ir game gone awry...
LlC^+JSf n BY &FGA ENTERPRISES. LTD
FOR PLAY ON THE SEGA CD ' SYSTEM
READ BEFORE USING YOUR SEGA VIDEO GAME SYSTEM
EPILEPSY WARNING
A very small percentage of individuals may experience
epileptic seizures when exposed to certain light pane ms or
flashing lights. Exposure to certain patterns or backgrounds on
a television screen or while playing video games may induce
an epileptic seizure in these individuals. Certain conditions
may induce undetected epileptic symptoms even in persons
who have no history of prior seizures or epilepsy. If you, or
anyone in your family, has an epileptic condition, consult your
physician prior to playing, If you experience any of the
following symptoms while playing a video game - dizziness,
altered vision, eye or muscle twitches, loss of awareness,
disorientation, any involuntary movement, or convulsions -
IMMEDIATELY discontinue use and consult your physician
before resuming play.
WARNING TO OWNERS OF PROJECTION TELEVISIONS
STILL PICTURE OR IMAGES MAY CAUSE PERMANENT PICTURE*
TUBE DAMAGE OR MARK THE PHOSPHOR OF THE CRT. AVOID
REPEATED OR EXTENDED USE OF VIDEO GAMES ON LARGE-
SCREEN PROJECTION TELEVISIONS.
ABOUT AUDIO CONNECTORS
If the Audio connection is made to your television from the
Sega CD, the Mixing Cable must be used to connect the
headphone output jack on the front of the Genesis to the
MIXING input jack on the rear of the Sega CD, If the Audio
connection is made to your television from the Sega Genesis
(using either the RF cable or a Video Monitor cable), the Mixing
Cable must NOT be used,
This official seal is your assurance that this
product meets the highest quality standards
of SEGA™ 1 . Buy games and accessories with
this seal to be sure that they are compatible
with the SEGA™ CD™ SYSTEM,
EG IN DOC-CCV-QO1
Command Operations Manual
Cerberus Class Vessels
revised 31 Mar 2365
IRON HELIX
Operations Manual
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Table of Contents
Getting Started........................... „3
Quick Start...........,,.4
Controls......... „......„, H ,„4
How to Play . . .......... „,5
Jeremiah Obrian Deck Plans................. t
The Story ...........„. 7
The Main Menu ________ _ ft
Playing Iron Helix ......._-_ rm .,,,,, . ,, 1 n
Phase 1 : Collecting DNA........ 1 0
Finding DNA Samples...........10
Staying Alive........... 1 i
Phase 2: Locating Video Clues .......................... 11
Accessing Data Ports „„ m ,,. . .,,,....... 1 1
Phase 3: Eliminating the Defender.......... ...12
Using Access Codes.>>+«.*«+«*...... 12
Phase 4: Destroying the ship,,........... 12
The Game Screen ................. 13
Using the Probe's Computer...........15
PAUSE.............. 15
DNA BANK................. 15
SYSTEM................. 15
NOTES...............16
Accessing Data Ports......... 17
Crew Personnel Dossiers.,......... 18
Hints and Tips ..............,...19
Customer Support.............20
Credits______________ 21
Drew Pictures.....„„........ 21
Brian A. Pice, Inc.......... 22
Spectrum HoloByte..........23
Technical Notes ..............23
H i nt-Une .. .......24
llll
V
IRON HELIX
2
Getting Started
1. Set up your Genesis and Sega CD according to the instructions in
the Sega CD System instruction Manuel and plug in Control Pad 1.
2. Open the Sega CD disc tray r insert the Iron Helix CD label side up
and close the door,
3. Turn on your TV or monitor, and then turn on your Genesis. The
Sega CD logo should appear on your screen, (If nothing appears,
turn off your TV and Genesis, and make sure everything is set up
correctly.)
4. Press any Button to begin the intro to the game. (You can skip the
first part of the intro by pressing any Button. There are two parts to
the intro, so you'll have to press one of the Buttons twice to get to
the Main Menu.)
5. After the intro is finished, you will be presented with the Main
Menu.
YOUR GOAL is to send a remote-controlled probe on board a renegade
spaceship. Somehow you must find a way to stop the ship before it
delivers a horrible doomsday weapon on an alien planet. The crew of
the ship is dead, but hidden throughout its many rooms are video dues
which may help you destroy the ship and its deadly guardian robot, The
Defender . First, you must search for and find DNA left by the crew, then
you must explore ail of the rooms on board looking for the hidden
videos. Use clues you find to booby-trap the deadly Defender and then
use your wits to stop the ship before it is too late.
11 a ■ ■
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MHIIII
IRON HELIX
3
Quick Start
Controls
START H'-'nc*
C-P*B
D-Pad
Movement
* UP moves probe forward
* DOWN moves probe backward
* LEFT turns probe to the left
* RIGHT tu rn s probe to the r igh t
* UP TWO TIMES moves probe up a ladder chute
* DOWN TWO TIMES moves p ro be down a la dder c hute
* Hold down a ny d i rect i on for conti rtuous motion
Other
LEFT and RIGHT change levels in the elevator
UP and DOWN move through options in the probe's computer
START Button
* Accesses t h e p ro be's on- board computer
Button A
‘ Act iva les th e p ro be r s ro botic arm (to collect DN A a nd conn ec t w i th
data ports)
- Accepts selection in the ship's computer
Locks on: DNA samples
Button B
- Turns on the probe's electronic jamming device (for use when the
Defender is too dose)
Bu'ion C
Bvl-M I
BurTOH A
■ ■III
4 -
IRON HELIX
4
Button C
■ Toggles between th e th ree ma p displ ays: probe I oca t ion, Defen der
location and orthographic (side) view
- Cancels selectedn in the ship's computer
NOTE" If you have a & Button Arcade Pad, the X r Y and 2 Buttons
function for the probe location, Defender location and orthographic
map views respectively.
How to Play
You must stop the Jeremiah Obrian from reaching and destroying the
peaceful planet of Calliope To do so, you will enter the Obrian with a
remote probe with the purpose of finding a way to stop the ship, The
Obrian has a robotic Defender that hunts down intruders. You have
three probes to work with. Good luck.
There are four phases in iron Helix, You must complete aII four phases in
succession to win the game.
Phase 1; Collecting DNA
Move a round the ship to collect t he Captain, First Officer and eith er the
Chief Engineer or Weapons Officer's DNA. Use your scanner (the circle
around the direction arrows) to locate organic material. When a direc-
lion on the scanner is highlighted, rotate to that direction and use the
robotic arm to scan for samples and acquire DNA.
Phase 2: Locating Video Clues
You need to find two messages: one to stop the Defender robot and the
other to destroy the ship. Use the robotic arm to log onto data ports
when "Message in Data Port" appears on your screen.
Phase 3: Eliminating the Defender
The video dues will give codes that you can use at a location specified
i n th e du e to d est roy the Defe nde r, 0 nee a 11 h at locat ion, use i he s hi p's
computer (in a data port) to enter the access code.
Phase 4: Destroying the Ship
When the Defender is destroyed, you have about five minutes to input
the code to destroy the ship before another Defender is launched, If
you complete these stages flawlessly, you win the game.
il I ■ ■
5
■■MMIIII
IRON HELIX
Jeremiah Obrian Deck Plans
DECK 1; BRIDGE
DECK 5: WEAPDIU5 / F HJ f.l TO [ T ftl Nij
DECK 3: MAIHI
DECK 4; SHUTTLL/DTlLlTt
DECK 3:
SHUTTLE COMTftOL
DECK IS: LOADING./ WASTE
©
IRON HELIX
■ ■III
The Story
It is far into the future, and the Earth is in a state of cold war with an alien
race known only as the Thanatosians. Humanity, having solved its own
problems of disease and prejudice, has found a new enemy on which to
vent its hatred.
Soon all of Earth's resources are directed towards preparations for an
impending war that could occur on a galactic scale. The Earth s military
i n d ustri a I co m p’lex begins to work feve ris hly on powerful new wea pons
of doom, and tension mounts as armies of ships are deployed.
Somewhere in a highly classified sector of space, a powerful ship carry¬
ing a doomsday weapon is participating in war game maneuvers. The
ship is a Cerberus Gass Destroyer named the Jeremiah Obrian, and it
contains a payload so secret that even the crew is ignorant as to its
exact nature. The ship is carrying a new weapon considered to be the H-
bomb of its era, armed and ready to be used against the Thanatosians,
The war game is terrifyingly realistic, perhaps too realistic for the ship's
computers. The computer takes control of the Obrian and initiates an
attack pi a nf or Calliope, a small Earth-likeThanatosian planet. The ship's
crew and Captain attempt to override the computer, but the computer
fails to recognize the Captain's DNA access code and ignores all at¬
tempts to stop the ship.
Unbeknownst to the crew, the weapon they are carrying contains a
deadly virus which quickly attacks the cells of an organism, mutating
DNA and rendering the body unable to carry out vital metabolic func¬
tions, Within hours, an infected organism dies, deprived of its ability to
manufacture vitai metabolic proteins.
Unable to resist the virus or Interface with the computers, the crew dies
off one by one. The shi p heads towards Cal liope carryi ng a weapon that
will start a war that could end all life in the universe.
Meanwhile, only a few high-ranking officials are aware of the ship's
cargo and programmed target. Precious time elapses before word
reaches military HQ, but by then the Cerberus Obrian is all but unstop¬
pable, programmed to deliver its virulent payload swiftly and with deadly
precision. A high-priority emergency beacon is broadcast in the slim
hope that someone, somewhere, might intercept the ship.
Someone does receive that beacon, and that someone is YOU!
!!■■■
7
IRON HELIX
Where You Come In
You are on board the Science Ship Indiana, it is poorly manned and
weaponless,, but it does have a powerful tractor beam. It could latch
o nto t he Qbrian an d low you a long wh i le you fi g Lire out a wa y to stop it,
Your ship may be slow, but what it lacks in speed it makes up for with
navigational accuracy. You're able to plot an intercept course and pro¬
ceed to the correct coordinates.
With a potentially deadly virus on-board, your only option is to send in
a probe and hope it can get past whatever defense mechanisms the
ship might possess. The only hope of destroying the ship or disarming
the weapon is your Darwin 5 probe. With just six hours before the
Obrian breaches Thanatosian space, you have little time to spare.
The Zoological Probe you carry can only observe and gather
microsamples of organic life. It cannot attack or even defend itself, but
it can interface with the Obrian 1 s computers, and that just might be
enough for you to sabotage the mission and avert a holocaust.
The Main Menu
Once the introduction is complete, you will be at the Main Menu. The
Main Menu consists of three numbers at the top of the screen (the Skill
Levels), and four o ptio ns be I o w t he Ski II Le ve I s: Beg i n N e w Ga me, Loa d
Saved Game, Replay intro and Quit.
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IRON HELIX
8
Skill Levels
Each Ski 11 Le ve I of iron Helix \ s a d if fere nt ga me. There are d i ff e rent kinds
of booby traps for the Defender, different ways to stop the ship and
some extra surprises in each level. If you complete one skill level, play
again on a more challenging level. You may discover more surprises.
Use the LEFT and RIGHT controls on the D-Pad to select a Skill Level.
Level 1: This is the least challenging level and is designed to get you
familiar with the game. DNA is abundant, video clues are easy to find
and the Defender is slow.
Leve 12; This leve 11 s more c ha I leng in g. DMA i s Intel I i gen t ly pi aced, v ideo
dues are sparse and booby traps are tough to execute.There is also a
hidden room not found in the previous skill level that contains a vital
clue.
Level 3: This level is for the real gamers. The Defender is wicked fast,
dues are tough to locate and high-ranking DNA is nestled within three
or more layers of rooms. There is also another secret room to explore.
Begin New Game
Once yo u've se lected a Sk i 11 Level a nd a re ready to play, move th e D - Pa d
to this option and press any Button,
Load Saved Game
This option allows you to load a previously saved game from your Sega
CD's battery backup. Use UP and DOWN on the D-Pad to scroll through
the displayed list of saved games, RIGHT to view the next list (if "more"
a p pea rs at the bottom of l he screen) a nd LE FT to v i ew the p rev ious list.
Once you find the game you want, press Sutton A, On the following
status screen, select A to accept the game or C to cancel your selection.
You can save a game {by using your probe's on-board computer) by
h itt i ng t he ST A RT B utto n du rin g p lay, sel ect i ng SYSTEM and then 5 A V E
GAME, See J1 Using the Probe's Computer* for more information.
Replay Intro
Selecting this replays the introduction/background to Iron Hetix.
Quit
This option exits your game of iron Helix ,
HUM
9
IRON HELIX
Playing Iron Helix
To successfully finish Iron Heiix, you must complete four separate phases
of the game, A status screen will inform you when you complete each
phase.
Phase Collecting DNA
To complete Phase l r you need to locate three different DNA samples
from high-ranking crewmembers (Captain William Parrish, First Officer
Catherine Ingram and either Chief Engineer Joseph Geast or Weapons
Officer Robert Benedetti), These crew members' DNA will allow you
access to computer banks and secured areas of the ship.
Finding DNA Samples
The Scan Direction Indicator circling the Probe Direction Controls will
alert you to organic material in your probe's immediate area. The Indi¬
cator will highlight in the direction where you should turn to scan the
material. To scan for DNA, maneuver your probe so that the highlight is
on the to p of th e circ I e (th i s m ea n s the sa m p I e i s directly in front of yo u}.
iUH DaiCTOMlhlHCATC*.
Once you are facing the direction of the sample, use Button A and the
location of the material will blink on your video monitor (if the default
Pre-Scan mode is ON). First move the robotic arm to the circular cross
hairs on the screen. When the cross hairs blink, you may hit Button A if
you wish to acquire the sample. The sample will then be stored in the
probe's data bank. (Only three DNA samples can be stored at a time, If
you want to remove a sample, hit the START Button to access the
probe's computer and select the DNA BANK option to remove the
sample.)
IRON HELIX
10
v
Staying Alive
You must constantly avoid the Defender to stay alive while collecting
the clues you need to advance to the next phase. Remember that you
only have three probes to work with, so do your best to avoid getting
killed.
There are three map displays you need to use to navigate through the
ship and keep track of the Defender. [Use Button C to switch between
the three maps,)
You can also temporarily confuse the Defender by jamming it. When
the Defender is dose to your probe, the circle around your Direction
Controls will flash yelfow. If you are in immediate danger, this circle will
flash red. You can then use Button® to jam and disorient the Defender.
(Jamming does deplete your probe's energy which could then result in
probe failure.) NOTE: Jamming is more effective when you move after
you jam.
Phase 2: Locating Video Clues
Once you get the three DNA samples you need, your probe's power will
be restored and you must then find the video messages left by the
crew. You need to Find at least f wo distinct types of messages. One will
show a way to eliminate the Defender, and the other will show you a
way to stop the ship. These messages are located on various computer
data ports in rooms throughout the ship.
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Accessing Data Ports
When you are at a location that has a video message in the data port,
you will see "Message in Data Port" on your screen. Use your probe's
arm (Britton A) to hook up to the data port, After the message is played
once, the key parts of the information will be recorded as notes in your
computer database. The clue can be called up by hitting the START
Sutton and choosing NOTES,
4 -
11
IRON HELIX
Phase 3: Eliminating the Defender
Once you have found the two video clues necessary to complete the
game, you must use the one that explains how to disable or destroy the
Defender robot first. NOTE: You may find and use more than one of
each clue (in case the Defender re-launches).
Using Access Codes
Some of the dues will explain how to defeat the Defender. Listen care¬
fully to the video, goto the location indicated in the due, and then use
the ship's computers to execute the access code that will stop the ro¬
bot, You can access the computers by linking with the data port speci¬
fied in the clue.
Phase 4: Destroying the Ship
Once the Defender is out of the way, you have about five minutes to
input the access code to stop the ship. If you wait too long, another
Defender will be launched. Move your probe to the location given on
the video message and hook up with the data port there. After you
enter the access code, congratulations! You J re victorious and the uni¬
verse Is safe agai n. Try ag a i n on a h ig her level where t he Defender gets
nastier and the dues are harder to find.
■ ■■II
IIIIIMH
IRON HELIX
12
The Game Screen
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The Iron Helix screen takes the form of a remote interface. You are
controlling the probe from on board the Indiana using a remote control
device. Following is a description of each function or display on this
device.
Video Feedback Screen
This shows a view as seen from your probe. As you move about, this
screen will display rooms and corridors, it also is used to display PNA
samples when they are scanned.
Probe Direction Controls
When these arrows glow green, it means that your probe can move in
that direction. (Use the O-Pad for direction control.) If the up arrow is
red, there is a door in front of your probe that can be opened by press¬
ing UP on the D-Pad.
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13
IRON HELIX
Scan Direction Indicator/
Threat Warning Light
Around the Probe Direction Controls is a circular LED that serves a dual
pu rpose, If on e of t he four com pass poin ts on t his drc ie is highlig hted r it
means that there's an organic sample in that direction, (Turn to the
appropriate direction and use Button A to scan for the sample,)
The ci rc Ie also d o u bl es a s a Th re at Wa rn i ng Light, If th e circl e is I it g ree n,
the Defender robot is within a safe distance, if the circle turns yellow,
the Defender is nearby and within jamming range. And, if the circle
turns red, the Defender is almost on top of you.
Power Level Indicator
This green bar shows how much power your probe has remaining.
Every time you scan for DM A or use the jamming device, the power levei
drops. If you run out of power, you can no longer jam; your probe will
eventually shut down and be destroyed.
Map Display Screen
This screen displays one of three maps showing different decks of the
ship, (Use Button C to switch between maps,) The first map shows the
location of your probe (indicated by a triangle). The second map tracks
the location of the Defender (indicated by a square). The third map
shows a side view of all the levels of the ship and both the probe and
the Defender,
■■an
IRON HELIX
14
+
Using the Probe's Computer
You can access the probe s on-board computer and database by hitting
the START Button This brings up four options; PAUSE, DMA BANK,
SYSTEM and MOTES, Use the D-Pad to move through the options and
Button A to select. You can exit by pressing the START Button again.
PAUSE
This pauses your game of iron Helix. Press any Button to continue.
DNA BANK
This option allows you to see what DNA samples you have stored. You
ca n on I y store t h ree sa mpies at a time. U se Button A to delete a sa mpl e,
Button C to cancel.
SYSTEM
The SYSTEM option brings up a sub-menu of four other options; RE¬
BOOT, SAVE GAME, STABILIZE and AUTO SCAN.
REBOOT
This Option resets the probe in case of mechanical failure. If your probe
shuts down, use this option to reboot it. Rebooting will not remove any
samples in the DNA Bank.
i It ■ p
IRON HELIX
15
SAVE GAME
When you select this option, it saves your game of iron Hdix in its
present state. Use the Load Saved Game option from the Main Menu to
restore your saved game.
STABILIZE (On/Off)
If ST AEIU2E i s Off f t h e defa ult) r y o u r probe wi 11 boon ce a nd sway when
it it not being commanded. When STABILIZE is turned On, the probe
will remain motionless while at rest.
AUTO SCAM (On/Off)
When AUTO SCAN is On (the default), the ON A cross hairs will appear
when you use the arm to look for a DNA due. Otherwise, in the Off
position, you will have to manually scan the entire screen for a DMA
clue. (The Off position uses no probe energy,)
NOTES
Selecting this option will display any video due notes you have col¬
lected during Phase 2,
It
IRON HELIX
16
Accessing Data Ports
When you plug into a data port using your probe's robotic arm, you will
be presented with four options (assuming you have the proper DNA):
Command, Engineering, Navigation and Local Access.
Command
The Command option has four sub-options; Mission Profile, Weapon
Control, Crew Roster and Security. (Details on the Crew Roster can be
found following this section.)
Engineering
Engineering has four sub-options; Anti-Matter Containment, Reactor
Control, Field! Flux Intermix and Warp Mod Envelope,
Navigation
Th e N avigation opt i on h as t hree ad d i t ion a I opt i on s: Helm, V-P roc Com¬
puter and ETA on Target.
Local Access
With Local Access, you can interface with the Loading Dockorthe Incin¬
erator if you are in either of those locations.
!■■■■
17
IRON HELIX
Crew Personnel Dossiers
The following crew members were assigned to the SS
Jeremiah Obrian when it deployed 17 Oct 2379:
William 'Buck" Parrish
Fleet Commander
Cate Ingram
Fleet Lieutenant Commander, Special Forces Of¬
ficer and Covert Operations Specialist
Jake Slatman, MD, PhD/Surgeon
Physician and Psychiatrist
H Tatyana Semenovsky
Security Officer
Joe Geist
Fleet Engineer 1st Class
Carla Zyzinski
Fleet Engineer 1 st Class
Jack Ichikawa
Fleet Navigation Specialist
Bobby Benedetti
Fleet Ordnance and Special Weapons Officer
Wayne 'Wayne-O' 1 Hendryx
Fleet Communications Officer 1st Class
continued ,..
IRON HELIX
18
J Jirn Garrett
l Ensign 1st Class
Frank Stafford
Ensign End Class
B Chris Franc
Fleet Science Officer 1st Class. PhD Astrobiology
Hints and Tips
If you're having t rouble fig wring out what to do, how to stay alive, how
to win the game or If you just want some general dues and hints r read
this section,.
WARNING! Reading this portion of the manual will greatly reduce the
challenge of figuring out the game for yourself and could reduce your
playing time.
For additional help, you can call our Hint-line at 1 -900-773-HINT {$.95
per m j n ute). If you're under 18, don't forget to ask yo ur pa rents before
you call The Hint-line requires a Touch-Tone telephone and is only
available in the U.S.
Skill Levels
* Skill Levels above Level 1 are more challenging. Not only is the
Defender faster, it is also smarter. Every time you open a door or
plug into a data port, the Defender will move towards that loca¬
tion , (You ca n use thi s as a way to lure t he Defender to its death or
to lure it away from areas you wish to explore.}
DNA
* There are three levels of crew DNA, High-ranking crew DNA will
allow you to access the video messages and computers. These are
the Commander (WiIJiam Parrish), Lieutenant Commander
(Catherine Ingram}, Chief Engineer (Joseph Geist) and the Weap¬
ons Specialist {Robert Benedetti).
na»
• 4 —
19
IRON HELIX
* The Medical Officer (Jacob Blatman) and the Security Officer
(Tatyana Semenovsky) are crew members who had access to most
of the ship, but not to the codes for the weapons or ship controls.
Their ON A will act as skeleton keys, allowing you to travel freely
throughout most of the rooms where you r ll find the higher level
DNA.
Other crew members' DNA will provide access to some rooms,
depending on that crew member's function and rank. Non-human
DNA will not help you,
* In Level 2 and Level 3, high-ranking DNA will always be found in
rooms, never in hallways or common areas. The higher the level,
the fewer the number of DNA clues and video messages.
Rooms
* Rooms you may have thought were inaccessible may not actually
be locked at all times. There may be important information con¬
tained within.
Movement
* Use ladder chutes to move undetected between floors. But be
careful! The Defender moves quickly in ladder chutes, but does not
use elevators,
* There Es a "secret" dead-end ladder chute that the Defender won't
use. You can hide in it undetected,
Customer Support
For technical problems only, please call Spectrum
HotoByte's Customer Support at (510)522-7164 *
IRON HELIX
20
- 4 -
Credits
Creators of Iron Helix
Drew Pictures
Drew Huffman
Producer/DErector, Story and Concept, 3-D Modelling and Indus¬
trial Design, Animation and about a thousand other things
VinnyCarrella
Assistant Producer, Script, Story and Manual Writing, Digital Mi-
c roscopy, Director of Li ve-Actio n Video, Mar ketin g/Pu b I i c Rela tions
and about a thousand other things
Rich Cohen
Creative Director, Art: Direction, Color and Lighting, 3-D Rendering,
I nterfa ce Gra ph i cs, Ani mat ion, Photoshop Mentor and about a th ou-
sand other things
J.A. Nelson (Macintosh version}
Interactive Programming, Interface Design and about a thousand
other things
Bill Zettler (PC version)
Interactive Programming, Interface Design and about a thousand
other things
Erin Manning
Business Administration, Product Testing and about a thousand
other things
Charles Rose
3-D Rendering and Modelling, Image Compositing and Animation
Phil! Simon
Prod u cer—Sega CD Version, Tech nica f Di rector of Live-Action Video
Sequences and 3-D Modelling and Animation
Dan Meblin
3-D Logomation, 3-D Modelling and Animation
Peter Stone
Original Music Sound Tracks and Sound Effects
Chris Green
Special Visual Effects and Virtual Pyrotechnics
ill
4
21
IRON HELIX
Larry Chandler
Ship's Computer Screens and Microscopy Animation Processing
Scott Burgess
Special Programming Assistance
Alex Louie
Special Programming Assistance
Mark Sullivan
Special Graphics and Design Assistance
Fred Sharp els
Production Assistant
Dave Shields
Initial Prototype Programming& Additional X-Object Programming
ArmaEsquavel
Production Assistant
Alicia Strain and Stephanie Winters
Live-Action Characters (Semenovsky and Ingram)
Jim "Goopy" Rossi and everyone at Arborescence
Technical Assistance on Live-Action Sequences and free-running
Demo
Cintra Wilson
as Admiral Arboc
Brian A. Rice, Inc,
Brian A. Rice
Programming—Sega CD Version
Glenn Lessczak
Project Management—Sega CD Version
Dave Matthews
Production
Charles WI itgen
Production
Cliff Falls
Additional SFX
Russell] Eberts
Testing
David Leszczak
Testing
1 11 ■ HR
■ ■III
I—
IRON HELIX
Spectrum HoloByte
Harvey Lee
Producer—Sega CD Version
Robert Giedt
Manual Layout/Design, Editing and a Smidgen of Writing and Ant
Marisa Qng
Manual Editing
Tom Byron
Product Marketing Manager
Kathryn Lynch
Marketing Services Manager
Carrie Galbraith
CD-ROM Art, Deck Plans and General Graphic Arts Sorceress
Marjorie Oe Wilde
Director of Quality Assurance Wizards
Wi Kian Tang
Lead Quality Assurance Wizard
Chris Evans, Due Le, Tan Nguyen, Justin Van Den Berg and
Robert Wong
Additional Quality Assurance Wizards
Special thanks to;
Tom Dickson, Pat Feely, Rita Harrington, Ludjja Kordrc, Gilman Louie,
Guymond Louie, Ron Martinez, Ann Pratt
Drew Pictures would like to thank:
Cintra Wilson, Stan Roach, Chris Garske, Jef Feltman, Larry Loth,
Cliff Lau, Paul Kohler
Technical Notes
If you have any comments about how Iron He fix was made or questions
about any of the great products used in its creation, please call us and
we'll give some more information, Here's how we can be reached:
Drew Pictures (415)247-7600
246 First Street (415) 974-6733 F ax
Su i te 402 Am erica On I ine: wtew pi*
San Francisco, CA 94105 AppleLink: pictures
Internet: drewpix@netcom.com
ill ■■
^^■■■■11
IRON HELIX
GET a
CLUE!
Stuck? Stumped?
Help is at your
fingertips!
Hints and tips are just a
phone call away.
can 900-773-HINT
$.95 per minute. STIf you’re under 18,
don’t forget to ask your parents before you
call. Hint-line requires a Touch-Tone tele¬
phone and is only available in the U.S.
rt / Spectrum 2490 Mariner Square Loop
fj v HoloByte Alameda, CA 94501
90-DAY LIMITED WARRANTY:
Spectrum HoloByte warrants to the original consumer purchaser that this
cartridge shall be free from defects in material and workmanship for a
period of 90 days from date of purchase. If a defect covered by this war¬
ranty occurs during this 90-day warranty period, Spectrum HoloByte will
repair or replace the cartridge, at its option, free of charge.
Id receive this warranty service:
I Do not return your defective cartridge to the retailer.
J . Notify Spectrum H olo Byte's Customer Support depa rtm e n t of the
problem requiring warranty service by calling (510)522-1164, Our
Customer Support department is in operation from 9:00 am to 5:00 pm
Pacific Standard Time, Monday through Friday.
3. If the Spectrum HoloByte Customer Support Representative is unable
to solve the problem by phone, he will provide you with a Return
Authorization number. Simply record this number on the outside pack¬
aging of your defective cartridge.and return your cartridge postage
paid, at your risk of damage, together with your dated sales slip or sim¬
ilar proof-of-purchase within the 90-day warranty period to:
Spectrum HoloByte
Customer Support Department
Attn: Iron Helix Sega CD
2490 Mariner Square Loop
Alameda, CA 94501
I his warranty shall not apply if the cartridge has been damaged by negli¬
gence, accident, unreasonable use, modification, tampering, or by other
causes unrelated to the defective materials or workmanship.
Warranty limitations: Any applicable implied warranties, including war¬
ranties of merchantability and fitness for a particular purpose, are hereby
limited to ninety days from the date of purchase and are subject to the
conditions set forth herein, In no event shall Spectrum HoloByte be liable
for consequential or incidental damages resulting from the breach of any
express or implied warranties.
The provisions of this warranty are valid in the United States only. Some
States do not allow limitations on how long an implied warranty lasts or
exclusion of consequential or incidental damages, so the above limitations
and exclusion may not apply to you.This warranty gives you specific legal
rights, and you may also have other rights which vary from state to state.
PATENTS U .MiS.iBeM.iS^SBA-MSZ.Qrau.aae.SSa Europe- n BC244;
Canada «"■ 1 .IBStfTOI ,«SU»1; Hong Ktoftfl
Oenmany n 2 C09.B26; Singapore ■ aa-155; U.K. w 1.535,999;
Franco fr 1.607,029; Japan rU 1.63Z,39Srl02-2O&6OS (Ponding)
LICENSED BY SEGA ENTERPRISES, LTD. FOR PLAY ON THE SEGA CD SYSTEM,
SEGA AND SEGA CD ARE TRADEMARKS OF SEGA ENTERPRISES, LTD,
ALL RIGHTS RESERVED.
2490 Ma ri ner Squ a re Loo p
Alameda, £A 94501
Manufactured in Che U.S.A.