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Appropriate for 
all audiences. 


General Audiences 



















Warnings 

READ BEFORE USING 
YOUR SEGA VIDEO GAME SYSTEM 

Epilepsy Warning 

A very small percentage of individuals may experience epileptic 
seizures when exposed to certain light patterns or flashing lights. 
Exposure to certain patterns or backgrounds on a television 
screen or while playing video games may induce an epileptic 
seizure in these individuals. Certain conditions may induce 
undetected epileptic symptoms even in persons who have no 
history of prior seizures or epilepsy. If you, or anyone in your 
family, has an epileptic condition, consultyour physician prior to 
playing. If you experience any of the following symptoms 
while playing a video game — dizziness, altered vision, eye or 
muscle twitches, loss of awareness, disorientation, any invol¬ 
untary movement, or convulsions — IMMEDIATELY discon¬ 
tinue use and consult your physician before resuming play. 


Owners of Projection Televisions 

Still pictures or images may cause permanent picture-tube dam¬ 
age or mark the phosphor of the CRT. Avoid repeated or 
extended use of video games on large-screen projection TVs. 

About Audio Connectors 

If the Audio connection is made to your television from the Sega 
CD, the Mixing Cable must be used to connect the headphone 
output jack on the front of the Genesis to the MIXING input jack 
on the rear of the Sega CD. If the Audio connection is made to 
your television from the Sega Genesis (using either the RF cable 
or a Video Monitor cable), the Mixing Cable must NOT be used. 



CONTENTS 


Setting Up the Game . 

Setting Up for QSound' " . 

Start-Up . 

Starting the Game . 

Changing the Button Functions 

Loading a Saved Game . 

Saving a Game . 

Take Control! . 

A New Breed of Adventure . 

What You Must Do . 

The Game Screen . 

Cursors . 

The Equipment Matrix . 

Cursor . 

Weapons . 

Tools . 

Know Your Dinosaurs . 

Collecting Eggs . 

Survival Guide . 

Field Notes . 

Credits .. 


2 

3 

5 

5 

5 

5 

5 

6 


. 8 
10 
11 
11 
12 

13 

14 

15 

16 

17 

18 


SEGACAMEPLAY HOTLINE 
1-415-591-PLAY 


1 


N K 
























SETTING UP THE GAME 


SETTING UP FOR QSOUND 


1. Set up your Sega CD and Sega Genesis™ systems and plug in 
control pad I. 

2. Turn on your TV or monitor, and then turn on your Genesis. 
The Sega CD logo appears. 

NOTE: If nothing appears on screen, turn the system 
OFF, make sure it is set up correctly, and then turn it 
ON again. 

3. If you have an original Sega CD model, press the RESET button 
to open the disc tray. Place the JURASSIC PARK compact disc 
into the disc tray, label side up. Press the START button to 
close the tray. 

If you have a new Sega CD model, press the OPEN button 
on the Sega CD console to open the CD door. Place the 
JURASSIC PARK compact disc into the disc tray, label side up. 
Close the CD door. 

4. If the Sega CD logo is on screen, press START to begin the 
game. If the Control Panel is on screen, move the cursor 

to the CD-ROM button and press BUTTON A, B or C to begin. 

NOTE: If the JURASSIC PARK disc is already in the 
Sega CD when you turn it on, the game will begin 
automatically after a few moments. 

5. Press START when you 
see the JURASSIC PARK 
Title screen. 



QSound Virtual Audio is a revolutionary, multi-dimensional 
sound placement technology. If your Sega CD is connected 
to stereo sound, you can submerge yourself in the magic 
of state-of-the-art QSound. This amazing sound technology 
gives you 180 degrees of audio in a greatly expanded sound field. 
You'll be surrounded in waves of 3-D sound! 


BALANCE 

If your system has a single balance control, set it to the center 
balanced position. If each speaker in your stereo system has 
a separate volume control, set them as equally as possible. 


SPEAKER PLACEMENT 

Place the speakers at equal distance from the listener, on the same 
plane, at the same height and at least three feet from side walls. 
You can angle the speakers slightly. 



Right. 

Position speakers 
on the same plane, 
at the same height 
and angle. 



Wrong. 


2 


3 









SPEAKER CABLING 

For proper phasing, make sure you match red to red and black to 
black (positive to positive, negative to negative) when connecting 
the wires from both the left and right speakers to the amplifier or 
sound board. One side of the speaker wire or lamp cord is often 
marked for this purpose with a line or ridge. 


Sega CD Software with QSound Virtual Audio 



Sega CD Software with Conventional Stereo 



START-UP 


Pressing START at the Title screen 
takes you to the Start-Up Selec¬ 
tion screen. 

• Use the D-PAD to highlight 
your choice, and then press 
the START button. 

STARTING THE GAME 

Choose START GAME to begin your adventure 
in Jurassic Park. 



CHANGING THE BUTTON FUNCTIONS 

Choose OPTIONS to bring up 


the Options screen. To change 

: 

the settings: 


1. Use the D-PAD to highlight 

■ • cPj 

Fmc/Vss 

a function. 

2. Press the controller button you 


want to assign the function to. 



3. Press START to confirm your selection. 

On screen, the buttons and their corresponding functions 
will be outlined in the same color. 


LOADING A SAVED GAME 

Choose LOAD GAME to resume a previously saved adventure. 
If there is no saved game, a message on screen will tell you so. 


SAVING A GAME 

You can save a game in the Control Room in the Visitor's Center. 
Move the cursor over the computer screen until you see the 
Magnifying Glass, and then press the FIRE/USE button. Select YES 
when you're asked to SAVE GAME. If you already have a saved 
game, you can choose YES to overwrite it, or NO to preserve it 
by not saving the current game. 


4 


5 






TAKE CONTROL! 

D-Pad Start 

C - Fire/Use 


B - Matrix 

A - Travel 

D-PAD 

• Moves the currently selected icon in the View Window' 

• Moves the selection box in the Equipment Matrix. 

START 

• Starts, pauses or resumes the game. 

• Displays the Dinosaur Egg Table; returns to the game. 



A NEW BREED OF 
ADVENTURE 


You've crashed! The 
helicopter is a mangled, 
smoldering wreck, but 
you manage to twist 
yourself free. You're on 
Isla Nublar, near the gates 
to a stunning new species 
of park — Jurassic Park. 

Up until today, this lone island was a lush dinosaur preserve. 

But a howling tropical storm has ravaged the park, ripping down 
fences, washing out roads and bridges, and freeing the incredibly 
huge predators of prehistory. 

Now' you must outsmart these massive animals, dodge their 
slashing claws, salvage their valuable cache of dinosaur eggs, 
and get the eggs and yourself off the island before time runs out! 



BUTTON A —TRAVEL 

• Takes you in the direction of the Travel Arrow when one is 
displayed (see page 10). This lets you travel while holding 
a w'eapon or tool. 

BUTTON B —MATRIX 

• Brings up the Equipment Matrix (see pages 11-13). 

• Confirms your weapon or tool selection and closes the Matrix. 

BUTTON C— FIRE/USE 

• Fires a weapon or uses a tool or item chosen from the 
Equipment Matrix. 

REMINDER: You can rearrange the button functions 
to suit your own adventurous style by selecting 
OPTIONS at the beginning of the game. See page 5. 


WHAT YOU MUST DO 

• All you have to do is find the dinosaurs' nests. Collect as many 
eggs as you can, and take them back to the incubator in the 
Visitor's Center. You must save at least one egg from each 
dinosaur species in Jurassic Park in order to w'in. 

• Eggs will grow cold as you transport them from the nests to the 
incubator. If the eggs get too cold, the baby dinosaurs inside 
will die, and dead eggs are worthless. You can't afford to 
waste any time when you are transporting eggs. 

• Find as many weapons as possible, and learn how they work. 
Jurassic Park is rampant with aggressive, hungry dinosaurs, and 
the only weapons available to you are non-lethal, designed to 
stun but not to kill. Stunned dinosaurs can sometimes startle 
you with the speed at which they regain consciousness. 

• Collect all the tools you find. Items were left everywhere due 
to the hasty evacuation of the Jurassic Park staff and a powerful 
tropical storm that left the island in shambles. If you don't 
have the right tool for the job, start hunting around for it. 
Remember, some tools can be used in more than one place. 


6 


7 






THE CAME SCREEN 



Active Weapon/Tool 


Clock 


Your Health 


Motion Detector 


This is the in-your-face view of Jurassic Park. All the action takes 
place in this window, which scrolls 360 degrees. The Equipment 
Matrix and Dinosaur Egg Table appear over the view when you 
call them up. 

ACTIVE WEAPON/TOOL 

This icon changes to show you which weapon, tool or object is 
in your hand. 


CLOCK 

You have only a limited number of hours, until sundown, to 

complete the egg rescue. The clock shows how much time 

has passed. 

• The minutes tick by in real time as you investigate an area. 

• One minute passes when you travel indoors from one area 
to another. 

• Ten minutes rush by when you travel from one dinosaur 
territory to another. 

• Time halts when you view' the Equipment Matrix, use a 
computer, run a kiosk video of Dr. Robert T. Bakker's dinosaur 
field guide, or save or load a game. 

• Time resumes when you return to the action. 


YOUR HEALTH 

You're in great shape. Still, you will be fending off gigantic 
dinosaurs that can diminish your health. 

The health bar has eight increments. These start out green, signal¬ 
ing excellent health, then cycle through yellow' to red to show 
damage. When all increments turn red, you lose your life and the 
mission is over. You can either restart the adventure, or resume 
play from the point when you last saved the game. 


MOTION DETECTOR 

The motion detector picks up movement in your current area. 
Your position is the center of the scope. Any movement within 
the area is tracked as a colored dot until it passes out of range. 
Use the detector to stay aware of motion — and potential danger 
— all around you. 


NOTE: You may want to acquire the motion detector 

COMPASS first. Look for it in the Visitor's Center. 

This is your direction indicator. It spins as you move to show' 
which direction you're facing. The compass is essential for navi¬ 
gating through Jurassic Park. 


8 


9 




CURSORS 


Cursor: 

Magnifying 

Class 



The cursor in the View Window changes to give you clues. 

The Crosshair appears during travel or exploration, 
P when your hands are empty. When you chose 
^3 E3 something from the Equipment Matrix, the cursor 
** changes to match the item you're carrying. 


The Hand appears when you move the cursor over 
rffl") something that can be handled, such as a light switch, 

S _ f or acquired, such as a cardkey or weapon. Press the 

FIRE/USE button to manipulate or pick up the object. 
Items you acquire (except dinosaur eggs and the 
goggles) are stored in the Equipment Matrix. 



The Magnifying Glass indicates an object that can be 
examined, read or monitored. Press the FIRE/USE 
button to look at the item more closely. 



The Travel Arrows appear when you have a choice 
of directions. Press BUTTON A in the direction the 
arrow points to begin a video sequence or travel 
animation. After using the Magnifying Glass, move 
the cursor down, and then press BUTTON A when 
you see the Travel Arrow, to move back from the item 
you're examining. If you don't want to go in the 
direction of the Travel Arrow, move the cursor to 
another point on the View Window'. 


Note: The Travel Arrows in your game may look 
different from those pictured here. 


10 


THE EQUIPMENT MATRIX 



The Equipment Matrix stores the weapons, tools and other objects 

you pick up during your explorations. Here's how to use it: 

• Press the MATRIX button to bring up the Equipment Matrix. 

• Use the D-PAD to move the selection box over an item. 

• Press the MATRIX button again to return to the action with the 
selected item on hand and ready to use. The item will appear 
as your cursor, and as the Active Weapon/Fool icon at the top 
left of the screen. 


CURSOR 



Choose the Crosshair cursor to put away any 
other item. 


11 
















WEAPONS 



The stunner transmits a low-powered electric shock 
that knocks a dino unconscious for a short time. 

A number appears near the Stunner's icon to show 
how many charges you're carrying. Tap the FIRE/USE 
button to fire one charge. Hold down the button, 
then release it to fire a stronger dosage, up to four 
charges at once. You can recharge the stunner 
in the Visitor's Center. 



The tranquilizer gun relaxes an animal for a short 
time, so it falls into a harmless sleep state. When 
you use this gun, the number of tranquilizer darts 
available appears next to its icon. You can find more 
darts in the Visitor's Center. 



The gas grenade launcher lobs an array of canisters 
that explode on contact, releasing a harmless tranquil¬ 
izer gas. The number of canisters remaining appears 
next to the grenade launcher's icon. Gas canisters are 
rare, so use them only as a last resort. 



The bearhorn blares out a loud, startling blast of 
noise. Due to the smallness of the canister, you 
can only use it once. 


12 


TOOLS 


Cardkeys give you access to security doors. The 
cardkeys are arranged in a color hierarchy; each 
succeeding color opens the doors of all the keys 
before it, plus several more. The hierarchy, from 
lowest to highest, is white, blue, red and gold. 

NOTE: You can find two special 
cardkeys that have a one time use each. 

Night-vision goggles allow you to see in the dark. 
Once you acquire the goggles, they remain at the 
lower left of the game screen, and will automatically 
function whenever you enter a dark area. 

See if you can figure out the uses for these other tools: 


Medical Injector 


Wire Cutters Compact Disc 


*// Bolt Cutters 

■t+- 


Crowbar 


^Isj: Branch 


13 


















KNOW YOUR DINOSAURS 


COLLECTING EGGS 



Automated Dinosaur Field Guide kiosks dot 

the landscape. When you find one, place 
the cursor over it, and use the magnifying 
glass to view the video sequence presented 
by noted paleontologist Dr. Robert T. Bakker. 
Dr. Bakker reveals important physical charac¬ 
teristics, survival adaptations, and hunting, 
feeding and nesting habits of each dinosaur 
species. 


Don't neglect these kiosks — the information you glean will help 
you survive and succeed! 


ALL iMiMUS _ 

Ter Sr-;-..; 56 <**.? fc. 

MoYtrr.snc: Y*ry agiU 
intelligent* Mc-iirarriv 
sigh 


e ^ ^ 




Brachiosaurus 


Compys 


Diiophosaurus 


Gallimimus 



Raptor 


Triceratops 



Tyrannosaurus Rex 


Though primeval, the terrifying, dangerous beasts of Jurassic Park 
have highly developed maternal instincts. They make their nests 
in secret, protected places and guard their eggs fiercely. Once you 
find a clutch of eggs, your plan must be foolproof to raid the nest 
and escape with your precious cache. 

Press START to see the Dinosaur Egg Table, which keeps a running 
tally of the eggs you've collected. 


DINOSAUR 

EGGS 






m 

3 

© 


© 

© 


HAVE* 01 

04 

06 

08 

09 

10 

00 

DEAD: 08 

04 

09 

07 

05 

0 5 

01 

SAFE J 00 

01 

01 

05 

04 

OS 

09 


Icons: The Table has seven columns, each headed by an icon 

indicating a dinosaur species. From left to right, the icons 
are: Brachiosaurus, Diiophosaurus, Gallimimus, Compys, 
Triceratops, Tyrannosaurus Rex and Raptor. 

Flave: This row shows the number of eggs you're currently 
carrying for each species. 

Dead: These numbers count the eggs you've collected but lost 
by getting them to the incubator too late, after they've 
cooled down. 

Safe: This row records the number of eggs you've safely stowed 

in the incubator. You must save at least one egg from each 
species in order to complete your mission. 


14 


15 





SURVIVAL GUIDE 


FIELD NOTES 


• Jurassic Park is teeming with primitive roars, hisses and growls. 
Each dinosaur species has a distinctive call. Learning their 
voices will help you identify the beasts before you see them, 
and prepare for the encounter. 

• Wilderness sounds will clue you to which part of the island 
you're traversing. Listen for the sounds of the jungle, swamp, 
salt marsh, plains, redwood highlands and volcanic areas. 
Different dinosaurs inhabit each territory. 

• Use Dr. Robert T. Bakker's field guide information. Play the 
dinosaur data at each kiosk until you know it well. Each time 
you review the facts, you may discover more interesting points 
of dinosaur lore that will help you survive. 

• Check the motion detector often to monitor your surroundings. 
It shows movement both in and out of your range of vision. 
When a dinosaur moves, it is tracked on the scope until it 
either runs out of range or becomes unconscious. Keep in 
mind that certain natural phenomena such as waterfalls will 
reduce the motion detector's efficiency. 

• When you're examining something, think of ways to use your 
tools to see what you can gain. For example, use the bolt 
cutters to open a padlocked box. 

• Eight or flight? Battling the dinosaurs may be the least effective 
way to accomplish your mission. Figure out ways to outsmart 
the dinos while keeping them at bay. 

• Remember that the dinosaurs are watching you, too, and 
waiting for the opportunity to strike. When you turn your back 
on a dinosaur, you may be inviting it to make a quick snack 
out of you! 

• Track your progress and findings on graph paper or a map of 
Jurassic Park. Use the compass to get an accurate reading 
of your direction. 

• Don't forget to check the message log in the Control Room 
of the Visitor's Center for important instructions. 


16 


17 



CREDITS 


LIMITED WARRANTY 


Executive Producer 

Tom Reuterdahl 

Producer 

Scot Bayless 

Creative Manager 

Jerome Domurat 

Product Manager 

Pamela Kelly 

Programming 

Sound 

Gordon Haberfelde 

David Javelosa 

Rob Lamb 

Barry Blum 

Doug Lanford 

Brian Coburn 

Dave Marshall 

Tom Milev 

Martin Power 

Spencer Nilsen 

Rex Sabio 

Design 

Video 

Clifford Lau 

Adam Sevillia 

Eric Quakenbush 

Douglas Eidsmore 

Byron Werner 

Eric Quakenbush 

Chris Shen 

Testers 

Art 

Eric Rawlins 

Dianna Boundy 

Mimi Doggett 

Michael Baldwin 

John Bell 

Joe Cain 

Dick Holmes 

Ivan Foong 

Brian Kumanchik 

Casey Grimm 

Clifford Lau 

Jason Kuo 

Kristin Mallory 

Conan Tigard 

Mike Mangano 

Russell Barba 

Manual 

John Broenen 

Carol Ann Hanshaw 

Marilyn Churchill 

Malt Crane 

Special Thanks 

Eric F. Fisher 

Dr. Robert T. Bakker 

Alyson Markell 

Ed Annunziata 

Marty Murphy 

Sharon Bone 

Bruce Kruger 

Nick Shaw 


Steve Patterson 

Debbie Kramer 


Segaof America, Inc., warrants to the original consumer purchaserthat the Sega CD 
compact disc shall be free from defects in material and workmanship for a period 
of 90 days from the date of purchase. If a defect covered by this limited warranty 
occurs during this 90-day warranty period, Sega will repair or replace the defective 
compact disc at its option, free of charge. This limited warranty does not apply if the 
defects have been caused by negligence, accident, unreasonable use, modification, 
tampering or any other causes not related to defective materials or workmanship. 

To receive U.S. warranty service, call the Sega Consumer Service Department 
at this number: 

1 -800-USA-SEGA 

To receive Canadian warranty service, call the Sega Canadian Consumer Service 
Department at this number: 

1-800-872-7342 

DO NOT RETURN YOUR SEGA CD COMPACT DISC TO YOUR RETAIL SELLER 
Return the compact disc to Sega Consumer Service. Please call first for further 
information. If the Sega technician is unable to solve the problem by phone, he or she 
will provide you with instructions on returning your defective compact disc to Sega. 
The cost of returning the compact disc to Sega's Service Center shall be paid by the 
purchaser. 

REPAIRS AFTER EXPIRATION OF WARRANTY 

If your Sega CD compact disc requires repairs after termination of the 90-day limited 
warranty period, you may contact the Sega Consumer Service Department at the 
number listed above. If the technician is unable to solve the problem by phone, he 
or she will advise you of the estimated cost of repair. If you elect to have the repair 
done, you will need to return the defective merchandise, freight prepaid and insured 
against loss or damage, to Sega’s Service Center with an enclosed check or money 
order payable to Sega of America, Inc., for the amount of the cost estimate provided 
to you by the technician. If, after inspection, it is determined that your compact disc 
cannot be repaired, it will be returned to you and your payment will be refunded. 

LIMITATIONS ON WARRANTY 

Any applicable implied warranties, including warranties of merchantability and 
fitness for a particular purpose, are hereby limited to 90 days from the date of 
purchase and are subject to the conditions set forth herein. In no event shall Sega 
of America, Inc., be liable for consequential or incidental damages resulting from the 
breach of any express or implied warranties. 

The provisions of this limited warranty are valid in the United States only. 
Some states do not allow limitations on how long an implied warranty lasts, or 
exclusion of consequential or incidental damages, so the above limitation or 
exclusion may not apply to you. This warranty provides you with specific legal 
rights. You may have other rights which vary from state to state. 


18 


19 




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Free SEGA VISIONS Subscription 

New Game Info 


ALL YOURS 


AND MORE WHEN YOU REGISTER 
YOUR SEGA CD™ PURCHASE. 


DO ITTODAY! 


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•HOT-WIRED I EXCLUSIVELY FOR SEGA CD OWNERS: 

Hot-Wired puts you on our priority mailing list for fast-breaking 
news on SEGA CD technology, radical new games, cool new 
sounds and exclusive offers. 

•CHARTER MEMBERSHIP ELIGIBILITY in OUr SOOn- 
to-be announced Sega CD owners club. 

1. HOW TO ENTER: Completely fill out the registration card and mail it. Mechanically 
reproduced entries not eligible. Not responsible for printing errors, or for mutilated, late, 
lost, postage due or misdirected mail. 

2. JUDGING: There will be 4 drawings. Each of the drawings will take place on a 
quarterly basis, on or about March 31. June 30, September 30, and December 31, 1993. 
Winners will be selected at random from all entries received five (5) days before the 
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decisions are final. Only one prize per person, family, organization or household. If your 
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into the next drawing, except for the last drawing. 

3. NOTIFICATION: Winners will be notified by mail and will be required to sign an 
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To obtain a copy of official rules send a stamped self-addressed envelope to Marden¬ 
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Sega. Genesis. Sega CD. Welcome to the Next Level, Sega Visions, and Hot-Wired are trademarks of 
SEGA. ©1992. SEGA, 3375 Arden Road. Hayward. CA 94545. All rights reserved. 









































TO REGISTER: 

COMPLETE THESE 
QUESTIONS AND 
MAIL THIS POSTAGE- 
PAID CARD TO SEGA. 

THANK YOU. 



5. What other electronics or computers do you have in 
your home? PLEASE CHECK EVERYTHING YOU HAVE. 

For Game Playing: Other: 

□ l Atari Lynx □ 2 Game Boy □: CD Player C 2 Laser Disc Player 

□ 3 Game Gear □« HES (8 bit) Cl 3 Macintosh CU PC (iB*<ris*c<»Miiie) 

□ s Philips CD-I □ 1 Super NES (16 bit) Computer 

□ 7 TurboGrafxCD □» Other Ds VCR 

6. What kinds of games do you play most often? 

□ 1 Fantasy Action □ 2 Fantasy Role Playing Di Fighting Machines 

□ 4 Fighting Adventure Ds Futuristic D 6 Super Heroes & Cartoons 

□ 7 Puzzles/Strategy CU Sports 



CDSW92 











ENTER THE HOOO 

MUSIC CD COLLECTION 

SWEEPSTAKES 

WHEN YOU REGISTER YOUR 
SEGA SOFTWARE PURCHASE. 

Plus receive other great FREE gifts 
and services. See inside for details. 


30 JO V> 

3 P 5 
S co & 
o o o 
0X0 

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o £ 30 
3 » m 

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Sega, Genesis, Game Gear, Sega CD, Sega Sports, Welcome to the Next Level and all game names are trademarks of SEGA, unless otherwise noted 
below. Jurassic Park TM and © 1992 Universal City Studios, Inc. and Amblin Entertainment, Inc. Licensed by MCA/Universal Merchandising, Inc. 
All rights reserved. QSound is a trademark of Archer Communications Inc. Manufactured under license from QSound Ltd. © 1990 Archer 
Communications Inc. Additionally licensed under one or more of the following patents: US numbers 5,046,097, 5,052,685, 5,105,462 and 
corresponding foreign patents. Cinepak is a trademark of SuperMac Technology, Inc. The World Series is a trademark owned by Major League 
Baseball Properties, Inc. MLBPA logo © MLBPA MSA. NBA ACTION is a trademark of NBA Entertainment, Inc. NBA is a registered trademark of NBA 
Properties, Inc. NFL team names, logos and helmet designs are registered trademarks of the NFL. Sega is an official licensee of the NFL 
Properties, Inc. NFLPA © 1993 NFLPA. Wimbledon is a trademark used under license from the All England Lawn Tennis and Croquet Club, 
Wimbledon. This game is licensed by Sega for home play on the Sega CD system only. Unauthorized copying, reproduction, rental, public 
performance, or broadcast of this game is a violation of applicable laws. © 1993 SEGA, 3335 Arden Road, Hayward, CA 94545. All rights reserved.