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WARNING 

READ BEFORE USING YOUR SEGA VIDEO GAME 
SYSTEM. 

A wry simliII pvn crriagc ot individuals may expe-rifiuv epileptic •a.-j/i.ires 
when exposed to certain light patterns or Dashing lights. Exposure to cer¬ 
tain patterns or backgrounds on a television screen or while playing video 
games may induce an epileptic seizure in these individuals. Certain con¬ 
ditions may induce previously undetected epileptic symptoms even in 
persons who have no history of prior seizures or epilepsy, it you, or any 
one in your family, has an epileptic condition, consult your physician 
prior to playing, if you experience any of the following symptoms while 
playing a video game—dizziness, altered vision, eye or muscle twitches, 
loss of awareness, disorientation, any involuntary movement or convul¬ 
sions—IMMEDIATELY discontinue use and consult your physician before 
resuming play. 

WARNING TO OWNERS OF PROJECTION TELEVISIONS: 

STILL PICTURES OR IMAGES MAY CAUSE-: PERMANENT PICTURE-TUBE 
DAMAGE OR MARK THE PHOSPHOR OF TJ IE CR T. AVOID REPEATED OR 
EXTENDED USE OF VIDEO GAMES ON LARGE-SCREEN PROJECTION 
TELEVISIONS. 


Need More Help? 

CALL JVC's 24-HOUR TIP LINE: 1-91XMS4-4JVC 

75c each minute. It you are under ifi, he sure to get a parents permission before 
calling, Requires a touch-tone telephone and is only available in the U S, Call 
length determined hy user; average Length is 3 minutes. Messages subject to change 
without notice. 

JVC Musical Industries, Inc., Los Angeles, CA. 



This official seal Is your assurance that this product meets the highest 
quality standards of SEGA™. Buy games and accessories with this seal to 
be sure that they are compatible with the SEGA CD™ SYSTEM- 











Handling your Sega CD Disc Instructions 


* The Sega CD Disc is Intended for use exclusively with the Sega 
CD™ System. 

* Do not bend it, crush it, or submerge in liquids. 

* Do not leave it in direct sunlight or near a radiator or other 
source of heat. 

* Be sure to take an occasional recess during extended play, to 
rest yourself and the Sega CD Disc, 

* KEEP YOUR SEGA CD DISC CLEAN. Always hold by the 
edges, and keep it in its case when not in use. Clean with a 
lint-free, soft dry doth—wiping in straight titles from center 
to edge. Never use solvents or abrasive cleaners. 



HNT1NTS 

GETTING STARTED.f 

INTRODUCTION.5 

GAME CONTROL SUMMARY* •••••* £ 

MAIN GAME MENU.7 

SPECIAL CONTROLS ••••••••*• | 

CHOOSING YOUR CREW.3 

CONFIRM COMMAND MENU.ft 

MAP SCREEN.ft 

COMMAND MENU.It 

SHOP SCREEN ..ft 

COMBAT SCREEN.ft 

FIGHTING ..ft 

CASTING SPELLS.ft 

CHEST TRAPS.ft 

CHAPTER 1 • *.23 

CHAPTER 2. **23 




















Itttlll $TAUTI0 



1. A Genesis Controller should be plugged into the "Control 1 " 
porl on your Sega Genesis, 

2, Make sure there is not a game cartridge in your Sega Genesis 
System and follow all Sega CD System directions to activate 
your Sega CD System, 

3. Follow Sega CD System directions to OPEN the Sega CD drive. 
Tress the Reset Button and the disc tray will open. 

4, Carefully place your Hciimkilf CD game disc in the Sega CD 
System with the label facing up. Tress the Start Button to 
close the tray and begin play. 


i 



INTIHIUtf IIN 


In ages past, Odin, the God King of all Valhalla, and Asgard 
created the Viking people. 

i he gods loved their creations, and contact between them was 
frequent. Then one day that ati changed, According to Norse 
legend, the Age of Ragnarok was coming, and universal war 
would soon be upon them. Convinced that the upcoming battle 
was too much in favor of the gods of goodness, LokL, god of evil, 
stormed into Valhalla and walked off with Odin's sword, Frey's 
spear and Thor's hammer. 

When the gods awoke, their weapons were gone—cast down to 
earth where, during the age of Ragnarok, the gods could not 
retrieve them without becoming mortal* 

But Frey, one of the oldest and wisest gods, had a plan. Forseeing 
that one day the (.rods would have need for the Vikings, he cast 
upon them a great warrior to lead the Vikings on a mission of 
great importance at the Battle of Ragnarok. 

Here we join the story . . . 






























turn mm mini 


MOVE CHARACTER: 

Press the Directional Pad LEFT, RIGHT, UP OR DOWN. 

SELECT A CHARACTER f COM MAX D t 
OR ITEM IN A GAME MENU: 

Press the A Button, 

CALL UP COMMAND SCREEN: 

ETcss the START Button, 



mi cmc leu 


Press the START Button to bypass the title and story screens and 
reach the Main Game Menu. To make a selection in the Main 
Game Menu, press the Directional Pad UP or DOWN to cycle 
through the selections, and press the A Button to toggle through 
the various options under those selections. From here you can 
select the following: 


Restart 

Select this to restart the game. 

Begin Game 

This lets you bypass the Sub Games and begin play from the Map 
Screen. 

Sub Games 

Here you can engage in Viking training with some ax throwing, 
pig catching and sword fighting. 

5FX On/Off 

This lets you play with the sound effects on or off. 

Music Qn/Off 

This lets you play with the background music on or off. 

Abort 

This lets you discontinue play. 







mtiu toimns 


Ax Throwing Contruls 

Press the Directional Pad to position the cursor over target and 
press the A button to throw the ax. 

Pig Chasing Controls 

Press the Directional Pad to move character and press the A 
Button to tackle the pig. 

Boat Fighting Controls 

Press the Directional Pad to move character Press the R Button to 
swing sword; press the A Button to jump. 



imsut mn crew 


Before your quest begins, you will be asked to select your crew. 
The number of characters available to you is determined by your 
success in the Sub Games. Among these people will be members 
of various professions —warriors, wizards, thieves, rangers, etc. 



Statistics And Attribute Inventory 


Crew Selection 


Character 
Select Icon 


Active t Tew 


Crew Members' 


Crew Selection 

To select a character, position the cursor over the crew selection 
arrows and press the A Button to cycle through the list of 
characters. 


Character Select Icon 

To choose a character, position the cursor over this icon and press 
the A Button, 


Crew Members 

This displays a picture and name of your crew members. 


Statistics And Attribute Inventory 

This displays each crew member's statistics 
Strength, Agility, Luck, Health, and Magic, 

Active Crcvv 

This displays the members of your crew. 
To enter all your selections (five max.) 
click on this icon. 


and attributes: 


I 

















CONFIRM COMMAND MONO 


To make a selection in the Confirm Command Menu, press the A 
Button to select either the YES icon (thumbs up) or NO icon 
(thumbs down). This menu will appear each time you enter a 
command, such as travel to an island, engage in battle, etc. 


MAP AtICCIII 


This is where you will chart your course 
for adventure. To travel from island to 
Island, move the cursor to the desired 
Location and press the A Button. The 
Confirm Command Menu will then 
appear and ask you if you wish to 
disembark. If you attempt to travel to a 
far away island and don't have the means (food supplies, etc.) to 
successfully make the trip, you will not be allowed to sail to that 
island. 




COMMAND MENU 


Distribute 


Crew 


Examine 



^ Delete Saved 
Game 


/ 

I.ikuI Garni' 


/ \ 
Bar Stats Exit 


You can access the Command Menu at any time during the game 
by pressing the START Button. Press the A Button to make all 
selections on this screen. 

If you access the Command Menu from your boat (i.e. from the 
World Map) any dead characters will have their pictures and 
names shaded, and you will not be able to take them to an island 
with you until they have been resurrected. You can, however, 
take and give items to them. 

If you access the Command Menu from an island any characters 
that have been left on the boat will be totally shaded, preventing 
you from exchanging objects with them. If a character with your 
party has been killed during your trip, he will be shown as half 
shaded. You will still, however, be able to exchange items with him. 
















Here is a summary of the commands available from the 
Command Menu: 

Crew 

This displays the names and pictures of the members currently in 
your crew. 

Items 

This displays the various items each character has in his 
possession. 

Use 

To use an item, place the cursor over it and press the A Button. 
Next, select the Use icon. You will then be told whether or not 
tiie item is usable. If that item is not usable you will be informed 
as such. If the item is usable, you will return to ihe action and be 
able to see the effects of that command. For example, to unlock a 
door, simply stand in front of a locked door, access the items 
Screen and select the Use icon. If you are using the correct key 
the door will unlock. If you are not using the correct key you will 
be informed as such. 

Examine 

To examine an item, simply select it and click on the Examine 
icon. You will then lie given a brief description of the item. If th 
item is a Spell Scroll and the character who examines it has 
sufficient Runelore to decipher the spell (see "Using Spetk'h it will 
display the scroll as a set of runes. If you decipher the scroll then 
It will be transcribed. 



Distribute 

To move an item from one character to 
another you must select the item, click on 
the Distribute icon, then dick on the 
character you wish to give that item to. 
That character will receive the item only if 
lie has enough spare slots in his Item 
inventory* 


Discard 

To remove an item, select it and click on the Discard icon. If you 
discard an item it will be lost forever, so be careful not to discard 
important items needed to complete your tasks, 

Hat 

To eat or drink an item, repeat the above procedure by selecting 
the Eat icon. If the item you wish to consume is inedible (an ax 
for example), you will be informed as such. If ihe item is edible 
the bonuses will be added to your stats and the item will be 
removed from the list. 

Give 

To give an item to another character, select the item, select the 
Give icon, and select the character you wish to give that item. 

( ast Spell 

If the spell you cast is one that needs to be cast on a character, 
simply select the spell, click on the Use Spell icon and then click 
on the character you wish to cast that spell upon. If the spell is 
one for getting past obstacles and solving puzzles, you will return 
to the game and the effects of the spell will be executed. You 
cannot, however, access a Combat spell from the Items Screen. 

Save/Load Game 

Select this icon to save and load a game. 

Delete Saved Game 

Select this to delete a saved game. 








Bar Mats 

This displays your characters' attributes and current status. Status 
ratings range from 0 (poor) to 99 (excellent). You can access the 
liar Stats Screen from the Command Menu by selecting the bar 
stats icon (last icon in the left-hand column). 


1. Name 

2. Class 

3. Level 

4. Health 
■t. Strength 
6. Dexterity 
?► Luck 

8. Riinclore 

9. Experience 


Exit 



Select this item to return you to cither the World Map or the 
game, depending on where you access the Items Screen from. 



mr iitui 


* 


N 


Buy 


Sell 


r r- ^ 

. 




fr 4 


. rap? 


Exit 


I 

Examine 


Many of the islands contain shops where you can go to buy and 
sell your items. When you enter a shop you will be shown your 
currently selected character in the top left corner. 

If you wish you can select a different character by clicking on the 
character's name. In the box below their name is a list of the 
items carried by that character. Below that is a box showing how 
much gold the character is carrying. Below that is a list of the 
following options: 

Buy 

To buy an Item from a shop, select the item and then dick on the 
Buy icon. 

Sell 

To sell an item to the shopkeeper, click on the item, then dick on 
the Sell icon. The chosen item will then he removed from your 
list and given to the shopkeeper, and your new gold amount will 

reflect the sale. 

Examine 

For a brief description of any item in your inventory, click on an 
item and then click on the Examine icon, 

I 

Exit 

Select this to exit the shop. 


















COMBAT SCRUB 


V<mr Health 
Meter 

Characters 


To engage in combat, simply walk up to your opponent. The 
Combat Screen will then appear. The following is a list of what 
appears on the Combat Screen. 

Characters 

This displays the members of your crew available for combat. To 
select a different character to fight with, press the C Button, 

Fight Screen 

this is where the battle takes place. 

Your Health Meter 

Your character s health is measured as a red bar. When the bar 
reaches the bottom, that character is dead. If you defeat your 
opponent the battle is over and you can search for the treasure. If 
one of your party dies, Ins panel will be shaded over and lie can 
take no further part in the game until resurrected. Combat 
continues until either your opponent is dead, your entire party is 
dead or you choose to run and avoid battle. 




He ms/Weapons 

The Center panel shows the weapons and spells that your 

character can use. Each character can use 
his fists, and then any weapons shown 
with the appropriate icon. To review all 
the items your character is carrying, click 
on the arrow beside the main name 
panel. 


fKBTIIU 


Once combat has begun you have four options; 

Run 

Press the START Button to flee from your opponent. You will 
not he able to run away from all your opponents. Your ability to 
flee from an opponent will depend on your status/attribute 
rating in comparison to his rating. 

Defend 

Press the R Button to btock your opponent's strike. When your 
opponent begins his attack you will have a short amount of 
time to block it (the exact amount of time will depend on the 
strength of your opponent). As your opponents become more 
powerful you will need to be quicker with your defense moves. 

Attack 

To use a weapon, first select the weapon and press the A Button 
to activate it. If you time your attack you will have a better 
chance of striking your opponent. To do this, attack just as your 
opponent begins his attack. 

Spell 

To cast an Attack or Defensive spell on your opponent, select 
the spell you wish to cast and press the A Button. If the spell is 
an Attack spell it will be cast against your opponent. If the spell 
is a Defensive spell, such as "Wall of Energy/' an icon will 
appear in the box above your energy bar showing that the spell 
is active. Even though you can stilt be hit during combat, no 
energy will be lost while the spell is active. If the spell is one 
that is cast on a party member, you must first click on the Spell 
icon and then click on the panel above the character you wish 
to cast the spell on. 

Deal It 

When your entire party is wiped out the 
game Is over. 





























tUTINt SPELLS 


A character s magic ability is determined by his RUNELORE or 
magic rating—a value ranging from 0 to 99. Rune I ore ratings 
increase by collecting special points, level advancement, etc. Each 
spell has its own Runelore rating which determines the Runelore 
a character needs to decipher and cast spells. l or example, the 
spell "Decipher Traps" requires a Runelore rating of 10 to 
decipher it. If a character with a Runelore less than 10 tries to 
decipher the scroll containing the spell he will only be shown the 
runes. If his Runelore rating is sufficient, the scroll will be 
translated and you will be able to cast that spell. Once a scroll has 
been translated it still may only be cast by somebody with a 
sufficient Runelore rating. 

Spells come in three categories: 

1, Combat Only—can only be used in combat situations. 

2, Rooms Only—can only he used when in one of the rooms. 

3, Universal Spells—used in both combat situations and rooms 



CHEST TRAPS 


During the game you will encounter a number of chests. 
Sometimes these chests contain useful items, such as gold or 
scrolls. Be careful—chests can sometimes be traps. 

When you approach a chest you will be asked if you wish to open 
it. If you select YES you will then be asked if you wish to cast a 
"Disarm Trap" spell on it. If you have sufficient Runelore and a 
"Disarm Trap" spell you will be able to cast the spell to disarm 
any traps related to the chest. If you do not have sufficient 
Runelore or are not in possession of a "Disarm Trap" spell then 
you will be told so. 

If the chest contains a trap and is opened without being 
disarmed, the trap will be activated and the chest will explode. 












C H A P T c n 1 


This part of l3if game is used to determine your character's 
attribute score. This score is needed to: 

1) Determine your personal attributes to he divided between 
several categories, including—Strength, Dexterity, Health, 
Luck, etc. 

2) Select vour team of followers. Before you begin your journey, 
you must first select five additional crew members to 
accompany you. You can also select your team of followers 
from a list of 30 men, depending on your Attribute score. For 
example, you may only have a choice of 21 men because 
your score is too low. 

Your attributes are determined in the following three-stage test And 
the better your score, the better the selection of crew members (30 
maximum) available to you* By having more characters to choose 
front, each with his own specialized skill (wizards, warlords, 
shipwrights, thieves, rangers), the better prepared you will be to 
meet the different challenges that await you. 

Ax Throwing Contest 

You have 100 seconds to cut Hclga, the feisty barmaid s pigtails— 
and free her from the dutches of the pillory, Unfortunately, as 
this is your first venture into the Village Inn, the strong ale has 
affected your eyesight and the steadiness of your hand. This 
section f inishes when time runs out, or when you have 
successfully cut off all of Helga's pigtails. Your rating will depend 
on your accuracy. 

[ 


Pig Wrestling 

After leaving the village inn you will be taken to the local pig 
farm to wrestle wild boars. To make your dirty task even harder, 
the boars have been greased. There's also a time limit: 100 
seconds. Beware—if you corner the boar it will wait, charge and 
knock you over. Your score in this section is determined by your 
speed in catching the pig. 

Boat Fighting Test 

Here Heimdall finds himself down on the harbor where ail the 
Viking longboats are moored. On one of the boats is a sack 
containing a hoard of gold coins. To collect these coins you must 
run from the starting point to the bow of the boat where the sack 
is tied. But to reach the sack you must fight vour way past several 
armed guards and return—with the sack—to your starting point. 
As with pig wrestling, this section is played against the dock. 

Your score depends on how quickly you can recover the sack of 
coins. Your turn will end when you are either ketocked overboard, 
hit by one of the guards, the timer runs out or you successfully 
recover the sack. 





ttnmi two 

After gaining your attribute scores in Chapter One, you will begin 
Chapter Two. Here, as Heimdall, you will face the major quests of 
the game—and put alt your new-found skills to the test. The age 
of Ragnarok is almost here* And as ' the chosen one/' it's up to 
you to explore the World of the Vikings, and ultimately recover 
the Gods' weapons: Thor's hammer. Trey's spear and Odin's 
sword* Good luck, young Helmdall. 



90 Day Limited Warranty 

JVC Musical Industries, Inc, warrants to the original purchaser of 
ihisJMI software product that the medium on which this 
computer program is recorded is free from defects in materials 
and workmanship for a period of ninety (90) days from the date 
of purchase. ThisjMl software program is sold "as is" without 
express or implied warranty of any kind, and JMI is not liable for 
any losses or damages of any kind resulting from the use of this 
program. JMI agrees for a period of ninety (90) days to either 
repair or replace, at its options, free of charge, any JMI software 
product, postage paid, with proof of date of purchase, at its 
Factory Service Center, 

This warranty' is not applicable to normal wear and tear. This 
warranty shall not be applicable and shall be void if the defect in 
the JMI software product has arisen through abuse, unreasonable 
use, mistreatment or neglect. 

THIS WARRANTY IS IN UEU OF ALL OTHER WARRANTIES AND 
NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE 
SHALL BE BINDING ON OR OBLIGATE JMI. ANY IMPLIED 
WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, 
INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS 
FOR A PARTICULAR PURPOSE ARE LIMITED TO THE NINETY 
(90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL JMI 
BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR 
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, 
USE OR MALFUNCTION OF THE JMI SOFTWARE PRODUCT. 

Some states do not allow limitations as to how long an implied 
warranty lasts and/or exclusions or limited or incidental or 
consequential damages so the above limitations and/or exclusions 
of liability may not apply to you. This warranty gives you 
specific rights, and you may also have other rights which may 
vary from state to state. 


JVC Musical Industries, Inc, 

3BOO Barham Boulevard, Suite 305 
Los Angeles, CA 90068 
1-9QO-454-4J VC 


Paten ik 

U,S. *■& 4,44i4S*/4,454,5Europe h #0244. Canada ri l.lKii.ZZfi, 1 1.083,351; 
Hong Kong 188*4302; Germany * 5lnga|juM! • KB- 155; U.K, * I.MS.W; France * I.IW7.02*; 

Japan Wi 1,6J2,39<V82-2CIS6I>S (finding}. 




the official strategy GL IDE 



Lost in Hie seas of Utgard? Keep getting killed by poiso¬ 
nous spiders? Can't satisfy the needs of the Sisters of Fate? 
You need to get yourself a copy of Heimdall: The Official 
strategy Guide! Written by Sandwich Islands Publishing — 
with the full cooperation of JVC — Heimdall: The Official 
Strategy Guide is filled to the margins with essential infor¬ 
mation* 


INSIDE ITS PAGES YOU'LL FIND: 

* Detailed maps of every location anti every island! 

* Hundreds of screen shots! 

* A complete walkthrough of the quest, from start to finish! 

* Charts detailing every item, weapon, and spell! 

* Combat strategies and tips to help you survive! 

* Behind-the-scenes information on the creation of Heimdall! 

Please use this order form if the form on the inside cover is missing. 


Heimdall: The Official Strategy Guide 

Send S15 r 9S (512.95 + $3.00 Priority Mail shipping) to: 


HEIMDALL HINT BOOK 
P.O* BOX 10669 
LAHAINA, HI 96761 


name , ___ 

address __ 

CITY____ 

Q { IIECK/MONEY ORDER 
CARD n 


STATE_ZIP _ _ 

□ VISA □ MASTERCARD 
_EXPIRES _ 













HEIMDALL: THE OFFICIAL STRATEGY GLIDE 

Send SI5.95 ($ 12.95 + S3.00 Priority Mail shipping) to: 


HEIMDALL HINT BOOK 
P.O. BOX 10669 
LAHAINA, HI 96761 


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□CHECK/MONEY ORDER QVISA □ MASTERCARD 
CARD# __ EXPIRES 


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SEGA AMD SEGA CD ARE TRADEMARKS 
OF SEGA ENTERPRISES LTD. 

ALL RIGHTS RESERVED. 

THE VIDEOGAME RATING COUNCIL ITS RATING SYSTEM, 
SYMBOLS AND INDICIA ARE TRADEMARKS OF 
SEGA OF AMERICA. INC. ©1993 SEGA. 


©1994 JVC Musical Industries, Inc. 

All rights reserved. Used Under authorization. 


JVC Musical Industries. Inc. 
3800 Barham Blvd., Suite 305 
Los Angeles, CA 90068 


Manufactured in the USA.