READ BEFORE USING
YOUR SEGA VIDEO GAME SYSTEM
A very small percentage of individuals may experience epileptic
seizures when exposed to certain light patterns or flashing lights.
Exposure to certain patterns or backgrounds on a television
screen or while playing video games may induce an epileptic
seizure in these individuals. Certain conditions may induce
undetected epileptic symptoms even in persons who have no
history of prior seizures or epilepsy. If you, or anyone in your
family, has an epileptic condition, consultyour physician prior to
playing. If you experience any of the following symptoms
while playing a video game — dizziness, altered vision, eye or
muscle twitches, loss of awareness, disorientation, any invol¬
untary movement, or convulsions — IMMEDIATELY discon¬
tinue use and consult your physician before resuming play.
Owners of Projection Televisions
Still pictures or images may cause permanent picture-tube dam¬
age or mark the phosphor of the CRT. Avoid repeated or
extended use of video games on large-screen projection TVs.
About Audio Connectors
If the Audio connection is made to your television from the Sega
CD, the Mixing Cable must be used to connect the headphone
output jack on the front of the Genesis to the MIXING input jack
on the rear of the Sega CD. If the Audio connection is made to
your television from the Sega Genesis (using either the RF cable
or a Video Monitor cable), the Mixing Cable must NOT be used.
Setting Up the Game .
Setting Up for QSound' " .
Starting the Game .
Changing the Button Functions
Loading a Saved Game .
Saving a Game .
Take Control! .
A New Breed of Adventure .
What You Must Do .
The Game Screen .
The Equipment Matrix .
Know Your Dinosaurs .
Collecting Eggs .
Survival Guide .
Field Notes .
SETTING UP THE GAME
SETTING UP FOR QSOUND
1. Set up your Sega CD and Sega Genesis™ systems and plug in
control pad I.
2. Turn on your TV or monitor, and then turn on your Genesis.
The Sega CD logo appears.
NOTE: If nothing appears on screen, turn the system
OFF, make sure it is set up correctly, and then turn it
3. If you have an original Sega CD model, press the RESET button
to open the disc tray. Place the JURASSIC PARK compact disc
into the disc tray, label side up. Press the START button to
close the tray.
If you have a new Sega CD model, press the OPEN button
on the Sega CD console to open the CD door. Place the
JURASSIC PARK compact disc into the disc tray, label side up.
Close the CD door.
4. If the Sega CD logo is on screen, press START to begin the
game. If the Control Panel is on screen, move the cursor
to the CD-ROM button and press BUTTON A, B or C to begin.
NOTE: If the JURASSIC PARK disc is already in the
Sega CD when you turn it on, the game will begin
automatically after a few moments.
5. Press START when you
see the JURASSIC PARK
QSound Virtual Audio is a revolutionary, multi-dimensional
sound placement technology. If your Sega CD is connected
to stereo sound, you can submerge yourself in the magic
of state-of-the-art QSound. This amazing sound technology
gives you 180 degrees of audio in a greatly expanded sound field.
You'll be surrounded in waves of 3-D sound!
If your system has a single balance control, set it to the center
balanced position. If each speaker in your stereo system has
a separate volume control, set them as equally as possible.
Place the speakers at equal distance from the listener, on the same
plane, at the same height and at least three feet from side walls.
You can angle the speakers slightly.
on the same plane,
at the same height
For proper phasing, make sure you match red to red and black to
black (positive to positive, negative to negative) when connecting
the wires from both the left and right speakers to the amplifier or
sound board. One side of the speaker wire or lamp cord is often
marked for this purpose with a line or ridge.
Sega CD Software with QSound Virtual Audio
Sega CD Software with Conventional Stereo
Pressing START at the Title screen
takes you to the Start-Up Selec¬
• Use the D-PAD to highlight
your choice, and then press
the START button.
STARTING THE GAME
Choose START GAME to begin your adventure
in Jurassic Park.
CHANGING THE BUTTON FUNCTIONS
Choose OPTIONS to bring up
the Options screen. To change
1. Use the D-PAD to highlight
■ • cPj
2. Press the controller button you
want to assign the function to.
3. Press START to confirm your selection.
On screen, the buttons and their corresponding functions
will be outlined in the same color.
LOADING A SAVED GAME
Choose LOAD GAME to resume a previously saved adventure.
If there is no saved game, a message on screen will tell you so.
SAVING A GAME
You can save a game in the Control Room in the Visitor's Center.
Move the cursor over the computer screen until you see the
Magnifying Glass, and then press the FIRE/USE button. Select YES
when you're asked to SAVE GAME. If you already have a saved
game, you can choose YES to overwrite it, or NO to preserve it
by not saving the current game.
C - Fire/Use
B - Matrix
A - Travel
• Moves the currently selected icon in the View Window'
• Moves the selection box in the Equipment Matrix.
• Starts, pauses or resumes the game.
• Displays the Dinosaur Egg Table; returns to the game.
A NEW BREED OF
You've crashed! The
helicopter is a mangled,
smoldering wreck, but
you manage to twist
yourself free. You're on
Isla Nublar, near the gates
to a stunning new species
of park — Jurassic Park.
Up until today, this lone island was a lush dinosaur preserve.
But a howling tropical storm has ravaged the park, ripping down
fences, washing out roads and bridges, and freeing the incredibly
huge predators of prehistory.
Now' you must outsmart these massive animals, dodge their
slashing claws, salvage their valuable cache of dinosaur eggs,
and get the eggs and yourself off the island before time runs out!
BUTTON A —TRAVEL
• Takes you in the direction of the Travel Arrow when one is
displayed (see page 10). This lets you travel while holding
a w'eapon or tool.
BUTTON B —MATRIX
• Brings up the Equipment Matrix (see pages 11-13).
• Confirms your weapon or tool selection and closes the Matrix.
BUTTON C— FIRE/USE
• Fires a weapon or uses a tool or item chosen from the
REMINDER: You can rearrange the button functions
to suit your own adventurous style by selecting
OPTIONS at the beginning of the game. See page 5.
WHAT YOU MUST DO
• All you have to do is find the dinosaurs' nests. Collect as many
eggs as you can, and take them back to the incubator in the
Visitor's Center. You must save at least one egg from each
dinosaur species in Jurassic Park in order to w'in.
• Eggs will grow cold as you transport them from the nests to the
incubator. If the eggs get too cold, the baby dinosaurs inside
will die, and dead eggs are worthless. You can't afford to
waste any time when you are transporting eggs.
• Find as many weapons as possible, and learn how they work.
Jurassic Park is rampant with aggressive, hungry dinosaurs, and
the only weapons available to you are non-lethal, designed to
stun but not to kill. Stunned dinosaurs can sometimes startle
you with the speed at which they regain consciousness.
• Collect all the tools you find. Items were left everywhere due
to the hasty evacuation of the Jurassic Park staff and a powerful
tropical storm that left the island in shambles. If you don't
have the right tool for the job, start hunting around for it.
Remember, some tools can be used in more than one place.
THE CAME SCREEN
This is the in-your-face view of Jurassic Park. All the action takes
place in this window, which scrolls 360 degrees. The Equipment
Matrix and Dinosaur Egg Table appear over the view when you
call them up.
This icon changes to show you which weapon, tool or object is
in your hand.
You have only a limited number of hours, until sundown, to
complete the egg rescue. The clock shows how much time
• The minutes tick by in real time as you investigate an area.
• One minute passes when you travel indoors from one area
• Ten minutes rush by when you travel from one dinosaur
territory to another.
• Time halts when you view' the Equipment Matrix, use a
computer, run a kiosk video of Dr. Robert T. Bakker's dinosaur
field guide, or save or load a game.
• Time resumes when you return to the action.
You're in great shape. Still, you will be fending off gigantic
dinosaurs that can diminish your health.
The health bar has eight increments. These start out green, signal¬
ing excellent health, then cycle through yellow' to red to show
damage. When all increments turn red, you lose your life and the
mission is over. You can either restart the adventure, or resume
play from the point when you last saved the game.
The motion detector picks up movement in your current area.
Your position is the center of the scope. Any movement within
the area is tracked as a colored dot until it passes out of range.
Use the detector to stay aware of motion — and potential danger
— all around you.
NOTE: You may want to acquire the motion detector
COMPASS first. Look for it in the Visitor's Center.
This is your direction indicator. It spins as you move to show'
which direction you're facing. The compass is essential for navi¬
gating through Jurassic Park.
The cursor in the View Window changes to give you clues.
The Crosshair appears during travel or exploration,
P when your hands are empty. When you chose
^3 E3 something from the Equipment Matrix, the cursor
** changes to match the item you're carrying.
The Hand appears when you move the cursor over
rffl") something that can be handled, such as a light switch,
S _ f or acquired, such as a cardkey or weapon. Press the
FIRE/USE button to manipulate or pick up the object.
Items you acquire (except dinosaur eggs and the
goggles) are stored in the Equipment Matrix.
The Magnifying Glass indicates an object that can be
examined, read or monitored. Press the FIRE/USE
button to look at the item more closely.
The Travel Arrows appear when you have a choice
of directions. Press BUTTON A in the direction the
arrow points to begin a video sequence or travel
animation. After using the Magnifying Glass, move
the cursor down, and then press BUTTON A when
you see the Travel Arrow, to move back from the item
you're examining. If you don't want to go in the
direction of the Travel Arrow, move the cursor to
another point on the View Window'.
Note: The Travel Arrows in your game may look
different from those pictured here.
THE EQUIPMENT MATRIX
The Equipment Matrix stores the weapons, tools and other objects
you pick up during your explorations. Here's how to use it:
• Press the MATRIX button to bring up the Equipment Matrix.
• Use the D-PAD to move the selection box over an item.
• Press the MATRIX button again to return to the action with the
selected item on hand and ready to use. The item will appear
as your cursor, and as the Active Weapon/Fool icon at the top
left of the screen.
Choose the Crosshair cursor to put away any
The stunner transmits a low-powered electric shock
that knocks a dino unconscious for a short time.
A number appears near the Stunner's icon to show
how many charges you're carrying. Tap the FIRE/USE
button to fire one charge. Hold down the button,
then release it to fire a stronger dosage, up to four
charges at once. You can recharge the stunner
in the Visitor's Center.
The tranquilizer gun relaxes an animal for a short
time, so it falls into a harmless sleep state. When
you use this gun, the number of tranquilizer darts
available appears next to its icon. You can find more
darts in the Visitor's Center.
The gas grenade launcher lobs an array of canisters
that explode on contact, releasing a harmless tranquil¬
izer gas. The number of canisters remaining appears
next to the grenade launcher's icon. Gas canisters are
rare, so use them only as a last resort.
The bearhorn blares out a loud, startling blast of
noise. Due to the smallness of the canister, you
can only use it once.
Cardkeys give you access to security doors. The
cardkeys are arranged in a color hierarchy; each
succeeding color opens the doors of all the keys
before it, plus several more. The hierarchy, from
lowest to highest, is white, blue, red and gold.
NOTE: You can find two special
cardkeys that have a one time use each.
Night-vision goggles allow you to see in the dark.
Once you acquire the goggles, they remain at the
lower left of the game screen, and will automatically
function whenever you enter a dark area.
See if you can figure out the uses for these other tools:
Wire Cutters Compact Disc
*// Bolt Cutters
KNOW YOUR DINOSAURS
Automated Dinosaur Field Guide kiosks dot
the landscape. When you find one, place
the cursor over it, and use the magnifying
glass to view the video sequence presented
by noted paleontologist Dr. Robert T. Bakker.
Dr. Bakker reveals important physical charac¬
teristics, survival adaptations, and hunting,
feeding and nesting habits of each dinosaur
Don't neglect these kiosks — the information you glean will help
you survive and succeed!
ALL iMiMUS _
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MoYtrr.snc: Y*ry agiU
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Though primeval, the terrifying, dangerous beasts of Jurassic Park
have highly developed maternal instincts. They make their nests
in secret, protected places and guard their eggs fiercely. Once you
find a clutch of eggs, your plan must be foolproof to raid the nest
and escape with your precious cache.
Press START to see the Dinosaur Egg Table, which keeps a running
tally of the eggs you've collected.
SAFE J 00
Icons: The Table has seven columns, each headed by an icon
indicating a dinosaur species. From left to right, the icons
are: Brachiosaurus, Diiophosaurus, Gallimimus, Compys,
Triceratops, Tyrannosaurus Rex and Raptor.
Flave: This row shows the number of eggs you're currently
carrying for each species.
Dead: These numbers count the eggs you've collected but lost
by getting them to the incubator too late, after they've
Safe: This row records the number of eggs you've safely stowed
in the incubator. You must save at least one egg from each
species in order to complete your mission.
• Jurassic Park is teeming with primitive roars, hisses and growls.
Each dinosaur species has a distinctive call. Learning their
voices will help you identify the beasts before you see them,
and prepare for the encounter.
• Wilderness sounds will clue you to which part of the island
you're traversing. Listen for the sounds of the jungle, swamp,
salt marsh, plains, redwood highlands and volcanic areas.
Different dinosaurs inhabit each territory.
• Use Dr. Robert T. Bakker's field guide information. Play the
dinosaur data at each kiosk until you know it well. Each time
you review the facts, you may discover more interesting points
of dinosaur lore that will help you survive.
• Check the motion detector often to monitor your surroundings.
It shows movement both in and out of your range of vision.
When a dinosaur moves, it is tracked on the scope until it
either runs out of range or becomes unconscious. Keep in
mind that certain natural phenomena such as waterfalls will
reduce the motion detector's efficiency.
• When you're examining something, think of ways to use your
tools to see what you can gain. For example, use the bolt
cutters to open a padlocked box.
• Eight or flight? Battling the dinosaurs may be the least effective
way to accomplish your mission. Figure out ways to outsmart
the dinos while keeping them at bay.
• Remember that the dinosaurs are watching you, too, and
waiting for the opportunity to strike. When you turn your back
on a dinosaur, you may be inviting it to make a quick snack
out of you!
• Track your progress and findings on graph paper or a map of
Jurassic Park. Use the compass to get an accurate reading
of your direction.
• Don't forget to check the message log in the Control Room
of the Visitor's Center for important instructions.
Carol Ann Hanshaw
Eric F. Fisher
Dr. Robert T. Bakker
Segaof America, Inc., warrants to the original consumer purchaserthat the Sega CD
compact disc shall be free from defects in material and workmanship for a period
of 90 days from the date of purchase. If a defect covered by this limited warranty
occurs during this 90-day warranty period, Sega will repair or replace the defective
compact disc at its option, free of charge. This limited warranty does not apply if the
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tampering or any other causes not related to defective materials or workmanship.
To receive U.S. warranty service, call the Sega Consumer Service Department
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To receive Canadian warranty service, call the Sega Canadian Consumer Service
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Return the compact disc to Sega Consumer Service. Please call first for further
information. If the Sega technician is unable to solve the problem by phone, he or she
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The cost of returning the compact disc to Sega's Service Center shall be paid by the
REPAIRS AFTER EXPIRATION OF WARRANTY
If your Sega CD compact disc requires repairs after termination of the 90-day limited
warranty period, you may contact the Sega Consumer Service Department at the
number listed above. If the technician is unable to solve the problem by phone, he
or she will advise you of the estimated cost of repair. If you elect to have the repair
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to you by the technician. If, after inspection, it is determined that your compact disc
cannot be repaired, it will be returned to you and your payment will be refunded.
LIMITATIONS ON WARRANTY
Any applicable implied warranties, including warranties of merchantability and
fitness for a particular purpose, are hereby limited to 90 days from the date of
purchase and are subject to the conditions set forth herein. In no event shall Sega
of America, Inc., be liable for consequential or incidental damages resulting from the
breach of any express or implied warranties.
The provisions of this limited warranty are valid in the United States only.
Some states do not allow limitations on how long an implied warranty lasts, or
exclusion of consequential or incidental damages, so the above limitation or
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I $1,000 MUSIC CD SWEEPS ENTRY
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AND MORE WHEN YOU REGISTER
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•CHARTER MEMBERSHIP ELIGIBILITY in OUr SOOn-
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1. HOW TO ENTER: Completely fill out the registration card and mail it. Mechanically
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2. JUDGING: There will be 4 drawings. Each of the drawings will take place on a
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3. NOTIFICATION: Winners will be notified by mail and will be required to sign an
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4. PRIZES: There will be 1 prize awarded in each of the four drawings. Each prize
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MAIL THIS POSTAGE-
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5. What other electronics or computers do you have in
your home? PLEASE CHECK EVERYTHING YOU HAVE.
For Game Playing: Other:
□ l Atari Lynx □ 2 Game Boy □: CD Player C 2 Laser Disc Player
□ 3 Game Gear □« HES (8 bit) Cl 3 Macintosh CU PC (iB*<ris*c<»Miiie)
□ s Philips CD-I □ 1 Super NES (16 bit) Computer
□ 7 TurboGrafxCD □» Other Ds VCR
6. What kinds of games do you play most often?
□ 1 Fantasy Action □ 2 Fantasy Role Playing Di Fighting Machines
□ 4 Fighting Adventure Ds Futuristic D 6 Super Heroes & Cartoons
□ 7 Puzzles/Strategy CU Sports
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Sega, Genesis, Game Gear, Sega CD, Sega Sports, Welcome to the Next Level and all game names are trademarks of SEGA, unless otherwise noted
below. Jurassic Park TM and © 1992 Universal City Studios, Inc. and Amblin Entertainment, Inc. Licensed by MCA/Universal Merchandising, Inc.
All rights reserved. QSound is a trademark of Archer Communications Inc. Manufactured under license from QSound Ltd. © 1990 Archer
Communications Inc. Additionally licensed under one or more of the following patents: US numbers 5,046,097, 5,052,685, 5,105,462 and
corresponding foreign patents. Cinepak is a trademark of SuperMac Technology, Inc. The World Series is a trademark owned by Major League
Baseball Properties, Inc. MLBPA logo © MLBPA MSA. NBA ACTION is a trademark of NBA Entertainment, Inc. NBA is a registered trademark of NBA
Properties, Inc. NFL team names, logos and helmet designs are registered trademarks of the NFL. Sega is an official licensee of the NFL
Properties, Inc. NFLPA © 1993 NFLPA. Wimbledon is a trademark used under license from the All England Lawn Tennis and Croquet Club,
Wimbledon. This game is licensed by Sega for home play on the Sega CD system only. Unauthorized copying, reproduction, rental, public
performance, or broadcast of this game is a violation of applicable laws. © 1993 SEGA, 3335 Arden Road, Hayward, CA 94545. All rights reserved.