ark. Some old bosses 
will he back trying to stop Ramis 
towards the ending boss, so be careful! Face a 
hideous sea monster that is very angry about flanu disturbing its 
sleep. 





































90 Pay Limited Warranty 


JVC Musical Industries, Inc, warrants to the original purchaser uf this JMI software 
product that the medium on which this computer program is recorded is free from 
delects in materials and workmanship for a period of ninety (90} days from the date 
cal purchase. This JMI software program is sold ‘'as is" without express or implied 
warranty ol any kind, and JMI is not liable for any losses or damages of any kind 
resulting from the use of this program. JMI agrees for a period ot ninety 1901 days to 
either repair or replace, at its options, free of charge, any JMI software product, 
postage paid, with proof of date of purchase, at ns Factory Service Center. 

i Ini warranty is not applicable to normal wear and tear. This warranty shall not be 
applicable and shall be void if the delect in the JMI software product has arisen 
through abuse, unreasonable use, mistreatment or neglect. 

I HIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER 
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE RINDING ON OR 
OBLIGATE JMI ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE 
PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FDR A 
PARTICULAR PURPOSE ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED 
ABOVE. IN NO EVENT WILL JMI BE LIABLE FOR ANY SPECIAL, INCIDENTAL,. OR 
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR 
MALFUNCTION OF THE JMI SOFTWARE PRODUCT. 


Seme states do not allow limitations as to how long an implied warranty lasts and/or 
exclusions or limited or incidental or consequential damages so the above 
limitations and/or exclusions of liability may not apply to you. This warranty gives 
you specific rights, snd you may also have other rights which may vary from state to 
State- 


Patents: 

U,S. #s 4,442.466/4,454,594/4.462,076; Europe #60244; 
Canada #'s 1,183,276/1,062,351; Hong Kong *86-4302; 
Germany » 2,609,826; Singapore » 63-155; U.K. * 1,535,399; 
I rancB # 1,607,029; Japan # 1.632,396. 




























Thank you for choosing one of otir exciting Sega CD games. Please fill out ihis card and drop u 
in the mail today so that we can lei you know about future releases from jVC 


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SEGA AND SEGA CD ARE TRADEMARKS 
OF SEGA ENlERPHISt S LTD 
ALL RIGHTS RESERVED 



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